1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
39 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
40 | * op is the spell object. |
40 | */ |
41 | */ |
41 | void |
42 | static void |
42 | check_spell_knockback (object *op) |
43 | check_spell_knockback (object *op) |
43 | { |
44 | { |
44 | int weight_move; |
45 | int weight_move; |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | |
47 | |
… | |
… | |
92 | * also be safe for objects. |
93 | * also be safe for objects. |
93 | * This does return if successful or not, but |
94 | * This does return if successful or not, but |
94 | * I don't see us doing anything useful with that information |
95 | * I don't see us doing anything useful with that information |
95 | * right now. |
96 | * right now. |
96 | */ |
97 | */ |
97 | move_object (tmp, absdir (op->stats.sp)); |
98 | tmp->move (absdir (op->stats.sp)); |
98 | } |
99 | } |
99 | |
100 | |
100 | } |
101 | } |
101 | } |
102 | } |
102 | |
103 | |
… | |
… | |
107 | ***************************************************************************/ |
108 | ***************************************************************************/ |
108 | |
109 | |
109 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
110 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
111 | */ |
112 | */ |
112 | void |
113 | static void |
113 | forklightning (object *op, object *tmp) |
114 | forklightning (object *op, object *tmp) |
114 | { |
115 | { |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
117 | maptile *m; |
118 | maptile *m; |
… | |
… | |
165 | sint16 x, y; |
166 | sint16 x, y; |
166 | maptile *m; |
167 | maptile *m; |
167 | |
168 | |
168 | if (--op->duration < 0) |
169 | if (--op->duration < 0) |
169 | { |
170 | { |
170 | op->destroy_inv (true); // be explicit about dropping |
|
|
171 | op->destroy (true); |
171 | op->drop_and_destroy (); |
172 | return; |
172 | return; |
173 | } |
173 | } |
174 | |
174 | |
175 | hit_map (op, 0, op->attacktype, 1); |
175 | hit_map (op, 0, op->attacktype, 1); |
176 | |
176 | |
… | |
… | |
277 | int mflags; |
277 | int mflags; |
278 | |
278 | |
279 | if (!spob->other_arch) |
279 | if (!spob->other_arch) |
280 | return 0; |
280 | return 0; |
281 | |
281 | |
282 | tmp = arch_to_object (spob->other_arch); |
282 | tmp = spob->other_arch->instance (); |
283 | if (tmp == NULL) |
283 | if (tmp == NULL) |
284 | return 0; |
284 | return 0; |
285 | |
285 | |
286 | /* peterm: level dependency for bolts */ |
286 | /* peterm: level dependency for bolts */ |
287 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
287 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
… | |
… | |
308 | |
308 | |
309 | maptile *newmap; |
309 | maptile *newmap; |
310 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
310 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
311 | if (mflags & P_OUT_OF_MAP) |
311 | if (mflags & P_OUT_OF_MAP) |
312 | { |
312 | { |
313 | tmp->destroy_inv (true); // be explicit about dropping |
|
|
314 | tmp->destroy (true); |
313 | tmp->drop_and_destroy (); |
315 | return 0; |
314 | return 0; |
316 | } |
315 | } |
317 | |
316 | |
318 | tmp->map = newmap; |
317 | tmp->map = newmap; |
319 | |
318 | |
320 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
319 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
321 | { |
320 | { |
322 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
321 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
323 | { |
322 | { |
324 | tmp->destroy_inv (true); // be explicit about dropping |
|
|
325 | tmp->destroy (true); |
323 | tmp->drop_and_destroy (); |
326 | return 0; |
324 | return 0; |
327 | } |
325 | } |
328 | |
326 | |
329 | tmp->x = op->x; |
327 | tmp->x = op->x; |
330 | tmp->y = op->y; |
328 | tmp->y = op->y; |
… | |
… | |
354 | maptile *m = op->map; |
352 | maptile *m = op->map; |
355 | int i; |
353 | int i; |
356 | |
354 | |
357 | if (--op->duration < 0) |
355 | if (--op->duration < 0) |
358 | { |
356 | { |
359 | op->destroy (true); |
357 | op->destroy (); |
360 | return; |
358 | return; |
361 | } |
359 | } |
362 | |
360 | |
363 | hit_map (op, 0, op->attacktype, 0); |
361 | hit_map (op, 0, op->attacktype, 0); |
364 | |
362 | |
… | |
… | |
391 | |
389 | |
392 | /* Causes an object to explode, eg, a firebullet, |
390 | /* Causes an object to explode, eg, a firebullet, |
393 | * poison cloud ball, etc. op is the object to |
391 | * poison cloud ball, etc. op is the object to |
394 | * explode. |
392 | * explode. |
395 | */ |
393 | */ |
396 | void |
394 | static void |
397 | explode_bullet (object *op) |
395 | explode_bullet (object *op) |
398 | { |
396 | { |
399 | object *tmp, *owner; |
397 | object *tmp, *owner; |
400 | |
398 | |
401 | if (!op->other_arch) |
399 | if (!op->other_arch) |
402 | { |
400 | { |
403 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
401 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
404 | op->destroy (true); |
402 | op->destroy (); |
405 | return; |
403 | return; |
406 | } |
404 | } |
407 | |
405 | |
408 | if (op->env) |
406 | if (op->env) |
409 | { |
407 | { |
410 | object *env = op->outer_env (); |
408 | object *env = op->outer_env (); |
411 | |
409 | |
412 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
410 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
413 | { |
411 | { |
414 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
412 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
415 | op->destroy (true); |
413 | op->destroy (); |
416 | return; |
414 | return; |
417 | } |
415 | } |
418 | |
416 | |
419 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
417 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
420 | } |
418 | } |
421 | else if (out_of_map (op->map, op->x, op->y)) |
419 | else if (out_of_map (op->map, op->x, op->y)) |
422 | { |
420 | { |
423 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
421 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
424 | op->destroy (true); |
422 | op->destroy (); |
425 | return; |
423 | return; |
426 | } |
424 | } |
427 | |
425 | |
428 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
426 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
429 | // NOTE: If this breaks something important: remove this. I can't think of anything |
427 | // NOTE: If this breaks something important: remove this. I can't think of anything |
430 | // bad at the moment that might happen from this. |
428 | // bad at the moment that might happen from this. |
431 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
429 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
432 | { |
430 | { |
433 | op->destroy (true); |
431 | op->destroy (); |
434 | return; |
432 | return; |
435 | } |
433 | } |
436 | |
434 | |
437 | if (op->attacktype) |
435 | if (op->attacktype) |
438 | { |
436 | { |
… | |
… | |
441 | if (op->destroyed ()) |
439 | if (op->destroyed ()) |
442 | return; |
440 | return; |
443 | } |
441 | } |
444 | |
442 | |
445 | /* other_arch contains what this explodes into */ |
443 | /* other_arch contains what this explodes into */ |
446 | tmp = arch_to_object (op->other_arch); |
444 | tmp = op->other_arch->instance (); |
447 | |
445 | |
448 | tmp->set_owner (op); |
446 | tmp->set_owner (op); |
449 | tmp->skill = op->skill; |
447 | tmp->skill = op->skill; |
450 | |
448 | |
451 | owner = op->owner; |
449 | owner = op->owner; |
… | |
… | |
453 | if ((tmp->attacktype & AT_HOLYWORD |
451 | if ((tmp->attacktype & AT_HOLYWORD |
454 | || tmp->attacktype & AT_GODPOWER) |
452 | || tmp->attacktype & AT_GODPOWER) |
455 | && owner |
453 | && owner |
456 | && !tailor_god_spell (tmp, owner)) |
454 | && !tailor_god_spell (tmp, owner)) |
457 | { |
455 | { |
458 | op->destroy (true); |
456 | op->destroy (); |
459 | return; |
457 | return; |
460 | } |
458 | } |
461 | |
459 | |
462 | /* special for bombs - it actually has sane values for these */ |
460 | /* special for bombs - it actually has sane values for these */ |
463 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
461 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
… | |
… | |
491 | |
489 | |
492 | tmp->insert_at (op, op); |
490 | tmp->insert_at (op, op); |
493 | tmp->play_sound (tmp->sound); |
491 | tmp->play_sound (tmp->sound); |
494 | |
492 | |
495 | /* remove the firebullet */ |
493 | /* remove the firebullet */ |
496 | op->destroy (true); |
494 | op->destroy (); |
497 | } |
495 | } |
498 | |
496 | |
499 | /* checks to see what op should do, given the space it is on |
497 | /* checks to see what op should do, given the space it is on |
500 | * (eg, explode, damage player, etc) |
498 | * (eg, explode, damage player, etc) |
501 | */ |
499 | */ |
… | |
… | |
532 | // TODO: can't understand the following if's |
530 | // TODO: can't understand the following if's |
533 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
531 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
534 | { |
532 | { |
535 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
533 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
536 | { |
534 | { |
537 | op->destroy (true); |
535 | op->destroy (); |
538 | return; |
536 | return; |
539 | } |
537 | } |
540 | } |
538 | } |
541 | } |
539 | } |
542 | } |
540 | } |
… | |
… | |
548 | * fired arches (eg, bolts). |
546 | * fired arches (eg, bolts). |
549 | */ |
547 | */ |
550 | void |
548 | void |
551 | move_bullet (object *op) |
549 | move_bullet (object *op) |
552 | { |
550 | { |
553 | sint16 new_x, new_y; |
|
|
554 | int mflags; |
|
|
555 | maptile *m; |
|
|
556 | |
|
|
557 | #if 0 |
551 | #if 0 |
558 | /* We need a better general purpose way to do this */ |
552 | /* We need a better general purpose way to do this */ |
559 | |
553 | |
560 | /* peterm: added to make comet leave a trail of burnouts |
554 | /* peterm: added to make comet leave a trail of burnouts |
561 | it's an unadulterated hack, but the effect is cool. */ |
555 | it's an unadulterated hack, but the effect is cool. */ |
… | |
… | |
571 | if (--op->range <= 0) |
565 | if (--op->range <= 0) |
572 | { |
566 | { |
573 | if (op->other_arch) |
567 | if (op->other_arch) |
574 | explode_bullet (op); |
568 | explode_bullet (op); |
575 | else |
569 | else |
576 | op->destroy (true); |
570 | op->destroy (); |
577 | |
571 | |
578 | return; |
572 | return; |
579 | } |
|
|
580 | |
|
|
581 | new_x = op->x + DIRX (op); |
|
|
582 | new_y = op->y + DIRY (op); |
|
|
583 | m = op->map; |
|
|
584 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
585 | |
|
|
586 | if (mflags & P_OUT_OF_MAP) |
|
|
587 | { |
573 | } |
|
|
574 | |
|
|
575 | mapxy pos (op); |
|
|
576 | pos.move (op->direction); |
|
|
577 | |
|
|
578 | if (!pos.normalise ()) |
|
|
579 | { |
588 | op->destroy (true); |
580 | op->destroy (); |
589 | return; |
581 | return; |
590 | } |
582 | } |
591 | |
583 | |
592 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
584 | mapspace &ms = pos.ms (); |
|
|
585 | |
|
|
586 | ms.update (); |
|
|
587 | |
|
|
588 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
593 | { |
589 | { |
594 | if (op->other_arch) |
590 | if (op->other_arch) |
595 | explode_bullet (op); |
591 | explode_bullet (op); |
596 | else |
592 | else |
597 | op->destroy (true); |
593 | op->destroy (); |
598 | |
594 | |
599 | return; |
595 | return; |
600 | } |
596 | } |
601 | |
597 | |
602 | if (!(op = m->insert (op, new_x, new_y, op))) |
598 | if (!(op = pos.insert (op, op))) |
603 | return; |
599 | return; |
604 | |
600 | |
605 | if (reflwall (op->map, op->x, op->y, op)) |
601 | if (reflwall (op->map, op->x, op->y, op)) |
606 | { |
602 | { |
607 | op->direction = absdir (op->direction + 4); |
603 | op->direction = absdir (op->direction + 4); |
… | |
… | |
658 | |
654 | |
659 | maptile *newmap; |
655 | maptile *newmap; |
660 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
656 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
661 | if (mflags & P_OUT_OF_MAP) |
657 | if (mflags & P_OUT_OF_MAP) |
662 | { |
658 | { |
663 | tmp->destroy (true); |
659 | tmp->destroy (); |
664 | return 0; |
660 | return 0; |
665 | } |
661 | } |
666 | |
662 | |
667 | tmp->map = newmap; |
663 | tmp->map = newmap; |
668 | |
664 | |
|
|
665 | // in case the bullet has direction 0 we explode it in place. |
|
|
666 | // direction 0 is possible for instance when a poison cloud trap springs. |
|
|
667 | if (tmp->direction == 0) |
|
|
668 | { |
|
|
669 | if (tmp->other_arch |
|
|
670 | && (tmp = tmp->insert_at (tmp, op))) // insert before explode cleanly |
|
|
671 | explode_bullet (tmp); // explode object will/should remove tmp |
|
|
672 | else |
|
|
673 | tmp->destroy (); |
|
|
674 | |
|
|
675 | return 0; |
|
|
676 | } |
|
|
677 | |
669 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
678 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
670 | { |
679 | { |
671 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
680 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
672 | { |
681 | { |
673 | tmp->destroy (true); |
682 | tmp->destroy (); |
674 | return 0; |
683 | return 0; |
675 | } |
684 | } |
676 | |
685 | |
677 | tmp->x = op->x; |
686 | tmp->x = op->x; |
678 | tmp->y = op->y; |
687 | tmp->y = op->y; |
… | |
… | |
691 | * CONE RELATED FUNCTIONS |
700 | * CONE RELATED FUNCTIONS |
692 | * |
701 | * |
693 | *****************************************************************************/ |
702 | *****************************************************************************/ |
