1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
39 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
40 | * op is the spell object. |
40 | */ |
41 | */ |
41 | void |
42 | static void |
42 | check_spell_knockback (object *op) |
43 | check_spell_knockback (object *op) |
43 | { |
44 | { |
44 | int weight_move; |
45 | int weight_move; |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | |
47 | |
… | |
… | |
107 | ***************************************************************************/ |
108 | ***************************************************************************/ |
108 | |
109 | |
109 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
110 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
111 | */ |
112 | */ |
112 | void |
113 | static void |
113 | forklightning (object *op, object *tmp) |
114 | forklightning (object *op, object *tmp) |
114 | { |
115 | { |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
117 | maptile *m; |
118 | maptile *m; |
… | |
… | |
276 | int mflags; |
277 | int mflags; |
277 | |
278 | |
278 | if (!spob->other_arch) |
279 | if (!spob->other_arch) |
279 | return 0; |
280 | return 0; |
280 | |
281 | |
281 | tmp = arch_to_object (spob->other_arch); |
282 | tmp = spob->other_arch->instance (); |
282 | if (tmp == NULL) |
283 | if (tmp == NULL) |
283 | return 0; |
284 | return 0; |
284 | |
285 | |
285 | /* peterm: level dependency for bolts */ |
286 | /* peterm: level dependency for bolts */ |
286 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
287 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
… | |
… | |
388 | |
389 | |
389 | /* Causes an object to explode, eg, a firebullet, |
390 | /* Causes an object to explode, eg, a firebullet, |
390 | * poison cloud ball, etc. op is the object to |
391 | * poison cloud ball, etc. op is the object to |
391 | * explode. |
392 | * explode. |
392 | */ |
393 | */ |
393 | void |
394 | static void |
394 | explode_bullet (object *op) |
395 | explode_bullet (object *op) |
395 | { |
396 | { |
396 | object *tmp, *owner; |
397 | object *tmp, *owner; |
397 | |
398 | |
398 | if (!op->other_arch) |
399 | if (!op->other_arch) |
… | |
… | |
438 | if (op->destroyed ()) |
439 | if (op->destroyed ()) |
439 | return; |
440 | return; |
440 | } |
441 | } |
441 | |
442 | |
442 | /* other_arch contains what this explodes into */ |
443 | /* other_arch contains what this explodes into */ |
443 | tmp = arch_to_object (op->other_arch); |
444 | tmp = op->other_arch->instance (); |
444 | |
445 | |
445 | tmp->set_owner (op); |
446 | tmp->set_owner (op); |
446 | tmp->skill = op->skill; |
447 | tmp->skill = op->skill; |
447 | |
448 | |
448 | owner = op->owner; |
449 | owner = op->owner; |
… | |
… | |
545 | * fired arches (eg, bolts). |
546 | * fired arches (eg, bolts). |
546 | */ |
547 | */ |
547 | void |
548 | void |
548 | move_bullet (object *op) |
549 | move_bullet (object *op) |
549 | { |
550 | { |
550 | sint16 new_x, new_y; |
|
|
551 | int mflags; |
|
|
552 | maptile *m; |
|
|
553 | |
|
|
554 | #if 0 |
551 | #if 0 |
555 | /* We need a better general purpose way to do this */ |
552 | /* We need a better general purpose way to do this */ |
556 | |
553 | |
557 | /* peterm: added to make comet leave a trail of burnouts |
554 | /* peterm: added to make comet leave a trail of burnouts |
558 | it's an unadulterated hack, but the effect is cool. */ |
555 | it's an unadulterated hack, but the effect is cool. */ |
… | |
… | |
573 | op->destroy (); |
570 | op->destroy (); |
574 | |
571 | |
575 | return; |
572 | return; |
576 | } |
573 | } |
577 | |
574 | |
578 | new_x = op->x + DIRX (op); |
575 | mapxy pos (op); |
579 | new_y = op->y + DIRY (op); |
576 | pos.move (op->direction); |
580 | m = op->map; |
|
|
581 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
582 | |
577 | |
583 | if (mflags & P_OUT_OF_MAP) |
578 | if (!pos.normalise ()) |
584 | { |
579 | { |
585 | op->destroy (); |
580 | op->destroy (); |
586 | return; |
581 | return; |
587 | } |
582 | } |
588 | |
583 | |
589 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
584 | mapspace &ms = pos.ms (); |
|
|
585 | |
|
|
586 | ms.update (); |
|
|
587 | |
|
|
588 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
590 | { |
589 | { |
591 | if (op->other_arch) |
590 | if (op->other_arch) |
592 | explode_bullet (op); |
591 | explode_bullet (op); |
593 | else |
592 | else |
594 | op->destroy (); |
593 | op->destroy (); |
595 | |
594 | |
596 | return; |
595 | return; |
597 | } |
596 | } |
598 | |
597 | |
599 | if (!(op = m->insert (op, new_x, new_y, op))) |
598 | if (!(op = pos.insert (op, op))) |
600 | return; |
599 | return; |
601 | |
600 | |
602 | if (reflwall (op->map, op->x, op->y, op)) |
601 | if (reflwall (op->map, op->x, op->y, op)) |
603 | { |
602 | { |
604 | op->direction = absdir (op->direction + 4); |
603 | op->direction = absdir (op->direction + 4); |
… | |
… | |
661 | return 0; |
660 | return 0; |
662 | } |
661 | } |
663 | |
662 | |
664 | tmp->map = newmap; |
663 | tmp->map = newmap; |
665 | |
664 | |
|
|
665 | // in case the bullet has direction 0 we explode it in place. |
|
|
666 | // direction 0 is possible for instance when a poison cloud trap springs. |
|
|
667 | if (tmp->direction == 0) |
|
|
668 | { |
|
|
669 | if (tmp->other_arch |
|
|
670 | && (tmp = tmp->insert_at (tmp, op))) // insert before explode cleanly |
|
|
671 | explode_bullet (tmp); // explode object will/should remove tmp |
|
|
672 | else |
|
|
673 | tmp->destroy (); |
|
|
674 | |
|
|
675 | return 0; |
|
|
676 | } |
|
|
677 | |
666 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
678 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
667 | { |
679 | { |
668 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
680 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
669 | { |
681 | { |
670 | tmp->destroy (); |
682 | tmp->destroy (); |
… | |
… | |
688 | * CONE RELATED FUNCTIONS |
700 | * CONE RELATED FUNCTIONS |
689 | * |
701 | * |
690 | *****************************************************************************/ |
702 | *****************************************************************************/ |
691 | |
703 | |
692 | /* drops an object based on what is in the cone's "other_arch" */ |
704 | /* drops an object based on what is in the cone's "other_arch" */ |
693 | void |
705 | static void |
694 | cone_drop (object *op) |
706 | cone_drop (object *op) |
695 | { |
707 | { |
696 | object *new_ob = arch_to_object (op->other_arch); |
708 | object *new_ob = op->other_arch->instance (); |
697 | |
709 | |
698 | new_ob->level = op->level; |
710 | new_ob->level = op->level; |
699 | new_ob->set_owner (op->owner); |
711 | new_ob->set_owner (op->owner); |
700 | |
712 | |
701 | /* preserve skill ownership */ |
713 | /* preserve skill ownership */ |
… | |
… | |
737 | } |
749 | } |
738 | #endif |
750 | #endif |
739 | |
751 | |
740 | hit_map (op, 0, op->attacktype, 0); |
752 | hit_map (op, 0, op->attacktype, 0); |
741 | |
753 | |
|
|
754 | if (!op->is_on_map ()) |
|
|
755 | return; |
|
|
756 | |
742 | /* Check to see if we should push anything. |
757 | /* Check to see if we should push anything. |
743 | * Spell objects with weight push whatever they encounter to some |
758 | * Spell objects with weight push whatever they encounter to some |
744 | * degree. |
759 | * degree. |
745 | */ |
760 | */ |
746 | if (op->weight) |
761 | if (op->weight) |
|
|
762 | { |
747 | check_spell_knockback (op); |
763 | check_spell_knockback (op); |
748 | |
764 | |
749 | if (op->destroyed ()) |
765 | if (!op->is_on_map ()) |
750 | return; |
766 | return; |
|
|
767 | } |
751 | |
768 | |
752 | if (op->duration-- < 0) |
769 | if (op->duration-- < 0) |
753 | { |
770 | { |
754 | op->destroy (); |
771 | op->destroy (); |
755 | return; |
772 | return; |
… | |
… | |
823 | */ |
840 | */ |
824 | movetype = spell->other_arch->move_type; |
841 | movetype = spell->other_arch->move_type; |
825 | |
842 | |
826 | for (i = range_min; i <= range_max; i++) |
843 | for (i = range_min; i <= range_max; i++) |
827 | { |
844 | { |
828 | sint16 x, y, d; |
845 | sint16 x, y; |
829 | |
846 | |
830 | /* We can't use absdir here, because it never returns |
847 | /* We can't use absdir here, because it never returns |
831 | * 0. If this is a rune, we want to hit the person on top |
848 | * 0. If this is a rune, we want to hit the person on top |
832 | * of the trap (d==0). If it is not a rune, then we don't want |
849 | * of the trap (d==0). If it is not a rune, then we don't want |
833 | * to hit that person. |
850 | * to hit that person. |
834 | */ |
851 | */ |
835 | d = dir + i; |
852 | int d = dir ? absdir (dir + i) : i; |
836 | while (d < 0) |
|
|
837 | d += 8; |
|
|
838 | while (d > 8) |
|
|
839 | d -= 8; |
|
|
840 | |
853 | |
841 | /* If it's not a rune, we don't want to blast the caster. |
854 | /* If it's not a rune, we don't want to blast the caster. |
842 | * In that case, we have to see - if dir is specified, |
855 | * In that case, we have to see - if dir is specified, |
843 | * turn this into direction 8. If dir is not specified (all |
856 | * turn this into direction 8. If dir is not specified (all |
844 | * direction) skip - otherwise, one line would do more damage |
857 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
861 | |
874 | |
862 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
875 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
863 | continue; |
876 | continue; |
864 | |
877 | |
865 | success = 1; |
878 | success = 1; |
866 | tmp = arch_to_object (spell->other_arch); |
879 | tmp = spell->other_arch->instance (); |
867 | tmp->set_owner (op); |
880 | tmp->set_owner (op); |
868 | set_spell_skill (op, caster, spell, tmp); |
881 | set_spell_skill (op, caster, spell, tmp); |
869 | tmp->level = casting_level (caster, spell); |
882 | tmp->level = casting_level (caster, spell); |
870 | tmp->attacktype = spell->attacktype; |
883 | tmp->attacktype = spell->attacktype; |
871 | |
884 | |
… | |
… | |
946 | |
959 | |
947 | object *env = op->outer_env (); |
960 | object *env = op->outer_env (); |
948 | |
961 | |
949 | if (op->env) |
962 | if (op->env) |
950 | { |
963 | { |
951 | if (env->map == NULL) |
964 | if (!env->map) |
952 | return; |
965 | return; |
953 | |
966 | |
954 | if (!(op = op->insert_at (env, op))) |
967 | if (!(op = op->insert_at (env, op))) |
955 | return; |
968 | return; |
956 | } |
969 | } |
957 | |
970 | |
958 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
971 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
959 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
972 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
960 | // as bombs can be carried. |
973 | // as bombs can be carried. |
961 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
974 | if (op->ms ().flags () & P_SAFE) |
962 | { |
975 | { |
963 | op->destroy (); |
976 | op->destroy (); |
964 | return; |
977 | return; |
965 | } |
978 | } |
966 | |
979 | |
… | |
… | |
973 | for (int i = 1; i < 9; i++) |
986 | for (int i = 1; i < 9; i++) |
974 | { |
987 | { |
975 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
988 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
976 | continue; |
989 | continue; |
977 | |
990 | |
978 | object *tmp = arch_to_object (at); |
991 | object *tmp = at->instance (); |
979 | tmp->direction = i; |
992 | tmp->direction = i; |
980 | tmp->range = op->range; |
993 | tmp->range = op->range; |
981 | tmp->stats.dam = op->stats.dam; |
994 | tmp->stats.dam = op->stats.dam; |
982 | tmp->duration = op->duration; |
995 | tmp->duration = op->duration; |
983 | tmp->attacktype = op->attacktype; |
996 | tmp->attacktype = op->attacktype; |
… | |
… | |
1003 | int mflags; |
1016 | int mflags; |
1004 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1017 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1005 | maptile *m; |
1018 | maptile *m; |
1006 | |
1019 | |
1007 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1020 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1021 | |
|
|
1022 | // when creating a bomb below ourself it should always work, even |
|
|
1023 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1024 | // so we should also be able to make a bomb here). (originally added |
|
|
1025 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1026 | if (dir) |
|
|
1027 | { |
1008 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1028 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1009 | { |
1029 | { |
1010 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1030 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1011 | return 0; |
1031 | return 0; |
|
|
1032 | } |
1012 | } |
1033 | } |
1013 | |
1034 | |
1014 | tmp = arch_to_object (spell->other_arch); |
1035 | tmp = spell->other_arch->instance (); |
1015 | |
1036 | |
1016 | /* level dependencies for bomb */ |
1037 | /* level dependencies for bomb */ |
1017 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1038 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1018 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1039 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1019 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1040 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
… | |
… | |
1039 | * dir is the direction to look in. |
1060 | * dir is the direction to look in. |
1040 | * range is how far out to look. |
1061 | * range is how far out to look. |
1041 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1062 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1042 | * this info is used for blocked magic/unholy spaces. |
1063 | * this info is used for blocked magic/unholy spaces. |
1043 | */ |
1064 | */ |
1044 | object * |
1065 | static object * |
1045 | get_pointed_target (object *op, int dir, int range, int type) |
1066 | get_pointed_target (object *op, int dir, int range, int type) |
1046 | { |
1067 | { |
1047 | object *target; |
1068 | object *target; |
1048 | sint16 x, y; |
1069 | sint16 x, y; |
1049 | int dist, mflags; |
1070 | int dist, mflags; |
… | |
… | |
1102 | * interesting spell. |
1123 | * interesting spell. |
1103 | * if it is a cleric spell, you need a god, and the creature |
1124 | * if it is a cleric spell, you need a god, and the creature |
1104 | * can't be friendly to your god. |
1125 | * can't be friendly to your god. |
1105 | */ |
1126 | */ |
1106 | |
1127 | |
1107 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1128 | if (!target |
|
|
1129 | || target->flag [FLAG_REFL_SPELL] |
1108 | || (!god && spell->stats.grace) |
1130 | || (!god && spell->stats.grace) |
1109 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1131 | || (god && target->title == god->name) |
|
|
1132 | || (god && target->race.contains (god->race))) |
1110 | { |
1133 | { |
1111 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1134 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1112 | return 0; |
1135 | return 0; |
1113 | } |
1136 | } |
1114 | |
1137 | |
1115 | if (spell->other_arch) |
1138 | if (spell->other_arch) |
1116 | effect = arch_to_object (spell->other_arch); |
1139 | effect = spell->other_arch->instance (); |
1117 | else |
1140 | else |
1118 | return 0; |
1141 | return 0; |
1119 | |
1142 | |
1120 | /* tailor the effect by priest level and worshipped God */ |
1143 | /* tailor the effect by priest level and worshipped God */ |
1121 | effect->level = casting_level (caster, spell); |
1144 | effect->level = casting_level (caster, spell); |
1122 | effect->attacktype = spell->attacktype; |
1145 | effect->attacktype = spell->attacktype; |
1123 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1146 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1124 | { |
1147 | { |
1125 | if (tailor_god_spell (effect, op)) |
1148 | if (tailor_god_spell (effect, op)) |
1126 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1149 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1127 | else |
1150 | else |
1128 | { |
1151 | { |
1129 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1152 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1130 | return 0; |
1153 | return 0; |
1131 | } |
1154 | } |
… | |
… | |
1234 | * we do this by creating a force and inserting it in the |
1257 | * we do this by creating a force and inserting it in the |
1235 | * object. if time is 0, the object glows permanently. To truely |
1258 | * object. if time is 0, the object glows permanently. To truely |
1236 | * make this work for non-living objects, we would have to |
1259 | * make this work for non-living objects, we would have to |
1237 | * give them the capability to have an inventory. b.t. |
1260 | * give them the capability to have an inventory. b.t. |
1238 | */ |
1261 | */ |
1239 | int |
1262 | static int |
1240 | make_object_glow (object *op, int radius, int time) |
1263 | make_object_glow (object *op, int radius, int time) |
1241 | { |
1264 | { |
1242 | /* some things are unaffected... */ |
1265 | /* some things are unaffected... */ |
1243 | if (op->path_denied & PATH_LIGHT) |
1266 | if (op->path_denied & PATH_LIGHT) |
1244 | return 0; |
1267 | return 0; |
1245 | |
1268 | |
1246 | object *tmp = get_archetype (FORCE_NAME); |
1269 | object *tmp = get_archetype (FORCE_NAME); |
1247 | tmp->speed = 0.01; |
1270 | tmp->speed = 0.01; |
1248 | tmp->stats.food = time; |
1271 | tmp->stats.food = time; |
1249 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1272 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1250 | tmp->glow_radius = radius; |
1273 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1251 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1252 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1253 | |
|
|
1254 | tmp = insert_ob_in_ob (tmp, op); |
1274 | tmp = insert_ob_in_ob (tmp, op); |
1255 | |
1275 | |
1256 | if (tmp->glow_radius > op->glow_radius) |
1276 | if (tmp->glow_radius > op->glow_radius) |
1257 | op->glow_radius = tmp->glow_radius; |
1277 | op->set_glow_radius (tmp->glow_radius); |
1258 | |
1278 | |
1259 | return 1; |
1279 | return 1; |
1260 | } |
1280 | } |
1261 | |
1281 | |
1262 | int |
1282 | int |
1263 | cast_destruction (object *op, object *caster, object *spell_ob) |
1283 | cast_destruction (object *op, object *caster, object *spell_ob) |
1264 | { |
1284 | { |
1265 | int i, j, range, mflags, friendly = 0, dam, dur; |
|
|
1266 | sint16 sx, sy; |
|
|
1267 | maptile *m; |
|
|
1268 | object *tmp; |
|
|
1269 | const char *skill; |
|
|
1270 | |
|
|
1271 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1285 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1272 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1286 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1273 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1287 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1274 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
1288 | |
1275 | friendly = 1; |
1289 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1276 | |
1290 | |
1277 | /* destruction doesn't use another spell object, so we need |
1291 | /* destruction doesn't use another spell object, so we need |
1278 | * update op's skill pointer so that exp is properly awarded. |
1292 | * update op's skill pointer so that exp is properly awarded. |
1279 | * We do some shortcuts here - since this is just temporary |
|
|
1280 | * and we'll reset the values back, we don't need to go through |
|
|
1281 | * the full share string/free_string route. |
|
|
1282 | */ |
1293 | */ |
1283 | skill = op->skill; |
1294 | const shstr skill = op->skill; |
|
|
1295 | |
1284 | if (caster == op) |
1296 | if (caster == op) |
1285 | op->skill = spell_ob->skill; |
1297 | op->skill = spell_ob->skill; |
1286 | else if (caster->skill) |
1298 | else if (caster->skill) |
1287 | op->skill = caster->skill; |
1299 | op->skill = caster->skill; |
1288 | else |
1300 | else |
1289 | op->skill = NULL; |
1301 | op->skill = 0; |
1290 | |
1302 | |
1291 | op->change_skill (find_skill_by_name (op, op->skill)); |
1303 | op->change_skill (find_skill_by_name (op, op->skill)); |
1292 | |
1304 | |
1293 | for (i = -range; i <= range; i++) |
1305 | unordered_mapwalk (op, -range, -range, range, range) |
1294 | { |
1306 | { |
1295 | for (j = -range; j <= range; j++) |
1307 | mapspace &ms = m->at (nx, ny); |
1296 | { |
|
|
1297 | m = op->map; |
|
|
1298 | sx = op->x + i; |
|
|
1299 | sy = op->y + j; |
|
|
1300 | |
1308 | |
1301 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
|
|
1302 | if (mflags & P_OUT_OF_MAP) |
|
|
1303 | continue; |
|
|
1304 | |
|
|
1305 | if (mflags & P_IS_ALIVE) |
1309 | if (ms.flags () & P_IS_ALIVE) |
|
|
1310 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
1306 | { |
1311 | { |
1307 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1312 | next = tmp->above; |
1308 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
|
|
1309 | break; |
|
|
1310 | |
1313 | |
1311 | if (tmp) |
1314 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1312 | { |
1315 | { |
1313 | if (tmp->head) |
|
|
1314 | tmp = tmp->head; |
1316 | tmp = tmp->head_ (); |
1315 | |
1317 | |
1316 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
1318 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
1317 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1319 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1318 | { |
1320 | { |
1319 | if (spell_ob->subtype == SP_DESTRUCTION) |
1321 | if (spell_ob->subtype == SP_DESTRUCTION) |
1320 | { |
1322 | { |
1321 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1323 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1322 | |
1324 | |
1323 | if (spell_ob->other_arch) |
1325 | if (spell_ob->other_arch) |
1324 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1326 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1325 | } |
1327 | } |
1326 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1328 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1327 | { |
1329 | { |
1328 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1330 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1329 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1331 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1330 | } |
1332 | } |
1331 | } |
1333 | } |
1332 | } |
1334 | } |
1333 | } |
1335 | } |
1334 | } |
|
|
1335 | } |
1336 | } |
1336 | |
1337 | |
1337 | op->skill = skill; |
1338 | op->skill = skill; |
1338 | return 1; |
1339 | return 1; |
1339 | } |
1340 | } |
… | |
… | |
1341 | /*************************************************************************** |
1342 | /*************************************************************************** |
1342 | * |
1343 | * |
1343 | * CURSE |
1344 | * CURSE |
1344 | * |
1345 | * |
1345 | ***************************************************************************/ |
1346 | ***************************************************************************/ |
1346 | |
|
|
1347 | int |
1347 | int |
1348 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1348 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1349 | { |
1349 | { |
1350 | object *god = find_god (determine_god (op)); |
1350 | object *god = find_god (determine_god (op)); |
1351 | object *tmp, *force; |
1351 | object *tmp, *force; |
… | |
… | |
1429 | force->stats.wc = spell_ob->stats.wc; |
1429 | force->stats.wc = spell_ob->stats.wc; |
1430 | |
1430 | |
1431 | change_abil (tmp, force); /* Mostly to display any messages */ |
1431 | change_abil (tmp, force); /* Mostly to display any messages */ |
1432 | insert_ob_in_ob (force, tmp); |
1432 | insert_ob_in_ob (force, tmp); |
1433 | tmp->update_stats (); |
1433 | tmp->update_stats (); |
|
|
1434 | |
1434 | return 1; |
1435 | return 1; |
1435 | |
|
|
1436 | } |
1436 | } |
1437 | |
1437 | |
1438 | /********************************************************************** |
1438 | /********************************************************************** |
1439 | * mood change |
1439 | * mood change |
1440 | * Arguably, this may or may not be an attack spell. But since it |
1440 | * Arguably, this may or may not be an attack spell. But since it |
… | |
… | |
1446 | */ |
1446 | */ |
1447 | int |
1447 | int |
1448 | mood_change (object *op, object *caster, object *spell) |
1448 | mood_change (object *op, object *caster, object *spell) |
1449 | { |
1449 | { |
1450 | object *tmp, *god, *head; |
1450 | object *tmp, *god, *head; |
1451 | int done_one, range, mflags, level, at, best_at; |
1451 | int done_one, range, level, at, best_at; |
1452 | sint16 x, y, nx, ny; |
|
|
1453 | maptile *m; |
|
|
1454 | const char *race; |
1452 | const char *race; |
1455 | |
1453 | |
1456 | /* We precompute some values here so that we don't have to keep |
1454 | /* We precompute some values here so that we don't have to keep |
1457 | * doing it over and over again. |
1455 | * doing it over and over again. |
1458 | */ |
1456 | */ |
… | |
… | |
1464 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1462 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1465 | * won't ever match anything. |
1463 | * won't ever match anything. |
1466 | */ |
1464 | */ |
1467 | if (!spell->race) |
1465 | if (!spell->race) |
1468 | race = NULL; |
1466 | race = NULL; |
1469 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1467 | else if (god && spell->race == shstr_GOD_SLAYING) |
1470 | race = god->slaying; |
1468 | race = god->slaying; |
1471 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1469 | else if (god && spell->race == shstr_GOD_FRIEND) |
1472 | race = god->race; |
1470 | race = god->race; |
1473 | else |
1471 | else |
1474 | race = spell->race; |
1472 | race = spell->race; |
1475 | |
1473 | |
1476 | for (x = op->x - range; x <= op->x + range; x++) |
1474 | unordered_mapwalk (op, -range, -range, range, range) |
1477 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1478 | { |
1475 | { |
1479 | done_one = 0; |
1476 | mapspace &ms = m->at (nx, ny); |
1480 | m = op->map; |
|
|
1481 | nx = x; |
|
|
1482 | ny = y; |
|
|
1483 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1484 | if (mflags & P_OUT_OF_MAP) |
|
|
1485 | continue; |
|
|
1486 | |
1477 | |
1487 | /* If there is nothing living on this space, no need to go further */ |
1478 | /* If there is nothing living on this space, no need to go further */ |
1488 | if (!(mflags & P_IS_ALIVE)) |
1479 | if (!ms.flags () & P_IS_ALIVE) |
1489 | continue; |
1480 | continue; |
1490 | |
1481 | |
1491 | // players can only affect spaces that they can actually see |
1482 | // players can only affect spaces that they can actually see |
|
|
1483 | if (caster |
1492 | if (caster && caster->contr |
1484 | && caster->contr |
1493 | && caster->contr->visibility_at (m, nx, ny) < 70) |
1485 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1494 | continue; |
1486 | continue; |
1495 | |
1487 | |
1496 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1488 | for (tmp = ms.top; tmp; tmp = tmp->below) |
1497 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1489 | if (tmp->flag [FLAG_MONSTER]) |
1498 | break; |
1490 | break; |
1499 | |
1491 | |
1500 | /* There can be living objects that are not monsters */ |
1492 | /* There can be living objects that are not monsters */ |
1501 | if (!tmp || tmp->type == PLAYER) |
1493 | if (!tmp) |
1502 | continue; |
1494 | continue; |
1503 | |
1495 | |
1504 | /* Only the head has meaningful data, so resolve to that */ |
1496 | /* Only the head has meaningful data, so resolve to that */ |
1505 | if (tmp->head) |
|
|
1506 | head = tmp->head; |
1497 | head = tmp->head_ (); |
1507 | else |
|
|
1508 | head = tmp; |
|
|
1509 | |
1498 | |
1510 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1499 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1511 | if (race && head->race && !strstr (race, head->race)) |
1500 | if (race && head->race && !strstr (race, head->race)) |
1512 | continue; |
1501 | continue; |
1513 | |
1502 | |
1514 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1503 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1515 | continue; |
1504 | continue; |
1516 | |
1505 | |
1517 | /* Now do a bunch of stuff related to saving throws */ |
1506 | /* Now do a bunch of stuff related to saving throws */ |
1518 | best_at = -1; |
1507 | best_at = -1; |
1519 | if (spell->attacktype) |
1508 | if (spell->attacktype) |
1520 | { |
1509 | { |
1521 | for (at = 0; at < NROFATTACKS; at++) |
1510 | for (at = 0; at < NROFATTACKS; at++) |
1522 | if (spell->attacktype & (1 << at)) |
1511 | if (spell->attacktype & (1 << at)) |
1523 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1512 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1524 | best_at = at; |
1513 | best_at = at; |
1525 | |
1514 | |
1526 | if (best_at == -1) |
1515 | if (best_at == -1) |
1527 | at = 0; |
1516 | at = 0; |
1528 | else |
1517 | else |
1529 | { |
1518 | { |
1530 | if (head->resist[best_at] == 100) |
1519 | if (head->resist[best_at] == 100) |
1531 | continue; |
1520 | continue; |
1532 | else |
1521 | else |
1533 | at = head->resist[best_at] / 5; |
1522 | at = head->resist[best_at] / 5; |
1534 | } |
1523 | } |
|
|
1524 | |
1535 | at -= level / 5; |
1525 | at -= level / 5; |
1536 | if (did_make_save (head, head->level, at)) |
1526 | if (did_make_save (head, head->level, at)) |
1537 | continue; |
1527 | continue; |
1538 | } |
1528 | } |
1539 | else /* spell->attacktype */ |
1529 | else /* spell->attacktype */ |
1540 | { |
1530 | { |
1541 | /* |
1531 | /* |
1542 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1532 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1543 | * if spell level < monster level, no go |
1533 | * if spell level < monster level, no go |
1544 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1534 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1545 | |
1535 | |
1546 | The chance will then be in the range [20-70] percent, not too bad. |
1536 | The chance will then be in the range [20-70] percent, not too bad. |
1547 | |
1537 | |
1548 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1538 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1549 | charm a level 125 monster... |
1539 | charm a level 125 monster... |
1550 | |
1540 | |
1551 | Ryo, august 14th |
1541 | Ryo, august 14th |
1552 | */ |
1542 | */ |
1553 | if (head->level > level) |
1543 | if (head->level > level) |
1554 | continue; |
1544 | continue; |
1555 | |
1545 | |
1556 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1546 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level)))) |
1557 | /* Failed, no effect */ |
1547 | /* Failed, no effect */ |
1558 | continue; |
1548 | continue; |
1559 | } |
1549 | } |
1560 | |
1550 | |
1561 | /* Done with saving throw. Now start affecting the monster */ |
1551 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1552 | done_one = 0; |
1562 | |
1553 | |
1563 | /* aggravation */ |
1554 | /* aggravation */ |
1564 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1555 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1565 | { |
1556 | { |
1566 | CLEAR_FLAG (head, FLAG_SLEEP); |
1557 | CLEAR_FLAG (head, FLAG_SLEEP); |
1567 | remove_friendly_object (head); |
1558 | remove_friendly_object (head); |
1568 | done_one = 1; |
1559 | done_one = 1; |
1569 | head->enemy = op; |
1560 | head->enemy = op; |
1570 | } |
1561 | } |
1571 | |
1562 | |
1572 | /* calm monsters */ |
1563 | /* calm monsters */ |
1573 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1564 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1574 | { |
1565 | { |
1575 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1566 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1576 | head->enemy = NULL; |
1567 | head->enemy = NULL; |
1577 | done_one = 1; |
1568 | done_one = 1; |
1578 | } |
1569 | } |
1579 | |
1570 | |
1580 | /* berserk monsters */ |
1571 | /* berserk monsters */ |
1581 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1572 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1582 | { |
1573 | { |
1583 | SET_FLAG (head, FLAG_BERSERK); |
1574 | SET_FLAG (head, FLAG_BERSERK); |
1584 | done_one = 1; |
1575 | done_one = 1; |
1585 | } |
1576 | } |
1586 | |
1577 | |
1587 | /* charm */ |
1578 | /* charm */ |
1588 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1579 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1589 | { |
1580 | { |
1590 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1581 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1591 | |
1582 | |
1592 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1583 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1593 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1584 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1594 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1585 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1595 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1586 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1596 | head->set_owner (op); |
1587 | head->set_owner (op); |
1597 | set_spell_skill (op, caster, spell, head); |
1588 | set_spell_skill (op, caster, spell, head); |
1598 | add_friendly_object (head); |
1589 | add_friendly_object (head); |
1599 | head->attack_movement = PETMOVE; |
1590 | head->attack_movement = PETMOVE; |
1600 | done_one = 1; |
1591 | done_one = 1; |
1601 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1592 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1602 | head->stats.exp = 0; |
1593 | head->stats.exp = 0; |
1603 | } |
1594 | } |
1604 | |
1595 | |
1605 | /* If a monster was effected, put an effect in */ |
1596 | /* If a monster was effected, put an effect in */ |
1606 | if (done_one && spell->other_arch) |
1597 | if (done_one && spell->other_arch) |
1607 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1598 | m->insert (spell->other_arch->instance (), nx, ny, op); |
1608 | } /* for y */ |
1599 | } |
1609 | |
1600 | |
1610 | return 1; |
1601 | return 1; |
1611 | } |
1602 | } |
1612 | |
|
|
1613 | |
1603 | |
1614 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1604 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1615 | * about. was called move_ball_lightning, but since more than the ball |
1605 | * about. was called move_ball_lightning, but since more than the ball |
1616 | * lightning spell used it, that seemed misnamed. |
1606 | * lightning spell used it, that seemed misnamed. |
1617 | * op is the spell effect. |
1607 | * op is the spell effect. |
… | |
… | |
1643 | for (i = 1; i < 9; i++) |
1633 | for (i = 1; i < 9; i++) |
1644 | { |
1634 | { |
1645 | /* i bit 0: alters sign of offset |
1635 | /* i bit 0: alters sign of offset |
1646 | * other bits (i / 2): absolute value of offset |
1636 | * other bits (i / 2): absolute value of offset |
1647 | */ |
1637 | */ |
1648 | |
|
|
1649 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1638 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1650 | int tmpdir = absdir (op->direction + offset); |
1639 | int tmpdir = absdir (op->direction + offset); |
1651 | |
1640 | |
1652 | nx = op->x + freearr_x[tmpdir]; |
1641 | nx = op->x + freearr_x[tmpdir]; |
1653 | ny = op->y + freearr_y[tmpdir]; |
1642 | ny = op->y + freearr_y[tmpdir]; |
… | |
… | |
1655 | { |
1644 | { |
1656 | dir = tmpdir; |
1645 | dir = tmpdir; |
1657 | break; |
1646 | break; |
1658 | } |
1647 | } |
1659 | } |
1648 | } |
|
|
1649 | |
1660 | if (dir == 0) |
1650 | if (dir == 0) |
1661 | { |
1651 | { |
1662 | nx = op->x; |
1652 | nx = op->x; |
1663 | ny = op->y; |
1653 | ny = op->y; |
1664 | m = op->map; |
1654 | m = op->map; |
… | |
… | |
1696 | hit_map (op, j, op->attacktype, 1); |
1686 | hit_map (op, j, op->attacktype, 1); |
1697 | } |
1687 | } |
1698 | |
1688 | |
1699 | /* insert the other arch */ |
1689 | /* insert the other arch */ |
1700 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1690 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1701 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1691 | m->insert (op->other_arch->instance (), hx, hy, op); |
1702 | } |
1692 | } |
1703 | |
1693 | |
1704 | /* restore to the center location and damage */ |
1694 | /* restore to the center location and damage */ |
1705 | op->stats.dam = dam_save; |
1695 | op->stats.dam = dam_save; |
1706 | |
1696 | |
… | |
… | |
1885 | int dam, mflags; |
1875 | int dam, mflags; |
1886 | maptile *m; |
1876 | maptile *m; |
1887 | |
1877 | |
1888 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1878 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1889 | |
1879 | |
1890 | if (!dir) |
1880 | if (dir) |
1891 | { |
|
|
1892 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
|
|
1893 | return 0; |
|
|
1894 | } |
1881 | { |
1895 | |
|
|
1896 | x = op->x + freearr_x[dir]; |
1882 | x = op->x + freearr_x[dir]; |
1897 | y = op->y + freearr_y[dir]; |
1883 | y = op->y + freearr_y[dir]; |
1898 | m = op->map; |
1884 | m = op->map; |
1899 | |
1885 | |
1900 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1886 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1901 | |
1887 | |
1902 | if (mflags & P_OUT_OF_MAP) |
1888 | if (mflags & P_OUT_OF_MAP) |
1903 | { |
1889 | { |
1904 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1890 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1905 | return 0; |
1891 | return 0; |
1906 | } |
1892 | } |
1907 | |
1893 | |
1908 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1894 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1909 | { |
1895 | { |
1910 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1896 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1911 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1897 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1912 | { |
1898 | { |
1913 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1899 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1914 | if (target->head) |
1900 | if (target->head) |
1915 | target = target->head; |
1901 | target = target->head; |
1916 | |
1902 | |
1917 | hit_player (target, dam, op, spell->attacktype, 1); |
1903 | hit_player (target, dam, op, spell->attacktype, 1); |
1918 | return 1; /* one success only! */ |
1904 | return 1; /* one success only! */ |
|
|
1905 | } |
1919 | } |
1906 | } |
1920 | } |
|
|
1921 | |
1907 | |
1922 | /* no live target, perhaps a wall is in the way? */ |
1908 | /* no live target, perhaps a wall is in the way? */ |
1923 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1909 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1924 | { |
1910 | { |
1925 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1911 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1926 | return 0; |
1912 | return 0; |
|
|
1913 | } |
1927 | } |
1914 | } |
1928 | |
1915 | |
1929 | /* ok, looks groovy to just insert a new light on the map */ |
1916 | /* ok, looks groovy to just insert a new light on the map */ |
1930 | tmp = arch_to_object (spell->other_arch); |
1917 | tmp = spell->other_arch->instance (); |
1931 | if (!tmp) |
1918 | if (!tmp) |
1932 | { |
1919 | { |
1933 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1920 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1934 | return 0; |
1921 | return 0; |
1935 | } |
1922 | } |
|
|
1923 | |
1936 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1924 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
|
|
1925 | |
1937 | if (tmp->glow_radius) |
1926 | if (tmp->glow_radius) |
1938 | { |
1927 | tmp->set_glow_radius ( |
1939 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1928 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
1940 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1929 | ); |
1941 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1942 | } |
|
|
1943 | |
1930 | |
|
|
1931 | if (dir) |
1944 | m->insert (tmp, x, y, op); |
1932 | m->insert (tmp, x, y, op); |
|
|
1933 | else |
|
|
1934 | caster->outer_env_or_self ()->insert (tmp); |
|
|
1935 | |
1945 | return 1; |
1936 | return 1; |
1946 | } |
1937 | } |
1947 | |
1938 | |
1948 | /* cast_cause_disease: this spell looks along <dir> from the |
1939 | /* cast_cause_disease: this spell looks along <dir> from the |
1949 | * player and infects someone. |
1940 | * player and infects someone. |
… | |
… | |
1997 | { |
1988 | { |
1998 | /* search this square for a victim */ |
1989 | /* search this square for a victim */ |
1999 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1990 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
2000 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1991 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2001 | { /* found a victim */ |
1992 | { /* found a victim */ |
2002 | object *disease = arch_to_object (spell->other_arch); |
1993 | object *disease = spell->other_arch->instance (); |
2003 | |
1994 | |
2004 | disease->set_owner (op); |
1995 | disease->set_owner (op); |
2005 | set_spell_skill (op, caster, spell, disease); |
1996 | set_spell_skill (op, caster, spell, disease); |
2006 | disease->stats.exp = 0; |
1997 | disease->stats.exp = 0; |
2007 | disease->level = casting_level (caster, spell); |
1998 | disease->level = casting_level (caster, spell); |
… | |
… | |
2057 | if (infect_object (walk, disease, 1)) |
2048 | if (infect_object (walk, disease, 1)) |
2058 | { |
2049 | { |
2059 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2050 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2060 | |
2051 | |
2061 | disease->destroy (); /* don't need this one anymore */ |
2052 | disease->destroy (); /* don't need this one anymore */ |
2062 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2053 | walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); |
2063 | return 1; |
2054 | return 1; |
2064 | } |
2055 | } |
2065 | |
2056 | |
2066 | disease->destroy (); |
2057 | disease->destroy (); |
2067 | } |
2058 | } |