… | |
… | |
59 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
59 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
60 | { |
60 | { |
61 | int num_sections = 1; |
61 | int num_sections = 1; |
62 | |
62 | |
63 | /* don't move DM */ |
63 | /* don't move DM */ |
64 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
64 | if (tmp->flag [FLAG_WIZ]) |
65 | return; |
65 | return; |
66 | |
66 | |
67 | /* don't move parts of objects */ |
67 | /* don't move parts of objects */ |
68 | if (tmp->head) |
68 | if (tmp->head) |
69 | continue; |
69 | continue; |
70 | |
70 | |
71 | /* don't move floors or immobile objects */ |
71 | /* don't move floors or immobile objects */ |
72 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
72 | if (tmp->flag [FLAG_IS_FLOOR] || (!tmp->flag [FLAG_ALIVE] && tmp->flag [FLAG_NO_PICK])) |
73 | continue; |
73 | continue; |
74 | |
74 | |
75 | /* count the object's sections */ |
75 | /* count the object's sections */ |
76 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
76 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
77 | num_sections++; |
77 | num_sections++; |
… | |
… | |
194 | * on the space. So only call reflwall if we think the data it returns |
194 | * on the space. So only call reflwall if we think the data it returns |
195 | * will be useful. |
195 | * will be useful. |
196 | */ |
196 | */ |
197 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
197 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
198 | { |
198 | { |
199 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
199 | if (!op->flag [FLAG_REFLECTING]) |
200 | return; |
200 | return; |
201 | |
201 | |
202 | /* Since walls don't run diagonal, if the bolt is in |
202 | /* Since walls don't run diagonal, if the bolt is in |
203 | * one of 4 main directions, it just reflects back in the |
203 | * one of 4 main directions, it just reflects back in the |
204 | * opposite direction. However, if the bolt is travelling |
204 | * opposite direction. However, if the bolt is travelling |
… | |
… | |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
295 | tmp->stats.Dex = spob->stats.Dex; |
295 | tmp->stats.Dex = spob->stats.Dex; |
296 | tmp->stats.Con = spob->stats.Con; |
296 | tmp->stats.Con = spob->stats.Con; |
297 | |
297 | |
298 | tmp->direction = dir; |
298 | tmp->direction = dir; |
299 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
299 | if (tmp->flag [FLAG_IS_TURNABLE]) |
300 | SET_ANIMATION (tmp, dir); |
300 | SET_ANIMATION (tmp, dir); |
301 | |
301 | |
302 | tmp->set_owner (op); |
302 | tmp->set_owner (op); |
303 | set_spell_skill (op, caster, spob, tmp); |
303 | set_spell_skill (op, caster, spob, tmp); |
304 | |
304 | |
… | |
… | |
316 | |
316 | |
317 | tmp->map = newmap; |
317 | tmp->map = newmap; |
318 | |
318 | |
319 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
319 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
320 | { |
320 | { |
321 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
321 | if (!tmp->flag [FLAG_REFLECTING]) |
322 | { |
322 | { |
323 | tmp->drop_and_destroy (); |
323 | tmp->drop_and_destroy (); |
324 | return 0; |
324 | return 0; |
325 | } |
325 | } |
326 | |
326 | |
… | |
… | |
521 | if (!(mflags & P_IS_ALIVE)) |
521 | if (!(mflags & P_IS_ALIVE)) |
522 | return; |
522 | return; |
523 | |
523 | |
524 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
524 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
525 | { |
525 | { |
526 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
526 | if (tmp->flag [FLAG_ALIVE]) |
527 | { |
527 | { |
528 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
528 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
529 | |
529 | |
530 | // TODO: can't understand the following if's |
530 | // TODO: can't understand the following if's |
531 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
531 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
532 | { |
532 | { |
533 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
533 | if (!op->flag [FLAG_REMOVED]) |
534 | { |
534 | { |
535 | op->destroy (); |
535 | op->destroy (); |
536 | return; |
536 | return; |
537 | } |
537 | } |
538 | } |
538 | } |
… | |
… | |
640 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
640 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
641 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
641 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
642 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
642 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
643 | |
643 | |
644 | tmp->direction = dir; |
644 | tmp->direction = dir; |
645 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
645 | if (tmp->flag [FLAG_IS_TURNABLE]) |
646 | SET_ANIMATION (tmp, dir); |
646 | SET_ANIMATION (tmp, dir); |
647 | |
647 | |
648 | tmp->set_owner (op); |
648 | tmp->set_owner (op); |
649 | set_spell_skill (op, caster, spob, tmp); |
649 | set_spell_skill (op, caster, spob, tmp); |
650 | |
650 | |
… | |
… | |
675 | return 0; |
675 | return 0; |
676 | } |
676 | } |
677 | |
677 | |
678 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
678 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
679 | { |
679 | { |
680 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
680 | if (!tmp->flag [FLAG_REFLECTING]) |
681 | { |
681 | { |
682 | tmp->destroy (); |
682 | tmp->destroy (); |
683 | return 0; |
683 | return 0; |
684 | } |
684 | } |
685 | |
685 | |
… | |
… | |
729 | op->set_speed (0); |
729 | op->set_speed (0); |
730 | return; |
730 | return; |
731 | } |
731 | } |
732 | |
732 | |
733 | /* lava saves it's life, but not yours :) */ |
733 | /* lava saves it's life, but not yours :) */ |
734 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
734 | if (op->flag [FLAG_LIFESAVE]) |
735 | { |
735 | { |
736 | hit_map (op, 0, op->attacktype, 0); |
736 | hit_map (op, 0, op->attacktype, 0); |
737 | return; |
737 | return; |
738 | } |
738 | } |
739 | |
739 | |
… | |
… | |
820 | MoveType movetype; |
820 | MoveType movetype; |
821 | |
821 | |
822 | if (!spell->other_arch) |
822 | if (!spell->other_arch) |
823 | return 0; |
823 | return 0; |
824 | |
824 | |
825 | if (op->type == PLAYER && QUERY_FLAG (op, FLAG_UNDEAD) && op->attacktype & AT_TURN_UNDEAD) |
825 | if (op->type == PLAYER && op->flag [FLAG_UNDEAD] && op->attacktype & AT_TURN_UNDEAD) |
826 | { |
826 | { |
827 | new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); |
827 | op->failmsg ("Your undead nature prevents you from turning undead!"); |
828 | return 0; |
828 | return 0; |
829 | } |
829 | } |
830 | |
830 | |
831 | if (!dir) |
831 | if (!dir) |
832 | { |
832 | { |
… | |
… | |
996 | tmp->attacktype = op->attacktype; |
996 | tmp->attacktype = op->attacktype; |
997 | tmp->set_owner (op); |
997 | tmp->set_owner (op); |
998 | if (op->skill && op->skill != tmp->skill) |
998 | if (op->skill && op->skill != tmp->skill) |
999 | tmp->skill = op->skill; |
999 | tmp->skill = op->skill; |
1000 | |
1000 | |
1001 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1001 | if (tmp->flag [FLAG_IS_TURNABLE]) |
1002 | SET_ANIMATION (tmp, i); |
1002 | SET_ANIMATION (tmp, i); |
1003 | |
1003 | |
1004 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1004 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1005 | move_bullet (tmp); |
1005 | move_bullet (tmp); |
1006 | } |
1006 | } |
… | |
… | |
1025 | // to fix create bomb traps in doors, which cast with dir=0). |
1025 | // to fix create bomb traps in doors, which cast with dir=0). |
1026 | if (dir) |
1026 | if (dir) |
1027 | { |
1027 | { |
1028 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1028 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1029 | { |
1029 | { |
1030 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1030 | op->failmsg ("There is something in the way."); |
1031 | return 0; |
1031 | return 0; |
1032 | } |
1032 | } |
1033 | } |
1033 | } |
1034 | |
1034 | |
1035 | tmp = spell->other_arch->instance (); |
1035 | tmp = spell->other_arch->instance (); |
… | |
… | |
1089 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1089 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1090 | return NULL; |
1090 | return NULL; |
1091 | |
1091 | |
1092 | if (mflags & P_IS_ALIVE) |
1092 | if (mflags & P_IS_ALIVE) |
1093 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1093 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1094 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1094 | if (target->flag [FLAG_MONSTER]) |
1095 | return target; |
1095 | return target; |
1096 | } |
1096 | } |
1097 | |
1097 | |
1098 | return NULL; |
1098 | return NULL; |
1099 | } |
1099 | } |
… | |
… | |
1129 | || target->flag [FLAG_REFL_SPELL] |
1129 | || target->flag [FLAG_REFL_SPELL] |
1130 | || (!god && spell->stats.grace) |
1130 | || (!god && spell->stats.grace) |
1131 | || (god && target->title == god->name) |
1131 | || (god && target->title == god->name) |
1132 | || (god && target->race.contains (god->race))) |
1132 | || (god && target->race.contains (god->race))) |
1133 | { |
1133 | { |
1134 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1134 | op->failmsg ("Your request is unheeded."); |
1135 | return 0; |
1135 | return 0; |
1136 | } |
1136 | } |
1137 | |
1137 | |
1138 | if (spell->other_arch) |
1138 | if (spell->other_arch) |
1139 | effect = spell->other_arch->instance (); |
1139 | effect = spell->other_arch->instance (); |
… | |
… | |
1147 | { |
1147 | { |
1148 | if (tailor_god_spell (effect, op)) |
1148 | if (tailor_god_spell (effect, op)) |
1149 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1149 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1150 | else |
1150 | else |
1151 | { |
1151 | { |
1152 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1152 | op->failmsg ("Your request is ignored."); |
1153 | return 0; |
1153 | return 0; |
1154 | } |
1154 | } |
1155 | } |
1155 | } |
1156 | |
1156 | |
1157 | /* size of the area of destruction */ |
1157 | /* size of the area of destruction */ |
… | |
… | |
1161 | if (effect->attacktype & AT_DEATH) |
1161 | if (effect->attacktype & AT_DEATH) |
1162 | { |
1162 | { |
1163 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1163 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1164 | |
1164 | |
1165 | /* casting death spells at undead isn't a good thing */ |
1165 | /* casting death spells at undead isn't a good thing */ |
1166 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1166 | if (target->flag [FLAG_UNDEAD]) |
1167 | { |
1167 | { |
1168 | if (random_roll (0, 2, op, PREFER_LOW)) |
1168 | if (random_roll (0, 2, op, PREFER_LOW)) |
1169 | { |
1169 | { |
1170 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1170 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1171 | effect->x = op->x; |
1171 | effect->x = op->x; |
… | |
… | |
1267 | return 0; |
1267 | return 0; |
1268 | |
1268 | |
1269 | object *tmp = get_archetype (FORCE_NAME); |
1269 | object *tmp = get_archetype (FORCE_NAME); |
1270 | tmp->speed = 0.01; |
1270 | tmp->speed = 0.01; |
1271 | tmp->stats.food = time; |
1271 | tmp->stats.food = time; |
1272 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1272 | tmp->set_flag (FLAG_IS_USED_UP); |
1273 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1273 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1274 | tmp = insert_ob_in_ob (tmp, op); |
1274 | tmp = insert_ob_in_ob (tmp, op); |
1275 | |
1275 | |
1276 | if (tmp->glow_radius > op->glow_radius) |
1276 | if (tmp->glow_radius > op->glow_radius) |
1277 | op->set_glow_radius (tmp->glow_radius); |
1277 | op->set_glow_radius (tmp->glow_radius); |
… | |
… | |
1337 | object *tmp, *force; |
1337 | object *tmp, *force; |
1338 | |
1338 | |
1339 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1339 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1340 | if (!tmp) |
1340 | if (!tmp) |
1341 | { |
1341 | { |
1342 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1342 | op->failmsg ("There is no one in that direction to curse."); |
1343 | return 0; |
1343 | return 0; |
1344 | } |
1344 | } |
1345 | |
1345 | |
1346 | tmp = tmp->head_ (); |
1346 | tmp = tmp->head_ (); |
1347 | |
1347 | |
… | |
… | |
1392 | } |
1392 | } |
1393 | |
1393 | |
1394 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1394 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1395 | force->speed = 1.f; |
1395 | force->speed = 1.f; |
1396 | force->speed_left = -1.f; |
1396 | force->speed_left = -1.f; |
1397 | SET_FLAG (force, FLAG_APPLIED); |
1397 | force->set_flag (FLAG_APPLIED); |
1398 | |
1398 | |
1399 | if (god) |
1399 | if (god) |
1400 | { |
1400 | { |
1401 | if (spell_ob->last_grace) |
1401 | if (spell_ob->last_grace) |
1402 | force->path_repelled = god->path_repelled; |
1402 | force->path_repelled = god->path_repelled; |
… | |
… | |
1485 | |
1485 | |
1486 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1486 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1487 | if (race && head->race && !strstr (race, head->race)) |
1487 | if (race && head->race && !strstr (race, head->race)) |
1488 | continue; |
1488 | continue; |
1489 | |
1489 | |
1490 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1490 | if (head->flag [FLAG_UNDEAD] && !spell->flag [FLAG_UNDEAD]) |
1491 | continue; |
1491 | continue; |
1492 | |
1492 | |
1493 | /* Now do a bunch of stuff related to saving throws */ |
1493 | /* Now do a bunch of stuff related to saving throws */ |
1494 | best_at = -1; |
1494 | best_at = -1; |
1495 | if (spell->attacktype) |
1495 | if (spell->attacktype) |
… | |
… | |
1537 | |
1537 | |
1538 | /* Done with saving throw. Now start affecting the monster */ |
1538 | /* Done with saving throw. Now start affecting the monster */ |
1539 | done_one = 0; |
1539 | done_one = 0; |
1540 | |
1540 | |
1541 | /* aggravation */ |
1541 | /* aggravation */ |
1542 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1542 | if (spell->flag [FLAG_MONSTER]) |
1543 | { |
1543 | { |
1544 | CLEAR_FLAG (head, FLAG_SLEEP); |
1544 | head->clr_flag (FLAG_SLEEP); |
1545 | remove_friendly_object (head); |
1545 | remove_friendly_object (head); |
1546 | done_one = 1; |
1546 | done_one = 1; |
1547 | head->enemy = op; |
1547 | head->enemy = op; |
1548 | } |
1548 | } |
1549 | |
1549 | |
1550 | /* calm monsters */ |
1550 | /* calm monsters */ |
1551 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1551 | if (spell->flag [FLAG_UNAGGRESSIVE] && !head->flag [FLAG_UNAGGRESSIVE]) |
1552 | { |
1552 | { |
1553 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1553 | head->set_flag (FLAG_UNAGGRESSIVE); |
1554 | head->enemy = NULL; |
1554 | head->enemy = NULL; |
1555 | done_one = 1; |
1555 | done_one = 1; |
1556 | } |
1556 | } |
1557 | |
1557 | |
1558 | /* berserk monsters */ |
1558 | /* berserk monsters */ |
1559 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1559 | if (spell->flag [FLAG_BERSERK] && !head->flag [FLAG_BERSERK]) |
1560 | { |
1560 | { |
1561 | SET_FLAG (head, FLAG_BERSERK); |
1561 | head->set_flag (FLAG_BERSERK); |
1562 | done_one = 1; |
1562 | done_one = 1; |
1563 | } |
1563 | } |
1564 | |
1564 | |
1565 | /* charm */ |
1565 | /* charm */ |
1566 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1566 | if (spell->flag [FLAG_NO_ATTACK] && !head->flag [FLAG_FRIENDLY]) |
1567 | { |
1567 | { |
1568 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1568 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1569 | |
1569 | |
1570 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1570 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1571 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1571 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1572 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1572 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1573 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1573 | head->clr_flag (FLAG_GENERATOR); |
1574 | head->set_owner (op); |
1574 | head->set_owner (op); |
1575 | set_spell_skill (op, caster, spell, head); |
1575 | set_spell_skill (op, caster, spell, head); |
1576 | add_friendly_object (head); |
1576 | add_friendly_object (head); |
1577 | head->attack_movement = PETMOVE; |
1577 | head->attack_movement = PETMOVE; |
1578 | done_one = 1; |
1578 | done_one = 1; |
… | |
… | |
1872 | |
1872 | |
1873 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1873 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1874 | |
1874 | |
1875 | if (mflags & P_OUT_OF_MAP) |
1875 | if (mflags & P_OUT_OF_MAP) |
1876 | { |
1876 | { |
1877 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1877 | op->failmsg ("Nothing is there."); |
1878 | return 0; |
1878 | return 0; |
1879 | } |
1879 | } |
1880 | |
1880 | |
1881 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1881 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1882 | { |
1882 | { |
1883 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1883 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1884 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1884 | if (target->flag [FLAG_MONSTER]) |
1885 | { |
1885 | { |
1886 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1886 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1887 | if (target->head) |
1887 | if (target->head) |
1888 | target = target->head; |
1888 | target = target->head; |
1889 | |
1889 | |
… | |
… | |
1893 | } |
1893 | } |
1894 | |
1894 | |
1895 | /* no live target, perhaps a wall is in the way? */ |
1895 | /* no live target, perhaps a wall is in the way? */ |
1896 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1896 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1897 | { |
1897 | { |
1898 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1898 | op->failmsg ("Something is in the way."); |
1899 | return 0; |
1899 | return 0; |
1900 | } |
1900 | } |
1901 | } |
1901 | } |
1902 | |
1902 | |
1903 | /* ok, looks groovy to just insert a new light on the map */ |
1903 | /* ok, looks groovy to just insert a new light on the map */ |
… | |
… | |
1973 | /* Only bother looking on this space if there is something living here */ |
1973 | /* Only bother looking on this space if there is something living here */ |
1974 | if (mflags & P_IS_ALIVE) |
1974 | if (mflags & P_IS_ALIVE) |
1975 | { |
1975 | { |
1976 | /* search this square for a victim */ |
1976 | /* search this square for a victim */ |
1977 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1977 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1978 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1978 | if (walk->flag [FLAG_MONSTER] || (walk->type == PLAYER)) |
1979 | { /* found a victim */ |
1979 | { /* found a victim */ |
1980 | object *disease = spell->other_arch->instance (); |
1980 | object *disease = spell->other_arch->instance (); |
1981 | |
1981 | |
1982 | disease->set_owner (op); |
1982 | disease->set_owner (op); |
1983 | set_spell_skill (op, caster, spell, disease); |
1983 | set_spell_skill (op, caster, spell, disease); |