1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
26 | * of code |
… | |
… | |
405 | return; |
405 | return; |
406 | } |
406 | } |
407 | |
407 | |
408 | if (op->env) |
408 | if (op->env) |
409 | { |
409 | { |
410 | object *env = object_get_env_recursive (op); |
410 | object *env = op->outer_env (); |
|
|
411 | |
411 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
412 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
412 | { |
413 | { |
413 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
414 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
414 | op->destroy (); |
415 | op->destroy (); |
415 | return; |
416 | return; |
416 | } |
417 | } |
… | |
… | |
619 | int mflags; |
620 | int mflags; |
620 | |
621 | |
621 | if (!spob->other_arch) |
622 | if (!spob->other_arch) |
622 | return 0; |
623 | return 0; |
623 | |
624 | |
624 | tmp = arch_to_object (spob->other_arch); |
625 | tmp = spob->other_arch->instance (); |
625 | if (tmp == NULL) |
626 | if (!tmp) |
626 | return 0; |
627 | return 0; |
627 | |
628 | |
628 | /* peterm: level dependency for bolts */ |
629 | /* peterm: level dependency for bolts */ |
629 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
630 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
630 | tmp->attacktype = spob->attacktype; |
631 | tmp->attacktype = spob->attacktype; |
631 | if (spob->slaying) |
632 | if (spob->slaying) |
632 | tmp->slaying = spob->slaying; |
633 | tmp->slaying = spob->slaying; |
633 | |
634 | |
… | |
… | |
643 | SET_ANIMATION (tmp, dir); |
644 | SET_ANIMATION (tmp, dir); |
644 | |
645 | |
645 | tmp->set_owner (op); |
646 | tmp->set_owner (op); |
646 | set_spell_skill (op, caster, spob, tmp); |
647 | set_spell_skill (op, caster, spob, tmp); |
647 | |
648 | |
648 | tmp->x = op->x + freearr_x[dir]; |
649 | tmp->x = op->x + freearr_x[dir]; |
649 | tmp->y = op->y + freearr_y[dir]; |
650 | tmp->y = op->y + freearr_y[dir]; |
650 | tmp->map = op->map; |
651 | tmp->map = op->map; |
651 | |
652 | |
652 | maptile *newmap; |
653 | maptile *newmap; |
653 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
654 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
654 | if (mflags & P_OUT_OF_MAP) |
655 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
937 | * op is the original bomb object. |
938 | * op is the original bomb object. |
938 | */ |
939 | */ |
939 | void |
940 | void |
940 | animate_bomb (object *op) |
941 | animate_bomb (object *op) |
941 | { |
942 | { |
942 | int i; |
|
|
943 | object *env, *tmp; |
|
|
944 | |
|
|
945 | if (op->state != NUM_ANIMATIONS (op) - 1) |
943 | if (op->state != NUM_ANIMATIONS (op) - 1) |
946 | return; |
944 | return; |
947 | |
945 | |
948 | env = object_get_env_recursive (op); |
946 | object *env = op->outer_env (); |
949 | |
947 | |
950 | if (op->env) |
948 | if (op->env) |
951 | { |
949 | { |
952 | if (env->map == NULL) |
950 | if (env->map == NULL) |
953 | return; |
951 | return; |
954 | |
|
|
955 | if (env->type == PLAYER) |
|
|
956 | esrv_del_item (env->contr, op->count); |
|
|
957 | |
952 | |
958 | if (!(op = op->insert_at (env, op))) |
953 | if (!(op = op->insert_at (env, op))) |
959 | return; |
954 | return; |
960 | } |
955 | } |
961 | |
956 | |
… | |
… | |
972 | * but using the cast_bullet isn't really feasible, |
967 | * but using the cast_bullet isn't really feasible, |
973 | * so just set up the appropriate values. |
968 | * so just set up the appropriate values. |
974 | */ |
969 | */ |
975 | if (archetype *at = archetype::find (SPLINT)) |
970 | if (archetype *at = archetype::find (SPLINT)) |
976 | { |
971 | { |
977 | for (i = 1; i < 9; i++) |
972 | for (int i = 1; i < 9; i++) |
978 | { |
973 | { |
979 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
974 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
980 | continue; |
975 | continue; |
981 | |
976 | |
982 | tmp = arch_to_object (at); |
977 | object *tmp = arch_to_object (at); |
983 | tmp->direction = i; |
978 | tmp->direction = i; |
984 | tmp->range = op->range; |
979 | tmp->range = op->range; |
985 | tmp->stats.dam = op->stats.dam; |
980 | tmp->stats.dam = op->stats.dam; |
986 | tmp->duration = op->duration; |
981 | tmp->duration = op->duration; |
987 | tmp->attacktype = op->attacktype; |
982 | tmp->attacktype = op->attacktype; |
… | |
… | |
1001 | } |
996 | } |
1002 | |
997 | |
1003 | int |
998 | int |
1004 | create_bomb (object *op, object *caster, int dir, object *spell) |
999 | create_bomb (object *op, object *caster, int dir, object *spell) |
1005 | { |
1000 | { |
1006 | |
|
|
1007 | object *tmp; |
1001 | object *tmp; |
1008 | int mflags; |
1002 | int mflags; |
1009 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1003 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1010 | maptile *m; |
1004 | maptile *m; |
1011 | |
1005 | |
… | |
… | |
1013 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1007 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1014 | { |
1008 | { |
1015 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1009 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1016 | return 0; |
1010 | return 0; |
1017 | } |
1011 | } |
|
|
1012 | |
1018 | tmp = arch_to_object (spell->other_arch); |
1013 | tmp = arch_to_object (spell->other_arch); |
1019 | |
1014 | |
1020 | /* level dependencies for bomb */ |
1015 | /* level dependencies for bomb */ |
1021 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1016 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1022 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1017 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
… | |
… | |
1603 | } |
1598 | } |
1604 | |
1599 | |
1605 | /* charm */ |
1600 | /* charm */ |
1606 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1601 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1607 | { |
1602 | { |
|
|
1603 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1604 | |
1608 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1605 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1609 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1606 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1610 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1607 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1611 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1608 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1612 | head->set_owner (op); |
1609 | head->set_owner (op); |
1613 | set_spell_skill (op, caster, spell, head); |
1610 | set_spell_skill (op, caster, spell, head); |
… | |
… | |
1732 | |
1729 | |
1733 | op->direction = i; |
1730 | op->direction = i; |
1734 | } |
1731 | } |
1735 | } |
1732 | } |
1736 | |
1733 | |
1737 | |
|
|
1738 | /* move_swarm_spell: peterm |
1734 | /* move_swarm_spell: peterm |
1739 | * This is an implementation of the swarm spell. It was written for |
1735 | * This is an implementation of the swarm spell. It was written for |
1740 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1736 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1741 | * is a special type of object that casts swarms of other types |
1737 | * is a special type of object that casts swarms of other types |
1742 | * of spells. Which spell it casts is flexible. It fires the spells |
1738 | * of spells. Which spell it casts is flexible. It fires the spells |
1743 | * from a set of squares surrounding the caster, in a given direction. |
1739 | * from a set of squares surrounding the caster, in a given direction. |
1744 | */ |
1740 | */ |
1745 | |
|
|
1746 | void |
1741 | void |
1747 | move_swarm_spell (object *op) |
1742 | move_swarm_spell (object *op) |
1748 | { |
1743 | { |
1749 | #if 0 |
1744 | #if 0 |
1750 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1745 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1751 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1746 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1752 | sint16 target_x, target_y, origin_x, origin_y; |
1747 | sint16 target_x, target_y, origin_x, origin_y; |
1753 | int adjustdir; |
1748 | int adjustdir; |
1754 | maptile *m; |
1749 | maptile *m; |
1755 | #endif |
1750 | #endif |
1756 | int basedir; |
|
|
1757 | object *owner; |
1751 | object *owner = op->env; |
1758 | |
1752 | |
1759 | owner = op->owner; |
1753 | if (!op->duration || !owner->is_on_map ()) |
1760 | if (op->duration == 0 || owner == NULL) |
|
|
1761 | { |
1754 | { |
1762 | op->destroy (); |
1755 | op->destroy (); |
1763 | return; |
1756 | return; |
1764 | } |
1757 | } |
1765 | |
1758 | |
1766 | op->duration--; |
1759 | op->duration--; |
1767 | |
1760 | |
1768 | basedir = op->direction; |
1761 | int basedir = op->direction; |
1769 | if (basedir == 0) |
1762 | if (!basedir) |
1770 | { |
|
|
1771 | /* spray in all directions! 8) */ |
1763 | /* spray in all directions! 8) */ |
1772 | basedir = rndm (1, 8); |
1764 | basedir = 1 + (op->facing += op->state) % 8; |
1773 | } |
|
|
1774 | |
1765 | |
1775 | #if 0 |
1766 | #if 0 |
1776 | // this is bogus: it causes wrong places to be checked below |
1767 | // this is bogus: it causes wrong places to be checked below |
1777 | // (a wall 2 cells away will block the effect...) and |
1768 | // (a wall 2 cells away will block the effect...) and |
1778 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1769 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
… | |
… | |
1841 | fire_bullet (owner, op, basedir, op->spell); |
1832 | fire_bullet (owner, op, basedir, op->spell); |
1842 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1833 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1843 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1834 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1844 | } |
1835 | } |
1845 | } |
1836 | } |
1846 | |
|
|
1847 | |
|
|
1848 | |
|
|
1849 | |
1837 | |
1850 | /* fire_swarm: |
1838 | /* fire_swarm: |
1851 | * The following routine creates a swarm of objects. It actually |
1839 | * The following routine creates a swarm of objects. It actually |
1852 | * sets up a specific swarm object, which then fires off all |
1840 | * sets up a specific swarm object, which then fires off all |
1853 | * the parts of the swarm. |
1841 | * the parts of the swarm. |
… | |
… | |
1856 | * caster: the caster (owner, wand, rod, scroll) |
1844 | * caster: the caster (owner, wand, rod, scroll) |
1857 | * dir: the direction everything will be fired in |
1845 | * dir: the direction everything will be fired in |
1858 | * spell - the spell that is this spell. |
1846 | * spell - the spell that is this spell. |
1859 | * n: the number to be fired. |
1847 | * n: the number to be fired. |
1860 | */ |
1848 | */ |
1861 | |
|
|
1862 | int |
1849 | int |
1863 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1850 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1864 | { |
1851 | { |
1865 | object *tmp; |
|
|
1866 | int i; |
|
|
1867 | |
|
|
1868 | if (!spell->other_arch) |
1852 | if (!spell->other_arch) |
1869 | return 0; |
1853 | return 0; |
1870 | |
1854 | |
1871 | tmp = get_archetype (SWARM_SPELL); |
1855 | object *tmp = archetype::get (SWARM_SPELL); |
1872 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
|
|
1873 | set_spell_skill (op, caster, spell, tmp); |
1856 | set_spell_skill (op, caster, spell, tmp); |
1874 | |
|
|
1875 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1857 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1876 | tmp->spell = arch_to_object (spell->other_arch); |
1858 | tmp->spell = spell->other_arch->instance (); |
1877 | |
|
|
1878 | tmp->attacktype = tmp->spell->attacktype; |
1859 | tmp->attacktype = tmp->spell->attacktype; |
1879 | |
1860 | |
1880 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1861 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1881 | if (!tailor_god_spell (tmp, op)) |
1862 | if (!tailor_god_spell (tmp, op)) |
1882 | return 1; |
1863 | return 1; |
1883 | |
1864 | |
1884 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1865 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1885 | for (i = 0; i < spell->duration; i++) |
1866 | for (int i = 0; i < spell->duration; i++) |
1886 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1867 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1887 | |
1868 | |
1888 | tmp->direction = dir; |
1869 | tmp->direction = dir; |
1889 | tmp->invisible = 1; |
1870 | tmp->invisible = 1; |
|
|
1871 | tmp->facing = rndm (8); // initial firing direction |
|
|
1872 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1890 | |
1873 | |
1891 | tmp->insert_at (op, op); |
1874 | op->insert (tmp); |
|
|
1875 | |
1892 | return 1; |
1876 | return 1; |
1893 | } |
1877 | } |
1894 | |
|
|
1895 | |
1878 | |
1896 | /* See the spells documentation file for why this is its own |
1879 | /* See the spells documentation file for why this is its own |
1897 | * function. |
1880 | * function. |
1898 | */ |
1881 | */ |
1899 | int |
1882 | int |