ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/spell_attack.C
(Generate patch)

Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.24 by root, Tue Dec 26 08:55:00 2006 UTC vs.
Revision 1.26 by pippijn, Sat Jan 6 14:42:31 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
147 tmp->stats.Dex -= 10; /* less forks from main bolt too */ 148 tmp->stats.Dex -= 10; /* less forks from main bolt too */
148 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ 149 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */
149 new_bolt->speed_left = -0.1; 150 new_bolt->speed_left = -0.1;
150 new_bolt->direction = t_dir; 151 new_bolt->direction = t_dir;
151 new_bolt->duration++; 152 new_bolt->duration++;
152 new_bolt->x = sx;
153 new_bolt->y = sy;
154 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ 153 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */
155 new_bolt->stats.dam++; 154 new_bolt->stats.dam++;
156 tmp->stats.dam /= 2; /* reduce father bolt damage */ 155 tmp->stats.dam /= 2; /* reduce father bolt damage */
157 tmp->stats.dam++; 156 tmp->stats.dam++;
158 new_bolt = insert_ob_in_map (new_bolt, m, op, 0); 157 if ((new_bolt = m->insert (new_bolt, sx, sy, op)))
159 update_turn_face (new_bolt); 158 update_turn_face (new_bolt);
160} 159}
161 160
162/* move_bolt: moves bolt 'op'. Basically, it just advances a space, 161/* move_bolt: moves bolt 'op'. Basically, it just advances a space,
163 * and checks for various things that may stop it. 162 * and checks for various things that may stop it.
164 */ 163 */
169 object *tmp; 168 object *tmp;
170 int mflags; 169 int mflags;
171 sint16 x, y; 170 sint16 x, y;
172 maptile *m; 171 maptile *m;
173 172
174 if (--(op->duration) < 0) 173 if (--op->duration < 0)
175 { 174 {
176 op->destroy (); 175 op->destroy ();
177 return; 176 return;
178 } 177 }
179 178
181 180
182 if (!op->direction) 181 if (!op->direction)
183 return; 182 return;
184 183
185 if (--op->range < 0) 184 if (--op->range < 0)
186 {
187 op->range = 0; 185 op->range = 0;
188 }
189 else 186 else
190 { 187 {
191 x = op->x + DIRX (op); 188 x = op->x + DIRX (op);
192 y = op->y + DIRY (op); 189 y = op->y + DIRY (op);
193 m = op->map; 190 m = op->map;
201 * on the space. So only call reflwall if we think the data it returns 198 * on the space. So only call reflwall if we think the data it returns
202 * will be useful. 199 * will be useful.
203 */ 200 */
204 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) 201 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op)))
205 { 202 {
206
207 if (!QUERY_FLAG (op, FLAG_REFLECTING)) 203 if (!QUERY_FLAG (op, FLAG_REFLECTING))
208 return; 204 return;
209 205
210 /* Since walls don't run diagonal, if the bolt is in 206 /* Since walls don't run diagonal, if the bolt is in
211 * one of 4 main directions, it just reflects back in the 207 * one of 4 main directions, it just reflects back in the
241 else if (left) 237 else if (left)
242 op->direction = absdir (op->direction + 2); 238 op->direction = absdir (op->direction + 2);
243 else if (right) 239 else if (right)
244 op->direction = absdir (op->direction - 2); 240 op->direction = absdir (op->direction - 2);
245 } 241 }
242
246 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ 243 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */
247 return; 244 return;
248 } 245 }
249 else 246 else
250 { /* Create a copy of this object and put it ahead */ 247 { /* Create a copy of this object and put it ahead */
251 tmp = op->clone (); 248 object *tmp = op->clone ();
252 249
250 m->insert (tmp, x, y, op);
253 tmp->speed_left = -0.1; 251 tmp->speed_left = -0.1;
254 tmp->x += DIRX (tmp), tmp->y += DIRY (tmp);
255 tmp = insert_ob_in_map (tmp, op->map, op, 0);
256 /* To make up for the decrease at the top of the function */ 252 /* To make up for the decrease at the top of the function */
257 tmp->duration++; 253 tmp->duration++;
258 254
259 /* New forking code. Possibly create forks of this object 255 /* New forking code. Possibly create forks of this object
260 * going off in other directions. 256 * going off in other directions.
261 */ 257 */
262
263 if (rndm (0, 99) < tmp->stats.Dex) 258 if (rndm (0, 99) < tmp->stats.Dex)
264 { /* stats.Dex % of forking */ 259 { /* stats.Dex % of forking */
265 forklightning (op, tmp); 260 forklightning (op, tmp);
266 } 261 }
262
267 /* In this way, the object left behind sticks on the space, but 263 /* In this way, the object left behind sticks on the space, but
268 * doesn't create any bolts that continue to move onward. 264 * doesn't create any bolts that continue to move onward.
269 */ 265 */
270 op->range = 0; 266 op->range = 0;
271 } /* copy object and move it along */ 267 } /* copy object and move it along */
336 tmp->y = op->y; 332 tmp->y = op->y;
337 tmp->direction = absdir (tmp->direction + 4); 333 tmp->direction = absdir (tmp->direction + 4);
338 tmp->map = op->map; 334 tmp->map = op->map;
339 } 335 }
340 336
341 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 337 if ((tmp = tmp->insert_at (tmp, op)))
342 move_bolt (tmp); 338 move_bolt (tmp);
343 339
344 return 1; 340 return 1;
345} 341}
346 342
357 * At least that is what I think this does. 353 * At least that is what I think this does.
358 */ 354 */
359void 355void
360explosion (object *op) 356explosion (object *op)
361{ 357{
362 object *tmp;
363 maptile *m = op->map; 358 maptile *m = op->map;
364 int i; 359 int i;
365 360
366 if (--(op->duration) < 0) 361 if (--op->duration < 0)
367 { 362 {
368 op->destroy (); 363 op->destroy ();
369 return; 364 return;
370 } 365 }
371 366
377 { 372 {
378 sint16 dx, dy; 373 sint16 dx, dy;
379 374
380 dx = op->x + freearr_x[i]; 375 dx = op->x + freearr_x[i];
381 dy = op->y + freearr_y[i]; 376 dy = op->y + freearr_y[i];
377
382 /* ok_to_put_more already does things like checks for walls, 378 /* ok_to_put_more already does things like checks for walls,
383 * out of map, etc. 379 * out of map, etc.
384 */ 380 */
385 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) 381 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype))
386 { 382 {
387 tmp = op->clone (); 383 object *tmp = op->clone ();
384
388 tmp->state = 0; 385 tmp->state = 0;
389 tmp->speed_left = -0.21; 386 tmp->speed_left = -0.21;
390 tmp->range--; 387 tmp->range--;
391 tmp->value = 0; 388 tmp->value = 0;
392 tmp->x = dx; 389
393 tmp->y = dy; 390 m->insert (tmp, dx, dy, op);
394 insert_ob_in_map (tmp, m, op, 0);
395 } 391 }
396 } 392 }
397 } 393 }
398} 394}
399 395
414 return; 410 return;
415 } 411 }
416 412
417 if (op->env) 413 if (op->env)
418 { 414 {
419 object *env;
420
421 env = object_get_env_recursive (op); 415 object *env = object_get_env_recursive (op);
422 if (env->map == NULL || out_of_map (env->map, env->x, env->y)) 416 if (env->map == NULL || out_of_map (env->map, env->x, env->y))
423 { 417 {
424 LOG (llevError, "BUG: explode_bullet(): env out of map\n"); 418 LOG (llevError, "BUG: explode_bullet(): env out of map\n");
425 op->destroy (); 419 op->destroy ();
426 return; 420 return;
427 } 421 }
428 422
429 op->remove (); 423 op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON);
430 op->x = env->x;
431 op->y = env->y;
432 insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON);
433 } 424 }
434 else if (out_of_map (op->map, op->x, op->y)) 425 else if (out_of_map (op->map, op->x, op->y))
435 { 426 {
436 LOG (llevError, "BUG: explode_bullet(): op out of map\n"); 427 LOG (llevError, "BUG: explode_bullet(): op out of map\n");
437 op->destroy (); 428 op->destroy ();
466 { 457 {
467 op->destroy (); 458 op->destroy ();
468 return; 459 return;
469 } 460 }
470 461
471 tmp->x = op->x;
472 tmp->y = op->y;
473
474 /* special for bombs - it actually has sane values for these */ 462 /* special for bombs - it actually has sane values for these */
475 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) 463 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB)
476 { 464 {
477 tmp->attacktype = op->attacktype; 465 tmp->attacktype = op->attacktype;
478 tmp->range = op->range; 466 tmp->range = op->range;
481 } 469 }
482 else 470 else
483 { 471 {
484 if (op->attacktype & AT_MAGIC) 472 if (op->attacktype & AT_MAGIC)
485 tmp->attacktype |= AT_MAGIC; 473 tmp->attacktype |= AT_MAGIC;
474
486 /* Spell doc describes what is going on here */ 475 /* Spell doc describes what is going on here */
487 tmp->stats.dam = op->dam_modifier; 476 tmp->stats.dam = op->dam_modifier;
488 tmp->range = op->stats.maxhp; 477 tmp->range = op->stats.maxhp;
489 tmp->duration = op->stats.hp; 478 tmp->duration = op->stats.hp;
490 /* Used for spell tracking - just need a unique val for this spell - 479 /* Used for spell tracking - just need a unique val for this spell -
498 tmp->stats.sp = op->direction; 487 tmp->stats.sp = op->direction;
499 488
500 /* Prevent recursion */ 489 /* Prevent recursion */
501 op->move_on = 0; 490 op->move_on = 0;
502 491
503 insert_ob_in_map (tmp, op->map, op, 0); 492 tmp->insert_at (op, op);
504 /* remove the firebullet */ 493 /* remove the firebullet */
505 if (!op->destroyed ())
506 {
507 op->destroy (); 494 op->destroy ();
508 }
509} 495}
510
511
512 496
513/* checks to see what op should do, given the space it is on 497/* checks to see what op should do, given the space it is on
514 * (eg, explode, damage player, etc) 498 * (eg, explode, damage player, etc)
515 */ 499 */
516
517void 500void
518check_bullet (object *op) 501check_bullet (object *op)
519{ 502{
520 object *tmp; 503 object *tmp;
521 int dam, mflags; 504 int dam, mflags;
610 op->destroy (); 593 op->destroy ();
611 594
612 return; 595 return;
613 } 596 }
614 597
615 op->remove (); 598 if (!(op = m->insert (op, new_x, new_y, op)))
616 op->x = new_x;
617 op->y = new_y;
618 if ((op = insert_ob_in_map (op, m, op, 0)) == NULL)
619 return; 599 return;
620 600
621 if (reflwall (op->map, op->x, op->y, op)) 601 if (reflwall (op->map, op->x, op->y, op))
622 { 602 {
623 op->direction = absdir (op->direction + 4); 603 op->direction = absdir (op->direction + 4);
698 tmp->y = op->y; 678 tmp->y = op->y;
699 tmp->direction = absdir (tmp->direction + 4); 679 tmp->direction = absdir (tmp->direction + 4);
700 tmp->map = op->map; 680 tmp->map = op->map;
701 } 681 }
702 682
703 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0))) 683 if ((tmp = tmp->insert_at (tmp, op)))
704 check_bullet (tmp); 684 check_bullet (tmp);
705 685
706 return 1; 686 return 1;
707} 687}
708 688
720void 700void
721cone_drop (object *op) 701cone_drop (object *op)
722{ 702{
723 object *new_ob = arch_to_object (op->other_arch); 703 object *new_ob = arch_to_object (op->other_arch);
724 704
725 new_ob->x = op->x;
726 new_ob->y = op->y;
727 new_ob->level = op->level; 705 new_ob->level = op->level;
728 new_ob->set_owner (op->owner); 706 new_ob->set_owner (op->owner);
729 707
730 /* preserve skill ownership */ 708 /* preserve skill ownership */
731 if (op->skill && op->skill != new_ob->skill) 709 if (op->skill && op->skill != new_ob->skill)
732 {
733 new_ob->skill = op->skill; 710 new_ob->skill = op->skill;
734 }
735 insert_ob_in_map (new_ob, op->map, op, 0);
736 711
712 new_ob->insert_at (op, op);
737} 713}
738 714
739/* move_cone: causes cone object 'op' to move a space/hit creatures */ 715/* move_cone: causes cone object 'op' to move a space/hit creatures */
740 716
741void 717void
803 779
804 if (ok_to_put_more (op->map, x, y, op, op->attacktype)) 780 if (ok_to_put_more (op->map, x, y, op, op->attacktype))
805 { 781 {
806 object *tmp = op->clone (); 782 object *tmp = op->clone ();
807 783
808 tmp->x = x;
809 tmp->y = y;
810
811 tmp->duration = op->duration + 1; 784 tmp->duration = op->duration + 1;
812 785
813 /* Use for spell tracking - see ok_to_put_more() */ 786 /* Use for spell tracking - see ok_to_put_more() */
814 tmp->stats.maxhp = op->stats.maxhp; 787 tmp->stats.maxhp = op->stats.maxhp;
815 insert_ob_in_map (tmp, op->map, op, 0); 788
789 op->map->insert (tmp, x, y, op);
790
816 if (tmp->other_arch) 791 if (tmp->other_arch)
817 cone_drop (tmp); 792 cone_drop (tmp);
818 } 793 }
819 } 794 }
820} 795}
899 success = 1; 874 success = 1;
900 tmp = arch_to_object (spell->other_arch); 875 tmp = arch_to_object (spell->other_arch);
901 tmp->set_owner (op); 876 tmp->set_owner (op);
902 set_spell_skill (op, caster, spell, tmp); 877 set_spell_skill (op, caster, spell, tmp);
903 tmp->level = caster_level (caster, spell); 878 tmp->level = caster_level (caster, spell);
904 tmp->x = sx;
905 tmp->y = sy;
906 tmp->attacktype = spell->attacktype; 879 tmp->attacktype = spell->attacktype;
907 880
908 /* holy word stuff */ 881 /* holy word stuff */
909 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) 882 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER))
910 if (!tailor_god_spell (tmp, op)) 883 if (!tailor_god_spell (tmp, op))
947 920
948 if (!(tmp->move_type & MOVE_FLY_LOW)) 921 if (!(tmp->move_type & MOVE_FLY_LOW))
949 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); 922 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name);
950 923
951 if (!tmp->move_on && tmp->stats.dam) 924 if (!tmp->move_on && tmp->stats.dam)
952 {
953 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); 925 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name);
954 }
955 926
956 insert_ob_in_map (tmp, m, op, 0); 927 m->insert (tmp, sx, sy, op);
957 928
958 /* This is used for tracking spells so that one effect doesn't hit 929 /* This is used for tracking spells so that one effect doesn't hit
959 * a single space too many times. 930 * a single space too many times.
960 */ 931 */
961 tmp->stats.maxhp = tmp->count; 932 tmp->stats.maxhp = tmp->count;
980void 951void
981animate_bomb (object *op) 952animate_bomb (object *op)
982{ 953{
983 int i; 954 int i;
984 object *env, *tmp; 955 object *env, *tmp;
985 archetype *at;
986 956
987 if (op->state != NUM_ANIMATIONS (op) - 1) 957 if (op->state != NUM_ANIMATIONS (op) - 1)
988 return; 958 return;
989 959
990 env = object_get_env_recursive (op); 960 env = object_get_env_recursive (op);
995 return; 965 return;
996 966
997 if (env->type == PLAYER) 967 if (env->type == PLAYER)
998 esrv_del_item (env->contr, op->count); 968 esrv_del_item (env->contr, op->count);
999 969
1000 op->remove (); 970 if (!(op = op->insert_at (env, op)))
1001 op->x = env->x;
1002 op->y = env->y;
1003 if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL)
1004 return; 971 return;
1005 } 972 }
1006 973
1007 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding 974 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding
1008 // on a safe map. I don't like this special casing, but it seems to be neccessary 975 // on a safe map. I don't like this special casing, but it seems to be neccessary
1015 982
1016 /* This copies a lot of the code from the fire bullet, 983 /* This copies a lot of the code from the fire bullet,
1017 * but using the cast_bullet isn't really feasible, 984 * but using the cast_bullet isn't really feasible,
1018 * so just set up the appropriate values. 985 * so just set up the appropriate values.
1019 */ 986 */
1020 at = archetype::find (SPLINT); 987 if (archetype *at = archetype::find (SPLINT))
1021 if (at)
1022 { 988 {
1023 for (i = 1; i < 9; i++) 989 for (i = 1; i < 9; i++)
1024 { 990 {
1025 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 991 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
1026 continue; 992 continue;
993
1027 tmp = arch_to_object (at); 994 tmp = arch_to_object (at);
1028 tmp->direction = i; 995 tmp->direction = i;
1029 tmp->range = op->range; 996 tmp->range = op->range;
1030 tmp->stats.dam = op->stats.dam; 997 tmp->stats.dam = op->stats.dam;
1031 tmp->duration = op->duration; 998 tmp->duration = op->duration;
1032 tmp->attacktype = op->attacktype; 999 tmp->attacktype = op->attacktype;
1033 tmp->set_owner (op); 1000 tmp->set_owner (op);
1034 if (op->skill && op->skill != tmp->skill) 1001 if (op->skill && op->skill != tmp->skill)
1035 {
1036 tmp->skill = op->skill; 1002 tmp->skill = op->skill;
1037 } 1003
1038 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 1004 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
1039 SET_ANIMATION (tmp, i); 1005 SET_ANIMATION (tmp, i);
1040 tmp->x = op->x + freearr_x[i]; 1006
1041 tmp->y = op->y + freearr_x[i]; 1007 op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op);
1042 insert_ob_in_map (tmp, op->map, op, 0);
1043 move_bullet (tmp); 1008 move_bullet (tmp);
1044 } 1009 }
1045 } 1010 }
1046 1011
1047 explode_bullet (op); 1012 explode_bullet (op);
1070 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 1035 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
1071 tmp->attacktype = spell->attacktype; 1036 tmp->attacktype = spell->attacktype;
1072 1037
1073 tmp->set_owner (op); 1038 tmp->set_owner (op);
1074 set_spell_skill (op, caster, spell, tmp); 1039 set_spell_skill (op, caster, spell, tmp);
1075 tmp->x = dx; 1040
1076 tmp->y = dy; 1041 m->insert (tmp, dx, dy, op);
1077 insert_ob_in_map (tmp, m, op, 0);
1078 return 1; 1042 return 1;
1079} 1043}
1080 1044
1081/**************************************************************************** 1045/****************************************************************************
1082 * 1046 *
1225 1189
1226 effect->set_owner (op); 1190 effect->set_owner (op);
1227 set_spell_skill (op, caster, spell, effect); 1191 set_spell_skill (op, caster, spell, effect);
1228 1192
1229 /* ok, tell it where to be, and insert! */ 1193 /* ok, tell it where to be, and insert! */
1230 effect->x = target->x; 1194 effect->insert_at (target, op);
1231 effect->y = target->y;
1232 insert_ob_in_map (effect, target->map, op, 0);
1233 1195
1234 return 1; 1196 return 1;
1235} 1197}
1236 1198
1237 1199
1292 { 1254 {
1293 op->destroy (); 1255 op->destroy ();
1294 return; 1256 return;
1295 } 1257 }
1296 1258
1297 op->x = new_x;
1298 op->y = new_y;
1299 op->map = m;
1300 i = spell_find_dir (op->map, op->x, op->y, op->owner); 1259 i = spell_find_dir (m, new_x, new_y, op->owner);
1301 if (i > 0 && i != op->direction) 1260 if (i > 0 && i != op->direction)
1302 { 1261 {
1303 op->direction = i; 1262 op->direction = i;
1304 SET_ANIMATION (op, op->direction); 1263 SET_ANIMATION (op, op->direction);
1305 } 1264 }
1306 1265
1307 insert_ob_in_map (op, op->map, op, 0); 1266 m->insert (op, new_x, new_y, op);
1308} 1267}
1309 1268
1310/**************************************************************************** 1269/****************************************************************************
1311 * Destruction 1270 * Destruction
1312 ****************************************************************************/ 1271 ****************************************************************************/
1390 for (j = -range; j < range; j++) 1349 for (j = -range; j < range; j++)
1391 { 1350 {
1392 m = op->map; 1351 m = op->map;
1393 sx = op->x + i; 1352 sx = op->x + i;
1394 sy = op->y + j; 1353 sy = op->y + j;
1354
1395 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); 1355 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
1396 if (mflags & P_OUT_OF_MAP) 1356 if (mflags & P_OUT_OF_MAP)
1397 continue; 1357 continue;
1358
1398 if (mflags & P_IS_ALIVE) 1359 if (mflags & P_IS_ALIVE)
1399 { 1360 {
1400 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) 1361 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
1401 {
1402 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) 1362 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER)
1403 break; 1363 break;
1404 } 1364
1405 if (tmp) 1365 if (tmp)
1406 { 1366 {
1407 if (tmp->head) 1367 if (tmp->head)
1408 tmp = tmp->head; 1368 tmp = tmp->head;
1409 1369
1412 { 1372 {
1413 if (spell_ob->subtype == SP_DESTRUCTION) 1373 if (spell_ob->subtype == SP_DESTRUCTION)
1414 { 1374 {
1415 hit_player (tmp, dam, op, spell_ob->attacktype, 0); 1375 hit_player (tmp, dam, op, spell_ob->attacktype, 0);
1416 if (spell_ob->other_arch) 1376 if (spell_ob->other_arch)
1417 {
1418 tmp = arch_to_object (spell_ob->other_arch); 1377 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1419 tmp->x = sx;
1420 tmp->y = sy;
1421 insert_ob_in_map (tmp, m, op, 0);
1422 }
1423 } 1378 }
1424 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) 1379 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100)
1425 { 1380 {
1426 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) 1381 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch)
1427 {
1428 object *effect = arch_to_object (spell_ob->other_arch); 1382 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1429
1430 effect->x = sx;
1431 effect->y = sy;
1432 insert_ob_in_map (effect, m, op, 0);
1433 }
1434 } 1383 }
1435 } 1384 }
1436 } 1385 }
1437 } 1386 }
1438 } 1387 }
1439 } 1388 }
1389
1440 op->skill = skill; 1390 op->skill = skill;
1441 return 1; 1391 return 1;
1442} 1392}
1443 1393
1444/*************************************************************************** 1394/***************************************************************************
1698 head->stats.exp = 0; 1648 head->stats.exp = 0;
1699 } 1649 }
1700 1650
1701 /* If a monster was effected, put an effect in */ 1651 /* If a monster was effected, put an effect in */
1702 if (done_one && spell->other_arch) 1652 if (done_one && spell->other_arch)
1703 {
1704 tmp = arch_to_object (spell->other_arch); 1653 m->insert (arch_to_object (spell->other_arch), nx, ny, op);
1705 tmp->x = nx;
1706 tmp->y = ny;
1707 insert_ob_in_map (tmp, m, op, 0);
1708 }
1709 } /* for y */ 1654 } /* for y */
1710 1655
1711 return 1; 1656 return 1;
1712} 1657}
1713 1658
1764 nx = op->x; 1709 nx = op->x;
1765 ny = op->y; 1710 ny = op->y;
1766 m = op->map; 1711 m = op->map;
1767 } 1712 }
1768 1713
1769 op->remove (); 1714 m->insert (op, nx, ny, op);
1770 op->y = ny;
1771 op->x = nx;
1772 insert_ob_in_map (op, m, op, 0);
1773 1715
1774 dam_save = op->stats.dam; /* save the original dam: we do halfdam on 1716 dam_save = op->stats.dam; /* save the original dam: we do halfdam on
1775 surrounding squares */ 1717 surrounding squares */
1776 1718
1777 /* loop over current square and neighbors to hit. 1719 /* loop over current square and neighbors to hit.
1803 1745
1804 } 1746 }
1805 1747
1806 /* insert the other arch */ 1748 /* insert the other arch */
1807 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) 1749 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))))
1808 { 1750 m->insert (arch_to_object (op->other_arch), hx, hy, op);
1809 new_ob = arch_to_object (op->other_arch);
1810 new_ob->x = hx;
1811 new_ob->y = hy;
1812 insert_ob_in_map (new_ob, m, op, 0);
1813 }
1814 } 1751 }
1815 1752
1816 /* restore to the center location and damage */ 1753 /* restore to the center location and damage */
1817 op->stats.dam = dam_save; 1754 op->stats.dam = dam_save;
1818 1755
1821 if (i >= 0) 1758 if (i >= 0)
1822 { /* we have a preferred direction! */ 1759 { /* we have a preferred direction! */
1823 /* pick another direction if the preferred dir is blocked. */ 1760 /* pick another direction if the preferred dir is blocked. */
1824 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || 1761 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP ||
1825 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) 1762 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))
1826 {
1827 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ 1763 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */
1828 } 1764
1829 op->direction = i; 1765 op->direction = i;
1830 } 1766 }
1831} 1767}
1832 1768
1833 1769
1963 1899
1964 if (!spell->other_arch) 1900 if (!spell->other_arch)
1965 return 0; 1901 return 0;
1966 1902
1967 tmp = get_archetype (SWARM_SPELL); 1903 tmp = get_archetype (SWARM_SPELL);
1968 tmp->x = op->x;
1969 tmp->y = op->y;
1970 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ 1904 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */
1971 set_spell_skill (op, caster, spell, tmp); 1905 set_spell_skill (op, caster, spell, tmp);
1972 1906
1973 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ 1907 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */
1974 tmp->spell = arch_to_object (spell->other_arch); 1908 tmp->spell = arch_to_object (spell->other_arch);
1975 1909
1976 tmp->attacktype = tmp->spell->attacktype; 1910 tmp->attacktype = tmp->spell->attacktype;
1977 1911
1978 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 1912 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
1979 {
1980 if (!tailor_god_spell (tmp, op)) 1913 if (!tailor_god_spell (tmp, op))
1981 return 1; 1914 return 1;
1982 } 1915
1983 tmp->duration = SP_level_duration_adjust (caster, spell); 1916 tmp->duration = SP_level_duration_adjust (caster, spell);
1984 for (i = 0; i < spell->duration; i++) 1917 for (i = 0; i < spell->duration; i++)
1985 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1918 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
1986 1919
1987 tmp->direction = dir; 1920 tmp->direction = dir;
1988 tmp->invisible = 1; 1921 tmp->invisible = 1;
1989 insert_ob_in_map (tmp, op->map, op, 0); 1922
1923 tmp->insert_at (op, op);
1990 return 1; 1924 return 1;
1991} 1925}
1992 1926
1993 1927
1994/* See the spells documentation file for why this is its own 1928/* See the spells documentation file for why this is its own
2054 { 1988 {
2055 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); 1989 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell);
2056 if (tmp->glow_radius > MAX_LIGHT_RADII) 1990 if (tmp->glow_radius > MAX_LIGHT_RADII)
2057 tmp->glow_radius = MAX_LIGHT_RADII; 1991 tmp->glow_radius = MAX_LIGHT_RADII;
2058 } 1992 }
2059 tmp->x = x; 1993
2060 tmp->y = y; 1994 m->insert (tmp, x, y, op);
2061 insert_ob_in_map (tmp, m, op, 0);
2062 return 1; 1995 return 1;
2063} 1996}
2064 1997
2065 1998
2066 1999
2179 object *flash; /* visual effect for inflicting disease */ 2112 object *flash; /* visual effect for inflicting disease */
2180 2113
2181 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2114 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name);
2182 2115
2183 disease->destroy (); /* don't need this one anymore */ 2116 disease->destroy (); /* don't need this one anymore */
2184 flash = get_archetype (ARCH_DETECT_MAGIC); 2117 walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op);
2185 flash->x = x;
2186 flash->y = y;
2187 flash->map = walk->map;
2188 insert_ob_in_map (flash, walk->map, op, 0);
2189 return 1; 2118 return 1;
2190 } 2119 }
2191 2120
2192 disease->destroy (); 2121 disease->destroy ();
2193 } 2122 }
2194 } /* if living creature */ 2123 } /* if living creature */
2195 } /* for range of spaces */ 2124 } /* for range of spaces */
2125
2196 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); 2126 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!");
2197 return 1; 2127 return 1;
2198} 2128}

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines