ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/spell_attack.C
(Generate patch)

Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.67 by root, Mon Sep 29 10:32:50 2008 UTC vs.
Revision 1.69 by root, Thu Dec 4 01:07:35 2008 UTC

737 } 737 }
738#endif 738#endif
739 739
740 hit_map (op, 0, op->attacktype, 0); 740 hit_map (op, 0, op->attacktype, 0);
741 741
742 if (!op->is_on_map ())
743 return;
744
742 /* Check to see if we should push anything. 745 /* Check to see if we should push anything.
743 * Spell objects with weight push whatever they encounter to some 746 * Spell objects with weight push whatever they encounter to some
744 * degree. 747 * degree.
745 */ 748 */
746 if (op->weight) 749 if (op->weight)
750 {
747 check_spell_knockback (op); 751 check_spell_knockback (op);
748 752
749 if (op->destroyed ()) 753 if (!op->is_on_map ())
750 return; 754 return;
755 }
751 756
752 if (op->duration-- < 0) 757 if (op->duration-- < 0)
753 { 758 {
754 op->destroy (); 759 op->destroy ();
755 return; 760 return;
1245 1250
1246 object *tmp = get_archetype (FORCE_NAME); 1251 object *tmp = get_archetype (FORCE_NAME);
1247 tmp->speed = 0.01; 1252 tmp->speed = 0.01;
1248 tmp->stats.food = time; 1253 tmp->stats.food = time;
1249 SET_FLAG (tmp, FLAG_IS_USED_UP); 1254 SET_FLAG (tmp, FLAG_IS_USED_UP);
1250 tmp->glow_radius = radius;
1251 if (tmp->glow_radius > MAX_LIGHT_RADII)
1252 tmp->glow_radius = MAX_LIGHT_RADII; 1255 tmp->glow_radius = min (MAX_LIGHT_RADIUS, radius);
1253
1254 tmp = insert_ob_in_ob (tmp, op); 1256 tmp = insert_ob_in_ob (tmp, op);
1255 1257
1256 if (tmp->glow_radius > op->glow_radius) 1258 if (tmp->glow_radius > op->glow_radius)
1257 op->glow_radius = tmp->glow_radius; 1259 op->glow_radius = tmp->glow_radius;
1258 1260
1885 int dam, mflags; 1887 int dam, mflags;
1886 maptile *m; 1888 maptile *m;
1887 1889
1888 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1890 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1889 1891
1890 if (!dir) 1892 if (dir)
1891 {
1892 new_draw_info (NDI_UNIQUE, 0, op, "In what direction?");
1893 return 0;
1894 } 1893 {
1895
1896 x = op->x + freearr_x[dir]; 1894 x = op->x + freearr_x[dir];
1897 y = op->y + freearr_y[dir]; 1895 y = op->y + freearr_y[dir];
1898 m = op->map; 1896 m = op->map;
1899 1897
1900 mflags = get_map_flags (m, &m, x, y, &x, &y); 1898 mflags = get_map_flags (m, &m, x, y, &x, &y);
1901 1899
1902 if (mflags & P_OUT_OF_MAP) 1900 if (mflags & P_OUT_OF_MAP)
1903 { 1901 {
1904 new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); 1902 new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there.");
1905 return 0; 1903 return 0;
1906 } 1904 }
1907 1905
1908 if (mflags & P_IS_ALIVE && spell->attacktype) 1906 if (mflags & P_IS_ALIVE && spell->attacktype)
1909 { 1907 {
1910 for (target = GET_MAP_OB (m, x, y); target; target = target->above) 1908 for (target = GET_MAP_OB (m, x, y); target; target = target->above)
1911 if (QUERY_FLAG (target, FLAG_MONSTER)) 1909 if (QUERY_FLAG (target, FLAG_MONSTER))
1912 { 1910 {
1913 /* oky doky. got a target monster. Lets make a blinding attack */ 1911 /* oky doky. got a target monster. Lets make a blinding attack */
1914 if (target->head) 1912 if (target->head)
1915 target = target->head; 1913 target = target->head;
1916 1914
1917 hit_player (target, dam, op, spell->attacktype, 1); 1915 hit_player (target, dam, op, spell->attacktype, 1);
1918 return 1; /* one success only! */ 1916 return 1; /* one success only! */
1917 }
1919 } 1918 }
1920 }
1921 1919
1922 /* no live target, perhaps a wall is in the way? */ 1920 /* no live target, perhaps a wall is in the way? */
1923 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) 1921 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)))
1924 { 1922 {
1925 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); 1923 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way.");
1926 return 0; 1924 return 0;
1925 }
1927 } 1926 }
1928 1927
1929 /* ok, looks groovy to just insert a new light on the map */ 1928 /* ok, looks groovy to just insert a new light on the map */
1930 tmp = arch_to_object (spell->other_arch); 1929 tmp = arch_to_object (spell->other_arch);
1931 if (!tmp) 1930 if (!tmp)
1932 { 1931 {
1933 LOG (llevError, "Error: spell arch for cast_light() missing.\n"); 1932 LOG (llevError, "Error: spell arch for cast_light() missing.\n");
1934 return 0; 1933 return 0;
1935 } 1934 }
1935
1936 tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); 1936 tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell);
1937
1937 if (tmp->glow_radius) 1938 if (tmp->glow_radius)
1938 {
1939 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); 1939 tmp->glow_radius = min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell));
1940 if (tmp->glow_radius > MAX_LIGHT_RADII)
1941 tmp->glow_radius = MAX_LIGHT_RADII;
1942 }
1943 1940
1941 if (dir)
1944 m->insert (tmp, x, y, op); 1942 m->insert (tmp, x, y, op);
1943 else
1944 caster->outer_env ()->insert (tmp);
1945
1945 return 1; 1946 return 1;
1946} 1947}
1947 1948
1948/* cast_cause_disease: this spell looks along <dir> from the 1949/* cast_cause_disease: this spell looks along <dir> from the
1949 * player and infects someone. 1950 * player and infects someone.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines