1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
27 | * of code |
27 | */ |
28 | */ |
… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
39 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
40 | * op is the spell object. |
40 | */ |
41 | */ |
41 | |
42 | static void |
42 | void |
|
|
43 | check_spell_knockback (object *op) |
43 | check_spell_knockback (object *op) |
44 | { |
44 | { |
45 | object *tmp, *tmp2; /* object on the map */ |
|
|
46 | int weight_move; |
45 | int weight_move; |
47 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
48 | |
47 | |
49 | if (!op->weight) |
48 | if (!op->weight) |
50 | { /*shouldn't happen but if cone object has no weight drop out */ |
49 | { /*shouldn't happen but if cone object has no weight drop out */ |
… | |
… | |
55 | { |
54 | { |
56 | weight_move = op->weight + (op->weight * op->level) / 3; |
55 | weight_move = op->weight + (op->weight * op->level) / 3; |
57 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
56 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
58 | } |
57 | } |
59 | |
58 | |
60 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
59 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
61 | { |
60 | { |
62 | int num_sections = 1; |
61 | int num_sections = 1; |
63 | |
62 | |
64 | /* don't move DM */ |
63 | /* don't move DM */ |
65 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
64 | if (tmp->flag [FLAG_WIZ]) |
66 | return; |
65 | return; |
67 | |
66 | |
68 | /* don't move parts of objects */ |
67 | /* don't move parts of objects */ |
69 | if (tmp->head) |
68 | if (tmp->head) |
70 | continue; |
69 | continue; |
71 | |
70 | |
72 | /* don't move floors or immobile objects */ |
71 | /* don't move floors or immobile objects */ |
73 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
72 | if (tmp->flag [FLAG_IS_FLOOR] || (!tmp->flag [FLAG_ALIVE] && tmp->flag [FLAG_NO_PICK])) |
74 | continue; |
73 | continue; |
75 | |
74 | |
76 | /* count the object's sections */ |
75 | /* count the object's sections */ |
77 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
76 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
78 | num_sections++; |
77 | num_sections++; |
79 | |
78 | |
80 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
79 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
81 | * objects should be harder to move, and we are moving the entire |
80 | * objects should be harder to move, and we are moving the entire |
82 | * object, not just the head, so the total weight should be relevant. |
81 | * object, not just the head, so the total weight should be relevant. |
… | |
… | |
94 | * also be safe for objects. |
93 | * also be safe for objects. |
95 | * This does return if successful or not, but |
94 | * This does return if successful or not, but |
96 | * I don't see us doing anything useful with that information |
95 | * I don't see us doing anything useful with that information |
97 | * right now. |
96 | * right now. |
98 | */ |
97 | */ |
99 | move_object (tmp, absdir (op->stats.sp)); |
98 | tmp->move (absdir (op->stats.sp)); |
100 | } |
99 | } |
101 | |
100 | |
102 | } |
101 | } |
103 | } |
102 | } |
104 | |
103 | |
… | |
… | |
106 | * |
105 | * |
107 | * BOLT CODE |
106 | * BOLT CODE |
108 | * |
107 | * |
109 | ***************************************************************************/ |
108 | ***************************************************************************/ |
110 | |
109 | |
111 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
112 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
113 | */ |
112 | */ |
114 | |
113 | static void |
115 | void |
|
|
116 | forklightning (object *op, object *tmp) |
114 | forklightning (object *op, object *tmp) |
117 | { |
115 | { |
118 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
119 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
120 | maptile *m; |
118 | maptile *m; |
… | |
… | |
144 | |
142 | |
145 | /* reduce chances of subsequent forking */ |
143 | /* reduce chances of subsequent forking */ |
146 | new_bolt->stats.Dex -= 10; |
144 | new_bolt->stats.Dex -= 10; |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
145 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
146 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->speed_left = -0.1; |
147 | new_bolt->speed_left = -0.1f; |
150 | new_bolt->direction = t_dir; |
148 | new_bolt->direction = t_dir; |
151 | new_bolt->duration++; |
149 | new_bolt->duration++; |
152 | new_bolt->x = sx; |
|
|
153 | new_bolt->y = sy; |
|
|
154 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
150 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
155 | new_bolt->stats.dam++; |
151 | new_bolt->stats.dam++; |
156 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
152 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
157 | tmp->stats.dam++; |
153 | tmp->stats.dam++; |
158 | new_bolt = insert_ob_in_map (new_bolt, m, op, 0); |
154 | |
|
|
155 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
159 | update_turn_face (new_bolt); |
156 | update_turn_face (new_bolt); |
160 | } |
157 | } |
161 | |
158 | |
162 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
159 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
163 | * and checks for various things that may stop it. |
160 | * and checks for various things that may stop it. |
164 | */ |
161 | */ |
165 | |
|
|
166 | void |
162 | void |
167 | move_bolt (object *op) |
163 | move_bolt (object *op) |
168 | { |
164 | { |
169 | object *tmp; |
|
|
170 | int mflags; |
165 | int mflags; |
171 | sint16 x, y; |
166 | sint16 x, y; |
172 | maptile *m; |
167 | maptile *m; |
173 | |
168 | |
174 | if (--(op->duration) < 0) |
169 | if (--op->duration < 0) |
175 | { |
170 | { |
176 | op->destroy (); |
171 | op->drop_and_destroy (); |
177 | return; |
172 | return; |
178 | } |
173 | } |
179 | |
174 | |
180 | hit_map (op, 0, op->attacktype, 1); |
175 | hit_map (op, 0, op->attacktype, 1); |
181 | |
176 | |
182 | if (!op->direction) |
177 | if (!op->direction) |
183 | return; |
178 | return; |
184 | |
179 | |
185 | if (--op->range < 0) |
180 | if (--op->range < 0) |
186 | { |
|
|
187 | op->range = 0; |
181 | op->range = 0; |
188 | } |
|
|
189 | else |
182 | else |
190 | { |
183 | { |
191 | x = op->x + DIRX (op); |
184 | x = op->x + DIRX (op); |
192 | y = op->y + DIRY (op); |
185 | y = op->y + DIRY (op); |
193 | m = op->map; |
186 | m = op->map; |
… | |
… | |
201 | * on the space. So only call reflwall if we think the data it returns |
194 | * on the space. So only call reflwall if we think the data it returns |
202 | * will be useful. |
195 | * will be useful. |
203 | */ |
196 | */ |
204 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
197 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
205 | { |
198 | { |
206 | |
199 | if (!op->flag [FLAG_REFLECTING]) |
207 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
|
|
208 | return; |
200 | return; |
209 | |
201 | |
210 | /* Since walls don't run diagonal, if the bolt is in |
202 | /* Since walls don't run diagonal, if the bolt is in |
211 | * one of 4 main directions, it just reflects back in the |
203 | * one of 4 main directions, it just reflects back in the |
212 | * opposite direction. However, if the bolt is travelling |
204 | * opposite direction. However, if the bolt is travelling |
… | |
… | |
241 | else if (left) |
233 | else if (left) |
242 | op->direction = absdir (op->direction + 2); |
234 | op->direction = absdir (op->direction + 2); |
243 | else if (right) |
235 | else if (right) |
244 | op->direction = absdir (op->direction - 2); |
236 | op->direction = absdir (op->direction - 2); |
245 | } |
237 | } |
|
|
238 | |
246 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
239 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
247 | return; |
240 | return; |
248 | } |
241 | } |
249 | else |
242 | else |
250 | { /* Create a copy of this object and put it ahead */ |
243 | { /* Create a copy of this object and put it ahead */ |
251 | tmp = op->clone (); |
244 | object *tmp = op->clone (); |
252 | |
245 | |
|
|
246 | m->insert (tmp, x, y, op); |
253 | tmp->speed_left = -0.1; |
247 | tmp->speed_left = -0.1f; |
254 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
|
|
255 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
|
|
256 | /* To make up for the decrease at the top of the function */ |
248 | /* To make up for the decrease at the top of the function */ |
257 | tmp->duration++; |
249 | tmp->duration++; |
258 | |
250 | |
259 | /* New forking code. Possibly create forks of this object |
251 | /* New forking code. Possibly create forks of this object |
260 | * going off in other directions. |
252 | * going off in other directions. |
261 | */ |
253 | */ |
262 | |
|
|
263 | if (rndm (0, 99) < tmp->stats.Dex) |
254 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
264 | { /* stats.Dex % of forking */ |
255 | forklightning (op, tmp); /* stats.Dex % of forking */ |
265 | forklightning (op, tmp); |
256 | |
266 | } |
|
|
267 | /* In this way, the object left behind sticks on the space, but |
257 | /* In this way, the object left behind sticks on the space, but |
268 | * doesn't create any bolts that continue to move onward. |
258 | * doesn't create any bolts that continue to move onward. |
269 | */ |
259 | */ |
270 | op->range = 0; |
260 | op->range = 0; |
271 | } /* copy object and move it along */ |
261 | } /* copy object and move it along */ |
… | |
… | |
287 | int mflags; |
277 | int mflags; |
288 | |
278 | |
289 | if (!spob->other_arch) |
279 | if (!spob->other_arch) |
290 | return 0; |
280 | return 0; |
291 | |
281 | |
292 | tmp = arch_to_object (spob->other_arch); |
282 | tmp = spob->other_arch->instance (); |
293 | if (tmp == NULL) |
283 | if (tmp == NULL) |
294 | return 0; |
284 | return 0; |
295 | |
285 | |
296 | /* peterm: level dependency for bolts */ |
286 | /* peterm: level dependency for bolts */ |
297 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
287 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
298 | tmp->attacktype = spob->attacktype; |
288 | tmp->attacktype = spob->attacktype; |
|
|
289 | |
299 | if (spob->slaying) |
290 | if (spob->slaying) |
300 | tmp->slaying = spob->slaying; |
291 | tmp->slaying = spob->slaying; |
|
|
292 | |
301 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
293 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
302 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
303 | tmp->stats.Dex = spob->stats.Dex; |
295 | tmp->stats.Dex = spob->stats.Dex; |
304 | tmp->stats.Con = spob->stats.Con; |
296 | tmp->stats.Con = spob->stats.Con; |
305 | |
297 | |
306 | tmp->direction = dir; |
298 | tmp->direction = dir; |
307 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
299 | if (tmp->flag [FLAG_IS_TURNABLE]) |
308 | SET_ANIMATION (tmp, dir); |
300 | SET_ANIMATION (tmp, dir); |
309 | |
301 | |
310 | tmp->set_owner (op); |
302 | tmp->set_owner (op); |
311 | set_spell_skill (op, caster, spob, tmp); |
303 | set_spell_skill (op, caster, spob, tmp); |
312 | |
304 | |
… | |
… | |
316 | |
308 | |
317 | maptile *newmap; |
309 | maptile *newmap; |
318 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
310 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
319 | if (mflags & P_OUT_OF_MAP) |
311 | if (mflags & P_OUT_OF_MAP) |
320 | { |
312 | { |
321 | tmp->destroy (); |
313 | tmp->drop_and_destroy (); |
322 | return 0; |
314 | return 0; |
323 | } |
315 | } |
324 | |
316 | |
325 | tmp->map = newmap; |
317 | tmp->map = newmap; |
326 | |
318 | |
327 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
319 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
328 | { |
320 | { |
329 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
321 | if (!tmp->flag [FLAG_REFLECTING]) |
330 | { |
322 | { |
331 | tmp->destroy (); |
323 | tmp->drop_and_destroy (); |
332 | return 0; |
324 | return 0; |
333 | } |
325 | } |
334 | |
326 | |
335 | tmp->x = op->x; |
327 | tmp->x = op->x; |
336 | tmp->y = op->y; |
328 | tmp->y = op->y; |
337 | tmp->direction = absdir (tmp->direction + 4); |
329 | tmp->direction = absdir (tmp->direction + 4); |
338 | tmp->map = op->map; |
330 | tmp->map = op->map; |
339 | } |
331 | } |
340 | |
332 | |
341 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
333 | if ((tmp = tmp->insert_at (tmp, op))) |
