1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
21 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
26 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
27 | * of code |
26 | * of code |
28 | */ |
27 | */ |
… | |
… | |
37 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
38 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
39 | * but moved here so it could be applied to bolts too |
38 | * but moved here so it could be applied to bolts too |
40 | * op is the spell object. |
39 | * op is the spell object. |
41 | */ |
40 | */ |
42 | |
|
|
43 | void |
41 | void |
44 | check_spell_knockback (object *op) |
42 | check_spell_knockback (object *op) |
45 | { |
43 | { |
46 | object *tmp, *tmp2; /* object on the map */ |
|
|
47 | int weight_move; |
44 | int weight_move; |
48 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
49 | |
46 | |
50 | if (!op->weight) |
47 | if (!op->weight) |
51 | { /*shouldn't happen but if cone object has no weight drop out */ |
48 | { /*shouldn't happen but if cone object has no weight drop out */ |
… | |
… | |
56 | { |
53 | { |
57 | weight_move = op->weight + (op->weight * op->level) / 3; |
54 | weight_move = op->weight + (op->weight * op->level) / 3; |
58 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
55 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
59 | } |
56 | } |
60 | |
57 | |
61 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
58 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
62 | { |
59 | { |
63 | int num_sections = 1; |
60 | int num_sections = 1; |
64 | |
61 | |
65 | /* don't move DM */ |
62 | /* don't move DM */ |
66 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
63 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
73 | /* don't move floors or immobile objects */ |
70 | /* don't move floors or immobile objects */ |
74 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
71 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
75 | continue; |
72 | continue; |
76 | |
73 | |
77 | /* count the object's sections */ |
74 | /* count the object's sections */ |
78 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
75 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
79 | num_sections++; |
76 | num_sections++; |
80 | |
77 | |
81 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
78 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
82 | * objects should be harder to move, and we are moving the entire |
79 | * objects should be harder to move, and we are moving the entire |
83 | * object, not just the head, so the total weight should be relevant. |
80 | * object, not just the head, so the total weight should be relevant. |
… | |
… | |
107 | * |
104 | * |
108 | * BOLT CODE |
105 | * BOLT CODE |
109 | * |
106 | * |
110 | ***************************************************************************/ |
107 | ***************************************************************************/ |
111 | |
108 | |
112 | /* Causes op to fork. op is the original bolt, tmp |
109 | /* Causes op to fork. op is the original bolt, tmp |
113 | * is the first piece of the fork. |
110 | * is the first piece of the fork. |
114 | */ |
111 | */ |
115 | |
|
|
116 | void |
112 | void |
117 | forklightning (object *op, object *tmp) |
113 | forklightning (object *op, object *tmp) |
118 | { |
114 | { |
119 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
120 | int t_dir; /* stores temporary dir calculation */ |
116 | int t_dir; /* stores temporary dir calculation */ |
… | |
… | |
145 | |
141 | |
146 | /* reduce chances of subsequent forking */ |
142 | /* reduce chances of subsequent forking */ |
147 | new_bolt->stats.Dex -= 10; |
143 | new_bolt->stats.Dex -= 10; |
148 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
144 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
149 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
145 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
150 | new_bolt->speed_left = -0.1; |
146 | new_bolt->speed_left = -0.1f; |
151 | new_bolt->direction = t_dir; |
147 | new_bolt->direction = t_dir; |
152 | new_bolt->duration++; |
148 | new_bolt->duration++; |
153 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
154 | new_bolt->stats.dam++; |
150 | new_bolt->stats.dam++; |
155 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
156 | tmp->stats.dam++; |
152 | tmp->stats.dam++; |
|
|
153 | |
157 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
154 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
158 | update_turn_face (new_bolt); |
155 | update_turn_face (new_bolt); |
159 | } |
156 | } |
160 | |
157 | |
161 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
158 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
162 | * and checks for various things that may stop it. |
159 | * and checks for various things that may stop it. |
163 | */ |
160 | */ |
164 | |
|
|
165 | void |
161 | void |
166 | move_bolt (object *op) |
162 | move_bolt (object *op) |
167 | { |
163 | { |
168 | object *tmp; |
|
|
169 | int mflags; |
164 | int mflags; |
170 | sint16 x, y; |
165 | sint16 x, y; |
171 | maptile *m; |
166 | maptile *m; |
172 | |
167 | |
173 | if (--op->duration < 0) |
168 | if (--op->duration < 0) |
… | |
… | |
246 | else |
241 | else |
247 | { /* Create a copy of this object and put it ahead */ |
242 | { /* Create a copy of this object and put it ahead */ |
248 | object *tmp = op->clone (); |
243 | object *tmp = op->clone (); |
249 | |
244 | |
250 | m->insert (tmp, x, y, op); |
245 | m->insert (tmp, x, y, op); |
251 | tmp->speed_left = -0.1; |
246 | tmp->speed_left = -0.1f; |
252 | /* To make up for the decrease at the top of the function */ |
247 | /* To make up for the decrease at the top of the function */ |
253 | tmp->duration++; |
248 | tmp->duration++; |
254 | |
249 | |
255 | /* New forking code. Possibly create forks of this object |
250 | /* New forking code. Possibly create forks of this object |
256 | * going off in other directions. |
251 | * going off in other directions. |
257 | */ |
252 | */ |
258 | if (rndm (0, 99) < tmp->stats.Dex) |
253 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
259 | { /* stats.Dex % of forking */ |
254 | forklightning (op, tmp); /* stats.Dex % of forking */ |
260 | forklightning (op, tmp); |
|
|
261 | } |
|
|
262 | |
255 | |
263 | /* In this way, the object left behind sticks on the space, but |
256 | /* In this way, the object left behind sticks on the space, but |
264 | * doesn't create any bolts that continue to move onward. |
257 | * doesn't create any bolts that continue to move onward. |
265 | */ |
258 | */ |
266 | op->range = 0; |
259 | op->range = 0; |
… | |
… | |
290 | return 0; |
283 | return 0; |
291 | |
284 | |
292 | /* peterm: level dependency for bolts */ |
285 | /* peterm: level dependency for bolts */ |
293 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
286 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
294 | tmp->attacktype = spob->attacktype; |
287 | tmp->attacktype = spob->attacktype; |
|
|
288 | |
295 | if (spob->slaying) |
289 | if (spob->slaying) |
296 | tmp->slaying = spob->slaying; |
290 | tmp->slaying = spob->slaying; |
|
|
291 | |
297 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
292 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
298 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
293 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
299 | tmp->stats.Dex = spob->stats.Dex; |
294 | tmp->stats.Dex = spob->stats.Dex; |
300 | tmp->stats.Con = spob->stats.Con; |
295 | tmp->stats.Con = spob->stats.Con; |
301 | |
296 | |
… | |
… | |
337 | if ((tmp = tmp->insert_at (tmp, op))) |
332 | if ((tmp = tmp->insert_at (tmp, op))) |
338 | move_bolt (tmp); |
333 | move_bolt (tmp); |
339 | |
334 | |
340 | return 1; |
335 | return 1; |
341 | } |
336 | } |
342 | |
|
|
343 | |
|
|
344 | |
337 | |
345 | /*************************************************************************** |
338 | /*************************************************************************** |
346 | * |
339 | * |
347 | * BULLET/BALL CODE |
340 | * BULLET/BALL CODE |
348 | * |
341 | * |
349 | ***************************************************************************/ |
342 | ***************************************************************************/ |
350 | |
343 | |
351 | /* expands an explosion. op is a piece of the |
344 | /* expands an explosion. op is a piece of the |
352 | * explosion - this expans it in the different directions. |
345 | * explosion - this expands it in the different directions. |
353 | * At least that is what I think this does. |
346 | * At least that is what I think this does. |
354 | */ |
347 | */ |
355 | void |
348 | void |
356 | explosion (object *op) |
349 | explosion (object *op) |
357 | { |
350 | { |
… | |
… | |
381 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
374 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
382 | { |
375 | { |
383 | object *tmp = op->clone (); |
376 | object *tmp = op->clone (); |
384 | |
377 | |
385 | tmp->state = 0; |
378 | tmp->state = 0; |
386 | tmp->speed_left = -0.21; |
379 | tmp->speed_left = -0.21f; |
387 | tmp->range--; |
380 | tmp->range--; |
388 | tmp->value = 0; |
381 | tmp->value = 0; |
389 | |
382 | |
390 | m->insert (tmp, dx, dy, op); |
383 | m->insert (tmp, dx, dy, op); |
391 | } |
384 | } |
392 | } |
385 | } |
393 | } |
386 | } |
394 | } |
387 | } |
395 | |
|
|
396 | |
388 | |
397 | /* Causes an object to explode, eg, a firebullet, |
389 | /* Causes an object to explode, eg, a firebullet, |
398 | * poison cloud ball, etc. op is the object to |
390 | * poison cloud ball, etc. op is the object to |
399 | * explode. |
391 | * explode. |
400 | */ |
392 | */ |
… | |
… | |
410 | return; |
402 | return; |
411 | } |
403 | } |
412 | |
404 | |
413 | if (op->env) |
405 | if (op->env) |
414 | { |
406 | { |
415 | object *env = object_get_env_recursive (op); |
407 | object *env = op->outer_env (); |
|
|
408 | |
416 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
409 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
417 | { |
410 | { |
418 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
411 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
419 | op->destroy (); |
412 | op->destroy (); |
420 | return; |
413 | return; |
421 | } |
414 | } |
… | |
… | |
439 | } |
432 | } |
440 | |
433 | |
441 | if (op->attacktype) |
434 | if (op->attacktype) |
442 | { |
435 | { |
443 | hit_map (op, 0, op->attacktype, 1); |
436 | hit_map (op, 0, op->attacktype, 1); |
|
|
437 | |
444 | if (op->destroyed ()) |
438 | if (op->destroyed ()) |
445 | return; |
439 | return; |
446 | } |
440 | } |
447 | |
441 | |
448 | /* other_arch contains what this explodes into */ |
442 | /* other_arch contains what this explodes into */ |
… | |
… | |
488 | |
482 | |
489 | /* Prevent recursion */ |
483 | /* Prevent recursion */ |
490 | op->move_on = 0; |
484 | op->move_on = 0; |
491 | |
485 | |
492 | tmp->insert_at (op, op); |
486 | tmp->insert_at (op, op); |
|
|
487 | tmp->play_sound (tmp->sound); |
|
|
488 | |
493 | /* remove the firebullet */ |
489 | /* remove the firebullet */ |
494 | op->destroy (); |
490 | op->destroy (); |
495 | } |
491 | } |
496 | |
492 | |
497 | /* checks to see what op should do, given the space it is on |
493 | /* checks to see what op should do, given the space it is on |
… | |
… | |
519 | |
515 | |
520 | /* If nothing alive on this space, no reason to do anything further */ |
516 | /* If nothing alive on this space, no reason to do anything further */ |
521 | if (!(mflags & P_IS_ALIVE)) |
517 | if (!(mflags & P_IS_ALIVE)) |
522 | return; |
518 | return; |
523 | |
519 | |
524 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
520 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
525 | { |
521 | { |
526 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
522 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
527 | { |
523 | { |
528 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
524 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
|
|
525 | |
529 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
526 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
530 | { |
527 | { |
531 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
528 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
532 | { |
529 | { |
533 | op->destroy (); |
530 | op->destroy (); |
… | |
… | |
605 | } |
602 | } |
606 | else |
603 | else |
607 | check_bullet (op); |
604 | check_bullet (op); |
608 | } |
605 | } |
609 | |
606 | |
610 | |
|
|
611 | |
|
|
612 | |
|
|
613 | /* fire_bullet |
607 | /* fire_bullet |
614 | * object op (cast from caster) files a bolt in dir. |
608 | * object op (cast from caster) files a bolt in dir. |
615 | * spob is the spell object for the bolt. |
609 | * spob is the spell object for the bolt. |
616 | * we remove the magic flag - that can be derived from |
610 | * we remove the magic flag - that can be derived from |
617 | * spob->attacktype. |
611 | * spob->attacktype. |
618 | * This function sets up the appropriate owner and skill |
612 | * This function sets up the appropriate owner and skill |
619 | * pointers. |
613 | * pointers. |
620 | */ |
614 | */ |
621 | |
|
|
622 | int |
615 | int |
623 | fire_bullet (object *op, object *caster, int dir, object *spob) |
616 | fire_bullet (object *op, object *caster, int dir, object *spob) |
624 | { |
617 | { |
625 | object *tmp = NULL; |
618 | object *tmp = NULL; |
626 | int mflags; |
619 | int mflags; |
627 | |
620 | |
628 | if (!spob->other_arch) |
621 | if (!spob->other_arch) |
629 | return 0; |
622 | return 0; |
630 | |
623 | |
631 | tmp = arch_to_object (spob->other_arch); |
624 | tmp = spob->other_arch->instance (); |
632 | if (tmp == NULL) |
625 | if (!tmp) |
633 | return 0; |
626 | return 0; |
634 | |
627 | |
635 | /* peterm: level dependency for bolts */ |
628 | /* peterm: level dependency for bolts */ |
636 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
629 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
637 | tmp->attacktype = spob->attacktype; |
630 | tmp->attacktype = spob->attacktype; |
638 | if (spob->slaying) |
631 | if (spob->slaying) |
639 | tmp->slaying = spob->slaying; |
632 | tmp->slaying = spob->slaying; |
640 | |
633 | |
… | |
… | |
650 | SET_ANIMATION (tmp, dir); |
643 | SET_ANIMATION (tmp, dir); |
651 | |
644 | |
652 | tmp->set_owner (op); |
645 | tmp->set_owner (op); |
653 | set_spell_skill (op, caster, spob, tmp); |
646 | set_spell_skill (op, caster, spob, tmp); |
654 | |
647 | |
655 | tmp->x = op->x + freearr_x[dir]; |
648 | tmp->x = op->x + freearr_x[dir]; |
656 | tmp->y = op->y + freearr_y[dir]; |
649 | tmp->y = op->y + freearr_y[dir]; |
657 | tmp->map = op->map; |
650 | tmp->map = op->map; |
658 | |
651 | |
659 | maptile *newmap; |
652 | maptile *newmap; |
660 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
653 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
661 | if (mflags & P_OUT_OF_MAP) |
654 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
683 | if ((tmp = tmp->insert_at (tmp, op))) |
676 | if ((tmp = tmp->insert_at (tmp, op))) |
684 | check_bullet (tmp); |
677 | check_bullet (tmp); |
685 | |
678 | |
686 | return 1; |
679 | return 1; |
687 | } |
680 | } |
688 | |
|
|
689 | |
|
|
690 | |
|
|
691 | |
681 | |
692 | /***************************************************************************** |
682 | /***************************************************************************** |
693 | * |
683 | * |
694 | * CONE RELATED FUNCTIONS |
684 | * CONE RELATED FUNCTIONS |
695 | * |
685 | * |
696 | *****************************************************************************/ |
686 | *****************************************************************************/ |
697 | |
687 | |
698 | |
|
|
699 | /* drops an object based on what is in the cone's "other_arch" */ |
688 | /* drops an object based on what is in the cone's "other_arch" */ |
700 | void |
689 | void |
701 | cone_drop (object *op) |
690 | cone_drop (object *op) |
702 | { |
691 | { |
703 | object *new_ob = arch_to_object (op->other_arch); |
692 | object *new_ob = arch_to_object (op->other_arch); |
… | |
… | |
715 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
704 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
716 | |
705 | |
717 | void |
706 | void |
718 | move_cone (object *op) |
707 | move_cone (object *op) |
719 | { |
708 | { |
720 | int i; |
|
|
721 | |
|
|
722 | /* if no map then hit_map will crash so just ignore object */ |
709 | /* if no map then hit_map will crash so just ignore object */ |
723 | if (!op->map) |
710 | if (!op->map) |
724 | { |
711 | { |
725 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
712 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
726 | op->set_speed (0); |
713 | op->set_speed (0); |
… | |
… | |
771 | { |
758 | { |
772 | op->range = 0; /* just so it doesn't wrap */ |
759 | op->range = 0; /* just so it doesn't wrap */ |
773 | return; |
760 | return; |
774 | } |
761 | } |
775 | |
762 | |
776 | for (i = -1; i < 2; i++) |
763 | for (int i = -1; i <= 1; i++) |
777 | { |
764 | { |
778 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
765 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
779 | |
766 | |
780 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
767 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
781 | { |
768 | { |
… | |
… | |
828 | |
815 | |
829 | /* Need to know what the movetype of the object we are about |
816 | /* Need to know what the movetype of the object we are about |
830 | * to create is, so we can know if the space we are about to |
817 | * to create is, so we can know if the space we are about to |
831 | * insert it into is blocked. |
818 | * insert it into is blocked. |
832 | */ |
819 | */ |
833 | movetype = spell->other_arch->clone.move_type; |
820 | movetype = spell->other_arch->move_type; |
834 | |
821 | |
835 | for (i = range_min; i <= range_max; i++) |
822 | for (i = range_min; i <= range_max; i++) |
836 | { |
823 | { |
837 | sint16 x, y, d; |
824 | sint16 x, y, d; |
838 | |
825 | |
… | |
… | |
917 | else |
904 | else |
918 | tmp->duration += caster->level / 3; |
905 | tmp->duration += caster->level / 3; |
919 | } |
906 | } |
920 | |
907 | |
921 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
908 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
922 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
909 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
923 | |
910 | |
924 | if (!tmp->move_on && tmp->stats.dam) |
911 | if (!tmp->move_on && tmp->stats.dam) |
925 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
912 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
926 | |
913 | |
927 | m->insert (tmp, sx, sy, op); |
914 | m->insert (tmp, sx, sy, op); |
928 | |
915 | |
929 | /* This is used for tracking spells so that one effect doesn't hit |
916 | /* This is used for tracking spells so that one effect doesn't hit |
930 | * a single space too many times. |
917 | * a single space too many times. |
… | |
… | |
942 | * |
929 | * |
943 | * BOMB related code |
930 | * BOMB related code |
944 | * |
931 | * |
945 | ****************************************************************************/ |
932 | ****************************************************************************/ |
946 | |
933 | |
947 | |
|
|
948 | /* This handles an exploding bomb. |
934 | /* This handles an exploding bomb. |
949 | * op is the original bomb object. |
935 | * op is the original bomb object. |
950 | */ |
936 | */ |
951 | void |
937 | void |
952 | animate_bomb (object *op) |
938 | animate_bomb (object *op) |
953 | { |
939 | { |
954 | int i; |
|
|
955 | object *env, *tmp; |
|
|
956 | |
|
|
957 | if (op->state != NUM_ANIMATIONS (op) - 1) |
940 | if (op->state != NUM_ANIMATIONS (op) - 1) |
958 | return; |
941 | return; |
959 | |
942 | |
960 | env = object_get_env_recursive (op); |
943 | object *env = op->outer_env (); |
961 | |
944 | |
962 | if (op->env) |
945 | if (op->env) |
963 | { |
946 | { |
964 | if (env->map == NULL) |
947 | if (env->map == NULL) |
965 | return; |
948 | return; |
966 | |
|
|
967 | if (env->type == PLAYER) |
|
|
968 | esrv_del_item (env->contr, op->count); |
|
|
969 | |
949 | |
970 | if (!(op = op->insert_at (env, op))) |
950 | if (!(op = op->insert_at (env, op))) |
971 | return; |
951 | return; |
972 | } |
952 | } |
973 | |
953 | |
… | |
… | |
984 | * but using the cast_bullet isn't really feasible, |
964 | * but using the cast_bullet isn't really feasible, |
985 | * so just set up the appropriate values. |
965 | * so just set up the appropriate values. |
986 | */ |
966 | */ |
987 | if (archetype *at = archetype::find (SPLINT)) |
967 | if (archetype *at = archetype::find (SPLINT)) |
988 | { |
968 | { |
989 | for (i = 1; i < 9; i++) |
969 | for (int i = 1; i < 9; i++) |
990 | { |
970 | { |
991 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
971 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
992 | continue; |
972 | continue; |
993 | |
973 | |
994 | tmp = arch_to_object (at); |
974 | object *tmp = arch_to_object (at); |
995 | tmp->direction = i; |
975 | tmp->direction = i; |
996 | tmp->range = op->range; |
976 | tmp->range = op->range; |
997 | tmp->stats.dam = op->stats.dam; |
977 | tmp->stats.dam = op->stats.dam; |
998 | tmp->duration = op->duration; |
