1 | /* |
1 | /* |
2 | * static char *rcsid_spell_attack_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: spell_attack.C,v 1.1 2006/08/13 17:16:04 elmex Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | |
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6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
16 | (at your option) any later version. |
11 | * (at your option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
26 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
28 | */ |
22 | */ |
29 | |
23 | |
30 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
31 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
32 | * of code |
26 | * of code |
33 | */ |
27 | */ |
34 | |
28 | |
35 | #include <global.h> |
29 | #include <global.h> |
36 | #include <object.h> |
30 | #include <object.h> |
37 | #include <living.h> |
31 | #include <living.h> |
38 | #ifndef __CEXTRACT__ |
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|
39 | #include <sproto.h> |
32 | #include <sproto.h> |
40 | #endif |
|
|
41 | #include <spells.h> |
33 | #include <spells.h> |
42 | #include <sounds.h> |
34 | #include <sounds.h> |
43 | |
35 | |
44 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
45 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
46 | * but moved here so it could be applied to bolts too |
38 | * but moved here so it could be applied to bolts too |
47 | * op is the spell object. |
39 | * op is the spell object. |
48 | */ |
40 | */ |
49 | |
41 | void |
50 | void check_spell_knockback(object *op) { |
42 | check_spell_knockback (object *op) |
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|
43 | { |
51 | object *tmp, *tmp2; /* object on the map */ |
44 | object *tmp, *tmp2; /* object on the map */ |
52 | int weight_move; |
45 | int weight_move; |
53 | int frictionmod=2; /*poor man's physics - multipy targets weight by this amount */ |
46 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
54 | |
47 | |
55 | if(! op->weight) { /*shouldn't happen but if cone object has no weight drop out*/ |
48 | if (!op->weight) |
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|
49 | { /*shouldn't happen but if cone object has no weight drop out */ |
56 | /*LOG (llevDebug, "DEBUG: arch weighs nothing\n");*/ |
50 | /*LOG (llevDebug, "DEBUG: arch weighs nothing\n"); */ |
57 | return; |
51 | return; |
58 | }else{ |
52 | } |
|
|
53 | else |
|
|
54 | { |
59 | weight_move = op->weight +(op->weight * op->level) / 3; |
55 | weight_move = op->weight + (op->weight * op->level) / 3; |
60 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level);*/ |
56 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
61 | } |
57 | } |
62 | |
58 | |
63 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) |
59 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
64 | { |
60 | { |
65 | int num_sections = 1; |
61 | int num_sections = 1; |
66 | |
62 | |
67 | /* don't move DM */ |
63 | /* don't move DM */ |
68 | if(QUERY_FLAG(tmp, FLAG_WIZ)) |
64 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
69 | return; |
65 | return; |
70 | |
66 | |
71 | /* don't move parts of objects */ |
67 | /* don't move parts of objects */ |
72 | if(tmp->head) continue; |
68 | if (tmp->head) |
|
|
69 | continue; |
73 | |
70 | |
74 | /* don't move floors or immobile objects */ |
71 | /* don't move floors or immobile objects */ |
75 | if(QUERY_FLAG(tmp,FLAG_IS_FLOOR)||(!QUERY_FLAG(tmp,FLAG_ALIVE)&&QUERY_FLAG(tmp,FLAG_NO_PICK))) continue; |
72 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
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|
73 | continue; |
76 | |
74 | |
77 | /* count the object's sections */ |
75 | /* count the object's sections */ |
78 | for(tmp2 = tmp; tmp2!=NULL;tmp2=tmp2->more) num_sections++; |
76 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
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|
77 | num_sections++; |
79 | |
78 | |
80 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
79 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
81 | * objects should be harder to move, and we are moving the entire |
80 | * objects should be harder to move, and we are moving the entire |
82 | * object, not just the head, so the total weight should be relevant. |
81 | * object, not just the head, so the total weight should be relevant. |
83 | */ |
82 | */ |
84 | |
83 | |
85 | /* surface area? -tm */ |
84 | /* surface area? -tm */ |
86 | |
85 | |
87 | if (tmp->move_type & MOVE_FLYING) |
86 | if (tmp->move_type & MOVE_FLYING) |
88 | frictionmod = 1 ; /* flying objects loose the friction modifier */ |
87 | frictionmod = 1; /* flying objects loose the friction modifier */ |
89 | |
88 | |
90 | if(rndm(0, weight_move-1) > ((tmp->weight / num_sections) * frictionmod)) { /* move it. */ |
89 | if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod)) |
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|
90 | { /* move it. */ |
91 | /* move_object is really for monsters, but looking at |
91 | /* move_object is really for monsters, but looking at |
92 | * the move_object function, it appears that it should |
92 | * the move_object function, it appears that it should |
93 | * also be safe for objects. |
93 | * also be safe for objects. |
94 | * This does return if successful or not, but |
94 | * This does return if successful or not, but |
95 | * I don't see us doing anything useful with that information |
95 | * I don't see us doing anything useful with that information |
96 | * right now. |
96 | * right now. |
97 | */ |
97 | */ |
98 | move_object(tmp, absdir(op->stats.sp)); |
98 | move_object (tmp, absdir (op->stats.sp)); |
99 | } |
99 | } |
100 | |
100 | |
101 | } |
101 | } |
102 | } |
102 | } |
103 | |
103 | |
104 | /*************************************************************************** |
104 | /*************************************************************************** |
105 | * |
105 | * |
106 | * BOLT CODE |
106 | * BOLT CODE |
107 | * |
107 | * |
108 | ***************************************************************************/ |
108 | ***************************************************************************/ |
109 | |
109 | |
110 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
111 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
112 | */ |
112 | */ |
113 | |
113 | void |
114 | void forklightning(object *op, object *tmp) { |
114 | forklightning (object *op, object *tmp) |
|
|
115 | { |
115 | int new_dir=1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
117 | mapstruct *m; |
118 | maptile *m; |
118 | sint16 sx,sy; |
119 | sint16 sx, sy; |
119 | object *new_bolt; |
120 | object *new_bolt; |
120 | |
121 | |
121 | /* pick a fork direction. tmp->stats.Con is the left bias |
122 | /* pick a fork direction. tmp->stats.Con is the left bias |
122 | * i.e., the chance in 100 of forking LEFT |
123 | * i.e., the chance in 100 of forking LEFT |
123 | * Should start out at 50, down to 25 for one already going left |
124 | * Should start out at 50, down to 25 for one already going left |
124 | * down to 0 for one going 90 degrees left off original path |
125 | * down to 0 for one going 90 degrees left off original path |
125 | */ |
126 | */ |
126 | |
127 | |
127 | if(rndm(0, 99) < tmp->stats.Con) /* fork left */ |
128 | if (rndm (0, 99) < tmp->stats.Con) /* fork left */ |
128 | new_dir = -1; |
129 | new_dir = -1; |
129 | |
130 | |
130 | /* check the new dir for a wall and in the map*/ |
131 | /* check the new dir for a wall and in the map */ |
131 | t_dir = absdir(tmp->direction + new_dir); |
132 | t_dir = absdir (tmp->direction + new_dir); |
132 | |
133 | |
133 | if(get_map_flags(tmp->map,&m, tmp->x + freearr_x[t_dir],tmp->y + freearr_y[t_dir], |
134 | if (get_map_flags (tmp->map, &m, tmp->x + freearr_x[t_dir], tmp->y + freearr_y[t_dir], &sx, &sy) & P_OUT_OF_MAP) |
134 | &sx, &sy) & P_OUT_OF_MAP) |
135 | return; |
135 | return; |
|
|
136 | |
136 | |
137 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(m, sx, sy))) |
137 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
138 | return; |
138 | return; |
139 | |
139 | |
140 | /* OK, we made a fork */ |
140 | /* OK, we made a fork */ |
141 | new_bolt = get_object(); |
141 | new_bolt = tmp->clone (); |
142 | |
142 | |
143 | copy_object(tmp,new_bolt); |
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|
144 | |
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|
145 | /* reduce chances of subsequent forking */ |
143 | /* reduce chances of subsequent forking */ |
146 | new_bolt->stats.Dex -= 10; |
144 | new_bolt->stats.Dex -= 10; |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
145 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
146 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->speed_left = -0.1; |
147 | new_bolt->speed_left = -0.1f; |
150 | new_bolt->direction = t_dir; |
148 | new_bolt->direction = t_dir; |
151 | new_bolt->duration++; |
149 | new_bolt->duration++; |
152 | new_bolt->x=sx; |
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153 | new_bolt->y=sy; |
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|
154 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
150 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
155 | new_bolt->stats.dam++; |
151 | new_bolt->stats.dam++; |
156 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
152 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
157 | tmp->stats.dam++; |
153 | tmp->stats.dam++; |
158 | new_bolt = insert_ob_in_map(new_bolt,m,op,0); |
154 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
159 | update_turn_face(new_bolt); |
155 | update_turn_face (new_bolt); |
160 | } |
156 | } |
161 | |
157 | |
162 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
158 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
163 | * and checks for various things that may stop it. |
159 | * and checks for various things that may stop it. |
164 | */ |
160 | */ |
165 | |
161 | |
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162 | void |
166 | void move_bolt(object *op) { |
163 | move_bolt (object *op) |
167 | object *tmp; |
164 | { |
168 | int mflags; |
165 | int mflags; |
169 | sint16 x, y; |
166 | sint16 x, y; |
170 | mapstruct *m; |
167 | maptile *m; |
171 | |
168 | |
172 | if(--(op->duration)<0) { |
169 | if (--op->duration < 0) |
173 | remove_ob(op); |
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174 | free_object(op); |
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175 | return; |
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176 | } |
170 | { |
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171 | op->destroy (); |
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172 | return; |
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173 | } |
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174 | |
177 | hit_map(op,0,op->attacktype,1); |
175 | hit_map (op, 0, op->attacktype, 1); |
178 | |
176 | |
179 | if(!op->direction) |
177 | if (!op->direction) |
180 | return; |
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181 | |
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182 | if (--op->range<0) { |
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183 | op->range=0; |
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184 | } else { |
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185 | x = op->x+DIRX(op); |
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186 | y = op->y+DIRY(op); |
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187 | m = op->map; |
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188 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
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189 | |
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190 | if (mflags & P_OUT_OF_MAP) return; |
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191 | |
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192 | /* We are about to run into something - we may bounce */ |
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193 | /* Calling reflwall is pretty costly, as it has to look at all the objects |
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194 | * on the space. So only call reflwall if we think the data it returns |
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195 | * will be useful. |
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196 | */ |
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197 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)) || |
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198 | ((mflags & P_IS_ALIVE) && reflwall(m, x, y, op))) { |
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199 | |
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200 | if(!QUERY_FLAG(op, FLAG_REFLECTING)) |
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201 | return; |
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202 | |
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203 | /* Since walls don't run diagonal, if the bolt is in |
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204 | * one of 4 main directions, it just reflects back in the |
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205 | * opposite direction. However, if the bolt is travelling |
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206 | * on the diagonal, it is trickier - eg, a bolt travelling |
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207 | * northwest bounces different if it hits a north/south |
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208 | * wall (bounces to northeast) vs an east/west (bounces |
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209 | * to the southwest. |
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210 | */ |
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211 | if(op->direction&1) |
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212 | op->direction=absdir(op->direction+4); |
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213 | else { |
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214 | int left, right; |
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215 | int mflags; |
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216 | |
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217 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
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218 | * over a corner in a tiled map, it is possible that |
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219 | * op->direction is within an adjacent map but either |
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220 | * op->direction-1 or op->direction+1 does not exist. |
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221 | */ |
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222 | mflags = get_map_flags(op->map, &m, op->x+freearr_x[absdir(op->direction-1)], |
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223 | op->y+freearr_y[absdir(op->direction-1)], &x, &y); |
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224 | |
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225 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)); |
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226 | |
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227 | mflags = get_map_flags(op->map, &m, op->x+freearr_x[absdir(op->direction+1)], |
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228 | op->y+freearr_y[absdir(op->direction+1)], &x, &y); |
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229 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)); |
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230 | |
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231 | if(left==right) |
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232 | op->direction=absdir(op->direction+4); |
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233 | else if(left) |
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234 | op->direction=absdir(op->direction+2); |
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235 | else if(right) |
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236 | op->direction=absdir(op->direction-2); |
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237 | } |
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238 | update_turn_face(op); /* A bolt *must* be IS_TURNABLE */ |
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239 | return; |
178 | return; |
240 | } |
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241 | else { /* Create a copy of this object and put it ahead */ |
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242 | tmp=get_object(); |
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243 | copy_object(op,tmp); |
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244 | tmp->speed_left= -0.1; |
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245 | tmp->x+=DIRX(tmp),tmp->y+=DIRY(tmp); |
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246 | tmp = insert_ob_in_map(tmp,op->map,op,0); |
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247 | /* To make up for the decrease at the top of the function */ |
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248 | tmp->duration++; |
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249 | |
179 | |
250 | /* New forking code. Possibly create forks of this object |
180 | if (--op->range < 0) |
251 | * going off in other directions. |
|
|
252 | */ |
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253 | |
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254 | if(rndm(0, 99)< tmp->stats.Dex) { /* stats.Dex % of forking */ |
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255 | forklightning(op,tmp); |
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256 | } |
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|
257 | /* In this way, the object left behind sticks on the space, but |
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258 | * doesn't create any bolts that continue to move onward. |
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259 | */ |
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260 | op->range = 0; |
181 | op->range = 0; |
261 | } /* copy object and move it along */ |
182 | else |
262 | } /* if move bolt along */ |
183 | { |
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|
184 | x = op->x + DIRX (op); |
|
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185 | y = op->y + DIRY (op); |
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|
186 | m = op->map; |
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187 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
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188 | |
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189 | if (mflags & P_OUT_OF_MAP) |
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|
190 | return; |
|
|
191 | |
|
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192 | /* We are about to run into something - we may bounce */ |
|
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193 | /* Calling reflwall is pretty costly, as it has to look at all the objects |
|
|
194 | * on the space. So only call reflwall if we think the data it returns |
|
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195 | * will be useful. |
|
|
196 | */ |
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197 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
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198 | { |
|
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199 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
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200 | return; |
|
|
201 | |
|
|
202 | /* Since walls don't run diagonal, if the bolt is in |
|
|
203 | * one of 4 main directions, it just reflects back in the |
|
|
204 | * opposite direction. However, if the bolt is travelling |
|
|
205 | * on the diagonal, it is trickier - eg, a bolt travelling |
|
|
206 | * northwest bounces different if it hits a north/south |
|
|
207 | * wall (bounces to northeast) vs an east/west (bounces |
|
|
208 | * to the southwest. |
|
|
209 | */ |
|
|
210 | if (op->direction & 1) |
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211 | op->direction = absdir (op->direction + 4); |
|
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212 | else |
|
|
213 | { |
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214 | int left, right; |
|
|
215 | int mflags; |
|
|
216 | |
|
|
217 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
|
|
218 | * over a corner in a tiled map, it is possible that |
|
|
219 | * op->direction is within an adjacent map but either |
|
|
220 | * op->direction-1 or op->direction+1 does not exist. |
|
|
221 | */ |
|
|
222 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction - 1)], |
|
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223 | op->y + freearr_y[absdir (op->direction - 1)], &x, &y); |
|
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224 | |
|
|
225 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
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226 | |
|
|
227 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction + 1)], |
|
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228 | op->y + freearr_y[absdir (op->direction + 1)], &x, &y); |
|
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229 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
|
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230 | |
|
|
231 | if (left == right) |
|
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232 | op->direction = absdir (op->direction + 4); |
|
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233 | else if (left) |
|
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234 | op->direction = absdir (op->direction + 2); |
|
|
235 | else if (right) |
|
|
236 | op->direction = absdir (op->direction - 2); |
|
|
237 | } |
|
|
238 | |
|
|
239 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
|
|
240 | return; |
|
|
241 | } |
|
|
242 | else |
|
|
243 | { /* Create a copy of this object and put it ahead */ |
|
|
244 | object *tmp = op->clone (); |
|
|
245 | |
|
|
246 | m->insert (tmp, x, y, op); |
|
|
247 | tmp->speed_left = -0.1f; |
|
|
248 | /* To make up for the decrease at the top of the function */ |
|
|
249 | tmp->duration++; |
|
|
250 | |
|
|
251 | /* New forking code. Possibly create forks of this object |
|
|
252 | * going off in other directions. |
|
|
253 | */ |
|
|
254 | if (rndm (0, 99) < tmp->stats.Dex) |
|
|
255 | { /* stats.Dex % of forking */ |
|
|
256 | forklightning (op, tmp); |
|
|
257 | } |
|
|
258 | |
|
|
259 | /* In this way, the object left behind sticks on the space, but |
|
|
260 | * doesn't create any bolts that continue to move onward. |
|
|
261 | */ |
|
|
262 | op->range = 0; |
|
|
263 | } /* copy object and move it along */ |
|
|
264 | } /* if move bolt along */ |
263 | } |
265 | } |
264 | |
266 | |
265 | /* fire_bolt |
267 | /* fire_bolt |
266 | * object op (cast from caster) files a bolt in dir. |
268 | * object op (cast from caster) files a bolt in dir. |
267 | * spob is the spell object for the bolt. |
269 | * spob is the spell object for the bolt. |
268 | * we remove the magic flag - that can be derived from |
270 | * we remove the magic flag - that can be derived from |
269 | * spob->attacktype. |
271 | * spob->attacktype. |
270 | * This function sets up the appropriate owner and skill |
272 | * This function sets up the appropriate owner and skill |
271 | * pointers. |
273 | * pointers. |
272 | */ |
274 | */ |
273 | |
275 | int |
274 | int fire_bolt(object *op,object *caster,int dir,object *spob, object *skill) { |
276 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
|
|
277 | { |
275 | object *tmp=NULL; |
278 | object *tmp = NULL; |
276 | int mflags; |
279 | int mflags; |
277 | |
280 | |
278 | if (!spob->other_arch) |
281 | if (!spob->other_arch) |
279 | return 0; |
282 | return 0; |
280 | |
283 | |
281 | tmp=arch_to_object(spob->other_arch); |
284 | tmp = arch_to_object (spob->other_arch); |
282 | if(tmp==NULL) |
285 | if (tmp == NULL) |
283 | return 0; |
286 | return 0; |
284 | |
287 | |
285 | /* peterm: level dependency for bolts */ |
288 | /* peterm: level dependency for bolts */ |
286 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust(caster,spob); |
289 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
287 | tmp->attacktype = spob->attacktype; |
290 | tmp->attacktype = spob->attacktype; |
288 | if (spob->slaying) tmp->slaying = add_refcount(spob->slaying); |
291 | if (spob->slaying) |
|
|
292 | tmp->slaying = spob->slaying; |
289 | tmp->range = spob->range + SP_level_range_adjust(caster,spob); |
293 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
290 | tmp->duration = spob->duration + SP_level_duration_adjust(caster,spob); |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
291 | tmp->stats.Dex = spob->stats.Dex; |
295 | tmp->stats.Dex = spob->stats.Dex; |
292 | tmp->stats.Con = spob->stats.Con; |
296 | tmp->stats.Con = spob->stats.Con; |
293 | |
297 | |
294 | tmp->direction=dir; |
298 | tmp->direction = dir; |
295 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
299 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
296 | SET_ANIMATION(tmp, dir); |
300 | SET_ANIMATION (tmp, dir); |
297 | |
301 | |
298 | set_owner(tmp,op); |
302 | tmp->set_owner (op); |
299 | set_spell_skill(op, caster, spob, tmp); |
303 | set_spell_skill (op, caster, spob, tmp); |
300 | |
304 | |
301 | tmp->x=op->x + DIRX(tmp); |
305 | tmp->x = op->x + DIRX (tmp); |
302 | tmp->y=op->y + DIRY(tmp); |
306 | tmp->y = op->y + DIRY (tmp); |
303 | tmp->map = op->map; |
307 | tmp->map = op->map; |
304 | |
308 | |
|
|
309 | maptile *newmap; |
305 | mflags = get_map_flags(tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
310 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
306 | if (mflags & P_OUT_OF_MAP) { |
311 | if (mflags & P_OUT_OF_MAP) |
307 | free_object(tmp); |
|
|
308 | return 0; |
|
|
309 | } |
312 | { |
|
|
313 | tmp->destroy (); |
|
|
314 | return 0; |
|
|
315 | } |
|
|
316 | |
|
|
317 | tmp->map = newmap; |
|
|
318 | |
310 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(tmp->map, tmp->x, tmp->y))) { |
319 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
|
|
320 | { |
311 | if(!QUERY_FLAG(tmp, FLAG_REFLECTING)) { |
321 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
312 | free_object(tmp); |
322 | { |
|
|
323 | tmp->destroy (); |
313 | return 0; |
324 | return 0; |
314 | } |
325 | } |
315 | tmp->x=op->x; |
326 | |
316 | tmp->y=op->y; |
327 | tmp->x = op->x; |
|
|
328 | tmp->y = op->y; |
317 | tmp->direction=absdir(tmp->direction+4); |
329 | tmp->direction = absdir (tmp->direction + 4); |
318 | tmp->map = op->map; |
330 | tmp->map = op->map; |
319 | } |
331 | } |
320 | if ((tmp = insert_ob_in_map(tmp,tmp->map,op,0)) != NULL) |
332 | |
|
|
333 | if ((tmp = tmp->insert_at (tmp, op))) |
321 | move_bolt (tmp); |
334 | move_bolt (tmp); |
|
|
335 | |
322 | return 1; |
336 | return 1; |
323 | } |
337 | } |
324 | |
|
|
325 | |
|
|
326 | |
338 | |
327 | /*************************************************************************** |
339 | /*************************************************************************** |
328 | * |
340 | * |
329 | * BULLET/BALL CODE |
341 | * BULLET/BALL CODE |
330 | * |
342 | * |
331 | ***************************************************************************/ |
343 | ***************************************************************************/ |
332 | |
344 | |
333 | /* expands an explosion. op is a piece of the |
345 | /* expands an explosion. op is a piece of the |
334 | * explosion - this expans it in the different directions. |
346 | * explosion - this expands it in the different directions. |
335 | * At least that is what I think this does. |
347 | * At least that is what I think this does. |
336 | */ |
348 | */ |
|
|
349 | void |
337 | void explosion(object *op) { |
350 | explosion (object *op) |
338 | object *tmp; |
351 | { |
339 | mapstruct *m=op->map; |
352 | maptile *m = op->map; |
340 | int i; |
353 | int i; |
341 | |
354 | |
342 | if(--(op->duration)<0) { |
355 | if (--op->duration < 0) |
343 | remove_ob(op); |
|
|
344 | free_object(op); |
|
|
345 | return; |
|
|
346 | } |
356 | { |
|
|
357 | op->destroy (); |
|
|
358 | return; |
|
|
359 | } |
|
|
360 | |
347 | hit_map(op,0,op->attacktype,0); |
361 | hit_map (op, 0, op->attacktype, 0); |
348 | |
362 | |
349 | if(op->range>0) { |
363 | if (op->range > 0) |
350 | for(i=1;i<9;i++) { |
364 | { |
|
|
365 | for (i = 1; i < 9; i++) |
|
|
366 | { |
351 | sint16 dx,dy; |
367 | sint16 dx, dy; |
352 | |
368 | |
353 | dx=op->x+freearr_x[i]; |
369 | dx = op->x + freearr_x[i]; |
354 | dy=op->y+freearr_y[i]; |
370 | dy = op->y + freearr_y[i]; |
|
|
371 | |
355 | /* ok_to_put_more already does things like checks for walls, |
372 | /* ok_to_put_more already does things like checks for walls, |
356 | * out of map, etc. |
373 | * out of map, etc. |
357 | */ |
374 | */ |
358 | if(ok_to_put_more(op->map,dx,dy,op,op->attacktype)) { |
375 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
359 | tmp=get_object(); |
376 | { |
360 | copy_object(op,tmp); |
377 | object *tmp = op->clone (); |
361 | tmp->state=0; |
378 | |
362 | tmp->speed_left= -0.21; |
379 | tmp->state = 0; |
363 | tmp->range--; |
380 | tmp->speed_left = -0.21f; |
364 | tmp->value=0; |
381 | tmp->range--; |
365 | tmp->x=dx; |
382 | tmp->value = 0; |
366 | tmp->y=dy; |
383 | |
367 | insert_ob_in_map(tmp,m,op,0); |
384 | m->insert (tmp, dx, dy, op); |
|
|
385 | } |
|
|
386 | } |
368 | } |
387 | } |
369 | } |
|
|
370 | } |
|
|
371 | } |
388 | } |
372 | |
|
|
373 | |
389 | |
374 | /* Causes an object to explode, eg, a firebullet, |
390 | /* Causes an object to explode, eg, a firebullet, |
375 | * poison cloud ball, etc. op is the object to |
391 | * poison cloud ball, etc. op is the object to |
376 | * explode. |
392 | * explode. |
377 | */ |
393 | */ |
|
|
394 | void |
378 | void explode_bullet(object *op) |
395 | explode_bullet (object *op) |
379 | { |
396 | { |
380 | tag_t op_tag = op->count; |
|
|
381 | object *tmp, *owner; |
397 | object *tmp, *owner; |
382 | |
398 | |
383 | if (op->other_arch == NULL) { |
399 | if (op->other_arch == NULL) |
|
|
400 | { |
384 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
401 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
385 | remove_ob (op); |
402 | op->destroy (); |
386 | free_object (op); |
403 | return; |
387 | return; |
|
|
388 | } |
404 | } |
389 | |
405 | |
390 | if (op->env) { |
406 | if (op->env) |
391 | object *env; |
407 | { |
|
|
408 | object *env = op->outer_env (); |
392 | |
409 | |
393 | env = object_get_env_recursive(op); |
|
|
394 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) { |
410 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
|
|
411 | { |
395 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
412 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
396 | remove_ob (op); |
413 | op->destroy (); |
397 | free_object (op); |
|
|
398 | return; |
414 | return; |
399 | } |
415 | } |
400 | remove_ob (op); |
416 | |
401 | op->x = env->x; |
417 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
402 | op->y = env->y; |
418 | } |
403 | insert_ob_in_map(op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
404 | } else if (out_of_map (op->map, op->x, op->y)) { |
419 | else if (out_of_map (op->map, op->x, op->y)) |
|
|
420 | { |
405 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
421 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
406 | remove_ob (op); |
422 | op->destroy (); |
407 | free_object (op); |
423 | return; |
408 | return; |
424 | } |
|
|
425 | |
|
|
426 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
|
|
427 | // NOTE: If this breaks something important: remove this. I can't think of anything |
|
|
428 | // bad at the moment that might happen from this. |
|
|
429 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
409 | } |
430 | { |
|
|
431 | op->destroy (); |
|
|
432 | return; |
|
|
433 | } |
410 | |
434 | |
411 | if (op->attacktype) { |
435 | if (op->attacktype) |
|
|
436 | { |
412 | hit_map (op, 0, op->attacktype, 1); |
437 | hit_map (op, 0, op->attacktype, 1); |
413 | if (was_destroyed (op, op_tag)) |
438 | if (op->destroyed ()) |
414 | return; |
439 | return; |
415 | } |
440 | } |
416 | |
441 | |
417 | /* other_arch contains what this explodes into */ |
442 | /* other_arch contains what this explodes into */ |
418 | tmp = arch_to_object (op->other_arch); |
443 | tmp = arch_to_object (op->other_arch); |
419 | |
444 | |
420 | copy_owner (tmp, op); |
445 | tmp->set_owner (op); |
421 | if (tmp->skill) FREE_AND_CLEAR_STR(tmp->skill); |
446 | tmp->skill = op->skill; |
422 | if (op->skill) tmp->skill = add_refcount(op->skill); |
|
|
423 | |
447 | |
424 | owner = get_owner(op); |
448 | owner = op->owner; |
|
|
449 | |
425 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && |
450 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
426 | !tailor_god_spell(tmp, owner)) { |
|
|
427 | remove_ob (op); |
|
|
428 | free_object (op); |
|
|
429 | return; |
|
|
430 | } |
451 | { |
431 | tmp->x = op->x; |
452 | op->destroy (); |
432 | tmp->y = op->y; |
453 | return; |
|
|
454 | } |
433 | |
455 | |
434 | /* special for bombs - it actually has sane values for these */ |
456 | /* special for bombs - it actually has sane values for these */ |
435 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) { |
457 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
|
|
458 | { |
436 | tmp->attacktype = op->attacktype; |
459 | tmp->attacktype = op->attacktype; |
437 | tmp->range = op->range; |
460 | tmp->range = op->range; |
438 | tmp->stats.dam = op->stats.dam; |
461 | tmp->stats.dam = op->stats.dam; |
439 | tmp->duration = op->duration; |
462 | tmp->duration = op->duration; |
440 | } else { |
463 | } |
441 | if (op->attacktype & AT_MAGIC) tmp->attacktype|=AT_MAGIC; |
464 | else |
|
|
465 | { |
|
|
466 | if (op->attacktype & AT_MAGIC) |
|
|
467 | tmp->attacktype |= AT_MAGIC; |
|
|
468 | |
442 | /* Spell doc describes what is going on here */ |
469 | /* Spell doc describes what is going on here */ |
443 | tmp->stats.dam = op->dam_modifier; |
470 | tmp->stats.dam = op->dam_modifier; |
444 | tmp->range = op->stats.maxhp; |
471 | tmp->range = op->stats.maxhp; |
445 | tmp->duration = op->stats.hp; |
472 | tmp->duration = op->stats.hp; |
446 | /* Used for spell tracking - just need a unique val for this spell - |
473 | /* Used for spell tracking - just need a unique val for this spell - |
447 | * the count of the parent should work fine. |
474 | * the count of the parent should work fine. |
448 | */ |
475 | */ |
449 | tmp->stats.maxhp = op->count; |
476 | tmp->stats.maxhp = op->count; |
450 | } |
477 | } |
451 | |
478 | |
452 | /* Set direction of cone explosion */ |
479 | /* Set direction of cone explosion */ |
453 | if (tmp->type == SPELL_EFFECT && tmp->subtype == SP_CONE) |
480 | if (tmp->type == SPELL_EFFECT && tmp->subtype == SP_CONE) |
454 | tmp->stats.sp = op->direction; |
481 | tmp->stats.sp = op->direction; |
455 | |
482 | |
456 | /* Prevent recursion */ |
483 | /* Prevent recursion */ |
457 | op->move_on = 0; |
484 | op->move_on = 0; |
458 | |
485 | |
459 | insert_ob_in_map(tmp, op->map, op, 0); |
486 | tmp->insert_at (op, op); |
|
|
487 | tmp->play_sound (tmp->sound); |
|
|
488 | |
460 | /* remove the firebullet */ |
489 | /* remove the firebullet */ |
461 | if ( ! was_destroyed (op, op_tag)) { |
490 | op->destroy (); |
462 | remove_ob (op); |
|
|
463 | free_object (op); |
|
|
464 | } |
|
|
465 | } |
491 | } |
466 | |
|
|
467 | |
|
|
468 | |
492 | |
469 | /* checks to see what op should do, given the space it is on |
493 | /* checks to see what op should do, given the space it is on |
470 | * (eg, explode, damage player, etc) |
494 | * (eg, explode, damage player, etc) |
471 | */ |
495 | */ |
472 | |
496 | void |
473 | void check_bullet(object *op) |
497 | check_bullet (object *op) |
474 | { |
498 | { |
475 | tag_t op_tag = op->count, tmp_tag; |
|
|
476 | object *tmp; |
499 | object *tmp; |
477 | int dam, mflags; |
500 | int dam, mflags; |
478 | mapstruct *m; |
501 | maptile *m; |
479 | sint16 sx, sy; |
502 | sint16 sx, sy; |
480 | |
503 | |
481 | mflags = get_map_flags(op->map,&m, op->x, op->y, &sx, &sy); |
504 | mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); |
482 | |
505 | |
483 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) |
506 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
484 | return; |
507 | return; |
485 | |
508 | |
486 | if (op->other_arch) { |
509 | if (op->other_arch) |
|
|
510 | { |
487 | /* explode object will also remove op */ |
511 | /* explode object will also remove op */ |
488 | explode_bullet (op); |
512 | explode_bullet (op); |
489 | return; |
513 | return; |
490 | } |
514 | } |
491 | |
515 | |
492 | /* If nothing alive on this space, no reason to do anything further */ |
516 | /* If nothing alive on this space, no reason to do anything further */ |
493 | if (!(mflags & P_IS_ALIVE)) return; |
517 | if (!(mflags & P_IS_ALIVE)) |
|
|
518 | return; |
494 | |
519 | |
495 | for (tmp = get_map_ob (op->map,op->x,op->y); tmp != NULL; tmp = tmp->above) |
520 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
496 | { |
521 | { |
497 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) { |
522 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
498 | tmp_tag = tmp->count; |
523 | { |
499 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
524 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
500 | if (was_destroyed (op, op_tag) || ! was_destroyed (tmp, tmp_tag) |
525 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
501 | || (op->stats.dam -= dam) < 0) |
|
|
502 | { |
526 | { |
503 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
527 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
504 | remove_ob (op); |
528 | { |
505 | free_object(op); |
529 | op->destroy (); |
506 | return; |
530 | return; |
507 | } |
531 | } |
508 | } |
532 | } |
509 | } |
533 | } |
510 | } |
534 | } |
511 | } |
535 | } |
512 | |
|
|
513 | |
536 | |
514 | /* Basically, we move 'op' one square, and if it hits something, |
537 | /* Basically, we move 'op' one square, and if it hits something, |
515 | * call check_bullet. |
538 | * call check_bullet. |
516 | * This function is only applicable to bullets, but not to all |
539 | * This function is only applicable to bullets, but not to all |
517 | * fired arches (eg, bolts). |
540 | * fired arches (eg, bolts). |
518 | */ |
541 | */ |
519 | |
542 | void |
520 | void move_bullet(object *op) |
543 | move_bullet (object *op) |
521 | { |
544 | { |
522 | sint16 new_x, new_y; |
545 | sint16 new_x, new_y; |
523 | int mflags; |
546 | int mflags; |
524 | mapstruct *m; |
547 | maptile *m; |
525 | |
548 | |
526 | #if 0 |
549 | #if 0 |
527 | /* We need a better general purpose way to do this */ |
550 | /* We need a better general purpose way to do this */ |
528 | |
551 | |
529 | /* peterm: added to make comet leave a trail of burnouts |
552 | /* peterm: added to make comet leave a trail of burnouts |
530 | it's an unadulterated hack, but the effect is cool. */ |
553 | it's an unadulterated hack, but the effect is cool. */ |
531 | if(op->stats.sp == SP_METEOR) { |
554 | if (op->stats.sp == SP_METEOR) |
|
|
555 | { |
532 | replace_insert_ob_in_map("fire_trail",op); |
556 | replace_insert_ob_in_map ("fire_trail", op); |
533 | if (was_destroyed (op, op_tag)) |
557 | if (op->destroyed ()) |
534 | return; |
558 | return; |
535 | } /* end addition. */ |
559 | } /* end addition. */ |
536 | #endif |
560 | #endif |
537 | |
561 | |
538 | /* Reached the end of its life - remove it */ |
562 | /* Reached the end of its life - remove it */ |
539 | if (--op->range <=0) { |
563 | if (--op->range <= 0) |
|
|
564 | { |
540 | if (op->other_arch) { |
565 | if (op->other_arch) |
541 | explode_bullet (op); |
566 | explode_bullet (op); |
542 | } else { |
567 | else |
543 | remove_ob (op); |
568 | op->destroy (); |
544 | free_object (op); |
569 | |
545 | } |
|
|
546 | return; |
570 | return; |
547 | } |
571 | } |
548 | |
572 | |
549 | new_x = op->x + DIRX(op); |
573 | new_x = op->x + DIRX (op); |
550 | new_y = op->y + DIRY(op); |
574 | new_y = op->y + DIRY (op); |
551 | m = op->map; |
575 | m = op->map; |
552 | mflags = get_map_flags(m, &m, new_x, new_y, &new_x, &new_y); |
576 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
553 | |
577 | |
554 | if (mflags & P_OUT_OF_MAP) { |
578 | if (mflags & P_OUT_OF_MAP) |
555 | remove_ob (op); |
579 | { |
556 | free_object (op); |
580 | op->destroy (); |
557 | return; |
581 | return; |
558 | } |
582 | } |
559 | |
583 | |
560 | if ( ! op->direction || OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y))) { |
584 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
|
|
585 | { |
561 | if (op->other_arch) { |
586 | if (op->other_arch) |
562 | explode_bullet (op); |
587 | explode_bullet (op); |
563 | } else { |
588 | else |
564 | remove_ob (op); |
589 | op->destroy (); |
565 | free_object (op); |
590 | |
566 | } |
|
|
567 | return; |
591 | return; |
568 | } |
592 | } |
569 | |
593 | |
570 | remove_ob (op); |
594 | if (!(op = m->insert (op, new_x, new_y, op))) |
571 | op->x = new_x; |
|
|
572 | op->y = new_y; |
|
|
573 | if ((op = insert_ob_in_map (op, m, op,0)) == NULL) |
|
|
574 | return; |
595 | return; |
575 | |
596 | |
576 | if (reflwall (op->map, op->x, op->y, op)) { |
597 | if (reflwall (op->map, op->x, op->y, op)) |
|
|
598 | { |
577 | op->direction = absdir (op->direction + 4); |
599 | op->direction = absdir (op->direction + 4); |
578 | update_turn_face (op); |
600 | update_turn_face (op); |
579 | } else { |
601 | } |
|
|
602 | else |
580 | check_bullet (op); |
603 | check_bullet (op); |
581 | } |
|
|
582 | } |
604 | } |
583 | |
|
|
584 | |
|
|
585 | |
|
|
586 | |
605 | |
587 | /* fire_bullet |
606 | /* fire_bullet |
588 | * object op (cast from caster) files a bolt in dir. |
607 | * object op (cast from caster) files a bolt in dir. |
589 | * spob is the spell object for the bolt. |
608 | * spob is the spell object for the bolt. |
590 | * we remove the magic flag - that can be derived from |
609 | * we remove the magic flag - that can be derived from |
591 | * spob->attacktype. |
610 | * spob->attacktype. |
592 | * This function sets up the appropriate owner and skill |
611 | * This function sets up the appropriate owner and skill |
593 | * pointers. |
612 | * pointers. |
594 | */ |
613 | */ |
595 | |
614 | int |
596 | int fire_bullet(object *op,object *caster,int dir,object *spob) { |
615 | fire_bullet (object *op, object *caster, int dir, object *spob) |
|
|
616 | { |
597 | object *tmp=NULL; |
617 | object *tmp = NULL; |
598 | int mflags; |
618 | int mflags; |
599 | |
619 | |
600 | if (!spob->other_arch) |
620 | if (!spob->other_arch) |
601 | return 0; |
621 | return 0; |
602 | |
622 | |
603 | tmp=arch_to_object(spob->other_arch); |
623 | tmp = spob->other_arch->instance (); |
604 | if(tmp==NULL) |
624 | if (!tmp) |
605 | return 0; |
625 | return 0; |
606 | |
626 | |
607 | /* peterm: level dependency for bolts */ |
627 | /* peterm: level dependency for bolts */ |
608 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust(caster,spob); |
628 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
609 | tmp->attacktype = spob->attacktype; |
629 | tmp->attacktype = spob->attacktype; |
610 | if (spob->slaying) tmp->slaying = add_refcount(spob->slaying); |
630 | if (spob->slaying) |
|
|
631 | tmp->slaying = spob->slaying; |
611 | |
632 | |
612 | tmp->range = 50; |
633 | tmp->range = 50; |
613 | |
634 | |
614 | /* Need to store duration/range for the ball to use */ |
635 | /* Need to store duration/range for the ball to use */ |
615 | tmp->stats.hp = spob->duration + SP_level_duration_adjust(caster,spob); |
636 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
616 | tmp->stats.maxhp = spob->range + SP_level_range_adjust(caster,spob); |
637 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
617 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust(caster,spob); |
638 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
618 | |
639 | |
619 | tmp->direction=dir; |
640 | tmp->direction = dir; |
620 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
641 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
621 | SET_ANIMATION(tmp, dir); |
642 | SET_ANIMATION (tmp, dir); |
622 | |
643 | |
623 | set_owner(tmp,op); |
644 | tmp->set_owner (op); |
624 | set_spell_skill(op, caster, spob, tmp); |
645 | set_spell_skill (op, caster, spob, tmp); |
625 | |
646 | |
626 | tmp->x=op->x + freearr_x[dir]; |
647 | tmp->x = op->x + freearr_x[dir]; |
627 | tmp->y=op->y + freearr_y[dir]; |
648 | tmp->y = op->y + freearr_y[dir]; |
628 | tmp->map = op->map; |
649 | tmp->map = op->map; |
629 | |
650 | |
|
|
651 | maptile *newmap; |
630 | mflags = get_map_flags(tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
652 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
631 | if (mflags & P_OUT_OF_MAP) { |
653 | if (mflags & P_OUT_OF_MAP) |
632 | free_object(tmp); |
|
|
633 | return 0; |
|
|
634 | } |
654 | { |
|
|
655 | tmp->destroy (); |
|
|
656 | return 0; |
|
|
657 | } |
|
|
658 | |
|
|
659 | tmp->map = newmap; |
|
|
660 | |
635 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(tmp->map, tmp->x, tmp->y))) { |
661 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
|
|
662 | { |
636 | if(!QUERY_FLAG(tmp, FLAG_REFLECTING)) { |
663 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
637 | free_object(tmp); |
664 | { |
|
|
665 | tmp->destroy (); |
638 | return 0; |
666 | return 0; |
639 | } |
667 | } |
640 | tmp->x=op->x; |
668 | |
641 | tmp->y=op->y; |
669 | tmp->x = op->x; |
|
|
670 | tmp->y = op->y; |
642 | tmp->direction=absdir(tmp->direction+4); |
671 | tmp->direction = absdir (tmp->direction + 4); |
643 | tmp->map = op->map; |
672 | tmp->map = op->map; |
644 | } |
673 | } |
645 | if ((tmp = insert_ob_in_map(tmp,tmp->map,op,0)) != NULL) { |
674 | |
|
|
675 | if ((tmp = tmp->insert_at (tmp, op))) |
646 | check_bullet (tmp); |
676 | check_bullet (tmp); |
647 | } |
677 | |
648 | return 1; |
678 | return 1; |
649 | } |
679 | } |
650 | |
|
|
651 | |
|
|
652 | |
|
|
653 | |
680 | |
654 | /***************************************************************************** |
681 | /***************************************************************************** |
655 | * |
682 | * |
656 | * CONE RELATED FUNCTIONS |
683 | * CONE RELATED FUNCTIONS |
657 | * |
684 | * |
658 | *****************************************************************************/ |
685 | *****************************************************************************/ |
659 | |
686 | |
660 | |
|
|
661 | /* drops an object based on what is in the cone's "other_arch" */ |
687 | /* drops an object based on what is in the cone's "other_arch" */ |
|
|
688 | void |
662 | void cone_drop(object *op) { |
689 | cone_drop (object *op) |
|
|
690 | { |
663 | object *new_ob = arch_to_object(op->other_arch); |
691 | object *new_ob = arch_to_object (op->other_arch); |
664 | |
692 | |
665 | new_ob->x = op->x; |
|
|
666 | new_ob->y = op->y; |
|
|
667 | new_ob->level = op->level; |
693 | new_ob->level = op->level; |
668 | set_owner(new_ob,op->owner); |
694 | new_ob->set_owner (op->owner); |
669 | |
695 | |
670 | /* preserve skill ownership */ |
696 | /* preserve skill ownership */ |
671 | if(op->skill && op->skill != new_ob->skill) { |
697 | if (op->skill && op->skill != new_ob->skill) |
672 | if (new_ob->skill) free_string(new_ob->skill); |
698 | new_ob->skill = op->skill; |
673 | new_ob->skill = add_refcount(op->skill); |
699 | |
674 | } |
700 | new_ob->insert_at (op, op); |
675 | insert_ob_in_map(new_ob,op->map,op,0); |
|
|
676 | |
|
|
677 | } |
701 | } |
678 | |
702 | |
679 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
703 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
680 | |
704 | |
|
|
705 | void |
681 | void move_cone(object *op) { |
706 | move_cone (object *op) |
|
|
707 | { |
682 | int i; |
708 | int i; |
683 | tag_t tag; |
|
|
684 | |
709 | |
685 | /* if no map then hit_map will crash so just ignore object */ |
710 | /* if no map then hit_map will crash so just ignore object */ |
686 | if (! op->map) { |
711 | if (!op->map) |
687 | LOG(llevError,"Tried to move_cone object %s without a map.\n", |
|
|
688 | op->name ? op->name : "unknown"); |
|
|
689 | op->speed = 0; |
|
|
690 | update_ob_speed (op); |
|
|
691 | return; |
|
|
692 | } |
712 | { |
|
|
713 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
|
|
714 | op->set_speed (0); |
|
|
715 | return; |
|
|
716 | } |
693 | |
717 | |
694 | /* lava saves it's life, but not yours :) */ |
718 | /* lava saves it's life, but not yours :) */ |
695 | if (QUERY_FLAG(op, FLAG_LIFESAVE)) { |
719 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
720 | { |
696 | hit_map(op,0,op->attacktype,0); |
721 | hit_map (op, 0, op->attacktype, 0); |
697 | return; |
722 | return; |
698 | } |
723 | } |
699 | |
724 | |
700 | #if 0 |
725 | #if 0 |
701 | /* Disable this - enabling it makes monsters easier, as |
726 | /* Disable this - enabling it makes monsters easier, as |
702 | * when their cone dies when they die. |
727 | * when their cone dies when they die. |
703 | */ |
728 | */ |
704 | /* If no owner left, the spell dies out. */ |
729 | /* If no owner left, the spell dies out. */ |
705 | if(get_owner(op)==NULL) { |
730 | if (op->owner == NULL) |
706 | remove_ob(op); |
731 | { |
707 | free_object(op); |
732 | op->destroy (); |
708 | return; |
733 | return; |
709 | } |
734 | } |
710 | #endif |
735 | #endif |
711 | |
736 | |
712 | tag = op->count; |
|
|
713 | hit_map(op,0,op->attacktype,0); |
737 | hit_map (op, 0, op->attacktype, 0); |
714 | |
738 | |
715 | /* Check to see if we should push anything. |
739 | /* Check to see if we should push anything. |
716 | * Spell objects with weight push whatever they encounter to some |
740 | * Spell objects with weight push whatever they encounter to some |
717 | * degree. |
741 | * degree. |
718 | */ |
742 | */ |
|
|
743 | if (op->weight) |
719 | if(op->weight) check_spell_knockback(op); |
744 | check_spell_knockback (op); |
720 | |
745 | |
721 | if (was_destroyed (op, tag)) |
746 | if (op->destroyed ()) |
|
|
747 | return; |
|
|
748 | |
|
|
749 | if ((op->duration--) < 0) |
|
|
750 | { |
|
|
751 | op->destroy (); |
722 | return; |
752 | return; |
723 | |
|
|
724 | if((op->duration--)<0) { |
|
|
725 | remove_ob(op); |
|
|
726 | free_object(op); |
|
|
727 | return; |
|
|
728 | } |
753 | } |
729 | /* Object has hit maximum range, so don't have it move |
754 | /* Object has hit maximum range, so don't have it move |
730 | * any further. When the duration above expires, |
755 | * any further. When the duration above expires, |
731 | * then the object will get removed. |
756 | * then the object will get removed. |
732 | */ |
757 | */ |
733 | if (--op->range < 0) { |
758 | if (--op->range < 0) |
734 | op->range=0; /* just so it doesn't wrap */ |
|
|
735 | return; |
|
|
736 | } |
759 | { |
|
|
760 | op->range = 0; /* just so it doesn't wrap */ |
|
|
761 | return; |
|
|
762 | } |
737 | |
763 | |
738 | for(i= -1;i<2;i++) { |
764 | for (i = -1; i < 2; i++) |
739 | sint16 x=op->x+freearr_x[absdir(op->stats.sp+i)], |
765 | { |
740 | y=op->y+freearr_y[absdir(op->stats.sp+i)]; |
766 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
741 | |
767 | |
742 | if(ok_to_put_more(op->map,x,y,op,op->attacktype)) { |
768 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
743 | object *tmp=get_object(); |
769 | { |
744 | copy_object(op, tmp); |
770 | object *tmp = op->clone (); |
745 | tmp->x=x; |
|
|
746 | tmp->y=y; |
|
|
747 | |
771 | |
748 | tmp->duration = op->duration + 1; |
772 | tmp->duration = op->duration + 1; |
749 | |
773 | |
750 | /* Use for spell tracking - see ok_to_put_more() */ |
774 | /* Use for spell tracking - see ok_to_put_more() */ |
751 | tmp->stats.maxhp = op->stats.maxhp; |
775 | tmp->stats.maxhp = op->stats.maxhp; |
752 | insert_ob_in_map(tmp,op->map,op,0); |
776 | |
753 | if (tmp->other_arch) cone_drop(tmp); |
777 | op->map->insert (tmp, x, y, op); |
754 | } |
778 | |
|
|
779 | if (tmp->other_arch) |
|
|
780 | cone_drop (tmp); |
|
|
781 | } |
755 | } |
782 | } |
756 | } |
783 | } |
757 | |
784 | |
758 | /* cast_cone: casts a cone spell. |
785 | /* cast_cone: casts a cone spell. |
759 | * op: person firing the object. |
786 | * op: person firing the object. |
… | |
… | |
761 | * dir: direction to fire in. |
788 | * dir: direction to fire in. |
762 | * spell: spell that is being fired. It uses other_arch for the archetype |
789 | * spell: spell that is being fired. It uses other_arch for the archetype |
763 | * to fire. |
790 | * to fire. |
764 | * returns 0 on failure, 1 on success. |
791 | * returns 0 on failure, 1 on success. |
765 | */ |
792 | */ |
|
|
793 | int |
766 | int cast_cone(object *op, object *caster,int dir, object *spell) |
794 | cast_cone (object *op, object *caster, int dir, object *spell) |
767 | { |
795 | { |
768 | object *tmp; |
796 | object *tmp; |
769 | int i,success=0,range_min= -1,range_max=1; |
797 | int i, success = 0, range_min = -1, range_max = 1; |
770 | mapstruct *m; |
798 | maptile *m; |
771 | sint16 sx, sy; |
799 | sint16 sx, sy; |
772 | MoveType movetype; |
800 | MoveType movetype; |
773 | |
801 | |
774 | if (!spell->other_arch) return 0; |
802 | if (!spell->other_arch) |
775 | |
|
|
776 | if (op->type == PLAYER && QUERY_FLAG(op, FLAG_UNDEAD) && |
|
|
777 | op->attacktype & AT_TURN_UNDEAD) { |
|
|
778 | new_draw_info(NDI_UNIQUE, 0,op, |
|
|
779 | "Your undead nature prevents you from turning undead!"); |
|
|
780 | return 0; |
803 | return 0; |
|
|
804 | |
|
|
805 | if (op->type == PLAYER && QUERY_FLAG (op, FLAG_UNDEAD) && op->attacktype & AT_TURN_UNDEAD) |
781 | } |
806 | { |
|
|
807 | new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); |
|
|
808 | return 0; |
|
|
809 | } |
782 | |
810 | |
783 | if(!dir) { |
811 | if (!dir) |
784 | range_min= 0; |
|
|
785 | range_max=8; |
|
|
786 | } |
812 | { |
|
|
813 | range_min = 0; |
|
|
814 | range_max = 8; |
|
|
815 | } |
787 | |
816 | |
788 | /* Need to know what the movetype of the object we are about |
817 | /* Need to know what the movetype of the object we are about |
789 | * to create is, so we can know if the space we are about to |
818 | * to create is, so we can know if the space we are about to |
790 | * insert it into is blocked. |
819 | * insert it into is blocked. |
791 | */ |
820 | */ |
792 | movetype = spell->other_arch->clone.move_type; |
821 | movetype = spell->other_arch->move_type; |
793 | |
822 | |
794 | for(i=range_min;i<=range_max;i++) { |
823 | for (i = range_min; i <= range_max; i++) |
|
|
824 | { |
795 | sint16 x,y, d; |
825 | sint16 x, y, d; |
796 | |
826 | |
797 | /* We can't use absdir here, because it never returns |
827 | /* We can't use absdir here, because it never returns |
798 | * 0. If this is a rune, we want to hit the person on top |
828 | * 0. If this is a rune, we want to hit the person on top |
799 | * of the trap (d==0). If it is not a rune, then we don't want |
829 | * of the trap (d==0). If it is not a rune, then we don't want |
800 | * to hit that person. |
830 | * to hit that person. |
801 | */ |
831 | */ |
802 | d = dir + i; |
832 | d = dir + i; |
803 | while (d < 0) d+=8; |
833 | while (d < 0) |
804 | while (d > 8) d-=8; |
834 | d += 8; |
|
|
835 | while (d > 8) |
|
|
836 | d -= 8; |
805 | |
837 | |
806 | /* If it's not a rune, we don't want to blast the caster. |
838 | /* If it's not a rune, we don't want to blast the caster. |
807 | * In that case, we have to see - if dir is specified, |
839 | * In that case, we have to see - if dir is specified, |
808 | * turn this into direction 8. If dir is not specified (all |
840 | * turn this into direction 8. If dir is not specified (all |
809 | * direction) skip - otherwise, one line would do more damage |
841 | * direction) skip - otherwise, one line would do more damage |
810 | * becase 0 direction will go through 9 directions - necessary |
842 | * becase 0 direction will go through 9 directions - necessary |
811 | * for the rune code. |
843 | * for the rune code. |
812 | */ |
844 | */ |
813 | if (caster->type != RUNE && d==0) { |
845 | if (caster->type != RUNE && d == 0) |
814 | if (dir!=0) d=8; |
846 | { |
815 | else continue; |
847 | if (dir != 0) |
816 | } |
848 | d = 8; |
|
|
849 | else |
|
|
850 | continue; |
|
|
851 | } |
817 | |
852 | |
818 | x = op->x+freearr_x[d]; |
853 | x = op->x + freearr_x[d]; |
819 | y = op->y+freearr_y[d]; |
854 | y = op->y + freearr_y[d]; |
820 | |
855 | |
821 | if(get_map_flags(op->map, &m, x,y, &sx, &sy) & P_OUT_OF_MAP) |
856 | if (get_map_flags (op->map, &m, x, y, &sx, &sy) & P_OUT_OF_MAP) |
822 | continue; |
857 | continue; |
823 | |
858 | |
824 | if ((movetype & GET_MAP_MOVE_BLOCK(m, sx, sy)) == movetype) |
859 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
825 | continue; |
860 | continue; |
826 | |
861 | |
827 | success=1; |
862 | success = 1; |
828 | tmp=arch_to_object(spell->other_arch); |
863 | tmp = arch_to_object (spell->other_arch); |
829 | set_owner(tmp,op); |
864 | tmp->set_owner (op); |
830 | set_spell_skill(op, caster, spell, tmp); |
865 | set_spell_skill (op, caster, spell, tmp); |
831 | tmp->level = caster_level (caster, spell); |
866 | tmp->level = caster_level (caster, spell); |
832 | tmp->x = sx; |
|
|
833 | tmp->y = sy; |
|
|
834 | tmp->attacktype=spell->attacktype; |
867 | tmp->attacktype = spell->attacktype; |
835 | |
868 | |
836 | /* holy word stuff */ |
869 | /* holy word stuff */ |
837 | if((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) { |
870 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
838 | if(!tailor_god_spell(tmp,op)) return 0; |
871 | if (!tailor_god_spell (tmp, op)) |
839 | } |
872 | return 0; |
840 | |
873 | |
841 | if(dir) |
874 | if (dir) |
842 | tmp->stats.sp=dir; |
875 | tmp->stats.sp = dir; |
843 | else |
876 | else |
844 | tmp->stats.sp=i; |
877 | tmp->stats.sp = i; |
845 | |
878 | |
846 | tmp->range=spell->range + SP_level_range_adjust(caster,spell); |
879 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
847 | |
880 | |
848 | /* If casting it in all directions, it doesn't go as far */ |
881 | /* If casting it in all directions, it doesn't go as far */ |
849 | if (dir == 0) { |
882 | if (dir == 0) |
|
|
883 | { |
850 | tmp->range /= 4; |
884 | tmp->range /= 4; |
851 | if (tmp->range < 2 && spell->range >=2) tmp->range = 2; |
885 | if (tmp->range < 2 && spell->range >= 2) |
852 | } |
886 | tmp->range = 2; |
|
|
887 | } |
|
|
888 | |
853 | tmp->stats.dam=spell->stats.dam + SP_level_dam_adjust(caster,spell); |
889 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
854 | tmp->duration=spell->duration + SP_level_duration_adjust(caster,spell); |
890 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
855 | |
891 | |
856 | /* Special bonus for fear attacks */ |
892 | /* Special bonus for fear attacks */ |
857 | if (tmp->attacktype & AT_FEAR) { |
893 | if (tmp->attacktype & AT_FEAR) |
858 | if (caster->type == PLAYER) tmp->duration += fear_bonus[caster->stats.Cha]; |
894 | { |
859 | else |
895 | if (caster->type == PLAYER) |
|
|
896 | tmp->duration += fear_bonus[caster->stats.Cha]; |
|
|
897 | else |
860 | tmp->duration += caster->level/3; |
898 | tmp->duration += caster->level / 3; |
861 | } |
899 | } |
|
|
900 | |
862 | if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) { |
901 | if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) |
863 | if (caster->type == PLAYER) tmp->duration += turn_bonus[caster->stats.Wis]/5; |
902 | { |
864 | else |
903 | if (caster->type == PLAYER) |
|
|
904 | tmp->duration += turn_bonus[caster->stats.Wis] / 5; |
|
|
905 | else |
865 | tmp->duration += caster->level/3; |
906 | tmp->duration += caster->level / 3; |
866 | } |
907 | } |
867 | |
908 | |
868 | |
|
|
869 | if ( !(tmp->move_type & MOVE_FLY_LOW)) |
909 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
870 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", |
910 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
871 | spell->other_arch->name); |
|
|
872 | |
911 | |
873 | if (!tmp->move_on && tmp->stats.dam) { |
912 | if (!tmp->move_on && tmp->stats.dam) |
874 | LOG (llevDebug, |
913 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
875 | "cast_cone(): arch %s doesn't have move_on set\n", |
|
|
876 | spell->other_arch->name); |
|
|
877 | } |
|
|
878 | insert_ob_in_map(tmp,m,op,0); |
|
|
879 | |
914 | |
|
|
915 | m->insert (tmp, sx, sy, op); |
|
|
916 | |
880 | /* This is used for tracking spells so that one effect doesn't hit |
917 | /* This is used for tracking spells so that one effect doesn't hit |
881 | * a single space too many times. |
918 | * a single space too many times. |
882 | */ |
919 | */ |
883 | tmp->stats.maxhp = tmp->count; |
920 | tmp->stats.maxhp = tmp->count; |
884 | |
921 | |
885 | if(tmp->other_arch) cone_drop(tmp); |
922 | if (tmp->other_arch) |
|
|
923 | cone_drop (tmp); |
886 | } |
924 | } |
|
|
925 | |
887 | return success; |
926 | return success; |
888 | } |
927 | } |
889 | |
928 | |
890 | /**************************************************************************** |
929 | /**************************************************************************** |
891 | * |
930 | * |
892 | * BOMB related code |
931 | * BOMB related code |
893 | * |
932 | * |
894 | ****************************************************************************/ |
933 | ****************************************************************************/ |
895 | |
934 | |
896 | |
|
|
897 | /* This handles an exploding bomb. |
935 | /* This handles an exploding bomb. |
898 | * op is the original bomb object. |
936 | * op is the original bomb object. |
899 | */ |
937 | */ |
|
|
938 | void |
900 | void animate_bomb(object *op) { |
939 | animate_bomb (object *op) |
901 | int i; |
940 | { |
902 | object *env, *tmp; |
|
|
903 | archetype *at; |
|
|
904 | |
|
|
905 | if(op->state!=NUM_ANIMATIONS(op)-1) |
941 | if (op->state != NUM_ANIMATIONS (op) - 1) |
906 | return; |
942 | return; |
907 | |
943 | |
908 | env = object_get_env_recursive(op); |
944 | object *env = op->outer_env (); |
909 | |
945 | |
910 | if (op->env) { |
946 | if (op->env) |
|
|
947 | { |
911 | if (env->map == NULL) |
948 | if (env->map == NULL) |
912 | return; |
949 | return; |
913 | |
950 | |
914 | if (env->type == PLAYER) |
951 | if (!(op = op->insert_at (env, op))) |
915 | esrv_del_item(env->contr, op->count); |
952 | return; |
|
|
953 | } |
916 | |
954 | |
917 | remove_ob(op); |
955 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
918 | op->x = env->x; |
956 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
919 | op->y = env->y; |
957 | // as bombs can be carried. |
920 | if ((op = insert_ob_in_map (op, env->map, op,0)) == NULL) |
958 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
|
|
959 | { |
|
|
960 | op->destroy (); |
921 | return; |
961 | return; |
922 | } |
962 | } |
923 | |
963 | |
924 | /* This copies a lot of the code from the fire bullet, |
964 | /* This copies a lot of the code from the fire bullet, |
925 | * but using the cast_bullet isn't really feasible, |
965 | * but using the cast_bullet isn't really feasible, |
926 | * so just set up the appropriate values. |
966 | * so just set up the appropriate values. |
927 | */ |
967 | */ |
928 | at = find_archetype(SPLINT); |
968 | if (archetype *at = archetype::find (SPLINT)) |
929 | if (at) { |
969 | { |
930 | for(i=1;i<9;i++) { |
970 | for (int i = 1; i < 9; i++) |
|
|
971 | { |
931 | if (out_of_map(op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
972 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
932 | continue; |
973 | continue; |
933 | tmp = arch_to_object(at); |
974 | |
|
|
975 | object *tmp = arch_to_object (at); |
934 | tmp->direction = i; |
976 | tmp->direction = i; |
935 | tmp->range = op->range; |
977 | tmp->range = op->range; |
936 | tmp->stats.dam = op->stats.dam; |
978 | tmp->stats.dam = op->stats.dam; |
937 | tmp->duration = op->duration; |
979 | tmp->duration = op->duration; |
938 | tmp->attacktype = op->attacktype; |
980 | tmp->attacktype = op->attacktype; |
939 | copy_owner (tmp, op); |
981 | tmp->set_owner (op); |
940 | if(op->skill && op->skill != tmp->skill) { |
982 | if (op->skill && op->skill != tmp->skill) |
941 | if (tmp->skill) free_string(tmp->skill); |
983 | tmp->skill = op->skill; |
942 | tmp->skill = add_refcount(op->skill); |
984 | |
|
|
985 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
|
|
986 | SET_ANIMATION (tmp, i); |
|
|
987 | |
|
|
988 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
|
|
989 | move_bullet (tmp); |
|
|
990 | } |
943 | } |
991 | } |
944 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
|
|
945 | SET_ANIMATION(tmp, i); |
|
|
946 | tmp->x = op->x + freearr_x[i]; |
|
|
947 | tmp->y = op->y + freearr_x[i]; |
|
|
948 | insert_ob_in_map(tmp, op->map, op, 0); |
|
|
949 | move_bullet(tmp); |
|
|
950 | } |
|
|
951 | } |
|
|
952 | |
992 | |
953 | explode_bullet(op); |
993 | explode_bullet (op); |
954 | } |
994 | } |
955 | |
995 | |
|
|
996 | int |
956 | int create_bomb(object *op,object *caster,int dir, object *spell) { |
997 | create_bomb (object *op, object *caster, int dir, object *spell) |
957 | |
998 | { |
958 | object *tmp; |
999 | object *tmp; |
959 | int mflags; |
1000 | int mflags; |
960 | sint16 dx=op->x+freearr_x[dir], dy=op->y+freearr_y[dir]; |
1001 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
961 | mapstruct *m; |
1002 | maptile *m; |
962 | |
1003 | |
963 | mflags = get_map_flags(op->map, &m, dx,dy, &dx,&dy); |
1004 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
964 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK(m, dx, dy) & MOVE_WALK)) { |
1005 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
|
|
1006 | { |
965 | new_draw_info(NDI_UNIQUE, 0,op,"There is something in the way."); |
1007 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
966 | return 0; |
1008 | return 0; |
967 | } |
1009 | } |
|
|
1010 | |
968 | tmp=arch_to_object(spell->other_arch); |
1011 | tmp = arch_to_object (spell->other_arch); |
969 | |
1012 | |
970 | /* level dependencies for bomb */ |
1013 | /* level dependencies for bomb */ |
971 | tmp->range=spell->range + SP_level_range_adjust(caster,spell); |
1014 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
972 | tmp->stats.dam=spell->stats.dam + SP_level_dam_adjust(caster,spell); |
1015 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
973 | tmp->duration = spell->duration + SP_level_duration_adjust(caster,spell); |
1016 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
974 | tmp->attacktype = spell->attacktype; |
1017 | tmp->attacktype = spell->attacktype; |
975 | |
1018 | |
976 | set_owner(tmp,op); |
1019 | tmp->set_owner (op); |
977 | set_spell_skill(op, caster, spell, tmp); |
1020 | set_spell_skill (op, caster, spell, tmp); |
978 | tmp->x=dx; |
1021 | |
979 | tmp->y=dy; |
1022 | m->insert (tmp, dx, dy, op); |
980 | insert_ob_in_map(tmp,m,op,0); |
|
|
981 | return 1; |
1023 | return 1; |
982 | } |
1024 | } |
983 | |
1025 | |
984 | /**************************************************************************** |
1026 | /**************************************************************************** |
985 | * |
1027 | * |
986 | * smite related spell code. |
1028 | * smite related spell code. |
… | |
… | |
994 | * dir is the direction to look in. |
1036 | * dir is the direction to look in. |
995 | * range is how far out to look. |
1037 | * range is how far out to look. |
996 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1038 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
997 | * this info is used for blocked magic/unholy spaces. |
1039 | * this info is used for blocked magic/unholy spaces. |
998 | */ |
1040 | */ |
999 | |
1041 | object * |
1000 | object *get_pointed_target(object *op, int dir, int range, int type) { |
1042 | get_pointed_target (object *op, int dir, int range, int type) |
|
|
1043 | { |
1001 | object *target; |
1044 | object *target; |
1002 | sint16 x,y; |
1045 | sint16 x, y; |
1003 | int dist, mflags; |
1046 | int dist, mflags; |
1004 | mapstruct *mp; |
1047 | maptile *mp; |
1005 | |
1048 | |
1006 | if (dir==0) return NULL; |
1049 | if (dir == 0) |
1007 | |
|
|
1008 | for (dist=1; dist<range; dist++) { |
|
|
1009 | x = op->x + freearr_x[dir] * dist; |
|
|
1010 | y = op->y + freearr_y[dir] * dist; |
|
|
1011 | mp = op->map; |
|
|
1012 | mflags = get_map_flags(op->map, &mp, x, y, &x, &y); |
|
|
1013 | |
|
|
1014 | if (mflags & P_OUT_OF_MAP) return NULL; |
|
|
1015 | if ((type & SPELL_MANA) && (mflags & P_NO_MAGIC)) return NULL; |
|
|
1016 | if ((type & SPELL_GRACE) && (mflags & P_NO_CLERIC)) return NULL; |
|
|
1017 | if (GET_MAP_MOVE_BLOCK(mp, x, y) & MOVE_FLY_LOW) return NULL; |
|
|
1018 | |
|
|
1019 | if (mflags & P_IS_ALIVE) { |
|
|
1020 | for(target=get_map_ob(mp,x,y); target; target=target->above) { |
|
|
1021 | if(QUERY_FLAG(target->head?target->head:target,FLAG_MONSTER)) { |
|
|
1022 | return target; |
|
|
1023 | } |
|
|
1024 | } |
|
|
1025 | } |
|
|
1026 | } |
|
|
1027 | return NULL; |
1050 | return NULL; |
1028 | } |
|
|
1029 | |
1051 | |
|
|
1052 | for (dist = 1; dist < range; dist++) |
|
|
1053 | { |
|
|
1054 | x = op->x + freearr_x[dir] * dist; |
|
|
1055 | y = op->y + freearr_y[dir] * dist; |
|
|
1056 | mp = op->map; |
|
|
1057 | mflags = get_map_flags (op->map, &mp, x, y, &x, &y); |
|
|
1058 | |
|
|
1059 | if (mflags & P_OUT_OF_MAP) |
|
|
1060 | return NULL; |
|
|
1061 | if ((type & SPELL_MANA) && (mflags & P_NO_MAGIC)) |
|
|
1062 | return NULL; |
|
|
1063 | if ((type & SPELL_GRACE) && (mflags & P_NO_CLERIC)) |
|
|
1064 | return NULL; |
|
|
1065 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
|
|
1066 | return NULL; |
|
|
1067 | |
|
|
1068 | if (mflags & P_IS_ALIVE) |
|
|
1069 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
|
|
1070 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
|
|
1071 | return target; |
|
|
1072 | } |
|
|
1073 | |
|
|
1074 | return NULL; |
|
|
1075 | } |
1030 | |
1076 | |
1031 | /* cast_smite_arch() - the priest points to a creature and causes |
1077 | /* cast_smite_arch() - the priest points to a creature and causes |
1032 | * a 'godly curse' to decend. |
1078 | * a 'godly curse' to decend. |
1033 | * usual params - |
1079 | * usual params - |
1034 | * op = player |
1080 | * op = player |
1035 | * caster = object casting the spell. |
1081 | * caster = object casting the spell. |
1036 | * dir = direction being cast |
1082 | * dir = direction being cast |
1037 | * spell = spell object |
1083 | * spell = spell object |
1038 | */ |
1084 | */ |
1039 | |
1085 | int |
1040 | int cast_smite_spell (object *op, object *caster,int dir, object *spell) { |
1086 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
|
|
1087 | { |
1041 | object *effect, *target; |
1088 | object *effect, *target; |
1042 | object *god = find_god(determine_god(op)); |
1089 | object *god = find_god (determine_god (op)); |
1043 | int range; |
1090 | int range; |
1044 | |
1091 | |
1045 | range = spell->range + SP_level_range_adjust(caster,spell); |
1092 | range = spell->range + SP_level_range_adjust (caster, spell); |
1046 | target = get_pointed_target(op,dir, 50, spell->stats.grace?SPELL_GRACE:SPELL_MANA); |
1093 | target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); |
1047 | |
1094 | |
1048 | /* Bunch of conditions for casting this spell. Note that only |
1095 | /* Bunch of conditions for casting this spell. Note that only |
1049 | * require a god if this is a cleric spell (requires grace). |
1096 | * require a god if this is a cleric spell (requires grace). |
1050 | * This makes this spell much more general purpose - it can be used |
1097 | * This makes this spell much more general purpose - it can be used |
1051 | * by wizards also, which is good, because I think this is a very |
1098 | * by wizards also, which is good, because I think this is a very |
1052 | * interesting spell. |
1099 | * interesting spell. |
1053 | * if it is a cleric spell, you need a god, and the creature |
1100 | * if it is a cleric spell, you need a god, and the creature |
1054 | * can't be friendly to your god. |
1101 | * can't be friendly to your god. |
1055 | */ |
1102 | */ |
1056 | |
1103 | |
1057 | if(!target || QUERY_FLAG(target,FLAG_REFL_SPELL) |
1104 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1058 | ||(!god && spell->stats.grace) |
1105 | || (!god && spell->stats.grace) |
1059 | ||(target->title && god && !strcmp(target->title,god->name)) |
1106 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1060 | ||(target->race && god && strstr(target->race,god->race))) { |
1107 | { |
1061 | new_draw_info(NDI_UNIQUE,0,op,"Your request is unheeded."); |
1108 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1062 | return 0; |
1109 | return 0; |
1063 | } |
1110 | } |
1064 | |
1111 | |
1065 | if (spell->other_arch) |
1112 | if (spell->other_arch) |
1066 | effect = arch_to_object(spell->other_arch); |
1113 | effect = arch_to_object (spell->other_arch); |
1067 | else |
1114 | else |
1068 | return 0; |
1115 | return 0; |
1069 | |
1116 | |
1070 | /* tailor the effect by priest level and worshipped God */ |
1117 | /* tailor the effect by priest level and worshipped God */ |
1071 | effect->level = caster_level (caster, spell); |
1118 | effect->level = caster_level (caster, spell); |
1072 | effect->attacktype = spell->attacktype; |
1119 | effect->attacktype = spell->attacktype; |
1073 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) { |
1120 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
|
|
1121 | { |
1074 | if(tailor_god_spell(effect,op)) |
1122 | if (tailor_god_spell (effect, op)) |
1075 | new_draw_info_format(NDI_UNIQUE,0,op, |
1123 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1076 | "%s answers your call!",determine_god(op)); |
|
|
1077 | else { |
1124 | else |
|
|
1125 | { |
1078 | new_draw_info(NDI_UNIQUE,0,op,"Your request is ignored."); |
1126 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1079 | return 0; |
1127 | return 0; |
1080 | } |
1128 | } |
1081 | } |
1129 | } |
1082 | |
1130 | |
1083 | /* size of the area of destruction */ |
1131 | /* size of the area of destruction */ |
1084 | effect->range=spell->range + |
1132 | effect->range = spell->range + SP_level_range_adjust (caster, spell); |
1085 | SP_level_range_adjust(caster,spell); |
1133 | effect->duration = spell->duration + SP_level_range_adjust (caster, spell); |
1086 | effect->duration=spell->duration + |
|
|
1087 | SP_level_range_adjust(caster,spell); |
|
|
1088 | |
1134 | |
1089 | if (effect->attacktype & AT_DEATH) { |
1135 | if (effect->attacktype & AT_DEATH) |
1090 | effect->level=spell->stats.dam + |
1136 | { |
1091 | SP_level_dam_adjust(caster,spell); |
1137 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1092 | |
1138 | |
1093 | /* casting death spells at undead isn't a good thing */ |
1139 | /* casting death spells at undead isn't a good thing */ |
1094 | if QUERY_FLAG(target, FLAG_UNDEAD) { |
1140 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
|
|
1141 | { |
1095 | if(random_roll(0, 2, op, PREFER_LOW)) { |
1142 | if (random_roll (0, 2, op, PREFER_LOW)) |
|
|
1143 | { |
1096 | new_draw_info(NDI_UNIQUE,0,op,"Idiot! Your spell boomerangs!"); |
1144 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1097 | effect->x=op->x; |
1145 | effect->x = op->x; |
1098 | effect->y=op->y; |
1146 | effect->y = op->y; |
1099 | } else { |
1147 | } |
1100 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s looks stronger!", |
1148 | else |
1101 | query_name(target)); |
1149 | { |
|
|
1150 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1102 | target->stats.hp = target->stats.maxhp*2; |
1151 | target->stats.hp = target->stats.maxhp * 2; |
1103 | free_object(effect); |
1152 | effect->destroy (); |
1104 | return 0; |
1153 | return 0; |
|
|
1154 | } |
|
|
1155 | } |
1105 | } |
1156 | } |
1106 | } |
1157 | else |
1107 | } else { |
1158 | { |
1108 | /* how much woe to inflict :) */ |
1159 | /* how much woe to inflict :) */ |
1109 | effect->stats.dam=spell->stats.dam + |
1160 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1110 | SP_level_dam_adjust(caster,spell); |
|
|
1111 | } |
1161 | } |
1112 | |
1162 | |
1113 | set_owner(effect,op); |
1163 | effect->set_owner (op); |
1114 | set_spell_skill(op, caster, spell, effect); |
1164 | set_spell_skill (op, caster, spell, effect); |
1115 | |
1165 | |
1116 | /* ok, tell it where to be, and insert! */ |
1166 | /* ok, tell it where to be, and insert! */ |
1117 | effect->x=target->x; |
1167 | effect->insert_at (target, op); |
1118 | effect->y=target->y; |
1168 | |
1119 | insert_ob_in_map(effect,target->map,op,0); |
|
|
1120 | |
|
|
1121 | return 1; |
1169 | return 1; |
1122 | } |
1170 | } |
1123 | |
|
|
1124 | |
1171 | |
1125 | /**************************************************************************** |
1172 | /**************************************************************************** |
1126 | * |
1173 | * |
1127 | * MAGIC MISSILE code. |
1174 | * MAGIC MISSILE code. |
1128 | * note that the fire_bullet is used to fire the missile. The |
1175 | * note that the fire_bullet is used to fire the missile. The |
1129 | * code here is just to move the missile. |
1176 | * code here is just to move the missile. |
1130 | ****************************************************************************/ |
1177 | ****************************************************************************/ |
1131 | |
1178 | |
1132 | /* op is a missile that needs to be moved */ |
1179 | /* op is a missile that needs to be moved */ |
|
|
1180 | void |
1133 | void move_missile(object *op) { |
1181 | move_missile (object *op) |
|
|
1182 | { |
1134 | int i, mflags; |
1183 | int i, mflags; |
1135 | object *owner; |
1184 | object *owner; |
1136 | sint16 new_x, new_y; |
1185 | sint16 new_x, new_y; |
1137 | mapstruct *m; |
1186 | maptile *m; |
1138 | |
1187 | |
1139 | if (op->range-- <=0) { |
1188 | if (op->range-- <= 0) |
1140 | remove_ob(op); |
|
|
1141 | free_object(op); |
|
|
1142 | return; |
|
|
1143 | } |
1189 | { |
|
|
1190 | op->destroy (); |
|
|
1191 | return; |
|
|
1192 | } |
1144 | |
1193 | |
1145 | owner = get_owner(op); |
1194 | owner = op->owner; |
1146 | #if 0 |
1195 | #if 0 |
1147 | /* It'd make things nastier if this wasn't here - spells cast by |
1196 | /* It'd make things nastier if this wasn't here - spells cast by |
1148 | * monster that are then killed would continue to survive |
1197 | * monster that are then killed would continue to survive |
1149 | */ |
1198 | */ |
1150 | if (owner == NULL) { |
1199 | if (owner == NULL) |
1151 | remove_ob(op); |
1200 | { |
1152 | free_object(op); |
1201 | op->destroy (); |
1153 | return; |
1202 | return; |
1154 | } |
1203 | } |
1155 | #endif |
1204 | #endif |
1156 | |
1205 | |
1157 | new_x = op->x + DIRX(op); |
1206 | new_x = op->x + DIRX (op); |
1158 | new_y = op->y + DIRY(op); |
1207 | new_y = op->y + DIRY (op); |
1159 | |
1208 | |
1160 | mflags = get_map_flags(op->map, &m, new_x, new_y, &new_x, &new_y); |
1209 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
1161 | |
1210 | |
1162 | if (!(mflags & P_OUT_OF_MAP) && |
|
|
1163 | ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y)))) { |
1211 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
1164 | tag_t tag = op->count; |
1212 | { |
1165 | hit_map (op, op->direction, AT_MAGIC, 1); |
1213 | hit_map (op, op->direction, AT_MAGIC, 1); |
1166 | /* Basically, missile only hits one thing then goes away. |
1214 | /* Basically, missile only hits one thing then goes away. |
1167 | * we need to remove it if someone hasn't already done so. |
1215 | * we need to remove it if someone hasn't already done so. |
1168 | */ |
1216 | */ |
1169 | if ( ! was_destroyed (op, tag)) { |
1217 | if (!op->destroyed ()) |
1170 | remove_ob (op); |
1218 | op->destroy (); |
1171 | free_object(op); |
|
|
1172 | } |
|
|
1173 | return; |
|
|
1174 | } |
|
|
1175 | |
1219 | |
1176 | remove_ob(op); |
1220 | return; |
|
|
1221 | } |
|
|
1222 | |
|
|
1223 | op->remove (); |
|
|
1224 | |
1177 | if ( ! op->direction || (mflags & P_OUT_OF_MAP)) { |
1225 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
1178 | free_object(op); |
|
|
1179 | return; |
|
|
1180 | } |
1226 | { |
1181 | op->x = new_x; |
1227 | op->destroy (); |
1182 | op->y = new_y; |
1228 | return; |
1183 | op->map = m; |
1229 | } |
1184 | i=spell_find_dir(op->map, op->x, op->y, get_owner(op)); |
1230 | |
|
|
1231 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1185 | if(i > 0 && i != op->direction){ |
1232 | if (i > 0 && i != op->direction) |
|
|
1233 | { |
1186 | op->direction=i; |
1234 | op->direction = i; |
1187 | SET_ANIMATION(op, op->direction); |
1235 | SET_ANIMATION (op, op->direction); |
1188 | } |
1236 | } |
1189 | insert_ob_in_map(op,op->map,op,0); |
1237 | |
|
|
1238 | m->insert (op, new_x, new_y, op); |
1190 | } |
1239 | } |
1191 | |
1240 | |
1192 | /**************************************************************************** |
1241 | /**************************************************************************** |
1193 | * Destruction |
1242 | * Destruction |
1194 | ****************************************************************************/ |
1243 | ****************************************************************************/ |
|
|
1244 | |
1195 | /* make_object_glow() - currently only makes living objects glow. |
1245 | /* make_object_glow() - currently only makes living objects glow. |
1196 | * we do this by creating a force and inserting it in the |
1246 | * we do this by creating a force and inserting it in the |
1197 | * object. if time is 0, the object glows permanently. To truely |
1247 | * object. if time is 0, the object glows permanently. To truely |
1198 | * make this work for non-living objects, we would have to |
1248 | * make this work for non-living objects, we would have to |
1199 | * give them the capability to have an inventory. b.t. |
1249 | * give them the capability to have an inventory. b.t. |
1200 | */ |
1250 | */ |
1201 | |
1251 | int |
1202 | int make_object_glow(object *op, int radius, int time) { |
1252 | make_object_glow (object *op, int radius, int time) |
1203 | object *tmp; |
1253 | { |
1204 | |
|
|
1205 | /* some things are unaffected... */ |
1254 | /* some things are unaffected... */ |
1206 | if(op->path_denied&PATH_LIGHT) |
1255 | if (op->path_denied & PATH_LIGHT) |
1207 | return 0; |
1256 | return 0; |
1208 | |
1257 | |
1209 | tmp=get_archetype(FORCE_NAME); |
1258 | object *tmp = get_archetype (FORCE_NAME); |
1210 | tmp->speed = 0.01; |
1259 | tmp->speed = 0.01; |
1211 | tmp->stats.food = time; |
1260 | tmp->stats.food = time; |
1212 | SET_FLAG(tmp, FLAG_IS_USED_UP); |
1261 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1213 | tmp->glow_radius=radius; |
1262 | tmp->glow_radius = radius; |
1214 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1263 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1215 | tmp->glow_radius = MAX_LIGHT_RADII; |
1264 | tmp->glow_radius = MAX_LIGHT_RADII; |
1216 | |
1265 | |
1217 | tmp->x=op->x; |
|
|
1218 | tmp->y=op->y; |
|
|
1219 | if(tmp->speed<MIN_ACTIVE_SPEED) tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1220 | tmp=insert_ob_in_ob(tmp,op); |
1266 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1267 | |
1221 | if (tmp->glow_radius > op->glow_radius) |
1268 | if (tmp->glow_radius > op->glow_radius) |
1222 | op->glow_radius = tmp->glow_radius; |
1269 | op->glow_radius = tmp->glow_radius; |
1223 | |
1270 | |
1224 | if(!tmp->env||op!=tmp->env) { |
|
|
1225 | LOG(llevError,"make_object_glow() failed to insert glowing force in %s\n", |
|
|
1226 | op->name); |
|
|
1227 | return 0; |
|
|
1228 | } |
|
|
1229 | return 1; |
1271 | return 1; |
1230 | } |
1272 | } |
1231 | |
1273 | |
1232 | |
1274 | int |
1233 | |
|
|
1234 | |
|
|
1235 | int cast_destruction(object *op, object *caster, object *spell_ob) { |
1275 | cast_destruction (object *op, object *caster, object *spell_ob) |
|
|
1276 | { |
1236 | int i,j, range, mflags, friendly=0, dam, dur; |
1277 | int i, j, range, mflags, friendly = 0, dam, dur; |
1237 | sint16 sx,sy; |
1278 | sint16 sx, sy; |
1238 | mapstruct *m; |
1279 | maptile *m; |
1239 | object *tmp; |
1280 | object *tmp; |
1240 | const char *skill; |
1281 | const char *skill; |
1241 | |
1282 | |
1242 | range = spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
1283 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1243 | dam = spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob); |
1284 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1244 | dur = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob); |
1285 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1245 | if (QUERY_FLAG(op, FLAG_FRIENDLY) || op->type == PLAYER) friendly=1; |
1286 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
|
|
1287 | friendly = 1; |
1246 | |
1288 | |
1247 | /* destruction doesn't use another spell object, so we need |
1289 | /* destruction doesn't use another spell object, so we need |
1248 | * update op's skill pointer so that exp is properly awarded. |
1290 | * update op's skill pointer so that exp is properly awarded. |
1249 | * We do some shortcuts here - since this is just temporary |
1291 | * We do some shortcuts here - since this is just temporary |
1250 | * and we'll reset the values back, we don't need to go through |
1292 | * and we'll reset the values back, we don't need to go through |
1251 | * the full share string/free_string route. |
1293 | * the full share string/free_string route. |
1252 | */ |
1294 | */ |
1253 | skill = op->skill; |
1295 | skill = op->skill; |
|
|
1296 | if (caster == op) |
1254 | if (caster == op) op->skill = spell_ob->skill; |
1297 | op->skill = spell_ob->skill; |
1255 | else if (caster->skill) op->skill = caster->skill; |
1298 | else if (caster->skill) |
|
|
1299 | op->skill = caster->skill; |
|
|
1300 | else |
1256 | else op->skill = NULL; |
1301 | op->skill = NULL; |
1257 | |
1302 | |
1258 | change_skill(op, find_skill_by_name(op, op->skill), 1); |
1303 | op->change_skill (find_skill_by_name (op, op->skill)); |
1259 | |
1304 | |
1260 | for(i= -range; i<range; i++) { |
1305 | for (i = -range; i < range; i++) |
|
|
1306 | { |
1261 | for(j=-range; j<range ; j++) { |
1307 | for (j = -range; j < range; j++) |
|
|
1308 | { |
1262 | m = op->map; |
1309 | m = op->map; |
1263 | sx = op->x + i; |
1310 | sx = op->x + i; |
1264 | sy = op->y + j; |
1311 | sy = op->y + j; |
|
|
1312 | |
1265 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
1313 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1266 | if (mflags & P_OUT_OF_MAP) continue; |
1314 | if (mflags & P_OUT_OF_MAP) |
|
|
1315 | continue; |
|
|
1316 | |
1267 | if (mflags & P_IS_ALIVE) { |
1317 | if (mflags & P_IS_ALIVE) |
1268 | for (tmp=get_map_ob(m, sx, sy); tmp; tmp=tmp->above) { |
1318 | { |
|
|
1319 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1269 | if (QUERY_FLAG(tmp, FLAG_ALIVE) || tmp->type==PLAYER) break; |
1320 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1270 | } |
1321 | break; |
1271 | if (tmp) { |
|
|
1272 | if (tmp->head) tmp=tmp->head; |
|
|
1273 | |
1322 | |
|
|
1323 | if (tmp) |
|
|
1324 | { |
|
|
1325 | if (tmp->head) |
|
|
1326 | tmp = tmp->head; |
|
|
1327 | |
1274 | if ((friendly && !QUERY_FLAG(tmp, FLAG_FRIENDLY) && tmp->type!=PLAYER) || |
1328 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
1275 | (!friendly && (QUERY_FLAG(tmp, FLAG_FRIENDLY) || tmp->type==PLAYER))) { |
1329 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1276 | if (spell_ob->subtype == SP_DESTRUCTION) { |
1330 | { |
|
|
1331 | if (spell_ob->subtype == SP_DESTRUCTION) |
|
|
1332 | { |
1277 | hit_player(tmp,dam,op,spell_ob->attacktype,0); |
1333 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1278 | if (spell_ob->other_arch) { |
1334 | if (spell_ob->other_arch) |
1279 | tmp = arch_to_object(spell_ob->other_arch); |
1335 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1280 | tmp->x = sx; |
1336 | } |
1281 | tmp->y = sy; |
1337 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1282 | insert_ob_in_map(tmp, m, op, 0); |
1338 | { |
1283 | } |
|
|
1284 | } |
|
|
1285 | else if (spell_ob->subtype == SP_FAERY_FIRE && |
|
|
1286 | tmp->resist[ATNR_MAGIC]!=100) { |
|
|
1287 | if (make_object_glow(tmp, 1, dur) && spell_ob->other_arch) { |
1339 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1288 | object *effect = arch_to_object(spell_ob->other_arch); |
1340 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1289 | effect->x = sx; |
1341 | } |
1290 | effect->y = sy; |
1342 | } |
1291 | insert_ob_in_map(effect, m, op, 0); |
1343 | } |
1292 | } |
1344 | } |
1293 | } |
1345 | } |
1294 | } |
|
|
1295 | } |
|
|
1296 | } |
1346 | } |
1297 | } |
1347 | |
1298 | } |
|
|
1299 | op->skill = skill; |
1348 | op->skill = skill; |
1300 | return 1; |
1349 | return 1; |
1301 | } |
1350 | } |
1302 | |
1351 | |
1303 | /*************************************************************************** |
1352 | /*************************************************************************** |
1304 | * |
1353 | * |
1305 | * CURSE |
1354 | * CURSE |
1306 | * |
1355 | * |
1307 | ***************************************************************************/ |
1356 | ***************************************************************************/ |
1308 | |
1357 | |
|
|
1358 | int |
1309 | int cast_curse(object *op, object *caster, object *spell_ob, int dir) { |
1359 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
|
|
1360 | { |
1310 | object *god = find_god(determine_god(op)); |
1361 | object *god = find_god (determine_god (op)); |
1311 | object *tmp, *force; |
1362 | object *tmp, *force; |
1312 | |
1363 | |
1313 | tmp = get_pointed_target(op, (dir==0)?op->direction:dir, |
1364 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1314 | spell_ob->range, SPELL_GRACE); |
|
|
1315 | if (!tmp) { |
1365 | if (!tmp) |
1316 | new_draw_info(NDI_UNIQUE, 0, op, |
|
|
1317 | "There is no one in that direction to curse."); |
|
|
1318 | return 0; |
|
|
1319 | } |
1366 | { |
|
|
1367 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
|
|
1368 | return 0; |
|
|
1369 | } |
1320 | |
1370 | |
|
|
1371 | tmp = tmp->head_ (); |
|
|
1372 | |
1321 | /* If we've already got a force of this type, don't add a new one. */ |
1373 | /* If we've already got a force of this type, don't add a new one. */ |
1322 | for(force=tmp->inv; force!=NULL; force=force->below) { |
1374 | for (force = tmp->inv; force; force = force->below) |
|
|
1375 | { |
1323 | if (force->type==FORCE && force->subtype == FORCE_CHANGE_ABILITY) { |
1376 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
|
|
1377 | { |
1324 | if (force->name == spell_ob->name) { |
1378 | if (force->name == spell_ob->name) |
1325 | break; |
1379 | { |
1326 | } |
1380 | break; |
|
|
1381 | } |
1327 | else if (spell_ob->race && spell_ob->race == force->name) { |
1382 | else if (spell_ob->race && spell_ob->race == force->name) |
1328 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1383 | { |
1329 | "You can not cast %s while %s is in effect", |
1384 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &force->name_pl); |
1330 | spell_ob->name, force->name_pl); |
1385 | return 0; |
1331 | return 0; |
1386 | } |
|
|
1387 | } |
1332 | } |
1388 | } |
1333 | } |
1389 | |
|
|
1390 | if (!force) |
1334 | } |
1391 | { |
1335 | |
|
|
1336 | if(force==NULL) { |
|
|
1337 | force=get_archetype(FORCE_NAME); |
1392 | force = get_archetype (FORCE_NAME); |
1338 | force->subtype = FORCE_CHANGE_ABILITY; |
1393 | force->subtype = FORCE_CHANGE_ABILITY; |
1339 | free_string(force->name); |
1394 | |
1340 | if (spell_ob->race) |
1395 | if (spell_ob->race) |
1341 | force->name = add_refcount(spell_ob->race); |
1396 | force->name = spell_ob->race; |
1342 | else |
|
|
1343 | force->name = add_refcount(spell_ob->name); |
|
|
1344 | free_string(force->name_pl); |
|
|
1345 | force->name_pl = add_refcount(spell_ob->name); |
|
|
1346 | |
|
|
1347 | } else { |
1397 | else |
|
|
1398 | force->name = spell_ob->name; |
|
|
1399 | |
|
|
1400 | force->name_pl = spell_ob->name; |
|
|
1401 | |
|
|
1402 | } |
|
|
1403 | else |
|
|
1404 | { |
1348 | int duration; |
1405 | int duration; |
1349 | |
1406 | |
1350 | duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1407 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1351 | if (duration > force->duration) { |
1408 | if (duration > force->duration) |
|
|
1409 | { |
1352 | force->duration = duration; |
1410 | force->duration = duration; |
1353 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1411 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1354 | } else { |
1412 | } |
|
|
1413 | else |
1355 | new_draw_info(NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1414 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1356 | } |
1415 | |
1357 | return 1; |
1416 | return 1; |
1358 | } |
1417 | } |
|
|
1418 | |
1359 | force->duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1419 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1360 | force->speed = 1.0; |
1420 | force->speed = 1.f; |
1361 | force->speed_left = -1.0; |
1421 | force->speed_left = -1.f; |
1362 | SET_FLAG(force, FLAG_APPLIED); |
1422 | SET_FLAG (force, FLAG_APPLIED); |
1363 | |
1423 | |
1364 | if(god) { |
1424 | if (god) |
|
|
1425 | { |
1365 | if (spell_ob->last_grace) |
1426 | if (spell_ob->last_grace) |
1366 | force->path_repelled=god->path_repelled; |
1427 | force->path_repelled = god->path_repelled; |
1367 | if (spell_ob->last_grace) |
1428 | if (spell_ob->last_grace) |
1368 | force->path_denied=god->path_denied; |
1429 | force->path_denied = god->path_denied; |
1369 | new_draw_info_format(NDI_UNIQUE, 0,tmp, |
1430 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are a victim of %s's curse!", &god->name); |
1370 | "You are a victim of %s's curse!",god->name); |
1431 | } |
1371 | } else |
1432 | else |
1372 | new_draw_info(NDI_UNIQUE, 0,op,"Your curse seems empty."); |
1433 | new_draw_info (NDI_UNIQUE, 0, op, "Your curse seems empty."); |
1373 | |
1434 | |
1374 | |
1435 | |
1375 | if(tmp!=op && op->type==PLAYER) |
1436 | if (tmp != op && op->type == PLAYER) |
1376 | new_draw_info_format(NDI_UNIQUE, 0, op, "You curse %s!",tmp->name); |
1437 | new_draw_info_format (NDI_UNIQUE, 0, op, "You curse %s!", &tmp->name); |
1377 | |
1438 | |
1378 | force->stats.ac = spell_ob->stats.ac; |
1439 | force->stats.ac = spell_ob->stats.ac; |
1379 | force->stats.wc = spell_ob->stats.wc; |
1440 | force->stats.wc = spell_ob->stats.wc; |
1380 | |
1441 | |
1381 | change_abil(tmp,force); /* Mostly to display any messages */ |
1442 | change_abil (tmp, force); /* Mostly to display any messages */ |
1382 | insert_ob_in_ob(force,tmp); |
1443 | insert_ob_in_ob (force, tmp); |
1383 | fix_player(tmp); |
1444 | tmp->update_stats (); |
1384 | return 1; |
1445 | return 1; |
1385 | |
1446 | |
1386 | } |
1447 | } |
1387 | |
|
|
1388 | |
1448 | |
1389 | /********************************************************************** |
1449 | /********************************************************************** |
1390 | * mood change |
1450 | * mood change |
1391 | * Arguably, this may or may not be an attack spell. But since it |
1451 | * Arguably, this may or may not be an attack spell. But since it |
1392 | * effects monsters, it seems best to put it into this file |
1452 | * effects monsters, it seems best to put it into this file |
1393 | ***********************************************************************/ |
1453 | ***********************************************************************/ |
1394 | |
1454 | |
1395 | /* This covers the various spells that change the moods of monsters - |
1455 | /* This covers the various spells that change the moods of monsters - |
1396 | * makes them angry, peacful, friendly, etc. |
1456 | * makes them angry, peacful, friendly, etc. |
1397 | */ |
1457 | */ |
|
|
1458 | int |
1398 | int mood_change(object *op, object *caster, object *spell) { |
1459 | mood_change (object *op, object *caster, object *spell) |
|
|
1460 | { |
1399 | object *tmp, *god, *head; |
1461 | object *tmp, *god, *head; |
1400 | int done_one, range, mflags, level, at, best_at; |
1462 | int done_one, range, mflags, level, at, best_at; |
1401 | sint16 x, y, nx, ny; |
1463 | sint16 x, y, nx, ny; |
1402 | mapstruct *m; |
1464 | maptile *m; |
1403 | const char *race; |
1465 | const char *race; |
1404 | |
1466 | |
1405 | /* We precompute some values here so that we don't have to keep |
1467 | /* We precompute some values here so that we don't have to keep |
1406 | * doing it over and over again. |
1468 | * doing it over and over again. |
1407 | */ |
1469 | */ |
1408 | god=find_god(determine_god(op)); |
1470 | god = find_god (determine_god (op)); |
1409 | level=caster_level(caster, spell); |
1471 | level = caster_level (caster, spell); |
1410 | range = spell->range + SP_level_range_adjust(caster, spell); |
1472 | range = spell->range + SP_level_range_adjust (caster, spell); |
1411 | |
1473 | |
1412 | /* On the bright side, no monster should ever have a race of GOD_... |
1474 | /* On the bright side, no monster should ever have a race of GOD_... |
1413 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1475 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1414 | * won't ever match anything. |
1476 | * won't ever match anything. |
1415 | */ |
1477 | */ |
1416 | if (!spell->race) race=NULL; |
1478 | if (!spell->race) |
|
|
1479 | race = NULL; |
1417 | else if (god && !strcmp(spell->race, "GOD_SLAYING")) race = god->slaying; |
1480 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
|
|
1481 | race = god->slaying; |
1418 | else if (god && !strcmp(spell->race, "GOD_FRIEND")) race = god->race; |
1482 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
|
|
1483 | race = god->race; |
|
|
1484 | else |
1419 | else race = spell->race; |
1485 | race = spell->race; |
1420 | |
|
|
1421 | |
1486 | |
1422 | for (x = op->x - range; x <= op->x + range; x++) |
1487 | for (x = op->x - range; x <= op->x + range; x++) |
1423 | for (y = op->y - range; y <= op->y + range; y++) { |
1488 | for (y = op->y - range; y <= op->y + range; y++) |
1424 | |
1489 | { |
1425 | done_one=0; |
1490 | done_one = 0; |
1426 | m = op->map; |
1491 | m = op->map; |
1427 | nx = x; |
1492 | nx = x; |
1428 | ny = y; |
1493 | ny = y; |
1429 | mflags = get_map_flags(m, &m, x, y, &nx, &ny); |
1494 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1430 | if (mflags & P_OUT_OF_MAP) continue; |
1495 | if (mflags & P_OUT_OF_MAP) |
|
|
1496 | continue; |
1431 | |
1497 | |
1432 | /* If there is nothing living on this space, no need to go further */ |
1498 | /* If there is nothing living on this space, no need to go further */ |
1433 | if (!(mflags & P_IS_ALIVE)) continue; |
1499 | if (!(mflags & P_IS_ALIVE)) |
|
|
1500 | continue; |
1434 | |
1501 | |
|
|
1502 | // players can only affect spaces that they can actually see |
|
|
1503 | if (caster && caster->contr |
|
|
1504 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1505 | continue; |
|
|
1506 | |
1435 | for (tmp = get_map_ob(m, nx, ny); tmp; tmp = tmp->above) |
1507 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1436 | if (QUERY_FLAG(tmp, FLAG_MONSTER)) break; |
1508 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
|
|
1509 | break; |
1437 | |
1510 | |
1438 | /* There can be living objects that are not monsters */ |
1511 | /* There can be living objects that are not monsters */ |
1439 | if (!tmp || tmp->type==PLAYER) continue; |
1512 | if (!tmp || tmp->type == PLAYER) |
|
|
1513 | continue; |
1440 | |
1514 | |
1441 | /* Only the head has meaningful data, so resolve to that */ |
1515 | /* Only the head has meaningful data, so resolve to that */ |
1442 | if (tmp->head) head=tmp->head; |
1516 | if (tmp->head) |
1443 | else head=tmp; |
1517 | head = tmp->head; |
|
|
1518 | else |
|
|
1519 | head = tmp; |
1444 | |
1520 | |
1445 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1521 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1446 | if (race && head->race && !strstr(race, head->race)) continue; |
1522 | if (race && head->race && !strstr (race, head->race)) |
|
|
1523 | continue; |
|
|
1524 | |
1447 | if (QUERY_FLAG(head, FLAG_UNDEAD) && !QUERY_FLAG(spell, FLAG_UNDEAD)) continue; |
1525 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
|
|
1526 | continue; |
1448 | |
1527 | |
1449 | /* Now do a bunch of stuff related to saving throws */ |
1528 | /* Now do a bunch of stuff related to saving throws */ |
1450 | best_at = -1; |
1529 | best_at = -1; |
1451 | if (spell->attacktype) { |
1530 | if (spell->attacktype) |
|
|
1531 | { |
1452 | for (at=0; at < NROFATTACKS; at++) |
1532 | for (at = 0; at < NROFATTACKS; at++) |
1453 | if (spell->attacktype & (1 << at)) |
1533 | if (spell->attacktype & (1 << at)) |
1454 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) best_at = at; |
1534 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
|
|
1535 | best_at = at; |
1455 | |
1536 | |
1456 | if (best_at == -1) at=0; |
1537 | if (best_at == -1) |
|
|
1538 | at = 0; |
1457 | else { |
1539 | else |
|
|
1540 | { |
1458 | if (head->resist[best_at] == 100) continue; |
1541 | if (head->resist[best_at] == 100) |
1459 | else at = head->resist[best_at] / 5; |
1542 | continue; |
1460 | } |
1543 | else |
|
|
1544 | at = head->resist[best_at] / 5; |
|
|
1545 | } |
1461 | at -= level / 5; |
1546 | at -= level / 5; |
1462 | if (did_make_save(head, head->level, at)) continue; |
1547 | if (did_make_save (head, head->level, at)) |
1463 | } |
1548 | continue; |
|
|
1549 | } |
1464 | else /* spell->attacktype */ |
1550 | else /* spell->attacktype */ |
|
|
1551 | { |
1465 | /* |
1552 | /* |
1466 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1553 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1467 | * if spell level < monster level, no go |
1554 | * if spell level < monster level, no go |
1468 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1555 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1469 | |
1556 | |
1470 | The chance will then be in the range [20-70] percent, not too bad. |
1557 | The chance will then be in the range [20-70] percent, not too bad. |
1471 | |
1558 | |
1472 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1559 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1473 | charm a level 125 monster... |
1560 | charm a level 125 monster... |
1474 | |
1561 | |
1475 | Ryo, august 14th |
1562 | Ryo, august 14th |
1476 | */ |
1563 | */ |
1477 | { |
|
|
1478 | if ( head->level > level ) continue; |
1564 | if (head->level > level) |
|
|
1565 | continue; |
|
|
1566 | |
1479 | if ( random_roll( 0, 100, caster, PREFER_LOW ) >= ( 20 + MIN( 50, 2 * ( level - head->level ) ) ) ) |
1567 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1480 | /* Failed, no effect */ |
1568 | /* Failed, no effect */ |
1481 | continue; |
1569 | continue; |
1482 | } |
1570 | } |
1483 | |
1571 | |
1484 | /* Done with saving throw. Now start effecting the monster */ |
1572 | /* Done with saving throw. Now start affecting the monster */ |
1485 | |
1573 | |
1486 | /* aggravation */ |
1574 | /* aggravation */ |
1487 | if (QUERY_FLAG(spell, FLAG_MONSTER)) { |
1575 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
|
|
1576 | { |
1488 | CLEAR_FLAG(head, FLAG_SLEEP); |
1577 | CLEAR_FLAG (head, FLAG_SLEEP); |
1489 | if (QUERY_FLAG(head, FLAG_FRIENDLY)) |
|
|
1490 | remove_friendly_object(head); |
1578 | remove_friendly_object (head); |
|
|
1579 | done_one = 1; |
|
|
1580 | head->enemy = op; |
|
|
1581 | } |
1491 | |
1582 | |
1492 | done_one = 1; |
|
|
1493 | head->enemy = op; |
|
|
1494 | } |
|
|
1495 | |
|
|
1496 | /* calm monsters */ |
1583 | /* calm monsters */ |
1497 | if (QUERY_FLAG(spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG(head, FLAG_UNAGGRESSIVE)) { |
1584 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
|
|
1585 | { |
1498 | SET_FLAG(head, FLAG_UNAGGRESSIVE); |
1586 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1499 | head->enemy = NULL; |
1587 | head->enemy = NULL; |
1500 | done_one = 1; |
1588 | done_one = 1; |
1501 | } |
1589 | } |
1502 | |
1590 | |
1503 | /* berserk monsters */ |
1591 | /* berserk monsters */ |
1504 | if (QUERY_FLAG(spell, FLAG_BERSERK) && !QUERY_FLAG(head, FLAG_BERSERK)) { |
1592 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
|
|
1593 | { |
1505 | SET_FLAG(head, FLAG_BERSERK); |
1594 | SET_FLAG (head, FLAG_BERSERK); |
1506 | done_one = 1; |
1595 | done_one = 1; |
1507 | } |
1596 | } |
|
|
1597 | |
1508 | /* charm */ |
1598 | /* charm */ |
1509 | if (QUERY_FLAG(spell, FLAG_NO_ATTACK) && !QUERY_FLAG(head, FLAG_FRIENDLY)) { |
1599 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1510 | SET_FLAG(head, FLAG_FRIENDLY); |
1600 | { |
|
|
1601 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1602 | |
1511 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1603 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1512 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1604 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1513 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1605 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1514 | CLEAR_FLAG(head, FLAG_GENERATOR); |
1606 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1515 | set_owner(head, op); |
1607 | head->set_owner (op); |
1516 | set_spell_skill(op, caster, spell, head); |
1608 | set_spell_skill (op, caster, spell, head); |
1517 | add_friendly_object(head); |
1609 | add_friendly_object (head); |
1518 | head->attack_movement = PETMOVE; |
1610 | head->attack_movement = PETMOVE; |
1519 | done_one = 1; |
1611 | done_one = 1; |
1520 | change_exp(op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1612 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1521 | head->stats.exp = 0; |
1613 | head->stats.exp = 0; |
1522 | } |
1614 | } |
1523 | |
1615 | |
1524 | /* If a monster was effected, put an effect in */ |
1616 | /* If a monster was effected, put an effect in */ |
1525 | if (done_one && spell->other_arch) { |
1617 | if (done_one && spell->other_arch) |
1526 | tmp = arch_to_object(spell->other_arch); |
1618 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1527 | tmp->x = nx; |
1619 | } /* for y */ |
1528 | tmp->y = ny; |
|
|
1529 | insert_ob_in_map(tmp, m, op, 0); |
|
|
1530 | } |
|
|
1531 | } /* for y */ |
|
|
1532 | |
1620 | |
1533 | return 1; |
1621 | return 1; |
1534 | } |
1622 | } |
1535 | |
1623 | |
1536 | |
1624 | |
1537 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1625 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1538 | * about. was called move_ball_lightning, but since more than the ball |
1626 | * about. was called move_ball_lightning, but since more than the ball |
1539 | * lightning spell used it, that seemed misnamed. |
1627 | * lightning spell used it, that seemed misnamed. |
1540 | * op is the spell effect. |
1628 | * op is the spell effect. |
1541 | * note that duration is handled by process_object() in time.c |
1629 | * note that duration is handled by process_object() in time.c |
1542 | */ |
1630 | */ |
1543 | |
1631 | |
|
|
1632 | void |
1544 | void move_ball_spell(object *op) { |
1633 | move_ball_spell (object *op) |
|
|
1634 | { |
1545 | int i,j,dam_save,dir, mflags; |
1635 | int i, j, dam_save, dir, mflags; |
1546 | sint16 nx,ny, hx, hy; |
1636 | sint16 nx, ny, hx, hy; |
1547 | object *owner; |
1637 | object *owner; |
1548 | mapstruct *m; |
1638 | maptile *m; |
1549 | |
1639 | |
1550 | owner = get_owner(op); |
1640 | owner = op->owner; |
1551 | |
1641 | |
1552 | /* the following logic makes sure that the ball doesn't move into a wall, |
1642 | /* the following logic makes sure that the ball doesn't move into a wall, |
1553 | * and makes sure that it will move along a wall to try and get at it's |
1643 | * and makes sure that it will move along a wall to try and get at it's |
1554 | * victim. The block immediately below more or less chooses a random |
1644 | * victim. The block immediately below more or less chooses a random |
1555 | * offset to move the ball, eg, keep it mostly on course, with some |
1645 | * offset to move the ball, eg, keep it mostly on course, with some |
1556 | * deviations. |
1646 | * deviations. |
1557 | */ |
1647 | */ |
1558 | |
1648 | |
1559 | dir = 0; |
1649 | dir = 0; |
1560 | if(!(rndm(0, 3))) |
1650 | if (!(rndm (0, 3))) |
1561 | j = rndm(0, 1); |
1651 | j = rndm (0, 1); |
1562 | else j=0; |
1652 | else |
|
|
1653 | j = 0; |
1563 | |
1654 | |
1564 | for(i = 1; i < 9; i++) { |
1655 | for (i = 1; i < 9; i++) |
|
|
1656 | { |
1565 | /* i bit 0: alters sign of offset |
1657 | /* i bit 0: alters sign of offset |
1566 | * other bits (i / 2): absolute value of offset |
1658 | * other bits (i / 2): absolute value of offset |
1567 | */ |
1659 | */ |
1568 | |
1660 | |
1569 | int offset = ((i ^ j) & 1) ? (i / 2) : - (i / 2); |
1661 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1570 | int tmpdir = absdir (op->direction + offset); |
1662 | int tmpdir = absdir (op->direction + offset); |
1571 | |
1663 | |
1572 | nx = op->x + freearr_x[tmpdir]; |
1664 | nx = op->x + freearr_x[tmpdir]; |
1573 | ny = op->y + freearr_y[tmpdir]; |
1665 | ny = op->y + freearr_y[tmpdir]; |
1574 | if ( ! (get_map_flags(op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && |
1666 | if (!(get_map_flags (op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
1575 | !(OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, nx, ny)))) { |
1667 | { |
1576 | dir = tmpdir; |
1668 | dir = tmpdir; |
1577 | break; |
1669 | break; |
1578 | } |
1670 | } |
1579 | } |
1671 | } |
1580 | if (dir == 0) { |
1672 | if (dir == 0) |
1581 | nx = op->x; |
|
|
1582 | ny = op->y; |
|
|
1583 | m = op->map; |
|
|
1584 | } |
1673 | { |
|
|
1674 | nx = op->x; |
|
|
1675 | ny = op->y; |
|
|
1676 | m = op->map; |
|
|
1677 | } |
1585 | |
1678 | |
1586 | remove_ob(op); |
1679 | m->insert (op, nx, ny, op); |
1587 | op->y=ny; |
1680 | |
1588 | op->x=nx; |
|
|
1589 | insert_ob_in_map(op,m,op,0); |
|
|
1590 | |
|
|
1591 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1681 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1592 | surrounding squares */ |
1682 | surrounding squares */ |
1593 | |
1683 | |
1594 | /* loop over current square and neighbors to hit. |
1684 | /* loop over current square and neighbors to hit. |
1595 | * if this has an other_arch field, we insert that in |
1685 | * if this has an other_arch field, we insert that in |
1596 | * the surround spaces. |
1686 | * the surround spaces. |
1597 | */ |
1687 | */ |
1598 | for(j=0;j<9;j++) { |
1688 | for (j = 0; j < 9; j++) |
1599 | object *new_ob; |
1689 | { |
1600 | |
|
|
1601 | hx = nx+freearr_x[j]; |
1690 | hx = nx + freearr_x[j]; |
1602 | hy = ny+freearr_y[j]; |
1691 | hy = ny + freearr_y[j]; |
1603 | |
1692 | |
1604 | m = op->map; |
1693 | m = op->map; |
1605 | mflags = get_map_flags(m, &m, hx, hy, &hx, &hy); |
1694 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1606 | |
1695 | |
1607 | if (mflags & P_OUT_OF_MAP) continue; |
1696 | if (mflags & P_OUT_OF_MAP) |
|
|
1697 | continue; |
1608 | |
1698 | |
1609 | /* first, don't ever, ever hit the owner. Don't hit out |
1699 | /* first, don't ever, ever hit the owner. Don't hit out |
1610 | * of the map either. |
1700 | * of the map either. |
1611 | */ |
1701 | */ |
1612 | |
1702 | |
1613 | if((mflags & P_IS_ALIVE) && (!owner || owner->x!=hx || owner->y!=hy || !on_same_map(owner,op))) { |
1703 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1614 | if(j) op->stats.dam = dam_save/2; |
1704 | { |
|
|
1705 | if (j) |
|
|
1706 | op->stats.dam = dam_save / 2; |
1615 | hit_map(op,j,op->attacktype,1); |
1707 | hit_map (op, j, op->attacktype, 1); |
1616 | |
1708 | |
1617 | } |
1709 | } |
1618 | |
1710 | |
1619 | /* insert the other arch */ |
1711 | /* insert the other arch */ |
1620 | if(op->other_arch && !(OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, hx, hy)))) { |
1712 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1621 | new_ob = arch_to_object(op->other_arch); |
1713 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1622 | new_ob->x = hx; |
|
|
1623 | new_ob->y = hy; |
|
|
1624 | insert_ob_in_map(new_ob,m,op,0); |
|
|
1625 | } |
|
|
1626 | } |
1714 | } |
1627 | |
1715 | |
1628 | /* restore to the center location and damage*/ |
1716 | /* restore to the center location and damage */ |
1629 | op->stats.dam = dam_save; |
1717 | op->stats.dam = dam_save; |
1630 | |
1718 | |
1631 | i=spell_find_dir(op->map,op->x,op->y,get_owner(op)); |
1719 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1632 | |
1720 | |
1633 | if(i>=0) { /* we have a preferred direction! */ |
1721 | if (i >= 0) |
|
|
1722 | { /* we have a preferred direction! */ |
1634 | /* pick another direction if the preferred dir is blocked. */ |
1723 | /* pick another direction if the preferred dir is blocked. */ |
1635 | if (get_map_flags(op->map,&m, nx + freearr_x[i], ny + freearr_y[i],&hx,&hy) & P_OUT_OF_MAP || |
1724 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1636 | OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, hx, hy))) { |
1725 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1637 | i= absdir(i + rndm(0, 2) -1); /* -1, 0, +1 */ |
1726 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1638 | } |
1727 | |
1639 | op->direction=i; |
1728 | op->direction = i; |
1640 | } |
1729 | } |
1641 | } |
1730 | } |
1642 | |
1731 | |
1643 | |
|
|
1644 | /* move_swarm_spell: peterm |
1732 | /* move_swarm_spell: peterm |
1645 | * This is an implementation of the swarm spell. It was written for |
1733 | * This is an implementation of the swarm spell. It was written for |
1646 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1734 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1647 | * is a special type of object that casts swarms of other types |
1735 | * is a special type of object that casts swarms of other types |
1648 | * of spells. Which spell it casts is flexible. It fires the spells |
1736 | * of spells. Which spell it casts is flexible. It fires the spells |
1649 | * from a set of squares surrounding the caster, in a given direction. |
1737 | * from a set of squares surrounding the caster, in a given direction. |
1650 | */ |
1738 | */ |
1651 | |
1739 | void |
1652 | void move_swarm_spell(object *op) |
1740 | move_swarm_spell (object *op) |
1653 | { |
1741 | { |
1654 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
|
|
1655 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
|
|
1656 | sint16 target_x, target_y, origin_x, origin_y; |
|
|
1657 | int basedir, adjustdir; |
|
|
1658 | mapstruct *m; |
|
|
1659 | object *owner; |
|
|
1660 | |
|
|
1661 | owner = get_owner(op); |
|
|
1662 | if(op->duration == 0 || owner == NULL) { |
|
|
1663 | remove_ob(op); |
|
|
1664 | free_object(op); |
|
|
1665 | return; |
|
|
1666 | } |
|
|
1667 | op->duration--; |
|
|
1668 | |
|
|
1669 | basedir = op->direction; |
|
|
1670 | if(basedir == 0) { |
|
|
1671 | /* spray in all directions! 8) */ |
|
|
1672 | basedir = rndm(1, 8); |
|
|
1673 | } |
|
|
1674 | |
|
|
1675 | #if 0 |
1742 | #if 0 |
1676 | // this is bogus: it causes wrong places to be checked below |
1743 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1677 | // (a wall 2 cells away will block the effect...) and |
1744 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1678 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1745 | sint16 target_x, target_y, origin_x, origin_y; |
1679 | // space. |
1746 | int adjustdir; |
1680 | // should be fixed later, but correctness before featurs... |
1747 | maptile *m; |
1681 | // (schmorp) |
|
|
1682 | |
|
|
1683 | /* new offset calculation to make swarm element distribution |
|
|
1684 | * more uniform |
|
|
1685 | */ |
|
|
1686 | if(op->duration) { |
|
|
1687 | if(basedir & 1) { |
|
|
1688 | adjustdir = cardinal_adjust[rndm(0, 8)]; |
|
|
1689 | } else { |
|
|
1690 | adjustdir = diagonal_adjust[rndm(0, 9)]; |
|
|
1691 | } |
|
|
1692 | } else { |
|
|
1693 | adjustdir = 0; /* fire the last one from forward. */ |
|
|
1694 | } |
|
|
1695 | |
|
|
1696 | target_x = op->x + freearr_x[absdir(basedir + adjustdir)]; |
|
|
1697 | target_y = op->y + freearr_y[absdir(basedir + adjustdir)]; |
|
|
1698 | |
|
|
1699 | /* back up one space so we can hit point-blank targets, but this |
|
|
1700 | * necessitates extra out_of_map check below |
|
|
1701 | */ |
|
|
1702 | origin_x = target_x - freearr_x[basedir]; |
|
|
1703 | origin_y = target_y - freearr_y[basedir]; |
|
|
1704 | |
|
|
1705 | |
|
|
1706 | /* spell pointer is set up for the spell this casts. Since this |
|
|
1707 | * should just be a pointer to the spell in some inventory, |
|
|
1708 | * it is unlikely to disappear by the time we need it. However, |
|
|
1709 | * do some sanity checking anyways. |
|
|
1710 | */ |
|
|
1711 | |
|
|
1712 | if (op->spell && op->spell->type == SPELL && |
|
|
1713 | !(get_map_flags(op->map, &m, target_x, target_y, &target_x, &target_y) & P_OUT_OF_MAP) && |
|
|
1714 | !(OB_TYPE_MOVE_BLOCK(op->spell, GET_MAP_MOVE_BLOCK(m, target_x, target_y)))) { |
|
|
1715 | |
|
|
1716 | /* Bullet spells have a bunch more customization that needs to be done */ |
|
|
1717 | if (op->spell->subtype == SP_BULLET) |
|
|
1718 | fire_bullet(owner, op, basedir, op->spell); |
|
|
1719 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
|
|
1720 | fire_arch_from_position (owner, op, origin_x, origin_y, basedir, op->spell); |
|
|
1721 | } |
|
|
1722 | #endif |
1748 | #endif |
|
|
1749 | object *owner = op->env; |
1723 | |
1750 | |
|
|
1751 | if (!op->duration || !owner->is_on_map ()) |
|
|
1752 | { |
|
|
1753 | op->destroy (); |
|
|
1754 | return; |
|
|
1755 | } |
|
|
1756 | |
|
|
1757 | op->duration--; |
|
|
1758 | |
|
|
1759 | int basedir = op->direction; |
|
|
1760 | if (!basedir) |
|
|
1761 | /* spray in all directions! 8) */ |
|
|
1762 | basedir = (op->facing += op->state) % 8 + 1; |
|
|
1763 | |
|
|
1764 | #if 0 |
|
|
1765 | // this is bogus: it causes wrong places to be checked below |
|
|
1766 | // (a wall 2 cells away will block the effect...) and |
|
|
1767 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
|
|
1768 | // space. |
|
|
1769 | // should be fixed later, but correctness before features... |
|
|
1770 | // (schmorp) |
|
|
1771 | |
|
|
1772 | /* new offset calculation to make swarm element distribution |
|
|
1773 | * more uniform |
|
|
1774 | */ |
|
|
1775 | if (op->duration) |
|
|
1776 | { |
|
|
1777 | if (basedir & 1) |
|
|
1778 | { |
|
|
1779 | adjustdir = cardinal_adjust[rndm (0, 8)]; |
|
|
1780 | } |
|
|
1781 | else |
|
|
1782 | { |
|
|
1783 | adjustdir = diagonal_adjust[rndm (0, 9)]; |
|
|
1784 | } |
|
|
1785 | } |
|
|
1786 | else |
|
|
1787 | { |
|
|
1788 | adjustdir = 0; /* fire the last one from forward. */ |
|
|
1789 | } |
|
|
1790 | |
|
|
1791 | target_x = op->x + freearr_x[absdir (basedir + adjustdir)]; |
|
|
1792 | target_y = op->y + freearr_y[absdir (basedir + adjustdir)]; |
|
|
1793 | |
|
|
1794 | /* back up one space so we can hit point-blank targets, but this |
|
|
1795 | * necessitates extra out_of_map check below |
|
|
1796 | */ |
|
|
1797 | origin_x = target_x - freearr_x[basedir]; |
|
|
1798 | origin_y = target_y - freearr_y[basedir]; |
|
|
1799 | |
|
|
1800 | |
1724 | /* spell pointer is set up for the spell this casts. Since this |
1801 | /* spell pointer is set up for the spell this casts. Since this |
1725 | * should just be a pointer to the spell in some inventory, |
1802 | * should just be a pointer to the spell in some inventory, |
1726 | * it is unlikely to disappear by the time we need it. However, |
1803 | * it is unlikely to disappear by the time we need it. However, |
1727 | * do some sanity checking anyways. |
1804 | * do some sanity checking anyways. |
1728 | */ |
1805 | */ |
|
|
1806 | |
|
|
1807 | if (op->spell && op->spell->type == SPELL && |
|
|
1808 | !(get_map_flags (op->map, &m, target_x, target_y, &target_x, &target_y) & P_OUT_OF_MAP) && |
|
|
1809 | !(OB_TYPE_MOVE_BLOCK (op->spell, GET_MAP_MOVE_BLOCK (m, target_x, target_y)))) |
1729 | |
1810 | { |
|
|
1811 | |
|
|
1812 | /* Bullet spells have a bunch more customization that needs to be done */ |
|
|
1813 | if (op->spell->subtype == SP_BULLET) |
|
|
1814 | fire_bullet (owner, op, basedir, op->spell); |
|
|
1815 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
|
|
1816 | fire_arch_from_position (owner, op, origin_x, origin_y, basedir, op->spell); |
|
|
1817 | } |
|
|
1818 | #endif |
|
|
1819 | |
|
|
1820 | /* spell pointer is set up for the spell this casts. Since this |
|
|
1821 | * should just be a pointer to the spell in some inventory, |
|
|
1822 | * it is unlikely to disappear by the time we need it. However, |
|
|
1823 | * do some sanity checking anyways. |
|
|
1824 | */ |
|
|
1825 | |
1730 | if (op->spell && op->spell->type == SPELL) |
1826 | if (op->spell && op->spell->type == SPELL) |
1731 | { |
1827 | { |
1732 | /* Bullet spells have a bunch more customization that needs to be done */ |
1828 | /* Bullet spells have a bunch more customization that needs to be done */ |
1733 | if (op->spell->subtype == SP_BULLET) |
1829 | if (op->spell->subtype == SP_BULLET) |
1734 | fire_bullet(owner, op, basedir, op->spell); |
1830 | fire_bullet (owner, op, basedir, op->spell); |
1735 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1831 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1736 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1832 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1737 | } |
1833 | } |
1738 | } |
1834 | } |
1739 | |
|
|
1740 | |
|
|
1741 | |
|
|
1742 | |
1835 | |
1743 | /* fire_swarm: |
1836 | /* fire_swarm: |
1744 | * The following routine creates a swarm of objects. It actually |
1837 | * The following routine creates a swarm of objects. It actually |
1745 | * sets up a specific swarm object, which then fires off all |
1838 | * sets up a specific swarm object, which then fires off all |
1746 | * the parts of the swarm. |
1839 | * the parts of the swarm. |
… | |
… | |
1749 | * caster: the caster (owner, wand, rod, scroll) |
1842 | * caster: the caster (owner, wand, rod, scroll) |
1750 | * dir: the direction everything will be fired in |
1843 | * dir: the direction everything will be fired in |
1751 | * spell - the spell that is this spell. |
1844 | * spell - the spell that is this spell. |
1752 | * n: the number to be fired. |
1845 | * n: the number to be fired. |
1753 | */ |
1846 | */ |
1754 | |
1847 | int |
1755 | int fire_swarm (object *op, object *caster, object *spell, int dir) |
1848 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1756 | { |
1849 | { |
1757 | object *tmp; |
|
|
1758 | int i; |
|
|
1759 | |
|
|
1760 | if (!spell->other_arch) return 0; |
1850 | if (!spell->other_arch) |
|
|
1851 | return 0; |
1761 | |
1852 | |
1762 | tmp=get_archetype(SWARM_SPELL); |
1853 | object *tmp = archetype::get (SWARM_SPELL); |
1763 | tmp->x=op->x; |
|
|
1764 | tmp->y=op->y; |
|
|
1765 | set_owner(tmp,op); /* needed so that if swarm elements kill, caster gets xp.*/ |
|
|
1766 | set_spell_skill(op, caster, spell, tmp); |
1854 | set_spell_skill (op, caster, spell, tmp); |
1767 | |
|
|
1768 | tmp->level=caster_level(caster, spell); /*needed later, to get level dep. right.*/ |
1855 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1769 | tmp->spell = arch_to_object(spell->other_arch); |
1856 | tmp->spell = spell->other_arch->instance (); |
1770 | |
|
|
1771 | tmp->attacktype = tmp->spell->attacktype; |
1857 | tmp->attacktype = tmp->spell->attacktype; |
1772 | |
1858 | |
1773 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) { |
1859 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1774 | if ( ! tailor_god_spell (tmp, op)) |
1860 | if (!tailor_god_spell (tmp, op)) |
1775 | return 1; |
1861 | return 1; |
1776 | } |
1862 | |
1777 | tmp->duration = SP_level_duration_adjust(caster, spell); |
1863 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1778 | for (i=0; i< spell->duration; i++) |
1864 | for (int i = 0; i < spell->duration; i++) |
1779 | tmp->duration += die_roll(1, 3, op, PREFER_HIGH); |
1865 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1780 | |
1866 | |
1781 | tmp->direction=dir; |
1867 | tmp->direction = dir; |
1782 | tmp->invisible=1; |
1868 | tmp->invisible = 1; |
1783 | insert_ob_in_map(tmp,op->map,op,0); |
1869 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1870 | tmp->state = rndm (4) * 2 + 1; // direction increment |
|
|
1871 | |
|
|
1872 | op->insert (tmp); |
|
|
1873 | |
1784 | return 1; |
1874 | return 1; |
1785 | } |
1875 | } |
1786 | |
|
|
1787 | |
1876 | |
1788 | /* See the spells documentation file for why this is its own |
1877 | /* See the spells documentation file for why this is its own |
1789 | * function. |
1878 | * function. |
1790 | */ |
1879 | */ |
|
|
1880 | int |
1791 | int cast_light(object *op,object *caster,object *spell, int dir) { |
1881 | cast_light (object *op, object *caster, object *spell, int dir) |
|
|
1882 | { |
1792 | object *target=NULL,*tmp=NULL; |
1883 | object *target = NULL, *tmp = NULL; |
1793 | sint16 x,y; |
1884 | sint16 x, y; |
1794 | int dam, mflags; |
1885 | int dam, mflags; |
1795 | mapstruct *m; |
1886 | maptile *m; |
1796 | |
1887 | |
1797 | dam = spell->stats.dam + SP_level_dam_adjust(caster,spell); |
1888 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1798 | |
1889 | |
1799 | if(!dir) { |
1890 | if (!dir) |
|
|
1891 | { |
1800 | new_draw_info(NDI_UNIQUE, 0,op,"In what direction?"); |
1892 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
1801 | return 0; |
1893 | return 0; |
1802 | } |
1894 | } |
1803 | |
1895 | |
1804 | x=op->x+freearr_x[dir]; |
1896 | x = op->x + freearr_x[dir]; |
1805 | y=op->y+freearr_y[dir]; |
1897 | y = op->y + freearr_y[dir]; |
1806 | m = op->map; |
1898 | m = op->map; |
1807 | |
1899 | |
1808 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
1900 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1809 | |
1901 | |
1810 | if (mflags & P_OUT_OF_MAP) { |
1902 | if (mflags & P_OUT_OF_MAP) |
|
|
1903 | { |
1811 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing is there."); |
1904 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1812 | return 0; |
1905 | return 0; |
1813 | } |
1906 | } |
1814 | |
1907 | |
1815 | if (mflags & P_IS_ALIVE && spell->attacktype) { |
1908 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1816 | for(target=get_map_ob(m,x,y);target;target=target->above) |
1909 | { |
|
|
1910 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1817 | if(QUERY_FLAG(target,FLAG_MONSTER)) { |
1911 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
|
|
1912 | { |
1818 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1913 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1819 | if(target->head) target = target->head; |
1914 | if (target->head) |
|
|
1915 | target = target->head; |
1820 | (void) hit_player(target,dam,op,spell->attacktype,1); |
1916 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1821 | return 1; /* one success only! */ |
1917 | return 1; /* one success only! */ |
|
|
1918 | } |
1822 | } |
1919 | } |
1823 | } |
|
|
1824 | |
1920 | |
1825 | /* no live target, perhaps a wall is in the way? */ |
1921 | /* no live target, perhaps a wall is in the way? */ |
1826 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y))) { |
1922 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
|
|
1923 | { |
1827 | new_draw_info(NDI_UNIQUE, 0,op,"Something is in the way."); |
1924 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1828 | return 0; |
1925 | return 0; |
1829 | } |
1926 | } |
1830 | |
1927 | |
1831 | /* ok, looks groovy to just insert a new light on the map */ |
1928 | /* ok, looks groovy to just insert a new light on the map */ |
1832 | tmp=arch_to_object(spell->other_arch); |
1929 | tmp = arch_to_object (spell->other_arch); |
1833 | if(!tmp) { |
1930 | if (!tmp) |
|
|
1931 | { |
1834 | LOG(llevError,"Error: spell arch for cast_light() missing.\n"); |
1932 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1835 | return 0; |
1933 | return 0; |
1836 | } |
1934 | } |
1837 | tmp->stats.food = spell->duration + SP_level_duration_adjust(caster,spell); |
1935 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1838 | if (tmp->glow_radius) { |
1936 | if (tmp->glow_radius) |
|
|
1937 | { |
1839 | tmp->glow_radius= spell->range + SP_level_range_adjust(caster,spell); |
1938 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1840 | if (tmp->glow_radius > MAX_LIGHT_RADII) tmp->glow_radius = MAX_LIGHT_RADII; |
1939 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1940 | tmp->glow_radius = MAX_LIGHT_RADII; |
1841 | } |
1941 | } |
1842 | tmp->x=x; |
1942 | |
1843 | tmp->y=y; |
1943 | m->insert (tmp, x, y, op); |
1844 | insert_ob_in_map(tmp,m,op,0); |
|
|
1845 | return 1; |
1944 | return 1; |
1846 | } |
1945 | } |
1847 | |
|
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1848 | |
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1849 | |
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1850 | |
1946 | |
1851 | /* cast_cause_disease: this spell looks along <dir> from the |
1947 | /* cast_cause_disease: this spell looks along <dir> from the |
1852 | * player and infects someone. |
1948 | * player and infects someone. |
1853 | * op is the player/monster, caster is the object, dir is the direction |
1949 | * op is the player/monster, caster is the object, dir is the direction |
1854 | * to cast, disease_arch is the specific disease, and type is the spell number |
1950 | * to cast, disease_arch is the specific disease, and type is the spell number |
1855 | * perhaps this should actually be in disease.c? |
1951 | * perhaps this should actually be in disease.c? |
1856 | */ |
1952 | */ |
1857 | |
1953 | int |
1858 | int cast_cause_disease(object *op, object *caster, object *spell, int dir) { |
1954 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
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1955 | { |
1859 | sint16 x,y; |
1956 | sint16 x, y; |
1860 | int i, mflags, range, dam_mod, dur_mod; |
1957 | int i, mflags, range, dam_mod, dur_mod; |
1861 | object *walk; |
1958 | object *walk; |
1862 | mapstruct *m; |
1959 | maptile *m; |
1863 | |
1960 | |
1864 | x = op->x; |
1961 | x = op->x; |
1865 | y = op->y; |
1962 | y = op->y; |
1866 | |
1963 | |
1867 | /* If casting from a scroll, no direction will be available, so refer to the |
1964 | /* If casting from a scroll, no direction will be available, so refer to the |
1868 | * direction the player is pointing. |
1965 | * direction the player is pointing. |
1869 | */ |
1966 | */ |
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1967 | if (!dir) |
1870 | if (!dir) dir=op->facing; |
1968 | dir = op->facing; |
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1969 | |
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1970 | if (!dir) |
1871 | if (!dir) return 0; /* won't find anything if casting on ourself, so just return */ |
1971 | return 0; /* won't find anything if casting on ourself, so just return */ |
1872 | |
1972 | |
1873 | /* Calculate these once here */ |
1973 | /* Calculate these once here */ |
1874 | range = spell->range + SP_level_range_adjust(caster, spell); |
1974 | range = spell->range + SP_level_range_adjust (caster, spell); |
1875 | dam_mod = SP_level_dam_adjust(caster, spell); |
1975 | dam_mod = SP_level_dam_adjust (caster, spell); |
1876 | dur_mod = SP_level_duration_adjust(caster, spell); |
1976 | dur_mod = SP_level_duration_adjust (caster, spell); |
1877 | |
1977 | |
1878 | /* search in a line for a victim */ |
1978 | /* search in a line for a victim */ |
1879 | for(i=1; i<range; i++) { |
1979 | for (i = 1; i < range; i++) |
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1980 | { |
1880 | x = op->x + i * freearr_x[dir]; |
1981 | x = op->x + i * freearr_x[dir]; |
1881 | y = op->y + i * freearr_y[dir]; |
1982 | y = op->y + i * freearr_y[dir]; |
1882 | m = op->map; |
1983 | m = op->map; |
1883 | |
1984 | |
1884 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
1985 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1885 | |
1986 | |
1886 | if (mflags & P_OUT_OF_MAP) return 0; |
1987 | if (mflags & P_OUT_OF_MAP) |
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1988 | return 0; |
1887 | |
1989 | |
1888 | /* don't go through walls - presume diseases are airborne */ |
1990 | /* don't go through walls - presume diseases are airborne */ |
1889 | if (GET_MAP_MOVE_BLOCK(m, x, y) & MOVE_FLY_LOW) return 0; |
1991 | if (GET_MAP_MOVE_BLOCK (m, x, y) & MOVE_FLY_LOW) |
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1992 | return 0; |
1890 | |
1993 | |
1891 | /* Only bother looking on this space if there is something living here */ |
1994 | /* Only bother looking on this space if there is something living here */ |
1892 | if (mflags & P_IS_ALIVE) { |
1995 | if (mflags & P_IS_ALIVE) |
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1996 | { |
1893 | /* search this square for a victim */ |
1997 | /* search this square for a victim */ |
1894 | for(walk=get_map_ob(m,x,y);walk;walk=walk->above) |
1998 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1895 | if (QUERY_FLAG(walk,FLAG_MONSTER) || (walk->type==PLAYER)) { /* found a victim */ |
1999 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
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2000 | { /* found a victim */ |
1896 | object *disease = arch_to_object(spell->other_arch); |
2001 | object *disease = arch_to_object (spell->other_arch); |
1897 | |
2002 | |
1898 | set_owner(disease,op); |
2003 | disease->set_owner (op); |
1899 | set_spell_skill(op, caster, spell, disease); |
2004 | set_spell_skill (op, caster, spell, disease); |
1900 | disease->stats.exp = 0; |
2005 | disease->stats.exp = 0; |
1901 | disease->level = caster_level(caster, spell); |
2006 | disease->level = caster_level (caster, spell); |
1902 | |
2007 | |
1903 | /* do level adjustments */ |
2008 | /* do level adjustments */ |
1904 | if(disease->stats.wc) |
2009 | if (disease->stats.wc) |
1905 | disease->stats.wc += dur_mod/2; |
2010 | disease->stats.wc += dur_mod / 2; |
1906 | |
2011 | |
1907 | if(disease->magic> 0) |
2012 | if (disease->magic > 0) |
1908 | disease->magic += dur_mod/4; |
2013 | disease->magic += dur_mod / 8; |
1909 | |
2014 | |
1910 | if(disease->stats.maxhp>0) |
2015 | if (disease->stats.maxhp > 0) |
1911 | disease->stats.maxhp += dur_mod; |
2016 | disease->stats.maxhp += dur_mod; |
1912 | |
2017 | |
1913 | if(disease->stats.maxgrace>0) |
2018 | if (disease->stats.maxgrace > 0) |
1914 | disease->stats.maxgrace += dur_mod; |
2019 | disease->stats.maxgrace += dur_mod; |
1915 | |
2020 | |
1916 | if(disease->stats.dam) { |
2021 | if (disease->stats.dam) |
1917 | if(disease->stats.dam > 0) |
2022 | { |
1918 | disease->stats.dam += dam_mod; |
2023 | if (disease->stats.dam > 0) |
1919 | else disease->stats.dam -= dam_mod; |
2024 | disease->stats.dam += dam_mod; |
1920 | } |
2025 | else |
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2026 | disease->stats.dam -= dam_mod; |
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2027 | } |
1921 | |
2028 | |
1922 | if(disease->last_sp) { |
2029 | if (disease->last_sp) |
1923 | disease->last_sp -= 2*dam_mod; |
2030 | { |
1924 | if(disease->last_sp <1) disease->last_sp = 1; |
2031 | disease->last_sp -= 2 * dam_mod; |
1925 | } |
2032 | if (disease->last_sp < 1) |
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2033 | disease->last_sp = 1; |
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2034 | } |
1926 | |
2035 | |
1927 | if(disease->stats.maxsp) { |
2036 | if (disease->stats.maxsp) |
1928 | if(disease->stats.maxsp > 0) |
2037 | { |
1929 | disease->stats.maxsp += dam_mod; |
2038 | if (disease->stats.maxsp > 0) |
1930 | else disease->stats.maxsp -= dam_mod; |
2039 | disease->stats.maxsp += dam_mod; |
1931 | } |
2040 | else |
1932 | |
2041 | disease->stats.maxsp -= dam_mod; |
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2042 | } |
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2043 | |
1933 | if(disease->stats.ac) |
2044 | if (disease->stats.ac) |
1934 | disease->stats.ac += dam_mod; |
2045 | disease->stats.ac += dam_mod; |
1935 | |
2046 | |
1936 | if(disease->last_eat) |
2047 | if (disease->last_eat) |
1937 | disease->last_eat -= dam_mod; |
2048 | disease->last_eat -= dam_mod; |
1938 | |
2049 | |
1939 | if(disease->stats.hp) |
2050 | if (disease->stats.hp) |
1940 | disease->stats.hp -= dam_mod; |
2051 | disease->stats.hp -= dam_mod; |
1941 | |
2052 | |
1942 | if(disease->stats.sp) |
2053 | if (disease->stats.sp) |
1943 | disease->stats.sp -= dam_mod; |
2054 | disease->stats.sp -= dam_mod; |
1944 | |
2055 | |
1945 | if(infect_object(walk,disease,1)) { |
2056 | if (infect_object (walk, disease, 1)) |
1946 | object *flash; /* visual effect for inflicting disease */ |
2057 | { |
1947 | |
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1948 | new_draw_info_format(NDI_UNIQUE, 0, op, "You inflict %s on %s!",disease->name,walk->name); |
2058 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
1949 | |
2059 | |
1950 | free_object(disease); /* don't need this one anymore */ |
2060 | disease->destroy (); /* don't need this one anymore */ |
1951 | flash=get_archetype(ARCH_DETECT_MAGIC); |
2061 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
1952 | flash->x = x; |
2062 | return 1; |
1953 | flash->y = y; |
2063 | } |
1954 | flash->map = walk->map; |
2064 | |
1955 | insert_ob_in_map(flash,walk->map,op,0); |
2065 | disease->destroy (); |
1956 | return 1; |
2066 | } |
1957 | } |
2067 | } /* if living creature */ |
1958 | free_object(disease); |
2068 | } /* for range of spaces */ |
1959 | } |
2069 | |
1960 | } /* if living creature */ |
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1961 | } /* for range of spaces */ |
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|
1962 | new_draw_info(NDI_UNIQUE,0,op,"No one caught anything!"); |
2070 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
1963 | return 1; |
2071 | return 1; |
1964 | } |
2072 | } |