342 | move_bolt (tmp); |
334 | move_bolt (tmp); |
343 | |
335 | |
344 | return 1; |
336 | return 1; |
345 | } |
337 | } |
346 | |
|
|
347 | |
|
|
348 | |
338 | |
349 | /*************************************************************************** |
339 | /*************************************************************************** |
350 | * |
340 | * |
351 | * BULLET/BALL CODE |
341 | * BULLET/BALL CODE |
352 | * |
342 | * |
353 | ***************************************************************************/ |
343 | ***************************************************************************/ |
354 | |
344 | |
355 | /* expands an explosion. op is a piece of the |
345 | /* expands an explosion. op is a piece of the |
356 | * explosion - this expans it in the different directions. |
346 | * explosion - this expands it in the different directions. |
357 | * At least that is what I think this does. |
347 | * At least that is what I think this does. |
358 | */ |
348 | */ |
359 | void |
349 | void |
360 | explosion (object *op) |
350 | explosion (object *op) |
361 | { |
351 | { |
362 | object *tmp; |
|
|
363 | maptile *m = op->map; |
352 | maptile *m = op->map; |
364 | int i; |
353 | int i; |
365 | |
354 | |
366 | if (--(op->duration) < 0) |
355 | if (--op->duration < 0) |
367 | { |
356 | { |
368 | op->destroy (); |
357 | op->destroy (); |
369 | return; |
358 | return; |
370 | } |
359 | } |
371 | |
360 | |
… | |
… | |
377 | { |
366 | { |
378 | sint16 dx, dy; |
367 | sint16 dx, dy; |
379 | |
368 | |
380 | dx = op->x + freearr_x[i]; |
369 | dx = op->x + freearr_x[i]; |
381 | dy = op->y + freearr_y[i]; |
370 | dy = op->y + freearr_y[i]; |
|
|
371 | |
382 | /* ok_to_put_more already does things like checks for walls, |
372 | /* ok_to_put_more already does things like checks for walls, |
383 | * out of map, etc. |
373 | * out of map, etc. |
384 | */ |
374 | */ |
385 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
375 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
386 | { |
376 | { |
387 | tmp = op->clone (); |
377 | object *tmp = op->clone (); |
|
|
378 | |
388 | tmp->state = 0; |
379 | tmp->state = 0; |
389 | tmp->speed_left = -0.21; |
380 | tmp->speed_left = -0.21f; |
390 | tmp->range--; |
381 | tmp->range--; |
391 | tmp->value = 0; |
382 | tmp->value = 0; |
392 | tmp->x = dx; |
383 | |
393 | tmp->y = dy; |
384 | m->insert (tmp, dx, dy, op); |
394 | insert_ob_in_map (tmp, m, op, 0); |
|
|
395 | } |
385 | } |
396 | } |
386 | } |
397 | } |
387 | } |
398 | } |
388 | } |
399 | |
|
|
400 | |
389 | |
401 | /* Causes an object to explode, eg, a firebullet, |
390 | /* Causes an object to explode, eg, a firebullet, |
402 | * poison cloud ball, etc. op is the object to |
391 | * poison cloud ball, etc. op is the object to |
403 | * explode. |
392 | * explode. |
404 | */ |
393 | */ |
405 | void |
394 | static void |
406 | explode_bullet (object *op) |
395 | explode_bullet (object *op) |
407 | { |
396 | { |
408 | object *tmp, *owner; |
397 | object *tmp, *owner; |
409 | |
398 | |
410 | if (op->other_arch == NULL) |
399 | if (!op->other_arch) |
411 | { |
400 | { |
412 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
401 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
413 | op->destroy (); |
402 | op->destroy (); |
414 | return; |
403 | return; |
415 | } |
404 | } |
416 | |
405 | |
417 | if (op->env) |
406 | if (op->env) |
418 | { |
407 | { |
419 | object *env; |
408 | object *env = op->outer_env (); |
420 | |
409 | |
421 | env = object_get_env_recursive (op); |
|
|
422 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
410 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
423 | { |
411 | { |
424 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
412 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
425 | op->destroy (); |
413 | op->destroy (); |
426 | return; |
414 | return; |
427 | } |
415 | } |
428 | |
416 | |
429 | op->remove (); |
417 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
430 | op->x = env->x; |
|
|
431 | op->y = env->y; |
|
|
432 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
433 | } |
418 | } |
434 | else if (out_of_map (op->map, op->x, op->y)) |
419 | else if (out_of_map (op->map, op->x, op->y)) |
435 | { |
420 | { |
436 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
421 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
437 | op->destroy (); |
422 | op->destroy (); |
… | |
… | |
448 | } |
433 | } |
449 | |
434 | |
450 | if (op->attacktype) |
435 | if (op->attacktype) |
451 | { |
436 | { |
452 | hit_map (op, 0, op->attacktype, 1); |
437 | hit_map (op, 0, op->attacktype, 1); |
|
|
438 | |
453 | if (op->destroyed ()) |
439 | if (op->destroyed ()) |
454 | return; |
440 | return; |
455 | } |
441 | } |
456 | |
442 | |
457 | /* other_arch contains what this explodes into */ |
443 | /* other_arch contains what this explodes into */ |
458 | tmp = arch_to_object (op->other_arch); |
444 | tmp = op->other_arch->instance (); |
459 | |
445 | |
460 | tmp->set_owner (op); |
446 | tmp->set_owner (op); |
461 | tmp->skill = op->skill; |
447 | tmp->skill = op->skill; |
462 | |
448 | |
463 | owner = op->owner; |
449 | owner = op->owner; |
464 | |
450 | |
465 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
451 | if ((tmp->attacktype & AT_HOLYWORD |
|
|
452 | || tmp->attacktype & AT_GODPOWER) |
|
|
453 | && owner |
|
|
454 | && !tailor_god_spell (tmp, owner)) |
466 | { |
455 | { |
467 | op->destroy (); |
456 | op->destroy (); |
468 | return; |
457 | return; |
469 | } |
458 | } |
470 | |
|
|
471 | tmp->x = op->x; |
|
|
472 | tmp->y = op->y; |
|
|
473 | |
459 | |
474 | /* special for bombs - it actually has sane values for these */ |
460 | /* special for bombs - it actually has sane values for these */ |
475 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
461 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
476 | { |
462 | { |
477 | tmp->attacktype = op->attacktype; |
463 | tmp->attacktype = op->attacktype; |
… | |
… | |
481 | } |
467 | } |
482 | else |
468 | else |
483 | { |
469 | { |
484 | if (op->attacktype & AT_MAGIC) |
470 | if (op->attacktype & AT_MAGIC) |
485 | tmp->attacktype |= AT_MAGIC; |
471 | tmp->attacktype |= AT_MAGIC; |
|
|
472 | |
486 | /* Spell doc describes what is going on here */ |
473 | /* Spell doc describes what is going on here */ |
487 | tmp->stats.dam = op->dam_modifier; |
474 | tmp->stats.dam = op->dam_modifier; |
488 | tmp->range = op->stats.maxhp; |
475 | tmp->range = op->stats.maxhp; |
489 | tmp->duration = op->stats.hp; |
476 | tmp->duration = op->stats.hp; |
490 | /* Used for spell tracking - just need a unique val for this spell - |
477 | /* Used for spell tracking - just need a unique val for this spell - |
… | |
… | |
498 | tmp->stats.sp = op->direction; |
485 | tmp->stats.sp = op->direction; |
499 | |
486 | |
500 | /* Prevent recursion */ |
487 | /* Prevent recursion */ |
501 | op->move_on = 0; |
488 | op->move_on = 0; |
502 | |
489 | |
503 | insert_ob_in_map (tmp, op->map, op, 0); |
490 | tmp->insert_at (op, op); |
|
|
491 | tmp->play_sound (tmp->sound); |
|
|
492 | |
504 | /* remove the firebullet */ |
493 | /* remove the firebullet */ |
505 | if (!op->destroyed ()) |
|
|
506 | { |
|
|
507 | op->destroy (); |
494 | op->destroy (); |
508 | } |
|
|
509 | } |
495 | } |
510 | |
|
|
511 | |
|
|
512 | |
496 | |
513 | /* checks to see what op should do, given the space it is on |
497 | /* checks to see what op should do, given the space it is on |
514 | * (eg, explode, damage player, etc) |
498 | * (eg, explode, damage player, etc) |
515 | */ |
499 | */ |
516 | |
|
|
517 | void |
500 | void |
518 | check_bullet (object *op) |
501 | check_bullet (object *op) |
519 | { |
502 | { |
520 | object *tmp; |
503 | object *tmp; |
521 | int dam, mflags; |
504 | int dam, mflags; |
… | |
… | |
536 | |
519 | |
537 | /* If nothing alive on this space, no reason to do anything further */ |
520 | /* If nothing alive on this space, no reason to do anything further */ |
538 | if (!(mflags & P_IS_ALIVE)) |
521 | if (!(mflags & P_IS_ALIVE)) |
539 | return; |
522 | return; |
540 | |
523 | |
541 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
524 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
542 | { |
525 | { |
543 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
526 | if (tmp->flag [FLAG_ALIVE]) |
544 | { |
527 | { |
545 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
528 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
|
|
529 | |
|
|
530 | // TODO: can't understand the following if's |
546 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
531 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
547 | { |
532 | { |
548 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
533 | if (!op->flag [FLAG_REMOVED]) |
549 | { |
534 | { |
550 | op->destroy (); |
535 | op->destroy (); |
551 | return; |
536 | return; |
552 | } |
537 | } |
553 | } |
538 | } |
… | |
… | |
561 | * fired arches (eg, bolts). |
546 | * fired arches (eg, bolts). |
562 | */ |
547 | */ |
563 | void |
548 | void |
564 | move_bullet (object *op) |
549 | move_bullet (object *op) |
565 | { |
550 | { |
566 | sint16 new_x, new_y; |
|
|
567 | int mflags; |
|
|
568 | maptile *m; |
|
|
569 | |
|
|
570 | #if 0 |
551 | #if 0 |
571 | /* We need a better general purpose way to do this */ |
552 | /* We need a better general purpose way to do this */ |
572 | |
553 | |
573 | /* peterm: added to make comet leave a trail of burnouts |
554 | /* peterm: added to make comet leave a trail of burnouts |
574 | it's an unadulterated hack, but the effect is cool. */ |
555 | it's an unadulterated hack, but the effect is cool. */ |
… | |
… | |
589 | op->destroy (); |
570 | op->destroy (); |
590 | |
571 | |
591 | return; |
572 | return; |
592 | } |
573 | } |
593 | |
574 | |
594 | new_x = op->x + DIRX (op); |
575 | mapxy pos (op); |
595 | new_y = op->y + DIRY (op); |
576 | pos.move (op->direction); |
596 | m = op->map; |
|
|
597 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
598 | |
577 | |
599 | if (mflags & P_OUT_OF_MAP) |
578 | if (!pos.normalise ()) |
600 | { |
579 | { |
601 | op->destroy (); |
580 | op->destroy (); |
602 | return; |
581 | return; |
603 | } |
582 | } |
604 | |
583 | |
605 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
584 | mapspace &ms = pos.ms (); |
|
|
585 | |
|
|
586 | ms.update (); |
|
|
587 | |
|
|
588 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
606 | { |
589 | { |
607 | if (op->other_arch) |
590 | if (op->other_arch) |
608 | explode_bullet (op); |
591 | explode_bullet (op); |
609 | else |
592 | else |
610 | op->destroy (); |
593 | op->destroy (); |
611 | |
594 | |
612 | return; |
595 | return; |
613 | } |
596 | } |
614 | |
597 | |
615 | op->remove (); |
598 | if (!(op = pos.insert (op, op))) |
616 | op->x = new_x; |
|
|
617 | op->y = new_y; |
|
|
618 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
|
|
619 | return; |
599 | return; |
620 | |
600 | |
621 | if (reflwall (op->map, op->x, op->y, op)) |
601 | if (reflwall (op->map, op->x, op->y, op)) |
622 | { |
602 | { |
623 | op->direction = absdir (op->direction + 4); |
603 | op->direction = absdir (op->direction + 4); |
624 | update_turn_face (op); |
604 | update_turn_face (op); |
625 | } |
605 | } |
626 | else |
606 | else |
627 | check_bullet (op); |
607 | check_bullet (op); |
628 | } |
608 | } |
629 | |
|
|
630 | |
|
|
631 | |
|
|
632 | |
609 | |
633 | /* fire_bullet |
610 | /* fire_bullet |
634 | * object op (cast from caster) files a bolt in dir. |
611 | * object op (cast from caster) files a bolt in dir. |
635 | * spob is the spell object for the bolt. |
612 | * spob is the spell object for the bolt. |
636 | * we remove the magic flag - that can be derived from |
613 | * we remove the magic flag - that can be derived from |
637 | * spob->attacktype. |
614 | * spob->attacktype. |
638 | * This function sets up the appropriate owner and skill |
615 | * This function sets up the appropriate owner and skill |
639 | * pointers. |
616 | * pointers. |
640 | */ |
617 | */ |
641 | |
|
|
642 | int |
618 | int |
643 | fire_bullet (object *op, object *caster, int dir, object *spob) |
619 | fire_bullet (object *op, object *caster, int dir, object *spob) |
644 | { |
620 | { |
645 | object *tmp = NULL; |
621 | object *tmp = NULL; |
646 | int mflags; |
622 | int mflags; |
647 | |
623 | |
648 | if (!spob->other_arch) |
624 | if (!spob->other_arch) |
649 | return 0; |
625 | return 0; |
650 | |
626 | |
651 | tmp = arch_to_object (spob->other_arch); |
627 | tmp = spob->other_arch->instance (); |
652 | if (tmp == NULL) |
628 | if (!tmp) |
653 | return 0; |
629 | return 0; |
654 | |
630 | |
655 | /* peterm: level dependency for bolts */ |
631 | /* peterm: level dependency for bolts */ |
656 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
632 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
657 | tmp->attacktype = spob->attacktype; |
633 | tmp->attacktype = spob->attacktype; |
658 | if (spob->slaying) |
634 | if (spob->slaying) |
659 | tmp->slaying = spob->slaying; |
635 | tmp->slaying = spob->slaying; |
660 | |
636 | |
… | |
… | |
664 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
640 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
665 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
641 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
666 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
642 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
667 | |
643 | |
668 | tmp->direction = dir; |
644 | tmp->direction = dir; |
669 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
645 | if (tmp->flag [FLAG_IS_TURNABLE]) |
670 | SET_ANIMATION (tmp, dir); |
646 | SET_ANIMATION (tmp, dir); |
671 | |
647 | |
672 | tmp->set_owner (op); |
648 | tmp->set_owner (op); |
673 | set_spell_skill (op, caster, spob, tmp); |
649 | set_spell_skill (op, caster, spob, tmp); |
674 | |
650 | |
675 | tmp->x = op->x + freearr_x[dir]; |
651 | tmp->x = op->x + freearr_x[dir]; |
676 | tmp->y = op->y + freearr_y[dir]; |
652 | tmp->y = op->y + freearr_y[dir]; |
677 | tmp->map = op->map; |
653 | tmp->map = op->map; |
678 | |
654 | |
679 | maptile *newmap; |
655 | maptile *newmap; |
680 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
656 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
681 | if (mflags & P_OUT_OF_MAP) |
657 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
684 | return 0; |
660 | return 0; |
685 | } |
661 | } |
686 | |
662 | |
687 | tmp->map = newmap; |
663 | tmp->map = newmap; |
688 | |
664 | |
|
|
665 | // in case the bullet has direction 0 we explode it in place. |
|
|
666 | // direction 0 is possible for instance when a poison cloud trap springs. |
|
|
667 | if (tmp->direction == 0) |
|
|
668 | { |
|
|
669 | if (tmp->other_arch |
|
|
670 | && (tmp = tmp->insert_at (tmp, op))) // insert before explode cleanly |
|
|
671 | explode_bullet (tmp); // explode object will/should remove tmp |
|
|
672 | else |
|
|
673 | tmp->destroy (); |
|
|
674 | |
|
|
675 | return 0; |
|
|
676 | } |
|
|
677 | |
689 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
678 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
690 | { |
679 | { |
691 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
680 | if (!tmp->flag [FLAG_REFLECTING]) |
692 | { |
681 | { |
693 | tmp->destroy (); |
682 | tmp->destroy (); |
694 | return 0; |
683 | return 0; |
695 | } |
684 | } |
696 | |
685 | |
… | |
… | |
698 | tmp->y = op->y; |
687 | tmp->y = op->y; |
699 | tmp->direction = absdir (tmp->direction + 4); |
688 | tmp->direction = absdir (tmp->direction + 4); |
700 | tmp->map = op->map; |
689 | tmp->map = op->map; |
701 | } |
690 | } |
702 | |
691 | |
703 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0))) |
692 | if ((tmp = tmp->insert_at (tmp, op))) |
704 | check_bullet (tmp); |
693 | check_bullet (tmp); |
705 | |
694 | |
706 | return 1; |
695 | return 1; |
707 | } |
696 | } |
708 | |
|
|
709 | |
|
|
710 | |
|
|
711 | |
697 | |
712 | /***************************************************************************** |
698 | /***************************************************************************** |
713 | * |
699 | * |
714 | * CONE RELATED FUNCTIONS |
700 | * CONE RELATED FUNCTIONS |
715 | * |
701 | * |
716 | *****************************************************************************/ |
702 | *****************************************************************************/ |
717 | |
703 | |
718 | |
|
|
719 | /* drops an object based on what is in the cone's "other_arch" */ |
704 | /* drops an object based on what is in the cone's "other_arch" */ |
720 | void |
705 | static void |
721 | cone_drop (object *op) |
706 | cone_drop (object *op) |
722 | { |
707 | { |
723 | object *new_ob = arch_to_object (op->other_arch); |
708 | object *new_ob = op->other_arch->instance (); |
724 | |
709 | |
725 | new_ob->x = op->x; |
|
|
726 | new_ob->y = op->y; |
|
|
727 | new_ob->level = op->level; |
710 | new_ob->level = op->level; |
728 | new_ob->set_owner (op->owner); |
711 | new_ob->set_owner (op->owner); |
729 | |
712 | |
730 | /* preserve skill ownership */ |
713 | /* preserve skill ownership */ |
731 | if (op->skill && op->skill != new_ob->skill) |
714 | if (op->skill && op->skill != new_ob->skill) |
732 | { |
|
|
733 | new_ob->skill = op->skill; |
715 | new_ob->skill = op->skill; |
734 | } |
|
|
735 | insert_ob_in_map (new_ob, op->map, op, 0); |
|
|
736 | |
716 | |
|
|
717 | new_ob->insert_at (op, op); |
737 | } |
718 | } |
738 | |
719 | |
739 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
720 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
740 | |
721 | |
741 | void |
722 | void |
742 | move_cone (object *op) |
723 | move_cone (object *op) |
743 | { |
724 | { |
744 | int i; |
|
|
745 | |
|
|
746 | /* if no map then hit_map will crash so just ignore object */ |
725 | /* if no map then hit_map will crash so just ignore object */ |
747 | if (!op->map) |
726 | if (!op->map) |
748 | { |
727 | { |
749 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
728 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
750 | op->set_speed (0); |
729 | op->set_speed (0); |
751 | return; |
730 | return; |
752 | } |
731 | } |
753 | |
732 | |
754 | /* lava saves it's life, but not yours :) */ |
733 | /* lava saves it's life, but not yours :) */ |
755 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
734 | if (op->flag [FLAG_LIFESAVE]) |
756 | { |
735 | { |
757 | hit_map (op, 0, op->attacktype, 0); |
736 | hit_map (op, 0, op->attacktype, 0); |
758 | return; |
737 | return; |
759 | } |
738 | } |
760 | |
739 | |
… | |
… | |
770 | } |
749 | } |
771 | #endif |
750 | #endif |
772 | |
751 | |
773 | hit_map (op, 0, op->attacktype, 0); |
752 | hit_map (op, 0, op->attacktype, 0); |
774 | |
753 | |
|
|
754 | if (!op->is_on_map ()) |
|
|
755 | return; |
|
|
756 | |
775 | /* Check to see if we should push anything. |
757 | /* Check to see if we should push anything. |
776 | * Spell objects with weight push whatever they encounter to some |
758 | * Spell objects with weight push whatever they encounter to some |
777 | * degree. |
759 | * degree. |
778 | */ |
760 | */ |
779 | if (op->weight) |
761 | if (op->weight) |
|
|
762 | { |
780 | check_spell_knockback (op); |
763 | check_spell_knockback (op); |
781 | |
764 | |
782 | if (op->destroyed ()) |
765 | if (!op->is_on_map ()) |
783 | return; |
766 | return; |
|
|
767 | } |
784 | |
768 | |
785 | if ((op->duration--) < 0) |
769 | if (op->duration-- < 0) |
786 | { |
770 | { |
787 | op->destroy (); |
771 | op->destroy (); |
788 | return; |
772 | return; |
789 | } |
773 | } |
790 | /* Object has hit maximum range, so don't have it move |
774 | /* Object has hit maximum range, so don't have it move |
… | |
… | |
795 | { |
779 | { |
796 | op->range = 0; /* just so it doesn't wrap */ |
780 | op->range = 0; /* just so it doesn't wrap */ |
797 | return; |
781 | return; |
798 | } |
782 | } |
799 | |
783 | |
800 | for (i = -1; i < 2; i++) |
784 | for (int i = -1; i <= 1; i++) |
801 | { |
785 | { |
802 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
786 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
803 | |
787 | |
804 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
788 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
805 | { |
789 | { |
806 | object *tmp = op->clone (); |
790 | object *tmp = op->clone (); |
807 | |
|
|
808 | tmp->x = x; |
|
|
809 | tmp->y = y; |
|
|
810 | |
791 | |
811 | tmp->duration = op->duration + 1; |
792 | tmp->duration = op->duration + 1; |
812 | |
793 | |
813 | /* Use for spell tracking - see ok_to_put_more() */ |
794 | /* Use for spell tracking - see ok_to_put_more() */ |
814 | tmp->stats.maxhp = op->stats.maxhp; |
795 | tmp->stats.maxhp = op->stats.maxhp; |
815 | insert_ob_in_map (tmp, op->map, op, 0); |
796 | |
|
|
797 | op->map->insert (tmp, x, y, op); |
|
|
798 | |
816 | if (tmp->other_arch) |
799 | if (tmp->other_arch) |
817 | cone_drop (tmp); |
800 | cone_drop (tmp); |
818 | } |
801 | } |
819 | } |
802 | } |
820 | } |
803 | } |
… | |
… | |
837 | MoveType movetype; |
820 | MoveType movetype; |
838 | |
821 | |
839 | if (!spell->other_arch) |
822 | if (!spell->other_arch) |
840 | return 0; |
823 | return 0; |
841 | |
824 | |
842 | if (op->type == PLAYER && QUERY_FLAG (op, FLAG_UNDEAD) && op->attacktype & AT_TURN_UNDEAD) |
825 | if (op->type == PLAYER && op->flag [FLAG_UNDEAD] && op->attacktype & AT_TURN_UNDEAD) |
843 | { |
826 | { |
844 | new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); |
827 | op->failmsg ("Your undead nature prevents you from turning undead!"); |
845 | return 0; |
828 | return 0; |
846 | } |
829 | } |
847 | |
830 | |
848 | if (!dir) |
831 | if (!dir) |
849 | { |
832 | { |
… | |
… | |
853 | |
836 | |
854 | /* Need to know what the movetype of the object we are about |
837 | /* Need to know what the movetype of the object we are about |
855 | * to create is, so we can know if the space we are about to |
838 | * to create is, so we can know if the space we are about to |
856 | * insert it into is blocked. |
839 | * insert it into is blocked. |
857 | */ |
840 | */ |
858 | movetype = spell->other_arch->clone.move_type; |
841 | movetype = spell->other_arch->move_type; |
859 | |
842 | |
860 | for (i = range_min; i <= range_max; i++) |
843 | for (i = range_min; i <= range_max; i++) |
861 | { |
844 | { |
862 | sint16 x, y, d; |
845 | sint16 x, y; |
863 | |
846 | |
864 | /* We can't use absdir here, because it never returns |
847 | /* We can't use absdir here, because it never returns |
865 | * 0. If this is a rune, we want to hit the person on top |
848 | * 0. If this is a rune, we want to hit the person on top |
866 | * of the trap (d==0). If it is not a rune, then we don't want |
849 | * of the trap (d==0). If it is not a rune, then we don't want |
867 | * to hit that person. |
850 | * to hit that person. |
868 | */ |
851 | */ |
869 | d = dir + i; |
852 | int d = dir ? absdir (dir + i) : i; |
870 | while (d < 0) |
|
|
871 | d += 8; |
|
|
872 | while (d > 8) |
|
|
873 | d -= 8; |
|
|
874 | |
853 | |
875 | /* If it's not a rune, we don't want to blast the caster. |
854 | /* If it's not a rune, we don't want to blast the caster. |
876 | * In that case, we have to see - if dir is specified, |
855 | * In that case, we have to see - if dir is specified, |
877 | * turn this into direction 8. If dir is not specified (all |
856 | * turn this into direction 8. If dir is not specified (all |
878 | * direction) skip - otherwise, one line would do more damage |
857 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
895 | |
874 | |
896 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
875 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
897 | continue; |
876 | continue; |
898 | |
877 | |
899 | success = 1; |
878 | success = 1; |
900 | tmp = arch_to_object (spell->other_arch); |
879 | tmp = spell->other_arch->instance (); |
901 | tmp->set_owner (op); |
880 | tmp->set_owner (op); |
902 | set_spell_skill (op, caster, spell, tmp); |
881 | set_spell_skill (op, caster, spell, tmp); |
903 | tmp->level = caster_level (caster, spell); |
882 | tmp->level = casting_level (caster, spell); |
904 | tmp->x = sx; |
|
|
905 | tmp->y = sy; |
|
|
906 | tmp->attacktype = spell->attacktype; |
883 | tmp->attacktype = spell->attacktype; |
907 | |
884 | |
908 | /* holy word stuff */ |
885 | /* holy word stuff */ |
909 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
886 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
910 | if (!tailor_god_spell (tmp, op)) |
887 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
944 | else |
921 | else |
945 | tmp->duration += caster->level / 3; |
922 | tmp->duration += caster->level / 3; |
946 | } |
923 | } |
947 | |
924 | |
948 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
925 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
949 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
926 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
950 | |
927 | |
951 | if (!tmp->move_on && tmp->stats.dam) |
928 | if (!tmp->move_on && tmp->stats.dam) |
952 | { |
|
|
953 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
929 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
954 | } |
|
|
955 | |
930 | |
956 | insert_ob_in_map (tmp, m, op, 0); |
931 | m->insert (tmp, sx, sy, op); |
957 | |
932 | |
958 | /* This is used for tracking spells so that one effect doesn't hit |
933 | /* This is used for tracking spells so that one effect doesn't hit |
959 | * a single space too many times. |
934 | * a single space too many times. |
960 | */ |
935 | */ |
961 | tmp->stats.maxhp = tmp->count; |
936 | tmp->stats.maxhp = tmp->count; |
… | |
… | |
971 | * |
946 | * |
972 | * BOMB related code |
947 | * BOMB related code |
973 | * |
948 | * |
974 | ****************************************************************************/ |
949 | ****************************************************************************/ |
975 | |
950 | |
976 | |
|
|
977 | /* This handles an exploding bomb. |
951 | /* This handles an exploding bomb. |
978 | * op is the original bomb object. |
952 | * op is the original bomb object. |
979 | */ |
953 | */ |
980 | void |
954 | void |
981 | animate_bomb (object *op) |
955 | animate_bomb (object *op) |
982 | { |
956 | { |
983 | int i; |
|
|
984 | object *env, *tmp; |
|
|
985 | archetype *at; |
|
|
986 | |
|
|
987 | if (op->state != NUM_ANIMATIONS (op) - 1) |
957 | if (op->state != NUM_ANIMATIONS (op) - 1) |
988 | return; |
958 | return; |
989 | |
959 | |
990 | env = object_get_env_recursive (op); |
960 | object *env = op->outer_env (); |
991 | |
961 | |
992 | if (op->env) |
962 | if (op->env) |
993 | { |
963 | { |
994 | if (env->map == NULL) |
964 | if (!env->map) |
995 | return; |
965 | return; |
996 | |
966 | |
997 | if (env->type == PLAYER) |
967 | if (!(op = op->insert_at (env, op))) |
998 | esrv_del_item (env->contr, op->count); |
|
|
999 | |
|
|
1000 | op->remove (); |
|
|
1001 | op->x = env->x; |
|
|
1002 | op->y = env->y; |
|
|
1003 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
|
|
1004 | return; |
968 | return; |
1005 | } |
969 | } |
1006 | |
970 | |
1007 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
971 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1008 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
972 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
1009 | // as bombs can be carried. |
973 | // as bombs can be carried. |
1010 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
974 | if (op->ms ().flags () & P_SAFE) |
1011 | { |
975 | { |
1012 | op->destroy (); |
976 | op->destroy (); |
1013 | return; |
977 | return; |
1014 | } |
978 | } |
1015 | |
979 | |
1016 | /* This copies a lot of the code from the fire bullet, |
980 | /* This copies a lot of the code from the fire bullet, |
1017 | * but using the cast_bullet isn't really feasible, |
981 | * but using the cast_bullet isn't really feasible, |
1018 | * so just set up the appropriate values. |
982 | * so just set up the appropriate values. |
1019 | */ |
983 | */ |
1020 | at = archetype::find (SPLINT); |
984 | if (archetype *at = archetype::find (SPLINT)) |
1021 | if (at) |
|
|
1022 | { |
985 | { |
1023 | for (i = 1; i < 9; i++) |
986 | for (int i = 1; i < 9; i++) |
1024 | { |
987 | { |
1025 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
988 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
1026 | continue; |
989 | continue; |
1027 | tmp = arch_to_object (at); |
990 | |
|
|
991 | object *tmp = at->instance (); |
1028 | tmp->direction = i; |
992 | tmp->direction = i; |
1029 | tmp->range = op->range; |
993 | tmp->range = op->range; |
1030 | tmp->stats.dam = op->stats.dam; |
994 | tmp->stats.dam = op->stats.dam; |
1031 | tmp->duration = op->duration; |
995 | tmp->duration = op->duration; |
1032 | tmp->attacktype = op->attacktype; |
996 | tmp->attacktype = op->attacktype; |
1033 | tmp->set_owner (op); |
997 | tmp->set_owner (op); |
1034 | if (op->skill && op->skill != tmp->skill) |
998 | if (op->skill && op->skill != tmp->skill) |
1035 | { |
|
|
1036 | tmp->skill = op->skill; |
999 | tmp->skill = op->skill; |
1037 | } |
1000 | |
1038 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1001 | if (tmp->flag [FLAG_IS_TURNABLE]) |
1039 | SET_ANIMATION (tmp, i); |
1002 | SET_ANIMATION (tmp, i); |
1040 | tmp->x = op->x + freearr_x[i]; |
1003 | |
1041 | tmp->y = op->y + freearr_x[i]; |
1004 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1042 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1043 | move_bullet (tmp); |
1005 | move_bullet (tmp); |
1044 | } |
1006 | } |
1045 | } |
1007 | } |
1046 | |
1008 | |
1047 | explode_bullet (op); |
1009 | explode_bullet (op); |
1048 | } |
1010 | } |
1049 | |
1011 | |
1050 | int |
1012 | int |
1051 | create_bomb (object *op, object *caster, int dir, object *spell) |
1013 | create_bomb (object *op, object *caster, int dir, object *spell) |
1052 | { |
1014 | { |
1053 | |
|
|
1054 | object *tmp; |
1015 | object *tmp; |
1055 | int mflags; |
1016 | int mflags; |
1056 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1017 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1057 | maptile *m; |
1018 | maptile *m; |
1058 | |
1019 | |
1059 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1020 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1021 | |
|
|
1022 | // when creating a bomb below ourself it should always work, even |
|
|
1023 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1024 | // so we should also be able to make a bomb here). (originally added |
|
|
1025 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1026 | if (dir) |
|
|
1027 | { |
1060 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1028 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1061 | { |
1029 | { |
1062 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1030 | op->failmsg ("There is something in the way."); |
1063 | return 0; |
1031 | return 0; |
|
|
1032 | } |
1064 | } |
1033 | } |
1065 | tmp = arch_to_object (spell->other_arch); |
1034 | |
|
|
1035 | tmp = spell->other_arch->instance (); |
1066 | |
1036 | |
1067 | /* level dependencies for bomb */ |
1037 | /* level dependencies for bomb */ |
1068 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1038 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1069 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1039 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1070 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1040 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1071 | tmp->attacktype = spell->attacktype; |
1041 | tmp->attacktype = spell->attacktype; |
1072 | |
1042 | |
1073 | tmp->set_owner (op); |
1043 | tmp->set_owner (op); |
1074 | set_spell_skill (op, caster, spell, tmp); |
1044 | set_spell_skill (op, caster, spell, tmp); |
1075 | tmp->x = dx; |
1045 | |
1076 | tmp->y = dy; |
1046 | m->insert (tmp, dx, dy, op); |
1077 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1078 | return 1; |
1047 | return 1; |
1079 | } |
1048 | } |
1080 | |
1049 | |
1081 | /**************************************************************************** |
1050 | /**************************************************************************** |
1082 | * |
1051 | * |
… | |
… | |
1091 | * dir is the direction to look in. |
1060 | * dir is the direction to look in. |
1092 | * range is how far out to look. |
1061 | * range is how far out to look. |
1093 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1062 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1094 | * this info is used for blocked magic/unholy spaces. |
1063 | * this info is used for blocked magic/unholy spaces. |
1095 | */ |
1064 | */ |
1096 | |
1065 | static object * |
1097 | object * |
|
|
1098 | get_pointed_target (object *op, int dir, int range, int type) |
1066 | get_pointed_target (object *op, int dir, int range, int type) |
1099 | { |
1067 | { |
1100 | object *target; |
1068 | object *target; |
1101 | sint16 x, y; |
1069 | sint16 x, y; |
1102 | int dist, mflags; |
1070 | int dist, mflags; |
… | |
… | |
1120 | return NULL; |
1088 | return NULL; |
1121 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1089 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1122 | return NULL; |
1090 | return NULL; |
1123 | |
1091 | |
1124 | if (mflags & P_IS_ALIVE) |
1092 | if (mflags & P_IS_ALIVE) |
1125 | { |
|
|
1126 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1093 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1127 | { |
1094 | if (target->flag [FLAG_MONSTER]) |
1128 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1129 | { |
|
|
1130 | return target; |
1095 | return target; |
1131 | } |
|
|
1132 | } |
|
|
1133 | } |
|
|
1134 | } |
1096 | } |
|
|
1097 | |
1135 | return NULL; |
1098 | return NULL; |
1136 | } |
1099 | } |
1137 | |
|
|
1138 | |
1100 | |
1139 | /* cast_smite_arch() - the priest points to a creature and causes |
1101 | /* cast_smite_arch() - the priest points to a creature and causes |
1140 | * a 'godly curse' to decend. |
1102 | * a 'godly curse' to decend. |
1141 | * usual params - |
1103 | * usual params - |
1142 | * op = player |
1104 | * op = player |
1143 | * caster = object casting the spell. |
1105 | * caster = object casting the spell. |
1144 | * dir = direction being cast |
1106 | * dir = direction being cast |
1145 | * spell = spell object |
1107 | * spell = spell object |
1146 | */ |
1108 | */ |
1147 | |
|
|
1148 | int |
1109 | int |
1149 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1110 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1150 | { |
1111 | { |
1151 | object *effect, *target; |
1112 | object *effect, *target; |
1152 | object *god = find_god (determine_god (op)); |
1113 | object *god = find_god (determine_god (op)); |
… | |
… | |
1162 | * interesting spell. |
1123 | * interesting spell. |
1163 | * if it is a cleric spell, you need a god, and the creature |
1124 | * if it is a cleric spell, you need a god, and the creature |
1164 | * can't be friendly to your god. |
1125 | * can't be friendly to your god. |
1165 | */ |
1126 | */ |
1166 | |
1127 | |
1167 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1128 | if (!target |
|
|
1129 | || target->flag [FLAG_REFL_SPELL] |
1168 | || (!god && spell->stats.grace) |
1130 | || (!god && spell->stats.grace) |
1169 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1131 | || (god && target->title == god->name) |
|
|
1132 | || (god && target->race.contains (god->race))) |
1170 | { |
1133 | { |
1171 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1134 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1172 | return 0; |
1135 | return 0; |
1173 | } |
1136 | } |
1174 | |
1137 | |
1175 | if (spell->other_arch) |
1138 | if (spell->other_arch) |
1176 | effect = arch_to_object (spell->other_arch); |
1139 | effect = spell->other_arch->instance (); |
1177 | else |
1140 | else |
1178 | return 0; |
1141 | return 0; |
1179 | |
1142 | |
1180 | /* tailor the effect by priest level and worshipped God */ |
1143 | /* tailor the effect by priest level and worshipped God */ |
1181 | effect->level = caster_level (caster, spell); |
1144 | effect->level = casting_level (caster, spell); |
1182 | effect->attacktype = spell->attacktype; |
1145 | effect->attacktype = spell->attacktype; |
1183 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1146 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1184 | { |
1147 | { |
1185 | if (tailor_god_spell (effect, op)) |
1148 | if (tailor_god_spell (effect, op)) |
1186 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1149 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1187 | else |
1150 | else |
1188 | { |
1151 | { |
1189 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1152 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1190 | return 0; |
1153 | return 0; |
1191 | } |
1154 | } |
… | |
… | |
1198 | if (effect->attacktype & AT_DEATH) |
1161 | if (effect->attacktype & AT_DEATH) |
1199 | { |
1162 | { |
1200 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1163 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1201 | |
1164 | |
1202 | /* casting death spells at undead isn't a good thing */ |
1165 | /* casting death spells at undead isn't a good thing */ |
1203 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1166 | if (target->flag [FLAG_UNDEAD]) |
1204 | { |
1167 | { |
1205 | if (random_roll (0, 2, op, PREFER_LOW)) |
1168 | if (random_roll (0, 2, op, PREFER_LOW)) |
1206 | { |
1169 | { |
1207 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1170 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1208 | effect->x = op->x; |
1171 | effect->x = op->x; |
… | |
… | |
1225 | |
1188 | |
1226 | effect->set_owner (op); |
1189 | effect->set_owner (op); |
1227 | set_spell_skill (op, caster, spell, effect); |
1190 | set_spell_skill (op, caster, spell, effect); |
1228 | |
1191 | |
1229 | /* ok, tell it where to be, and insert! */ |
1192 | /* ok, tell it where to be, and insert! */ |
1230 | effect->x = target->x; |
1193 | effect->insert_at (target, op); |
1231 | effect->y = target->y; |
|
|
1232 | insert_ob_in_map (effect, target->map, op, 0); |
|
|
1233 | |
1194 | |
1234 | return 1; |
1195 | return 1; |
1235 | } |
1196 | } |
1236 | |
|
|
1237 | |
1197 | |
1238 | /**************************************************************************** |
1198 | /**************************************************************************** |
1239 | * |
1199 | * |
1240 | * MAGIC MISSILE code. |
1200 | * MAGIC MISSILE code. |
1241 | * note that the fire_bullet is used to fire the missile. The |
1201 | * note that the fire_bullet is used to fire the missile. The |
… | |
… | |
1244 | |
1204 | |
1245 | /* op is a missile that needs to be moved */ |
1205 | /* op is a missile that needs to be moved */ |
1246 | void |
1206 | void |
1247 | move_missile (object *op) |
1207 | move_missile (object *op) |
1248 | { |
1208 | { |
1249 | int i, mflags; |
|
|
1250 | object *owner; |
|
|
1251 | sint16 new_x, new_y; |
|
|
1252 | maptile *m; |
|
|
1253 | |
|
|
1254 | if (op->range-- <= 0) |
1209 | if (op->range-- <= 0) |
1255 | { |
1210 | { |
|
|
1211 | op->drop_and_destroy (); |
|
|
1212 | return; |
|
|
1213 | } |
|
|
1214 | |
|
|
1215 | mapxy pos (op); |
|
|
1216 | pos.move (op->direction); |
|
|
1217 | |
|
|
1218 | if (!pos.normalise ()) |
|
|
1219 | { |
1256 | op->destroy (); |
1220 | op->destroy (); |
1257 | return; |
1221 | return; |
1258 | } |
1222 | } |
1259 | |
1223 | |
1260 | owner = op->owner; |
1224 | mapspace &ms = pos.ms (); |
1261 | #if 0 |
|
|
1262 | /* It'd make things nastier if this wasn't here - spells cast by |
|
|
1263 | * monster that are then killed would continue to survive |
|
|
1264 | */ |
|
|
1265 | if (owner == NULL) |
|
|
1266 | { |
|
|
1267 | op->destroy (); |
|
|
1268 | return; |
|
|
1269 | } |
|
|
1270 | #endif |
|
|
1271 | |
1225 | |
1272 | new_x = op->x + DIRX (op); |
1226 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
1273 | new_y = op->y + DIRY (op); |
|
|
1274 | |
|
|
1275 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
|
|
1276 | |
|
|
1277 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
|
|
1278 | { |
1227 | { |
1279 | hit_map (op, op->direction, AT_MAGIC, 1); |
1228 | hit_map (op, op->direction, AT_MAGIC, 1); |
1280 | /* Basically, missile only hits one thing then goes away. |
1229 | /* Basically, missile only hits one thing then goes away. |
1281 | * we need to remove it if someone hasn't already done so. |
1230 | * we need to remove it if someone hasn't already done so. |
1282 | */ |
1231 | */ |
1283 | if (!op->destroyed ()) |
|
|
1284 | op->destroy (); |
|
|
1285 | |
|
|
1286 | return; |
|
|
1287 | } |
|
|
1288 | |
|
|
1289 | op->remove (); |
|
|
1290 | |
|
|
1291 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
|
|
1292 | { |
|
|
1293 | op->destroy (); |
1232 | op->destroy (); |
1294 | return; |
1233 | return; |
1295 | } |
1234 | } |
1296 | |
1235 | |
1297 | op->x = new_x; |
1236 | if (!op->direction) |
1298 | op->y = new_y; |
1237 | { |
1299 | op->map = m; |
1238 | op->destroy (); |
|
|
1239 | return; |
|
|
1240 | } |
|
|
1241 | |
1300 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1242 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1301 | if (i > 0 && i != op->direction) |
1243 | if (i > 0 && i != op->direction) |
1302 | { |
1244 | { |
1303 | op->direction = i; |
1245 | op->direction = i; |
1304 | SET_ANIMATION (op, op->direction); |
1246 | SET_ANIMATION (op, op->direction); |
1305 | } |
1247 | } |
1306 | |
1248 | |
1307 | insert_ob_in_map (op, op->map, op, 0); |
1249 | pos.insert (op, op); |
1308 | } |
1250 | } |
1309 | |
1251 | |
1310 | /**************************************************************************** |
1252 | /**************************************************************************** |
1311 | * Destruction |
1253 | * Destruction |
1312 | ****************************************************************************/ |
1254 | ****************************************************************************/ |
… | |
… | |
1315 | * we do this by creating a force and inserting it in the |
1257 | * we do this by creating a force and inserting it in the |
1316 | * object. if time is 0, the object glows permanently. To truely |
1258 | * object. if time is 0, the object glows permanently. To truely |
1317 | * make this work for non-living objects, we would have to |
1259 | * make this work for non-living objects, we would have to |
1318 | * give them the capability to have an inventory. b.t. |
1260 | * give them the capability to have an inventory. b.t. |
1319 | */ |
1261 | */ |
1320 | |
1262 | static int |
1321 | int |
|
|
1322 | make_object_glow (object *op, int radius, int time) |
1263 | make_object_glow (object *op, int radius, int time) |
1323 | { |
1264 | { |
1324 | object *tmp; |
|
|
1325 | |
|
|
1326 | /* some things are unaffected... */ |
1265 | /* some things are unaffected... */ |
1327 | if (op->path_denied & PATH_LIGHT) |
1266 | if (op->path_denied & PATH_LIGHT) |
1328 | return 0; |
1267 | return 0; |
1329 | |
1268 | |
1330 | tmp = get_archetype (FORCE_NAME); |
1269 | object *tmp = get_archetype (FORCE_NAME); |
1331 | tmp->speed = 0.01; |
1270 | tmp->speed = 0.01; |
1332 | tmp->stats.food = time; |
1271 | tmp->stats.food = time; |
1333 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1272 | tmp->set_flag (FLAG_IS_USED_UP); |
1334 | tmp->glow_radius = radius; |
1273 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1335 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1336 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1337 | |
|
|
1338 | tmp->x = op->x; |
|
|
1339 | tmp->y = op->y; |
|
|
1340 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1341 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1342 | tmp = insert_ob_in_ob (tmp, op); |
1274 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1275 | |
1343 | if (tmp->glow_radius > op->glow_radius) |
1276 | if (tmp->glow_radius > op->glow_radius) |
1344 | op->glow_radius = tmp->glow_radius; |
1277 | op->set_glow_radius (tmp->glow_radius); |
1345 | |
1278 | |
1346 | if (!tmp->env || op != tmp->env) |
|
|
1347 | { |
|
|
1348 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1349 | return 0; |
|
|
1350 | } |
|
|
1351 | return 1; |
1279 | return 1; |
1352 | } |
1280 | } |
1353 | |
|
|
1354 | |
|
|
1355 | |
|
|
1356 | |
1281 | |
1357 | int |
1282 | int |
1358 | cast_destruction (object *op, object *caster, object *spell_ob) |
1283 | cast_destruction (object *op, object *caster, object *spell_ob) |
1359 | { |
1284 | { |
1360 | int i, j, range, mflags, friendly = 0, dam, dur; |
|
|
1361 | sint16 sx, sy; |
|
|
1362 | maptile *m; |
|
|
1363 | object *tmp; |
|
|
1364 | const char *skill; |
|
|
1365 | |
|
|
1366 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1285 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1367 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1286 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1368 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1287 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1369 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
|
|
1370 | friendly = 1; |
|
|
1371 | |
1288 | |
1372 | /* destruction doesn't use another spell object, so we need |
1289 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1373 | * update op's skill pointer so that exp is properly awarded. |
|
|
1374 | * We do some shortcuts here - since this is just temporary |
|
|
1375 | * and we'll reset the values back, we don't need to go through |
|
|
1376 | * the full share string/free_string route. |
|
|
1377 | */ |
|
|
1378 | skill = op->skill; |
|
|
1379 | if (caster == op) |
|
|
1380 | op->skill = spell_ob->skill; |
|
|
1381 | else if (caster->skill) |
|
|
1382 | op->skill = caster->skill; |
|
|
1383 | else |
|
|
1384 | op->skill = NULL; |
|
|
1385 | |
1290 | |
1386 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1291 | dynbuf buf; |
1387 | |
1292 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1388 | for (i = -range; i < range; i++) |
|
|
1389 | { |
1293 | { |
1390 | for (j = -range; j < range; j++) |
1294 | mapspace &ms = m->at (nx, ny); |
1391 | { |
1295 | |
1392 | m = op->map; |
|
|
1393 | sx = op->x + i; |
|
|
1394 | sy = op->y + j; |
|
|
1395 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
|
|
1396 | if (mflags & P_OUT_OF_MAP) |
|
|
1397 | continue; |
|
|
1398 | if (mflags & P_IS_ALIVE) |
1296 | if (ms.flags () & P_IS_ALIVE) |
|
|
1297 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
1399 | { |
1298 | { |
1400 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1299 | next = tmp->above; |
|
|
1300 | |
|
|
1301 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1401 | { |
1302 | { |
1402 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
|
|
1403 | break; |
|
|
1404 | } |
|
|
1405 | if (tmp) |
|
|
1406 | { |
|
|
1407 | if (tmp->head) |
|
|
1408 | tmp = tmp->head; |
1303 | tmp = tmp->head_ (); |
1409 | |
1304 | |
1410 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
1305 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
1411 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1306 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1412 | { |
1307 | { |
1413 | if (spell_ob->subtype == SP_DESTRUCTION) |
1308 | if (spell_ob->subtype == SP_DESTRUCTION) |
1414 | { |
1309 | { |
1415 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1310 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1311 | |
1416 | if (spell_ob->other_arch) |
1312 | if (spell_ob->other_arch) |
1417 | { |
1313 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1418 | tmp = arch_to_object (spell_ob->other_arch); |
|
|
1419 | tmp->x = sx; |
|
|
1420 | tmp->y = sy; |
|
|
1421 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1422 | } |
|
|
1423 | } |
1314 | } |
1424 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1315 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1425 | { |
1316 | { |
1426 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1317 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1427 | { |
1318 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1428 | object *effect = arch_to_object (spell_ob->other_arch); |
|
|
1429 | |
|
|
1430 | effect->x = sx; |
|
|
1431 | effect->y = sy; |
|
|
1432 | insert_ob_in_map (effect, m, op, 0); |
|
|
1433 | } |
|
|
1434 | } |
1319 | } |
1435 | } |
1320 | } |
1436 | } |
1321 | } |
1437 | } |
1322 | } |
1438 | } |
|
|
1439 | } |
1323 | } |
1440 | op->skill = skill; |
1324 | |
1441 | return 1; |
1325 | return 1; |
1442 | } |
1326 | } |
1443 | |
1327 | |
1444 | /*************************************************************************** |
1328 | /*************************************************************************** |
1445 | * |
1329 | * |
1446 | * CURSE |
1330 | * CURSE |
1447 | * |
1331 | * |
1448 | ***************************************************************************/ |
1332 | ***************************************************************************/ |
1449 | |
|
|
1450 | int |
1333 | int |
1451 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1334 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1452 | { |
1335 | { |
1453 | object *god = find_god (determine_god (op)); |
1336 | object *god = find_god (determine_god (op)); |
1454 | object *tmp, *force; |
1337 | object *tmp, *force; |
… | |
… | |
1458 | { |
1341 | { |
1459 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1342 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1460 | return 0; |
1343 | return 0; |
1461 | } |
1344 | } |
1462 | |
1345 | |
|
|
1346 | tmp = tmp->head_ (); |
|
|
1347 | |
1463 | /* If we've already got a force of this type, don't add a new one. */ |
1348 | /* If we've already got a force of this type, don't add a new one. */ |
1464 | for (force = tmp->inv; force != NULL; force = force->below) |
1349 | for (force = tmp->inv; force; force = force->below) |
1465 | { |
1350 | { |
1466 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1351 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1467 | { |
1352 | { |
1468 | if (force->name == spell_ob->name) |
1353 | if (force->name == spell_ob->name) |
1469 | { |
1354 | { |
… | |
… | |
1475 | return 0; |
1360 | return 0; |
1476 | } |
1361 | } |
1477 | } |
1362 | } |
1478 | } |
1363 | } |
1479 | |
1364 | |
1480 | if (force == NULL) |
1365 | if (!force) |
1481 | { |
1366 | { |
1482 | force = get_archetype (FORCE_NAME); |
1367 | force = get_archetype (FORCE_NAME); |
1483 | force->subtype = FORCE_CHANGE_ABILITY; |
1368 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1369 | |
1484 | if (spell_ob->race) |
1370 | if (spell_ob->race) |
1485 | force->name = spell_ob->race; |
1371 | force->name = spell_ob->race; |
1486 | else |
1372 | else |
1487 | force->name = spell_ob->name; |
1373 | force->name = spell_ob->name; |
1488 | |
1374 | |
… | |
… | |
1498 | { |
1384 | { |
1499 | force->duration = duration; |
1385 | force->duration = duration; |
1500 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1386 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1501 | } |
1387 | } |
1502 | else |
1388 | else |
1503 | { |
|
|
1504 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1389 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1505 | } |
1390 | |
1506 | return 1; |
1391 | return 1; |
1507 | } |
1392 | } |
|
|
1393 | |
1508 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1394 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1509 | force->speed = 1.0; |
1395 | force->speed = 1.f; |
1510 | force->speed_left = -1.0; |
1396 | force->speed_left = -1.f; |
1511 | SET_FLAG (force, FLAG_APPLIED); |
1397 | force->set_flag (FLAG_APPLIED); |
1512 | |
1398 | |
1513 | if (god) |
1399 | if (god) |
1514 | { |
1400 | { |
1515 | if (spell_ob->last_grace) |
1401 | if (spell_ob->last_grace) |
1516 | force->path_repelled = god->path_repelled; |
1402 | force->path_repelled = god->path_repelled; |
… | |
… | |
1529 | force->stats.wc = spell_ob->stats.wc; |
1415 | force->stats.wc = spell_ob->stats.wc; |
1530 | |
1416 | |
1531 | change_abil (tmp, force); /* Mostly to display any messages */ |
1417 | change_abil (tmp, force); /* Mostly to display any messages */ |
1532 | insert_ob_in_ob (force, tmp); |
1418 | insert_ob_in_ob (force, tmp); |
1533 | tmp->update_stats (); |
1419 | tmp->update_stats (); |
|
|
1420 | |
1534 | return 1; |
1421 | return 1; |
1535 | |
|
|
1536 | } |
1422 | } |
1537 | |
|
|
1538 | |
1423 | |
1539 | /********************************************************************** |
1424 | /********************************************************************** |
1540 | * mood change |
1425 | * mood change |
1541 | * Arguably, this may or may not be an attack spell. But since it |
1426 | * Arguably, this may or may not be an attack spell. But since it |
1542 | * effects monsters, it seems best to put it into this file |
1427 | * effects monsters, it seems best to put it into this file |
… | |
… | |
1547 | */ |
1432 | */ |
1548 | int |
1433 | int |
1549 | mood_change (object *op, object *caster, object *spell) |
1434 | mood_change (object *op, object *caster, object *spell) |
1550 | { |
1435 | { |
1551 | object *tmp, *god, *head; |
1436 | object *tmp, *god, *head; |
1552 | int done_one, range, mflags, level, at, best_at; |
1437 | int done_one, range, level, at, best_at; |
1553 | sint16 x, y, nx, ny; |
|
|
1554 | maptile *m; |
|
|
1555 | const char *race; |
1438 | const char *race; |
1556 | |
1439 | |
1557 | /* We precompute some values here so that we don't have to keep |
1440 | /* We precompute some values here so that we don't have to keep |
1558 | * doing it over and over again. |
1441 | * doing it over and over again. |
1559 | */ |
1442 | */ |
1560 | god = find_god (determine_god (op)); |
1443 | god = find_god (determine_god (op)); |
1561 | level = caster_level (caster, spell); |
1444 | level = casting_level (caster, spell); |
1562 | range = spell->range + SP_level_range_adjust (caster, spell); |
1445 | range = spell->range + SP_level_range_adjust (caster, spell); |
1563 | |
1446 | |
1564 | /* On the bright side, no monster should ever have a race of GOD_... |
1447 | /* On the bright side, no monster should ever have a race of GOD_... |
1565 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1448 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1566 | * won't ever match anything. |
1449 | * won't ever match anything. |
1567 | */ |
1450 | */ |
1568 | if (!spell->race) |
1451 | if (!spell->race) |
1569 | race = NULL; |
1452 | race = NULL; |
1570 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1453 | else if (god && spell->race == shstr_GOD_SLAYING) |
1571 | race = god->slaying; |
1454 | race = god->slaying; |
1572 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1455 | else if (god && spell->race == shstr_GOD_FRIEND) |
1573 | race = god->race; |
1456 | race = god->race; |
1574 | else |
1457 | else |
1575 | race = spell->race; |
1458 | race = spell->race; |
1576 | |
1459 | |
1577 | |
1460 | dynbuf buf; |
1578 | for (x = op->x - range; x <= op->x + range; x++) |
1461 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1579 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1580 | { |
1462 | { |
|
|
1463 | mapspace &ms = m->at (nx, ny); |
1581 | |
1464 | |
1582 | done_one = 0; |
|
|
1583 | m = op->map; |
|
|
1584 | nx = x; |
|
|
1585 | ny = y; |
|
|
1586 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1587 | if (mflags & P_OUT_OF_MAP) |
|
|
1588 | continue; |
|
|
1589 | |
|
|
1590 | /* If there is nothing living on this space, no need to go further */ |
1465 | /* If there is nothing living on this space, no need to go further */ |
1591 | if (!(mflags & P_IS_ALIVE)) |
1466 | if (!ms.flags () & P_IS_ALIVE) |
1592 | continue; |
1467 | continue; |
1593 | |
1468 | |
1594 | for (tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1469 | // players can only affect spaces that they can actually see |
1595 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1470 | if (caster |
|
|
1471 | && caster->contr |
|
|
1472 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
|
|
1473 | continue; |
|
|
1474 | |
|
|
1475 | for (tmp = ms.top; tmp; tmp = tmp->below) |
|
|
1476 | if (tmp->flag [FLAG_MONSTER]) |
1596 | break; |
1477 | break; |
1597 | |
1478 | |
1598 | /* There can be living objects that are not monsters */ |
1479 | /* There can be living objects that are not monsters */ |
1599 | if (!tmp || tmp->type == PLAYER) |
1480 | if (!tmp) |
1600 | continue; |
1481 | continue; |
1601 | |
1482 | |
1602 | /* Only the head has meaningful data, so resolve to that */ |
1483 | /* Only the head has meaningful data, so resolve to that */ |
1603 | if (tmp->head) |
|
|
1604 | head = tmp->head; |
1484 | head = tmp->head_ (); |
1605 | else |
|
|
1606 | head = tmp; |
|
|
1607 | |
1485 | |
1608 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1486 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1609 | if (race && head->race && !strstr (race, head->race)) |
1487 | if (race && head->race && !strstr (race, head->race)) |
1610 | continue; |
1488 | continue; |
1611 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1489 | |
|
|
1490 | if (head->flag [FLAG_UNDEAD] && !spell->flag [FLAG_UNDEAD]) |
1612 | continue; |
1491 | continue; |
1613 | |
1492 | |
1614 | /* Now do a bunch of stuff related to saving throws */ |
1493 | /* Now do a bunch of stuff related to saving throws */ |
1615 | best_at = -1; |
1494 | best_at = -1; |
1616 | if (spell->attacktype) |
1495 | if (spell->attacktype) |
1617 | { |
1496 | { |
1618 | for (at = 0; at < NROFATTACKS; at++) |
1497 | for (at = 0; at < NROFATTACKS; at++) |
1619 | if (spell->attacktype & (1 << at)) |
1498 | if (spell->attacktype & (1 << at)) |
1620 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1499 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1621 | best_at = at; |
1500 | best_at = at; |
1622 | |
1501 | |
1623 | if (best_at == -1) |
1502 | if (best_at == -1) |
1624 | at = 0; |
1503 | at = 0; |
1625 | else |
1504 | else |
1626 | { |
1505 | { |
1627 | if (head->resist[best_at] == 100) |
1506 | if (head->resist[best_at] == 100) |
1628 | continue; |
1507 | continue; |
1629 | else |
1508 | else |
1630 | at = head->resist[best_at] / 5; |
1509 | at = head->resist[best_at] / 5; |
1631 | } |
1510 | } |
|
|
1511 | |
1632 | at -= level / 5; |
1512 | at -= level / 5; |
1633 | if (did_make_save (head, head->level, at)) |
1513 | if (did_make_save (head, head->level, at)) |
1634 | continue; |
1514 | continue; |
1635 | } |
1515 | } |
1636 | else /* spell->attacktype */ |
1516 | else /* spell->attacktype */ |
|
|
1517 | { |
1637 | /* |
1518 | /* |
1638 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1519 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1639 | * if spell level < monster level, no go |
1520 | * if spell level < monster level, no go |
1640 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1521 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1641 | |
1522 | |
… | |
… | |
1643 | |
1524 | |
1644 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1525 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1645 | charm a level 125 monster... |
1526 | charm a level 125 monster... |
1646 | |
1527 | |
1647 | Ryo, august 14th |
1528 | Ryo, august 14th |
1648 | */ |
1529 | */ |
1649 | { |
|
|
1650 | if (head->level > level) |
1530 | if (head->level > level) |
1651 | continue; |
1531 | continue; |
|
|
1532 | |
1652 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1533 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level)))) |
1653 | /* Failed, no effect */ |
1534 | /* Failed, no effect */ |
1654 | continue; |
1535 | continue; |
1655 | } |
1536 | } |
1656 | |
1537 | |
1657 | /* Done with saving throw. Now start effecting the monster */ |
1538 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1539 | done_one = 0; |
1658 | |
1540 | |
1659 | /* aggravation */ |
1541 | /* aggravation */ |
1660 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1542 | if (spell->flag [FLAG_MONSTER]) |
1661 | { |
1543 | { |
1662 | CLEAR_FLAG (head, FLAG_SLEEP); |
1544 | head->clr_flag (FLAG_SLEEP); |
1663 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1664 | remove_friendly_object (head); |
1545 | remove_friendly_object (head); |
1665 | |
|
|
1666 | done_one = 1; |
1546 | done_one = 1; |
1667 | head->enemy = op; |
1547 | head->enemy = op; |
1668 | } |
1548 | } |
1669 | |
1549 | |
1670 | /* calm monsters */ |
1550 | /* calm monsters */ |
1671 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1551 | if (spell->flag [FLAG_UNAGGRESSIVE] && !head->flag [FLAG_UNAGGRESSIVE]) |
1672 | { |
1552 | { |
1673 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1553 | head->set_flag (FLAG_UNAGGRESSIVE); |
1674 | head->enemy = NULL; |
1554 | head->enemy = NULL; |
1675 | done_one = 1; |
1555 | done_one = 1; |
1676 | } |
1556 | } |
1677 | |
1557 | |
1678 | /* berserk monsters */ |
1558 | /* berserk monsters */ |
1679 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1559 | if (spell->flag [FLAG_BERSERK] && !head->flag [FLAG_BERSERK]) |
1680 | { |
1560 | { |
1681 | SET_FLAG (head, FLAG_BERSERK); |
1561 | head->set_flag (FLAG_BERSERK); |
1682 | done_one = 1; |
1562 | done_one = 1; |
1683 | } |
1563 | } |
|
|
1564 | |
1684 | /* charm */ |
1565 | /* charm */ |
1685 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1566 | if (spell->flag [FLAG_NO_ATTACK] && !head->flag [FLAG_FRIENDLY]) |
1686 | { |
1567 | { |
1687 | SET_FLAG (head, FLAG_FRIENDLY); |
1568 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1569 | |
1688 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1570 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1689 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1571 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1690 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1572 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1691 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1573 | head->clr_flag (FLAG_GENERATOR); |
1692 | head->set_owner (op); |
1574 | head->set_owner (op); |
1693 | set_spell_skill (op, caster, spell, head); |
1575 | set_spell_skill (op, caster, spell, head); |
1694 | add_friendly_object (head); |
1576 | add_friendly_object (head); |
1695 | head->attack_movement = PETMOVE; |
1577 | head->attack_movement = PETMOVE; |
1696 | done_one = 1; |
1578 | done_one = 1; |
1697 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1579 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1698 | head->stats.exp = 0; |
1580 | head->stats.exp = 0; |
1699 | } |
1581 | } |
1700 | |
1582 | |
1701 | /* If a monster was effected, put an effect in */ |
1583 | /* If a monster was effected, put an effect in */ |
1702 | if (done_one && spell->other_arch) |
1584 | if (done_one && spell->other_arch) |
1703 | { |
1585 | m->insert (spell->other_arch->instance (), nx, ny, op); |
1704 | tmp = arch_to_object (spell->other_arch); |
1586 | } |
1705 | tmp->x = nx; |
|
|
1706 | tmp->y = ny; |
|
|
1707 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1708 | } |
|
|
1709 | } /* for y */ |
|
|
1710 | |
1587 | |
1711 | return 1; |
1588 | return 1; |
1712 | } |
1589 | } |
1713 | |
|
|
1714 | |
1590 | |
1715 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1591 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1716 | * about. was called move_ball_lightning, but since more than the ball |
1592 | * about. was called move_ball_lightning, but since more than the ball |
1717 | * lightning spell used it, that seemed misnamed. |
1593 | * lightning spell used it, that seemed misnamed. |
1718 | * op is the spell effect. |
1594 | * op is the spell effect. |
1719 | * note that duration is handled by process_object() in time.c |
1595 | * note that duration is handled by process_object() in time.c |
1720 | */ |
1596 | */ |
1721 | |
|
|
1722 | void |
1597 | void |
1723 | move_ball_spell (object *op) |
1598 | move_ball_spell (object *op) |
1724 | { |
1599 | { |
1725 | int i, j, dam_save, dir, mflags; |
1600 | int i, j, dam_save, dir, mflags; |
1726 | sint16 nx, ny, hx, hy; |
1601 | sint16 nx, ny, hx, hy; |
… | |
… | |
1745 | for (i = 1; i < 9; i++) |
1620 | for (i = 1; i < 9; i++) |
1746 | { |
1621 | { |
1747 | /* i bit 0: alters sign of offset |
1622 | /* i bit 0: alters sign of offset |
1748 | * other bits (i / 2): absolute value of offset |
1623 | * other bits (i / 2): absolute value of offset |
1749 | */ |
1624 | */ |
1750 | |
|
|
1751 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1625 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1752 | int tmpdir = absdir (op->direction + offset); |
1626 | int tmpdir = absdir (op->direction + offset); |
1753 | |
1627 | |
1754 | nx = op->x + freearr_x[tmpdir]; |
1628 | nx = op->x + freearr_x[tmpdir]; |
1755 | ny = op->y + freearr_y[tmpdir]; |
1629 | ny = op->y + freearr_y[tmpdir]; |
… | |
… | |
1757 | { |
1631 | { |
1758 | dir = tmpdir; |
1632 | dir = tmpdir; |
1759 | break; |
1633 | break; |
1760 | } |
1634 | } |
1761 | } |
1635 | } |
|
|
1636 | |
1762 | if (dir == 0) |
1637 | if (dir == 0) |
1763 | { |
1638 | { |
1764 | nx = op->x; |
1639 | nx = op->x; |
1765 | ny = op->y; |
1640 | ny = op->y; |
1766 | m = op->map; |
1641 | m = op->map; |
1767 | } |
1642 | } |
1768 | |
1643 | |
1769 | op->remove (); |
1644 | m->insert (op, nx, ny, op); |
1770 | op->y = ny; |
|
|
1771 | op->x = nx; |
|
|
1772 | insert_ob_in_map (op, m, op, 0); |
|
|
1773 | |
1645 | |
1774 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1646 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1775 | surrounding squares */ |
1647 | surrounding squares */ |
1776 | |
1648 | |
1777 | /* loop over current square and neighbors to hit. |
1649 | /* loop over current square and neighbors to hit. |
1778 | * if this has an other_arch field, we insert that in |
1650 | * if this has an other_arch field, we insert that in |
1779 | * the surround spaces. |
1651 | * the surround spaces. |
1780 | */ |
1652 | */ |
1781 | for (j = 0; j < 9; j++) |
1653 | for (j = 0; j < 9; j++) |
1782 | { |
1654 | { |
1783 | object *new_ob; |
|
|
1784 | |
|
|
1785 | hx = nx + freearr_x[j]; |
1655 | hx = nx + freearr_x[j]; |
1786 | hy = ny + freearr_y[j]; |
1656 | hy = ny + freearr_y[j]; |
1787 | |
1657 | |
1788 | m = op->map; |
1658 | m = op->map; |
1789 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1659 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
1797 | |
1667 | |
1798 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1668 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1799 | { |
1669 | { |
1800 | if (j) |
1670 | if (j) |
1801 | op->stats.dam = dam_save / 2; |
1671 | op->stats.dam = dam_save / 2; |
|
|
1672 | |
1802 | hit_map (op, j, op->attacktype, 1); |
1673 | hit_map (op, j, op->attacktype, 1); |
1803 | |
|
|
1804 | } |
1674 | } |
1805 | |
1675 | |
1806 | /* insert the other arch */ |
1676 | /* insert the other arch */ |
1807 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1677 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1808 | { |
1678 | m->insert (op->other_arch->instance (), hx, hy, op); |
1809 | new_ob = arch_to_object (op->other_arch); |
|
|
1810 | new_ob->x = hx; |
|
|
1811 | new_ob->y = hy; |
|
|
1812 | insert_ob_in_map (new_ob, m, op, 0); |
|
|
1813 | } |
|
|
1814 | } |
1679 | } |
1815 | |
1680 | |
1816 | /* restore to the center location and damage */ |
1681 | /* restore to the center location and damage */ |
1817 | op->stats.dam = dam_save; |
1682 | op->stats.dam = dam_save; |
1818 | |
1683 | |
… | |
… | |
1821 | if (i >= 0) |
1686 | if (i >= 0) |
1822 | { /* we have a preferred direction! */ |
1687 | { /* we have a preferred direction! */ |
1823 | /* pick another direction if the preferred dir is blocked. */ |
1688 | /* pick another direction if the preferred dir is blocked. */ |
1824 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1689 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1825 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1690 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1826 | { |
|
|
1827 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1691 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1828 | } |
1692 | |
1829 | op->direction = i; |
1693 | op->direction = i; |
1830 | } |
1694 | } |
1831 | } |
1695 | } |
1832 | |
1696 | |
1833 | |
|
|
1834 | /* move_swarm_spell: peterm |
1697 | /* move_swarm_spell: peterm |
1835 | * This is an implementation of the swarm spell. It was written for |
1698 | * This is an implementation of the swarm spell. It was written for |
1836 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1699 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1837 | * is a special type of object that casts swarms of other types |
1700 | * is a special type of object that casts swarms of other types |
1838 | * of spells. Which spell it casts is flexible. It fires the spells |
1701 | * of spells. Which spell it casts is flexible. It fires the spells |
1839 | * from a set of squares surrounding the caster, in a given direction. |
1702 | * from a set of squares surrounding the caster, in a given direction. |
1840 | */ |
1703 | */ |
1841 | |
|
|
1842 | void |
1704 | void |
1843 | move_swarm_spell (object *op) |
1705 | move_swarm_spell (object *op) |
1844 | { |
1706 | { |
1845 | #if 0 |
1707 | #if 0 |
1846 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1708 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1847 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1709 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1848 | sint16 target_x, target_y, origin_x, origin_y; |
1710 | sint16 target_x, target_y, origin_x, origin_y; |
1849 | int adjustdir; |
1711 | int adjustdir; |
1850 | maptile *m; |
1712 | maptile *m; |
1851 | #endif |
1713 | #endif |
1852 | int basedir; |
|
|
1853 | object *owner; |
1714 | object *owner = op->env; |
1854 | |
1715 | |
1855 | owner = op->owner; |
1716 | if (!owner) // MUST not happen, remove when true TODO |
1856 | if (op->duration == 0 || owner == NULL) |
|
|
1857 | { |
1717 | { |
|
|
1718 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
1858 | op->destroy (); |
1719 | op->destroy (); |
1859 | return; |
1720 | return; |
1860 | } |
1721 | } |
1861 | |
1722 | |
|
|
1723 | if (!op->duration || !owner->is_on_map ()) |
|
|
1724 | { |
|
|
1725 | op->drop_and_destroy (); |
|
|
1726 | return; |
|
|
1727 | } |
|
|
1728 | |
1862 | op->duration--; |
1729 | op->duration--; |
1863 | |
1730 | |
1864 | basedir = op->direction; |
1731 | int basedir = op->direction; |
1865 | if (basedir == 0) |
1732 | if (!basedir) |
1866 | { |
1733 | { |
1867 | /* spray in all directions! 8) */ |
1734 | /* spray in all directions! 8) */ |
1868 | basedir = rndm (1, 8); |
1735 | op->facing = (op->facing + op->state) & 7; |
|
|
1736 | basedir = op->facing + 1; |
1869 | } |
1737 | } |
1870 | |
1738 | |
1871 | #if 0 |
1739 | #if 0 |
1872 | // this is bogus: it causes wrong places to be checked below |
1740 | // this is bogus: it causes wrong places to be checked below |
1873 | // (a wall 2 cells away will block the effect...) and |
1741 | // (a wall 2 cells away will block the effect...) and |
1874 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1742 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1875 | // space. |
1743 | // space. |
1876 | // should be fixed later, but correctness before featurs... |
1744 | // should be fixed later, but correctness before features... |
1877 | // (schmorp) |
1745 | // (schmorp) |
1878 | |
1746 | |
1879 | /* new offset calculation to make swarm element distribution |
1747 | /* new offset calculation to make swarm element distribution |
1880 | * more uniform |
1748 | * more uniform |
1881 | */ |
1749 | */ |
… | |
… | |
1934 | { |
1802 | { |
1935 | /* Bullet spells have a bunch more customization that needs to be done */ |
1803 | /* Bullet spells have a bunch more customization that needs to be done */ |
1936 | if (op->spell->subtype == SP_BULLET) |
1804 | if (op->spell->subtype == SP_BULLET) |
1937 | fire_bullet (owner, op, basedir, op->spell); |
1805 | fire_bullet (owner, op, basedir, op->spell); |
1938 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1806 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1939 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1807 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1940 | } |
1808 | } |
1941 | } |
1809 | } |
1942 | |
|
|
1943 | |
|
|
1944 | |
|
|
1945 | |
1810 | |
1946 | /* fire_swarm: |
1811 | /* fire_swarm: |
1947 | * The following routine creates a swarm of objects. It actually |
1812 | * The following routine creates a swarm of objects. It actually |
1948 | * sets up a specific swarm object, which then fires off all |
1813 | * sets up a specific swarm object, which then fires off all |
1949 | * the parts of the swarm. |
1814 | * the parts of the swarm. |
… | |
… | |
1952 | * caster: the caster (owner, wand, rod, scroll) |
1817 | * caster: the caster (owner, wand, rod, scroll) |
1953 | * dir: the direction everything will be fired in |
1818 | * dir: the direction everything will be fired in |
1954 | * spell - the spell that is this spell. |
1819 | * spell - the spell that is this spell. |
1955 | * n: the number to be fired. |
1820 | * n: the number to be fired. |
1956 | */ |
1821 | */ |
1957 | |
|
|
1958 | int |
1822 | int |
1959 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1823 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1960 | { |
1824 | { |
1961 | object *tmp; |
|
|
1962 | int i; |
|
|
1963 | |
|
|
1964 | if (!spell->other_arch) |
1825 | if (!spell->other_arch) |
1965 | return 0; |
1826 | return 0; |
1966 | |
1827 | |
1967 | tmp = get_archetype (SWARM_SPELL); |
1828 | object *tmp = archetype::get (SWARM_SPELL); |
1968 | tmp->x = op->x; |
1829 | |
1969 | tmp->y = op->y; |
|
|
1970 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
|
|
1971 | set_spell_skill (op, caster, spell, tmp); |
1830 | set_spell_skill (op, caster, spell, tmp); |
1972 | |
|
|
1973 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1831 | tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */ |
1974 | tmp->spell = arch_to_object (spell->other_arch); |
1832 | tmp->spell = spell->other_arch->instance (); |
1975 | |
|
|
1976 | tmp->attacktype = tmp->spell->attacktype; |
1833 | tmp->attacktype = tmp->spell->attacktype; |
1977 | |
1834 | |
1978 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1835 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1979 | { |
|
|
1980 | if (!tailor_god_spell (tmp, op)) |
1836 | if (!tailor_god_spell (tmp, op)) |
1981 | return 1; |
1837 | return 1; |
1982 | } |
1838 | |
1983 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1839 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1984 | for (i = 0; i < spell->duration; i++) |
1840 | for (int i = 0; i < spell->duration; i++) |
1985 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1841 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1986 | |
1842 | |
|
|
1843 | tmp->invisible = 1; |
|
|
1844 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
1987 | tmp->direction = dir; |
1845 | tmp->direction = dir; |
1988 | tmp->invisible = 1; |
1846 | tmp->facing = rndm (1, 8); // initial firing direction |
1989 | insert_ob_in_map (tmp, op->map, op, 0); |
1847 | tmp->state = rndm (4) * 2 + 1; // direction increment |
|
|
1848 | |
|
|
1849 | op->insert (tmp); |
|
|
1850 | |
1990 | return 1; |
1851 | return 1; |
1991 | } |
1852 | } |
1992 | |
|
|
1993 | |
1853 | |
1994 | /* See the spells documentation file for why this is its own |
1854 | /* See the spells documentation file for why this is its own |
1995 | * function. |
1855 | * function. |
1996 | */ |
1856 | */ |
1997 | int |
1857 | int |
… | |
… | |
2002 | int dam, mflags; |
1862 | int dam, mflags; |
2003 | maptile *m; |
1863 | maptile *m; |
2004 | |
1864 | |
2005 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1865 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2006 | |
1866 | |
2007 | if (!dir) |
1867 | if (dir) |
2008 | { |
|
|
2009 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
|
|
2010 | return 0; |
|
|
2011 | } |
1868 | { |
2012 | |
|
|
2013 | x = op->x + freearr_x[dir]; |
1869 | x = op->x + freearr_x[dir]; |
2014 | y = op->y + freearr_y[dir]; |
1870 | y = op->y + freearr_y[dir]; |
2015 | m = op->map; |
1871 | m = op->map; |
2016 | |
1872 | |
2017 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1873 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2018 | |
1874 | |
2019 | if (mflags & P_OUT_OF_MAP) |
1875 | if (mflags & P_OUT_OF_MAP) |
2020 | { |
1876 | { |
2021 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1877 | op->failmsg ("Nothing is there."); |
2022 | return 0; |
1878 | return 0; |
2023 | } |
1879 | } |
2024 | |
1880 | |
2025 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1881 | if (mflags & P_IS_ALIVE && spell->attacktype) |
2026 | { |
1882 | { |
2027 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1883 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
2028 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1884 | if (target->flag [FLAG_MONSTER]) |
2029 | { |
1885 | { |
2030 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1886 | /* oky doky. got a target monster. Lets make a blinding attack */ |
2031 | if (target->head) |
1887 | if (target->head) |
2032 | target = target->head; |
1888 | target = target->head; |
|
|
1889 | |
2033 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1890 | hit_player (target, dam, op, spell->attacktype, 1); |
2034 | return 1; /* one success only! */ |
1891 | return 1; /* one success only! */ |
|
|
1892 | } |
2035 | } |
1893 | } |
2036 | } |
|
|
2037 | |
1894 | |
2038 | /* no live target, perhaps a wall is in the way? */ |
1895 | /* no live target, perhaps a wall is in the way? */ |
2039 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1896 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
2040 | { |
1897 | { |
2041 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1898 | op->failmsg ("Something is in the way."); |
2042 | return 0; |
1899 | return 0; |
|
|
1900 | } |
2043 | } |
1901 | } |
2044 | |
1902 | |
2045 | /* ok, looks groovy to just insert a new light on the map */ |
1903 | /* ok, looks groovy to just insert a new light on the map */ |
2046 | tmp = arch_to_object (spell->other_arch); |
1904 | tmp = spell->other_arch->instance (); |
2047 | if (!tmp) |
1905 | if (!tmp) |
2048 | { |
1906 | { |
2049 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1907 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
2050 | return 0; |
1908 | return 0; |
2051 | } |
1909 | } |
|
|
1910 | |
2052 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1911 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
|
|
1912 | |
2053 | if (tmp->glow_radius) |
1913 | if (tmp->glow_radius) |
2054 | { |
1914 | tmp->set_glow_radius ( |
2055 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1915 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
2056 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1916 | ); |
2057 | tmp->glow_radius = MAX_LIGHT_RADII; |
1917 | |
2058 | } |
1918 | if (dir) |
2059 | tmp->x = x; |
1919 | m->insert (tmp, x, y, op); |
2060 | tmp->y = y; |
1920 | else |
2061 | insert_ob_in_map (tmp, m, op, 0); |
1921 | caster->outer_env_or_self ()->insert (tmp); |
|
|
1922 | |
2062 | return 1; |
1923 | return 1; |
2063 | } |
1924 | } |
2064 | |
|
|
2065 | |
|
|
2066 | |
|
|
2067 | |
1925 | |
2068 | /* cast_cause_disease: this spell looks along <dir> from the |
1926 | /* cast_cause_disease: this spell looks along <dir> from the |
2069 | * player and infects someone. |
1927 | * player and infects someone. |
2070 | * op is the player/monster, caster is the object, dir is the direction |
1928 | * op is the player/monster, caster is the object, dir is the direction |
2071 | * to cast, disease_arch is the specific disease, and type is the spell number |
1929 | * to cast, disease_arch is the specific disease, and type is the spell number |
2072 | * perhaps this should actually be in disease.c? |
1930 | * perhaps this should actually be in disease.c? |
2073 | */ |
1931 | */ |
2074 | |
|
|
2075 | int |
1932 | int |
2076 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1933 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
2077 | { |
1934 | { |
2078 | sint16 x, y; |
1935 | sint16 x, y; |
2079 | int i, mflags, range, dam_mod, dur_mod; |
1936 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
2086 | /* If casting from a scroll, no direction will be available, so refer to the |
1943 | /* If casting from a scroll, no direction will be available, so refer to the |
2087 | * direction the player is pointing. |
1944 | * direction the player is pointing. |
2088 | */ |
1945 | */ |
2089 | if (!dir) |
1946 | if (!dir) |
2090 | dir = op->facing; |
1947 | dir = op->facing; |
|
|
1948 | |
2091 | if (!dir) |
1949 | if (!dir) |
2092 | return 0; /* won't find anything if casting on ourself, so just return */ |
1950 | return 0; /* won't find anything if casting on ourself, so just return */ |
2093 | |
1951 | |
2094 | /* Calculate these once here */ |
1952 | /* Calculate these once here */ |
2095 | range = spell->range + SP_level_range_adjust (caster, spell); |
1953 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2115 | /* Only bother looking on this space if there is something living here */ |
1973 | /* Only bother looking on this space if there is something living here */ |
2116 | if (mflags & P_IS_ALIVE) |
1974 | if (mflags & P_IS_ALIVE) |
2117 | { |
1975 | { |
2118 | /* search this square for a victim */ |
1976 | /* search this square for a victim */ |
2119 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1977 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
2120 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1978 | if (walk->flag [FLAG_MONSTER] || (walk->type == PLAYER)) |
2121 | { /* found a victim */ |
1979 | { /* found a victim */ |
2122 | object *disease = arch_to_object (spell->other_arch); |
1980 | object *disease = spell->other_arch->instance (); |
2123 | |
1981 | |
2124 | disease->set_owner (op); |
1982 | disease->set_owner (op); |
2125 | set_spell_skill (op, caster, spell, disease); |
1983 | set_spell_skill (op, caster, spell, disease); |
2126 | disease->stats.exp = 0; |
1984 | disease->stats.exp = 0; |
2127 | disease->level = caster_level (caster, spell); |
1985 | disease->level = casting_level (caster, spell); |
2128 | |
1986 | |
2129 | /* do level adjustments */ |
1987 | /* do level adjustments */ |
2130 | if (disease->stats.wc) |
1988 | if (disease->stats.wc ) disease->stats.wc += dur_mod / 2; |
2131 | disease->stats.wc += dur_mod / 2; |
1989 | if (disease->magic > 0) disease->magic += dur_mod / 8; |
2132 | |
1990 | if (disease->stats.maxhp > 0) disease->stats.maxhp += dur_mod; |
2133 | if (disease->magic > 0) |
1991 | if (disease->stats.maxgrace > 0) disease->stats.maxgrace += dur_mod; |
2134 | disease->magic += dur_mod / 4; |
|
|
2135 | |
|
|
2136 | if (disease->stats.maxhp > 0) |
|
|
2137 | disease->stats.maxhp += dur_mod; |
|
|
2138 | |
|
|
2139 | if (disease->stats.maxgrace > 0) |
|
|
2140 | disease->stats.maxgrace += dur_mod; |
|
|
2141 | |
|
|
2142 | if (disease->stats.dam) |
|
|
2143 | { |
|
|
2144 | if (disease->stats.dam > 0) |
|
|
2145 | disease->stats.dam += dam_mod; |
|
|
2146 | else |
|
|
2147 | disease->stats.dam -= dam_mod; |
|
|
2148 | } |
|
|
2149 | |
1992 | |
2150 | if (disease->last_sp) |
1993 | if (disease->last_sp) |
2151 | { |
1994 | { |
2152 | disease->last_sp -= 2 * dam_mod; |
1995 | disease->last_sp -= 2 * dam_mod; |
|
|
1996 | |
2153 | if (disease->last_sp < 1) |
1997 | if (disease->last_sp < 1) |
2154 | disease->last_sp = 1; |
1998 | disease->last_sp = 1; |
2155 | } |
1999 | } |
2156 | |
2000 | |
2157 | if (disease->stats.maxsp) |
2001 | if (disease->stats.dam ) disease->stats.dam += copysign (disease->stats.dam , dam_mod); |
2158 | { |
2002 | if (disease->stats.maxsp) disease->stats.maxsp += copysign (disease->stats.maxsp, dam_mod); |
2159 | if (disease->stats.maxsp > 0) |
2003 | if (disease->stats.ac ) disease->stats.ac += dam_mod; |
2160 | disease->stats.maxsp += dam_mod; |
2004 | if (disease->last_eat ) disease->last_eat -= dam_mod; |
2161 | else |
2005 | if (disease->stats.hp ) disease->stats.hp -= dam_mod; |
2162 | disease->stats.maxsp -= dam_mod; |
2006 | if (disease->stats.sp ) disease->stats.sp -= dam_mod; |
2163 | } |
|
|
2164 | |
|
|
2165 | if (disease->stats.ac) |
|
|
2166 | disease->stats.ac += dam_mod; |
|
|
2167 | |
|
|
2168 | if (disease->last_eat) |
|
|
2169 | disease->last_eat -= dam_mod; |
|
|
2170 | |
|
|
2171 | if (disease->stats.hp) |
|
|
2172 | disease->stats.hp -= dam_mod; |
|
|
2173 | |
|
|
2174 | if (disease->stats.sp) |
|
|
2175 | disease->stats.sp -= dam_mod; |
|
|
2176 | |
2007 | |
2177 | if (infect_object (walk, disease, 1)) |
2008 | if (infect_object (walk, disease, 1)) |
2178 | { |
2009 | { |
2179 | object *flash; /* visual effect for inflicting disease */ |
|
|
2180 | |
|
|
2181 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2010 | op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name)); |
2182 | |
2011 | |
2183 | disease->destroy (); /* don't need this one anymore */ |
2012 | disease->destroy (); /* don't need this one anymore */ |
2184 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2013 | walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); |
2185 | flash->x = x; |
|
|
2186 | flash->y = y; |
|
|
2187 | flash->map = walk->map; |
|
|
2188 | insert_ob_in_map (flash, walk->map, op, 0); |
|
|
2189 | return 1; |
2014 | return 1; |
2190 | } |
2015 | } |
2191 | |
2016 | |
2192 | disease->destroy (); |
2017 | disease->destroy (); |
2193 | } |
2018 | } |
2194 | } /* if living creature */ |
2019 | } /* if living creature */ |
2195 | } /* for range of spaces */ |
2020 | } /* for range of spaces */ |
|
|
2021 | |
2196 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2022 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2197 | return 1; |
2023 | return 1; |
2198 | } |
2024 | } |