1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
26 | * of code |
27 | */ |
27 | */ |
28 | |
28 | |
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <object.h> |
30 | #include <object.h> |
31 | #include <living.h> |
31 | #include <living.h> |
32 | #ifndef __CEXTRACT__ |
|
|
33 | # include <sproto.h> |
32 | #include <sproto.h> |
34 | #endif |
|
|
35 | #include <spells.h> |
33 | #include <spells.h> |
36 | #include <sounds.h> |
34 | #include <sounds.h> |
37 | |
35 | |
38 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
39 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
… | |
… | |
57 | { |
55 | { |
58 | weight_move = op->weight + (op->weight * op->level) / 3; |
56 | weight_move = op->weight + (op->weight * op->level) / 3; |
59 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
57 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
60 | } |
58 | } |
61 | |
59 | |
62 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
60 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
63 | { |
61 | { |
64 | int num_sections = 1; |
62 | int num_sections = 1; |
65 | |
63 | |
66 | /* don't move DM */ |
64 | /* don't move DM */ |
67 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
65 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
146 | |
144 | |
147 | /* reduce chances of subsequent forking */ |
145 | /* reduce chances of subsequent forking */ |
148 | new_bolt->stats.Dex -= 10; |
146 | new_bolt->stats.Dex -= 10; |
149 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
150 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
151 | new_bolt->speed_left = -0.1; |
149 | new_bolt->speed_left = -0.1f; |
152 | new_bolt->direction = t_dir; |
150 | new_bolt->direction = t_dir; |
153 | new_bolt->duration++; |
151 | new_bolt->duration++; |
154 | new_bolt->x = sx; |
|
|
155 | new_bolt->y = sy; |
|
|
156 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
152 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
157 | new_bolt->stats.dam++; |
153 | new_bolt->stats.dam++; |
158 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
154 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
159 | tmp->stats.dam++; |
155 | tmp->stats.dam++; |
160 | new_bolt = insert_ob_in_map (new_bolt, m, op, 0); |
156 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
161 | update_turn_face (new_bolt); |
157 | update_turn_face (new_bolt); |
162 | } |
158 | } |
163 | |
159 | |
164 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
160 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
165 | * and checks for various things that may stop it. |
161 | * and checks for various things that may stop it. |
166 | */ |
162 | */ |
167 | |
163 | |
168 | void |
164 | void |
169 | move_bolt (object *op) |
165 | move_bolt (object *op) |
170 | { |
166 | { |
171 | object *tmp; |
|
|
172 | int mflags; |
167 | int mflags; |
173 | sint16 x, y; |
168 | sint16 x, y; |
174 | maptile *m; |
169 | maptile *m; |
175 | |
170 | |
176 | if (--(op->duration) < 0) |
171 | if (--op->duration < 0) |
177 | { |
172 | { |
178 | op->destroy (); |
173 | op->destroy (); |
179 | return; |
174 | return; |
180 | } |
175 | } |
181 | |
176 | |
… | |
… | |
183 | |
178 | |
184 | if (!op->direction) |
179 | if (!op->direction) |
185 | return; |
180 | return; |
186 | |
181 | |
187 | if (--op->range < 0) |
182 | if (--op->range < 0) |
188 | { |
|
|
189 | op->range = 0; |
183 | op->range = 0; |
190 | } |
|
|
191 | else |
184 | else |
192 | { |
185 | { |
193 | x = op->x + DIRX (op); |
186 | x = op->x + DIRX (op); |
194 | y = op->y + DIRY (op); |
187 | y = op->y + DIRY (op); |
195 | m = op->map; |
188 | m = op->map; |
… | |
… | |
203 | * on the space. So only call reflwall if we think the data it returns |
196 | * on the space. So only call reflwall if we think the data it returns |
204 | * will be useful. |
197 | * will be useful. |
205 | */ |
198 | */ |
206 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
199 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
207 | { |
200 | { |
208 | |
|
|
209 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
201 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
210 | return; |
202 | return; |
211 | |
203 | |
212 | /* Since walls don't run diagonal, if the bolt is in |
204 | /* Since walls don't run diagonal, if the bolt is in |
213 | * one of 4 main directions, it just reflects back in the |
205 | * one of 4 main directions, it just reflects back in the |
… | |
… | |
243 | else if (left) |
235 | else if (left) |
244 | op->direction = absdir (op->direction + 2); |
236 | op->direction = absdir (op->direction + 2); |
245 | else if (right) |
237 | else if (right) |
246 | op->direction = absdir (op->direction - 2); |
238 | op->direction = absdir (op->direction - 2); |
247 | } |
239 | } |
|
|
240 | |
248 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
241 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
249 | return; |
242 | return; |
250 | } |
243 | } |
251 | else |
244 | else |
252 | { /* Create a copy of this object and put it ahead */ |
245 | { /* Create a copy of this object and put it ahead */ |
253 | tmp = op->clone (); |
246 | object *tmp = op->clone (); |
254 | |
247 | |
|
|
248 | m->insert (tmp, x, y, op); |
255 | tmp->speed_left = -0.1; |
249 | tmp->speed_left = -0.1f; |
256 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
|
|
257 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
|
|
258 | /* To make up for the decrease at the top of the function */ |
250 | /* To make up for the decrease at the top of the function */ |
259 | tmp->duration++; |
251 | tmp->duration++; |
260 | |
252 | |
261 | /* New forking code. Possibly create forks of this object |
253 | /* New forking code. Possibly create forks of this object |
262 | * going off in other directions. |
254 | * going off in other directions. |
263 | */ |
255 | */ |
264 | |
|
|
265 | if (rndm (0, 99) < tmp->stats.Dex) |
256 | if (rndm (0, 99) < tmp->stats.Dex) |
266 | { /* stats.Dex % of forking */ |
257 | { /* stats.Dex % of forking */ |
267 | forklightning (op, tmp); |
258 | forklightning (op, tmp); |
268 | } |
259 | } |
|
|
260 | |
269 | /* In this way, the object left behind sticks on the space, but |
261 | /* In this way, the object left behind sticks on the space, but |
270 | * doesn't create any bolts that continue to move onward. |
262 | * doesn't create any bolts that continue to move onward. |
271 | */ |
263 | */ |
272 | op->range = 0; |
264 | op->range = 0; |
273 | } /* copy object and move it along */ |
265 | } /* copy object and move it along */ |
… | |
… | |
280 | * we remove the magic flag - that can be derived from |
272 | * we remove the magic flag - that can be derived from |
281 | * spob->attacktype. |
273 | * spob->attacktype. |
282 | * This function sets up the appropriate owner and skill |
274 | * This function sets up the appropriate owner and skill |
283 | * pointers. |
275 | * pointers. |
284 | */ |
276 | */ |
285 | |
|
|
286 | int |
277 | int |
287 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
278 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
288 | { |
279 | { |
289 | object *tmp = NULL; |
280 | object *tmp = NULL; |
290 | int mflags; |
281 | int mflags; |
… | |
… | |
315 | |
306 | |
316 | tmp->x = op->x + DIRX (tmp); |
307 | tmp->x = op->x + DIRX (tmp); |
317 | tmp->y = op->y + DIRY (tmp); |
308 | tmp->y = op->y + DIRY (tmp); |
318 | tmp->map = op->map; |
309 | tmp->map = op->map; |
319 | |
310 | |
|
|
311 | maptile *newmap; |
320 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
312 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
321 | if (mflags & P_OUT_OF_MAP) |
313 | if (mflags & P_OUT_OF_MAP) |
322 | { |
314 | { |
323 | tmp->destroy (); |
315 | tmp->destroy (); |
324 | return 0; |
316 | return 0; |
325 | } |
317 | } |
|
|
318 | |
|
|
319 | tmp->map = newmap; |
326 | |
320 | |
327 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
321 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
328 | { |
322 | { |
329 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
323 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
330 | { |
324 | { |
… | |
… | |
336 | tmp->y = op->y; |
330 | tmp->y = op->y; |
337 | tmp->direction = absdir (tmp->direction + 4); |
331 | tmp->direction = absdir (tmp->direction + 4); |
338 | tmp->map = op->map; |
332 | tmp->map = op->map; |
339 | } |
333 | } |
340 | |
334 | |
341 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
335 | if ((tmp = tmp->insert_at (tmp, op))) |
342 | move_bolt (tmp); |
336 | move_bolt (tmp); |
343 | |
337 | |
344 | return 1; |
338 | return 1; |
345 | } |
339 | } |
346 | |
|
|
347 | |
|
|
348 | |
340 | |
349 | /*************************************************************************** |
341 | /*************************************************************************** |
350 | * |
342 | * |
351 | * BULLET/BALL CODE |
343 | * BULLET/BALL CODE |
352 | * |
344 | * |
353 | ***************************************************************************/ |
345 | ***************************************************************************/ |
354 | |
346 | |
355 | /* expands an explosion. op is a piece of the |
347 | /* expands an explosion. op is a piece of the |
356 | * explosion - this expans it in the different directions. |
348 | * explosion - this expands it in the different directions. |
357 | * At least that is what I think this does. |
349 | * At least that is what I think this does. |
358 | */ |
350 | */ |
359 | void |
351 | void |
360 | explosion (object *op) |
352 | explosion (object *op) |
361 | { |
353 | { |
362 | object *tmp; |
|
|
363 | maptile *m = op->map; |
354 | maptile *m = op->map; |
364 | int i; |
355 | int i; |
365 | |
356 | |
366 | if (--(op->duration) < 0) |
357 | if (--op->duration < 0) |
367 | { |
358 | { |
368 | op->destroy (); |
359 | op->destroy (); |
369 | return; |
360 | return; |
370 | } |
361 | } |
371 | |
362 | |
… | |
… | |
377 | { |
368 | { |
378 | sint16 dx, dy; |
369 | sint16 dx, dy; |
379 | |
370 | |
380 | dx = op->x + freearr_x[i]; |
371 | dx = op->x + freearr_x[i]; |
381 | dy = op->y + freearr_y[i]; |
372 | dy = op->y + freearr_y[i]; |
|
|
373 | |
382 | /* ok_to_put_more already does things like checks for walls, |
374 | /* ok_to_put_more already does things like checks for walls, |
383 | * out of map, etc. |
375 | * out of map, etc. |
384 | */ |
376 | */ |
385 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
377 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
386 | { |
378 | { |
387 | tmp = op->clone (); |
379 | object *tmp = op->clone (); |
|
|
380 | |
388 | tmp->state = 0; |
381 | tmp->state = 0; |
389 | tmp->speed_left = -0.21; |
382 | tmp->speed_left = -0.21f; |
390 | tmp->range--; |
383 | tmp->range--; |
391 | tmp->value = 0; |
384 | tmp->value = 0; |
392 | tmp->x = dx; |
385 | |
393 | tmp->y = dy; |
386 | m->insert (tmp, dx, dy, op); |
394 | insert_ob_in_map (tmp, m, op, 0); |
|
|
395 | } |
387 | } |
396 | } |
388 | } |
397 | } |
389 | } |
398 | } |
390 | } |
399 | |
|
|
400 | |
391 | |
401 | /* Causes an object to explode, eg, a firebullet, |
392 | /* Causes an object to explode, eg, a firebullet, |
402 | * poison cloud ball, etc. op is the object to |
393 | * poison cloud ball, etc. op is the object to |
403 | * explode. |
394 | * explode. |
404 | */ |
395 | */ |
… | |
… | |
414 | return; |
405 | return; |
415 | } |
406 | } |
416 | |
407 | |
417 | if (op->env) |
408 | if (op->env) |
418 | { |
409 | { |
419 | object *env; |
410 | object *env = op->outer_env (); |
420 | |
411 | |
421 | env = object_get_env_recursive (op); |
|
|
422 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
412 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
423 | { |
413 | { |
424 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
414 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
425 | op->destroy (); |
415 | op->destroy (); |
426 | return; |
416 | return; |
427 | } |
417 | } |
428 | |
418 | |
429 | op->remove (); |
419 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
430 | op->x = env->x; |
|
|
431 | op->y = env->y; |
|
|
432 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
433 | } |
420 | } |
434 | else if (out_of_map (op->map, op->x, op->y)) |
421 | else if (out_of_map (op->map, op->x, op->y)) |
435 | { |
422 | { |
436 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
423 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
437 | op->destroy (); |
424 | op->destroy (); |
… | |
… | |
466 | { |
453 | { |
467 | op->destroy (); |
454 | op->destroy (); |
468 | return; |
455 | return; |
469 | } |
456 | } |
470 | |
457 | |
471 | tmp->x = op->x; |
|
|
472 | tmp->y = op->y; |
|
|
473 | |
|
|
474 | /* special for bombs - it actually has sane values for these */ |
458 | /* special for bombs - it actually has sane values for these */ |
475 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
459 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
476 | { |
460 | { |
477 | tmp->attacktype = op->attacktype; |
461 | tmp->attacktype = op->attacktype; |
478 | tmp->range = op->range; |
462 | tmp->range = op->range; |
… | |
… | |
481 | } |
465 | } |
482 | else |
466 | else |
483 | { |
467 | { |
484 | if (op->attacktype & AT_MAGIC) |
468 | if (op->attacktype & AT_MAGIC) |
485 | tmp->attacktype |= AT_MAGIC; |
469 | tmp->attacktype |= AT_MAGIC; |
|
|
470 | |
486 | /* Spell doc describes what is going on here */ |
471 | /* Spell doc describes what is going on here */ |
487 | tmp->stats.dam = op->dam_modifier; |
472 | tmp->stats.dam = op->dam_modifier; |
488 | tmp->range = op->stats.maxhp; |
473 | tmp->range = op->stats.maxhp; |
489 | tmp->duration = op->stats.hp; |
474 | tmp->duration = op->stats.hp; |
490 | /* Used for spell tracking - just need a unique val for this spell - |
475 | /* Used for spell tracking - just need a unique val for this spell - |
… | |
… | |
498 | tmp->stats.sp = op->direction; |
483 | tmp->stats.sp = op->direction; |
499 | |
484 | |
500 | /* Prevent recursion */ |
485 | /* Prevent recursion */ |
501 | op->move_on = 0; |
486 | op->move_on = 0; |
502 | |
487 | |
503 | insert_ob_in_map (tmp, op->map, op, 0); |
488 | tmp->insert_at (op, op); |
|
|
489 | tmp->play_sound (tmp->sound); |
|
|
490 | |
504 | /* remove the firebullet */ |
491 | /* remove the firebullet */ |
505 | if (!op->destroyed ()) |
|
|
506 | { |
|
|
507 | op->destroy (); |
492 | op->destroy (); |
508 | } |
|
|
509 | } |
493 | } |
510 | |
|
|
511 | |
|
|
512 | |
494 | |
513 | /* checks to see what op should do, given the space it is on |
495 | /* checks to see what op should do, given the space it is on |
514 | * (eg, explode, damage player, etc) |
496 | * (eg, explode, damage player, etc) |
515 | */ |
497 | */ |
516 | |
|
|
517 | void |
498 | void |
518 | check_bullet (object *op) |
499 | check_bullet (object *op) |
519 | { |
500 | { |
520 | object *tmp; |
501 | object *tmp; |
521 | int dam, mflags; |
502 | int dam, mflags; |
… | |
… | |
536 | |
517 | |
537 | /* If nothing alive on this space, no reason to do anything further */ |
518 | /* If nothing alive on this space, no reason to do anything further */ |
538 | if (!(mflags & P_IS_ALIVE)) |
519 | if (!(mflags & P_IS_ALIVE)) |
539 | return; |
520 | return; |
540 | |
521 | |
541 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
522 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
542 | { |
523 | { |
543 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
524 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
544 | { |
525 | { |
545 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
526 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
546 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
527 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
… | |
… | |
553 | } |
534 | } |
554 | } |
535 | } |
555 | } |
536 | } |
556 | } |
537 | } |
557 | |
538 | |
558 | |
|
|
559 | /* Basically, we move 'op' one square, and if it hits something, |
539 | /* Basically, we move 'op' one square, and if it hits something, |
560 | * call check_bullet. |
540 | * call check_bullet. |
561 | * This function is only applicable to bullets, but not to all |
541 | * This function is only applicable to bullets, but not to all |
562 | * fired arches (eg, bolts). |
542 | * fired arches (eg, bolts). |
563 | */ |
543 | */ |
564 | |
|
|
565 | void |
544 | void |
566 | move_bullet (object *op) |
545 | move_bullet (object *op) |
567 | { |
546 | { |
568 | sint16 new_x, new_y; |
547 | sint16 new_x, new_y; |
569 | int mflags; |
548 | int mflags; |
… | |
… | |
612 | op->destroy (); |
591 | op->destroy (); |
613 | |
592 | |
614 | return; |
593 | return; |
615 | } |
594 | } |
616 | |
595 | |
617 | op->remove (); |
596 | if (!(op = m->insert (op, new_x, new_y, op))) |
618 | op->x = new_x; |
|
|
619 | op->y = new_y; |
|
|
620 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
|
|
621 | return; |
597 | return; |
622 | |
598 | |
623 | if (reflwall (op->map, op->x, op->y, op)) |
599 | if (reflwall (op->map, op->x, op->y, op)) |
624 | { |
600 | { |
625 | op->direction = absdir (op->direction + 4); |
601 | op->direction = absdir (op->direction + 4); |
626 | update_turn_face (op); |
602 | update_turn_face (op); |
627 | } |
603 | } |
628 | else |
604 | else |
629 | { |
|
|
630 | check_bullet (op); |
605 | check_bullet (op); |
631 | } |
|
|
632 | } |
606 | } |
633 | |
|
|
634 | |
|
|
635 | |
|
|
636 | |
607 | |
637 | /* fire_bullet |
608 | /* fire_bullet |
638 | * object op (cast from caster) files a bolt in dir. |
609 | * object op (cast from caster) files a bolt in dir. |
639 | * spob is the spell object for the bolt. |
610 | * spob is the spell object for the bolt. |
640 | * we remove the magic flag - that can be derived from |
611 | * we remove the magic flag - that can be derived from |
641 | * spob->attacktype. |
612 | * spob->attacktype. |
642 | * This function sets up the appropriate owner and skill |
613 | * This function sets up the appropriate owner and skill |
643 | * pointers. |
614 | * pointers. |
644 | */ |
615 | */ |
645 | |
|
|
646 | int |
616 | int |
647 | fire_bullet (object *op, object *caster, int dir, object *spob) |
617 | fire_bullet (object *op, object *caster, int dir, object *spob) |
648 | { |
618 | { |
649 | object *tmp = NULL; |
619 | object *tmp = NULL; |
650 | int mflags; |
620 | int mflags; |
651 | |
621 | |
652 | if (!spob->other_arch) |
622 | if (!spob->other_arch) |
653 | return 0; |
623 | return 0; |
654 | |
624 | |
655 | tmp = arch_to_object (spob->other_arch); |
625 | tmp = spob->other_arch->instance (); |
656 | if (tmp == NULL) |
626 | if (!tmp) |
657 | return 0; |
627 | return 0; |
658 | |
628 | |
659 | /* peterm: level dependency for bolts */ |
629 | /* peterm: level dependency for bolts */ |
660 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
630 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
661 | tmp->attacktype = spob->attacktype; |
631 | tmp->attacktype = spob->attacktype; |
662 | if (spob->slaying) |
632 | if (spob->slaying) |
663 | tmp->slaying = spob->slaying; |
633 | tmp->slaying = spob->slaying; |
664 | |
634 | |
… | |
… | |
674 | SET_ANIMATION (tmp, dir); |
644 | SET_ANIMATION (tmp, dir); |
675 | |
645 | |
676 | tmp->set_owner (op); |
646 | tmp->set_owner (op); |
677 | set_spell_skill (op, caster, spob, tmp); |
647 | set_spell_skill (op, caster, spob, tmp); |
678 | |
648 | |
679 | tmp->x = op->x + freearr_x[dir]; |
649 | tmp->x = op->x + freearr_x[dir]; |
680 | tmp->y = op->y + freearr_y[dir]; |
650 | tmp->y = op->y + freearr_y[dir]; |
681 | tmp->map = op->map; |
651 | tmp->map = op->map; |
682 | |
652 | |
|
|
653 | maptile *newmap; |
683 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
654 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
684 | if (mflags & P_OUT_OF_MAP) |
655 | if (mflags & P_OUT_OF_MAP) |
685 | { |
656 | { |
686 | tmp->destroy (); |
657 | tmp->destroy (); |
687 | return 0; |
658 | return 0; |
688 | } |
659 | } |
|
|
660 | |
|
|
661 | tmp->map = newmap; |
689 | |
662 | |
690 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
663 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
691 | { |
664 | { |
692 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
665 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
693 | { |
666 | { |
… | |
… | |
699 | tmp->y = op->y; |
672 | tmp->y = op->y; |
700 | tmp->direction = absdir (tmp->direction + 4); |
673 | tmp->direction = absdir (tmp->direction + 4); |
701 | tmp->map = op->map; |
674 | tmp->map = op->map; |
702 | } |
675 | } |
703 | |
676 | |
704 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
677 | if ((tmp = tmp->insert_at (tmp, op))) |
705 | check_bullet (tmp); |
678 | check_bullet (tmp); |
706 | |
679 | |
707 | return 1; |
680 | return 1; |
708 | } |
681 | } |
709 | |
|
|
710 | |
|
|
711 | |
|
|
712 | |
682 | |
713 | /***************************************************************************** |
683 | /***************************************************************************** |
714 | * |
684 | * |
715 | * CONE RELATED FUNCTIONS |
685 | * CONE RELATED FUNCTIONS |
716 | * |
686 | * |
717 | *****************************************************************************/ |
687 | *****************************************************************************/ |
718 | |
688 | |
719 | |
|
|
720 | /* drops an object based on what is in the cone's "other_arch" */ |
689 | /* drops an object based on what is in the cone's "other_arch" */ |
721 | void |
690 | void |
722 | cone_drop (object *op) |
691 | cone_drop (object *op) |
723 | { |
692 | { |
724 | object *new_ob = arch_to_object (op->other_arch); |
693 | object *new_ob = arch_to_object (op->other_arch); |
725 | |
694 | |
726 | new_ob->x = op->x; |
|
|
727 | new_ob->y = op->y; |
|
|
728 | new_ob->level = op->level; |
695 | new_ob->level = op->level; |
729 | new_ob->set_owner (op->owner); |
696 | new_ob->set_owner (op->owner); |
730 | |
697 | |
731 | /* preserve skill ownership */ |
698 | /* preserve skill ownership */ |
732 | if (op->skill && op->skill != new_ob->skill) |
699 | if (op->skill && op->skill != new_ob->skill) |
733 | { |
|
|
734 | new_ob->skill = op->skill; |
700 | new_ob->skill = op->skill; |
735 | } |
|
|
736 | insert_ob_in_map (new_ob, op->map, op, 0); |
|
|
737 | |
701 | |
|
|
702 | new_ob->insert_at (op, op); |
738 | } |
703 | } |
739 | |
704 | |
740 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
705 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
741 | |
706 | |
742 | void |
707 | void |
… | |
… | |
746 | |
711 | |
747 | /* if no map then hit_map will crash so just ignore object */ |
712 | /* if no map then hit_map will crash so just ignore object */ |
748 | if (!op->map) |
713 | if (!op->map) |
749 | { |
714 | { |
750 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
715 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
751 | op->speed = 0; |
716 | op->set_speed (0); |
752 | update_ob_speed (op); |
|
|
753 | return; |
717 | return; |
754 | } |
718 | } |
755 | |
719 | |
756 | /* lava saves it's life, but not yours :) */ |
720 | /* lava saves it's life, but not yours :) */ |
757 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
721 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
… | |
… | |
805 | |
769 | |
806 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
770 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
807 | { |
771 | { |
808 | object *tmp = op->clone (); |
772 | object *tmp = op->clone (); |
809 | |
773 | |
810 | tmp->x = x; |
|
|
811 | tmp->y = y; |
|
|
812 | |
|
|
813 | tmp->duration = op->duration + 1; |
774 | tmp->duration = op->duration + 1; |
814 | |
775 | |
815 | /* Use for spell tracking - see ok_to_put_more() */ |
776 | /* Use for spell tracking - see ok_to_put_more() */ |
816 | tmp->stats.maxhp = op->stats.maxhp; |
777 | tmp->stats.maxhp = op->stats.maxhp; |
817 | insert_ob_in_map (tmp, op->map, op, 0); |
778 | |
|
|
779 | op->map->insert (tmp, x, y, op); |
|
|
780 | |
818 | if (tmp->other_arch) |
781 | if (tmp->other_arch) |
819 | cone_drop (tmp); |
782 | cone_drop (tmp); |
820 | } |
783 | } |
821 | } |
784 | } |
822 | } |
785 | } |
… | |
… | |
855 | |
818 | |
856 | /* Need to know what the movetype of the object we are about |
819 | /* Need to know what the movetype of the object we are about |
857 | * to create is, so we can know if the space we are about to |
820 | * to create is, so we can know if the space we are about to |
858 | * insert it into is blocked. |
821 | * insert it into is blocked. |
859 | */ |
822 | */ |
860 | movetype = spell->other_arch->clone.move_type; |
823 | movetype = spell->other_arch->move_type; |
861 | |
824 | |
862 | for (i = range_min; i <= range_max; i++) |
825 | for (i = range_min; i <= range_max; i++) |
863 | { |
826 | { |
864 | sint16 x, y, d; |
827 | sint16 x, y, d; |
865 | |
828 | |
… | |
… | |
901 | success = 1; |
864 | success = 1; |
902 | tmp = arch_to_object (spell->other_arch); |
865 | tmp = arch_to_object (spell->other_arch); |
903 | tmp->set_owner (op); |
866 | tmp->set_owner (op); |
904 | set_spell_skill (op, caster, spell, tmp); |
867 | set_spell_skill (op, caster, spell, tmp); |
905 | tmp->level = caster_level (caster, spell); |
868 | tmp->level = caster_level (caster, spell); |
906 | tmp->x = sx; |
|
|
907 | tmp->y = sy; |
|
|
908 | tmp->attacktype = spell->attacktype; |
869 | tmp->attacktype = spell->attacktype; |
909 | |
870 | |
910 | /* holy word stuff */ |
871 | /* holy word stuff */ |
911 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
872 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
912 | if (!tailor_god_spell (tmp, op)) |
873 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
946 | else |
907 | else |
947 | tmp->duration += caster->level / 3; |
908 | tmp->duration += caster->level / 3; |
948 | } |
909 | } |
949 | |
910 | |
950 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
911 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
951 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
912 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
952 | |
913 | |
953 | if (!tmp->move_on && tmp->stats.dam) |
914 | if (!tmp->move_on && tmp->stats.dam) |
954 | { |
|
|
955 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
915 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
956 | } |
|
|
957 | |
916 | |
958 | insert_ob_in_map (tmp, m, op, 0); |
917 | m->insert (tmp, sx, sy, op); |
959 | |
918 | |
960 | /* This is used for tracking spells so that one effect doesn't hit |
919 | /* This is used for tracking spells so that one effect doesn't hit |
961 | * a single space too many times. |
920 | * a single space too many times. |
962 | */ |
921 | */ |
963 | tmp->stats.maxhp = tmp->count; |
922 | tmp->stats.maxhp = tmp->count; |
… | |
… | |
973 | * |
932 | * |
974 | * BOMB related code |
933 | * BOMB related code |
975 | * |
934 | * |
976 | ****************************************************************************/ |
935 | ****************************************************************************/ |
977 | |
936 | |
978 | |
|
|
979 | /* This handles an exploding bomb. |
937 | /* This handles an exploding bomb. |
980 | * op is the original bomb object. |
938 | * op is the original bomb object. |
981 | */ |
939 | */ |
982 | void |
940 | void |
983 | animate_bomb (object *op) |
941 | animate_bomb (object *op) |
984 | { |
942 | { |
985 | int i; |
|
|
986 | object *env, *tmp; |
|
|
987 | archetype *at; |
|
|
988 | |
|
|
989 | if (op->state != NUM_ANIMATIONS (op) - 1) |
943 | if (op->state != NUM_ANIMATIONS (op) - 1) |
990 | return; |
944 | return; |
991 | |
945 | |
992 | env = object_get_env_recursive (op); |
946 | object *env = op->outer_env (); |
993 | |
947 | |
994 | if (op->env) |
948 | if (op->env) |
995 | { |
949 | { |
996 | if (env->map == NULL) |
950 | if (env->map == NULL) |
997 | return; |
951 | return; |
998 | |
952 | |
999 | if (env->type == PLAYER) |
953 | if (!(op = op->insert_at (env, op))) |
1000 | esrv_del_item (env->contr, op->count); |
|
|
1001 | |
|
|
1002 | op->remove (); |
|
|
1003 | op->x = env->x; |
|
|
1004 | op->y = env->y; |
|
|
1005 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
|
|
1006 | return; |
954 | return; |
1007 | } |
955 | } |
1008 | |
956 | |
1009 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
957 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1010 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
958 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
… | |
… | |
1017 | |
965 | |
1018 | /* This copies a lot of the code from the fire bullet, |
966 | /* This copies a lot of the code from the fire bullet, |
1019 | * but using the cast_bullet isn't really feasible, |
967 | * but using the cast_bullet isn't really feasible, |
1020 | * so just set up the appropriate values. |
968 | * so just set up the appropriate values. |
1021 | */ |
969 | */ |
1022 | at = archetype::find (SPLINT); |
970 | if (archetype *at = archetype::find (SPLINT)) |
1023 | if (at) |
|
|
1024 | { |
971 | { |
1025 | for (i = 1; i < 9; i++) |
972 | for (int i = 1; i < 9; i++) |
1026 | { |
973 | { |
1027 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
974 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
1028 | continue; |
975 | continue; |
|
|
976 | |
1029 | tmp = arch_to_object (at); |
977 | object *tmp = arch_to_object (at); |
1030 | tmp->direction = i; |
978 | tmp->direction = i; |
1031 | tmp->range = op->range; |
979 | tmp->range = op->range; |
1032 | tmp->stats.dam = op->stats.dam; |
980 | tmp->stats.dam = op->stats.dam; |
1033 | tmp->duration = op->duration; |
981 | tmp->duration = op->duration; |
1034 | tmp->attacktype = op->attacktype; |
982 | tmp->attacktype = op->attacktype; |
1035 | tmp->set_owner (op); |
983 | tmp->set_owner (op); |
1036 | if (op->skill && op->skill != tmp->skill) |
984 | if (op->skill && op->skill != tmp->skill) |
1037 | { |
|
|
1038 | tmp->skill = op->skill; |
985 | tmp->skill = op->skill; |
1039 | } |
986 | |
1040 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
987 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1041 | SET_ANIMATION (tmp, i); |
988 | SET_ANIMATION (tmp, i); |
1042 | tmp->x = op->x + freearr_x[i]; |
989 | |
1043 | tmp->y = op->y + freearr_x[i]; |
990 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1044 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1045 | move_bullet (tmp); |
991 | move_bullet (tmp); |
1046 | } |
992 | } |
1047 | } |
993 | } |
1048 | |
994 | |
1049 | explode_bullet (op); |
995 | explode_bullet (op); |
1050 | } |
996 | } |
1051 | |
997 | |
1052 | int |
998 | int |
1053 | create_bomb (object *op, object *caster, int dir, object *spell) |
999 | create_bomb (object *op, object *caster, int dir, object *spell) |
1054 | { |
1000 | { |
1055 | |
|
|
1056 | object *tmp; |
1001 | object *tmp; |
1057 | int mflags; |
1002 | int mflags; |
1058 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1003 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1059 | maptile *m; |
1004 | maptile *m; |
1060 | |
1005 | |
… | |
… | |
1062 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1007 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1063 | { |
1008 | { |
1064 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1009 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1065 | return 0; |
1010 | return 0; |
1066 | } |
1011 | } |
|
|
1012 | |
1067 | tmp = arch_to_object (spell->other_arch); |
1013 | tmp = arch_to_object (spell->other_arch); |
1068 | |
1014 | |
1069 | /* level dependencies for bomb */ |
1015 | /* level dependencies for bomb */ |
1070 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1016 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1071 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1017 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1072 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1018 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1073 | tmp->attacktype = spell->attacktype; |
1019 | tmp->attacktype = spell->attacktype; |
1074 | |
1020 | |
1075 | tmp->set_owner (op); |
1021 | tmp->set_owner (op); |
1076 | set_spell_skill (op, caster, spell, tmp); |
1022 | set_spell_skill (op, caster, spell, tmp); |
1077 | tmp->x = dx; |
1023 | |
1078 | tmp->y = dy; |
1024 | m->insert (tmp, dx, dy, op); |
1079 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1080 | return 1; |
1025 | return 1; |
1081 | } |
1026 | } |
1082 | |
1027 | |
1083 | /**************************************************************************** |
1028 | /**************************************************************************** |
1084 | * |
1029 | * |
… | |
… | |
1093 | * dir is the direction to look in. |
1038 | * dir is the direction to look in. |
1094 | * range is how far out to look. |
1039 | * range is how far out to look. |
1095 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1040 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1096 | * this info is used for blocked magic/unholy spaces. |
1041 | * this info is used for blocked magic/unholy spaces. |
1097 | */ |
1042 | */ |
1098 | |
|
|
1099 | object * |
1043 | object * |
1100 | get_pointed_target (object *op, int dir, int range, int type) |
1044 | get_pointed_target (object *op, int dir, int range, int type) |
1101 | { |
1045 | { |
1102 | object *target; |
1046 | object *target; |
1103 | sint16 x, y; |
1047 | sint16 x, y; |
… | |
… | |
1122 | return NULL; |
1066 | return NULL; |
1123 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1067 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1124 | return NULL; |
1068 | return NULL; |
1125 | |
1069 | |
1126 | if (mflags & P_IS_ALIVE) |
1070 | if (mflags & P_IS_ALIVE) |
1127 | { |
|
|
1128 | for (target = get_map_ob (mp, x, y); target; target = target->above) |
1071 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1129 | { |
1072 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1130 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1131 | { |
|
|
1132 | return target; |
1073 | return target; |
1133 | } |
|
|
1134 | } |
|
|
1135 | } |
|
|
1136 | } |
1074 | } |
|
|
1075 | |
1137 | return NULL; |
1076 | return NULL; |
1138 | } |
1077 | } |
1139 | |
|
|
1140 | |
1078 | |
1141 | /* cast_smite_arch() - the priest points to a creature and causes |
1079 | /* cast_smite_arch() - the priest points to a creature and causes |
1142 | * a 'godly curse' to decend. |
1080 | * a 'godly curse' to decend. |
1143 | * usual params - |
1081 | * usual params - |
1144 | * op = player |
1082 | * op = player |
1145 | * caster = object casting the spell. |
1083 | * caster = object casting the spell. |
1146 | * dir = direction being cast |
1084 | * dir = direction being cast |
1147 | * spell = spell object |
1085 | * spell = spell object |
1148 | */ |
1086 | */ |
1149 | |
|
|
1150 | int |
1087 | int |
1151 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1088 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1152 | { |
1089 | { |
1153 | object *effect, *target; |
1090 | object *effect, *target; |
1154 | object *god = find_god (determine_god (op)); |
1091 | object *god = find_god (determine_god (op)); |
… | |
… | |
1200 | if (effect->attacktype & AT_DEATH) |
1137 | if (effect->attacktype & AT_DEATH) |
1201 | { |
1138 | { |
1202 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1139 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1203 | |
1140 | |
1204 | /* casting death spells at undead isn't a good thing */ |
1141 | /* casting death spells at undead isn't a good thing */ |
1205 | if QUERY_FLAG |
|
|
1206 | (target, FLAG_UNDEAD) |
1142 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1207 | { |
1143 | { |
1208 | if (random_roll (0, 2, op, PREFER_LOW)) |
1144 | if (random_roll (0, 2, op, PREFER_LOW)) |
1209 | { |
1145 | { |
1210 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1146 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1211 | effect->x = op->x; |
1147 | effect->x = op->x; |
… | |
… | |
1228 | |
1164 | |
1229 | effect->set_owner (op); |
1165 | effect->set_owner (op); |
1230 | set_spell_skill (op, caster, spell, effect); |
1166 | set_spell_skill (op, caster, spell, effect); |
1231 | |
1167 | |
1232 | /* ok, tell it where to be, and insert! */ |
1168 | /* ok, tell it where to be, and insert! */ |
1233 | effect->x = target->x; |
1169 | effect->insert_at (target, op); |
1234 | effect->y = target->y; |
|
|
1235 | insert_ob_in_map (effect, target->map, op, 0); |
|
|
1236 | |
1170 | |
1237 | return 1; |
1171 | return 1; |
1238 | } |
1172 | } |
1239 | |
|
|
1240 | |
1173 | |
1241 | /**************************************************************************** |
1174 | /**************************************************************************** |
1242 | * |
1175 | * |
1243 | * MAGIC MISSILE code. |
1176 | * MAGIC MISSILE code. |
1244 | * note that the fire_bullet is used to fire the missile. The |
1177 | * note that the fire_bullet is used to fire the missile. The |
… | |
… | |
1295 | { |
1228 | { |
1296 | op->destroy (); |
1229 | op->destroy (); |
1297 | return; |
1230 | return; |
1298 | } |
1231 | } |
1299 | |
1232 | |
1300 | op->x = new_x; |
|
|
1301 | op->y = new_y; |
|
|
1302 | op->map = m; |
|
|
1303 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1233 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1304 | if (i > 0 && i != op->direction) |
1234 | if (i > 0 && i != op->direction) |
1305 | { |
1235 | { |
1306 | op->direction = i; |
1236 | op->direction = i; |
1307 | SET_ANIMATION (op, op->direction); |
1237 | SET_ANIMATION (op, op->direction); |
1308 | } |
1238 | } |
1309 | |
1239 | |
1310 | insert_ob_in_map (op, op->map, op, 0); |
1240 | m->insert (op, new_x, new_y, op); |
1311 | } |
1241 | } |
1312 | |
1242 | |
1313 | /**************************************************************************** |
1243 | /**************************************************************************** |
1314 | * Destruction |
1244 | * Destruction |
1315 | ****************************************************************************/ |
1245 | ****************************************************************************/ |
… | |
… | |
1318 | * we do this by creating a force and inserting it in the |
1248 | * we do this by creating a force and inserting it in the |
1319 | * object. if time is 0, the object glows permanently. To truely |
1249 | * object. if time is 0, the object glows permanently. To truely |
1320 | * make this work for non-living objects, we would have to |
1250 | * make this work for non-living objects, we would have to |
1321 | * give them the capability to have an inventory. b.t. |
1251 | * give them the capability to have an inventory. b.t. |
1322 | */ |
1252 | */ |
1323 | |
|
|
1324 | int |
1253 | int |
1325 | make_object_glow (object *op, int radius, int time) |
1254 | make_object_glow (object *op, int radius, int time) |
1326 | { |
1255 | { |
1327 | object *tmp; |
|
|
1328 | |
|
|
1329 | /* some things are unaffected... */ |
1256 | /* some things are unaffected... */ |
1330 | if (op->path_denied & PATH_LIGHT) |
1257 | if (op->path_denied & PATH_LIGHT) |
1331 | return 0; |
1258 | return 0; |
1332 | |
1259 | |
1333 | tmp = get_archetype (FORCE_NAME); |
1260 | object *tmp = get_archetype (FORCE_NAME); |
1334 | tmp->speed = 0.01; |
1261 | tmp->speed = 0.01; |
1335 | tmp->stats.food = time; |
1262 | tmp->stats.food = time; |
1336 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1263 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1337 | tmp->glow_radius = radius; |
1264 | tmp->glow_radius = radius; |
1338 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1265 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1339 | tmp->glow_radius = MAX_LIGHT_RADII; |
1266 | tmp->glow_radius = MAX_LIGHT_RADII; |
1340 | |
1267 | |
1341 | tmp->x = op->x; |
|
|
1342 | tmp->y = op->y; |
|
|
1343 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1344 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1345 | tmp = insert_ob_in_ob (tmp, op); |
1268 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1269 | |
1346 | if (tmp->glow_radius > op->glow_radius) |
1270 | if (tmp->glow_radius > op->glow_radius) |
1347 | op->glow_radius = tmp->glow_radius; |
1271 | op->glow_radius = tmp->glow_radius; |
1348 | |
1272 | |
1349 | if (!tmp->env || op != tmp->env) |
|
|
1350 | { |
|
|
1351 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1352 | return 0; |
|
|
1353 | } |
|
|
1354 | return 1; |
1273 | return 1; |
1355 | } |
1274 | } |
1356 | |
|
|
1357 | |
|
|
1358 | |
|
|
1359 | |
1275 | |
1360 | int |
1276 | int |
1361 | cast_destruction (object *op, object *caster, object *spell_ob) |
1277 | cast_destruction (object *op, object *caster, object *spell_ob) |
1362 | { |
1278 | { |
1363 | int i, j, range, mflags, friendly = 0, dam, dur; |
1279 | int i, j, range, mflags, friendly = 0, dam, dur; |
… | |
… | |
1384 | else if (caster->skill) |
1300 | else if (caster->skill) |
1385 | op->skill = caster->skill; |
1301 | op->skill = caster->skill; |
1386 | else |
1302 | else |
1387 | op->skill = NULL; |
1303 | op->skill = NULL; |
1388 | |
1304 | |
1389 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1305 | op->change_skill (find_skill_by_name (op, op->skill)); |
1390 | |
1306 | |
1391 | for (i = -range; i < range; i++) |
1307 | for (i = -range; i < range; i++) |
1392 | { |
1308 | { |
1393 | for (j = -range; j < range; j++) |
1309 | for (j = -range; j < range; j++) |
1394 | { |
1310 | { |
1395 | m = op->map; |
1311 | m = op->map; |
1396 | sx = op->x + i; |
1312 | sx = op->x + i; |
1397 | sy = op->y + j; |
1313 | sy = op->y + j; |
|
|
1314 | |
1398 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1315 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1399 | if (mflags & P_OUT_OF_MAP) |
1316 | if (mflags & P_OUT_OF_MAP) |
1400 | continue; |
1317 | continue; |
|
|
1318 | |
1401 | if (mflags & P_IS_ALIVE) |
1319 | if (mflags & P_IS_ALIVE) |
1402 | { |
1320 | { |
1403 | for (tmp = get_map_ob (m, sx, sy); tmp; tmp = tmp->above) |
1321 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1404 | { |
|
|
1405 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1322 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1406 | break; |
1323 | break; |
1407 | } |
1324 | |
1408 | if (tmp) |
1325 | if (tmp) |
1409 | { |
1326 | { |
1410 | if (tmp->head) |
1327 | if (tmp->head) |
1411 | tmp = tmp->head; |
1328 | tmp = tmp->head; |
1412 | |
1329 | |
… | |
… | |
1415 | { |
1332 | { |
1416 | if (spell_ob->subtype == SP_DESTRUCTION) |
1333 | if (spell_ob->subtype == SP_DESTRUCTION) |
1417 | { |
1334 | { |
1418 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1335 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1419 | if (spell_ob->other_arch) |
1336 | if (spell_ob->other_arch) |
1420 | { |
|
|
1421 | tmp = arch_to_object (spell_ob->other_arch); |
1337 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1422 | tmp->x = sx; |
|
|
1423 | tmp->y = sy; |
|
|
1424 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1425 | } |
|
|
1426 | } |
1338 | } |
1427 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1339 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1428 | { |
1340 | { |
1429 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1341 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1430 | { |
|
|
1431 | object *effect = arch_to_object (spell_ob->other_arch); |
1342 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1432 | |
|
|
1433 | effect->x = sx; |
|
|
1434 | effect->y = sy; |
|
|
1435 | insert_ob_in_map (effect, m, op, 0); |
|
|
1436 | } |
|
|
1437 | } |
1343 | } |
1438 | } |
1344 | } |
1439 | } |
1345 | } |
1440 | } |
1346 | } |
1441 | } |
1347 | } |
1442 | } |
1348 | } |
|
|
1349 | |
1443 | op->skill = skill; |
1350 | op->skill = skill; |
1444 | return 1; |
1351 | return 1; |
1445 | } |
1352 | } |
1446 | |
1353 | |
1447 | /*************************************************************************** |
