1 | /* |
1 | /* |
2 | * static char *rcsid_spell_attack_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: spell_attack.C,v 1.8 2006/09/07 10:01:58 pippijn Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | |
|
|
6 | |
|
|
7 | /* |
|
|
8 | CrossFire, A Multiplayer game for X-windows |
|
|
9 | |
|
|
10 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
14 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
16 | (at your option) any later version. |
11 | * option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
26 | |
21 | * |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
31 | * together should hopefully make it easier to find the relevent bits |
26 | * together should hopefully make it easier to find the relevent bits |
32 | * of code |
27 | * of code |
33 | */ |
28 | */ |
34 | |
29 | |
35 | #include <global.h> |
30 | #include <global.h> |
36 | #include <object.h> |
31 | #include <object.h> |
37 | #include <living.h> |
32 | #include <living.h> |
38 | #ifndef __CEXTRACT__ |
|
|
39 | #include <sproto.h> |
33 | #include <sproto.h> |
40 | #endif |
|
|
41 | #include <spells.h> |
34 | #include <spells.h> |
42 | #include <sounds.h> |
35 | #include <sounds.h> |
43 | |
36 | |
44 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
45 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
46 | * but moved here so it could be applied to bolts too |
39 | * but moved here so it could be applied to bolts too |
47 | * op is the spell object. |
40 | * op is the spell object. |
48 | */ |
41 | */ |
49 | |
42 | static void |
50 | void check_spell_knockback(object *op) { |
43 | check_spell_knockback (object *op) |
51 | object *tmp, *tmp2; /* object on the map */ |
44 | { |
52 | int weight_move; |
45 | int weight_move; |
53 | int frictionmod=2; /*poor man's physics - multipy targets weight by this amount */ |
46 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
54 | |
47 | |
55 | if(! op->weight) { /*shouldn't happen but if cone object has no weight drop out*/ |
48 | if (!op->weight) |
|
|
49 | { /*shouldn't happen but if cone object has no weight drop out */ |
56 | /*LOG (llevDebug, "DEBUG: arch weighs nothing\n");*/ |
50 | /*LOG (llevDebug, "DEBUG: arch weighs nothing\n"); */ |
57 | return; |
51 | return; |
58 | }else{ |
52 | } |
|
|
53 | else |
|
|
54 | { |
59 | weight_move = op->weight +(op->weight * op->level) / 3; |
55 | weight_move = op->weight + (op->weight * op->level) / 3; |
60 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level);*/ |
56 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
61 | } |
57 | } |
62 | |
58 | |
63 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) |
59 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
64 | { |
60 | { |
65 | int num_sections = 1; |
61 | int num_sections = 1; |
66 | |
62 | |
67 | /* don't move DM */ |
63 | /* don't move DM */ |
68 | if(QUERY_FLAG(tmp, FLAG_WIZ)) |
64 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
69 | return; |
65 | return; |
70 | |
66 | |
71 | /* don't move parts of objects */ |
67 | /* don't move parts of objects */ |
72 | if(tmp->head) continue; |
68 | if (tmp->head) |
|
|
69 | continue; |
73 | |
70 | |
74 | /* don't move floors or immobile objects */ |
71 | /* don't move floors or immobile objects */ |
75 | if(QUERY_FLAG(tmp,FLAG_IS_FLOOR)||(!QUERY_FLAG(tmp,FLAG_ALIVE)&&QUERY_FLAG(tmp,FLAG_NO_PICK))) continue; |
72 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
|
|
73 | continue; |
76 | |
74 | |
77 | /* count the object's sections */ |
75 | /* count the object's sections */ |
78 | for(tmp2 = tmp; tmp2!=NULL;tmp2=tmp2->more) num_sections++; |
76 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
|
|
77 | num_sections++; |
79 | |
78 | |
80 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
79 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
81 | * objects should be harder to move, and we are moving the entire |
80 | * objects should be harder to move, and we are moving the entire |
82 | * object, not just the head, so the total weight should be relevant. |
81 | * object, not just the head, so the total weight should be relevant. |
83 | */ |
82 | */ |
84 | |
83 | |
85 | /* surface area? -tm */ |
84 | /* surface area? -tm */ |
86 | |
85 | |
87 | if (tmp->move_type & MOVE_FLYING) |
86 | if (tmp->move_type & MOVE_FLYING) |
88 | frictionmod = 1 ; /* flying objects loose the friction modifier */ |
87 | frictionmod = 1; /* flying objects loose the friction modifier */ |
89 | |
88 | |
90 | if(rndm(0, weight_move-1) > ((tmp->weight / num_sections) * frictionmod)) { /* move it. */ |
89 | if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod)) |
|
|
90 | { /* move it. */ |
91 | /* move_object is really for monsters, but looking at |
91 | /* move_object is really for monsters, but looking at |
92 | * the move_object function, it appears that it should |
92 | * the move_object function, it appears that it should |
93 | * also be safe for objects. |
93 | * also be safe for objects. |
94 | * This does return if successful or not, but |
94 | * This does return if successful or not, but |
95 | * I don't see us doing anything useful with that information |
95 | * I don't see us doing anything useful with that information |
96 | * right now. |
96 | * right now. |
97 | */ |
97 | */ |
98 | move_object(tmp, absdir(op->stats.sp)); |
98 | tmp->move (absdir (op->stats.sp)); |
99 | } |
99 | } |
100 | |
100 | |
101 | } |
101 | } |
102 | } |
102 | } |
103 | |
103 | |
… | |
… | |
105 | * |
105 | * |
106 | * BOLT CODE |
106 | * BOLT CODE |
107 | * |
107 | * |
108 | ***************************************************************************/ |
108 | ***************************************************************************/ |
109 | |
109 | |
110 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
111 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
112 | */ |
112 | */ |
113 | |
113 | static void |
114 | void forklightning(object *op, object *tmp) { |
114 | forklightning (object *op, object *tmp) |
|
|
115 | { |
115 | int new_dir=1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
117 | mapstruct *m; |
118 | maptile *m; |
118 | sint16 sx,sy; |
119 | sint16 sx, sy; |
119 | object *new_bolt; |
120 | object *new_bolt; |
120 | |
121 | |
121 | /* pick a fork direction. tmp->stats.Con is the left bias |
122 | /* pick a fork direction. tmp->stats.Con is the left bias |
122 | * i.e., the chance in 100 of forking LEFT |
123 | * i.e., the chance in 100 of forking LEFT |
123 | * Should start out at 50, down to 25 for one already going left |
124 | * Should start out at 50, down to 25 for one already going left |
124 | * down to 0 for one going 90 degrees left off original path |
125 | * down to 0 for one going 90 degrees left off original path |
125 | */ |
126 | */ |
126 | |
127 | |
127 | if(rndm(0, 99) < tmp->stats.Con) /* fork left */ |
128 | if (rndm (0, 99) < tmp->stats.Con) /* fork left */ |
128 | new_dir = -1; |
129 | new_dir = -1; |
129 | |
130 | |
130 | /* check the new dir for a wall and in the map*/ |
131 | /* check the new dir for a wall and in the map */ |
131 | t_dir = absdir(tmp->direction + new_dir); |
132 | t_dir = absdir (tmp->direction + new_dir); |
132 | |
133 | |
133 | if(get_map_flags(tmp->map,&m, tmp->x + freearr_x[t_dir],tmp->y + freearr_y[t_dir], |
134 | if (get_map_flags (tmp->map, &m, tmp->x + freearr_x[t_dir], tmp->y + freearr_y[t_dir], &sx, &sy) & P_OUT_OF_MAP) |
134 | &sx, &sy) & P_OUT_OF_MAP) |
|
|
135 | return; |
135 | return; |
136 | |
136 | |
137 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(m, sx, sy))) |
137 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
138 | return; |
138 | return; |
139 | |
139 | |
140 | /* OK, we made a fork */ |
140 | /* OK, we made a fork */ |
141 | new_bolt = get_object(); |
141 | new_bolt = tmp->clone (); |
142 | copy_object(tmp,new_bolt); |
|
|
143 | |
142 | |
144 | /* reduce chances of subsequent forking */ |
143 | /* reduce chances of subsequent forking */ |
145 | new_bolt->stats.Dex -= 10; |
144 | new_bolt->stats.Dex -= 10; |
146 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
145 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
147 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
146 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
148 | new_bolt->speed_left = -0.1; |
147 | new_bolt->speed_left = -0.1f; |
149 | new_bolt->direction = t_dir; |
148 | new_bolt->direction = t_dir; |
150 | new_bolt->duration++; |
149 | new_bolt->duration++; |
151 | new_bolt->x=sx; |
|
|
152 | new_bolt->y=sy; |
|
|
153 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
150 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
154 | new_bolt->stats.dam++; |
151 | new_bolt->stats.dam++; |
155 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
152 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
156 | tmp->stats.dam++; |
153 | tmp->stats.dam++; |
157 | new_bolt = insert_ob_in_map(new_bolt,m,op,0); |
154 | |
|
|
155 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
158 | update_turn_face(new_bolt); |
156 | update_turn_face (new_bolt); |
159 | } |
157 | } |
160 | |
158 | |
161 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
159 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
162 | * and checks for various things that may stop it. |
160 | * and checks for various things that may stop it. |
163 | */ |
161 | */ |
164 | |
162 | void |
165 | void move_bolt(object *op) { |
163 | move_bolt (object *op) |
166 | object *tmp; |
164 | { |
167 | int mflags; |
165 | int mflags; |
168 | sint16 x, y; |
166 | sint16 x, y; |
169 | mapstruct *m; |
167 | maptile *m; |
170 | |
168 | |
171 | if(--(op->duration)<0) { |
169 | if (--op->duration < 0) |
172 | remove_ob(op); |
170 | { |
173 | free_object(op); |
171 | op->drop_and_destroy (); |
|
|
172 | return; |
|
|
173 | } |
|
|
174 | |
|
|
175 | hit_map (op, 0, op->attacktype, 1); |
|
|
176 | |
|
|
177 | if (!op->direction) |
|
|
178 | return; |
|
|
179 | |
|
|
180 | if (--op->range < 0) |
|
|
181 | op->range = 0; |
|
|
182 | else |
|
|
183 | { |
|
|
184 | x = op->x + DIRX (op); |
|
|
185 | y = op->y + DIRY (op); |
|
|
186 | m = op->map; |
|
|
187 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
|
|
188 | |
|
|
189 | if (mflags & P_OUT_OF_MAP) |
174 | return; |
190 | return; |
175 | } |
|
|
176 | hit_map(op,0,op->attacktype,1); |
|
|
177 | |
|
|
178 | if(!op->direction) |
|
|
179 | return; |
|
|
180 | |
191 | |
181 | if (--op->range<0) { |
|
|
182 | op->range=0; |
|
|
183 | } else { |
|
|
184 | x = op->x+DIRX(op); |
|
|
185 | y = op->y+DIRY(op); |
|
|
186 | m = op->map; |
|
|
187 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
|
|
188 | |
|
|
189 | if (mflags & P_OUT_OF_MAP) return; |
|
|
190 | |
|
|
191 | /* We are about to run into something - we may bounce */ |
192 | /* We are about to run into something - we may bounce */ |
192 | /* Calling reflwall is pretty costly, as it has to look at all the objects |
193 | /* Calling reflwall is pretty costly, as it has to look at all the objects |
193 | * on the space. So only call reflwall if we think the data it returns |
194 | * on the space. So only call reflwall if we think the data it returns |
194 | * will be useful. |
195 | * will be useful. |
195 | */ |
196 | */ |
196 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)) || |
197 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
197 | ((mflags & P_IS_ALIVE) && reflwall(m, x, y, op))) { |
198 | { |
198 | |
|
|
199 | if(!QUERY_FLAG(op, FLAG_REFLECTING)) |
199 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
200 | return; |
200 | return; |
201 | |
201 | |
202 | /* Since walls don't run diagonal, if the bolt is in |
202 | /* Since walls don't run diagonal, if the bolt is in |
203 | * one of 4 main directions, it just reflects back in the |
203 | * one of 4 main directions, it just reflects back in the |
204 | * opposite direction. However, if the bolt is travelling |
204 | * opposite direction. However, if the bolt is travelling |
205 | * on the diagonal, it is trickier - eg, a bolt travelling |
205 | * on the diagonal, it is trickier - eg, a bolt travelling |
206 | * northwest bounces different if it hits a north/south |
206 | * northwest bounces different if it hits a north/south |
207 | * wall (bounces to northeast) vs an east/west (bounces |
207 | * wall (bounces to northeast) vs an east/west (bounces |
208 | * to the southwest. |
208 | * to the southwest. |
209 | */ |
209 | */ |
210 | if(op->direction&1) |
210 | if (op->direction & 1) |
211 | op->direction=absdir(op->direction+4); |
211 | op->direction = absdir (op->direction + 4); |
212 | else { |
212 | else |
|
|
213 | { |
213 | int left, right; |
214 | int left, right; |
214 | int mflags; |
215 | int mflags; |
215 | |
216 | |
216 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
217 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
217 | * over a corner in a tiled map, it is possible that |
218 | * over a corner in a tiled map, it is possible that |
218 | * op->direction is within an adjacent map but either |
219 | * op->direction is within an adjacent map but either |
219 | * op->direction-1 or op->direction+1 does not exist. |
220 | * op->direction-1 or op->direction+1 does not exist. |
220 | */ |
221 | */ |
221 | mflags = get_map_flags(op->map, &m, op->x+freearr_x[absdir(op->direction-1)], |
222 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction - 1)], |
222 | op->y+freearr_y[absdir(op->direction-1)], &x, &y); |
223 | op->y + freearr_y[absdir (op->direction - 1)], &x, &y); |
223 | |
224 | |
224 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)); |
225 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
225 | |
226 | |
226 | mflags = get_map_flags(op->map, &m, op->x+freearr_x[absdir(op->direction+1)], |
227 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction + 1)], |
227 | op->y+freearr_y[absdir(op->direction+1)], &x, &y); |
228 | op->y + freearr_y[absdir (op->direction + 1)], &x, &y); |
228 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)); |
229 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
229 | |
230 | |
230 | if(left==right) |
231 | if (left == right) |
231 | op->direction=absdir(op->direction+4); |
232 | op->direction = absdir (op->direction + 4); |
232 | else if(left) |
233 | else if (left) |
233 | op->direction=absdir(op->direction+2); |
234 | op->direction = absdir (op->direction + 2); |
234 | else if(right) |
235 | else if (right) |
235 | op->direction=absdir(op->direction-2); |
236 | op->direction = absdir (op->direction - 2); |
236 | } |
237 | } |
|
|
238 | |
237 | update_turn_face(op); /* A bolt *must* be IS_TURNABLE */ |
239 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
238 | return; |
240 | return; |
239 | } |
241 | } |
|
|
242 | else |
240 | else { /* Create a copy of this object and put it ahead */ |
243 | { /* Create a copy of this object and put it ahead */ |
241 | tmp=get_object(); |
244 | object *tmp = op->clone (); |
242 | copy_object(op,tmp); |
245 | |
|
|
246 | m->insert (tmp, x, y, op); |
243 | tmp->speed_left= -0.1; |
247 | tmp->speed_left = -0.1f; |
244 | tmp->x+=DIRX(tmp),tmp->y+=DIRY(tmp); |
|
|
245 | tmp = insert_ob_in_map(tmp,op->map,op,0); |
|
|
246 | /* To make up for the decrease at the top of the function */ |
248 | /* To make up for the decrease at the top of the function */ |
247 | tmp->duration++; |
249 | tmp->duration++; |
248 | |
250 | |
249 | /* New forking code. Possibly create forks of this object |
251 | /* New forking code. Possibly create forks of this object |
250 | * going off in other directions. |
252 | * going off in other directions. |
251 | */ |
253 | */ |
|
|
254 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
|
|
255 | forklightning (op, tmp); /* stats.Dex % of forking */ |
252 | |
256 | |
253 | if(rndm(0, 99)< tmp->stats.Dex) { /* stats.Dex % of forking */ |
|
|
254 | forklightning(op,tmp); |
|
|
255 | } |
|
|
256 | /* In this way, the object left behind sticks on the space, but |
257 | /* In this way, the object left behind sticks on the space, but |
257 | * doesn't create any bolts that continue to move onward. |
258 | * doesn't create any bolts that continue to move onward. |
258 | */ |
259 | */ |
259 | op->range = 0; |
260 | op->range = 0; |
260 | } /* copy object and move it along */ |
261 | } /* copy object and move it along */ |
261 | } /* if move bolt along */ |
262 | } /* if move bolt along */ |
262 | } |
263 | } |
263 | |
264 | |
264 | /* fire_bolt |
265 | /* fire_bolt |
265 | * object op (cast from caster) files a bolt in dir. |
266 | * object op (cast from caster) files a bolt in dir. |
266 | * spob is the spell object for the bolt. |
267 | * spob is the spell object for the bolt. |
267 | * we remove the magic flag - that can be derived from |
268 | * we remove the magic flag - that can be derived from |
268 | * spob->attacktype. |
269 | * spob->attacktype. |
269 | * This function sets up the appropriate owner and skill |
270 | * This function sets up the appropriate owner and skill |
270 | * pointers. |
271 | * pointers. |
271 | */ |
272 | */ |
272 | |
273 | int |
273 | int fire_bolt(object *op,object *caster,int dir,object *spob, object *skill) { |
274 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
|
|
275 | { |
274 | object *tmp=NULL; |
276 | object *tmp = NULL; |
275 | int mflags; |
277 | int mflags; |
276 | |
278 | |
277 | if (!spob->other_arch) |
279 | if (!spob->other_arch) |
278 | return 0; |
280 | return 0; |
279 | |
281 | |
280 | tmp=arch_to_object(spob->other_arch); |
282 | tmp = spob->other_arch->instance (); |
281 | if(tmp==NULL) |
283 | if (tmp == NULL) |
282 | return 0; |
284 | return 0; |
283 | |
285 | |
284 | /* peterm: level dependency for bolts */ |
286 | /* peterm: level dependency for bolts */ |
285 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust(caster,spob); |
287 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
286 | tmp->attacktype = spob->attacktype; |
288 | tmp->attacktype = spob->attacktype; |
|
|
289 | |
|
|
290 | if (spob->slaying) |
287 | if (spob->slaying) tmp->slaying = spob->slaying; |
291 | tmp->slaying = spob->slaying; |
|
|
292 | |
288 | tmp->range = spob->range + SP_level_range_adjust(caster,spob); |
293 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
289 | tmp->duration = spob->duration + SP_level_duration_adjust(caster,spob); |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
290 | tmp->stats.Dex = spob->stats.Dex; |
295 | tmp->stats.Dex = spob->stats.Dex; |
291 | tmp->stats.Con = spob->stats.Con; |
296 | tmp->stats.Con = spob->stats.Con; |
292 | |
297 | |
293 | tmp->direction=dir; |
298 | tmp->direction = dir; |
294 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
299 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
295 | SET_ANIMATION(tmp, dir); |
300 | SET_ANIMATION (tmp, dir); |
296 | |
301 | |
297 | set_owner(tmp,op); |
302 | tmp->set_owner (op); |
298 | set_spell_skill(op, caster, spob, tmp); |
303 | set_spell_skill (op, caster, spob, tmp); |
299 | |
304 | |
300 | tmp->x=op->x + DIRX(tmp); |
305 | tmp->x = op->x + DIRX (tmp); |
301 | tmp->y=op->y + DIRY(tmp); |
306 | tmp->y = op->y + DIRY (tmp); |
302 | tmp->map = op->map; |
307 | tmp->map = op->map; |
303 | |
308 | |
|
|
309 | maptile *newmap; |
304 | mflags = get_map_flags(tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
310 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
305 | if (mflags & P_OUT_OF_MAP) { |
311 | if (mflags & P_OUT_OF_MAP) |
306 | free_object(tmp); |
312 | { |
|
|
313 | tmp->drop_and_destroy (); |
307 | return 0; |
314 | return 0; |
308 | } |
315 | } |
|
|
316 | |
|
|
317 | tmp->map = newmap; |
|
|
318 | |
309 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(tmp->map, tmp->x, tmp->y))) { |
319 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
|
|
320 | { |
310 | if(!QUERY_FLAG(tmp, FLAG_REFLECTING)) { |
321 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
311 | free_object(tmp); |
322 | { |
|
|
323 | tmp->drop_and_destroy (); |
312 | return 0; |
324 | return 0; |
313 | } |
325 | } |
|
|
326 | |
314 | tmp->x=op->x; |
327 | tmp->x = op->x; |
315 | tmp->y=op->y; |
328 | tmp->y = op->y; |
316 | tmp->direction=absdir(tmp->direction+4); |
329 | tmp->direction = absdir (tmp->direction + 4); |
317 | tmp->map = op->map; |
330 | tmp->map = op->map; |
318 | } |
331 | } |
319 | if ((tmp = insert_ob_in_map(tmp,tmp->map,op,0)) != NULL) |
332 | |
|
|
333 | if ((tmp = tmp->insert_at (tmp, op))) |
320 | move_bolt (tmp); |
334 | move_bolt (tmp); |
|
|
335 | |
321 | return 1; |
336 | return 1; |
322 | } |
337 | } |
323 | |
|
|
324 | |
|
|
325 | |
338 | |
326 | /*************************************************************************** |
339 | /*************************************************************************** |
327 | * |
340 | * |
328 | * BULLET/BALL CODE |
341 | * BULLET/BALL CODE |
329 | * |
342 | * |
330 | ***************************************************************************/ |
343 | ***************************************************************************/ |
331 | |
344 | |
332 | /* expands an explosion. op is a piece of the |
345 | /* expands an explosion. op is a piece of the |
333 | * explosion - this expans it in the different directions. |
346 | * explosion - this expands it in the different directions. |
334 | * At least that is what I think this does. |
347 | * At least that is what I think this does. |
335 | */ |
348 | */ |
|
|
349 | void |
336 | void explosion(object *op) { |
350 | explosion (object *op) |
337 | object *tmp; |
351 | { |
338 | mapstruct *m=op->map; |
352 | maptile *m = op->map; |
339 | int i; |
353 | int i; |
340 | |
354 | |
341 | if(--(op->duration)<0) { |
355 | if (--op->duration < 0) |
342 | remove_ob(op); |
356 | { |
343 | free_object(op); |
357 | op->destroy (); |
344 | return; |
358 | return; |
345 | } |
359 | } |
|
|
360 | |
346 | hit_map(op,0,op->attacktype,0); |
361 | hit_map (op, 0, op->attacktype, 0); |
347 | |
362 | |
348 | if(op->range>0) { |
363 | if (op->range > 0) |
|
|
364 | { |
349 | for(i=1;i<9;i++) { |
365 | for (i = 1; i < 9; i++) |
|
|
366 | { |
350 | sint16 dx,dy; |
367 | sint16 dx, dy; |
351 | |
368 | |
352 | dx=op->x+freearr_x[i]; |
369 | dx = op->x + freearr_x[i]; |
353 | dy=op->y+freearr_y[i]; |
370 | dy = op->y + freearr_y[i]; |
|
|
371 | |
354 | /* ok_to_put_more already does things like checks for walls, |
372 | /* ok_to_put_more already does things like checks for walls, |
355 | * out of map, etc. |
373 | * out of map, etc. |
356 | */ |
374 | */ |
357 | if(ok_to_put_more(op->map,dx,dy,op,op->attacktype)) { |
375 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
358 | tmp=get_object(); |
376 | { |
359 | copy_object(op,tmp); |
377 | object *tmp = op->clone (); |
|
|
378 | |
360 | tmp->state=0; |
379 | tmp->state = 0; |
361 | tmp->speed_left= -0.21; |
380 | tmp->speed_left = -0.21f; |
362 | tmp->range--; |
381 | tmp->range--; |
363 | tmp->value=0; |
382 | tmp->value = 0; |
364 | tmp->x=dx; |
383 | |
365 | tmp->y=dy; |
384 | m->insert (tmp, dx, dy, op); |
366 | insert_ob_in_map(tmp,m,op,0); |
|
|
367 | } |
385 | } |
368 | } |
386 | } |
369 | } |
387 | } |
370 | } |
388 | } |
371 | |
|
|
372 | |
389 | |
373 | /* Causes an object to explode, eg, a firebullet, |
390 | /* Causes an object to explode, eg, a firebullet, |
374 | * poison cloud ball, etc. op is the object to |
391 | * poison cloud ball, etc. op is the object to |
375 | * explode. |
392 | * explode. |
376 | */ |
393 | */ |
|
|
394 | static void |
377 | void explode_bullet(object *op) |
395 | explode_bullet (object *op) |
378 | { |
396 | { |
379 | tag_t op_tag = op->count; |
|
|
380 | object *tmp, *owner; |
397 | object *tmp, *owner; |
381 | |
398 | |
382 | if (op->other_arch == NULL) { |
399 | if (!op->other_arch) |
|
|
400 | { |
383 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
401 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
384 | remove_ob (op); |
402 | op->destroy (); |
385 | free_object (op); |
403 | return; |
|
|
404 | } |
|
|
405 | |
|
|
406 | if (op->env) |
|
|
407 | { |
|
|
408 | object *env = op->outer_env (); |
|
|
409 | |
|
|
410 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
|
|
411 | { |
|
|
412 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
|
|
413 | op->destroy (); |
|
|
414 | return; |
|
|
415 | } |
|
|
416 | |
|
|
417 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
418 | } |
|
|
419 | else if (out_of_map (op->map, op->x, op->y)) |
|
|
420 | { |
|
|
421 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
|
|
422 | op->destroy (); |
|
|
423 | return; |
|
|
424 | } |
|
|
425 | |
|
|
426 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
|
|
427 | // NOTE: If this breaks something important: remove this. I can't think of anything |
|
|
428 | // bad at the moment that might happen from this. |
|
|
429 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
|
|
430 | { |
|
|
431 | op->destroy (); |
|
|
432 | return; |
|
|
433 | } |
|
|
434 | |
|
|
435 | if (op->attacktype) |
|
|
436 | { |
|
|
437 | hit_map (op, 0, op->attacktype, 1); |
|
|
438 | |
|
|
439 | if (op->destroyed ()) |
386 | return; |
440 | return; |
387 | } |
441 | } |
388 | |
442 | |
389 | if (op->env) { |
|
|
390 | object *env; |
|
|
391 | |
|
|
392 | env = object_get_env_recursive(op); |
|
|
393 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) { |
|
|
394 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
|
|
395 | remove_ob (op); |
|
|
396 | free_object (op); |
|
|
397 | return; |
|
|
398 | } |
|
|
399 | remove_ob (op); |
|
|
400 | op->x = env->x; |
|
|
401 | op->y = env->y; |
|
|
402 | insert_ob_in_map(op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
403 | } else if (out_of_map (op->map, op->x, op->y)) { |
|
|
404 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
|
|
405 | remove_ob (op); |
|
|
406 | free_object (op); |
|
|
407 | return; |
|
|
408 | } |
|
|
409 | |
|
|
410 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
|
|
411 | // NOTE: If this breaks something important: remove this. I can't think of anything |
|
|
412 | // bad at the moment that might happen from this. |
|
|
413 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
|
|
414 | { |
|
|
415 | remove_ob (op); |
|
|
416 | free_object (op); |
|
|
417 | return; |
|
|
418 | } |
|
|
419 | |
|
|
420 | if (op->attacktype) { |
|
|
421 | hit_map (op, 0, op->attacktype, 1); |
|
|
422 | if (was_destroyed (op, op_tag)) |
|
|
423 | return; |
|
|
424 | } |
|
|
425 | |
|
|
426 | /* other_arch contains what this explodes into */ |
443 | /* other_arch contains what this explodes into */ |
427 | tmp = arch_to_object (op->other_arch); |
444 | tmp = op->other_arch->instance (); |
428 | |
445 | |
429 | copy_owner (tmp, op); |
446 | tmp->set_owner (op); |
430 | tmp->skill = op->skill; |
447 | tmp->skill = op->skill; |
431 | |
448 | |
432 | owner = get_owner(op); |
449 | owner = op->owner; |
433 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && |
450 | |
|
|
451 | if ((tmp->attacktype & AT_HOLYWORD |
|
|
452 | || tmp->attacktype & AT_GODPOWER) |
|
|
453 | && owner |
434 | !tailor_god_spell(tmp, owner)) { |
454 | && !tailor_god_spell (tmp, owner)) |
435 | remove_ob (op); |
455 | { |
436 | free_object (op); |
456 | op->destroy (); |
437 | return; |
457 | return; |
438 | } |
458 | } |
439 | tmp->x = op->x; |
|
|
440 | tmp->y = op->y; |
|
|
441 | |
459 | |
442 | /* special for bombs - it actually has sane values for these */ |
460 | /* special for bombs - it actually has sane values for these */ |
443 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) { |
461 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
|
|
462 | { |
444 | tmp->attacktype = op->attacktype; |
463 | tmp->attacktype = op->attacktype; |
445 | tmp->range = op->range; |
464 | tmp->range = op->range; |
446 | tmp->stats.dam = op->stats.dam; |
465 | tmp->stats.dam = op->stats.dam; |
447 | tmp->duration = op->duration; |
466 | tmp->duration = op->duration; |
448 | } else { |
467 | } |
449 | if (op->attacktype & AT_MAGIC) tmp->attacktype|=AT_MAGIC; |
468 | else |
|
|
469 | { |
|
|
470 | if (op->attacktype & AT_MAGIC) |
|
|
471 | tmp->attacktype |= AT_MAGIC; |
|
|
472 | |
450 | /* Spell doc describes what is going on here */ |
473 | /* Spell doc describes what is going on here */ |
451 | tmp->stats.dam = op->dam_modifier; |
474 | tmp->stats.dam = op->dam_modifier; |
452 | tmp->range = op->stats.maxhp; |
475 | tmp->range = op->stats.maxhp; |
453 | tmp->duration = op->stats.hp; |
476 | tmp->duration = op->stats.hp; |
454 | /* Used for spell tracking - just need a unique val for this spell - |
477 | /* Used for spell tracking - just need a unique val for this spell - |
455 | * the count of the parent should work fine. |
478 | * the count of the parent should work fine. |
456 | */ |
479 | */ |
457 | tmp->stats.maxhp = op->count; |
480 | tmp->stats.maxhp = op->count; |
458 | } |
481 | } |
459 | |
482 | |
460 | /* Set direction of cone explosion */ |
483 | /* Set direction of cone explosion */ |
461 | if (tmp->type == SPELL_EFFECT && tmp->subtype == SP_CONE) |
484 | if (tmp->type == SPELL_EFFECT && tmp->subtype == SP_CONE) |
462 | tmp->stats.sp = op->direction; |
485 | tmp->stats.sp = op->direction; |
463 | |
486 | |
464 | /* Prevent recursion */ |
487 | /* Prevent recursion */ |
465 | op->move_on = 0; |
488 | op->move_on = 0; |
466 | |
489 | |
467 | insert_ob_in_map(tmp, op->map, op, 0); |
490 | tmp->insert_at (op, op); |
|
|
491 | tmp->play_sound (tmp->sound); |
|
|
492 | |
468 | /* remove the firebullet */ |
493 | /* remove the firebullet */ |
469 | if ( ! was_destroyed (op, op_tag)) { |
494 | op->destroy (); |
470 | remove_ob (op); |
|
|
471 | free_object (op); |
|
|
472 | } |
|
|
473 | } |
495 | } |
474 | |
|
|
475 | |
|
|
476 | |
496 | |
477 | /* checks to see what op should do, given the space it is on |
497 | /* checks to see what op should do, given the space it is on |
478 | * (eg, explode, damage player, etc) |
498 | * (eg, explode, damage player, etc) |
479 | */ |
499 | */ |
480 | |
500 | void |
481 | void check_bullet(object *op) |
501 | check_bullet (object *op) |
482 | { |
502 | { |
483 | tag_t op_tag = op->count, tmp_tag; |
|
|
484 | object *tmp; |
503 | object *tmp; |
485 | int dam, mflags; |
504 | int dam, mflags; |
486 | mapstruct *m; |
505 | maptile *m; |
487 | sint16 sx, sy; |
506 | sint16 sx, sy; |
488 | |
507 | |
489 | mflags = get_map_flags(op->map,&m, op->x, op->y, &sx, &sy); |
508 | mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); |
490 | |
509 | |
491 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) |
510 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
492 | return; |
511 | return; |
493 | |
512 | |
494 | if (op->other_arch) { |
513 | if (op->other_arch) |
|
|
514 | { |
495 | /* explode object will also remove op */ |
515 | /* explode object will also remove op */ |
496 | explode_bullet (op); |
516 | explode_bullet (op); |
497 | return; |
517 | return; |
498 | } |
518 | } |
499 | |
519 | |
500 | /* If nothing alive on this space, no reason to do anything further */ |
520 | /* If nothing alive on this space, no reason to do anything further */ |
501 | if (!(mflags & P_IS_ALIVE)) return; |
521 | if (!(mflags & P_IS_ALIVE)) |
|
|
522 | return; |
502 | |
523 | |
503 | for (tmp = get_map_ob (op->map,op->x,op->y); tmp != NULL; tmp = tmp->above) |
524 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
504 | { |
525 | { |
505 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) { |
526 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
506 | tmp_tag = tmp->count; |
527 | { |
507 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
528 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
508 | if (was_destroyed (op, op_tag) || ! was_destroyed (tmp, tmp_tag) |
529 | |
509 | || (op->stats.dam -= dam) < 0) |
530 | // TODO: can't understand the following if's |
|
|
531 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
510 | { |
532 | { |
511 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
533 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
512 | remove_ob (op); |
534 | { |
513 | free_object(op); |
535 | op->destroy (); |
514 | return; |
536 | return; |
515 | } |
537 | } |
516 | } |
538 | } |
517 | } |
539 | } |
518 | } |
540 | } |
519 | } |
541 | } |
520 | |
|
|
521 | |
542 | |
522 | /* Basically, we move 'op' one square, and if it hits something, |
543 | /* Basically, we move 'op' one square, and if it hits something, |
523 | * call check_bullet. |
544 | * call check_bullet. |
524 | * This function is only applicable to bullets, but not to all |
545 | * This function is only applicable to bullets, but not to all |
525 | * fired arches (eg, bolts). |
546 | * fired arches (eg, bolts). |
526 | */ |
547 | */ |
527 | |
548 | void |
528 | void move_bullet(object *op) |
549 | move_bullet (object *op) |
529 | { |
550 | { |
530 | sint16 new_x, new_y; |
|
|
531 | int mflags; |
|
|
532 | mapstruct *m; |
|
|
533 | |
|
|
534 | #if 0 |
551 | #if 0 |
535 | /* We need a better general purpose way to do this */ |
552 | /* We need a better general purpose way to do this */ |
536 | |
553 | |
537 | /* peterm: added to make comet leave a trail of burnouts |
554 | /* peterm: added to make comet leave a trail of burnouts |
538 | it's an unadulterated hack, but the effect is cool. */ |
555 | it's an unadulterated hack, but the effect is cool. */ |
539 | if(op->stats.sp == SP_METEOR) { |
556 | if (op->stats.sp == SP_METEOR) |
|
|
557 | { |
540 | replace_insert_ob_in_map("fire_trail",op); |
558 | replace_insert_ob_in_map ("fire_trail", op); |
541 | if (was_destroyed (op, op_tag)) |
559 | if (op->destroyed ()) |
542 | return; |
560 | return; |
543 | } /* end addition. */ |
561 | } /* end addition. */ |
544 | #endif |
562 | #endif |
545 | |
563 | |
546 | /* Reached the end of its life - remove it */ |
564 | /* Reached the end of its life - remove it */ |
547 | if (--op->range <=0) { |
565 | if (--op->range <= 0) |
|
|
566 | { |
548 | if (op->other_arch) { |
567 | if (op->other_arch) |
549 | explode_bullet (op); |
568 | explode_bullet (op); |
550 | } else { |
569 | else |
551 | remove_ob (op); |
570 | op->destroy (); |
552 | free_object (op); |
571 | |
553 | } |
|
|
554 | return; |
572 | return; |
|
|
573 | } |
|
|
574 | |
|
|
575 | mapxy pos (op); |
|
|
576 | pos.move (op->direction); |
|
|
577 | |
|
|
578 | if (!pos.normalise ()) |
555 | } |
579 | { |
556 | |
580 | op->destroy (); |
557 | new_x = op->x + DIRX(op); |
|
|
558 | new_y = op->y + DIRY(op); |
|
|
559 | m = op->map; |
|
|
560 | mflags = get_map_flags(m, &m, new_x, new_y, &new_x, &new_y); |
|
|
561 | |
|
|
562 | if (mflags & P_OUT_OF_MAP) { |
|
|
563 | remove_ob (op); |
|
|
564 | free_object (op); |
|
|
565 | return; |
581 | return; |
|
|
582 | } |
|
|
583 | |
|
|
584 | mapspace &ms = pos.ms (); |
|
|
585 | |
|
|
586 | ms.update (); |
|
|
587 | |
|
|
588 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
566 | } |
589 | { |
567 | |
|
|
568 | if ( ! op->direction || OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y))) { |
|
|
569 | if (op->other_arch) { |
590 | if (op->other_arch) |
570 | explode_bullet (op); |
591 | explode_bullet (op); |
571 | } else { |
592 | else |
572 | remove_ob (op); |
593 | op->destroy (); |
573 | free_object (op); |
594 | |
574 | } |
|
|
575 | return; |
595 | return; |
576 | } |
596 | } |
577 | |
597 | |
578 | remove_ob (op); |
598 | if (!(op = pos.insert (op, op))) |
579 | op->x = new_x; |
|
|
580 | op->y = new_y; |
|
|
581 | if ((op = insert_ob_in_map (op, m, op,0)) == NULL) |
|
|
582 | return; |
599 | return; |
583 | |
600 | |
584 | if (reflwall (op->map, op->x, op->y, op)) { |
601 | if (reflwall (op->map, op->x, op->y, op)) |
|
|
602 | { |
585 | op->direction = absdir (op->direction + 4); |
603 | op->direction = absdir (op->direction + 4); |
586 | update_turn_face (op); |
604 | update_turn_face (op); |
587 | } else { |
605 | } |
|
|
606 | else |
588 | check_bullet (op); |
607 | check_bullet (op); |
589 | } |
|
|
590 | } |
608 | } |
591 | |
|
|
592 | |
|
|
593 | |
|
|
594 | |
609 | |
595 | /* fire_bullet |
610 | /* fire_bullet |
596 | * object op (cast from caster) files a bolt in dir. |
611 | * object op (cast from caster) files a bolt in dir. |
597 | * spob is the spell object for the bolt. |
612 | * spob is the spell object for the bolt. |
598 | * we remove the magic flag - that can be derived from |
613 | * we remove the magic flag - that can be derived from |
599 | * spob->attacktype. |
614 | * spob->attacktype. |
600 | * This function sets up the appropriate owner and skill |
615 | * This function sets up the appropriate owner and skill |
601 | * pointers. |
616 | * pointers. |
602 | */ |
617 | */ |
603 | |
618 | int |
604 | int fire_bullet(object *op,object *caster,int dir,object *spob) { |
619 | fire_bullet (object *op, object *caster, int dir, object *spob) |
|
|
620 | { |
605 | object *tmp=NULL; |
621 | object *tmp = NULL; |
606 | int mflags; |
622 | int mflags; |
607 | |
623 | |
608 | if (!spob->other_arch) |
624 | if (!spob->other_arch) |
609 | return 0; |
625 | return 0; |
610 | |
626 | |
611 | tmp=arch_to_object(spob->other_arch); |
627 | tmp = spob->other_arch->instance (); |
612 | if(tmp==NULL) |
628 | if (!tmp) |
613 | return 0; |
629 | return 0; |
614 | |
630 | |
615 | /* peterm: level dependency for bolts */ |
631 | /* peterm: level dependency for bolts */ |
616 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust(caster,spob); |
632 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
617 | tmp->attacktype = spob->attacktype; |
633 | tmp->attacktype = spob->attacktype; |
|
|
634 | if (spob->slaying) |
618 | if (spob->slaying) tmp->slaying = spob->slaying; |
635 | tmp->slaying = spob->slaying; |
619 | |
636 | |
620 | tmp->range = 50; |
637 | tmp->range = 50; |
621 | |
638 | |
622 | /* Need to store duration/range for the ball to use */ |
639 | /* Need to store duration/range for the ball to use */ |
623 | tmp->stats.hp = spob->duration + SP_level_duration_adjust(caster,spob); |
640 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
624 | tmp->stats.maxhp = spob->range + SP_level_range_adjust(caster,spob); |
641 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
625 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust(caster,spob); |
642 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
626 | |
643 | |
627 | tmp->direction=dir; |
644 | tmp->direction = dir; |
628 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
645 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
629 | SET_ANIMATION(tmp, dir); |
646 | SET_ANIMATION (tmp, dir); |
630 | |
647 | |
631 | set_owner(tmp,op); |
648 | tmp->set_owner (op); |
632 | set_spell_skill(op, caster, spob, tmp); |
649 | set_spell_skill (op, caster, spob, tmp); |
633 | |
650 | |
634 | tmp->x=op->x + freearr_x[dir]; |
651 | tmp->x = op->x + freearr_x[dir]; |
635 | tmp->y=op->y + freearr_y[dir]; |
652 | tmp->y = op->y + freearr_y[dir]; |
636 | tmp->map = op->map; |
653 | tmp->map = op->map; |
637 | |
654 | |
|
|
655 | maptile *newmap; |
638 | mflags = get_map_flags(tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
656 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
639 | if (mflags & P_OUT_OF_MAP) { |
657 | if (mflags & P_OUT_OF_MAP) |
640 | free_object(tmp); |
658 | { |
|
|
659 | tmp->destroy (); |
641 | return 0; |
660 | return 0; |
|
|
661 | } |
|
|
662 | |
|
|
663 | tmp->map = newmap; |
|
|
664 | |
|
|
665 | // in case the bullet has direction 0 we explode it in place. |
|
|
666 | // direction 0 is possible for instance when a poison cloud trap springs. |
|
|
667 | if (tmp->direction == 0) |
642 | } |
668 | { |
|
|
669 | if (tmp->other_arch |
|
|
670 | && (tmp = tmp->insert_at (tmp, op))) // insert before explode cleanly |
|
|
671 | explode_bullet (tmp); // explode object will/should remove tmp |
|
|
672 | else |
|
|
673 | tmp->destroy (); |
|
|
674 | |
|
|
675 | return 0; |
|
|
676 | } |
|
|
677 | |
643 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(tmp->map, tmp->x, tmp->y))) { |
678 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
|
|
679 | { |
644 | if(!QUERY_FLAG(tmp, FLAG_REFLECTING)) { |
680 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
645 | free_object(tmp); |
681 | { |
|
|
682 | tmp->destroy (); |
646 | return 0; |
683 | return 0; |
647 | } |
684 | } |
|
|
685 | |
648 | tmp->x=op->x; |
686 | tmp->x = op->x; |
649 | tmp->y=op->y; |
687 | tmp->y = op->y; |
650 | tmp->direction=absdir(tmp->direction+4); |
688 | tmp->direction = absdir (tmp->direction + 4); |
651 | tmp->map = op->map; |
689 | tmp->map = op->map; |
652 | } |
690 | } |
653 | if ((tmp = insert_ob_in_map(tmp,tmp->map,op,0)) != NULL) { |
691 | |
|
|
692 | if ((tmp = tmp->insert_at (tmp, op))) |
654 | check_bullet (tmp); |
693 | check_bullet (tmp); |
655 | } |
694 | |
656 | return 1; |
695 | return 1; |
657 | } |
696 | } |
658 | |
|
|
659 | |
|
|
660 | |
|
|
661 | |
697 | |
662 | /***************************************************************************** |
698 | /***************************************************************************** |
663 | * |
699 | * |
664 | * CONE RELATED FUNCTIONS |
700 | * CONE RELATED FUNCTIONS |
665 | * |
701 | * |
666 | *****************************************************************************/ |
702 | *****************************************************************************/ |
667 | |
703 | |
668 | |
|
|
669 | /* drops an object based on what is in the cone's "other_arch" */ |
704 | /* drops an object based on what is in the cone's "other_arch" */ |
|
|
705 | static void |
670 | void cone_drop(object *op) { |
706 | cone_drop (object *op) |
671 | object *new_ob = arch_to_object(op->other_arch); |
707 | { |
|
|
708 | object *new_ob = op->other_arch->instance (); |
672 | |
709 | |
673 | new_ob->x = op->x; |
|
|
674 | new_ob->y = op->y; |
|
|
675 | new_ob->level = op->level; |
710 | new_ob->level = op->level; |
676 | set_owner(new_ob,op->owner); |
711 | new_ob->set_owner (op->owner); |
677 | |
712 | |
678 | /* preserve skill ownership */ |
713 | /* preserve skill ownership */ |
679 | if(op->skill && op->skill != new_ob->skill) { |
714 | if (op->skill && op->skill != new_ob->skill) |
680 | new_ob->skill = op->skill; |
715 | new_ob->skill = op->skill; |
681 | } |
716 | |
682 | insert_ob_in_map(new_ob,op->map,op,0); |
717 | new_ob->insert_at (op, op); |
683 | |
|
|
684 | } |
718 | } |
685 | |
719 | |
686 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
720 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
687 | |
721 | |
|
|
722 | void |
688 | void move_cone(object *op) { |
723 | move_cone (object *op) |
689 | int i; |
724 | { |
690 | tag_t tag; |
|
|
691 | |
|
|
692 | /* if no map then hit_map will crash so just ignore object */ |
725 | /* if no map then hit_map will crash so just ignore object */ |
693 | if (! op->map) { |
726 | if (!op->map) |
|
|
727 | { |
694 | LOG(llevError,"Tried to move_cone object %s without a map.\n", |
728 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
695 | op->name ? &op->name : "unknown"); |
|
|
696 | op->speed = 0; |
729 | op->set_speed (0); |
697 | update_ob_speed (op); |
730 | return; |
|
|
731 | } |
|
|
732 | |
|
|
733 | /* lava saves it's life, but not yours :) */ |
|
|
734 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
735 | { |
|
|
736 | hit_map (op, 0, op->attacktype, 0); |
|
|
737 | return; |
|
|
738 | } |
|
|
739 | |
|
|
740 | #if 0 |
|
|
741 | /* Disable this - enabling it makes monsters easier, as |
|
|
742 | * when their cone dies when they die. |
|
|
743 | */ |
|
|
744 | /* If no owner left, the spell dies out. */ |
|
|
745 | if (op->owner == NULL) |
|
|
746 | { |
|
|
747 | op->destroy (); |
|
|
748 | return; |
|
|
749 | } |
|
|
750 | #endif |
|
|
751 | |
|
|
752 | hit_map (op, 0, op->attacktype, 0); |
|
|
753 | |
|
|
754 | if (!op->is_on_map ()) |
|
|
755 | return; |
|
|
756 | |
|
|
757 | /* Check to see if we should push anything. |
|
|
758 | * Spell objects with weight push whatever they encounter to some |
|
|
759 | * degree. |
|
|
760 | */ |
|
|
761 | if (op->weight) |
|
|
762 | { |
|
|
763 | check_spell_knockback (op); |
|
|
764 | |
|
|
765 | if (!op->is_on_map ()) |
698 | return; |
766 | return; |
699 | } |
767 | } |
700 | |
768 | |
701 | /* lava saves it's life, but not yours :) */ |
769 | if (op->duration-- < 0) |
702 | if (QUERY_FLAG(op, FLAG_LIFESAVE)) { |
770 | { |
703 | hit_map(op,0,op->attacktype,0); |
771 | op->destroy (); |
704 | return; |
772 | return; |
705 | } |
773 | } |
706 | |
|
|
707 | #if 0 |
|
|
708 | /* Disable this - enabling it makes monsters easier, as |
|
|
709 | * when their cone dies when they die. |
|
|
710 | */ |
|
|
711 | /* If no owner left, the spell dies out. */ |
|
|
712 | if(get_owner(op)==NULL) { |
|
|
713 | remove_ob(op); |
|
|
714 | free_object(op); |
|
|
715 | return; |
|
|
716 | } |
|
|
717 | #endif |
|
|
718 | |
|
|
719 | tag = op->count; |
|
|
720 | hit_map(op,0,op->attacktype,0); |
|
|
721 | |
|
|
722 | /* Check to see if we should push anything. |
|
|
723 | * Spell objects with weight push whatever they encounter to some |
|
|
724 | * degree. |
|
|
725 | */ |
|
|
726 | if(op->weight) check_spell_knockback(op); |
|
|
727 | |
|
|
728 | if (was_destroyed (op, tag)) |
|
|
729 | return; |
|
|
730 | |
|
|
731 | if((op->duration--)<0) { |
|
|
732 | remove_ob(op); |
|
|
733 | free_object(op); |
|
|
734 | return; |
|
|
735 | } |
|
|
736 | /* Object has hit maximum range, so don't have it move |
774 | /* Object has hit maximum range, so don't have it move |
737 | * any further. When the duration above expires, |
775 | * any further. When the duration above expires, |
738 | * then the object will get removed. |
776 | * then the object will get removed. |
739 | */ |
777 | */ |
740 | if (--op->range < 0) { |
778 | if (--op->range < 0) |
|
|
779 | { |
741 | op->range=0; /* just so it doesn't wrap */ |
780 | op->range = 0; /* just so it doesn't wrap */ |
742 | return; |
781 | return; |
|
|
782 | } |
|
|
783 | |
|
|
784 | for (int i = -1; i <= 1; i++) |
743 | } |
785 | { |
|
|
786 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
744 | |
787 | |
745 | for(i= -1;i<2;i++) { |
|
|
746 | sint16 x=op->x+freearr_x[absdir(op->stats.sp+i)], |
|
|
747 | y=op->y+freearr_y[absdir(op->stats.sp+i)]; |
|
|
748 | |
|
|
749 | if(ok_to_put_more(op->map,x,y,op,op->attacktype)) { |
788 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
750 | object *tmp=get_object(); |
789 | { |
751 | copy_object(op, tmp); |
790 | object *tmp = op->clone (); |
752 | tmp->x=x; |
|
|
753 | tmp->y=y; |
|
|
754 | |
791 | |
755 | tmp->duration = op->duration + 1; |
792 | tmp->duration = op->duration + 1; |
756 | |
793 | |
757 | /* Use for spell tracking - see ok_to_put_more() */ |
794 | /* Use for spell tracking - see ok_to_put_more() */ |
758 | tmp->stats.maxhp = op->stats.maxhp; |
795 | tmp->stats.maxhp = op->stats.maxhp; |
759 | insert_ob_in_map(tmp,op->map,op,0); |
796 | |
|
|
797 | op->map->insert (tmp, x, y, op); |
|
|
798 | |
760 | if (tmp->other_arch) cone_drop(tmp); |
799 | if (tmp->other_arch) |
|
|
800 | cone_drop (tmp); |
761 | } |
801 | } |
762 | } |
802 | } |
763 | } |
803 | } |
764 | |
804 | |
765 | /* cast_cone: casts a cone spell. |
805 | /* cast_cone: casts a cone spell. |
… | |
… | |
768 | * dir: direction to fire in. |
808 | * dir: direction to fire in. |
769 | * spell: spell that is being fired. It uses other_arch for the archetype |
809 | * spell: spell that is being fired. It uses other_arch for the archetype |
770 | * to fire. |
810 | * to fire. |
771 | * returns 0 on failure, 1 on success. |
811 | * returns 0 on failure, 1 on success. |
772 | */ |
812 | */ |
|
|
813 | int |
773 | int cast_cone(object *op, object *caster,int dir, object *spell) |
814 | cast_cone (object *op, object *caster, int dir, object *spell) |
774 | { |
815 | { |
775 | object *tmp; |
816 | object *tmp; |
776 | int i,success=0,range_min= -1,range_max=1; |
817 | int i, success = 0, range_min = -1, range_max = 1; |
777 | mapstruct *m; |
818 | maptile *m; |
778 | sint16 sx, sy; |
819 | sint16 sx, sy; |
779 | MoveType movetype; |
820 | MoveType movetype; |
780 | |
821 | |
781 | if (!spell->other_arch) return 0; |
822 | if (!spell->other_arch) |
|
|
823 | return 0; |
782 | |
824 | |
783 | if (op->type == PLAYER && QUERY_FLAG(op, FLAG_UNDEAD) && |
825 | if (op->type == PLAYER && QUERY_FLAG (op, FLAG_UNDEAD) && op->attacktype & AT_TURN_UNDEAD) |
784 | op->attacktype & AT_TURN_UNDEAD) { |
826 | { |
785 | new_draw_info(NDI_UNIQUE, 0,op, |
|
|
786 | "Your undead nature prevents you from turning undead!"); |
827 | new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); |
787 | return 0; |
828 | return 0; |
788 | } |
829 | } |
789 | |
830 | |
790 | if(!dir) { |
831 | if (!dir) |
|
|
832 | { |
791 | range_min= 0; |
833 | range_min = 0; |
792 | range_max=8; |
834 | range_max = 8; |
793 | } |
835 | } |
794 | |
836 | |
795 | /* Need to know what the movetype of the object we are about |
837 | /* Need to know what the movetype of the object we are about |
796 | * to create is, so we can know if the space we are about to |
838 | * to create is, so we can know if the space we are about to |
797 | * insert it into is blocked. |
839 | * insert it into is blocked. |
798 | */ |
840 | */ |
799 | movetype = spell->other_arch->clone.move_type; |
841 | movetype = spell->other_arch->move_type; |
800 | |
842 | |
801 | for(i=range_min;i<=range_max;i++) { |
843 | for (i = range_min; i <= range_max; i++) |
|
|
844 | { |
802 | sint16 x,y, d; |
845 | sint16 x, y; |
803 | |
846 | |
804 | /* We can't use absdir here, because it never returns |
847 | /* We can't use absdir here, because it never returns |
805 | * 0. If this is a rune, we want to hit the person on top |
848 | * 0. If this is a rune, we want to hit the person on top |
806 | * of the trap (d==0). If it is not a rune, then we don't want |
849 | * of the trap (d==0). If it is not a rune, then we don't want |
807 | * to hit that person. |
850 | * to hit that person. |
808 | */ |
851 | */ |
809 | d = dir + i; |
852 | int d = dir ? absdir (dir + i) : i; |
810 | while (d < 0) d+=8; |
|
|
811 | while (d > 8) d-=8; |
|
|
812 | |
853 | |
813 | /* If it's not a rune, we don't want to blast the caster. |
854 | /* If it's not a rune, we don't want to blast the caster. |
814 | * In that case, we have to see - if dir is specified, |
855 | * In that case, we have to see - if dir is specified, |
815 | * turn this into direction 8. If dir is not specified (all |
856 | * turn this into direction 8. If dir is not specified (all |
816 | * direction) skip - otherwise, one line would do more damage |
857 | * direction) skip - otherwise, one line would do more damage |
817 | * becase 0 direction will go through 9 directions - necessary |
858 | * becase 0 direction will go through 9 directions - necessary |
818 | * for the rune code. |
859 | * for the rune code. |
819 | */ |
860 | */ |
820 | if (caster->type != RUNE && d==0) { |
861 | if (caster->type != RUNE && d == 0) |
821 | if (dir!=0) d=8; |
|
|
822 | else continue; |
|
|
823 | } |
862 | { |
824 | |
863 | if (dir != 0) |
825 | x = op->x+freearr_x[d]; |
864 | d = 8; |
826 | y = op->y+freearr_y[d]; |
865 | else |
827 | |
|
|
828 | if(get_map_flags(op->map, &m, x,y, &sx, &sy) & P_OUT_OF_MAP) |
|
|
829 | continue; |
866 | continue; |
|
|
867 | } |
830 | |
868 | |
|
|
869 | x = op->x + freearr_x[d]; |
|
|
870 | y = op->y + freearr_y[d]; |
|
|
871 | |
|
|
872 | if (get_map_flags (op->map, &m, x, y, &sx, &sy) & P_OUT_OF_MAP) |
|
|
873 | continue; |
|
|
874 | |
831 | if ((movetype & GET_MAP_MOVE_BLOCK(m, sx, sy)) == movetype) |
875 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
832 | continue; |
876 | continue; |
833 | |
877 | |
834 | success=1; |
878 | success = 1; |
835 | tmp=arch_to_object(spell->other_arch); |
879 | tmp = spell->other_arch->instance (); |
836 | set_owner(tmp,op); |
880 | tmp->set_owner (op); |
837 | set_spell_skill(op, caster, spell, tmp); |
881 | set_spell_skill (op, caster, spell, tmp); |
838 | tmp->level = caster_level (caster, spell); |
882 | tmp->level = casting_level (caster, spell); |
839 | tmp->x = sx; |
|
|
840 | tmp->y = sy; |
|
|
841 | tmp->attacktype=spell->attacktype; |
883 | tmp->attacktype = spell->attacktype; |
842 | |
884 | |
843 | /* holy word stuff */ |
885 | /* holy word stuff */ |
844 | if((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) { |
886 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
845 | if(!tailor_god_spell(tmp,op)) return 0; |
887 | if (!tailor_god_spell (tmp, op)) |
846 | } |
888 | return 0; |
847 | |
889 | |
848 | if(dir) |
890 | if (dir) |
849 | tmp->stats.sp=dir; |
891 | tmp->stats.sp = dir; |
850 | else |
892 | else |
851 | tmp->stats.sp=i; |
893 | tmp->stats.sp = i; |
852 | |
894 | |
853 | tmp->range=spell->range + SP_level_range_adjust(caster,spell); |
895 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
854 | |
896 | |
855 | /* If casting it in all directions, it doesn't go as far */ |
897 | /* If casting it in all directions, it doesn't go as far */ |
856 | if (dir == 0) { |
898 | if (dir == 0) |
|
|
899 | { |
857 | tmp->range /= 4; |
900 | tmp->range /= 4; |
858 | if (tmp->range < 2 && spell->range >=2) tmp->range = 2; |
901 | if (tmp->range < 2 && spell->range >= 2) |
|
|
902 | tmp->range = 2; |
859 | } |
903 | } |
|
|
904 | |
860 | tmp->stats.dam=spell->stats.dam + SP_level_dam_adjust(caster,spell); |
905 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
861 | tmp->duration=spell->duration + SP_level_duration_adjust(caster,spell); |
906 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
862 | |
907 | |
863 | /* Special bonus for fear attacks */ |
908 | /* Special bonus for fear attacks */ |
864 | if (tmp->attacktype & AT_FEAR) { |
909 | if (tmp->attacktype & AT_FEAR) |
|
|
910 | { |
|
|
911 | if (caster->type == PLAYER) |
865 | if (caster->type == PLAYER) tmp->duration += fear_bonus[caster->stats.Cha]; |
912 | tmp->duration += fear_bonus[caster->stats.Cha]; |
866 | else |
913 | else |
867 | tmp->duration += caster->level/3; |
914 | tmp->duration += caster->level / 3; |
868 | } |
915 | } |
|
|
916 | |
869 | if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) { |
917 | if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) |
|
|
918 | { |
|
|
919 | if (caster->type == PLAYER) |
870 | if (caster->type == PLAYER) tmp->duration += turn_bonus[caster->stats.Wis]/5; |
920 | tmp->duration += turn_bonus[caster->stats.Wis] / 5; |
871 | else |
921 | else |
872 | tmp->duration += caster->level/3; |
922 | tmp->duration += caster->level / 3; |
873 | } |
923 | } |
874 | |
924 | |
875 | |
|
|
876 | if ( !(tmp->move_type & MOVE_FLY_LOW)) |
925 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
877 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", |
926 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
878 | &spell->other_arch->name); |
|
|
879 | |
927 | |
880 | if (!tmp->move_on && tmp->stats.dam) { |
928 | if (!tmp->move_on && tmp->stats.dam) |
881 | LOG (llevDebug, |
929 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
882 | "cast_cone(): arch %s doesn't have move_on set\n", |
|
|
883 | &spell->other_arch->name); |
|
|
884 | } |
|
|
885 | insert_ob_in_map(tmp,m,op,0); |
|
|
886 | |
930 | |
|
|
931 | m->insert (tmp, sx, sy, op); |
|
|
932 | |
887 | /* This is used for tracking spells so that one effect doesn't hit |
933 | /* This is used for tracking spells so that one effect doesn't hit |
888 | * a single space too many times. |
934 | * a single space too many times. |
889 | */ |
935 | */ |
890 | tmp->stats.maxhp = tmp->count; |
936 | tmp->stats.maxhp = tmp->count; |
891 | |
937 | |
892 | if(tmp->other_arch) cone_drop(tmp); |
938 | if (tmp->other_arch) |
|
|
939 | cone_drop (tmp); |
893 | } |
940 | } |
|
|
941 | |
894 | return success; |
942 | return success; |
895 | } |
943 | } |
896 | |
944 | |
897 | /**************************************************************************** |
945 | /**************************************************************************** |
898 | * |
946 | * |
899 | * BOMB related code |
947 | * BOMB related code |
900 | * |
948 | * |
901 | ****************************************************************************/ |
949 | ****************************************************************************/ |
902 | |
950 | |
903 | |
|
|
904 | /* This handles an exploding bomb. |
951 | /* This handles an exploding bomb. |
905 | * op is the original bomb object. |
952 | * op is the original bomb object. |
906 | */ |
953 | */ |
|
|
954 | void |
907 | void animate_bomb(object *op) { |
955 | animate_bomb (object *op) |
908 | int i; |
956 | { |
909 | object *env, *tmp; |
|
|
910 | archetype *at; |
|
|
911 | |
|
|
912 | if(op->state!=NUM_ANIMATIONS(op)-1) |
957 | if (op->state != NUM_ANIMATIONS (op) - 1) |
|
|
958 | return; |
|
|
959 | |
|
|
960 | object *env = op->outer_env (); |
|
|
961 | |
|
|
962 | if (op->env) |
|
|
963 | { |
|
|
964 | if (!env->map) |
913 | return; |
965 | return; |
914 | |
966 | |
915 | |
967 | if (!(op = op->insert_at (env, op))) |
916 | env = object_get_env_recursive(op); |
|
|
917 | |
|
|
918 | if (op->env) { |
|
|
919 | if (env->map == NULL) |
|
|
920 | return; |
|
|
921 | |
|
|
922 | if (env->type == PLAYER) |
|
|
923 | esrv_del_item(env->contr, op->count); |
|
|
924 | |
|
|
925 | remove_ob(op); |
|
|
926 | op->x = env->x; |
|
|
927 | op->y = env->y; |
|
|
928 | if ((op = insert_ob_in_map (op, env->map, op,0)) == NULL) |
|
|
929 | return; |
|
|
930 | } |
|
|
931 | |
|
|
932 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
|
|
933 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
|
|
934 | // as bombs can be carried. |
|
|
935 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
|
|
936 | { |
|
|
937 | remove_ob (op); |
|
|
938 | free_object (op); |
|
|
939 | return; |
968 | return; |
940 | } |
969 | } |
941 | |
970 | |
|
|
971 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
|
|
972 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
|
|
973 | // as bombs can be carried. |
|
|
974 | if (op->ms ().flags () & P_SAFE) |
|
|
975 | { |
|
|
976 | op->destroy (); |
|
|
977 | return; |
|
|
978 | } |
|
|
979 | |
942 | /* This copies a lot of the code from the fire bullet, |
980 | /* This copies a lot of the code from the fire bullet, |
943 | * but using the cast_bullet isn't really feasible, |
981 | * but using the cast_bullet isn't really feasible, |
944 | * so just set up the appropriate values. |
982 | * so just set up the appropriate values. |
945 | */ |
983 | */ |
946 | at = find_archetype(SPLINT); |
984 | if (archetype *at = archetype::find (SPLINT)) |
947 | if (at) { |
985 | { |
948 | for(i=1;i<9;i++) { |
986 | for (int i = 1; i < 9; i++) |
|
|
987 | { |
949 | if (out_of_map(op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
988 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
950 | continue; |
989 | continue; |
951 | tmp = arch_to_object(at); |
990 | |
|
|
991 | object *tmp = at->instance (); |
952 | tmp->direction = i; |
992 | tmp->direction = i; |
953 | tmp->range = op->range; |
993 | tmp->range = op->range; |
954 | tmp->stats.dam = op->stats.dam; |
994 | tmp->stats.dam = op->stats.dam; |
955 | tmp->duration = op->duration; |
995 | tmp->duration = op->duration; |
956 | tmp->attacktype = op->attacktype; |
996 | tmp->attacktype = op->attacktype; |
957 | copy_owner (tmp, op); |
997 | tmp->set_owner (op); |
958 | if(op->skill && op->skill != tmp->skill) { |
998 | if (op->skill && op->skill != tmp->skill) |
959 | tmp->skill = op->skill; |
999 | tmp->skill = op->skill; |
960 | } |
1000 | |
961 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
1001 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
962 | SET_ANIMATION(tmp, i); |
1002 | SET_ANIMATION (tmp, i); |
963 | tmp->x = op->x + freearr_x[i]; |
1003 | |
964 | tmp->y = op->y + freearr_x[i]; |
1004 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
965 | insert_ob_in_map(tmp, op->map, op, 0); |
|
|
966 | move_bullet(tmp); |
1005 | move_bullet (tmp); |
967 | } |
1006 | } |
968 | } |
1007 | } |
969 | |
1008 | |
970 | explode_bullet(op); |
1009 | explode_bullet (op); |
971 | } |
1010 | } |
972 | |
1011 | |
|
|
1012 | int |
973 | int create_bomb(object *op,object *caster,int dir, object *spell) { |
1013 | create_bomb (object *op, object *caster, int dir, object *spell) |
974 | |
1014 | { |
975 | object *tmp; |
1015 | object *tmp; |
976 | int mflags; |
1016 | int mflags; |
977 | sint16 dx=op->x+freearr_x[dir], dy=op->y+freearr_y[dir]; |
1017 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
978 | mapstruct *m; |
1018 | maptile *m; |
979 | |
1019 | |
980 | mflags = get_map_flags(op->map, &m, dx,dy, &dx,&dy); |
1020 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1021 | |
|
|
1022 | // when creating a bomb below ourself it should always work, even |
|
|
1023 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1024 | // so we should also be able to make a bomb here). (originally added |
|
|
1025 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1026 | if (dir) |
|
|
1027 | { |
981 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK(m, dx, dy) & MOVE_WALK)) { |
1028 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
|
|
1029 | { |
982 | new_draw_info(NDI_UNIQUE, 0,op,"There is something in the way."); |
1030 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
983 | return 0; |
1031 | return 0; |
|
|
1032 | } |
984 | } |
1033 | } |
985 | tmp=arch_to_object(spell->other_arch); |
|
|
986 | |
1034 | |
|
|
1035 | tmp = spell->other_arch->instance (); |
|
|
1036 | |
987 | /* level dependencies for bomb */ |
1037 | /* level dependencies for bomb */ |
988 | tmp->range=spell->range + SP_level_range_adjust(caster,spell); |
1038 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
989 | tmp->stats.dam=spell->stats.dam + SP_level_dam_adjust(caster,spell); |
1039 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
990 | tmp->duration = spell->duration + SP_level_duration_adjust(caster,spell); |
1040 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
991 | tmp->attacktype = spell->attacktype; |
1041 | tmp->attacktype = spell->attacktype; |
992 | |
1042 | |
993 | set_owner(tmp,op); |
1043 | tmp->set_owner (op); |
994 | set_spell_skill(op, caster, spell, tmp); |
1044 | set_spell_skill (op, caster, spell, tmp); |
995 | tmp->x=dx; |
1045 | |
996 | tmp->y=dy; |
1046 | m->insert (tmp, dx, dy, op); |
997 | insert_ob_in_map(tmp,m,op,0); |
|
|
998 | return 1; |
1047 | return 1; |
999 | } |
1048 | } |
1000 | |
1049 | |
1001 | /**************************************************************************** |
1050 | /**************************************************************************** |
1002 | * |
1051 | * |
1003 | * smite related spell code. |
1052 | * smite related spell code. |
… | |
… | |
1011 | * dir is the direction to look in. |
1060 | * dir is the direction to look in. |
1012 | * range is how far out to look. |
1061 | * range is how far out to look. |
1013 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1062 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1014 | * this info is used for blocked magic/unholy spaces. |
1063 | * this info is used for blocked magic/unholy spaces. |
1015 | */ |
1064 | */ |
1016 | |
1065 | static object * |
1017 | object *get_pointed_target(object *op, int dir, int range, int type) { |
1066 | get_pointed_target (object *op, int dir, int range, int type) |
|
|
1067 | { |
1018 | object *target; |
1068 | object *target; |
1019 | sint16 x,y; |
1069 | sint16 x, y; |
1020 | int dist, mflags; |
1070 | int dist, mflags; |
1021 | mapstruct *mp; |
1071 | maptile *mp; |
1022 | |
1072 | |
1023 | if (dir==0) return NULL; |
1073 | if (dir == 0) |
1024 | |
|
|
1025 | for (dist=1; dist<range; dist++) { |
|
|
1026 | x = op->x + freearr_x[dir] * dist; |
|
|
1027 | y = op->y + freearr_y[dir] * dist; |
|
|
1028 | mp = op->map; |
|
|
1029 | mflags = get_map_flags(op->map, &mp, x, y, &x, &y); |
|
|
1030 | |
|
|
1031 | if (mflags & P_OUT_OF_MAP) return NULL; |
|
|
1032 | if ((type & SPELL_MANA) && (mflags & P_NO_MAGIC)) return NULL; |
|
|
1033 | if ((type & SPELL_GRACE) && (mflags & P_NO_CLERIC)) return NULL; |
|
|
1034 | if (GET_MAP_MOVE_BLOCK(mp, x, y) & MOVE_FLY_LOW) return NULL; |
|
|
1035 | |
|
|
1036 | if (mflags & P_IS_ALIVE) { |
|
|
1037 | for(target=get_map_ob(mp,x,y); target; target=target->above) { |
|
|
1038 | if(QUERY_FLAG(target->head?target->head:target,FLAG_MONSTER)) { |
|
|
1039 | return target; |
|
|
1040 | } |
|
|
1041 | } |
|
|
1042 | } |
|
|
1043 | } |
|
|
1044 | return NULL; |
1074 | return NULL; |
1045 | } |
|
|
1046 | |
1075 | |
|
|
1076 | for (dist = 1; dist < range; dist++) |
|
|
1077 | { |
|
|
1078 | x = op->x + freearr_x[dir] * dist; |
|
|
1079 | y = op->y + freearr_y[dir] * dist; |
|
|
1080 | mp = op->map; |
|
|
1081 | mflags = get_map_flags (op->map, &mp, x, y, &x, &y); |
|
|
1082 | |
|
|
1083 | if (mflags & P_OUT_OF_MAP) |
|
|
1084 | return NULL; |
|
|
1085 | if ((type & SPELL_MANA) && (mflags & P_NO_MAGIC)) |
|
|
1086 | return NULL; |
|
|
1087 | if ((type & SPELL_GRACE) && (mflags & P_NO_CLERIC)) |
|
|
1088 | return NULL; |
|
|
1089 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
|
|
1090 | return NULL; |
|
|
1091 | |
|
|
1092 | if (mflags & P_IS_ALIVE) |
|
|
1093 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
|
|
1094 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
|
|
1095 | return target; |
|
|
1096 | } |
|
|
1097 | |
|
|
1098 | return NULL; |
|
|
1099 | } |
1047 | |
1100 | |
1048 | /* cast_smite_arch() - the priest points to a creature and causes |
1101 | /* cast_smite_arch() - the priest points to a creature and causes |
1049 | * a 'godly curse' to decend. |
1102 | * a 'godly curse' to decend. |
1050 | * usual params - |
1103 | * usual params - |
1051 | * op = player |
1104 | * op = player |
1052 | * caster = object casting the spell. |
1105 | * caster = object casting the spell. |
1053 | * dir = direction being cast |
1106 | * dir = direction being cast |
1054 | * spell = spell object |
1107 | * spell = spell object |
1055 | */ |
1108 | */ |
1056 | |
1109 | int |
1057 | int cast_smite_spell (object *op, object *caster,int dir, object *spell) { |
1110 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
|
|
1111 | { |
1058 | object *effect, *target; |
1112 | object *effect, *target; |
1059 | object *god = find_god(determine_god(op)); |
1113 | object *god = find_god (determine_god (op)); |
1060 | int range; |
1114 | int range; |
1061 | |
1115 | |
1062 | range = spell->range + SP_level_range_adjust(caster,spell); |
1116 | range = spell->range + SP_level_range_adjust (caster, spell); |
1063 | target = get_pointed_target(op,dir, 50, spell->stats.grace?SPELL_GRACE:SPELL_MANA); |
1117 | target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); |
1064 | |
1118 | |
1065 | /* Bunch of conditions for casting this spell. Note that only |
1119 | /* Bunch of conditions for casting this spell. Note that only |
1066 | * require a god if this is a cleric spell (requires grace). |
1120 | * require a god if this is a cleric spell (requires grace). |
1067 | * This makes this spell much more general purpose - it can be used |
1121 | * This makes this spell much more general purpose - it can be used |
1068 | * by wizards also, which is good, because I think this is a very |
1122 | * by wizards also, which is good, because I think this is a very |
1069 | * interesting spell. |
1123 | * interesting spell. |
1070 | * if it is a cleric spell, you need a god, and the creature |
1124 | * if it is a cleric spell, you need a god, and the creature |
1071 | * can't be friendly to your god. |
1125 | * can't be friendly to your god. |
1072 | */ |
1126 | */ |
1073 | |
1127 | |
1074 | if(!target || QUERY_FLAG(target,FLAG_REFL_SPELL) |
1128 | if (!target |
|
|
1129 | || target->flag [FLAG_REFL_SPELL] |
1075 | ||(!god && spell->stats.grace) |
1130 | || (!god && spell->stats.grace) |
1076 | ||(target->title && god && !strcmp(target->title,god->name)) |
1131 | || (god && target->title == god->name) |
1077 | ||(target->race && god && strstr(target->race,god->race))) { |
1132 | || (god && target->race.contains (god->race))) |
|
|
1133 | { |
1078 | new_draw_info(NDI_UNIQUE,0,op,"Your request is unheeded."); |
1134 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1079 | return 0; |
1135 | return 0; |
1080 | } |
1136 | } |
1081 | |
1137 | |
1082 | if (spell->other_arch) |
1138 | if (spell->other_arch) |
1083 | effect = arch_to_object(spell->other_arch); |
1139 | effect = spell->other_arch->instance (); |
1084 | else |
1140 | else |
1085 | return 0; |
1141 | return 0; |
1086 | |
1142 | |
1087 | /* tailor the effect by priest level and worshipped God */ |
1143 | /* tailor the effect by priest level and worshipped God */ |
1088 | effect->level = caster_level (caster, spell); |
1144 | effect->level = casting_level (caster, spell); |
1089 | effect->attacktype = spell->attacktype; |
1145 | effect->attacktype = spell->attacktype; |
1090 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) { |
1146 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
|
|
1147 | { |
1091 | if(tailor_god_spell(effect,op)) |
1148 | if (tailor_god_spell (effect, op)) |
1092 | new_draw_info_format(NDI_UNIQUE,0,op, |
1149 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1093 | "%s answers your call!",determine_god(op)); |
|
|
1094 | else { |
1150 | else |
|
|
1151 | { |
1095 | new_draw_info(NDI_UNIQUE,0,op,"Your request is ignored."); |
1152 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1096 | return 0; |
1153 | return 0; |
1097 | } |
1154 | } |
1098 | } |
1155 | } |
1099 | |
1156 | |
1100 | /* size of the area of destruction */ |
1157 | /* size of the area of destruction */ |
1101 | effect->range=spell->range + |
1158 | effect->range = spell->range + SP_level_range_adjust (caster, spell); |
1102 | SP_level_range_adjust(caster,spell); |
1159 | effect->duration = spell->duration + SP_level_range_adjust (caster, spell); |
1103 | effect->duration=spell->duration + |
|
|
1104 | SP_level_range_adjust(caster,spell); |
|
|
1105 | |
1160 | |
1106 | if (effect->attacktype & AT_DEATH) { |
1161 | if (effect->attacktype & AT_DEATH) |
1107 | effect->level=spell->stats.dam + |
1162 | { |
1108 | SP_level_dam_adjust(caster,spell); |
1163 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1109 | |
1164 | |
1110 | /* casting death spells at undead isn't a good thing */ |
1165 | /* casting death spells at undead isn't a good thing */ |
1111 | if QUERY_FLAG(target, FLAG_UNDEAD) { |
1166 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
|
|
1167 | { |
1112 | if(random_roll(0, 2, op, PREFER_LOW)) { |
1168 | if (random_roll (0, 2, op, PREFER_LOW)) |
|
|
1169 | { |
1113 | new_draw_info(NDI_UNIQUE,0,op,"Idiot! Your spell boomerangs!"); |
1170 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1114 | effect->x=op->x; |
1171 | effect->x = op->x; |
1115 | effect->y=op->y; |
1172 | effect->y = op->y; |
1116 | } else { |
|
|
1117 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s looks stronger!", |
|
|
1118 | query_name(target)); |
|
|
1119 | target->stats.hp = target->stats.maxhp*2; |
|
|
1120 | free_object(effect); |
|
|
1121 | return 0; |
|
|
1122 | } |
1173 | } |
|
|
1174 | else |
|
|
1175 | { |
|
|
1176 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
|
|
1177 | target->stats.hp = target->stats.maxhp * 2; |
|
|
1178 | effect->destroy (); |
|
|
1179 | return 0; |
1123 | } |
1180 | } |
1124 | } else { |
1181 | } |
|
|
1182 | } |
|
|
1183 | else |
|
|
1184 | { |
1125 | /* how much woe to inflict :) */ |
1185 | /* how much woe to inflict :) */ |
1126 | effect->stats.dam=spell->stats.dam + |
1186 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1127 | SP_level_dam_adjust(caster,spell); |
|
|
1128 | } |
1187 | } |
1129 | |
1188 | |
1130 | set_owner(effect,op); |
1189 | effect->set_owner (op); |
1131 | set_spell_skill(op, caster, spell, effect); |
1190 | set_spell_skill (op, caster, spell, effect); |
1132 | |
1191 | |
1133 | /* ok, tell it where to be, and insert! */ |
1192 | /* ok, tell it where to be, and insert! */ |
1134 | effect->x=target->x; |
1193 | effect->insert_at (target, op); |
1135 | effect->y=target->y; |
1194 | |
1136 | insert_ob_in_map(effect,target->map,op,0); |
|
|
1137 | |
|
|
1138 | return 1; |
1195 | return 1; |
1139 | } |
1196 | } |
1140 | |
|
|
1141 | |
1197 | |
1142 | /**************************************************************************** |
1198 | /**************************************************************************** |
1143 | * |
1199 | * |
1144 | * MAGIC MISSILE code. |
1200 | * MAGIC MISSILE code. |
1145 | * note that the fire_bullet is used to fire the missile. The |
1201 | * note that the fire_bullet is used to fire the missile. The |
1146 | * code here is just to move the missile. |
1202 | * code here is just to move the missile. |
1147 | ****************************************************************************/ |
1203 | ****************************************************************************/ |
1148 | |
1204 | |
1149 | /* op is a missile that needs to be moved */ |
1205 | /* op is a missile that needs to be moved */ |
|
|
1206 | void |
1150 | void move_missile(object *op) { |
1207 | move_missile (object *op) |
1151 | int i, mflags; |
1208 | { |
1152 | object *owner; |
|
|
1153 | sint16 new_x, new_y; |
|
|
1154 | mapstruct *m; |
|
|
1155 | |
|
|
1156 | if (op->range-- <=0) { |
1209 | if (op->range-- <= 0) |
1157 | remove_ob(op); |
1210 | { |
1158 | free_object(op); |
1211 | op->drop_and_destroy (); |
1159 | return; |
1212 | return; |
|
|
1213 | } |
|
|
1214 | |
|
|
1215 | mapxy pos (op); |
|
|
1216 | pos.move (op->direction); |
|
|
1217 | |
|
|
1218 | if (!pos.normalise ()) |
1160 | } |
1219 | { |
1161 | |
1220 | op->destroy (); |
1162 | owner = get_owner(op); |
|
|
1163 | #if 0 |
|
|
1164 | /* It'd make things nastier if this wasn't here - spells cast by |
|
|
1165 | * monster that are then killed would continue to survive |
|
|
1166 | */ |
|
|
1167 | if (owner == NULL) { |
|
|
1168 | remove_ob(op); |
|
|
1169 | free_object(op); |
|
|
1170 | return; |
1221 | return; |
|
|
1222 | } |
|
|
1223 | |
|
|
1224 | mapspace &ms = pos.ms (); |
|
|
1225 | |
|
|
1226 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
1171 | } |
1227 | { |
1172 | #endif |
|
|
1173 | |
|
|
1174 | new_x = op->x + DIRX(op); |
|
|
1175 | new_y = op->y + DIRY(op); |
|
|
1176 | |
|
|
1177 | mflags = get_map_flags(op->map, &m, new_x, new_y, &new_x, &new_y); |
|
|
1178 | |
|
|
1179 | if (!(mflags & P_OUT_OF_MAP) && |
|
|
1180 | ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y)))) { |
|
|
1181 | tag_t tag = op->count; |
|
|
1182 | hit_map (op, op->direction, AT_MAGIC, 1); |
1228 | hit_map (op, op->direction, AT_MAGIC, 1); |
1183 | /* Basically, missile only hits one thing then goes away. |
1229 | /* Basically, missile only hits one thing then goes away. |
1184 | * we need to remove it if someone hasn't already done so. |
1230 | * we need to remove it if someone hasn't already done so. |
1185 | */ |
1231 | */ |
1186 | if ( ! was_destroyed (op, tag)) { |
1232 | op->destroy (); |
1187 | remove_ob (op); |
|
|
1188 | free_object(op); |
|
|
1189 | } |
|
|
1190 | return; |
1233 | return; |
|
|
1234 | } |
|
|
1235 | |
|
|
1236 | if (!op->direction) |
1191 | } |
1237 | { |
1192 | |
1238 | op->destroy (); |
1193 | remove_ob(op); |
|
|
1194 | if ( ! op->direction || (mflags & P_OUT_OF_MAP)) { |
|
|
1195 | free_object(op); |
|
|
1196 | return; |
1239 | return; |
1197 | } |
1240 | } |
1198 | op->x = new_x; |
1241 | |
1199 | op->y = new_y; |
1242 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1200 | op->map = m; |
|
|
1201 | i=spell_find_dir(op->map, op->x, op->y, get_owner(op)); |
|
|
1202 | if(i > 0 && i != op->direction){ |
1243 | if (i > 0 && i != op->direction) |
|
|
1244 | { |
1203 | op->direction=i; |
1245 | op->direction = i; |
1204 | SET_ANIMATION(op, op->direction); |
1246 | SET_ANIMATION (op, op->direction); |
1205 | } |
1247 | } |
1206 | insert_ob_in_map(op,op->map,op,0); |
1248 | |
|
|
1249 | pos.insert (op, op); |
1207 | } |
1250 | } |
1208 | |
1251 | |
1209 | /**************************************************************************** |
1252 | /**************************************************************************** |
1210 | * Destruction |
1253 | * Destruction |
1211 | ****************************************************************************/ |
1254 | ****************************************************************************/ |
|
|
1255 | |
1212 | /* make_object_glow() - currently only makes living objects glow. |
1256 | /* make_object_glow() - currently only makes living objects glow. |
1213 | * we do this by creating a force and inserting it in the |
1257 | * we do this by creating a force and inserting it in the |
1214 | * object. if time is 0, the object glows permanently. To truely |
1258 | * object. if time is 0, the object glows permanently. To truely |
1215 | * make this work for non-living objects, we would have to |
1259 | * make this work for non-living objects, we would have to |
1216 | * give them the capability to have an inventory. b.t. |
1260 | * give them the capability to have an inventory. b.t. |
1217 | */ |
1261 | */ |
1218 | |
1262 | static int |
1219 | int make_object_glow(object *op, int radius, int time) { |
1263 | make_object_glow (object *op, int radius, int time) |
1220 | object *tmp; |
1264 | { |
1221 | |
|
|
1222 | /* some things are unaffected... */ |
1265 | /* some things are unaffected... */ |
1223 | if(op->path_denied&PATH_LIGHT) |
1266 | if (op->path_denied & PATH_LIGHT) |
1224 | return 0; |
1267 | return 0; |
1225 | |
1268 | |
1226 | tmp=get_archetype(FORCE_NAME); |
1269 | object *tmp = get_archetype (FORCE_NAME); |
1227 | tmp->speed = 0.01; |
1270 | tmp->speed = 0.01; |
1228 | tmp->stats.food = time; |
1271 | tmp->stats.food = time; |
1229 | SET_FLAG(tmp, FLAG_IS_USED_UP); |
1272 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1230 | tmp->glow_radius=radius; |
1273 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1231 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1232 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1233 | |
|
|
1234 | tmp->x=op->x; |
|
|
1235 | tmp->y=op->y; |
|
|
1236 | if(tmp->speed<MIN_ACTIVE_SPEED) tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1237 | tmp=insert_ob_in_ob(tmp,op); |
1274 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1275 | |
1238 | if (tmp->glow_radius > op->glow_radius) |
1276 | if (tmp->glow_radius > op->glow_radius) |
1239 | op->glow_radius = tmp->glow_radius; |
1277 | op->set_glow_radius (tmp->glow_radius); |
1240 | |
1278 | |
1241 | if(!tmp->env||op!=tmp->env) { |
|
|
1242 | LOG(llevError,"make_object_glow() failed to insert glowing force in %s\n", |
|
|
1243 | &op->name); |
|
|
1244 | return 0; |
|
|
1245 | } |
|
|
1246 | return 1; |
1279 | return 1; |
1247 | } |
1280 | } |
1248 | |
1281 | |
1249 | |
1282 | int |
1250 | |
|
|
1251 | |
|
|
1252 | int cast_destruction(object *op, object *caster, object *spell_ob) { |
1283 | cast_destruction (object *op, object *caster, object *spell_ob) |
1253 | int i,j, range, mflags, friendly=0, dam, dur; |
1284 | { |
1254 | sint16 sx,sy; |
|
|
1255 | mapstruct *m; |
|
|
1256 | object *tmp; |
|
|
1257 | const char *skill; |
|
|
1258 | |
|
|
1259 | range = spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
1285 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1260 | dam = spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob); |
1286 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1261 | dur = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob); |
1287 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1262 | if (QUERY_FLAG(op, FLAG_FRIENDLY) || op->type == PLAYER) friendly=1; |
|
|
1263 | |
1288 | |
|
|
1289 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
|
|
1290 | |
1264 | /* destruction doesn't use another spell object, so we need |
1291 | /* destruction doesn't use another spell object, so we need |
1265 | * update op's skill pointer so that exp is properly awarded. |
1292 | * update op's skill pointer so that exp is properly awarded. |
1266 | * We do some shortcuts here - since this is just temporary |
|
|
1267 | * and we'll reset the values back, we don't need to go through |
|
|
1268 | * the full share string/free_string route. |
|
|
1269 | */ |
1293 | */ |
1270 | skill = op->skill; |
1294 | const shstr skill = op->skill; |
|
|
1295 | |
|
|
1296 | if (caster == op) |
1271 | if (caster == op) op->skill = spell_ob->skill; |
1297 | op->skill = spell_ob->skill; |
1272 | else if (caster->skill) op->skill = caster->skill; |
1298 | else if (caster->skill) |
|
|
1299 | op->skill = caster->skill; |
|
|
1300 | else |
1273 | else op->skill = NULL; |
1301 | op->skill = 0; |
1274 | |
1302 | |
1275 | change_skill(op, find_skill_by_name(op, op->skill), 1); |
1303 | op->change_skill (find_skill_by_name (op, op->skill)); |
1276 | |
1304 | |
1277 | for(i= -range; i<range; i++) { |
1305 | dynbuf buf; |
1278 | for(j=-range; j<range ; j++) { |
1306 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1279 | m = op->map; |
1307 | { |
1280 | sx = op->x + i; |
1308 | mapspace &ms = m->at (nx, ny); |
1281 | sy = op->y + j; |
1309 | |
1282 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
|
|
1283 | if (mflags & P_OUT_OF_MAP) continue; |
|
|
1284 | if (mflags & P_IS_ALIVE) { |
1310 | if (ms.flags () & P_IS_ALIVE) |
1285 | for (tmp=get_map_ob(m, sx, sy); tmp; tmp=tmp->above) { |
1311 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
1286 | if (QUERY_FLAG(tmp, FLAG_ALIVE) || tmp->type==PLAYER) break; |
1312 | { |
|
|
1313 | next = tmp->above; |
|
|
1314 | |
|
|
1315 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
|
|
1316 | { |
|
|
1317 | tmp = tmp->head_ (); |
|
|
1318 | |
|
|
1319 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
|
|
1320 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1287 | } |
1321 | { |
1288 | if (tmp) { |
|
|
1289 | if (tmp->head) tmp=tmp->head; |
|
|
1290 | |
|
|
1291 | if ((friendly && !QUERY_FLAG(tmp, FLAG_FRIENDLY) && tmp->type!=PLAYER) || |
|
|
1292 | (!friendly && (QUERY_FLAG(tmp, FLAG_FRIENDLY) || tmp->type==PLAYER))) { |
|
|
1293 | if (spell_ob->subtype == SP_DESTRUCTION) { |
1322 | if (spell_ob->subtype == SP_DESTRUCTION) |
|
|
1323 | { |
1294 | hit_player(tmp,dam,op,spell_ob->attacktype,0); |
1324 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1325 | |
1295 | if (spell_ob->other_arch) { |
1326 | if (spell_ob->other_arch) |
1296 | tmp = arch_to_object(spell_ob->other_arch); |
1327 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1297 | tmp->x = sx; |
|
|
1298 | tmp->y = sy; |
|
|
1299 | insert_ob_in_map(tmp, m, op, 0); |
|
|
1300 | } |
|
|
1301 | } |
1328 | } |
1302 | else if (spell_ob->subtype == SP_FAERY_FIRE && |
1329 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1303 | tmp->resist[ATNR_MAGIC]!=100) { |
1330 | { |
1304 | if (make_object_glow(tmp, 1, dur) && spell_ob->other_arch) { |
1331 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1305 | object *effect = arch_to_object(spell_ob->other_arch); |
1332 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1306 | effect->x = sx; |
|
|
1307 | effect->y = sy; |
|
|
1308 | insert_ob_in_map(effect, m, op, 0); |
|
|
1309 | } |
|
|
1310 | } |
1333 | } |
1311 | } |
1334 | } |
1312 | } |
1335 | } |
1313 | } |
1336 | } |
1314 | } |
|
|
1315 | } |
1337 | } |
|
|
1338 | |
1316 | op->skill = skill; |
1339 | op->skill = skill; |
1317 | return 1; |
1340 | return 1; |
1318 | } |
1341 | } |
1319 | |
1342 | |
1320 | /*************************************************************************** |
1343 | /*************************************************************************** |
1321 | * |
1344 | * |
1322 | * CURSE |
1345 | * CURSE |
1323 | * |
1346 | * |
1324 | ***************************************************************************/ |
1347 | ***************************************************************************/ |
1325 | |
1348 | int |
1326 | int cast_curse(object *op, object *caster, object *spell_ob, int dir) { |
1349 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
|
|
1350 | { |
1327 | object *god = find_god(determine_god(op)); |
1351 | object *god = find_god (determine_god (op)); |
1328 | object *tmp, *force; |
1352 | object *tmp, *force; |
1329 | |
1353 | |
1330 | tmp = get_pointed_target(op, (dir==0)?op->direction:dir, |
1354 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1331 | spell_ob->range, SPELL_GRACE); |
|
|
1332 | if (!tmp) { |
1355 | if (!tmp) |
1333 | new_draw_info(NDI_UNIQUE, 0, op, |
1356 | { |
1334 | "There is no one in that direction to curse."); |
1357 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1335 | return 0; |
1358 | return 0; |
1336 | } |
1359 | } |
1337 | |
1360 | |
|
|
1361 | tmp = tmp->head_ (); |
|
|
1362 | |
1338 | /* If we've already got a force of this type, don't add a new one. */ |
1363 | /* If we've already got a force of this type, don't add a new one. */ |
1339 | for(force=tmp->inv; force!=NULL; force=force->below) { |
1364 | for (force = tmp->inv; force; force = force->below) |
|
|
1365 | { |
1340 | if (force->type==FORCE && force->subtype == FORCE_CHANGE_ABILITY) { |
1366 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
|
|
1367 | { |
1341 | if (force->name == spell_ob->name) { |
1368 | if (force->name == spell_ob->name) |
|
|
1369 | { |
1342 | break; |
1370 | break; |
1343 | } |
1371 | } |
1344 | else if (spell_ob->race && spell_ob->race == force->name) { |
1372 | else if (spell_ob->race && spell_ob->race == force->name) |
1345 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1373 | { |
1346 | "You can not cast %s while %s is in effect", |
1374 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &force->name_pl); |
1347 | &spell_ob->name, &force->name_pl); |
|
|
1348 | return 0; |
1375 | return 0; |
1349 | } |
1376 | } |
1350 | } |
1377 | } |
1351 | } |
1378 | } |
1352 | |
1379 | |
1353 | if(force==NULL) { |
1380 | if (!force) |
|
|
1381 | { |
1354 | force=get_archetype(FORCE_NAME); |
1382 | force = get_archetype (FORCE_NAME); |
1355 | force->subtype = FORCE_CHANGE_ABILITY; |
1383 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1384 | |
1356 | if (spell_ob->race) |
1385 | if (spell_ob->race) |
1357 | force->name = spell_ob->race; |
1386 | force->name = spell_ob->race; |
1358 | else |
1387 | else |
1359 | force->name = spell_ob->name; |
1388 | force->name = spell_ob->name; |
1360 | |
1389 | |
1361 | force->name_pl = spell_ob->name; |
1390 | force->name_pl = spell_ob->name; |
1362 | |
1391 | |
1363 | } else { |
1392 | } |
|
|
1393 | else |
|
|
1394 | { |
1364 | int duration; |
1395 | int duration; |
1365 | |
1396 | |
1366 | duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1397 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1367 | if (duration > force->duration) { |
1398 | if (duration > force->duration) |
|
|
1399 | { |
1368 | force->duration = duration; |
1400 | force->duration = duration; |
1369 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1401 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
|
|
1402 | } |
1370 | } else { |
1403 | else |
1371 | new_draw_info(NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1404 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1372 | } |
1405 | |
1373 | return 1; |
1406 | return 1; |
1374 | } |
1407 | } |
|
|
1408 | |
1375 | force->duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1409 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1376 | force->speed = 1.0; |
1410 | force->speed = 1.f; |
1377 | force->speed_left = -1.0; |
1411 | force->speed_left = -1.f; |
1378 | SET_FLAG(force, FLAG_APPLIED); |
1412 | SET_FLAG (force, FLAG_APPLIED); |
1379 | |
1413 | |
1380 | if(god) { |
1414 | if (god) |
|
|
1415 | { |
1381 | if (spell_ob->last_grace) |
1416 | if (spell_ob->last_grace) |
1382 | force->path_repelled=god->path_repelled; |
1417 | force->path_repelled = god->path_repelled; |
1383 | if (spell_ob->last_grace) |
1418 | if (spell_ob->last_grace) |
1384 | force->path_denied=god->path_denied; |
1419 | force->path_denied = god->path_denied; |
1385 | new_draw_info_format(NDI_UNIQUE, 0,tmp, |
1420 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are a victim of %s's curse!", &god->name); |
1386 | "You are a victim of %s's curse!", &god->name); |
1421 | } |
1387 | } else |
1422 | else |
1388 | new_draw_info(NDI_UNIQUE, 0,op,"Your curse seems empty."); |
1423 | new_draw_info (NDI_UNIQUE, 0, op, "Your curse seems empty."); |
1389 | |
1424 | |
1390 | |
1425 | |
1391 | if(tmp!=op && op->type==PLAYER) |
1426 | if (tmp != op && op->type == PLAYER) |
1392 | new_draw_info_format(NDI_UNIQUE, 0, op, "You curse %s!", &tmp->name); |
1427 | new_draw_info_format (NDI_UNIQUE, 0, op, "You curse %s!", &tmp->name); |
1393 | |
1428 | |
1394 | force->stats.ac = spell_ob->stats.ac; |
1429 | force->stats.ac = spell_ob->stats.ac; |
1395 | force->stats.wc = spell_ob->stats.wc; |
1430 | force->stats.wc = spell_ob->stats.wc; |
1396 | |
1431 | |
1397 | change_abil(tmp,force); /* Mostly to display any messages */ |
1432 | change_abil (tmp, force); /* Mostly to display any messages */ |
1398 | insert_ob_in_ob(force,tmp); |
1433 | insert_ob_in_ob (force, tmp); |
1399 | fix_player(tmp); |
1434 | tmp->update_stats (); |
|
|
1435 | |
1400 | return 1; |
1436 | return 1; |
1401 | |
|
|
1402 | } |
1437 | } |
1403 | |
|
|
1404 | |
1438 | |
1405 | /********************************************************************** |
1439 | /********************************************************************** |
1406 | * mood change |
1440 | * mood change |
1407 | * Arguably, this may or may not be an attack spell. But since it |
1441 | * Arguably, this may or may not be an attack spell. But since it |
1408 | * effects monsters, it seems best to put it into this file |
1442 | * effects monsters, it seems best to put it into this file |
1409 | ***********************************************************************/ |
1443 | ***********************************************************************/ |
1410 | |
1444 | |
1411 | /* This covers the various spells that change the moods of monsters - |
1445 | /* This covers the various spells that change the moods of monsters - |
1412 | * makes them angry, peacful, friendly, etc. |
1446 | * makes them angry, peacful, friendly, etc. |
1413 | */ |
1447 | */ |
|
|
1448 | int |
1414 | int mood_change(object *op, object *caster, object *spell) { |
1449 | mood_change (object *op, object *caster, object *spell) |
|
|
1450 | { |
1415 | object *tmp, *god, *head; |
1451 | object *tmp, *god, *head; |
1416 | int done_one, range, mflags, level, at, best_at; |
1452 | int done_one, range, level, at, best_at; |
1417 | sint16 x, y, nx, ny; |
|
|
1418 | mapstruct *m; |
|
|
1419 | const char *race; |
1453 | const char *race; |
1420 | |
1454 | |
1421 | /* We precompute some values here so that we don't have to keep |
1455 | /* We precompute some values here so that we don't have to keep |
1422 | * doing it over and over again. |
1456 | * doing it over and over again. |
1423 | */ |
1457 | */ |
1424 | god=find_god(determine_god(op)); |
1458 | god = find_god (determine_god (op)); |
1425 | level=caster_level(caster, spell); |
1459 | level = casting_level (caster, spell); |
1426 | range = spell->range + SP_level_range_adjust(caster, spell); |
1460 | range = spell->range + SP_level_range_adjust (caster, spell); |
1427 | |
1461 | |
1428 | /* On the bright side, no monster should ever have a race of GOD_... |
1462 | /* On the bright side, no monster should ever have a race of GOD_... |
1429 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1463 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1430 | * won't ever match anything. |
1464 | * won't ever match anything. |
1431 | */ |
1465 | */ |
1432 | if (!spell->race) race=NULL; |
1466 | if (!spell->race) |
1433 | else if (god && !strcmp(spell->race, "GOD_SLAYING")) race = god->slaying; |
1467 | race = NULL; |
1434 | else if (god && !strcmp(spell->race, "GOD_FRIEND")) race = god->race; |
1468 | else if (god && spell->race == shstr_GOD_SLAYING) |
|
|
1469 | race = god->slaying; |
|
|
1470 | else if (god && spell->race == shstr_GOD_FRIEND) |
|
|
1471 | race = god->race; |
|
|
1472 | else |
1435 | else race = spell->race; |
1473 | race = spell->race; |
|
|
1474 | |
|
|
1475 | dynbuf buf; |
|
|
1476 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1436 | |
1477 | { |
|
|
1478 | mapspace &ms = m->at (nx, ny); |
1437 | |
1479 | |
1438 | for (x = op->x - range; x <= op->x + range; x++) |
|
|
1439 | for (y = op->y - range; y <= op->y + range; y++) { |
|
|
1440 | |
|
|
1441 | done_one=0; |
|
|
1442 | m = op->map; |
|
|
1443 | nx = x; |
|
|
1444 | ny = y; |
|
|
1445 | mflags = get_map_flags(m, &m, x, y, &nx, &ny); |
|
|
1446 | if (mflags & P_OUT_OF_MAP) continue; |
|
|
1447 | |
|
|
1448 | /* If there is nothing living on this space, no need to go further */ |
1480 | /* If there is nothing living on this space, no need to go further */ |
1449 | if (!(mflags & P_IS_ALIVE)) continue; |
1481 | if (!ms.flags () & P_IS_ALIVE) |
|
|
1482 | continue; |
1450 | |
1483 | |
1451 | for (tmp = get_map_ob(m, nx, ny); tmp; tmp = tmp->above) |
1484 | // players can only affect spaces that they can actually see |
1452 | if (QUERY_FLAG(tmp, FLAG_MONSTER)) break; |
1485 | if (caster |
|
|
1486 | && caster->contr |
|
|
1487 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
|
|
1488 | continue; |
1453 | |
1489 | |
|
|
1490 | for (tmp = ms.top; tmp; tmp = tmp->below) |
|
|
1491 | if (tmp->flag [FLAG_MONSTER]) |
|
|
1492 | break; |
|
|
1493 | |
1454 | /* There can be living objects that are not monsters */ |
1494 | /* There can be living objects that are not monsters */ |
1455 | if (!tmp || tmp->type==PLAYER) continue; |
1495 | if (!tmp) |
|
|
1496 | continue; |
1456 | |
1497 | |
1457 | /* Only the head has meaningful data, so resolve to that */ |
1498 | /* Only the head has meaningful data, so resolve to that */ |
1458 | if (tmp->head) head=tmp->head; |
1499 | head = tmp->head_ (); |
1459 | else head=tmp; |
|
|
1460 | |
1500 | |
1461 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1501 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1462 | if (race && head->race && !strstr(race, head->race)) continue; |
1502 | if (race && head->race && !strstr (race, head->race)) |
|
|
1503 | continue; |
|
|
1504 | |
1463 | if (QUERY_FLAG(head, FLAG_UNDEAD) && !QUERY_FLAG(spell, FLAG_UNDEAD)) continue; |
1505 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
|
|
1506 | continue; |
1464 | |
1507 | |
1465 | /* Now do a bunch of stuff related to saving throws */ |
1508 | /* Now do a bunch of stuff related to saving throws */ |
1466 | best_at = -1; |
1509 | best_at = -1; |
1467 | if (spell->attacktype) { |
1510 | if (spell->attacktype) |
|
|
1511 | { |
1468 | for (at=0; at < NROFATTACKS; at++) |
1512 | for (at = 0; at < NROFATTACKS; at++) |
1469 | if (spell->attacktype & (1 << at)) |
1513 | if (spell->attacktype & (1 << at)) |
1470 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) best_at = at; |
1514 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
|
|
1515 | best_at = at; |
1471 | |
1516 | |
1472 | if (best_at == -1) at=0; |
1517 | if (best_at == -1) |
|
|
1518 | at = 0; |
|
|
1519 | else |
|
|
1520 | { |
|
|
1521 | if (head->resist[best_at] == 100) |
|
|
1522 | continue; |
1473 | else { |
1523 | else |
1474 | if (head->resist[best_at] == 100) continue; |
|
|
1475 | else at = head->resist[best_at] / 5; |
1524 | at = head->resist[best_at] / 5; |
1476 | } |
|
|
1477 | at -= level / 5; |
|
|
1478 | if (did_make_save(head, head->level, at)) continue; |
|
|
1479 | } |
1525 | } |
|
|
1526 | |
|
|
1527 | at -= level / 5; |
|
|
1528 | if (did_make_save (head, head->level, at)) |
|
|
1529 | continue; |
|
|
1530 | } |
1480 | else /* spell->attacktype */ |
1531 | else /* spell->attacktype */ |
|
|
1532 | { |
1481 | /* |
1533 | /* |
1482 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1534 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1483 | * if spell level < monster level, no go |
1535 | * if spell level < monster level, no go |
1484 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1536 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1485 | |
1537 | |
1486 | The chance will then be in the range [20-70] percent, not too bad. |
1538 | The chance will then be in the range [20-70] percent, not too bad. |
1487 | |
1539 | |
1488 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1540 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1489 | charm a level 125 monster... |
1541 | charm a level 125 monster... |
1490 | |
1542 | |
1491 | Ryo, august 14th |
1543 | Ryo, august 14th |
1492 | */ |
1544 | */ |
1493 | { |
|
|
1494 | if ( head->level > level ) continue; |
1545 | if (head->level > level) |
|
|
1546 | continue; |
|
|
1547 | |
1495 | if ( random_roll( 0, 100, caster, PREFER_LOW ) >= ( 20 + MIN( 50, 2 * ( level - head->level ) ) ) ) |
1548 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level)))) |
1496 | /* Failed, no effect */ |
1549 | /* Failed, no effect */ |
1497 | continue; |
1550 | continue; |
1498 | } |
1551 | } |
1499 | |
1552 | |
1500 | /* Done with saving throw. Now start effecting the monster */ |
1553 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1554 | done_one = 0; |
1501 | |
1555 | |
1502 | /* aggravation */ |
1556 | /* aggravation */ |
1503 | if (QUERY_FLAG(spell, FLAG_MONSTER)) { |
1557 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
|
|
1558 | { |
1504 | CLEAR_FLAG(head, FLAG_SLEEP); |
1559 | CLEAR_FLAG (head, FLAG_SLEEP); |
1505 | if (QUERY_FLAG(head, FLAG_FRIENDLY)) |
|
|
1506 | remove_friendly_object(head); |
1560 | remove_friendly_object (head); |
1507 | |
|
|
1508 | done_one = 1; |
1561 | done_one = 1; |
1509 | head->enemy = op; |
1562 | head->enemy = op; |
1510 | } |
1563 | } |
1511 | |
1564 | |
1512 | /* calm monsters */ |
1565 | /* calm monsters */ |
1513 | if (QUERY_FLAG(spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG(head, FLAG_UNAGGRESSIVE)) { |
1566 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
|
|
1567 | { |
1514 | SET_FLAG(head, FLAG_UNAGGRESSIVE); |
1568 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1515 | head->enemy = NULL; |
1569 | head->enemy = NULL; |
1516 | done_one = 1; |
1570 | done_one = 1; |
1517 | } |
1571 | } |
1518 | |
1572 | |
1519 | /* berserk monsters */ |
1573 | /* berserk monsters */ |
1520 | if (QUERY_FLAG(spell, FLAG_BERSERK) && !QUERY_FLAG(head, FLAG_BERSERK)) { |
1574 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
|
|
1575 | { |
1521 | SET_FLAG(head, FLAG_BERSERK); |
1576 | SET_FLAG (head, FLAG_BERSERK); |
1522 | done_one = 1; |
1577 | done_one = 1; |
1523 | } |
1578 | } |
|
|
1579 | |
1524 | /* charm */ |
1580 | /* charm */ |
1525 | if (QUERY_FLAG(spell, FLAG_NO_ATTACK) && !QUERY_FLAG(head, FLAG_FRIENDLY)) { |
1581 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1526 | SET_FLAG(head, FLAG_FRIENDLY); |
1582 | { |
|
|
1583 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1584 | |
1527 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1585 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1528 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1586 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1529 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1587 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1530 | CLEAR_FLAG(head, FLAG_GENERATOR); |
1588 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1531 | set_owner(head, op); |
1589 | head->set_owner (op); |
1532 | set_spell_skill(op, caster, spell, head); |
1590 | set_spell_skill (op, caster, spell, head); |
1533 | add_friendly_object(head); |
1591 | add_friendly_object (head); |
1534 | head->attack_movement = PETMOVE; |
1592 | head->attack_movement = PETMOVE; |
1535 | done_one = 1; |
1593 | done_one = 1; |
1536 | change_exp(op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1594 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1537 | head->stats.exp = 0; |
1595 | head->stats.exp = 0; |
1538 | } |
1596 | } |
1539 | |
1597 | |
1540 | /* If a monster was effected, put an effect in */ |
1598 | /* If a monster was effected, put an effect in */ |
1541 | if (done_one && spell->other_arch) { |
1599 | if (done_one && spell->other_arch) |
1542 | tmp = arch_to_object(spell->other_arch); |
1600 | m->insert (spell->other_arch->instance (), nx, ny, op); |
1543 | tmp->x = nx; |
1601 | } |
1544 | tmp->y = ny; |
|
|
1545 | insert_ob_in_map(tmp, m, op, 0); |
|
|
1546 | } |
|
|
1547 | } /* for y */ |
|
|
1548 | |
1602 | |
1549 | return 1; |
1603 | return 1; |
1550 | } |
1604 | } |
1551 | |
|
|
1552 | |
1605 | |
1553 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1606 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1554 | * about. was called move_ball_lightning, but since more than the ball |
1607 | * about. was called move_ball_lightning, but since more than the ball |
1555 | * lightning spell used it, that seemed misnamed. |
1608 | * lightning spell used it, that seemed misnamed. |
1556 | * op is the spell effect. |
1609 | * op is the spell effect. |
1557 | * note that duration is handled by process_object() in time.c |
1610 | * note that duration is handled by process_object() in time.c |
1558 | */ |
1611 | */ |
1559 | |
1612 | void |
1560 | void move_ball_spell(object *op) { |
1613 | move_ball_spell (object *op) |
|
|
1614 | { |
1561 | int i,j,dam_save,dir, mflags; |
1615 | int i, j, dam_save, dir, mflags; |
1562 | sint16 nx,ny, hx, hy; |
1616 | sint16 nx, ny, hx, hy; |
1563 | object *owner; |
1617 | object *owner; |
1564 | mapstruct *m; |
1618 | maptile *m; |
1565 | |
1619 | |
1566 | owner = get_owner(op); |
1620 | owner = op->owner; |
1567 | |
1621 | |
1568 | /* the following logic makes sure that the ball doesn't move into a wall, |
1622 | /* the following logic makes sure that the ball doesn't move into a wall, |
1569 | * and makes sure that it will move along a wall to try and get at it's |
1623 | * and makes sure that it will move along a wall to try and get at it's |
1570 | * victim. The block immediately below more or less chooses a random |
1624 | * victim. The block immediately below more or less chooses a random |
1571 | * offset to move the ball, eg, keep it mostly on course, with some |
1625 | * offset to move the ball, eg, keep it mostly on course, with some |
1572 | * deviations. |
1626 | * deviations. |
1573 | */ |
1627 | */ |
1574 | |
1628 | |
1575 | dir = 0; |
1629 | dir = 0; |
1576 | if(!(rndm(0, 3))) |
1630 | if (!(rndm (0, 3))) |
1577 | j = rndm(0, 1); |
1631 | j = rndm (0, 1); |
1578 | else j=0; |
1632 | else |
|
|
1633 | j = 0; |
1579 | |
1634 | |
1580 | for(i = 1; i < 9; i++) { |
1635 | for (i = 1; i < 9; i++) |
|
|
1636 | { |
1581 | /* i bit 0: alters sign of offset |
1637 | /* i bit 0: alters sign of offset |
1582 | * other bits (i / 2): absolute value of offset |
1638 | * other bits (i / 2): absolute value of offset |
1583 | */ |
1639 | */ |
1584 | |
|
|
1585 | int offset = ((i ^ j) & 1) ? (i / 2) : - (i / 2); |
1640 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1586 | int tmpdir = absdir (op->direction + offset); |
1641 | int tmpdir = absdir (op->direction + offset); |
1587 | |
1642 | |
1588 | nx = op->x + freearr_x[tmpdir]; |
1643 | nx = op->x + freearr_x[tmpdir]; |
1589 | ny = op->y + freearr_y[tmpdir]; |
1644 | ny = op->y + freearr_y[tmpdir]; |
1590 | if ( ! (get_map_flags(op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && |
1645 | if (!(get_map_flags (op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
1591 | !(OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, nx, ny)))) { |
1646 | { |
1592 | dir = tmpdir; |
1647 | dir = tmpdir; |
1593 | break; |
1648 | break; |
1594 | } |
1649 | } |
1595 | } |
1650 | } |
|
|
1651 | |
1596 | if (dir == 0) { |
1652 | if (dir == 0) |
|
|
1653 | { |
1597 | nx = op->x; |
1654 | nx = op->x; |
1598 | ny = op->y; |
1655 | ny = op->y; |
1599 | m = op->map; |
1656 | m = op->map; |
1600 | } |
1657 | } |
1601 | |
1658 | |
1602 | remove_ob(op); |
1659 | m->insert (op, nx, ny, op); |
1603 | op->y=ny; |
1660 | |
1604 | op->x=nx; |
|
|
1605 | insert_ob_in_map(op,m,op,0); |
|
|
1606 | |
|
|
1607 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1661 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1608 | surrounding squares */ |
1662 | surrounding squares */ |
1609 | |
1663 | |
1610 | /* loop over current square and neighbors to hit. |
1664 | /* loop over current square and neighbors to hit. |
1611 | * if this has an other_arch field, we insert that in |
1665 | * if this has an other_arch field, we insert that in |
1612 | * the surround spaces. |
1666 | * the surround spaces. |
1613 | */ |
1667 | */ |
1614 | for(j=0;j<9;j++) { |
1668 | for (j = 0; j < 9; j++) |
1615 | object *new_ob; |
1669 | { |
1616 | |
|
|
1617 | hx = nx+freearr_x[j]; |
1670 | hx = nx + freearr_x[j]; |
1618 | hy = ny+freearr_y[j]; |
1671 | hy = ny + freearr_y[j]; |
1619 | |
1672 | |
1620 | m = op->map; |
1673 | m = op->map; |
1621 | mflags = get_map_flags(m, &m, hx, hy, &hx, &hy); |
1674 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1622 | |
1675 | |
1623 | if (mflags & P_OUT_OF_MAP) continue; |
1676 | if (mflags & P_OUT_OF_MAP) |
|
|
1677 | continue; |
1624 | |
1678 | |
1625 | /* first, don't ever, ever hit the owner. Don't hit out |
1679 | /* first, don't ever, ever hit the owner. Don't hit out |
1626 | * of the map either. |
1680 | * of the map either. |
1627 | */ |
1681 | */ |
1628 | |
1682 | |
1629 | if((mflags & P_IS_ALIVE) && (!owner || owner->x!=hx || owner->y!=hy || !on_same_map(owner,op))) { |
1683 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
|
|
1684 | { |
|
|
1685 | if (j) |
1630 | if(j) op->stats.dam = dam_save/2; |
1686 | op->stats.dam = dam_save / 2; |
|
|
1687 | |
1631 | hit_map(op,j,op->attacktype,1); |
1688 | hit_map (op, j, op->attacktype, 1); |
1632 | |
|
|
1633 | } |
1689 | } |
1634 | |
1690 | |
1635 | /* insert the other arch */ |
1691 | /* insert the other arch */ |
1636 | if(op->other_arch && !(OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, hx, hy)))) { |
1692 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1637 | new_ob = arch_to_object(op->other_arch); |
1693 | m->insert (op->other_arch->instance (), hx, hy, op); |
1638 | new_ob->x = hx; |
|
|
1639 | new_ob->y = hy; |
|
|
1640 | insert_ob_in_map(new_ob,m,op,0); |
|
|
1641 | } |
|
|
1642 | } |
1694 | } |
1643 | |
1695 | |
1644 | /* restore to the center location and damage*/ |
1696 | /* restore to the center location and damage */ |
1645 | op->stats.dam = dam_save; |
1697 | op->stats.dam = dam_save; |
1646 | |
1698 | |
1647 | i=spell_find_dir(op->map,op->x,op->y,get_owner(op)); |
1699 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1648 | |
1700 | |
1649 | if(i>=0) { /* we have a preferred direction! */ |
1701 | if (i >= 0) |
|
|
1702 | { /* we have a preferred direction! */ |
1650 | /* pick another direction if the preferred dir is blocked. */ |
1703 | /* pick another direction if the preferred dir is blocked. */ |
1651 | if (get_map_flags(op->map,&m, nx + freearr_x[i], ny + freearr_y[i],&hx,&hy) & P_OUT_OF_MAP || |
1704 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1652 | OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, hx, hy))) { |
1705 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1653 | i= absdir(i + rndm(0, 2) -1); /* -1, 0, +1 */ |
1706 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1654 | } |
1707 | |
1655 | op->direction=i; |
1708 | op->direction = i; |
1656 | } |
1709 | } |
1657 | } |
1710 | } |
1658 | |
1711 | |
1659 | |
|
|
1660 | /* move_swarm_spell: peterm |
1712 | /* move_swarm_spell: peterm |
1661 | * This is an implementation of the swarm spell. It was written for |
1713 | * This is an implementation of the swarm spell. It was written for |
1662 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1714 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1663 | * is a special type of object that casts swarms of other types |
1715 | * is a special type of object that casts swarms of other types |
1664 | * of spells. Which spell it casts is flexible. It fires the spells |
1716 | * of spells. Which spell it casts is flexible. It fires the spells |
1665 | * from a set of squares surrounding the caster, in a given direction. |
1717 | * from a set of squares surrounding the caster, in a given direction. |
1666 | */ |
1718 | */ |
1667 | |
1719 | void |
1668 | void move_swarm_spell(object *op) |
1720 | move_swarm_spell (object *op) |
1669 | { |
1721 | { |
1670 | #if 0 |
1722 | #if 0 |
1671 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1723 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1672 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1724 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1673 | sint16 target_x, target_y, origin_x, origin_y; |
1725 | sint16 target_x, target_y, origin_x, origin_y; |
1674 | int adjustdir; |
1726 | int adjustdir; |
1675 | mapstruct *m; |
1727 | maptile *m; |
1676 | #endif |
1728 | #endif |
1677 | int basedir; |
1729 | object *owner = op->env; |
1678 | object *owner; |
|
|
1679 | |
1730 | |
1680 | owner = get_owner(op); |
1731 | if (!owner) // MUST not happen, remove when true TODO |
1681 | if(op->duration == 0 || owner == NULL) { |
1732 | { |
1682 | remove_ob(op); |
1733 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
1683 | free_object(op); |
1734 | op->destroy (); |
1684 | return; |
1735 | return; |
|
|
1736 | } |
|
|
1737 | |
|
|
1738 | if (!op->duration || !owner->is_on_map ()) |
1685 | } |
1739 | { |
|
|
1740 | op->drop_and_destroy (); |
|
|
1741 | return; |
|
|
1742 | } |
|
|
1743 | |
1686 | op->duration--; |
1744 | op->duration--; |
1687 | |
1745 | |
1688 | basedir = op->direction; |
1746 | int basedir = op->direction; |
1689 | if(basedir == 0) { |
1747 | if (!basedir) |
|
|
1748 | { |
1690 | /* spray in all directions! 8) */ |
1749 | /* spray in all directions! 8) */ |
1691 | basedir = rndm(1, 8); |
1750 | op->facing = (op->facing + op->state) & 7; |
|
|
1751 | basedir = op->facing + 1; |
1692 | } |
1752 | } |
1693 | |
1753 | |
1694 | #if 0 |
1754 | #if 0 |
1695 | // this is bogus: it causes wrong places to be checked below |
1755 | // this is bogus: it causes wrong places to be checked below |
1696 | // (a wall 2 cells away will block the effect...) and |
1756 | // (a wall 2 cells away will block the effect...) and |
1697 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1757 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1698 | // space. |
1758 | // space. |
1699 | // should be fixed later, but correctness before featurs... |
1759 | // should be fixed later, but correctness before features... |
1700 | // (schmorp) |
1760 | // (schmorp) |
1701 | |
1761 | |
1702 | /* new offset calculation to make swarm element distribution |
1762 | /* new offset calculation to make swarm element distribution |
1703 | * more uniform |
1763 | * more uniform |
1704 | */ |
1764 | */ |
1705 | if(op->duration) { |
1765 | if (op->duration) |
|
|
1766 | { |
1706 | if(basedir & 1) { |
1767 | if (basedir & 1) |
|
|
1768 | { |
1707 | adjustdir = cardinal_adjust[rndm(0, 8)]; |
1769 | adjustdir = cardinal_adjust[rndm (0, 8)]; |
|
|
1770 | } |
1708 | } else { |
1771 | else |
|
|
1772 | { |
1709 | adjustdir = diagonal_adjust[rndm(0, 9)]; |
1773 | adjustdir = diagonal_adjust[rndm (0, 9)]; |
1710 | } |
1774 | } |
1711 | } else { |
1775 | } |
|
|
1776 | else |
|
|
1777 | { |
1712 | adjustdir = 0; /* fire the last one from forward. */ |
1778 | adjustdir = 0; /* fire the last one from forward. */ |
1713 | } |
1779 | } |
1714 | |
1780 | |
1715 | target_x = op->x + freearr_x[absdir(basedir + adjustdir)]; |
1781 | target_x = op->x + freearr_x[absdir (basedir + adjustdir)]; |
1716 | target_y = op->y + freearr_y[absdir(basedir + adjustdir)]; |
1782 | target_y = op->y + freearr_y[absdir (basedir + adjustdir)]; |
1717 | |
1783 | |
1718 | /* back up one space so we can hit point-blank targets, but this |
1784 | /* back up one space so we can hit point-blank targets, but this |
1719 | * necessitates extra out_of_map check below |
1785 | * necessitates extra out_of_map check below |
1720 | */ |
1786 | */ |
1721 | origin_x = target_x - freearr_x[basedir]; |
1787 | origin_x = target_x - freearr_x[basedir]; |
1722 | origin_y = target_y - freearr_y[basedir]; |
1788 | origin_y = target_y - freearr_y[basedir]; |
1723 | |
1789 | |
1724 | |
1790 | |
1725 | /* spell pointer is set up for the spell this casts. Since this |
1791 | /* spell pointer is set up for the spell this casts. Since this |
1726 | * should just be a pointer to the spell in some inventory, |
1792 | * should just be a pointer to the spell in some inventory, |
1727 | * it is unlikely to disappear by the time we need it. However, |
1793 | * it is unlikely to disappear by the time we need it. However, |
1728 | * do some sanity checking anyways. |
1794 | * do some sanity checking anyways. |
1729 | */ |
1795 | */ |
1730 | |
1796 | |
1731 | if (op->spell && op->spell->type == SPELL && |
1797 | if (op->spell && op->spell->type == SPELL && |
1732 | !(get_map_flags(op->map, &m, target_x, target_y, &target_x, &target_y) & P_OUT_OF_MAP) && |
1798 | !(get_map_flags (op->map, &m, target_x, target_y, &target_x, &target_y) & P_OUT_OF_MAP) && |
1733 | !(OB_TYPE_MOVE_BLOCK(op->spell, GET_MAP_MOVE_BLOCK(m, target_x, target_y)))) { |
1799 | !(OB_TYPE_MOVE_BLOCK (op->spell, GET_MAP_MOVE_BLOCK (m, target_x, target_y)))) |
|
|
1800 | { |
1734 | |
1801 | |
1735 | /* Bullet spells have a bunch more customization that needs to be done */ |
1802 | /* Bullet spells have a bunch more customization that needs to be done */ |
1736 | if (op->spell->subtype == SP_BULLET) |
1803 | if (op->spell->subtype == SP_BULLET) |
1737 | fire_bullet(owner, op, basedir, op->spell); |
1804 | fire_bullet (owner, op, basedir, op->spell); |
1738 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1805 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1739 | fire_arch_from_position (owner, op, origin_x, origin_y, basedir, op->spell); |
1806 | fire_arch_from_position (owner, op, origin_x, origin_y, basedir, op->spell); |
1740 | } |
1807 | } |
1741 | #endif |
1808 | #endif |
1742 | |
1809 | |
1743 | /* spell pointer is set up for the spell this casts. Since this |
1810 | /* spell pointer is set up for the spell this casts. Since this |
1744 | * should just be a pointer to the spell in some inventory, |
1811 | * should just be a pointer to the spell in some inventory, |
1745 | * it is unlikely to disappear by the time we need it. However, |
1812 | * it is unlikely to disappear by the time we need it. However, |
1746 | * do some sanity checking anyways. |
1813 | * do some sanity checking anyways. |
1747 | */ |
1814 | */ |
1748 | |
1815 | |
1749 | if (op->spell && op->spell->type == SPELL) |
1816 | if (op->spell && op->spell->type == SPELL) |
1750 | { |
1817 | { |
1751 | /* Bullet spells have a bunch more customization that needs to be done */ |
1818 | /* Bullet spells have a bunch more customization that needs to be done */ |
1752 | if (op->spell->subtype == SP_BULLET) |
1819 | if (op->spell->subtype == SP_BULLET) |
1753 | fire_bullet(owner, op, basedir, op->spell); |
1820 | fire_bullet (owner, op, basedir, op->spell); |
1754 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1821 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1755 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1822 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1756 | } |
1823 | } |
1757 | } |
1824 | } |
1758 | |
|
|
1759 | |
|
|
1760 | |
|
|
1761 | |
1825 | |
1762 | /* fire_swarm: |
1826 | /* fire_swarm: |
1763 | * The following routine creates a swarm of objects. It actually |
1827 | * The following routine creates a swarm of objects. It actually |
1764 | * sets up a specific swarm object, which then fires off all |
1828 | * sets up a specific swarm object, which then fires off all |
1765 | * the parts of the swarm. |
1829 | * the parts of the swarm. |
… | |
… | |
1768 | * caster: the caster (owner, wand, rod, scroll) |
1832 | * caster: the caster (owner, wand, rod, scroll) |
1769 | * dir: the direction everything will be fired in |
1833 | * dir: the direction everything will be fired in |
1770 | * spell - the spell that is this spell. |
1834 | * spell - the spell that is this spell. |
1771 | * n: the number to be fired. |
1835 | * n: the number to be fired. |
1772 | */ |
1836 | */ |
1773 | |
1837 | int |
1774 | int fire_swarm (object *op, object *caster, object *spell, int dir) |
1838 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1775 | { |
1839 | { |
1776 | object *tmp; |
|
|
1777 | int i; |
|
|
1778 | |
|
|
1779 | if (!spell->other_arch) return 0; |
1840 | if (!spell->other_arch) |
|
|
1841 | return 0; |
1780 | |
1842 | |
1781 | tmp=get_archetype(SWARM_SPELL); |
1843 | object *tmp = archetype::get (SWARM_SPELL); |
1782 | tmp->x=op->x; |
1844 | |
1783 | tmp->y=op->y; |
|
|
1784 | set_owner(tmp,op); /* needed so that if swarm elements kill, caster gets xp.*/ |
|
|
1785 | set_spell_skill(op, caster, spell, tmp); |
1845 | set_spell_skill (op, caster, spell, tmp); |
1786 | |
|
|
1787 | tmp->level=caster_level(caster, spell); /*needed later, to get level dep. right.*/ |
1846 | tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */ |
1788 | tmp->spell = arch_to_object(spell->other_arch); |
1847 | tmp->spell = spell->other_arch->instance (); |
1789 | |
|
|
1790 | tmp->attacktype = tmp->spell->attacktype; |
1848 | tmp->attacktype = tmp->spell->attacktype; |
1791 | |
1849 | |
1792 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) { |
1850 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1793 | if ( ! tailor_god_spell (tmp, op)) |
1851 | if (!tailor_god_spell (tmp, op)) |
1794 | return 1; |
1852 | return 1; |
1795 | } |
1853 | |
1796 | tmp->duration = SP_level_duration_adjust(caster, spell); |
1854 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1797 | for (i=0; i< spell->duration; i++) |
1855 | for (int i = 0; i < spell->duration; i++) |
1798 | tmp->duration += die_roll(1, 3, op, PREFER_HIGH); |
1856 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1799 | |
1857 | |
1800 | tmp->direction=dir; |
|
|
1801 | tmp->invisible=1; |
1858 | tmp->invisible = 1; |
1802 | insert_ob_in_map(tmp,op->map,op,0); |
1859 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
|
|
1860 | tmp->direction = dir; |
|
|
1861 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1862 | tmp->state = rndm (4) * 2 + 1; // direction increment |
|
|
1863 | |
|
|
1864 | op->insert (tmp); |
|
|
1865 | |
1803 | return 1; |
1866 | return 1; |
1804 | } |
1867 | } |
1805 | |
|
|
1806 | |
1868 | |
1807 | /* See the spells documentation file for why this is its own |
1869 | /* See the spells documentation file for why this is its own |
1808 | * function. |
1870 | * function. |
1809 | */ |
1871 | */ |
|
|
1872 | int |
1810 | int cast_light(object *op,object *caster,object *spell, int dir) { |
1873 | cast_light (object *op, object *caster, object *spell, int dir) |
|
|
1874 | { |
1811 | object *target=NULL,*tmp=NULL; |
1875 | object *target = NULL, *tmp = NULL; |
1812 | sint16 x,y; |
1876 | sint16 x, y; |
1813 | int dam, mflags; |
1877 | int dam, mflags; |
1814 | mapstruct *m; |
1878 | maptile *m; |
1815 | |
1879 | |
1816 | dam = spell->stats.dam + SP_level_dam_adjust(caster,spell); |
1880 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1817 | |
1881 | |
1818 | if(!dir) { |
1882 | if (dir) |
1819 | new_draw_info(NDI_UNIQUE, 0,op,"In what direction?"); |
|
|
1820 | return 0; |
|
|
1821 | } |
1883 | { |
1822 | |
|
|
1823 | x=op->x+freearr_x[dir]; |
1884 | x = op->x + freearr_x[dir]; |
1824 | y=op->y+freearr_y[dir]; |
1885 | y = op->y + freearr_y[dir]; |
1825 | m = op->map; |
1886 | m = op->map; |
1826 | |
1887 | |
1827 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
1888 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1828 | |
1889 | |
1829 | if (mflags & P_OUT_OF_MAP) { |
1890 | if (mflags & P_OUT_OF_MAP) |
|
|
1891 | { |
1830 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing is there."); |
1892 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1831 | return 0; |
1893 | return 0; |
1832 | } |
1894 | } |
1833 | |
1895 | |
1834 | if (mflags & P_IS_ALIVE && spell->attacktype) { |
1896 | if (mflags & P_IS_ALIVE && spell->attacktype) |
|
|
1897 | { |
1835 | for(target=get_map_ob(m,x,y);target;target=target->above) |
1898 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1836 | if(QUERY_FLAG(target,FLAG_MONSTER)) { |
1899 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
|
|
1900 | { |
1837 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1901 | /* oky doky. got a target monster. Lets make a blinding attack */ |
|
|
1902 | if (target->head) |
1838 | if(target->head) target = target->head; |
1903 | target = target->head; |
|
|
1904 | |
1839 | (void) hit_player(target,dam,op,spell->attacktype,1); |
1905 | hit_player (target, dam, op, spell->attacktype, 1); |
1840 | return 1; /* one success only! */ |
1906 | return 1; /* one success only! */ |
1841 | } |
1907 | } |
1842 | } |
1908 | } |
1843 | |
1909 | |
1844 | /* no live target, perhaps a wall is in the way? */ |
1910 | /* no live target, perhaps a wall is in the way? */ |
1845 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y))) { |
1911 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
|
|
1912 | { |
1846 | new_draw_info(NDI_UNIQUE, 0,op,"Something is in the way."); |
1913 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1847 | return 0; |
1914 | return 0; |
|
|
1915 | } |
1848 | } |
1916 | } |
1849 | |
1917 | |
1850 | /* ok, looks groovy to just insert a new light on the map */ |
1918 | /* ok, looks groovy to just insert a new light on the map */ |
1851 | tmp=arch_to_object(spell->other_arch); |
1919 | tmp = spell->other_arch->instance (); |
1852 | if(!tmp) { |
1920 | if (!tmp) |
|
|
1921 | { |
1853 | LOG(llevError,"Error: spell arch for cast_light() missing.\n"); |
1922 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1854 | return 0; |
1923 | return 0; |
1855 | } |
1924 | } |
|
|
1925 | |
1856 | tmp->stats.food = spell->duration + SP_level_duration_adjust(caster,spell); |
1926 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
|
|
1927 | |
1857 | if (tmp->glow_radius) { |
1928 | if (tmp->glow_radius) |
1858 | tmp->glow_radius= spell->range + SP_level_range_adjust(caster,spell); |
1929 | tmp->set_glow_radius ( |
1859 | if (tmp->glow_radius > MAX_LIGHT_RADII) tmp->glow_radius = MAX_LIGHT_RADII; |
1930 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
1860 | } |
1931 | ); |
1861 | tmp->x=x; |
1932 | |
1862 | tmp->y=y; |
1933 | if (dir) |
1863 | insert_ob_in_map(tmp,m,op,0); |
1934 | m->insert (tmp, x, y, op); |
|
|
1935 | else |
|
|
1936 | caster->outer_env_or_self ()->insert (tmp); |
|
|
1937 | |
1864 | return 1; |
1938 | return 1; |
1865 | } |
1939 | } |
1866 | |
|
|
1867 | |
|
|
1868 | |
|
|
1869 | |
1940 | |
1870 | /* cast_cause_disease: this spell looks along <dir> from the |
1941 | /* cast_cause_disease: this spell looks along <dir> from the |
1871 | * player and infects someone. |
1942 | * player and infects someone. |
1872 | * op is the player/monster, caster is the object, dir is the direction |
1943 | * op is the player/monster, caster is the object, dir is the direction |
1873 | * to cast, disease_arch is the specific disease, and type is the spell number |
1944 | * to cast, disease_arch is the specific disease, and type is the spell number |
1874 | * perhaps this should actually be in disease.c? |
1945 | * perhaps this should actually be in disease.c? |
1875 | */ |
1946 | */ |
1876 | |
1947 | int |
1877 | int cast_cause_disease(object *op, object *caster, object *spell, int dir) { |
1948 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
|
|
1949 | { |
1878 | sint16 x,y; |
1950 | sint16 x, y; |
1879 | int i, mflags, range, dam_mod, dur_mod; |
1951 | int i, mflags, range, dam_mod, dur_mod; |
1880 | object *walk; |
1952 | object *walk; |
1881 | mapstruct *m; |
1953 | maptile *m; |
1882 | |
1954 | |
1883 | x = op->x; |
1955 | x = op->x; |
1884 | y = op->y; |
1956 | y = op->y; |
1885 | |
1957 | |
1886 | /* If casting from a scroll, no direction will be available, so refer to the |
1958 | /* If casting from a scroll, no direction will be available, so refer to the |
1887 | * direction the player is pointing. |
1959 | * direction the player is pointing. |
1888 | */ |
1960 | */ |
|
|
1961 | if (!dir) |
1889 | if (!dir) dir=op->facing; |
1962 | dir = op->facing; |
|
|
1963 | |
|
|
1964 | if (!dir) |
1890 | if (!dir) return 0; /* won't find anything if casting on ourself, so just return */ |
1965 | return 0; /* won't find anything if casting on ourself, so just return */ |
1891 | |
1966 | |
1892 | /* Calculate these once here */ |
1967 | /* Calculate these once here */ |
1893 | range = spell->range + SP_level_range_adjust(caster, spell); |
1968 | range = spell->range + SP_level_range_adjust (caster, spell); |
1894 | dam_mod = SP_level_dam_adjust(caster, spell); |
1969 | dam_mod = SP_level_dam_adjust (caster, spell); |
1895 | dur_mod = SP_level_duration_adjust(caster, spell); |
1970 | dur_mod = SP_level_duration_adjust (caster, spell); |
1896 | |
1971 | |
1897 | /* search in a line for a victim */ |
1972 | /* search in a line for a victim */ |
1898 | for(i=1; i<range; i++) { |
1973 | for (i = 1; i < range; i++) |
|
|
1974 | { |
1899 | x = op->x + i * freearr_x[dir]; |
1975 | x = op->x + i * freearr_x[dir]; |
1900 | y = op->y + i * freearr_y[dir]; |
1976 | y = op->y + i * freearr_y[dir]; |
1901 | m = op->map; |
1977 | m = op->map; |
1902 | |
1978 | |
1903 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
1979 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1904 | |
1980 | |
1905 | if (mflags & P_OUT_OF_MAP) return 0; |
1981 | if (mflags & P_OUT_OF_MAP) |
|
|
1982 | return 0; |
1906 | |
1983 | |
1907 | /* don't go through walls - presume diseases are airborne */ |
1984 | /* don't go through walls - presume diseases are airborne */ |
1908 | if (GET_MAP_MOVE_BLOCK(m, x, y) & MOVE_FLY_LOW) return 0; |
1985 | if (GET_MAP_MOVE_BLOCK (m, x, y) & MOVE_FLY_LOW) |
|
|
1986 | return 0; |
1909 | |
1987 | |
1910 | /* Only bother looking on this space if there is something living here */ |
1988 | /* Only bother looking on this space if there is something living here */ |
1911 | if (mflags & P_IS_ALIVE) { |
1989 | if (mflags & P_IS_ALIVE) |
|
|
1990 | { |
1912 | /* search this square for a victim */ |
1991 | /* search this square for a victim */ |
1913 | for(walk=get_map_ob(m,x,y);walk;walk=walk->above) |
1992 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1914 | if (QUERY_FLAG(walk,FLAG_MONSTER) || (walk->type==PLAYER)) { /* found a victim */ |
1993 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
|
|
1994 | { /* found a victim */ |
1915 | object *disease = arch_to_object(spell->other_arch); |
1995 | object *disease = spell->other_arch->instance (); |
1916 | |
1996 | |
1917 | set_owner(disease,op); |
1997 | disease->set_owner (op); |
1918 | set_spell_skill(op, caster, spell, disease); |
1998 | set_spell_skill (op, caster, spell, disease); |
1919 | disease->stats.exp = 0; |
1999 | disease->stats.exp = 0; |
1920 | disease->level = caster_level(caster, spell); |
2000 | disease->level = casting_level (caster, spell); |
1921 | |
2001 | |
1922 | /* do level adjustments */ |
2002 | /* do level adjustments */ |
1923 | if(disease->stats.wc) |
2003 | if (disease->stats.wc ) disease->stats.wc += dur_mod / 2; |
1924 | disease->stats.wc += dur_mod/2; |
2004 | if (disease->magic > 0) disease->magic += dur_mod / 8; |
|
|
2005 | if (disease->stats.maxhp > 0) disease->stats.maxhp += dur_mod; |
|
|
2006 | if (disease->stats.maxgrace > 0) disease->stats.maxgrace += dur_mod; |
1925 | |
2007 | |
1926 | if(disease->magic> 0) |
|
|
1927 | disease->magic += dur_mod/4; |
|
|
1928 | |
|
|
1929 | if(disease->stats.maxhp>0) |
|
|
1930 | disease->stats.maxhp += dur_mod; |
|
|
1931 | |
|
|
1932 | if(disease->stats.maxgrace>0) |
|
|
1933 | disease->stats.maxgrace += dur_mod; |
|
|
1934 | |
|
|
1935 | if(disease->stats.dam) { |
|
|
1936 | if(disease->stats.dam > 0) |
|
|
1937 | disease->stats.dam += dam_mod; |
|
|
1938 | else disease->stats.dam -= dam_mod; |
|
|
1939 | } |
|
|
1940 | |
|
|
1941 | if(disease->last_sp) { |
2008 | if (disease->last_sp) |
1942 | disease->last_sp -= 2*dam_mod; |
|
|
1943 | if(disease->last_sp <1) disease->last_sp = 1; |
|
|
1944 | } |
|
|
1945 | |
|
|
1946 | if(disease->stats.maxsp) { |
|
|
1947 | if(disease->stats.maxsp > 0) |
|
|
1948 | disease->stats.maxsp += dam_mod; |
|
|
1949 | else disease->stats.maxsp -= dam_mod; |
|
|
1950 | } |
|
|
1951 | |
2009 | { |
1952 | if(disease->stats.ac) |
|
|
1953 | disease->stats.ac += dam_mod; |
2010 | disease->last_sp -= 2 * dam_mod; |
1954 | |
2011 | |
1955 | if(disease->last_eat) |
2012 | if (disease->last_sp < 1) |
1956 | disease->last_eat -= dam_mod; |
2013 | disease->last_sp = 1; |
1957 | |
|
|
1958 | if(disease->stats.hp) |
|
|
1959 | disease->stats.hp -= dam_mod; |
|
|
1960 | |
|
|
1961 | if(disease->stats.sp) |
|
|
1962 | disease->stats.sp -= dam_mod; |
|
|
1963 | |
|
|
1964 | if(infect_object(walk,disease,1)) { |
|
|
1965 | object *flash; /* visual effect for inflicting disease */ |
|
|
1966 | |
|
|
1967 | new_draw_info_format(NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
|
|
1968 | |
|
|
1969 | free_object(disease); /* don't need this one anymore */ |
|
|
1970 | flash=get_archetype(ARCH_DETECT_MAGIC); |
|
|
1971 | flash->x = x; |
|
|
1972 | flash->y = y; |
|
|
1973 | flash->map = walk->map; |
|
|
1974 | insert_ob_in_map(flash,walk->map,op,0); |
|
|
1975 | return 1; |
|
|
1976 | } |
2014 | } |
1977 | free_object(disease); |
2015 | |
|
|
2016 | if (disease->stats.dam ) disease->stats.dam += copysign (disease->stats.dam , dam_mod); |
|
|
2017 | if (disease->stats.maxsp) disease->stats.maxsp += copysign (disease->stats.maxsp, dam_mod); |
|
|
2018 | if (disease->stats.ac ) disease->stats.ac += dam_mod; |
|
|
2019 | if (disease->last_eat ) disease->last_eat -= dam_mod; |
|
|
2020 | if (disease->stats.hp ) disease->stats.hp -= dam_mod; |
|
|
2021 | if (disease->stats.sp ) disease->stats.sp -= dam_mod; |
|
|
2022 | |
|
|
2023 | if (infect_object (walk, disease, 1)) |
|
|
2024 | { |
|
|
2025 | op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name)); |
|
|
2026 | |
|
|
2027 | disease->destroy (); /* don't need this one anymore */ |
|
|
2028 | walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); |
|
|
2029 | return 1; |
1978 | } |
2030 | } |
|
|
2031 | |
|
|
2032 | disease->destroy (); |
|
|
2033 | } |
1979 | } /* if living creature */ |
2034 | } /* if living creature */ |
1980 | } /* for range of spaces */ |
2035 | } /* for range of spaces */ |
|
|
2036 | |
1981 | new_draw_info(NDI_UNIQUE,0,op,"No one caught anything!"); |
2037 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
1982 | return 1; |
2038 | return 1; |
1983 | } |
2039 | } |