… | |
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3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
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… | |
344 | * BULLET/BALL CODE |
343 | * BULLET/BALL CODE |
345 | * |
344 | * |
346 | ***************************************************************************/ |
345 | ***************************************************************************/ |
347 | |
346 | |
348 | /* expands an explosion. op is a piece of the |
347 | /* expands an explosion. op is a piece of the |
349 | * explosion - this expans it in the different directions. |
348 | * explosion - this expands it in the different directions. |
350 | * At least that is what I think this does. |
349 | * At least that is what I think this does. |
351 | */ |
350 | */ |
352 | void |
351 | void |
353 | explosion (object *op) |
352 | explosion (object *op) |
354 | { |
353 | { |
… | |
… | |
484 | |
483 | |
485 | /* Prevent recursion */ |
484 | /* Prevent recursion */ |
486 | op->move_on = 0; |
485 | op->move_on = 0; |
487 | |
486 | |
488 | tmp->insert_at (op, op); |
487 | tmp->insert_at (op, op); |
|
|
488 | tmp->play_sound (tmp->sound); |
|
|
489 | |
489 | /* remove the firebullet */ |
490 | /* remove the firebullet */ |
490 | op->destroy (); |
491 | op->destroy (); |
491 | } |
492 | } |
492 | |
493 | |
493 | /* checks to see what op should do, given the space it is on |
494 | /* checks to see what op should do, given the space it is on |
… | |
… | |
1086 | * op = player |
1087 | * op = player |
1087 | * caster = object casting the spell. |
1088 | * caster = object casting the spell. |
1088 | * dir = direction being cast |
1089 | * dir = direction being cast |
1089 | * spell = spell object |
1090 | * spell = spell object |
1090 | */ |
1091 | */ |
1091 | |
|
|
1092 | int |
1092 | int |
1093 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1093 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1094 | { |
1094 | { |
1095 | object *effect, *target; |
1095 | object *effect, *target; |
1096 | object *god = find_god (determine_god (op)); |
1096 | object *god = find_god (determine_god (op)); |
… | |
… | |
1174 | effect->insert_at (target, op); |
1174 | effect->insert_at (target, op); |
1175 | |
1175 | |
1176 | return 1; |
1176 | return 1; |
1177 | } |
1177 | } |
1178 | |
1178 | |
1179 | |
|
|
1180 | /**************************************************************************** |
1179 | /**************************************************************************** |
1181 | * |
1180 | * |
1182 | * MAGIC MISSILE code. |
1181 | * MAGIC MISSILE code. |
1183 | * note that the fire_bullet is used to fire the missile. The |
1182 | * note that the fire_bullet is used to fire the missile. The |
1184 | * code here is just to move the missile. |
1183 | * code here is just to move the missile. |
… | |
… | |
1254 | * we do this by creating a force and inserting it in the |
1253 | * we do this by creating a force and inserting it in the |
1255 | * object. if time is 0, the object glows permanently. To truely |
1254 | * object. if time is 0, the object glows permanently. To truely |
1256 | * make this work for non-living objects, we would have to |
1255 | * make this work for non-living objects, we would have to |
1257 | * give them the capability to have an inventory. b.t. |
1256 | * give them the capability to have an inventory. b.t. |
1258 | */ |
1257 | */ |
1259 | |
|
|
1260 | int |
1258 | int |
1261 | make_object_glow (object *op, int radius, int time) |
1259 | make_object_glow (object *op, int radius, int time) |
1262 | { |
1260 | { |
1263 | object *tmp; |
|
|
1264 | |
|
|
1265 | /* some things are unaffected... */ |
1261 | /* some things are unaffected... */ |
1266 | if (op->path_denied & PATH_LIGHT) |
1262 | if (op->path_denied & PATH_LIGHT) |
1267 | return 0; |
1263 | return 0; |
1268 | |
1264 | |
1269 | tmp = get_archetype (FORCE_NAME); |
1265 | object *tmp = get_archetype (FORCE_NAME); |
1270 | tmp->speed = 0.01; |
1266 | tmp->speed = 0.01; |
1271 | tmp->stats.food = time; |
1267 | tmp->stats.food = time; |
1272 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1268 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1273 | tmp->glow_radius = radius; |
1269 | tmp->glow_radius = radius; |
1274 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1270 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1275 | tmp->glow_radius = MAX_LIGHT_RADII; |
1271 | tmp->glow_radius = MAX_LIGHT_RADII; |
1276 | |
1272 | |
1277 | tmp->x = op->x; |
|
|
1278 | tmp->y = op->y; |
|
|
1279 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1280 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1281 | tmp = insert_ob_in_ob (tmp, op); |
1273 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1274 | |
1282 | if (tmp->glow_radius > op->glow_radius) |
1275 | if (tmp->glow_radius > op->glow_radius) |
1283 | op->glow_radius = tmp->glow_radius; |
1276 | op->glow_radius = tmp->glow_radius; |
1284 | |
1277 | |
1285 | if (!tmp->env || op != tmp->env) |
|
|
1286 | { |
|
|
1287 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1288 | return 0; |
|
|
1289 | } |
|
|
1290 | return 1; |
1278 | return 1; |
1291 | } |
1279 | } |
1292 | |
1280 | |
1293 | int |
1281 | int |
1294 | cast_destruction (object *op, object *caster, object *spell_ob) |
1282 | cast_destruction (object *op, object *caster, object *spell_ob) |