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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.57 by root, Sat May 17 14:11:13 2008 UTC vs.
Revision 1.65 by root, Mon Sep 29 10:20:49 2008 UTC

39 * op is the spell object. 39 * op is the spell object.
40 */ 40 */
41void 41void
42check_spell_knockback (object *op) 42check_spell_knockback (object *op)
43{ 43{
44 object *tmp, *tmp2; /* object on the map */
45 int weight_move; 44 int weight_move;
46 int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ 45 int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */
47 46
48 if (!op->weight) 47 if (!op->weight)
49 { /*shouldn't happen but if cone object has no weight drop out */ 48 { /*shouldn't happen but if cone object has no weight drop out */
54 { 53 {
55 weight_move = op->weight + (op->weight * op->level) / 3; 54 weight_move = op->weight + (op->weight * op->level) / 3;
56 /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ 55 /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */
57 } 56 }
58 57
59 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 58 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
60 { 59 {
61 int num_sections = 1; 60 int num_sections = 1;
62 61
63 /* don't move DM */ 62 /* don't move DM */
64 if (QUERY_FLAG (tmp, FLAG_WIZ)) 63 if (QUERY_FLAG (tmp, FLAG_WIZ))
71 /* don't move floors or immobile objects */ 70 /* don't move floors or immobile objects */
72 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) 71 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK)))
73 continue; 72 continue;
74 73
75 /* count the object's sections */ 74 /* count the object's sections */
76 for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) 75 for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more)
77 num_sections++; 76 num_sections++;
78 77
79 /* I'm not sure if it makes sense to divide by num_sections - bigger 78 /* I'm not sure if it makes sense to divide by num_sections - bigger
80 * objects should be harder to move, and we are moving the entire 79 * objects should be harder to move, and we are moving the entire
81 * object, not just the head, so the total weight should be relevant. 80 * object, not just the head, so the total weight should be relevant.
149 new_bolt->duration++; 148 new_bolt->duration++;
150 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ 149 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */
151 new_bolt->stats.dam++; 150 new_bolt->stats.dam++;
152 tmp->stats.dam /= 2; /* reduce father bolt damage */ 151 tmp->stats.dam /= 2; /* reduce father bolt damage */
153 tmp->stats.dam++; 152 tmp->stats.dam++;
153
154 if ((new_bolt = m->insert (new_bolt, sx, sy, op))) 154 if ((new_bolt = m->insert (new_bolt, sx, sy, op)))
155 update_turn_face (new_bolt); 155 update_turn_face (new_bolt);
156} 156}
157 157
158/* move_bolt: moves bolt 'op'. Basically, it just advances a space, 158/* move_bolt: moves bolt 'op'. Basically, it just advances a space,
159 * and checks for various things that may stop it. 159 * and checks for various things that may stop it.
160 */ 160 */
161
162void 161void
163move_bolt (object *op) 162move_bolt (object *op)
164{ 163{
165 int mflags; 164 int mflags;
166 sint16 x, y; 165 sint16 x, y;
167 maptile *m; 166 maptile *m;
168 167
169 if (--op->duration < 0) 168 if (--op->duration < 0)
170 { 169 {
170 op->destroy_inv (true); // be explicit about dropping
171 op->destroy (); 171 op->destroy (true);
172 return; 172 return;
173 } 173 }
174 174
175 hit_map (op, 0, op->attacktype, 1); 175 hit_map (op, 0, op->attacktype, 1);
176 176
249 tmp->duration++; 249 tmp->duration++;
250 250
251 /* New forking code. Possibly create forks of this object 251 /* New forking code. Possibly create forks of this object
252 * going off in other directions. 252 * going off in other directions.
253 */ 253 */
254 if (rndm (0, 99) < tmp->stats.Dex) 254 if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex)
255 { /* stats.Dex % of forking */ 255 forklightning (op, tmp); /* stats.Dex % of forking */
256 forklightning (op, tmp);
257 }
258 256
259 /* In this way, the object left behind sticks on the space, but 257 /* In this way, the object left behind sticks on the space, but
260 * doesn't create any bolts that continue to move onward. 258 * doesn't create any bolts that continue to move onward.
261 */ 259 */
262 op->range = 0; 260 op->range = 0;
286 return 0; 284 return 0;
287 285
288 /* peterm: level dependency for bolts */ 286 /* peterm: level dependency for bolts */
289 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); 287 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob);
290 tmp->attacktype = spob->attacktype; 288 tmp->attacktype = spob->attacktype;
289
291 if (spob->slaying) 290 if (spob->slaying)
292 tmp->slaying = spob->slaying; 291 tmp->slaying = spob->slaying;
292
293 tmp->range = spob->range + SP_level_range_adjust (caster, spob); 293 tmp->range = spob->range + SP_level_range_adjust (caster, spob);
294 tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); 294 tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob);
295 tmp->stats.Dex = spob->stats.Dex; 295 tmp->stats.Dex = spob->stats.Dex;
296 tmp->stats.Con = spob->stats.Con; 296 tmp->stats.Con = spob->stats.Con;
297 297
308 308
309 maptile *newmap; 309 maptile *newmap;
310 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); 310 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
311 if (mflags & P_OUT_OF_MAP) 311 if (mflags & P_OUT_OF_MAP)
312 { 312 {
313 tmp->destroy_inv (true); // be explicit about dropping
313 tmp->destroy (); 314 tmp->destroy (true);
314 return 0; 315 return 0;
315 } 316 }
316 317
317 tmp->map = newmap; 318 tmp->map = newmap;
318 319
319 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 320 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
320 { 321 {
321 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 322 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
322 { 323 {
324 tmp->destroy_inv (true); // be explicit about dropping
323 tmp->destroy (); 325 tmp->destroy (true);
324 return 0; 326 return 0;
325 } 327 }
326 328
327 tmp->x = op->x; 329 tmp->x = op->x;
328 tmp->y = op->y; 330 tmp->y = op->y;
352 maptile *m = op->map; 354 maptile *m = op->map;
353 int i; 355 int i;
354 356
355 if (--op->duration < 0) 357 if (--op->duration < 0)
356 { 358 {
357 op->destroy (); 359 op->destroy (true);
358 return; 360 return;
359 } 361 }
360 362
361 hit_map (op, 0, op->attacktype, 0); 363 hit_map (op, 0, op->attacktype, 0);
362 364
394void 396void
395explode_bullet (object *op) 397explode_bullet (object *op)
396{ 398{
397 object *tmp, *owner; 399 object *tmp, *owner;
398 400
399 if (op->other_arch == NULL) 401 if (!op->other_arch)
400 { 402 {
401 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); 403 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n");
402 op->destroy (); 404 op->destroy (true);
403 return; 405 return;
404 } 406 }
405 407
406 if (op->env) 408 if (op->env)
407 { 409 {
408 object *env = op->outer_env (); 410 object *env = op->outer_env ();
409 411
410 if (!env->map || out_of_map (env->map, env->x, env->y)) 412 if (!env->map || out_of_map (env->map, env->x, env->y))
411 { 413 {
412 LOG (llevError, "BUG: explode_bullet(): env out of map\n"); 414 LOG (llevError, "BUG: explode_bullet(): env out of map\n");
413 op->destroy (); 415 op->destroy (true);
414 return; 416 return;
415 } 417 }
416 418
417 op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); 419 op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON);
418 } 420 }
419 else if (out_of_map (op->map, op->x, op->y)) 421 else if (out_of_map (op->map, op->x, op->y))
420 { 422 {
421 LOG (llevError, "BUG: explode_bullet(): op out of map\n"); 423 LOG (llevError, "BUG: explode_bullet(): op out of map\n");
422 op->destroy (); 424 op->destroy (true);
423 return; 425 return;
424 } 426 }
425 427
426 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps 428 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps
427 // NOTE: If this breaks something important: remove this. I can't think of anything 429 // NOTE: If this breaks something important: remove this. I can't think of anything
428 // bad at the moment that might happen from this. 430 // bad at the moment that might happen from this.
429 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 431 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
430 { 432 {
431 op->destroy (); 433 op->destroy (true);
432 return; 434 return;
433 } 435 }
434 436
435 if (op->attacktype) 437 if (op->attacktype)
436 { 438 {
437 hit_map (op, 0, op->attacktype, 1); 439 hit_map (op, 0, op->attacktype, 1);
440
438 if (op->destroyed ()) 441 if (op->destroyed ())
439 return; 442 return;
440 } 443 }
441 444
442 /* other_arch contains what this explodes into */ 445 /* other_arch contains what this explodes into */
445 tmp->set_owner (op); 448 tmp->set_owner (op);
446 tmp->skill = op->skill; 449 tmp->skill = op->skill;
447 450
448 owner = op->owner; 451 owner = op->owner;
449 452
450 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) 453 if ((tmp->attacktype & AT_HOLYWORD
454 || tmp->attacktype & AT_GODPOWER)
455 && owner
456 && !tailor_god_spell (tmp, owner))
451 { 457 {
452 op->destroy (); 458 op->destroy (true);
453 return; 459 return;
454 } 460 }
455 461
456 /* special for bombs - it actually has sane values for these */ 462 /* special for bombs - it actually has sane values for these */
457 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) 463 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB)
485 491
486 tmp->insert_at (op, op); 492 tmp->insert_at (op, op);
487 tmp->play_sound (tmp->sound); 493 tmp->play_sound (tmp->sound);
488 494
489 /* remove the firebullet */ 495 /* remove the firebullet */
490 op->destroy (); 496 op->destroy (true);
491} 497}
492 498
493/* checks to see what op should do, given the space it is on 499/* checks to see what op should do, given the space it is on
494 * (eg, explode, damage player, etc) 500 * (eg, explode, damage player, etc)
495 */ 501 */
520 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 526 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
521 { 527 {
522 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 528 if (QUERY_FLAG (tmp, FLAG_ALIVE))
523 { 529 {
524 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 530 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
531
532 // TODO: can't understand the following if's
525 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) 533 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
526 { 534 {
527 if (!QUERY_FLAG (op, FLAG_REMOVED)) 535 if (!QUERY_FLAG (op, FLAG_REMOVED))
528 { 536 {
529 op->destroy (); 537 op->destroy (true);
530 return; 538 return;
531 } 539 }
532 } 540 }
533 } 541 }
534 } 542 }
563 if (--op->range <= 0) 571 if (--op->range <= 0)
564 { 572 {
565 if (op->other_arch) 573 if (op->other_arch)
566 explode_bullet (op); 574 explode_bullet (op);
567 else 575 else
568 op->destroy (); 576 op->destroy (true);
569 577
570 return; 578 return;
571 } 579 }
572 580
573 new_x = op->x + DIRX (op); 581 new_x = op->x + DIRX (op);
575 m = op->map; 583 m = op->map;
576 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); 584 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y);
577 585
578 if (mflags & P_OUT_OF_MAP) 586 if (mflags & P_OUT_OF_MAP)
579 { 587 {
580 op->destroy (); 588 op->destroy (true);
581 return; 589 return;
582 } 590 }
583 591
584 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) 592 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))
585 { 593 {
586 if (op->other_arch) 594 if (op->other_arch)
587 explode_bullet (op); 595 explode_bullet (op);
588 else 596 else
589 op->destroy (); 597 op->destroy (true);
590 598
591 return; 599 return;
592 } 600 }
593 601
594 if (!(op = m->insert (op, new_x, new_y, op))) 602 if (!(op = m->insert (op, new_x, new_y, op)))
650 658
651 maptile *newmap; 659 maptile *newmap;
652 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); 660 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
653 if (mflags & P_OUT_OF_MAP) 661 if (mflags & P_OUT_OF_MAP)
654 { 662 {
655 tmp->destroy (); 663 tmp->destroy (true);
656 return 0; 664 return 0;
657 } 665 }
658 666
659 tmp->map = newmap; 667 tmp->map = newmap;
660 668
661 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 669 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
662 { 670 {
663 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 671 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
664 { 672 {
665 tmp->destroy (); 673 tmp->destroy (true);
666 return 0; 674 return 0;
667 } 675 }
668 676
669 tmp->x = op->x; 677 tmp->x = op->x;
670 tmp->y = op->y; 678 tmp->y = op->y;
703/* move_cone: causes cone object 'op' to move a space/hit creatures */ 711/* move_cone: causes cone object 'op' to move a space/hit creatures */
704 712
705void 713void
706move_cone (object *op) 714move_cone (object *op)
707{ 715{
708 int i;
709
710 /* if no map then hit_map will crash so just ignore object */ 716 /* if no map then hit_map will crash so just ignore object */
711 if (!op->map) 717 if (!op->map)
712 { 718 {
713 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); 719 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown");
714 op->set_speed (0); 720 op->set_speed (0);
727 * when their cone dies when they die. 733 * when their cone dies when they die.
728 */ 734 */
729 /* If no owner left, the spell dies out. */ 735 /* If no owner left, the spell dies out. */
730 if (op->owner == NULL) 736 if (op->owner == NULL)
731 { 737 {
732 op->destroy (); 738 op->destroy (true);
733 return; 739 return;
734 } 740 }
735#endif 741#endif
736 742
737 hit_map (op, 0, op->attacktype, 0); 743 hit_map (op, 0, op->attacktype, 0);
744 check_spell_knockback (op); 750 check_spell_knockback (op);
745 751
746 if (op->destroyed ()) 752 if (op->destroyed ())
747 return; 753 return;
748 754
749 if ((op->duration--) < 0) 755 if (op->duration-- < 0)
750 { 756 {
751 op->destroy (); 757 op->destroy (true);
752 return; 758 return;
753 } 759 }
754 /* Object has hit maximum range, so don't have it move 760 /* Object has hit maximum range, so don't have it move
755 * any further. When the duration above expires, 761 * any further. When the duration above expires,
756 * then the object will get removed. 762 * then the object will get removed.
759 { 765 {
760 op->range = 0; /* just so it doesn't wrap */ 766 op->range = 0; /* just so it doesn't wrap */
761 return; 767 return;
762 } 768 }
763 769
764 for (i = -1; i < 2; i++) 770 for (int i = -1; i <= 1; i++)
765 { 771 {
766 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; 772 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)];
767 773
768 if (ok_to_put_more (op->map, x, y, op, op->attacktype)) 774 if (ok_to_put_more (op->map, x, y, op, op->attacktype))
769 { 775 {
861 867
862 success = 1; 868 success = 1;
863 tmp = arch_to_object (spell->other_arch); 869 tmp = arch_to_object (spell->other_arch);
864 tmp->set_owner (op); 870 tmp->set_owner (op);
865 set_spell_skill (op, caster, spell, tmp); 871 set_spell_skill (op, caster, spell, tmp);
866 tmp->level = caster_level (caster, spell); 872 tmp->level = casting_level (caster, spell);
867 tmp->attacktype = spell->attacktype; 873 tmp->attacktype = spell->attacktype;
868 874
869 /* holy word stuff */ 875 /* holy word stuff */
870 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) 876 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER))
871 if (!tailor_god_spell (tmp, op)) 877 if (!tailor_god_spell (tmp, op))
955 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding 961 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding
956 // on a safe map. I don't like this special casing, but it seems to be neccessary 962 // on a safe map. I don't like this special casing, but it seems to be neccessary
957 // as bombs can be carried. 963 // as bombs can be carried.
958 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 964 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
959 { 965 {
960 op->destroy (); 966 op->destroy (true);
961 return; 967 return;
962 } 968 }
963 969
964 /* This copies a lot of the code from the fire bullet, 970 /* This copies a lot of the code from the fire bullet,
965 * but using the cast_bullet isn't really feasible, 971 * but using the cast_bullet isn't really feasible,
1113 effect = arch_to_object (spell->other_arch); 1119 effect = arch_to_object (spell->other_arch);
1114 else 1120 else
1115 return 0; 1121 return 0;
1116 1122
1117 /* tailor the effect by priest level and worshipped God */ 1123 /* tailor the effect by priest level and worshipped God */
1118 effect->level = caster_level (caster, spell); 1124 effect->level = casting_level (caster, spell);
1119 effect->attacktype = spell->attacktype; 1125 effect->attacktype = spell->attacktype;
1120 if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) 1126 if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER))
1121 { 1127 {
1122 if (tailor_god_spell (effect, op)) 1128 if (tailor_god_spell (effect, op))
1123 new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); 1129 new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op));
1147 } 1153 }
1148 else 1154 else
1149 { 1155 {
1150 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); 1156 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target));
1151 target->stats.hp = target->stats.maxhp * 2; 1157 target->stats.hp = target->stats.maxhp * 2;
1152 effect->destroy (); 1158 effect->destroy (true);
1153 return 0; 1159 return 0;
1154 } 1160 }
1155 } 1161 }
1156 } 1162 }
1157 else 1163 else
1178 1184
1179/* op is a missile that needs to be moved */ 1185/* op is a missile that needs to be moved */
1180void 1186void
1181move_missile (object *op) 1187move_missile (object *op)
1182{ 1188{
1183 int i, mflags;
1184 object *owner;
1185 sint16 new_x, new_y;
1186 maptile *m;
1187
1188 if (op->range-- <= 0) 1189 if (op->range-- <= 0)
1189 { 1190 {
1191 op->destroy_inv (true); // be explicit about dropping
1190 op->destroy (); 1192 op->destroy (true);
1191 return; 1193 return;
1192 }
1193
1194 owner = op->owner;
1195#if 0
1196 /* It'd make things nastier if this wasn't here - spells cast by
1197 * monster that are then killed would continue to survive
1198 */
1199 if (owner == NULL)
1200 { 1194 }
1195
1196 mapxy pos (op);
1197 pos.move (op->direction);
1198
1199 if (!pos.normalise ())
1200 {
1201 op->destroy (); 1201 op->destroy (true);
1202 return; 1202 return;
1203 } 1203 }
1204#endif
1205 1204
1206 new_x = op->x + DIRX (op); 1205 mapspace &ms = pos.ms ();
1207 new_y = op->y + DIRY (op);
1208 1206
1209 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); 1207 if (ms.flags () & P_IS_ALIVE || ms.blocks (op))
1210
1211 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))))
1212 { 1208 {
1213 hit_map (op, op->direction, AT_MAGIC, 1); 1209 hit_map (op, op->direction, AT_MAGIC, 1);
1214 /* Basically, missile only hits one thing then goes away. 1210 /* Basically, missile only hits one thing then goes away.
1215 * we need to remove it if someone hasn't already done so. 1211 * we need to remove it if someone hasn't already done so.
1216 */ 1212 */
1217 if (!op->destroyed ())
1218 op->destroy ();
1219
1220 return;
1221 }
1222
1223 op->remove ();
1224
1225 if (!op->direction || (mflags & P_OUT_OF_MAP))
1226 {
1227 op->destroy (); 1213 op->destroy (true);
1228 return; 1214 return;
1215 }
1216
1217 if (!op->direction)
1229 } 1218 {
1219 op->destroy (true);
1220 return;
1221 }
1230 1222
1231 i = spell_find_dir (m, new_x, new_y, op->owner); 1223 int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner);
1232 if (i > 0 && i != op->direction) 1224 if (i > 0 && i != op->direction)
1233 { 1225 {
1234 op->direction = i; 1226 op->direction = i;
1235 SET_ANIMATION (op, op->direction); 1227 SET_ANIMATION (op, op->direction);
1236 } 1228 }
1237 1229
1238 m->insert (op, new_x, new_y, op); 1230 pos.insert (op, op);
1239} 1231}
1240 1232
1241/**************************************************************************** 1233/****************************************************************************
1242 * Destruction 1234 * Destruction
1243 ****************************************************************************/ 1235 ****************************************************************************/
1300 else 1292 else
1301 op->skill = NULL; 1293 op->skill = NULL;
1302 1294
1303 op->change_skill (find_skill_by_name (op, op->skill)); 1295 op->change_skill (find_skill_by_name (op, op->skill));
1304 1296
1305 for (i = -range; i < range; i++) 1297 for (i = -range; i <= range; i++)
1306 { 1298 {
1307 for (j = -range; j < range; j++) 1299 for (j = -range; j <= range; j++)
1308 { 1300 {
1309 m = op->map; 1301 m = op->map;
1310 sx = op->x + i; 1302 sx = op->x + i;
1311 sy = op->y + j; 1303 sy = op->y + j;
1312 1304
1329 (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) 1321 (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER)))
1330 { 1322 {
1331 if (spell_ob->subtype == SP_DESTRUCTION) 1323 if (spell_ob->subtype == SP_DESTRUCTION)
1332 { 1324 {
1333 hit_player (tmp, dam, op, spell_ob->attacktype, 0); 1325 hit_player (tmp, dam, op, spell_ob->attacktype, 0);
1326
1334 if (spell_ob->other_arch) 1327 if (spell_ob->other_arch)
1335 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); 1328 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1336 } 1329 }
1337 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) 1330 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100)
1338 { 1331 {
1466 1459
1467 /* We precompute some values here so that we don't have to keep 1460 /* We precompute some values here so that we don't have to keep
1468 * doing it over and over again. 1461 * doing it over and over again.
1469 */ 1462 */
1470 god = find_god (determine_god (op)); 1463 god = find_god (determine_god (op));
1471 level = caster_level (caster, spell); 1464 level = casting_level (caster, spell);
1472 range = spell->range + SP_level_range_adjust (caster, spell); 1465 range = spell->range + SP_level_range_adjust (caster, spell);
1473 1466
1474 /* On the bright side, no monster should ever have a race of GOD_... 1467 /* On the bright side, no monster should ever have a race of GOD_...
1475 * so even if the player doesn't worship a god, if race=GOD_.., it 1468 * so even if the player doesn't worship a god, if race=GOD_.., it
1476 * won't ever match anything. 1469 * won't ever match anything.
1626 * about. was called move_ball_lightning, but since more than the ball 1619 * about. was called move_ball_lightning, but since more than the ball
1627 * lightning spell used it, that seemed misnamed. 1620 * lightning spell used it, that seemed misnamed.
1628 * op is the spell effect. 1621 * op is the spell effect.
1629 * note that duration is handled by process_object() in time.c 1622 * note that duration is handled by process_object() in time.c
1630 */ 1623 */
1631
1632void 1624void
1633move_ball_spell (object *op) 1625move_ball_spell (object *op)
1634{ 1626{
1635 int i, j, dam_save, dir, mflags; 1627 int i, j, dam_save, dir, mflags;
1636 sint16 nx, ny, hx, hy; 1628 sint16 nx, ny, hx, hy;
1702 1694
1703 if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) 1695 if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op)))
1704 { 1696 {
1705 if (j) 1697 if (j)
1706 op->stats.dam = dam_save / 2; 1698 op->stats.dam = dam_save / 2;
1699
1707 hit_map (op, j, op->attacktype, 1); 1700 hit_map (op, j, op->attacktype, 1);
1708
1709 } 1701 }
1710 1702
1711 /* insert the other arch */ 1703 /* insert the other arch */
1712 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) 1704 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))))
1713 m->insert (arch_to_object (op->other_arch), hx, hy, op); 1705 m->insert (arch_to_object (op->other_arch), hx, hy, op);
1746 int adjustdir; 1738 int adjustdir;
1747 maptile *m; 1739 maptile *m;
1748#endif 1740#endif
1749 object *owner = op->env; 1741 object *owner = op->env;
1750 1742
1743 if (!owner) // MUST not happen, remove when true TODO
1744 {
1745 LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ());
1746 op->destroy (true);
1747 return;
1748 }
1749
1751 if (!op->duration || !owner->is_on_map ()) 1750 if (!op->duration || !owner->is_on_map ())
1752 { 1751 {
1752 op->destroy_inv (true); // be explicit about dropping
1753 op->destroy (); 1753 op->destroy (true);
1754 return; 1754 return;
1755 } 1755 }
1756 1756
1757 op->duration--; 1757 op->duration--;
1758 1758
1759 int basedir = op->direction; 1759 int basedir = op->direction;
1760 if (!basedir) 1760 if (!basedir)
1761 {
1761 /* spray in all directions! 8) */ 1762 /* spray in all directions! 8) */
1762 basedir = (op->facing += op->state) % 8 + 1; 1763 op->facing = (op->facing + op->state) & 7;
1764 basedir = op->facing + 1;
1765 }
1763 1766
1764#if 0 1767#if 0
1765 // this is bogus: it causes wrong places to be checked below 1768 // this is bogus: it causes wrong places to be checked below
1766 // (a wall 2 cells away will block the effect...) and 1769 // (a wall 2 cells away will block the effect...) and
1767 // doesn't work for SP_BULLET anyhow, so again tests the wrong 1770 // doesn't work for SP_BULLET anyhow, so again tests the wrong
1849{ 1852{
1850 if (!spell->other_arch) 1853 if (!spell->other_arch)
1851 return 0; 1854 return 0;
1852 1855
1853 object *tmp = archetype::get (SWARM_SPELL); 1856 object *tmp = archetype::get (SWARM_SPELL);
1857
1854 set_spell_skill (op, caster, spell, tmp); 1858 set_spell_skill (op, caster, spell, tmp);
1855 tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ 1859 tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */
1856 tmp->spell = spell->other_arch->instance (); 1860 tmp->spell = spell->other_arch->instance ();
1857 tmp->attacktype = tmp->spell->attacktype; 1861 tmp->attacktype = tmp->spell->attacktype;
1858 1862
1859 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 1863 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
1860 if (!tailor_god_spell (tmp, op)) 1864 if (!tailor_god_spell (tmp, op))
1862 1866
1863 tmp->duration = SP_level_duration_adjust (caster, spell); 1867 tmp->duration = SP_level_duration_adjust (caster, spell);
1864 for (int i = 0; i < spell->duration; i++) 1868 for (int i = 0; i < spell->duration; i++)
1865 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1869 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
1866 1870
1871 tmp->invisible = 1;
1872 tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else
1867 tmp->direction = dir; 1873 tmp->direction = dir;
1868 tmp->invisible = 1;
1869 tmp->facing = rndm (1, 8); // initial firing direction 1874 tmp->facing = rndm (1, 8); // initial firing direction
1870 tmp->state = rndm (4) * 2 + 1; // direction increment 1875 tmp->state = rndm (4) * 2 + 1; // direction increment
1871 1876
1872 op->insert (tmp); 1877 op->insert (tmp);
1873 1878
1911 if (QUERY_FLAG (target, FLAG_MONSTER)) 1916 if (QUERY_FLAG (target, FLAG_MONSTER))
1912 { 1917 {
1913 /* oky doky. got a target monster. Lets make a blinding attack */ 1918 /* oky doky. got a target monster. Lets make a blinding attack */
1914 if (target->head) 1919 if (target->head)
1915 target = target->head; 1920 target = target->head;
1921
1916 (void) hit_player (target, dam, op, spell->attacktype, 1); 1922 hit_player (target, dam, op, spell->attacktype, 1);
1917 return 1; /* one success only! */ 1923 return 1; /* one success only! */
1918 } 1924 }
1919 } 1925 }
1920 1926
1921 /* no live target, perhaps a wall is in the way? */ 1927 /* no live target, perhaps a wall is in the way? */
2001 object *disease = arch_to_object (spell->other_arch); 2007 object *disease = arch_to_object (spell->other_arch);
2002 2008
2003 disease->set_owner (op); 2009 disease->set_owner (op);
2004 set_spell_skill (op, caster, spell, disease); 2010 set_spell_skill (op, caster, spell, disease);
2005 disease->stats.exp = 0; 2011 disease->stats.exp = 0;
2006 disease->level = caster_level (caster, spell); 2012 disease->level = casting_level (caster, spell);
2007 2013
2008 /* do level adjustments */ 2014 /* do level adjustments */
2009 if (disease->stats.wc) 2015 if (disease->stats.wc)
2010 disease->stats.wc += dur_mod / 2; 2016 disease->stats.wc += dur_mod / 2;
2011 2017
2055 2061
2056 if (infect_object (walk, disease, 1)) 2062 if (infect_object (walk, disease, 1))
2057 { 2063 {
2058 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2064 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name);
2059 2065
2060 disease->destroy (); /* don't need this one anymore */ 2066 disease->destroy (true); /* don't need this one anymore */
2061 walk->map->insert (get_archetype ("detect_magic"), x, y, op); 2067 walk->map->insert (get_archetype ("detect_magic"), x, y, op);
2062 return 1; 2068 return 1;
2063 } 2069 }
2064 2070
2065 disease->destroy (); 2071 disease->destroy (true);
2066 } 2072 }
2067 } /* if living creature */ 2073 } /* if living creature */
2068 } /* for range of spaces */ 2074 } /* for range of spaces */
2069 2075
2070 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); 2076 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!");

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