… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
38 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
39 | * op is the spell object. |
40 | */ |
40 | */ |
41 | |
|
|
42 | void |
41 | void |
43 | check_spell_knockback (object *op) |
42 | check_spell_knockback (object *op) |
44 | { |
43 | { |
45 | object *tmp, *tmp2; /* object on the map */ |
44 | object *tmp, *tmp2; /* object on the map */ |
46 | int weight_move; |
45 | int weight_move; |
… | |
… | |
106 | * |
105 | * |
107 | * BOLT CODE |
106 | * BOLT CODE |
108 | * |
107 | * |
109 | ***************************************************************************/ |
108 | ***************************************************************************/ |
110 | |
109 | |
111 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
112 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
113 | */ |
112 | */ |
114 | |
|
|
115 | void |
113 | void |
116 | forklightning (object *op, object *tmp) |
114 | forklightning (object *op, object *tmp) |
117 | { |
115 | { |
118 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
119 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
… | |
… | |
620 | int mflags; |
618 | int mflags; |
621 | |
619 | |
622 | if (!spob->other_arch) |
620 | if (!spob->other_arch) |
623 | return 0; |
621 | return 0; |
624 | |
622 | |
625 | tmp = arch_to_object (spob->other_arch); |
623 | tmp = spob->other_arch->instance (); |
626 | if (tmp == NULL) |
624 | if (!tmp) |
627 | return 0; |
625 | return 0; |
628 | |
626 | |
629 | /* peterm: level dependency for bolts */ |
627 | /* peterm: level dependency for bolts */ |
630 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
628 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
631 | tmp->attacktype = spob->attacktype; |
629 | tmp->attacktype = spob->attacktype; |
632 | if (spob->slaying) |
630 | if (spob->slaying) |
633 | tmp->slaying = spob->slaying; |
631 | tmp->slaying = spob->slaying; |
634 | |
632 | |
… | |
… | |
644 | SET_ANIMATION (tmp, dir); |
642 | SET_ANIMATION (tmp, dir); |
645 | |
643 | |
646 | tmp->set_owner (op); |
644 | tmp->set_owner (op); |
647 | set_spell_skill (op, caster, spob, tmp); |
645 | set_spell_skill (op, caster, spob, tmp); |
648 | |
646 | |
649 | tmp->x = op->x + freearr_x[dir]; |
647 | tmp->x = op->x + freearr_x[dir]; |
650 | tmp->y = op->y + freearr_y[dir]; |
648 | tmp->y = op->y + freearr_y[dir]; |
651 | tmp->map = op->map; |
649 | tmp->map = op->map; |
652 | |
650 | |
653 | maptile *newmap; |
651 | maptile *newmap; |
654 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
652 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
655 | if (mflags & P_OUT_OF_MAP) |
653 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
1598 | } |
1596 | } |
1599 | |
1597 | |
1600 | /* charm */ |
1598 | /* charm */ |
1601 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1599 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1602 | { |
1600 | { |
|
|
1601 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1602 | |
1603 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1603 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1604 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1604 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1605 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1605 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1606 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1606 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1607 | head->set_owner (op); |
1607 | head->set_owner (op); |
1608 | set_spell_skill (op, caster, spell, head); |
1608 | set_spell_skill (op, caster, spell, head); |
… | |
… | |
1727 | |
1727 | |
1728 | op->direction = i; |
1728 | op->direction = i; |
1729 | } |
1729 | } |
1730 | } |
1730 | } |
1731 | |
1731 | |
1732 | |
|
|
1733 | /* move_swarm_spell: peterm |
1732 | /* move_swarm_spell: peterm |
1734 | * This is an implementation of the swarm spell. It was written for |
1733 | * This is an implementation of the swarm spell. It was written for |
1735 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1734 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1736 | * is a special type of object that casts swarms of other types |
1735 | * is a special type of object that casts swarms of other types |
1737 | * of spells. Which spell it casts is flexible. It fires the spells |
1736 | * of spells. Which spell it casts is flexible. It fires the spells |
1738 | * from a set of squares surrounding the caster, in a given direction. |
1737 | * from a set of squares surrounding the caster, in a given direction. |
1739 | */ |
1738 | */ |
1740 | |
|
|
1741 | void |
1739 | void |
1742 | move_swarm_spell (object *op) |
1740 | move_swarm_spell (object *op) |
1743 | { |
1741 | { |
1744 | #if 0 |
1742 | #if 0 |
1745 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1743 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1746 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1744 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1747 | sint16 target_x, target_y, origin_x, origin_y; |
1745 | sint16 target_x, target_y, origin_x, origin_y; |
1748 | int adjustdir; |
1746 | int adjustdir; |
1749 | maptile *m; |
1747 | maptile *m; |
1750 | #endif |
1748 | #endif |
1751 | int basedir; |
|
|
1752 | object *owner; |
1749 | object *owner = op->env; |
1753 | |
1750 | |
1754 | owner = op->owner; |
1751 | if (!op->duration || !owner->is_on_map ()) |
1755 | if (op->duration == 0 || owner == NULL) |
|
|
1756 | { |
1752 | { |
1757 | op->destroy (); |
1753 | op->destroy (); |
1758 | return; |
1754 | return; |
1759 | } |
1755 | } |
1760 | |
1756 | |
1761 | op->duration--; |
1757 | op->duration--; |
1762 | |
1758 | |
1763 | basedir = op->direction; |
1759 | int basedir = op->direction; |
1764 | if (basedir == 0) |
1760 | if (!basedir) |
1765 | { |
|
|
1766 | /* spray in all directions! 8) */ |
1761 | /* spray in all directions! 8) */ |
1767 | basedir = rndm (1, 8); |
1762 | basedir = (op->facing += op->state) % 8 + 1; |
1768 | } |
|
|
1769 | |
1763 | |
1770 | #if 0 |
1764 | #if 0 |
1771 | // this is bogus: it causes wrong places to be checked below |
1765 | // this is bogus: it causes wrong places to be checked below |
1772 | // (a wall 2 cells away will block the effect...) and |
1766 | // (a wall 2 cells away will block the effect...) and |
1773 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1767 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
… | |
… | |
1833 | { |
1827 | { |
1834 | /* Bullet spells have a bunch more customization that needs to be done */ |
1828 | /* Bullet spells have a bunch more customization that needs to be done */ |
1835 | if (op->spell->subtype == SP_BULLET) |
1829 | if (op->spell->subtype == SP_BULLET) |
1836 | fire_bullet (owner, op, basedir, op->spell); |
1830 | fire_bullet (owner, op, basedir, op->spell); |
1837 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1831 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1838 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1832 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1839 | } |
1833 | } |
1840 | } |
1834 | } |
1841 | |
|
|
1842 | |
|
|
1843 | |
|
|
1844 | |
1835 | |
1845 | /* fire_swarm: |
1836 | /* fire_swarm: |
1846 | * The following routine creates a swarm of objects. It actually |
1837 | * The following routine creates a swarm of objects. It actually |
1847 | * sets up a specific swarm object, which then fires off all |
1838 | * sets up a specific swarm object, which then fires off all |
1848 | * the parts of the swarm. |
1839 | * the parts of the swarm. |
… | |
… | |
1851 | * caster: the caster (owner, wand, rod, scroll) |
1842 | * caster: the caster (owner, wand, rod, scroll) |
1852 | * dir: the direction everything will be fired in |
1843 | * dir: the direction everything will be fired in |
1853 | * spell - the spell that is this spell. |
1844 | * spell - the spell that is this spell. |
1854 | * n: the number to be fired. |
1845 | * n: the number to be fired. |
1855 | */ |
1846 | */ |
1856 | |
|
|
1857 | int |
1847 | int |
1858 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1848 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1859 | { |
1849 | { |
1860 | object *tmp; |
|
|
1861 | int i; |
|
|
1862 | |
|
|
1863 | if (!spell->other_arch) |
1850 | if (!spell->other_arch) |
1864 | return 0; |
1851 | return 0; |
1865 | |
1852 | |
1866 | tmp = get_archetype (SWARM_SPELL); |
1853 | object *tmp = archetype::get (SWARM_SPELL); |
1867 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
|
|
1868 | set_spell_skill (op, caster, spell, tmp); |
1854 | set_spell_skill (op, caster, spell, tmp); |
1869 | |
|
|
1870 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1855 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1871 | tmp->spell = arch_to_object (spell->other_arch); |
1856 | tmp->spell = spell->other_arch->instance (); |
1872 | |
|
|
1873 | tmp->attacktype = tmp->spell->attacktype; |
1857 | tmp->attacktype = tmp->spell->attacktype; |
1874 | |
1858 | |
1875 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1859 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1876 | if (!tailor_god_spell (tmp, op)) |
1860 | if (!tailor_god_spell (tmp, op)) |
1877 | return 1; |
1861 | return 1; |
1878 | |
1862 | |
1879 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1863 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1880 | for (i = 0; i < spell->duration; i++) |
1864 | for (int i = 0; i < spell->duration; i++) |
1881 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1865 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1882 | |
1866 | |
1883 | tmp->direction = dir; |
1867 | tmp->direction = dir; |
1884 | tmp->invisible = 1; |
1868 | tmp->invisible = 1; |
|
|
1869 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1870 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1885 | |
1871 | |
1886 | tmp->insert_at (op, op); |
1872 | op->insert (tmp); |
|
|
1873 | |
1887 | return 1; |
1874 | return 1; |
1888 | } |
1875 | } |
1889 | |
|
|
1890 | |
1876 | |
1891 | /* See the spells documentation file for why this is its own |
1877 | /* See the spells documentation file for why this is its own |
1892 | * function. |
1878 | * function. |
1893 | */ |
1879 | */ |
1894 | int |
1880 | int |