694 | |
703 | |
695 | /* drops an object based on what is in the cone's "other_arch" */ |
704 | /* drops an object based on what is in the cone's "other_arch" */ |
696 | void |
705 | static void |
697 | cone_drop (object *op) |
706 | cone_drop (object *op) |
698 | { |
707 | { |
699 | object *new_ob = arch_to_object (op->other_arch); |
708 | object *new_ob = op->other_arch->instance (); |
700 | |
709 | |
701 | new_ob->level = op->level; |
710 | new_ob->level = op->level; |
702 | new_ob->set_owner (op->owner); |
711 | new_ob->set_owner (op->owner); |
703 | |
712 | |
704 | /* preserve skill ownership */ |
713 | /* preserve skill ownership */ |
… | |
… | |
733 | * when their cone dies when they die. |
742 | * when their cone dies when they die. |
734 | */ |
743 | */ |
735 | /* If no owner left, the spell dies out. */ |
744 | /* If no owner left, the spell dies out. */ |
736 | if (op->owner == NULL) |
745 | if (op->owner == NULL) |
737 | { |
746 | { |
738 | op->destroy (true); |
747 | op->destroy (); |
739 | return; |
748 | return; |
740 | } |
749 | } |
741 | #endif |
750 | #endif |
742 | |
751 | |
743 | hit_map (op, 0, op->attacktype, 0); |
752 | hit_map (op, 0, op->attacktype, 0); |
|
|
753 | |
|
|
754 | if (!op->is_on_map ()) |
|
|
755 | return; |
744 | |
756 | |
745 | /* Check to see if we should push anything. |
757 | /* Check to see if we should push anything. |
746 | * Spell objects with weight push whatever they encounter to some |
758 | * Spell objects with weight push whatever they encounter to some |
747 | * degree. |
759 | * degree. |
748 | */ |
760 | */ |
749 | if (op->weight) |
761 | if (op->weight) |
|
|
762 | { |
750 | check_spell_knockback (op); |
763 | check_spell_knockback (op); |
751 | |
764 | |
752 | if (op->destroyed ()) |
765 | if (!op->is_on_map ()) |
753 | return; |
766 | return; |
|
|
767 | } |
754 | |
768 | |
755 | if (op->duration-- < 0) |
769 | if (op->duration-- < 0) |
756 | { |
770 | { |
757 | op->destroy (true); |
771 | op->destroy (); |
758 | return; |
772 | return; |
759 | } |
773 | } |
760 | /* Object has hit maximum range, so don't have it move |
774 | /* Object has hit maximum range, so don't have it move |
761 | * any further. When the duration above expires, |
775 | * any further. When the duration above expires, |
762 | * then the object will get removed. |
776 | * then the object will get removed. |
… | |
… | |
826 | */ |
840 | */ |
827 | movetype = spell->other_arch->move_type; |
841 | movetype = spell->other_arch->move_type; |
828 | |
842 | |
829 | for (i = range_min; i <= range_max; i++) |
843 | for (i = range_min; i <= range_max; i++) |
830 | { |
844 | { |
831 | sint16 x, y, d; |
845 | sint16 x, y; |
832 | |
846 | |
833 | /* We can't use absdir here, because it never returns |
847 | /* We can't use absdir here, because it never returns |
834 | * 0. If this is a rune, we want to hit the person on top |
848 | * 0. If this is a rune, we want to hit the person on top |
835 | * of the trap (d==0). If it is not a rune, then we don't want |
849 | * of the trap (d==0). If it is not a rune, then we don't want |
836 | * to hit that person. |
850 | * to hit that person. |
837 | */ |
851 | */ |
838 | d = dir + i; |
852 | int d = dir ? absdir (dir + i) : i; |
839 | while (d < 0) |
|
|
840 | d += 8; |
|
|
841 | while (d > 8) |
|
|
842 | d -= 8; |
|
|
843 | |
853 | |
844 | /* If it's not a rune, we don't want to blast the caster. |
854 | /* If it's not a rune, we don't want to blast the caster. |
845 | * In that case, we have to see - if dir is specified, |
855 | * In that case, we have to see - if dir is specified, |
846 | * turn this into direction 8. If dir is not specified (all |
856 | * turn this into direction 8. If dir is not specified (all |
847 | * direction) skip - otherwise, one line would do more damage |
857 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
864 | |
874 | |
865 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
875 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
866 | continue; |
876 | continue; |
867 | |
877 | |
868 | success = 1; |
878 | success = 1; |
869 | tmp = arch_to_object (spell->other_arch); |
879 | tmp = spell->other_arch->instance (); |
870 | tmp->set_owner (op); |
880 | tmp->set_owner (op); |
871 | set_spell_skill (op, caster, spell, tmp); |
881 | set_spell_skill (op, caster, spell, tmp); |
872 | tmp->level = casting_level (caster, spell); |
882 | tmp->level = casting_level (caster, spell); |
873 | tmp->attacktype = spell->attacktype; |
883 | tmp->attacktype = spell->attacktype; |
874 | |
884 | |
… | |
… | |
949 | |
959 | |
950 | object *env = op->outer_env (); |
960 | object *env = op->outer_env (); |
951 | |
961 | |
952 | if (op->env) |
962 | if (op->env) |
953 | { |
963 | { |
954 | if (env->map == NULL) |
964 | if (!env->map) |
955 | return; |
965 | return; |
956 | |
966 | |
957 | if (!(op = op->insert_at (env, op))) |
967 | if (!(op = op->insert_at (env, op))) |
958 | return; |
968 | return; |
959 | } |
969 | } |
960 | |
970 | |
961 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
971 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
962 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
972 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
963 | // as bombs can be carried. |
973 | // as bombs can be carried. |
964 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
974 | if (op->ms ().flags () & P_SAFE) |
965 | { |
975 | { |
966 | op->destroy (true); |
976 | op->destroy (); |
967 | return; |
977 | return; |
968 | } |
978 | } |
969 | |
979 | |
970 | /* This copies a lot of the code from the fire bullet, |
980 | /* This copies a lot of the code from the fire bullet, |
971 | * but using the cast_bullet isn't really feasible, |
981 | * but using the cast_bullet isn't really feasible, |
… | |
… | |
976 | for (int i = 1; i < 9; i++) |
986 | for (int i = 1; i < 9; i++) |
977 | { |
987 | { |
978 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
988 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
979 | continue; |
989 | continue; |
980 | |
990 | |
981 | object *tmp = arch_to_object (at); |
991 | object *tmp = at->instance (); |
982 | tmp->direction = i; |
992 | tmp->direction = i; |
983 | tmp->range = op->range; |
993 | tmp->range = op->range; |
984 | tmp->stats.dam = op->stats.dam; |
994 | tmp->stats.dam = op->stats.dam; |
985 | tmp->duration = op->duration; |
995 | tmp->duration = op->duration; |
986 | tmp->attacktype = op->attacktype; |
996 | tmp->attacktype = op->attacktype; |
… | |
… | |
1006 | int mflags; |
1016 | int mflags; |
1007 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1017 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1008 | maptile *m; |
1018 | maptile *m; |
1009 | |
1019 | |
1010 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1020 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1021 | |
|
|
1022 | // when creating a bomb below ourself it should always work, even |
|
|
1023 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1024 | // so we should also be able to make a bomb here). (originally added |
|
|
1025 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1026 | if (dir) |
|
|
1027 | { |
1011 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1028 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1012 | { |
1029 | { |
1013 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1030 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1014 | return 0; |
1031 | return 0; |
|
|
1032 | } |
1015 | } |
1033 | } |
1016 | |
1034 | |
1017 | tmp = arch_to_object (spell->other_arch); |
1035 | tmp = spell->other_arch->instance (); |
1018 | |
1036 | |
1019 | /* level dependencies for bomb */ |
1037 | /* level dependencies for bomb */ |
1020 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1038 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1021 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1039 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1022 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1040 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
… | |
… | |
1042 | * dir is the direction to look in. |
1060 | * dir is the direction to look in. |
1043 | * range is how far out to look. |
1061 | * range is how far out to look. |
1044 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1062 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1045 | * this info is used for blocked magic/unholy spaces. |
1063 | * this info is used for blocked magic/unholy spaces. |
1046 | */ |
1064 | */ |
1047 | object * |
1065 | static object * |
1048 | get_pointed_target (object *op, int dir, int range, int type) |
1066 | get_pointed_target (object *op, int dir, int range, int type) |
1049 | { |
1067 | { |
1050 | object *target; |
1068 | object *target; |
1051 | sint16 x, y; |
1069 | sint16 x, y; |
1052 | int dist, mflags; |
1070 | int dist, mflags; |
… | |
… | |
1105 | * interesting spell. |
1123 | * interesting spell. |
1106 | * if it is a cleric spell, you need a god, and the creature |
1124 | * if it is a cleric spell, you need a god, and the creature |
1107 | * can't be friendly to your god. |
1125 | * can't be friendly to your god. |
1108 | */ |
1126 | */ |
1109 | |
1127 | |
1110 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1128 | if (!target |
|
|
1129 | || target->flag [FLAG_REFL_SPELL] |
1111 | || (!god && spell->stats.grace) |
1130 | || (!god && spell->stats.grace) |
1112 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1131 | || (god && target->title == god->name) |
|
|
1132 | || (god && target->race.contains (god->race))) |
1113 | { |
1133 | { |
1114 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1134 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1115 | return 0; |
1135 | return 0; |
1116 | } |
1136 | } |
1117 | |
1137 | |
1118 | if (spell->other_arch) |
1138 | if (spell->other_arch) |
1119 | effect = arch_to_object (spell->other_arch); |
1139 | effect = spell->other_arch->instance (); |
1120 | else |
1140 | else |
1121 | return 0; |
1141 | return 0; |
1122 | |
1142 | |
1123 | /* tailor the effect by priest level and worshipped God */ |
1143 | /* tailor the effect by priest level and worshipped God */ |
1124 | effect->level = casting_level (caster, spell); |
1144 | effect->level = casting_level (caster, spell); |
1125 | effect->attacktype = spell->attacktype; |
1145 | effect->attacktype = spell->attacktype; |
1126 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1146 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1127 | { |
1147 | { |
1128 | if (tailor_god_spell (effect, op)) |
1148 | if (tailor_god_spell (effect, op)) |
1129 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1149 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1130 | else |
1150 | else |
1131 | { |
1151 | { |
1132 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1152 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1133 | return 0; |
1153 | return 0; |
1134 | } |
1154 | } |
… | |
… | |
1153 | } |
1173 | } |
1154 | else |
1174 | else |
1155 | { |
1175 | { |
1156 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1176 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1157 | target->stats.hp = target->stats.maxhp * 2; |
1177 | target->stats.hp = target->stats.maxhp * 2; |
1158 | effect->destroy (true); |
1178 | effect->destroy (); |
1159 | return 0; |
1179 | return 0; |
1160 | } |
1180 | } |
1161 | } |
1181 | } |
1162 | } |
1182 | } |
1163 | else |
1183 | else |
… | |
… | |
1186 | void |
1206 | void |
1187 | move_missile (object *op) |
1207 | move_missile (object *op) |
1188 | { |
1208 | { |
1189 | if (op->range-- <= 0) |
1209 | if (op->range-- <= 0) |
1190 | { |
1210 | { |
1191 | op->destroy_inv (true); // be explicit about dropping |
|
|
1192 | op->destroy (true); |
1211 | op->drop_and_destroy (); |
1193 | return; |
1212 | return; |
1194 | } |
1213 | } |
1195 | |
1214 | |
1196 | mapxy pos (op); |
1215 | mapxy pos (op); |
1197 | pos.move (op->direction); |
1216 | pos.move (op->direction); |
1198 | |
1217 | |
1199 | if (!pos.normalise ()) |
1218 | if (!pos.normalise ()) |
1200 | { |
1219 | { |
1201 | op->destroy (true); |
1220 | op->destroy (); |
1202 | return; |
1221 | return; |
1203 | } |
1222 | } |
1204 | |
1223 | |
1205 | mapspace &ms = pos.ms (); |
1224 | mapspace &ms = pos.ms (); |
1206 | |
1225 | |
… | |
… | |
1208 | { |
1227 | { |
1209 | hit_map (op, op->direction, AT_MAGIC, 1); |
1228 | hit_map (op, op->direction, AT_MAGIC, 1); |
1210 | /* Basically, missile only hits one thing then goes away. |
1229 | /* Basically, missile only hits one thing then goes away. |
1211 | * we need to remove it if someone hasn't already done so. |
1230 | * we need to remove it if someone hasn't already done so. |
1212 | */ |
1231 | */ |
1213 | op->destroy (true); |
1232 | op->destroy (); |
1214 | return; |
1233 | return; |
1215 | } |
1234 | } |
1216 | |
1235 | |
1217 | if (!op->direction) |
1236 | if (!op->direction) |
1218 | { |
1237 | { |
1219 | op->destroy (true); |
1238 | op->destroy (); |
1220 | return; |
1239 | return; |
1221 | } |
1240 | } |
1222 | |
1241 | |
1223 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1242 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1224 | if (i > 0 && i != op->direction) |
1243 | if (i > 0 && i != op->direction) |
… | |
… | |
1238 | * we do this by creating a force and inserting it in the |
1257 | * we do this by creating a force and inserting it in the |
1239 | * object. if time is 0, the object glows permanently. To truely |
1258 | * object. if time is 0, the object glows permanently. To truely |
1240 | * make this work for non-living objects, we would have to |
1259 | * make this work for non-living objects, we would have to |
1241 | * give them the capability to have an inventory. b.t. |
1260 | * give them the capability to have an inventory. b.t. |
1242 | */ |
1261 | */ |
1243 | int |
1262 | static int |
1244 | make_object_glow (object *op, int radius, int time) |
1263 | make_object_glow (object *op, int radius, int time) |
1245 | { |
1264 | { |
1246 | /* some things are unaffected... */ |
1265 | /* some things are unaffected... */ |
1247 | if (op->path_denied & PATH_LIGHT) |
1266 | if (op->path_denied & PATH_LIGHT) |
1248 | return 0; |
1267 | return 0; |
1249 | |
1268 | |
1250 | object *tmp = get_archetype (FORCE_NAME); |
1269 | object *tmp = get_archetype (FORCE_NAME); |
1251 | tmp->speed = 0.01; |
1270 | tmp->speed = 0.01; |
1252 | tmp->stats.food = time; |
1271 | tmp->stats.food = time; |
1253 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1272 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1254 | tmp->glow_radius = radius; |
1273 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1255 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1256 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1257 | |
|
|
1258 | tmp = insert_ob_in_ob (tmp, op); |
1274 | tmp = insert_ob_in_ob (tmp, op); |
1259 | |
1275 | |
1260 | if (tmp->glow_radius > op->glow_radius) |
1276 | if (tmp->glow_radius > op->glow_radius) |
1261 | op->glow_radius = tmp->glow_radius; |
1277 | op->set_glow_radius (tmp->glow_radius); |
1262 | |
1278 | |
1263 | return 1; |
1279 | return 1; |
1264 | } |
1280 | } |
1265 | |
1281 | |
1266 | int |
1282 | int |
1267 | cast_destruction (object *op, object *caster, object *spell_ob) |
1283 | cast_destruction (object *op, object *caster, object *spell_ob) |
1268 | { |
1284 | { |
1269 | int i, j, range, mflags, friendly = 0, dam, dur; |
|
|
1270 | sint16 sx, sy; |
|
|
1271 | maptile *m; |
|
|
1272 | object *tmp; |
|
|
1273 | const char *skill; |
|
|
1274 | |
|
|
1275 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1285 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1276 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1286 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1277 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1287 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1278 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
1288 | |
1279 | friendly = 1; |
1289 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1280 | |
1290 | |
1281 | /* destruction doesn't use another spell object, so we need |
1291 | /* destruction doesn't use another spell object, so we need |
1282 | * update op's skill pointer so that exp is properly awarded. |
1292 | * update op's skill pointer so that exp is properly awarded. |
1283 | * We do some shortcuts here - since this is just temporary |
|
|
1284 | * and we'll reset the values back, we don't need to go through |
|
|
1285 | * the full share string/free_string route. |
|
|
1286 | */ |
1293 | */ |
1287 | skill = op->skill; |
1294 | const shstr skill = op->skill; |
|
|
1295 | |
1288 | if (caster == op) |
1296 | if (caster == op) |
1289 | op->skill = spell_ob->skill; |
1297 | op->skill = spell_ob->skill; |
1290 | else if (caster->skill) |
1298 | else if (caster->skill) |
1291 | op->skill = caster->skill; |
1299 | op->skill = caster->skill; |
1292 | else |
1300 | else |
1293 | op->skill = NULL; |
1301 | op->skill = 0; |
1294 | |
1302 | |
1295 | op->change_skill (find_skill_by_name (op, op->skill)); |
1303 | op->change_skill (find_skill_by_name (op, op->skill)); |
1296 | |
1304 | |
1297 | for (i = -range; i <= range; i++) |
1305 | dynbuf buf; |
|
|
1306 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1298 | { |
1307 | { |
1299 | for (j = -range; j <= range; j++) |
1308 | mapspace &ms = m->at (nx, ny); |
1300 | { |
|
|
1301 | m = op->map; |
|
|
1302 | sx = op->x + i; |
|
|
1303 | sy = op->y + j; |
|
|
1304 | |
1309 | |
1305 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
|
|
1306 | if (mflags & P_OUT_OF_MAP) |
|
|
1307 | continue; |
|
|
1308 | |
|
|
1309 | if (mflags & P_IS_ALIVE) |
1310 | if (ms.flags () & P_IS_ALIVE) |
|
|
1311 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
1310 | { |
1312 | { |
1311 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1313 | next = tmp->above; |
1312 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
|
|
1313 | break; |
|
|
1314 | |
1314 | |
1315 | if (tmp) |
1315 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1316 | { |
1316 | { |
1317 | if (tmp->head) |
|
|
1318 | tmp = tmp->head; |
1317 | tmp = tmp->head_ (); |
1319 | |
1318 | |
1320 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
1319 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
1321 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1320 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1322 | { |
1321 | { |
1323 | if (spell_ob->subtype == SP_DESTRUCTION) |
1322 | if (spell_ob->subtype == SP_DESTRUCTION) |
1324 | { |
1323 | { |
1325 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1324 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1326 | |
1325 | |
1327 | if (spell_ob->other_arch) |
1326 | if (spell_ob->other_arch) |
1328 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1327 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1329 | } |
1328 | } |
1330 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1329 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1331 | { |
1330 | { |
1332 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1331 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1333 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1332 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1334 | } |
1333 | } |
1335 | } |
1334 | } |
1336 | } |
1335 | } |
1337 | } |
1336 | } |
1338 | } |
|
|
1339 | } |
1337 | } |
1340 | |
1338 | |
1341 | op->skill = skill; |
1339 | op->skill = skill; |
1342 | return 1; |
1340 | return 1; |
1343 | } |
1341 | } |
… | |
… | |
1345 | /*************************************************************************** |
1343 | /*************************************************************************** |
1346 | * |
1344 | * |
1347 | * CURSE |
1345 | * CURSE |
1348 | * |
1346 | * |
1349 | ***************************************************************************/ |
1347 | ***************************************************************************/ |
1350 | |
|
|
1351 | int |
1348 | int |
1352 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1349 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1353 | { |
1350 | { |
1354 | object *god = find_god (determine_god (op)); |
1351 | object *god = find_god (determine_god (op)); |
1355 | object *tmp, *force; |
1352 | object *tmp, *force; |
… | |
… | |
1433 | force->stats.wc = spell_ob->stats.wc; |
1430 | force->stats.wc = spell_ob->stats.wc; |
1434 | |
1431 | |
1435 | change_abil (tmp, force); /* Mostly to display any messages */ |
1432 | change_abil (tmp, force); /* Mostly to display any messages */ |
1436 | insert_ob_in_ob (force, tmp); |
1433 | insert_ob_in_ob (force, tmp); |
1437 | tmp->update_stats (); |
1434 | tmp->update_stats (); |
|
|
1435 | |
1438 | return 1; |
1436 | return 1; |
1439 | |
|
|
1440 | } |
1437 | } |
1441 | |
1438 | |
1442 | /********************************************************************** |
1439 | /********************************************************************** |
1443 | * mood change |
1440 | * mood change |
1444 | * Arguably, this may or may not be an attack spell. But since it |
1441 | * Arguably, this may or may not be an attack spell. But since it |
… | |
… | |
1450 | */ |
1447 | */ |
1451 | int |
1448 | int |
1452 | mood_change (object *op, object *caster, object *spell) |
1449 | mood_change (object *op, object *caster, object *spell) |
1453 | { |
1450 | { |
1454 | object *tmp, *god, *head; |
1451 | object *tmp, *god, *head; |
1455 | int done_one, range, mflags, level, at, best_at; |
1452 | int done_one, range, level, at, best_at; |
1456 | sint16 x, y, nx, ny; |
|
|
1457 | maptile *m; |
|
|
1458 | const char *race; |
1453 | const char *race; |
1459 | |
1454 | |
1460 | /* We precompute some values here so that we don't have to keep |
1455 | /* We precompute some values here so that we don't have to keep |
1461 | * doing it over and over again. |
1456 | * doing it over and over again. |
1462 | */ |
1457 | */ |
… | |
… | |
1468 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1463 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1469 | * won't ever match anything. |
1464 | * won't ever match anything. |
1470 | */ |
1465 | */ |
1471 | if (!spell->race) |
1466 | if (!spell->race) |
1472 | race = NULL; |
1467 | race = NULL; |
1473 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1468 | else if (god && spell->race == shstr_GOD_SLAYING) |
1474 | race = god->slaying; |
1469 | race = god->slaying; |
1475 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1470 | else if (god && spell->race == shstr_GOD_FRIEND) |
1476 | race = god->race; |
1471 | race = god->race; |
1477 | else |
1472 | else |
1478 | race = spell->race; |
1473 | race = spell->race; |
1479 | |
1474 | |
1480 | for (x = op->x - range; x <= op->x + range; x++) |
1475 | dynbuf buf; |
1481 | for (y = op->y - range; y <= op->y + range; y++) |
1476 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1482 | { |
1477 | { |
1483 | done_one = 0; |
1478 | mapspace &ms = m->at (nx, ny); |
1484 | m = op->map; |
|
|
1485 | nx = x; |
|
|
1486 | ny = y; |
|
|
1487 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1488 | if (mflags & P_OUT_OF_MAP) |
|
|
1489 | continue; |
|
|
1490 | |
1479 | |
1491 | /* If there is nothing living on this space, no need to go further */ |
1480 | /* If there is nothing living on this space, no need to go further */ |
1492 | if (!(mflags & P_IS_ALIVE)) |
1481 | if (!ms.flags () & P_IS_ALIVE) |
1493 | continue; |
1482 | continue; |
1494 | |
1483 | |
1495 | // players can only affect spaces that they can actually see |
1484 | // players can only affect spaces that they can actually see |
|
|
1485 | if (caster |
1496 | if (caster && caster->contr |
1486 | && caster->contr |
1497 | && caster->contr->visibility_at (m, nx, ny) < 70) |
1487 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1498 | continue; |
1488 | continue; |
1499 | |
1489 | |
1500 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1490 | for (tmp = ms.top; tmp; tmp = tmp->below) |
1501 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1491 | if (tmp->flag [FLAG_MONSTER]) |
1502 | break; |
1492 | break; |
1503 | |
1493 | |
1504 | /* There can be living objects that are not monsters */ |
1494 | /* There can be living objects that are not monsters */ |
1505 | if (!tmp || tmp->type == PLAYER) |
1495 | if (!tmp) |
1506 | continue; |
1496 | continue; |
1507 | |
1497 | |
1508 | /* Only the head has meaningful data, so resolve to that */ |
1498 | /* Only the head has meaningful data, so resolve to that */ |
1509 | if (tmp->head) |
|
|
1510 | head = tmp->head; |
1499 | head = tmp->head_ (); |
1511 | else |
|
|
1512 | head = tmp; |
|
|
1513 | |
1500 | |
1514 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1501 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1515 | if (race && head->race && !strstr (race, head->race)) |
1502 | if (race && head->race && !strstr (race, head->race)) |
1516 | continue; |
1503 | continue; |
1517 | |
1504 | |
1518 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1505 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1519 | continue; |
1506 | continue; |
1520 | |
1507 | |
1521 | /* Now do a bunch of stuff related to saving throws */ |
1508 | /* Now do a bunch of stuff related to saving throws */ |
1522 | best_at = -1; |
1509 | best_at = -1; |
1523 | if (spell->attacktype) |
1510 | if (spell->attacktype) |
1524 | { |
1511 | { |
1525 | for (at = 0; at < NROFATTACKS; at++) |
1512 | for (at = 0; at < NROFATTACKS; at++) |
1526 | if (spell->attacktype & (1 << at)) |
1513 | if (spell->attacktype & (1 << at)) |
1527 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1514 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1528 | best_at = at; |
1515 | best_at = at; |
1529 | |
1516 | |
1530 | if (best_at == -1) |
1517 | if (best_at == -1) |
1531 | at = 0; |
1518 | at = 0; |
1532 | else |
1519 | else |
1533 | { |
1520 | { |
1534 | if (head->resist[best_at] == 100) |
1521 | if (head->resist[best_at] == 100) |
1535 | continue; |
1522 | continue; |
1536 | else |
1523 | else |
1537 | at = head->resist[best_at] / 5; |
1524 | at = head->resist[best_at] / 5; |
1538 | } |
1525 | } |
|
|
1526 | |
1539 | at -= level / 5; |
1527 | at -= level / 5; |
1540 | if (did_make_save (head, head->level, at)) |
1528 | if (did_make_save (head, head->level, at)) |
1541 | continue; |
1529 | continue; |
1542 | } |
1530 | } |
1543 | else /* spell->attacktype */ |
1531 | else /* spell->attacktype */ |
1544 | { |
1532 | { |
1545 | /* |
1533 | /* |
1546 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1534 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1547 | * if spell level < monster level, no go |
1535 | * if spell level < monster level, no go |
1548 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1536 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1549 | |
1537 | |
1550 | The chance will then be in the range [20-70] percent, not too bad. |
1538 | The chance will then be in the range [20-70] percent, not too bad. |
1551 | |
1539 | |
1552 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1540 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1553 | charm a level 125 monster... |
1541 | charm a level 125 monster... |
1554 | |
1542 | |
1555 | Ryo, august 14th |
1543 | Ryo, august 14th |
1556 | */ |
1544 | */ |
1557 | if (head->level > level) |
1545 | if (head->level > level) |
1558 | continue; |
1546 | continue; |
1559 | |
1547 | |
1560 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1548 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level)))) |
1561 | /* Failed, no effect */ |
1549 | /* Failed, no effect */ |
1562 | continue; |
1550 | continue; |
1563 | } |
1551 | } |
1564 | |
1552 | |
1565 | /* Done with saving throw. Now start affecting the monster */ |
1553 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1554 | done_one = 0; |
1566 | |
1555 | |
1567 | /* aggravation */ |
1556 | /* aggravation */ |
1568 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1557 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1569 | { |
1558 | { |
1570 | CLEAR_FLAG (head, FLAG_SLEEP); |
1559 | CLEAR_FLAG (head, FLAG_SLEEP); |
1571 | remove_friendly_object (head); |
1560 | remove_friendly_object (head); |
1572 | done_one = 1; |
1561 | done_one = 1; |
1573 | head->enemy = op; |
1562 | head->enemy = op; |
1574 | } |
1563 | } |
1575 | |
1564 | |
1576 | /* calm monsters */ |
1565 | /* calm monsters */ |
1577 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1566 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1578 | { |
1567 | { |
1579 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1568 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1580 | head->enemy = NULL; |
1569 | head->enemy = NULL; |
1581 | done_one = 1; |
1570 | done_one = 1; |
1582 | } |
1571 | } |
1583 | |
1572 | |
1584 | /* berserk monsters */ |
1573 | /* berserk monsters */ |
1585 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1574 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1586 | { |
1575 | { |
1587 | SET_FLAG (head, FLAG_BERSERK); |
1576 | SET_FLAG (head, FLAG_BERSERK); |
1588 | done_one = 1; |
1577 | done_one = 1; |
1589 | } |
1578 | } |
1590 | |
1579 | |
1591 | /* charm */ |
1580 | /* charm */ |
1592 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1581 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1593 | { |
1582 | { |
1594 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1583 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1595 | |
1584 | |
1596 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1585 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1597 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1586 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1598 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1587 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1599 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1588 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1600 | head->set_owner (op); |
1589 | head->set_owner (op); |
1601 | set_spell_skill (op, caster, spell, head); |
1590 | set_spell_skill (op, caster, spell, head); |
1602 | add_friendly_object (head); |
1591 | add_friendly_object (head); |
1603 | head->attack_movement = PETMOVE; |
1592 | head->attack_movement = PETMOVE; |
1604 | done_one = 1; |
1593 | done_one = 1; |
1605 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1594 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1606 | head->stats.exp = 0; |
1595 | head->stats.exp = 0; |
1607 | } |
1596 | } |
1608 | |
1597 | |
1609 | /* If a monster was effected, put an effect in */ |
1598 | /* If a monster was effected, put an effect in */ |
1610 | if (done_one && spell->other_arch) |
1599 | if (done_one && spell->other_arch) |
1611 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1600 | m->insert (spell->other_arch->instance (), nx, ny, op); |
1612 | } /* for y */ |
1601 | } |
1613 | |
1602 | |
1614 | return 1; |
1603 | return 1; |
1615 | } |
1604 | } |
1616 | |
|
|
1617 | |
1605 | |
1618 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1606 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1619 | * about. was called move_ball_lightning, but since more than the ball |
1607 | * about. was called move_ball_lightning, but since more than the ball |
1620 | * lightning spell used it, that seemed misnamed. |
1608 | * lightning spell used it, that seemed misnamed. |
1621 | * op is the spell effect. |
1609 | * op is the spell effect. |
… | |
… | |
1647 | for (i = 1; i < 9; i++) |
1635 | for (i = 1; i < 9; i++) |
1648 | { |
1636 | { |
1649 | /* i bit 0: alters sign of offset |
1637 | /* i bit 0: alters sign of offset |
1650 | * other bits (i / 2): absolute value of offset |
1638 | * other bits (i / 2): absolute value of offset |
1651 | */ |
1639 | */ |
1652 | |
|
|
1653 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1640 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1654 | int tmpdir = absdir (op->direction + offset); |
1641 | int tmpdir = absdir (op->direction + offset); |
1655 | |
1642 | |
1656 | nx = op->x + freearr_x[tmpdir]; |
1643 | nx = op->x + freearr_x[tmpdir]; |
1657 | ny = op->y + freearr_y[tmpdir]; |
1644 | ny = op->y + freearr_y[tmpdir]; |
… | |
… | |
1659 | { |
1646 | { |
1660 | dir = tmpdir; |
1647 | dir = tmpdir; |
1661 | break; |
1648 | break; |
1662 | } |
1649 | } |
1663 | } |
1650 | } |
|
|
1651 | |
1664 | if (dir == 0) |
1652 | if (dir == 0) |
1665 | { |
1653 | { |
1666 | nx = op->x; |
1654 | nx = op->x; |
1667 | ny = op->y; |
1655 | ny = op->y; |
1668 | m = op->map; |
1656 | m = op->map; |
… | |
… | |
1700 | hit_map (op, j, op->attacktype, 1); |
1688 | hit_map (op, j, op->attacktype, 1); |
1701 | } |
1689 | } |
1702 | |
1690 | |
1703 | /* insert the other arch */ |
1691 | /* insert the other arch */ |
1704 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1692 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1705 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1693 | m->insert (op->other_arch->instance (), hx, hy, op); |
1706 | } |
1694 | } |
1707 | |
1695 | |
1708 | /* restore to the center location and damage */ |
1696 | /* restore to the center location and damage */ |
1709 | op->stats.dam = dam_save; |
1697 | op->stats.dam = dam_save; |
1710 | |
1698 | |
… | |
… | |
1741 | object *owner = op->env; |
1729 | object *owner = op->env; |
1742 | |
1730 | |
1743 | if (!owner) // MUST not happen, remove when true TODO |
1731 | if (!owner) // MUST not happen, remove when true TODO |
1744 | { |
1732 | { |
1745 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
1733 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
1746 | op->destroy (true); |
1734 | op->destroy (); |
1747 | return; |
1735 | return; |
1748 | } |
1736 | } |
1749 | |
1737 | |
1750 | if (!op->duration || !owner->is_on_map ()) |
1738 | if (!op->duration || !owner->is_on_map ()) |
1751 | { |
1739 | { |
1752 | op->destroy_inv (true); // be explicit about dropping |
|
|
1753 | op->destroy (true); |
1740 | op->drop_and_destroy (); |
1754 | return; |
1741 | return; |
1755 | } |
1742 | } |
1756 | |
1743 | |
1757 | op->duration--; |
1744 | op->duration--; |
1758 | |
1745 | |
… | |
… | |
1890 | int dam, mflags; |
1877 | int dam, mflags; |
1891 | maptile *m; |
1878 | maptile *m; |
1892 | |
1879 | |
1893 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1880 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1894 | |
1881 | |
1895 | if (!dir) |
1882 | if (dir) |
1896 | { |
|
|
1897 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
|
|
1898 | return 0; |
|
|
1899 | } |
1883 | { |
1900 | |
|
|
1901 | x = op->x + freearr_x[dir]; |
1884 | x = op->x + freearr_x[dir]; |
1902 | y = op->y + freearr_y[dir]; |
1885 | y = op->y + freearr_y[dir]; |
1903 | m = op->map; |
1886 | m = op->map; |
1904 | |
1887 | |
1905 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1888 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1906 | |
1889 | |
1907 | if (mflags & P_OUT_OF_MAP) |
1890 | if (mflags & P_OUT_OF_MAP) |
1908 | { |
1891 | { |
1909 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1892 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1910 | return 0; |
1893 | return 0; |
1911 | } |
1894 | } |
1912 | |
1895 | |
1913 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1896 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1914 | { |
1897 | { |
1915 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1898 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1916 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1899 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1917 | { |
1900 | { |
1918 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1901 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1919 | if (target->head) |
1902 | if (target->head) |
1920 | target = target->head; |
1903 | target = target->head; |
1921 | |
1904 | |
1922 | hit_player (target, dam, op, spell->attacktype, 1); |
1905 | hit_player (target, dam, op, spell->attacktype, 1); |
1923 | return 1; /* one success only! */ |
1906 | return 1; /* one success only! */ |
|
|
1907 | } |
1924 | } |
1908 | } |
1925 | } |
|
|
1926 | |
1909 | |
1927 | /* no live target, perhaps a wall is in the way? */ |
1910 | /* no live target, perhaps a wall is in the way? */ |
1928 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1911 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1929 | { |
1912 | { |
1930 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1913 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1931 | return 0; |
1914 | return 0; |
|
|
1915 | } |
1932 | } |
1916 | } |
1933 | |
1917 | |
1934 | /* ok, looks groovy to just insert a new light on the map */ |
1918 | /* ok, looks groovy to just insert a new light on the map */ |
1935 | tmp = arch_to_object (spell->other_arch); |
1919 | tmp = spell->other_arch->instance (); |
1936 | if (!tmp) |
1920 | if (!tmp) |
1937 | { |
1921 | { |
1938 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1922 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1939 | return 0; |
1923 | return 0; |
1940 | } |
1924 | } |
|
|
1925 | |
1941 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1926 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
|
|
1927 | |
1942 | if (tmp->glow_radius) |
1928 | if (tmp->glow_radius) |
1943 | { |
1929 | tmp->set_glow_radius ( |
1944 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1930 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
1945 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1931 | ); |
1946 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1947 | } |
|
|
1948 | |
1932 | |
|
|
1933 | if (dir) |
1949 | m->insert (tmp, x, y, op); |
1934 | m->insert (tmp, x, y, op); |
|
|
1935 | else |
|
|
1936 | caster->outer_env_or_self ()->insert (tmp); |
|
|
1937 | |
1950 | return 1; |
1938 | return 1; |
1951 | } |
1939 | } |
1952 | |
1940 | |
1953 | /* cast_cause_disease: this spell looks along <dir> from the |
1941 | /* cast_cause_disease: this spell looks along <dir> from the |
1954 | * player and infects someone. |
1942 | * player and infects someone. |
… | |
… | |
2002 | { |
1990 | { |
2003 | /* search this square for a victim */ |
1991 | /* search this square for a victim */ |
2004 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1992 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
2005 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1993 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2006 | { /* found a victim */ |
1994 | { /* found a victim */ |
2007 | object *disease = arch_to_object (spell->other_arch); |
1995 | object *disease = spell->other_arch->instance (); |
2008 | |
1996 | |
2009 | disease->set_owner (op); |
1997 | disease->set_owner (op); |
2010 | set_spell_skill (op, caster, spell, disease); |
1998 | set_spell_skill (op, caster, spell, disease); |
2011 | disease->stats.exp = 0; |
1999 | disease->stats.exp = 0; |
2012 | disease->level = casting_level (caster, spell); |
2000 | disease->level = casting_level (caster, spell); |
… | |
… | |
2061 | |
2049 | |
2062 | if (infect_object (walk, disease, 1)) |
2050 | if (infect_object (walk, disease, 1)) |
2063 | { |
2051 | { |
2064 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2052 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2065 | |
2053 | |
2066 | disease->destroy (true); /* don't need this one anymore */ |
2054 | disease->destroy (); /* don't need this one anymore */ |
2067 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2055 | walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); |
2068 | return 1; |
2056 | return 1; |
2069 | } |
2057 | } |
2070 | |
2058 | |
2071 | disease->destroy (true); |
2059 | disease->destroy (); |
2072 | } |
2060 | } |
2073 | } /* if living creature */ |
2061 | } /* if living creature */ |
2074 | } /* for range of spaces */ |
2062 | } /* for range of spaces */ |
2075 | |
2063 | |
2076 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2064 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |