… | |
… | |
39 | * op is the spell object. |
39 | * op is the spell object. |
40 | */ |
40 | */ |
41 | void |
41 | void |
42 | check_spell_knockback (object *op) |
42 | check_spell_knockback (object *op) |
43 | { |
43 | { |
44 | object *tmp, *tmp2; /* object on the map */ |
|
|
45 | int weight_move; |
44 | int weight_move; |
46 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
47 | |
46 | |
48 | if (!op->weight) |
47 | if (!op->weight) |
49 | { /*shouldn't happen but if cone object has no weight drop out */ |
48 | { /*shouldn't happen but if cone object has no weight drop out */ |
… | |
… | |
54 | { |
53 | { |
55 | weight_move = op->weight + (op->weight * op->level) / 3; |
54 | weight_move = op->weight + (op->weight * op->level) / 3; |
56 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
55 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
57 | } |
56 | } |
58 | |
57 | |
59 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
58 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
60 | { |
59 | { |
61 | int num_sections = 1; |
60 | int num_sections = 1; |
62 | |
61 | |
63 | /* don't move DM */ |
62 | /* don't move DM */ |
64 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
63 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
71 | /* don't move floors or immobile objects */ |
70 | /* don't move floors or immobile objects */ |
72 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
71 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
73 | continue; |
72 | continue; |
74 | |
73 | |
75 | /* count the object's sections */ |
74 | /* count the object's sections */ |
76 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
75 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
77 | num_sections++; |
76 | num_sections++; |
78 | |
77 | |
79 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
78 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
80 | * objects should be harder to move, and we are moving the entire |
79 | * objects should be harder to move, and we are moving the entire |
81 | * object, not just the head, so the total weight should be relevant. |
80 | * object, not just the head, so the total weight should be relevant. |
… | |
… | |
149 | new_bolt->duration++; |
148 | new_bolt->duration++; |
150 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
151 | new_bolt->stats.dam++; |
150 | new_bolt->stats.dam++; |
152 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
153 | tmp->stats.dam++; |
152 | tmp->stats.dam++; |
|
|
153 | |
154 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
154 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
155 | update_turn_face (new_bolt); |
155 | update_turn_face (new_bolt); |
156 | } |
156 | } |
157 | |
157 | |
158 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
158 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
159 | * and checks for various things that may stop it. |
159 | * and checks for various things that may stop it. |
160 | */ |
160 | */ |
161 | |
|
|
162 | void |
161 | void |
163 | move_bolt (object *op) |
162 | move_bolt (object *op) |
164 | { |
163 | { |
165 | int mflags; |
164 | int mflags; |
166 | sint16 x, y; |
165 | sint16 x, y; |
167 | maptile *m; |
166 | maptile *m; |
168 | |
167 | |
169 | if (--op->duration < 0) |
168 | if (--op->duration < 0) |
170 | { |
169 | { |
171 | op->destroy (); |
170 | op->drop_and_destroy (); |
172 | return; |
171 | return; |
173 | } |
172 | } |
174 | |
173 | |
175 | hit_map (op, 0, op->attacktype, 1); |
174 | hit_map (op, 0, op->attacktype, 1); |
176 | |
175 | |
… | |
… | |
249 | tmp->duration++; |
248 | tmp->duration++; |
250 | |
249 | |
251 | /* New forking code. Possibly create forks of this object |
250 | /* New forking code. Possibly create forks of this object |
252 | * going off in other directions. |
251 | * going off in other directions. |
253 | */ |
252 | */ |
254 | if (rndm (0, 99) < tmp->stats.Dex) |
253 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
255 | { /* stats.Dex % of forking */ |
254 | forklightning (op, tmp); /* stats.Dex % of forking */ |