978 | tmp->duration = op->duration; |
999 | tmp->attacktype = op->attacktype; |
979 | tmp->attacktype = op->attacktype; |
… | |
… | |
1013 | } |
993 | } |
1014 | |
994 | |
1015 | int |
995 | int |
1016 | create_bomb (object *op, object *caster, int dir, object *spell) |
996 | create_bomb (object *op, object *caster, int dir, object *spell) |
1017 | { |
997 | { |
1018 | |
|
|
1019 | object *tmp; |
998 | object *tmp; |
1020 | int mflags; |
999 | int mflags; |
1021 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1000 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1022 | maptile *m; |
1001 | maptile *m; |
1023 | |
1002 | |
… | |
… | |
1025 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1004 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1026 | { |
1005 | { |
1027 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1006 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1028 | return 0; |
1007 | return 0; |
1029 | } |
1008 | } |
|
|
1009 | |
1030 | tmp = arch_to_object (spell->other_arch); |
1010 | tmp = arch_to_object (spell->other_arch); |
1031 | |
1011 | |
1032 | /* level dependencies for bomb */ |
1012 | /* level dependencies for bomb */ |
1033 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1013 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1034 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1014 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
… | |
… | |
1055 | * dir is the direction to look in. |
1035 | * dir is the direction to look in. |
1056 | * range is how far out to look. |
1036 | * range is how far out to look. |
1057 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1037 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1058 | * this info is used for blocked magic/unholy spaces. |
1038 | * this info is used for blocked magic/unholy spaces. |
1059 | */ |
1039 | */ |
1060 | |
|
|
1061 | object * |
1040 | object * |
1062 | get_pointed_target (object *op, int dir, int range, int type) |
1041 | get_pointed_target (object *op, int dir, int range, int type) |
1063 | { |
1042 | { |
1064 | object *target; |
1043 | object *target; |
1065 | sint16 x, y; |
1044 | sint16 x, y; |
… | |
… | |
1084 | return NULL; |
1063 | return NULL; |
1085 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1064 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1086 | return NULL; |
1065 | return NULL; |
1087 | |
1066 | |
1088 | if (mflags & P_IS_ALIVE) |
1067 | if (mflags & P_IS_ALIVE) |
1089 | { |
|
|
1090 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1068 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1091 | { |
1069 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1092 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1093 | { |
|
|
1094 | return target; |
1070 | return target; |
1095 | } |
|
|
1096 | } |
|
|
1097 | } |
|
|
1098 | } |
1071 | } |
|
|
1072 | |
1099 | return NULL; |
1073 | return NULL; |
1100 | } |
1074 | } |
1101 | |
|
|
1102 | |
1075 | |
1103 | /* cast_smite_arch() - the priest points to a creature and causes |
1076 | /* cast_smite_arch() - the priest points to a creature and causes |
1104 | * a 'godly curse' to decend. |
1077 | * a 'godly curse' to decend. |
1105 | * usual params - |
1078 | * usual params - |
1106 | * op = player |
1079 | * op = player |
1107 | * caster = object casting the spell. |
1080 | * caster = object casting the spell. |
1108 | * dir = direction being cast |
1081 | * dir = direction being cast |
1109 | * spell = spell object |
1082 | * spell = spell object |
1110 | */ |
1083 | */ |
1111 | |
|
|
1112 | int |
1084 | int |
1113 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1085 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1114 | { |
1086 | { |
1115 | object *effect, *target; |
1087 | object *effect, *target; |
1116 | object *god = find_god (determine_god (op)); |
1088 | object *god = find_god (determine_god (op)); |
… | |
… | |
1194 | effect->insert_at (target, op); |
1166 | effect->insert_at (target, op); |
1195 | |
1167 | |
1196 | return 1; |
1168 | return 1; |
1197 | } |
1169 | } |
1198 | |
1170 | |
1199 | |
|
|
1200 | /**************************************************************************** |
1171 | /**************************************************************************** |
1201 | * |
1172 | * |
1202 | * MAGIC MISSILE code. |
1173 | * MAGIC MISSILE code. |
1203 | * note that the fire_bullet is used to fire the missile. The |
1174 | * note that the fire_bullet is used to fire the missile. The |
1204 | * code here is just to move the missile. |
1175 | * code here is just to move the missile. |
… | |
… | |
1206 | |
1177 | |
1207 | /* op is a missile that needs to be moved */ |
1178 | /* op is a missile that needs to be moved */ |
1208 | void |
1179 | void |
1209 | move_missile (object *op) |
1180 | move_missile (object *op) |
1210 | { |
1181 | { |
1211 | int i, mflags; |
|
|
1212 | object *owner; |
|
|
1213 | sint16 new_x, new_y; |
|
|
1214 | maptile *m; |
|
|
1215 | |
|
|
1216 | if (op->range-- <= 0) |
1182 | if (op->range-- <= 0) |
1217 | { |
1183 | { |
1218 | op->destroy (); |
1184 | op->destroy (); |
1219 | return; |
1185 | return; |
1220 | } |
1186 | } |
1221 | |
1187 | |
1222 | owner = op->owner; |
1188 | mapxy pos (op); |
1223 | #if 0 |
1189 | pos.move (op->direction); |
1224 | /* It'd make things nastier if this wasn't here - spells cast by |
1190 | |
1225 | * monster that are then killed would continue to survive |
1191 | if (!pos.normalise ()) |
1226 | */ |
|
|
1227 | if (owner == NULL) |
|
|
1228 | { |
1192 | { |
1229 | op->destroy (); |
1193 | op->destroy (); |
1230 | return; |
1194 | return; |
1231 | } |
1195 | } |
1232 | #endif |
|
|
1233 | |
1196 | |
1234 | new_x = op->x + DIRX (op); |
1197 | mapspace &ms = pos.ms (); |
1235 | new_y = op->y + DIRY (op); |
|
|
1236 | |
1198 | |
1237 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
1199 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
1238 | |
|
|
1239 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
|
|
1240 | { |
1200 | { |
1241 | hit_map (op, op->direction, AT_MAGIC, 1); |
1201 | hit_map (op, op->direction, AT_MAGIC, 1); |
1242 | /* Basically, missile only hits one thing then goes away. |
1202 | /* Basically, missile only hits one thing then goes away. |
1243 | * we need to remove it if someone hasn't already done so. |
1203 | * we need to remove it if someone hasn't already done so. |
1244 | */ |
1204 | */ |
1245 | if (!op->destroyed ()) |
|
|
1246 | op->destroy (); |
|
|
1247 | |
|
|
1248 | return; |
|
|
1249 | } |
|
|
1250 | |
|
|
1251 | op->remove (); |
|
|
1252 | |
|
|
1253 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
|
|
1254 | { |
|
|
1255 | op->destroy (); |
1205 | op->destroy (); |
1256 | return; |
1206 | return; |
1257 | } |
1207 | } |
1258 | |
1208 | |
|
|
1209 | if (!op->direction) |
|
|
1210 | { |
|
|
1211 | op->destroy (); |
|
|
1212 | return; |
|
|
1213 | } |
|
|
1214 | |
1259 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1215 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1260 | if (i > 0 && i != op->direction) |
1216 | if (i > 0 && i != op->direction) |
1261 | { |
1217 | { |
1262 | op->direction = i; |
1218 | op->direction = i; |
1263 | SET_ANIMATION (op, op->direction); |
1219 | SET_ANIMATION (op, op->direction); |
1264 | } |
1220 | } |
1265 | |
1221 | |
1266 | m->insert (op, new_x, new_y, op); |
1222 | pos.insert (op, op); |
1267 | } |
1223 | } |
1268 | |
1224 | |
1269 | /**************************************************************************** |
1225 | /**************************************************************************** |
1270 | * Destruction |
1226 | * Destruction |
1271 | ****************************************************************************/ |
1227 | ****************************************************************************/ |
… | |
… | |
1274 | * we do this by creating a force and inserting it in the |
1230 | * we do this by creating a force and inserting it in the |
1275 | * object. if time is 0, the object glows permanently. To truely |
1231 | * object. if time is 0, the object glows permanently. To truely |
1276 | * make this work for non-living objects, we would have to |
1232 | * make this work for non-living objects, we would have to |
1277 | * give them the capability to have an inventory. b.t. |
1233 | * give them the capability to have an inventory. b.t. |
1278 | */ |
1234 | */ |
1279 | |
|
|
1280 | int |
1235 | int |
1281 | make_object_glow (object *op, int radius, int time) |
1236 | make_object_glow (object *op, int radius, int time) |
1282 | { |
1237 | { |
1283 | object *tmp; |
|
|
1284 | |
|
|
1285 | /* some things are unaffected... */ |
1238 | /* some things are unaffected... */ |
1286 | if (op->path_denied & PATH_LIGHT) |
1239 | if (op->path_denied & PATH_LIGHT) |
1287 | return 0; |
1240 | return 0; |
1288 | |
1241 | |
1289 | tmp = get_archetype (FORCE_NAME); |
1242 | object *tmp = get_archetype (FORCE_NAME); |
1290 | tmp->speed = 0.01; |
1243 | tmp->speed = 0.01; |
1291 | tmp->stats.food = time; |
1244 | tmp->stats.food = time; |
1292 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1245 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1293 | tmp->glow_radius = radius; |
1246 | tmp->glow_radius = radius; |
1294 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1247 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1295 | tmp->glow_radius = MAX_LIGHT_RADII; |
1248 | tmp->glow_radius = MAX_LIGHT_RADII; |
1296 | |
1249 | |
1297 | tmp->x = op->x; |
|
|
1298 | tmp->y = op->y; |
|
|
1299 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1300 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1301 | tmp = insert_ob_in_ob (tmp, op); |
1250 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1251 | |
1302 | if (tmp->glow_radius > op->glow_radius) |
1252 | if (tmp->glow_radius > op->glow_radius) |
1303 | op->glow_radius = tmp->glow_radius; |
1253 | op->glow_radius = tmp->glow_radius; |
1304 | |
1254 | |
1305 | if (!tmp->env || op != tmp->env) |
|
|
1306 | { |
|
|
1307 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1308 | return 0; |
|
|
1309 | } |
|
|
1310 | return 1; |
1255 | return 1; |
1311 | } |
1256 | } |
1312 | |
|
|
1313 | |
|
|
1314 | |
|
|
1315 | |
1257 | |
1316 | int |
1258 | int |
1317 | cast_destruction (object *op, object *caster, object *spell_ob) |
1259 | cast_destruction (object *op, object *caster, object *spell_ob) |
1318 | { |
1260 | { |
1319 | int i, j, range, mflags, friendly = 0, dam, dur; |
1261 | int i, j, range, mflags, friendly = 0, dam, dur; |
… | |
… | |
1340 | else if (caster->skill) |
1282 | else if (caster->skill) |
1341 | op->skill = caster->skill; |
1283 | op->skill = caster->skill; |
1342 | else |
1284 | else |
1343 | op->skill = NULL; |
1285 | op->skill = NULL; |
1344 | |
1286 | |
1345 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1287 | op->change_skill (find_skill_by_name (op, op->skill)); |
1346 | |
1288 | |
1347 | for (i = -range; i < range; i++) |
1289 | for (i = -range; i <= range; i++) |
1348 | { |
1290 | { |
1349 | for (j = -range; j < range; j++) |
1291 | for (j = -range; j <= range; j++) |
1350 | { |
1292 | { |
1351 | m = op->map; |
1293 | m = op->map; |
1352 | sx = op->x + i; |
1294 | sx = op->x + i; |
1353 | sy = op->y + j; |
1295 | sy = op->y + j; |
1354 | |
1296 | |
… | |
… | |
1371 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1313 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1372 | { |
1314 | { |
1373 | if (spell_ob->subtype == SP_DESTRUCTION) |
1315 | if (spell_ob->subtype == SP_DESTRUCTION) |
1374 | { |
1316 | { |
1375 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1317 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1318 | |
1376 | if (spell_ob->other_arch) |
1319 | if (spell_ob->other_arch) |
1377 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1320 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1378 | } |
1321 | } |
1379 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1322 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1380 | { |
1323 | { |
… | |
… | |
1408 | { |
1351 | { |
1409 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1352 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1410 | return 0; |
1353 | return 0; |
1411 | } |
1354 | } |
1412 | |
1355 | |
|
|
1356 | tmp = tmp->head_ (); |
|
|
1357 | |
1413 | /* If we've already got a force of this type, don't add a new one. */ |
1358 | /* If we've already got a force of this type, don't add a new one. */ |
1414 | for (force = tmp->inv; force != NULL; force = force->below) |
1359 | for (force = tmp->inv; force; force = force->below) |
1415 | { |
1360 | { |
1416 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1361 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1417 | { |
1362 | { |
1418 | if (force->name == spell_ob->name) |
1363 | if (force->name == spell_ob->name) |
1419 | { |
1364 | { |
… | |
… | |
1425 | return 0; |
1370 | return 0; |
1426 | } |
1371 | } |
1427 | } |
1372 | } |
1428 | } |
1373 | } |
1429 | |
1374 | |
1430 | if (force == NULL) |
1375 | if (!force) |
1431 | { |
1376 | { |
1432 | force = get_archetype (FORCE_NAME); |
1377 | force = get_archetype (FORCE_NAME); |
1433 | force->subtype = FORCE_CHANGE_ABILITY; |
1378 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1379 | |
1434 | if (spell_ob->race) |
1380 | if (spell_ob->race) |
1435 | force->name = spell_ob->race; |
1381 | force->name = spell_ob->race; |
1436 | else |
1382 | else |
1437 | force->name = spell_ob->name; |
1383 | force->name = spell_ob->name; |
1438 | |
1384 | |
… | |
… | |
1448 | { |
1394 | { |
1449 | force->duration = duration; |
1395 | force->duration = duration; |
1450 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1396 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1451 | } |
1397 | } |
1452 | else |
1398 | else |
1453 | { |
|
|
1454 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1399 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1455 | } |
1400 | |
1456 | return 1; |
1401 | return 1; |
1457 | } |
1402 | } |
|
|
1403 | |
1458 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1404 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1459 | force->speed = 1.0; |
1405 | force->speed = 1.f; |
1460 | force->speed_left = -1.0; |
1406 | force->speed_left = -1.f; |
1461 | SET_FLAG (force, FLAG_APPLIED); |
1407 | SET_FLAG (force, FLAG_APPLIED); |
1462 | |
1408 | |
1463 | if (god) |
1409 | if (god) |
1464 | { |
1410 | { |
1465 | if (spell_ob->last_grace) |
1411 | if (spell_ob->last_grace) |
… | |
… | |
1482 | insert_ob_in_ob (force, tmp); |
1428 | insert_ob_in_ob (force, tmp); |
1483 | tmp->update_stats (); |
1429 | tmp->update_stats (); |
1484 | return 1; |
1430 | return 1; |
1485 | |
1431 | |
1486 | } |
1432 | } |
1487 | |
|
|
1488 | |
1433 | |
1489 | /********************************************************************** |
1434 | /********************************************************************** |
1490 | * mood change |
1435 | * mood change |
1491 | * Arguably, this may or may not be an attack spell. But since it |
1436 | * Arguably, this may or may not be an attack spell. But since it |
1492 | * effects monsters, it seems best to put it into this file |
1437 | * effects monsters, it seems best to put it into this file |
… | |
… | |
1522 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1467 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1523 | race = god->race; |
1468 | race = god->race; |
1524 | else |
1469 | else |
1525 | race = spell->race; |
1470 | race = spell->race; |
1526 | |
1471 | |
1527 | |
|
|
1528 | for (x = op->x - range; x <= op->x + range; x++) |
1472 | for (x = op->x - range; x <= op->x + range; x++) |
1529 | for (y = op->y - range; y <= op->y + range; y++) |
1473 | for (y = op->y - range; y <= op->y + range; y++) |
1530 | { |
1474 | { |
1531 | |
|
|
1532 | done_one = 0; |
1475 | done_one = 0; |
1533 | m = op->map; |
1476 | m = op->map; |
1534 | nx = x; |
1477 | nx = x; |
1535 | ny = y; |
1478 | ny = y; |
1536 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1479 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
… | |
… | |
1539 | |
1482 | |
1540 | /* If there is nothing living on this space, no need to go further */ |
1483 | /* If there is nothing living on this space, no need to go further */ |
1541 | if (!(mflags & P_IS_ALIVE)) |
1484 | if (!(mflags & P_IS_ALIVE)) |
1542 | continue; |
1485 | continue; |
1543 | |
1486 | |
|
|
1487 | // players can only affect spaces that they can actually see |
|
|
1488 | if (caster && caster->contr |
|
|
1489 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1490 | continue; |
|
|
1491 | |
1544 | for (tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1492 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1545 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1493 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1546 | break; |
1494 | break; |
1547 | |
1495 | |
1548 | /* There can be living objects that are not monsters */ |
1496 | /* There can be living objects that are not monsters */ |
1549 | if (!tmp || tmp->type == PLAYER) |
1497 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1556 | head = tmp; |
1504 | head = tmp; |
1557 | |
1505 | |
1558 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1506 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1559 | if (race && head->race && !strstr (race, head->race)) |
1507 | if (race && head->race && !strstr (race, head->race)) |
1560 | continue; |
1508 | continue; |
|
|
1509 | |
1561 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1510 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1562 | continue; |
1511 | continue; |
1563 | |
1512 | |
1564 | /* Now do a bunch of stuff related to saving throws */ |
1513 | /* Now do a bunch of stuff related to saving throws */ |
1565 | best_at = -1; |
1514 | best_at = -1; |
… | |
… | |
1582 | at -= level / 5; |
1531 | at -= level / 5; |
1583 | if (did_make_save (head, head->level, at)) |
1532 | if (did_make_save (head, head->level, at)) |
1584 | continue; |
1533 | continue; |
1585 | } |
1534 | } |
1586 | else /* spell->attacktype */ |
1535 | else /* spell->attacktype */ |
1587 | /* |
|
|
1588 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1589 | * if spell level < monster level, no go |
|
|
1590 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1591 | |
|
|
1592 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1593 | |
|
|
1594 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1595 | charm a level 125 monster... |
|
|
1596 | |
|
|
1597 | Ryo, august 14th |
|
|
1598 | */ |
|
|
1599 | { |
1536 | { |
|
|
1537 | /* |
|
|
1538 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1539 | * if spell level < monster level, no go |
|
|
1540 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1541 | |
|
|
1542 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1543 | |
|
|
1544 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1545 | charm a level 125 monster... |
|
|
1546 | |
|
|
1547 | Ryo, august 14th |
|
|
1548 | */ |
1600 | if (head->level > level) |
1549 | if (head->level > level) |
1601 | continue; |
1550 | continue; |
|
|
1551 | |
1602 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1552 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1603 | /* Failed, no effect */ |
1553 | /* Failed, no effect */ |
1604 | continue; |
1554 | continue; |
1605 | } |
1555 | } |
1606 | |
1556 | |
1607 | /* Done with saving throw. Now start effecting the monster */ |
1557 | /* Done with saving throw. Now start affecting the monster */ |
1608 | |
1558 | |
1609 | /* aggravation */ |
1559 | /* aggravation */ |
1610 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1560 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1611 | { |
1561 | { |
1612 | CLEAR_FLAG (head, FLAG_SLEEP); |
1562 | CLEAR_FLAG (head, FLAG_SLEEP); |
1613 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1614 | remove_friendly_object (head); |
1563 | remove_friendly_object (head); |
1615 | |
|
|
1616 | done_one = 1; |
1564 | done_one = 1; |
1617 | head->enemy = op; |
1565 | head->enemy = op; |
1618 | } |
1566 | } |
1619 | |
1567 | |
1620 | /* calm monsters */ |
1568 | /* calm monsters */ |
… | |
… | |
1629 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1577 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1630 | { |
1578 | { |
1631 | SET_FLAG (head, FLAG_BERSERK); |
1579 | SET_FLAG (head, FLAG_BERSERK); |
1632 | done_one = 1; |
1580 | done_one = 1; |
1633 | } |
1581 | } |
|
|
1582 | |
1634 | /* charm */ |
1583 | /* charm */ |
1635 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1584 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1636 | { |
1585 | { |
1637 | SET_FLAG (head, FLAG_FRIENDLY); |
1586 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1587 | |
1638 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1588 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1639 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1589 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1640 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1590 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1641 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1591 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1642 | head->set_owner (op); |
1592 | head->set_owner (op); |
1643 | set_spell_skill (op, caster, spell, head); |
1593 | set_spell_skill (op, caster, spell, head); |
… | |
… | |
1661 | * about. was called move_ball_lightning, but since more than the ball |
1611 | * about. was called move_ball_lightning, but since more than the ball |
1662 | * lightning spell used it, that seemed misnamed. |
1612 | * lightning spell used it, that seemed misnamed. |
1663 | * op is the spell effect. |
1613 | * op is the spell effect. |
1664 | * note that duration is handled by process_object() in time.c |
1614 | * note that duration is handled by process_object() in time.c |
1665 | */ |
1615 | */ |
1666 | |
|
|
1667 | void |
1616 | void |
1668 | move_ball_spell (object *op) |
1617 | move_ball_spell (object *op) |
1669 | { |
1618 | { |
1670 | int i, j, dam_save, dir, mflags; |
1619 | int i, j, dam_save, dir, mflags; |
1671 | sint16 nx, ny, hx, hy; |
1620 | sint16 nx, ny, hx, hy; |
… | |
… | |
1720 | * if this has an other_arch field, we insert that in |
1669 | * if this has an other_arch field, we insert that in |
1721 | * the surround spaces. |
1670 | * the surround spaces. |
1722 | */ |
1671 | */ |
1723 | for (j = 0; j < 9; j++) |
1672 | for (j = 0; j < 9; j++) |
1724 | { |
1673 | { |
1725 | object *new_ob; |
|
|
1726 | |
|
|
1727 | hx = nx + freearr_x[j]; |
1674 | hx = nx + freearr_x[j]; |
1728 | hy = ny + freearr_y[j]; |
1675 | hy = ny + freearr_y[j]; |
1729 | |
1676 | |
1730 | m = op->map; |
1677 | m = op->map; |
1731 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1678 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
1739 | |
1686 | |
1740 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1687 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1741 | { |
1688 | { |
1742 | if (j) |
1689 | if (j) |
1743 | op->stats.dam = dam_save / 2; |
1690 | op->stats.dam = dam_save / 2; |
|
|
1691 | |
1744 | hit_map (op, j, op->attacktype, 1); |
1692 | hit_map (op, j, op->attacktype, 1); |
1745 | |
|
|
1746 | } |
1693 | } |
1747 | |
1694 | |
1748 | /* insert the other arch */ |
1695 | /* insert the other arch */ |
1749 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1696 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1750 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1697 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
… | |
… | |
1764 | |
1711 | |
1765 | op->direction = i; |
1712 | op->direction = i; |
1766 | } |
1713 | } |
1767 | } |
1714 | } |
1768 | |
1715 | |
1769 | |
|
|
1770 | /* move_swarm_spell: peterm |
1716 | /* move_swarm_spell: peterm |
1771 | * This is an implementation of the swarm spell. It was written for |
1717 | * This is an implementation of the swarm spell. It was written for |
1772 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1718 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1773 | * is a special type of object that casts swarms of other types |
1719 | * is a special type of object that casts swarms of other types |
1774 | * of spells. Which spell it casts is flexible. It fires the spells |
1720 | * of spells. Which spell it casts is flexible. It fires the spells |
1775 | * from a set of squares surrounding the caster, in a given direction. |
1721 | * from a set of squares surrounding the caster, in a given direction. |
1776 | */ |
1722 | */ |
1777 | |
|
|
1778 | void |
1723 | void |
1779 | move_swarm_spell (object *op) |
1724 | move_swarm_spell (object *op) |
1780 | { |
1725 | { |
1781 | #if 0 |
1726 | #if 0 |
1782 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1727 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1783 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1728 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1784 | sint16 target_x, target_y, origin_x, origin_y; |
1729 | sint16 target_x, target_y, origin_x, origin_y; |
1785 | int adjustdir; |
1730 | int adjustdir; |
1786 | maptile *m; |
1731 | maptile *m; |
1787 | #endif |
1732 | #endif |
1788 | int basedir; |
|
|
1789 | object *owner; |
1733 | object *owner = op->env; |
1790 | |
1734 | |
1791 | owner = op->owner; |
1735 | if (!owner) // MUST not happen, remove when true TODO |
1792 | if (op->duration == 0 || owner == NULL) |
|
|
1793 | { |
1736 | { |
|
|
1737 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
1794 | op->destroy (); |
1738 | op->destroy (); |
1795 | return; |
1739 | return; |
1796 | } |
1740 | } |
1797 | |
1741 | |
|
|
1742 | if (!op->duration || !owner->is_on_map ()) |
|
|
1743 | { |
|
|
1744 | op->destroy (); |
|
|
1745 | return; |
|
|
1746 | } |
|
|
1747 | |
1798 | op->duration--; |
1748 | op->duration--; |
1799 | |
1749 | |
1800 | basedir = op->direction; |
1750 | int basedir = op->direction; |
1801 | if (basedir == 0) |
1751 | if (!basedir) |
1802 | { |
|
|
1803 | /* spray in all directions! 8) */ |
1752 | /* spray in all directions! 8) */ |
1804 | basedir = rndm (1, 8); |
1753 | basedir = (op->facing += op->state) % 8 + 1; |
1805 | } |
|
|
1806 | |
1754 | |
1807 | #if 0 |
1755 | #if 0 |
1808 | // this is bogus: it causes wrong places to be checked below |
1756 | // this is bogus: it causes wrong places to be checked below |
1809 | // (a wall 2 cells away will block the effect...) and |
1757 | // (a wall 2 cells away will block the effect...) and |
1810 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1758 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1811 | // space. |
1759 | // space. |
1812 | // should be fixed later, but correctness before featurs... |
1760 | // should be fixed later, but correctness before features... |
1813 | // (schmorp) |
1761 | // (schmorp) |
1814 | |
1762 | |
1815 | /* new offset calculation to make swarm element distribution |
1763 | /* new offset calculation to make swarm element distribution |
1816 | * more uniform |
1764 | * more uniform |
1817 | */ |
1765 | */ |
… | |
… | |
1870 | { |
1818 | { |
1871 | /* Bullet spells have a bunch more customization that needs to be done */ |
1819 | /* Bullet spells have a bunch more customization that needs to be done */ |
1872 | if (op->spell->subtype == SP_BULLET) |
1820 | if (op->spell->subtype == SP_BULLET) |
1873 | fire_bullet (owner, op, basedir, op->spell); |
1821 | fire_bullet (owner, op, basedir, op->spell); |
1874 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1822 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1875 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1823 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1876 | } |
1824 | } |
1877 | } |
1825 | } |
1878 | |
|
|
1879 | |
|
|
1880 | |
|
|
1881 | |
1826 | |
1882 | /* fire_swarm: |
1827 | /* fire_swarm: |
1883 | * The following routine creates a swarm of objects. It actually |
1828 | * The following routine creates a swarm of objects. It actually |
1884 | * sets up a specific swarm object, which then fires off all |
1829 | * sets up a specific swarm object, which then fires off all |
1885 | * the parts of the swarm. |
1830 | * the parts of the swarm. |
… | |
… | |
1888 | * caster: the caster (owner, wand, rod, scroll) |
1833 | * caster: the caster (owner, wand, rod, scroll) |
1889 | * dir: the direction everything will be fired in |
1834 | * dir: the direction everything will be fired in |
1890 | * spell - the spell that is this spell. |
1835 | * spell - the spell that is this spell. |
1891 | * n: the number to be fired. |
1836 | * n: the number to be fired. |
1892 | */ |
1837 | */ |
1893 | |
|
|
1894 | int |
1838 | int |
1895 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1839 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1896 | { |
1840 | { |
1897 | object *tmp; |
|
|
1898 | int i; |
|
|
1899 | |
|
|
1900 | if (!spell->other_arch) |
1841 | if (!spell->other_arch) |
1901 | return 0; |
1842 | return 0; |
1902 | |
1843 | |
1903 | tmp = get_archetype (SWARM_SPELL); |
1844 | object *tmp = archetype::get (SWARM_SPELL); |
1904 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
|
|
1905 | set_spell_skill (op, caster, spell, tmp); |
1845 | set_spell_skill (op, caster, spell, tmp); |
1906 | |
|
|
1907 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1846 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1908 | tmp->spell = arch_to_object (spell->other_arch); |
1847 | tmp->spell = spell->other_arch->instance (); |
1909 | |
|
|
1910 | tmp->attacktype = tmp->spell->attacktype; |
1848 | tmp->attacktype = tmp->spell->attacktype; |
1911 | |
1849 | |
1912 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1850 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1913 | if (!tailor_god_spell (tmp, op)) |
1851 | if (!tailor_god_spell (tmp, op)) |
1914 | return 1; |
1852 | return 1; |
1915 | |
1853 | |
1916 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1854 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1917 | for (i = 0; i < spell->duration; i++) |
1855 | for (int i = 0; i < spell->duration; i++) |
1918 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1856 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1919 | |
1857 | |
|
|
1858 | tmp->invisible = 1; |
|
|
1859 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
1920 | tmp->direction = dir; |
1860 | tmp->direction = dir; |
1921 | tmp->invisible = 1; |
1861 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1862 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1922 | |
1863 | |
1923 | tmp->insert_at (op, op); |
1864 | op->insert (tmp); |
|
|
1865 | |
1924 | return 1; |
1866 | return 1; |
1925 | } |
1867 | } |
1926 | |
|
|
1927 | |
1868 | |
1928 | /* See the spells documentation file for why this is its own |
1869 | /* See the spells documentation file for why this is its own |
1929 | * function. |
1870 | * function. |
1930 | */ |
1871 | */ |
1931 | int |
1872 | int |
… | |
… | |
1962 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1903 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1963 | { |
1904 | { |
1964 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1905 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1965 | if (target->head) |
1906 | if (target->head) |
1966 | target = target->head; |
1907 | target = target->head; |
|
|
1908 | |
1967 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1909 | hit_player (target, dam, op, spell->attacktype, 1); |
1968 | return 1; /* one success only! */ |
1910 | return 1; /* one success only! */ |
1969 | } |
1911 | } |
1970 | } |
1912 | } |
1971 | |
1913 | |
1972 | /* no live target, perhaps a wall is in the way? */ |
1914 | /* no live target, perhaps a wall is in the way? */ |
… | |
… | |
1992 | } |
1934 | } |
1993 | |
1935 | |
1994 | m->insert (tmp, x, y, op); |
1936 | m->insert (tmp, x, y, op); |
1995 | return 1; |
1937 | return 1; |
1996 | } |
1938 | } |
1997 | |
|
|
1998 | |
|
|
1999 | |
|
|
2000 | |
1939 | |
2001 | /* cast_cause_disease: this spell looks along <dir> from the |
1940 | /* cast_cause_disease: this spell looks along <dir> from the |
2002 | * player and infects someone. |
1941 | * player and infects someone. |
2003 | * op is the player/monster, caster is the object, dir is the direction |
1942 | * op is the player/monster, caster is the object, dir is the direction |
2004 | * to cast, disease_arch is the specific disease, and type is the spell number |
1943 | * to cast, disease_arch is the specific disease, and type is the spell number |
2005 | * perhaps this should actually be in disease.c? |
1944 | * perhaps this should actually be in disease.c? |
2006 | */ |
1945 | */ |
2007 | |
|
|
2008 | int |
1946 | int |
2009 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1947 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
2010 | { |
1948 | { |
2011 | sint16 x, y; |
1949 | sint16 x, y; |
2012 | int i, mflags, range, dam_mod, dur_mod; |
1950 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
2019 | /* If casting from a scroll, no direction will be available, so refer to the |
1957 | /* If casting from a scroll, no direction will be available, so refer to the |
2020 | * direction the player is pointing. |
1958 | * direction the player is pointing. |
2021 | */ |
1959 | */ |
2022 | if (!dir) |
1960 | if (!dir) |
2023 | dir = op->facing; |
1961 | dir = op->facing; |
|
|
1962 | |
2024 | if (!dir) |
1963 | if (!dir) |
2025 | return 0; /* won't find anything if casting on ourself, so just return */ |
1964 | return 0; /* won't find anything if casting on ourself, so just return */ |
2026 | |
1965 | |
2027 | /* Calculate these once here */ |
1966 | /* Calculate these once here */ |
2028 | range = spell->range + SP_level_range_adjust (caster, spell); |
1967 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2062 | /* do level adjustments */ |
2001 | /* do level adjustments */ |
2063 | if (disease->stats.wc) |
2002 | if (disease->stats.wc) |
2064 | disease->stats.wc += dur_mod / 2; |
2003 | disease->stats.wc += dur_mod / 2; |
2065 | |
2004 | |
2066 | if (disease->magic > 0) |
2005 | if (disease->magic > 0) |
2067 | disease->magic += dur_mod / 4; |
2006 | disease->magic += dur_mod / 8; |
2068 | |
2007 | |
2069 | if (disease->stats.maxhp > 0) |
2008 | if (disease->stats.maxhp > 0) |
2070 | disease->stats.maxhp += dur_mod; |
2009 | disease->stats.maxhp += dur_mod; |
2071 | |
2010 | |
2072 | if (disease->stats.maxgrace > 0) |
2011 | if (disease->stats.maxgrace > 0) |
… | |
… | |
2107 | if (disease->stats.sp) |
2046 | if (disease->stats.sp) |
2108 | disease->stats.sp -= dam_mod; |
2047 | disease->stats.sp -= dam_mod; |
2109 | |
2048 | |
2110 | if (infect_object (walk, disease, 1)) |
2049 | if (infect_object (walk, disease, 1)) |
2111 | { |
2050 | { |
2112 | object *flash; /* visual effect for inflicting disease */ |
|
|
2113 | |
|
|
2114 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2051 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2115 | |
2052 | |
2116 | disease->destroy (); /* don't need this one anymore */ |
2053 | disease->destroy (); /* don't need this one anymore */ |
2117 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2054 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2118 | return 1; |
2055 | return 1; |
2119 | } |
2056 | } |
2120 | |
2057 | |
2121 | disease->destroy (); |
2058 | disease->destroy (); |
2122 | } |
2059 | } |