1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
26 | * of code |
… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
38 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
39 | * op is the spell object. |
40 | */ |
40 | */ |
41 | |
|
|
42 | void |
41 | void |
43 | check_spell_knockback (object *op) |
42 | check_spell_knockback (object *op) |
44 | { |
43 | { |
45 | object *tmp, *tmp2; /* object on the map */ |
|
|
46 | int weight_move; |
44 | int weight_move; |
47 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
48 | |
46 | |
49 | if (!op->weight) |
47 | if (!op->weight) |
50 | { /*shouldn't happen but if cone object has no weight drop out */ |
48 | { /*shouldn't happen but if cone object has no weight drop out */ |
… | |
… | |
55 | { |
53 | { |
56 | weight_move = op->weight + (op->weight * op->level) / 3; |
54 | weight_move = op->weight + (op->weight * op->level) / 3; |
57 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
55 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
58 | } |
56 | } |
59 | |
57 | |
60 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
58 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
61 | { |
59 | { |
62 | int num_sections = 1; |
60 | int num_sections = 1; |
63 | |
61 | |
64 | /* don't move DM */ |
62 | /* don't move DM */ |
65 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
63 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
72 | /* don't move floors or immobile objects */ |
70 | /* don't move floors or immobile objects */ |
73 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
71 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
74 | continue; |
72 | continue; |
75 | |
73 | |
76 | /* count the object's sections */ |
74 | /* count the object's sections */ |
77 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
75 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
78 | num_sections++; |
76 | num_sections++; |
79 | |
77 | |
80 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
78 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
81 | * objects should be harder to move, and we are moving the entire |
79 | * objects should be harder to move, and we are moving the entire |
82 | * object, not just the head, so the total weight should be relevant. |
80 | * object, not just the head, so the total weight should be relevant. |
… | |
… | |
106 | * |
104 | * |
107 | * BOLT CODE |
105 | * BOLT CODE |
108 | * |
106 | * |
109 | ***************************************************************************/ |
107 | ***************************************************************************/ |
110 | |
108 | |
111 | /* Causes op to fork. op is the original bolt, tmp |
109 | /* Causes op to fork. op is the original bolt, tmp |
112 | * is the first piece of the fork. |
110 | * is the first piece of the fork. |
113 | */ |
111 | */ |
114 | |
|
|
115 | void |
112 | void |
116 | forklightning (object *op, object *tmp) |
113 | forklightning (object *op, object *tmp) |
117 | { |
114 | { |
118 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
119 | int t_dir; /* stores temporary dir calculation */ |
116 | int t_dir; /* stores temporary dir calculation */ |
… | |
… | |
151 | new_bolt->duration++; |
148 | new_bolt->duration++; |
152 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
153 | new_bolt->stats.dam++; |
150 | new_bolt->stats.dam++; |
154 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
155 | tmp->stats.dam++; |
152 | tmp->stats.dam++; |
|
|
153 | |
156 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
154 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
157 | update_turn_face (new_bolt); |
155 | update_turn_face (new_bolt); |
158 | } |
156 | } |
159 | |
157 | |
160 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
158 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
161 | * and checks for various things that may stop it. |
159 | * and checks for various things that may stop it. |
162 | */ |
160 | */ |
163 | |
|
|
164 | void |
161 | void |
165 | move_bolt (object *op) |
162 | move_bolt (object *op) |
166 | { |
163 | { |
167 | int mflags; |
164 | int mflags; |
168 | sint16 x, y; |
165 | sint16 x, y; |
169 | maptile *m; |
166 | maptile *m; |
170 | |
167 | |
171 | if (--op->duration < 0) |
168 | if (--op->duration < 0) |
172 | { |
169 | { |
|
|
170 | op->destroy_inv (true); // be explicit about dropping |
173 | op->destroy (); |
171 | op->destroy (true); |
174 | return; |
172 | return; |
175 | } |
173 | } |
176 | |
174 | |
177 | hit_map (op, 0, op->attacktype, 1); |
175 | hit_map (op, 0, op->attacktype, 1); |
178 | |
176 | |
… | |
… | |
251 | tmp->duration++; |
249 | tmp->duration++; |
252 | |
250 | |
253 | /* New forking code. Possibly create forks of this object |
251 | /* New forking code. Possibly create forks of this object |
254 | * going off in other directions. |
252 | * going off in other directions. |
255 | */ |
253 | */ |
256 | if (rndm (0, 99) < tmp->stats.Dex) |
254 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
257 | { /* stats.Dex % of forking */ |
255 | forklightning (op, tmp); /* stats.Dex % of forking */ |
258 | forklightning (op, tmp); |
|
|
259 | } |
|
|
260 | |
256 | |
261 | /* In this way, the object left behind sticks on the space, but |
257 | /* In this way, the object left behind sticks on the space, but |
262 | * doesn't create any bolts that continue to move onward. |
258 | * doesn't create any bolts that continue to move onward. |
263 | */ |
259 | */ |
264 | op->range = 0; |
260 | op->range = 0; |
… | |
… | |
288 | return 0; |
284 | return 0; |
289 | |
285 | |
290 | /* peterm: level dependency for bolts */ |
286 | /* peterm: level dependency for bolts */ |
291 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
287 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
292 | tmp->attacktype = spob->attacktype; |
288 | tmp->attacktype = spob->attacktype; |
|
|
289 | |
293 | if (spob->slaying) |
290 | if (spob->slaying) |
294 | tmp->slaying = spob->slaying; |
291 | tmp->slaying = spob->slaying; |
|
|
292 | |
295 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
293 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
296 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
297 | tmp->stats.Dex = spob->stats.Dex; |
295 | tmp->stats.Dex = spob->stats.Dex; |
298 | tmp->stats.Con = spob->stats.Con; |
296 | tmp->stats.Con = spob->stats.Con; |
299 | |
297 | |
… | |
… | |
310 | |
308 | |
311 | maptile *newmap; |
309 | maptile *newmap; |
312 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
310 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
313 | if (mflags & P_OUT_OF_MAP) |
311 | if (mflags & P_OUT_OF_MAP) |
314 | { |
312 | { |
|
|
313 | tmp->destroy_inv (true); // be explicit about dropping |
315 | tmp->destroy (); |
314 | tmp->destroy (true); |
316 | return 0; |
315 | return 0; |
317 | } |
316 | } |
318 | |
317 | |
319 | tmp->map = newmap; |
318 | tmp->map = newmap; |
320 | |
319 | |
321 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
320 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
322 | { |
321 | { |
323 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
322 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
324 | { |
323 | { |
|
|
324 | tmp->destroy_inv (true); // be explicit about dropping |
325 | tmp->destroy (); |
325 | tmp->destroy (true); |
326 | return 0; |
326 | return 0; |
327 | } |
327 | } |
328 | |
328 | |
329 | tmp->x = op->x; |
329 | tmp->x = op->x; |
330 | tmp->y = op->y; |
330 | tmp->y = op->y; |
… | |
… | |
343 | * BULLET/BALL CODE |
343 | * BULLET/BALL CODE |
344 | * |
344 | * |
345 | ***************************************************************************/ |
345 | ***************************************************************************/ |
346 | |
346 | |
347 | /* expands an explosion. op is a piece of the |
347 | /* expands an explosion. op is a piece of the |
348 | * explosion - this expans it in the different directions. |
348 | * explosion - this expands it in the different directions. |
349 | * At least that is what I think this does. |
349 | * At least that is what I think this does. |
350 | */ |
350 | */ |
351 | void |
351 | void |
352 | explosion (object *op) |
352 | explosion (object *op) |
353 | { |
353 | { |
354 | maptile *m = op->map; |
354 | maptile *m = op->map; |
355 | int i; |
355 | int i; |
356 | |
356 | |
357 | if (--op->duration < 0) |
357 | if (--op->duration < 0) |
358 | { |
358 | { |
359 | op->destroy (); |
359 | op->destroy (true); |
360 | return; |
360 | return; |
361 | } |
361 | } |
362 | |
362 | |
363 | hit_map (op, 0, op->attacktype, 0); |
363 | hit_map (op, 0, op->attacktype, 0); |
364 | |
364 | |
… | |
… | |
396 | void |
396 | void |
397 | explode_bullet (object *op) |
397 | explode_bullet (object *op) |
398 | { |
398 | { |
399 | object *tmp, *owner; |
399 | object *tmp, *owner; |
400 | |
400 | |
401 | if (op->other_arch == NULL) |
401 | if (!op->other_arch) |
402 | { |
402 | { |
403 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
403 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
404 | op->destroy (); |
404 | op->destroy (true); |
405 | return; |
405 | return; |
406 | } |
406 | } |
407 | |
407 | |
408 | if (op->env) |
408 | if (op->env) |
409 | { |
409 | { |
410 | object *env = object_get_env_recursive (op); |
410 | object *env = op->outer_env (); |
|
|
411 | |
411 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
412 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
412 | { |
413 | { |
413 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
414 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
414 | op->destroy (); |
415 | op->destroy (true); |
415 | return; |
416 | return; |
416 | } |
417 | } |
417 | |
418 | |
418 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
419 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
419 | } |
420 | } |
420 | else if (out_of_map (op->map, op->x, op->y)) |
421 | else if (out_of_map (op->map, op->x, op->y)) |
421 | { |
422 | { |
422 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
423 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
423 | op->destroy (); |
424 | op->destroy (true); |
424 | return; |
425 | return; |
425 | } |
426 | } |
426 | |
427 | |
427 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
428 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
428 | // NOTE: If this breaks something important: remove this. I can't think of anything |
429 | // NOTE: If this breaks something important: remove this. I can't think of anything |
429 | // bad at the moment that might happen from this. |
430 | // bad at the moment that might happen from this. |
430 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
431 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
431 | { |
432 | { |
432 | op->destroy (); |
433 | op->destroy (true); |
433 | return; |
434 | return; |
434 | } |
435 | } |
435 | |
436 | |
436 | if (op->attacktype) |
437 | if (op->attacktype) |
437 | { |
438 | { |
438 | hit_map (op, 0, op->attacktype, 1); |
439 | hit_map (op, 0, op->attacktype, 1); |
|
|
440 | |
439 | if (op->destroyed ()) |
441 | if (op->destroyed ()) |
440 | return; |
442 | return; |
441 | } |
443 | } |
442 | |
444 | |
443 | /* other_arch contains what this explodes into */ |
445 | /* other_arch contains what this explodes into */ |
… | |
… | |
446 | tmp->set_owner (op); |
448 | tmp->set_owner (op); |
447 | tmp->skill = op->skill; |
449 | tmp->skill = op->skill; |
448 | |
450 | |
449 | owner = op->owner; |
451 | owner = op->owner; |
450 | |
452 | |
451 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
453 | if ((tmp->attacktype & AT_HOLYWORD |
|
|
454 | || tmp->attacktype & AT_GODPOWER) |
|
|
455 | && owner |
|
|
456 | && !tailor_god_spell (tmp, owner)) |
452 | { |
457 | { |
453 | op->destroy (); |
458 | op->destroy (true); |
454 | return; |
459 | return; |
455 | } |
460 | } |
456 | |
461 | |
457 | /* special for bombs - it actually has sane values for these */ |
462 | /* special for bombs - it actually has sane values for these */ |
458 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
463 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
… | |
… | |
483 | |
488 | |
484 | /* Prevent recursion */ |
489 | /* Prevent recursion */ |
485 | op->move_on = 0; |
490 | op->move_on = 0; |
486 | |
491 | |
487 | tmp->insert_at (op, op); |
492 | tmp->insert_at (op, op); |
|
|
493 | tmp->play_sound (tmp->sound); |
|
|
494 | |
488 | /* remove the firebullet */ |
495 | /* remove the firebullet */ |
489 | op->destroy (); |
496 | op->destroy (true); |
490 | } |
497 | } |
491 | |
498 | |
492 | /* checks to see what op should do, given the space it is on |
499 | /* checks to see what op should do, given the space it is on |
493 | * (eg, explode, damage player, etc) |
500 | * (eg, explode, damage player, etc) |
494 | */ |
501 | */ |
… | |
… | |
519 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
526 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
520 | { |
527 | { |
521 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
528 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
522 | { |
529 | { |
