1 | /* |
1 | /* |
2 | * static char *rcsid_spell_attack_c = |
2 | * static char *rcsid_spell_attack_c = |
3 | * "$Id: spell_attack.C,v 1.4 2006/08/15 17:35:51 elmex Exp $"; |
3 | * "$Id: spell_attack.C,v 1.7 2006/09/03 00:18:42 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | |
6 | |
7 | /* |
7 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
8 | CrossFire, A Multiplayer game for X-windows |
… | |
… | |
48 | */ |
48 | */ |
49 | |
49 | |
50 | void check_spell_knockback(object *op) { |
50 | void check_spell_knockback(object *op) { |
51 | object *tmp, *tmp2; /* object on the map */ |
51 | object *tmp, *tmp2; /* object on the map */ |
52 | int weight_move; |
52 | int weight_move; |
53 | int frictionmod=2; /*poor man's physics - multipy targets weight by this amount */ |
53 | int frictionmod=2; /*poor man's physics - multipy targets weight by this amount */ |
54 | |
54 | |
55 | if(! op->weight) { /*shouldn't happen but if cone object has no weight drop out*/ |
55 | if(! op->weight) { /*shouldn't happen but if cone object has no weight drop out*/ |
56 | /*LOG (llevDebug, "DEBUG: arch weighs nothing\n");*/ |
56 | /*LOG (llevDebug, "DEBUG: arch weighs nothing\n");*/ |
57 | return; |
57 | return; |
58 | }else{ |
58 | }else{ |
59 | weight_move = op->weight +(op->weight * op->level) / 3; |
59 | weight_move = op->weight +(op->weight * op->level) / 3; |
60 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level);*/ |
60 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level);*/ |
61 | } |
61 | } |
62 | |
62 | |
63 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) |
63 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) |
64 | { |
64 | { |
65 | int num_sections = 1; |
65 | int num_sections = 1; |
66 | |
66 | |
67 | /* don't move DM */ |
67 | /* don't move DM */ |
68 | if(QUERY_FLAG(tmp, FLAG_WIZ)) |
68 | if(QUERY_FLAG(tmp, FLAG_WIZ)) |
69 | return; |
69 | return; |
70 | |
70 | |
71 | /* don't move parts of objects */ |
71 | /* don't move parts of objects */ |
72 | if(tmp->head) continue; |
72 | if(tmp->head) continue; |
73 | |
73 | |
74 | /* don't move floors or immobile objects */ |
74 | /* don't move floors or immobile objects */ |
75 | if(QUERY_FLAG(tmp,FLAG_IS_FLOOR)||(!QUERY_FLAG(tmp,FLAG_ALIVE)&&QUERY_FLAG(tmp,FLAG_NO_PICK))) continue; |
75 | if(QUERY_FLAG(tmp,FLAG_IS_FLOOR)||(!QUERY_FLAG(tmp,FLAG_ALIVE)&&QUERY_FLAG(tmp,FLAG_NO_PICK))) continue; |
76 | |
76 | |
77 | /* count the object's sections */ |
77 | /* count the object's sections */ |
78 | for(tmp2 = tmp; tmp2!=NULL;tmp2=tmp2->more) num_sections++; |
78 | for(tmp2 = tmp; tmp2!=NULL;tmp2=tmp2->more) num_sections++; |
79 | |
79 | |
80 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
80 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
81 | * objects should be harder to move, and we are moving the entire |
81 | * objects should be harder to move, and we are moving the entire |
82 | * object, not just the head, so the total weight should be relevant. |
82 | * object, not just the head, so the total weight should be relevant. |
83 | */ |
83 | */ |
84 | |
84 | |
85 | /* surface area? -tm */ |
85 | /* surface area? -tm */ |
86 | |
86 | |
87 | if (tmp->move_type & MOVE_FLYING) |
87 | if (tmp->move_type & MOVE_FLYING) |
88 | frictionmod = 1 ; /* flying objects loose the friction modifier */ |
88 | frictionmod = 1 ; /* flying objects loose the friction modifier */ |
89 | |
89 | |
90 | if(rndm(0, weight_move-1) > ((tmp->weight / num_sections) * frictionmod)) { /* move it. */ |
90 | if(rndm(0, weight_move-1) > ((tmp->weight / num_sections) * frictionmod)) { /* move it. */ |
91 | /* move_object is really for monsters, but looking at |
91 | /* move_object is really for monsters, but looking at |
92 | * the move_object function, it appears that it should |
92 | * the move_object function, it appears that it should |
93 | * also be safe for objects. |
93 | * also be safe for objects. |
94 | * This does return if successful or not, but |
94 | * This does return if successful or not, but |
95 | * I don't see us doing anything useful with that information |
95 | * I don't see us doing anything useful with that information |
96 | * right now. |
96 | * right now. |
97 | */ |
97 | */ |
98 | move_object(tmp, absdir(op->stats.sp)); |
98 | move_object(tmp, absdir(op->stats.sp)); |
99 | } |
99 | } |
100 | |
100 | |
101 | } |
101 | } |
102 | } |
102 | } |
103 | |
103 | |
104 | /*************************************************************************** |
104 | /*************************************************************************** |
… | |
… | |
121 | /* pick a fork direction. tmp->stats.Con is the left bias |
121 | /* pick a fork direction. tmp->stats.Con is the left bias |
122 | * i.e., the chance in 100 of forking LEFT |
122 | * i.e., the chance in 100 of forking LEFT |
123 | * Should start out at 50, down to 25 for one already going left |
123 | * Should start out at 50, down to 25 for one already going left |
124 | * down to 0 for one going 90 degrees left off original path |
124 | * down to 0 for one going 90 degrees left off original path |
125 | */ |
125 | */ |
126 | |
126 | |
127 | if(rndm(0, 99) < tmp->stats.Con) /* fork left */ |
127 | if(rndm(0, 99) < tmp->stats.Con) /* fork left */ |
128 | new_dir = -1; |
128 | new_dir = -1; |
129 | |
129 | |
130 | /* check the new dir for a wall and in the map*/ |
130 | /* check the new dir for a wall and in the map*/ |
131 | t_dir = absdir(tmp->direction + new_dir); |
131 | t_dir = absdir(tmp->direction + new_dir); |
132 | |
132 | |
133 | if(get_map_flags(tmp->map,&m, tmp->x + freearr_x[t_dir],tmp->y + freearr_y[t_dir], |
133 | if(get_map_flags(tmp->map,&m, tmp->x + freearr_x[t_dir],tmp->y + freearr_y[t_dir], |
134 | &sx, &sy) & P_OUT_OF_MAP) |
134 | &sx, &sy) & P_OUT_OF_MAP) |
135 | return; |
135 | return; |
136 | |
136 | |
137 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(m, sx, sy))) |
137 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(m, sx, sy))) |
138 | return; |
138 | return; |
139 | |
139 | |
140 | /* OK, we made a fork */ |
140 | /* OK, we made a fork */ |
141 | new_bolt = get_object(); |
141 | new_bolt = get_object(); |
142 | |
|
|
143 | copy_object(tmp,new_bolt); |
142 | copy_object(tmp,new_bolt); |
144 | |
143 | |
145 | /* reduce chances of subsequent forking */ |
144 | /* reduce chances of subsequent forking */ |
146 | new_bolt->stats.Dex -= 10; |
145 | new_bolt->stats.Dex -= 10; |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
146 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
… | |
… | |
168 | int mflags; |
167 | int mflags; |
169 | sint16 x, y; |
168 | sint16 x, y; |
170 | mapstruct *m; |
169 | mapstruct *m; |
171 | |
170 | |
172 | if(--(op->duration)<0) { |
171 | if(--(op->duration)<0) { |
173 | remove_ob(op); |
172 | remove_ob(op); |
174 | free_object(op); |
173 | free_object(op); |
175 | return; |
174 | return; |
176 | } |
175 | } |
177 | hit_map(op,0,op->attacktype,1); |
176 | hit_map(op,0,op->attacktype,1); |
178 | |
177 | |
179 | if(!op->direction) |
178 | if(!op->direction) |
180 | return; |
179 | return; |
181 | |
180 | |
182 | if (--op->range<0) { |
181 | if (--op->range<0) { |
183 | op->range=0; |
182 | op->range=0; |
184 | } else { |
183 | } else { |
185 | x = op->x+DIRX(op); |
184 | x = op->x+DIRX(op); |
186 | y = op->y+DIRY(op); |
185 | y = op->y+DIRY(op); |
187 | m = op->map; |
186 | m = op->map; |
188 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
187 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
189 | |
188 | |
190 | if (mflags & P_OUT_OF_MAP) return; |
189 | if (mflags & P_OUT_OF_MAP) return; |
191 | |
190 | |
192 | /* We are about to run into something - we may bounce */ |
191 | /* We are about to run into something - we may bounce */ |
193 | /* Calling reflwall is pretty costly, as it has to look at all the objects |
192 | /* Calling reflwall is pretty costly, as it has to look at all the objects |
194 | * on the space. So only call reflwall if we think the data it returns |
193 | * on the space. So only call reflwall if we think the data it returns |
195 | * will be useful. |
194 | * will be useful. |
196 | */ |
195 | */ |
197 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)) || |
196 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)) || |
198 | ((mflags & P_IS_ALIVE) && reflwall(m, x, y, op))) { |
197 | ((mflags & P_IS_ALIVE) && reflwall(m, x, y, op))) { |
199 | |
198 | |
200 | if(!QUERY_FLAG(op, FLAG_REFLECTING)) |
199 | if(!QUERY_FLAG(op, FLAG_REFLECTING)) |
201 | return; |
200 | return; |
202 | |
201 | |
203 | /* Since walls don't run diagonal, if the bolt is in |
202 | /* Since walls don't run diagonal, if the bolt is in |
204 | * one of 4 main directions, it just reflects back in the |
203 | * one of 4 main directions, it just reflects back in the |
205 | * opposite direction. However, if the bolt is travelling |
204 | * opposite direction. However, if the bolt is travelling |
206 | * on the diagonal, it is trickier - eg, a bolt travelling |
205 | * on the diagonal, it is trickier - eg, a bolt travelling |
207 | * northwest bounces different if it hits a north/south |
206 | * northwest bounces different if it hits a north/south |
208 | * wall (bounces to northeast) vs an east/west (bounces |
207 | * wall (bounces to northeast) vs an east/west (bounces |
209 | * to the southwest. |
208 | * to the southwest. |
210 | */ |
209 | */ |
211 | if(op->direction&1) |
210 | if(op->direction&1) |
212 | op->direction=absdir(op->direction+4); |
211 | op->direction=absdir(op->direction+4); |
213 | else { |
212 | else { |
214 | int left, right; |
213 | int left, right; |
215 | int mflags; |
214 | int mflags; |
216 | |
215 | |
217 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
216 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
218 | * over a corner in a tiled map, it is possible that |
217 | * over a corner in a tiled map, it is possible that |
219 | * op->direction is within an adjacent map but either |
218 | * op->direction is within an adjacent map but either |
220 | * op->direction-1 or op->direction+1 does not exist. |
219 | * op->direction-1 or op->direction+1 does not exist. |
221 | */ |
220 | */ |
222 | mflags = get_map_flags(op->map, &m, op->x+freearr_x[absdir(op->direction-1)], |
221 | mflags = get_map_flags(op->map, &m, op->x+freearr_x[absdir(op->direction-1)], |
223 | op->y+freearr_y[absdir(op->direction-1)], &x, &y); |
222 | op->y+freearr_y[absdir(op->direction-1)], &x, &y); |
224 | |
223 | |
225 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)); |
224 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)); |
226 | |
225 | |
227 | mflags = get_map_flags(op->map, &m, op->x+freearr_x[absdir(op->direction+1)], |
226 | mflags = get_map_flags(op->map, &m, op->x+freearr_x[absdir(op->direction+1)], |
228 | op->y+freearr_y[absdir(op->direction+1)], &x, &y); |
227 | op->y+freearr_y[absdir(op->direction+1)], &x, &y); |
229 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)); |
228 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)); |
230 | |
229 | |
231 | if(left==right) |
230 | if(left==right) |
232 | op->direction=absdir(op->direction+4); |
231 | op->direction=absdir(op->direction+4); |
233 | else if(left) |
232 | else if(left) |
234 | op->direction=absdir(op->direction+2); |
233 | op->direction=absdir(op->direction+2); |
235 | else if(right) |
234 | else if(right) |
236 | op->direction=absdir(op->direction-2); |
235 | op->direction=absdir(op->direction-2); |
237 | } |
236 | } |
238 | update_turn_face(op); /* A bolt *must* be IS_TURNABLE */ |
237 | update_turn_face(op); /* A bolt *must* be IS_TURNABLE */ |
239 | return; |
238 | return; |
240 | } |
239 | } |
241 | else { /* Create a copy of this object and put it ahead */ |
240 | else { /* Create a copy of this object and put it ahead */ |
242 | tmp=get_object(); |
241 | tmp=get_object(); |
243 | copy_object(op,tmp); |
242 | copy_object(op,tmp); |
244 | tmp->speed_left= -0.1; |
243 | tmp->speed_left= -0.1; |
245 | tmp->x+=DIRX(tmp),tmp->y+=DIRY(tmp); |
244 | tmp->x+=DIRX(tmp),tmp->y+=DIRY(tmp); |
246 | tmp = insert_ob_in_map(tmp,op->map,op,0); |
245 | tmp = insert_ob_in_map(tmp,op->map,op,0); |
247 | /* To make up for the decrease at the top of the function */ |
246 | /* To make up for the decrease at the top of the function */ |
248 | tmp->duration++; |
247 | tmp->duration++; |
249 | |
248 | |
250 | /* New forking code. Possibly create forks of this object |
249 | /* New forking code. Possibly create forks of this object |
251 | * going off in other directions. |
250 | * going off in other directions. |
252 | */ |
251 | */ |
253 | |
252 | |
254 | if(rndm(0, 99)< tmp->stats.Dex) { /* stats.Dex % of forking */ |
253 | if(rndm(0, 99)< tmp->stats.Dex) { /* stats.Dex % of forking */ |
255 | forklightning(op,tmp); |
254 | forklightning(op,tmp); |
256 | } |
255 | } |
257 | /* In this way, the object left behind sticks on the space, but |
256 | /* In this way, the object left behind sticks on the space, but |
258 | * doesn't create any bolts that continue to move onward. |
257 | * doesn't create any bolts that continue to move onward. |
259 | */ |
258 | */ |
260 | op->range = 0; |
259 | op->range = 0; |
261 | } /* copy object and move it along */ |
260 | } /* copy object and move it along */ |
262 | } /* if move bolt along */ |
261 | } /* if move bolt along */ |
263 | } |
262 | } |
264 | |
263 | |
265 | /* fire_bolt |
264 | /* fire_bolt |
266 | * object op (cast from caster) files a bolt in dir. |
265 | * object op (cast from caster) files a bolt in dir. |
… | |
… | |
274 | int fire_bolt(object *op,object *caster,int dir,object *spob, object *skill) { |
273 | int fire_bolt(object *op,object *caster,int dir,object *spob, object *skill) { |
275 | object *tmp=NULL; |
274 | object *tmp=NULL; |
276 | int mflags; |
275 | int mflags; |
277 | |
276 | |
278 | if (!spob->other_arch) |
277 | if (!spob->other_arch) |
279 | return 0; |
278 | return 0; |
280 | |
279 | |
281 | tmp=arch_to_object(spob->other_arch); |
280 | tmp=arch_to_object(spob->other_arch); |
282 | if(tmp==NULL) |
281 | if(tmp==NULL) |
283 | return 0; |
282 | return 0; |
284 | |
283 | |
285 | /* peterm: level dependency for bolts */ |
284 | /* peterm: level dependency for bolts */ |
286 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust(caster,spob); |
285 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust(caster,spob); |
287 | tmp->attacktype = spob->attacktype; |
286 | tmp->attacktype = spob->attacktype; |
288 | if (spob->slaying) tmp->slaying = add_refcount(spob->slaying); |
287 | if (spob->slaying) tmp->slaying = spob->slaying; |
289 | tmp->range = spob->range + SP_level_range_adjust(caster,spob); |
288 | tmp->range = spob->range + SP_level_range_adjust(caster,spob); |
290 | tmp->duration = spob->duration + SP_level_duration_adjust(caster,spob); |
289 | tmp->duration = spob->duration + SP_level_duration_adjust(caster,spob); |
291 | tmp->stats.Dex = spob->stats.Dex; |
290 | tmp->stats.Dex = spob->stats.Dex; |
292 | tmp->stats.Con = spob->stats.Con; |
291 | tmp->stats.Con = spob->stats.Con; |
293 | |
292 | |
294 | tmp->direction=dir; |
293 | tmp->direction=dir; |
295 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
294 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
296 | SET_ANIMATION(tmp, dir); |
295 | SET_ANIMATION(tmp, dir); |
297 | |
296 | |
298 | set_owner(tmp,op); |
297 | set_owner(tmp,op); |
299 | set_spell_skill(op, caster, spob, tmp); |
298 | set_spell_skill(op, caster, spob, tmp); |
300 | |
299 | |
301 | tmp->x=op->x + DIRX(tmp); |
300 | tmp->x=op->x + DIRX(tmp); |
302 | tmp->y=op->y + DIRY(tmp); |
301 | tmp->y=op->y + DIRY(tmp); |
303 | tmp->map = op->map; |
302 | tmp->map = op->map; |
304 | |
303 | |
305 | mflags = get_map_flags(tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
304 | mflags = get_map_flags(tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
306 | if (mflags & P_OUT_OF_MAP) { |
305 | if (mflags & P_OUT_OF_MAP) { |
307 | free_object(tmp); |
306 | free_object(tmp); |
308 | return 0; |
307 | return 0; |
309 | } |
308 | } |
310 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(tmp->map, tmp->x, tmp->y))) { |
309 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(tmp->map, tmp->x, tmp->y))) { |
311 | if(!QUERY_FLAG(tmp, FLAG_REFLECTING)) { |
310 | if(!QUERY_FLAG(tmp, FLAG_REFLECTING)) { |
312 | free_object(tmp); |
311 | free_object(tmp); |
313 | return 0; |
312 | return 0; |
314 | } |
313 | } |
315 | tmp->x=op->x; |
314 | tmp->x=op->x; |
316 | tmp->y=op->y; |
315 | tmp->y=op->y; |
317 | tmp->direction=absdir(tmp->direction+4); |
316 | tmp->direction=absdir(tmp->direction+4); |
318 | tmp->map = op->map; |
317 | tmp->map = op->map; |
319 | } |
318 | } |
320 | if ((tmp = insert_ob_in_map(tmp,tmp->map,op,0)) != NULL) |
319 | if ((tmp = insert_ob_in_map(tmp,tmp->map,op,0)) != NULL) |
321 | move_bolt (tmp); |
320 | move_bolt (tmp); |
322 | return 1; |
321 | return 1; |
323 | } |
322 | } |
… | |
… | |
338 | object *tmp; |
337 | object *tmp; |
339 | mapstruct *m=op->map; |
338 | mapstruct *m=op->map; |
340 | int i; |
339 | int i; |
341 | |
340 | |
342 | if(--(op->duration)<0) { |
341 | if(--(op->duration)<0) { |
343 | remove_ob(op); |
342 | remove_ob(op); |
344 | free_object(op); |
343 | free_object(op); |
345 | return; |
344 | return; |
346 | } |
345 | } |
347 | hit_map(op,0,op->attacktype,0); |
346 | hit_map(op,0,op->attacktype,0); |
348 | |
347 | |
349 | if(op->range>0) { |
348 | if(op->range>0) { |
350 | for(i=1;i<9;i++) { |
349 | for(i=1;i<9;i++) { |
351 | sint16 dx,dy; |
350 | sint16 dx,dy; |
352 | |
351 | |
353 | dx=op->x+freearr_x[i]; |
352 | dx=op->x+freearr_x[i]; |
354 | dy=op->y+freearr_y[i]; |
353 | dy=op->y+freearr_y[i]; |
355 | /* ok_to_put_more already does things like checks for walls, |
354 | /* ok_to_put_more already does things like checks for walls, |
356 | * out of map, etc. |
355 | * out of map, etc. |
357 | */ |
356 | */ |
358 | if(ok_to_put_more(op->map,dx,dy,op,op->attacktype)) { |
357 | if(ok_to_put_more(op->map,dx,dy,op,op->attacktype)) { |
359 | tmp=get_object(); |
358 | tmp=get_object(); |
360 | copy_object(op,tmp); |
359 | copy_object(op,tmp); |
361 | tmp->state=0; |
360 | tmp->state=0; |
362 | tmp->speed_left= -0.21; |
361 | tmp->speed_left= -0.21; |
363 | tmp->range--; |
362 | tmp->range--; |
364 | tmp->value=0; |
363 | tmp->value=0; |
365 | tmp->x=dx; |
364 | tmp->x=dx; |
366 | tmp->y=dy; |
365 | tmp->y=dy; |
367 | insert_ob_in_map(tmp,m,op,0); |
366 | insert_ob_in_map(tmp,m,op,0); |
368 | } |
367 | } |
369 | } |
368 | } |
370 | } |
369 | } |
371 | } |
370 | } |
372 | |
371 | |
373 | |
372 | |
374 | /* Causes an object to explode, eg, a firebullet, |
373 | /* Causes an object to explode, eg, a firebullet, |
… | |
… | |
379 | { |
378 | { |
380 | tag_t op_tag = op->count; |
379 | tag_t op_tag = op->count; |
381 | object *tmp, *owner; |
380 | object *tmp, *owner; |
382 | |
381 | |
383 | if (op->other_arch == NULL) { |
382 | if (op->other_arch == NULL) { |
384 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
383 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
385 | remove_ob (op); |
384 | remove_ob (op); |
386 | free_object (op); |
385 | free_object (op); |
387 | return; |
386 | return; |
388 | } |
387 | } |
389 | |
388 | |
390 | if (op->env) { |
389 | if (op->env) { |
391 | object *env; |
390 | object *env; |
392 | |
391 | |
393 | env = object_get_env_recursive(op); |
392 | env = object_get_env_recursive(op); |
394 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) { |
393 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) { |
395 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
394 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
|
|
395 | remove_ob (op); |
|
|
396 | free_object (op); |
|
|
397 | return; |
|
|
398 | } |
396 | remove_ob (op); |
399 | remove_ob (op); |
397 | free_object (op); |
|
|
398 | return; |
|
|
399 | } |
|
|
400 | remove_ob (op); |
|
|
401 | op->x = env->x; |
400 | op->x = env->x; |
402 | op->y = env->y; |
401 | op->y = env->y; |
403 | insert_ob_in_map(op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
402 | insert_ob_in_map(op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
404 | } else if (out_of_map (op->map, op->x, op->y)) { |
403 | } else if (out_of_map (op->map, op->x, op->y)) { |
405 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
404 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
406 | remove_ob (op); |
405 | remove_ob (op); |
407 | free_object (op); |
406 | free_object (op); |
408 | return; |
407 | return; |
409 | } |
408 | } |
410 | |
409 | |
411 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
410 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
412 | // NOTE: If this breaks something important: remove this. I can't think of anything |
411 | // NOTE: If this breaks something important: remove this. I can't think of anything |
413 | // bad at the moment that might happen from this. |
412 | // bad at the moment that might happen from this. |
… | |
… | |
417 | free_object (op); |
416 | free_object (op); |
418 | return; |
417 | return; |
419 | } |
418 | } |
420 | |
419 | |
421 | if (op->attacktype) { |
420 | if (op->attacktype) { |
422 | hit_map (op, 0, op->attacktype, 1); |
421 | hit_map (op, 0, op->attacktype, 1); |
423 | if (was_destroyed (op, op_tag)) |
422 | if (was_destroyed (op, op_tag)) |
424 | return; |
423 | return; |
425 | } |
424 | } |
426 | |
425 | |
427 | /* other_arch contains what this explodes into */ |
426 | /* other_arch contains what this explodes into */ |
428 | tmp = arch_to_object (op->other_arch); |
427 | tmp = arch_to_object (op->other_arch); |
429 | |
428 | |
430 | copy_owner (tmp, op); |
429 | copy_owner (tmp, op); |
431 | if (tmp->skill) FREE_AND_CLEAR_STR(tmp->skill); |
430 | tmp->skill = op->skill; |
432 | if (op->skill) tmp->skill = add_refcount(op->skill); |
|
|
433 | |
431 | |
434 | owner = get_owner(op); |
432 | owner = get_owner(op); |
435 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && |
433 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && |
436 | !tailor_god_spell(tmp, owner)) { |
434 | !tailor_god_spell(tmp, owner)) { |
437 | remove_ob (op); |
435 | remove_ob (op); |
438 | free_object (op); |
436 | free_object (op); |
439 | return; |
437 | return; |
440 | } |
438 | } |
441 | tmp->x = op->x; |
439 | tmp->x = op->x; |
442 | tmp->y = op->y; |
440 | tmp->y = op->y; |
443 | |
441 | |
444 | /* special for bombs - it actually has sane values for these */ |
442 | /* special for bombs - it actually has sane values for these */ |
445 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) { |
443 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) { |
446 | tmp->attacktype = op->attacktype; |
444 | tmp->attacktype = op->attacktype; |
447 | tmp->range = op->range; |
445 | tmp->range = op->range; |
448 | tmp->stats.dam = op->stats.dam; |
446 | tmp->stats.dam = op->stats.dam; |
449 | tmp->duration = op->duration; |
447 | tmp->duration = op->duration; |
450 | } else { |
448 | } else { |
451 | if (op->attacktype & AT_MAGIC) tmp->attacktype|=AT_MAGIC; |
449 | if (op->attacktype & AT_MAGIC) tmp->attacktype|=AT_MAGIC; |
452 | /* Spell doc describes what is going on here */ |
450 | /* Spell doc describes what is going on here */ |
453 | tmp->stats.dam = op->dam_modifier; |
451 | tmp->stats.dam = op->dam_modifier; |
454 | tmp->range = op->stats.maxhp; |
452 | tmp->range = op->stats.maxhp; |
455 | tmp->duration = op->stats.hp; |
453 | tmp->duration = op->stats.hp; |
456 | /* Used for spell tracking - just need a unique val for this spell - |
454 | /* Used for spell tracking - just need a unique val for this spell - |
457 | * the count of the parent should work fine. |
455 | * the count of the parent should work fine. |
458 | */ |
456 | */ |
459 | tmp->stats.maxhp = op->count; |
457 | tmp->stats.maxhp = op->count; |
460 | } |
458 | } |
461 | |
459 | |
462 | /* Set direction of cone explosion */ |
460 | /* Set direction of cone explosion */ |
463 | if (tmp->type == SPELL_EFFECT && tmp->subtype == SP_CONE) |
461 | if (tmp->type == SPELL_EFFECT && tmp->subtype == SP_CONE) |
464 | tmp->stats.sp = op->direction; |
462 | tmp->stats.sp = op->direction; |
465 | |
463 | |
466 | /* Prevent recursion */ |
464 | /* Prevent recursion */ |
467 | op->move_on = 0; |
465 | op->move_on = 0; |
468 | |
466 | |
469 | insert_ob_in_map(tmp, op->map, op, 0); |
467 | insert_ob_in_map(tmp, op->map, op, 0); |
470 | /* remove the firebullet */ |
468 | /* remove the firebullet */ |
471 | if ( ! was_destroyed (op, op_tag)) { |
469 | if ( ! was_destroyed (op, op_tag)) { |
472 | remove_ob (op); |
470 | remove_ob (op); |
473 | free_object (op); |
471 | free_object (op); |
474 | } |
472 | } |
475 | } |
473 | } |
476 | |
474 | |
477 | |
475 | |
478 | |
476 | |
… | |
… | |
492 | |
490 | |
493 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) |
491 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) |
494 | return; |
492 | return; |
495 | |
493 | |
496 | if (op->other_arch) { |
494 | if (op->other_arch) { |
497 | /* explode object will also remove op */ |
495 | /* explode object will also remove op */ |
498 | explode_bullet (op); |
496 | explode_bullet (op); |
499 | return; |
497 | return; |
500 | } |
498 | } |
501 | |
499 | |
502 | /* If nothing alive on this space, no reason to do anything further */ |
500 | /* If nothing alive on this space, no reason to do anything further */ |
… | |
… | |
508 | tmp_tag = tmp->count; |
506 | tmp_tag = tmp->count; |
509 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
507 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
510 | if (was_destroyed (op, op_tag) || ! was_destroyed (tmp, tmp_tag) |
508 | if (was_destroyed (op, op_tag) || ! was_destroyed (tmp, tmp_tag) |
511 | || (op->stats.dam -= dam) < 0) |
509 | || (op->stats.dam -= dam) < 0) |
512 | { |
510 | { |
513 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
511 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
514 | remove_ob (op); |
512 | remove_ob (op); |
515 | free_object(op); |
513 | free_object(op); |
516 | return; |
514 | return; |
517 | } |
515 | } |
518 | } |
516 | } |
519 | } |
517 | } |
520 | } |
518 | } |
521 | } |
519 | } |
522 | |
520 | |
… | |
… | |
535 | |
533 | |
536 | #if 0 |
534 | #if 0 |
537 | /* We need a better general purpose way to do this */ |
535 | /* We need a better general purpose way to do this */ |
538 | |
536 | |
539 | /* peterm: added to make comet leave a trail of burnouts |
537 | /* peterm: added to make comet leave a trail of burnouts |
540 | it's an unadulterated hack, but the effect is cool. */ |
538 | it's an unadulterated hack, but the effect is cool. */ |
541 | if(op->stats.sp == SP_METEOR) { |
539 | if(op->stats.sp == SP_METEOR) { |
542 | replace_insert_ob_in_map("fire_trail",op); |
540 | replace_insert_ob_in_map("fire_trail",op); |
543 | if (was_destroyed (op, op_tag)) |
541 | if (was_destroyed (op, op_tag)) |
544 | return; |
542 | return; |
545 | } /* end addition. */ |
543 | } /* end addition. */ |
… | |
… | |
547 | |
545 | |
548 | /* Reached the end of its life - remove it */ |
546 | /* Reached the end of its life - remove it */ |
549 | if (--op->range <=0) { |
547 | if (--op->range <=0) { |
550 | if (op->other_arch) { |
548 | if (op->other_arch) { |
551 | explode_bullet (op); |
549 | explode_bullet (op); |
552 | } else { |
550 | } else { |
553 | remove_ob (op); |
551 | remove_ob (op); |
554 | free_object (op); |
552 | free_object (op); |
555 | } |
553 | } |
556 | return; |
554 | return; |
557 | } |
555 | } |
558 | |
556 | |
559 | new_x = op->x + DIRX(op); |
557 | new_x = op->x + DIRX(op); |
560 | new_y = op->y + DIRY(op); |
558 | new_y = op->y + DIRY(op); |
… | |
… | |
606 | int fire_bullet(object *op,object *caster,int dir,object *spob) { |
604 | int fire_bullet(object *op,object *caster,int dir,object *spob) { |
607 | object *tmp=NULL; |
605 | object *tmp=NULL; |
608 | int mflags; |
606 | int mflags; |
609 | |
607 | |
610 | if (!spob->other_arch) |
608 | if (!spob->other_arch) |
611 | return 0; |
609 | return 0; |
612 | |
610 | |
613 | tmp=arch_to_object(spob->other_arch); |
611 | tmp=arch_to_object(spob->other_arch); |
614 | if(tmp==NULL) |
612 | if(tmp==NULL) |
615 | return 0; |
613 | return 0; |
616 | |
614 | |
617 | /* peterm: level dependency for bolts */ |
615 | /* peterm: level dependency for bolts */ |
618 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust(caster,spob); |
616 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust(caster,spob); |
619 | tmp->attacktype = spob->attacktype; |
617 | tmp->attacktype = spob->attacktype; |
620 | if (spob->slaying) tmp->slaying = add_refcount(spob->slaying); |
618 | if (spob->slaying) tmp->slaying = spob->slaying; |
621 | |
619 | |
622 | tmp->range = 50; |
620 | tmp->range = 50; |
623 | |
621 | |
624 | /* Need to store duration/range for the ball to use */ |
622 | /* Need to store duration/range for the ball to use */ |
625 | tmp->stats.hp = spob->duration + SP_level_duration_adjust(caster,spob); |
623 | tmp->stats.hp = spob->duration + SP_level_duration_adjust(caster,spob); |
626 | tmp->stats.maxhp = spob->range + SP_level_range_adjust(caster,spob); |
624 | tmp->stats.maxhp = spob->range + SP_level_range_adjust(caster,spob); |
627 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust(caster,spob); |
625 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust(caster,spob); |
628 | |
626 | |
629 | tmp->direction=dir; |
627 | tmp->direction=dir; |
630 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
628 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
631 | SET_ANIMATION(tmp, dir); |
629 | SET_ANIMATION(tmp, dir); |
632 | |
630 | |
633 | set_owner(tmp,op); |
631 | set_owner(tmp,op); |
634 | set_spell_skill(op, caster, spob, tmp); |
632 | set_spell_skill(op, caster, spob, tmp); |
635 | |
633 | |
636 | tmp->x=op->x + freearr_x[dir]; |
634 | tmp->x=op->x + freearr_x[dir]; |
637 | tmp->y=op->y + freearr_y[dir]; |
635 | tmp->y=op->y + freearr_y[dir]; |
638 | tmp->map = op->map; |
636 | tmp->map = op->map; |
639 | |
637 | |
640 | mflags = get_map_flags(tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
638 | mflags = get_map_flags(tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
641 | if (mflags & P_OUT_OF_MAP) { |
639 | if (mflags & P_OUT_OF_MAP) { |
642 | free_object(tmp); |
640 | free_object(tmp); |
643 | return 0; |
641 | return 0; |
644 | } |
642 | } |
645 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(tmp->map, tmp->x, tmp->y))) { |
643 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(tmp->map, tmp->x, tmp->y))) { |
646 | if(!QUERY_FLAG(tmp, FLAG_REFLECTING)) { |
644 | if(!QUERY_FLAG(tmp, FLAG_REFLECTING)) { |
647 | free_object(tmp); |
645 | free_object(tmp); |
648 | return 0; |
646 | return 0; |
649 | } |
647 | } |
650 | tmp->x=op->x; |
648 | tmp->x=op->x; |
651 | tmp->y=op->y; |
649 | tmp->y=op->y; |
652 | tmp->direction=absdir(tmp->direction+4); |
650 | tmp->direction=absdir(tmp->direction+4); |
653 | tmp->map = op->map; |
651 | tmp->map = op->map; |
654 | } |
652 | } |
655 | if ((tmp = insert_ob_in_map(tmp,tmp->map,op,0)) != NULL) { |
653 | if ((tmp = insert_ob_in_map(tmp,tmp->map,op,0)) != NULL) { |
656 | check_bullet (tmp); |
654 | check_bullet (tmp); |
657 | } |
655 | } |
658 | return 1; |
656 | return 1; |
659 | } |
657 | } |
660 | |
658 | |
661 | |
659 | |
… | |
… | |
677 | new_ob->level = op->level; |
675 | new_ob->level = op->level; |
678 | set_owner(new_ob,op->owner); |
676 | set_owner(new_ob,op->owner); |
679 | |
677 | |
680 | /* preserve skill ownership */ |
678 | /* preserve skill ownership */ |
681 | if(op->skill && op->skill != new_ob->skill) { |
679 | if(op->skill && op->skill != new_ob->skill) { |
682 | if (new_ob->skill) free_string(new_ob->skill); |
680 | new_ob->skill = op->skill; |
683 | new_ob->skill = add_refcount(op->skill); |
|
|
684 | } |
681 | } |
685 | insert_ob_in_map(new_ob,op->map,op,0); |
682 | insert_ob_in_map(new_ob,op->map,op,0); |
686 | |
683 | |
687 | } |
684 | } |
688 | |
685 | |
… | |
… | |
692 | int i; |
689 | int i; |
693 | tag_t tag; |
690 | tag_t tag; |
694 | |
691 | |
695 | /* if no map then hit_map will crash so just ignore object */ |
692 | /* if no map then hit_map will crash so just ignore object */ |
696 | if (! op->map) { |
693 | if (! op->map) { |
697 | LOG(llevError,"Tried to move_cone object %s without a map.\n", |
694 | LOG(llevError,"Tried to move_cone object %s without a map.\n", |
698 | op->name ? op->name : "unknown"); |
695 | op->name ? &op->name : "unknown"); |
699 | op->speed = 0; |
696 | op->speed = 0; |
700 | update_ob_speed (op); |
697 | update_ob_speed (op); |
701 | return; |
698 | return; |
702 | } |
699 | } |
703 | |
700 | |
704 | /* lava saves it's life, but not yours :) */ |
701 | /* lava saves it's life, but not yours :) */ |
705 | if (QUERY_FLAG(op, FLAG_LIFESAVE)) { |
702 | if (QUERY_FLAG(op, FLAG_LIFESAVE)) { |
706 | hit_map(op,0,op->attacktype,0); |
703 | hit_map(op,0,op->attacktype,0); |
707 | return; |
704 | return; |
708 | } |
705 | } |
709 | |
706 | |
710 | #if 0 |
707 | #if 0 |
711 | /* Disable this - enabling it makes monsters easier, as |
708 | /* Disable this - enabling it makes monsters easier, as |
712 | * when their cone dies when they die. |
709 | * when their cone dies when they die. |
713 | */ |
710 | */ |
714 | /* If no owner left, the spell dies out. */ |
711 | /* If no owner left, the spell dies out. */ |
715 | if(get_owner(op)==NULL) { |
712 | if(get_owner(op)==NULL) { |
716 | remove_ob(op); |
713 | remove_ob(op); |
717 | free_object(op); |
714 | free_object(op); |
718 | return; |
715 | return; |
719 | } |
716 | } |
720 | #endif |
717 | #endif |
721 | |
718 | |
722 | tag = op->count; |
719 | tag = op->count; |
723 | hit_map(op,0,op->attacktype,0); |
720 | hit_map(op,0,op->attacktype,0); |
… | |
… | |
730 | |
727 | |
731 | if (was_destroyed (op, tag)) |
728 | if (was_destroyed (op, tag)) |
732 | return; |
729 | return; |
733 | |
730 | |
734 | if((op->duration--)<0) { |
731 | if((op->duration--)<0) { |
735 | remove_ob(op); |
732 | remove_ob(op); |
736 | free_object(op); |
733 | free_object(op); |
737 | return; |
734 | return; |
738 | } |
735 | } |
739 | /* Object has hit maximum range, so don't have it move |
736 | /* Object has hit maximum range, so don't have it move |
740 | * any further. When the duration above expires, |
737 | * any further. When the duration above expires, |
741 | * then the object will get removed. |
738 | * then the object will get removed. |
742 | */ |
739 | */ |
743 | if (--op->range < 0) { |
740 | if (--op->range < 0) { |
744 | op->range=0; /* just so it doesn't wrap */ |
741 | op->range=0; /* just so it doesn't wrap */ |
745 | return; |
742 | return; |
746 | } |
743 | } |
747 | |
744 | |
748 | for(i= -1;i<2;i++) { |
745 | for(i= -1;i<2;i++) { |
749 | sint16 x=op->x+freearr_x[absdir(op->stats.sp+i)], |
746 | sint16 x=op->x+freearr_x[absdir(op->stats.sp+i)], |
750 | y=op->y+freearr_y[absdir(op->stats.sp+i)]; |
747 | y=op->y+freearr_y[absdir(op->stats.sp+i)]; |
751 | |
748 | |
752 | if(ok_to_put_more(op->map,x,y,op,op->attacktype)) { |
749 | if(ok_to_put_more(op->map,x,y,op,op->attacktype)) { |
753 | object *tmp=get_object(); |
750 | object *tmp=get_object(); |
754 | copy_object(op, tmp); |
751 | copy_object(op, tmp); |
755 | tmp->x=x; |
752 | tmp->x=x; |
756 | tmp->y=y; |
753 | tmp->y=y; |
757 | |
754 | |
758 | tmp->duration = op->duration + 1; |
755 | tmp->duration = op->duration + 1; |
759 | |
756 | |
760 | /* Use for spell tracking - see ok_to_put_more() */ |
757 | /* Use for spell tracking - see ok_to_put_more() */ |
761 | tmp->stats.maxhp = op->stats.maxhp; |
758 | tmp->stats.maxhp = op->stats.maxhp; |
762 | insert_ob_in_map(tmp,op->map,op,0); |
759 | insert_ob_in_map(tmp,op->map,op,0); |
763 | if (tmp->other_arch) cone_drop(tmp); |
760 | if (tmp->other_arch) cone_drop(tmp); |
764 | } |
761 | } |
765 | } |
762 | } |
766 | } |
763 | } |
767 | |
764 | |
768 | /* cast_cone: casts a cone spell. |
765 | /* cast_cone: casts a cone spell. |
769 | * op: person firing the object. |
766 | * op: person firing the object. |
… | |
… | |
783 | |
780 | |
784 | if (!spell->other_arch) return 0; |
781 | if (!spell->other_arch) return 0; |
785 | |
782 | |
786 | if (op->type == PLAYER && QUERY_FLAG(op, FLAG_UNDEAD) && |
783 | if (op->type == PLAYER && QUERY_FLAG(op, FLAG_UNDEAD) && |
787 | op->attacktype & AT_TURN_UNDEAD) { |
784 | op->attacktype & AT_TURN_UNDEAD) { |
788 | new_draw_info(NDI_UNIQUE, 0,op, |
785 | new_draw_info(NDI_UNIQUE, 0,op, |
789 | "Your undead nature prevents you from turning undead!"); |
786 | "Your undead nature prevents you from turning undead!"); |
790 | return 0; |
787 | return 0; |
791 | } |
788 | } |
792 | |
789 | |
793 | if(!dir) { |
790 | if(!dir) { |
794 | range_min= 0; |
791 | range_min= 0; |
795 | range_max=8; |
792 | range_max=8; |
796 | } |
793 | } |
797 | |
794 | |
798 | /* Need to know what the movetype of the object we are about |
795 | /* Need to know what the movetype of the object we are about |
799 | * to create is, so we can know if the space we are about to |
796 | * to create is, so we can know if the space we are about to |
800 | * insert it into is blocked. |
797 | * insert it into is blocked. |
801 | */ |
798 | */ |
802 | movetype = spell->other_arch->clone.move_type; |
799 | movetype = spell->other_arch->clone.move_type; |
803 | |
800 | |
804 | for(i=range_min;i<=range_max;i++) { |
801 | for(i=range_min;i<=range_max;i++) { |
805 | sint16 x,y, d; |
802 | sint16 x,y, d; |
806 | |
803 | |
807 | /* We can't use absdir here, because it never returns |
804 | /* We can't use absdir here, because it never returns |
808 | * 0. If this is a rune, we want to hit the person on top |
805 | * 0. If this is a rune, we want to hit the person on top |
809 | * of the trap (d==0). If it is not a rune, then we don't want |
806 | * of the trap (d==0). If it is not a rune, then we don't want |
810 | * to hit that person. |
807 | * to hit that person. |
811 | */ |
808 | */ |
812 | d = dir + i; |
809 | d = dir + i; |
813 | while (d < 0) d+=8; |
810 | while (d < 0) d+=8; |
814 | while (d > 8) d-=8; |
811 | while (d > 8) d-=8; |
815 | |
812 | |
816 | /* If it's not a rune, we don't want to blast the caster. |
813 | /* If it's not a rune, we don't want to blast the caster. |
817 | * In that case, we have to see - if dir is specified, |
814 | * In that case, we have to see - if dir is specified, |
818 | * turn this into direction 8. If dir is not specified (all |
815 | * turn this into direction 8. If dir is not specified (all |
819 | * direction) skip - otherwise, one line would do more damage |
816 | * direction) skip - otherwise, one line would do more damage |
820 | * becase 0 direction will go through 9 directions - necessary |
817 | * becase 0 direction will go through 9 directions - necessary |
821 | * for the rune code. |
818 | * for the rune code. |
822 | */ |
819 | */ |
823 | if (caster->type != RUNE && d==0) { |
820 | if (caster->type != RUNE && d==0) { |
824 | if (dir!=0) d=8; |
821 | if (dir!=0) d=8; |
825 | else continue; |
822 | else continue; |
826 | } |
823 | } |
827 | |
824 | |
828 | x = op->x+freearr_x[d]; |
825 | x = op->x+freearr_x[d]; |
829 | y = op->y+freearr_y[d]; |
826 | y = op->y+freearr_y[d]; |
830 | |
827 | |
831 | if(get_map_flags(op->map, &m, x,y, &sx, &sy) & P_OUT_OF_MAP) |
828 | if(get_map_flags(op->map, &m, x,y, &sx, &sy) & P_OUT_OF_MAP) |
832 | continue; |
829 | continue; |
833 | |
830 | |
834 | if ((movetype & GET_MAP_MOVE_BLOCK(m, sx, sy)) == movetype) |
831 | if ((movetype & GET_MAP_MOVE_BLOCK(m, sx, sy)) == movetype) |
835 | continue; |
832 | continue; |
836 | |
833 | |
837 | success=1; |
834 | success=1; |
838 | tmp=arch_to_object(spell->other_arch); |
835 | tmp=arch_to_object(spell->other_arch); |
839 | set_owner(tmp,op); |
836 | set_owner(tmp,op); |
840 | set_spell_skill(op, caster, spell, tmp); |
837 | set_spell_skill(op, caster, spell, tmp); |
841 | tmp->level = caster_level (caster, spell); |
838 | tmp->level = caster_level (caster, spell); |
842 | tmp->x = sx; |
839 | tmp->x = sx; |
843 | tmp->y = sy; |
840 | tmp->y = sy; |
844 | tmp->attacktype=spell->attacktype; |
841 | tmp->attacktype=spell->attacktype; |
845 | |
842 | |
846 | /* holy word stuff */ |
843 | /* holy word stuff */ |
847 | if((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) { |
844 | if((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) { |
848 | if(!tailor_god_spell(tmp,op)) return 0; |
845 | if(!tailor_god_spell(tmp,op)) return 0; |
849 | } |
846 | } |
850 | |
847 | |
851 | if(dir) |
848 | if(dir) |
852 | tmp->stats.sp=dir; |
849 | tmp->stats.sp=dir; |
853 | else |
850 | else |
854 | tmp->stats.sp=i; |
851 | tmp->stats.sp=i; |
855 | |
852 | |
856 | tmp->range=spell->range + SP_level_range_adjust(caster,spell); |
853 | tmp->range=spell->range + SP_level_range_adjust(caster,spell); |
857 | |
854 | |
858 | /* If casting it in all directions, it doesn't go as far */ |
855 | /* If casting it in all directions, it doesn't go as far */ |
859 | if (dir == 0) { |
856 | if (dir == 0) { |
860 | tmp->range /= 4; |
857 | tmp->range /= 4; |
861 | if (tmp->range < 2 && spell->range >=2) tmp->range = 2; |
858 | if (tmp->range < 2 && spell->range >=2) tmp->range = 2; |
862 | } |
859 | } |
863 | tmp->stats.dam=spell->stats.dam + SP_level_dam_adjust(caster,spell); |
860 | tmp->stats.dam=spell->stats.dam + SP_level_dam_adjust(caster,spell); |
864 | tmp->duration=spell->duration + SP_level_duration_adjust(caster,spell); |
861 | tmp->duration=spell->duration + SP_level_duration_adjust(caster,spell); |
865 | |
862 | |
866 | /* Special bonus for fear attacks */ |
863 | /* Special bonus for fear attacks */ |
867 | if (tmp->attacktype & AT_FEAR) { |
864 | if (tmp->attacktype & AT_FEAR) { |
868 | if (caster->type == PLAYER) tmp->duration += fear_bonus[caster->stats.Cha]; |
865 | if (caster->type == PLAYER) tmp->duration += fear_bonus[caster->stats.Cha]; |
869 | else |
866 | else |
870 | tmp->duration += caster->level/3; |
867 | tmp->duration += caster->level/3; |
871 | } |
868 | } |
872 | if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) { |
869 | if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) { |
873 | if (caster->type == PLAYER) tmp->duration += turn_bonus[caster->stats.Wis]/5; |
870 | if (caster->type == PLAYER) tmp->duration += turn_bonus[caster->stats.Wis]/5; |
874 | else |
871 | else |
875 | tmp->duration += caster->level/3; |
872 | tmp->duration += caster->level/3; |
876 | } |
873 | } |
877 | |
874 | |
878 | |
875 | |
879 | if ( !(tmp->move_type & MOVE_FLY_LOW)) |
876 | if ( !(tmp->move_type & MOVE_FLY_LOW)) |
880 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", |
877 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", |
881 | spell->other_arch->name); |
878 | &spell->other_arch->name); |
882 | |
879 | |
883 | if (!tmp->move_on && tmp->stats.dam) { |
880 | if (!tmp->move_on && tmp->stats.dam) { |
884 | LOG (llevDebug, |
881 | LOG (llevDebug, |
885 | "cast_cone(): arch %s doesn't have move_on set\n", |
882 | "cast_cone(): arch %s doesn't have move_on set\n", |
886 | spell->other_arch->name); |
883 | &spell->other_arch->name); |
887 | } |
884 | } |
888 | insert_ob_in_map(tmp,m,op,0); |
885 | insert_ob_in_map(tmp,m,op,0); |
889 | |
886 | |
890 | /* This is used for tracking spells so that one effect doesn't hit |
887 | /* This is used for tracking spells so that one effect doesn't hit |
891 | * a single space too many times. |
888 | * a single space too many times. |
892 | */ |
889 | */ |
893 | tmp->stats.maxhp = tmp->count; |
890 | tmp->stats.maxhp = tmp->count; |
894 | |
891 | |
895 | if(tmp->other_arch) cone_drop(tmp); |
892 | if(tmp->other_arch) cone_drop(tmp); |
896 | } |
893 | } |
897 | return success; |
894 | return success; |
898 | } |
895 | } |
899 | |
896 | |
900 | /**************************************************************************** |
897 | /**************************************************************************** |
… | |
… | |
911 | int i; |
908 | int i; |
912 | object *env, *tmp; |
909 | object *env, *tmp; |
913 | archetype *at; |
910 | archetype *at; |
914 | |
911 | |
915 | if(op->state!=NUM_ANIMATIONS(op)-1) |
912 | if(op->state!=NUM_ANIMATIONS(op)-1) |
916 | return; |
913 | return; |
917 | |
914 | |
918 | |
915 | |
919 | env = object_get_env_recursive(op); |
916 | env = object_get_env_recursive(op); |
920 | |
917 | |
921 | if (op->env) { |
918 | if (op->env) { |
922 | if (env->map == NULL) |
919 | if (env->map == NULL) |
923 | return; |
920 | return; |
924 | |
921 | |
925 | if (env->type == PLAYER) |
922 | if (env->type == PLAYER) |
926 | esrv_del_item(env->contr, op->count); |
923 | esrv_del_item(env->contr, op->count); |
927 | |
924 | |
928 | remove_ob(op); |
925 | remove_ob(op); |
929 | op->x = env->x; |
926 | op->x = env->x; |
930 | op->y = env->y; |
927 | op->y = env->y; |
931 | if ((op = insert_ob_in_map (op, env->map, op,0)) == NULL) |
928 | if ((op = insert_ob_in_map (op, env->map, op,0)) == NULL) |
932 | return; |
929 | return; |
933 | } |
930 | } |
934 | |
931 | |
935 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
932 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
936 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
933 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
937 | // as bombs can be carried. |
934 | // as bombs can be carried. |
… | |
… | |
946 | * but using the cast_bullet isn't really feasible, |
943 | * but using the cast_bullet isn't really feasible, |
947 | * so just set up the appropriate values. |
944 | * so just set up the appropriate values. |
948 | */ |
945 | */ |
949 | at = find_archetype(SPLINT); |
946 | at = find_archetype(SPLINT); |
950 | if (at) { |
947 | if (at) { |
951 | for(i=1;i<9;i++) { |
948 | for(i=1;i<9;i++) { |
952 | if (out_of_map(op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
949 | if (out_of_map(op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
953 | continue; |
950 | continue; |
954 | tmp = arch_to_object(at); |
951 | tmp = arch_to_object(at); |
955 | tmp->direction = i; |
952 | tmp->direction = i; |
956 | tmp->range = op->range; |
953 | tmp->range = op->range; |
957 | tmp->stats.dam = op->stats.dam; |
954 | tmp->stats.dam = op->stats.dam; |
958 | tmp->duration = op->duration; |
955 | tmp->duration = op->duration; |
959 | tmp->attacktype = op->attacktype; |
956 | tmp->attacktype = op->attacktype; |
960 | copy_owner (tmp, op); |
957 | copy_owner (tmp, op); |
961 | if(op->skill && op->skill != tmp->skill) { |
958 | if(op->skill && op->skill != tmp->skill) { |
962 | if (tmp->skill) free_string(tmp->skill); |
959 | tmp->skill = op->skill; |
963 | tmp->skill = add_refcount(op->skill); |
960 | } |
964 | } |
|
|
965 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
961 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
966 | SET_ANIMATION(tmp, i); |
962 | SET_ANIMATION(tmp, i); |
967 | tmp->x = op->x + freearr_x[i]; |
963 | tmp->x = op->x + freearr_x[i]; |
968 | tmp->y = op->y + freearr_x[i]; |
964 | tmp->y = op->y + freearr_x[i]; |
969 | insert_ob_in_map(tmp, op->map, op, 0); |
965 | insert_ob_in_map(tmp, op->map, op, 0); |
970 | move_bullet(tmp); |
966 | move_bullet(tmp); |
971 | } |
967 | } |
972 | } |
968 | } |
973 | |
969 | |
974 | explode_bullet(op); |
970 | explode_bullet(op); |
975 | } |
971 | } |
976 | |
972 | |
… | |
… | |
981 | sint16 dx=op->x+freearr_x[dir], dy=op->y+freearr_y[dir]; |
977 | sint16 dx=op->x+freearr_x[dir], dy=op->y+freearr_y[dir]; |
982 | mapstruct *m; |
978 | mapstruct *m; |
983 | |
979 | |
984 | mflags = get_map_flags(op->map, &m, dx,dy, &dx,&dy); |
980 | mflags = get_map_flags(op->map, &m, dx,dy, &dx,&dy); |
985 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK(m, dx, dy) & MOVE_WALK)) { |
981 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK(m, dx, dy) & MOVE_WALK)) { |
986 | new_draw_info(NDI_UNIQUE, 0,op,"There is something in the way."); |
982 | new_draw_info(NDI_UNIQUE, 0,op,"There is something in the way."); |
987 | return 0; |
983 | return 0; |
988 | } |
984 | } |
989 | tmp=arch_to_object(spell->other_arch); |
985 | tmp=arch_to_object(spell->other_arch); |
990 | |
986 | |
991 | /* level dependencies for bomb */ |
987 | /* level dependencies for bomb */ |
992 | tmp->range=spell->range + SP_level_range_adjust(caster,spell); |
988 | tmp->range=spell->range + SP_level_range_adjust(caster,spell); |
… | |
… | |
1025 | mapstruct *mp; |
1021 | mapstruct *mp; |
1026 | |
1022 | |
1027 | if (dir==0) return NULL; |
1023 | if (dir==0) return NULL; |
1028 | |
1024 | |
1029 | for (dist=1; dist<range; dist++) { |
1025 | for (dist=1; dist<range; dist++) { |
1030 | x = op->x + freearr_x[dir] * dist; |
1026 | x = op->x + freearr_x[dir] * dist; |
1031 | y = op->y + freearr_y[dir] * dist; |
1027 | y = op->y + freearr_y[dir] * dist; |
1032 | mp = op->map; |
1028 | mp = op->map; |
1033 | mflags = get_map_flags(op->map, &mp, x, y, &x, &y); |
1029 | mflags = get_map_flags(op->map, &mp, x, y, &x, &y); |
1034 | |
1030 | |
1035 | if (mflags & P_OUT_OF_MAP) return NULL; |
1031 | if (mflags & P_OUT_OF_MAP) return NULL; |
1036 | if ((type & SPELL_MANA) && (mflags & P_NO_MAGIC)) return NULL; |
1032 | if ((type & SPELL_MANA) && (mflags & P_NO_MAGIC)) return NULL; |
1037 | if ((type & SPELL_GRACE) && (mflags & P_NO_CLERIC)) return NULL; |
1033 | if ((type & SPELL_GRACE) && (mflags & P_NO_CLERIC)) return NULL; |
1038 | if (GET_MAP_MOVE_BLOCK(mp, x, y) & MOVE_FLY_LOW) return NULL; |
1034 | if (GET_MAP_MOVE_BLOCK(mp, x, y) & MOVE_FLY_LOW) return NULL; |
1039 | |
1035 | |
1040 | if (mflags & P_IS_ALIVE) { |
1036 | if (mflags & P_IS_ALIVE) { |
1041 | for(target=get_map_ob(mp,x,y); target; target=target->above) { |
1037 | for(target=get_map_ob(mp,x,y); target; target=target->above) { |
1042 | if(QUERY_FLAG(target->head?target->head:target,FLAG_MONSTER)) { |
1038 | if(QUERY_FLAG(target->head?target->head:target,FLAG_MONSTER)) { |
1043 | return target; |
1039 | return target; |
1044 | } |
1040 | } |
1045 | } |
1041 | } |
1046 | } |
1042 | } |
1047 | } |
1043 | } |
1048 | return NULL; |
1044 | return NULL; |
1049 | } |
1045 | } |
1050 | |
1046 | |
1051 | |
1047 | |
… | |
… | |
1082 | new_draw_info(NDI_UNIQUE,0,op,"Your request is unheeded."); |
1078 | new_draw_info(NDI_UNIQUE,0,op,"Your request is unheeded."); |
1083 | return 0; |
1079 | return 0; |
1084 | } |
1080 | } |
1085 | |
1081 | |
1086 | if (spell->other_arch) |
1082 | if (spell->other_arch) |
1087 | effect = arch_to_object(spell->other_arch); |
1083 | effect = arch_to_object(spell->other_arch); |
1088 | else |
1084 | else |
1089 | return 0; |
1085 | return 0; |
1090 | |
1086 | |
1091 | /* tailor the effect by priest level and worshipped God */ |
1087 | /* tailor the effect by priest level and worshipped God */ |
1092 | effect->level = caster_level (caster, spell); |
1088 | effect->level = caster_level (caster, spell); |
1093 | effect->attacktype = spell->attacktype; |
1089 | effect->attacktype = spell->attacktype; |
1094 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) { |
1090 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) { |
… | |
… | |
1096 | new_draw_info_format(NDI_UNIQUE,0,op, |
1092 | new_draw_info_format(NDI_UNIQUE,0,op, |
1097 | "%s answers your call!",determine_god(op)); |
1093 | "%s answers your call!",determine_god(op)); |
1098 | else { |
1094 | else { |
1099 | new_draw_info(NDI_UNIQUE,0,op,"Your request is ignored."); |
1095 | new_draw_info(NDI_UNIQUE,0,op,"Your request is ignored."); |
1100 | return 0; |
1096 | return 0; |
1101 | } |
1097 | } |
1102 | } |
1098 | } |
1103 | |
1099 | |
1104 | /* size of the area of destruction */ |
1100 | /* size of the area of destruction */ |
1105 | effect->range=spell->range + |
1101 | effect->range=spell->range + |
1106 | SP_level_range_adjust(caster,spell); |
1102 | SP_level_range_adjust(caster,spell); |
1107 | effect->duration=spell->duration + |
1103 | effect->duration=spell->duration + |
1108 | SP_level_range_adjust(caster,spell); |
1104 | SP_level_range_adjust(caster,spell); |
1109 | |
1105 | |
1110 | if (effect->attacktype & AT_DEATH) { |
1106 | if (effect->attacktype & AT_DEATH) { |
1111 | effect->level=spell->stats.dam + |
1107 | effect->level=spell->stats.dam + |
1112 | SP_level_dam_adjust(caster,spell); |
1108 | SP_level_dam_adjust(caster,spell); |
1113 | |
1109 | |
1114 | /* casting death spells at undead isn't a good thing */ |
1110 | /* casting death spells at undead isn't a good thing */ |
1115 | if QUERY_FLAG(target, FLAG_UNDEAD) { |
1111 | if QUERY_FLAG(target, FLAG_UNDEAD) { |
1116 | if(random_roll(0, 2, op, PREFER_LOW)) { |
1112 | if(random_roll(0, 2, op, PREFER_LOW)) { |
1117 | new_draw_info(NDI_UNIQUE,0,op,"Idiot! Your spell boomerangs!"); |
1113 | new_draw_info(NDI_UNIQUE,0,op,"Idiot! Your spell boomerangs!"); |
1118 | effect->x=op->x; |
1114 | effect->x=op->x; |
1119 | effect->y=op->y; |
1115 | effect->y=op->y; |
1120 | } else { |
1116 | } else { |
1121 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s looks stronger!", |
1117 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s looks stronger!", |
1122 | query_name(target)); |
1118 | query_name(target)); |
1123 | target->stats.hp = target->stats.maxhp*2; |
1119 | target->stats.hp = target->stats.maxhp*2; |
1124 | free_object(effect); |
1120 | free_object(effect); |
1125 | return 0; |
1121 | return 0; |
1126 | } |
1122 | } |
1127 | } |
1123 | } |
1128 | } else { |
1124 | } else { |
1129 | /* how much woe to inflict :) */ |
1125 | /* how much woe to inflict :) */ |
1130 | effect->stats.dam=spell->stats.dam + |
1126 | effect->stats.dam=spell->stats.dam + |
1131 | SP_level_dam_adjust(caster,spell); |
1127 | SP_level_dam_adjust(caster,spell); |
1132 | } |
1128 | } |
1133 | |
1129 | |
1134 | set_owner(effect,op); |
1130 | set_owner(effect,op); |
1135 | set_spell_skill(op, caster, spell, effect); |
1131 | set_spell_skill(op, caster, spell, effect); |
… | |
… | |
1156 | object *owner; |
1152 | object *owner; |
1157 | sint16 new_x, new_y; |
1153 | sint16 new_x, new_y; |
1158 | mapstruct *m; |
1154 | mapstruct *m; |
1159 | |
1155 | |
1160 | if (op->range-- <=0) { |
1156 | if (op->range-- <=0) { |
1161 | remove_ob(op); |
1157 | remove_ob(op); |
1162 | free_object(op); |
1158 | free_object(op); |
1163 | return; |
1159 | return; |
1164 | } |
1160 | } |
1165 | |
1161 | |
1166 | owner = get_owner(op); |
1162 | owner = get_owner(op); |
1167 | #if 0 |
1163 | #if 0 |
1168 | /* It'd make things nastier if this wasn't here - spells cast by |
1164 | /* It'd make things nastier if this wasn't here - spells cast by |
1169 | * monster that are then killed would continue to survive |
1165 | * monster that are then killed would continue to survive |
1170 | */ |
1166 | */ |
1171 | if (owner == NULL) { |
1167 | if (owner == NULL) { |
1172 | remove_ob(op); |
1168 | remove_ob(op); |
1173 | free_object(op); |
1169 | free_object(op); |
1174 | return; |
1170 | return; |
1175 | } |
1171 | } |
1176 | #endif |
1172 | #endif |
1177 | |
1173 | |
1178 | new_x = op->x + DIRX(op); |
1174 | new_x = op->x + DIRX(op); |
1179 | new_y = op->y + DIRY(op); |
1175 | new_y = op->y + DIRY(op); |
1180 | |
1176 | |
1181 | mflags = get_map_flags(op->map, &m, new_x, new_y, &new_x, &new_y); |
1177 | mflags = get_map_flags(op->map, &m, new_x, new_y, &new_x, &new_y); |
1182 | |
1178 | |
1183 | if (!(mflags & P_OUT_OF_MAP) && |
1179 | if (!(mflags & P_OUT_OF_MAP) && |
1184 | ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y)))) { |
1180 | ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y)))) { |
1185 | tag_t tag = op->count; |
1181 | tag_t tag = op->count; |
1186 | hit_map (op, op->direction, AT_MAGIC, 1); |
1182 | hit_map (op, op->direction, AT_MAGIC, 1); |
1187 | /* Basically, missile only hits one thing then goes away. |
1183 | /* Basically, missile only hits one thing then goes away. |
1188 | * we need to remove it if someone hasn't already done so. |
1184 | * we need to remove it if someone hasn't already done so. |
1189 | */ |
1185 | */ |
1190 | if ( ! was_destroyed (op, tag)) { |
1186 | if ( ! was_destroyed (op, tag)) { |
1191 | remove_ob (op); |
1187 | remove_ob (op); |
1192 | free_object(op); |
1188 | free_object(op); |
1193 | } |
1189 | } |
1194 | return; |
1190 | return; |
1195 | } |
1191 | } |
1196 | |
1192 | |
1197 | remove_ob(op); |
1193 | remove_ob(op); |
1198 | if ( ! op->direction || (mflags & P_OUT_OF_MAP)) { |
1194 | if ( ! op->direction || (mflags & P_OUT_OF_MAP)) { |
1199 | free_object(op); |
1195 | free_object(op); |
1200 | return; |
1196 | return; |
1201 | } |
1197 | } |
1202 | op->x = new_x; |
1198 | op->x = new_x; |
1203 | op->y = new_y; |
1199 | op->y = new_y; |
1204 | op->map = m; |
1200 | op->map = m; |
1205 | i=spell_find_dir(op->map, op->x, op->y, get_owner(op)); |
1201 | i=spell_find_dir(op->map, op->x, op->y, get_owner(op)); |
1206 | if(i > 0 && i != op->direction){ |
1202 | if(i > 0 && i != op->direction){ |
1207 | op->direction=i; |
1203 | op->direction=i; |
1208 | SET_ANIMATION(op, op->direction); |
1204 | SET_ANIMATION(op, op->direction); |
1209 | } |
1205 | } |
1210 | insert_ob_in_map(op,op->map,op,0); |
1206 | insert_ob_in_map(op,op->map,op,0); |
1211 | } |
1207 | } |
1212 | |
1208 | |
1213 | /**************************************************************************** |
1209 | /**************************************************************************** |
… | |
… | |
1223 | int make_object_glow(object *op, int radius, int time) { |
1219 | int make_object_glow(object *op, int radius, int time) { |
1224 | object *tmp; |
1220 | object *tmp; |
1225 | |
1221 | |
1226 | /* some things are unaffected... */ |
1222 | /* some things are unaffected... */ |
1227 | if(op->path_denied&PATH_LIGHT) |
1223 | if(op->path_denied&PATH_LIGHT) |
1228 | return 0; |
1224 | return 0; |
1229 | |
1225 | |
1230 | tmp=get_archetype(FORCE_NAME); |
1226 | tmp=get_archetype(FORCE_NAME); |
1231 | tmp->speed = 0.01; |
1227 | tmp->speed = 0.01; |
1232 | tmp->stats.food = time; |
1228 | tmp->stats.food = time; |
1233 | SET_FLAG(tmp, FLAG_IS_USED_UP); |
1229 | SET_FLAG(tmp, FLAG_IS_USED_UP); |
1234 | tmp->glow_radius=radius; |
1230 | tmp->glow_radius=radius; |
1235 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1231 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1236 | tmp->glow_radius = MAX_LIGHT_RADII; |
1232 | tmp->glow_radius = MAX_LIGHT_RADII; |
1237 | |
1233 | |
1238 | tmp->x=op->x; |
1234 | tmp->x=op->x; |
1239 | tmp->y=op->y; |
1235 | tmp->y=op->y; |
1240 | if(tmp->speed<MIN_ACTIVE_SPEED) tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
1236 | if(tmp->speed<MIN_ACTIVE_SPEED) tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
1241 | tmp=insert_ob_in_ob(tmp,op); |
1237 | tmp=insert_ob_in_ob(tmp,op); |
1242 | if (tmp->glow_radius > op->glow_radius) |
1238 | if (tmp->glow_radius > op->glow_radius) |
1243 | op->glow_radius = tmp->glow_radius; |
1239 | op->glow_radius = tmp->glow_radius; |
1244 | |
1240 | |
1245 | if(!tmp->env||op!=tmp->env) { |
1241 | if(!tmp->env||op!=tmp->env) { |
1246 | LOG(llevError,"make_object_glow() failed to insert glowing force in %s\n", |
1242 | LOG(llevError,"make_object_glow() failed to insert glowing force in %s\n", |
1247 | op->name); |
1243 | &op->name); |
1248 | return 0; |
1244 | return 0; |
1249 | } |
1245 | } |
1250 | return 1; |
1246 | return 1; |
1251 | } |
1247 | } |
1252 | |
1248 | |
1253 | |
1249 | |
… | |
… | |
1277 | else op->skill = NULL; |
1273 | else op->skill = NULL; |
1278 | |
1274 | |
1279 | change_skill(op, find_skill_by_name(op, op->skill), 1); |
1275 | change_skill(op, find_skill_by_name(op, op->skill), 1); |
1280 | |
1276 | |
1281 | for(i= -range; i<range; i++) { |
1277 | for(i= -range; i<range; i++) { |
1282 | for(j=-range; j<range ; j++) { |
1278 | for(j=-range; j<range ; j++) { |
1283 | m = op->map; |
1279 | m = op->map; |
1284 | sx = op->x + i; |
1280 | sx = op->x + i; |
1285 | sy = op->y + j; |
1281 | sy = op->y + j; |
1286 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
1282 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
1287 | if (mflags & P_OUT_OF_MAP) continue; |
1283 | if (mflags & P_OUT_OF_MAP) continue; |
1288 | if (mflags & P_IS_ALIVE) { |
1284 | if (mflags & P_IS_ALIVE) { |
1289 | for (tmp=get_map_ob(m, sx, sy); tmp; tmp=tmp->above) { |
1285 | for (tmp=get_map_ob(m, sx, sy); tmp; tmp=tmp->above) { |
1290 | if (QUERY_FLAG(tmp, FLAG_ALIVE) || tmp->type==PLAYER) break; |
1286 | if (QUERY_FLAG(tmp, FLAG_ALIVE) || tmp->type==PLAYER) break; |
1291 | } |
1287 | } |
1292 | if (tmp) { |
1288 | if (tmp) { |
1293 | if (tmp->head) tmp=tmp->head; |
1289 | if (tmp->head) tmp=tmp->head; |
1294 | |
1290 | |
1295 | if ((friendly && !QUERY_FLAG(tmp, FLAG_FRIENDLY) && tmp->type!=PLAYER) || |
1291 | if ((friendly && !QUERY_FLAG(tmp, FLAG_FRIENDLY) && tmp->type!=PLAYER) || |
1296 | (!friendly && (QUERY_FLAG(tmp, FLAG_FRIENDLY) || tmp->type==PLAYER))) { |
1292 | (!friendly && (QUERY_FLAG(tmp, FLAG_FRIENDLY) || tmp->type==PLAYER))) { |
1297 | if (spell_ob->subtype == SP_DESTRUCTION) { |
1293 | if (spell_ob->subtype == SP_DESTRUCTION) { |
1298 | hit_player(tmp,dam,op,spell_ob->attacktype,0); |
1294 | hit_player(tmp,dam,op,spell_ob->attacktype,0); |
1299 | if (spell_ob->other_arch) { |
1295 | if (spell_ob->other_arch) { |
1300 | tmp = arch_to_object(spell_ob->other_arch); |
1296 | tmp = arch_to_object(spell_ob->other_arch); |
1301 | tmp->x = sx; |
1297 | tmp->x = sx; |
1302 | tmp->y = sy; |
1298 | tmp->y = sy; |
1303 | insert_ob_in_map(tmp, m, op, 0); |
1299 | insert_ob_in_map(tmp, m, op, 0); |
1304 | } |
1300 | } |
1305 | } |
1301 | } |
1306 | else if (spell_ob->subtype == SP_FAERY_FIRE && |
1302 | else if (spell_ob->subtype == SP_FAERY_FIRE && |
1307 | tmp->resist[ATNR_MAGIC]!=100) { |
1303 | tmp->resist[ATNR_MAGIC]!=100) { |
1308 | if (make_object_glow(tmp, 1, dur) && spell_ob->other_arch) { |
1304 | if (make_object_glow(tmp, 1, dur) && spell_ob->other_arch) { |
1309 | object *effect = arch_to_object(spell_ob->other_arch); |
1305 | object *effect = arch_to_object(spell_ob->other_arch); |
1310 | effect->x = sx; |
1306 | effect->x = sx; |
1311 | effect->y = sy; |
1307 | effect->y = sy; |
1312 | insert_ob_in_map(effect, m, op, 0); |
1308 | insert_ob_in_map(effect, m, op, 0); |
1313 | } |
1309 | } |
1314 | } |
1310 | } |
1315 | } |
1311 | } |
1316 | } |
1312 | } |
1317 | } |
1313 | } |
1318 | } |
1314 | } |
1319 | } |
1315 | } |
1320 | op->skill = skill; |
1316 | op->skill = skill; |
1321 | return 1; |
1317 | return 1; |
1322 | } |
1318 | } |
1323 | |
1319 | |
… | |
… | |
1330 | int cast_curse(object *op, object *caster, object *spell_ob, int dir) { |
1326 | int cast_curse(object *op, object *caster, object *spell_ob, int dir) { |
1331 | object *god = find_god(determine_god(op)); |
1327 | object *god = find_god(determine_god(op)); |
1332 | object *tmp, *force; |
1328 | object *tmp, *force; |
1333 | |
1329 | |
1334 | tmp = get_pointed_target(op, (dir==0)?op->direction:dir, |
1330 | tmp = get_pointed_target(op, (dir==0)?op->direction:dir, |
1335 | spell_ob->range, SPELL_GRACE); |
1331 | spell_ob->range, SPELL_GRACE); |
1336 | if (!tmp) { |
1332 | if (!tmp) { |
1337 | new_draw_info(NDI_UNIQUE, 0, op, |
1333 | new_draw_info(NDI_UNIQUE, 0, op, |
1338 | "There is no one in that direction to curse."); |
1334 | "There is no one in that direction to curse."); |
1339 | return 0; |
1335 | return 0; |
1340 | } |
1336 | } |
1341 | |
1337 | |
1342 | /* If we've already got a force of this type, don't add a new one. */ |
1338 | /* If we've already got a force of this type, don't add a new one. */ |
1343 | for(force=tmp->inv; force!=NULL; force=force->below) { |
1339 | for(force=tmp->inv; force!=NULL; force=force->below) { |
1344 | if (force->type==FORCE && force->subtype == FORCE_CHANGE_ABILITY) { |
1340 | if (force->type==FORCE && force->subtype == FORCE_CHANGE_ABILITY) { |
1345 | if (force->name == spell_ob->name) { |
1341 | if (force->name == spell_ob->name) { |
1346 | break; |
1342 | break; |
1347 | } |
1343 | } |
1348 | else if (spell_ob->race && spell_ob->race == force->name) { |
1344 | else if (spell_ob->race && spell_ob->race == force->name) { |
1349 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1345 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1350 | "You can not cast %s while %s is in effect", |
1346 | "You can not cast %s while %s is in effect", |
1351 | spell_ob->name, force->name_pl); |
1347 | &spell_ob->name, &force->name_pl); |
1352 | return 0; |
1348 | return 0; |
1353 | } |
1349 | } |
1354 | } |
1350 | } |
1355 | } |
1351 | } |
1356 | |
1352 | |
1357 | if(force==NULL) { |
1353 | if(force==NULL) { |
1358 | force=get_archetype(FORCE_NAME); |
1354 | force=get_archetype(FORCE_NAME); |
1359 | force->subtype = FORCE_CHANGE_ABILITY; |
1355 | force->subtype = FORCE_CHANGE_ABILITY; |
1360 | free_string(force->name); |
|
|
1361 | if (spell_ob->race) |
1356 | if (spell_ob->race) |
1362 | force->name = add_refcount(spell_ob->race); |
1357 | force->name = spell_ob->race; |
1363 | else |
1358 | else |
|
|
1359 | force->name = spell_ob->name; |
|
|
1360 | |
1364 | force->name = add_refcount(spell_ob->name); |
1361 | force->name_pl = spell_ob->name; |
1365 | free_string(force->name_pl); |
|
|
1366 | force->name_pl = add_refcount(spell_ob->name); |
|
|
1367 | |
1362 | |
1368 | } else { |
1363 | } else { |
1369 | int duration; |
1364 | int duration; |
1370 | |
1365 | |
1371 | duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1366 | duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1372 | if (duration > force->duration) { |
1367 | if (duration > force->duration) { |
1373 | force->duration = duration; |
1368 | force->duration = duration; |
1374 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1369 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1375 | } else { |
1370 | } else { |
1376 | new_draw_info(NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1371 | new_draw_info(NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1377 | } |
1372 | } |
1378 | return 1; |
1373 | return 1; |
1379 | } |
1374 | } |
1380 | force->duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1375 | force->duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1381 | force->speed = 1.0; |
1376 | force->speed = 1.0; |
1382 | force->speed_left = -1.0; |
1377 | force->speed_left = -1.0; |
1383 | SET_FLAG(force, FLAG_APPLIED); |
1378 | SET_FLAG(force, FLAG_APPLIED); |
1384 | |
1379 | |
1385 | if(god) { |
1380 | if(god) { |
1386 | if (spell_ob->last_grace) |
1381 | if (spell_ob->last_grace) |
1387 | force->path_repelled=god->path_repelled; |
1382 | force->path_repelled=god->path_repelled; |
1388 | if (spell_ob->last_grace) |
1383 | if (spell_ob->last_grace) |
1389 | force->path_denied=god->path_denied; |
1384 | force->path_denied=god->path_denied; |
1390 | new_draw_info_format(NDI_UNIQUE, 0,tmp, |
1385 | new_draw_info_format(NDI_UNIQUE, 0,tmp, |
1391 | "You are a victim of %s's curse!",god->name); |
1386 | "You are a victim of %s's curse!", &god->name); |
1392 | } else |
1387 | } else |
1393 | new_draw_info(NDI_UNIQUE, 0,op,"Your curse seems empty."); |
1388 | new_draw_info(NDI_UNIQUE, 0,op,"Your curse seems empty."); |
1394 | |
1389 | |
1395 | |
1390 | |
1396 | if(tmp!=op && op->type==PLAYER) |
1391 | if(tmp!=op && op->type==PLAYER) |
1397 | new_draw_info_format(NDI_UNIQUE, 0, op, "You curse %s!",tmp->name); |
1392 | new_draw_info_format(NDI_UNIQUE, 0, op, "You curse %s!", &tmp->name); |
1398 | |
1393 | |
1399 | force->stats.ac = spell_ob->stats.ac; |
1394 | force->stats.ac = spell_ob->stats.ac; |
1400 | force->stats.wc = spell_ob->stats.wc; |
1395 | force->stats.wc = spell_ob->stats.wc; |
1401 | |
1396 | |
1402 | change_abil(tmp,force); /* Mostly to display any messages */ |
1397 | change_abil(tmp,force); /* Mostly to display any messages */ |
… | |
… | |
1439 | else if (god && !strcmp(spell->race, "GOD_FRIEND")) race = god->race; |
1434 | else if (god && !strcmp(spell->race, "GOD_FRIEND")) race = god->race; |
1440 | else race = spell->race; |
1435 | else race = spell->race; |
1441 | |
1436 | |
1442 | |
1437 | |
1443 | for (x = op->x - range; x <= op->x + range; x++) |
1438 | for (x = op->x - range; x <= op->x + range; x++) |
1444 | for (y = op->y - range; y <= op->y + range; y++) { |
1439 | for (y = op->y - range; y <= op->y + range; y++) { |
1445 | |
1440 | |
1446 | done_one=0; |
1441 | done_one=0; |
1447 | m = op->map; |
1442 | m = op->map; |
1448 | nx = x; |
1443 | nx = x; |
1449 | ny = y; |
1444 | ny = y; |
1450 | mflags = get_map_flags(m, &m, x, y, &nx, &ny); |
1445 | mflags = get_map_flags(m, &m, x, y, &nx, &ny); |
1451 | if (mflags & P_OUT_OF_MAP) continue; |
1446 | if (mflags & P_OUT_OF_MAP) continue; |
1452 | |
1447 | |
1453 | /* If there is nothing living on this space, no need to go further */ |
1448 | /* If there is nothing living on this space, no need to go further */ |
1454 | if (!(mflags & P_IS_ALIVE)) continue; |
1449 | if (!(mflags & P_IS_ALIVE)) continue; |
1455 | |
1450 | |
1456 | for (tmp = get_map_ob(m, nx, ny); tmp; tmp = tmp->above) |
1451 | for (tmp = get_map_ob(m, nx, ny); tmp; tmp = tmp->above) |
1457 | if (QUERY_FLAG(tmp, FLAG_MONSTER)) break; |
1452 | if (QUERY_FLAG(tmp, FLAG_MONSTER)) break; |
1458 | |
1453 | |
1459 | /* There can be living objects that are not monsters */ |
1454 | /* There can be living objects that are not monsters */ |
1460 | if (!tmp || tmp->type==PLAYER) continue; |
1455 | if (!tmp || tmp->type==PLAYER) continue; |
1461 | |
1456 | |
1462 | /* Only the head has meaningful data, so resolve to that */ |
1457 | /* Only the head has meaningful data, so resolve to that */ |
1463 | if (tmp->head) head=tmp->head; |
1458 | if (tmp->head) head=tmp->head; |
1464 | else head=tmp; |
1459 | else head=tmp; |
1465 | |
1460 | |
1466 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1461 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1467 | if (race && head->race && !strstr(race, head->race)) continue; |
1462 | if (race && head->race && !strstr(race, head->race)) continue; |
1468 | if (QUERY_FLAG(head, FLAG_UNDEAD) && !QUERY_FLAG(spell, FLAG_UNDEAD)) continue; |
1463 | if (QUERY_FLAG(head, FLAG_UNDEAD) && !QUERY_FLAG(spell, FLAG_UNDEAD)) continue; |
1469 | |
1464 | |
1470 | /* Now do a bunch of stuff related to saving throws */ |
1465 | /* Now do a bunch of stuff related to saving throws */ |
1471 | best_at = -1; |
1466 | best_at = -1; |
1472 | if (spell->attacktype) { |
1467 | if (spell->attacktype) { |
1473 | for (at=0; at < NROFATTACKS; at++) |
1468 | for (at=0; at < NROFATTACKS; at++) |
1474 | if (spell->attacktype & (1 << at)) |
1469 | if (spell->attacktype & (1 << at)) |
1475 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) best_at = at; |
1470 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) best_at = at; |
1476 | |
1471 | |
1477 | if (best_at == -1) at=0; |
1472 | if (best_at == -1) at=0; |
1478 | else { |
1473 | else { |
1479 | if (head->resist[best_at] == 100) continue; |
1474 | if (head->resist[best_at] == 100) continue; |
1480 | else at = head->resist[best_at] / 5; |
1475 | else at = head->resist[best_at] / 5; |
1481 | } |
1476 | } |
1482 | at -= level / 5; |
1477 | at -= level / 5; |
1483 | if (did_make_save(head, head->level, at)) continue; |
1478 | if (did_make_save(head, head->level, at)) continue; |
1484 | } |
1479 | } |
1485 | else /* spell->attacktype */ |
1480 | else /* spell->attacktype */ |
1486 | /* |
1481 | /* |
1487 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1482 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1488 | * if spell level < monster level, no go |
1483 | * if spell level < monster level, no go |
1489 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1484 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
… | |
… | |
1500 | if ( random_roll( 0, 100, caster, PREFER_LOW ) >= ( 20 + MIN( 50, 2 * ( level - head->level ) ) ) ) |
1495 | if ( random_roll( 0, 100, caster, PREFER_LOW ) >= ( 20 + MIN( 50, 2 * ( level - head->level ) ) ) ) |
1501 | /* Failed, no effect */ |
1496 | /* Failed, no effect */ |
1502 | continue; |
1497 | continue; |
1503 | } |
1498 | } |
1504 | |
1499 | |
1505 | /* Done with saving throw. Now start effecting the monster */ |
1500 | /* Done with saving throw. Now start effecting the monster */ |
1506 | |
1501 | |
1507 | /* aggravation */ |
1502 | /* aggravation */ |
1508 | if (QUERY_FLAG(spell, FLAG_MONSTER)) { |
1503 | if (QUERY_FLAG(spell, FLAG_MONSTER)) { |
1509 | CLEAR_FLAG(head, FLAG_SLEEP); |
1504 | CLEAR_FLAG(head, FLAG_SLEEP); |
1510 | if (QUERY_FLAG(head, FLAG_FRIENDLY)) |
1505 | if (QUERY_FLAG(head, FLAG_FRIENDLY)) |
1511 | remove_friendly_object(head); |
1506 | remove_friendly_object(head); |
1512 | |
1507 | |
1513 | done_one = 1; |
1508 | done_one = 1; |
1514 | head->enemy = op; |
1509 | head->enemy = op; |
1515 | } |
1510 | } |
1516 | |
1511 | |
1517 | /* calm monsters */ |
1512 | /* calm monsters */ |
1518 | if (QUERY_FLAG(spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG(head, FLAG_UNAGGRESSIVE)) { |
1513 | if (QUERY_FLAG(spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG(head, FLAG_UNAGGRESSIVE)) { |
1519 | SET_FLAG(head, FLAG_UNAGGRESSIVE); |
1514 | SET_FLAG(head, FLAG_UNAGGRESSIVE); |
1520 | head->enemy = NULL; |
1515 | head->enemy = NULL; |
1521 | done_one = 1; |
1516 | done_one = 1; |
1522 | } |
1517 | } |
1523 | |
1518 | |
1524 | /* berserk monsters */ |
1519 | /* berserk monsters */ |
1525 | if (QUERY_FLAG(spell, FLAG_BERSERK) && !QUERY_FLAG(head, FLAG_BERSERK)) { |
1520 | if (QUERY_FLAG(spell, FLAG_BERSERK) && !QUERY_FLAG(head, FLAG_BERSERK)) { |
1526 | SET_FLAG(head, FLAG_BERSERK); |
1521 | SET_FLAG(head, FLAG_BERSERK); |
1527 | done_one = 1; |
1522 | done_one = 1; |
1528 | } |
1523 | } |
1529 | /* charm */ |
1524 | /* charm */ |
1530 | if (QUERY_FLAG(spell, FLAG_NO_ATTACK) && !QUERY_FLAG(head, FLAG_FRIENDLY)) { |
1525 | if (QUERY_FLAG(spell, FLAG_NO_ATTACK) && !QUERY_FLAG(head, FLAG_FRIENDLY)) { |
1531 | SET_FLAG(head, FLAG_FRIENDLY); |
1526 | SET_FLAG(head, FLAG_FRIENDLY); |
1532 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1527 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1533 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1528 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1534 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1529 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1535 | CLEAR_FLAG(head, FLAG_GENERATOR); |
1530 | CLEAR_FLAG(head, FLAG_GENERATOR); |
1536 | set_owner(head, op); |
1531 | set_owner(head, op); |
1537 | set_spell_skill(op, caster, spell, head); |
1532 | set_spell_skill(op, caster, spell, head); |
1538 | add_friendly_object(head); |
1533 | add_friendly_object(head); |
1539 | head->attack_movement = PETMOVE; |
1534 | head->attack_movement = PETMOVE; |
1540 | done_one = 1; |
1535 | done_one = 1; |
1541 | change_exp(op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1536 | change_exp(op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1542 | head->stats.exp = 0; |
1537 | head->stats.exp = 0; |
1543 | } |
1538 | } |
1544 | |
1539 | |
1545 | /* If a monster was effected, put an effect in */ |
1540 | /* If a monster was effected, put an effect in */ |
1546 | if (done_one && spell->other_arch) { |
1541 | if (done_one && spell->other_arch) { |
1547 | tmp = arch_to_object(spell->other_arch); |
1542 | tmp = arch_to_object(spell->other_arch); |
1548 | tmp->x = nx; |
1543 | tmp->x = nx; |
1549 | tmp->y = ny; |
1544 | tmp->y = ny; |
1550 | insert_ob_in_map(tmp, m, op, 0); |
1545 | insert_ob_in_map(tmp, m, op, 0); |
1551 | } |
1546 | } |
1552 | } /* for y */ |
1547 | } /* for y */ |
1553 | |
1548 | |
1554 | return 1; |
1549 | return 1; |
1555 | } |
1550 | } |
1556 | |
1551 | |
1557 | |
1552 | |
… | |
… | |
1577 | * deviations. |
1572 | * deviations. |
1578 | */ |
1573 | */ |
1579 | |
1574 | |
1580 | dir = 0; |
1575 | dir = 0; |
1581 | if(!(rndm(0, 3))) |
1576 | if(!(rndm(0, 3))) |
1582 | j = rndm(0, 1); |
1577 | j = rndm(0, 1); |
1583 | else j=0; |
1578 | else j=0; |
1584 | |
1579 | |
1585 | for(i = 1; i < 9; i++) { |
1580 | for(i = 1; i < 9; i++) { |
1586 | /* i bit 0: alters sign of offset |
1581 | /* i bit 0: alters sign of offset |
1587 | * other bits (i / 2): absolute value of offset |
1582 | * other bits (i / 2): absolute value of offset |
1588 | */ |
1583 | */ |
1589 | |
1584 | |
1590 | int offset = ((i ^ j) & 1) ? (i / 2) : - (i / 2); |
1585 | int offset = ((i ^ j) & 1) ? (i / 2) : - (i / 2); |
1591 | int tmpdir = absdir (op->direction + offset); |
1586 | int tmpdir = absdir (op->direction + offset); |
1592 | |
1587 | |
1593 | nx = op->x + freearr_x[tmpdir]; |
1588 | nx = op->x + freearr_x[tmpdir]; |
1594 | ny = op->y + freearr_y[tmpdir]; |
1589 | ny = op->y + freearr_y[tmpdir]; |
1595 | if ( ! (get_map_flags(op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && |
1590 | if ( ! (get_map_flags(op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && |
1596 | !(OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, nx, ny)))) { |
1591 | !(OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, nx, ny)))) { |
1597 | dir = tmpdir; |
1592 | dir = tmpdir; |
1598 | break; |
1593 | break; |
1599 | } |
1594 | } |
1600 | } |
1595 | } |
1601 | if (dir == 0) { |
1596 | if (dir == 0) { |
1602 | nx = op->x; |
1597 | nx = op->x; |
1603 | ny = op->y; |
1598 | ny = op->y; |
1604 | m = op->map; |
1599 | m = op->map; |
1605 | } |
1600 | } |
1606 | |
1601 | |
1607 | remove_ob(op); |
1602 | remove_ob(op); |
1608 | op->y=ny; |
1603 | op->y=ny; |
1609 | op->x=nx; |
1604 | op->x=nx; |
1610 | insert_ob_in_map(op,m,op,0); |
1605 | insert_ob_in_map(op,m,op,0); |
1611 | |
1606 | |
1612 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1607 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1613 | surrounding squares */ |
1608 | surrounding squares */ |
1614 | |
1609 | |
1615 | /* loop over current square and neighbors to hit. |
1610 | /* loop over current square and neighbors to hit. |
1616 | * if this has an other_arch field, we insert that in |
1611 | * if this has an other_arch field, we insert that in |
1617 | * the surround spaces. |
1612 | * the surround spaces. |
1618 | */ |
1613 | */ |
1619 | for(j=0;j<9;j++) { |
1614 | for(j=0;j<9;j++) { |
1620 | object *new_ob; |
1615 | object *new_ob; |
1621 | |
1616 | |
1622 | hx = nx+freearr_x[j]; |
1617 | hx = nx+freearr_x[j]; |
1623 | hy = ny+freearr_y[j]; |
1618 | hy = ny+freearr_y[j]; |
1624 | |
1619 | |
1625 | m = op->map; |
1620 | m = op->map; |
1626 | mflags = get_map_flags(m, &m, hx, hy, &hx, &hy); |
1621 | mflags = get_map_flags(m, &m, hx, hy, &hx, &hy); |
1627 | |
1622 | |
1628 | if (mflags & P_OUT_OF_MAP) continue; |
1623 | if (mflags & P_OUT_OF_MAP) continue; |
1629 | |
1624 | |
1630 | /* first, don't ever, ever hit the owner. Don't hit out |
1625 | /* first, don't ever, ever hit the owner. Don't hit out |
1631 | * of the map either. |
1626 | * of the map either. |
1632 | */ |
1627 | */ |
1633 | |
1628 | |
1634 | if((mflags & P_IS_ALIVE) && (!owner || owner->x!=hx || owner->y!=hy || !on_same_map(owner,op))) { |
1629 | if((mflags & P_IS_ALIVE) && (!owner || owner->x!=hx || owner->y!=hy || !on_same_map(owner,op))) { |
1635 | if(j) op->stats.dam = dam_save/2; |
1630 | if(j) op->stats.dam = dam_save/2; |
1636 | hit_map(op,j,op->attacktype,1); |
1631 | hit_map(op,j,op->attacktype,1); |
1637 | |
1632 | |
1638 | } |
1633 | } |
1639 | |
1634 | |
1640 | /* insert the other arch */ |
1635 | /* insert the other arch */ |
1641 | if(op->other_arch && !(OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, hx, hy)))) { |
1636 | if(op->other_arch && !(OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, hx, hy)))) { |
1642 | new_ob = arch_to_object(op->other_arch); |
1637 | new_ob = arch_to_object(op->other_arch); |
1643 | new_ob->x = hx; |
1638 | new_ob->x = hx; |
1644 | new_ob->y = hy; |
1639 | new_ob->y = hy; |
1645 | insert_ob_in_map(new_ob,m,op,0); |
1640 | insert_ob_in_map(new_ob,m,op,0); |
1646 | } |
1641 | } |
1647 | } |
1642 | } |
1648 | |
1643 | |
1649 | /* restore to the center location and damage*/ |
1644 | /* restore to the center location and damage*/ |
1650 | op->stats.dam = dam_save; |
1645 | op->stats.dam = dam_save; |
1651 | |
1646 | |
1652 | i=spell_find_dir(op->map,op->x,op->y,get_owner(op)); |
1647 | i=spell_find_dir(op->map,op->x,op->y,get_owner(op)); |
1653 | |
1648 | |
1654 | if(i>=0) { /* we have a preferred direction! */ |
1649 | if(i>=0) { /* we have a preferred direction! */ |
1655 | /* pick another direction if the preferred dir is blocked. */ |
1650 | /* pick another direction if the preferred dir is blocked. */ |
1656 | if (get_map_flags(op->map,&m, nx + freearr_x[i], ny + freearr_y[i],&hx,&hy) & P_OUT_OF_MAP || |
1651 | if (get_map_flags(op->map,&m, nx + freearr_x[i], ny + freearr_y[i],&hx,&hy) & P_OUT_OF_MAP || |
1657 | OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, hx, hy))) { |
1652 | OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, hx, hy))) { |
1658 | i= absdir(i + rndm(0, 2) -1); /* -1, 0, +1 */ |
1653 | i= absdir(i + rndm(0, 2) -1); /* -1, 0, +1 */ |
1659 | } |
1654 | } |
1660 | op->direction=i; |
1655 | op->direction=i; |
1661 | } |
1656 | } |
1662 | } |
1657 | } |
1663 | |
1658 | |
1664 | |
1659 | |
1665 | /* move_swarm_spell: peterm |
1660 | /* move_swarm_spell: peterm |
… | |
… | |
1679 | mapstruct *m; |
1674 | mapstruct *m; |
1680 | object *owner; |
1675 | object *owner; |
1681 | |
1676 | |
1682 | owner = get_owner(op); |
1677 | owner = get_owner(op); |
1683 | if(op->duration == 0 || owner == NULL) { |
1678 | if(op->duration == 0 || owner == NULL) { |
1684 | remove_ob(op); |
1679 | remove_ob(op); |
1685 | free_object(op); |
1680 | free_object(op); |
1686 | return; |
1681 | return; |
1687 | } |
1682 | } |
1688 | op->duration--; |
1683 | op->duration--; |
1689 | |
1684 | |
1690 | basedir = op->direction; |
1685 | basedir = op->direction; |
1691 | if(basedir == 0) { |
1686 | if(basedir == 0) { |
… | |
… | |
1729 | * it is unlikely to disappear by the time we need it. However, |
1724 | * it is unlikely to disappear by the time we need it. However, |
1730 | * do some sanity checking anyways. |
1725 | * do some sanity checking anyways. |
1731 | */ |
1726 | */ |
1732 | |
1727 | |
1733 | if (op->spell && op->spell->type == SPELL && |
1728 | if (op->spell && op->spell->type == SPELL && |
1734 | !(get_map_flags(op->map, &m, target_x, target_y, &target_x, &target_y) & P_OUT_OF_MAP) && |
1729 | !(get_map_flags(op->map, &m, target_x, target_y, &target_x, &target_y) & P_OUT_OF_MAP) && |
1735 | !(OB_TYPE_MOVE_BLOCK(op->spell, GET_MAP_MOVE_BLOCK(m, target_x, target_y)))) { |
1730 | !(OB_TYPE_MOVE_BLOCK(op->spell, GET_MAP_MOVE_BLOCK(m, target_x, target_y)))) { |
1736 | |
1731 | |
1737 | /* Bullet spells have a bunch more customization that needs to be done */ |
1732 | /* Bullet spells have a bunch more customization that needs to be done */ |
1738 | if (op->spell->subtype == SP_BULLET) |
1733 | if (op->spell->subtype == SP_BULLET) |
1739 | fire_bullet(owner, op, basedir, op->spell); |
1734 | fire_bullet(owner, op, basedir, op->spell); |
1740 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1735 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1741 | fire_arch_from_position (owner, op, origin_x, origin_y, basedir, op->spell); |
1736 | fire_arch_from_position (owner, op, origin_x, origin_y, basedir, op->spell); |
1742 | } |
1737 | } |
1743 | #endif |
1738 | #endif |
1744 | |
1739 | |
1745 | /* spell pointer is set up for the spell this casts. Since this |
1740 | /* spell pointer is set up for the spell this casts. Since this |
1746 | * should just be a pointer to the spell in some inventory, |
1741 | * should just be a pointer to the spell in some inventory, |
… | |
… | |
1748 | * do some sanity checking anyways. |
1743 | * do some sanity checking anyways. |
1749 | */ |
1744 | */ |
1750 | |
1745 | |
1751 | if (op->spell && op->spell->type == SPELL) |
1746 | if (op->spell && op->spell->type == SPELL) |
1752 | { |
1747 | { |
1753 | /* Bullet spells have a bunch more customization that needs to be done */ |
1748 | /* Bullet spells have a bunch more customization that needs to be done */ |
1754 | if (op->spell->subtype == SP_BULLET) |
1749 | if (op->spell->subtype == SP_BULLET) |
1755 | fire_bullet(owner, op, basedir, op->spell); |
1750 | fire_bullet(owner, op, basedir, op->spell); |
1756 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1751 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1757 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1752 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1758 | } |
1753 | } |
1759 | } |
1754 | } |
1760 | |
1755 | |
1761 | |
1756 | |
1762 | |
1757 | |
… | |
… | |
1790 | tmp->spell = arch_to_object(spell->other_arch); |
1785 | tmp->spell = arch_to_object(spell->other_arch); |
1791 | |
1786 | |
1792 | tmp->attacktype = tmp->spell->attacktype; |
1787 | tmp->attacktype = tmp->spell->attacktype; |
1793 | |
1788 | |
1794 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) { |
1789 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) { |
1795 | if ( ! tailor_god_spell (tmp, op)) |
1790 | if ( ! tailor_god_spell (tmp, op)) |
1796 | return 1; |
1791 | return 1; |
1797 | } |
1792 | } |
1798 | tmp->duration = SP_level_duration_adjust(caster, spell); |
1793 | tmp->duration = SP_level_duration_adjust(caster, spell); |
1799 | for (i=0; i< spell->duration; i++) |
1794 | for (i=0; i< spell->duration; i++) |
1800 | tmp->duration += die_roll(1, 3, op, PREFER_HIGH); |
1795 | tmp->duration += die_roll(1, 3, op, PREFER_HIGH); |
1801 | |
1796 | |
1802 | tmp->direction=dir; |
1797 | tmp->direction=dir; |
1803 | tmp->invisible=1; |
1798 | tmp->invisible=1; |
1804 | insert_ob_in_map(tmp,op->map,op,0); |
1799 | insert_ob_in_map(tmp,op->map,op,0); |
1805 | return 1; |
1800 | return 1; |
… | |
… | |
1816 | mapstruct *m; |
1811 | mapstruct *m; |
1817 | |
1812 | |
1818 | dam = spell->stats.dam + SP_level_dam_adjust(caster,spell); |
1813 | dam = spell->stats.dam + SP_level_dam_adjust(caster,spell); |
1819 | |
1814 | |
1820 | if(!dir) { |
1815 | if(!dir) { |
1821 | new_draw_info(NDI_UNIQUE, 0,op,"In what direction?"); |
1816 | new_draw_info(NDI_UNIQUE, 0,op,"In what direction?"); |
1822 | return 0; |
1817 | return 0; |
1823 | } |
1818 | } |
1824 | |
1819 | |
1825 | x=op->x+freearr_x[dir]; |
1820 | x=op->x+freearr_x[dir]; |
1826 | y=op->y+freearr_y[dir]; |
1821 | y=op->y+freearr_y[dir]; |
1827 | m = op->map; |
1822 | m = op->map; |
1828 | |
1823 | |
1829 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
1824 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
1830 | |
1825 | |
1831 | if (mflags & P_OUT_OF_MAP) { |
1826 | if (mflags & P_OUT_OF_MAP) { |
1832 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing is there."); |
1827 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing is there."); |
1833 | return 0; |
1828 | return 0; |
1834 | } |
1829 | } |
1835 | |
1830 | |
1836 | if (mflags & P_IS_ALIVE && spell->attacktype) { |
1831 | if (mflags & P_IS_ALIVE && spell->attacktype) { |
1837 | for(target=get_map_ob(m,x,y);target;target=target->above) |
1832 | for(target=get_map_ob(m,x,y);target;target=target->above) |
1838 | if(QUERY_FLAG(target,FLAG_MONSTER)) { |
1833 | if(QUERY_FLAG(target,FLAG_MONSTER)) { |
1839 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1834 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1840 | if(target->head) target = target->head; |
1835 | if(target->head) target = target->head; |
1841 | (void) hit_player(target,dam,op,spell->attacktype,1); |
1836 | (void) hit_player(target,dam,op,spell->attacktype,1); |
1842 | return 1; /* one success only! */ |
1837 | return 1; /* one success only! */ |
1843 | } |
1838 | } |
1844 | } |
1839 | } |
1845 | |
1840 | |
1846 | /* no live target, perhaps a wall is in the way? */ |
1841 | /* no live target, perhaps a wall is in the way? */ |
1847 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y))) { |
1842 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y))) { |
1848 | new_draw_info(NDI_UNIQUE, 0,op,"Something is in the way."); |
1843 | new_draw_info(NDI_UNIQUE, 0,op,"Something is in the way."); |
1849 | return 0; |
1844 | return 0; |
1850 | } |
1845 | } |
1851 | |
1846 | |
1852 | /* ok, looks groovy to just insert a new light on the map */ |
1847 | /* ok, looks groovy to just insert a new light on the map */ |
1853 | tmp=arch_to_object(spell->other_arch); |
1848 | tmp=arch_to_object(spell->other_arch); |
1854 | if(!tmp) { |
1849 | if(!tmp) { |
1855 | LOG(llevError,"Error: spell arch for cast_light() missing.\n"); |
1850 | LOG(llevError,"Error: spell arch for cast_light() missing.\n"); |
1856 | return 0; |
1851 | return 0; |
1857 | } |
1852 | } |
1858 | tmp->stats.food = spell->duration + SP_level_duration_adjust(caster,spell); |
1853 | tmp->stats.food = spell->duration + SP_level_duration_adjust(caster,spell); |
1859 | if (tmp->glow_radius) { |
1854 | if (tmp->glow_radius) { |
1860 | tmp->glow_radius= spell->range + SP_level_range_adjust(caster,spell); |
1855 | tmp->glow_radius= spell->range + SP_level_range_adjust(caster,spell); |
1861 | if (tmp->glow_radius > MAX_LIGHT_RADII) tmp->glow_radius = MAX_LIGHT_RADII; |
1856 | if (tmp->glow_radius > MAX_LIGHT_RADII) tmp->glow_radius = MAX_LIGHT_RADII; |
1862 | } |
1857 | } |
1863 | tmp->x=x; |
1858 | tmp->x=x; |
1864 | tmp->y=y; |
1859 | tmp->y=y; |
1865 | insert_ob_in_map(tmp,m,op,0); |
1860 | insert_ob_in_map(tmp,m,op,0); |
1866 | return 1; |
1861 | return 1; |
… | |
… | |
1896 | dam_mod = SP_level_dam_adjust(caster, spell); |
1891 | dam_mod = SP_level_dam_adjust(caster, spell); |
1897 | dur_mod = SP_level_duration_adjust(caster, spell); |
1892 | dur_mod = SP_level_duration_adjust(caster, spell); |
1898 | |
1893 | |
1899 | /* search in a line for a victim */ |
1894 | /* search in a line for a victim */ |
1900 | for(i=1; i<range; i++) { |
1895 | for(i=1; i<range; i++) { |
1901 | x = op->x + i * freearr_x[dir]; |
1896 | x = op->x + i * freearr_x[dir]; |
1902 | y = op->y + i * freearr_y[dir]; |
1897 | y = op->y + i * freearr_y[dir]; |
1903 | m = op->map; |
1898 | m = op->map; |
1904 | |
1899 | |
1905 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
1900 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
1906 | |
1901 | |
1907 | if (mflags & P_OUT_OF_MAP) return 0; |
1902 | if (mflags & P_OUT_OF_MAP) return 0; |
1908 | |
1903 | |
1909 | /* don't go through walls - presume diseases are airborne */ |
1904 | /* don't go through walls - presume diseases are airborne */ |
1910 | if (GET_MAP_MOVE_BLOCK(m, x, y) & MOVE_FLY_LOW) return 0; |
1905 | if (GET_MAP_MOVE_BLOCK(m, x, y) & MOVE_FLY_LOW) return 0; |
1911 | |
1906 | |
1912 | /* Only bother looking on this space if there is something living here */ |
1907 | /* Only bother looking on this space if there is something living here */ |
1913 | if (mflags & P_IS_ALIVE) { |
1908 | if (mflags & P_IS_ALIVE) { |
1914 | /* search this square for a victim */ |
1909 | /* search this square for a victim */ |
1915 | for(walk=get_map_ob(m,x,y);walk;walk=walk->above) |
1910 | for(walk=get_map_ob(m,x,y);walk;walk=walk->above) |
1916 | if (QUERY_FLAG(walk,FLAG_MONSTER) || (walk->type==PLAYER)) { /* found a victim */ |
1911 | if (QUERY_FLAG(walk,FLAG_MONSTER) || (walk->type==PLAYER)) { /* found a victim */ |
1917 | object *disease = arch_to_object(spell->other_arch); |
1912 | object *disease = arch_to_object(spell->other_arch); |
1918 | |
1913 | |
1919 | set_owner(disease,op); |
1914 | set_owner(disease,op); |
1920 | set_spell_skill(op, caster, spell, disease); |
1915 | set_spell_skill(op, caster, spell, disease); |
1921 | disease->stats.exp = 0; |
1916 | disease->stats.exp = 0; |
1922 | disease->level = caster_level(caster, spell); |
1917 | disease->level = caster_level(caster, spell); |
1923 | |
1918 | |
1924 | /* do level adjustments */ |
1919 | /* do level adjustments */ |
1925 | if(disease->stats.wc) |
1920 | if(disease->stats.wc) |
1926 | disease->stats.wc += dur_mod/2; |
1921 | disease->stats.wc += dur_mod/2; |
1927 | |
1922 | |
1928 | if(disease->magic> 0) |
1923 | if(disease->magic> 0) |
1929 | disease->magic += dur_mod/4; |
1924 | disease->magic += dur_mod/4; |
1930 | |
1925 | |
1931 | if(disease->stats.maxhp>0) |
1926 | if(disease->stats.maxhp>0) |
1932 | disease->stats.maxhp += dur_mod; |
1927 | disease->stats.maxhp += dur_mod; |
1933 | |
1928 | |
1934 | if(disease->stats.maxgrace>0) |
1929 | if(disease->stats.maxgrace>0) |
1935 | disease->stats.maxgrace += dur_mod; |
1930 | disease->stats.maxgrace += dur_mod; |
1936 | |
1931 | |
1937 | if(disease->stats.dam) { |
1932 | if(disease->stats.dam) { |
1938 | if(disease->stats.dam > 0) |
1933 | if(disease->stats.dam > 0) |
1939 | disease->stats.dam += dam_mod; |
1934 | disease->stats.dam += dam_mod; |
1940 | else disease->stats.dam -= dam_mod; |
1935 | else disease->stats.dam -= dam_mod; |
1941 | } |
1936 | } |
1942 | |
1937 | |
1943 | if(disease->last_sp) { |
1938 | if(disease->last_sp) { |
1944 | disease->last_sp -= 2*dam_mod; |
1939 | disease->last_sp -= 2*dam_mod; |
1945 | if(disease->last_sp <1) disease->last_sp = 1; |
1940 | if(disease->last_sp <1) disease->last_sp = 1; |
1946 | } |
1941 | } |
1947 | |
1942 | |
1948 | if(disease->stats.maxsp) { |
1943 | if(disease->stats.maxsp) { |
1949 | if(disease->stats.maxsp > 0) |
1944 | if(disease->stats.maxsp > 0) |
1950 | disease->stats.maxsp += dam_mod; |
1945 | disease->stats.maxsp += dam_mod; |
1951 | else disease->stats.maxsp -= dam_mod; |
1946 | else disease->stats.maxsp -= dam_mod; |
1952 | } |
1947 | } |
1953 | |
1948 | |
1954 | if(disease->stats.ac) |
1949 | if(disease->stats.ac) |
1955 | disease->stats.ac += dam_mod; |
1950 | disease->stats.ac += dam_mod; |
1956 | |
1951 | |
1957 | if(disease->last_eat) |
1952 | if(disease->last_eat) |
1958 | disease->last_eat -= dam_mod; |
1953 | disease->last_eat -= dam_mod; |
1959 | |
1954 | |
1960 | if(disease->stats.hp) |
1955 | if(disease->stats.hp) |
1961 | disease->stats.hp -= dam_mod; |
1956 | disease->stats.hp -= dam_mod; |
1962 | |
1957 | |
1963 | if(disease->stats.sp) |
1958 | if(disease->stats.sp) |
1964 | disease->stats.sp -= dam_mod; |
1959 | disease->stats.sp -= dam_mod; |
1965 | |
1960 | |
1966 | if(infect_object(walk,disease,1)) { |
1961 | if(infect_object(walk,disease,1)) { |
1967 | object *flash; /* visual effect for inflicting disease */ |
1962 | object *flash; /* visual effect for inflicting disease */ |
1968 | |
1963 | |
1969 | new_draw_info_format(NDI_UNIQUE, 0, op, "You inflict %s on %s!",disease->name,walk->name); |
1964 | new_draw_info_format(NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
1970 | |
1965 | |
1971 | free_object(disease); /* don't need this one anymore */ |
1966 | free_object(disease); /* don't need this one anymore */ |
1972 | flash=get_archetype(ARCH_DETECT_MAGIC); |
1967 | flash=get_archetype(ARCH_DETECT_MAGIC); |
1973 | flash->x = x; |
1968 | flash->x = x; |
1974 | flash->y = y; |
1969 | flash->y = y; |
1975 | flash->map = walk->map; |
1970 | flash->map = walk->map; |
1976 | insert_ob_in_map(flash,walk->map,op,0); |
1971 | insert_ob_in_map(flash,walk->map,op,0); |
1977 | return 1; |
1972 | return 1; |
1978 | } |
1973 | } |
1979 | free_object(disease); |
1974 | free_object(disease); |
1980 | } |
1975 | } |
1981 | } /* if living creature */ |
1976 | } /* if living creature */ |
1982 | } /* for range of spaces */ |
1977 | } /* for range of spaces */ |
1983 | new_draw_info(NDI_UNIQUE,0,op,"No one caught anything!"); |
1978 | new_draw_info(NDI_UNIQUE,0,op,"No one caught anything!"); |
1984 | return 1; |
1979 | return 1; |
1985 | } |
1980 | } |