1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
39 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
40 | * op is the spell object. |
40 | */ |
41 | */ |
41 | void |
42 | static void |
42 | check_spell_knockback (object *op) |
43 | check_spell_knockback (object *op) |
43 | { |
44 | { |
44 | int weight_move; |
45 | int weight_move; |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | |
47 | |
… | |
… | |
107 | ***************************************************************************/ |
108 | ***************************************************************************/ |
108 | |
109 | |
109 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
110 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
111 | */ |
112 | */ |
112 | void |
113 | static void |
113 | forklightning (object *op, object *tmp) |
114 | forklightning (object *op, object *tmp) |
114 | { |
115 | { |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
117 | maptile *m; |
118 | maptile *m; |
… | |
… | |
388 | |
389 | |
389 | /* Causes an object to explode, eg, a firebullet, |
390 | /* Causes an object to explode, eg, a firebullet, |
390 | * poison cloud ball, etc. op is the object to |
391 | * poison cloud ball, etc. op is the object to |
391 | * explode. |
392 | * explode. |
392 | */ |
393 | */ |
393 | void |
394 | static void |
394 | explode_bullet (object *op) |
395 | explode_bullet (object *op) |
395 | { |
396 | { |
396 | object *tmp, *owner; |
397 | object *tmp, *owner; |
397 | |
398 | |
398 | if (!op->other_arch) |
399 | if (!op->other_arch) |
… | |
… | |
545 | * fired arches (eg, bolts). |
546 | * fired arches (eg, bolts). |
546 | */ |
547 | */ |
547 | void |
548 | void |
548 | move_bullet (object *op) |
549 | move_bullet (object *op) |
549 | { |
550 | { |
550 | sint16 new_x, new_y; |
|
|
551 | int mflags; |
|
|
552 | maptile *m; |
|
|
553 | |
|
|
554 | #if 0 |
551 | #if 0 |
555 | /* We need a better general purpose way to do this */ |
552 | /* We need a better general purpose way to do this */ |
556 | |
553 | |
557 | /* peterm: added to make comet leave a trail of burnouts |
554 | /* peterm: added to make comet leave a trail of burnouts |
558 | it's an unadulterated hack, but the effect is cool. */ |
555 | it's an unadulterated hack, but the effect is cool. */ |
… | |
… | |
573 | op->destroy (); |
570 | op->destroy (); |
574 | |
571 | |
575 | return; |
572 | return; |
576 | } |
573 | } |
577 | |
574 | |
578 | new_x = op->x + DIRX (op); |
575 | mapxy pos (op); |
579 | new_y = op->y + DIRY (op); |
576 | pos.move (op->direction); |
580 | m = op->map; |
|
|
581 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
582 | |
577 | |
583 | if (mflags & P_OUT_OF_MAP) |
578 | if (!pos.normalise ()) |
584 | { |
579 | { |
585 | op->destroy (); |
580 | op->destroy (); |
586 | return; |
581 | return; |
587 | } |
582 | } |
588 | |
583 | |
589 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
584 | mapspace &ms = pos.ms (); |
|
|
585 | |
|
|
586 | ms.update (); |
|
|
587 | |
|
|
588 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
590 | { |
589 | { |
591 | if (op->other_arch) |
590 | if (op->other_arch) |
592 | explode_bullet (op); |
591 | explode_bullet (op); |
593 | else |
592 | else |
594 | op->destroy (); |
593 | op->destroy (); |
595 | |
594 | |
596 | return; |
595 | return; |
597 | } |
596 | } |
598 | |
597 | |
599 | if (!(op = m->insert (op, new_x, new_y, op))) |
598 | if (!(op = pos.insert (op, op))) |
600 | return; |
599 | return; |
601 | |
600 | |
602 | if (reflwall (op->map, op->x, op->y, op)) |
601 | if (reflwall (op->map, op->x, op->y, op)) |
603 | { |
602 | { |
604 | op->direction = absdir (op->direction + 4); |
603 | op->direction = absdir (op->direction + 4); |
… | |
… | |
688 | * CONE RELATED FUNCTIONS |
687 | * CONE RELATED FUNCTIONS |
689 | * |
688 | * |
690 | *****************************************************************************/ |
689 | *****************************************************************************/ |
691 | |
690 | |
692 | /* drops an object based on what is in the cone's "other_arch" */ |
691 | /* drops an object based on what is in the cone's "other_arch" */ |
693 | void |
692 | static void |
694 | cone_drop (object *op) |
693 | cone_drop (object *op) |
695 | { |
694 | { |
696 | object *new_ob = arch_to_object (op->other_arch); |
695 | object *new_ob = arch_to_object (op->other_arch); |
697 | |
696 | |
698 | new_ob->level = op->level; |
697 | new_ob->level = op->level; |
… | |
… | |
828 | */ |
827 | */ |
829 | movetype = spell->other_arch->move_type; |
828 | movetype = spell->other_arch->move_type; |
830 | |
829 | |
831 | for (i = range_min; i <= range_max; i++) |
830 | for (i = range_min; i <= range_max; i++) |
832 | { |
831 | { |
833 | sint16 x, y, d; |
832 | sint16 x, y; |
834 | |
833 | |
835 | /* We can't use absdir here, because it never returns |
834 | /* We can't use absdir here, because it never returns |
836 | * 0. If this is a rune, we want to hit the person on top |
835 | * 0. If this is a rune, we want to hit the person on top |
837 | * of the trap (d==0). If it is not a rune, then we don't want |
836 | * of the trap (d==0). If it is not a rune, then we don't want |
838 | * to hit that person. |
837 | * to hit that person. |
839 | */ |
838 | */ |
840 | d = dir + i; |
839 | int d = dir ? absdir (dir + i) : i; |
841 | while (d < 0) |
|
|
842 | d += 8; |
|
|
843 | while (d > 8) |
|
|
844 | d -= 8; |
|
|
845 | |
840 | |
846 | /* If it's not a rune, we don't want to blast the caster. |
841 | /* If it's not a rune, we don't want to blast the caster. |
847 | * In that case, we have to see - if dir is specified, |
842 | * In that case, we have to see - if dir is specified, |
848 | * turn this into direction 8. If dir is not specified (all |
843 | * turn this into direction 8. If dir is not specified (all |
849 | * direction) skip - otherwise, one line would do more damage |
844 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
951 | |
946 | |
952 | object *env = op->outer_env (); |
947 | object *env = op->outer_env (); |
953 | |
948 | |
954 | if (op->env) |
949 | if (op->env) |
955 | { |
950 | { |
956 | if (env->map == NULL) |
951 | if (!env->map) |
957 | return; |
952 | return; |
958 | |
953 | |
959 | if (!(op = op->insert_at (env, op))) |
954 | if (!(op = op->insert_at (env, op))) |
960 | return; |
955 | return; |
961 | } |
956 | } |
962 | |
957 | |
963 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
958 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
964 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
959 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
965 | // as bombs can be carried. |
960 | // as bombs can be carried. |
966 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
961 | if (op->ms ().flags () & P_SAFE) |
967 | { |
962 | { |
968 | op->destroy (); |
963 | op->destroy (); |
969 | return; |
964 | return; |
970 | } |
965 | } |
971 | |
966 | |
… | |
… | |
1052 | * dir is the direction to look in. |
1047 | * dir is the direction to look in. |
1053 | * range is how far out to look. |
1048 | * range is how far out to look. |
1054 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1049 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1055 | * this info is used for blocked magic/unholy spaces. |
1050 | * this info is used for blocked magic/unholy spaces. |
1056 | */ |
1051 | */ |
1057 | object * |
1052 | static object * |
1058 | get_pointed_target (object *op, int dir, int range, int type) |
1053 | get_pointed_target (object *op, int dir, int range, int type) |
1059 | { |
1054 | { |
1060 | object *target; |
1055 | object *target; |
1061 | sint16 x, y; |
1056 | sint16 x, y; |
1062 | int dist, mflags; |
1057 | int dist, mflags; |
… | |
… | |
1115 | * interesting spell. |
1110 | * interesting spell. |
1116 | * if it is a cleric spell, you need a god, and the creature |
1111 | * if it is a cleric spell, you need a god, and the creature |
1117 | * can't be friendly to your god. |
1112 | * can't be friendly to your god. |
1118 | */ |
1113 | */ |
1119 | |
1114 | |
1120 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1115 | if (!target |
|
|
1116 | || target->flag [FLAG_REFL_SPELL] |
1121 | || (!god && spell->stats.grace) |
1117 | || (!god && spell->stats.grace) |
1122 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1118 | || (god && target->title == god->name) |
|
|
1119 | || (god && target->race.contains (god->race))) |
1123 | { |
1120 | { |
1124 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1121 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1125 | return 0; |
1122 | return 0; |
1126 | } |
1123 | } |
1127 | |
1124 | |
… | |
… | |
1134 | effect->level = casting_level (caster, spell); |
1131 | effect->level = casting_level (caster, spell); |
1135 | effect->attacktype = spell->attacktype; |
1132 | effect->attacktype = spell->attacktype; |
1136 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1133 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1137 | { |
1134 | { |
1138 | if (tailor_god_spell (effect, op)) |
1135 | if (tailor_god_spell (effect, op)) |
1139 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1136 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1140 | else |
1137 | else |
1141 | { |
1138 | { |
1142 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1139 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1143 | return 0; |
1140 | return 0; |
1144 | } |
1141 | } |
… | |
… | |
1247 | * we do this by creating a force and inserting it in the |
1244 | * we do this by creating a force and inserting it in the |
1248 | * object. if time is 0, the object glows permanently. To truely |
1245 | * object. if time is 0, the object glows permanently. To truely |
1249 | * make this work for non-living objects, we would have to |
1246 | * make this work for non-living objects, we would have to |
1250 | * give them the capability to have an inventory. b.t. |
1247 | * give them the capability to have an inventory. b.t. |
1251 | */ |
1248 | */ |
1252 | int |
1249 | static int |
1253 | make_object_glow (object *op, int radius, int time) |
1250 | make_object_glow (object *op, int radius, int time) |
1254 | { |
1251 | { |
1255 | /* some things are unaffected... */ |
1252 | /* some things are unaffected... */ |
1256 | if (op->path_denied & PATH_LIGHT) |
1253 | if (op->path_denied & PATH_LIGHT) |
1257 | return 0; |
1254 | return 0; |
1258 | |
1255 | |
1259 | object *tmp = get_archetype (FORCE_NAME); |
1256 | object *tmp = get_archetype (FORCE_NAME); |
1260 | tmp->speed = 0.01; |
1257 | tmp->speed = 0.01; |
1261 | tmp->stats.food = time; |
1258 | tmp->stats.food = time; |
1262 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1259 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1263 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, radius); |
1260 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1264 | tmp = insert_ob_in_ob (tmp, op); |
1261 | tmp = insert_ob_in_ob (tmp, op); |
1265 | |
1262 | |
1266 | if (tmp->glow_radius > op->glow_radius) |
1263 | if (tmp->glow_radius > op->glow_radius) |
1267 | op->glow_radius = tmp->glow_radius; |
1264 | op->set_glow_radius (tmp->glow_radius); |
1268 | |
1265 | |
1269 | return 1; |
1266 | return 1; |
1270 | } |
1267 | } |
1271 | |
1268 | |
1272 | int |
1269 | int |
… | |
… | |
1433 | */ |
1430 | */ |
1434 | int |
1431 | int |
1435 | mood_change (object *op, object *caster, object *spell) |
1432 | mood_change (object *op, object *caster, object *spell) |
1436 | { |
1433 | { |
1437 | object *tmp, *god, *head; |
1434 | object *tmp, *god, *head; |
1438 | int done_one, range, mflags, level, at, best_at; |
1435 | int done_one, range, level, at, best_at; |
1439 | sint16 x, y, nx, ny; |
|
|
1440 | maptile *m; |
|
|
1441 | const char *race; |
1436 | const char *race; |
1442 | |
1437 | |
1443 | /* We precompute some values here so that we don't have to keep |
1438 | /* We precompute some values here so that we don't have to keep |
1444 | * doing it over and over again. |
1439 | * doing it over and over again. |
1445 | */ |
1440 | */ |
… | |
… | |
1451 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1446 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1452 | * won't ever match anything. |
1447 | * won't ever match anything. |
1453 | */ |
1448 | */ |
1454 | if (!spell->race) |
1449 | if (!spell->race) |
1455 | race = NULL; |
1450 | race = NULL; |
1456 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1451 | else if (god && spell->race == shstr_GOD_SLAYING) |
1457 | race = god->slaying; |
1452 | race = god->slaying; |
1458 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1453 | else if (god && spell->race == shstr_GOD_FRIEND) |
1459 | race = god->race; |
1454 | race = god->race; |
1460 | else |
1455 | else |
1461 | race = spell->race; |
1456 | race = spell->race; |
1462 | |
1457 | |
1463 | for (x = op->x - range; x <= op->x + range; x++) |
1458 | unordered_mapwalk (op, -range, -range, range, range) |
1464 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1465 | { |
1459 | { |
1466 | done_one = 0; |
1460 | mapspace &ms = m->at (nx, ny); |
1467 | m = op->map; |
|
|
1468 | nx = x; |
|
|
1469 | ny = y; |
|
|
1470 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1471 | if (mflags & P_OUT_OF_MAP) |
|
|
1472 | continue; |
|
|
1473 | |
1461 | |
1474 | /* If there is nothing living on this space, no need to go further */ |
1462 | /* If there is nothing living on this space, no need to go further */ |
1475 | if (!(mflags & P_IS_ALIVE)) |
1463 | if (!ms.flags () & P_IS_ALIVE) |
1476 | continue; |
1464 | continue; |
1477 | |
1465 | |
1478 | // players can only affect spaces that they can actually see |
1466 | // players can only affect spaces that they can actually see |
1479 | if (caster |
1467 | if (caster |
1480 | && caster->contr |
1468 | && caster->contr |
1481 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1469 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1482 | continue; |
1470 | continue; |
1483 | |
1471 | |
1484 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1472 | for (tmp = ms.top; tmp; tmp = tmp->below) |
1485 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1473 | if (tmp->flag [FLAG_MONSTER]) |
1486 | break; |
1474 | break; |
1487 | |
1475 | |
1488 | /* There can be living objects that are not monsters */ |
1476 | /* There can be living objects that are not monsters */ |
1489 | if (!tmp || tmp->type == PLAYER) |
1477 | if (!tmp) |
1490 | continue; |
1478 | continue; |
1491 | |
1479 | |
1492 | /* Only the head has meaningful data, so resolve to that */ |
1480 | /* Only the head has meaningful data, so resolve to that */ |
1493 | if (tmp->head) |
|
|
1494 | head = tmp->head; |
1481 | head = tmp->head_ (); |
1495 | else |
|
|
1496 | head = tmp; |
|
|
1497 | |
1482 | |
1498 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1483 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1499 | if (race && head->race && !strstr (race, head->race)) |
1484 | if (race && head->race && !strstr (race, head->race)) |
1500 | continue; |
1485 | continue; |
1501 | |
1486 | |
1502 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1487 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1503 | continue; |
1488 | continue; |
1504 | |
1489 | |
1505 | /* Now do a bunch of stuff related to saving throws */ |
1490 | /* Now do a bunch of stuff related to saving throws */ |
1506 | best_at = -1; |
1491 | best_at = -1; |
1507 | if (spell->attacktype) |
1492 | if (spell->attacktype) |
1508 | { |
1493 | { |
1509 | for (at = 0; at < NROFATTACKS; at++) |
1494 | for (at = 0; at < NROFATTACKS; at++) |
1510 | if (spell->attacktype & (1 << at)) |
1495 | if (spell->attacktype & (1 << at)) |
1511 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1496 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1512 | best_at = at; |
1497 | best_at = at; |
1513 | |
1498 | |
1514 | if (best_at == -1) |
1499 | if (best_at == -1) |
1515 | at = 0; |
1500 | at = 0; |
1516 | else |
1501 | else |
1517 | { |
1502 | { |
1518 | if (head->resist[best_at] == 100) |
1503 | if (head->resist[best_at] == 100) |
1519 | continue; |
1504 | continue; |
1520 | else |
1505 | else |
1521 | at = head->resist[best_at] / 5; |
1506 | at = head->resist[best_at] / 5; |
1522 | } |
1507 | } |
|
|
1508 | |
1523 | at -= level / 5; |
1509 | at -= level / 5; |
1524 | if (did_make_save (head, head->level, at)) |
1510 | if (did_make_save (head, head->level, at)) |
1525 | continue; |
1511 | continue; |
1526 | } |
1512 | } |
1527 | else /* spell->attacktype */ |
1513 | else /* spell->attacktype */ |
1528 | { |
1514 | { |
1529 | /* |
1515 | /* |
1530 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1516 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1531 | * if spell level < monster level, no go |
1517 | * if spell level < monster level, no go |
1532 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1518 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1533 | |
1519 | |
1534 | The chance will then be in the range [20-70] percent, not too bad. |
1520 | The chance will then be in the range [20-70] percent, not too bad. |
1535 | |
1521 | |
1536 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1522 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1537 | charm a level 125 monster... |
1523 | charm a level 125 monster... |
1538 | |
1524 | |
1539 | Ryo, august 14th |
1525 | Ryo, august 14th |
1540 | */ |
1526 | */ |
1541 | if (head->level > level) |
1527 | if (head->level > level) |
1542 | continue; |
1528 | continue; |
1543 | |
1529 | |
1544 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1530 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1545 | /* Failed, no effect */ |
1531 | /* Failed, no effect */ |
1546 | continue; |
1532 | continue; |
1547 | } |
1533 | } |
1548 | |
1534 | |
1549 | /* Done with saving throw. Now start affecting the monster */ |
1535 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1536 | done_one = 0; |
1550 | |
1537 | |
1551 | /* aggravation */ |
1538 | /* aggravation */ |
1552 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1539 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1553 | { |
1540 | { |
1554 | CLEAR_FLAG (head, FLAG_SLEEP); |
1541 | CLEAR_FLAG (head, FLAG_SLEEP); |
1555 | remove_friendly_object (head); |
1542 | remove_friendly_object (head); |
1556 | done_one = 1; |
1543 | done_one = 1; |
1557 | head->enemy = op; |
1544 | head->enemy = op; |
1558 | } |
1545 | } |
1559 | |
1546 | |
1560 | /* calm monsters */ |
1547 | /* calm monsters */ |
1561 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1548 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1562 | { |
1549 | { |
1563 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1550 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1564 | head->enemy = NULL; |
1551 | head->enemy = NULL; |
1565 | done_one = 1; |
1552 | done_one = 1; |
1566 | } |
1553 | } |
1567 | |
1554 | |
1568 | /* berserk monsters */ |
1555 | /* berserk monsters */ |
1569 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1556 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1570 | { |
1557 | { |
1571 | SET_FLAG (head, FLAG_BERSERK); |
1558 | SET_FLAG (head, FLAG_BERSERK); |
1572 | done_one = 1; |
1559 | done_one = 1; |
1573 | } |
1560 | } |
1574 | |
1561 | |
1575 | /* charm */ |
1562 | /* charm */ |
1576 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1563 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1577 | { |
1564 | { |
1578 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1565 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1579 | |
1566 | |
1580 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1567 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1581 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1568 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1582 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1569 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1583 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1570 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1584 | head->set_owner (op); |
1571 | head->set_owner (op); |
1585 | set_spell_skill (op, caster, spell, head); |
1572 | set_spell_skill (op, caster, spell, head); |
1586 | add_friendly_object (head); |
1573 | add_friendly_object (head); |
1587 | head->attack_movement = PETMOVE; |
1574 | head->attack_movement = PETMOVE; |
1588 | done_one = 1; |
1575 | done_one = 1; |
1589 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1576 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1590 | head->stats.exp = 0; |
1577 | head->stats.exp = 0; |
1591 | } |
1578 | } |
1592 | |
1579 | |
1593 | /* If a monster was effected, put an effect in */ |
1580 | /* If a monster was effected, put an effect in */ |
1594 | if (done_one && spell->other_arch) |
1581 | if (done_one && spell->other_arch) |
1595 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1582 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1596 | } /* for y */ |
1583 | } |
1597 | |
1584 | |
1598 | return 1; |
1585 | return 1; |
1599 | } |
1586 | } |
1600 | |
1587 | |
1601 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1588 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
… | |
… | |
1919 | } |
1906 | } |
1920 | |
1907 | |
1921 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1908 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1922 | |
1909 | |
1923 | if (tmp->glow_radius) |
1910 | if (tmp->glow_radius) |
1924 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell)); |
1911 | tmp->set_glow_radius ( |
|
|
1912 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
|
|
1913 | ); |
1925 | |
1914 | |
1926 | if (dir) |
1915 | if (dir) |
1927 | m->insert (tmp, x, y, op); |
1916 | m->insert (tmp, x, y, op); |
1928 | else |
1917 | else |
1929 | caster->outer_env ()->insert (tmp); |
1918 | caster->outer_env_or_self ()->insert (tmp); |
1930 | |
1919 | |
1931 | return 1; |
1920 | return 1; |
1932 | } |
1921 | } |
1933 | |
1922 | |
1934 | /* cast_cause_disease: this spell looks along <dir> from the |
1923 | /* cast_cause_disease: this spell looks along <dir> from the |