1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
26 | * of code |
27 | */ |
27 | */ |
28 | |
28 | |
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <object.h> |
30 | #include <object.h> |
31 | #include <living.h> |
31 | #include <living.h> |
32 | #ifndef __CEXTRACT__ |
|
|
33 | # include <sproto.h> |
32 | #include <sproto.h> |
34 | #endif |
|
|
35 | #include <spells.h> |
33 | #include <spells.h> |
36 | #include <sounds.h> |
34 | #include <sounds.h> |
37 | |
35 | |
38 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
39 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
40 | * but moved here so it could be applied to bolts too |
38 | * but moved here so it could be applied to bolts too |
41 | * op is the spell object. |
39 | * op is the spell object. |
42 | */ |
40 | */ |
43 | |
|
|
44 | void |
41 | void |
45 | check_spell_knockback (object *op) |
42 | check_spell_knockback (object *op) |
46 | { |
43 | { |
47 | object *tmp, *tmp2; /* object on the map */ |
|
|
48 | int weight_move; |
44 | int weight_move; |
49 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
50 | |
46 | |
51 | if (!op->weight) |
47 | if (!op->weight) |
52 | { /*shouldn't happen but if cone object has no weight drop out */ |
48 | { /*shouldn't happen but if cone object has no weight drop out */ |
… | |
… | |
57 | { |
53 | { |
58 | weight_move = op->weight + (op->weight * op->level) / 3; |
54 | weight_move = op->weight + (op->weight * op->level) / 3; |
59 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
55 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
60 | } |
56 | } |
61 | |
57 | |
62 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
58 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
63 | { |
59 | { |
64 | int num_sections = 1; |
60 | int num_sections = 1; |
65 | |
61 | |
66 | /* don't move DM */ |
62 | /* don't move DM */ |
67 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
63 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
74 | /* don't move floors or immobile objects */ |
70 | /* don't move floors or immobile objects */ |
75 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
71 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
76 | continue; |
72 | continue; |
77 | |
73 | |
78 | /* count the object's sections */ |
74 | /* count the object's sections */ |
79 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
75 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
80 | num_sections++; |
76 | num_sections++; |
81 | |
77 | |
82 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
78 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
83 | * objects should be harder to move, and we are moving the entire |
79 | * objects should be harder to move, and we are moving the entire |
84 | * object, not just the head, so the total weight should be relevant. |
80 | * object, not just the head, so the total weight should be relevant. |
… | |
… | |
108 | * |
104 | * |
109 | * BOLT CODE |
105 | * BOLT CODE |
110 | * |
106 | * |
111 | ***************************************************************************/ |
107 | ***************************************************************************/ |
112 | |
108 | |
113 | /* Causes op to fork. op is the original bolt, tmp |
109 | /* Causes op to fork. op is the original bolt, tmp |
114 | * is the first piece of the fork. |
110 | * is the first piece of the fork. |
115 | */ |
111 | */ |
116 | |
|
|
117 | void |
112 | void |
118 | forklightning (object *op, object *tmp) |
113 | forklightning (object *op, object *tmp) |
119 | { |
114 | { |
120 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
121 | int t_dir; /* stores temporary dir calculation */ |
116 | int t_dir; /* stores temporary dir calculation */ |
… | |
… | |
140 | |
135 | |
141 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
136 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
142 | return; |
137 | return; |
143 | |
138 | |
144 | /* OK, we made a fork */ |
139 | /* OK, we made a fork */ |
145 | new_bolt = get_object (); |
140 | new_bolt = tmp->clone (); |
146 | copy_object (tmp, new_bolt); |
|
|
147 | |
141 | |
148 | /* reduce chances of subsequent forking */ |
142 | /* reduce chances of subsequent forking */ |
149 | new_bolt->stats.Dex -= 10; |
143 | new_bolt->stats.Dex -= 10; |
150 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
144 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
151 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
145 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
152 | new_bolt->speed_left = -0.1; |
146 | new_bolt->speed_left = -0.1f; |
153 | new_bolt->direction = t_dir; |
147 | new_bolt->direction = t_dir; |
154 | new_bolt->duration++; |
148 | new_bolt->duration++; |
155 | new_bolt->x = sx; |
|
|
156 | new_bolt->y = sy; |
|
|
157 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
158 | new_bolt->stats.dam++; |
150 | new_bolt->stats.dam++; |
159 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
160 | tmp->stats.dam++; |
152 | tmp->stats.dam++; |
161 | new_bolt = insert_ob_in_map (new_bolt, m, op, 0); |
153 | |
|
|
154 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
162 | update_turn_face (new_bolt); |
155 | update_turn_face (new_bolt); |
163 | } |
156 | } |
164 | |
157 | |
165 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
158 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
166 | * and checks for various things that may stop it. |
159 | * and checks for various things that may stop it. |
167 | */ |
160 | */ |
168 | |
|
|
169 | void |
161 | void |
170 | move_bolt (object *op) |
162 | move_bolt (object *op) |
171 | { |
163 | { |
172 | object *tmp; |
|
|
173 | int mflags; |
164 | int mflags; |
174 | sint16 x, y; |
165 | sint16 x, y; |
175 | maptile *m; |
166 | maptile *m; |
176 | |
167 | |
177 | if (--(op->duration) < 0) |
168 | if (--op->duration < 0) |
178 | { |
169 | { |
179 | op->remove (); |
170 | op->destroy_inv (true); // be explicit about dropping |
180 | op->destroy (0); |
171 | op->destroy (true); |
181 | return; |
172 | return; |
182 | } |
173 | } |
183 | |
174 | |
184 | hit_map (op, 0, op->attacktype, 1); |
175 | hit_map (op, 0, op->attacktype, 1); |
185 | |
176 | |
186 | if (!op->direction) |
177 | if (!op->direction) |
187 | return; |
178 | return; |
188 | |
179 | |
189 | if (--op->range < 0) |
180 | if (--op->range < 0) |
190 | { |
|
|
191 | op->range = 0; |
181 | op->range = 0; |
192 | } |
|
|
193 | else |
182 | else |
194 | { |
183 | { |
195 | x = op->x + DIRX (op); |
184 | x = op->x + DIRX (op); |
196 | y = op->y + DIRY (op); |
185 | y = op->y + DIRY (op); |
197 | m = op->map; |
186 | m = op->map; |
… | |
… | |
205 | * on the space. So only call reflwall if we think the data it returns |
194 | * on the space. So only call reflwall if we think the data it returns |
206 | * will be useful. |
195 | * will be useful. |
207 | */ |
196 | */ |
208 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
197 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
209 | { |
198 | { |
210 | |
|
|
211 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
199 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
212 | return; |
200 | return; |
213 | |
201 | |
214 | /* Since walls don't run diagonal, if the bolt is in |
202 | /* Since walls don't run diagonal, if the bolt is in |
215 | * one of 4 main directions, it just reflects back in the |
203 | * one of 4 main directions, it just reflects back in the |
… | |
… | |
245 | else if (left) |
233 | else if (left) |
246 | op->direction = absdir (op->direction + 2); |
234 | op->direction = absdir (op->direction + 2); |
247 | else if (right) |
235 | else if (right) |
248 | op->direction = absdir (op->direction - 2); |
236 | op->direction = absdir (op->direction - 2); |
249 | } |
237 | } |
|
|
238 | |
250 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
239 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
251 | return; |
240 | return; |
252 | } |
241 | } |
253 | else |
242 | else |
254 | { /* Create a copy of this object and put it ahead */ |
243 | { /* Create a copy of this object and put it ahead */ |
255 | tmp = get_object (); |
244 | object *tmp = op->clone (); |
256 | copy_object (op, tmp); |
245 | |
|
|
246 | m->insert (tmp, x, y, op); |
257 | tmp->speed_left = -0.1; |
247 | tmp->speed_left = -0.1f; |
258 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
|
|
259 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
|
|
260 | /* To make up for the decrease at the top of the function */ |
248 | /* To make up for the decrease at the top of the function */ |
261 | tmp->duration++; |
249 | tmp->duration++; |
262 | |
250 | |
263 | /* New forking code. Possibly create forks of this object |
251 | /* New forking code. Possibly create forks of this object |
264 | * going off in other directions. |
252 | * going off in other directions. |
265 | */ |
253 | */ |
266 | |
|
|
267 | if (rndm (0, 99) < tmp->stats.Dex) |
254 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
268 | { /* stats.Dex % of forking */ |
255 | forklightning (op, tmp); /* stats.Dex % of forking */ |
269 | forklightning (op, tmp); |
256 | |
270 | } |
|
|
271 | /* In this way, the object left behind sticks on the space, but |
257 | /* In this way, the object left behind sticks on the space, but |
272 | * doesn't create any bolts that continue to move onward. |
258 | * doesn't create any bolts that continue to move onward. |
273 | */ |
259 | */ |
274 | op->range = 0; |
260 | op->range = 0; |
275 | } /* copy object and move it along */ |
261 | } /* copy object and move it along */ |
… | |
… | |
282 | * we remove the magic flag - that can be derived from |
268 | * we remove the magic flag - that can be derived from |
283 | * spob->attacktype. |
269 | * spob->attacktype. |
284 | * This function sets up the appropriate owner and skill |
270 | * This function sets up the appropriate owner and skill |
285 | * pointers. |
271 | * pointers. |
286 | */ |
272 | */ |
287 | |
|
|
288 | int |
273 | int |
289 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
274 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
290 | { |
275 | { |
291 | object *tmp = NULL; |
276 | object *tmp = NULL; |
292 | int mflags; |
277 | int mflags; |
… | |
… | |
299 | return 0; |
284 | return 0; |
300 | |
285 | |
301 | /* peterm: level dependency for bolts */ |
286 | /* peterm: level dependency for bolts */ |
302 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
287 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
303 | tmp->attacktype = spob->attacktype; |
288 | tmp->attacktype = spob->attacktype; |
|
|
289 | |
304 | if (spob->slaying) |
290 | if (spob->slaying) |
305 | tmp->slaying = spob->slaying; |
291 | tmp->slaying = spob->slaying; |
|
|
292 | |
306 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
293 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
307 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
308 | tmp->stats.Dex = spob->stats.Dex; |
295 | tmp->stats.Dex = spob->stats.Dex; |
309 | tmp->stats.Con = spob->stats.Con; |
296 | tmp->stats.Con = spob->stats.Con; |
310 | |
297 | |
311 | tmp->direction = dir; |
298 | tmp->direction = dir; |
312 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
299 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
313 | SET_ANIMATION (tmp, dir); |
300 | SET_ANIMATION (tmp, dir); |
314 | |
301 | |
315 | set_owner (tmp, op); |
302 | tmp->set_owner (op); |
316 | set_spell_skill (op, caster, spob, tmp); |
303 | set_spell_skill (op, caster, spob, tmp); |
317 | |
304 | |
318 | tmp->x = op->x + DIRX (tmp); |
305 | tmp->x = op->x + DIRX (tmp); |
319 | tmp->y = op->y + DIRY (tmp); |
306 | tmp->y = op->y + DIRY (tmp); |
320 | tmp->map = op->map; |
307 | tmp->map = op->map; |
321 | |
308 | |
|
|
309 | maptile *newmap; |
322 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
310 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
323 | if (mflags & P_OUT_OF_MAP) |
311 | if (mflags & P_OUT_OF_MAP) |
324 | { |
312 | { |
|
|
313 | tmp->destroy_inv (true); // be explicit about dropping |
325 | tmp->destroy (0); |
314 | tmp->destroy (true); |
326 | return 0; |
315 | return 0; |
327 | } |
316 | } |
|
|
317 | |
|
|
318 | tmp->map = newmap; |
|
|
319 | |
328 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
320 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
329 | { |
321 | { |
330 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
322 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
331 | { |
323 | { |
|
|
324 | tmp->destroy_inv (true); // be explicit about dropping |
332 | tmp->destroy (0); |
325 | tmp->destroy (true); |
333 | return 0; |
326 | return 0; |
334 | } |
327 | } |
|
|
328 | |
335 | tmp->x = op->x; |
329 | tmp->x = op->x; |
336 | tmp->y = op->y; |
330 | tmp->y = op->y; |
337 | tmp->direction = absdir (tmp->direction + 4); |
331 | tmp->direction = absdir (tmp->direction + 4); |
338 | tmp->map = op->map; |
332 | tmp->map = op->map; |
339 | } |
333 | } |
340 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
334 | |
|
|
335 | if ((tmp = tmp->insert_at (tmp, op))) |
341 | move_bolt (tmp); |
336 | move_bolt (tmp); |
|
|
337 | |
342 | return 1; |
338 | return 1; |
343 | } |
339 | } |
344 | |
|
|
345 | |
|
|
346 | |
340 | |
347 | /*************************************************************************** |
341 | /*************************************************************************** |
348 | * |
342 | * |
349 | * BULLET/BALL CODE |
343 | * BULLET/BALL CODE |
350 | * |
344 | * |
351 | ***************************************************************************/ |
345 | ***************************************************************************/ |
352 | |
346 | |
353 | /* expands an explosion. op is a piece of the |
347 | /* expands an explosion. op is a piece of the |
354 | * explosion - this expans it in the different directions. |
348 | * explosion - this expands it in the different directions. |
355 | * At least that is what I think this does. |
349 | * At least that is what I think this does. |
356 | */ |
350 | */ |
357 | void |
351 | void |
358 | explosion (object *op) |
352 | explosion (object *op) |
359 | { |
353 | { |
360 | object *tmp; |
|
|
361 | maptile *m = op->map; |
354 | maptile *m = op->map; |
362 | int i; |
355 | int i; |
363 | |
356 | |
364 | if (--(op->duration) < 0) |
357 | if (--op->duration < 0) |
365 | { |
358 | { |
366 | op->remove (); |
|
|
367 | op->destroy (0); |
359 | op->destroy (true); |
368 | return; |
360 | return; |
369 | } |
361 | } |
|
|
362 | |
370 | hit_map (op, 0, op->attacktype, 0); |
363 | hit_map (op, 0, op->attacktype, 0); |
371 | |
364 | |
372 | if (op->range > 0) |
365 | if (op->range > 0) |
373 | { |
366 | { |
374 | for (i = 1; i < 9; i++) |
367 | for (i = 1; i < 9; i++) |
375 | { |
368 | { |
376 | sint16 dx, dy; |
369 | sint16 dx, dy; |
377 | |
370 | |
378 | dx = op->x + freearr_x[i]; |
371 | dx = op->x + freearr_x[i]; |
379 | dy = op->y + freearr_y[i]; |
372 | dy = op->y + freearr_y[i]; |
|
|
373 | |
380 | /* ok_to_put_more already does things like checks for walls, |
374 | /* ok_to_put_more already does things like checks for walls, |
381 | * out of map, etc. |
375 | * out of map, etc. |
382 | */ |
376 | */ |
383 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
377 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
384 | { |
378 | { |
385 | tmp = get_object (); |
379 | object *tmp = op->clone (); |
386 | copy_object (op, tmp); |
380 | |
387 | tmp->state = 0; |
381 | tmp->state = 0; |
388 | tmp->speed_left = -0.21; |
382 | tmp->speed_left = -0.21f; |
389 | tmp->range--; |
383 | tmp->range--; |
390 | tmp->value = 0; |
384 | tmp->value = 0; |
391 | tmp->x = dx; |
385 | |
392 | tmp->y = dy; |
386 | m->insert (tmp, dx, dy, op); |
393 | insert_ob_in_map (tmp, m, op, 0); |
|
|
394 | } |
387 | } |
395 | } |
388 | } |
396 | } |
389 | } |
397 | } |
390 | } |
398 | |
|
|
399 | |
391 | |
400 | /* Causes an object to explode, eg, a firebullet, |
392 | /* Causes an object to explode, eg, a firebullet, |
401 | * poison cloud ball, etc. op is the object to |
393 | * poison cloud ball, etc. op is the object to |
402 | * explode. |
394 | * explode. |
403 | */ |
395 | */ |
404 | void |
396 | void |
405 | explode_bullet (object *op) |
397 | explode_bullet (object *op) |
406 | { |
398 | { |
407 | object *tmp, *owner; |
399 | object *tmp, *owner; |
408 | |
400 | |
409 | if (op->other_arch == NULL) |
401 | if (!op->other_arch) |
410 | { |
402 | { |
411 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
403 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
412 | op->remove (); |
|
|
413 | op->destroy (0); |
404 | op->destroy (true); |
414 | return; |
405 | return; |
415 | } |
406 | } |
416 | |
407 | |
417 | if (op->env) |
408 | if (op->env) |
418 | { |
409 | { |
419 | object *env; |
410 | object *env = op->outer_env (); |
420 | |
411 | |
421 | env = object_get_env_recursive (op); |
|
|
422 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
412 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
423 | { |
413 | { |
424 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
414 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
425 | op->remove (); |
|
|
426 | op->destroy (0); |
415 | op->destroy (true); |
427 | return; |
416 | return; |
428 | } |
417 | } |
429 | op->remove (); |
418 | |
430 | op->x = env->x; |
419 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
431 | op->y = env->y; |
|
|
432 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
433 | } |
420 | } |
434 | else if (out_of_map (op->map, op->x, op->y)) |
421 | else if (out_of_map (op->map, op->x, op->y)) |
435 | { |
422 | { |
436 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
423 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
437 | op->remove (); |
|
|
438 | op->destroy (0); |
424 | op->destroy (true); |
439 | return; |
425 | return; |
440 | } |
426 | } |
441 | |
427 | |
442 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
428 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
443 | // NOTE: If this breaks something important: remove this. I can't think of anything |
429 | // NOTE: If this breaks something important: remove this. I can't think of anything |
444 | // bad at the moment that might happen from this. |
430 | // bad at the moment that might happen from this. |
445 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
431 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
446 | { |
432 | { |
447 | op->remove (); |
|
|
448 | op->destroy (0); |
433 | op->destroy (true); |
449 | return; |
434 | return; |
450 | } |
435 | } |
451 | |
436 | |
452 | if (op->attacktype) |
437 | if (op->attacktype) |
453 | { |
438 | { |
454 | hit_map (op, 0, op->attacktype, 1); |
439 | hit_map (op, 0, op->attacktype, 1); |
|
|
440 | |
455 | if (op->destroyed ()) |
441 | if (op->destroyed ()) |
456 | return; |
442 | return; |
457 | } |
443 | } |
458 | |
444 | |
459 | /* other_arch contains what this explodes into */ |
445 | /* other_arch contains what this explodes into */ |
460 | tmp = arch_to_object (op->other_arch); |
446 | tmp = arch_to_object (op->other_arch); |
461 | |
447 | |
462 | copy_owner (tmp, op); |
448 | tmp->set_owner (op); |
463 | tmp->skill = op->skill; |
449 | tmp->skill = op->skill; |
464 | |
450 | |
465 | owner = get_owner (op); |
451 | owner = op->owner; |
466 | |
452 | |
467 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
453 | if ((tmp->attacktype & AT_HOLYWORD |
|
|
454 | || tmp->attacktype & AT_GODPOWER) |
|
|
455 | && owner |
|
|
456 | && !tailor_god_spell (tmp, owner)) |
468 | { |
457 | { |
469 | op->remove (); |
|
|
470 | op->destroy (0); |
458 | op->destroy (true); |
471 | return; |
459 | return; |
472 | } |
460 | } |
473 | |
|
|
474 | tmp->x = op->x; |
|
|
475 | tmp->y = op->y; |
|
|
476 | |
461 | |
477 | /* special for bombs - it actually has sane values for these */ |
462 | /* special for bombs - it actually has sane values for these */ |
478 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
463 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
479 | { |
464 | { |
480 | tmp->attacktype = op->attacktype; |
465 | tmp->attacktype = op->attacktype; |
… | |
… | |
484 | } |
469 | } |
485 | else |
470 | else |
486 | { |
471 | { |
487 | if (op->attacktype & AT_MAGIC) |
472 | if (op->attacktype & AT_MAGIC) |
488 | tmp->attacktype |= AT_MAGIC; |
473 | tmp->attacktype |= AT_MAGIC; |
|
|
474 | |
489 | /* Spell doc describes what is going on here */ |
475 | /* Spell doc describes what is going on here */ |
490 | tmp->stats.dam = op->dam_modifier; |
476 | tmp->stats.dam = op->dam_modifier; |
491 | tmp->range = op->stats.maxhp; |
477 | tmp->range = op->stats.maxhp; |
492 | tmp->duration = op->stats.hp; |
478 | tmp->duration = op->stats.hp; |
493 | /* Used for spell tracking - just need a unique val for this spell - |
479 | /* Used for spell tracking - just need a unique val for this spell - |
… | |
… | |
501 | tmp->stats.sp = op->direction; |
487 | tmp->stats.sp = op->direction; |
502 | |
488 | |
503 | /* Prevent recursion */ |
489 | /* Prevent recursion */ |
504 | op->move_on = 0; |
490 | op->move_on = 0; |
505 | |
491 | |
506 | insert_ob_in_map (tmp, op->map, op, 0); |
492 | tmp->insert_at (op, op); |
|
|
493 | tmp->play_sound (tmp->sound); |
|
|
494 | |
507 | /* remove the firebullet */ |
495 | /* remove the firebullet */ |
508 | if (!op->destroyed ()) |
|
|
509 | { |
|
|
510 | op->remove (); |
|
|
511 | op->destroy (0); |
496 | op->destroy (true); |
512 | } |
|
|
513 | } |
497 | } |
514 | |
|
|
515 | |
|
|
516 | |
498 | |
517 | /* checks to see what op should do, given the space it is on |
499 | /* checks to see what op should do, given the space it is on |
518 | * (eg, explode, damage player, etc) |
500 | * (eg, explode, damage player, etc) |
519 | */ |
501 | */ |
520 | |
|
|
521 | void |
502 | void |
522 | check_bullet (object *op) |
503 | check_bullet (object *op) |
523 | { |
504 | { |
524 | object *tmp; |
505 | object *tmp; |
525 | int dam, mflags; |
506 | int dam, mflags; |
… | |
… | |
540 | |
521 | |
541 | /* If nothing alive on this space, no reason to do anything further */ |
522 | /* If nothing alive on this space, no reason to do anything further */ |
542 | if (!(mflags & P_IS_ALIVE)) |
523 | if (!(mflags & P_IS_ALIVE)) |
543 | return; |
524 | return; |
544 | |
525 | |
545 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
526 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
546 | { |
527 | { |
547 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
528 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
548 | { |
529 | { |
549 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
530 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
|
|
531 | |
|
|
532 | // TODO: can't understand the following if's |
550 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
533 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
551 | { |
534 | { |
552 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
535 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
553 | { |
536 | { |
554 | op->remove (); |
|
|
555 | op->destroy (0); |
537 | op->destroy (true); |
556 | return; |
538 | return; |
557 | } |
539 | } |
558 | } |
540 | } |
559 | } |
541 | } |
560 | } |
542 | } |
561 | } |
543 | } |
562 | |
|
|
563 | |
544 | |
564 | /* Basically, we move 'op' one square, and if it hits something, |
545 | /* Basically, we move 'op' one square, and if it hits something, |
565 | * call check_bullet. |
546 | * call check_bullet. |
566 | * This function is only applicable to bullets, but not to all |
547 | * This function is only applicable to bullets, but not to all |
567 | * fired arches (eg, bolts). |
548 | * fired arches (eg, bolts). |
568 | */ |
549 | */ |
569 | |
|
|
570 | void |
550 | void |
571 | move_bullet (object *op) |
551 | move_bullet (object *op) |
572 | { |
552 | { |
573 | sint16 new_x, new_y; |
553 | sint16 new_x, new_y; |
574 | int mflags; |
554 | int mflags; |
… | |
… | |
589 | |
569 | |
590 | /* Reached the end of its life - remove it */ |
570 | /* Reached the end of its life - remove it */ |
591 | if (--op->range <= 0) |
571 | if (--op->range <= 0) |
592 | { |
572 | { |
593 | if (op->other_arch) |
573 | if (op->other_arch) |
594 | { |
|
|
595 | explode_bullet (op); |
574 | explode_bullet (op); |
596 | } |
|
|
597 | else |
575 | else |
598 | { |
|
|
599 | op->remove (); |
|
|
600 | op->destroy (0); |
576 | op->destroy (true); |
601 | } |
577 | |
602 | return; |
578 | return; |
603 | } |
579 | } |
604 | |
580 | |
605 | new_x = op->x + DIRX (op); |
581 | new_x = op->x + DIRX (op); |
606 | new_y = op->y + DIRY (op); |
582 | new_y = op->y + DIRY (op); |
607 | m = op->map; |
583 | m = op->map; |
608 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
584 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
609 | |
585 | |
610 | if (mflags & P_OUT_OF_MAP) |
586 | if (mflags & P_OUT_OF_MAP) |
611 | { |
587 | { |
612 | op->remove (); |
|
|
613 | op->destroy (0); |
588 | op->destroy (true); |
614 | return; |
589 | return; |
615 | } |
590 | } |
616 | |
591 | |
617 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
592 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
618 | { |
593 | { |
619 | if (op->other_arch) |
594 | if (op->other_arch) |
620 | { |
|
|
621 | explode_bullet (op); |
595 | explode_bullet (op); |
622 | } |
|
|
623 | else |
596 | else |
624 | { |
|
|
625 | op->remove (); |
|
|
626 | op->destroy (0); |
597 | op->destroy (true); |
627 | } |
|
|
628 | return; |
|
|
629 | } |
|
|
630 | |
598 | |
631 | op->remove (); |
599 | return; |
632 | op->x = new_x; |
600 | } |
633 | op->y = new_y; |
601 | |
634 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
602 | if (!(op = m->insert (op, new_x, new_y, op))) |
635 | return; |
603 | return; |
636 | |
604 | |
637 | if (reflwall (op->map, op->x, op->y, op)) |
605 | if (reflwall (op->map, op->x, op->y, op)) |
638 | { |
606 | { |
639 | op->direction = absdir (op->direction + 4); |
607 | op->direction = absdir (op->direction + 4); |
640 | update_turn_face (op); |
608 | update_turn_face (op); |
641 | } |
609 | } |
642 | else |
610 | else |
643 | { |
|
|
644 | check_bullet (op); |
611 | check_bullet (op); |
645 | } |
|
|
646 | } |
612 | } |
647 | |
|
|
648 | |
|
|
649 | |
|
|
650 | |
613 | |
651 | /* fire_bullet |
614 | /* fire_bullet |
652 | * object op (cast from caster) files a bolt in dir. |
615 | * object op (cast from caster) files a bolt in dir. |
653 | * spob is the spell object for the bolt. |
616 | * spob is the spell object for the bolt. |
654 | * we remove the magic flag - that can be derived from |
617 | * we remove the magic flag - that can be derived from |
655 | * spob->attacktype. |
618 | * spob->attacktype. |
656 | * This function sets up the appropriate owner and skill |
619 | * This function sets up the appropriate owner and skill |
657 | * pointers. |
620 | * pointers. |
658 | */ |
621 | */ |
659 | |
|
|
660 | int |
622 | int |
661 | fire_bullet (object *op, object *caster, int dir, object *spob) |
623 | fire_bullet (object *op, object *caster, int dir, object *spob) |
662 | { |
624 | { |
663 | object *tmp = NULL; |
625 | object *tmp = NULL; |
664 | int mflags; |
626 | int mflags; |
665 | |
627 | |
666 | if (!spob->other_arch) |
628 | if (!spob->other_arch) |
667 | return 0; |
629 | return 0; |
668 | |
630 | |
669 | tmp = arch_to_object (spob->other_arch); |
631 | tmp = spob->other_arch->instance (); |
670 | if (tmp == NULL) |
632 | if (!tmp) |
671 | return 0; |
633 | return 0; |
672 | |
634 | |
673 | /* peterm: level dependency for bolts */ |
635 | /* peterm: level dependency for bolts */ |
674 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
636 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
675 | tmp->attacktype = spob->attacktype; |
637 | tmp->attacktype = spob->attacktype; |
676 | if (spob->slaying) |
638 | if (spob->slaying) |
677 | tmp->slaying = spob->slaying; |
639 | tmp->slaying = spob->slaying; |
678 | |
640 | |
… | |
… | |
685 | |
647 | |
686 | tmp->direction = dir; |
648 | tmp->direction = dir; |
687 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
649 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
688 | SET_ANIMATION (tmp, dir); |
650 | SET_ANIMATION (tmp, dir); |
689 | |
651 | |
690 | set_owner (tmp, op); |
652 | tmp->set_owner (op); |
691 | set_spell_skill (op, caster, spob, tmp); |
653 | set_spell_skill (op, caster, spob, tmp); |
692 | |
654 | |
693 | tmp->x = op->x + freearr_x[dir]; |
655 | tmp->x = op->x + freearr_x[dir]; |
694 | tmp->y = op->y + freearr_y[dir]; |
656 | tmp->y = op->y + freearr_y[dir]; |
695 | tmp->map = op->map; |
657 | tmp->map = op->map; |
696 | |
658 | |
|
|
659 | maptile *newmap; |
697 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
660 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
698 | if (mflags & P_OUT_OF_MAP) |
661 | if (mflags & P_OUT_OF_MAP) |
699 | { |
662 | { |
700 | tmp->destroy (0); |
663 | tmp->destroy (true); |
701 | return 0; |
664 | return 0; |
702 | } |
665 | } |
|
|
666 | |
|
|
667 | tmp->map = newmap; |
|
|
668 | |
703 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
669 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
704 | { |
670 | { |
705 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
671 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
706 | { |
672 | { |
707 | tmp->destroy (0); |
673 | tmp->destroy (true); |
708 | return 0; |
674 | return 0; |
709 | } |
675 | } |
|
|
676 | |
710 | tmp->x = op->x; |
677 | tmp->x = op->x; |
711 | tmp->y = op->y; |
678 | tmp->y = op->y; |
712 | tmp->direction = absdir (tmp->direction + 4); |
679 | tmp->direction = absdir (tmp->direction + 4); |
713 | tmp->map = op->map; |
680 | tmp->map = op->map; |
714 | } |
681 | } |
715 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
682 | |
716 | { |
683 | if ((tmp = tmp->insert_at (tmp, op))) |
717 | check_bullet (tmp); |
684 | check_bullet (tmp); |
718 | } |
685 | |
719 | return 1; |
686 | return 1; |
720 | } |
687 | } |
721 | |
|
|
722 | |
|
|
723 | |
|
|
724 | |
688 | |
725 | /***************************************************************************** |
689 | /***************************************************************************** |
726 | * |
690 | * |
727 | * CONE RELATED FUNCTIONS |
691 | * CONE RELATED FUNCTIONS |
728 | * |
692 | * |
729 | *****************************************************************************/ |
693 | *****************************************************************************/ |
730 | |
694 | |
731 | |
|
|
732 | /* drops an object based on what is in the cone's "other_arch" */ |
695 | /* drops an object based on what is in the cone's "other_arch" */ |
733 | void |
696 | void |
734 | cone_drop (object *op) |
697 | cone_drop (object *op) |
735 | { |
698 | { |
736 | object *new_ob = arch_to_object (op->other_arch); |
699 | object *new_ob = arch_to_object (op->other_arch); |
737 | |
700 | |
738 | new_ob->x = op->x; |
|
|
739 | new_ob->y = op->y; |
|
|
740 | new_ob->level = op->level; |
701 | new_ob->level = op->level; |
741 | set_owner (new_ob, op->owner); |
702 | new_ob->set_owner (op->owner); |
742 | |
703 | |
743 | /* preserve skill ownership */ |
704 | /* preserve skill ownership */ |
744 | if (op->skill && op->skill != new_ob->skill) |
705 | if (op->skill && op->skill != new_ob->skill) |
745 | { |
|
|
746 | new_ob->skill = op->skill; |
706 | new_ob->skill = op->skill; |
747 | } |
|
|
748 | insert_ob_in_map (new_ob, op->map, op, 0); |
|
|
749 | |
707 | |
|
|
708 | new_ob->insert_at (op, op); |
750 | } |
709 | } |
751 | |
710 | |
752 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
711 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
753 | |
712 | |
754 | void |
713 | void |
755 | move_cone (object *op) |
714 | move_cone (object *op) |
756 | { |
715 | { |
757 | int i; |
|
|
758 | |
|
|
759 | /* if no map then hit_map will crash so just ignore object */ |
716 | /* if no map then hit_map will crash so just ignore object */ |
760 | if (!op->map) |
717 | if (!op->map) |
761 | { |
718 | { |
762 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
719 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
763 | op->speed = 0; |
720 | op->set_speed (0); |
764 | update_ob_speed (op); |
|
|
765 | return; |
721 | return; |
766 | } |
722 | } |
767 | |
723 | |
768 | /* lava saves it's life, but not yours :) */ |
724 | /* lava saves it's life, but not yours :) */ |
769 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
725 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
… | |
… | |
775 | #if 0 |
731 | #if 0 |
776 | /* Disable this - enabling it makes monsters easier, as |
732 | /* Disable this - enabling it makes monsters easier, as |
777 | * when their cone dies when they die. |
733 | * when their cone dies when they die. |
778 | */ |
734 | */ |
779 | /* If no owner left, the spell dies out. */ |
735 | /* If no owner left, the spell dies out. */ |
780 | if (get_owner (op) == NULL) |
736 | if (op->owner == NULL) |
781 | { |
737 | { |
782 | op->remove (); |
|
|
783 | op->destroy (0); |
738 | op->destroy (true); |
784 | return; |
739 | return; |
785 | } |
740 | } |
786 | #endif |
741 | #endif |
787 | |
742 | |
788 | hit_map (op, 0, op->attacktype, 0); |
743 | hit_map (op, 0, op->attacktype, 0); |
… | |
… | |
795 | check_spell_knockback (op); |
750 | check_spell_knockback (op); |
796 | |
751 | |
797 | if (op->destroyed ()) |
752 | if (op->destroyed ()) |
798 | return; |
753 | return; |
799 | |
754 | |
800 | if ((op->duration--) < 0) |
755 | if (op->duration-- < 0) |
801 | { |
756 | { |
802 | op->remove (); |
|
|
803 | op->destroy (0); |
757 | op->destroy (true); |
804 | return; |
758 | return; |
805 | } |
759 | } |
806 | /* Object has hit maximum range, so don't have it move |
760 | /* Object has hit maximum range, so don't have it move |
807 | * any further. When the duration above expires, |
761 | * any further. When the duration above expires, |
808 | * then the object will get removed. |
762 | * then the object will get removed. |
… | |
… | |
811 | { |
765 | { |
812 | op->range = 0; /* just so it doesn't wrap */ |
766 | op->range = 0; /* just so it doesn't wrap */ |
813 | return; |
767 | return; |
814 | } |
768 | } |
815 | |
769 | |
816 | for (i = -1; i < 2; i++) |
770 | for (int i = -1; i <= 1; i++) |
817 | { |
771 | { |
818 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
772 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
819 | |
773 | |
820 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
774 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
821 | { |
775 | { |
822 | object *tmp = get_object (); |
776 | object *tmp = op->clone (); |
823 | |
|
|
824 | copy_object (op, tmp); |
|
|
825 | tmp->x = x; |
|
|
826 | tmp->y = y; |
|
|
827 | |
777 | |
828 | tmp->duration = op->duration + 1; |
778 | tmp->duration = op->duration + 1; |
829 | |
779 | |
830 | /* Use for spell tracking - see ok_to_put_more() */ |
780 | /* Use for spell tracking - see ok_to_put_more() */ |
831 | tmp->stats.maxhp = op->stats.maxhp; |
781 | tmp->stats.maxhp = op->stats.maxhp; |
832 | insert_ob_in_map (tmp, op->map, op, 0); |
782 | |
|
|
783 | op->map->insert (tmp, x, y, op); |
|
|
784 | |
833 | if (tmp->other_arch) |
785 | if (tmp->other_arch) |
834 | cone_drop (tmp); |
786 | cone_drop (tmp); |
835 | } |
787 | } |
836 | } |
788 | } |
837 | } |
789 | } |
… | |
… | |
870 | |
822 | |
871 | /* Need to know what the movetype of the object we are about |
823 | /* Need to know what the movetype of the object we are about |
872 | * to create is, so we can know if the space we are about to |
824 | * to create is, so we can know if the space we are about to |
873 | * insert it into is blocked. |
825 | * insert it into is blocked. |
874 | */ |
826 | */ |
875 | movetype = spell->other_arch->clone.move_type; |
827 | movetype = spell->other_arch->move_type; |
876 | |
828 | |
877 | for (i = range_min; i <= range_max; i++) |
829 | for (i = range_min; i <= range_max; i++) |
878 | { |
830 | { |
879 | sint16 x, y, d; |
831 | sint16 x, y, d; |
880 | |
832 | |
… | |
… | |
913 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
865 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
914 | continue; |
866 | continue; |
915 | |
867 | |
916 | success = 1; |
868 | success = 1; |
917 | tmp = arch_to_object (spell->other_arch); |
869 | tmp = arch_to_object (spell->other_arch); |
918 | set_owner (tmp, op); |
870 | tmp->set_owner (op); |
919 | set_spell_skill (op, caster, spell, tmp); |
871 | set_spell_skill (op, caster, spell, tmp); |
920 | tmp->level = caster_level (caster, spell); |
872 | tmp->level = casting_level (caster, spell); |
921 | tmp->x = sx; |
|
|
922 | tmp->y = sy; |
|
|
923 | tmp->attacktype = spell->attacktype; |
873 | tmp->attacktype = spell->attacktype; |
924 | |
874 | |
925 | /* holy word stuff */ |
875 | /* holy word stuff */ |
926 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
876 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
927 | if (!tailor_god_spell (tmp, op)) |
877 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
961 | else |
911 | else |
962 | tmp->duration += caster->level / 3; |
912 | tmp->duration += caster->level / 3; |
963 | } |
913 | } |
964 | |
914 | |
965 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
915 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
966 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
916 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
967 | |
917 | |
968 | if (!tmp->move_on && tmp->stats.dam) |
918 | if (!tmp->move_on && tmp->stats.dam) |
969 | { |
|
|
970 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
919 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
971 | } |
|
|
972 | |
920 | |
973 | insert_ob_in_map (tmp, m, op, 0); |
921 | m->insert (tmp, sx, sy, op); |
974 | |
922 | |
975 | /* This is used for tracking spells so that one effect doesn't hit |
923 | /* This is used for tracking spells so that one effect doesn't hit |
976 | * a single space too many times. |
924 | * a single space too many times. |
977 | */ |
925 | */ |
978 | tmp->stats.maxhp = tmp->count; |
926 | tmp->stats.maxhp = tmp->count; |
… | |
… | |
988 | * |
936 | * |
989 | * BOMB related code |
937 | * BOMB related code |
990 | * |
938 | * |
991 | ****************************************************************************/ |
939 | ****************************************************************************/ |
992 | |
940 | |
993 | |
|
|
994 | /* This handles an exploding bomb. |
941 | /* This handles an exploding bomb. |
995 | * op is the original bomb object. |
942 | * op is the original bomb object. |
996 | */ |
943 | */ |
997 | void |
944 | void |
998 | animate_bomb (object *op) |
945 | animate_bomb (object *op) |
999 | { |
946 | { |
1000 | int i; |
|
|
1001 | object *env, *tmp; |
|
|
1002 | archetype *at; |
|
|
1003 | |
|
|
1004 | if (op->state != NUM_ANIMATIONS (op) - 1) |
947 | if (op->state != NUM_ANIMATIONS (op) - 1) |
1005 | return; |
948 | return; |
1006 | |
949 | |
1007 | env = object_get_env_recursive (op); |
950 | object *env = op->outer_env (); |
1008 | |
951 | |
1009 | if (op->env) |
952 | if (op->env) |
1010 | { |
953 | { |
1011 | if (env->map == NULL) |
954 | if (env->map == NULL) |
1012 | return; |
955 | return; |
1013 | |
956 | |
1014 | if (env->type == PLAYER) |
957 | if (!(op = op->insert_at (env, op))) |
1015 | esrv_del_item (env->contr, op->count); |
|
|
1016 | |
|
|
1017 | op->remove (); |
|
|
1018 | op->x = env->x; |
|
|
1019 | op->y = env->y; |
|
|
1020 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
|
|
1021 | return; |
958 | return; |
1022 | } |
959 | } |
1023 | |
960 | |
1024 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
961 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1025 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
962 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
1026 | // as bombs can be carried. |
963 | // as bombs can be carried. |
1027 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
964 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
1028 | { |
965 | { |
1029 | op->remove (); |
|
|
1030 | op->destroy (0); |
966 | op->destroy (true); |
1031 | return; |
967 | return; |
1032 | } |
968 | } |
1033 | |
969 | |
1034 | /* This copies a lot of the code from the fire bullet, |
970 | /* This copies a lot of the code from the fire bullet, |
1035 | * but using the cast_bullet isn't really feasible, |
971 | * but using the cast_bullet isn't really feasible, |
1036 | * so just set up the appropriate values. |
972 | * so just set up the appropriate values. |
1037 | */ |
973 | */ |
1038 | at = archetype::find (SPLINT); |
974 | if (archetype *at = archetype::find (SPLINT)) |
1039 | if (at) |
|
|
1040 | { |
975 | { |
1041 | for (i = 1; i < 9; i++) |
976 | for (int i = 1; i < 9; i++) |
1042 | { |
977 | { |
1043 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
978 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
1044 | continue; |
979 | continue; |
|
|
980 | |
1045 | tmp = arch_to_object (at); |
981 | object *tmp = arch_to_object (at); |
1046 | tmp->direction = i; |
982 | tmp->direction = i; |
1047 | tmp->range = op->range; |
983 | tmp->range = op->range; |
1048 | tmp->stats.dam = op->stats.dam; |
984 | tmp->stats.dam = op->stats.dam; |
1049 | tmp->duration = op->duration; |
985 | tmp->duration = op->duration; |
1050 | tmp->attacktype = op->attacktype; |
986 | tmp->attacktype = op->attacktype; |
1051 | copy_owner (tmp, op); |
987 | tmp->set_owner (op); |
1052 | if (op->skill && op->skill != tmp->skill) |
988 | if (op->skill && op->skill != tmp->skill) |
1053 | { |
|
|
1054 | tmp->skill = op->skill; |
989 | tmp->skill = op->skill; |
1055 | } |
990 | |
1056 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
991 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1057 | SET_ANIMATION (tmp, i); |
992 | SET_ANIMATION (tmp, i); |
1058 | tmp->x = op->x + freearr_x[i]; |
993 | |
1059 | tmp->y = op->y + freearr_x[i]; |
994 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1060 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1061 | move_bullet (tmp); |
995 | move_bullet (tmp); |
1062 | } |
996 | } |
1063 | } |
997 | } |
1064 | |
998 | |
1065 | explode_bullet (op); |
999 | explode_bullet (op); |
1066 | } |
1000 | } |
1067 | |
1001 | |
1068 | int |
1002 | int |
1069 | create_bomb (object *op, object *caster, int dir, object *spell) |
1003 | create_bomb (object *op, object *caster, int dir, object *spell) |
1070 | { |
1004 | { |
1071 | |
|
|
1072 | object *tmp; |
1005 | object *tmp; |
1073 | int mflags; |
1006 | int mflags; |
1074 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1007 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1075 | maptile *m; |
1008 | maptile *m; |
1076 | |
1009 | |
… | |
… | |
1078 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1011 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1079 | { |
1012 | { |
1080 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1013 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1081 | return 0; |
1014 | return 0; |
1082 | } |
1015 | } |
|
|
1016 | |
1083 | tmp = arch_to_object (spell->other_arch); |
1017 | tmp = arch_to_object (spell->other_arch); |
1084 | |
1018 | |
1085 | /* level dependencies for bomb */ |
1019 | /* level dependencies for bomb */ |
1086 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1020 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1087 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1021 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1088 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1022 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1089 | tmp->attacktype = spell->attacktype; |
1023 | tmp->attacktype = spell->attacktype; |
1090 | |
1024 | |
1091 | set_owner (tmp, op); |
1025 | tmp->set_owner (op); |
1092 | set_spell_skill (op, caster, spell, tmp); |
1026 | set_spell_skill (op, caster, spell, tmp); |
1093 | tmp->x = dx; |
1027 | |
1094 | tmp->y = dy; |
1028 | m->insert (tmp, dx, dy, op); |
1095 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1096 | return 1; |
1029 | return 1; |
1097 | } |
1030 | } |
1098 | |
1031 | |
1099 | /**************************************************************************** |
1032 | /**************************************************************************** |
1100 | * |
1033 | * |
… | |
… | |
1109 | * dir is the direction to look in. |
1042 | * dir is the direction to look in. |
1110 | * range is how far out to look. |
1043 | * range is how far out to look. |
1111 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1044 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1112 | * this info is used for blocked magic/unholy spaces. |
1045 | * this info is used for blocked magic/unholy spaces. |
1113 | */ |
1046 | */ |
1114 | |
|
|
1115 | object * |
1047 | object * |
1116 | get_pointed_target (object *op, int dir, int range, int type) |
1048 | get_pointed_target (object *op, int dir, int range, int type) |
1117 | { |
1049 | { |
1118 | object *target; |
1050 | object *target; |
1119 | sint16 x, y; |
1051 | sint16 x, y; |
… | |
… | |
1138 | return NULL; |
1070 | return NULL; |
1139 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1071 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1140 | return NULL; |
1072 | return NULL; |
1141 | |
1073 | |
1142 | if (mflags & P_IS_ALIVE) |
1074 | if (mflags & P_IS_ALIVE) |
1143 | { |
|
|
1144 | for (target = get_map_ob (mp, x, y); target; target = target->above) |
1075 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1145 | { |
1076 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1146 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1147 | { |
|
|
1148 | return target; |
1077 | return target; |
1149 | } |
|
|
1150 | } |
|
|
1151 | } |
|
|
1152 | } |
1078 | } |
|
|
1079 | |
1153 | return NULL; |
1080 | return NULL; |
1154 | } |
1081 | } |
1155 | |
|
|
1156 | |
1082 | |
1157 | /* cast_smite_arch() - the priest points to a creature and causes |
1083 | /* cast_smite_arch() - the priest points to a creature and causes |
1158 | * a 'godly curse' to decend. |
1084 | * a 'godly curse' to decend. |
1159 | * usual params - |
1085 | * usual params - |
1160 | * op = player |
1086 | * op = player |
1161 | * caster = object casting the spell. |
1087 | * caster = object casting the spell. |
1162 | * dir = direction being cast |
1088 | * dir = direction being cast |
1163 | * spell = spell object |
1089 | * spell = spell object |
1164 | */ |
1090 | */ |
1165 | |
|
|
1166 | int |
1091 | int |
1167 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1092 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1168 | { |
1093 | { |
1169 | object *effect, *target; |
1094 | object *effect, *target; |
1170 | object *god = find_god (determine_god (op)); |
1095 | object *god = find_god (determine_god (op)); |
… | |
… | |
1194 | effect = arch_to_object (spell->other_arch); |
1119 | effect = arch_to_object (spell->other_arch); |
1195 | else |
1120 | else |
1196 | return 0; |
1121 | return 0; |
1197 | |
1122 | |
1198 | /* tailor the effect by priest level and worshipped God */ |
1123 | /* tailor the effect by priest level and worshipped God */ |
1199 | effect->level = caster_level (caster, spell); |
1124 | effect->level = casting_level (caster, spell); |
1200 | effect->attacktype = spell->attacktype; |
1125 | effect->attacktype = spell->attacktype; |
1201 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1126 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1202 | { |
1127 | { |
1203 | if (tailor_god_spell (effect, op)) |
1128 | if (tailor_god_spell (effect, op)) |
1204 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1129 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
… | |
… | |
1216 | if (effect->attacktype & AT_DEATH) |
1141 | if (effect->attacktype & AT_DEATH) |
1217 | { |
1142 | { |
1218 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1143 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1219 | |
1144 | |
1220 | /* casting death spells at undead isn't a good thing */ |
1145 | /* casting death spells at undead isn't a good thing */ |
1221 | if QUERY_FLAG |
|
|
1222 | (target, FLAG_UNDEAD) |
1146 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1223 | { |
1147 | { |
1224 | if (random_roll (0, 2, op, PREFER_LOW)) |
1148 | if (random_roll (0, 2, op, PREFER_LOW)) |
1225 | { |
1149 | { |
1226 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1150 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1227 | effect->x = op->x; |
1151 | effect->x = op->x; |
… | |
… | |
1229 | } |
1153 | } |
1230 | else |
1154 | else |
1231 | { |
1155 | { |
1232 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1156 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1233 | target->stats.hp = target->stats.maxhp * 2; |
1157 | target->stats.hp = target->stats.maxhp * 2; |
1234 | effect->destroy (0); |
1158 | effect->destroy (true); |
1235 | return 0; |
1159 | return 0; |
1236 | } |
1160 | } |
1237 | } |
1161 | } |
1238 | } |
1162 | } |
1239 | else |
1163 | else |
1240 | { |
1164 | { |
1241 | /* how much woe to inflict :) */ |
1165 | /* how much woe to inflict :) */ |
1242 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1166 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1243 | } |
1167 | } |
1244 | |
1168 | |
1245 | set_owner (effect, op); |
1169 | effect->set_owner (op); |
1246 | set_spell_skill (op, caster, spell, effect); |
1170 | set_spell_skill (op, caster, spell, effect); |
1247 | |
1171 | |
1248 | /* ok, tell it where to be, and insert! */ |
1172 | /* ok, tell it where to be, and insert! */ |
1249 | effect->x = target->x; |
1173 | effect->insert_at (target, op); |
1250 | effect->y = target->y; |
|
|
1251 | insert_ob_in_map (effect, target->map, op, 0); |
|
|
1252 | |
1174 | |
1253 | return 1; |
1175 | return 1; |
1254 | } |
1176 | } |
1255 | |
|
|
1256 | |
1177 | |
1257 | /**************************************************************************** |
1178 | /**************************************************************************** |
1258 | * |
1179 | * |
1259 | * MAGIC MISSILE code. |
1180 | * MAGIC MISSILE code. |
1260 | * note that the fire_bullet is used to fire the missile. The |
1181 | * note that the fire_bullet is used to fire the missile. The |
… | |
… | |
1263 | |
1184 | |
1264 | /* op is a missile that needs to be moved */ |
1185 | /* op is a missile that needs to be moved */ |
1265 | void |
1186 | void |
1266 | move_missile (object *op) |
1187 | move_missile (object *op) |
1267 | { |
1188 | { |
1268 | int i, mflags; |
|
|
1269 | object *owner; |
|
|
1270 | sint16 new_x, new_y; |
|
|
1271 | maptile *m; |
|
|
1272 | |
|
|
1273 | if (op->range-- <= 0) |
1189 | if (op->range-- <= 0) |
1274 | { |
1190 | { |
1275 | op->remove (); |
1191 | op->destroy_inv (true); // be explicit about dropping |
1276 | op->destroy (0); |
1192 | op->destroy (true); |
1277 | return; |
1193 | return; |
1278 | } |
|
|
1279 | |
|
|
1280 | owner = get_owner (op); |
|
|
1281 | #if 0 |
|
|
1282 | /* It'd make things nastier if this wasn't here - spells cast by |
|
|
1283 | * monster that are then killed would continue to survive |
|
|
1284 | */ |
|
|
1285 | if (owner == NULL) |
|
|
1286 | { |
1194 | } |
1287 | op->remove (); |
1195 | |
|
|
1196 | mapxy pos (op); |
|
|
1197 | pos.move (op->direction); |
|
|
1198 | |
|
|
1199 | if (!pos.normalise ()) |
|
|
1200 | { |
1288 | op->destroy (0); |
1201 | op->destroy (true); |
1289 | return; |
1202 | return; |
1290 | } |
1203 | } |
1291 | #endif |
|
|
1292 | |
1204 | |
1293 | new_x = op->x + DIRX (op); |
1205 | mapspace &ms = pos.ms (); |
1294 | new_y = op->y + DIRY (op); |
|
|
1295 | |
1206 | |
1296 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
1207 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
1297 | |
|
|
1298 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
|
|
1299 | { |
1208 | { |
1300 | hit_map (op, op->direction, AT_MAGIC, 1); |
1209 | hit_map (op, op->direction, AT_MAGIC, 1); |
1301 | /* Basically, missile only hits one thing then goes away. |
1210 | /* Basically, missile only hits one thing then goes away. |
1302 | * we need to remove it if someone hasn't already done so. |
1211 | * we need to remove it if someone hasn't already done so. |
1303 | */ |
1212 | */ |
1304 | if (!op->destroyed ()) |
|
|
1305 | op->destroy (0); |
|
|
1306 | |
|
|
1307 | return; |
|
|
1308 | } |
|
|
1309 | |
|
|
1310 | op->remove (); |
|
|
1311 | |
|
|
1312 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
|
|
1313 | { |
|
|
1314 | op->destroy (0); |
1213 | op->destroy (true); |
1315 | return; |
1214 | return; |
|
|
1215 | } |
|
|
1216 | |
|
|
1217 | if (!op->direction) |
1316 | } |
1218 | { |
|
|
1219 | op->destroy (true); |
|
|
1220 | return; |
|
|
1221 | } |
1317 | |
1222 | |
1318 | op->x = new_x; |
1223 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1319 | op->y = new_y; |
|
|
1320 | op->map = m; |
|
|
1321 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
|
|
1322 | if (i > 0 && i != op->direction) |
1224 | if (i > 0 && i != op->direction) |
1323 | { |
1225 | { |
1324 | op->direction = i; |
1226 | op->direction = i; |
1325 | SET_ANIMATION (op, op->direction); |
1227 | SET_ANIMATION (op, op->direction); |
1326 | } |
1228 | } |
1327 | |
1229 | |
1328 | insert_ob_in_map (op, op->map, op, 0); |
1230 | pos.insert (op, op); |
1329 | } |
1231 | } |
1330 | |
1232 | |
1331 | /**************************************************************************** |
1233 | /**************************************************************************** |
1332 | * Destruction |
1234 | * Destruction |
1333 | ****************************************************************************/ |
1235 | ****************************************************************************/ |
… | |
… | |
1336 | * we do this by creating a force and inserting it in the |
1238 | * we do this by creating a force and inserting it in the |
1337 | * object. if time is 0, the object glows permanently. To truely |
1239 | * object. if time is 0, the object glows permanently. To truely |
1338 | * make this work for non-living objects, we would have to |
1240 | * make this work for non-living objects, we would have to |
1339 | * give them the capability to have an inventory. b.t. |
1241 | * give them the capability to have an inventory. b.t. |
1340 | */ |
1242 | */ |
1341 | |
|
|
1342 | int |
1243 | int |
1343 | make_object_glow (object *op, int radius, int time) |
1244 | make_object_glow (object *op, int radius, int time) |
1344 | { |
1245 | { |
1345 | object *tmp; |
|
|
1346 | |
|
|
1347 | /* some things are unaffected... */ |
1246 | /* some things are unaffected... */ |
1348 | if (op->path_denied & PATH_LIGHT) |
1247 | if (op->path_denied & PATH_LIGHT) |
1349 | return 0; |
1248 | return 0; |
1350 | |
1249 | |
1351 | tmp = get_archetype (FORCE_NAME); |
1250 | object *tmp = get_archetype (FORCE_NAME); |
1352 | tmp->speed = 0.01; |
1251 | tmp->speed = 0.01; |
1353 | tmp->stats.food = time; |
1252 | tmp->stats.food = time; |
1354 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1253 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1355 | tmp->glow_radius = radius; |
1254 | tmp->glow_radius = radius; |
1356 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1255 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1357 | tmp->glow_radius = MAX_LIGHT_RADII; |
1256 | tmp->glow_radius = MAX_LIGHT_RADII; |
1358 | |
1257 | |
1359 | tmp->x = op->x; |
|
|
1360 | tmp->y = op->y; |
|
|
1361 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1362 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1363 | tmp = insert_ob_in_ob (tmp, op); |
1258 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1259 | |
1364 | if (tmp->glow_radius > op->glow_radius) |
1260 | if (tmp->glow_radius > op->glow_radius) |
1365 | op->glow_radius = tmp->glow_radius; |
1261 | op->glow_radius = tmp->glow_radius; |
1366 | |
1262 | |
1367 | if (!tmp->env || op != tmp->env) |
|
|
1368 | { |
|
|
1369 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1370 | return 0; |
|
|
1371 | } |
|
|
1372 | return 1; |
1263 | return 1; |
1373 | } |
1264 | } |
1374 | |
|
|
1375 | |
|
|
1376 | |
|
|
1377 | |
1265 | |
1378 | int |
1266 | int |
1379 | cast_destruction (object *op, object *caster, object *spell_ob) |
1267 | cast_destruction (object *op, object *caster, object *spell_ob) |
1380 | { |
1268 | { |
1381 | int i, j, range, mflags, friendly = 0, dam, dur; |
1269 | int i, j, range, mflags, friendly = 0, dam, dur; |
… | |
… | |
1402 | else if (caster->skill) |
1290 | else if (caster->skill) |
1403 | op->skill = caster->skill; |
1291 | op->skill = caster->skill; |
1404 | else |
1292 | else |
1405 | op->skill = NULL; |
1293 | op->skill = NULL; |
1406 | |
1294 | |
1407 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1295 | op->change_skill (find_skill_by_name (op, op->skill)); |
1408 | |
1296 | |
1409 | for (i = -range; i < range; i++) |
1297 | for (i = -range; i <= range; i++) |
1410 | { |
1298 | { |
1411 | for (j = -range; j < range; j++) |
1299 | for (j = -range; j <= range; j++) |
1412 | { |
1300 | { |
1413 | m = op->map; |
1301 | m = op->map; |
1414 | sx = op->x + i; |
1302 | sx = op->x + i; |
1415 | sy = op->y + j; |
1303 | sy = op->y + j; |
|
|
1304 | |
1416 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1305 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1417 | if (mflags & P_OUT_OF_MAP) |
1306 | if (mflags & P_OUT_OF_MAP) |
1418 | continue; |
1307 | continue; |
|
|
1308 | |
1419 | if (mflags & P_IS_ALIVE) |
1309 | if (mflags & P_IS_ALIVE) |
1420 | { |
1310 | { |
1421 | for (tmp = get_map_ob (m, sx, sy); tmp; tmp = tmp->above) |
1311 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1422 | { |
|
|
1423 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1312 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1424 | break; |
1313 | break; |
1425 | } |
1314 | |
1426 | if (tmp) |
1315 | if (tmp) |
1427 | { |
1316 | { |
1428 | if (tmp->head) |
1317 | if (tmp->head) |
1429 | tmp = tmp->head; |
1318 | tmp = tmp->head; |
1430 | |
1319 | |
… | |
… | |
1432 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1321 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1433 | { |
1322 | { |
1434 | if (spell_ob->subtype == SP_DESTRUCTION) |
1323 | if (spell_ob->subtype == SP_DESTRUCTION) |
1435 | { |
1324 | { |
1436 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1325 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1326 | |
1437 | if (spell_ob->other_arch) |
1327 | if (spell_ob->other_arch) |
1438 | { |
|
|
1439 | tmp = arch_to_object (spell_ob->other_arch); |
1328 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1440 | tmp->x = sx; |
|
|
1441 | tmp->y = sy; |
|
|
1442 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1443 | } |
|
|
1444 | } |
1329 | } |
1445 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1330 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1446 | { |
1331 | { |
1447 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1332 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1448 | { |
|
|
1449 | object *effect = arch_to_object (spell_ob->other_arch); |
1333 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1450 | |
|
|
1451 | effect->x = sx; |
|
|
1452 | effect->y = sy; |
|
|
1453 | insert_ob_in_map (effect, m, op, 0); |
|
|
1454 | } |
|
|
1455 | } |
1334 | } |
1456 | } |
1335 | } |
1457 | } |
1336 | } |
1458 | } |
1337 | } |
1459 | } |
1338 | } |
1460 | } |
1339 | } |
|
|
1340 | |
1461 | op->skill = skill; |
1341 | op->skill = skill; |
1462 | return 1; |
1342 | return 1; |
1463 | } |
1343 | } |
1464 | |
1344 | |
1465 | /*************************************************************************** |
1345 | /*************************************************************************** |
… | |
… | |
1479 | { |
1359 | { |
1480 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1360 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1481 | return 0; |
1361 | return 0; |
1482 | } |
1362 | } |
1483 | |
1363 | |
|
|
1364 | tmp = tmp->head_ (); |
|
|
1365 | |
1484 | /* If we've already got a force of this type, don't add a new one. */ |
1366 | /* If we've already got a force of this type, don't add a new one. */ |
1485 | for (force = tmp->inv; force != NULL; force = force->below) |
1367 | for (force = tmp->inv; force; force = force->below) |
1486 | { |
1368 | { |
1487 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1369 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1488 | { |
1370 | { |
1489 | if (force->name == spell_ob->name) |
1371 | if (force->name == spell_ob->name) |
1490 | { |
1372 | { |
… | |
… | |
1496 | return 0; |
1378 | return 0; |
1497 | } |
1379 | } |
1498 | } |
1380 | } |
1499 | } |
1381 | } |
1500 | |
1382 | |
1501 | if (force == NULL) |
1383 | if (!force) |
1502 | { |
1384 | { |
1503 | force = get_archetype (FORCE_NAME); |
1385 | force = get_archetype (FORCE_NAME); |
1504 | force->subtype = FORCE_CHANGE_ABILITY; |
1386 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1387 | |
1505 | if (spell_ob->race) |
1388 | if (spell_ob->race) |
1506 | force->name = spell_ob->race; |
1389 | force->name = spell_ob->race; |
1507 | else |
1390 | else |
1508 | force->name = spell_ob->name; |
1391 | force->name = spell_ob->name; |
1509 | |
1392 | |
… | |
… | |
1519 | { |
1402 | { |
1520 | force->duration = duration; |
1403 | force->duration = duration; |
1521 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1404 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1522 | } |
1405 | } |
1523 | else |
1406 | else |
1524 | { |
|
|
1525 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1407 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1526 | } |
1408 | |
1527 | return 1; |
1409 | return 1; |
1528 | } |
1410 | } |
|
|
1411 | |
1529 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1412 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1530 | force->speed = 1.0; |
1413 | force->speed = 1.f; |
1531 | force->speed_left = -1.0; |
1414 | force->speed_left = -1.f; |
1532 | SET_FLAG (force, FLAG_APPLIED); |
1415 | SET_FLAG (force, FLAG_APPLIED); |
1533 | |
1416 | |
1534 | if (god) |
1417 | if (god) |
1535 | { |
1418 | { |
1536 | if (spell_ob->last_grace) |
1419 | if (spell_ob->last_grace) |
… | |
… | |
1549 | force->stats.ac = spell_ob->stats.ac; |
1432 | force->stats.ac = spell_ob->stats.ac; |
1550 | force->stats.wc = spell_ob->stats.wc; |
1433 | force->stats.wc = spell_ob->stats.wc; |
1551 | |
1434 | |
1552 | change_abil (tmp, force); /* Mostly to display any messages */ |
1435 | change_abil (tmp, force); /* Mostly to display any messages */ |
1553 | insert_ob_in_ob (force, tmp); |
1436 | insert_ob_in_ob (force, tmp); |
1554 | fix_player (tmp); |
1437 | tmp->update_stats (); |
1555 | return 1; |
1438 | return 1; |
1556 | |
1439 | |
1557 | } |
1440 | } |
1558 | |
|
|
1559 | |
1441 | |
1560 | /********************************************************************** |
1442 | /********************************************************************** |
1561 | * mood change |
1443 | * mood change |
1562 | * Arguably, this may or may not be an attack spell. But since it |
1444 | * Arguably, this may or may not be an attack spell. But since it |
1563 | * effects monsters, it seems best to put it into this file |
1445 | * effects monsters, it seems best to put it into this file |
… | |
… | |
1577 | |
1459 | |
1578 | /* We precompute some values here so that we don't have to keep |
1460 | /* We precompute some values here so that we don't have to keep |
1579 | * doing it over and over again. |
1461 | * doing it over and over again. |
1580 | */ |
1462 | */ |
1581 | god = find_god (determine_god (op)); |
1463 | god = find_god (determine_god (op)); |
1582 | level = caster_level (caster, spell); |
1464 | level = casting_level (caster, spell); |
1583 | range = spell->range + SP_level_range_adjust (caster, spell); |
1465 | range = spell->range + SP_level_range_adjust (caster, spell); |
1584 | |
1466 | |
1585 | /* On the bright side, no monster should ever have a race of GOD_... |
1467 | /* On the bright side, no monster should ever have a race of GOD_... |
1586 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1468 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1587 | * won't ever match anything. |
1469 | * won't ever match anything. |
… | |
… | |
1593 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1475 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1594 | race = god->race; |
1476 | race = god->race; |
1595 | else |
1477 | else |
1596 | race = spell->race; |
1478 | race = spell->race; |
1597 | |
1479 | |
1598 | |
|
|
1599 | for (x = op->x - range; x <= op->x + range; x++) |
1480 | for (x = op->x - range; x <= op->x + range; x++) |
1600 | for (y = op->y - range; y <= op->y + range; y++) |
1481 | for (y = op->y - range; y <= op->y + range; y++) |
1601 | { |
1482 | { |
1602 | |
|
|
1603 | done_one = 0; |
1483 | done_one = 0; |
1604 | m = op->map; |
1484 | m = op->map; |
1605 | nx = x; |
1485 | nx = x; |
1606 | ny = y; |
1486 | ny = y; |
1607 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1487 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
… | |
… | |
1610 | |
1490 | |
1611 | /* If there is nothing living on this space, no need to go further */ |
1491 | /* If there is nothing living on this space, no need to go further */ |
1612 | if (!(mflags & P_IS_ALIVE)) |
1492 | if (!(mflags & P_IS_ALIVE)) |
1613 | continue; |
1493 | continue; |
1614 | |
1494 | |
|
|
1495 | // players can only affect spaces that they can actually see |
|
|
1496 | if (caster && caster->contr |
|
|
1497 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1498 | continue; |
|
|
1499 | |
1615 | for (tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1500 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1616 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1501 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1617 | break; |
1502 | break; |
1618 | |
1503 | |
1619 | /* There can be living objects that are not monsters */ |
1504 | /* There can be living objects that are not monsters */ |
1620 | if (!tmp || tmp->type == PLAYER) |
1505 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1627 | head = tmp; |
1512 | head = tmp; |
1628 | |
1513 | |
1629 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1514 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1630 | if (race && head->race && !strstr (race, head->race)) |
1515 | if (race && head->race && !strstr (race, head->race)) |
1631 | continue; |
1516 | continue; |
|
|
1517 | |
1632 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1518 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1633 | continue; |
1519 | continue; |
1634 | |
1520 | |
1635 | /* Now do a bunch of stuff related to saving throws */ |
1521 | /* Now do a bunch of stuff related to saving throws */ |
1636 | best_at = -1; |
1522 | best_at = -1; |
… | |
… | |
1653 | at -= level / 5; |
1539 | at -= level / 5; |
1654 | if (did_make_save (head, head->level, at)) |
1540 | if (did_make_save (head, head->level, at)) |
1655 | continue; |
1541 | continue; |
1656 | } |
1542 | } |
1657 | else /* spell->attacktype */ |
1543 | else /* spell->attacktype */ |
1658 | /* |
|
|
1659 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1660 | * if spell level < monster level, no go |
|
|
1661 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1662 | |
|
|
1663 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1664 | |
|
|
1665 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1666 | charm a level 125 monster... |
|
|
1667 | |
|
|
1668 | Ryo, august 14th |
|
|
1669 | */ |
|
|
1670 | { |
1544 | { |
|
|
1545 | /* |
|
|
1546 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1547 | * if spell level < monster level, no go |
|
|
1548 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1549 | |
|
|
1550 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1551 | |
|
|
1552 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1553 | charm a level 125 monster... |
|
|
1554 | |
|
|
1555 | Ryo, august 14th |
|
|
1556 | */ |
1671 | if (head->level > level) |
1557 | if (head->level > level) |
1672 | continue; |
1558 | continue; |
|
|
1559 | |
1673 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1560 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1674 | /* Failed, no effect */ |
1561 | /* Failed, no effect */ |
1675 | continue; |
1562 | continue; |
1676 | } |
1563 | } |
1677 | |
1564 | |
1678 | /* Done with saving throw. Now start effecting the monster */ |
1565 | /* Done with saving throw. Now start affecting the monster */ |
1679 | |
1566 | |
1680 | /* aggravation */ |
1567 | /* aggravation */ |
1681 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1568 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1682 | { |
1569 | { |
1683 | CLEAR_FLAG (head, FLAG_SLEEP); |
1570 | CLEAR_FLAG (head, FLAG_SLEEP); |
1684 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1685 | remove_friendly_object (head); |
1571 | remove_friendly_object (head); |
1686 | |
|
|
1687 | done_one = 1; |
1572 | done_one = 1; |
1688 | head->enemy = op; |
1573 | head->enemy = op; |
1689 | } |
1574 | } |
1690 | |
1575 | |
1691 | /* calm monsters */ |
1576 | /* calm monsters */ |
… | |
… | |
1700 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1585 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1701 | { |
1586 | { |
1702 | SET_FLAG (head, FLAG_BERSERK); |
1587 | SET_FLAG (head, FLAG_BERSERK); |
1703 | done_one = 1; |
1588 | done_one = 1; |
1704 | } |
1589 | } |
|
|
1590 | |
1705 | /* charm */ |
1591 | /* charm */ |
1706 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1592 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1707 | { |
1593 | { |
1708 | SET_FLAG (head, FLAG_FRIENDLY); |
1594 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1595 | |
1709 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1596 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1710 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1597 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1711 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1598 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1712 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1599 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1713 | set_owner (head, op); |
1600 | head->set_owner (op); |
1714 | set_spell_skill (op, caster, spell, head); |
1601 | set_spell_skill (op, caster, spell, head); |
1715 | add_friendly_object (head); |
1602 | add_friendly_object (head); |
1716 | head->attack_movement = PETMOVE; |
1603 | head->attack_movement = PETMOVE; |
1717 | done_one = 1; |
1604 | done_one = 1; |
1718 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1605 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1719 | head->stats.exp = 0; |
1606 | head->stats.exp = 0; |
1720 | } |
1607 | } |
1721 | |
1608 | |
1722 | /* If a monster was effected, put an effect in */ |
1609 | /* If a monster was effected, put an effect in */ |
1723 | if (done_one && spell->other_arch) |
1610 | if (done_one && spell->other_arch) |
1724 | { |
|
|
1725 | tmp = arch_to_object (spell->other_arch); |
1611 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1726 | tmp->x = nx; |
|
|
1727 | tmp->y = ny; |
|
|
1728 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1729 | } |
|
|
1730 | } /* for y */ |
1612 | } /* for y */ |
1731 | |
1613 | |
1732 | return 1; |
1614 | return 1; |
1733 | } |
1615 | } |
1734 | |
1616 | |
… | |
… | |
1737 | * about. was called move_ball_lightning, but since more than the ball |
1619 | * about. was called move_ball_lightning, but since more than the ball |
1738 | * lightning spell used it, that seemed misnamed. |
1620 | * lightning spell used it, that seemed misnamed. |
1739 | * op is the spell effect. |
1621 | * op is the spell effect. |
1740 | * note that duration is handled by process_object() in time.c |
1622 | * note that duration is handled by process_object() in time.c |
1741 | */ |
1623 | */ |
1742 | |
|
|
1743 | void |
1624 | void |
1744 | move_ball_spell (object *op) |
1625 | move_ball_spell (object *op) |
1745 | { |
1626 | { |
1746 | int i, j, dam_save, dir, mflags; |
1627 | int i, j, dam_save, dir, mflags; |
1747 | sint16 nx, ny, hx, hy; |
1628 | sint16 nx, ny, hx, hy; |
1748 | object *owner; |
1629 | object *owner; |
1749 | maptile *m; |
1630 | maptile *m; |
1750 | |
1631 | |
1751 | owner = get_owner (op); |
1632 | owner = op->owner; |
1752 | |
1633 | |
1753 | /* the following logic makes sure that the ball doesn't move into a wall, |
1634 | /* the following logic makes sure that the ball doesn't move into a wall, |
1754 | * and makes sure that it will move along a wall to try and get at it's |
1635 | * and makes sure that it will move along a wall to try and get at it's |
1755 | * victim. The block immediately below more or less chooses a random |
1636 | * victim. The block immediately below more or less chooses a random |
1756 | * offset to move the ball, eg, keep it mostly on course, with some |
1637 | * offset to move the ball, eg, keep it mostly on course, with some |
… | |
… | |
1785 | nx = op->x; |
1666 | nx = op->x; |
1786 | ny = op->y; |
1667 | ny = op->y; |
1787 | m = op->map; |
1668 | m = op->map; |
1788 | } |
1669 | } |
1789 | |
1670 | |
1790 | op->remove (); |
1671 | m->insert (op, nx, ny, op); |
1791 | op->y = ny; |
|
|
1792 | op->x = nx; |
|
|
1793 | insert_ob_in_map (op, m, op, 0); |
|
|
1794 | |
1672 | |
1795 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1673 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1796 | surrounding squares */ |
1674 | surrounding squares */ |
1797 | |
1675 | |
1798 | /* loop over current square and neighbors to hit. |
1676 | /* loop over current square and neighbors to hit. |
1799 | * if this has an other_arch field, we insert that in |
1677 | * if this has an other_arch field, we insert that in |
1800 | * the surround spaces. |
1678 | * the surround spaces. |
1801 | */ |
1679 | */ |
1802 | for (j = 0; j < 9; j++) |
1680 | for (j = 0; j < 9; j++) |
1803 | { |
1681 | { |
1804 | object *new_ob; |
|
|
1805 | |
|
|
1806 | hx = nx + freearr_x[j]; |
1682 | hx = nx + freearr_x[j]; |
1807 | hy = ny + freearr_y[j]; |
1683 | hy = ny + freearr_y[j]; |
1808 | |
1684 | |
1809 | m = op->map; |
1685 | m = op->map; |
1810 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1686 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
1818 | |
1694 | |
1819 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1695 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1820 | { |
1696 | { |
1821 | if (j) |
1697 | if (j) |
1822 | op->stats.dam = dam_save / 2; |
1698 | op->stats.dam = dam_save / 2; |
|
|
1699 | |
1823 | hit_map (op, j, op->attacktype, 1); |
1700 | hit_map (op, j, op->attacktype, 1); |
1824 | |
|
|
1825 | } |
1701 | } |
1826 | |
1702 | |
1827 | /* insert the other arch */ |
1703 | /* insert the other arch */ |
1828 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1704 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1829 | { |
1705 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1830 | new_ob = arch_to_object (op->other_arch); |
|
|
1831 | new_ob->x = hx; |
|
|
1832 | new_ob->y = hy; |
|
|
1833 | insert_ob_in_map (new_ob, m, op, 0); |
|
|
1834 | } |
|
|
1835 | } |
1706 | } |
1836 | |
1707 | |
1837 | /* restore to the center location and damage */ |
1708 | /* restore to the center location and damage */ |
1838 | op->stats.dam = dam_save; |
1709 | op->stats.dam = dam_save; |
1839 | |
1710 | |
1840 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
1711 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1841 | |
1712 | |
1842 | if (i >= 0) |
1713 | if (i >= 0) |
1843 | { /* we have a preferred direction! */ |
1714 | { /* we have a preferred direction! */ |
1844 | /* pick another direction if the preferred dir is blocked. */ |
1715 | /* pick another direction if the preferred dir is blocked. */ |
1845 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1716 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1846 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1717 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1847 | { |
|
|
1848 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1718 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1849 | } |
1719 | |
1850 | op->direction = i; |
1720 | op->direction = i; |
1851 | } |
1721 | } |
1852 | } |
1722 | } |
1853 | |
1723 | |
1854 | |
|
|
1855 | /* move_swarm_spell: peterm |
1724 | /* move_swarm_spell: peterm |
1856 | * This is an implementation of the swarm spell. It was written for |
1725 | * This is an implementation of the swarm spell. It was written for |
1857 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1726 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1858 | * is a special type of object that casts swarms of other types |
1727 | * is a special type of object that casts swarms of other types |
1859 | * of spells. Which spell it casts is flexible. It fires the spells |
1728 | * of spells. Which spell it casts is flexible. It fires the spells |
1860 | * from a set of squares surrounding the caster, in a given direction. |
1729 | * from a set of squares surrounding the caster, in a given direction. |
1861 | */ |
1730 | */ |
1862 | |
|
|
1863 | void |
1731 | void |
1864 | move_swarm_spell (object *op) |
1732 | move_swarm_spell (object *op) |
1865 | { |
1733 | { |
1866 | #if 0 |
1734 | #if 0 |
1867 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1735 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1868 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1736 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1869 | sint16 target_x, target_y, origin_x, origin_y; |
1737 | sint16 target_x, target_y, origin_x, origin_y; |
1870 | int adjustdir; |
1738 | int adjustdir; |
1871 | maptile *m; |
1739 | maptile *m; |
1872 | #endif |
1740 | #endif |
1873 | int basedir; |
|
|
1874 | object *owner; |
1741 | object *owner = op->env; |
1875 | |
1742 | |
1876 | owner = get_owner (op); |
1743 | if (!owner) // MUST not happen, remove when true TODO |
1877 | if (op->duration == 0 || owner == NULL) |
|
|
1878 | { |
1744 | { |
1879 | op->remove (); |
1745 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
1880 | op->destroy (0); |
1746 | op->destroy (true); |
1881 | return; |
1747 | return; |
|
|
1748 | } |
|
|
1749 | |
|
|
1750 | if (!op->duration || !owner->is_on_map ()) |
1882 | } |
1751 | { |
|
|
1752 | op->destroy_inv (true); // be explicit about dropping |
|
|
1753 | op->destroy (true); |
|
|
1754 | return; |
|
|
1755 | } |
|
|
1756 | |
1883 | op->duration--; |
1757 | op->duration--; |
1884 | |
1758 | |
1885 | basedir = op->direction; |
1759 | int basedir = op->direction; |
1886 | if (basedir == 0) |
1760 | if (!basedir) |
1887 | { |
1761 | { |
1888 | /* spray in all directions! 8) */ |
1762 | /* spray in all directions! 8) */ |
1889 | basedir = rndm (1, 8); |
1763 | op->facing = (op->facing + op->state) & 7; |
|
|
1764 | basedir = op->facing + 1; |
1890 | } |
1765 | } |
1891 | |
1766 | |
1892 | #if 0 |
1767 | #if 0 |
1893 | // this is bogus: it causes wrong places to be checked below |
1768 | // this is bogus: it causes wrong places to be checked below |
1894 | // (a wall 2 cells away will block the effect...) and |
1769 | // (a wall 2 cells away will block the effect...) and |
1895 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1770 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1896 | // space. |
1771 | // space. |
1897 | // should be fixed later, but correctness before featurs... |
1772 | // should be fixed later, but correctness before features... |
1898 | // (schmorp) |
1773 | // (schmorp) |
1899 | |
1774 | |
1900 | /* new offset calculation to make swarm element distribution |
1775 | /* new offset calculation to make swarm element distribution |
1901 | * more uniform |
1776 | * more uniform |
1902 | */ |
1777 | */ |
… | |
… | |
1955 | { |
1830 | { |
1956 | /* Bullet spells have a bunch more customization that needs to be done */ |
1831 | /* Bullet spells have a bunch more customization that needs to be done */ |
1957 | if (op->spell->subtype == SP_BULLET) |
1832 | if (op->spell->subtype == SP_BULLET) |
1958 | fire_bullet (owner, op, basedir, op->spell); |
1833 | fire_bullet (owner, op, basedir, op->spell); |
1959 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1834 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1960 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1835 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1961 | } |
1836 | } |
1962 | } |
1837 | } |
1963 | |
|
|
1964 | |
|
|
1965 | |
|
|
1966 | |
1838 | |
1967 | /* fire_swarm: |
1839 | /* fire_swarm: |
1968 | * The following routine creates a swarm of objects. It actually |
1840 | * The following routine creates a swarm of objects. It actually |
1969 | * sets up a specific swarm object, which then fires off all |
1841 | * sets up a specific swarm object, which then fires off all |
1970 | * the parts of the swarm. |
1842 | * the parts of the swarm. |
… | |
… | |
1973 | * caster: the caster (owner, wand, rod, scroll) |
1845 | * caster: the caster (owner, wand, rod, scroll) |
1974 | * dir: the direction everything will be fired in |
1846 | * dir: the direction everything will be fired in |
1975 | * spell - the spell that is this spell. |
1847 | * spell - the spell that is this spell. |
1976 | * n: the number to be fired. |
1848 | * n: the number to be fired. |
1977 | */ |
1849 | */ |
1978 | |
|
|
1979 | int |
1850 | int |
1980 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1851 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1981 | { |
1852 | { |
1982 | object *tmp; |
|
|
1983 | int i; |
|
|
1984 | |
|
|
1985 | if (!spell->other_arch) |
1853 | if (!spell->other_arch) |
1986 | return 0; |
1854 | return 0; |
1987 | |
1855 | |
1988 | tmp = get_archetype (SWARM_SPELL); |
1856 | object *tmp = archetype::get (SWARM_SPELL); |
1989 | tmp->x = op->x; |
1857 | |
1990 | tmp->y = op->y; |
|
|
1991 | set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ |
|
|
1992 | set_spell_skill (op, caster, spell, tmp); |
1858 | set_spell_skill (op, caster, spell, tmp); |
1993 | |
|
|
1994 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1859 | tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */ |
1995 | tmp->spell = arch_to_object (spell->other_arch); |
1860 | tmp->spell = spell->other_arch->instance (); |
1996 | |
|
|
1997 | tmp->attacktype = tmp->spell->attacktype; |
1861 | tmp->attacktype = tmp->spell->attacktype; |
1998 | |
1862 | |
1999 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1863 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
2000 | { |
|
|
2001 | if (!tailor_god_spell (tmp, op)) |
1864 | if (!tailor_god_spell (tmp, op)) |
2002 | return 1; |
1865 | return 1; |
2003 | } |
1866 | |
2004 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1867 | tmp->duration = SP_level_duration_adjust (caster, spell); |
2005 | for (i = 0; i < spell->duration; i++) |
1868 | for (int i = 0; i < spell->duration; i++) |
2006 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1869 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
2007 | |
1870 | |
|
|
1871 | tmp->invisible = 1; |
|
|
1872 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
2008 | tmp->direction = dir; |
1873 | tmp->direction = dir; |
2009 | tmp->invisible = 1; |
1874 | tmp->facing = rndm (1, 8); // initial firing direction |
2010 | insert_ob_in_map (tmp, op->map, op, 0); |
1875 | tmp->state = rndm (4) * 2 + 1; // direction increment |
|
|
1876 | |
|
|
1877 | op->insert (tmp); |
|
|
1878 | |
2011 | return 1; |
1879 | return 1; |
2012 | } |
1880 | } |
2013 | |
|
|
2014 | |
1881 | |
2015 | /* See the spells documentation file for why this is its own |
1882 | /* See the spells documentation file for why this is its own |
2016 | * function. |
1883 | * function. |
2017 | */ |
1884 | */ |
2018 | int |
1885 | int |
… | |
… | |
2043 | return 0; |
1910 | return 0; |
2044 | } |
1911 | } |
2045 | |
1912 | |
2046 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1913 | if (mflags & P_IS_ALIVE && spell->attacktype) |
2047 | { |
1914 | { |
2048 | for (target = get_map_ob (m, x, y); target; target = target->above) |
1915 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
2049 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1916 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
2050 | { |
1917 | { |
2051 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1918 | /* oky doky. got a target monster. Lets make a blinding attack */ |
2052 | if (target->head) |
1919 | if (target->head) |
2053 | target = target->head; |
1920 | target = target->head; |
|
|
1921 | |
2054 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1922 | hit_player (target, dam, op, spell->attacktype, 1); |
2055 | return 1; /* one success only! */ |
1923 | return 1; /* one success only! */ |
2056 | } |
1924 | } |
2057 | } |
1925 | } |
2058 | |
1926 | |
2059 | /* no live target, perhaps a wall is in the way? */ |
1927 | /* no live target, perhaps a wall is in the way? */ |
… | |
… | |
2075 | { |
1943 | { |
2076 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1944 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
2077 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1945 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
2078 | tmp->glow_radius = MAX_LIGHT_RADII; |
1946 | tmp->glow_radius = MAX_LIGHT_RADII; |
2079 | } |
1947 | } |
2080 | tmp->x = x; |
1948 | |
2081 | tmp->y = y; |
1949 | m->insert (tmp, x, y, op); |
2082 | insert_ob_in_map (tmp, m, op, 0); |
|
|
2083 | return 1; |
1950 | return 1; |
2084 | } |
1951 | } |
2085 | |
|
|
2086 | |
|
|
2087 | |
|
|
2088 | |
1952 | |
2089 | /* cast_cause_disease: this spell looks along <dir> from the |
1953 | /* cast_cause_disease: this spell looks along <dir> from the |
2090 | * player and infects someone. |
1954 | * player and infects someone. |
2091 | * op is the player/monster, caster is the object, dir is the direction |
1955 | * op is the player/monster, caster is the object, dir is the direction |
2092 | * to cast, disease_arch is the specific disease, and type is the spell number |
1956 | * to cast, disease_arch is the specific disease, and type is the spell number |
2093 | * perhaps this should actually be in disease.c? |
1957 | * perhaps this should actually be in disease.c? |
2094 | */ |
1958 | */ |
2095 | |
|
|
2096 | int |
1959 | int |
2097 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1960 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
2098 | { |
1961 | { |
2099 | sint16 x, y; |
1962 | sint16 x, y; |
2100 | int i, mflags, range, dam_mod, dur_mod; |
1963 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
2107 | /* If casting from a scroll, no direction will be available, so refer to the |
1970 | /* If casting from a scroll, no direction will be available, so refer to the |
2108 | * direction the player is pointing. |
1971 | * direction the player is pointing. |
2109 | */ |
1972 | */ |
2110 | if (!dir) |
1973 | if (!dir) |
2111 | dir = op->facing; |
1974 | dir = op->facing; |
|
|
1975 | |
2112 | if (!dir) |
1976 | if (!dir) |
2113 | return 0; /* won't find anything if casting on ourself, so just return */ |
1977 | return 0; /* won't find anything if casting on ourself, so just return */ |
2114 | |
1978 | |
2115 | /* Calculate these once here */ |
1979 | /* Calculate these once here */ |
2116 | range = spell->range + SP_level_range_adjust (caster, spell); |
1980 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2135 | |
1999 | |
2136 | /* Only bother looking on this space if there is something living here */ |
2000 | /* Only bother looking on this space if there is something living here */ |
2137 | if (mflags & P_IS_ALIVE) |
2001 | if (mflags & P_IS_ALIVE) |
2138 | { |
2002 | { |
2139 | /* search this square for a victim */ |
2003 | /* search this square for a victim */ |
2140 | for (walk = get_map_ob (m, x, y); walk; walk = walk->above) |
2004 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
2141 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2005 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2142 | { /* found a victim */ |
2006 | { /* found a victim */ |
2143 | object *disease = arch_to_object (spell->other_arch); |
2007 | object *disease = arch_to_object (spell->other_arch); |
2144 | |
2008 | |
2145 | set_owner (disease, op); |
2009 | disease->set_owner (op); |
2146 | set_spell_skill (op, caster, spell, disease); |
2010 | set_spell_skill (op, caster, spell, disease); |
2147 | disease->stats.exp = 0; |
2011 | disease->stats.exp = 0; |
2148 | disease->level = caster_level (caster, spell); |
2012 | disease->level = casting_level (caster, spell); |
2149 | |
2013 | |
2150 | /* do level adjustments */ |
2014 | /* do level adjustments */ |
2151 | if (disease->stats.wc) |
2015 | if (disease->stats.wc) |
2152 | disease->stats.wc += dur_mod / 2; |
2016 | disease->stats.wc += dur_mod / 2; |
2153 | |
2017 | |
2154 | if (disease->magic > 0) |
2018 | if (disease->magic > 0) |
2155 | disease->magic += dur_mod / 4; |
2019 | disease->magic += dur_mod / 8; |
2156 | |
2020 | |
2157 | if (disease->stats.maxhp > 0) |
2021 | if (disease->stats.maxhp > 0) |
2158 | disease->stats.maxhp += dur_mod; |
2022 | disease->stats.maxhp += dur_mod; |
2159 | |
2023 | |
2160 | if (disease->stats.maxgrace > 0) |
2024 | if (disease->stats.maxgrace > 0) |
… | |
… | |
2195 | if (disease->stats.sp) |
2059 | if (disease->stats.sp) |
2196 | disease->stats.sp -= dam_mod; |
2060 | disease->stats.sp -= dam_mod; |
2197 | |
2061 | |
2198 | if (infect_object (walk, disease, 1)) |
2062 | if (infect_object (walk, disease, 1)) |
2199 | { |
2063 | { |
2200 | object *flash; /* visual effect for inflicting disease */ |
|
|
2201 | |
|
|
2202 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2064 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2203 | |
2065 | |
2204 | disease->destroy (0); /* don't need this one anymore */ |
2066 | disease->destroy (true); /* don't need this one anymore */ |
2205 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2067 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2206 | flash->x = x; |
|
|
2207 | flash->y = y; |
|
|
2208 | flash->map = walk->map; |
|
|
2209 | insert_ob_in_map (flash, walk->map, op, 0); |
|
|
2210 | return 1; |
2068 | return 1; |
2211 | } |
2069 | } |
|
|
2070 | |
2212 | disease->destroy (0); |
2071 | disease->destroy (true); |
2213 | } |
2072 | } |
2214 | } /* if living creature */ |
2073 | } /* if living creature */ |
2215 | } /* for range of spaces */ |
2074 | } /* for range of spaces */ |
|
|
2075 | |
2216 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2076 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2217 | return 1; |
2077 | return 1; |
2218 | } |
2078 | } |