523 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
530 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
|
|
531 | |
|
|
532 | // TODO: can't understand the following if's |
524 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
533 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
525 | { |
534 | { |
526 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
535 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
527 | { |
536 | { |
528 | op->destroy (); |
537 | op->destroy (true); |
529 | return; |
538 | return; |
530 | } |
539 | } |
531 | } |
540 | } |
532 | } |
541 | } |
533 | } |
542 | } |
… | |
… | |
562 | if (--op->range <= 0) |
571 | if (--op->range <= 0) |
563 | { |
572 | { |
564 | if (op->other_arch) |
573 | if (op->other_arch) |
565 | explode_bullet (op); |
574 | explode_bullet (op); |
566 | else |
575 | else |
567 | op->destroy (); |
576 | op->destroy (true); |
568 | |
577 | |
569 | return; |
578 | return; |
570 | } |
579 | } |
571 | |
580 | |
572 | new_x = op->x + DIRX (op); |
581 | new_x = op->x + DIRX (op); |
… | |
… | |
574 | m = op->map; |
583 | m = op->map; |
575 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
584 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
576 | |
585 | |
577 | if (mflags & P_OUT_OF_MAP) |
586 | if (mflags & P_OUT_OF_MAP) |
578 | { |
587 | { |
579 | op->destroy (); |
588 | op->destroy (true); |
580 | return; |
589 | return; |
581 | } |
590 | } |
582 | |
591 | |
583 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
592 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
584 | { |
593 | { |
585 | if (op->other_arch) |
594 | if (op->other_arch) |
586 | explode_bullet (op); |
595 | explode_bullet (op); |
587 | else |
596 | else |
588 | op->destroy (); |
597 | op->destroy (true); |
589 | |
598 | |
590 | return; |
599 | return; |
591 | } |
600 | } |
592 | |
601 | |
593 | if (!(op = m->insert (op, new_x, new_y, op))) |
602 | if (!(op = m->insert (op, new_x, new_y, op))) |
… | |
… | |
617 | int mflags; |
626 | int mflags; |
618 | |
627 | |
619 | if (!spob->other_arch) |
628 | if (!spob->other_arch) |
620 | return 0; |
629 | return 0; |
621 | |
630 | |
622 | tmp = arch_to_object (spob->other_arch); |
631 | tmp = spob->other_arch->instance (); |
623 | if (tmp == NULL) |
632 | if (!tmp) |
624 | return 0; |
633 | return 0; |
625 | |
634 | |
626 | /* peterm: level dependency for bolts */ |
635 | /* peterm: level dependency for bolts */ |
627 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
636 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
628 | tmp->attacktype = spob->attacktype; |
637 | tmp->attacktype = spob->attacktype; |
629 | if (spob->slaying) |
638 | if (spob->slaying) |
630 | tmp->slaying = spob->slaying; |
639 | tmp->slaying = spob->slaying; |
631 | |
640 | |
… | |
… | |
641 | SET_ANIMATION (tmp, dir); |
650 | SET_ANIMATION (tmp, dir); |
642 | |
651 | |
643 | tmp->set_owner (op); |
652 | tmp->set_owner (op); |
644 | set_spell_skill (op, caster, spob, tmp); |
653 | set_spell_skill (op, caster, spob, tmp); |
645 | |
654 | |
646 | tmp->x = op->x + freearr_x[dir]; |
655 | tmp->x = op->x + freearr_x[dir]; |
647 | tmp->y = op->y + freearr_y[dir]; |
656 | tmp->y = op->y + freearr_y[dir]; |
648 | tmp->map = op->map; |
657 | tmp->map = op->map; |
649 | |
658 | |
650 | maptile *newmap; |
659 | maptile *newmap; |
651 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
660 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
652 | if (mflags & P_OUT_OF_MAP) |
661 | if (mflags & P_OUT_OF_MAP) |
653 | { |
662 | { |
654 | tmp->destroy (); |
663 | tmp->destroy (true); |
655 | return 0; |
664 | return 0; |
656 | } |
665 | } |
657 | |
666 | |
658 | tmp->map = newmap; |
667 | tmp->map = newmap; |
659 | |
668 | |
660 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
669 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
661 | { |
670 | { |
662 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
671 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
663 | { |
672 | { |
664 | tmp->destroy (); |
673 | tmp->destroy (true); |
665 | return 0; |
674 | return 0; |
666 | } |
675 | } |
667 | |
676 | |
668 | tmp->x = op->x; |
677 | tmp->x = op->x; |
669 | tmp->y = op->y; |
678 | tmp->y = op->y; |
… | |
… | |
702 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
711 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
703 | |
712 | |
704 | void |
713 | void |
705 | move_cone (object *op) |
714 | move_cone (object *op) |
706 | { |
715 | { |
707 | int i; |
|
|
708 | |
|
|
709 | /* if no map then hit_map will crash so just ignore object */ |
716 | /* if no map then hit_map will crash so just ignore object */ |
710 | if (!op->map) |
717 | if (!op->map) |
711 | { |
718 | { |
712 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
719 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
713 | op->set_speed (0); |
720 | op->set_speed (0); |
… | |
… | |
726 | * when their cone dies when they die. |
733 | * when their cone dies when they die. |
727 | */ |
734 | */ |
728 | /* If no owner left, the spell dies out. */ |
735 | /* If no owner left, the spell dies out. */ |
729 | if (op->owner == NULL) |
736 | if (op->owner == NULL) |
730 | { |
737 | { |
731 | op->destroy (); |
738 | op->destroy (true); |
732 | return; |
739 | return; |
733 | } |
740 | } |
734 | #endif |
741 | #endif |
735 | |
742 | |
736 | hit_map (op, 0, op->attacktype, 0); |
743 | hit_map (op, 0, op->attacktype, 0); |
… | |
… | |
743 | check_spell_knockback (op); |
750 | check_spell_knockback (op); |
744 | |
751 | |
745 | if (op->destroyed ()) |
752 | if (op->destroyed ()) |
746 | return; |
753 | return; |
747 | |
754 | |
748 | if ((op->duration--) < 0) |
755 | if (op->duration-- < 0) |
749 | { |
756 | { |
750 | op->destroy (); |
757 | op->destroy (true); |
751 | return; |
758 | return; |
752 | } |
759 | } |
753 | /* Object has hit maximum range, so don't have it move |
760 | /* Object has hit maximum range, so don't have it move |
754 | * any further. When the duration above expires, |
761 | * any further. When the duration above expires, |
755 | * then the object will get removed. |
762 | * then the object will get removed. |
… | |
… | |
758 | { |
765 | { |
759 | op->range = 0; /* just so it doesn't wrap */ |
766 | op->range = 0; /* just so it doesn't wrap */ |
760 | return; |
767 | return; |
761 | } |
768 | } |
762 | |
769 | |
763 | for (i = -1; i < 2; i++) |
770 | for (int i = -1; i <= 1; i++) |
764 | { |
771 | { |
765 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
772 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
766 | |
773 | |
767 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
774 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
768 | { |
775 | { |
… | |
… | |
860 | |
867 | |
861 | success = 1; |
868 | success = 1; |
862 | tmp = arch_to_object (spell->other_arch); |
869 | tmp = arch_to_object (spell->other_arch); |
863 | tmp->set_owner (op); |
870 | tmp->set_owner (op); |
864 | set_spell_skill (op, caster, spell, tmp); |
871 | set_spell_skill (op, caster, spell, tmp); |
865 | tmp->level = caster_level (caster, spell); |
872 | tmp->level = casting_level (caster, spell); |
866 | tmp->attacktype = spell->attacktype; |
873 | tmp->attacktype = spell->attacktype; |
867 | |
874 | |
868 | /* holy word stuff */ |
875 | /* holy word stuff */ |
869 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
876 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
870 | if (!tailor_god_spell (tmp, op)) |
877 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
935 | * op is the original bomb object. |
942 | * op is the original bomb object. |
936 | */ |
943 | */ |
937 | void |
944 | void |
938 | animate_bomb (object *op) |
945 | animate_bomb (object *op) |
939 | { |
946 | { |
940 | int i; |
|
|
941 | object *env, *tmp; |
|
|
942 | |
|
|
943 | if (op->state != NUM_ANIMATIONS (op) - 1) |
947 | if (op->state != NUM_ANIMATIONS (op) - 1) |
944 | return; |
948 | return; |
945 | |
949 | |
946 | env = object_get_env_recursive (op); |
950 | object *env = op->outer_env (); |
947 | |
951 | |
948 | if (op->env) |
952 | if (op->env) |
949 | { |
953 | { |
950 | if (env->map == NULL) |
954 | if (env->map == NULL) |
951 | return; |
955 | return; |
952 | |
|
|
953 | if (env->type == PLAYER) |
|
|
954 | esrv_del_item (env->contr, op->count); |
|
|
955 | |
956 | |
956 | if (!(op = op->insert_at (env, op))) |
957 | if (!(op = op->insert_at (env, op))) |
957 | return; |
958 | return; |
958 | } |
959 | } |
959 | |
960 | |
960 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
961 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
961 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
962 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
962 | // as bombs can be carried. |
963 | // as bombs can be carried. |
963 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
964 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
964 | { |
965 | { |
965 | op->destroy (); |
966 | op->destroy (true); |
966 | return; |
967 | return; |
967 | } |
968 | } |
968 | |
969 | |
969 | /* This copies a lot of the code from the fire bullet, |
970 | /* This copies a lot of the code from the fire bullet, |
970 | * but using the cast_bullet isn't really feasible, |
971 | * but using the cast_bullet isn't really feasible, |
971 | * so just set up the appropriate values. |
972 | * so just set up the appropriate values. |
972 | */ |
973 | */ |
973 | if (archetype *at = archetype::find (SPLINT)) |
974 | if (archetype *at = archetype::find (SPLINT)) |
974 | { |
975 | { |
975 | for (i = 1; i < 9; i++) |
976 | for (int i = 1; i < 9; i++) |
976 | { |
977 | { |
977 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
978 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
978 | continue; |
979 | continue; |
979 | |
980 | |
980 | tmp = arch_to_object (at); |
981 | object *tmp = arch_to_object (at); |
981 | tmp->direction = i; |
982 | tmp->direction = i; |
982 | tmp->range = op->range; |
983 | tmp->range = op->range; |
983 | tmp->stats.dam = op->stats.dam; |
984 | tmp->stats.dam = op->stats.dam; |
984 | tmp->duration = op->duration; |
985 | tmp->duration = op->duration; |
985 | tmp->attacktype = op->attacktype; |
986 | tmp->attacktype = op->attacktype; |
… | |
… | |
999 | } |
1000 | } |
1000 | |
1001 | |
1001 | int |
1002 | int |
1002 | create_bomb (object *op, object *caster, int dir, object *spell) |
1003 | create_bomb (object *op, object *caster, int dir, object *spell) |
1003 | { |
1004 | { |
1004 | |
|
|
1005 | object *tmp; |
1005 | object *tmp; |
1006 | int mflags; |
1006 | int mflags; |
1007 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1007 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1008 | maptile *m; |
1008 | maptile *m; |
1009 | |
1009 | |
… | |
… | |
1011 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1011 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1012 | { |
1012 | { |
1013 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1013 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1014 | return 0; |
1014 | return 0; |
1015 | } |
1015 | } |
|
|
1016 | |
1016 | tmp = arch_to_object (spell->other_arch); |
1017 | tmp = arch_to_object (spell->other_arch); |
1017 | |
1018 | |
1018 | /* level dependencies for bomb */ |
1019 | /* level dependencies for bomb */ |
1019 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1020 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1020 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1021 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
… | |
… | |
1085 | * op = player |
1086 | * op = player |
1086 | * caster = object casting the spell. |
1087 | * caster = object casting the spell. |
1087 | * dir = direction being cast |
1088 | * dir = direction being cast |
1088 | * spell = spell object |
1089 | * spell = spell object |
1089 | */ |
1090 | */ |
1090 | |
|
|
1091 | int |
1091 | int |
1092 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1092 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1093 | { |
1093 | { |
1094 | object *effect, *target; |
1094 | object *effect, *target; |
1095 | object *god = find_god (determine_god (op)); |
1095 | object *god = find_god (determine_god (op)); |
… | |
… | |
1119 | effect = arch_to_object (spell->other_arch); |
1119 | effect = arch_to_object (spell->other_arch); |
1120 | else |
1120 | else |
1121 | return 0; |
1121 | return 0; |
1122 | |
1122 | |
1123 | /* tailor the effect by priest level and worshipped God */ |
1123 | /* tailor the effect by priest level and worshipped God */ |
1124 | effect->level = caster_level (caster, spell); |
1124 | effect->level = casting_level (caster, spell); |
1125 | effect->attacktype = spell->attacktype; |
1125 | effect->attacktype = spell->attacktype; |
1126 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1126 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1127 | { |
1127 | { |
1128 | if (tailor_god_spell (effect, op)) |
1128 | if (tailor_god_spell (effect, op)) |
1129 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1129 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
… | |
… | |
1153 | } |
1153 | } |
1154 | else |
1154 | else |
1155 | { |
1155 | { |
1156 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1156 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1157 | target->stats.hp = target->stats.maxhp * 2; |
1157 | target->stats.hp = target->stats.maxhp * 2; |
1158 | effect->destroy (); |
1158 | effect->destroy (true); |
1159 | return 0; |
1159 | return 0; |
1160 | } |
1160 | } |
1161 | } |
1161 | } |
1162 | } |
1162 | } |
1163 | else |
1163 | else |
… | |
… | |
1172 | /* ok, tell it where to be, and insert! */ |
1172 | /* ok, tell it where to be, and insert! */ |
1173 | effect->insert_at (target, op); |
1173 | effect->insert_at (target, op); |
1174 | |
1174 | |
1175 | return 1; |
1175 | return 1; |
1176 | } |
1176 | } |
1177 | |
|
|
1178 | |
1177 | |
1179 | /**************************************************************************** |
1178 | /**************************************************************************** |
1180 | * |
1179 | * |
1181 | * MAGIC MISSILE code. |
1180 | * MAGIC MISSILE code. |
1182 | * note that the fire_bullet is used to fire the missile. The |
1181 | * note that the fire_bullet is used to fire the missile. The |
… | |
… | |
1185 | |
1184 | |
1186 | /* op is a missile that needs to be moved */ |
1185 | /* op is a missile that needs to be moved */ |
1187 | void |
1186 | void |
1188 | move_missile (object *op) |
1187 | move_missile (object *op) |
1189 | { |
1188 | { |
1190 | int i, mflags; |
|
|
1191 | object *owner; |
|
|
1192 | sint16 new_x, new_y; |
|
|
1193 | maptile *m; |
|
|
1194 | |
|
|
1195 | if (op->range-- <= 0) |
1189 | if (op->range-- <= 0) |
1196 | { |
1190 | { |
|
|
1191 | op->destroy_inv (true); // be explicit about dropping |
1197 | op->destroy (); |
1192 | op->destroy (true); |
1198 | return; |
1193 | return; |
1199 | } |
|
|
1200 | |
|
|
1201 | owner = op->owner; |
|
|
1202 | #if 0 |
|
|
1203 | /* It'd make things nastier if this wasn't here - spells cast by |
|
|
1204 | * monster that are then killed would continue to survive |
|
|
1205 | */ |
|
|
1206 | if (owner == NULL) |
|
|
1207 | { |
1194 | } |
|
|
1195 | |
|
|
1196 | mapxy pos (op); |
|
|
1197 | pos.move (op->direction); |
|
|
1198 | |
|
|
1199 | if (!pos.normalise ()) |
|
|
1200 | { |
1208 | op->destroy (); |
1201 | op->destroy (true); |
1209 | return; |
1202 | return; |
1210 | } |
1203 | } |
1211 | #endif |
|
|
1212 | |
1204 | |
1213 | new_x = op->x + DIRX (op); |
1205 | mapspace &ms = pos.ms (); |
1214 | new_y = op->y + DIRY (op); |
|
|
1215 | |
1206 | |
1216 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
1207 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
1217 | |
|
|
1218 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
|
|
1219 | { |
1208 | { |
1220 | hit_map (op, op->direction, AT_MAGIC, 1); |
1209 | hit_map (op, op->direction, AT_MAGIC, 1); |
1221 | /* Basically, missile only hits one thing then goes away. |
1210 | /* Basically, missile only hits one thing then goes away. |
1222 | * we need to remove it if someone hasn't already done so. |
1211 | * we need to remove it if someone hasn't already done so. |
1223 | */ |
1212 | */ |
1224 | if (!op->destroyed ()) |
|
|
1225 | op->destroy (); |
|
|
1226 | |
|
|
1227 | return; |
|
|
1228 | } |
|
|
1229 | |
|
|
1230 | op->remove (); |
|
|
1231 | |
|
|
1232 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
|
|
1233 | { |
|
|
1234 | op->destroy (); |
1213 | op->destroy (true); |
1235 | return; |
1214 | return; |
|
|
1215 | } |
|
|
1216 | |
|
|
1217 | if (!op->direction) |
1236 | } |
1218 | { |
|
|
1219 | op->destroy (true); |
|
|
1220 | return; |
|
|
1221 | } |
1237 | |
1222 | |
1238 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1223 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1239 | if (i > 0 && i != op->direction) |
1224 | if (i > 0 && i != op->direction) |
1240 | { |
1225 | { |
1241 | op->direction = i; |
1226 | op->direction = i; |
1242 | SET_ANIMATION (op, op->direction); |
1227 | SET_ANIMATION (op, op->direction); |
1243 | } |
1228 | } |
1244 | |
1229 | |
1245 | m->insert (op, new_x, new_y, op); |
1230 | pos.insert (op, op); |
1246 | } |
1231 | } |
1247 | |
1232 | |
1248 | /**************************************************************************** |
1233 | /**************************************************************************** |
1249 | * Destruction |
1234 | * Destruction |
1250 | ****************************************************************************/ |
1235 | ****************************************************************************/ |
… | |
… | |
1253 | * we do this by creating a force and inserting it in the |
1238 | * we do this by creating a force and inserting it in the |
1254 | * object. if time is 0, the object glows permanently. To truely |
1239 | * object. if time is 0, the object glows permanently. To truely |
1255 | * make this work for non-living objects, we would have to |
1240 | * make this work for non-living objects, we would have to |
1256 | * give them the capability to have an inventory. b.t. |
1241 | * give them the capability to have an inventory. b.t. |
1257 | */ |
1242 | */ |
1258 | |
|
|
1259 | int |
1243 | int |
1260 | make_object_glow (object *op, int radius, int time) |
1244 | make_object_glow (object *op, int radius, int time) |
1261 | { |
1245 | { |
1262 | object *tmp; |
|
|
1263 | |
|
|
1264 | /* some things are unaffected... */ |
1246 | /* some things are unaffected... */ |
1265 | if (op->path_denied & PATH_LIGHT) |
1247 | if (op->path_denied & PATH_LIGHT) |
1266 | return 0; |
1248 | return 0; |
1267 | |
1249 | |
1268 | tmp = get_archetype (FORCE_NAME); |
1250 | object *tmp = get_archetype (FORCE_NAME); |
1269 | tmp->speed = 0.01; |
1251 | tmp->speed = 0.01; |
1270 | tmp->stats.food = time; |
1252 | tmp->stats.food = time; |
1271 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1253 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1272 | tmp->glow_radius = radius; |
1254 | tmp->glow_radius = radius; |
1273 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1255 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1274 | tmp->glow_radius = MAX_LIGHT_RADII; |
1256 | tmp->glow_radius = MAX_LIGHT_RADII; |
1275 | |
1257 | |
1276 | tmp->x = op->x; |
|
|
1277 | tmp->y = op->y; |
|
|
1278 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1279 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1280 | tmp = insert_ob_in_ob (tmp, op); |
1258 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1259 | |
1281 | if (tmp->glow_radius > op->glow_radius) |
1260 | if (tmp->glow_radius > op->glow_radius) |
1282 | op->glow_radius = tmp->glow_radius; |
1261 | op->glow_radius = tmp->glow_radius; |
1283 | |
1262 | |
1284 | if (!tmp->env || op != tmp->env) |
|
|
1285 | { |
|
|
1286 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1287 | return 0; |
|
|
1288 | } |
|
|
1289 | return 1; |
1263 | return 1; |
1290 | } |
1264 | } |
1291 | |
1265 | |
1292 | int |
1266 | int |
1293 | cast_destruction (object *op, object *caster, object *spell_ob) |
1267 | cast_destruction (object *op, object *caster, object *spell_ob) |
… | |
… | |
1318 | else |
1292 | else |
1319 | op->skill = NULL; |
1293 | op->skill = NULL; |
1320 | |
1294 | |
1321 | op->change_skill (find_skill_by_name (op, op->skill)); |
1295 | op->change_skill (find_skill_by_name (op, op->skill)); |
1322 | |
1296 | |
1323 | for (i = -range; i < range; i++) |
1297 | for (i = -range; i <= range; i++) |
1324 | { |
1298 | { |
1325 | for (j = -range; j < range; j++) |
1299 | for (j = -range; j <= range; j++) |
1326 | { |
1300 | { |
1327 | m = op->map; |
1301 | m = op->map; |
1328 | sx = op->x + i; |
1302 | sx = op->x + i; |
1329 | sy = op->y + j; |
1303 | sy = op->y + j; |
1330 | |
1304 | |
… | |
… | |
1347 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1321 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1348 | { |
1322 | { |
1349 | if (spell_ob->subtype == SP_DESTRUCTION) |
1323 | if (spell_ob->subtype == SP_DESTRUCTION) |
1350 | { |
1324 | { |
1351 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1325 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1326 | |
1352 | if (spell_ob->other_arch) |
1327 | if (spell_ob->other_arch) |
1353 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1328 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1354 | } |
1329 | } |
1355 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1330 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1356 | { |
1331 | { |
… | |
… | |
1384 | { |
1359 | { |
1385 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1360 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1386 | return 0; |
1361 | return 0; |
1387 | } |
1362 | } |
1388 | |
1363 | |
|
|
1364 | tmp = tmp->head_ (); |
|
|
1365 | |
1389 | /* If we've already got a force of this type, don't add a new one. */ |
1366 | /* If we've already got a force of this type, don't add a new one. */ |
1390 | for (force = tmp->inv; force != NULL; force = force->below) |
1367 | for (force = tmp->inv; force; force = force->below) |
1391 | { |
1368 | { |
1392 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1369 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1393 | { |
1370 | { |
1394 | if (force->name == spell_ob->name) |
1371 | if (force->name == spell_ob->name) |
1395 | { |
1372 | { |
… | |
… | |
1401 | return 0; |
1378 | return 0; |
1402 | } |
1379 | } |
1403 | } |
1380 | } |
1404 | } |
1381 | } |
1405 | |
1382 | |
1406 | if (force == NULL) |
1383 | if (!force) |
1407 | { |
1384 | { |
1408 | force = get_archetype (FORCE_NAME); |
1385 | force = get_archetype (FORCE_NAME); |
1409 | force->subtype = FORCE_CHANGE_ABILITY; |
1386 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1387 | |
1410 | if (spell_ob->race) |
1388 | if (spell_ob->race) |
1411 | force->name = spell_ob->race; |
1389 | force->name = spell_ob->race; |
1412 | else |
1390 | else |
1413 | force->name = spell_ob->name; |
1391 | force->name = spell_ob->name; |
1414 | |
1392 | |
… | |
… | |
1424 | { |
1402 | { |
1425 | force->duration = duration; |
1403 | force->duration = duration; |
1426 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1404 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1427 | } |
1405 | } |
1428 | else |
1406 | else |
1429 | { |
|
|
1430 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1407 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1431 | } |
1408 | |
1432 | return 1; |
1409 | return 1; |
1433 | } |
1410 | } |
|
|
1411 | |
1434 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1412 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1435 | force->speed = 1.f; |
1413 | force->speed = 1.f; |
1436 | force->speed_left = -1.f; |
1414 | force->speed_left = -1.f; |
1437 | SET_FLAG (force, FLAG_APPLIED); |
1415 | SET_FLAG (force, FLAG_APPLIED); |
1438 | |
1416 | |
… | |
… | |
1481 | |
1459 | |
1482 | /* We precompute some values here so that we don't have to keep |
1460 | /* We precompute some values here so that we don't have to keep |
1483 | * doing it over and over again. |
1461 | * doing it over and over again. |
1484 | */ |
1462 | */ |
1485 | god = find_god (determine_god (op)); |
1463 | god = find_god (determine_god (op)); |
1486 | level = caster_level (caster, spell); |
1464 | level = casting_level (caster, spell); |
1487 | range = spell->range + SP_level_range_adjust (caster, spell); |
1465 | range = spell->range + SP_level_range_adjust (caster, spell); |
1488 | |
1466 | |
1489 | /* On the bright side, no monster should ever have a race of GOD_... |
1467 | /* On the bright side, no monster should ever have a race of GOD_... |
1490 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1468 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1491 | * won't ever match anything. |
1469 | * won't ever match anything. |
… | |
… | |
1611 | } |
1589 | } |
1612 | |
1590 | |
1613 | /* charm */ |
1591 | /* charm */ |
1614 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1592 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1615 | { |
1593 | { |
|
|
1594 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1595 | |
1616 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1596 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1617 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1597 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1618 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1598 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1619 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1599 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1620 | head->set_owner (op); |
1600 | head->set_owner (op); |
1621 | set_spell_skill (op, caster, spell, head); |
1601 | set_spell_skill (op, caster, spell, head); |
… | |
… | |
1639 | * about. was called move_ball_lightning, but since more than the ball |
1619 | * about. was called move_ball_lightning, but since more than the ball |
1640 | * lightning spell used it, that seemed misnamed. |
1620 | * lightning spell used it, that seemed misnamed. |
1641 | * op is the spell effect. |
1621 | * op is the spell effect. |
1642 | * note that duration is handled by process_object() in time.c |
1622 | * note that duration is handled by process_object() in time.c |
1643 | */ |
1623 | */ |
1644 | |
|
|
1645 | void |
1624 | void |
1646 | move_ball_spell (object *op) |
1625 | move_ball_spell (object *op) |
1647 | { |
1626 | { |
1648 | int i, j, dam_save, dir, mflags; |
1627 | int i, j, dam_save, dir, mflags; |
1649 | sint16 nx, ny, hx, hy; |
1628 | sint16 nx, ny, hx, hy; |
… | |
… | |
1715 | |
1694 | |
1716 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1695 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1717 | { |
1696 | { |
1718 | if (j) |
1697 | if (j) |
1719 | op->stats.dam = dam_save / 2; |
1698 | op->stats.dam = dam_save / 2; |
|
|
1699 | |
1720 | hit_map (op, j, op->attacktype, 1); |
1700 | hit_map (op, j, op->attacktype, 1); |
1721 | |
|
|
1722 | } |
1701 | } |
1723 | |
1702 | |
1724 | /* insert the other arch */ |
1703 | /* insert the other arch */ |
1725 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1704 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1726 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1705 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
… | |
… | |
1740 | |
1719 | |
1741 | op->direction = i; |
1720 | op->direction = i; |
1742 | } |
1721 | } |
1743 | } |
1722 | } |
1744 | |
1723 | |
1745 | |
|
|
1746 | /* move_swarm_spell: peterm |
1724 | /* move_swarm_spell: peterm |
1747 | * This is an implementation of the swarm spell. It was written for |
1725 | * This is an implementation of the swarm spell. It was written for |
1748 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1726 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1749 | * is a special type of object that casts swarms of other types |
1727 | * is a special type of object that casts swarms of other types |
1750 | * of spells. Which spell it casts is flexible. It fires the spells |
1728 | * of spells. Which spell it casts is flexible. It fires the spells |
1751 | * from a set of squares surrounding the caster, in a given direction. |
1729 | * from a set of squares surrounding the caster, in a given direction. |
1752 | */ |
1730 | */ |
1753 | |
|
|
1754 | void |
1731 | void |
1755 | move_swarm_spell (object *op) |
1732 | move_swarm_spell (object *op) |
1756 | { |
1733 | { |
1757 | #if 0 |
1734 | #if 0 |
1758 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1735 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1759 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1736 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1760 | sint16 target_x, target_y, origin_x, origin_y; |
1737 | sint16 target_x, target_y, origin_x, origin_y; |
1761 | int adjustdir; |
1738 | int adjustdir; |
1762 | maptile *m; |
1739 | maptile *m; |
1763 | #endif |
1740 | #endif |
1764 | int basedir; |
|
|
1765 | object *owner; |
1741 | object *owner = op->env; |
1766 | |
1742 | |
1767 | owner = op->owner; |
1743 | if (!owner) // MUST not happen, remove when true TODO |
1768 | if (op->duration == 0 || owner == NULL) |
|
|
1769 | { |
1744 | { |
|
|
1745 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
1770 | op->destroy (); |
1746 | op->destroy (true); |
|
|
1747 | return; |
|
|
1748 | } |
|
|
1749 | |
|
|
1750 | if (!op->duration || !owner->is_on_map ()) |
|
|
1751 | { |
|
|
1752 | op->destroy_inv (true); // be explicit about dropping |
|
|
1753 | op->destroy (true); |
1771 | return; |
1754 | return; |
1772 | } |
1755 | } |
1773 | |
1756 | |
1774 | op->duration--; |
1757 | op->duration--; |
1775 | |
1758 | |
1776 | basedir = op->direction; |
1759 | int basedir = op->direction; |
1777 | if (basedir == 0) |
1760 | if (!basedir) |
1778 | { |
1761 | { |
1779 | /* spray in all directions! 8) */ |
1762 | /* spray in all directions! 8) */ |
1780 | basedir = rndm (1, 8); |
1763 | op->facing = (op->facing + op->state) & 7; |
|
|
1764 | basedir = op->facing + 1; |
1781 | } |
1765 | } |
1782 | |
1766 | |
1783 | #if 0 |
1767 | #if 0 |
1784 | // this is bogus: it causes wrong places to be checked below |
1768 | // this is bogus: it causes wrong places to be checked below |
1785 | // (a wall 2 cells away will block the effect...) and |
1769 | // (a wall 2 cells away will block the effect...) and |
… | |
… | |
1846 | { |
1830 | { |
1847 | /* Bullet spells have a bunch more customization that needs to be done */ |
1831 | /* Bullet spells have a bunch more customization that needs to be done */ |
1848 | if (op->spell->subtype == SP_BULLET) |
1832 | if (op->spell->subtype == SP_BULLET) |
1849 | fire_bullet (owner, op, basedir, op->spell); |
1833 | fire_bullet (owner, op, basedir, op->spell); |
1850 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1834 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1851 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1835 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1852 | } |
1836 | } |
1853 | } |
1837 | } |
1854 | |
|
|
1855 | |
|
|
1856 | |
|
|
1857 | |
1838 | |
1858 | /* fire_swarm: |
1839 | /* fire_swarm: |
1859 | * The following routine creates a swarm of objects. It actually |
1840 | * The following routine creates a swarm of objects. It actually |
1860 | * sets up a specific swarm object, which then fires off all |
1841 | * sets up a specific swarm object, which then fires off all |
1861 | * the parts of the swarm. |
1842 | * the parts of the swarm. |
… | |
… | |
1864 | * caster: the caster (owner, wand, rod, scroll) |
1845 | * caster: the caster (owner, wand, rod, scroll) |
1865 | * dir: the direction everything will be fired in |
1846 | * dir: the direction everything will be fired in |
1866 | * spell - the spell that is this spell. |
1847 | * spell - the spell that is this spell. |
1867 | * n: the number to be fired. |
1848 | * n: the number to be fired. |
1868 | */ |
1849 | */ |
1869 | |
|
|
1870 | int |
1850 | int |
1871 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1851 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1872 | { |
1852 | { |
1873 | object *tmp; |
|
|
1874 | int i; |
|
|
1875 | |
|
|
1876 | if (!spell->other_arch) |
1853 | if (!spell->other_arch) |
1877 | return 0; |
1854 | return 0; |
1878 | |
1855 | |
1879 | tmp = get_archetype (SWARM_SPELL); |
1856 | object *tmp = archetype::get (SWARM_SPELL); |
1880 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1857 | |
1881 | set_spell_skill (op, caster, spell, tmp); |
1858 | set_spell_skill (op, caster, spell, tmp); |
1882 | |
|
|
1883 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1859 | tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */ |
1884 | tmp->spell = arch_to_object (spell->other_arch); |
1860 | tmp->spell = spell->other_arch->instance (); |
1885 | |
|
|
1886 | tmp->attacktype = tmp->spell->attacktype; |
1861 | tmp->attacktype = tmp->spell->attacktype; |
1887 | |
1862 | |
1888 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1863 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1889 | if (!tailor_god_spell (tmp, op)) |
1864 | if (!tailor_god_spell (tmp, op)) |
1890 | return 1; |
1865 | return 1; |
1891 | |
1866 | |
1892 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1867 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1893 | for (i = 0; i < spell->duration; i++) |
1868 | for (int i = 0; i < spell->duration; i++) |
1894 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1869 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1895 | |
1870 | |
|
|
1871 | tmp->invisible = 1; |
|
|
1872 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
1896 | tmp->direction = dir; |
1873 | tmp->direction = dir; |
1897 | tmp->invisible = 1; |
1874 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1875 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1898 | |
1876 | |
1899 | tmp->insert_at (op, op); |
1877 | op->insert (tmp); |
|
|
1878 | |
1900 | return 1; |
1879 | return 1; |
1901 | } |
1880 | } |
1902 | |
|
|
1903 | |
1881 | |
1904 | /* See the spells documentation file for why this is its own |
1882 | /* See the spells documentation file for why this is its own |
1905 | * function. |
1883 | * function. |
1906 | */ |
1884 | */ |
1907 | int |
1885 | int |
… | |
… | |
1938 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1916 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1939 | { |
1917 | { |
1940 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1918 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1941 | if (target->head) |
1919 | if (target->head) |
1942 | target = target->head; |
1920 | target = target->head; |
|
|
1921 | |
1943 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1922 | hit_player (target, dam, op, spell->attacktype, 1); |
1944 | return 1; /* one success only! */ |
1923 | return 1; /* one success only! */ |
1945 | } |
1924 | } |
1946 | } |
1925 | } |
1947 | |
1926 | |
1948 | /* no live target, perhaps a wall is in the way? */ |
1927 | /* no live target, perhaps a wall is in the way? */ |
… | |
… | |
1968 | } |
1947 | } |
1969 | |
1948 | |
1970 | m->insert (tmp, x, y, op); |
1949 | m->insert (tmp, x, y, op); |
1971 | return 1; |
1950 | return 1; |
1972 | } |
1951 | } |
1973 | |
|
|
1974 | |
|
|
1975 | |
|
|
1976 | |
1952 | |
1977 | /* cast_cause_disease: this spell looks along <dir> from the |
1953 | /* cast_cause_disease: this spell looks along <dir> from the |
1978 | * player and infects someone. |
1954 | * player and infects someone. |
1979 | * op is the player/monster, caster is the object, dir is the direction |
1955 | * op is the player/monster, caster is the object, dir is the direction |
1980 | * to cast, disease_arch is the specific disease, and type is the spell number |
1956 | * to cast, disease_arch is the specific disease, and type is the spell number |
1981 | * perhaps this should actually be in disease.c? |
1957 | * perhaps this should actually be in disease.c? |
1982 | */ |
1958 | */ |
1983 | |
|
|
1984 | int |
1959 | int |
1985 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1960 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1986 | { |
1961 | { |
1987 | sint16 x, y; |
1962 | sint16 x, y; |
1988 | int i, mflags, range, dam_mod, dur_mod; |
1963 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
1995 | /* If casting from a scroll, no direction will be available, so refer to the |
1970 | /* If casting from a scroll, no direction will be available, so refer to the |
1996 | * direction the player is pointing. |
1971 | * direction the player is pointing. |
1997 | */ |
1972 | */ |
1998 | if (!dir) |
1973 | if (!dir) |
1999 | dir = op->facing; |
1974 | dir = op->facing; |
|
|
1975 | |
2000 | if (!dir) |
1976 | if (!dir) |
2001 | return 0; /* won't find anything if casting on ourself, so just return */ |
1977 | return 0; /* won't find anything if casting on ourself, so just return */ |
2002 | |
1978 | |
2003 | /* Calculate these once here */ |
1979 | /* Calculate these once here */ |
2004 | range = spell->range + SP_level_range_adjust (caster, spell); |
1980 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2031 | object *disease = arch_to_object (spell->other_arch); |
2007 | object *disease = arch_to_object (spell->other_arch); |
2032 | |
2008 | |
2033 | disease->set_owner (op); |
2009 | disease->set_owner (op); |
2034 | set_spell_skill (op, caster, spell, disease); |
2010 | set_spell_skill (op, caster, spell, disease); |
2035 | disease->stats.exp = 0; |
2011 | disease->stats.exp = 0; |
2036 | disease->level = caster_level (caster, spell); |
2012 | disease->level = casting_level (caster, spell); |
2037 | |
2013 | |
2038 | /* do level adjustments */ |
2014 | /* do level adjustments */ |
2039 | if (disease->stats.wc) |
2015 | if (disease->stats.wc) |
2040 | disease->stats.wc += dur_mod / 2; |
2016 | disease->stats.wc += dur_mod / 2; |
2041 | |
2017 | |
2042 | if (disease->magic > 0) |
2018 | if (disease->magic > 0) |
2043 | disease->magic += dur_mod / 4; |
2019 | disease->magic += dur_mod / 8; |
2044 | |
2020 | |
2045 | if (disease->stats.maxhp > 0) |
2021 | if (disease->stats.maxhp > 0) |
2046 | disease->stats.maxhp += dur_mod; |
2022 | disease->stats.maxhp += dur_mod; |
2047 | |
2023 | |
2048 | if (disease->stats.maxgrace > 0) |
2024 | if (disease->stats.maxgrace > 0) |
… | |
… | |
2085 | |
2061 | |
2086 | if (infect_object (walk, disease, 1)) |
2062 | if (infect_object (walk, disease, 1)) |
2087 | { |
2063 | { |
2088 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2064 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2089 | |
2065 | |
2090 | disease->destroy (); /* don't need this one anymore */ |
2066 | disease->destroy (true); /* don't need this one anymore */ |
2091 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2067 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2092 | return 1; |
2068 | return 1; |
2093 | } |
2069 | } |
2094 | |
2070 | |
2095 | disease->destroy (); |
2071 | disease->destroy (true); |
2096 | } |
2072 | } |
2097 | } /* if living creature */ |
2073 | } /* if living creature */ |
2098 | } /* for range of spaces */ |
2074 | } /* for range of spaces */ |
2099 | |
2075 | |
2100 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2076 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |