… | |
… | |
737 | } |
737 | } |
738 | #endif |
738 | #endif |
739 | |
739 | |
740 | hit_map (op, 0, op->attacktype, 0); |
740 | hit_map (op, 0, op->attacktype, 0); |
741 | |
741 | |
|
|
742 | if (!op->is_on_map ()) |
|
|
743 | return; |
|
|
744 | |
742 | /* Check to see if we should push anything. |
745 | /* Check to see if we should push anything. |
743 | * Spell objects with weight push whatever they encounter to some |
746 | * Spell objects with weight push whatever they encounter to some |
744 | * degree. |
747 | * degree. |
745 | */ |
748 | */ |
746 | if (op->weight) |
749 | if (op->weight) |
|
|
750 | { |
747 | check_spell_knockback (op); |
751 | check_spell_knockback (op); |
748 | |
752 | |
749 | if (op->destroyed ()) |
753 | if (!op->is_on_map ()) |
750 | return; |
754 | return; |
|
|
755 | } |
751 | |
756 | |
752 | if (op->duration-- < 0) |
757 | if (op->duration-- < 0) |
753 | { |
758 | { |
754 | op->destroy (); |
759 | op->destroy (); |
755 | return; |
760 | return; |
… | |
… | |
1003 | int mflags; |
1008 | int mflags; |
1004 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1009 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1005 | maptile *m; |
1010 | maptile *m; |
1006 | |
1011 | |
1007 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1012 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1013 | |
|
|
1014 | // when creating a bomb below ourself it should always work, even |
|
|
1015 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1016 | // so we should also be able to make a bomb here). (originally added |
|
|
1017 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1018 | if (dir) |
|
|
1019 | { |
1008 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1020 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1009 | { |
1021 | { |
1010 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1022 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1011 | return 0; |
1023 | return 0; |
|
|
1024 | } |
1012 | } |
1025 | } |
1013 | |
1026 | |
1014 | tmp = arch_to_object (spell->other_arch); |
1027 | tmp = arch_to_object (spell->other_arch); |
1015 | |
1028 | |
1016 | /* level dependencies for bomb */ |
1029 | /* level dependencies for bomb */ |
… | |
… | |
1245 | |
1258 | |
1246 | object *tmp = get_archetype (FORCE_NAME); |
1259 | object *tmp = get_archetype (FORCE_NAME); |
1247 | tmp->speed = 0.01; |
1260 | tmp->speed = 0.01; |
1248 | tmp->stats.food = time; |
1261 | tmp->stats.food = time; |
1249 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1262 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1250 | tmp->glow_radius = radius; |
|
|
1251 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1252 | tmp->glow_radius = MAX_LIGHT_RADII; |
1263 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, radius); |
1253 | |
|
|
1254 | tmp = insert_ob_in_ob (tmp, op); |
1264 | tmp = insert_ob_in_ob (tmp, op); |
1255 | |
1265 | |
1256 | if (tmp->glow_radius > op->glow_radius) |
1266 | if (tmp->glow_radius > op->glow_radius) |
1257 | op->glow_radius = tmp->glow_radius; |
1267 | op->glow_radius = tmp->glow_radius; |
1258 | |
1268 | |
… | |
… | |
1487 | /* If there is nothing living on this space, no need to go further */ |
1497 | /* If there is nothing living on this space, no need to go further */ |
1488 | if (!(mflags & P_IS_ALIVE)) |
1498 | if (!(mflags & P_IS_ALIVE)) |
1489 | continue; |
1499 | continue; |
1490 | |
1500 | |
1491 | // players can only affect spaces that they can actually see |
1501 | // players can only affect spaces that they can actually see |
|
|
1502 | if (caster |
1492 | if (caster && caster->contr |
1503 | && caster->contr |
1493 | && caster->contr->visibility_at (m, nx, ny) < 70) |
1504 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1494 | continue; |
1505 | continue; |
1495 | |
1506 | |
1496 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1507 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1497 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1508 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1498 | break; |
1509 | break; |
… | |
… | |
1608 | } /* for y */ |
1619 | } /* for y */ |
1609 | |
1620 | |
1610 | return 1; |
1621 | return 1; |
1611 | } |
1622 | } |
1612 | |
1623 | |
1613 | |
|
|
1614 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1624 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1615 | * about. was called move_ball_lightning, but since more than the ball |
1625 | * about. was called move_ball_lightning, but since more than the ball |
1616 | * lightning spell used it, that seemed misnamed. |
1626 | * lightning spell used it, that seemed misnamed. |
1617 | * op is the spell effect. |
1627 | * op is the spell effect. |
1618 | * note that duration is handled by process_object() in time.c |
1628 | * note that duration is handled by process_object() in time.c |
… | |
… | |
1643 | for (i = 1; i < 9; i++) |
1653 | for (i = 1; i < 9; i++) |
1644 | { |
1654 | { |
1645 | /* i bit 0: alters sign of offset |
1655 | /* i bit 0: alters sign of offset |
1646 | * other bits (i / 2): absolute value of offset |
1656 | * other bits (i / 2): absolute value of offset |
1647 | */ |
1657 | */ |
1648 | |
|
|
1649 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1658 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1650 | int tmpdir = absdir (op->direction + offset); |
1659 | int tmpdir = absdir (op->direction + offset); |
1651 | |
1660 | |
1652 | nx = op->x + freearr_x[tmpdir]; |
1661 | nx = op->x + freearr_x[tmpdir]; |
1653 | ny = op->y + freearr_y[tmpdir]; |
1662 | ny = op->y + freearr_y[tmpdir]; |
… | |
… | |
1655 | { |
1664 | { |
1656 | dir = tmpdir; |
1665 | dir = tmpdir; |
1657 | break; |
1666 | break; |
1658 | } |
1667 | } |
1659 | } |
1668 | } |
|
|
1669 | |
1660 | if (dir == 0) |
1670 | if (dir == 0) |
1661 | { |
1671 | { |
1662 | nx = op->x; |
1672 | nx = op->x; |
1663 | ny = op->y; |
1673 | ny = op->y; |
1664 | m = op->map; |
1674 | m = op->map; |
… | |
… | |
1885 | int dam, mflags; |
1895 | int dam, mflags; |
1886 | maptile *m; |
1896 | maptile *m; |
1887 | |
1897 | |
1888 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1898 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1889 | |
1899 | |
1890 | if (!dir) |
1900 | if (dir) |
1891 | { |
|
|
1892 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
|
|
1893 | return 0; |
|
|
1894 | } |
1901 | { |
1895 | |
|
|
1896 | x = op->x + freearr_x[dir]; |
1902 | x = op->x + freearr_x[dir]; |
1897 | y = op->y + freearr_y[dir]; |
1903 | y = op->y + freearr_y[dir]; |
1898 | m = op->map; |
1904 | m = op->map; |
1899 | |
1905 | |
1900 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1906 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1901 | |
1907 | |
1902 | if (mflags & P_OUT_OF_MAP) |
1908 | if (mflags & P_OUT_OF_MAP) |
1903 | { |
1909 | { |
1904 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1910 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1905 | return 0; |
1911 | return 0; |
1906 | } |
1912 | } |
1907 | |
1913 | |
1908 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1914 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1909 | { |
1915 | { |
1910 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1916 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1911 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1917 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1912 | { |
1918 | { |
1913 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1919 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1914 | if (target->head) |
1920 | if (target->head) |
1915 | target = target->head; |
1921 | target = target->head; |
1916 | |
1922 | |
1917 | hit_player (target, dam, op, spell->attacktype, 1); |
1923 | hit_player (target, dam, op, spell->attacktype, 1); |
1918 | return 1; /* one success only! */ |
1924 | return 1; /* one success only! */ |
|
|
1925 | } |
1919 | } |
1926 | } |
1920 | } |
|
|
1921 | |
1927 | |
1922 | /* no live target, perhaps a wall is in the way? */ |
1928 | /* no live target, perhaps a wall is in the way? */ |
1923 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1929 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1924 | { |
1930 | { |
1925 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1931 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1926 | return 0; |
1932 | return 0; |
|
|
1933 | } |
1927 | } |
1934 | } |
1928 | |
1935 | |
1929 | /* ok, looks groovy to just insert a new light on the map */ |
1936 | /* ok, looks groovy to just insert a new light on the map */ |
1930 | tmp = arch_to_object (spell->other_arch); |
1937 | tmp = arch_to_object (spell->other_arch); |
1931 | if (!tmp) |
1938 | if (!tmp) |
1932 | { |
1939 | { |
1933 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1940 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1934 | return 0; |
1941 | return 0; |
1935 | } |
1942 | } |
|
|
1943 | |
1936 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1944 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
|
|
1945 | |
1937 | if (tmp->glow_radius) |
1946 | if (tmp->glow_radius) |
1938 | { |
|
|
1939 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1947 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell)); |
1940 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1941 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1942 | } |
|
|
1943 | |
1948 | |
|
|
1949 | if (dir) |
1944 | m->insert (tmp, x, y, op); |
1950 | m->insert (tmp, x, y, op); |
|
|
1951 | else |
|
|
1952 | caster->outer_env ()->insert (tmp); |
|
|
1953 | |
1945 | return 1; |
1954 | return 1; |
1946 | } |
1955 | } |
1947 | |
1956 | |
1948 | /* cast_cause_disease: this spell looks along <dir> from the |
1957 | /* cast_cause_disease: this spell looks along <dir> from the |
1949 | * player and infects someone. |
1958 | * player and infects someone. |