1354 | /*************************************************************************** |
… | |
… | |
1461 | { |
1368 | { |
1462 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1369 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1463 | return 0; |
1370 | return 0; |
1464 | } |
1371 | } |
1465 | |
1372 | |
|
|
1373 | tmp = tmp->head_ (); |
|
|
1374 | |
1466 | /* If we've already got a force of this type, don't add a new one. */ |
1375 | /* If we've already got a force of this type, don't add a new one. */ |
1467 | for (force = tmp->inv; force != NULL; force = force->below) |
1376 | for (force = tmp->inv; force; force = force->below) |
1468 | { |
1377 | { |
1469 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1378 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1470 | { |
1379 | { |
1471 | if (force->name == spell_ob->name) |
1380 | if (force->name == spell_ob->name) |
1472 | { |
1381 | { |
… | |
… | |
1478 | return 0; |
1387 | return 0; |
1479 | } |
1388 | } |
1480 | } |
1389 | } |
1481 | } |
1390 | } |
1482 | |
1391 | |
1483 | if (force == NULL) |
1392 | if (!force) |
1484 | { |
1393 | { |
1485 | force = get_archetype (FORCE_NAME); |
1394 | force = get_archetype (FORCE_NAME); |
1486 | force->subtype = FORCE_CHANGE_ABILITY; |
1395 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1396 | |
1487 | if (spell_ob->race) |
1397 | if (spell_ob->race) |
1488 | force->name = spell_ob->race; |
1398 | force->name = spell_ob->race; |
1489 | else |
1399 | else |
1490 | force->name = spell_ob->name; |
1400 | force->name = spell_ob->name; |
1491 | |
1401 | |
… | |
… | |
1501 | { |
1411 | { |
1502 | force->duration = duration; |
1412 | force->duration = duration; |
1503 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1413 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1504 | } |
1414 | } |
1505 | else |
1415 | else |
1506 | { |
|
|
1507 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1416 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1508 | } |
1417 | |
1509 | return 1; |
1418 | return 1; |
1510 | } |
1419 | } |
|
|
1420 | |
1511 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1421 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1512 | force->speed = 1.0; |
1422 | force->speed = 1.f; |
1513 | force->speed_left = -1.0; |
1423 | force->speed_left = -1.f; |
1514 | SET_FLAG (force, FLAG_APPLIED); |
1424 | SET_FLAG (force, FLAG_APPLIED); |
1515 | |
1425 | |
1516 | if (god) |
1426 | if (god) |
1517 | { |
1427 | { |
1518 | if (spell_ob->last_grace) |
1428 | if (spell_ob->last_grace) |
… | |
… | |
1531 | force->stats.ac = spell_ob->stats.ac; |
1441 | force->stats.ac = spell_ob->stats.ac; |
1532 | force->stats.wc = spell_ob->stats.wc; |
1442 | force->stats.wc = spell_ob->stats.wc; |
1533 | |
1443 | |
1534 | change_abil (tmp, force); /* Mostly to display any messages */ |
1444 | change_abil (tmp, force); /* Mostly to display any messages */ |
1535 | insert_ob_in_ob (force, tmp); |
1445 | insert_ob_in_ob (force, tmp); |
1536 | fix_player (tmp); |
1446 | tmp->update_stats (); |
1537 | return 1; |
1447 | return 1; |
1538 | |
1448 | |
1539 | } |
1449 | } |
1540 | |
|
|
1541 | |
1450 | |
1542 | /********************************************************************** |
1451 | /********************************************************************** |
1543 | * mood change |
1452 | * mood change |
1544 | * Arguably, this may or may not be an attack spell. But since it |
1453 | * Arguably, this may or may not be an attack spell. But since it |
1545 | * effects monsters, it seems best to put it into this file |
1454 | * effects monsters, it seems best to put it into this file |
… | |
… | |
1575 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1484 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1576 | race = god->race; |
1485 | race = god->race; |
1577 | else |
1486 | else |
1578 | race = spell->race; |
1487 | race = spell->race; |
1579 | |
1488 | |
1580 | |
|
|
1581 | for (x = op->x - range; x <= op->x + range; x++) |
1489 | for (x = op->x - range; x <= op->x + range; x++) |
1582 | for (y = op->y - range; y <= op->y + range; y++) |
1490 | for (y = op->y - range; y <= op->y + range; y++) |
1583 | { |
1491 | { |
1584 | |
|
|
1585 | done_one = 0; |
1492 | done_one = 0; |
1586 | m = op->map; |
1493 | m = op->map; |
1587 | nx = x; |
1494 | nx = x; |
1588 | ny = y; |
1495 | ny = y; |
1589 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1496 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
… | |
… | |
1592 | |
1499 | |
1593 | /* If there is nothing living on this space, no need to go further */ |
1500 | /* If there is nothing living on this space, no need to go further */ |
1594 | if (!(mflags & P_IS_ALIVE)) |
1501 | if (!(mflags & P_IS_ALIVE)) |
1595 | continue; |
1502 | continue; |
1596 | |
1503 | |
|
|
1504 | // players can only affect spaces that they can actually see |
|
|
1505 | if (caster && caster->contr |
|
|
1506 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1507 | continue; |
|
|
1508 | |
1597 | for (tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1509 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1598 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1510 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1599 | break; |
1511 | break; |
1600 | |
1512 | |
1601 | /* There can be living objects that are not monsters */ |
1513 | /* There can be living objects that are not monsters */ |
1602 | if (!tmp || tmp->type == PLAYER) |
1514 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1609 | head = tmp; |
1521 | head = tmp; |
1610 | |
1522 | |
1611 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1523 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1612 | if (race && head->race && !strstr (race, head->race)) |
1524 | if (race && head->race && !strstr (race, head->race)) |
1613 | continue; |
1525 | continue; |
|
|
1526 | |
1614 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1527 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1615 | continue; |
1528 | continue; |
1616 | |
1529 | |
1617 | /* Now do a bunch of stuff related to saving throws */ |
1530 | /* Now do a bunch of stuff related to saving throws */ |
1618 | best_at = -1; |
1531 | best_at = -1; |
… | |
… | |
1635 | at -= level / 5; |
1548 | at -= level / 5; |
1636 | if (did_make_save (head, head->level, at)) |
1549 | if (did_make_save (head, head->level, at)) |
1637 | continue; |
1550 | continue; |
1638 | } |
1551 | } |
1639 | else /* spell->attacktype */ |
1552 | else /* spell->attacktype */ |
1640 | /* |
|
|
1641 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1642 | * if spell level < monster level, no go |
|
|
1643 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1644 | |
|
|
1645 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1646 | |
|
|
1647 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1648 | charm a level 125 monster... |
|
|
1649 | |
|
|
1650 | Ryo, august 14th |
|
|
1651 | */ |
|
|
1652 | { |
1553 | { |
|
|
1554 | /* |
|
|
1555 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1556 | * if spell level < monster level, no go |
|
|
1557 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1558 | |
|
|
1559 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1560 | |
|
|
1561 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1562 | charm a level 125 monster... |
|
|
1563 | |
|
|
1564 | Ryo, august 14th |
|
|
1565 | */ |
1653 | if (head->level > level) |
1566 | if (head->level > level) |
1654 | continue; |
1567 | continue; |
|
|
1568 | |
1655 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1569 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1656 | /* Failed, no effect */ |
1570 | /* Failed, no effect */ |
1657 | continue; |
1571 | continue; |
1658 | } |
1572 | } |
1659 | |
1573 | |
1660 | /* Done with saving throw. Now start effecting the monster */ |
1574 | /* Done with saving throw. Now start affecting the monster */ |
1661 | |
1575 | |
1662 | /* aggravation */ |
1576 | /* aggravation */ |
1663 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1577 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1664 | { |
1578 | { |
1665 | CLEAR_FLAG (head, FLAG_SLEEP); |
1579 | CLEAR_FLAG (head, FLAG_SLEEP); |
1666 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1667 | remove_friendly_object (head); |
1580 | remove_friendly_object (head); |
1668 | |
|
|
1669 | done_one = 1; |
1581 | done_one = 1; |
1670 | head->enemy = op; |
1582 | head->enemy = op; |
1671 | } |
1583 | } |
1672 | |
1584 | |
1673 | /* calm monsters */ |
1585 | /* calm monsters */ |
… | |
… | |
1682 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1594 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1683 | { |
1595 | { |
1684 | SET_FLAG (head, FLAG_BERSERK); |
1596 | SET_FLAG (head, FLAG_BERSERK); |
1685 | done_one = 1; |
1597 | done_one = 1; |
1686 | } |
1598 | } |
|
|
1599 | |
1687 | /* charm */ |
1600 | /* charm */ |
1688 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1601 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1689 | { |
1602 | { |
1690 | SET_FLAG (head, FLAG_FRIENDLY); |
1603 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1604 | |
1691 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1605 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1692 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1606 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1693 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1607 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1694 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1608 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1695 | head->set_owner (op); |
1609 | head->set_owner (op); |
1696 | set_spell_skill (op, caster, spell, head); |
1610 | set_spell_skill (op, caster, spell, head); |
… | |
… | |
1701 | head->stats.exp = 0; |
1615 | head->stats.exp = 0; |
1702 | } |
1616 | } |
1703 | |
1617 | |
1704 | /* If a monster was effected, put an effect in */ |
1618 | /* If a monster was effected, put an effect in */ |
1705 | if (done_one && spell->other_arch) |
1619 | if (done_one && spell->other_arch) |
1706 | { |
|
|
1707 | tmp = arch_to_object (spell->other_arch); |
1620 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1708 | tmp->x = nx; |
|
|
1709 | tmp->y = ny; |
|
|
1710 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1711 | } |
|
|
1712 | } /* for y */ |
1621 | } /* for y */ |
1713 | |
1622 | |
1714 | return 1; |
1623 | return 1; |
1715 | } |
1624 | } |
1716 | |
1625 | |
… | |
… | |
1767 | nx = op->x; |
1676 | nx = op->x; |
1768 | ny = op->y; |
1677 | ny = op->y; |
1769 | m = op->map; |
1678 | m = op->map; |
1770 | } |
1679 | } |
1771 | |
1680 | |
1772 | op->remove (); |
1681 | m->insert (op, nx, ny, op); |
1773 | op->y = ny; |
|
|
1774 | op->x = nx; |
|
|
1775 | insert_ob_in_map (op, m, op, 0); |
|
|
1776 | |
1682 | |
1777 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1683 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1778 | surrounding squares */ |
1684 | surrounding squares */ |
1779 | |
1685 | |
1780 | /* loop over current square and neighbors to hit. |
1686 | /* loop over current square and neighbors to hit. |
1781 | * if this has an other_arch field, we insert that in |
1687 | * if this has an other_arch field, we insert that in |
1782 | * the surround spaces. |
1688 | * the surround spaces. |
1783 | */ |
1689 | */ |
1784 | for (j = 0; j < 9; j++) |
1690 | for (j = 0; j < 9; j++) |
1785 | { |
1691 | { |
1786 | object *new_ob; |
|
|
1787 | |
|
|
1788 | hx = nx + freearr_x[j]; |
1692 | hx = nx + freearr_x[j]; |
1789 | hy = ny + freearr_y[j]; |
1693 | hy = ny + freearr_y[j]; |
1790 | |
1694 | |
1791 | m = op->map; |
1695 | m = op->map; |
1792 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1696 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
1806 | |
1710 | |
1807 | } |
1711 | } |
1808 | |
1712 | |
1809 | /* insert the other arch */ |
1713 | /* insert the other arch */ |
1810 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1714 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1811 | { |
1715 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1812 | new_ob = arch_to_object (op->other_arch); |
|
|
1813 | new_ob->x = hx; |
|
|
1814 | new_ob->y = hy; |
|
|
1815 | insert_ob_in_map (new_ob, m, op, 0); |
|
|
1816 | } |
|
|
1817 | } |
1716 | } |
1818 | |
1717 | |
1819 | /* restore to the center location and damage */ |
1718 | /* restore to the center location and damage */ |
1820 | op->stats.dam = dam_save; |
1719 | op->stats.dam = dam_save; |
1821 | |
1720 | |
… | |
… | |
1824 | if (i >= 0) |
1723 | if (i >= 0) |
1825 | { /* we have a preferred direction! */ |
1724 | { /* we have a preferred direction! */ |
1826 | /* pick another direction if the preferred dir is blocked. */ |
1725 | /* pick another direction if the preferred dir is blocked. */ |
1827 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1726 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1828 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1727 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1829 | { |
|
|
1830 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1728 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1831 | } |
1729 | |
1832 | op->direction = i; |
1730 | op->direction = i; |
1833 | } |
1731 | } |
1834 | } |
1732 | } |
1835 | |
1733 | |
1836 | |
|
|
1837 | /* move_swarm_spell: peterm |
1734 | /* move_swarm_spell: peterm |
1838 | * This is an implementation of the swarm spell. It was written for |
1735 | * This is an implementation of the swarm spell. It was written for |
1839 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1736 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1840 | * is a special type of object that casts swarms of other types |
1737 | * is a special type of object that casts swarms of other types |
1841 | * of spells. Which spell it casts is flexible. It fires the spells |
1738 | * of spells. Which spell it casts is flexible. It fires the spells |
1842 | * from a set of squares surrounding the caster, in a given direction. |
1739 | * from a set of squares surrounding the caster, in a given direction. |
1843 | */ |
1740 | */ |
1844 | |
|
|
1845 | void |
1741 | void |
1846 | move_swarm_spell (object *op) |
1742 | move_swarm_spell (object *op) |
1847 | { |
1743 | { |
1848 | #if 0 |
1744 | #if 0 |
1849 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1745 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1850 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1746 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1851 | sint16 target_x, target_y, origin_x, origin_y; |
1747 | sint16 target_x, target_y, origin_x, origin_y; |
1852 | int adjustdir; |
1748 | int adjustdir; |
1853 | maptile *m; |
1749 | maptile *m; |
1854 | #endif |
1750 | #endif |
1855 | int basedir; |
|
|
1856 | object *owner; |
1751 | object *owner = op->env; |
1857 | |
1752 | |
1858 | owner = op->owner; |
1753 | if (!op->duration || !owner->is_on_map ()) |
1859 | if (op->duration == 0 || owner == NULL) |
|
|
1860 | { |
1754 | { |
1861 | op->destroy (); |
1755 | op->destroy (); |
1862 | return; |
1756 | return; |
1863 | } |
1757 | } |
1864 | |
1758 | |
1865 | op->duration--; |
1759 | op->duration--; |
1866 | |
1760 | |
1867 | basedir = op->direction; |
1761 | int basedir = op->direction; |
1868 | if (basedir == 0) |
1762 | if (!basedir) |
1869 | { |
|
|
1870 | /* spray in all directions! 8) */ |
1763 | /* spray in all directions! 8) */ |
1871 | basedir = rndm (1, 8); |
1764 | basedir = 1 + (op->facing += op->state) % 8; |
1872 | } |
|
|
1873 | |
1765 | |
1874 | #if 0 |
1766 | #if 0 |
1875 | // this is bogus: it causes wrong places to be checked below |
1767 | // this is bogus: it causes wrong places to be checked below |
1876 | // (a wall 2 cells away will block the effect...) and |
1768 | // (a wall 2 cells away will block the effect...) and |
1877 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1769 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1878 | // space. |
1770 | // space. |
1879 | // should be fixed later, but correctness before featurs... |
1771 | // should be fixed later, but correctness before features... |
1880 | // (schmorp) |
1772 | // (schmorp) |
1881 | |
1773 | |
1882 | /* new offset calculation to make swarm element distribution |
1774 | /* new offset calculation to make swarm element distribution |
1883 | * more uniform |
1775 | * more uniform |
1884 | */ |
1776 | */ |
… | |
… | |
1940 | fire_bullet (owner, op, basedir, op->spell); |
1832 | fire_bullet (owner, op, basedir, op->spell); |
1941 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1833 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1942 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1834 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1943 | } |
1835 | } |
1944 | } |
1836 | } |
1945 | |
|
|
1946 | |
|
|
1947 | |
|
|
1948 | |
1837 | |
1949 | /* fire_swarm: |
1838 | /* fire_swarm: |
1950 | * The following routine creates a swarm of objects. It actually |
1839 | * The following routine creates a swarm of objects. It actually |
1951 | * sets up a specific swarm object, which then fires off all |
1840 | * sets up a specific swarm object, which then fires off all |
1952 | * the parts of the swarm. |
1841 | * the parts of the swarm. |
… | |
… | |
1955 | * caster: the caster (owner, wand, rod, scroll) |
1844 | * caster: the caster (owner, wand, rod, scroll) |
1956 | * dir: the direction everything will be fired in |
1845 | * dir: the direction everything will be fired in |
1957 | * spell - the spell that is this spell. |
1846 | * spell - the spell that is this spell. |
1958 | * n: the number to be fired. |
1847 | * n: the number to be fired. |
1959 | */ |
1848 | */ |
1960 | |
|
|
1961 | int |
1849 | int |
1962 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1850 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1963 | { |
1851 | { |
1964 | object *tmp; |
|
|
1965 | int i; |
|
|
1966 | |
|
|
1967 | if (!spell->other_arch) |
1852 | if (!spell->other_arch) |
1968 | return 0; |
1853 | return 0; |
1969 | |
1854 | |
1970 | tmp = get_archetype (SWARM_SPELL); |
1855 | object *tmp = archetype::get (SWARM_SPELL); |
1971 | tmp->x = op->x; |
|
|
1972 | tmp->y = op->y; |
|
|
1973 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
|
|
1974 | set_spell_skill (op, caster, spell, tmp); |
1856 | set_spell_skill (op, caster, spell, tmp); |
1975 | |
|
|
1976 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1857 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1977 | tmp->spell = arch_to_object (spell->other_arch); |
1858 | tmp->spell = spell->other_arch->instance (); |
1978 | |
|
|
1979 | tmp->attacktype = tmp->spell->attacktype; |
1859 | tmp->attacktype = tmp->spell->attacktype; |
1980 | |
1860 | |
1981 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1861 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1982 | { |
|
|
1983 | if (!tailor_god_spell (tmp, op)) |
1862 | if (!tailor_god_spell (tmp, op)) |
1984 | return 1; |
1863 | return 1; |
1985 | } |
1864 | |
1986 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1865 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1987 | for (i = 0; i < spell->duration; i++) |
1866 | for (int i = 0; i < spell->duration; i++) |
1988 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1867 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1989 | |
1868 | |
1990 | tmp->direction = dir; |
1869 | tmp->direction = dir; |
1991 | tmp->invisible = 1; |
1870 | tmp->invisible = 1; |
1992 | insert_ob_in_map (tmp, op->map, op, 0); |
1871 | tmp->facing = rndm (8); // initial firing direction |
|
|
1872 | tmp->state = rndm (4) * 2 + 1; // direction increment |
|
|
1873 | |
|
|
1874 | op->insert (tmp); |
|
|
1875 | |
1993 | return 1; |
1876 | return 1; |
1994 | } |
1877 | } |
1995 | |
|
|
1996 | |
1878 | |
1997 | /* See the spells documentation file for why this is its own |
1879 | /* See the spells documentation file for why this is its own |
1998 | * function. |
1880 | * function. |
1999 | */ |
1881 | */ |
2000 | int |
1882 | int |
… | |
… | |
2025 | return 0; |
1907 | return 0; |
2026 | } |
1908 | } |
2027 | |
1909 | |
2028 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1910 | if (mflags & P_IS_ALIVE && spell->attacktype) |
2029 | { |
1911 | { |
2030 | for (target = get_map_ob (m, x, y); target; target = target->above) |
1912 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
2031 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1913 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
2032 | { |
1914 | { |
2033 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1915 | /* oky doky. got a target monster. Lets make a blinding attack */ |
2034 | if (target->head) |
1916 | if (target->head) |
2035 | target = target->head; |
1917 | target = target->head; |
… | |
… | |
2057 | { |
1939 | { |
2058 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1940 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
2059 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1941 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
2060 | tmp->glow_radius = MAX_LIGHT_RADII; |
1942 | tmp->glow_radius = MAX_LIGHT_RADII; |
2061 | } |
1943 | } |
2062 | tmp->x = x; |
1944 | |
2063 | tmp->y = y; |
1945 | m->insert (tmp, x, y, op); |
2064 | insert_ob_in_map (tmp, m, op, 0); |
|
|
2065 | return 1; |
1946 | return 1; |
2066 | } |
1947 | } |
2067 | |
|
|
2068 | |
|
|
2069 | |
|
|
2070 | |
1948 | |
2071 | /* cast_cause_disease: this spell looks along <dir> from the |
1949 | /* cast_cause_disease: this spell looks along <dir> from the |
2072 | * player and infects someone. |
1950 | * player and infects someone. |
2073 | * op is the player/monster, caster is the object, dir is the direction |
1951 | * op is the player/monster, caster is the object, dir is the direction |
2074 | * to cast, disease_arch is the specific disease, and type is the spell number |
1952 | * to cast, disease_arch is the specific disease, and type is the spell number |
2075 | * perhaps this should actually be in disease.c? |
1953 | * perhaps this should actually be in disease.c? |
2076 | */ |
1954 | */ |
2077 | |
|
|
2078 | int |
1955 | int |
2079 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1956 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
2080 | { |
1957 | { |
2081 | sint16 x, y; |
1958 | sint16 x, y; |
2082 | int i, mflags, range, dam_mod, dur_mod; |
1959 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
2089 | /* If casting from a scroll, no direction will be available, so refer to the |
1966 | /* If casting from a scroll, no direction will be available, so refer to the |
2090 | * direction the player is pointing. |
1967 | * direction the player is pointing. |
2091 | */ |
1968 | */ |
2092 | if (!dir) |
1969 | if (!dir) |
2093 | dir = op->facing; |
1970 | dir = op->facing; |
|
|
1971 | |
2094 | if (!dir) |
1972 | if (!dir) |
2095 | return 0; /* won't find anything if casting on ourself, so just return */ |
1973 | return 0; /* won't find anything if casting on ourself, so just return */ |
2096 | |
1974 | |
2097 | /* Calculate these once here */ |
1975 | /* Calculate these once here */ |
2098 | range = spell->range + SP_level_range_adjust (caster, spell); |
1976 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2117 | |
1995 | |
2118 | /* Only bother looking on this space if there is something living here */ |
1996 | /* Only bother looking on this space if there is something living here */ |
2119 | if (mflags & P_IS_ALIVE) |
1997 | if (mflags & P_IS_ALIVE) |
2120 | { |
1998 | { |
2121 | /* search this square for a victim */ |
1999 | /* search this square for a victim */ |
2122 | for (walk = get_map_ob (m, x, y); walk; walk = walk->above) |
2000 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
2123 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2001 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2124 | { /* found a victim */ |
2002 | { /* found a victim */ |
2125 | object *disease = arch_to_object (spell->other_arch); |
2003 | object *disease = arch_to_object (spell->other_arch); |
2126 | |
2004 | |
2127 | disease->set_owner (op); |
2005 | disease->set_owner (op); |
… | |
… | |
2132 | /* do level adjustments */ |
2010 | /* do level adjustments */ |
2133 | if (disease->stats.wc) |
2011 | if (disease->stats.wc) |
2134 | disease->stats.wc += dur_mod / 2; |
2012 | disease->stats.wc += dur_mod / 2; |
2135 | |
2013 | |
2136 | if (disease->magic > 0) |
2014 | if (disease->magic > 0) |
2137 | disease->magic += dur_mod / 4; |
2015 | disease->magic += dur_mod / 8; |
2138 | |
2016 | |
2139 | if (disease->stats.maxhp > 0) |
2017 | if (disease->stats.maxhp > 0) |
2140 | disease->stats.maxhp += dur_mod; |
2018 | disease->stats.maxhp += dur_mod; |
2141 | |
2019 | |
2142 | if (disease->stats.maxgrace > 0) |
2020 | if (disease->stats.maxgrace > 0) |
… | |
… | |
2177 | if (disease->stats.sp) |
2055 | if (disease->stats.sp) |
2178 | disease->stats.sp -= dam_mod; |
2056 | disease->stats.sp -= dam_mod; |
2179 | |
2057 | |
2180 | if (infect_object (walk, disease, 1)) |
2058 | if (infect_object (walk, disease, 1)) |
2181 | { |
2059 | { |
2182 | object *flash; /* visual effect for inflicting disease */ |
|
|
2183 | |
|
|
2184 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2060 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2185 | |
2061 | |
2186 | disease->destroy (); /* don't need this one anymore */ |
2062 | disease->destroy (); /* don't need this one anymore */ |
2187 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2063 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2188 | flash->x = x; |
|
|
2189 | flash->y = y; |
|
|
2190 | flash->map = walk->map; |
|
|
2191 | insert_ob_in_map (flash, walk->map, op, 0); |
|
|
2192 | return 1; |
2064 | return 1; |
2193 | } |
2065 | } |
2194 | |
2066 | |
2195 | disease->destroy (); |
2067 | disease->destroy (); |
2196 | } |
2068 | } |
2197 | } /* if living creature */ |
2069 | } /* if living creature */ |
2198 | } /* for range of spaces */ |
2070 | } /* for range of spaces */ |
|
|
2071 | |
2199 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2072 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2200 | return 1; |
2073 | return 1; |
2201 | } |
2074 | } |