--- deliantra/server/server/spell_attack.C 2007/03/30 21:53:09 1.31 +++ deliantra/server/server/spell_attack.C 2007/05/18 13:15:29 1.36 @@ -1,5 +1,5 @@ /* - * CrossFire, A Multiplayer game for X-windows + * CrossFire, A Multiplayer game * * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team @@ -147,7 +147,7 @@ new_bolt->stats.Dex -= 10; tmp->stats.Dex -= 10; /* less forks from main bolt too */ new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ - new_bolt->speed_left = -0.1; + new_bolt->speed_left = -0.1f; new_bolt->direction = t_dir; new_bolt->duration++; new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ @@ -247,7 +247,7 @@ object *tmp = op->clone (); m->insert (tmp, x, y, op); - tmp->speed_left = -0.1; + tmp->speed_left = -0.1f; /* To make up for the decrease at the top of the function */ tmp->duration++; @@ -382,7 +382,7 @@ object *tmp = op->clone (); tmp->state = 0; - tmp->speed_left = -0.21; + tmp->speed_left = -0.21f; tmp->range--; tmp->value = 0; @@ -1302,9 +1302,6 @@ return 1; } - - - int cast_destruction (object *op, object *caster, object *spell_ob) { @@ -1334,7 +1331,7 @@ else op->skill = NULL; - change_skill (op, find_skill_by_name (op, op->skill), 1); + op->change_skill (find_skill_by_name (op, op->skill)); for (i = -range; i < range; i++) { @@ -1448,8 +1445,8 @@ return 1; } force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; - force->speed = 1.0; - force->speed_left = -1.0; + force->speed = 1.f; + force->speed_left = -1.f; SET_FLAG (force, FLAG_APPLIED); if (god) @@ -1579,21 +1576,22 @@ continue; } else /* spell->attacktype */ - /* - Spell has no attacktype (charm & such), so we'll have a specific saving: - * if spell level < monster level, no go - * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) + { + /* + Spell has no attacktype (charm & such), so we'll have a specific saving: + * if spell level < monster level, no go + * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) - The chance will then be in the range [20-70] percent, not too bad. + The chance will then be in the range [20-70] percent, not too bad. - This is required to fix the 'charm monster' abuse, where a player level 1 can - charm a level 125 monster... + This is required to fix the 'charm monster' abuse, where a player level 1 can + charm a level 125 monster... - Ryo, august 14th - */ - { + Ryo, august 14th + */ if (head->level > level) continue; + if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) /* Failed, no effect */ continue; @@ -1605,9 +1603,7 @@ if (QUERY_FLAG (spell, FLAG_MONSTER)) { CLEAR_FLAG (head, FLAG_SLEEP); - if (QUERY_FLAG (head, FLAG_FRIENDLY)) - remove_friendly_object (head); - + remove_friendly_object (head); done_one = 1; head->enemy = op; }