256 | forklightning (op, tmp); |
|
|
257 | } |
|
|
258 | |
255 | |
259 | /* In this way, the object left behind sticks on the space, but |
256 | /* In this way, the object left behind sticks on the space, but |
260 | * doesn't create any bolts that continue to move onward. |
257 | * doesn't create any bolts that continue to move onward. |
261 | */ |
258 | */ |
262 | op->range = 0; |
259 | op->range = 0; |
… | |
… | |
286 | return 0; |
283 | return 0; |
287 | |
284 | |
288 | /* peterm: level dependency for bolts */ |
285 | /* peterm: level dependency for bolts */ |
289 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
286 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
290 | tmp->attacktype = spob->attacktype; |
287 | tmp->attacktype = spob->attacktype; |
|
|
288 | |
291 | if (spob->slaying) |
289 | if (spob->slaying) |
292 | tmp->slaying = spob->slaying; |
290 | tmp->slaying = spob->slaying; |
|
|
291 | |
293 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
292 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
293 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
295 | tmp->stats.Dex = spob->stats.Dex; |
294 | tmp->stats.Dex = spob->stats.Dex; |
296 | tmp->stats.Con = spob->stats.Con; |
295 | tmp->stats.Con = spob->stats.Con; |
297 | |
296 | |
… | |
… | |
308 | |
307 | |
309 | maptile *newmap; |
308 | maptile *newmap; |
310 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
309 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
311 | if (mflags & P_OUT_OF_MAP) |
310 | if (mflags & P_OUT_OF_MAP) |
312 | { |
311 | { |
313 | tmp->destroy (); |
312 | tmp->drop_and_destroy (); |
314 | return 0; |
313 | return 0; |
315 | } |
314 | } |
316 | |
315 | |
317 | tmp->map = newmap; |
316 | tmp->map = newmap; |
318 | |
317 | |
319 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
318 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
320 | { |
319 | { |
321 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
320 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
322 | { |
321 | { |
323 | tmp->destroy (); |
322 | tmp->drop_and_destroy (); |
324 | return 0; |
323 | return 0; |
325 | } |
324 | } |
326 | |
325 | |
327 | tmp->x = op->x; |
326 | tmp->x = op->x; |
328 | tmp->y = op->y; |
327 | tmp->y = op->y; |
… | |
… | |
352 | maptile *m = op->map; |
351 | maptile *m = op->map; |
353 | int i; |
352 | int i; |
354 | |
353 | |
355 | if (--op->duration < 0) |
354 | if (--op->duration < 0) |
356 | { |
355 | { |
357 | op->destroy (); |
356 | op->destroy (true); |
358 | return; |
357 | return; |
359 | } |
358 | } |
360 | |
359 | |
361 | hit_map (op, 0, op->attacktype, 0); |
360 | hit_map (op, 0, op->attacktype, 0); |
362 | |
361 | |
… | |
… | |
394 | void |
393 | void |
395 | explode_bullet (object *op) |
394 | explode_bullet (object *op) |
396 | { |
395 | { |
397 | object *tmp, *owner; |
396 | object *tmp, *owner; |
398 | |
397 | |
399 | if (op->other_arch == NULL) |
398 | if (!op->other_arch) |
400 | { |
399 | { |
401 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
400 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
402 | op->destroy (); |
401 | op->destroy (true); |
403 | return; |
402 | return; |
404 | } |
403 | } |
405 | |
404 | |
406 | if (op->env) |
405 | if (op->env) |
407 | { |
406 | { |
408 | object *env = op->outer_env (); |
407 | object *env = op->outer_env (); |
409 | |
408 | |
410 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
409 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
411 | { |
410 | { |
412 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
411 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
413 | op->destroy (); |
412 | op->destroy (true); |
414 | return; |
413 | return; |
415 | } |
414 | } |
416 | |
415 | |
417 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
416 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
418 | } |
417 | } |
419 | else if (out_of_map (op->map, op->x, op->y)) |
418 | else if (out_of_map (op->map, op->x, op->y)) |
420 | { |
419 | { |
421 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
