1 | /* |
1 | /* |
2 | * static char *rcsid_spell_attack_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: spell_attack.C,v 1.6 2006/08/29 08:01:38 root Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | |
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6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
16 | (at your option) any later version. |
11 | * (at your option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
26 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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28 | */ |
22 | */ |
29 | |
23 | |
30 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
31 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
32 | * of code |
26 | * of code |
33 | */ |
27 | */ |
34 | |
28 | |
35 | #include <global.h> |
29 | #include <global.h> |
36 | #include <object.h> |
30 | #include <object.h> |
37 | #include <living.h> |
31 | #include <living.h> |
38 | #ifndef __CEXTRACT__ |
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39 | #include <sproto.h> |
32 | #include <sproto.h> |
40 | #endif |
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41 | #include <spells.h> |
33 | #include <spells.h> |
42 | #include <sounds.h> |
34 | #include <sounds.h> |
43 | |
35 | |
44 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
45 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
46 | * but moved here so it could be applied to bolts too |
38 | * but moved here so it could be applied to bolts too |
47 | * op is the spell object. |
39 | * op is the spell object. |
48 | */ |
40 | */ |
49 | |
41 | void |
50 | void check_spell_knockback(object *op) { |
42 | check_spell_knockback (object *op) |
51 | object *tmp, *tmp2; /* object on the map */ |
43 | { |
52 | int weight_move; |
44 | int weight_move; |
53 | int frictionmod=2; /*poor man's physics - multipy targets weight by this amount */ |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
54 | |
46 | |
55 | if(! op->weight) { /*shouldn't happen but if cone object has no weight drop out*/ |
47 | if (!op->weight) |
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|
48 | { /*shouldn't happen but if cone object has no weight drop out */ |
56 | /*LOG (llevDebug, "DEBUG: arch weighs nothing\n");*/ |
49 | /*LOG (llevDebug, "DEBUG: arch weighs nothing\n"); */ |
57 | return; |
50 | return; |
58 | }else{ |
51 | } |
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|
52 | else |
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|
53 | { |
59 | weight_move = op->weight +(op->weight * op->level) / 3; |
54 | weight_move = op->weight + (op->weight * op->level) / 3; |
60 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level);*/ |
55 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
61 | } |
56 | } |
62 | |
57 | |
63 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) |
58 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
64 | { |
59 | { |
65 | int num_sections = 1; |
60 | int num_sections = 1; |
66 | |
61 | |
67 | /* don't move DM */ |
62 | /* don't move DM */ |
68 | if(QUERY_FLAG(tmp, FLAG_WIZ)) |
63 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
69 | return; |
64 | return; |
70 | |
65 | |
71 | /* don't move parts of objects */ |
66 | /* don't move parts of objects */ |
72 | if(tmp->head) continue; |
67 | if (tmp->head) |
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|
68 | continue; |
73 | |
69 | |
74 | /* don't move floors or immobile objects */ |
70 | /* don't move floors or immobile objects */ |
75 | if(QUERY_FLAG(tmp,FLAG_IS_FLOOR)||(!QUERY_FLAG(tmp,FLAG_ALIVE)&&QUERY_FLAG(tmp,FLAG_NO_PICK))) continue; |
71 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
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|
72 | continue; |
76 | |
73 | |
77 | /* count the object's sections */ |
74 | /* count the object's sections */ |
78 | for(tmp2 = tmp; tmp2!=NULL;tmp2=tmp2->more) num_sections++; |
75 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
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76 | num_sections++; |
79 | |
77 | |
80 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
78 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
81 | * objects should be harder to move, and we are moving the entire |
79 | * objects should be harder to move, and we are moving the entire |
82 | * object, not just the head, so the total weight should be relevant. |
80 | * object, not just the head, so the total weight should be relevant. |
83 | */ |
81 | */ |
84 | |
82 | |
85 | /* surface area? -tm */ |
83 | /* surface area? -tm */ |
86 | |
84 | |
87 | if (tmp->move_type & MOVE_FLYING) |
85 | if (tmp->move_type & MOVE_FLYING) |
88 | frictionmod = 1 ; /* flying objects loose the friction modifier */ |
86 | frictionmod = 1; /* flying objects loose the friction modifier */ |
89 | |
87 | |
90 | if(rndm(0, weight_move-1) > ((tmp->weight / num_sections) * frictionmod)) { /* move it. */ |
88 | if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod)) |
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|
89 | { /* move it. */ |
91 | /* move_object is really for monsters, but looking at |
90 | /* move_object is really for monsters, but looking at |
92 | * the move_object function, it appears that it should |
91 | * the move_object function, it appears that it should |
93 | * also be safe for objects. |
92 | * also be safe for objects. |
94 | * This does return if successful or not, but |
93 | * This does return if successful or not, but |
95 | * I don't see us doing anything useful with that information |
94 | * I don't see us doing anything useful with that information |
96 | * right now. |
95 | * right now. |
97 | */ |
96 | */ |
98 | move_object(tmp, absdir(op->stats.sp)); |
97 | move_object (tmp, absdir (op->stats.sp)); |
99 | } |
98 | } |
100 | |
99 | |
101 | } |
100 | } |
102 | } |
101 | } |
103 | |
102 | |
… | |
… | |
105 | * |
104 | * |
106 | * BOLT CODE |
105 | * BOLT CODE |
107 | * |
106 | * |
108 | ***************************************************************************/ |
107 | ***************************************************************************/ |
109 | |
108 | |
110 | /* Causes op to fork. op is the original bolt, tmp |
109 | /* Causes op to fork. op is the original bolt, tmp |
111 | * is the first piece of the fork. |
110 | * is the first piece of the fork. |
112 | */ |
111 | */ |
113 | |
112 | void |
114 | void forklightning(object *op, object *tmp) { |
113 | forklightning (object *op, object *tmp) |
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|
114 | { |
115 | int new_dir=1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int t_dir; /* stores temporary dir calculation */ |
116 | int t_dir; /* stores temporary dir calculation */ |
117 | mapstruct *m; |
117 | maptile *m; |
118 | sint16 sx,sy; |
118 | sint16 sx, sy; |
119 | object *new_bolt; |
119 | object *new_bolt; |
120 | |
120 | |
121 | /* pick a fork direction. tmp->stats.Con is the left bias |
121 | /* pick a fork direction. tmp->stats.Con is the left bias |
122 | * i.e., the chance in 100 of forking LEFT |
122 | * i.e., the chance in 100 of forking LEFT |
123 | * Should start out at 50, down to 25 for one already going left |
123 | * Should start out at 50, down to 25 for one already going left |
124 | * down to 0 for one going 90 degrees left off original path |
124 | * down to 0 for one going 90 degrees left off original path |
125 | */ |
125 | */ |
126 | |
126 | |
127 | if(rndm(0, 99) < tmp->stats.Con) /* fork left */ |
127 | if (rndm (0, 99) < tmp->stats.Con) /* fork left */ |
128 | new_dir = -1; |
128 | new_dir = -1; |
129 | |
129 | |
130 | /* check the new dir for a wall and in the map*/ |
130 | /* check the new dir for a wall and in the map */ |
131 | t_dir = absdir(tmp->direction + new_dir); |
131 | t_dir = absdir (tmp->direction + new_dir); |
132 | |
132 | |
133 | if(get_map_flags(tmp->map,&m, tmp->x + freearr_x[t_dir],tmp->y + freearr_y[t_dir], |
133 | if (get_map_flags (tmp->map, &m, tmp->x + freearr_x[t_dir], tmp->y + freearr_y[t_dir], &sx, &sy) & P_OUT_OF_MAP) |
134 | &sx, &sy) & P_OUT_OF_MAP) |
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|
135 | return; |
134 | return; |
136 | |
135 | |
137 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(m, sx, sy))) |
136 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
138 | return; |
137 | return; |
139 | |
138 | |
140 | /* OK, we made a fork */ |
139 | /* OK, we made a fork */ |
141 | new_bolt = get_object(); |
140 | new_bolt = tmp->clone (); |
142 | copy_object(tmp,new_bolt); |
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143 | |
141 | |
144 | /* reduce chances of subsequent forking */ |
142 | /* reduce chances of subsequent forking */ |
145 | new_bolt->stats.Dex -= 10; |
143 | new_bolt->stats.Dex -= 10; |
146 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
144 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
147 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
145 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
148 | new_bolt->speed_left = -0.1; |
146 | new_bolt->speed_left = -0.1f; |
149 | new_bolt->direction = t_dir; |
147 | new_bolt->direction = t_dir; |
150 | new_bolt->duration++; |
148 | new_bolt->duration++; |
151 | new_bolt->x=sx; |
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|
152 | new_bolt->y=sy; |
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153 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
154 | new_bolt->stats.dam++; |
150 | new_bolt->stats.dam++; |
155 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
156 | tmp->stats.dam++; |
152 | tmp->stats.dam++; |
157 | new_bolt = insert_ob_in_map(new_bolt,m,op,0); |
153 | |
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154 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
158 | update_turn_face(new_bolt); |
155 | update_turn_face (new_bolt); |
159 | } |
156 | } |
160 | |
157 | |
161 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
158 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
162 | * and checks for various things that may stop it. |
159 | * and checks for various things that may stop it. |
163 | */ |
160 | */ |
164 | |
161 | void |
165 | void move_bolt(object *op) { |
162 | move_bolt (object *op) |
166 | object *tmp; |
163 | { |
167 | int mflags; |
164 | int mflags; |
168 | sint16 x, y; |
165 | sint16 x, y; |
169 | mapstruct *m; |
166 | maptile *m; |
170 | |
167 | |
171 | if(--(op->duration)<0) { |
168 | if (--op->duration < 0) |
172 | remove_ob(op); |
169 | { |
173 | free_object(op); |
170 | op->drop_and_destroy (); |
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171 | return; |
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172 | } |
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173 | |
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174 | hit_map (op, 0, op->attacktype, 1); |
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175 | |
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176 | if (!op->direction) |
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177 | return; |
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178 | |
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179 | if (--op->range < 0) |
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180 | op->range = 0; |
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181 | else |
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182 | { |
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183 | x = op->x + DIRX (op); |
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184 | y = op->y + DIRY (op); |
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185 | m = op->map; |
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186 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
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187 | |
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188 | if (mflags & P_OUT_OF_MAP) |
174 | return; |
189 | return; |
175 | } |
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176 | hit_map(op,0,op->attacktype,1); |
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177 | |
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178 | if(!op->direction) |
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179 | return; |
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180 | |
190 | |
181 | if (--op->range<0) { |
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182 | op->range=0; |
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183 | } else { |
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184 | x = op->x+DIRX(op); |
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185 | y = op->y+DIRY(op); |
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186 | m = op->map; |
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187 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
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188 | |
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189 | if (mflags & P_OUT_OF_MAP) return; |
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190 | |
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191 | /* We are about to run into something - we may bounce */ |
191 | /* We are about to run into something - we may bounce */ |
192 | /* Calling reflwall is pretty costly, as it has to look at all the objects |
192 | /* Calling reflwall is pretty costly, as it has to look at all the objects |
193 | * on the space. So only call reflwall if we think the data it returns |
193 | * on the space. So only call reflwall if we think the data it returns |
194 | * will be useful. |
194 | * will be useful. |
195 | */ |
195 | */ |
196 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)) || |
196 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
197 | ((mflags & P_IS_ALIVE) && reflwall(m, x, y, op))) { |
197 | { |
198 | |
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199 | if(!QUERY_FLAG(op, FLAG_REFLECTING)) |
198 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
200 | return; |
199 | return; |
201 | |
200 | |
202 | /* Since walls don't run diagonal, if the bolt is in |
201 | /* Since walls don't run diagonal, if the bolt is in |
203 | * one of 4 main directions, it just reflects back in the |
202 | * one of 4 main directions, it just reflects back in the |
204 | * opposite direction. However, if the bolt is travelling |
203 | * opposite direction. However, if the bolt is travelling |
205 | * on the diagonal, it is trickier - eg, a bolt travelling |
204 | * on the diagonal, it is trickier - eg, a bolt travelling |
206 | * northwest bounces different if it hits a north/south |
205 | * northwest bounces different if it hits a north/south |
207 | * wall (bounces to northeast) vs an east/west (bounces |
206 | * wall (bounces to northeast) vs an east/west (bounces |
208 | * to the southwest. |
207 | * to the southwest. |
209 | */ |
208 | */ |
210 | if(op->direction&1) |
209 | if (op->direction & 1) |
211 | op->direction=absdir(op->direction+4); |
210 | op->direction = absdir (op->direction + 4); |
212 | else { |
211 | else |
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212 | { |
213 | int left, right; |
213 | int left, right; |
214 | int mflags; |
214 | int mflags; |
215 | |
215 | |
216 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
216 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
217 | * over a corner in a tiled map, it is possible that |
217 | * over a corner in a tiled map, it is possible that |
218 | * op->direction is within an adjacent map but either |
218 | * op->direction is within an adjacent map but either |
219 | * op->direction-1 or op->direction+1 does not exist. |
219 | * op->direction-1 or op->direction+1 does not exist. |
220 | */ |
220 | */ |
221 | mflags = get_map_flags(op->map, &m, op->x+freearr_x[absdir(op->direction-1)], |
221 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction - 1)], |
222 | op->y+freearr_y[absdir(op->direction-1)], &x, &y); |
222 | op->y + freearr_y[absdir (op->direction - 1)], &x, &y); |
223 | |
223 | |
224 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)); |
224 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
225 | |
225 | |
226 | mflags = get_map_flags(op->map, &m, op->x+freearr_x[absdir(op->direction+1)], |
226 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction + 1)], |
227 | op->y+freearr_y[absdir(op->direction+1)], &x, &y); |
227 | op->y + freearr_y[absdir (op->direction + 1)], &x, &y); |
228 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)); |
228 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
229 | |
229 | |
230 | if(left==right) |
230 | if (left == right) |
231 | op->direction=absdir(op->direction+4); |
231 | op->direction = absdir (op->direction + 4); |
232 | else if(left) |
232 | else if (left) |
233 | op->direction=absdir(op->direction+2); |
233 | op->direction = absdir (op->direction + 2); |
234 | else if(right) |
234 | else if (right) |
235 | op->direction=absdir(op->direction-2); |
235 | op->direction = absdir (op->direction - 2); |
236 | } |
236 | } |
|
|
237 | |
237 | update_turn_face(op); /* A bolt *must* be IS_TURNABLE */ |
238 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
238 | return; |
239 | return; |
239 | } |
240 | } |
|
|
241 | else |
240 | else { /* Create a copy of this object and put it ahead */ |
242 | { /* Create a copy of this object and put it ahead */ |
241 | tmp=get_object(); |
243 | object *tmp = op->clone (); |
242 | copy_object(op,tmp); |
244 | |
|
|
245 | m->insert (tmp, x, y, op); |
243 | tmp->speed_left= -0.1; |
246 | tmp->speed_left = -0.1f; |
244 | tmp->x+=DIRX(tmp),tmp->y+=DIRY(tmp); |
|
|
245 | tmp = insert_ob_in_map(tmp,op->map,op,0); |
|
|
246 | /* To make up for the decrease at the top of the function */ |
247 | /* To make up for the decrease at the top of the function */ |
247 | tmp->duration++; |
248 | tmp->duration++; |
248 | |
249 | |
249 | /* New forking code. Possibly create forks of this object |
250 | /* New forking code. Possibly create forks of this object |
250 | * going off in other directions. |
251 | * going off in other directions. |
251 | */ |
252 | */ |
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|
253 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
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254 | forklightning (op, tmp); /* stats.Dex % of forking */ |
252 | |
255 | |
253 | if(rndm(0, 99)< tmp->stats.Dex) { /* stats.Dex % of forking */ |
|
|
254 | forklightning(op,tmp); |
|
|
255 | } |
|
|
256 | /* In this way, the object left behind sticks on the space, but |
256 | /* In this way, the object left behind sticks on the space, but |
257 | * doesn't create any bolts that continue to move onward. |
257 | * doesn't create any bolts that continue to move onward. |
258 | */ |
258 | */ |
259 | op->range = 0; |
259 | op->range = 0; |
260 | } /* copy object and move it along */ |
260 | } /* copy object and move it along */ |
261 | } /* if move bolt along */ |
261 | } /* if move bolt along */ |
262 | } |
262 | } |
263 | |
263 | |
264 | /* fire_bolt |
264 | /* fire_bolt |
265 | * object op (cast from caster) files a bolt in dir. |
265 | * object op (cast from caster) files a bolt in dir. |
266 | * spob is the spell object for the bolt. |
266 | * spob is the spell object for the bolt. |
267 | * we remove the magic flag - that can be derived from |
267 | * we remove the magic flag - that can be derived from |
268 | * spob->attacktype. |
268 | * spob->attacktype. |
269 | * This function sets up the appropriate owner and skill |
269 | * This function sets up the appropriate owner and skill |
270 | * pointers. |
270 | * pointers. |
271 | */ |
271 | */ |
272 | |
272 | int |
273 | int fire_bolt(object *op,object *caster,int dir,object *spob, object *skill) { |
273 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
|
|
274 | { |
274 | object *tmp=NULL; |
275 | object *tmp = NULL; |
275 | int mflags; |
276 | int mflags; |
276 | |
277 | |
277 | if (!spob->other_arch) |
278 | if (!spob->other_arch) |
278 | return 0; |
279 | return 0; |
279 | |
280 | |
280 | tmp=arch_to_object(spob->other_arch); |
281 | tmp = arch_to_object (spob->other_arch); |
281 | if(tmp==NULL) |
282 | if (tmp == NULL) |
282 | return 0; |
283 | return 0; |
283 | |
284 | |
284 | /* peterm: level dependency for bolts */ |
285 | /* peterm: level dependency for bolts */ |
285 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust(caster,spob); |
286 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
286 | tmp->attacktype = spob->attacktype; |
287 | tmp->attacktype = spob->attacktype; |
287 | if (spob->slaying) tmp->slaying = add_refcount(spob->slaying); |
288 | |
|
|
289 | if (spob->slaying) |
|
|
290 | tmp->slaying = spob->slaying; |
|
|
291 | |
288 | tmp->range = spob->range + SP_level_range_adjust(caster,spob); |
292 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
289 | tmp->duration = spob->duration + SP_level_duration_adjust(caster,spob); |
293 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
290 | tmp->stats.Dex = spob->stats.Dex; |
294 | tmp->stats.Dex = spob->stats.Dex; |
291 | tmp->stats.Con = spob->stats.Con; |
295 | tmp->stats.Con = spob->stats.Con; |
292 | |
296 | |
293 | tmp->direction=dir; |
297 | tmp->direction = dir; |
294 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
298 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
295 | SET_ANIMATION(tmp, dir); |
299 | SET_ANIMATION (tmp, dir); |
296 | |
300 | |
297 | set_owner(tmp,op); |
301 | tmp->set_owner (op); |
298 | set_spell_skill(op, caster, spob, tmp); |
302 | set_spell_skill (op, caster, spob, tmp); |
299 | |
303 | |
300 | tmp->x=op->x + DIRX(tmp); |
304 | tmp->x = op->x + DIRX (tmp); |
301 | tmp->y=op->y + DIRY(tmp); |
305 | tmp->y = op->y + DIRY (tmp); |
302 | tmp->map = op->map; |
306 | tmp->map = op->map; |
303 | |
307 | |
|
|
308 | maptile *newmap; |
304 | mflags = get_map_flags(tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
309 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
305 | if (mflags & P_OUT_OF_MAP) { |
310 | if (mflags & P_OUT_OF_MAP) |
306 | free_object(tmp); |
311 | { |
|
|
312 | tmp->drop_and_destroy (); |
307 | return 0; |
313 | return 0; |
308 | } |
314 | } |
|
|
315 | |
|
|
316 | tmp->map = newmap; |
|
|
317 | |
309 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(tmp->map, tmp->x, tmp->y))) { |
318 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
|
|
319 | { |
310 | if(!QUERY_FLAG(tmp, FLAG_REFLECTING)) { |
320 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
311 | free_object(tmp); |
321 | { |
|
|
322 | tmp->drop_and_destroy (); |
312 | return 0; |
323 | return 0; |
313 | } |
324 | } |
|
|
325 | |
314 | tmp->x=op->x; |
326 | tmp->x = op->x; |
315 | tmp->y=op->y; |
327 | tmp->y = op->y; |
316 | tmp->direction=absdir(tmp->direction+4); |
328 | tmp->direction = absdir (tmp->direction + 4); |
317 | tmp->map = op->map; |
329 | tmp->map = op->map; |
318 | } |
330 | } |
319 | if ((tmp = insert_ob_in_map(tmp,tmp->map,op,0)) != NULL) |
331 | |
|
|
332 | if ((tmp = tmp->insert_at (tmp, op))) |
320 | move_bolt (tmp); |
333 | move_bolt (tmp); |
|
|
334 | |
321 | return 1; |
335 | return 1; |
322 | } |
336 | } |
323 | |
|
|
324 | |
|
|
325 | |
337 | |
326 | /*************************************************************************** |
338 | /*************************************************************************** |
327 | * |
339 | * |
328 | * BULLET/BALL CODE |
340 | * BULLET/BALL CODE |
329 | * |
341 | * |
330 | ***************************************************************************/ |
342 | ***************************************************************************/ |
331 | |
343 | |
332 | /* expands an explosion. op is a piece of the |
344 | /* expands an explosion. op is a piece of the |
333 | * explosion - this expans it in the different directions. |
345 | * explosion - this expands it in the different directions. |
334 | * At least that is what I think this does. |
346 | * At least that is what I think this does. |
335 | */ |
347 | */ |
|
|
348 | void |
336 | void explosion(object *op) { |
349 | explosion (object *op) |
337 | object *tmp; |
350 | { |
338 | mapstruct *m=op->map; |
351 | maptile *m = op->map; |
339 | int i; |
352 | int i; |
340 | |
353 | |
341 | if(--(op->duration)<0) { |
354 | if (--op->duration < 0) |
342 | remove_ob(op); |
355 | { |
343 | free_object(op); |
356 | op->destroy (); |
344 | return; |
357 | return; |
345 | } |
358 | } |
|
|
359 | |
346 | hit_map(op,0,op->attacktype,0); |
360 | hit_map (op, 0, op->attacktype, 0); |
347 | |
361 | |
348 | if(op->range>0) { |
362 | if (op->range > 0) |
|
|
363 | { |
349 | for(i=1;i<9;i++) { |
364 | for (i = 1; i < 9; i++) |
|
|
365 | { |
350 | sint16 dx,dy; |
366 | sint16 dx, dy; |
351 | |
367 | |
352 | dx=op->x+freearr_x[i]; |
368 | dx = op->x + freearr_x[i]; |
353 | dy=op->y+freearr_y[i]; |
369 | dy = op->y + freearr_y[i]; |
|
|
370 | |
354 | /* ok_to_put_more already does things like checks for walls, |
371 | /* ok_to_put_more already does things like checks for walls, |
355 | * out of map, etc. |
372 | * out of map, etc. |
356 | */ |
373 | */ |
357 | if(ok_to_put_more(op->map,dx,dy,op,op->attacktype)) { |
374 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
358 | tmp=get_object(); |
375 | { |
359 | copy_object(op,tmp); |
376 | object *tmp = op->clone (); |
|
|
377 | |
360 | tmp->state=0; |
378 | tmp->state = 0; |
361 | tmp->speed_left= -0.21; |
379 | tmp->speed_left = -0.21f; |
362 | tmp->range--; |
380 | tmp->range--; |
363 | tmp->value=0; |
381 | tmp->value = 0; |
364 | tmp->x=dx; |
382 | |
365 | tmp->y=dy; |
383 | m->insert (tmp, dx, dy, op); |
366 | insert_ob_in_map(tmp,m,op,0); |
|
|
367 | } |
384 | } |
368 | } |
385 | } |
369 | } |
386 | } |
370 | } |
387 | } |
371 | |
|
|
372 | |
388 | |
373 | /* Causes an object to explode, eg, a firebullet, |
389 | /* Causes an object to explode, eg, a firebullet, |
374 | * poison cloud ball, etc. op is the object to |
390 | * poison cloud ball, etc. op is the object to |
375 | * explode. |
391 | * explode. |
376 | */ |
392 | */ |
|
|
393 | void |
377 | void explode_bullet(object *op) |
394 | explode_bullet (object *op) |
378 | { |
395 | { |
379 | tag_t op_tag = op->count; |
|
|
380 | object *tmp, *owner; |
396 | object *tmp, *owner; |
381 | |
397 | |
382 | if (op->other_arch == NULL) { |
398 | if (!op->other_arch) |
|
|
399 | { |
383 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
400 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
384 | remove_ob (op); |
401 | op->destroy (); |
385 | free_object (op); |
402 | return; |
|
|
403 | } |
|
|
404 | |
|
|
405 | if (op->env) |
|
|
406 | { |
|
|
407 | object *env = op->outer_env (); |
|
|
408 | |
|
|
409 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
|
|
410 | { |
|
|
411 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
|
|
412 | op->destroy (); |
|
|
413 | return; |
|
|
414 | } |
|
|
415 | |
|
|
416 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
417 | } |
|
|
418 | else if (out_of_map (op->map, op->x, op->y)) |
|
|
419 | { |
|
|
420 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
|
|
421 | op->destroy (); |
|
|
422 | return; |
|
|
423 | } |
|
|
424 | |
|
|
425 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
|
|
426 | // NOTE: If this breaks something important: remove this. I can't think of anything |
|
|
427 | // bad at the moment that might happen from this. |
|
|
428 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
|
|
429 | { |
|
|
430 | op->destroy (); |
|
|
431 | return; |
|
|
432 | } |
|
|
433 | |
|
|
434 | if (op->attacktype) |
|
|
435 | { |
|
|
436 | hit_map (op, 0, op->attacktype, 1); |
|
|
437 | |
|
|
438 | if (op->destroyed ()) |
386 | return; |
439 | return; |
387 | } |
440 | } |
388 | |
441 | |
389 | if (op->env) { |
|
|
390 | object *env; |
|
|
391 | |
|
|
392 | env = object_get_env_recursive(op); |
|
|
393 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) { |
|
|
394 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
|
|
395 | remove_ob (op); |
|
|
396 | free_object (op); |
|
|
397 | return; |
|
|
398 | } |
|
|
399 | remove_ob (op); |
|
|
400 | op->x = env->x; |
|
|
401 | op->y = env->y; |
|
|
402 | insert_ob_in_map(op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
403 | } else if (out_of_map (op->map, op->x, op->y)) { |
|
|
404 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
|
|
405 | remove_ob (op); |
|
|
406 | free_object (op); |
|
|
407 | return; |
|
|
408 | } |
|
|
409 | |
|
|
410 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
|
|
411 | // NOTE: If this breaks something important: remove this. I can't think of anything |
|
|
412 | // bad at the moment that might happen from this. |
|
|
413 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
|
|
414 | { |
|
|
415 | remove_ob (op); |
|
|
416 | free_object (op); |
|
|
417 | return; |
|
|
418 | } |
|
|
419 | |
|
|
420 | if (op->attacktype) { |
|
|
421 | hit_map (op, 0, op->attacktype, 1); |
|
|
422 | if (was_destroyed (op, op_tag)) |
|
|
423 | return; |
|
|
424 | } |
|
|
425 | |
|
|
426 | /* other_arch contains what this explodes into */ |
442 | /* other_arch contains what this explodes into */ |
427 | tmp = arch_to_object (op->other_arch); |
443 | tmp = arch_to_object (op->other_arch); |
428 | |
444 | |
429 | copy_owner (tmp, op); |
445 | tmp->set_owner (op); |
430 | if (tmp->skill) FREE_AND_CLEAR_STR(tmp->skill); |
446 | tmp->skill = op->skill; |
431 | if (op->skill) tmp->skill = add_refcount(op->skill); |
|
|
432 | |
447 | |
433 | owner = get_owner(op); |
448 | owner = op->owner; |
434 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && |
449 | |
|
|
450 | if ((tmp->attacktype & AT_HOLYWORD |
|
|
451 | || tmp->attacktype & AT_GODPOWER) |
|
|
452 | && owner |
435 | !tailor_god_spell(tmp, owner)) { |
453 | && !tailor_god_spell (tmp, owner)) |
436 | remove_ob (op); |
454 | { |
437 | free_object (op); |
455 | op->destroy (); |
438 | return; |
456 | return; |
439 | } |
457 | } |
440 | tmp->x = op->x; |
|
|
441 | tmp->y = op->y; |
|
|
442 | |
458 | |
443 | /* special for bombs - it actually has sane values for these */ |
459 | /* special for bombs - it actually has sane values for these */ |
444 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) { |
460 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
|
|
461 | { |
445 | tmp->attacktype = op->attacktype; |
462 | tmp->attacktype = op->attacktype; |
446 | tmp->range = op->range; |
463 | tmp->range = op->range; |
447 | tmp->stats.dam = op->stats.dam; |
464 | tmp->stats.dam = op->stats.dam; |
448 | tmp->duration = op->duration; |
465 | tmp->duration = op->duration; |
449 | } else { |
466 | } |
450 | if (op->attacktype & AT_MAGIC) tmp->attacktype|=AT_MAGIC; |
467 | else |
|
|
468 | { |
|
|
469 | if (op->attacktype & AT_MAGIC) |
|
|
470 | tmp->attacktype |= AT_MAGIC; |
|
|
471 | |
451 | /* Spell doc describes what is going on here */ |
472 | /* Spell doc describes what is going on here */ |
452 | tmp->stats.dam = op->dam_modifier; |
473 | tmp->stats.dam = op->dam_modifier; |
453 | tmp->range = op->stats.maxhp; |
474 | tmp->range = op->stats.maxhp; |
454 | tmp->duration = op->stats.hp; |
475 | tmp->duration = op->stats.hp; |
455 | /* Used for spell tracking - just need a unique val for this spell - |
476 | /* Used for spell tracking - just need a unique val for this spell - |
456 | * the count of the parent should work fine. |
477 | * the count of the parent should work fine. |
457 | */ |
478 | */ |
458 | tmp->stats.maxhp = op->count; |
479 | tmp->stats.maxhp = op->count; |
459 | } |
480 | } |
460 | |
481 | |
461 | /* Set direction of cone explosion */ |
482 | /* Set direction of cone explosion */ |
462 | if (tmp->type == SPELL_EFFECT && tmp->subtype == SP_CONE) |
483 | if (tmp->type == SPELL_EFFECT && tmp->subtype == SP_CONE) |
463 | tmp->stats.sp = op->direction; |
484 | tmp->stats.sp = op->direction; |
464 | |
485 | |
465 | /* Prevent recursion */ |
486 | /* Prevent recursion */ |
466 | op->move_on = 0; |
487 | op->move_on = 0; |
467 | |
488 | |
468 | insert_ob_in_map(tmp, op->map, op, 0); |
489 | tmp->insert_at (op, op); |
|
|
490 | tmp->play_sound (tmp->sound); |
|
|
491 | |
469 | /* remove the firebullet */ |
492 | /* remove the firebullet */ |
470 | if ( ! was_destroyed (op, op_tag)) { |
493 | op->destroy (); |
471 | remove_ob (op); |
|
|
472 | free_object (op); |
|
|
473 | } |
|
|
474 | } |
494 | } |
475 | |
|
|
476 | |
|
|
477 | |
495 | |
478 | /* checks to see what op should do, given the space it is on |
496 | /* checks to see what op should do, given the space it is on |
479 | * (eg, explode, damage player, etc) |
497 | * (eg, explode, damage player, etc) |
480 | */ |
498 | */ |
481 | |
499 | void |
482 | void check_bullet(object *op) |
500 | check_bullet (object *op) |
483 | { |
501 | { |
484 | tag_t op_tag = op->count, tmp_tag; |
|
|
485 | object *tmp; |
502 | object *tmp; |
486 | int dam, mflags; |
503 | int dam, mflags; |
487 | mapstruct *m; |
504 | maptile *m; |
488 | sint16 sx, sy; |
505 | sint16 sx, sy; |
489 | |
506 | |
490 | mflags = get_map_flags(op->map,&m, op->x, op->y, &sx, &sy); |
507 | mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); |
491 | |
508 | |
492 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) |
509 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
493 | return; |
510 | return; |
494 | |
511 | |
495 | if (op->other_arch) { |
512 | if (op->other_arch) |
|
|
513 | { |
496 | /* explode object will also remove op */ |
514 | /* explode object will also remove op */ |
497 | explode_bullet (op); |
515 | explode_bullet (op); |
498 | return; |
516 | return; |
499 | } |
517 | } |
500 | |
518 | |
501 | /* If nothing alive on this space, no reason to do anything further */ |
519 | /* If nothing alive on this space, no reason to do anything further */ |
502 | if (!(mflags & P_IS_ALIVE)) return; |
520 | if (!(mflags & P_IS_ALIVE)) |
|
|
521 | return; |
503 | |
522 | |
504 | for (tmp = get_map_ob (op->map,op->x,op->y); tmp != NULL; tmp = tmp->above) |
523 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
505 | { |
524 | { |
506 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) { |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
507 | tmp_tag = tmp->count; |
526 | { |
508 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
509 | if (was_destroyed (op, op_tag) || ! was_destroyed (tmp, tmp_tag) |
528 | |
510 | || (op->stats.dam -= dam) < 0) |
529 | // TODO: can't understand the following if's |
|
|
530 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
511 | { |
531 | { |
512 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
532 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
513 | remove_ob (op); |
533 | { |
514 | free_object(op); |
534 | op->destroy (); |
515 | return; |
535 | return; |
516 | } |
536 | } |
517 | } |
537 | } |
518 | } |
538 | } |
519 | } |
539 | } |
520 | } |
540 | } |
521 | |
|
|
522 | |
541 | |
523 | /* Basically, we move 'op' one square, and if it hits something, |
542 | /* Basically, we move 'op' one square, and if it hits something, |
524 | * call check_bullet. |
543 | * call check_bullet. |
525 | * This function is only applicable to bullets, but not to all |
544 | * This function is only applicable to bullets, but not to all |
526 | * fired arches (eg, bolts). |
545 | * fired arches (eg, bolts). |
527 | */ |
546 | */ |
528 | |
547 | void |
529 | void move_bullet(object *op) |
548 | move_bullet (object *op) |
530 | { |
549 | { |
531 | sint16 new_x, new_y; |
|
|
532 | int mflags; |
|
|
533 | mapstruct *m; |
|
|
534 | |
|
|
535 | #if 0 |
550 | #if 0 |
536 | /* We need a better general purpose way to do this */ |
551 | /* We need a better general purpose way to do this */ |
537 | |
552 | |
538 | /* peterm: added to make comet leave a trail of burnouts |
553 | /* peterm: added to make comet leave a trail of burnouts |
539 | it's an unadulterated hack, but the effect is cool. */ |
554 | it's an unadulterated hack, but the effect is cool. */ |
540 | if(op->stats.sp == SP_METEOR) { |
555 | if (op->stats.sp == SP_METEOR) |
|
|
556 | { |
541 | replace_insert_ob_in_map("fire_trail",op); |
557 | replace_insert_ob_in_map ("fire_trail", op); |
542 | if (was_destroyed (op, op_tag)) |
558 | if (op->destroyed ()) |
543 | return; |
559 | return; |
544 | } /* end addition. */ |
560 | } /* end addition. */ |
545 | #endif |
561 | #endif |
546 | |
562 | |
547 | /* Reached the end of its life - remove it */ |
563 | /* Reached the end of its life - remove it */ |
548 | if (--op->range <=0) { |
564 | if (--op->range <= 0) |
|
|
565 | { |
549 | if (op->other_arch) { |
566 | if (op->other_arch) |
550 | explode_bullet (op); |
567 | explode_bullet (op); |
551 | } else { |
568 | else |
552 | remove_ob (op); |
569 | op->destroy (); |
553 | free_object (op); |
570 | |
554 | } |
|
|
555 | return; |
571 | return; |
|
|
572 | } |
|
|
573 | |
|
|
574 | mapxy pos (op); |
|
|
575 | pos.move (op->direction); |
|
|
576 | |
|
|
577 | if (!pos.normalise ()) |
556 | } |
578 | { |
557 | |
579 | op->destroy (); |
558 | new_x = op->x + DIRX(op); |
|
|
559 | new_y = op->y + DIRY(op); |
|
|
560 | m = op->map; |
|
|
561 | mflags = get_map_flags(m, &m, new_x, new_y, &new_x, &new_y); |
|
|
562 | |
|
|
563 | if (mflags & P_OUT_OF_MAP) { |
|
|
564 | remove_ob (op); |
|
|
565 | free_object (op); |
|
|
566 | return; |
580 | return; |
|
|
581 | } |
|
|
582 | |
|
|
583 | mapspace &ms = pos.ms (); |
|
|
584 | |
|
|
585 | ms.update (); |
|
|
586 | |
|
|
587 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
567 | } |
588 | { |
568 | |
|
|
569 | if ( ! op->direction || OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y))) { |
|
|
570 | if (op->other_arch) { |
589 | if (op->other_arch) |
571 | explode_bullet (op); |
590 | explode_bullet (op); |
572 | } else { |
591 | else |
573 | remove_ob (op); |
592 | op->destroy (); |
574 | free_object (op); |
593 | |
575 | } |
|
|
576 | return; |
594 | return; |
577 | } |
595 | } |
578 | |
596 | |
579 | remove_ob (op); |
597 | if (!(op = pos.insert (op, op))) |
580 | op->x = new_x; |
|
|
581 | op->y = new_y; |
|
|
582 | if ((op = insert_ob_in_map (op, m, op,0)) == NULL) |
|
|
583 | return; |
598 | return; |
584 | |
599 | |
585 | if (reflwall (op->map, op->x, op->y, op)) { |
600 | if (reflwall (op->map, op->x, op->y, op)) |
|
|
601 | { |
586 | op->direction = absdir (op->direction + 4); |
602 | op->direction = absdir (op->direction + 4); |
587 | update_turn_face (op); |
603 | update_turn_face (op); |
588 | } else { |
604 | } |
|
|
605 | else |
589 | check_bullet (op); |
606 | check_bullet (op); |
590 | } |
|
|
591 | } |
607 | } |
592 | |
|
|
593 | |
|
|
594 | |
|
|
595 | |
608 | |
596 | /* fire_bullet |
609 | /* fire_bullet |
597 | * object op (cast from caster) files a bolt in dir. |
610 | * object op (cast from caster) files a bolt in dir. |
598 | * spob is the spell object for the bolt. |
611 | * spob is the spell object for the bolt. |
599 | * we remove the magic flag - that can be derived from |
612 | * we remove the magic flag - that can be derived from |
600 | * spob->attacktype. |
613 | * spob->attacktype. |
601 | * This function sets up the appropriate owner and skill |
614 | * This function sets up the appropriate owner and skill |
602 | * pointers. |
615 | * pointers. |
603 | */ |
616 | */ |
604 | |
617 | int |
605 | int fire_bullet(object *op,object *caster,int dir,object *spob) { |
618 | fire_bullet (object *op, object *caster, int dir, object *spob) |
|
|
619 | { |
606 | object *tmp=NULL; |
620 | object *tmp = NULL; |
607 | int mflags; |
621 | int mflags; |
608 | |
622 | |
609 | if (!spob->other_arch) |
623 | if (!spob->other_arch) |
610 | return 0; |
624 | return 0; |
611 | |
625 | |
612 | tmp=arch_to_object(spob->other_arch); |
626 | tmp = spob->other_arch->instance (); |
613 | if(tmp==NULL) |
627 | if (!tmp) |
614 | return 0; |
628 | return 0; |
615 | |
629 | |
616 | /* peterm: level dependency for bolts */ |
630 | /* peterm: level dependency for bolts */ |
617 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust(caster,spob); |
631 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
618 | tmp->attacktype = spob->attacktype; |
632 | tmp->attacktype = spob->attacktype; |
619 | if (spob->slaying) tmp->slaying = add_refcount(spob->slaying); |
633 | if (spob->slaying) |
|
|
634 | tmp->slaying = spob->slaying; |
620 | |
635 | |
621 | tmp->range = 50; |
636 | tmp->range = 50; |
622 | |
637 | |
623 | /* Need to store duration/range for the ball to use */ |
638 | /* Need to store duration/range for the ball to use */ |
624 | tmp->stats.hp = spob->duration + SP_level_duration_adjust(caster,spob); |
639 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
625 | tmp->stats.maxhp = spob->range + SP_level_range_adjust(caster,spob); |
640 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
626 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust(caster,spob); |
641 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
627 | |
642 | |
628 | tmp->direction=dir; |
643 | tmp->direction = dir; |
629 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
644 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
630 | SET_ANIMATION(tmp, dir); |
645 | SET_ANIMATION (tmp, dir); |
631 | |
646 | |
632 | set_owner(tmp,op); |
647 | tmp->set_owner (op); |
633 | set_spell_skill(op, caster, spob, tmp); |
648 | set_spell_skill (op, caster, spob, tmp); |
634 | |
649 | |
635 | tmp->x=op->x + freearr_x[dir]; |
650 | tmp->x = op->x + freearr_x[dir]; |
636 | tmp->y=op->y + freearr_y[dir]; |
651 | tmp->y = op->y + freearr_y[dir]; |
637 | tmp->map = op->map; |
652 | tmp->map = op->map; |
638 | |
653 | |
|
|
654 | maptile *newmap; |
639 | mflags = get_map_flags(tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
655 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
640 | if (mflags & P_OUT_OF_MAP) { |
656 | if (mflags & P_OUT_OF_MAP) |
641 | free_object(tmp); |
657 | { |
|
|
658 | tmp->destroy (); |
642 | return 0; |
659 | return 0; |
643 | } |
660 | } |
|
|
661 | |
|
|
662 | tmp->map = newmap; |
|
|
663 | |
644 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(tmp->map, tmp->x, tmp->y))) { |
664 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
|
|
665 | { |
645 | if(!QUERY_FLAG(tmp, FLAG_REFLECTING)) { |
666 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
646 | free_object(tmp); |
667 | { |
|
|
668 | tmp->destroy (); |
647 | return 0; |
669 | return 0; |
648 | } |
670 | } |
|
|
671 | |
649 | tmp->x=op->x; |
672 | tmp->x = op->x; |
650 | tmp->y=op->y; |
673 | tmp->y = op->y; |
651 | tmp->direction=absdir(tmp->direction+4); |
674 | tmp->direction = absdir (tmp->direction + 4); |
652 | tmp->map = op->map; |
675 | tmp->map = op->map; |
653 | } |
676 | } |
654 | if ((tmp = insert_ob_in_map(tmp,tmp->map,op,0)) != NULL) { |
677 | |
|
|
678 | if ((tmp = tmp->insert_at (tmp, op))) |
655 | check_bullet (tmp); |
679 | check_bullet (tmp); |
656 | } |
680 | |
657 | return 1; |
681 | return 1; |
658 | } |
682 | } |
659 | |
|
|
660 | |
|
|
661 | |
|
|
662 | |
683 | |
663 | /***************************************************************************** |
684 | /***************************************************************************** |
664 | * |
685 | * |
665 | * CONE RELATED FUNCTIONS |
686 | * CONE RELATED FUNCTIONS |
666 | * |
687 | * |
667 | *****************************************************************************/ |
688 | *****************************************************************************/ |
668 | |
689 | |
669 | |
|
|
670 | /* drops an object based on what is in the cone's "other_arch" */ |
690 | /* drops an object based on what is in the cone's "other_arch" */ |
|
|
691 | void |
671 | void cone_drop(object *op) { |
692 | cone_drop (object *op) |
|
|
693 | { |
672 | object *new_ob = arch_to_object(op->other_arch); |
694 | object *new_ob = arch_to_object (op->other_arch); |
673 | |
695 | |
674 | new_ob->x = op->x; |
|
|
675 | new_ob->y = op->y; |
|
|
676 | new_ob->level = op->level; |
696 | new_ob->level = op->level; |
677 | set_owner(new_ob,op->owner); |
697 | new_ob->set_owner (op->owner); |
678 | |
698 | |
679 | /* preserve skill ownership */ |
699 | /* preserve skill ownership */ |
680 | if(op->skill && op->skill != new_ob->skill) { |
700 | if (op->skill && op->skill != new_ob->skill) |
681 | if (new_ob->skill) free_string(new_ob->skill); |
|
|
682 | new_ob->skill = add_refcount(op->skill); |
701 | new_ob->skill = op->skill; |
683 | } |
702 | |
684 | insert_ob_in_map(new_ob,op->map,op,0); |
703 | new_ob->insert_at (op, op); |
685 | |
|
|
686 | } |
704 | } |
687 | |
705 | |
688 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
706 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
689 | |
707 | |
|
|
708 | void |
690 | void move_cone(object *op) { |
709 | move_cone (object *op) |
691 | int i; |
710 | { |
692 | tag_t tag; |
|
|
693 | |
|
|
694 | /* if no map then hit_map will crash so just ignore object */ |
711 | /* if no map then hit_map will crash so just ignore object */ |
695 | if (! op->map) { |
712 | if (!op->map) |
|
|
713 | { |
696 | LOG(llevError,"Tried to move_cone object %s without a map.\n", |
714 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
697 | op->name ? op->name : "unknown"); |
|
|
698 | op->speed = 0; |
715 | op->set_speed (0); |
699 | update_ob_speed (op); |
716 | return; |
|
|
717 | } |
|
|
718 | |
|
|
719 | /* lava saves it's life, but not yours :) */ |
|
|
720 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
721 | { |
|
|
722 | hit_map (op, 0, op->attacktype, 0); |
|
|
723 | return; |
|
|
724 | } |
|
|
725 | |
|
|
726 | #if 0 |
|
|
727 | /* Disable this - enabling it makes monsters easier, as |
|
|
728 | * when their cone dies when they die. |
|
|
729 | */ |
|
|
730 | /* If no owner left, the spell dies out. */ |
|
|
731 | if (op->owner == NULL) |
|
|
732 | { |
|
|
733 | op->destroy (); |
|
|
734 | return; |
|
|
735 | } |
|
|
736 | #endif |
|
|
737 | |
|
|
738 | hit_map (op, 0, op->attacktype, 0); |
|
|
739 | |
|
|
740 | if (!op->is_on_map ()) |
|
|
741 | return; |
|
|
742 | |
|
|
743 | /* Check to see if we should push anything. |
|
|
744 | * Spell objects with weight push whatever they encounter to some |
|
|
745 | * degree. |
|
|
746 | */ |
|
|
747 | if (op->weight) |
|
|
748 | { |
|
|
749 | check_spell_knockback (op); |
|
|
750 | |
|
|
751 | if (!op->is_on_map ()) |
700 | return; |
752 | return; |
701 | } |
753 | } |
702 | |
754 | |
703 | /* lava saves it's life, but not yours :) */ |
755 | if (op->duration-- < 0) |
704 | if (QUERY_FLAG(op, FLAG_LIFESAVE)) { |
756 | { |
705 | hit_map(op,0,op->attacktype,0); |
757 | op->destroy (); |
706 | return; |
758 | return; |
707 | } |
759 | } |
708 | |
|
|
709 | #if 0 |
|
|
710 | /* Disable this - enabling it makes monsters easier, as |
|
|
711 | * when their cone dies when they die. |
|
|
712 | */ |
|
|
713 | /* If no owner left, the spell dies out. */ |
|
|
714 | if(get_owner(op)==NULL) { |
|
|
715 | remove_ob(op); |
|
|
716 | free_object(op); |
|
|
717 | return; |
|
|
718 | } |
|
|
719 | #endif |
|
|
720 | |
|
|
721 | tag = op->count; |
|
|
722 | hit_map(op,0,op->attacktype,0); |
|
|
723 | |
|
|
724 | /* Check to see if we should push anything. |
|
|
725 | * Spell objects with weight push whatever they encounter to some |
|
|
726 | * degree. |
|
|
727 | */ |
|
|
728 | if(op->weight) check_spell_knockback(op); |
|
|
729 | |
|
|
730 | if (was_destroyed (op, tag)) |
|
|
731 | return; |
|
|
732 | |
|
|
733 | if((op->duration--)<0) { |
|
|
734 | remove_ob(op); |
|
|
735 | free_object(op); |
|
|
736 | return; |
|
|
737 | } |
|
|
738 | /* Object has hit maximum range, so don't have it move |
760 | /* Object has hit maximum range, so don't have it move |
739 | * any further. When the duration above expires, |
761 | * any further. When the duration above expires, |
740 | * then the object will get removed. |
762 | * then the object will get removed. |
741 | */ |
763 | */ |
742 | if (--op->range < 0) { |
764 | if (--op->range < 0) |
|
|
765 | { |
743 | op->range=0; /* just so it doesn't wrap */ |
766 | op->range = 0; /* just so it doesn't wrap */ |
744 | return; |
767 | return; |
|
|
768 | } |
|
|
769 | |
|
|
770 | for (int i = -1; i <= 1; i++) |
745 | } |
771 | { |
|
|
772 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
746 | |
773 | |
747 | for(i= -1;i<2;i++) { |
|
|
748 | sint16 x=op->x+freearr_x[absdir(op->stats.sp+i)], |
|
|
749 | y=op->y+freearr_y[absdir(op->stats.sp+i)]; |
|
|
750 | |
|
|
751 | if(ok_to_put_more(op->map,x,y,op,op->attacktype)) { |
774 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
752 | object *tmp=get_object(); |
775 | { |
753 | copy_object(op, tmp); |
776 | object *tmp = op->clone (); |
754 | tmp->x=x; |
|
|
755 | tmp->y=y; |
|
|
756 | |
777 | |
757 | tmp->duration = op->duration + 1; |
778 | tmp->duration = op->duration + 1; |
758 | |
779 | |
759 | /* Use for spell tracking - see ok_to_put_more() */ |
780 | /* Use for spell tracking - see ok_to_put_more() */ |
760 | tmp->stats.maxhp = op->stats.maxhp; |
781 | tmp->stats.maxhp = op->stats.maxhp; |
761 | insert_ob_in_map(tmp,op->map,op,0); |
782 | |
|
|
783 | op->map->insert (tmp, x, y, op); |
|
|
784 | |
762 | if (tmp->other_arch) cone_drop(tmp); |
785 | if (tmp->other_arch) |
|
|
786 | cone_drop (tmp); |
763 | } |
787 | } |
764 | } |
788 | } |
765 | } |
789 | } |
766 | |
790 | |
767 | /* cast_cone: casts a cone spell. |
791 | /* cast_cone: casts a cone spell. |
… | |
… | |
770 | * dir: direction to fire in. |
794 | * dir: direction to fire in. |
771 | * spell: spell that is being fired. It uses other_arch for the archetype |
795 | * spell: spell that is being fired. It uses other_arch for the archetype |
772 | * to fire. |
796 | * to fire. |
773 | * returns 0 on failure, 1 on success. |
797 | * returns 0 on failure, 1 on success. |
774 | */ |
798 | */ |
|
|
799 | int |
775 | int cast_cone(object *op, object *caster,int dir, object *spell) |
800 | cast_cone (object *op, object *caster, int dir, object *spell) |
776 | { |
801 | { |
777 | object *tmp; |
802 | object *tmp; |
778 | int i,success=0,range_min= -1,range_max=1; |
803 | int i, success = 0, range_min = -1, range_max = 1; |
779 | mapstruct *m; |
804 | maptile *m; |
780 | sint16 sx, sy; |
805 | sint16 sx, sy; |
781 | MoveType movetype; |
806 | MoveType movetype; |
782 | |
807 | |
783 | if (!spell->other_arch) return 0; |
808 | if (!spell->other_arch) |
|
|
809 | return 0; |
784 | |
810 | |
785 | if (op->type == PLAYER && QUERY_FLAG(op, FLAG_UNDEAD) && |
811 | if (op->type == PLAYER && QUERY_FLAG (op, FLAG_UNDEAD) && op->attacktype & AT_TURN_UNDEAD) |
786 | op->attacktype & AT_TURN_UNDEAD) { |
812 | { |
787 | new_draw_info(NDI_UNIQUE, 0,op, |
|
|
788 | "Your undead nature prevents you from turning undead!"); |
813 | new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); |
789 | return 0; |
814 | return 0; |
790 | } |
815 | } |
791 | |
816 | |
792 | if(!dir) { |
817 | if (!dir) |
|
|
818 | { |
793 | range_min= 0; |
819 | range_min = 0; |
794 | range_max=8; |
820 | range_max = 8; |
795 | } |
821 | } |
796 | |
822 | |
797 | /* Need to know what the movetype of the object we are about |
823 | /* Need to know what the movetype of the object we are about |
798 | * to create is, so we can know if the space we are about to |
824 | * to create is, so we can know if the space we are about to |
799 | * insert it into is blocked. |
825 | * insert it into is blocked. |
800 | */ |
826 | */ |
801 | movetype = spell->other_arch->clone.move_type; |
827 | movetype = spell->other_arch->move_type; |
802 | |
828 | |
803 | for(i=range_min;i<=range_max;i++) { |
829 | for (i = range_min; i <= range_max; i++) |
|
|
830 | { |
804 | sint16 x,y, d; |
831 | sint16 x, y; |
805 | |
832 | |
806 | /* We can't use absdir here, because it never returns |
833 | /* We can't use absdir here, because it never returns |
807 | * 0. If this is a rune, we want to hit the person on top |
834 | * 0. If this is a rune, we want to hit the person on top |
808 | * of the trap (d==0). If it is not a rune, then we don't want |
835 | * of the trap (d==0). If it is not a rune, then we don't want |
809 | * to hit that person. |
836 | * to hit that person. |
810 | */ |
837 | */ |
811 | d = dir + i; |
838 | int d = dir ? absdir (dir + i) : i; |
812 | while (d < 0) d+=8; |
|
|
813 | while (d > 8) d-=8; |
|
|
814 | |
839 | |
815 | /* If it's not a rune, we don't want to blast the caster. |
840 | /* If it's not a rune, we don't want to blast the caster. |
816 | * In that case, we have to see - if dir is specified, |
841 | * In that case, we have to see - if dir is specified, |
817 | * turn this into direction 8. If dir is not specified (all |
842 | * turn this into direction 8. If dir is not specified (all |
818 | * direction) skip - otherwise, one line would do more damage |
843 | * direction) skip - otherwise, one line would do more damage |
819 | * becase 0 direction will go through 9 directions - necessary |
844 | * becase 0 direction will go through 9 directions - necessary |
820 | * for the rune code. |
845 | * for the rune code. |
821 | */ |
846 | */ |
822 | if (caster->type != RUNE && d==0) { |
847 | if (caster->type != RUNE && d == 0) |
823 | if (dir!=0) d=8; |
|
|
824 | else continue; |
|
|
825 | } |
848 | { |
826 | |
849 | if (dir != 0) |
827 | x = op->x+freearr_x[d]; |
850 | d = 8; |
828 | y = op->y+freearr_y[d]; |
851 | else |
829 | |
|
|
830 | if(get_map_flags(op->map, &m, x,y, &sx, &sy) & P_OUT_OF_MAP) |
|
|
831 | continue; |
852 | continue; |
|
|
853 | } |
832 | |
854 | |
|
|
855 | x = op->x + freearr_x[d]; |
|
|
856 | y = op->y + freearr_y[d]; |
|
|
857 | |
|
|
858 | if (get_map_flags (op->map, &m, x, y, &sx, &sy) & P_OUT_OF_MAP) |
|
|
859 | continue; |
|
|
860 | |
833 | if ((movetype & GET_MAP_MOVE_BLOCK(m, sx, sy)) == movetype) |
861 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
834 | continue; |
862 | continue; |
835 | |
863 | |
836 | success=1; |
864 | success = 1; |
837 | tmp=arch_to_object(spell->other_arch); |
865 | tmp = arch_to_object (spell->other_arch); |
838 | set_owner(tmp,op); |
866 | tmp->set_owner (op); |
839 | set_spell_skill(op, caster, spell, tmp); |
867 | set_spell_skill (op, caster, spell, tmp); |
840 | tmp->level = caster_level (caster, spell); |
868 | tmp->level = casting_level (caster, spell); |
841 | tmp->x = sx; |
|
|
842 | tmp->y = sy; |
|
|
843 | tmp->attacktype=spell->attacktype; |
869 | tmp->attacktype = spell->attacktype; |
844 | |
870 | |
845 | /* holy word stuff */ |
871 | /* holy word stuff */ |
846 | if((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) { |
872 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
847 | if(!tailor_god_spell(tmp,op)) return 0; |
873 | if (!tailor_god_spell (tmp, op)) |
848 | } |
874 | return 0; |
849 | |
875 | |
850 | if(dir) |
876 | if (dir) |
851 | tmp->stats.sp=dir; |
877 | tmp->stats.sp = dir; |
852 | else |
878 | else |
853 | tmp->stats.sp=i; |
879 | tmp->stats.sp = i; |
854 | |
880 | |
855 | tmp->range=spell->range + SP_level_range_adjust(caster,spell); |
881 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
856 | |
882 | |
857 | /* If casting it in all directions, it doesn't go as far */ |
883 | /* If casting it in all directions, it doesn't go as far */ |
858 | if (dir == 0) { |
884 | if (dir == 0) |
|
|
885 | { |
859 | tmp->range /= 4; |
886 | tmp->range /= 4; |
860 | if (tmp->range < 2 && spell->range >=2) tmp->range = 2; |
887 | if (tmp->range < 2 && spell->range >= 2) |
|
|
888 | tmp->range = 2; |
861 | } |
889 | } |
|
|
890 | |
862 | tmp->stats.dam=spell->stats.dam + SP_level_dam_adjust(caster,spell); |
891 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
863 | tmp->duration=spell->duration + SP_level_duration_adjust(caster,spell); |
892 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
864 | |
893 | |
865 | /* Special bonus for fear attacks */ |
894 | /* Special bonus for fear attacks */ |
866 | if (tmp->attacktype & AT_FEAR) { |
895 | if (tmp->attacktype & AT_FEAR) |
|
|
896 | { |
|
|
897 | if (caster->type == PLAYER) |
867 | if (caster->type == PLAYER) tmp->duration += fear_bonus[caster->stats.Cha]; |
898 | tmp->duration += fear_bonus[caster->stats.Cha]; |
868 | else |
899 | else |
869 | tmp->duration += caster->level/3; |
900 | tmp->duration += caster->level / 3; |
870 | } |
901 | } |
|
|
902 | |
871 | if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) { |
903 | if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) |
|
|
904 | { |
|
|
905 | if (caster->type == PLAYER) |
872 | if (caster->type == PLAYER) tmp->duration += turn_bonus[caster->stats.Wis]/5; |
906 | tmp->duration += turn_bonus[caster->stats.Wis] / 5; |
873 | else |
907 | else |
874 | tmp->duration += caster->level/3; |
908 | tmp->duration += caster->level / 3; |
875 | } |
909 | } |
876 | |
910 | |
877 | |
|
|
878 | if ( !(tmp->move_type & MOVE_FLY_LOW)) |
911 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
879 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", |
912 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
880 | spell->other_arch->name); |
|
|
881 | |
913 | |
882 | if (!tmp->move_on && tmp->stats.dam) { |
914 | if (!tmp->move_on && tmp->stats.dam) |
883 | LOG (llevDebug, |
915 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
884 | "cast_cone(): arch %s doesn't have move_on set\n", |
|
|
885 | spell->other_arch->name); |
|
|
886 | } |
|
|
887 | insert_ob_in_map(tmp,m,op,0); |
|
|
888 | |
916 | |
|
|
917 | m->insert (tmp, sx, sy, op); |
|
|
918 | |
889 | /* This is used for tracking spells so that one effect doesn't hit |
919 | /* This is used for tracking spells so that one effect doesn't hit |
890 | * a single space too many times. |
920 | * a single space too many times. |
891 | */ |
921 | */ |
892 | tmp->stats.maxhp = tmp->count; |
922 | tmp->stats.maxhp = tmp->count; |
893 | |
923 | |
894 | if(tmp->other_arch) cone_drop(tmp); |
924 | if (tmp->other_arch) |
|
|
925 | cone_drop (tmp); |
895 | } |
926 | } |
|
|
927 | |
896 | return success; |
928 | return success; |
897 | } |
929 | } |
898 | |
930 | |
899 | /**************************************************************************** |
931 | /**************************************************************************** |
900 | * |
932 | * |
901 | * BOMB related code |
933 | * BOMB related code |
902 | * |
934 | * |
903 | ****************************************************************************/ |
935 | ****************************************************************************/ |
904 | |
936 | |
905 | |
|
|
906 | /* This handles an exploding bomb. |
937 | /* This handles an exploding bomb. |
907 | * op is the original bomb object. |
938 | * op is the original bomb object. |
908 | */ |
939 | */ |
|
|
940 | void |
909 | void animate_bomb(object *op) { |
941 | animate_bomb (object *op) |
910 | int i; |
942 | { |
911 | object *env, *tmp; |
|
|
912 | archetype *at; |
|
|
913 | |
|
|
914 | if(op->state!=NUM_ANIMATIONS(op)-1) |
943 | if (op->state != NUM_ANIMATIONS (op) - 1) |
|
|
944 | return; |
|
|
945 | |
|
|
946 | object *env = op->outer_env (); |
|
|
947 | |
|
|
948 | if (op->env) |
|
|
949 | { |
|
|
950 | if (!env->map) |
915 | return; |
951 | return; |
916 | |
952 | |
917 | |
953 | if (!(op = op->insert_at (env, op))) |
918 | env = object_get_env_recursive(op); |
|
|
919 | |
|
|
920 | if (op->env) { |
|
|
921 | if (env->map == NULL) |
|
|
922 | return; |
|
|
923 | |
|
|
924 | if (env->type == PLAYER) |
|
|
925 | esrv_del_item(env->contr, op->count); |
|
|
926 | |
|
|
927 | remove_ob(op); |
|
|
928 | op->x = env->x; |
|
|
929 | op->y = env->y; |
|
|
930 | if ((op = insert_ob_in_map (op, env->map, op,0)) == NULL) |
|
|
931 | return; |
|
|
932 | } |
|
|
933 | |
|
|
934 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
|
|
935 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
|
|
936 | // as bombs can be carried. |
|
|
937 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
|
|
938 | { |
|
|
939 | remove_ob (op); |
|
|
940 | free_object (op); |
|
|
941 | return; |
954 | return; |
942 | } |
955 | } |
943 | |
956 | |
|
|
957 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
|
|
958 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
|
|
959 | // as bombs can be carried. |
|
|
960 | if (op->ms ().flags () & P_SAFE) |
|
|
961 | { |
|
|
962 | op->destroy (); |
|
|
963 | return; |
|
|
964 | } |
|
|
965 | |
944 | /* This copies a lot of the code from the fire bullet, |
966 | /* This copies a lot of the code from the fire bullet, |
945 | * but using the cast_bullet isn't really feasible, |
967 | * but using the cast_bullet isn't really feasible, |
946 | * so just set up the appropriate values. |
968 | * so just set up the appropriate values. |
947 | */ |
969 | */ |
948 | at = find_archetype(SPLINT); |
970 | if (archetype *at = archetype::find (SPLINT)) |
949 | if (at) { |
971 | { |
950 | for(i=1;i<9;i++) { |
972 | for (int i = 1; i < 9; i++) |
|
|
973 | { |
951 | if (out_of_map(op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
974 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
952 | continue; |
975 | continue; |
|
|
976 | |
953 | tmp = arch_to_object(at); |
977 | object *tmp = arch_to_object (at); |
954 | tmp->direction = i; |
978 | tmp->direction = i; |
955 | tmp->range = op->range; |
979 | tmp->range = op->range; |
956 | tmp->stats.dam = op->stats.dam; |
980 | tmp->stats.dam = op->stats.dam; |
957 | tmp->duration = op->duration; |
981 | tmp->duration = op->duration; |
958 | tmp->attacktype = op->attacktype; |
982 | tmp->attacktype = op->attacktype; |
959 | copy_owner (tmp, op); |
983 | tmp->set_owner (op); |
960 | if(op->skill && op->skill != tmp->skill) { |
984 | if (op->skill && op->skill != tmp->skill) |
961 | if (tmp->skill) free_string(tmp->skill); |
|
|
962 | tmp->skill = add_refcount(op->skill); |
985 | tmp->skill = op->skill; |
963 | } |
986 | |
964 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
987 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
965 | SET_ANIMATION(tmp, i); |
988 | SET_ANIMATION (tmp, i); |
966 | tmp->x = op->x + freearr_x[i]; |
989 | |
967 | tmp->y = op->y + freearr_x[i]; |
990 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
968 | insert_ob_in_map(tmp, op->map, op, 0); |
|
|
969 | move_bullet(tmp); |
991 | move_bullet (tmp); |
970 | } |
992 | } |
971 | } |
993 | } |
972 | |
994 | |
973 | explode_bullet(op); |
995 | explode_bullet (op); |
974 | } |
996 | } |
975 | |
997 | |
|
|
998 | int |
976 | int create_bomb(object *op,object *caster,int dir, object *spell) { |
999 | create_bomb (object *op, object *caster, int dir, object *spell) |
977 | |
1000 | { |
978 | object *tmp; |
1001 | object *tmp; |
979 | int mflags; |
1002 | int mflags; |
980 | sint16 dx=op->x+freearr_x[dir], dy=op->y+freearr_y[dir]; |
1003 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
981 | mapstruct *m; |
1004 | maptile *m; |
982 | |
1005 | |
983 | mflags = get_map_flags(op->map, &m, dx,dy, &dx,&dy); |
1006 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1007 | |
|
|
1008 | // when creating a bomb below ourself it should always work, even |
|
|
1009 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1010 | // so we should also be able to make a bomb here). (originally added |
|
|
1011 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1012 | if (dir) |
|
|
1013 | { |
984 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK(m, dx, dy) & MOVE_WALK)) { |
1014 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
|
|
1015 | { |
985 | new_draw_info(NDI_UNIQUE, 0,op,"There is something in the way."); |
1016 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
986 | return 0; |
1017 | return 0; |
|
|
1018 | } |
987 | } |
1019 | } |
|
|
1020 | |
988 | tmp=arch_to_object(spell->other_arch); |
1021 | tmp = arch_to_object (spell->other_arch); |
989 | |
1022 | |
990 | /* level dependencies for bomb */ |
1023 | /* level dependencies for bomb */ |
991 | tmp->range=spell->range + SP_level_range_adjust(caster,spell); |
1024 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
992 | tmp->stats.dam=spell->stats.dam + SP_level_dam_adjust(caster,spell); |
1025 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
993 | tmp->duration = spell->duration + SP_level_duration_adjust(caster,spell); |
1026 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
994 | tmp->attacktype = spell->attacktype; |
1027 | tmp->attacktype = spell->attacktype; |
995 | |
1028 | |
996 | set_owner(tmp,op); |
1029 | tmp->set_owner (op); |
997 | set_spell_skill(op, caster, spell, tmp); |
1030 | set_spell_skill (op, caster, spell, tmp); |
998 | tmp->x=dx; |
1031 | |
999 | tmp->y=dy; |
1032 | m->insert (tmp, dx, dy, op); |
1000 | insert_ob_in_map(tmp,m,op,0); |
|
|
1001 | return 1; |
1033 | return 1; |
1002 | } |
1034 | } |
1003 | |
1035 | |
1004 | /**************************************************************************** |
1036 | /**************************************************************************** |
1005 | * |
1037 | * |
1006 | * smite related spell code. |
1038 | * smite related spell code. |
… | |
… | |
1014 | * dir is the direction to look in. |
1046 | * dir is the direction to look in. |
1015 | * range is how far out to look. |
1047 | * range is how far out to look. |
1016 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1048 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1017 | * this info is used for blocked magic/unholy spaces. |
1049 | * this info is used for blocked magic/unholy spaces. |
1018 | */ |
1050 | */ |
1019 | |
1051 | object * |
1020 | object *get_pointed_target(object *op, int dir, int range, int type) { |
1052 | get_pointed_target (object *op, int dir, int range, int type) |
|
|
1053 | { |
1021 | object *target; |
1054 | object *target; |
1022 | sint16 x,y; |
1055 | sint16 x, y; |
1023 | int dist, mflags; |
1056 | int dist, mflags; |
1024 | mapstruct *mp; |
1057 | maptile *mp; |
1025 | |
1058 | |
1026 | if (dir==0) return NULL; |
1059 | if (dir == 0) |
1027 | |
|
|
1028 | for (dist=1; dist<range; dist++) { |
|
|
1029 | x = op->x + freearr_x[dir] * dist; |
|
|
1030 | y = op->y + freearr_y[dir] * dist; |
|
|
1031 | mp = op->map; |
|
|
1032 | mflags = get_map_flags(op->map, &mp, x, y, &x, &y); |
|
|
1033 | |
|
|
1034 | if (mflags & P_OUT_OF_MAP) return NULL; |
|
|
1035 | if ((type & SPELL_MANA) && (mflags & P_NO_MAGIC)) return NULL; |
|
|
1036 | if ((type & SPELL_GRACE) && (mflags & P_NO_CLERIC)) return NULL; |
|
|
1037 | if (GET_MAP_MOVE_BLOCK(mp, x, y) & MOVE_FLY_LOW) return NULL; |
|
|
1038 | |
|
|
1039 | if (mflags & P_IS_ALIVE) { |
|
|
1040 | for(target=get_map_ob(mp,x,y); target; target=target->above) { |
|
|
1041 | if(QUERY_FLAG(target->head?target->head:target,FLAG_MONSTER)) { |
|
|
1042 | return target; |
|
|
1043 | } |
|
|
1044 | } |
|
|
1045 | } |
|
|
1046 | } |
|
|
1047 | return NULL; |
1060 | return NULL; |
1048 | } |
|
|
1049 | |
1061 | |
|
|
1062 | for (dist = 1; dist < range; dist++) |
|
|
1063 | { |
|
|
1064 | x = op->x + freearr_x[dir] * dist; |
|
|
1065 | y = op->y + freearr_y[dir] * dist; |
|
|
1066 | mp = op->map; |
|
|
1067 | mflags = get_map_flags (op->map, &mp, x, y, &x, &y); |
|
|
1068 | |
|
|
1069 | if (mflags & P_OUT_OF_MAP) |
|
|
1070 | return NULL; |
|
|
1071 | if ((type & SPELL_MANA) && (mflags & P_NO_MAGIC)) |
|
|
1072 | return NULL; |
|
|
1073 | if ((type & SPELL_GRACE) && (mflags & P_NO_CLERIC)) |
|
|
1074 | return NULL; |
|
|
1075 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
|
|
1076 | return NULL; |
|
|
1077 | |
|
|
1078 | if (mflags & P_IS_ALIVE) |
|
|
1079 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
|
|
1080 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
|
|
1081 | return target; |
|
|
1082 | } |
|
|
1083 | |
|
|
1084 | return NULL; |
|
|
1085 | } |
1050 | |
1086 | |
1051 | /* cast_smite_arch() - the priest points to a creature and causes |
1087 | /* cast_smite_arch() - the priest points to a creature and causes |
1052 | * a 'godly curse' to decend. |
1088 | * a 'godly curse' to decend. |
1053 | * usual params - |
1089 | * usual params - |
1054 | * op = player |
1090 | * op = player |
1055 | * caster = object casting the spell. |
1091 | * caster = object casting the spell. |
1056 | * dir = direction being cast |
1092 | * dir = direction being cast |
1057 | * spell = spell object |
1093 | * spell = spell object |
1058 | */ |
1094 | */ |
1059 | |
1095 | int |
1060 | int cast_smite_spell (object *op, object *caster,int dir, object *spell) { |
1096 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
|
|
1097 | { |
1061 | object *effect, *target; |
1098 | object *effect, *target; |
1062 | object *god = find_god(determine_god(op)); |
1099 | object *god = find_god (determine_god (op)); |
1063 | int range; |
1100 | int range; |
1064 | |
1101 | |
1065 | range = spell->range + SP_level_range_adjust(caster,spell); |
1102 | range = spell->range + SP_level_range_adjust (caster, spell); |
1066 | target = get_pointed_target(op,dir, 50, spell->stats.grace?SPELL_GRACE:SPELL_MANA); |
1103 | target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); |
1067 | |
1104 | |
1068 | /* Bunch of conditions for casting this spell. Note that only |
1105 | /* Bunch of conditions for casting this spell. Note that only |
1069 | * require a god if this is a cleric spell (requires grace). |
1106 | * require a god if this is a cleric spell (requires grace). |
1070 | * This makes this spell much more general purpose - it can be used |
1107 | * This makes this spell much more general purpose - it can be used |
1071 | * by wizards also, which is good, because I think this is a very |
1108 | * by wizards also, which is good, because I think this is a very |
1072 | * interesting spell. |
1109 | * interesting spell. |
1073 | * if it is a cleric spell, you need a god, and the creature |
1110 | * if it is a cleric spell, you need a god, and the creature |
1074 | * can't be friendly to your god. |
1111 | * can't be friendly to your god. |
1075 | */ |
1112 | */ |
1076 | |
1113 | |
1077 | if(!target || QUERY_FLAG(target,FLAG_REFL_SPELL) |
1114 | if (!target |
|
|
1115 | || target->flag [FLAG_REFL_SPELL] |
1078 | ||(!god && spell->stats.grace) |
1116 | || (!god && spell->stats.grace) |
1079 | ||(target->title && god && !strcmp(target->title,god->name)) |
1117 | || (god && target->title == god->name) |
1080 | ||(target->race && god && strstr(target->race,god->race))) { |
1118 | || (god && target->race.contains (god->race))) |
|
|
1119 | { |
1081 | new_draw_info(NDI_UNIQUE,0,op,"Your request is unheeded."); |
1120 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1082 | return 0; |
1121 | return 0; |
1083 | } |
1122 | } |
1084 | |
1123 | |
1085 | if (spell->other_arch) |
1124 | if (spell->other_arch) |
1086 | effect = arch_to_object(spell->other_arch); |
1125 | effect = arch_to_object (spell->other_arch); |
1087 | else |
1126 | else |
1088 | return 0; |
1127 | return 0; |
1089 | |
1128 | |
1090 | /* tailor the effect by priest level and worshipped God */ |
1129 | /* tailor the effect by priest level and worshipped God */ |
1091 | effect->level = caster_level (caster, spell); |
1130 | effect->level = casting_level (caster, spell); |
1092 | effect->attacktype = spell->attacktype; |
1131 | effect->attacktype = spell->attacktype; |
1093 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) { |
1132 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
|
|
1133 | { |
1094 | if(tailor_god_spell(effect,op)) |
1134 | if (tailor_god_spell (effect, op)) |
1095 | new_draw_info_format(NDI_UNIQUE,0,op, |
1135 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1096 | "%s answers your call!",determine_god(op)); |
|
|
1097 | else { |
1136 | else |
|
|
1137 | { |
1098 | new_draw_info(NDI_UNIQUE,0,op,"Your request is ignored."); |
1138 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1099 | return 0; |
1139 | return 0; |
1100 | } |
1140 | } |
1101 | } |
1141 | } |
1102 | |
1142 | |
1103 | /* size of the area of destruction */ |
1143 | /* size of the area of destruction */ |
1104 | effect->range=spell->range + |
1144 | effect->range = spell->range + SP_level_range_adjust (caster, spell); |
1105 | SP_level_range_adjust(caster,spell); |
1145 | effect->duration = spell->duration + SP_level_range_adjust (caster, spell); |
1106 | effect->duration=spell->duration + |
|
|
1107 | SP_level_range_adjust(caster,spell); |
|
|
1108 | |
1146 | |
1109 | if (effect->attacktype & AT_DEATH) { |
1147 | if (effect->attacktype & AT_DEATH) |
1110 | effect->level=spell->stats.dam + |
1148 | { |
1111 | SP_level_dam_adjust(caster,spell); |
1149 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1112 | |
1150 | |
1113 | /* casting death spells at undead isn't a good thing */ |
1151 | /* casting death spells at undead isn't a good thing */ |
1114 | if QUERY_FLAG(target, FLAG_UNDEAD) { |
1152 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
|
|
1153 | { |
1115 | if(random_roll(0, 2, op, PREFER_LOW)) { |
1154 | if (random_roll (0, 2, op, PREFER_LOW)) |
|
|
1155 | { |
1116 | new_draw_info(NDI_UNIQUE,0,op,"Idiot! Your spell boomerangs!"); |
1156 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1117 | effect->x=op->x; |
1157 | effect->x = op->x; |
1118 | effect->y=op->y; |
1158 | effect->y = op->y; |
1119 | } else { |
|
|
1120 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s looks stronger!", |
|
|
1121 | query_name(target)); |
|
|
1122 | target->stats.hp = target->stats.maxhp*2; |
|
|
1123 | free_object(effect); |
|
|
1124 | return 0; |
|
|
1125 | } |
1159 | } |
|
|
1160 | else |
|
|
1161 | { |
|
|
1162 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
|
|
1163 | target->stats.hp = target->stats.maxhp * 2; |
|
|
1164 | effect->destroy (); |
|
|
1165 | return 0; |
1126 | } |
1166 | } |
1127 | } else { |
1167 | } |
|
|
1168 | } |
|
|
1169 | else |
|
|
1170 | { |
1128 | /* how much woe to inflict :) */ |
1171 | /* how much woe to inflict :) */ |
1129 | effect->stats.dam=spell->stats.dam + |
1172 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1130 | SP_level_dam_adjust(caster,spell); |
|
|
1131 | } |
1173 | } |
1132 | |
1174 | |
1133 | set_owner(effect,op); |
1175 | effect->set_owner (op); |
1134 | set_spell_skill(op, caster, spell, effect); |
1176 | set_spell_skill (op, caster, spell, effect); |
1135 | |
1177 | |
1136 | /* ok, tell it where to be, and insert! */ |
1178 | /* ok, tell it where to be, and insert! */ |
1137 | effect->x=target->x; |
1179 | effect->insert_at (target, op); |
1138 | effect->y=target->y; |
1180 | |
1139 | insert_ob_in_map(effect,target->map,op,0); |
|
|
1140 | |
|
|
1141 | return 1; |
1181 | return 1; |
1142 | } |
1182 | } |
1143 | |
|
|
1144 | |
1183 | |
1145 | /**************************************************************************** |
1184 | /**************************************************************************** |
1146 | * |
1185 | * |
1147 | * MAGIC MISSILE code. |
1186 | * MAGIC MISSILE code. |
1148 | * note that the fire_bullet is used to fire the missile. The |
1187 | * note that the fire_bullet is used to fire the missile. The |
1149 | * code here is just to move the missile. |
1188 | * code here is just to move the missile. |
1150 | ****************************************************************************/ |
1189 | ****************************************************************************/ |
1151 | |
1190 | |
1152 | /* op is a missile that needs to be moved */ |
1191 | /* op is a missile that needs to be moved */ |
|
|
1192 | void |
1153 | void move_missile(object *op) { |
1193 | move_missile (object *op) |
1154 | int i, mflags; |
1194 | { |
1155 | object *owner; |
|
|
1156 | sint16 new_x, new_y; |
|
|
1157 | mapstruct *m; |
|
|
1158 | |
|
|
1159 | if (op->range-- <=0) { |
1195 | if (op->range-- <= 0) |
1160 | remove_ob(op); |
1196 | { |
1161 | free_object(op); |
1197 | op->drop_and_destroy (); |
1162 | return; |
1198 | return; |
|
|
1199 | } |
|
|
1200 | |
|
|
1201 | mapxy pos (op); |
|
|
1202 | pos.move (op->direction); |
|
|
1203 | |
|
|
1204 | if (!pos.normalise ()) |
1163 | } |
1205 | { |
1164 | |
1206 | op->destroy (); |
1165 | owner = get_owner(op); |
|
|
1166 | #if 0 |
|
|
1167 | /* It'd make things nastier if this wasn't here - spells cast by |
|
|
1168 | * monster that are then killed would continue to survive |
|
|
1169 | */ |
|
|
1170 | if (owner == NULL) { |
|
|
1171 | remove_ob(op); |
|
|
1172 | free_object(op); |
|
|
1173 | return; |
1207 | return; |
|
|
1208 | } |
|
|
1209 | |
|
|
1210 | mapspace &ms = pos.ms (); |
|
|
1211 | |
|
|
1212 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
1174 | } |
1213 | { |
1175 | #endif |
|
|
1176 | |
|
|
1177 | new_x = op->x + DIRX(op); |
|
|
1178 | new_y = op->y + DIRY(op); |
|
|
1179 | |
|
|
1180 | mflags = get_map_flags(op->map, &m, new_x, new_y, &new_x, &new_y); |
|
|
1181 | |
|
|
1182 | if (!(mflags & P_OUT_OF_MAP) && |
|
|
1183 | ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y)))) { |
|
|
1184 | tag_t tag = op->count; |
|
|
1185 | hit_map (op, op->direction, AT_MAGIC, 1); |
1214 | hit_map (op, op->direction, AT_MAGIC, 1); |
1186 | /* Basically, missile only hits one thing then goes away. |
1215 | /* Basically, missile only hits one thing then goes away. |
1187 | * we need to remove it if someone hasn't already done so. |
1216 | * we need to remove it if someone hasn't already done so. |
1188 | */ |
1217 | */ |
1189 | if ( ! was_destroyed (op, tag)) { |
1218 | op->destroy (); |
1190 | remove_ob (op); |
|
|
1191 | free_object(op); |
|
|
1192 | } |
|
|
1193 | return; |
1219 | return; |
|
|
1220 | } |
|
|
1221 | |
|
|
1222 | if (!op->direction) |
1194 | } |
1223 | { |
1195 | |
1224 | op->destroy (); |
1196 | remove_ob(op); |
|
|
1197 | if ( ! op->direction || (mflags & P_OUT_OF_MAP)) { |
|
|
1198 | free_object(op); |
|
|
1199 | return; |
1225 | return; |
1200 | } |
1226 | } |
1201 | op->x = new_x; |
1227 | |
1202 | op->y = new_y; |
1228 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1203 | op->map = m; |
|
|
1204 | i=spell_find_dir(op->map, op->x, op->y, get_owner(op)); |
|
|
1205 | if(i > 0 && i != op->direction){ |
1229 | if (i > 0 && i != op->direction) |
|
|
1230 | { |
1206 | op->direction=i; |
1231 | op->direction = i; |
1207 | SET_ANIMATION(op, op->direction); |
1232 | SET_ANIMATION (op, op->direction); |
1208 | } |
1233 | } |
1209 | insert_ob_in_map(op,op->map,op,0); |
1234 | |
|
|
1235 | pos.insert (op, op); |
1210 | } |
1236 | } |
1211 | |
1237 | |
1212 | /**************************************************************************** |
1238 | /**************************************************************************** |
1213 | * Destruction |
1239 | * Destruction |
1214 | ****************************************************************************/ |
1240 | ****************************************************************************/ |
|
|
1241 | |
1215 | /* make_object_glow() - currently only makes living objects glow. |
1242 | /* make_object_glow() - currently only makes living objects glow. |
1216 | * we do this by creating a force and inserting it in the |
1243 | * we do this by creating a force and inserting it in the |
1217 | * object. if time is 0, the object glows permanently. To truely |
1244 | * object. if time is 0, the object glows permanently. To truely |
1218 | * make this work for non-living objects, we would have to |
1245 | * make this work for non-living objects, we would have to |
1219 | * give them the capability to have an inventory. b.t. |
1246 | * give them the capability to have an inventory. b.t. |
1220 | */ |
1247 | */ |
1221 | |
1248 | int |
1222 | int make_object_glow(object *op, int radius, int time) { |
1249 | make_object_glow (object *op, int radius, int time) |
1223 | object *tmp; |
1250 | { |
1224 | |
|
|
1225 | /* some things are unaffected... */ |
1251 | /* some things are unaffected... */ |
1226 | if(op->path_denied&PATH_LIGHT) |
1252 | if (op->path_denied & PATH_LIGHT) |
1227 | return 0; |
1253 | return 0; |
1228 | |
1254 | |
1229 | tmp=get_archetype(FORCE_NAME); |
1255 | object *tmp = get_archetype (FORCE_NAME); |
1230 | tmp->speed = 0.01; |
1256 | tmp->speed = 0.01; |
1231 | tmp->stats.food = time; |
1257 | tmp->stats.food = time; |
1232 | SET_FLAG(tmp, FLAG_IS_USED_UP); |
1258 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1233 | tmp->glow_radius=radius; |
1259 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1234 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1235 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1236 | |
|
|
1237 | tmp->x=op->x; |
|
|
1238 | tmp->y=op->y; |
|
|
1239 | if(tmp->speed<MIN_ACTIVE_SPEED) tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1240 | tmp=insert_ob_in_ob(tmp,op); |
1260 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1261 | |
1241 | if (tmp->glow_radius > op->glow_radius) |
1262 | if (tmp->glow_radius > op->glow_radius) |
1242 | op->glow_radius = tmp->glow_radius; |
1263 | op->set_glow_radius (tmp->glow_radius); |
1243 | |
1264 | |
1244 | if(!tmp->env||op!=tmp->env) { |
|
|
1245 | LOG(llevError,"make_object_glow() failed to insert glowing force in %s\n", |
|
|
1246 | op->name); |
|
|
1247 | return 0; |
|
|
1248 | } |
|
|
1249 | return 1; |
1265 | return 1; |
1250 | } |
1266 | } |
1251 | |
1267 | |
1252 | |
1268 | int |
1253 | |
|
|
1254 | |
|
|
1255 | int cast_destruction(object *op, object *caster, object *spell_ob) { |
1269 | cast_destruction (object *op, object *caster, object *spell_ob) |
1256 | int i,j, range, mflags, friendly=0, dam, dur; |
1270 | { |
1257 | sint16 sx,sy; |
|
|
1258 | mapstruct *m; |
|
|
1259 | object *tmp; |
|
|
1260 | const char *skill; |
|
|
1261 | |
|
|
1262 | range = spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
1271 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1263 | dam = spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob); |
1272 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1264 | dur = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob); |
1273 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1265 | if (QUERY_FLAG(op, FLAG_FRIENDLY) || op->type == PLAYER) friendly=1; |
|
|
1266 | |
1274 | |
|
|
1275 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
|
|
1276 | |
1267 | /* destruction doesn't use another spell object, so we need |
1277 | /* destruction doesn't use another spell object, so we need |
1268 | * update op's skill pointer so that exp is properly awarded. |
1278 | * update op's skill pointer so that exp is properly awarded. |
1269 | * We do some shortcuts here - since this is just temporary |
|
|
1270 | * and we'll reset the values back, we don't need to go through |
|
|
1271 | * the full share string/free_string route. |
|
|
1272 | */ |
1279 | */ |
1273 | skill = op->skill; |
1280 | const shstr skill = op->skill; |
|
|
1281 | |
|
|
1282 | if (caster == op) |
1274 | if (caster == op) op->skill = spell_ob->skill; |
1283 | op->skill = spell_ob->skill; |
1275 | else if (caster->skill) op->skill = caster->skill; |
1284 | else if (caster->skill) |
|
|
1285 | op->skill = caster->skill; |
|
|
1286 | else |
1276 | else op->skill = NULL; |
1287 | op->skill = 0; |
1277 | |
1288 | |
1278 | change_skill(op, find_skill_by_name(op, op->skill), 1); |
1289 | op->change_skill (find_skill_by_name (op, op->skill)); |
1279 | |
1290 | |
1280 | for(i= -range; i<range; i++) { |
1291 | unordered_mapwalk (op, -range, -range, range, range) |
1281 | for(j=-range; j<range ; j++) { |
1292 | { |
1282 | m = op->map; |
1293 | mapspace &ms = m->at (nx, ny); |
1283 | sx = op->x + i; |
1294 | |
1284 | sy = op->y + j; |
|
|
1285 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
|
|
1286 | if (mflags & P_OUT_OF_MAP) continue; |
|
|
1287 | if (mflags & P_IS_ALIVE) { |
1295 | if (ms.flags () & P_IS_ALIVE) |
1288 | for (tmp=get_map_ob(m, sx, sy); tmp; tmp=tmp->above) { |
1296 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1289 | if (QUERY_FLAG(tmp, FLAG_ALIVE) || tmp->type==PLAYER) break; |
1297 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
|
|
1298 | { |
|
|
1299 | tmp = tmp->head_ (); |
|
|
1300 | |
|
|
1301 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
|
|
1302 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1290 | } |
1303 | { |
1291 | if (tmp) { |
|
|
1292 | if (tmp->head) tmp=tmp->head; |
|
|
1293 | |
|
|
1294 | if ((friendly && !QUERY_FLAG(tmp, FLAG_FRIENDLY) && tmp->type!=PLAYER) || |
|
|
1295 | (!friendly && (QUERY_FLAG(tmp, FLAG_FRIENDLY) || tmp->type==PLAYER))) { |
|
|
1296 | if (spell_ob->subtype == SP_DESTRUCTION) { |
1304 | if (spell_ob->subtype == SP_DESTRUCTION) |
|
|
1305 | { |
1297 | hit_player(tmp,dam,op,spell_ob->attacktype,0); |
1306 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1307 | |
1298 | if (spell_ob->other_arch) { |
1308 | if (spell_ob->other_arch) |
1299 | tmp = arch_to_object(spell_ob->other_arch); |
1309 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1300 | tmp->x = sx; |
|
|
1301 | tmp->y = sy; |
|
|
1302 | insert_ob_in_map(tmp, m, op, 0); |
|
|
1303 | } |
|
|
1304 | } |
1310 | } |
1305 | else if (spell_ob->subtype == SP_FAERY_FIRE && |
1311 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1306 | tmp->resist[ATNR_MAGIC]!=100) { |
1312 | { |
1307 | if (make_object_glow(tmp, 1, dur) && spell_ob->other_arch) { |
1313 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1308 | object *effect = arch_to_object(spell_ob->other_arch); |
1314 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1309 | effect->x = sx; |
|
|
1310 | effect->y = sy; |
|
|
1311 | insert_ob_in_map(effect, m, op, 0); |
|
|
1312 | } |
|
|
1313 | } |
|
|
1314 | } |
1315 | } |
1315 | } |
1316 | } |
1316 | } |
1317 | } |
1317 | } |
|
|
1318 | } |
1318 | } |
|
|
1319 | |
1319 | op->skill = skill; |
1320 | op->skill = skill; |
1320 | return 1; |
1321 | return 1; |
1321 | } |
1322 | } |
1322 | |
1323 | |
1323 | /*************************************************************************** |
1324 | /*************************************************************************** |
1324 | * |
1325 | * |
1325 | * CURSE |
1326 | * CURSE |
1326 | * |
1327 | * |
1327 | ***************************************************************************/ |
1328 | ***************************************************************************/ |
1328 | |
1329 | |
|
|
1330 | int |
1329 | int cast_curse(object *op, object *caster, object *spell_ob, int dir) { |
1331 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
|
|
1332 | { |
1330 | object *god = find_god(determine_god(op)); |
1333 | object *god = find_god (determine_god (op)); |
1331 | object *tmp, *force; |
1334 | object *tmp, *force; |
1332 | |
1335 | |
1333 | tmp = get_pointed_target(op, (dir==0)?op->direction:dir, |
1336 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1334 | spell_ob->range, SPELL_GRACE); |
|
|
1335 | if (!tmp) { |
1337 | if (!tmp) |
1336 | new_draw_info(NDI_UNIQUE, 0, op, |
1338 | { |
1337 | "There is no one in that direction to curse."); |
1339 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1338 | return 0; |
1340 | return 0; |
1339 | } |
1341 | } |
1340 | |
1342 | |
|
|
1343 | tmp = tmp->head_ (); |
|
|
1344 | |
1341 | /* If we've already got a force of this type, don't add a new one. */ |
1345 | /* If we've already got a force of this type, don't add a new one. */ |
1342 | for(force=tmp->inv; force!=NULL; force=force->below) { |
1346 | for (force = tmp->inv; force; force = force->below) |
|
|
1347 | { |
1343 | if (force->type==FORCE && force->subtype == FORCE_CHANGE_ABILITY) { |
1348 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
|
|
1349 | { |
1344 | if (force->name == spell_ob->name) { |
1350 | if (force->name == spell_ob->name) |
|
|
1351 | { |
1345 | break; |
1352 | break; |
1346 | } |
1353 | } |
1347 | else if (spell_ob->race && spell_ob->race == force->name) { |
1354 | else if (spell_ob->race && spell_ob->race == force->name) |
1348 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1355 | { |
1349 | "You can not cast %s while %s is in effect", |
1356 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &force->name_pl); |
1350 | spell_ob->name, force->name_pl); |
|
|
1351 | return 0; |
1357 | return 0; |
1352 | } |
1358 | } |
1353 | } |
1359 | } |
1354 | } |
1360 | } |
1355 | |
1361 | |
1356 | if(force==NULL) { |
1362 | if (!force) |
|
|
1363 | { |
1357 | force=get_archetype(FORCE_NAME); |
1364 | force = get_archetype (FORCE_NAME); |
1358 | force->subtype = FORCE_CHANGE_ABILITY; |
1365 | force->subtype = FORCE_CHANGE_ABILITY; |
1359 | free_string(force->name); |
1366 | |
1360 | if (spell_ob->race) |
1367 | if (spell_ob->race) |
1361 | force->name = add_refcount(spell_ob->race); |
1368 | force->name = spell_ob->race; |
1362 | else |
1369 | else |
1363 | force->name = add_refcount(spell_ob->name); |
1370 | force->name = spell_ob->name; |
1364 | free_string(force->name_pl); |
1371 | |
1365 | force->name_pl = add_refcount(spell_ob->name); |
1372 | force->name_pl = spell_ob->name; |
1366 | |
1373 | |
1367 | } else { |
1374 | } |
|
|
1375 | else |
|
|
1376 | { |
1368 | int duration; |
1377 | int duration; |
1369 | |
1378 | |
1370 | duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1379 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1371 | if (duration > force->duration) { |
1380 | if (duration > force->duration) |
|
|
1381 | { |
1372 | force->duration = duration; |
1382 | force->duration = duration; |
1373 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1383 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
|
|
1384 | } |
1374 | } else { |
1385 | else |
1375 | new_draw_info(NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1386 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1376 | } |
1387 | |
1377 | return 1; |
1388 | return 1; |
1378 | } |
1389 | } |
|
|
1390 | |
1379 | force->duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1391 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1380 | force->speed = 1.0; |
1392 | force->speed = 1.f; |
1381 | force->speed_left = -1.0; |
1393 | force->speed_left = -1.f; |
1382 | SET_FLAG(force, FLAG_APPLIED); |
1394 | SET_FLAG (force, FLAG_APPLIED); |
1383 | |
1395 | |
1384 | if(god) { |
1396 | if (god) |
|
|
1397 | { |
1385 | if (spell_ob->last_grace) |
1398 | if (spell_ob->last_grace) |
1386 | force->path_repelled=god->path_repelled; |
1399 | force->path_repelled = god->path_repelled; |
1387 | if (spell_ob->last_grace) |
1400 | if (spell_ob->last_grace) |
1388 | force->path_denied=god->path_denied; |
1401 | force->path_denied = god->path_denied; |
1389 | new_draw_info_format(NDI_UNIQUE, 0,tmp, |
1402 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are a victim of %s's curse!", &god->name); |
1390 | "You are a victim of %s's curse!",god->name); |
1403 | } |
1391 | } else |
1404 | else |
1392 | new_draw_info(NDI_UNIQUE, 0,op,"Your curse seems empty."); |
1405 | new_draw_info (NDI_UNIQUE, 0, op, "Your curse seems empty."); |
1393 | |
1406 | |
1394 | |
1407 | |
1395 | if(tmp!=op && op->type==PLAYER) |
1408 | if (tmp != op && op->type == PLAYER) |
1396 | new_draw_info_format(NDI_UNIQUE, 0, op, "You curse %s!",tmp->name); |
1409 | new_draw_info_format (NDI_UNIQUE, 0, op, "You curse %s!", &tmp->name); |
1397 | |
1410 | |
1398 | force->stats.ac = spell_ob->stats.ac; |
1411 | force->stats.ac = spell_ob->stats.ac; |
1399 | force->stats.wc = spell_ob->stats.wc; |
1412 | force->stats.wc = spell_ob->stats.wc; |
1400 | |
1413 | |
1401 | change_abil(tmp,force); /* Mostly to display any messages */ |
1414 | change_abil (tmp, force); /* Mostly to display any messages */ |
1402 | insert_ob_in_ob(force,tmp); |
1415 | insert_ob_in_ob (force, tmp); |
1403 | fix_player(tmp); |
1416 | tmp->update_stats (); |
1404 | return 1; |
1417 | return 1; |
1405 | |
1418 | |
1406 | } |
1419 | } |
1407 | |
|
|
1408 | |
1420 | |
1409 | /********************************************************************** |
1421 | /********************************************************************** |
1410 | * mood change |
1422 | * mood change |
1411 | * Arguably, this may or may not be an attack spell. But since it |
1423 | * Arguably, this may or may not be an attack spell. But since it |
1412 | * effects monsters, it seems best to put it into this file |
1424 | * effects monsters, it seems best to put it into this file |
1413 | ***********************************************************************/ |
1425 | ***********************************************************************/ |
1414 | |
1426 | |
1415 | /* This covers the various spells that change the moods of monsters - |
1427 | /* This covers the various spells that change the moods of monsters - |
1416 | * makes them angry, peacful, friendly, etc. |
1428 | * makes them angry, peacful, friendly, etc. |
1417 | */ |
1429 | */ |
|
|
1430 | int |
1418 | int mood_change(object *op, object *caster, object *spell) { |
1431 | mood_change (object *op, object *caster, object *spell) |
|
|
1432 | { |
1419 | object *tmp, *god, *head; |
1433 | object *tmp, *god, *head; |
1420 | int done_one, range, mflags, level, at, best_at; |
1434 | int done_one, range, level, at, best_at; |
1421 | sint16 x, y, nx, ny; |
|
|
1422 | mapstruct *m; |
|
|
1423 | const char *race; |
1435 | const char *race; |
1424 | |
1436 | |
1425 | /* We precompute some values here so that we don't have to keep |
1437 | /* We precompute some values here so that we don't have to keep |
1426 | * doing it over and over again. |
1438 | * doing it over and over again. |
1427 | */ |
1439 | */ |
1428 | god=find_god(determine_god(op)); |
1440 | god = find_god (determine_god (op)); |
1429 | level=caster_level(caster, spell); |
1441 | level = casting_level (caster, spell); |
1430 | range = spell->range + SP_level_range_adjust(caster, spell); |
1442 | range = spell->range + SP_level_range_adjust (caster, spell); |
1431 | |
1443 | |
1432 | /* On the bright side, no monster should ever have a race of GOD_... |
1444 | /* On the bright side, no monster should ever have a race of GOD_... |
1433 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1445 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1434 | * won't ever match anything. |
1446 | * won't ever match anything. |
1435 | */ |
1447 | */ |
1436 | if (!spell->race) race=NULL; |
1448 | if (!spell->race) |
1437 | else if (god && !strcmp(spell->race, "GOD_SLAYING")) race = god->slaying; |
1449 | race = NULL; |
1438 | else if (god && !strcmp(spell->race, "GOD_FRIEND")) race = god->race; |
1450 | else if (god && spell->race == shstr_GOD_SLAYING) |
|
|
1451 | race = god->slaying; |
|
|
1452 | else if (god && spell->race == shstr_GOD_FRIEND) |
|
|
1453 | race = god->race; |
|
|
1454 | else |
1439 | else race = spell->race; |
1455 | race = spell->race; |
|
|
1456 | |
|
|
1457 | unordered_mapwalk (op, -range, -range, range, range) |
1440 | |
1458 | { |
|
|
1459 | mapspace &ms = m->at (nx, ny); |
1441 | |
1460 | |
1442 | for (x = op->x - range; x <= op->x + range; x++) |
|
|
1443 | for (y = op->y - range; y <= op->y + range; y++) { |
|
|
1444 | |
|
|
1445 | done_one=0; |
|
|
1446 | m = op->map; |
|
|
1447 | nx = x; |
|
|
1448 | ny = y; |
|
|
1449 | mflags = get_map_flags(m, &m, x, y, &nx, &ny); |
|
|
1450 | if (mflags & P_OUT_OF_MAP) continue; |
|
|
1451 | |
|
|
1452 | /* If there is nothing living on this space, no need to go further */ |
1461 | /* If there is nothing living on this space, no need to go further */ |
1453 | if (!(mflags & P_IS_ALIVE)) continue; |
1462 | if (!ms.flags () & P_IS_ALIVE) |
|
|
1463 | continue; |
1454 | |
1464 | |
1455 | for (tmp = get_map_ob(m, nx, ny); tmp; tmp = tmp->above) |
1465 | // players can only affect spaces that they can actually see |
1456 | if (QUERY_FLAG(tmp, FLAG_MONSTER)) break; |
1466 | if (caster |
|
|
1467 | && caster->contr |
|
|
1468 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
|
|
1469 | continue; |
1457 | |
1470 | |
|
|
1471 | for (tmp = ms.top; tmp; tmp = tmp->below) |
|
|
1472 | if (tmp->flag [FLAG_MONSTER]) |
|
|
1473 | break; |
|
|
1474 | |
1458 | /* There can be living objects that are not monsters */ |
1475 | /* There can be living objects that are not monsters */ |
1459 | if (!tmp || tmp->type==PLAYER) continue; |
1476 | if (!tmp) |
|
|
1477 | continue; |
1460 | |
1478 | |
1461 | /* Only the head has meaningful data, so resolve to that */ |
1479 | /* Only the head has meaningful data, so resolve to that */ |
1462 | if (tmp->head) head=tmp->head; |
1480 | head = tmp->head_ (); |
1463 | else head=tmp; |
|
|
1464 | |
1481 | |
1465 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1482 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1466 | if (race && head->race && !strstr(race, head->race)) continue; |
1483 | if (race && head->race && !strstr (race, head->race)) |
|
|
1484 | continue; |
|
|
1485 | |
1467 | if (QUERY_FLAG(head, FLAG_UNDEAD) && !QUERY_FLAG(spell, FLAG_UNDEAD)) continue; |
1486 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
|
|
1487 | continue; |
1468 | |
1488 | |
1469 | /* Now do a bunch of stuff related to saving throws */ |
1489 | /* Now do a bunch of stuff related to saving throws */ |
1470 | best_at = -1; |
1490 | best_at = -1; |
1471 | if (spell->attacktype) { |
1491 | if (spell->attacktype) |
|
|
1492 | { |
1472 | for (at=0; at < NROFATTACKS; at++) |
1493 | for (at = 0; at < NROFATTACKS; at++) |
1473 | if (spell->attacktype & (1 << at)) |
1494 | if (spell->attacktype & (1 << at)) |
1474 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) best_at = at; |
1495 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
|
|
1496 | best_at = at; |
1475 | |
1497 | |
1476 | if (best_at == -1) at=0; |
1498 | if (best_at == -1) |
|
|
1499 | at = 0; |
|
|
1500 | else |
|
|
1501 | { |
|
|
1502 | if (head->resist[best_at] == 100) |
|
|
1503 | continue; |
1477 | else { |
1504 | else |
1478 | if (head->resist[best_at] == 100) continue; |
|
|
1479 | else at = head->resist[best_at] / 5; |
1505 | at = head->resist[best_at] / 5; |
1480 | } |
|
|
1481 | at -= level / 5; |
|
|
1482 | if (did_make_save(head, head->level, at)) continue; |
|
|
1483 | } |
1506 | } |
|
|
1507 | |
|
|
1508 | at -= level / 5; |
|
|
1509 | if (did_make_save (head, head->level, at)) |
|
|
1510 | continue; |
|
|
1511 | } |
1484 | else /* spell->attacktype */ |
1512 | else /* spell->attacktype */ |
|
|
1513 | { |
1485 | /* |
1514 | /* |
1486 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1515 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1487 | * if spell level < monster level, no go |
1516 | * if spell level < monster level, no go |
1488 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1517 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1489 | |
1518 | |
1490 | The chance will then be in the range [20-70] percent, not too bad. |
1519 | The chance will then be in the range [20-70] percent, not too bad. |
1491 | |
1520 | |
1492 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1521 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1493 | charm a level 125 monster... |
1522 | charm a level 125 monster... |
1494 | |
1523 | |
1495 | Ryo, august 14th |
1524 | Ryo, august 14th |
1496 | */ |
1525 | */ |
1497 | { |
|
|
1498 | if ( head->level > level ) continue; |
1526 | if (head->level > level) |
|
|
1527 | continue; |
|
|
1528 | |
1499 | if ( random_roll( 0, 100, caster, PREFER_LOW ) >= ( 20 + MIN( 50, 2 * ( level - head->level ) ) ) ) |
1529 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1500 | /* Failed, no effect */ |
1530 | /* Failed, no effect */ |
1501 | continue; |
1531 | continue; |
1502 | } |
1532 | } |
1503 | |
1533 | |
1504 | /* Done with saving throw. Now start effecting the monster */ |
1534 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1535 | done_one = 0; |
1505 | |
1536 | |
1506 | /* aggravation */ |
1537 | /* aggravation */ |
1507 | if (QUERY_FLAG(spell, FLAG_MONSTER)) { |
1538 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
|
|
1539 | { |
1508 | CLEAR_FLAG(head, FLAG_SLEEP); |
1540 | CLEAR_FLAG (head, FLAG_SLEEP); |
1509 | if (QUERY_FLAG(head, FLAG_FRIENDLY)) |
|
|
1510 | remove_friendly_object(head); |
1541 | remove_friendly_object (head); |
1511 | |
|
|
1512 | done_one = 1; |
1542 | done_one = 1; |
1513 | head->enemy = op; |
1543 | head->enemy = op; |
1514 | } |
1544 | } |
1515 | |
1545 | |
1516 | /* calm monsters */ |
1546 | /* calm monsters */ |
1517 | if (QUERY_FLAG(spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG(head, FLAG_UNAGGRESSIVE)) { |
1547 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
|
|
1548 | { |
1518 | SET_FLAG(head, FLAG_UNAGGRESSIVE); |
1549 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1519 | head->enemy = NULL; |
1550 | head->enemy = NULL; |
1520 | done_one = 1; |
1551 | done_one = 1; |
1521 | } |
1552 | } |
1522 | |
1553 | |
1523 | /* berserk monsters */ |
1554 | /* berserk monsters */ |
1524 | if (QUERY_FLAG(spell, FLAG_BERSERK) && !QUERY_FLAG(head, FLAG_BERSERK)) { |
1555 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
|
|
1556 | { |
1525 | SET_FLAG(head, FLAG_BERSERK); |
1557 | SET_FLAG (head, FLAG_BERSERK); |
1526 | done_one = 1; |
1558 | done_one = 1; |
1527 | } |
1559 | } |
|
|
1560 | |
1528 | /* charm */ |
1561 | /* charm */ |
1529 | if (QUERY_FLAG(spell, FLAG_NO_ATTACK) && !QUERY_FLAG(head, FLAG_FRIENDLY)) { |
1562 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1530 | SET_FLAG(head, FLAG_FRIENDLY); |
1563 | { |
|
|
1564 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1565 | |
1531 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1566 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1532 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1567 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1533 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1568 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1534 | CLEAR_FLAG(head, FLAG_GENERATOR); |
1569 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1535 | set_owner(head, op); |
1570 | head->set_owner (op); |
1536 | set_spell_skill(op, caster, spell, head); |
1571 | set_spell_skill (op, caster, spell, head); |
1537 | add_friendly_object(head); |
1572 | add_friendly_object (head); |
1538 | head->attack_movement = PETMOVE; |
1573 | head->attack_movement = PETMOVE; |
1539 | done_one = 1; |
1574 | done_one = 1; |
1540 | change_exp(op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1575 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1541 | head->stats.exp = 0; |
1576 | head->stats.exp = 0; |
1542 | } |
1577 | } |
1543 | |
1578 | |
1544 | /* If a monster was effected, put an effect in */ |
1579 | /* If a monster was effected, put an effect in */ |
1545 | if (done_one && spell->other_arch) { |
1580 | if (done_one && spell->other_arch) |
1546 | tmp = arch_to_object(spell->other_arch); |
1581 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1547 | tmp->x = nx; |
1582 | } |
1548 | tmp->y = ny; |
|
|
1549 | insert_ob_in_map(tmp, m, op, 0); |
|
|
1550 | } |
|
|
1551 | } /* for y */ |
|
|
1552 | |
1583 | |
1553 | return 1; |
1584 | return 1; |
1554 | } |
1585 | } |
1555 | |
|
|
1556 | |
1586 | |
1557 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1587 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1558 | * about. was called move_ball_lightning, but since more than the ball |
1588 | * about. was called move_ball_lightning, but since more than the ball |
1559 | * lightning spell used it, that seemed misnamed. |
1589 | * lightning spell used it, that seemed misnamed. |
1560 | * op is the spell effect. |
1590 | * op is the spell effect. |
1561 | * note that duration is handled by process_object() in time.c |
1591 | * note that duration is handled by process_object() in time.c |
1562 | */ |
1592 | */ |
1563 | |
1593 | void |
1564 | void move_ball_spell(object *op) { |
1594 | move_ball_spell (object *op) |
|
|
1595 | { |
1565 | int i,j,dam_save,dir, mflags; |
1596 | int i, j, dam_save, dir, mflags; |
1566 | sint16 nx,ny, hx, hy; |
1597 | sint16 nx, ny, hx, hy; |
1567 | object *owner; |
1598 | object *owner; |
1568 | mapstruct *m; |
1599 | maptile *m; |
1569 | |
1600 | |
1570 | owner = get_owner(op); |
1601 | owner = op->owner; |
1571 | |
1602 | |
1572 | /* the following logic makes sure that the ball doesn't move into a wall, |
1603 | /* the following logic makes sure that the ball doesn't move into a wall, |
1573 | * and makes sure that it will move along a wall to try and get at it's |
1604 | * and makes sure that it will move along a wall to try and get at it's |
1574 | * victim. The block immediately below more or less chooses a random |
1605 | * victim. The block immediately below more or less chooses a random |
1575 | * offset to move the ball, eg, keep it mostly on course, with some |
1606 | * offset to move the ball, eg, keep it mostly on course, with some |
1576 | * deviations. |
1607 | * deviations. |
1577 | */ |
1608 | */ |
1578 | |
1609 | |
1579 | dir = 0; |
1610 | dir = 0; |
1580 | if(!(rndm(0, 3))) |
1611 | if (!(rndm (0, 3))) |
1581 | j = rndm(0, 1); |
1612 | j = rndm (0, 1); |
1582 | else j=0; |
1613 | else |
|
|
1614 | j = 0; |
1583 | |
1615 | |
1584 | for(i = 1; i < 9; i++) { |
1616 | for (i = 1; i < 9; i++) |
|
|
1617 | { |
1585 | /* i bit 0: alters sign of offset |
1618 | /* i bit 0: alters sign of offset |
1586 | * other bits (i / 2): absolute value of offset |
1619 | * other bits (i / 2): absolute value of offset |
1587 | */ |
1620 | */ |
1588 | |
|
|
1589 | int offset = ((i ^ j) & 1) ? (i / 2) : - (i / 2); |
1621 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1590 | int tmpdir = absdir (op->direction + offset); |
1622 | int tmpdir = absdir (op->direction + offset); |
1591 | |
1623 | |
1592 | nx = op->x + freearr_x[tmpdir]; |
1624 | nx = op->x + freearr_x[tmpdir]; |
1593 | ny = op->y + freearr_y[tmpdir]; |
1625 | ny = op->y + freearr_y[tmpdir]; |
1594 | if ( ! (get_map_flags(op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && |
1626 | if (!(get_map_flags (op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
1595 | !(OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, nx, ny)))) { |
1627 | { |
1596 | dir = tmpdir; |
1628 | dir = tmpdir; |
1597 | break; |
1629 | break; |
1598 | } |
1630 | } |
1599 | } |
1631 | } |
|
|
1632 | |
1600 | if (dir == 0) { |
1633 | if (dir == 0) |
|
|
1634 | { |
1601 | nx = op->x; |
1635 | nx = op->x; |
1602 | ny = op->y; |
1636 | ny = op->y; |
1603 | m = op->map; |
1637 | m = op->map; |
1604 | } |
1638 | } |
1605 | |
1639 | |
1606 | remove_ob(op); |
1640 | m->insert (op, nx, ny, op); |
1607 | op->y=ny; |
1641 | |
1608 | op->x=nx; |
|
|
1609 | insert_ob_in_map(op,m,op,0); |
|
|
1610 | |
|
|
1611 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1642 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1612 | surrounding squares */ |
1643 | surrounding squares */ |
1613 | |
1644 | |
1614 | /* loop over current square and neighbors to hit. |
1645 | /* loop over current square and neighbors to hit. |
1615 | * if this has an other_arch field, we insert that in |
1646 | * if this has an other_arch field, we insert that in |
1616 | * the surround spaces. |
1647 | * the surround spaces. |
1617 | */ |
1648 | */ |
1618 | for(j=0;j<9;j++) { |
1649 | for (j = 0; j < 9; j++) |
1619 | object *new_ob; |
1650 | { |
1620 | |
|
|
1621 | hx = nx+freearr_x[j]; |
1651 | hx = nx + freearr_x[j]; |
1622 | hy = ny+freearr_y[j]; |
1652 | hy = ny + freearr_y[j]; |
1623 | |
1653 | |
1624 | m = op->map; |
1654 | m = op->map; |
1625 | mflags = get_map_flags(m, &m, hx, hy, &hx, &hy); |
1655 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1626 | |
1656 | |
1627 | if (mflags & P_OUT_OF_MAP) continue; |
1657 | if (mflags & P_OUT_OF_MAP) |
|
|
1658 | continue; |
1628 | |
1659 | |
1629 | /* first, don't ever, ever hit the owner. Don't hit out |
1660 | /* first, don't ever, ever hit the owner. Don't hit out |
1630 | * of the map either. |
1661 | * of the map either. |
1631 | */ |
1662 | */ |
1632 | |
1663 | |
1633 | if((mflags & P_IS_ALIVE) && (!owner || owner->x!=hx || owner->y!=hy || !on_same_map(owner,op))) { |
1664 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
|
|
1665 | { |
|
|
1666 | if (j) |
1634 | if(j) op->stats.dam = dam_save/2; |
1667 | op->stats.dam = dam_save / 2; |
|
|
1668 | |
1635 | hit_map(op,j,op->attacktype,1); |
1669 | hit_map (op, j, op->attacktype, 1); |
1636 | |
|
|
1637 | } |
1670 | } |
1638 | |
1671 | |
1639 | /* insert the other arch */ |
1672 | /* insert the other arch */ |
1640 | if(op->other_arch && !(OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, hx, hy)))) { |
1673 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1641 | new_ob = arch_to_object(op->other_arch); |
1674 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1642 | new_ob->x = hx; |
|
|
1643 | new_ob->y = hy; |
|
|
1644 | insert_ob_in_map(new_ob,m,op,0); |
|
|
1645 | } |
|
|
1646 | } |
1675 | } |
1647 | |
1676 | |
1648 | /* restore to the center location and damage*/ |
1677 | /* restore to the center location and damage */ |
1649 | op->stats.dam = dam_save; |
1678 | op->stats.dam = dam_save; |
1650 | |
1679 | |
1651 | i=spell_find_dir(op->map,op->x,op->y,get_owner(op)); |
1680 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1652 | |
1681 | |
1653 | if(i>=0) { /* we have a preferred direction! */ |
1682 | if (i >= 0) |
|
|
1683 | { /* we have a preferred direction! */ |
1654 | /* pick another direction if the preferred dir is blocked. */ |
1684 | /* pick another direction if the preferred dir is blocked. */ |
1655 | if (get_map_flags(op->map,&m, nx + freearr_x[i], ny + freearr_y[i],&hx,&hy) & P_OUT_OF_MAP || |
1685 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1656 | OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, hx, hy))) { |
1686 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1657 | i= absdir(i + rndm(0, 2) -1); /* -1, 0, +1 */ |
1687 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1658 | } |
1688 | |
1659 | op->direction=i; |
1689 | op->direction = i; |
1660 | } |
1690 | } |
1661 | } |
1691 | } |
1662 | |
1692 | |
1663 | |
|
|
1664 | /* move_swarm_spell: peterm |
1693 | /* move_swarm_spell: peterm |
1665 | * This is an implementation of the swarm spell. It was written for |
1694 | * This is an implementation of the swarm spell. It was written for |
1666 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1695 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1667 | * is a special type of object that casts swarms of other types |
1696 | * is a special type of object that casts swarms of other types |
1668 | * of spells. Which spell it casts is flexible. It fires the spells |
1697 | * of spells. Which spell it casts is flexible. It fires the spells |
1669 | * from a set of squares surrounding the caster, in a given direction. |
1698 | * from a set of squares surrounding the caster, in a given direction. |
1670 | */ |
1699 | */ |
1671 | |
1700 | void |
1672 | void move_swarm_spell(object *op) |
1701 | move_swarm_spell (object *op) |
1673 | { |
1702 | { |
1674 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
|
|
1675 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
|
|
1676 | sint16 target_x, target_y, origin_x, origin_y; |
|
|
1677 | int basedir, adjustdir; |
|
|
1678 | mapstruct *m; |
|
|
1679 | object *owner; |
|
|
1680 | |
|
|
1681 | owner = get_owner(op); |
|
|
1682 | if(op->duration == 0 || owner == NULL) { |
|
|
1683 | remove_ob(op); |
|
|
1684 | free_object(op); |
|
|
1685 | return; |
|
|
1686 | } |
|
|
1687 | op->duration--; |
|
|
1688 | |
|
|
1689 | basedir = op->direction; |
|
|
1690 | if(basedir == 0) { |
|
|
1691 | /* spray in all directions! 8) */ |
|
|
1692 | basedir = rndm(1, 8); |
|
|
1693 | } |
|
|
1694 | |
|
|
1695 | #if 0 |
1703 | #if 0 |
1696 | // this is bogus: it causes wrong places to be checked below |
1704 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1697 | // (a wall 2 cells away will block the effect...) and |
1705 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1698 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1706 | sint16 target_x, target_y, origin_x, origin_y; |
1699 | // space. |
1707 | int adjustdir; |
1700 | // should be fixed later, but correctness before featurs... |
1708 | maptile *m; |
1701 | // (schmorp) |
|
|
1702 | |
|
|
1703 | /* new offset calculation to make swarm element distribution |
|
|
1704 | * more uniform |
|
|
1705 | */ |
|
|
1706 | if(op->duration) { |
|
|
1707 | if(basedir & 1) { |
|
|
1708 | adjustdir = cardinal_adjust[rndm(0, 8)]; |
|
|
1709 | } else { |
|
|
1710 | adjustdir = diagonal_adjust[rndm(0, 9)]; |
|
|
1711 | } |
|
|
1712 | } else { |
|
|
1713 | adjustdir = 0; /* fire the last one from forward. */ |
|
|
1714 | } |
|
|
1715 | |
|
|
1716 | target_x = op->x + freearr_x[absdir(basedir + adjustdir)]; |
|
|
1717 | target_y = op->y + freearr_y[absdir(basedir + adjustdir)]; |
|
|
1718 | |
|
|
1719 | /* back up one space so we can hit point-blank targets, but this |
|
|
1720 | * necessitates extra out_of_map check below |
|
|
1721 | */ |
|
|
1722 | origin_x = target_x - freearr_x[basedir]; |
|
|
1723 | origin_y = target_y - freearr_y[basedir]; |
|
|
1724 | |
|
|
1725 | |
|
|
1726 | /* spell pointer is set up for the spell this casts. Since this |
|
|
1727 | * should just be a pointer to the spell in some inventory, |
|
|
1728 | * it is unlikely to disappear by the time we need it. However, |
|
|
1729 | * do some sanity checking anyways. |
|
|
1730 | */ |
|
|
1731 | |
|
|
1732 | if (op->spell && op->spell->type == SPELL && |
|
|
1733 | !(get_map_flags(op->map, &m, target_x, target_y, &target_x, &target_y) & P_OUT_OF_MAP) && |
|
|
1734 | !(OB_TYPE_MOVE_BLOCK(op->spell, GET_MAP_MOVE_BLOCK(m, target_x, target_y)))) { |
|
|
1735 | |
|
|
1736 | /* Bullet spells have a bunch more customization that needs to be done */ |
|
|
1737 | if (op->spell->subtype == SP_BULLET) |
|
|
1738 | fire_bullet(owner, op, basedir, op->spell); |
|
|
1739 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
|
|
1740 | fire_arch_from_position (owner, op, origin_x, origin_y, basedir, op->spell); |
|
|
1741 | } |
|
|
1742 | #endif |
1709 | #endif |
|
|
1710 | object *owner = op->env; |
1743 | |
1711 | |
|
|
1712 | if (!owner) // MUST not happen, remove when true TODO |
|
|
1713 | { |
|
|
1714 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
|
|
1715 | op->destroy (); |
|
|
1716 | return; |
|
|
1717 | } |
|
|
1718 | |
|
|
1719 | if (!op->duration || !owner->is_on_map ()) |
|
|
1720 | { |
|
|
1721 | op->drop_and_destroy (); |
|
|
1722 | return; |
|
|
1723 | } |
|
|
1724 | |
|
|
1725 | op->duration--; |
|
|
1726 | |
|
|
1727 | int basedir = op->direction; |
|
|
1728 | if (!basedir) |
|
|
1729 | { |
|
|
1730 | /* spray in all directions! 8) */ |
|
|
1731 | op->facing = (op->facing + op->state) & 7; |
|
|
1732 | basedir = op->facing + 1; |
|
|
1733 | } |
|
|
1734 | |
|
|
1735 | #if 0 |
|
|
1736 | // this is bogus: it causes wrong places to be checked below |
|
|
1737 | // (a wall 2 cells away will block the effect...) and |
|
|
1738 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
|
|
1739 | // space. |
|
|
1740 | // should be fixed later, but correctness before features... |
|
|
1741 | // (schmorp) |
|
|
1742 | |
|
|
1743 | /* new offset calculation to make swarm element distribution |
|
|
1744 | * more uniform |
|
|
1745 | */ |
|
|
1746 | if (op->duration) |
|
|
1747 | { |
|
|
1748 | if (basedir & 1) |
|
|
1749 | { |
|
|
1750 | adjustdir = cardinal_adjust[rndm (0, 8)]; |
|
|
1751 | } |
|
|
1752 | else |
|
|
1753 | { |
|
|
1754 | adjustdir = diagonal_adjust[rndm (0, 9)]; |
|
|
1755 | } |
|
|
1756 | } |
|
|
1757 | else |
|
|
1758 | { |
|
|
1759 | adjustdir = 0; /* fire the last one from forward. */ |
|
|
1760 | } |
|
|
1761 | |
|
|
1762 | target_x = op->x + freearr_x[absdir (basedir + adjustdir)]; |
|
|
1763 | target_y = op->y + freearr_y[absdir (basedir + adjustdir)]; |
|
|
1764 | |
|
|
1765 | /* back up one space so we can hit point-blank targets, but this |
|
|
1766 | * necessitates extra out_of_map check below |
|
|
1767 | */ |
|
|
1768 | origin_x = target_x - freearr_x[basedir]; |
|
|
1769 | origin_y = target_y - freearr_y[basedir]; |
|
|
1770 | |
|
|
1771 | |
1744 | /* spell pointer is set up for the spell this casts. Since this |
1772 | /* spell pointer is set up for the spell this casts. Since this |
1745 | * should just be a pointer to the spell in some inventory, |
1773 | * should just be a pointer to the spell in some inventory, |
1746 | * it is unlikely to disappear by the time we need it. However, |
1774 | * it is unlikely to disappear by the time we need it. However, |
1747 | * do some sanity checking anyways. |
1775 | * do some sanity checking anyways. |
1748 | */ |
1776 | */ |
1749 | |
1777 | |
1750 | if (op->spell && op->spell->type == SPELL) |
1778 | if (op->spell && op->spell->type == SPELL && |
|
|
1779 | !(get_map_flags (op->map, &m, target_x, target_y, &target_x, &target_y) & P_OUT_OF_MAP) && |
|
|
1780 | !(OB_TYPE_MOVE_BLOCK (op->spell, GET_MAP_MOVE_BLOCK (m, target_x, target_y)))) |
1751 | { |
1781 | { |
|
|
1782 | |
1752 | /* Bullet spells have a bunch more customization that needs to be done */ |
1783 | /* Bullet spells have a bunch more customization that needs to be done */ |
1753 | if (op->spell->subtype == SP_BULLET) |
1784 | if (op->spell->subtype == SP_BULLET) |
1754 | fire_bullet(owner, op, basedir, op->spell); |
1785 | fire_bullet (owner, op, basedir, op->spell); |
1755 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1786 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
|
|
1787 | fire_arch_from_position (owner, op, origin_x, origin_y, basedir, op->spell); |
|
|
1788 | } |
|
|
1789 | #endif |
|
|
1790 | |
|
|
1791 | /* spell pointer is set up for the spell this casts. Since this |
|
|
1792 | * should just be a pointer to the spell in some inventory, |
|
|
1793 | * it is unlikely to disappear by the time we need it. However, |
|
|
1794 | * do some sanity checking anyways. |
|
|
1795 | */ |
|
|
1796 | |
|
|
1797 | if (op->spell && op->spell->type == SPELL) |
|
|
1798 | { |
|
|
1799 | /* Bullet spells have a bunch more customization that needs to be done */ |
|
|
1800 | if (op->spell->subtype == SP_BULLET) |
|
|
1801 | fire_bullet (owner, op, basedir, op->spell); |
|
|
1802 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1756 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1803 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1757 | } |
1804 | } |
1758 | } |
1805 | } |
1759 | |
|
|
1760 | |
|
|
1761 | |
|
|
1762 | |
1806 | |
1763 | /* fire_swarm: |
1807 | /* fire_swarm: |
1764 | * The following routine creates a swarm of objects. It actually |
1808 | * The following routine creates a swarm of objects. It actually |
1765 | * sets up a specific swarm object, which then fires off all |
1809 | * sets up a specific swarm object, which then fires off all |
1766 | * the parts of the swarm. |
1810 | * the parts of the swarm. |
… | |
… | |
1769 | * caster: the caster (owner, wand, rod, scroll) |
1813 | * caster: the caster (owner, wand, rod, scroll) |
1770 | * dir: the direction everything will be fired in |
1814 | * dir: the direction everything will be fired in |
1771 | * spell - the spell that is this spell. |
1815 | * spell - the spell that is this spell. |
1772 | * n: the number to be fired. |
1816 | * n: the number to be fired. |
1773 | */ |
1817 | */ |
1774 | |
1818 | int |
1775 | int fire_swarm (object *op, object *caster, object *spell, int dir) |
1819 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1776 | { |
1820 | { |
1777 | object *tmp; |
|
|
1778 | int i; |
|
|
1779 | |
|
|
1780 | if (!spell->other_arch) return 0; |
1821 | if (!spell->other_arch) |
|
|
1822 | return 0; |
1781 | |
1823 | |
1782 | tmp=get_archetype(SWARM_SPELL); |
1824 | object *tmp = archetype::get (SWARM_SPELL); |
1783 | tmp->x=op->x; |
1825 | |
1784 | tmp->y=op->y; |
|
|
1785 | set_owner(tmp,op); /* needed so that if swarm elements kill, caster gets xp.*/ |
|
|
1786 | set_spell_skill(op, caster, spell, tmp); |
1826 | set_spell_skill (op, caster, spell, tmp); |
1787 | |
|
|
1788 | tmp->level=caster_level(caster, spell); /*needed later, to get level dep. right.*/ |
1827 | tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */ |
1789 | tmp->spell = arch_to_object(spell->other_arch); |
1828 | tmp->spell = spell->other_arch->instance (); |
1790 | |
|
|
1791 | tmp->attacktype = tmp->spell->attacktype; |
1829 | tmp->attacktype = tmp->spell->attacktype; |
1792 | |
1830 | |
1793 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) { |
1831 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1794 | if ( ! tailor_god_spell (tmp, op)) |
1832 | if (!tailor_god_spell (tmp, op)) |
1795 | return 1; |
1833 | return 1; |
1796 | } |
1834 | |
1797 | tmp->duration = SP_level_duration_adjust(caster, spell); |
1835 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1798 | for (i=0; i< spell->duration; i++) |
1836 | for (int i = 0; i < spell->duration; i++) |
1799 | tmp->duration += die_roll(1, 3, op, PREFER_HIGH); |
1837 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1800 | |
1838 | |
1801 | tmp->direction=dir; |
|
|
1802 | tmp->invisible=1; |
1839 | tmp->invisible = 1; |
1803 | insert_ob_in_map(tmp,op->map,op,0); |
1840 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
|
|
1841 | tmp->direction = dir; |
|
|
1842 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1843 | tmp->state = rndm (4) * 2 + 1; // direction increment |
|
|
1844 | |
|
|
1845 | op->insert (tmp); |
|
|
1846 | |
1804 | return 1; |
1847 | return 1; |
1805 | } |
1848 | } |
1806 | |
|
|
1807 | |
1849 | |
1808 | /* See the spells documentation file for why this is its own |
1850 | /* See the spells documentation file for why this is its own |
1809 | * function. |
1851 | * function. |
1810 | */ |
1852 | */ |
|
|
1853 | int |
1811 | int cast_light(object *op,object *caster,object *spell, int dir) { |
1854 | cast_light (object *op, object *caster, object *spell, int dir) |
|
|
1855 | { |
1812 | object *target=NULL,*tmp=NULL; |
1856 | object *target = NULL, *tmp = NULL; |
1813 | sint16 x,y; |
1857 | sint16 x, y; |
1814 | int dam, mflags; |
1858 | int dam, mflags; |
1815 | mapstruct *m; |
1859 | maptile *m; |
1816 | |
1860 | |
1817 | dam = spell->stats.dam + SP_level_dam_adjust(caster,spell); |
1861 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1818 | |
1862 | |
1819 | if(!dir) { |
1863 | if (dir) |
1820 | new_draw_info(NDI_UNIQUE, 0,op,"In what direction?"); |
|
|
1821 | return 0; |
|
|
1822 | } |
1864 | { |
1823 | |
|
|
1824 | x=op->x+freearr_x[dir]; |
1865 | x = op->x + freearr_x[dir]; |
1825 | y=op->y+freearr_y[dir]; |
1866 | y = op->y + freearr_y[dir]; |
1826 | m = op->map; |
1867 | m = op->map; |
1827 | |
1868 | |
1828 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
1869 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1829 | |
1870 | |
1830 | if (mflags & P_OUT_OF_MAP) { |
1871 | if (mflags & P_OUT_OF_MAP) |
|
|
1872 | { |
1831 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing is there."); |
1873 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1832 | return 0; |
1874 | return 0; |
1833 | } |
1875 | } |
1834 | |
1876 | |
1835 | if (mflags & P_IS_ALIVE && spell->attacktype) { |
1877 | if (mflags & P_IS_ALIVE && spell->attacktype) |
|
|
1878 | { |
1836 | for(target=get_map_ob(m,x,y);target;target=target->above) |
1879 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1837 | if(QUERY_FLAG(target,FLAG_MONSTER)) { |
1880 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
|
|
1881 | { |
1838 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1882 | /* oky doky. got a target monster. Lets make a blinding attack */ |
|
|
1883 | if (target->head) |
1839 | if(target->head) target = target->head; |
1884 | target = target->head; |
|
|
1885 | |
1840 | (void) hit_player(target,dam,op,spell->attacktype,1); |
1886 | hit_player (target, dam, op, spell->attacktype, 1); |
1841 | return 1; /* one success only! */ |
1887 | return 1; /* one success only! */ |
1842 | } |
1888 | } |
1843 | } |
1889 | } |
1844 | |
1890 | |
1845 | /* no live target, perhaps a wall is in the way? */ |
1891 | /* no live target, perhaps a wall is in the way? */ |
1846 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y))) { |
1892 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
|
|
1893 | { |
1847 | new_draw_info(NDI_UNIQUE, 0,op,"Something is in the way."); |
1894 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1848 | return 0; |
1895 | return 0; |
|
|
1896 | } |
1849 | } |
1897 | } |
1850 | |
1898 | |
1851 | /* ok, looks groovy to just insert a new light on the map */ |
1899 | /* ok, looks groovy to just insert a new light on the map */ |
1852 | tmp=arch_to_object(spell->other_arch); |
1900 | tmp = arch_to_object (spell->other_arch); |
1853 | if(!tmp) { |
1901 | if (!tmp) |
|
|
1902 | { |
1854 | LOG(llevError,"Error: spell arch for cast_light() missing.\n"); |
1903 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1855 | return 0; |
1904 | return 0; |
1856 | } |
1905 | } |
|
|
1906 | |
1857 | tmp->stats.food = spell->duration + SP_level_duration_adjust(caster,spell); |
1907 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
|
|
1908 | |
1858 | if (tmp->glow_radius) { |
1909 | if (tmp->glow_radius) |
1859 | tmp->glow_radius= spell->range + SP_level_range_adjust(caster,spell); |
1910 | tmp->set_glow_radius ( |
1860 | if (tmp->glow_radius > MAX_LIGHT_RADII) tmp->glow_radius = MAX_LIGHT_RADII; |
1911 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
1861 | } |
1912 | ); |
1862 | tmp->x=x; |
1913 | |
1863 | tmp->y=y; |
1914 | if (dir) |
1864 | insert_ob_in_map(tmp,m,op,0); |
1915 | m->insert (tmp, x, y, op); |
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|
1916 | else |
|
|
1917 | caster->outer_env_or_self ()->insert (tmp); |
|
|
1918 | |
1865 | return 1; |
1919 | return 1; |
1866 | } |
1920 | } |
1867 | |
|
|
1868 | |
|
|
1869 | |
|
|
1870 | |
1921 | |
1871 | /* cast_cause_disease: this spell looks along <dir> from the |
1922 | /* cast_cause_disease: this spell looks along <dir> from the |
1872 | * player and infects someone. |
1923 | * player and infects someone. |
1873 | * op is the player/monster, caster is the object, dir is the direction |
1924 | * op is the player/monster, caster is the object, dir is the direction |
1874 | * to cast, disease_arch is the specific disease, and type is the spell number |
1925 | * to cast, disease_arch is the specific disease, and type is the spell number |
1875 | * perhaps this should actually be in disease.c? |
1926 | * perhaps this should actually be in disease.c? |
1876 | */ |
1927 | */ |
1877 | |
1928 | int |
1878 | int cast_cause_disease(object *op, object *caster, object *spell, int dir) { |
1929 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
|
|
1930 | { |
1879 | sint16 x,y; |
1931 | sint16 x, y; |
1880 | int i, mflags, range, dam_mod, dur_mod; |
1932 | int i, mflags, range, dam_mod, dur_mod; |
1881 | object *walk; |
1933 | object *walk; |
1882 | mapstruct *m; |
1934 | maptile *m; |
1883 | |
1935 | |
1884 | x = op->x; |
1936 | x = op->x; |
1885 | y = op->y; |
1937 | y = op->y; |
1886 | |
1938 | |
1887 | /* If casting from a scroll, no direction will be available, so refer to the |
1939 | /* If casting from a scroll, no direction will be available, so refer to the |
1888 | * direction the player is pointing. |
1940 | * direction the player is pointing. |
1889 | */ |
1941 | */ |
|
|
1942 | if (!dir) |
1890 | if (!dir) dir=op->facing; |
1943 | dir = op->facing; |
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|
1944 | |
|
|
1945 | if (!dir) |
1891 | if (!dir) return 0; /* won't find anything if casting on ourself, so just return */ |
1946 | return 0; /* won't find anything if casting on ourself, so just return */ |
1892 | |
1947 | |
1893 | /* Calculate these once here */ |
1948 | /* Calculate these once here */ |
1894 | range = spell->range + SP_level_range_adjust(caster, spell); |
1949 | range = spell->range + SP_level_range_adjust (caster, spell); |
1895 | dam_mod = SP_level_dam_adjust(caster, spell); |
1950 | dam_mod = SP_level_dam_adjust (caster, spell); |
1896 | dur_mod = SP_level_duration_adjust(caster, spell); |
1951 | dur_mod = SP_level_duration_adjust (caster, spell); |
1897 | |
1952 | |
1898 | /* search in a line for a victim */ |
1953 | /* search in a line for a victim */ |
1899 | for(i=1; i<range; i++) { |
1954 | for (i = 1; i < range; i++) |
|
|
1955 | { |
1900 | x = op->x + i * freearr_x[dir]; |
1956 | x = op->x + i * freearr_x[dir]; |
1901 | y = op->y + i * freearr_y[dir]; |
1957 | y = op->y + i * freearr_y[dir]; |
1902 | m = op->map; |
1958 | m = op->map; |
1903 | |
1959 | |
1904 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
1960 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1905 | |
1961 | |
1906 | if (mflags & P_OUT_OF_MAP) return 0; |
1962 | if (mflags & P_OUT_OF_MAP) |
|
|
1963 | return 0; |
1907 | |
1964 | |
1908 | /* don't go through walls - presume diseases are airborne */ |
1965 | /* don't go through walls - presume diseases are airborne */ |
1909 | if (GET_MAP_MOVE_BLOCK(m, x, y) & MOVE_FLY_LOW) return 0; |
1966 | if (GET_MAP_MOVE_BLOCK (m, x, y) & MOVE_FLY_LOW) |
|
|
1967 | return 0; |
1910 | |
1968 | |
1911 | /* Only bother looking on this space if there is something living here */ |
1969 | /* Only bother looking on this space if there is something living here */ |
1912 | if (mflags & P_IS_ALIVE) { |
1970 | if (mflags & P_IS_ALIVE) |
|
|
1971 | { |
1913 | /* search this square for a victim */ |
1972 | /* search this square for a victim */ |
1914 | for(walk=get_map_ob(m,x,y);walk;walk=walk->above) |
1973 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1915 | if (QUERY_FLAG(walk,FLAG_MONSTER) || (walk->type==PLAYER)) { /* found a victim */ |
1974 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
|
|
1975 | { /* found a victim */ |
1916 | object *disease = arch_to_object(spell->other_arch); |
1976 | object *disease = arch_to_object (spell->other_arch); |
1917 | |
1977 | |
1918 | set_owner(disease,op); |
1978 | disease->set_owner (op); |
1919 | set_spell_skill(op, caster, spell, disease); |
1979 | set_spell_skill (op, caster, spell, disease); |
1920 | disease->stats.exp = 0; |
1980 | disease->stats.exp = 0; |
1921 | disease->level = caster_level(caster, spell); |
1981 | disease->level = casting_level (caster, spell); |
1922 | |
1982 | |
1923 | /* do level adjustments */ |
1983 | /* do level adjustments */ |
1924 | if(disease->stats.wc) |
1984 | if (disease->stats.wc) |
1925 | disease->stats.wc += dur_mod/2; |
1985 | disease->stats.wc += dur_mod / 2; |
1926 | |
1986 | |
1927 | if(disease->magic> 0) |
1987 | if (disease->magic > 0) |
1928 | disease->magic += dur_mod/4; |
1988 | disease->magic += dur_mod / 8; |
1929 | |
1989 | |
1930 | if(disease->stats.maxhp>0) |
1990 | if (disease->stats.maxhp > 0) |
1931 | disease->stats.maxhp += dur_mod; |
1991 | disease->stats.maxhp += dur_mod; |
1932 | |
1992 | |
1933 | if(disease->stats.maxgrace>0) |
1993 | if (disease->stats.maxgrace > 0) |
1934 | disease->stats.maxgrace += dur_mod; |
1994 | disease->stats.maxgrace += dur_mod; |
1935 | |
1995 | |
1936 | if(disease->stats.dam) { |
1996 | if (disease->stats.dam) |
1937 | if(disease->stats.dam > 0) |
|
|
1938 | disease->stats.dam += dam_mod; |
|
|
1939 | else disease->stats.dam -= dam_mod; |
|
|
1940 | } |
|
|
1941 | |
|
|
1942 | if(disease->last_sp) { |
|
|
1943 | disease->last_sp -= 2*dam_mod; |
|
|
1944 | if(disease->last_sp <1) disease->last_sp = 1; |
|
|
1945 | } |
|
|
1946 | |
|
|
1947 | if(disease->stats.maxsp) { |
|
|
1948 | if(disease->stats.maxsp > 0) |
|
|
1949 | disease->stats.maxsp += dam_mod; |
|
|
1950 | else disease->stats.maxsp -= dam_mod; |
|
|
1951 | } |
|
|
1952 | |
1997 | { |
1953 | if(disease->stats.ac) |
1998 | if (disease->stats.dam > 0) |
1954 | disease->stats.ac += dam_mod; |
1999 | disease->stats.dam += dam_mod; |
1955 | |
2000 | else |
1956 | if(disease->last_eat) |
|
|
1957 | disease->last_eat -= dam_mod; |
|
|
1958 | |
|
|
1959 | if(disease->stats.hp) |
|
|
1960 | disease->stats.hp -= dam_mod; |
2001 | disease->stats.dam -= dam_mod; |
1961 | |
|
|
1962 | if(disease->stats.sp) |
|
|
1963 | disease->stats.sp -= dam_mod; |
|
|
1964 | |
|
|
1965 | if(infect_object(walk,disease,1)) { |
|
|
1966 | object *flash; /* visual effect for inflicting disease */ |
|
|
1967 | |
|
|
1968 | new_draw_info_format(NDI_UNIQUE, 0, op, "You inflict %s on %s!",disease->name,walk->name); |
|
|
1969 | |
|
|
1970 | free_object(disease); /* don't need this one anymore */ |
|
|
1971 | flash=get_archetype(ARCH_DETECT_MAGIC); |
|
|
1972 | flash->x = x; |
|
|
1973 | flash->y = y; |
|
|
1974 | flash->map = walk->map; |
|
|
1975 | insert_ob_in_map(flash,walk->map,op,0); |
|
|
1976 | return 1; |
|
|
1977 | } |
2002 | } |
1978 | free_object(disease); |
2003 | |
|
|
2004 | if (disease->last_sp) |
|
|
2005 | { |
|
|
2006 | disease->last_sp -= 2 * dam_mod; |
|
|
2007 | if (disease->last_sp < 1) |
|
|
2008 | disease->last_sp = 1; |
1979 | } |
2009 | } |
|
|
2010 | |
|
|
2011 | if (disease->stats.maxsp) |
|
|
2012 | { |
|
|
2013 | if (disease->stats.maxsp > 0) |
|
|
2014 | disease->stats.maxsp += dam_mod; |
|
|
2015 | else |
|
|
2016 | disease->stats.maxsp -= dam_mod; |
|
|
2017 | } |
|
|
2018 | |
|
|
2019 | if (disease->stats.ac) |
|
|
2020 | disease->stats.ac += dam_mod; |
|
|
2021 | |
|
|
2022 | if (disease->last_eat) |
|
|
2023 | disease->last_eat -= dam_mod; |
|
|
2024 | |
|
|
2025 | if (disease->stats.hp) |
|
|
2026 | disease->stats.hp -= dam_mod; |
|
|
2027 | |
|
|
2028 | if (disease->stats.sp) |
|
|
2029 | disease->stats.sp -= dam_mod; |
|
|
2030 | |
|
|
2031 | if (infect_object (walk, disease, 1)) |
|
|
2032 | { |
|
|
2033 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
|
|
2034 | |
|
|
2035 | disease->destroy (); /* don't need this one anymore */ |
|
|
2036 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
|
|
2037 | return 1; |
|
|
2038 | } |
|
|
2039 | |
|
|
2040 | disease->destroy (); |
|
|
2041 | } |
1980 | } /* if living creature */ |
2042 | } /* if living creature */ |
1981 | } /* for range of spaces */ |
2043 | } /* for range of spaces */ |
|
|
2044 | |
1982 | new_draw_info(NDI_UNIQUE,0,op,"No one caught anything!"); |
2045 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
1983 | return 1; |
2046 | return 1; |
1984 | } |
2047 | } |