1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
39 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
40 | * op is the spell object. |
40 | */ |
41 | */ |
41 | void |
42 | static void |
42 | check_spell_knockback (object *op) |
43 | check_spell_knockback (object *op) |
43 | { |
44 | { |
44 | int weight_move; |
45 | int weight_move; |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | |
47 | |
… | |
… | |
107 | ***************************************************************************/ |
108 | ***************************************************************************/ |
108 | |
109 | |
109 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
110 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
111 | */ |
112 | */ |
112 | void |
113 | static void |
113 | forklightning (object *op, object *tmp) |
114 | forklightning (object *op, object *tmp) |
114 | { |
115 | { |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
117 | maptile *m; |
118 | maptile *m; |
… | |
… | |
276 | int mflags; |
277 | int mflags; |
277 | |
278 | |
278 | if (!spob->other_arch) |
279 | if (!spob->other_arch) |
279 | return 0; |
280 | return 0; |
280 | |
281 | |
281 | tmp = arch_to_object (spob->other_arch); |
282 | tmp = spob->other_arch->instance (); |
282 | if (tmp == NULL) |
283 | if (tmp == NULL) |
283 | return 0; |
284 | return 0; |
284 | |
285 | |
285 | /* peterm: level dependency for bolts */ |
286 | /* peterm: level dependency for bolts */ |
286 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
287 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
… | |
… | |
388 | |
389 | |
389 | /* Causes an object to explode, eg, a firebullet, |
390 | /* Causes an object to explode, eg, a firebullet, |
390 | * poison cloud ball, etc. op is the object to |
391 | * poison cloud ball, etc. op is the object to |
391 | * explode. |
392 | * explode. |
392 | */ |
393 | */ |
393 | void |
394 | static void |
394 | explode_bullet (object *op) |
395 | explode_bullet (object *op) |
395 | { |
396 | { |
396 | object *tmp, *owner; |
397 | object *tmp, *owner; |
397 | |
398 | |
398 | if (!op->other_arch) |
399 | if (!op->other_arch) |
… | |
… | |
438 | if (op->destroyed ()) |
439 | if (op->destroyed ()) |
439 | return; |
440 | return; |
440 | } |
441 | } |
441 | |
442 | |
442 | /* other_arch contains what this explodes into */ |
443 | /* other_arch contains what this explodes into */ |
443 | tmp = arch_to_object (op->other_arch); |
444 | tmp = op->other_arch->instance (); |
444 | |
445 | |
445 | tmp->set_owner (op); |
446 | tmp->set_owner (op); |
446 | tmp->skill = op->skill; |
447 | tmp->skill = op->skill; |
447 | |
448 | |
448 | owner = op->owner; |
449 | owner = op->owner; |
… | |
… | |
545 | * fired arches (eg, bolts). |
546 | * fired arches (eg, bolts). |
546 | */ |
547 | */ |
547 | void |
548 | void |
548 | move_bullet (object *op) |
549 | move_bullet (object *op) |
549 | { |
550 | { |
550 | sint16 new_x, new_y; |
|
|
551 | int mflags; |
|
|
552 | maptile *m; |
|
|
553 | |
|
|
554 | #if 0 |
551 | #if 0 |
555 | /* We need a better general purpose way to do this */ |
552 | /* We need a better general purpose way to do this */ |
556 | |
553 | |
557 | /* peterm: added to make comet leave a trail of burnouts |
554 | /* peterm: added to make comet leave a trail of burnouts |
558 | it's an unadulterated hack, but the effect is cool. */ |
555 | it's an unadulterated hack, but the effect is cool. */ |
… | |
… | |
573 | op->destroy (); |
570 | op->destroy (); |
574 | |
571 | |
575 | return; |
572 | return; |
576 | } |
573 | } |
577 | |
574 | |
578 | new_x = op->x + DIRX (op); |
575 | mapxy pos (op); |
579 | new_y = op->y + DIRY (op); |
576 | pos.move (op->direction); |
580 | m = op->map; |
|
|
581 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
582 | |
577 | |
583 | if (mflags & P_OUT_OF_MAP) |
578 | if (!pos.normalise ()) |
584 | { |
579 | { |
585 | op->destroy (); |
580 | op->destroy (); |
586 | return; |
581 | return; |
587 | } |
582 | } |
588 | |
583 | |
589 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
584 | mapspace &ms = pos.ms (); |
|
|
585 | |
|
|
586 | ms.update (); |
|
|
587 | |
|
|
588 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
590 | { |
589 | { |
591 | if (op->other_arch) |
590 | if (op->other_arch) |
592 | explode_bullet (op); |
591 | explode_bullet (op); |
593 | else |
592 | else |
594 | op->destroy (); |
593 | op->destroy (); |
595 | |
594 | |
596 | return; |
595 | return; |
597 | } |
596 | } |
598 | |
597 | |
599 | if (!(op = m->insert (op, new_x, new_y, op))) |
598 | if (!(op = pos.insert (op, op))) |
600 | return; |
599 | return; |
601 | |
600 | |
602 | if (reflwall (op->map, op->x, op->y, op)) |
601 | if (reflwall (op->map, op->x, op->y, op)) |
603 | { |
602 | { |
604 | op->direction = absdir (op->direction + 4); |
603 | op->direction = absdir (op->direction + 4); |
… | |
… | |
688 | * CONE RELATED FUNCTIONS |
687 | * CONE RELATED FUNCTIONS |
689 | * |
688 | * |
690 | *****************************************************************************/ |
689 | *****************************************************************************/ |
691 | |
690 | |
692 | /* drops an object based on what is in the cone's "other_arch" */ |
691 | /* drops an object based on what is in the cone's "other_arch" */ |
693 | void |
692 | static void |
694 | cone_drop (object *op) |
693 | cone_drop (object *op) |
695 | { |
694 | { |
696 | object *new_ob = arch_to_object (op->other_arch); |
695 | object *new_ob = op->other_arch->instance (); |
697 | |
696 | |
698 | new_ob->level = op->level; |
697 | new_ob->level = op->level; |
699 | new_ob->set_owner (op->owner); |
698 | new_ob->set_owner (op->owner); |
700 | |
699 | |
701 | /* preserve skill ownership */ |
700 | /* preserve skill ownership */ |
… | |
… | |
828 | */ |
827 | */ |
829 | movetype = spell->other_arch->move_type; |
828 | movetype = spell->other_arch->move_type; |
830 | |
829 | |
831 | for (i = range_min; i <= range_max; i++) |
830 | for (i = range_min; i <= range_max; i++) |
832 | { |
831 | { |
833 | sint16 x, y, d; |
832 | sint16 x, y; |
834 | |
833 | |
835 | /* We can't use absdir here, because it never returns |
834 | /* We can't use absdir here, because it never returns |
836 | * 0. If this is a rune, we want to hit the person on top |
835 | * 0. If this is a rune, we want to hit the person on top |
837 | * of the trap (d==0). If it is not a rune, then we don't want |
836 | * of the trap (d==0). If it is not a rune, then we don't want |
838 | * to hit that person. |
837 | * to hit that person. |
839 | */ |
838 | */ |
840 | d = dir + i; |
839 | int d = dir ? absdir (dir + i) : i; |
841 | while (d < 0) |
|
|
842 | d += 8; |
|
|
843 | while (d > 8) |
|
|
844 | d -= 8; |
|
|
845 | |
840 | |
846 | /* If it's not a rune, we don't want to blast the caster. |
841 | /* If it's not a rune, we don't want to blast the caster. |
847 | * In that case, we have to see - if dir is specified, |
842 | * In that case, we have to see - if dir is specified, |
848 | * turn this into direction 8. If dir is not specified (all |
843 | * turn this into direction 8. If dir is not specified (all |
849 | * direction) skip - otherwise, one line would do more damage |
844 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
866 | |
861 | |
867 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
862 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
868 | continue; |
863 | continue; |
869 | |
864 | |
870 | success = 1; |
865 | success = 1; |
871 | tmp = arch_to_object (spell->other_arch); |
866 | tmp = spell->other_arch->instance (); |
872 | tmp->set_owner (op); |
867 | tmp->set_owner (op); |
873 | set_spell_skill (op, caster, spell, tmp); |
868 | set_spell_skill (op, caster, spell, tmp); |
874 | tmp->level = casting_level (caster, spell); |
869 | tmp->level = casting_level (caster, spell); |
875 | tmp->attacktype = spell->attacktype; |
870 | tmp->attacktype = spell->attacktype; |
876 | |
871 | |
… | |
… | |
951 | |
946 | |
952 | object *env = op->outer_env (); |
947 | object *env = op->outer_env (); |
953 | |
948 | |
954 | if (op->env) |
949 | if (op->env) |
955 | { |
950 | { |
956 | if (env->map == NULL) |
951 | if (!env->map) |
957 | return; |
952 | return; |
958 | |
953 | |
959 | if (!(op = op->insert_at (env, op))) |
954 | if (!(op = op->insert_at (env, op))) |
960 | return; |
955 | return; |
961 | } |
956 | } |
962 | |
957 | |
963 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
958 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
964 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
959 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
965 | // as bombs can be carried. |
960 | // as bombs can be carried. |
966 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
961 | if (op->ms ().flags () & P_SAFE) |
967 | { |
962 | { |
968 | op->destroy (); |
963 | op->destroy (); |
969 | return; |
964 | return; |
970 | } |
965 | } |
971 | |
966 | |
… | |
… | |
978 | for (int i = 1; i < 9; i++) |
973 | for (int i = 1; i < 9; i++) |
979 | { |
974 | { |
980 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
975 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
981 | continue; |
976 | continue; |
982 | |
977 | |
983 | object *tmp = arch_to_object (at); |
978 | object *tmp = at->instance (); |
984 | tmp->direction = i; |
979 | tmp->direction = i; |
985 | tmp->range = op->range; |
980 | tmp->range = op->range; |
986 | tmp->stats.dam = op->stats.dam; |
981 | tmp->stats.dam = op->stats.dam; |
987 | tmp->duration = op->duration; |
982 | tmp->duration = op->duration; |
988 | tmp->attacktype = op->attacktype; |
983 | tmp->attacktype = op->attacktype; |
… | |
… | |
1008 | int mflags; |
1003 | int mflags; |
1009 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1004 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1010 | maptile *m; |
1005 | maptile *m; |
1011 | |
1006 | |
1012 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1007 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1008 | |
|
|
1009 | // when creating a bomb below ourself it should always work, even |
|
|
1010 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1011 | // so we should also be able to make a bomb here). (originally added |
|
|
1012 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1013 | if (dir) |
|
|
1014 | { |
1013 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1015 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1014 | { |
1016 | { |
1015 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1017 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1016 | return 0; |
1018 | return 0; |
|
|
1019 | } |
1017 | } |
1020 | } |
1018 | |
1021 | |
1019 | tmp = arch_to_object (spell->other_arch); |
1022 | tmp = spell->other_arch->instance (); |
1020 | |
1023 | |
1021 | /* level dependencies for bomb */ |
1024 | /* level dependencies for bomb */ |
1022 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1025 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1023 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1026 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1024 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1027 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
… | |
… | |
1044 | * dir is the direction to look in. |
1047 | * dir is the direction to look in. |
1045 | * range is how far out to look. |
1048 | * range is how far out to look. |
1046 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1049 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1047 | * this info is used for blocked magic/unholy spaces. |
1050 | * this info is used for blocked magic/unholy spaces. |
1048 | */ |
1051 | */ |
1049 | object * |
1052 | static object * |
1050 | get_pointed_target (object *op, int dir, int range, int type) |
1053 | get_pointed_target (object *op, int dir, int range, int type) |
1051 | { |
1054 | { |
1052 | object *target; |
1055 | object *target; |
1053 | sint16 x, y; |
1056 | sint16 x, y; |
1054 | int dist, mflags; |
1057 | int dist, mflags; |
… | |
… | |
1107 | * interesting spell. |
1110 | * interesting spell. |
1108 | * if it is a cleric spell, you need a god, and the creature |
1111 | * if it is a cleric spell, you need a god, and the creature |
1109 | * can't be friendly to your god. |
1112 | * can't be friendly to your god. |
1110 | */ |
1113 | */ |
1111 | |
1114 | |
1112 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1115 | if (!target |
|
|
1116 | || target->flag [FLAG_REFL_SPELL] |
1113 | || (!god && spell->stats.grace) |
1117 | || (!god && spell->stats.grace) |
1114 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1118 | || (god && target->title == god->name) |
|
|
1119 | || (god && target->race.contains (god->race))) |
1115 | { |
1120 | { |
1116 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1121 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1117 | return 0; |
1122 | return 0; |
1118 | } |
1123 | } |
1119 | |
1124 | |
1120 | if (spell->other_arch) |
1125 | if (spell->other_arch) |
1121 | effect = arch_to_object (spell->other_arch); |
1126 | effect = spell->other_arch->instance (); |
1122 | else |
1127 | else |
1123 | return 0; |
1128 | return 0; |
1124 | |
1129 | |
1125 | /* tailor the effect by priest level and worshipped God */ |
1130 | /* tailor the effect by priest level and worshipped God */ |
1126 | effect->level = casting_level (caster, spell); |
1131 | effect->level = casting_level (caster, spell); |
1127 | effect->attacktype = spell->attacktype; |
1132 | effect->attacktype = spell->attacktype; |
1128 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1133 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1129 | { |
1134 | { |
1130 | if (tailor_god_spell (effect, op)) |
1135 | if (tailor_god_spell (effect, op)) |
1131 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1136 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1132 | else |
1137 | else |
1133 | { |
1138 | { |
1134 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1139 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1135 | return 0; |
1140 | return 0; |
1136 | } |
1141 | } |
… | |
… | |
1239 | * we do this by creating a force and inserting it in the |
1244 | * we do this by creating a force and inserting it in the |
1240 | * object. if time is 0, the object glows permanently. To truely |
1245 | * object. if time is 0, the object glows permanently. To truely |
1241 | * make this work for non-living objects, we would have to |
1246 | * make this work for non-living objects, we would have to |
1242 | * give them the capability to have an inventory. b.t. |
1247 | * give them the capability to have an inventory. b.t. |
1243 | */ |
1248 | */ |
1244 | int |
1249 | static int |
1245 | make_object_glow (object *op, int radius, int time) |
1250 | make_object_glow (object *op, int radius, int time) |
1246 | { |
1251 | { |
1247 | /* some things are unaffected... */ |
1252 | /* some things are unaffected... */ |
1248 | if (op->path_denied & PATH_LIGHT) |
1253 | if (op->path_denied & PATH_LIGHT) |
1249 | return 0; |
1254 | return 0; |
1250 | |
1255 | |
1251 | object *tmp = get_archetype (FORCE_NAME); |
1256 | object *tmp = get_archetype (FORCE_NAME); |
1252 | tmp->speed = 0.01; |
1257 | tmp->speed = 0.01; |
1253 | tmp->stats.food = time; |
1258 | tmp->stats.food = time; |
1254 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1259 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1255 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, radius); |
1260 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1256 | tmp = insert_ob_in_ob (tmp, op); |
1261 | tmp = insert_ob_in_ob (tmp, op); |
1257 | |
1262 | |
1258 | if (tmp->glow_radius > op->glow_radius) |
1263 | if (tmp->glow_radius > op->glow_radius) |
1259 | op->glow_radius = tmp->glow_radius; |
1264 | op->set_glow_radius (tmp->glow_radius); |
1260 | |
1265 | |
1261 | return 1; |
1266 | return 1; |
1262 | } |
1267 | } |
1263 | |
1268 | |
1264 | int |
1269 | int |
1265 | cast_destruction (object *op, object *caster, object *spell_ob) |
1270 | cast_destruction (object *op, object *caster, object *spell_ob) |
1266 | { |
1271 | { |
1267 | int i, j, range, mflags, friendly = 0, dam, dur; |
|
|
1268 | sint16 sx, sy; |
|
|
1269 | maptile *m; |
|
|
1270 | object *tmp; |
|
|
1271 | const char *skill; |
|
|
1272 | |
|
|
1273 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1272 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1274 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1273 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1275 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1274 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1276 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
1275 | |
1277 | friendly = 1; |
1276 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1278 | |
1277 | |
1279 | /* destruction doesn't use another spell object, so we need |
1278 | /* destruction doesn't use another spell object, so we need |
1280 | * update op's skill pointer so that exp is properly awarded. |
1279 | * update op's skill pointer so that exp is properly awarded. |
1281 | * We do some shortcuts here - since this is just temporary |
|
|
1282 | * and we'll reset the values back, we don't need to go through |
|
|
1283 | * the full share string/free_string route. |
|
|
1284 | */ |
1280 | */ |
1285 | skill = op->skill; |
1281 | const shstr skill = op->skill; |
|
|
1282 | |
1286 | if (caster == op) |
1283 | if (caster == op) |
1287 | op->skill = spell_ob->skill; |
1284 | op->skill = spell_ob->skill; |
1288 | else if (caster->skill) |
1285 | else if (caster->skill) |
1289 | op->skill = caster->skill; |
1286 | op->skill = caster->skill; |
1290 | else |
1287 | else |
1291 | op->skill = NULL; |
1288 | op->skill = 0; |
1292 | |
1289 | |
1293 | op->change_skill (find_skill_by_name (op, op->skill)); |
1290 | op->change_skill (find_skill_by_name (op, op->skill)); |
1294 | |
1291 | |
1295 | for (i = -range; i <= range; i++) |
1292 | unordered_mapwalk (op, -range, -range, range, range) |
1296 | { |
1293 | { |
1297 | for (j = -range; j <= range; j++) |
1294 | mapspace &ms = m->at (nx, ny); |
1298 | { |
|
|
1299 | m = op->map; |
|
|
1300 | sx = op->x + i; |
|
|
1301 | sy = op->y + j; |
|
|
1302 | |
1295 | |
1303 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
|
|
1304 | if (mflags & P_OUT_OF_MAP) |
|
|
1305 | continue; |
|
|
1306 | |
|
|
1307 | if (mflags & P_IS_ALIVE) |
1296 | if (ms.flags () & P_IS_ALIVE) |
|
|
1297 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
1308 | { |
1298 | { |
1309 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1299 | next = tmp->above; |
1310 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
|
|
1311 | break; |
|
|
1312 | |
1300 | |
1313 | if (tmp) |
1301 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1314 | { |
1302 | { |
1315 | if (tmp->head) |
|
|
1316 | tmp = tmp->head; |
1303 | tmp = tmp->head_ (); |
1317 | |
1304 | |
1318 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
1305 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
1319 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1306 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1320 | { |
1307 | { |
1321 | if (spell_ob->subtype == SP_DESTRUCTION) |
1308 | if (spell_ob->subtype == SP_DESTRUCTION) |
1322 | { |
1309 | { |
1323 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1310 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1324 | |
1311 | |
1325 | if (spell_ob->other_arch) |
1312 | if (spell_ob->other_arch) |
1326 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1313 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1327 | } |
1314 | } |
1328 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1315 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1329 | { |
1316 | { |
1330 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1317 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1331 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1318 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1332 | } |
1319 | } |
1333 | } |
1320 | } |
1334 | } |
1321 | } |
1335 | } |
1322 | } |
1336 | } |
|
|
1337 | } |
1323 | } |
1338 | |
1324 | |
1339 | op->skill = skill; |
1325 | op->skill = skill; |
1340 | return 1; |
1326 | return 1; |
1341 | } |
1327 | } |
… | |
… | |
1343 | /*************************************************************************** |
1329 | /*************************************************************************** |
1344 | * |
1330 | * |
1345 | * CURSE |
1331 | * CURSE |
1346 | * |
1332 | * |
1347 | ***************************************************************************/ |
1333 | ***************************************************************************/ |
1348 | |
|
|
1349 | int |
1334 | int |
1350 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1335 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1351 | { |
1336 | { |
1352 | object *god = find_god (determine_god (op)); |
1337 | object *god = find_god (determine_god (op)); |
1353 | object *tmp, *force; |
1338 | object *tmp, *force; |
… | |
… | |
1431 | force->stats.wc = spell_ob->stats.wc; |
1416 | force->stats.wc = spell_ob->stats.wc; |
1432 | |
1417 | |
1433 | change_abil (tmp, force); /* Mostly to display any messages */ |
1418 | change_abil (tmp, force); /* Mostly to display any messages */ |
1434 | insert_ob_in_ob (force, tmp); |
1419 | insert_ob_in_ob (force, tmp); |
1435 | tmp->update_stats (); |
1420 | tmp->update_stats (); |
|
|
1421 | |
1436 | return 1; |
1422 | return 1; |
1437 | |
|
|
1438 | } |
1423 | } |
1439 | |
1424 | |
1440 | /********************************************************************** |
1425 | /********************************************************************** |
1441 | * mood change |
1426 | * mood change |
1442 | * Arguably, this may or may not be an attack spell. But since it |
1427 | * Arguably, this may or may not be an attack spell. But since it |
… | |
… | |
1448 | */ |
1433 | */ |
1449 | int |
1434 | int |
1450 | mood_change (object *op, object *caster, object *spell) |
1435 | mood_change (object *op, object *caster, object *spell) |
1451 | { |
1436 | { |
1452 | object *tmp, *god, *head; |
1437 | object *tmp, *god, *head; |
1453 | int done_one, range, mflags, level, at, best_at; |
1438 | int done_one, range, level, at, best_at; |
1454 | sint16 x, y, nx, ny; |
|
|
1455 | maptile *m; |
|
|
1456 | const char *race; |
1439 | const char *race; |
1457 | |
1440 | |
1458 | /* We precompute some values here so that we don't have to keep |
1441 | /* We precompute some values here so that we don't have to keep |
1459 | * doing it over and over again. |
1442 | * doing it over and over again. |
1460 | */ |
1443 | */ |
… | |
… | |
1466 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1449 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1467 | * won't ever match anything. |
1450 | * won't ever match anything. |
1468 | */ |
1451 | */ |
1469 | if (!spell->race) |
1452 | if (!spell->race) |
1470 | race = NULL; |
1453 | race = NULL; |
1471 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1454 | else if (god && spell->race == shstr_GOD_SLAYING) |
1472 | race = god->slaying; |
1455 | race = god->slaying; |
1473 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1456 | else if (god && spell->race == shstr_GOD_FRIEND) |
1474 | race = god->race; |
1457 | race = god->race; |
1475 | else |
1458 | else |
1476 | race = spell->race; |
1459 | race = spell->race; |
1477 | |
1460 | |
1478 | for (x = op->x - range; x <= op->x + range; x++) |
1461 | unordered_mapwalk (op, -range, -range, range, range) |
1479 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1480 | { |
1462 | { |
1481 | done_one = 0; |
1463 | mapspace &ms = m->at (nx, ny); |
1482 | m = op->map; |
|
|
1483 | nx = x; |
|
|
1484 | ny = y; |
|
|
1485 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1486 | if (mflags & P_OUT_OF_MAP) |
|
|
1487 | continue; |
|
|
1488 | |
1464 | |
1489 | /* If there is nothing living on this space, no need to go further */ |
1465 | /* If there is nothing living on this space, no need to go further */ |
1490 | if (!(mflags & P_IS_ALIVE)) |
1466 | if (!ms.flags () & P_IS_ALIVE) |
1491 | continue; |
1467 | continue; |
1492 | |
1468 | |
1493 | // players can only affect spaces that they can actually see |
1469 | // players can only affect spaces that they can actually see |
|
|
1470 | if (caster |
1494 | if (caster && caster->contr |
1471 | && caster->contr |
1495 | && caster->contr->visibility_at (m, nx, ny) < 70) |
1472 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1496 | continue; |
1473 | continue; |
1497 | |
1474 | |
1498 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1475 | for (tmp = ms.top; tmp; tmp = tmp->below) |
1499 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1476 | if (tmp->flag [FLAG_MONSTER]) |
1500 | break; |
1477 | break; |
1501 | |
1478 | |
1502 | /* There can be living objects that are not monsters */ |
1479 | /* There can be living objects that are not monsters */ |
1503 | if (!tmp || tmp->type == PLAYER) |
1480 | if (!tmp) |
1504 | continue; |
1481 | continue; |
1505 | |
1482 | |
1506 | /* Only the head has meaningful data, so resolve to that */ |
1483 | /* Only the head has meaningful data, so resolve to that */ |
1507 | if (tmp->head) |
|
|
1508 | head = tmp->head; |
1484 | head = tmp->head_ (); |
1509 | else |
|
|
1510 | head = tmp; |
|
|
1511 | |
1485 | |
1512 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1486 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1513 | if (race && head->race && !strstr (race, head->race)) |
1487 | if (race && head->race && !strstr (race, head->race)) |
1514 | continue; |
1488 | continue; |
1515 | |
1489 | |
1516 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1490 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1517 | continue; |
1491 | continue; |
1518 | |
1492 | |
1519 | /* Now do a bunch of stuff related to saving throws */ |
1493 | /* Now do a bunch of stuff related to saving throws */ |
1520 | best_at = -1; |
1494 | best_at = -1; |
1521 | if (spell->attacktype) |
1495 | if (spell->attacktype) |
1522 | { |
1496 | { |
1523 | for (at = 0; at < NROFATTACKS; at++) |
1497 | for (at = 0; at < NROFATTACKS; at++) |
1524 | if (spell->attacktype & (1 << at)) |
1498 | if (spell->attacktype & (1 << at)) |
1525 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1499 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1526 | best_at = at; |
1500 | best_at = at; |
1527 | |
1501 | |
1528 | if (best_at == -1) |
1502 | if (best_at == -1) |
1529 | at = 0; |
1503 | at = 0; |
1530 | else |
1504 | else |
1531 | { |
1505 | { |
1532 | if (head->resist[best_at] == 100) |
1506 | if (head->resist[best_at] == 100) |
1533 | continue; |
1507 | continue; |
1534 | else |
1508 | else |
1535 | at = head->resist[best_at] / 5; |
1509 | at = head->resist[best_at] / 5; |
1536 | } |
1510 | } |
|
|
1511 | |
1537 | at -= level / 5; |
1512 | at -= level / 5; |
1538 | if (did_make_save (head, head->level, at)) |
1513 | if (did_make_save (head, head->level, at)) |
1539 | continue; |
1514 | continue; |
1540 | } |
1515 | } |
1541 | else /* spell->attacktype */ |
1516 | else /* spell->attacktype */ |
1542 | { |
1517 | { |
1543 | /* |
1518 | /* |
1544 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1519 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1545 | * if spell level < monster level, no go |
1520 | * if spell level < monster level, no go |
1546 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1521 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1547 | |
1522 | |
1548 | The chance will then be in the range [20-70] percent, not too bad. |
1523 | The chance will then be in the range [20-70] percent, not too bad. |
1549 | |
1524 | |
1550 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1525 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1551 | charm a level 125 monster... |
1526 | charm a level 125 monster... |
1552 | |
1527 | |
1553 | Ryo, august 14th |
1528 | Ryo, august 14th |
1554 | */ |
1529 | */ |
1555 | if (head->level > level) |
1530 | if (head->level > level) |
1556 | continue; |
1531 | continue; |
1557 | |
1532 | |
1558 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1533 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level)))) |
1559 | /* Failed, no effect */ |
1534 | /* Failed, no effect */ |
1560 | continue; |
1535 | continue; |
1561 | } |
1536 | } |
1562 | |
1537 | |
1563 | /* Done with saving throw. Now start affecting the monster */ |
1538 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1539 | done_one = 0; |
1564 | |
1540 | |
1565 | /* aggravation */ |
1541 | /* aggravation */ |
1566 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1542 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1567 | { |
1543 | { |
1568 | CLEAR_FLAG (head, FLAG_SLEEP); |
1544 | CLEAR_FLAG (head, FLAG_SLEEP); |
1569 | remove_friendly_object (head); |
1545 | remove_friendly_object (head); |
1570 | done_one = 1; |
1546 | done_one = 1; |
1571 | head->enemy = op; |
1547 | head->enemy = op; |
1572 | } |
1548 | } |
1573 | |
1549 | |
1574 | /* calm monsters */ |
1550 | /* calm monsters */ |
1575 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1551 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1576 | { |
1552 | { |
1577 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1553 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1578 | head->enemy = NULL; |
1554 | head->enemy = NULL; |
1579 | done_one = 1; |
1555 | done_one = 1; |
1580 | } |
1556 | } |
1581 | |
1557 | |
1582 | /* berserk monsters */ |
1558 | /* berserk monsters */ |
1583 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1559 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1584 | { |
1560 | { |
1585 | SET_FLAG (head, FLAG_BERSERK); |
1561 | SET_FLAG (head, FLAG_BERSERK); |
1586 | done_one = 1; |
1562 | done_one = 1; |
1587 | } |
1563 | } |
1588 | |
1564 | |
1589 | /* charm */ |
1565 | /* charm */ |
1590 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1566 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1591 | { |
1567 | { |
1592 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1568 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1593 | |
1569 | |
1594 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1570 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1595 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1571 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1596 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1572 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1597 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1573 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1598 | head->set_owner (op); |
1574 | head->set_owner (op); |
1599 | set_spell_skill (op, caster, spell, head); |
1575 | set_spell_skill (op, caster, spell, head); |
1600 | add_friendly_object (head); |
1576 | add_friendly_object (head); |
1601 | head->attack_movement = PETMOVE; |
1577 | head->attack_movement = PETMOVE; |
1602 | done_one = 1; |
1578 | done_one = 1; |
1603 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1579 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1604 | head->stats.exp = 0; |
1580 | head->stats.exp = 0; |
1605 | } |
1581 | } |
1606 | |
1582 | |
1607 | /* If a monster was effected, put an effect in */ |
1583 | /* If a monster was effected, put an effect in */ |
1608 | if (done_one && spell->other_arch) |
1584 | if (done_one && spell->other_arch) |
1609 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1585 | m->insert (spell->other_arch->instance (), nx, ny, op); |
1610 | } /* for y */ |
1586 | } |
1611 | |
1587 | |
1612 | return 1; |
1588 | return 1; |
1613 | } |
1589 | } |
1614 | |
|
|
1615 | |
1590 | |
1616 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1591 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1617 | * about. was called move_ball_lightning, but since more than the ball |
1592 | * about. was called move_ball_lightning, but since more than the ball |
1618 | * lightning spell used it, that seemed misnamed. |
1593 | * lightning spell used it, that seemed misnamed. |
1619 | * op is the spell effect. |
1594 | * op is the spell effect. |
… | |
… | |
1645 | for (i = 1; i < 9; i++) |
1620 | for (i = 1; i < 9; i++) |
1646 | { |
1621 | { |
1647 | /* i bit 0: alters sign of offset |
1622 | /* i bit 0: alters sign of offset |
1648 | * other bits (i / 2): absolute value of offset |
1623 | * other bits (i / 2): absolute value of offset |
1649 | */ |
1624 | */ |
1650 | |
|
|
1651 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1625 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1652 | int tmpdir = absdir (op->direction + offset); |
1626 | int tmpdir = absdir (op->direction + offset); |
1653 | |
1627 | |
1654 | nx = op->x + freearr_x[tmpdir]; |
1628 | nx = op->x + freearr_x[tmpdir]; |
1655 | ny = op->y + freearr_y[tmpdir]; |
1629 | ny = op->y + freearr_y[tmpdir]; |
… | |
… | |
1657 | { |
1631 | { |
1658 | dir = tmpdir; |
1632 | dir = tmpdir; |
1659 | break; |
1633 | break; |
1660 | } |
1634 | } |
1661 | } |
1635 | } |
|
|
1636 | |
1662 | if (dir == 0) |
1637 | if (dir == 0) |
1663 | { |
1638 | { |
1664 | nx = op->x; |
1639 | nx = op->x; |
1665 | ny = op->y; |
1640 | ny = op->y; |
1666 | m = op->map; |
1641 | m = op->map; |
… | |
… | |
1698 | hit_map (op, j, op->attacktype, 1); |
1673 | hit_map (op, j, op->attacktype, 1); |
1699 | } |
1674 | } |
1700 | |
1675 | |
1701 | /* insert the other arch */ |
1676 | /* insert the other arch */ |
1702 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1677 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1703 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1678 | m->insert (op->other_arch->instance (), hx, hy, op); |
1704 | } |
1679 | } |
1705 | |
1680 | |
1706 | /* restore to the center location and damage */ |
1681 | /* restore to the center location and damage */ |
1707 | op->stats.dam = dam_save; |
1682 | op->stats.dam = dam_save; |
1708 | |
1683 | |
… | |
… | |
1924 | return 0; |
1899 | return 0; |
1925 | } |
1900 | } |
1926 | } |
1901 | } |
1927 | |
1902 | |
1928 | /* ok, looks groovy to just insert a new light on the map */ |
1903 | /* ok, looks groovy to just insert a new light on the map */ |
1929 | tmp = arch_to_object (spell->other_arch); |
1904 | tmp = spell->other_arch->instance (); |
1930 | if (!tmp) |
1905 | if (!tmp) |
1931 | { |
1906 | { |
1932 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1907 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1933 | return 0; |
1908 | return 0; |
1934 | } |
1909 | } |
1935 | |
1910 | |
1936 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1911 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1937 | |
1912 | |
1938 | if (tmp->glow_radius) |
1913 | if (tmp->glow_radius) |
1939 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell)); |
1914 | tmp->set_glow_radius ( |
|
|
1915 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
|
|
1916 | ); |
1940 | |
1917 | |
1941 | if (dir) |
1918 | if (dir) |
1942 | m->insert (tmp, x, y, op); |
1919 | m->insert (tmp, x, y, op); |
1943 | else |
1920 | else |
1944 | caster->outer_env ()->insert (tmp); |
1921 | caster->outer_env_or_self ()->insert (tmp); |
1945 | |
1922 | |
1946 | return 1; |
1923 | return 1; |
1947 | } |
1924 | } |
1948 | |
1925 | |
1949 | /* cast_cause_disease: this spell looks along <dir> from the |
1926 | /* cast_cause_disease: this spell looks along <dir> from the |
… | |
… | |
1998 | { |
1975 | { |
1999 | /* search this square for a victim */ |
1976 | /* search this square for a victim */ |
2000 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1977 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
2001 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1978 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2002 | { /* found a victim */ |
1979 | { /* found a victim */ |
2003 | object *disease = arch_to_object (spell->other_arch); |
1980 | object *disease = spell->other_arch->instance (); |
2004 | |
1981 | |
2005 | disease->set_owner (op); |
1982 | disease->set_owner (op); |
2006 | set_spell_skill (op, caster, spell, disease); |
1983 | set_spell_skill (op, caster, spell, disease); |
2007 | disease->stats.exp = 0; |
1984 | disease->stats.exp = 0; |
2008 | disease->level = casting_level (caster, spell); |
1985 | disease->level = casting_level (caster, spell); |
… | |
… | |
2058 | if (infect_object (walk, disease, 1)) |
2035 | if (infect_object (walk, disease, 1)) |
2059 | { |
2036 | { |
2060 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2037 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2061 | |
2038 | |
2062 | disease->destroy (); /* don't need this one anymore */ |
2039 | disease->destroy (); /* don't need this one anymore */ |
2063 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2040 | walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); |
2064 | return 1; |
2041 | return 1; |
2065 | } |
2042 | } |
2066 | |
2043 | |
2067 | disease->destroy (); |
2044 | disease->destroy (); |
2068 | } |
2045 | } |