420 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
422 | op->destroy (); |
421 | op->destroy (true); |
423 | return; |
422 | return; |
424 | } |
423 | } |
425 | |
424 | |
426 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
425 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
427 | // NOTE: If this breaks something important: remove this. I can't think of anything |
426 | // NOTE: If this breaks something important: remove this. I can't think of anything |
428 | // bad at the moment that might happen from this. |
427 | // bad at the moment that might happen from this. |
429 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
428 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
430 | { |
429 | { |
431 | op->destroy (); |
430 | op->destroy (true); |
432 | return; |
431 | return; |
433 | } |
432 | } |
434 | |
433 | |
435 | if (op->attacktype) |
434 | if (op->attacktype) |
436 | { |
435 | { |
437 | hit_map (op, 0, op->attacktype, 1); |
436 | hit_map (op, 0, op->attacktype, 1); |
|
|
437 | |
438 | if (op->destroyed ()) |
438 | if (op->destroyed ()) |
439 | return; |
439 | return; |
440 | } |
440 | } |
441 | |
441 | |
442 | /* other_arch contains what this explodes into */ |
442 | /* other_arch contains what this explodes into */ |
… | |
… | |
445 | tmp->set_owner (op); |
445 | tmp->set_owner (op); |
446 | tmp->skill = op->skill; |
446 | tmp->skill = op->skill; |
447 | |
447 | |
448 | owner = op->owner; |
448 | owner = op->owner; |
449 | |
449 | |
450 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
450 | if ((tmp->attacktype & AT_HOLYWORD |
|
|
451 | || tmp->attacktype & AT_GODPOWER) |
|
|
452 | && owner |
|
|
453 | && !tailor_god_spell (tmp, owner)) |
451 | { |
454 | { |
452 | op->destroy (); |
455 | op->destroy (true); |
453 | return; |
456 | return; |
454 | } |
457 | } |
455 | |
458 | |
456 | /* special for bombs - it actually has sane values for these */ |
459 | /* special for bombs - it actually has sane values for these */ |
457 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
460 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
… | |
… | |
485 | |
488 | |
486 | tmp->insert_at (op, op); |
489 | tmp->insert_at (op, op); |
487 | tmp->play_sound (tmp->sound); |
490 | tmp->play_sound (tmp->sound); |
488 | |
491 | |
489 | /* remove the firebullet */ |
492 | /* remove the firebullet */ |
490 | op->destroy (); |
493 | op->destroy (true); |
491 | } |
494 | } |
492 | |
495 | |
493 | /* checks to see what op should do, given the space it is on |
496 | /* checks to see what op should do, given the space it is on |
494 | * (eg, explode, damage player, etc) |
497 | * (eg, explode, damage player, etc) |
495 | */ |
498 | */ |
… | |
… | |
520 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
523 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
521 | { |
524 | { |
522 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
523 | { |
526 | { |
524 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
|
|
528 | |
|
|
529 | // TODO: can't understand the following if's |
525 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
530 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
526 | { |
531 | { |
527 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
532 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
528 | { |
533 | { |
529 | op->destroy (); |
534 | op->destroy (true); |
530 | return; |
535 | return; |
531 | } |
536 | } |
532 | } |
537 | } |
533 | } |
538 | } |
534 | } |
539 | } |
… | |
… | |
563 | if (--op->range <= 0) |
568 | if (--op->range <= 0) |
564 | { |
569 | { |
565 | if (op->other_arch) |
570 | if (op->other_arch) |
566 | explode_bullet (op); |
571 | explode_bullet (op); |
567 | else |
572 | else |
568 | op->destroy (); |
573 | op->destroy (true); |
569 | |
574 | |
570 | return; |
575 | return; |
571 | } |
576 | } |
572 | |
577 | |
573 | new_x = op->x + DIRX (op); |
578 | new_x = op->x + DIRX (op); |
… | |
… | |
575 | m = op->map; |
580 | m = op->map; |
576 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
581 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
577 | |
582 | |
578 | if (mflags & P_OUT_OF_MAP) |
583 | if (mflags & P_OUT_OF_MAP) |
579 | { |
584 | { |
580 | op->destroy (); |
585 | op->destroy (true); |
581 | return; |
586 | return; |
582 | } |
587 | } |
583 | |
588 | |
584 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
589 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
585 | { |
590 | { |
586 | if (op->other_arch) |
591 | if (op->other_arch) |
587 | explode_bullet (op); |
592 | explode_bullet (op); |
588 | else |
593 | else |
589 | op->destroy (); |
594 | op->destroy (true); |
590 | |
595 | |
591 | return; |
596 | return; |
592 | } |
597 | } |
593 | |
598 | |
594 | if (!(op = m->insert (op, new_x, new_y, op))) |
599 | if (!(op = m->insert (op, new_x, new_y, op))) |
… | |
… | |
650 | |
655 | |
651 | maptile *newmap; |
656 | maptile *newmap; |
652 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
657 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
653 | if (mflags & P_OUT_OF_MAP) |
658 | if (mflags & P_OUT_OF_MAP) |
654 | { |
659 | { |
655 | tmp->destroy (); |
660 | tmp->destroy (true); |
656 | return 0; |
661 | return 0; |
657 | } |
662 | } |
658 | |
663 | |
659 | tmp->map = newmap; |
664 | tmp->map = newmap; |
660 | |
665 | |
661 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
666 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
662 | { |
667 | { |
663 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
668 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
664 | { |
669 | { |
665 | tmp->destroy (); |
670 | tmp->destroy (true); |
666 | return 0; |
671 | return 0; |
667 | } |
672 | } |
668 | |
673 | |
669 | tmp->x = op->x; |
674 | tmp->x = op->x; |
670 | tmp->y = op->y; |
675 | tmp->y = op->y; |
… | |
… | |
703 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
708 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
704 | |
709 | |
705 | void |
710 | void |
706 | move_cone (object *op) |
711 | move_cone (object *op) |
707 | { |
712 | { |
708 | int i; |
|
|
709 | |
|
|
710 | /* if no map then hit_map will crash so just ignore object */ |
713 | /* if no map then hit_map will crash so just ignore object */ |
711 | if (!op->map) |
714 | if (!op->map) |
712 | { |
715 | { |
713 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
716 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
714 | op->set_speed (0); |
717 | op->set_speed (0); |
… | |
… | |
727 | * when their cone dies when they die. |
730 | * when their cone dies when they die. |
728 | */ |
731 | */ |
729 | /* If no owner left, the spell dies out. */ |
732 | /* If no owner left, the spell dies out. */ |
730 | if (op->owner == NULL) |
733 | if (op->owner == NULL) |
731 | { |
734 | { |
732 | op->destroy (); |
735 | op->destroy (true); |
733 | return; |
736 | return; |
734 | } |
737 | } |
735 | #endif |
738 | #endif |
736 | |
739 | |
737 | hit_map (op, 0, op->attacktype, 0); |
740 | hit_map (op, 0, op->attacktype, 0); |
… | |
… | |
744 | check_spell_knockback (op); |
747 | check_spell_knockback (op); |
745 | |
748 | |
746 | if (op->destroyed ()) |
749 | if (op->destroyed ()) |
747 | return; |
750 | return; |
748 | |
751 | |
749 | if ((op->duration--) < 0) |
752 | if (op->duration-- < 0) |
750 | { |
753 | { |
751 | op->destroy (); |
754 | op->destroy (true); |
752 | return; |
755 | return; |
753 | } |
756 | } |
754 | /* Object has hit maximum range, so don't have it move |
757 | /* Object has hit maximum range, so don't have it move |
755 | * any further. When the duration above expires, |
758 | * any further. When the duration above expires, |
756 | * then the object will get removed. |
759 | * then the object will get removed. |
… | |
… | |
759 | { |
762 | { |
760 | op->range = 0; /* just so it doesn't wrap */ |
763 | op->range = 0; /* just so it doesn't wrap */ |
761 | return; |
764 | return; |
762 | } |
765 | } |
763 | |
766 | |
764 | for (i = -1; i < 2; i++) |
767 | for (int i = -1; i <= 1; i++) |
765 | { |
768 | { |
766 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
769 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
767 | |
770 | |
768 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
771 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
769 | { |
772 | { |
… | |
… | |
861 | |
864 | |
862 | success = 1; |
865 | success = 1; |
863 | tmp = arch_to_object (spell->other_arch); |
866 | tmp = arch_to_object (spell->other_arch); |
864 | tmp->set_owner (op); |
867 | tmp->set_owner (op); |
865 | set_spell_skill (op, caster, spell, tmp); |
868 | set_spell_skill (op, caster, spell, tmp); |
866 | tmp->level = caster_level (caster, spell); |
869 | tmp->level = casting_level (caster, spell); |
867 | tmp->attacktype = spell->attacktype; |
870 | tmp->attacktype = spell->attacktype; |
868 | |
871 | |
869 | /* holy word stuff */ |
872 | /* holy word stuff */ |
870 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
873 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
871 | if (!tailor_god_spell (tmp, op)) |
874 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
955 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
958 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
956 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
959 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
957 | // as bombs can be carried. |
960 | // as bombs can be carried. |
958 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
961 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
959 | { |
962 | { |
960 | op->destroy (); |
963 | op->destroy (true); |
961 | return; |
964 | return; |
962 | } |
965 | } |
963 | |
966 | |
964 | /* This copies a lot of the code from the fire bullet, |
967 | /* This copies a lot of the code from the fire bullet, |
965 | * but using the cast_bullet isn't really feasible, |
968 | * but using the cast_bullet isn't really feasible, |
… | |
… | |
1113 | effect = arch_to_object (spell->other_arch); |
1116 | effect = arch_to_object (spell->other_arch); |
1114 | else |
1117 | else |
1115 | return 0; |
1118 | return 0; |
1116 | |
1119 | |
1117 | /* tailor the effect by priest level and worshipped God */ |
1120 | /* tailor the effect by priest level and worshipped God */ |
1118 | effect->level = caster_level (caster, spell); |
1121 | effect->level = casting_level (caster, spell); |
1119 | effect->attacktype = spell->attacktype; |
1122 | effect->attacktype = spell->attacktype; |
1120 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1123 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1121 | { |
1124 | { |
1122 | if (tailor_god_spell (effect, op)) |
1125 | if (tailor_god_spell (effect, op)) |
1123 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1126 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
… | |
… | |
1147 | } |
1150 | } |
1148 | else |
1151 | else |
1149 | { |
1152 | { |
1150 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1153 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1151 | target->stats.hp = target->stats.maxhp * 2; |
1154 | target->stats.hp = target->stats.maxhp * 2; |
1152 | effect->destroy (); |
1155 | effect->destroy (true); |
1153 | return 0; |
1156 | return 0; |
1154 | } |
1157 | } |
1155 | } |
1158 | } |
1156 | } |
1159 | } |
1157 | else |
1160 | else |
… | |
… | |
1178 | |
1181 | |
1179 | /* op is a missile that needs to be moved */ |
1182 | /* op is a missile that needs to be moved */ |
1180 | void |
1183 | void |
1181 | move_missile (object *op) |
1184 | move_missile (object *op) |
1182 | { |
1185 | { |
1183 | int i, mflags; |
|
|
1184 | object *owner; |
|
|
1185 | sint16 new_x, new_y; |
|
|
1186 | maptile *m; |
|
|
1187 | |
|
|
1188 | if (op->range-- <= 0) |
1186 | if (op->range-- <= 0) |
1189 | { |
1187 | { |
|
|
1188 | op->drop_and_destroy (); |
|
|
1189 | return; |
|
|
1190 | } |
|
|
1191 | |
|
|
1192 | mapxy pos (op); |
|
|
1193 | pos.move (op->direction); |
|
|
1194 | |
|
|
1195 | if (!pos.normalise ()) |
|
|
1196 | { |
1190 | op->destroy (); |
1197 | op->destroy (true); |
1191 | return; |
1198 | return; |
1192 | } |
|
|
1193 | |
|
|
1194 | owner = op->owner; |
|
|
1195 | #if 0 |
|
|
1196 | /* It'd make things nastier if this wasn't here - spells cast by |
|
|
1197 | * monster that are then killed would continue to survive |
|
|
1198 | */ |
|
|
1199 | if (owner == NULL) |
|
|
1200 | { |
1199 | } |
1201 | op->destroy (); |
|
|
1202 | return; |
|
|
1203 | } |
|
|
1204 | #endif |
|
|
1205 | |
1200 | |
1206 | new_x = op->x + DIRX (op); |
1201 | mapspace &ms = pos.ms (); |
1207 | new_y = op->y + DIRY (op); |
|
|
1208 | |
1202 | |
1209 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
1203 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
1210 | |
|
|
1211 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
|
|
1212 | { |
1204 | { |
1213 | hit_map (op, op->direction, AT_MAGIC, 1); |
1205 | hit_map (op, op->direction, AT_MAGIC, 1); |
1214 | /* Basically, missile only hits one thing then goes away. |
1206 | /* Basically, missile only hits one thing then goes away. |
1215 | * we need to remove it if someone hasn't already done so. |
1207 | * we need to remove it if someone hasn't already done so. |
1216 | */ |
1208 | */ |
1217 | if (!op->destroyed ()) |
|
|
1218 | op->destroy (); |
|
|
1219 | |
|
|
1220 | return; |
|
|
1221 | } |
|
|
1222 | |
|
|
1223 | op->remove (); |
|
|
1224 | |
|
|
1225 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
|
|
1226 | { |
|
|
1227 | op->destroy (); |
1209 | op->destroy (true); |
1228 | return; |
1210 | return; |
|
|
1211 | } |
|
|
1212 | |
|
|
1213 | if (!op->direction) |
1229 | } |
1214 | { |
|
|
1215 | op->destroy (true); |
|
|
1216 | return; |
|
|
1217 | } |
1230 | |
1218 | |
1231 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1219 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1232 | if (i > 0 && i != op->direction) |
1220 | if (i > 0 && i != op->direction) |
1233 | { |
1221 | { |
1234 | op->direction = i; |
1222 | op->direction = i; |
1235 | SET_ANIMATION (op, op->direction); |
1223 | SET_ANIMATION (op, op->direction); |
1236 | } |
1224 | } |
1237 | |
1225 | |
1238 | m->insert (op, new_x, new_y, op); |
1226 | pos.insert (op, op); |
1239 | } |
1227 | } |
1240 | |
1228 | |
1241 | /**************************************************************************** |
1229 | /**************************************************************************** |
1242 | * Destruction |
1230 | * Destruction |
1243 | ****************************************************************************/ |
1231 | ****************************************************************************/ |
… | |
… | |
1300 | else |
1288 | else |
1301 | op->skill = NULL; |
1289 | op->skill = NULL; |
1302 | |
1290 | |
1303 | op->change_skill (find_skill_by_name (op, op->skill)); |
1291 | op->change_skill (find_skill_by_name (op, op->skill)); |
1304 | |
1292 | |
1305 | for (i = -range; i < range; i++) |
1293 | for (i = -range; i <= range; i++) |
1306 | { |
1294 | { |
1307 | for (j = -range; j < range; j++) |
1295 | for (j = -range; j <= range; j++) |
1308 | { |
1296 | { |
1309 | m = op->map; |
1297 | m = op->map; |
1310 | sx = op->x + i; |
1298 | sx = op->x + i; |
1311 | sy = op->y + j; |
1299 | sy = op->y + j; |
1312 | |
1300 | |
… | |
… | |
1329 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1317 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1330 | { |
1318 | { |
1331 | if (spell_ob->subtype == SP_DESTRUCTION) |
1319 | if (spell_ob->subtype == SP_DESTRUCTION) |
1332 | { |
1320 | { |
1333 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1321 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1322 | |
1334 | if (spell_ob->other_arch) |
1323 | if (spell_ob->other_arch) |
1335 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1324 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1336 | } |
1325 | } |
1337 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1326 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1338 | { |
1327 | { |
… | |
… | |
1466 | |
1455 | |
1467 | /* We precompute some values here so that we don't have to keep |
1456 | /* We precompute some values here so that we don't have to keep |
1468 | * doing it over and over again. |
1457 | * doing it over and over again. |
1469 | */ |
1458 | */ |
1470 | god = find_god (determine_god (op)); |
1459 | god = find_god (determine_god (op)); |
1471 | level = caster_level (caster, spell); |
1460 | level = casting_level (caster, spell); |
1472 | range = spell->range + SP_level_range_adjust (caster, spell); |
1461 | range = spell->range + SP_level_range_adjust (caster, spell); |
1473 | |
1462 | |
1474 | /* On the bright side, no monster should ever have a race of GOD_... |
1463 | /* On the bright side, no monster should ever have a race of GOD_... |
1475 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1464 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1476 | * won't ever match anything. |
1465 | * won't ever match anything. |
… | |
… | |
1626 | * about. was called move_ball_lightning, but since more than the ball |
1615 | * about. was called move_ball_lightning, but since more than the ball |
1627 | * lightning spell used it, that seemed misnamed. |
1616 | * lightning spell used it, that seemed misnamed. |
1628 | * op is the spell effect. |
1617 | * op is the spell effect. |
1629 | * note that duration is handled by process_object() in time.c |
1618 | * note that duration is handled by process_object() in time.c |
1630 | */ |
1619 | */ |
1631 | |
|
|
1632 | void |
1620 | void |
1633 | move_ball_spell (object *op) |
1621 | move_ball_spell (object *op) |
1634 | { |
1622 | { |
1635 | int i, j, dam_save, dir, mflags; |
1623 | int i, j, dam_save, dir, mflags; |
1636 | sint16 nx, ny, hx, hy; |
1624 | sint16 nx, ny, hx, hy; |
… | |
… | |
1702 | |
1690 | |
1703 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1691 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1704 | { |
1692 | { |
1705 | if (j) |
1693 | if (j) |
1706 | op->stats.dam = dam_save / 2; |
1694 | op->stats.dam = dam_save / 2; |
|
|
1695 | |
1707 | hit_map (op, j, op->attacktype, 1); |
1696 | hit_map (op, j, op->attacktype, 1); |
1708 | |
|
|
1709 | } |
1697 | } |
1710 | |
1698 | |
1711 | /* insert the other arch */ |
1699 | /* insert the other arch */ |
1712 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1700 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1713 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1701 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
… | |
… | |
1746 | int adjustdir; |
1734 | int adjustdir; |
1747 | maptile *m; |
1735 | maptile *m; |
1748 | #endif |
1736 | #endif |
1749 | object *owner = op->env; |
1737 | object *owner = op->env; |
1750 | |
1738 | |
|
|
1739 | if (!owner) // MUST not happen, remove when true TODO |
|
|
1740 | { |
|
|
1741 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
|
|
1742 | op->destroy (true); |
|
|
1743 | return; |
|
|
1744 | } |
|
|
1745 | |
1751 | if (!op->duration || !owner->is_on_map ()) |
1746 | if (!op->duration || !owner->is_on_map ()) |
1752 | { |
1747 | { |
1753 | op->destroy (); |
1748 | op->drop_and_destroy (); |
1754 | return; |
1749 | return; |
1755 | } |
1750 | } |
1756 | |
1751 | |
1757 | op->duration--; |
1752 | op->duration--; |
1758 | |
1753 | |
1759 | int basedir = op->direction; |
1754 | int basedir = op->direction; |
1760 | if (!basedir) |
1755 | if (!basedir) |
|
|
1756 | { |
1761 | /* spray in all directions! 8) */ |
1757 | /* spray in all directions! 8) */ |
1762 | basedir = (op->facing += op->state) % 8 + 1; |
1758 | op->facing = (op->facing + op->state) & 7; |
|
|
1759 | basedir = op->facing + 1; |
|
|
1760 | } |
1763 | |
1761 | |
1764 | #if 0 |
1762 | #if 0 |
1765 | // this is bogus: it causes wrong places to be checked below |
1763 | // this is bogus: it causes wrong places to be checked below |
1766 | // (a wall 2 cells away will block the effect...) and |
1764 | // (a wall 2 cells away will block the effect...) and |
1767 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1765 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
… | |
… | |
1849 | { |
1847 | { |
1850 | if (!spell->other_arch) |
1848 | if (!spell->other_arch) |
1851 | return 0; |
1849 | return 0; |
1852 | |
1850 | |
1853 | object *tmp = archetype::get (SWARM_SPELL); |
1851 | object *tmp = archetype::get (SWARM_SPELL); |
|
|
1852 | |
1854 | set_spell_skill (op, caster, spell, tmp); |
1853 | set_spell_skill (op, caster, spell, tmp); |
1855 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1854 | tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */ |
1856 | tmp->spell = spell->other_arch->instance (); |
1855 | tmp->spell = spell->other_arch->instance (); |
1857 | tmp->attacktype = tmp->spell->attacktype; |
1856 | tmp->attacktype = tmp->spell->attacktype; |
1858 | |
1857 | |
1859 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1858 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1860 | if (!tailor_god_spell (tmp, op)) |
1859 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
1862 | |
1861 | |
1863 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1862 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1864 | for (int i = 0; i < spell->duration; i++) |
1863 | for (int i = 0; i < spell->duration; i++) |
1865 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1864 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1866 | |
1865 | |
|
|
1866 | tmp->invisible = 1; |
|
|
1867 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
1867 | tmp->direction = dir; |
1868 | tmp->direction = dir; |
1868 | tmp->invisible = 1; |
|
|
1869 | tmp->facing = rndm (1, 8); // initial firing direction |
1869 | tmp->facing = rndm (1, 8); // initial firing direction |
1870 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1870 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1871 | |
1871 | |
1872 | op->insert (tmp); |
1872 | op->insert (tmp); |
1873 | |
1873 | |
… | |
… | |
1911 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1911 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1912 | { |
1912 | { |
1913 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1913 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1914 | if (target->head) |
1914 | if (target->head) |
1915 | target = target->head; |
1915 | target = target->head; |
|
|
1916 | |
1916 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1917 | hit_player (target, dam, op, spell->attacktype, 1); |
1917 | return 1; /* one success only! */ |
1918 | return 1; /* one success only! */ |
1918 | } |
1919 | } |
1919 | } |
1920 | } |
1920 | |
1921 | |
1921 | /* no live target, perhaps a wall is in the way? */ |
1922 | /* no live target, perhaps a wall is in the way? */ |
… | |
… | |
2001 | object *disease = arch_to_object (spell->other_arch); |
2002 | object *disease = arch_to_object (spell->other_arch); |
2002 | |
2003 | |
2003 | disease->set_owner (op); |
2004 | disease->set_owner (op); |
2004 | set_spell_skill (op, caster, spell, disease); |
2005 | set_spell_skill (op, caster, spell, disease); |
2005 | disease->stats.exp = 0; |
2006 | disease->stats.exp = 0; |
2006 | disease->level = caster_level (caster, spell); |
2007 | disease->level = casting_level (caster, spell); |
2007 | |
2008 | |
2008 | /* do level adjustments */ |
2009 | /* do level adjustments */ |
2009 | if (disease->stats.wc) |
2010 | if (disease->stats.wc) |
2010 | disease->stats.wc += dur_mod / 2; |
2011 | disease->stats.wc += dur_mod / 2; |
2011 | |
2012 | |
… | |
… | |
2055 | |
2056 | |
2056 | if (infect_object (walk, disease, 1)) |
2057 | if (infect_object (walk, disease, 1)) |
2057 | { |
2058 | { |
2058 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2059 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2059 | |
2060 | |
2060 | disease->destroy (); /* don't need this one anymore */ |
2061 | disease->destroy (true); /* don't need this one anymore */ |
2061 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2062 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2062 | return 1; |
2063 | return 1; |
2063 | } |
2064 | } |
2064 | |
2065 | |
2065 | disease->destroy (); |
2066 | disease->destroy (true); |
2066 | } |
2067 | } |
2067 | } /* if living creature */ |
2068 | } /* if living creature */ |
2068 | } /* for range of spaces */ |
2069 | } /* for range of spaces */ |
2069 | |
2070 | |
2070 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2071 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |