1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
26 | * of code |
27 | */ |
27 | */ |
… | |
… | |
144 | |
144 | |
145 | /* reduce chances of subsequent forking */ |
145 | /* reduce chances of subsequent forking */ |
146 | new_bolt->stats.Dex -= 10; |
146 | new_bolt->stats.Dex -= 10; |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->speed_left = -0.1; |
149 | new_bolt->speed_left = -0.1f; |
150 | new_bolt->direction = t_dir; |
150 | new_bolt->direction = t_dir; |
151 | new_bolt->duration++; |
151 | new_bolt->duration++; |
152 | new_bolt->x = sx; |
|
|
153 | new_bolt->y = sy; |
|
|
154 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
152 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
155 | new_bolt->stats.dam++; |
153 | new_bolt->stats.dam++; |
156 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
154 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
157 | tmp->stats.dam++; |
155 | tmp->stats.dam++; |
158 | new_bolt = insert_ob_in_map (new_bolt, m, op, 0); |
156 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
159 | update_turn_face (new_bolt); |
157 | update_turn_face (new_bolt); |
160 | } |
158 | } |
161 | |
159 | |
162 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
160 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
163 | * and checks for various things that may stop it. |
161 | * and checks for various things that may stop it. |
164 | */ |
162 | */ |
165 | |
163 | |
166 | void |
164 | void |
167 | move_bolt (object *op) |
165 | move_bolt (object *op) |
168 | { |
166 | { |
169 | object *tmp; |
|
|
170 | int mflags; |
167 | int mflags; |
171 | sint16 x, y; |
168 | sint16 x, y; |
172 | maptile *m; |
169 | maptile *m; |
173 | |
170 | |
174 | if (--(op->duration) < 0) |
171 | if (--op->duration < 0) |
175 | { |
172 | { |
176 | op->destroy (); |
173 | op->destroy (); |
177 | return; |
174 | return; |
178 | } |
175 | } |
179 | |
176 | |
… | |
… | |
181 | |
178 | |
182 | if (!op->direction) |
179 | if (!op->direction) |
183 | return; |
180 | return; |
184 | |
181 | |
185 | if (--op->range < 0) |
182 | if (--op->range < 0) |
186 | { |
|
|
187 | op->range = 0; |
183 | op->range = 0; |
188 | } |
|
|
189 | else |
184 | else |
190 | { |
185 | { |
191 | x = op->x + DIRX (op); |
186 | x = op->x + DIRX (op); |
192 | y = op->y + DIRY (op); |
187 | y = op->y + DIRY (op); |
193 | m = op->map; |
188 | m = op->map; |
… | |
… | |
201 | * on the space. So only call reflwall if we think the data it returns |
196 | * on the space. So only call reflwall if we think the data it returns |
202 | * will be useful. |
197 | * will be useful. |
203 | */ |
198 | */ |
204 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
199 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
205 | { |
200 | { |
206 | |
|
|
207 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
201 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
208 | return; |
202 | return; |
209 | |
203 | |
210 | /* Since walls don't run diagonal, if the bolt is in |
204 | /* Since walls don't run diagonal, if the bolt is in |
211 | * one of 4 main directions, it just reflects back in the |
205 | * one of 4 main directions, it just reflects back in the |
… | |
… | |
241 | else if (left) |
235 | else if (left) |
242 | op->direction = absdir (op->direction + 2); |
236 | op->direction = absdir (op->direction + 2); |
243 | else if (right) |
237 | else if (right) |
244 | op->direction = absdir (op->direction - 2); |
238 | op->direction = absdir (op->direction - 2); |
245 | } |
239 | } |
|
|
240 | |
246 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
241 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
247 | return; |
242 | return; |
248 | } |
243 | } |
249 | else |
244 | else |
250 | { /* Create a copy of this object and put it ahead */ |
245 | { /* Create a copy of this object and put it ahead */ |
251 | tmp = op->clone (); |
246 | object *tmp = op->clone (); |
252 | |
247 | |
|
|
248 | m->insert (tmp, x, y, op); |
253 | tmp->speed_left = -0.1; |
249 | tmp->speed_left = -0.1f; |
254 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
|
|
255 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
|
|
256 | /* To make up for the decrease at the top of the function */ |
250 | /* To make up for the decrease at the top of the function */ |
257 | tmp->duration++; |
251 | tmp->duration++; |
258 | |
252 | |
259 | /* New forking code. Possibly create forks of this object |
253 | /* New forking code. Possibly create forks of this object |
260 | * going off in other directions. |
254 | * going off in other directions. |
261 | */ |
255 | */ |
262 | |
|
|
263 | if (rndm (0, 99) < tmp->stats.Dex) |
256 | if (rndm (0, 99) < tmp->stats.Dex) |
264 | { /* stats.Dex % of forking */ |
257 | { /* stats.Dex % of forking */ |
265 | forklightning (op, tmp); |
258 | forklightning (op, tmp); |
266 | } |
259 | } |
|
|
260 | |
267 | /* In this way, the object left behind sticks on the space, but |
261 | /* In this way, the object left behind sticks on the space, but |
268 | * doesn't create any bolts that continue to move onward. |
262 | * doesn't create any bolts that continue to move onward. |
269 | */ |
263 | */ |
270 | op->range = 0; |
264 | op->range = 0; |
271 | } /* copy object and move it along */ |
265 | } /* copy object and move it along */ |
… | |
… | |
336 | tmp->y = op->y; |
330 | tmp->y = op->y; |
337 | tmp->direction = absdir (tmp->direction + 4); |
331 | tmp->direction = absdir (tmp->direction + 4); |
338 | tmp->map = op->map; |
332 | tmp->map = op->map; |
339 | } |
333 | } |
340 | |
334 | |
341 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
335 | if ((tmp = tmp->insert_at (tmp, op))) |
342 | move_bolt (tmp); |
336 | move_bolt (tmp); |
343 | |
337 | |
344 | return 1; |
338 | return 1; |
345 | } |
339 | } |
346 | |
|
|
347 | |
|
|
348 | |
340 | |
349 | /*************************************************************************** |
341 | /*************************************************************************** |
350 | * |
342 | * |
351 | * BULLET/BALL CODE |
343 | * BULLET/BALL CODE |
352 | * |
344 | * |
353 | ***************************************************************************/ |
345 | ***************************************************************************/ |
354 | |
346 | |
355 | /* expands an explosion. op is a piece of the |
347 | /* expands an explosion. op is a piece of the |
356 | * explosion - this expans it in the different directions. |
348 | * explosion - this expands it in the different directions. |
357 | * At least that is what I think this does. |
349 | * At least that is what I think this does. |
358 | */ |
350 | */ |
359 | void |
351 | void |
360 | explosion (object *op) |
352 | explosion (object *op) |
361 | { |
353 | { |
362 | object *tmp; |
|
|
363 | maptile *m = op->map; |
354 | maptile *m = op->map; |
364 | int i; |
355 | int i; |
365 | |
356 | |
366 | if (--(op->duration) < 0) |
357 | if (--op->duration < 0) |
367 | { |
358 | { |
368 | op->destroy (); |
359 | op->destroy (); |
369 | return; |
360 | return; |
370 | } |
361 | } |
371 | |
362 | |
… | |
… | |
377 | { |
368 | { |
378 | sint16 dx, dy; |
369 | sint16 dx, dy; |
379 | |
370 | |
380 | dx = op->x + freearr_x[i]; |
371 | dx = op->x + freearr_x[i]; |
381 | dy = op->y + freearr_y[i]; |
372 | dy = op->y + freearr_y[i]; |
|
|
373 | |
382 | /* ok_to_put_more already does things like checks for walls, |
374 | /* ok_to_put_more already does things like checks for walls, |
383 | * out of map, etc. |
375 | * out of map, etc. |
384 | */ |
376 | */ |
385 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
377 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
386 | { |
378 | { |
387 | tmp = op->clone (); |
379 | object *tmp = op->clone (); |
|
|
380 | |
388 | tmp->state = 0; |
381 | tmp->state = 0; |
389 | tmp->speed_left = -0.21; |
382 | tmp->speed_left = -0.21f; |
390 | tmp->range--; |
383 | tmp->range--; |
391 | tmp->value = 0; |
384 | tmp->value = 0; |
392 | tmp->x = dx; |
385 | |
393 | tmp->y = dy; |
386 | m->insert (tmp, dx, dy, op); |
394 | insert_ob_in_map (tmp, m, op, 0); |
|
|
395 | } |
387 | } |
396 | } |
388 | } |
397 | } |
389 | } |
398 | } |
390 | } |
399 | |
|
|
400 | |
391 | |
401 | /* Causes an object to explode, eg, a firebullet, |
392 | /* Causes an object to explode, eg, a firebullet, |
402 | * poison cloud ball, etc. op is the object to |
393 | * poison cloud ball, etc. op is the object to |
403 | * explode. |
394 | * explode. |
404 | */ |
395 | */ |
… | |
… | |
414 | return; |
405 | return; |
415 | } |
406 | } |
416 | |
407 | |
417 | if (op->env) |
408 | if (op->env) |
418 | { |
409 | { |
419 | object *env; |
410 | object *env = op->outer_env (); |
420 | |
411 | |
421 | env = object_get_env_recursive (op); |
|
|
422 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
412 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
423 | { |
413 | { |
424 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
414 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
425 | op->destroy (); |
415 | op->destroy (); |
426 | return; |
416 | return; |
427 | } |
417 | } |
428 | |
418 | |
429 | op->remove (); |
419 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
430 | op->x = env->x; |
|
|
431 | op->y = env->y; |
|
|
432 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
433 | } |
420 | } |
434 | else if (out_of_map (op->map, op->x, op->y)) |
421 | else if (out_of_map (op->map, op->x, op->y)) |
435 | { |
422 | { |
436 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
423 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
437 | op->destroy (); |
424 | op->destroy (); |
… | |
… | |
466 | { |
453 | { |
467 | op->destroy (); |
454 | op->destroy (); |
468 | return; |
455 | return; |
469 | } |
456 | } |
470 | |
457 | |
471 | tmp->x = op->x; |
|
|
472 | tmp->y = op->y; |
|
|
473 | |
|
|
474 | /* special for bombs - it actually has sane values for these */ |
458 | /* special for bombs - it actually has sane values for these */ |
475 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
459 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
476 | { |
460 | { |
477 | tmp->attacktype = op->attacktype; |
461 | tmp->attacktype = op->attacktype; |
478 | tmp->range = op->range; |
462 | tmp->range = op->range; |
… | |
… | |
481 | } |
465 | } |
482 | else |
466 | else |
483 | { |
467 | { |
484 | if (op->attacktype & AT_MAGIC) |
468 | if (op->attacktype & AT_MAGIC) |
485 | tmp->attacktype |= AT_MAGIC; |
469 | tmp->attacktype |= AT_MAGIC; |
|
|
470 | |
486 | /* Spell doc describes what is going on here */ |
471 | /* Spell doc describes what is going on here */ |
487 | tmp->stats.dam = op->dam_modifier; |
472 | tmp->stats.dam = op->dam_modifier; |
488 | tmp->range = op->stats.maxhp; |
473 | tmp->range = op->stats.maxhp; |
489 | tmp->duration = op->stats.hp; |
474 | tmp->duration = op->stats.hp; |
490 | /* Used for spell tracking - just need a unique val for this spell - |
475 | /* Used for spell tracking - just need a unique val for this spell - |
… | |
… | |
498 | tmp->stats.sp = op->direction; |
483 | tmp->stats.sp = op->direction; |
499 | |
484 | |
500 | /* Prevent recursion */ |
485 | /* Prevent recursion */ |
501 | op->move_on = 0; |
486 | op->move_on = 0; |
502 | |
487 | |
503 | insert_ob_in_map (tmp, op->map, op, 0); |
488 | tmp->insert_at (op, op); |
|
|
489 | tmp->play_sound (tmp->sound); |
|
|
490 | |
504 | /* remove the firebullet */ |
491 | /* remove the firebullet */ |
505 | if (!op->destroyed ()) |
|
|
506 | { |
|
|
507 | op->destroy (); |
492 | op->destroy (); |
508 | } |
|
|
509 | } |
493 | } |
510 | |
|
|
511 | |
|
|
512 | |
494 | |
513 | /* checks to see what op should do, given the space it is on |
495 | /* checks to see what op should do, given the space it is on |
514 | * (eg, explode, damage player, etc) |
496 | * (eg, explode, damage player, etc) |
515 | */ |
497 | */ |
516 | |
|
|
517 | void |
498 | void |
518 | check_bullet (object *op) |
499 | check_bullet (object *op) |
519 | { |
500 | { |
520 | object *tmp; |
501 | object *tmp; |
521 | int dam, mflags; |
502 | int dam, mflags; |
… | |
… | |
536 | |
517 | |
537 | /* If nothing alive on this space, no reason to do anything further */ |
518 | /* If nothing alive on this space, no reason to do anything further */ |
538 | if (!(mflags & P_IS_ALIVE)) |
519 | if (!(mflags & P_IS_ALIVE)) |
539 | return; |
520 | return; |
540 | |
521 | |
541 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
522 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
542 | { |
523 | { |
543 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
524 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
544 | { |
525 | { |
545 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
526 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
546 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
527 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
… | |
… | |
610 | op->destroy (); |
591 | op->destroy (); |
611 | |
592 | |
612 | return; |
593 | return; |
613 | } |
594 | } |
614 | |
595 | |
615 | op->remove (); |
596 | if (!(op = m->insert (op, new_x, new_y, op))) |
616 | op->x = new_x; |
|
|
617 | op->y = new_y; |
|
|
618 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
|
|
619 | return; |
597 | return; |
620 | |
598 | |
621 | if (reflwall (op->map, op->x, op->y, op)) |
599 | if (reflwall (op->map, op->x, op->y, op)) |
622 | { |
600 | { |
623 | op->direction = absdir (op->direction + 4); |
601 | op->direction = absdir (op->direction + 4); |
624 | update_turn_face (op); |
602 | update_turn_face (op); |
625 | } |
603 | } |
626 | else |
604 | else |
627 | check_bullet (op); |
605 | check_bullet (op); |
628 | } |
606 | } |
629 | |
|
|
630 | |
|
|
631 | |
|
|
632 | |
607 | |
633 | /* fire_bullet |
608 | /* fire_bullet |
634 | * object op (cast from caster) files a bolt in dir. |
609 | * object op (cast from caster) files a bolt in dir. |
635 | * spob is the spell object for the bolt. |
610 | * spob is the spell object for the bolt. |
636 | * we remove the magic flag - that can be derived from |
611 | * we remove the magic flag - that can be derived from |
637 | * spob->attacktype. |
612 | * spob->attacktype. |
638 | * This function sets up the appropriate owner and skill |
613 | * This function sets up the appropriate owner and skill |
639 | * pointers. |
614 | * pointers. |
640 | */ |
615 | */ |
641 | |
|
|
642 | int |
616 | int |
643 | fire_bullet (object *op, object *caster, int dir, object *spob) |
617 | fire_bullet (object *op, object *caster, int dir, object *spob) |
644 | { |
618 | { |
645 | object *tmp = NULL; |
619 | object *tmp = NULL; |
646 | int mflags; |
620 | int mflags; |
647 | |
621 | |
648 | if (!spob->other_arch) |
622 | if (!spob->other_arch) |
649 | return 0; |
623 | return 0; |
650 | |
624 | |
651 | tmp = arch_to_object (spob->other_arch); |
625 | tmp = spob->other_arch->instance (); |
652 | if (tmp == NULL) |
626 | if (!tmp) |
653 | return 0; |
627 | return 0; |
654 | |
628 | |
655 | /* peterm: level dependency for bolts */ |
629 | /* peterm: level dependency for bolts */ |
656 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
630 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
657 | tmp->attacktype = spob->attacktype; |
631 | tmp->attacktype = spob->attacktype; |
658 | if (spob->slaying) |
632 | if (spob->slaying) |
659 | tmp->slaying = spob->slaying; |
633 | tmp->slaying = spob->slaying; |
660 | |
634 | |
… | |
… | |
670 | SET_ANIMATION (tmp, dir); |
644 | SET_ANIMATION (tmp, dir); |
671 | |
645 | |
672 | tmp->set_owner (op); |
646 | tmp->set_owner (op); |
673 | set_spell_skill (op, caster, spob, tmp); |
647 | set_spell_skill (op, caster, spob, tmp); |
674 | |
648 | |
675 | tmp->x = op->x + freearr_x[dir]; |
649 | tmp->x = op->x + freearr_x[dir]; |
676 | tmp->y = op->y + freearr_y[dir]; |
650 | tmp->y = op->y + freearr_y[dir]; |
677 | tmp->map = op->map; |
651 | tmp->map = op->map; |
678 | |
652 | |
679 | maptile *newmap; |
653 | maptile *newmap; |
680 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
654 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
681 | if (mflags & P_OUT_OF_MAP) |
655 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
698 | tmp->y = op->y; |
672 | tmp->y = op->y; |
699 | tmp->direction = absdir (tmp->direction + 4); |
673 | tmp->direction = absdir (tmp->direction + 4); |
700 | tmp->map = op->map; |
674 | tmp->map = op->map; |
701 | } |
675 | } |
702 | |
676 | |
703 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0))) |
677 | if ((tmp = tmp->insert_at (tmp, op))) |
704 | check_bullet (tmp); |
678 | check_bullet (tmp); |
705 | |
679 | |
706 | return 1; |
680 | return 1; |
707 | } |
681 | } |
708 | |
|
|
709 | |
|
|
710 | |
|
|
711 | |
682 | |
712 | /***************************************************************************** |
683 | /***************************************************************************** |
713 | * |
684 | * |
714 | * CONE RELATED FUNCTIONS |
685 | * CONE RELATED FUNCTIONS |
715 | * |
686 | * |
716 | *****************************************************************************/ |
687 | *****************************************************************************/ |
717 | |
688 | |
718 | |
|
|
719 | /* drops an object based on what is in the cone's "other_arch" */ |
689 | /* drops an object based on what is in the cone's "other_arch" */ |
720 | void |
690 | void |
721 | cone_drop (object *op) |
691 | cone_drop (object *op) |
722 | { |
692 | { |
723 | object *new_ob = arch_to_object (op->other_arch); |
693 | object *new_ob = arch_to_object (op->other_arch); |
724 | |
694 | |
725 | new_ob->x = op->x; |
|
|
726 | new_ob->y = op->y; |
|
|
727 | new_ob->level = op->level; |
695 | new_ob->level = op->level; |
728 | new_ob->set_owner (op->owner); |
696 | new_ob->set_owner (op->owner); |
729 | |
697 | |
730 | /* preserve skill ownership */ |
698 | /* preserve skill ownership */ |
731 | if (op->skill && op->skill != new_ob->skill) |
699 | if (op->skill && op->skill != new_ob->skill) |
732 | { |
|
|
733 | new_ob->skill = op->skill; |
700 | new_ob->skill = op->skill; |
734 | } |
|
|
735 | insert_ob_in_map (new_ob, op->map, op, 0); |
|
|
736 | |
701 | |
|
|
702 | new_ob->insert_at (op, op); |
737 | } |
703 | } |
738 | |
704 | |
739 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
705 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
740 | |
706 | |
741 | void |
707 | void |
… | |
… | |
803 | |
769 | |
804 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
770 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
805 | { |
771 | { |
806 | object *tmp = op->clone (); |
772 | object *tmp = op->clone (); |
807 | |
773 | |
808 | tmp->x = x; |
|
|
809 | tmp->y = y; |
|
|
810 | |
|
|
811 | tmp->duration = op->duration + 1; |
774 | tmp->duration = op->duration + 1; |
812 | |
775 | |
813 | /* Use for spell tracking - see ok_to_put_more() */ |
776 | /* Use for spell tracking - see ok_to_put_more() */ |
814 | tmp->stats.maxhp = op->stats.maxhp; |
777 | tmp->stats.maxhp = op->stats.maxhp; |
815 | insert_ob_in_map (tmp, op->map, op, 0); |
778 | |
|
|
779 | op->map->insert (tmp, x, y, op); |
|
|
780 | |
816 | if (tmp->other_arch) |
781 | if (tmp->other_arch) |
817 | cone_drop (tmp); |
782 | cone_drop (tmp); |
818 | } |
783 | } |
819 | } |
784 | } |
820 | } |
785 | } |
… | |
… | |
853 | |
818 | |
854 | /* Need to know what the movetype of the object we are about |
819 | /* Need to know what the movetype of the object we are about |
855 | * to create is, so we can know if the space we are about to |
820 | * to create is, so we can know if the space we are about to |
856 | * insert it into is blocked. |
821 | * insert it into is blocked. |
857 | */ |
822 | */ |
858 | movetype = spell->other_arch->clone.move_type; |
823 | movetype = spell->other_arch->move_type; |
859 | |
824 | |
860 | for (i = range_min; i <= range_max; i++) |
825 | for (i = range_min; i <= range_max; i++) |
861 | { |
826 | { |
862 | sint16 x, y, d; |
827 | sint16 x, y, d; |
863 | |
828 | |
… | |
… | |
899 | success = 1; |
864 | success = 1; |
900 | tmp = arch_to_object (spell->other_arch); |
865 | tmp = arch_to_object (spell->other_arch); |
901 | tmp->set_owner (op); |
866 | tmp->set_owner (op); |
902 | set_spell_skill (op, caster, spell, tmp); |
867 | set_spell_skill (op, caster, spell, tmp); |
903 | tmp->level = caster_level (caster, spell); |
868 | tmp->level = caster_level (caster, spell); |
904 | tmp->x = sx; |
|
|
905 | tmp->y = sy; |
|
|
906 | tmp->attacktype = spell->attacktype; |
869 | tmp->attacktype = spell->attacktype; |
907 | |
870 | |
908 | /* holy word stuff */ |
871 | /* holy word stuff */ |
909 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
872 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
910 | if (!tailor_god_spell (tmp, op)) |
873 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
944 | else |
907 | else |
945 | tmp->duration += caster->level / 3; |
908 | tmp->duration += caster->level / 3; |
946 | } |
909 | } |
947 | |
910 | |
948 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
911 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
949 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
912 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
950 | |
913 | |
951 | if (!tmp->move_on && tmp->stats.dam) |
914 | if (!tmp->move_on && tmp->stats.dam) |
952 | { |
|
|
953 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
915 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
954 | } |
|
|
955 | |
916 | |
956 | insert_ob_in_map (tmp, m, op, 0); |
917 | m->insert (tmp, sx, sy, op); |
957 | |
918 | |
958 | /* This is used for tracking spells so that one effect doesn't hit |
919 | /* This is used for tracking spells so that one effect doesn't hit |
959 | * a single space too many times. |
920 | * a single space too many times. |
960 | */ |
921 | */ |
961 | tmp->stats.maxhp = tmp->count; |
922 | tmp->stats.maxhp = tmp->count; |
… | |
… | |
971 | * |
932 | * |
972 | * BOMB related code |
933 | * BOMB related code |
973 | * |
934 | * |
974 | ****************************************************************************/ |
935 | ****************************************************************************/ |
975 | |
936 | |
976 | |
|
|
977 | /* This handles an exploding bomb. |
937 | /* This handles an exploding bomb. |
978 | * op is the original bomb object. |
938 | * op is the original bomb object. |
979 | */ |
939 | */ |
980 | void |
940 | void |
981 | animate_bomb (object *op) |
941 | animate_bomb (object *op) |
982 | { |
942 | { |
983 | int i; |
|
|
984 | object *env, *tmp; |
|
|
985 | archetype *at; |
|
|
986 | |
|
|
987 | if (op->state != NUM_ANIMATIONS (op) - 1) |
943 | if (op->state != NUM_ANIMATIONS (op) - 1) |
988 | return; |
944 | return; |
989 | |
945 | |
990 | env = object_get_env_recursive (op); |
946 | object *env = op->outer_env (); |
991 | |
947 | |
992 | if (op->env) |
948 | if (op->env) |
993 | { |
949 | { |
994 | if (env->map == NULL) |
950 | if (env->map == NULL) |
995 | return; |
951 | return; |
996 | |
952 | |
997 | if (env->type == PLAYER) |
953 | if (!(op = op->insert_at (env, op))) |
998 | esrv_del_item (env->contr, op->count); |
|
|
999 | |
|
|
1000 | op->remove (); |
|
|
1001 | op->x = env->x; |
|
|
1002 | op->y = env->y; |
|
|
1003 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
|
|
1004 | return; |
954 | return; |
1005 | } |
955 | } |
1006 | |
956 | |
1007 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
957 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1008 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
958 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
… | |
… | |
1015 | |
965 | |
1016 | /* This copies a lot of the code from the fire bullet, |
966 | /* This copies a lot of the code from the fire bullet, |
1017 | * but using the cast_bullet isn't really feasible, |
967 | * but using the cast_bullet isn't really feasible, |
1018 | * so just set up the appropriate values. |
968 | * so just set up the appropriate values. |
1019 | */ |
969 | */ |
1020 | at = archetype::find (SPLINT); |
970 | if (archetype *at = archetype::find (SPLINT)) |
1021 | if (at) |
|
|
1022 | { |
971 | { |
1023 | for (i = 1; i < 9; i++) |
972 | for (int i = 1; i < 9; i++) |
1024 | { |
973 | { |
1025 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
974 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
1026 | continue; |
975 | continue; |
|
|
976 | |
1027 | tmp = arch_to_object (at); |
977 | object *tmp = arch_to_object (at); |
1028 | tmp->direction = i; |
978 | tmp->direction = i; |
1029 | tmp->range = op->range; |
979 | tmp->range = op->range; |
1030 | tmp->stats.dam = op->stats.dam; |
980 | tmp->stats.dam = op->stats.dam; |
1031 | tmp->duration = op->duration; |
981 | tmp->duration = op->duration; |
1032 | tmp->attacktype = op->attacktype; |
982 | tmp->attacktype = op->attacktype; |
1033 | tmp->set_owner (op); |
983 | tmp->set_owner (op); |
1034 | if (op->skill && op->skill != tmp->skill) |
984 | if (op->skill && op->skill != tmp->skill) |
1035 | { |
|
|
1036 | tmp->skill = op->skill; |
985 | tmp->skill = op->skill; |
1037 | } |
986 | |
1038 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
987 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1039 | SET_ANIMATION (tmp, i); |
988 | SET_ANIMATION (tmp, i); |
1040 | tmp->x = op->x + freearr_x[i]; |
989 | |
1041 | tmp->y = op->y + freearr_x[i]; |
990 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1042 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1043 | move_bullet (tmp); |
991 | move_bullet (tmp); |
1044 | } |
992 | } |
1045 | } |
993 | } |
1046 | |
994 | |
1047 | explode_bullet (op); |
995 | explode_bullet (op); |
1048 | } |
996 | } |
1049 | |
997 | |
1050 | int |
998 | int |
1051 | create_bomb (object *op, object *caster, int dir, object *spell) |
999 | create_bomb (object *op, object *caster, int dir, object *spell) |
1052 | { |
1000 | { |
1053 | |
|
|
1054 | object *tmp; |
1001 | object *tmp; |
1055 | int mflags; |
1002 | int mflags; |
1056 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1003 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1057 | maptile *m; |
1004 | maptile *m; |
1058 | |
1005 | |
… | |
… | |
1060 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1007 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1061 | { |
1008 | { |
1062 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1009 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1063 | return 0; |
1010 | return 0; |
1064 | } |
1011 | } |
|
|
1012 | |
1065 | tmp = arch_to_object (spell->other_arch); |
1013 | tmp = arch_to_object (spell->other_arch); |
1066 | |
1014 | |
1067 | /* level dependencies for bomb */ |
1015 | /* level dependencies for bomb */ |
1068 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1016 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1069 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1017 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1070 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1018 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1071 | tmp->attacktype = spell->attacktype; |
1019 | tmp->attacktype = spell->attacktype; |
1072 | |
1020 | |
1073 | tmp->set_owner (op); |
1021 | tmp->set_owner (op); |
1074 | set_spell_skill (op, caster, spell, tmp); |
1022 | set_spell_skill (op, caster, spell, tmp); |
1075 | tmp->x = dx; |
1023 | |
1076 | tmp->y = dy; |
1024 | m->insert (tmp, dx, dy, op); |
1077 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1078 | return 1; |
1025 | return 1; |
1079 | } |
1026 | } |
1080 | |
1027 | |
1081 | /**************************************************************************** |
1028 | /**************************************************************************** |
1082 | * |
1029 | * |
… | |
… | |
1091 | * dir is the direction to look in. |
1038 | * dir is the direction to look in. |
1092 | * range is how far out to look. |
1039 | * range is how far out to look. |
1093 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1040 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1094 | * this info is used for blocked magic/unholy spaces. |
1041 | * this info is used for blocked magic/unholy spaces. |
1095 | */ |
1042 | */ |
1096 | |
|
|
1097 | object * |
1043 | object * |
1098 | get_pointed_target (object *op, int dir, int range, int type) |
1044 | get_pointed_target (object *op, int dir, int range, int type) |
1099 | { |
1045 | { |
1100 | object *target; |
1046 | object *target; |
1101 | sint16 x, y; |
1047 | sint16 x, y; |
… | |
… | |
1120 | return NULL; |
1066 | return NULL; |
1121 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1067 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1122 | return NULL; |
1068 | return NULL; |
1123 | |
1069 | |
1124 | if (mflags & P_IS_ALIVE) |
1070 | if (mflags & P_IS_ALIVE) |
1125 | { |
|
|
1126 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1071 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1127 | { |
1072 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1128 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1129 | { |
|
|
1130 | return target; |
1073 | return target; |
1131 | } |
|
|
1132 | } |
|
|
1133 | } |
|
|
1134 | } |
1074 | } |
|
|
1075 | |
1135 | return NULL; |
1076 | return NULL; |
1136 | } |
1077 | } |
1137 | |
|
|
1138 | |
1078 | |
1139 | /* cast_smite_arch() - the priest points to a creature and causes |
1079 | /* cast_smite_arch() - the priest points to a creature and causes |
1140 | * a 'godly curse' to decend. |
1080 | * a 'godly curse' to decend. |
1141 | * usual params - |
1081 | * usual params - |
1142 | * op = player |
1082 | * op = player |
1143 | * caster = object casting the spell. |
1083 | * caster = object casting the spell. |
1144 | * dir = direction being cast |
1084 | * dir = direction being cast |
1145 | * spell = spell object |
1085 | * spell = spell object |
1146 | */ |
1086 | */ |
1147 | |
|
|
1148 | int |
1087 | int |
1149 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1088 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1150 | { |
1089 | { |
1151 | object *effect, *target; |
1090 | object *effect, *target; |
1152 | object *god = find_god (determine_god (op)); |
1091 | object *god = find_god (determine_god (op)); |
… | |
… | |
1225 | |
1164 | |
1226 | effect->set_owner (op); |
1165 | effect->set_owner (op); |
1227 | set_spell_skill (op, caster, spell, effect); |
1166 | set_spell_skill (op, caster, spell, effect); |
1228 | |
1167 | |
1229 | /* ok, tell it where to be, and insert! */ |
1168 | /* ok, tell it where to be, and insert! */ |
1230 | effect->x = target->x; |
1169 | effect->insert_at (target, op); |
1231 | effect->y = target->y; |
|
|
1232 | insert_ob_in_map (effect, target->map, op, 0); |
|
|
1233 | |
1170 | |
1234 | return 1; |
1171 | return 1; |
1235 | } |
1172 | } |
1236 | |
|
|
1237 | |
1173 | |
1238 | /**************************************************************************** |
1174 | /**************************************************************************** |
1239 | * |
1175 | * |
1240 | * MAGIC MISSILE code. |
1176 | * MAGIC MISSILE code. |
1241 | * note that the fire_bullet is used to fire the missile. The |
1177 | * note that the fire_bullet is used to fire the missile. The |
… | |
… | |
1292 | { |
1228 | { |
1293 | op->destroy (); |
1229 | op->destroy (); |
1294 | return; |
1230 | return; |
1295 | } |
1231 | } |
1296 | |
1232 | |
1297 | op->x = new_x; |
|
|
1298 | op->y = new_y; |
|
|
1299 | op->map = m; |
|
|
1300 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1233 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1301 | if (i > 0 && i != op->direction) |
1234 | if (i > 0 && i != op->direction) |
1302 | { |
1235 | { |
1303 | op->direction = i; |
1236 | op->direction = i; |
1304 | SET_ANIMATION (op, op->direction); |
1237 | SET_ANIMATION (op, op->direction); |
1305 | } |
1238 | } |
1306 | |
1239 | |
1307 | insert_ob_in_map (op, op->map, op, 0); |
1240 | m->insert (op, new_x, new_y, op); |
1308 | } |
1241 | } |
1309 | |
1242 | |
1310 | /**************************************************************************** |
1243 | /**************************************************************************** |
1311 | * Destruction |
1244 | * Destruction |
1312 | ****************************************************************************/ |
1245 | ****************************************************************************/ |
… | |
… | |
1315 | * we do this by creating a force and inserting it in the |
1248 | * we do this by creating a force and inserting it in the |
1316 | * object. if time is 0, the object glows permanently. To truely |
1249 | * object. if time is 0, the object glows permanently. To truely |
1317 | * make this work for non-living objects, we would have to |
1250 | * make this work for non-living objects, we would have to |
1318 | * give them the capability to have an inventory. b.t. |
1251 | * give them the capability to have an inventory. b.t. |
1319 | */ |
1252 | */ |
1320 | |
|
|
1321 | int |
1253 | int |
1322 | make_object_glow (object *op, int radius, int time) |
1254 | make_object_glow (object *op, int radius, int time) |
1323 | { |
1255 | { |
1324 | object *tmp; |
|
|
1325 | |
|
|
1326 | /* some things are unaffected... */ |
1256 | /* some things are unaffected... */ |
1327 | if (op->path_denied & PATH_LIGHT) |
1257 | if (op->path_denied & PATH_LIGHT) |
1328 | return 0; |
1258 | return 0; |
1329 | |
1259 | |
1330 | tmp = get_archetype (FORCE_NAME); |
1260 | object *tmp = get_archetype (FORCE_NAME); |
1331 | tmp->speed = 0.01; |
1261 | tmp->speed = 0.01; |
1332 | tmp->stats.food = time; |
1262 | tmp->stats.food = time; |
1333 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1263 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1334 | tmp->glow_radius = radius; |
1264 | tmp->glow_radius = radius; |
1335 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1265 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1336 | tmp->glow_radius = MAX_LIGHT_RADII; |
1266 | tmp->glow_radius = MAX_LIGHT_RADII; |
1337 | |
1267 | |
1338 | tmp->x = op->x; |
|
|
1339 | tmp->y = op->y; |
|
|
1340 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1341 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1342 | tmp = insert_ob_in_ob (tmp, op); |
1268 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1269 | |
1343 | if (tmp->glow_radius > op->glow_radius) |
1270 | if (tmp->glow_radius > op->glow_radius) |
1344 | op->glow_radius = tmp->glow_radius; |
1271 | op->glow_radius = tmp->glow_radius; |
1345 | |
1272 | |
1346 | if (!tmp->env || op != tmp->env) |
|
|
1347 | { |
|
|
1348 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1349 | return 0; |
|
|
1350 | } |
|
|
1351 | return 1; |
1273 | return 1; |
1352 | } |
1274 | } |
1353 | |
|
|
1354 | |
|
|
1355 | |
|
|
1356 | |
1275 | |
1357 | int |
1276 | int |
1358 | cast_destruction (object *op, object *caster, object *spell_ob) |
1277 | cast_destruction (object *op, object *caster, object *spell_ob) |
1359 | { |
1278 | { |
1360 | int i, j, range, mflags, friendly = 0, dam, dur; |
1279 | int i, j, range, mflags, friendly = 0, dam, dur; |
… | |
… | |
1381 | else if (caster->skill) |
1300 | else if (caster->skill) |
1382 | op->skill = caster->skill; |
1301 | op->skill = caster->skill; |
1383 | else |
1302 | else |
1384 | op->skill = NULL; |
1303 | op->skill = NULL; |
1385 | |
1304 | |
1386 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1305 | op->change_skill (find_skill_by_name (op, op->skill)); |
1387 | |
1306 | |
1388 | for (i = -range; i < range; i++) |
1307 | for (i = -range; i < range; i++) |
1389 | { |
1308 | { |
1390 | for (j = -range; j < range; j++) |
1309 | for (j = -range; j < range; j++) |
1391 | { |
1310 | { |
1392 | m = op->map; |
1311 | m = op->map; |
1393 | sx = op->x + i; |
1312 | sx = op->x + i; |
1394 | sy = op->y + j; |
1313 | sy = op->y + j; |
|
|
1314 | |
1395 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1315 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1396 | if (mflags & P_OUT_OF_MAP) |
1316 | if (mflags & P_OUT_OF_MAP) |
1397 | continue; |
1317 | continue; |
|
|
1318 | |
1398 | if (mflags & P_IS_ALIVE) |
1319 | if (mflags & P_IS_ALIVE) |
1399 | { |
1320 | { |
1400 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1321 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1401 | { |
|
|
1402 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1322 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1403 | break; |
1323 | break; |
1404 | } |
1324 | |
1405 | if (tmp) |
1325 | if (tmp) |
1406 | { |
1326 | { |
1407 | if (tmp->head) |
1327 | if (tmp->head) |
1408 | tmp = tmp->head; |
1328 | tmp = tmp->head; |
1409 | |
1329 | |
… | |
… | |
1412 | { |
1332 | { |
1413 | if (spell_ob->subtype == SP_DESTRUCTION) |
1333 | if (spell_ob->subtype == SP_DESTRUCTION) |
1414 | { |
1334 | { |
1415 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1335 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1416 | if (spell_ob->other_arch) |
1336 | if (spell_ob->other_arch) |
1417 | { |
|
|
1418 | tmp = arch_to_object (spell_ob->other_arch); |
1337 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1419 | tmp->x = sx; |
|
|
1420 | tmp->y = sy; |
|
|
1421 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1422 | } |
|
|
1423 | } |
1338 | } |
1424 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1339 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1425 | { |
1340 | { |
1426 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1341 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1427 | { |
|
|
1428 | object *effect = arch_to_object (spell_ob->other_arch); |
1342 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1429 | |
|
|
1430 | effect->x = sx; |
|
|
1431 | effect->y = sy; |
|
|
1432 | insert_ob_in_map (effect, m, op, 0); |
|
|
1433 | } |
|
|
1434 | } |
1343 | } |
1435 | } |
1344 | } |
1436 | } |
1345 | } |
1437 | } |
1346 | } |
1438 | } |
1347 | } |
1439 | } |
1348 | } |
|
|
1349 | |
1440 | op->skill = skill; |
1350 | op->skill = skill; |
1441 | return 1; |
1351 | return 1; |
1442 | } |
1352 | } |
1443 | |
1353 | |
1444 | /*************************************************************************** |
1354 | /*************************************************************************** |
… | |
… | |
1458 | { |
1368 | { |
1459 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1369 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1460 | return 0; |
1370 | return 0; |
1461 | } |
1371 | } |
1462 | |
1372 | |
|
|
1373 | tmp = tmp->head_ (); |
|
|
1374 | |
1463 | /* If we've already got a force of this type, don't add a new one. */ |
1375 | /* If we've already got a force of this type, don't add a new one. */ |
1464 | for (force = tmp->inv; force != NULL; force = force->below) |
1376 | for (force = tmp->inv; force; force = force->below) |
1465 | { |
1377 | { |
1466 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1378 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1467 | { |
1379 | { |
1468 | if (force->name == spell_ob->name) |
1380 | if (force->name == spell_ob->name) |
1469 | { |
1381 | { |
… | |
… | |
1475 | return 0; |
1387 | return 0; |
1476 | } |
1388 | } |
1477 | } |
1389 | } |
1478 | } |
1390 | } |
1479 | |
1391 | |
1480 | if (force == NULL) |
1392 | if (!force) |
1481 | { |
1393 | { |
1482 | force = get_archetype (FORCE_NAME); |
1394 | force = get_archetype (FORCE_NAME); |
1483 | force->subtype = FORCE_CHANGE_ABILITY; |
1395 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1396 | |
1484 | if (spell_ob->race) |
1397 | if (spell_ob->race) |
1485 | force->name = spell_ob->race; |
1398 | force->name = spell_ob->race; |
1486 | else |
1399 | else |
1487 | force->name = spell_ob->name; |
1400 | force->name = spell_ob->name; |
1488 | |
1401 | |
… | |
… | |
1498 | { |
1411 | { |
1499 | force->duration = duration; |
1412 | force->duration = duration; |
1500 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1413 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1501 | } |
1414 | } |
1502 | else |
1415 | else |
1503 | { |
|
|
1504 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1416 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1505 | } |
1417 | |
1506 | return 1; |
1418 | return 1; |
1507 | } |
1419 | } |
|
|
1420 | |
1508 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1421 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1509 | force->speed = 1.0; |
1422 | force->speed = 1.f; |
1510 | force->speed_left = -1.0; |
1423 | force->speed_left = -1.f; |
1511 | SET_FLAG (force, FLAG_APPLIED); |
1424 | SET_FLAG (force, FLAG_APPLIED); |
1512 | |
1425 | |
1513 | if (god) |
1426 | if (god) |
1514 | { |
1427 | { |
1515 | if (spell_ob->last_grace) |
1428 | if (spell_ob->last_grace) |
… | |
… | |
1532 | insert_ob_in_ob (force, tmp); |
1445 | insert_ob_in_ob (force, tmp); |
1533 | tmp->update_stats (); |
1446 | tmp->update_stats (); |
1534 | return 1; |
1447 | return 1; |
1535 | |
1448 | |
1536 | } |
1449 | } |
1537 | |
|
|
1538 | |
1450 | |
1539 | /********************************************************************** |
1451 | /********************************************************************** |
1540 | * mood change |
1452 | * mood change |
1541 | * Arguably, this may or may not be an attack spell. But since it |
1453 | * Arguably, this may or may not be an attack spell. But since it |
1542 | * effects monsters, it seems best to put it into this file |
1454 | * effects monsters, it seems best to put it into this file |
… | |
… | |
1572 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1484 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1573 | race = god->race; |
1485 | race = god->race; |
1574 | else |
1486 | else |
1575 | race = spell->race; |
1487 | race = spell->race; |
1576 | |
1488 | |
1577 | |
|
|
1578 | for (x = op->x - range; x <= op->x + range; x++) |
1489 | for (x = op->x - range; x <= op->x + range; x++) |
1579 | for (y = op->y - range; y <= op->y + range; y++) |
1490 | for (y = op->y - range; y <= op->y + range; y++) |
1580 | { |
1491 | { |
1581 | |
|
|
1582 | done_one = 0; |
1492 | done_one = 0; |
1583 | m = op->map; |
1493 | m = op->map; |
1584 | nx = x; |
1494 | nx = x; |
1585 | ny = y; |
1495 | ny = y; |
1586 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1496 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
… | |
… | |
1589 | |
1499 | |
1590 | /* If there is nothing living on this space, no need to go further */ |
1500 | /* If there is nothing living on this space, no need to go further */ |
1591 | if (!(mflags & P_IS_ALIVE)) |
1501 | if (!(mflags & P_IS_ALIVE)) |
1592 | continue; |
1502 | continue; |
1593 | |
1503 | |
|
|
1504 | // players can only affect spaces that they can actually see |
|
|
1505 | if (caster && caster->contr |
|
|
1506 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1507 | continue; |
|
|
1508 | |
1594 | for (tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1509 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1595 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1510 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1596 | break; |
1511 | break; |
1597 | |
1512 | |
1598 | /* There can be living objects that are not monsters */ |
1513 | /* There can be living objects that are not monsters */ |
1599 | if (!tmp || tmp->type == PLAYER) |
1514 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1606 | head = tmp; |
1521 | head = tmp; |
1607 | |
1522 | |
1608 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1523 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1609 | if (race && head->race && !strstr (race, head->race)) |
1524 | if (race && head->race && !strstr (race, head->race)) |
1610 | continue; |
1525 | continue; |
|
|
1526 | |
1611 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1527 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1612 | continue; |
1528 | continue; |
1613 | |
1529 | |
1614 | /* Now do a bunch of stuff related to saving throws */ |
1530 | /* Now do a bunch of stuff related to saving throws */ |
1615 | best_at = -1; |
1531 | best_at = -1; |
… | |
… | |
1632 | at -= level / 5; |
1548 | at -= level / 5; |
1633 | if (did_make_save (head, head->level, at)) |
1549 | if (did_make_save (head, head->level, at)) |
1634 | continue; |
1550 | continue; |
1635 | } |
1551 | } |
1636 | else /* spell->attacktype */ |
1552 | else /* spell->attacktype */ |
1637 | /* |
|
|
1638 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1639 | * if spell level < monster level, no go |
|
|
1640 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1641 | |
|
|
1642 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1643 | |
|
|
1644 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1645 | charm a level 125 monster... |
|
|
1646 | |
|
|
1647 | Ryo, august 14th |
|
|
1648 | */ |
|
|
1649 | { |
1553 | { |
|
|
1554 | /* |
|
|
1555 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1556 | * if spell level < monster level, no go |
|
|
1557 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1558 | |
|
|
1559 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1560 | |
|
|
1561 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1562 | charm a level 125 monster... |
|
|
1563 | |
|
|
1564 | Ryo, august 14th |
|
|
1565 | */ |
1650 | if (head->level > level) |
1566 | if (head->level > level) |
1651 | continue; |
1567 | continue; |
|
|
1568 | |
1652 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1569 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1653 | /* Failed, no effect */ |
1570 | /* Failed, no effect */ |
1654 | continue; |
1571 | continue; |
1655 | } |
1572 | } |
1656 | |
1573 | |
1657 | /* Done with saving throw. Now start effecting the monster */ |
1574 | /* Done with saving throw. Now start affecting the monster */ |
1658 | |
1575 | |
1659 | /* aggravation */ |
1576 | /* aggravation */ |
1660 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1577 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1661 | { |
1578 | { |
1662 | CLEAR_FLAG (head, FLAG_SLEEP); |
1579 | CLEAR_FLAG (head, FLAG_SLEEP); |
1663 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1664 | remove_friendly_object (head); |
1580 | remove_friendly_object (head); |
1665 | |
|
|
1666 | done_one = 1; |
1581 | done_one = 1; |
1667 | head->enemy = op; |
1582 | head->enemy = op; |
1668 | } |
1583 | } |
1669 | |
1584 | |
1670 | /* calm monsters */ |
1585 | /* calm monsters */ |
… | |
… | |
1679 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1594 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1680 | { |
1595 | { |
1681 | SET_FLAG (head, FLAG_BERSERK); |
1596 | SET_FLAG (head, FLAG_BERSERK); |
1682 | done_one = 1; |
1597 | done_one = 1; |
1683 | } |
1598 | } |
|
|
1599 | |
1684 | /* charm */ |
1600 | /* charm */ |
1685 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1601 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1686 | { |
1602 | { |
1687 | SET_FLAG (head, FLAG_FRIENDLY); |
1603 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1604 | |
1688 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1605 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1689 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1606 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1690 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1607 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1691 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1608 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1692 | head->set_owner (op); |
1609 | head->set_owner (op); |
1693 | set_spell_skill (op, caster, spell, head); |
1610 | set_spell_skill (op, caster, spell, head); |
… | |
… | |
1698 | head->stats.exp = 0; |
1615 | head->stats.exp = 0; |
1699 | } |
1616 | } |
1700 | |
1617 | |
1701 | /* If a monster was effected, put an effect in */ |
1618 | /* If a monster was effected, put an effect in */ |
1702 | if (done_one && spell->other_arch) |
1619 | if (done_one && spell->other_arch) |
1703 | { |
|
|
1704 | tmp = arch_to_object (spell->other_arch); |
1620 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1705 | tmp->x = nx; |
|
|
1706 | tmp->y = ny; |
|
|
1707 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1708 | } |
|
|
1709 | } /* for y */ |
1621 | } /* for y */ |
1710 | |
1622 | |
1711 | return 1; |
1623 | return 1; |
1712 | } |
1624 | } |
1713 | |
1625 | |
… | |
… | |
1764 | nx = op->x; |
1676 | nx = op->x; |
1765 | ny = op->y; |
1677 | ny = op->y; |
1766 | m = op->map; |
1678 | m = op->map; |
1767 | } |
1679 | } |
1768 | |
1680 | |
1769 | op->remove (); |
1681 | m->insert (op, nx, ny, op); |
1770 | op->y = ny; |
|
|
1771 | op->x = nx; |
|
|
1772 | insert_ob_in_map (op, m, op, 0); |
|
|
1773 | |
1682 | |
1774 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1683 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1775 | surrounding squares */ |
1684 | surrounding squares */ |
1776 | |
1685 | |
1777 | /* loop over current square and neighbors to hit. |
1686 | /* loop over current square and neighbors to hit. |
1778 | * if this has an other_arch field, we insert that in |
1687 | * if this has an other_arch field, we insert that in |
1779 | * the surround spaces. |
1688 | * the surround spaces. |
1780 | */ |
1689 | */ |
1781 | for (j = 0; j < 9; j++) |
1690 | for (j = 0; j < 9; j++) |
1782 | { |
1691 | { |
1783 | object *new_ob; |
|
|
1784 | |
|
|
1785 | hx = nx + freearr_x[j]; |
1692 | hx = nx + freearr_x[j]; |
1786 | hy = ny + freearr_y[j]; |
1693 | hy = ny + freearr_y[j]; |
1787 | |
1694 | |
1788 | m = op->map; |
1695 | m = op->map; |
1789 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1696 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
1803 | |
1710 | |
1804 | } |
1711 | } |
1805 | |
1712 | |
1806 | /* insert the other arch */ |
1713 | /* insert the other arch */ |
1807 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1714 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1808 | { |
1715 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1809 | new_ob = arch_to_object (op->other_arch); |
|
|
1810 | new_ob->x = hx; |
|
|
1811 | new_ob->y = hy; |
|
|
1812 | insert_ob_in_map (new_ob, m, op, 0); |
|
|
1813 | } |
|
|
1814 | } |
1716 | } |
1815 | |
1717 | |
1816 | /* restore to the center location and damage */ |
1718 | /* restore to the center location and damage */ |
1817 | op->stats.dam = dam_save; |
1719 | op->stats.dam = dam_save; |
1818 | |
1720 | |
… | |
… | |
1821 | if (i >= 0) |
1723 | if (i >= 0) |
1822 | { /* we have a preferred direction! */ |
1724 | { /* we have a preferred direction! */ |
1823 | /* pick another direction if the preferred dir is blocked. */ |
1725 | /* pick another direction if the preferred dir is blocked. */ |
1824 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1726 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1825 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1727 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1826 | { |
|
|
1827 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1728 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1828 | } |
1729 | |
1829 | op->direction = i; |
1730 | op->direction = i; |
1830 | } |
1731 | } |
1831 | } |
1732 | } |
1832 | |
1733 | |
1833 | |
|
|
1834 | /* move_swarm_spell: peterm |
1734 | /* move_swarm_spell: peterm |
1835 | * This is an implementation of the swarm spell. It was written for |
1735 | * This is an implementation of the swarm spell. It was written for |
1836 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1736 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1837 | * is a special type of object that casts swarms of other types |
1737 | * is a special type of object that casts swarms of other types |
1838 | * of spells. Which spell it casts is flexible. It fires the spells |
1738 | * of spells. Which spell it casts is flexible. It fires the spells |
1839 | * from a set of squares surrounding the caster, in a given direction. |
1739 | * from a set of squares surrounding the caster, in a given direction. |
1840 | */ |
1740 | */ |
1841 | |
|
|
1842 | void |
1741 | void |
1843 | move_swarm_spell (object *op) |
1742 | move_swarm_spell (object *op) |
1844 | { |
1743 | { |
1845 | #if 0 |
1744 | #if 0 |
1846 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1745 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1847 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1746 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1848 | sint16 target_x, target_y, origin_x, origin_y; |
1747 | sint16 target_x, target_y, origin_x, origin_y; |
1849 | int adjustdir; |
1748 | int adjustdir; |
1850 | maptile *m; |
1749 | maptile *m; |
1851 | #endif |
1750 | #endif |
1852 | int basedir; |
|
|
1853 | object *owner; |
1751 | object *owner = op->env; |
1854 | |
1752 | |
1855 | owner = op->owner; |
1753 | if (!op->duration || !owner->is_on_map ()) |
1856 | if (op->duration == 0 || owner == NULL) |
|
|
1857 | { |
1754 | { |
1858 | op->destroy (); |
1755 | op->destroy (); |
1859 | return; |
1756 | return; |
1860 | } |
1757 | } |
1861 | |
1758 | |
1862 | op->duration--; |
1759 | op->duration--; |
1863 | |
1760 | |
1864 | basedir = op->direction; |
1761 | int basedir = op->direction; |
1865 | if (basedir == 0) |
1762 | if (!basedir) |
1866 | { |
|
|
1867 | /* spray in all directions! 8) */ |
1763 | /* spray in all directions! 8) */ |
1868 | basedir = rndm (1, 8); |
1764 | basedir = rndm (1, 8); |
1869 | } |
|
|
1870 | |
1765 | |
1871 | #if 0 |
1766 | #if 0 |
1872 | // this is bogus: it causes wrong places to be checked below |
1767 | // this is bogus: it causes wrong places to be checked below |
1873 | // (a wall 2 cells away will block the effect...) and |
1768 | // (a wall 2 cells away will block the effect...) and |
1874 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1769 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1875 | // space. |
1770 | // space. |
1876 | // should be fixed later, but correctness before featurs... |
1771 | // should be fixed later, but correctness before features... |
1877 | // (schmorp) |
1772 | // (schmorp) |
1878 | |
1773 | |
1879 | /* new offset calculation to make swarm element distribution |
1774 | /* new offset calculation to make swarm element distribution |
1880 | * more uniform |
1775 | * more uniform |
1881 | */ |
1776 | */ |
… | |
… | |
1937 | fire_bullet (owner, op, basedir, op->spell); |
1832 | fire_bullet (owner, op, basedir, op->spell); |
1938 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1833 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1939 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1834 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1940 | } |
1835 | } |
1941 | } |
1836 | } |
1942 | |
|
|
1943 | |
|
|
1944 | |
|
|
1945 | |
1837 | |
1946 | /* fire_swarm: |
1838 | /* fire_swarm: |
1947 | * The following routine creates a swarm of objects. It actually |
1839 | * The following routine creates a swarm of objects. It actually |
1948 | * sets up a specific swarm object, which then fires off all |
1840 | * sets up a specific swarm object, which then fires off all |
1949 | * the parts of the swarm. |
1841 | * the parts of the swarm. |
… | |
… | |
1952 | * caster: the caster (owner, wand, rod, scroll) |
1844 | * caster: the caster (owner, wand, rod, scroll) |
1953 | * dir: the direction everything will be fired in |
1845 | * dir: the direction everything will be fired in |
1954 | * spell - the spell that is this spell. |
1846 | * spell - the spell that is this spell. |
1955 | * n: the number to be fired. |
1847 | * n: the number to be fired. |
1956 | */ |
1848 | */ |
1957 | |
|
|
1958 | int |
1849 | int |
1959 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1850 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1960 | { |
1851 | { |
1961 | object *tmp; |
|
|
1962 | int i; |
|
|
1963 | |
|
|
1964 | if (!spell->other_arch) |
1852 | if (!spell->other_arch) |
1965 | return 0; |
1853 | return 0; |
1966 | |
1854 | |
1967 | tmp = get_archetype (SWARM_SPELL); |
1855 | object *tmp = archetype::get (SWARM_SPELL); |
1968 | tmp->x = op->x; |
|
|
1969 | tmp->y = op->y; |
|
|
1970 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
|
|
1971 | set_spell_skill (op, caster, spell, tmp); |
1856 | set_spell_skill (op, caster, spell, tmp); |
1972 | |
|
|
1973 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1857 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1974 | tmp->spell = arch_to_object (spell->other_arch); |
1858 | tmp->spell = spell->other_arch->instance (); |
1975 | |
|
|
1976 | tmp->attacktype = tmp->spell->attacktype; |
1859 | tmp->attacktype = tmp->spell->attacktype; |
1977 | |
1860 | |
1978 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1861 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1979 | { |
|
|
1980 | if (!tailor_god_spell (tmp, op)) |
1862 | if (!tailor_god_spell (tmp, op)) |
1981 | return 1; |
1863 | return 1; |
1982 | } |
1864 | |
1983 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1865 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1984 | for (i = 0; i < spell->duration; i++) |
1866 | for (int i = 0; i < spell->duration; i++) |
1985 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1867 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1986 | |
1868 | |
1987 | tmp->direction = dir; |
1869 | tmp->direction = dir; |
1988 | tmp->invisible = 1; |
1870 | tmp->invisible = 1; |
1989 | insert_ob_in_map (tmp, op->map, op, 0); |
1871 | |
|
|
1872 | op->insert (tmp); |
|
|
1873 | |
1990 | return 1; |
1874 | return 1; |
1991 | } |
1875 | } |
1992 | |
|
|
1993 | |
1876 | |
1994 | /* See the spells documentation file for why this is its own |
1877 | /* See the spells documentation file for why this is its own |
1995 | * function. |
1878 | * function. |
1996 | */ |
1879 | */ |
1997 | int |
1880 | int |
… | |
… | |
2054 | { |
1937 | { |
2055 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1938 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
2056 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1939 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
2057 | tmp->glow_radius = MAX_LIGHT_RADII; |
1940 | tmp->glow_radius = MAX_LIGHT_RADII; |
2058 | } |
1941 | } |
2059 | tmp->x = x; |
1942 | |
2060 | tmp->y = y; |
1943 | m->insert (tmp, x, y, op); |
2061 | insert_ob_in_map (tmp, m, op, 0); |
|
|
2062 | return 1; |
1944 | return 1; |
2063 | } |
1945 | } |
2064 | |
|
|
2065 | |
|
|
2066 | |
|
|
2067 | |
1946 | |
2068 | /* cast_cause_disease: this spell looks along <dir> from the |
1947 | /* cast_cause_disease: this spell looks along <dir> from the |
2069 | * player and infects someone. |
1948 | * player and infects someone. |
2070 | * op is the player/monster, caster is the object, dir is the direction |
1949 | * op is the player/monster, caster is the object, dir is the direction |
2071 | * to cast, disease_arch is the specific disease, and type is the spell number |
1950 | * to cast, disease_arch is the specific disease, and type is the spell number |
2072 | * perhaps this should actually be in disease.c? |
1951 | * perhaps this should actually be in disease.c? |
2073 | */ |
1952 | */ |
2074 | |
|
|
2075 | int |
1953 | int |
2076 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1954 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
2077 | { |
1955 | { |
2078 | sint16 x, y; |
1956 | sint16 x, y; |
2079 | int i, mflags, range, dam_mod, dur_mod; |
1957 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
2086 | /* If casting from a scroll, no direction will be available, so refer to the |
1964 | /* If casting from a scroll, no direction will be available, so refer to the |
2087 | * direction the player is pointing. |
1965 | * direction the player is pointing. |
2088 | */ |
1966 | */ |
2089 | if (!dir) |
1967 | if (!dir) |
2090 | dir = op->facing; |
1968 | dir = op->facing; |
|
|
1969 | |
2091 | if (!dir) |
1970 | if (!dir) |
2092 | return 0; /* won't find anything if casting on ourself, so just return */ |
1971 | return 0; /* won't find anything if casting on ourself, so just return */ |
2093 | |
1972 | |
2094 | /* Calculate these once here */ |
1973 | /* Calculate these once here */ |
2095 | range = spell->range + SP_level_range_adjust (caster, spell); |
1974 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2129 | /* do level adjustments */ |
2008 | /* do level adjustments */ |
2130 | if (disease->stats.wc) |
2009 | if (disease->stats.wc) |
2131 | disease->stats.wc += dur_mod / 2; |
2010 | disease->stats.wc += dur_mod / 2; |
2132 | |
2011 | |
2133 | if (disease->magic > 0) |
2012 | if (disease->magic > 0) |
2134 | disease->magic += dur_mod / 4; |
2013 | disease->magic += dur_mod / 8; |
2135 | |
2014 | |
2136 | if (disease->stats.maxhp > 0) |
2015 | if (disease->stats.maxhp > 0) |
2137 | disease->stats.maxhp += dur_mod; |
2016 | disease->stats.maxhp += dur_mod; |
2138 | |
2017 | |
2139 | if (disease->stats.maxgrace > 0) |
2018 | if (disease->stats.maxgrace > 0) |
… | |
… | |
2174 | if (disease->stats.sp) |
2053 | if (disease->stats.sp) |
2175 | disease->stats.sp -= dam_mod; |
2054 | disease->stats.sp -= dam_mod; |
2176 | |
2055 | |
2177 | if (infect_object (walk, disease, 1)) |
2056 | if (infect_object (walk, disease, 1)) |
2178 | { |
2057 | { |
2179 | object *flash; /* visual effect for inflicting disease */ |
|
|
2180 | |
|
|
2181 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2058 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2182 | |
2059 | |
2183 | disease->destroy (); /* don't need this one anymore */ |
2060 | disease->destroy (); /* don't need this one anymore */ |
2184 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2061 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2185 | flash->x = x; |
|
|
2186 | flash->y = y; |
|
|
2187 | flash->map = walk->map; |
|
|
2188 | insert_ob_in_map (flash, walk->map, op, 0); |
|
|
2189 | return 1; |
2062 | return 1; |
2190 | } |
2063 | } |
2191 | |
2064 | |
2192 | disease->destroy (); |
2065 | disease->destroy (); |
2193 | } |
2066 | } |
2194 | } /* if living creature */ |
2067 | } /* if living creature */ |
2195 | } /* for range of spaces */ |
2068 | } /* for range of spaces */ |
|
|
2069 | |
2196 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2070 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2197 | return 1; |
2071 | return 1; |
2198 | } |
2072 | } |