1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
39 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
40 | * op is the spell object. |
40 | */ |
41 | */ |
41 | void |
42 | static void |
42 | check_spell_knockback (object *op) |
43 | check_spell_knockback (object *op) |
43 | { |
44 | { |
44 | int weight_move; |
45 | int weight_move; |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | |
47 | |
… | |
… | |
92 | * also be safe for objects. |
93 | * also be safe for objects. |
93 | * This does return if successful or not, but |
94 | * This does return if successful or not, but |
94 | * I don't see us doing anything useful with that information |
95 | * I don't see us doing anything useful with that information |
95 | * right now. |
96 | * right now. |
96 | */ |
97 | */ |
97 | move_object (tmp, absdir (op->stats.sp)); |
98 | tmp->move (absdir (op->stats.sp)); |
98 | } |
99 | } |
99 | |
100 | |
100 | } |
101 | } |
101 | } |
102 | } |
102 | |
103 | |
… | |
… | |
107 | ***************************************************************************/ |
108 | ***************************************************************************/ |
108 | |
109 | |
109 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
110 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
111 | */ |
112 | */ |
112 | void |
113 | static void |
113 | forklightning (object *op, object *tmp) |
114 | forklightning (object *op, object *tmp) |
114 | { |
115 | { |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
117 | maptile *m; |
118 | maptile *m; |
… | |
… | |
276 | int mflags; |
277 | int mflags; |
277 | |
278 | |
278 | if (!spob->other_arch) |
279 | if (!spob->other_arch) |
279 | return 0; |
280 | return 0; |
280 | |
281 | |
281 | tmp = arch_to_object (spob->other_arch); |
282 | tmp = spob->other_arch->instance (); |
282 | if (tmp == NULL) |
283 | if (tmp == NULL) |
283 | return 0; |
284 | return 0; |
284 | |
285 | |
285 | /* peterm: level dependency for bolts */ |
286 | /* peterm: level dependency for bolts */ |
286 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
287 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
… | |
… | |
388 | |
389 | |
389 | /* Causes an object to explode, eg, a firebullet, |
390 | /* Causes an object to explode, eg, a firebullet, |
390 | * poison cloud ball, etc. op is the object to |
391 | * poison cloud ball, etc. op is the object to |
391 | * explode. |
392 | * explode. |
392 | */ |
393 | */ |
393 | void |
394 | static void |
394 | explode_bullet (object *op) |
395 | explode_bullet (object *op) |
395 | { |
396 | { |
396 | object *tmp, *owner; |
397 | object *tmp, *owner; |
397 | |
398 | |
398 | if (!op->other_arch) |
399 | if (!op->other_arch) |
… | |
… | |
438 | if (op->destroyed ()) |
439 | if (op->destroyed ()) |
439 | return; |
440 | return; |
440 | } |
441 | } |
441 | |
442 | |
442 | /* other_arch contains what this explodes into */ |
443 | /* other_arch contains what this explodes into */ |
443 | tmp = arch_to_object (op->other_arch); |
444 | tmp = op->other_arch->instance (); |
444 | |
445 | |
445 | tmp->set_owner (op); |
446 | tmp->set_owner (op); |
446 | tmp->skill = op->skill; |
447 | tmp->skill = op->skill; |
447 | |
448 | |
448 | owner = op->owner; |
449 | owner = op->owner; |
… | |
… | |
545 | * fired arches (eg, bolts). |
546 | * fired arches (eg, bolts). |
546 | */ |
547 | */ |
547 | void |
548 | void |
548 | move_bullet (object *op) |
549 | move_bullet (object *op) |
549 | { |
550 | { |
550 | sint16 new_x, new_y; |
|
|
551 | int mflags; |
|
|
552 | maptile *m; |
|
|
553 | |
|
|
554 | #if 0 |
551 | #if 0 |
555 | /* We need a better general purpose way to do this */ |
552 | /* We need a better general purpose way to do this */ |
556 | |
553 | |
557 | /* peterm: added to make comet leave a trail of burnouts |
554 | /* peterm: added to make comet leave a trail of burnouts |
558 | it's an unadulterated hack, but the effect is cool. */ |
555 | it's an unadulterated hack, but the effect is cool. */ |
… | |
… | |
573 | op->destroy (); |
570 | op->destroy (); |
574 | |
571 | |
575 | return; |
572 | return; |
576 | } |
573 | } |
577 | |
574 | |
578 | new_x = op->x + DIRX (op); |
575 | mapxy pos (op); |
579 | new_y = op->y + DIRY (op); |
576 | pos.move (op->direction); |
580 | m = op->map; |
|
|
581 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
582 | |
577 | |
583 | if (mflags & P_OUT_OF_MAP) |
578 | if (!pos.normalise ()) |
584 | { |
579 | { |
585 | op->destroy (); |
580 | op->destroy (); |
586 | return; |
581 | return; |
587 | } |
582 | } |
588 | |
583 | |
589 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
584 | mapspace &ms = pos.ms (); |
|
|
585 | |
|
|
586 | ms.update (); |
|
|
587 | |
|
|
588 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
590 | { |
589 | { |
591 | if (op->other_arch) |
590 | if (op->other_arch) |
592 | explode_bullet (op); |
591 | explode_bullet (op); |
593 | else |
592 | else |
594 | op->destroy (); |
593 | op->destroy (); |
595 | |
594 | |
596 | return; |
595 | return; |
597 | } |
596 | } |
598 | |
597 | |
599 | if (!(op = m->insert (op, new_x, new_y, op))) |
598 | if (!(op = pos.insert (op, op))) |
600 | return; |
599 | return; |
601 | |
600 | |
602 | if (reflwall (op->map, op->x, op->y, op)) |
601 | if (reflwall (op->map, op->x, op->y, op)) |
603 | { |
602 | { |
604 | op->direction = absdir (op->direction + 4); |
603 | op->direction = absdir (op->direction + 4); |
… | |
… | |
661 | return 0; |
660 | return 0; |
662 | } |
661 | } |
663 | |
662 | |
664 | tmp->map = newmap; |
663 | tmp->map = newmap; |
665 | |
664 | |
|
|
665 | // in case the bullet has direction 0 we explode it in place. |
|
|
666 | // direction 0 is possible for instance when a poison cloud trap springs. |
|
|
667 | if (tmp->direction == 0) |
|
|
668 | { |
|
|
669 | if (tmp->other_arch |
|
|
670 | && (tmp = tmp->insert_at (tmp, op))) // insert before explode cleanly |
|
|
671 | explode_bullet (tmp); // explode object will/should remove tmp |
|
|
672 | else |
|
|
673 | tmp->destroy (); |
|
|
674 | |
|
|
675 | return 0; |
|
|
676 | } |
|
|
677 | |
666 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
678 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
667 | { |
679 | { |
668 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
680 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
669 | { |
681 | { |
670 | tmp->destroy (); |
682 | tmp->destroy (); |
… | |
… | |
688 | * CONE RELATED FUNCTIONS |
700 | * CONE RELATED FUNCTIONS |
689 | * |
701 | * |
690 | *****************************************************************************/ |
702 | *****************************************************************************/ |
691 | |
703 | |
692 | /* drops an object based on what is in the cone's "other_arch" */ |
704 | /* drops an object based on what is in the cone's "other_arch" */ |
693 | void |
705 | static void |
694 | cone_drop (object *op) |
706 | cone_drop (object *op) |
695 | { |
707 | { |
696 | object *new_ob = arch_to_object (op->other_arch); |
708 | object *new_ob = op->other_arch->instance (); |
697 | |
709 | |
698 | new_ob->level = op->level; |
710 | new_ob->level = op->level; |
699 | new_ob->set_owner (op->owner); |
711 | new_ob->set_owner (op->owner); |
700 | |
712 | |
701 | /* preserve skill ownership */ |
713 | /* preserve skill ownership */ |
… | |
… | |
828 | */ |
840 | */ |
829 | movetype = spell->other_arch->move_type; |
841 | movetype = spell->other_arch->move_type; |
830 | |
842 | |
831 | for (i = range_min; i <= range_max; i++) |
843 | for (i = range_min; i <= range_max; i++) |
832 | { |
844 | { |
833 | sint16 x, y, d; |
845 | sint16 x, y; |
834 | |
846 | |
835 | /* We can't use absdir here, because it never returns |
847 | /* We can't use absdir here, because it never returns |
836 | * 0. If this is a rune, we want to hit the person on top |
848 | * 0. If this is a rune, we want to hit the person on top |
837 | * of the trap (d==0). If it is not a rune, then we don't want |
849 | * of the trap (d==0). If it is not a rune, then we don't want |
838 | * to hit that person. |
850 | * to hit that person. |
839 | */ |
851 | */ |
840 | d = (dir + i) % 9; |
852 | int d = dir ? absdir (dir + i) : i; |
841 | |
853 | |
842 | /* If it's not a rune, we don't want to blast the caster. |
854 | /* If it's not a rune, we don't want to blast the caster. |
843 | * In that case, we have to see - if dir is specified, |
855 | * In that case, we have to see - if dir is specified, |
844 | * turn this into direction 8. If dir is not specified (all |
856 | * turn this into direction 8. If dir is not specified (all |
845 | * direction) skip - otherwise, one line would do more damage |
857 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
862 | |
874 | |
863 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
875 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
864 | continue; |
876 | continue; |
865 | |
877 | |
866 | success = 1; |
878 | success = 1; |
867 | tmp = arch_to_object (spell->other_arch); |
879 | tmp = spell->other_arch->instance (); |
868 | tmp->set_owner (op); |
880 | tmp->set_owner (op); |
869 | set_spell_skill (op, caster, spell, tmp); |
881 | set_spell_skill (op, caster, spell, tmp); |
870 | tmp->level = casting_level (caster, spell); |
882 | tmp->level = casting_level (caster, spell); |
871 | tmp->attacktype = spell->attacktype; |
883 | tmp->attacktype = spell->attacktype; |
872 | |
884 | |
… | |
… | |
947 | |
959 | |
948 | object *env = op->outer_env (); |
960 | object *env = op->outer_env (); |
949 | |
961 | |
950 | if (op->env) |
962 | if (op->env) |
951 | { |
963 | { |
952 | if (env->map == NULL) |
964 | if (!env->map) |
953 | return; |
965 | return; |
954 | |
966 | |
955 | if (!(op = op->insert_at (env, op))) |
967 | if (!(op = op->insert_at (env, op))) |
956 | return; |
968 | return; |
957 | } |
969 | } |
958 | |
970 | |
959 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
971 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
960 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
972 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
961 | // as bombs can be carried. |
973 | // as bombs can be carried. |
962 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
974 | if (op->ms ().flags () & P_SAFE) |
963 | { |
975 | { |
964 | op->destroy (); |
976 | op->destroy (); |
965 | return; |
977 | return; |
966 | } |
978 | } |
967 | |
979 | |
… | |
… | |
974 | for (int i = 1; i < 9; i++) |
986 | for (int i = 1; i < 9; i++) |
975 | { |
987 | { |
976 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
988 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
977 | continue; |
989 | continue; |
978 | |
990 | |
979 | object *tmp = arch_to_object (at); |
991 | object *tmp = at->instance (); |
980 | tmp->direction = i; |
992 | tmp->direction = i; |
981 | tmp->range = op->range; |
993 | tmp->range = op->range; |
982 | tmp->stats.dam = op->stats.dam; |
994 | tmp->stats.dam = op->stats.dam; |
983 | tmp->duration = op->duration; |
995 | tmp->duration = op->duration; |
984 | tmp->attacktype = op->attacktype; |
996 | tmp->attacktype = op->attacktype; |
… | |
… | |
1018 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1030 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1019 | return 0; |
1031 | return 0; |
1020 | } |
1032 | } |
1021 | } |
1033 | } |
1022 | |
1034 | |
1023 | tmp = arch_to_object (spell->other_arch); |
1035 | tmp = spell->other_arch->instance (); |
1024 | |
1036 | |
1025 | /* level dependencies for bomb */ |
1037 | /* level dependencies for bomb */ |
1026 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1038 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1027 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1039 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1028 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1040 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
… | |
… | |
1048 | * dir is the direction to look in. |
1060 | * dir is the direction to look in. |
1049 | * range is how far out to look. |
1061 | * range is how far out to look. |
1050 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1062 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1051 | * this info is used for blocked magic/unholy spaces. |
1063 | * this info is used for blocked magic/unholy spaces. |
1052 | */ |
1064 | */ |
1053 | object * |
1065 | static object * |
1054 | get_pointed_target (object *op, int dir, int range, int type) |
1066 | get_pointed_target (object *op, int dir, int range, int type) |
1055 | { |
1067 | { |
1056 | object *target; |
1068 | object *target; |
1057 | sint16 x, y; |
1069 | sint16 x, y; |
1058 | int dist, mflags; |
1070 | int dist, mflags; |
… | |
… | |
1111 | * interesting spell. |
1123 | * interesting spell. |
1112 | * if it is a cleric spell, you need a god, and the creature |
1124 | * if it is a cleric spell, you need a god, and the creature |
1113 | * can't be friendly to your god. |
1125 | * can't be friendly to your god. |
1114 | */ |
1126 | */ |
1115 | |
1127 | |
1116 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1128 | if (!target |
|
|
1129 | || target->flag [FLAG_REFL_SPELL] |
1117 | || (!god && spell->stats.grace) |
1130 | || (!god && spell->stats.grace) |
1118 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1131 | || (god && target->title == god->name) |
|
|
1132 | || (god && target->race.contains (god->race))) |
1119 | { |
1133 | { |
1120 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1134 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1121 | return 0; |
1135 | return 0; |
1122 | } |
1136 | } |
1123 | |
1137 | |
1124 | if (spell->other_arch) |
1138 | if (spell->other_arch) |
1125 | effect = arch_to_object (spell->other_arch); |
1139 | effect = spell->other_arch->instance (); |
1126 | else |
1140 | else |
1127 | return 0; |
1141 | return 0; |
1128 | |
1142 | |
1129 | /* tailor the effect by priest level and worshipped God */ |
1143 | /* tailor the effect by priest level and worshipped God */ |
1130 | effect->level = casting_level (caster, spell); |
1144 | effect->level = casting_level (caster, spell); |
1131 | effect->attacktype = spell->attacktype; |
1145 | effect->attacktype = spell->attacktype; |
1132 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1146 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1133 | { |
1147 | { |
1134 | if (tailor_god_spell (effect, op)) |
1148 | if (tailor_god_spell (effect, op)) |
1135 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1149 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1136 | else |
1150 | else |
1137 | { |
1151 | { |
1138 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1152 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1139 | return 0; |
1153 | return 0; |
1140 | } |
1154 | } |
… | |
… | |
1243 | * we do this by creating a force and inserting it in the |
1257 | * we do this by creating a force and inserting it in the |
1244 | * object. if time is 0, the object glows permanently. To truely |
1258 | * object. if time is 0, the object glows permanently. To truely |
1245 | * make this work for non-living objects, we would have to |
1259 | * make this work for non-living objects, we would have to |
1246 | * give them the capability to have an inventory. b.t. |
1260 | * give them the capability to have an inventory. b.t. |
1247 | */ |
1261 | */ |
1248 | int |
1262 | static int |
1249 | make_object_glow (object *op, int radius, int time) |
1263 | make_object_glow (object *op, int radius, int time) |
1250 | { |
1264 | { |
1251 | /* some things are unaffected... */ |
1265 | /* some things are unaffected... */ |
1252 | if (op->path_denied & PATH_LIGHT) |
1266 | if (op->path_denied & PATH_LIGHT) |
1253 | return 0; |
1267 | return 0; |
1254 | |
1268 | |
1255 | object *tmp = get_archetype (FORCE_NAME); |
1269 | object *tmp = get_archetype (FORCE_NAME); |
1256 | tmp->speed = 0.01; |
1270 | tmp->speed = 0.01; |
1257 | tmp->stats.food = time; |
1271 | tmp->stats.food = time; |
1258 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1272 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1259 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, radius); |
1273 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1260 | tmp = insert_ob_in_ob (tmp, op); |
1274 | tmp = insert_ob_in_ob (tmp, op); |
1261 | |
1275 | |
1262 | if (tmp->glow_radius > op->glow_radius) |
1276 | if (tmp->glow_radius > op->glow_radius) |
1263 | op->glow_radius = tmp->glow_radius; |
1277 | op->set_glow_radius (tmp->glow_radius); |
1264 | |
1278 | |
1265 | return 1; |
1279 | return 1; |
1266 | } |
1280 | } |
1267 | |
1281 | |
1268 | int |
1282 | int |
… | |
… | |
1286 | else |
1300 | else |
1287 | op->skill = 0; |
1301 | op->skill = 0; |
1288 | |
1302 | |
1289 | op->change_skill (find_skill_by_name (op, op->skill)); |
1303 | op->change_skill (find_skill_by_name (op, op->skill)); |
1290 | |
1304 | |
|
|
1305 | dynbuf buf; |
1291 | unordered_mapwalk (op, -range, -range, range, range) |
1306 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1292 | { |
1307 | { |
1293 | mapspace &ms = m->at (nx, ny); |
1308 | mapspace &ms = m->at (nx, ny); |
1294 | |
1309 | |
1295 | if (ms.flags () & P_IS_ALIVE) |
1310 | if (ms.flags () & P_IS_ALIVE) |
1296 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1311 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
|
|
1312 | { |
|
|
1313 | next = tmp->above; |
|
|
1314 | |
1297 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1315 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1298 | { |
1316 | { |
1299 | tmp = tmp->head_ (); |
1317 | tmp = tmp->head_ (); |
1300 | |
1318 | |
1301 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
1319 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
1302 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1320 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1303 | { |
1321 | { |
1304 | if (spell_ob->subtype == SP_DESTRUCTION) |
1322 | if (spell_ob->subtype == SP_DESTRUCTION) |
1305 | { |
1323 | { |
1306 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1324 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1307 | |
1325 | |
1308 | if (spell_ob->other_arch) |
1326 | if (spell_ob->other_arch) |
1309 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1327 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1310 | } |
1328 | } |
1311 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1329 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1312 | { |
1330 | { |
1313 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1331 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1314 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1332 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1315 | } |
1333 | } |
1316 | } |
1334 | } |
1317 | } |
1335 | } |
|
|
1336 | } |
1318 | } |
1337 | } |
1319 | |
1338 | |
1320 | op->skill = skill; |
1339 | op->skill = skill; |
1321 | return 1; |
1340 | return 1; |
1322 | } |
1341 | } |
… | |
… | |
1324 | /*************************************************************************** |
1343 | /*************************************************************************** |
1325 | * |
1344 | * |
1326 | * CURSE |
1345 | * CURSE |
1327 | * |
1346 | * |
1328 | ***************************************************************************/ |
1347 | ***************************************************************************/ |
1329 | |
|
|
1330 | int |
1348 | int |
1331 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1349 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1332 | { |
1350 | { |
1333 | object *god = find_god (determine_god (op)); |
1351 | object *god = find_god (determine_god (op)); |
1334 | object *tmp, *force; |
1352 | object *tmp, *force; |
… | |
… | |
1412 | force->stats.wc = spell_ob->stats.wc; |
1430 | force->stats.wc = spell_ob->stats.wc; |
1413 | |
1431 | |
1414 | change_abil (tmp, force); /* Mostly to display any messages */ |
1432 | change_abil (tmp, force); /* Mostly to display any messages */ |
1415 | insert_ob_in_ob (force, tmp); |
1433 | insert_ob_in_ob (force, tmp); |
1416 | tmp->update_stats (); |
1434 | tmp->update_stats (); |
|
|
1435 | |
1417 | return 1; |
1436 | return 1; |
1418 | |
|
|
1419 | } |
1437 | } |
1420 | |
1438 | |
1421 | /********************************************************************** |
1439 | /********************************************************************** |
1422 | * mood change |
1440 | * mood change |
1423 | * Arguably, this may or may not be an attack spell. But since it |
1441 | * Arguably, this may or may not be an attack spell. But since it |
… | |
… | |
1445 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1463 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1446 | * won't ever match anything. |
1464 | * won't ever match anything. |
1447 | */ |
1465 | */ |
1448 | if (!spell->race) |
1466 | if (!spell->race) |
1449 | race = NULL; |
1467 | race = NULL; |
1450 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1468 | else if (god && spell->race == shstr_GOD_SLAYING) |
1451 | race = god->slaying; |
1469 | race = god->slaying; |
1452 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1470 | else if (god && spell->race == shstr_GOD_FRIEND) |
1453 | race = god->race; |
1471 | race = god->race; |
1454 | else |
1472 | else |
1455 | race = spell->race; |
1473 | race = spell->race; |
1456 | |
1474 | |
|
|
1475 | dynbuf buf; |
1457 | unordered_mapwalk (op, -range, -range, range, range) |
1476 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1458 | { |
1477 | { |
1459 | mapspace &ms = m->at (nx, ny); |
1478 | mapspace &ms = m->at (nx, ny); |
1460 | |
1479 | |
1461 | /* If there is nothing living on this space, no need to go further */ |
1480 | /* If there is nothing living on this space, no need to go further */ |
1462 | if (!ms.flags () & P_IS_ALIVE) |
1481 | if (!ms.flags () & P_IS_ALIVE) |
… | |
… | |
1524 | Ryo, august 14th |
1543 | Ryo, august 14th |
1525 | */ |
1544 | */ |
1526 | if (head->level > level) |
1545 | if (head->level > level) |
1527 | continue; |
1546 | continue; |
1528 | |
1547 | |
1529 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1548 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level)))) |
1530 | /* Failed, no effect */ |
1549 | /* Failed, no effect */ |
1531 | continue; |
1550 | continue; |
1532 | } |
1551 | } |
1533 | |
1552 | |
1534 | /* Done with saving throw. Now start affecting the monster */ |
1553 | /* Done with saving throw. Now start affecting the monster */ |
… | |
… | |
1576 | head->stats.exp = 0; |
1595 | head->stats.exp = 0; |
1577 | } |
1596 | } |
1578 | |
1597 | |
1579 | /* If a monster was effected, put an effect in */ |
1598 | /* If a monster was effected, put an effect in */ |
1580 | if (done_one && spell->other_arch) |
1599 | if (done_one && spell->other_arch) |
1581 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1600 | m->insert (spell->other_arch->instance (), nx, ny, op); |
1582 | } |
1601 | } |
1583 | |
1602 | |
1584 | return 1; |
1603 | return 1; |
1585 | } |
1604 | } |
1586 | |
1605 | |
… | |
… | |
1669 | hit_map (op, j, op->attacktype, 1); |
1688 | hit_map (op, j, op->attacktype, 1); |
1670 | } |
1689 | } |
1671 | |
1690 | |
1672 | /* insert the other arch */ |
1691 | /* insert the other arch */ |
1673 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1692 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1674 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1693 | m->insert (op->other_arch->instance (), hx, hy, op); |
1675 | } |
1694 | } |
1676 | |
1695 | |
1677 | /* restore to the center location and damage */ |
1696 | /* restore to the center location and damage */ |
1678 | op->stats.dam = dam_save; |
1697 | op->stats.dam = dam_save; |
1679 | |
1698 | |
… | |
… | |
1895 | return 0; |
1914 | return 0; |
1896 | } |
1915 | } |
1897 | } |
1916 | } |
1898 | |
1917 | |
1899 | /* ok, looks groovy to just insert a new light on the map */ |
1918 | /* ok, looks groovy to just insert a new light on the map */ |
1900 | tmp = arch_to_object (spell->other_arch); |
1919 | tmp = spell->other_arch->instance (); |
1901 | if (!tmp) |
1920 | if (!tmp) |
1902 | { |
1921 | { |
1903 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1922 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1904 | return 0; |
1923 | return 0; |
1905 | } |
1924 | } |
1906 | |
1925 | |
1907 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1926 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1908 | |
1927 | |
1909 | if (tmp->glow_radius) |
1928 | if (tmp->glow_radius) |
1910 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell)); |
1929 | tmp->set_glow_radius ( |
|
|
1930 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
|
|
1931 | ); |
1911 | |
1932 | |
1912 | if (dir) |
1933 | if (dir) |
1913 | m->insert (tmp, x, y, op); |
1934 | m->insert (tmp, x, y, op); |
1914 | else |
1935 | else |
1915 | caster->outer_env ()->insert (tmp); |
1936 | caster->outer_env_or_self ()->insert (tmp); |
1916 | |
1937 | |
1917 | return 1; |
1938 | return 1; |
1918 | } |
1939 | } |
1919 | |
1940 | |
1920 | /* cast_cause_disease: this spell looks along <dir> from the |
1941 | /* cast_cause_disease: this spell looks along <dir> from the |
… | |
… | |
1969 | { |
1990 | { |
1970 | /* search this square for a victim */ |
1991 | /* search this square for a victim */ |
1971 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1992 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1972 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1993 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1973 | { /* found a victim */ |
1994 | { /* found a victim */ |
1974 | object *disease = arch_to_object (spell->other_arch); |
1995 | object *disease = spell->other_arch->instance (); |
1975 | |
1996 | |
1976 | disease->set_owner (op); |
1997 | disease->set_owner (op); |
1977 | set_spell_skill (op, caster, spell, disease); |
1998 | set_spell_skill (op, caster, spell, disease); |
1978 | disease->stats.exp = 0; |
1999 | disease->stats.exp = 0; |
1979 | disease->level = casting_level (caster, spell); |
2000 | disease->level = casting_level (caster, spell); |
… | |
… | |
2029 | if (infect_object (walk, disease, 1)) |
2050 | if (infect_object (walk, disease, 1)) |
2030 | { |
2051 | { |
2031 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2052 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2032 | |
2053 | |
2033 | disease->destroy (); /* don't need this one anymore */ |
2054 | disease->destroy (); /* don't need this one anymore */ |
2034 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2055 | walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); |
2035 | return 1; |
2056 | return 1; |
2036 | } |
2057 | } |
2037 | |
2058 | |
2038 | disease->destroy (); |
2059 | disease->destroy (); |
2039 | } |
2060 | } |