1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
39 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
40 | * op is the spell object. |
40 | */ |
41 | */ |
41 | |
42 | static void |
42 | void |
|
|
43 | check_spell_knockback (object *op) |
43 | check_spell_knockback (object *op) |
44 | { |
44 | { |
45 | object *tmp, *tmp2; /* object on the map */ |
|
|
46 | int weight_move; |
45 | int weight_move; |
47 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
48 | |
47 | |
49 | if (!op->weight) |
48 | if (!op->weight) |
50 | { /*shouldn't happen but if cone object has no weight drop out */ |
49 | { /*shouldn't happen but if cone object has no weight drop out */ |
… | |
… | |
55 | { |
54 | { |
56 | weight_move = op->weight + (op->weight * op->level) / 3; |
55 | weight_move = op->weight + (op->weight * op->level) / 3; |
57 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
56 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
58 | } |
57 | } |
59 | |
58 | |
60 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
59 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
61 | { |
60 | { |
62 | int num_sections = 1; |
61 | int num_sections = 1; |
63 | |
62 | |
64 | /* don't move DM */ |
63 | /* don't move DM */ |
65 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
64 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
72 | /* don't move floors or immobile objects */ |
71 | /* don't move floors or immobile objects */ |
73 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
72 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
74 | continue; |
73 | continue; |
75 | |
74 | |
76 | /* count the object's sections */ |
75 | /* count the object's sections */ |
77 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
76 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
78 | num_sections++; |
77 | num_sections++; |
79 | |
78 | |
80 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
79 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
81 | * objects should be harder to move, and we are moving the entire |
80 | * objects should be harder to move, and we are moving the entire |
82 | * object, not just the head, so the total weight should be relevant. |
81 | * object, not just the head, so the total weight should be relevant. |
… | |
… | |
106 | * |
105 | * |
107 | * BOLT CODE |
106 | * BOLT CODE |
108 | * |
107 | * |
109 | ***************************************************************************/ |
108 | ***************************************************************************/ |
110 | |
109 | |
111 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
112 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
113 | */ |
112 | */ |
114 | |
113 | static void |
115 | void |
|
|
116 | forklightning (object *op, object *tmp) |
114 | forklightning (object *op, object *tmp) |
117 | { |
115 | { |
118 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
119 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
120 | maptile *m; |
118 | maptile *m; |
… | |
… | |
151 | new_bolt->duration++; |
149 | new_bolt->duration++; |
152 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
150 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
153 | new_bolt->stats.dam++; |
151 | new_bolt->stats.dam++; |
154 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
152 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
155 | tmp->stats.dam++; |
153 | tmp->stats.dam++; |
|
|
154 | |
156 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
155 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
157 | update_turn_face (new_bolt); |
156 | update_turn_face (new_bolt); |
158 | } |
157 | } |
159 | |
158 | |
160 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
159 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
161 | * and checks for various things that may stop it. |
160 | * and checks for various things that may stop it. |
162 | */ |
161 | */ |
163 | |
|
|
164 | void |
162 | void |
165 | move_bolt (object *op) |
163 | move_bolt (object *op) |
166 | { |
164 | { |
167 | int mflags; |
165 | int mflags; |
168 | sint16 x, y; |
166 | sint16 x, y; |
169 | maptile *m; |
167 | maptile *m; |
170 | |
168 | |
171 | if (--op->duration < 0) |
169 | if (--op->duration < 0) |
172 | { |
170 | { |
173 | op->destroy (); |
171 | op->drop_and_destroy (); |
174 | return; |
172 | return; |
175 | } |
173 | } |
176 | |
174 | |
177 | hit_map (op, 0, op->attacktype, 1); |
175 | hit_map (op, 0, op->attacktype, 1); |
178 | |
176 | |
… | |
… | |
251 | tmp->duration++; |
249 | tmp->duration++; |
252 | |
250 | |
253 | /* New forking code. Possibly create forks of this object |
251 | /* New forking code. Possibly create forks of this object |
254 | * going off in other directions. |
252 | * going off in other directions. |
255 | */ |
253 | */ |
256 | if (rndm (0, 99) < tmp->stats.Dex) |
254 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
257 | { /* stats.Dex % of forking */ |
255 | forklightning (op, tmp); /* stats.Dex % of forking */ |
258 | forklightning (op, tmp); |
|
|
259 | } |
|
|
260 | |
256 | |
261 | /* In this way, the object left behind sticks on the space, but |
257 | /* In this way, the object left behind sticks on the space, but |
262 | * doesn't create any bolts that continue to move onward. |
258 | * doesn't create any bolts that continue to move onward. |
263 | */ |
259 | */ |
264 | op->range = 0; |
260 | op->range = 0; |
… | |
… | |
281 | int mflags; |
277 | int mflags; |
282 | |
278 | |
283 | if (!spob->other_arch) |
279 | if (!spob->other_arch) |
284 | return 0; |
280 | return 0; |
285 | |
281 | |
286 | tmp = arch_to_object (spob->other_arch); |
282 | tmp = spob->other_arch->instance (); |
287 | if (tmp == NULL) |
283 | if (tmp == NULL) |
288 | return 0; |
284 | return 0; |
289 | |
285 | |
290 | /* peterm: level dependency for bolts */ |
286 | /* peterm: level dependency for bolts */ |
291 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
287 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
292 | tmp->attacktype = spob->attacktype; |
288 | tmp->attacktype = spob->attacktype; |
|
|
289 | |
293 | if (spob->slaying) |
290 | if (spob->slaying) |
294 | tmp->slaying = spob->slaying; |
291 | tmp->slaying = spob->slaying; |
|
|
292 | |
295 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
293 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
296 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
297 | tmp->stats.Dex = spob->stats.Dex; |
295 | tmp->stats.Dex = spob->stats.Dex; |
298 | tmp->stats.Con = spob->stats.Con; |
296 | tmp->stats.Con = spob->stats.Con; |
299 | |
297 | |
… | |
… | |
310 | |
308 | |
311 | maptile *newmap; |
309 | maptile *newmap; |
312 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
310 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
313 | if (mflags & P_OUT_OF_MAP) |
311 | if (mflags & P_OUT_OF_MAP) |
314 | { |
312 | { |
315 | tmp->destroy (); |
313 | tmp->drop_and_destroy (); |
316 | return 0; |
314 | return 0; |
317 | } |
315 | } |
318 | |
316 | |
319 | tmp->map = newmap; |
317 | tmp->map = newmap; |
320 | |
318 | |
321 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
319 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
322 | { |
320 | { |
323 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
321 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
324 | { |
322 | { |
325 | tmp->destroy (); |
323 | tmp->drop_and_destroy (); |
326 | return 0; |
324 | return 0; |
327 | } |
325 | } |
328 | |
326 | |
329 | tmp->x = op->x; |
327 | tmp->x = op->x; |
330 | tmp->y = op->y; |
328 | tmp->y = op->y; |
… | |
… | |
391 | |
389 | |
392 | /* Causes an object to explode, eg, a firebullet, |
390 | /* Causes an object to explode, eg, a firebullet, |
393 | * poison cloud ball, etc. op is the object to |
391 | * poison cloud ball, etc. op is the object to |
394 | * explode. |
392 | * explode. |
395 | */ |
393 | */ |
396 | void |
394 | static void |
397 | explode_bullet (object *op) |
395 | explode_bullet (object *op) |
398 | { |
396 | { |
399 | object *tmp, *owner; |
397 | object *tmp, *owner; |
400 | |
398 | |
401 | if (op->other_arch == NULL) |
399 | if (!op->other_arch) |
402 | { |
400 | { |
403 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
401 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
404 | op->destroy (); |
402 | op->destroy (); |
405 | return; |
403 | return; |
406 | } |
404 | } |
… | |
… | |
435 | } |
433 | } |
436 | |
434 | |
437 | if (op->attacktype) |
435 | if (op->attacktype) |
438 | { |
436 | { |
439 | hit_map (op, 0, op->attacktype, 1); |
437 | hit_map (op, 0, op->attacktype, 1); |
|
|
438 | |
440 | if (op->destroyed ()) |
439 | if (op->destroyed ()) |
441 | return; |
440 | return; |
442 | } |
441 | } |
443 | |
442 | |
444 | /* other_arch contains what this explodes into */ |
443 | /* other_arch contains what this explodes into */ |
445 | tmp = arch_to_object (op->other_arch); |
444 | tmp = op->other_arch->instance (); |
446 | |
445 | |
447 | tmp->set_owner (op); |
446 | tmp->set_owner (op); |
448 | tmp->skill = op->skill; |
447 | tmp->skill = op->skill; |
449 | |
448 | |
450 | owner = op->owner; |
449 | owner = op->owner; |
451 | |
450 | |
452 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
451 | if ((tmp->attacktype & AT_HOLYWORD |
|
|
452 | || tmp->attacktype & AT_GODPOWER) |
|
|
453 | && owner |
|
|
454 | && !tailor_god_spell (tmp, owner)) |
453 | { |
455 | { |
454 | op->destroy (); |
456 | op->destroy (); |
455 | return; |
457 | return; |
456 | } |
458 | } |
457 | |
459 | |
… | |
… | |
522 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
524 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
523 | { |
525 | { |
524 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
526 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
525 | { |
527 | { |
526 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
528 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
|
|
529 | |
|
|
530 | // TODO: can't understand the following if's |
527 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
531 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
528 | { |
532 | { |
529 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
533 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
530 | { |
534 | { |
531 | op->destroy (); |
535 | op->destroy (); |
… | |
… | |
542 | * fired arches (eg, bolts). |
546 | * fired arches (eg, bolts). |
543 | */ |
547 | */ |
544 | void |
548 | void |
545 | move_bullet (object *op) |
549 | move_bullet (object *op) |
546 | { |
550 | { |
547 | sint16 new_x, new_y; |
|
|
548 | int mflags; |
|
|
549 | maptile *m; |
|
|
550 | |
|
|
551 | #if 0 |
551 | #if 0 |
552 | /* We need a better general purpose way to do this */ |
552 | /* We need a better general purpose way to do this */ |
553 | |
553 | |
554 | /* peterm: added to make comet leave a trail of burnouts |
554 | /* peterm: added to make comet leave a trail of burnouts |
555 | it's an unadulterated hack, but the effect is cool. */ |
555 | it's an unadulterated hack, but the effect is cool. */ |
… | |
… | |
570 | op->destroy (); |
570 | op->destroy (); |
571 | |
571 | |
572 | return; |
572 | return; |
573 | } |
573 | } |
574 | |
574 | |
575 | new_x = op->x + DIRX (op); |
575 | mapxy pos (op); |
576 | new_y = op->y + DIRY (op); |
576 | pos.move (op->direction); |
577 | m = op->map; |
|
|
578 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
579 | |
577 | |
580 | if (mflags & P_OUT_OF_MAP) |
578 | if (!pos.normalise ()) |
581 | { |
579 | { |
582 | op->destroy (); |
580 | op->destroy (); |
583 | return; |
581 | return; |
584 | } |
582 | } |
585 | |
583 | |
586 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
584 | mapspace &ms = pos.ms (); |
|
|
585 | |
|
|
586 | ms.update (); |
|
|
587 | |
|
|
588 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
587 | { |
589 | { |
588 | if (op->other_arch) |
590 | if (op->other_arch) |
589 | explode_bullet (op); |
591 | explode_bullet (op); |
590 | else |
592 | else |
591 | op->destroy (); |
593 | op->destroy (); |
592 | |
594 | |
593 | return; |
595 | return; |
594 | } |
596 | } |
595 | |
597 | |
596 | if (!(op = m->insert (op, new_x, new_y, op))) |
598 | if (!(op = pos.insert (op, op))) |
597 | return; |
599 | return; |
598 | |
600 | |
599 | if (reflwall (op->map, op->x, op->y, op)) |
601 | if (reflwall (op->map, op->x, op->y, op)) |
600 | { |
602 | { |
601 | op->direction = absdir (op->direction + 4); |
603 | op->direction = absdir (op->direction + 4); |
… | |
… | |
685 | * CONE RELATED FUNCTIONS |
687 | * CONE RELATED FUNCTIONS |
686 | * |
688 | * |
687 | *****************************************************************************/ |
689 | *****************************************************************************/ |
688 | |
690 | |
689 | /* drops an object based on what is in the cone's "other_arch" */ |
691 | /* drops an object based on what is in the cone's "other_arch" */ |
690 | void |
692 | static void |
691 | cone_drop (object *op) |
693 | cone_drop (object *op) |
692 | { |
694 | { |
693 | object *new_ob = arch_to_object (op->other_arch); |
695 | object *new_ob = op->other_arch->instance (); |
694 | |
696 | |
695 | new_ob->level = op->level; |
697 | new_ob->level = op->level; |
696 | new_ob->set_owner (op->owner); |
698 | new_ob->set_owner (op->owner); |
697 | |
699 | |
698 | /* preserve skill ownership */ |
700 | /* preserve skill ownership */ |
… | |
… | |
705 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
707 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
706 | |
708 | |
707 | void |
709 | void |
708 | move_cone (object *op) |
710 | move_cone (object *op) |
709 | { |
711 | { |
710 | int i; |
|
|
711 | |
|
|
712 | /* if no map then hit_map will crash so just ignore object */ |
712 | /* if no map then hit_map will crash so just ignore object */ |
713 | if (!op->map) |
713 | if (!op->map) |
714 | { |
714 | { |
715 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
715 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
716 | op->set_speed (0); |
716 | op->set_speed (0); |
… | |
… | |
736 | } |
736 | } |
737 | #endif |
737 | #endif |
738 | |
738 | |
739 | hit_map (op, 0, op->attacktype, 0); |
739 | hit_map (op, 0, op->attacktype, 0); |
740 | |
740 | |
|
|
741 | if (!op->is_on_map ()) |
|
|
742 | return; |
|
|
743 | |
741 | /* Check to see if we should push anything. |
744 | /* Check to see if we should push anything. |
742 | * Spell objects with weight push whatever they encounter to some |
745 | * Spell objects with weight push whatever they encounter to some |
743 | * degree. |
746 | * degree. |
744 | */ |
747 | */ |
745 | if (op->weight) |
748 | if (op->weight) |
|
|
749 | { |
746 | check_spell_knockback (op); |
750 | check_spell_knockback (op); |
747 | |
751 | |
748 | if (op->destroyed ()) |
752 | if (!op->is_on_map ()) |
749 | return; |
753 | return; |
|
|
754 | } |
750 | |
755 | |
751 | if ((op->duration--) < 0) |
756 | if (op->duration-- < 0) |
752 | { |
757 | { |
753 | op->destroy (); |
758 | op->destroy (); |
754 | return; |
759 | return; |
755 | } |
760 | } |
756 | /* Object has hit maximum range, so don't have it move |
761 | /* Object has hit maximum range, so don't have it move |
… | |
… | |
761 | { |
766 | { |
762 | op->range = 0; /* just so it doesn't wrap */ |
767 | op->range = 0; /* just so it doesn't wrap */ |
763 | return; |
768 | return; |
764 | } |
769 | } |
765 | |
770 | |
766 | for (i = -1; i < 2; i++) |
771 | for (int i = -1; i <= 1; i++) |
767 | { |
772 | { |
768 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
773 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
769 | |
774 | |
770 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
775 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
771 | { |
776 | { |
… | |
… | |
822 | */ |
827 | */ |
823 | movetype = spell->other_arch->move_type; |
828 | movetype = spell->other_arch->move_type; |
824 | |
829 | |
825 | for (i = range_min; i <= range_max; i++) |
830 | for (i = range_min; i <= range_max; i++) |
826 | { |
831 | { |
827 | sint16 x, y, d; |
832 | sint16 x, y; |
828 | |
833 | |
829 | /* We can't use absdir here, because it never returns |
834 | /* We can't use absdir here, because it never returns |
830 | * 0. If this is a rune, we want to hit the person on top |
835 | * 0. If this is a rune, we want to hit the person on top |
831 | * of the trap (d==0). If it is not a rune, then we don't want |
836 | * of the trap (d==0). If it is not a rune, then we don't want |
832 | * to hit that person. |
837 | * to hit that person. |
833 | */ |
838 | */ |
834 | d = dir + i; |
839 | int d = dir ? absdir (dir + i) : i; |
835 | while (d < 0) |
|
|
836 | d += 8; |
|
|
837 | while (d > 8) |
|
|
838 | d -= 8; |
|
|
839 | |
840 | |
840 | /* If it's not a rune, we don't want to blast the caster. |
841 | /* If it's not a rune, we don't want to blast the caster. |
841 | * In that case, we have to see - if dir is specified, |
842 | * In that case, we have to see - if dir is specified, |
842 | * turn this into direction 8. If dir is not specified (all |
843 | * turn this into direction 8. If dir is not specified (all |
843 | * direction) skip - otherwise, one line would do more damage |
844 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
860 | |
861 | |
861 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
862 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
862 | continue; |
863 | continue; |
863 | |
864 | |
864 | success = 1; |
865 | success = 1; |
865 | tmp = arch_to_object (spell->other_arch); |
866 | tmp = spell->other_arch->instance (); |
866 | tmp->set_owner (op); |
867 | tmp->set_owner (op); |
867 | set_spell_skill (op, caster, spell, tmp); |
868 | set_spell_skill (op, caster, spell, tmp); |
868 | tmp->level = caster_level (caster, spell); |
869 | tmp->level = casting_level (caster, spell); |
869 | tmp->attacktype = spell->attacktype; |
870 | tmp->attacktype = spell->attacktype; |
870 | |
871 | |
871 | /* holy word stuff */ |
872 | /* holy word stuff */ |
872 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
873 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
873 | if (!tailor_god_spell (tmp, op)) |
874 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
945 | |
946 | |
946 | object *env = op->outer_env (); |
947 | object *env = op->outer_env (); |
947 | |
948 | |
948 | if (op->env) |
949 | if (op->env) |
949 | { |
950 | { |
950 | if (env->map == NULL) |
951 | if (!env->map) |
951 | return; |
952 | return; |
952 | |
953 | |
953 | if (!(op = op->insert_at (env, op))) |
954 | if (!(op = op->insert_at (env, op))) |
954 | return; |
955 | return; |
955 | } |
956 | } |
956 | |
957 | |
957 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
958 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
958 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
959 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
959 | // as bombs can be carried. |
960 | // as bombs can be carried. |
960 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
961 | if (op->ms ().flags () & P_SAFE) |
961 | { |
962 | { |
962 | op->destroy (); |
963 | op->destroy (); |
963 | return; |
964 | return; |
964 | } |
965 | } |
965 | |
966 | |
… | |
… | |
972 | for (int i = 1; i < 9; i++) |
973 | for (int i = 1; i < 9; i++) |
973 | { |
974 | { |
974 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
975 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
975 | continue; |
976 | continue; |
976 | |
977 | |
977 | object *tmp = arch_to_object (at); |
978 | object *tmp = at->instance (); |
978 | tmp->direction = i; |
979 | tmp->direction = i; |
979 | tmp->range = op->range; |
980 | tmp->range = op->range; |
980 | tmp->stats.dam = op->stats.dam; |
981 | tmp->stats.dam = op->stats.dam; |
981 | tmp->duration = op->duration; |
982 | tmp->duration = op->duration; |
982 | tmp->attacktype = op->attacktype; |
983 | tmp->attacktype = op->attacktype; |
… | |
… | |
1002 | int mflags; |
1003 | int mflags; |
1003 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1004 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1004 | maptile *m; |
1005 | maptile *m; |
1005 | |
1006 | |
1006 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1007 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1008 | |
|
|
1009 | // when creating a bomb below ourself it should always work, even |
|
|
1010 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1011 | // so we should also be able to make a bomb here). (originally added |
|
|
1012 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1013 | if (dir) |
|
|
1014 | { |
1007 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1015 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1008 | { |
1016 | { |
1009 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1017 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1010 | return 0; |
1018 | return 0; |
|
|
1019 | } |
1011 | } |
1020 | } |
1012 | |
1021 | |
1013 | tmp = arch_to_object (spell->other_arch); |
1022 | tmp = spell->other_arch->instance (); |
1014 | |
1023 | |
1015 | /* level dependencies for bomb */ |
1024 | /* level dependencies for bomb */ |
1016 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1025 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1017 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1026 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1018 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1027 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
… | |
… | |
1038 | * dir is the direction to look in. |
1047 | * dir is the direction to look in. |
1039 | * range is how far out to look. |
1048 | * range is how far out to look. |
1040 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1049 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1041 | * this info is used for blocked magic/unholy spaces. |
1050 | * this info is used for blocked magic/unholy spaces. |
1042 | */ |
1051 | */ |
1043 | object * |
1052 | static object * |
1044 | get_pointed_target (object *op, int dir, int range, int type) |
1053 | get_pointed_target (object *op, int dir, int range, int type) |
1045 | { |
1054 | { |
1046 | object *target; |
1055 | object *target; |
1047 | sint16 x, y; |
1056 | sint16 x, y; |
1048 | int dist, mflags; |
1057 | int dist, mflags; |
… | |
… | |
1101 | * interesting spell. |
1110 | * interesting spell. |
1102 | * if it is a cleric spell, you need a god, and the creature |
1111 | * if it is a cleric spell, you need a god, and the creature |
1103 | * can't be friendly to your god. |
1112 | * can't be friendly to your god. |
1104 | */ |
1113 | */ |
1105 | |
1114 | |
1106 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1115 | if (!target |
|
|
1116 | || target->flag [FLAG_REFL_SPELL] |
1107 | || (!god && spell->stats.grace) |
1117 | || (!god && spell->stats.grace) |
1108 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1118 | || (god && target->title == god->name) |
|
|
1119 | || (god && target->race.contains (god->race))) |
1109 | { |
1120 | { |
1110 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1121 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1111 | return 0; |
1122 | return 0; |
1112 | } |
1123 | } |
1113 | |
1124 | |
1114 | if (spell->other_arch) |
1125 | if (spell->other_arch) |
1115 | effect = arch_to_object (spell->other_arch); |
1126 | effect = spell->other_arch->instance (); |
1116 | else |
1127 | else |
1117 | return 0; |
1128 | return 0; |
1118 | |
1129 | |
1119 | /* tailor the effect by priest level and worshipped God */ |
1130 | /* tailor the effect by priest level and worshipped God */ |
1120 | effect->level = caster_level (caster, spell); |
1131 | effect->level = casting_level (caster, spell); |
1121 | effect->attacktype = spell->attacktype; |
1132 | effect->attacktype = spell->attacktype; |
1122 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1133 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1123 | { |
1134 | { |
1124 | if (tailor_god_spell (effect, op)) |
1135 | if (tailor_god_spell (effect, op)) |
1125 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1136 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1126 | else |
1137 | else |
1127 | { |
1138 | { |
1128 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1139 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1129 | return 0; |
1140 | return 0; |
1130 | } |
1141 | } |
… | |
… | |
1180 | |
1191 | |
1181 | /* op is a missile that needs to be moved */ |
1192 | /* op is a missile that needs to be moved */ |
1182 | void |
1193 | void |
1183 | move_missile (object *op) |
1194 | move_missile (object *op) |
1184 | { |
1195 | { |
1185 | int i, mflags; |
|
|
1186 | object *owner; |
|
|
1187 | sint16 new_x, new_y; |
|
|
1188 | maptile *m; |
|
|
1189 | |
|
|
1190 | if (op->range-- <= 0) |
1196 | if (op->range-- <= 0) |
1191 | { |
1197 | { |
|
|
1198 | op->drop_and_destroy (); |
|
|
1199 | return; |
|
|
1200 | } |
|
|
1201 | |
|
|
1202 | mapxy pos (op); |
|
|
1203 | pos.move (op->direction); |
|
|
1204 | |
|
|
1205 | if (!pos.normalise ()) |
|
|
1206 | { |
1192 | op->destroy (); |
1207 | op->destroy (); |
1193 | return; |
1208 | return; |
1194 | } |
1209 | } |
1195 | |
1210 | |
1196 | owner = op->owner; |
1211 | mapspace &ms = pos.ms (); |
1197 | #if 0 |
|
|
1198 | /* It'd make things nastier if this wasn't here - spells cast by |
|
|
1199 | * monster that are then killed would continue to survive |
|
|
1200 | */ |
|
|
1201 | if (owner == NULL) |
|
|
1202 | { |
|
|
1203 | op->destroy (); |
|
|
1204 | return; |
|
|
1205 | } |
|
|
1206 | #endif |
|
|
1207 | |
1212 | |
1208 | new_x = op->x + DIRX (op); |
1213 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
1209 | new_y = op->y + DIRY (op); |
|
|
1210 | |
|
|
1211 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
|
|
1212 | |
|
|
1213 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
|
|
1214 | { |
1214 | { |
1215 | hit_map (op, op->direction, AT_MAGIC, 1); |
1215 | hit_map (op, op->direction, AT_MAGIC, 1); |
1216 | /* Basically, missile only hits one thing then goes away. |
1216 | /* Basically, missile only hits one thing then goes away. |
1217 | * we need to remove it if someone hasn't already done so. |
1217 | * we need to remove it if someone hasn't already done so. |
1218 | */ |
1218 | */ |
1219 | if (!op->destroyed ()) |
|
|
1220 | op->destroy (); |
|
|
1221 | |
|
|
1222 | return; |
|
|
1223 | } |
|
|
1224 | |
|
|
1225 | op->remove (); |
|
|
1226 | |
|
|
1227 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
|
|
1228 | { |
|
|
1229 | op->destroy (); |
1219 | op->destroy (); |
1230 | return; |
1220 | return; |
1231 | } |
1221 | } |
1232 | |
1222 | |
|
|
1223 | if (!op->direction) |
|
|
1224 | { |
|
|
1225 | op->destroy (); |
|
|
1226 | return; |
|
|
1227 | } |
|
|
1228 | |
1233 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1229 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1234 | if (i > 0 && i != op->direction) |
1230 | if (i > 0 && i != op->direction) |
1235 | { |
1231 | { |
1236 | op->direction = i; |
1232 | op->direction = i; |
1237 | SET_ANIMATION (op, op->direction); |
1233 | SET_ANIMATION (op, op->direction); |
1238 | } |
1234 | } |
1239 | |
1235 | |
1240 | m->insert (op, new_x, new_y, op); |
1236 | pos.insert (op, op); |
1241 | } |
1237 | } |
1242 | |
1238 | |
1243 | /**************************************************************************** |
1239 | /**************************************************************************** |
1244 | * Destruction |
1240 | * Destruction |
1245 | ****************************************************************************/ |
1241 | ****************************************************************************/ |
… | |
… | |
1248 | * we do this by creating a force and inserting it in the |
1244 | * we do this by creating a force and inserting it in the |
1249 | * object. if time is 0, the object glows permanently. To truely |
1245 | * object. if time is 0, the object glows permanently. To truely |
1250 | * make this work for non-living objects, we would have to |
1246 | * make this work for non-living objects, we would have to |
1251 | * give them the capability to have an inventory. b.t. |
1247 | * give them the capability to have an inventory. b.t. |
1252 | */ |
1248 | */ |
1253 | int |
1249 | static int |
1254 | make_object_glow (object *op, int radius, int time) |
1250 | make_object_glow (object *op, int radius, int time) |
1255 | { |
1251 | { |
1256 | /* some things are unaffected... */ |
1252 | /* some things are unaffected... */ |
1257 | if (op->path_denied & PATH_LIGHT) |
1253 | if (op->path_denied & PATH_LIGHT) |
1258 | return 0; |
1254 | return 0; |
1259 | |
1255 | |
1260 | object *tmp = get_archetype (FORCE_NAME); |
1256 | object *tmp = get_archetype (FORCE_NAME); |
1261 | tmp->speed = 0.01; |
1257 | tmp->speed = 0.01; |
1262 | tmp->stats.food = time; |
1258 | tmp->stats.food = time; |
1263 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1259 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1264 | tmp->glow_radius = radius; |
1260 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1265 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1266 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1267 | |
|
|
1268 | tmp = insert_ob_in_ob (tmp, op); |
1261 | tmp = insert_ob_in_ob (tmp, op); |
1269 | |
1262 | |
1270 | if (tmp->glow_radius > op->glow_radius) |
1263 | if (tmp->glow_radius > op->glow_radius) |
1271 | op->glow_radius = tmp->glow_radius; |
1264 | op->set_glow_radius (tmp->glow_radius); |
1272 | |
1265 | |
1273 | return 1; |
1266 | return 1; |
1274 | } |
1267 | } |
1275 | |
1268 | |
1276 | int |
1269 | int |
1277 | cast_destruction (object *op, object *caster, object *spell_ob) |
1270 | cast_destruction (object *op, object *caster, object *spell_ob) |
1278 | { |
1271 | { |
1279 | int i, j, range, mflags, friendly = 0, dam, dur; |
|
|
1280 | sint16 sx, sy; |
|
|
1281 | maptile *m; |
|
|
1282 | object *tmp; |
|
|
1283 | const char *skill; |
|
|
1284 | |
|
|
1285 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1272 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1286 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1273 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1287 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1274 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1288 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
1275 | |
1289 | friendly = 1; |
1276 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1290 | |
1277 | |
1291 | /* destruction doesn't use another spell object, so we need |
1278 | /* destruction doesn't use another spell object, so we need |
1292 | * update op's skill pointer so that exp is properly awarded. |
1279 | * update op's skill pointer so that exp is properly awarded. |
1293 | * We do some shortcuts here - since this is just temporary |
|
|
1294 | * and we'll reset the values back, we don't need to go through |
|
|
1295 | * the full share string/free_string route. |
|
|
1296 | */ |
1280 | */ |
1297 | skill = op->skill; |
1281 | const shstr skill = op->skill; |
|
|
1282 | |
1298 | if (caster == op) |
1283 | if (caster == op) |
1299 | op->skill = spell_ob->skill; |
1284 | op->skill = spell_ob->skill; |
1300 | else if (caster->skill) |
1285 | else if (caster->skill) |
1301 | op->skill = caster->skill; |
1286 | op->skill = caster->skill; |
1302 | else |
1287 | else |
1303 | op->skill = NULL; |
1288 | op->skill = 0; |
1304 | |
1289 | |
1305 | op->change_skill (find_skill_by_name (op, op->skill)); |
1290 | op->change_skill (find_skill_by_name (op, op->skill)); |
1306 | |
1291 | |
1307 | for (i = -range; i < range; i++) |
1292 | unordered_mapwalk (op, -range, -range, range, range) |
1308 | { |
1293 | { |
1309 | for (j = -range; j < range; j++) |
1294 | mapspace &ms = m->at (nx, ny); |
1310 | { |
|
|
1311 | m = op->map; |
|
|
1312 | sx = op->x + i; |
|
|
1313 | sy = op->y + j; |
|
|
1314 | |
1295 | |
1315 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
|
|
1316 | if (mflags & P_OUT_OF_MAP) |
|
|
1317 | continue; |
|
|
1318 | |
|
|
1319 | if (mflags & P_IS_ALIVE) |
1296 | if (ms.flags () & P_IS_ALIVE) |
|
|
1297 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
1320 | { |
1298 | { |
1321 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1299 | next = tmp->above; |
1322 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
|
|
1323 | break; |
|
|
1324 | |
1300 | |
1325 | if (tmp) |
1301 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1326 | { |
1302 | { |
1327 | if (tmp->head) |
|
|
1328 | tmp = tmp->head; |
1303 | tmp = tmp->head_ (); |
1329 | |
1304 | |
1330 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
1305 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
1331 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1306 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1332 | { |
1307 | { |
1333 | if (spell_ob->subtype == SP_DESTRUCTION) |
1308 | if (spell_ob->subtype == SP_DESTRUCTION) |
1334 | { |
1309 | { |
1335 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1310 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1311 | |
1336 | if (spell_ob->other_arch) |
1312 | if (spell_ob->other_arch) |
1337 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1313 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1338 | } |
1314 | } |
1339 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1315 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1340 | { |
1316 | { |
1341 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1317 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1342 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1318 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1343 | } |
1319 | } |
1344 | } |
1320 | } |
1345 | } |
1321 | } |
1346 | } |
1322 | } |
1347 | } |
|
|
1348 | } |
1323 | } |
1349 | |
1324 | |
1350 | op->skill = skill; |
1325 | op->skill = skill; |
1351 | return 1; |
1326 | return 1; |
1352 | } |
1327 | } |
… | |
… | |
1354 | /*************************************************************************** |
1329 | /*************************************************************************** |
1355 | * |
1330 | * |
1356 | * CURSE |
1331 | * CURSE |
1357 | * |
1332 | * |
1358 | ***************************************************************************/ |
1333 | ***************************************************************************/ |
1359 | |
|
|
1360 | int |
1334 | int |
1361 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1335 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1362 | { |
1336 | { |
1363 | object *god = find_god (determine_god (op)); |
1337 | object *god = find_god (determine_god (op)); |
1364 | object *tmp, *force; |
1338 | object *tmp, *force; |
… | |
… | |
1442 | force->stats.wc = spell_ob->stats.wc; |
1416 | force->stats.wc = spell_ob->stats.wc; |
1443 | |
1417 | |
1444 | change_abil (tmp, force); /* Mostly to display any messages */ |
1418 | change_abil (tmp, force); /* Mostly to display any messages */ |
1445 | insert_ob_in_ob (force, tmp); |
1419 | insert_ob_in_ob (force, tmp); |
1446 | tmp->update_stats (); |
1420 | tmp->update_stats (); |
|
|
1421 | |
1447 | return 1; |
1422 | return 1; |
1448 | |
|
|
1449 | } |
1423 | } |
1450 | |
1424 | |
1451 | /********************************************************************** |
1425 | /********************************************************************** |
1452 | * mood change |
1426 | * mood change |
1453 | * Arguably, this may or may not be an attack spell. But since it |
1427 | * Arguably, this may or may not be an attack spell. But since it |
… | |
… | |
1459 | */ |
1433 | */ |
1460 | int |
1434 | int |
1461 | mood_change (object *op, object *caster, object *spell) |
1435 | mood_change (object *op, object *caster, object *spell) |
1462 | { |
1436 | { |
1463 | object *tmp, *god, *head; |
1437 | object *tmp, *god, *head; |
1464 | int done_one, range, mflags, level, at, best_at; |
1438 | int done_one, range, level, at, best_at; |
1465 | sint16 x, y, nx, ny; |
|
|
1466 | maptile *m; |
|
|
1467 | const char *race; |
1439 | const char *race; |
1468 | |
1440 | |
1469 | /* We precompute some values here so that we don't have to keep |
1441 | /* We precompute some values here so that we don't have to keep |
1470 | * doing it over and over again. |
1442 | * doing it over and over again. |
1471 | */ |
1443 | */ |
1472 | god = find_god (determine_god (op)); |
1444 | god = find_god (determine_god (op)); |
1473 | level = caster_level (caster, spell); |
1445 | level = casting_level (caster, spell); |
1474 | range = spell->range + SP_level_range_adjust (caster, spell); |
1446 | range = spell->range + SP_level_range_adjust (caster, spell); |
1475 | |
1447 | |
1476 | /* On the bright side, no monster should ever have a race of GOD_... |
1448 | /* On the bright side, no monster should ever have a race of GOD_... |
1477 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1449 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1478 | * won't ever match anything. |
1450 | * won't ever match anything. |
1479 | */ |
1451 | */ |
1480 | if (!spell->race) |
1452 | if (!spell->race) |
1481 | race = NULL; |
1453 | race = NULL; |
1482 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1454 | else if (god && spell->race == shstr_GOD_SLAYING) |
1483 | race = god->slaying; |
1455 | race = god->slaying; |
1484 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1456 | else if (god && spell->race == shstr_GOD_FRIEND) |
1485 | race = god->race; |
1457 | race = god->race; |
1486 | else |
1458 | else |
1487 | race = spell->race; |
1459 | race = spell->race; |
1488 | |
1460 | |
1489 | for (x = op->x - range; x <= op->x + range; x++) |
1461 | unordered_mapwalk (op, -range, -range, range, range) |
1490 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1491 | { |
1462 | { |
1492 | done_one = 0; |
1463 | mapspace &ms = m->at (nx, ny); |
1493 | m = op->map; |
|
|
1494 | nx = x; |
|
|
1495 | ny = y; |
|
|
1496 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1497 | if (mflags & P_OUT_OF_MAP) |
|
|
1498 | continue; |
|
|
1499 | |
1464 | |
1500 | /* If there is nothing living on this space, no need to go further */ |
1465 | /* If there is nothing living on this space, no need to go further */ |
1501 | if (!(mflags & P_IS_ALIVE)) |
1466 | if (!ms.flags () & P_IS_ALIVE) |
1502 | continue; |
1467 | continue; |
1503 | |
1468 | |
1504 | // players can only affect spaces that they can actually see |
1469 | // players can only affect spaces that they can actually see |
|
|
1470 | if (caster |
1505 | if (caster && caster->contr |
1471 | && caster->contr |
1506 | && caster->contr->visibility_at (m, nx, ny) < 70) |
1472 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1507 | continue; |
1473 | continue; |
1508 | |
1474 | |
1509 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1475 | for (tmp = ms.top; tmp; tmp = tmp->below) |
1510 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1476 | if (tmp->flag [FLAG_MONSTER]) |
1511 | break; |
1477 | break; |
1512 | |
1478 | |
1513 | /* There can be living objects that are not monsters */ |
1479 | /* There can be living objects that are not monsters */ |
1514 | if (!tmp || tmp->type == PLAYER) |
1480 | if (!tmp) |
1515 | continue; |
1481 | continue; |
1516 | |
1482 | |
1517 | /* Only the head has meaningful data, so resolve to that */ |
1483 | /* Only the head has meaningful data, so resolve to that */ |
1518 | if (tmp->head) |
|
|
1519 | head = tmp->head; |
1484 | head = tmp->head_ (); |
1520 | else |
|
|
1521 | head = tmp; |
|
|
1522 | |
1485 | |
1523 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1486 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1524 | if (race && head->race && !strstr (race, head->race)) |
1487 | if (race && head->race && !strstr (race, head->race)) |
1525 | continue; |
1488 | continue; |
1526 | |
1489 | |
1527 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1490 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1528 | continue; |
1491 | continue; |
1529 | |
1492 | |
1530 | /* Now do a bunch of stuff related to saving throws */ |
1493 | /* Now do a bunch of stuff related to saving throws */ |
1531 | best_at = -1; |
1494 | best_at = -1; |
1532 | if (spell->attacktype) |
1495 | if (spell->attacktype) |
1533 | { |
1496 | { |
1534 | for (at = 0; at < NROFATTACKS; at++) |
1497 | for (at = 0; at < NROFATTACKS; at++) |
1535 | if (spell->attacktype & (1 << at)) |
1498 | if (spell->attacktype & (1 << at)) |
1536 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1499 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1537 | best_at = at; |
1500 | best_at = at; |
1538 | |
1501 | |
1539 | if (best_at == -1) |
1502 | if (best_at == -1) |
1540 | at = 0; |
1503 | at = 0; |
1541 | else |
1504 | else |
1542 | { |
1505 | { |
1543 | if (head->resist[best_at] == 100) |
1506 | if (head->resist[best_at] == 100) |
1544 | continue; |
1507 | continue; |
1545 | else |
1508 | else |
1546 | at = head->resist[best_at] / 5; |
1509 | at = head->resist[best_at] / 5; |
1547 | } |
1510 | } |
|
|
1511 | |
1548 | at -= level / 5; |
1512 | at -= level / 5; |
1549 | if (did_make_save (head, head->level, at)) |
1513 | if (did_make_save (head, head->level, at)) |
1550 | continue; |
1514 | continue; |
1551 | } |
1515 | } |
1552 | else /* spell->attacktype */ |
1516 | else /* spell->attacktype */ |
1553 | { |
1517 | { |
1554 | /* |
1518 | /* |
1555 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1519 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1556 | * if spell level < monster level, no go |
1520 | * if spell level < monster level, no go |
1557 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1521 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1558 | |
1522 | |
1559 | The chance will then be in the range [20-70] percent, not too bad. |
1523 | The chance will then be in the range [20-70] percent, not too bad. |
1560 | |
1524 | |
1561 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1525 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1562 | charm a level 125 monster... |
1526 | charm a level 125 monster... |
1563 | |
1527 | |
1564 | Ryo, august 14th |
1528 | Ryo, august 14th |
1565 | */ |
1529 | */ |
1566 | if (head->level > level) |
1530 | if (head->level > level) |
1567 | continue; |
1531 | continue; |
1568 | |
1532 | |
1569 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1533 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level)))) |
1570 | /* Failed, no effect */ |
1534 | /* Failed, no effect */ |
1571 | continue; |
1535 | continue; |
1572 | } |
1536 | } |
1573 | |
1537 | |
1574 | /* Done with saving throw. Now start affecting the monster */ |
1538 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1539 | done_one = 0; |
1575 | |
1540 | |
1576 | /* aggravation */ |
1541 | /* aggravation */ |
1577 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1542 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1578 | { |
1543 | { |
1579 | CLEAR_FLAG (head, FLAG_SLEEP); |
1544 | CLEAR_FLAG (head, FLAG_SLEEP); |
1580 | remove_friendly_object (head); |
1545 | remove_friendly_object (head); |
1581 | done_one = 1; |
1546 | done_one = 1; |
1582 | head->enemy = op; |
1547 | head->enemy = op; |
1583 | } |
1548 | } |
1584 | |
1549 | |
1585 | /* calm monsters */ |
1550 | /* calm monsters */ |
1586 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1551 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1587 | { |
1552 | { |
1588 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1553 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1589 | head->enemy = NULL; |
1554 | head->enemy = NULL; |
1590 | done_one = 1; |
1555 | done_one = 1; |
1591 | } |
1556 | } |
1592 | |
1557 | |
1593 | /* berserk monsters */ |
1558 | /* berserk monsters */ |
1594 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1559 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1595 | { |
1560 | { |
1596 | SET_FLAG (head, FLAG_BERSERK); |
1561 | SET_FLAG (head, FLAG_BERSERK); |
1597 | done_one = 1; |
1562 | done_one = 1; |
1598 | } |
1563 | } |
1599 | |
1564 | |
1600 | /* charm */ |
1565 | /* charm */ |
1601 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1566 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1602 | { |
1567 | { |
1603 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1568 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1604 | |
1569 | |
1605 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1570 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1606 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1571 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1607 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1572 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1608 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1573 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1609 | head->set_owner (op); |
1574 | head->set_owner (op); |
1610 | set_spell_skill (op, caster, spell, head); |
1575 | set_spell_skill (op, caster, spell, head); |
1611 | add_friendly_object (head); |
1576 | add_friendly_object (head); |
1612 | head->attack_movement = PETMOVE; |
1577 | head->attack_movement = PETMOVE; |
1613 | done_one = 1; |
1578 | done_one = 1; |
1614 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1579 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1615 | head->stats.exp = 0; |
1580 | head->stats.exp = 0; |
1616 | } |
1581 | } |
1617 | |
1582 | |
1618 | /* If a monster was effected, put an effect in */ |
1583 | /* If a monster was effected, put an effect in */ |
1619 | if (done_one && spell->other_arch) |
1584 | if (done_one && spell->other_arch) |
1620 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1585 | m->insert (spell->other_arch->instance (), nx, ny, op); |
1621 | } /* for y */ |
1586 | } |
1622 | |
1587 | |
1623 | return 1; |
1588 | return 1; |
1624 | } |
1589 | } |
1625 | |
|
|
1626 | |
1590 | |
1627 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1591 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1628 | * about. was called move_ball_lightning, but since more than the ball |
1592 | * about. was called move_ball_lightning, but since more than the ball |
1629 | * lightning spell used it, that seemed misnamed. |
1593 | * lightning spell used it, that seemed misnamed. |
1630 | * op is the spell effect. |
1594 | * op is the spell effect. |
1631 | * note that duration is handled by process_object() in time.c |
1595 | * note that duration is handled by process_object() in time.c |
1632 | */ |
1596 | */ |
1633 | |
|
|
1634 | void |
1597 | void |
1635 | move_ball_spell (object *op) |
1598 | move_ball_spell (object *op) |
1636 | { |
1599 | { |
1637 | int i, j, dam_save, dir, mflags; |
1600 | int i, j, dam_save, dir, mflags; |
1638 | sint16 nx, ny, hx, hy; |
1601 | sint16 nx, ny, hx, hy; |
… | |
… | |
1657 | for (i = 1; i < 9; i++) |
1620 | for (i = 1; i < 9; i++) |
1658 | { |
1621 | { |
1659 | /* i bit 0: alters sign of offset |
1622 | /* i bit 0: alters sign of offset |
1660 | * other bits (i / 2): absolute value of offset |
1623 | * other bits (i / 2): absolute value of offset |
1661 | */ |
1624 | */ |
1662 | |
|
|
1663 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1625 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1664 | int tmpdir = absdir (op->direction + offset); |
1626 | int tmpdir = absdir (op->direction + offset); |
1665 | |
1627 | |
1666 | nx = op->x + freearr_x[tmpdir]; |
1628 | nx = op->x + freearr_x[tmpdir]; |
1667 | ny = op->y + freearr_y[tmpdir]; |
1629 | ny = op->y + freearr_y[tmpdir]; |
… | |
… | |
1669 | { |
1631 | { |
1670 | dir = tmpdir; |
1632 | dir = tmpdir; |
1671 | break; |
1633 | break; |
1672 | } |
1634 | } |
1673 | } |
1635 | } |
|
|
1636 | |
1674 | if (dir == 0) |
1637 | if (dir == 0) |
1675 | { |
1638 | { |
1676 | nx = op->x; |
1639 | nx = op->x; |
1677 | ny = op->y; |
1640 | ny = op->y; |
1678 | m = op->map; |
1641 | m = op->map; |
… | |
… | |
1704 | |
1667 | |
1705 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1668 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1706 | { |
1669 | { |
1707 | if (j) |
1670 | if (j) |
1708 | op->stats.dam = dam_save / 2; |
1671 | op->stats.dam = dam_save / 2; |
|
|
1672 | |
1709 | hit_map (op, j, op->attacktype, 1); |
1673 | hit_map (op, j, op->attacktype, 1); |
1710 | |
|
|
1711 | } |
1674 | } |
1712 | |
1675 | |
1713 | /* insert the other arch */ |
1676 | /* insert the other arch */ |
1714 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1677 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1715 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1678 | m->insert (op->other_arch->instance (), hx, hy, op); |
1716 | } |
1679 | } |
1717 | |
1680 | |
1718 | /* restore to the center location and damage */ |
1681 | /* restore to the center location and damage */ |
1719 | op->stats.dam = dam_save; |
1682 | op->stats.dam = dam_save; |
1720 | |
1683 | |
… | |
… | |
1748 | int adjustdir; |
1711 | int adjustdir; |
1749 | maptile *m; |
1712 | maptile *m; |
1750 | #endif |
1713 | #endif |
1751 | object *owner = op->env; |
1714 | object *owner = op->env; |
1752 | |
1715 | |
|
|
1716 | if (!owner) // MUST not happen, remove when true TODO |
|
|
1717 | { |
|
|
1718 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
|
|
1719 | op->destroy (); |
|
|
1720 | return; |
|
|
1721 | } |
|
|
1722 | |
1753 | if (!op->duration || !owner->is_on_map ()) |
1723 | if (!op->duration || !owner->is_on_map ()) |
1754 | { |
1724 | { |
1755 | op->destroy (); |
1725 | op->drop_and_destroy (); |
1756 | return; |
1726 | return; |
1757 | } |
1727 | } |
1758 | |
1728 | |
1759 | op->duration--; |
1729 | op->duration--; |
1760 | |
1730 | |
1761 | int basedir = op->direction; |
1731 | int basedir = op->direction; |
1762 | if (!basedir) |
1732 | if (!basedir) |
|
|
1733 | { |
1763 | /* spray in all directions! 8) */ |
1734 | /* spray in all directions! 8) */ |
1764 | basedir = 1 + (op->facing += op->state) % 8; |
1735 | op->facing = (op->facing + op->state) & 7; |
|
|
1736 | basedir = op->facing + 1; |
|
|
1737 | } |
1765 | |
1738 | |
1766 | #if 0 |
1739 | #if 0 |
1767 | // this is bogus: it causes wrong places to be checked below |
1740 | // this is bogus: it causes wrong places to be checked below |
1768 | // (a wall 2 cells away will block the effect...) and |
1741 | // (a wall 2 cells away will block the effect...) and |
1769 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1742 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
… | |
… | |
1829 | { |
1802 | { |
1830 | /* Bullet spells have a bunch more customization that needs to be done */ |
1803 | /* Bullet spells have a bunch more customization that needs to be done */ |
1831 | if (op->spell->subtype == SP_BULLET) |
1804 | if (op->spell->subtype == SP_BULLET) |
1832 | fire_bullet (owner, op, basedir, op->spell); |
1805 | fire_bullet (owner, op, basedir, op->spell); |
1833 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1806 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1834 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1807 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1835 | } |
1808 | } |
1836 | } |
1809 | } |
1837 | |
1810 | |
1838 | /* fire_swarm: |
1811 | /* fire_swarm: |
1839 | * The following routine creates a swarm of objects. It actually |
1812 | * The following routine creates a swarm of objects. It actually |
… | |
… | |
1851 | { |
1824 | { |
1852 | if (!spell->other_arch) |
1825 | if (!spell->other_arch) |
1853 | return 0; |
1826 | return 0; |
1854 | |
1827 | |
1855 | object *tmp = archetype::get (SWARM_SPELL); |
1828 | object *tmp = archetype::get (SWARM_SPELL); |
|
|
1829 | |
1856 | set_spell_skill (op, caster, spell, tmp); |
1830 | set_spell_skill (op, caster, spell, tmp); |
1857 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1831 | tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */ |
1858 | tmp->spell = spell->other_arch->instance (); |
1832 | tmp->spell = spell->other_arch->instance (); |
1859 | tmp->attacktype = tmp->spell->attacktype; |
1833 | tmp->attacktype = tmp->spell->attacktype; |
1860 | |
1834 | |
1861 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1835 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1862 | if (!tailor_god_spell (tmp, op)) |
1836 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
1864 | |
1838 | |
1865 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1839 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1866 | for (int i = 0; i < spell->duration; i++) |
1840 | for (int i = 0; i < spell->duration; i++) |
1867 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1841 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1868 | |
1842 | |
|
|
1843 | tmp->invisible = 1; |
|
|
1844 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
1869 | tmp->direction = dir; |
1845 | tmp->direction = dir; |
1870 | tmp->invisible = 1; |
|
|
1871 | tmp->facing = rndm (8); // initial firing direction |
1846 | tmp->facing = rndm (1, 8); // initial firing direction |
1872 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1847 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1873 | |
1848 | |
1874 | op->insert (tmp); |
1849 | op->insert (tmp); |
1875 | |
1850 | |
1876 | return 1; |
1851 | return 1; |
… | |
… | |
1887 | int dam, mflags; |
1862 | int dam, mflags; |
1888 | maptile *m; |
1863 | maptile *m; |
1889 | |
1864 | |
1890 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1865 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1891 | |
1866 | |
1892 | if (!dir) |
1867 | if (dir) |
1893 | { |
|
|
1894 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
|
|
1895 | return 0; |
|
|
1896 | } |
1868 | { |
1897 | |
|
|
1898 | x = op->x + freearr_x[dir]; |
1869 | x = op->x + freearr_x[dir]; |
1899 | y = op->y + freearr_y[dir]; |
1870 | y = op->y + freearr_y[dir]; |
1900 | m = op->map; |
1871 | m = op->map; |
1901 | |
1872 | |
1902 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1873 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1903 | |
1874 | |
1904 | if (mflags & P_OUT_OF_MAP) |
1875 | if (mflags & P_OUT_OF_MAP) |
1905 | { |
1876 | { |
1906 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1877 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1907 | return 0; |
1878 | return 0; |
1908 | } |
1879 | } |
1909 | |
1880 | |
1910 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1881 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1911 | { |
1882 | { |
1912 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1883 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1913 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1884 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1914 | { |
1885 | { |
1915 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1886 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1916 | if (target->head) |
1887 | if (target->head) |
1917 | target = target->head; |
1888 | target = target->head; |
|
|
1889 | |
1918 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1890 | hit_player (target, dam, op, spell->attacktype, 1); |
1919 | return 1; /* one success only! */ |
1891 | return 1; /* one success only! */ |
|
|
1892 | } |
1920 | } |
1893 | } |
1921 | } |
|
|
1922 | |
1894 | |
1923 | /* no live target, perhaps a wall is in the way? */ |
1895 | /* no live target, perhaps a wall is in the way? */ |
1924 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1896 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1925 | { |
1897 | { |
1926 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1898 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1927 | return 0; |
1899 | return 0; |
|
|
1900 | } |
1928 | } |
1901 | } |
1929 | |
1902 | |
1930 | /* ok, looks groovy to just insert a new light on the map */ |
1903 | /* ok, looks groovy to just insert a new light on the map */ |
1931 | tmp = arch_to_object (spell->other_arch); |
1904 | tmp = spell->other_arch->instance (); |
1932 | if (!tmp) |
1905 | if (!tmp) |
1933 | { |
1906 | { |
1934 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1907 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1935 | return 0; |
1908 | return 0; |
1936 | } |
1909 | } |
|
|
1910 | |
1937 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1911 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
|
|
1912 | |
1938 | if (tmp->glow_radius) |
1913 | if (tmp->glow_radius) |
1939 | { |
1914 | tmp->set_glow_radius ( |
1940 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1915 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
1941 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1916 | ); |
1942 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1943 | } |
|
|
1944 | |
1917 | |
|
|
1918 | if (dir) |
1945 | m->insert (tmp, x, y, op); |
1919 | m->insert (tmp, x, y, op); |
|
|
1920 | else |
|
|
1921 | caster->outer_env_or_self ()->insert (tmp); |
|
|
1922 | |
1946 | return 1; |
1923 | return 1; |
1947 | } |
1924 | } |
1948 | |
1925 | |
1949 | /* cast_cause_disease: this spell looks along <dir> from the |
1926 | /* cast_cause_disease: this spell looks along <dir> from the |
1950 | * player and infects someone. |
1927 | * player and infects someone. |
… | |
… | |
1998 | { |
1975 | { |
1999 | /* search this square for a victim */ |
1976 | /* search this square for a victim */ |
2000 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1977 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
2001 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1978 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2002 | { /* found a victim */ |
1979 | { /* found a victim */ |
2003 | object *disease = arch_to_object (spell->other_arch); |
1980 | object *disease = spell->other_arch->instance (); |
2004 | |
1981 | |
2005 | disease->set_owner (op); |
1982 | disease->set_owner (op); |
2006 | set_spell_skill (op, caster, spell, disease); |
1983 | set_spell_skill (op, caster, spell, disease); |
2007 | disease->stats.exp = 0; |
1984 | disease->stats.exp = 0; |
2008 | disease->level = caster_level (caster, spell); |
1985 | disease->level = casting_level (caster, spell); |
2009 | |
1986 | |
2010 | /* do level adjustments */ |
1987 | /* do level adjustments */ |
2011 | if (disease->stats.wc) |
1988 | if (disease->stats.wc) |
2012 | disease->stats.wc += dur_mod / 2; |
1989 | disease->stats.wc += dur_mod / 2; |
2013 | |
1990 | |
… | |
… | |
2058 | if (infect_object (walk, disease, 1)) |
2035 | if (infect_object (walk, disease, 1)) |
2059 | { |
2036 | { |
2060 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2037 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2061 | |
2038 | |
2062 | disease->destroy (); /* don't need this one anymore */ |
2039 | disease->destroy (); /* don't need this one anymore */ |
2063 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2040 | walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); |
2064 | return 1; |
2041 | return 1; |
2065 | } |
2042 | } |
2066 | |
2043 | |
2067 | disease->destroy (); |
2044 | disease->destroy (); |
2068 | } |
2045 | } |