1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
26 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
27 | * of code |
26 | * of code |
… | |
… | |
37 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
38 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
39 | * but moved here so it could be applied to bolts too |
38 | * but moved here so it could be applied to bolts too |
40 | * op is the spell object. |
39 | * op is the spell object. |
41 | */ |
40 | */ |
42 | |
|
|
43 | void |
41 | void |
44 | check_spell_knockback (object *op) |
42 | check_spell_knockback (object *op) |
45 | { |
43 | { |
46 | object *tmp, *tmp2; /* object on the map */ |
44 | object *tmp, *tmp2; /* object on the map */ |
47 | int weight_move; |
45 | int weight_move; |
… | |
… | |
107 | * |
105 | * |
108 | * BOLT CODE |
106 | * BOLT CODE |
109 | * |
107 | * |
110 | ***************************************************************************/ |
108 | ***************************************************************************/ |
111 | |
109 | |
112 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
113 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
114 | */ |
112 | */ |
115 | |
|
|
116 | void |
113 | void |
117 | forklightning (object *op, object *tmp) |
114 | forklightning (object *op, object *tmp) |
118 | { |
115 | { |
119 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
120 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
… | |
… | |
344 | * BULLET/BALL CODE |
341 | * BULLET/BALL CODE |
345 | * |
342 | * |
346 | ***************************************************************************/ |
343 | ***************************************************************************/ |
347 | |
344 | |
348 | /* expands an explosion. op is a piece of the |
345 | /* expands an explosion. op is a piece of the |
349 | * explosion - this expans it in the different directions. |
346 | * explosion - this expands it in the different directions. |
350 | * At least that is what I think this does. |
347 | * At least that is what I think this does. |
351 | */ |
348 | */ |
352 | void |
349 | void |
353 | explosion (object *op) |
350 | explosion (object *op) |
354 | { |
351 | { |
… | |
… | |
406 | return; |
403 | return; |
407 | } |
404 | } |
408 | |
405 | |
409 | if (op->env) |
406 | if (op->env) |
410 | { |
407 | { |
411 | object *env = object_get_env_recursive (op); |
408 | object *env = op->outer_env (); |
|
|
409 | |
412 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
410 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
413 | { |
411 | { |
414 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
412 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
415 | op->destroy (); |
413 | op->destroy (); |
416 | return; |
414 | return; |
417 | } |
415 | } |
… | |
… | |
484 | |
482 | |
485 | /* Prevent recursion */ |
483 | /* Prevent recursion */ |
486 | op->move_on = 0; |
484 | op->move_on = 0; |
487 | |
485 | |
488 | tmp->insert_at (op, op); |
486 | tmp->insert_at (op, op); |
|
|
487 | tmp->play_sound (tmp->sound); |
|
|
488 | |
489 | /* remove the firebullet */ |
489 | /* remove the firebullet */ |
490 | op->destroy (); |
490 | op->destroy (); |
491 | } |
491 | } |
492 | |
492 | |
493 | /* checks to see what op should do, given the space it is on |
493 | /* checks to see what op should do, given the space it is on |
… | |
… | |
618 | int mflags; |
618 | int mflags; |
619 | |
619 | |
620 | if (!spob->other_arch) |
620 | if (!spob->other_arch) |
621 | return 0; |
621 | return 0; |
622 | |
622 | |
623 | tmp = arch_to_object (spob->other_arch); |
623 | tmp = spob->other_arch->instance (); |
624 | if (tmp == NULL) |
624 | if (!tmp) |
625 | return 0; |
625 | return 0; |
626 | |
626 | |
627 | /* peterm: level dependency for bolts */ |
627 | /* peterm: level dependency for bolts */ |
628 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
628 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
629 | tmp->attacktype = spob->attacktype; |
629 | tmp->attacktype = spob->attacktype; |
630 | if (spob->slaying) |
630 | if (spob->slaying) |
631 | tmp->slaying = spob->slaying; |
631 | tmp->slaying = spob->slaying; |
632 | |
632 | |
… | |
… | |
642 | SET_ANIMATION (tmp, dir); |
642 | SET_ANIMATION (tmp, dir); |
643 | |
643 | |
644 | tmp->set_owner (op); |
644 | tmp->set_owner (op); |
645 | set_spell_skill (op, caster, spob, tmp); |
645 | set_spell_skill (op, caster, spob, tmp); |
646 | |
646 | |
647 | tmp->x = op->x + freearr_x[dir]; |
647 | tmp->x = op->x + freearr_x[dir]; |
648 | tmp->y = op->y + freearr_y[dir]; |
648 | tmp->y = op->y + freearr_y[dir]; |
649 | tmp->map = op->map; |
649 | tmp->map = op->map; |
650 | |
650 | |
651 | maptile *newmap; |
651 | maptile *newmap; |
652 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
652 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
653 | if (mflags & P_OUT_OF_MAP) |
653 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
936 | * op is the original bomb object. |
936 | * op is the original bomb object. |
937 | */ |
937 | */ |
938 | void |
938 | void |
939 | animate_bomb (object *op) |
939 | animate_bomb (object *op) |
940 | { |
940 | { |
941 | int i; |
|
|
942 | object *env, *tmp; |
|
|
943 | |
|
|
944 | if (op->state != NUM_ANIMATIONS (op) - 1) |
941 | if (op->state != NUM_ANIMATIONS (op) - 1) |
945 | return; |
942 | return; |
946 | |
943 | |
947 | env = object_get_env_recursive (op); |
944 | object *env = op->outer_env (); |
948 | |
945 | |
949 | if (op->env) |
946 | if (op->env) |
950 | { |
947 | { |
951 | if (env->map == NULL) |
948 | if (env->map == NULL) |
952 | return; |
949 | return; |
953 | |
|
|
954 | if (env->type == PLAYER) |
|
|
955 | esrv_del_item (env->contr, op->count); |
|
|
956 | |
950 | |
957 | if (!(op = op->insert_at (env, op))) |
951 | if (!(op = op->insert_at (env, op))) |
958 | return; |
952 | return; |
959 | } |
953 | } |
960 | |
954 | |
… | |
… | |
971 | * but using the cast_bullet isn't really feasible, |
965 | * but using the cast_bullet isn't really feasible, |
972 | * so just set up the appropriate values. |
966 | * so just set up the appropriate values. |
973 | */ |
967 | */ |
974 | if (archetype *at = archetype::find (SPLINT)) |
968 | if (archetype *at = archetype::find (SPLINT)) |
975 | { |
969 | { |
976 | for (i = 1; i < 9; i++) |
970 | for (int i = 1; i < 9; i++) |
977 | { |
971 | { |
978 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
972 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
979 | continue; |
973 | continue; |
980 | |
974 | |
981 | tmp = arch_to_object (at); |
975 | object *tmp = arch_to_object (at); |
982 | tmp->direction = i; |
976 | tmp->direction = i; |
983 | tmp->range = op->range; |
977 | tmp->range = op->range; |
984 | tmp->stats.dam = op->stats.dam; |
978 | tmp->stats.dam = op->stats.dam; |
985 | tmp->duration = op->duration; |
979 | tmp->duration = op->duration; |
986 | tmp->attacktype = op->attacktype; |
980 | tmp->attacktype = op->attacktype; |
… | |
… | |
1000 | } |
994 | } |
1001 | |
995 | |
1002 | int |
996 | int |
1003 | create_bomb (object *op, object *caster, int dir, object *spell) |
997 | create_bomb (object *op, object *caster, int dir, object *spell) |
1004 | { |
998 | { |
1005 | |
|
|
1006 | object *tmp; |
999 | object *tmp; |
1007 | int mflags; |
1000 | int mflags; |
1008 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1001 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1009 | maptile *m; |
1002 | maptile *m; |
1010 | |
1003 | |
… | |
… | |
1012 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1005 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1013 | { |
1006 | { |
1014 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1007 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1015 | return 0; |
1008 | return 0; |
1016 | } |
1009 | } |
|
|
1010 | |
1017 | tmp = arch_to_object (spell->other_arch); |
1011 | tmp = arch_to_object (spell->other_arch); |
1018 | |
1012 | |
1019 | /* level dependencies for bomb */ |
1013 | /* level dependencies for bomb */ |
1020 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1014 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1021 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1015 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
… | |
… | |
1086 | * op = player |
1080 | * op = player |
1087 | * caster = object casting the spell. |
1081 | * caster = object casting the spell. |
1088 | * dir = direction being cast |
1082 | * dir = direction being cast |
1089 | * spell = spell object |
1083 | * spell = spell object |
1090 | */ |
1084 | */ |
1091 | |
|
|
1092 | int |
1085 | int |
1093 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1086 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1094 | { |
1087 | { |
1095 | object *effect, *target; |
1088 | object *effect, *target; |
1096 | object *god = find_god (determine_god (op)); |
1089 | object *god = find_god (determine_god (op)); |
… | |
… | |
1174 | effect->insert_at (target, op); |
1167 | effect->insert_at (target, op); |
1175 | |
1168 | |
1176 | return 1; |
1169 | return 1; |
1177 | } |
1170 | } |
1178 | |
1171 | |
1179 | |
|
|
1180 | /**************************************************************************** |
1172 | /**************************************************************************** |
1181 | * |
1173 | * |
1182 | * MAGIC MISSILE code. |
1174 | * MAGIC MISSILE code. |
1183 | * note that the fire_bullet is used to fire the missile. The |
1175 | * note that the fire_bullet is used to fire the missile. The |
1184 | * code here is just to move the missile. |
1176 | * code here is just to move the missile. |
… | |
… | |
1254 | * we do this by creating a force and inserting it in the |
1246 | * we do this by creating a force and inserting it in the |
1255 | * object. if time is 0, the object glows permanently. To truely |
1247 | * object. if time is 0, the object glows permanently. To truely |
1256 | * make this work for non-living objects, we would have to |
1248 | * make this work for non-living objects, we would have to |
1257 | * give them the capability to have an inventory. b.t. |
1249 | * give them the capability to have an inventory. b.t. |
1258 | */ |
1250 | */ |
1259 | |
|
|
1260 | int |
1251 | int |
1261 | make_object_glow (object *op, int radius, int time) |
1252 | make_object_glow (object *op, int radius, int time) |
1262 | { |
1253 | { |
1263 | object *tmp; |
|
|
1264 | |
|
|
1265 | /* some things are unaffected... */ |
1254 | /* some things are unaffected... */ |
1266 | if (op->path_denied & PATH_LIGHT) |
1255 | if (op->path_denied & PATH_LIGHT) |
1267 | return 0; |
1256 | return 0; |
1268 | |
1257 | |
1269 | tmp = get_archetype (FORCE_NAME); |
1258 | object *tmp = get_archetype (FORCE_NAME); |
1270 | tmp->speed = 0.01; |
1259 | tmp->speed = 0.01; |
1271 | tmp->stats.food = time; |
1260 | tmp->stats.food = time; |
1272 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1261 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1273 | tmp->glow_radius = radius; |
1262 | tmp->glow_radius = radius; |
1274 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1263 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1275 | tmp->glow_radius = MAX_LIGHT_RADII; |
1264 | tmp->glow_radius = MAX_LIGHT_RADII; |
1276 | |
1265 | |
1277 | tmp->x = op->x; |
|
|
1278 | tmp->y = op->y; |
|
|
1279 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1280 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1281 | tmp = insert_ob_in_ob (tmp, op); |
1266 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1267 | |
1282 | if (tmp->glow_radius > op->glow_radius) |
1268 | if (tmp->glow_radius > op->glow_radius) |
1283 | op->glow_radius = tmp->glow_radius; |
1269 | op->glow_radius = tmp->glow_radius; |
1284 | |
1270 | |
1285 | if (!tmp->env || op != tmp->env) |
|
|
1286 | { |
|
|
1287 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1288 | return 0; |
|
|
1289 | } |
|
|
1290 | return 1; |
1271 | return 1; |
1291 | } |
1272 | } |
1292 | |
1273 | |
1293 | int |
1274 | int |
1294 | cast_destruction (object *op, object *caster, object *spell_ob) |
1275 | cast_destruction (object *op, object *caster, object *spell_ob) |
… | |
… | |
1385 | { |
1366 | { |
1386 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1367 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1387 | return 0; |
1368 | return 0; |
1388 | } |
1369 | } |
1389 | |
1370 | |
|
|
1371 | tmp = tmp->head_ (); |
|
|
1372 | |
1390 | /* If we've already got a force of this type, don't add a new one. */ |
1373 | /* If we've already got a force of this type, don't add a new one. */ |
1391 | for (force = tmp->inv; force != NULL; force = force->below) |
1374 | for (force = tmp->inv; force; force = force->below) |
1392 | { |
1375 | { |
1393 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1376 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1394 | { |
1377 | { |
1395 | if (force->name == spell_ob->name) |
1378 | if (force->name == spell_ob->name) |
1396 | { |
1379 | { |
… | |
… | |
1402 | return 0; |
1385 | return 0; |
1403 | } |
1386 | } |
1404 | } |
1387 | } |
1405 | } |
1388 | } |
1406 | |
1389 | |
1407 | if (force == NULL) |
1390 | if (!force) |
1408 | { |
1391 | { |
1409 | force = get_archetype (FORCE_NAME); |
1392 | force = get_archetype (FORCE_NAME); |
1410 | force->subtype = FORCE_CHANGE_ABILITY; |
1393 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1394 | |
1411 | if (spell_ob->race) |
1395 | if (spell_ob->race) |
1412 | force->name = spell_ob->race; |
1396 | force->name = spell_ob->race; |
1413 | else |
1397 | else |
1414 | force->name = spell_ob->name; |
1398 | force->name = spell_ob->name; |
1415 | |
1399 | |
… | |
… | |
1425 | { |
1409 | { |
1426 | force->duration = duration; |
1410 | force->duration = duration; |
1427 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1411 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1428 | } |
1412 | } |
1429 | else |
1413 | else |
1430 | { |
|
|
1431 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1414 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1432 | } |
1415 | |
1433 | return 1; |
1416 | return 1; |
1434 | } |
1417 | } |
|
|
1418 | |
1435 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1419 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1436 | force->speed = 1.f; |
1420 | force->speed = 1.f; |
1437 | force->speed_left = -1.f; |
1421 | force->speed_left = -1.f; |
1438 | SET_FLAG (force, FLAG_APPLIED); |
1422 | SET_FLAG (force, FLAG_APPLIED); |
1439 | |
1423 | |
… | |
… | |
1612 | } |
1596 | } |
1613 | |
1597 | |
1614 | /* charm */ |
1598 | /* charm */ |
1615 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1599 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1616 | { |
1600 | { |
|
|
1601 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1602 | |
1617 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1603 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1618 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1604 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1619 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1605 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1620 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1606 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1621 | head->set_owner (op); |
1607 | head->set_owner (op); |
1622 | set_spell_skill (op, caster, spell, head); |
1608 | set_spell_skill (op, caster, spell, head); |
… | |
… | |
1741 | |
1727 | |
1742 | op->direction = i; |
1728 | op->direction = i; |
1743 | } |
1729 | } |
1744 | } |
1730 | } |
1745 | |
1731 | |
1746 | |
|
|
1747 | /* move_swarm_spell: peterm |
1732 | /* move_swarm_spell: peterm |
1748 | * This is an implementation of the swarm spell. It was written for |
1733 | * This is an implementation of the swarm spell. It was written for |
1749 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1734 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1750 | * is a special type of object that casts swarms of other types |
1735 | * is a special type of object that casts swarms of other types |
1751 | * of spells. Which spell it casts is flexible. It fires the spells |
1736 | * of spells. Which spell it casts is flexible. It fires the spells |
1752 | * from a set of squares surrounding the caster, in a given direction. |
1737 | * from a set of squares surrounding the caster, in a given direction. |
1753 | */ |
1738 | */ |
1754 | |
|
|
1755 | void |
1739 | void |
1756 | move_swarm_spell (object *op) |
1740 | move_swarm_spell (object *op) |
1757 | { |
1741 | { |
1758 | #if 0 |
1742 | #if 0 |
1759 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1743 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1760 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1744 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1761 | sint16 target_x, target_y, origin_x, origin_y; |
1745 | sint16 target_x, target_y, origin_x, origin_y; |
1762 | int adjustdir; |
1746 | int adjustdir; |
1763 | maptile *m; |
1747 | maptile *m; |
1764 | #endif |
1748 | #endif |
1765 | int basedir; |
|
|
1766 | object *owner; |
1749 | object *owner = op->env; |
1767 | |
1750 | |
1768 | owner = op->owner; |
1751 | if (!op->duration || !owner->is_on_map ()) |
1769 | if (op->duration == 0 || owner == NULL) |
|
|
1770 | { |
1752 | { |
1771 | op->destroy (); |
1753 | op->destroy (); |
1772 | return; |
1754 | return; |
1773 | } |
1755 | } |
1774 | |
1756 | |
1775 | op->duration--; |
1757 | op->duration--; |
1776 | |
1758 | |
1777 | basedir = op->direction; |
1759 | int basedir = op->direction; |
1778 | if (basedir == 0) |
1760 | if (!basedir) |
1779 | { |
|
|
1780 | /* spray in all directions! 8) */ |
1761 | /* spray in all directions! 8) */ |
1781 | basedir = rndm (1, 8); |
1762 | basedir = (op->facing += op->state) % 8 + 1; |
1782 | } |
|
|
1783 | |
1763 | |
1784 | #if 0 |
1764 | #if 0 |
1785 | // this is bogus: it causes wrong places to be checked below |
1765 | // this is bogus: it causes wrong places to be checked below |
1786 | // (a wall 2 cells away will block the effect...) and |
1766 | // (a wall 2 cells away will block the effect...) and |
1787 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1767 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
… | |
… | |
1847 | { |
1827 | { |
1848 | /* Bullet spells have a bunch more customization that needs to be done */ |
1828 | /* Bullet spells have a bunch more customization that needs to be done */ |
1849 | if (op->spell->subtype == SP_BULLET) |
1829 | if (op->spell->subtype == SP_BULLET) |
1850 | fire_bullet (owner, op, basedir, op->spell); |
1830 | fire_bullet (owner, op, basedir, op->spell); |
1851 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1831 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1852 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1832 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1853 | } |
1833 | } |
1854 | } |
1834 | } |
1855 | |
|
|
1856 | |
|
|
1857 | |
|
|
1858 | |
1835 | |
1859 | /* fire_swarm: |
1836 | /* fire_swarm: |
1860 | * The following routine creates a swarm of objects. It actually |
1837 | * The following routine creates a swarm of objects. It actually |
1861 | * sets up a specific swarm object, which then fires off all |
1838 | * sets up a specific swarm object, which then fires off all |
1862 | * the parts of the swarm. |
1839 | * the parts of the swarm. |
… | |
… | |
1865 | * caster: the caster (owner, wand, rod, scroll) |
1842 | * caster: the caster (owner, wand, rod, scroll) |
1866 | * dir: the direction everything will be fired in |
1843 | * dir: the direction everything will be fired in |
1867 | * spell - the spell that is this spell. |
1844 | * spell - the spell that is this spell. |
1868 | * n: the number to be fired. |
1845 | * n: the number to be fired. |
1869 | */ |
1846 | */ |
1870 | |
|
|
1871 | int |
1847 | int |
1872 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1848 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1873 | { |
1849 | { |
1874 | object *tmp; |
|
|
1875 | int i; |
|
|
1876 | |
|
|
1877 | if (!spell->other_arch) |
1850 | if (!spell->other_arch) |
1878 | return 0; |
1851 | return 0; |
1879 | |
1852 | |
1880 | tmp = get_archetype (SWARM_SPELL); |
1853 | object *tmp = archetype::get (SWARM_SPELL); |
1881 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
|
|
1882 | set_spell_skill (op, caster, spell, tmp); |
1854 | set_spell_skill (op, caster, spell, tmp); |
1883 | |
|
|
1884 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1855 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1885 | tmp->spell = arch_to_object (spell->other_arch); |
1856 | tmp->spell = spell->other_arch->instance (); |
1886 | |
|
|
1887 | tmp->attacktype = tmp->spell->attacktype; |
1857 | tmp->attacktype = tmp->spell->attacktype; |
1888 | |
1858 | |
1889 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1859 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1890 | if (!tailor_god_spell (tmp, op)) |
1860 | if (!tailor_god_spell (tmp, op)) |
1891 | return 1; |
1861 | return 1; |
1892 | |
1862 | |
1893 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1863 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1894 | for (i = 0; i < spell->duration; i++) |
1864 | for (int i = 0; i < spell->duration; i++) |
1895 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1865 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1896 | |
1866 | |
1897 | tmp->direction = dir; |
1867 | tmp->direction = dir; |
1898 | tmp->invisible = 1; |
1868 | tmp->invisible = 1; |
|
|
1869 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1870 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1899 | |
1871 | |
1900 | tmp->insert_at (op, op); |
1872 | op->insert (tmp); |
|
|
1873 | |
1901 | return 1; |
1874 | return 1; |
1902 | } |
1875 | } |
1903 | |
|
|
1904 | |
1876 | |
1905 | /* See the spells documentation file for why this is its own |
1877 | /* See the spells documentation file for why this is its own |
1906 | * function. |
1878 | * function. |
1907 | */ |
1879 | */ |
1908 | int |
1880 | int |
… | |
… | |
1970 | |
1942 | |
1971 | m->insert (tmp, x, y, op); |
1943 | m->insert (tmp, x, y, op); |
1972 | return 1; |
1944 | return 1; |
1973 | } |
1945 | } |
1974 | |
1946 | |
1975 | |
|
|
1976 | |
|
|
1977 | |
|
|
1978 | /* cast_cause_disease: this spell looks along <dir> from the |
1947 | /* cast_cause_disease: this spell looks along <dir> from the |
1979 | * player and infects someone. |
1948 | * player and infects someone. |
1980 | * op is the player/monster, caster is the object, dir is the direction |
1949 | * op is the player/monster, caster is the object, dir is the direction |
1981 | * to cast, disease_arch is the specific disease, and type is the spell number |
1950 | * to cast, disease_arch is the specific disease, and type is the spell number |
1982 | * perhaps this should actually be in disease.c? |
1951 | * perhaps this should actually be in disease.c? |
1983 | */ |
1952 | */ |
1984 | |
|
|
1985 | int |
1953 | int |
1986 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1954 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1987 | { |
1955 | { |
1988 | sint16 x, y; |
1956 | sint16 x, y; |
1989 | int i, mflags, range, dam_mod, dur_mod; |
1957 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
1996 | /* If casting from a scroll, no direction will be available, so refer to the |
1964 | /* If casting from a scroll, no direction will be available, so refer to the |
1997 | * direction the player is pointing. |
1965 | * direction the player is pointing. |
1998 | */ |
1966 | */ |
1999 | if (!dir) |
1967 | if (!dir) |
2000 | dir = op->facing; |
1968 | dir = op->facing; |
|
|
1969 | |
2001 | if (!dir) |
1970 | if (!dir) |
2002 | return 0; /* won't find anything if casting on ourself, so just return */ |
1971 | return 0; /* won't find anything if casting on ourself, so just return */ |
2003 | |
1972 | |
2004 | /* Calculate these once here */ |
1973 | /* Calculate these once here */ |
2005 | range = spell->range + SP_level_range_adjust (caster, spell); |
1974 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2039 | /* do level adjustments */ |
2008 | /* do level adjustments */ |
2040 | if (disease->stats.wc) |
2009 | if (disease->stats.wc) |
2041 | disease->stats.wc += dur_mod / 2; |
2010 | disease->stats.wc += dur_mod / 2; |
2042 | |
2011 | |
2043 | if (disease->magic > 0) |
2012 | if (disease->magic > 0) |
2044 | disease->magic += dur_mod / 4; |
2013 | disease->magic += dur_mod / 8; |
2045 | |
2014 | |
2046 | if (disease->stats.maxhp > 0) |
2015 | if (disease->stats.maxhp > 0) |
2047 | disease->stats.maxhp += dur_mod; |
2016 | disease->stats.maxhp += dur_mod; |
2048 | |
2017 | |
2049 | if (disease->stats.maxgrace > 0) |
2018 | if (disease->stats.maxgrace > 0) |