1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
39 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
40 | * op is the spell object. |
40 | */ |
41 | */ |
41 | void |
42 | static void |
42 | check_spell_knockback (object *op) |
43 | check_spell_knockback (object *op) |
43 | { |
44 | { |
44 | int weight_move; |
45 | int weight_move; |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | |
47 | |
… | |
… | |
58 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
59 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
59 | { |
60 | { |
60 | int num_sections = 1; |
61 | int num_sections = 1; |
61 | |
62 | |
62 | /* don't move DM */ |
63 | /* don't move DM */ |
63 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
64 | if (tmp->flag [FLAG_WIZ]) |
64 | return; |
65 | return; |
65 | |
66 | |
66 | /* don't move parts of objects */ |
67 | /* don't move parts of objects */ |
67 | if (tmp->head) |
68 | if (tmp->head) |
68 | continue; |
69 | continue; |
69 | |
70 | |
70 | /* don't move floors or immobile objects */ |
71 | /* don't move floors or immobile objects */ |
71 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
72 | if (tmp->flag [FLAG_IS_FLOOR] || (!tmp->flag [FLAG_ALIVE] && tmp->flag [FLAG_NO_PICK])) |
72 | continue; |
73 | continue; |
73 | |
74 | |
74 | /* count the object's sections */ |
75 | /* count the object's sections */ |
75 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
76 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
76 | num_sections++; |
77 | num_sections++; |
… | |
… | |
92 | * also be safe for objects. |
93 | * also be safe for objects. |
93 | * This does return if successful or not, but |
94 | * This does return if successful or not, but |
94 | * I don't see us doing anything useful with that information |
95 | * I don't see us doing anything useful with that information |
95 | * right now. |
96 | * right now. |
96 | */ |
97 | */ |
97 | move_object (tmp, absdir (op->stats.sp)); |
98 | tmp->move (absdir (op->stats.sp)); |
98 | } |
99 | } |
99 | |
100 | |
100 | } |
101 | } |
101 | } |
102 | } |
102 | |
103 | |
… | |
… | |
107 | ***************************************************************************/ |
108 | ***************************************************************************/ |
108 | |
109 | |
109 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
110 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
111 | */ |
112 | */ |
112 | void |
113 | static void |
113 | forklightning (object *op, object *tmp) |
114 | forklightning (object *op, object *tmp) |
114 | { |
115 | { |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
117 | maptile *m; |
118 | maptile *m; |
… | |
… | |
193 | * on the space. So only call reflwall if we think the data it returns |
194 | * on the space. So only call reflwall if we think the data it returns |
194 | * will be useful. |
195 | * will be useful. |
195 | */ |
196 | */ |
196 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
197 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
197 | { |
198 | { |
198 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
199 | if (!op->flag [FLAG_REFLECTING]) |
199 | return; |
200 | return; |
200 | |
201 | |
201 | /* Since walls don't run diagonal, if the bolt is in |
202 | /* Since walls don't run diagonal, if the bolt is in |
202 | * one of 4 main directions, it just reflects back in the |
203 | * one of 4 main directions, it just reflects back in the |
203 | * opposite direction. However, if the bolt is travelling |
204 | * opposite direction. However, if the bolt is travelling |
… | |
… | |
276 | int mflags; |
277 | int mflags; |
277 | |
278 | |
278 | if (!spob->other_arch) |
279 | if (!spob->other_arch) |
279 | return 0; |
280 | return 0; |
280 | |
281 | |
281 | tmp = arch_to_object (spob->other_arch); |
282 | tmp = spob->other_arch->instance (); |
282 | if (tmp == NULL) |
283 | if (tmp == NULL) |
283 | return 0; |
284 | return 0; |
284 | |
285 | |
285 | /* peterm: level dependency for bolts */ |
286 | /* peterm: level dependency for bolts */ |
286 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
287 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
… | |
… | |
293 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
294 | tmp->stats.Dex = spob->stats.Dex; |
295 | tmp->stats.Dex = spob->stats.Dex; |
295 | tmp->stats.Con = spob->stats.Con; |
296 | tmp->stats.Con = spob->stats.Con; |
296 | |
297 | |
297 | tmp->direction = dir; |
298 | tmp->direction = dir; |
298 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
299 | if (tmp->flag [FLAG_IS_TURNABLE]) |
299 | SET_ANIMATION (tmp, dir); |
300 | SET_ANIMATION (tmp, dir); |
300 | |
301 | |
301 | tmp->set_owner (op); |
302 | tmp->set_owner (op); |
302 | set_spell_skill (op, caster, spob, tmp); |
303 | set_spell_skill (op, caster, spob, tmp); |
303 | |
304 | |
… | |
… | |
315 | |
316 | |
316 | tmp->map = newmap; |
317 | tmp->map = newmap; |
317 | |
318 | |
318 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
319 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
319 | { |
320 | { |
320 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
321 | if (!tmp->flag [FLAG_REFLECTING]) |
321 | { |
322 | { |
322 | tmp->drop_and_destroy (); |
323 | tmp->drop_and_destroy (); |
323 | return 0; |
324 | return 0; |
324 | } |
325 | } |
325 | |
326 | |
… | |
… | |
388 | |
389 | |
389 | /* Causes an object to explode, eg, a firebullet, |
390 | /* Causes an object to explode, eg, a firebullet, |
390 | * poison cloud ball, etc. op is the object to |
391 | * poison cloud ball, etc. op is the object to |
391 | * explode. |
392 | * explode. |
392 | */ |
393 | */ |
393 | void |
394 | static void |
394 | explode_bullet (object *op) |
395 | explode_bullet (object *op) |
395 | { |
396 | { |
396 | object *tmp, *owner; |
397 | object *tmp, *owner; |
397 | |
398 | |
398 | if (!op->other_arch) |
399 | if (!op->other_arch) |
… | |
… | |
438 | if (op->destroyed ()) |
439 | if (op->destroyed ()) |
439 | return; |
440 | return; |
440 | } |
441 | } |
441 | |
442 | |
442 | /* other_arch contains what this explodes into */ |
443 | /* other_arch contains what this explodes into */ |
443 | tmp = arch_to_object (op->other_arch); |
444 | tmp = op->other_arch->instance (); |
444 | |
445 | |
445 | tmp->set_owner (op); |
446 | tmp->set_owner (op); |
446 | tmp->skill = op->skill; |
447 | tmp->skill = op->skill; |
447 | |
448 | |
448 | owner = op->owner; |
449 | owner = op->owner; |
… | |
… | |
520 | if (!(mflags & P_IS_ALIVE)) |
521 | if (!(mflags & P_IS_ALIVE)) |
521 | return; |
522 | return; |
522 | |
523 | |
523 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
524 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
524 | { |
525 | { |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
526 | if (tmp->flag [FLAG_ALIVE]) |
526 | { |
527 | { |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
528 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
528 | |
529 | |
529 | // TODO: can't understand the following if's |
530 | // TODO: can't understand the following if's |
530 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
531 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
531 | { |
532 | { |
532 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
533 | if (!op->flag [FLAG_REMOVED]) |
533 | { |
534 | { |
534 | op->destroy (); |
535 | op->destroy (); |
535 | return; |
536 | return; |
536 | } |
537 | } |
537 | } |
538 | } |
… | |
… | |
545 | * fired arches (eg, bolts). |
546 | * fired arches (eg, bolts). |
546 | */ |
547 | */ |
547 | void |
548 | void |
548 | move_bullet (object *op) |
549 | move_bullet (object *op) |
549 | { |
550 | { |
550 | sint16 new_x, new_y; |
|
|
551 | int mflags; |
|
|
552 | maptile *m; |
|
|
553 | |
|
|
554 | #if 0 |
551 | #if 0 |
555 | /* We need a better general purpose way to do this */ |
552 | /* We need a better general purpose way to do this */ |
556 | |
553 | |
557 | /* peterm: added to make comet leave a trail of burnouts |
554 | /* peterm: added to make comet leave a trail of burnouts |
558 | it's an unadulterated hack, but the effect is cool. */ |
555 | it's an unadulterated hack, but the effect is cool. */ |
… | |
… | |
573 | op->destroy (); |
570 | op->destroy (); |
574 | |
571 | |
575 | return; |
572 | return; |
576 | } |
573 | } |
577 | |
574 | |
578 | new_x = op->x + DIRX (op); |
575 | mapxy pos (op); |
579 | new_y = op->y + DIRY (op); |
576 | pos.move (op->direction); |
580 | m = op->map; |
|
|
581 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
582 | |
577 | |
583 | if (mflags & P_OUT_OF_MAP) |
578 | if (!pos.normalise ()) |
584 | { |
579 | { |
585 | op->destroy (); |
580 | op->destroy (); |
586 | return; |
581 | return; |
587 | } |
582 | } |
588 | |
583 | |
589 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
584 | mapspace &ms = pos.ms (); |
|
|
585 | |
|
|
586 | ms.update (); |
|
|
587 | |
|
|
588 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
590 | { |
589 | { |
591 | if (op->other_arch) |
590 | if (op->other_arch) |
592 | explode_bullet (op); |
591 | explode_bullet (op); |
593 | else |
592 | else |
594 | op->destroy (); |
593 | op->destroy (); |
595 | |
594 | |
596 | return; |
595 | return; |
597 | } |
596 | } |
598 | |
597 | |
599 | if (!(op = m->insert (op, new_x, new_y, op))) |
598 | if (!(op = pos.insert (op, op))) |
600 | return; |
599 | return; |
601 | |
600 | |
602 | if (reflwall (op->map, op->x, op->y, op)) |
601 | if (reflwall (op->map, op->x, op->y, op)) |
603 | { |
602 | { |
604 | op->direction = absdir (op->direction + 4); |
603 | op->direction = absdir (op->direction + 4); |
… | |
… | |
641 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
640 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
642 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
641 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
643 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
642 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
644 | |
643 | |
645 | tmp->direction = dir; |
644 | tmp->direction = dir; |
646 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
645 | if (tmp->flag [FLAG_IS_TURNABLE]) |
647 | SET_ANIMATION (tmp, dir); |
646 | SET_ANIMATION (tmp, dir); |
648 | |
647 | |
649 | tmp->set_owner (op); |
648 | tmp->set_owner (op); |
650 | set_spell_skill (op, caster, spob, tmp); |
649 | set_spell_skill (op, caster, spob, tmp); |
651 | |
650 | |
… | |
… | |
661 | return 0; |
660 | return 0; |
662 | } |
661 | } |
663 | |
662 | |
664 | tmp->map = newmap; |
663 | tmp->map = newmap; |
665 | |
664 | |
|
|
665 | // in case the bullet has direction 0 we explode it in place. |
|
|
666 | // direction 0 is possible for instance when a poison cloud trap springs. |
|
|
667 | if (tmp->direction == 0) |
|
|
668 | { |
|
|
669 | if (tmp->other_arch |
|
|
670 | && (tmp = tmp->insert_at (tmp, op))) // insert before explode cleanly |
|
|
671 | explode_bullet (tmp); // explode object will/should remove tmp |
|
|
672 | else |
|
|
673 | tmp->destroy (); |
|
|
674 | |
|
|
675 | return 0; |
|
|
676 | } |
|
|
677 | |
666 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
678 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
667 | { |
679 | { |
668 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
680 | if (!tmp->flag [FLAG_REFLECTING]) |
669 | { |
681 | { |
670 | tmp->destroy (); |
682 | tmp->destroy (); |
671 | return 0; |
683 | return 0; |
672 | } |
684 | } |
673 | |
685 | |
… | |
… | |
688 | * CONE RELATED FUNCTIONS |
700 | * CONE RELATED FUNCTIONS |
689 | * |
701 | * |
690 | *****************************************************************************/ |
702 | *****************************************************************************/ |
691 | |
703 | |
692 | /* drops an object based on what is in the cone's "other_arch" */ |
704 | /* drops an object based on what is in the cone's "other_arch" */ |
693 | void |
705 | static void |
694 | cone_drop (object *op) |
706 | cone_drop (object *op) |
695 | { |
707 | { |
696 | object *new_ob = arch_to_object (op->other_arch); |
708 | object *new_ob = op->other_arch->instance (); |
697 | |
709 | |
698 | new_ob->level = op->level; |
710 | new_ob->level = op->level; |
699 | new_ob->set_owner (op->owner); |
711 | new_ob->set_owner (op->owner); |
700 | |
712 | |
701 | /* preserve skill ownership */ |
713 | /* preserve skill ownership */ |
… | |
… | |
717 | op->set_speed (0); |
729 | op->set_speed (0); |
718 | return; |
730 | return; |
719 | } |
731 | } |
720 | |
732 | |
721 | /* lava saves it's life, but not yours :) */ |
733 | /* lava saves it's life, but not yours :) */ |
722 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
734 | if (op->flag [FLAG_LIFESAVE]) |
723 | { |
735 | { |
724 | hit_map (op, 0, op->attacktype, 0); |
736 | hit_map (op, 0, op->attacktype, 0); |
725 | return; |
737 | return; |
726 | } |
738 | } |
727 | |
739 | |
… | |
… | |
808 | MoveType movetype; |
820 | MoveType movetype; |
809 | |
821 | |
810 | if (!spell->other_arch) |
822 | if (!spell->other_arch) |
811 | return 0; |
823 | return 0; |
812 | |
824 | |
813 | if (op->type == PLAYER && QUERY_FLAG (op, FLAG_UNDEAD) && op->attacktype & AT_TURN_UNDEAD) |
825 | if (op->type == PLAYER && op->flag [FLAG_UNDEAD] && op->attacktype & AT_TURN_UNDEAD) |
814 | { |
826 | { |
815 | new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); |
827 | op->failmsg ("Your undead nature prevents you from turning undead!"); |
816 | return 0; |
828 | return 0; |
817 | } |
829 | } |
818 | |
830 | |
819 | if (!dir) |
831 | if (!dir) |
820 | { |
832 | { |
… | |
… | |
828 | */ |
840 | */ |
829 | movetype = spell->other_arch->move_type; |
841 | movetype = spell->other_arch->move_type; |
830 | |
842 | |
831 | for (i = range_min; i <= range_max; i++) |
843 | for (i = range_min; i <= range_max; i++) |
832 | { |
844 | { |
833 | sint16 x, y, d; |
845 | sint16 x, y; |
834 | |
846 | |
835 | /* We can't use absdir here, because it never returns |
847 | /* We can't use absdir here, because it never returns |
836 | * 0. If this is a rune, we want to hit the person on top |
848 | * 0. If this is a rune, we want to hit the person on top |
837 | * of the trap (d==0). If it is not a rune, then we don't want |
849 | * of the trap (d==0). If it is not a rune, then we don't want |
838 | * to hit that person. |
850 | * to hit that person. |
839 | */ |
851 | */ |
840 | d = (dir + i) % 9; |
852 | int d = dir ? absdir (dir + i) : i; |
841 | |
853 | |
842 | /* If it's not a rune, we don't want to blast the caster. |
854 | /* If it's not a rune, we don't want to blast the caster. |
843 | * In that case, we have to see - if dir is specified, |
855 | * In that case, we have to see - if dir is specified, |
844 | * turn this into direction 8. If dir is not specified (all |
856 | * turn this into direction 8. If dir is not specified (all |
845 | * direction) skip - otherwise, one line would do more damage |
857 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
862 | |
874 | |
863 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
875 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
864 | continue; |
876 | continue; |
865 | |
877 | |
866 | success = 1; |
878 | success = 1; |
867 | tmp = arch_to_object (spell->other_arch); |
879 | tmp = spell->other_arch->instance (); |
868 | tmp->set_owner (op); |
880 | tmp->set_owner (op); |
869 | set_spell_skill (op, caster, spell, tmp); |
881 | set_spell_skill (op, caster, spell, tmp); |
870 | tmp->level = casting_level (caster, spell); |
882 | tmp->level = casting_level (caster, spell); |
871 | tmp->attacktype = spell->attacktype; |
883 | tmp->attacktype = spell->attacktype; |
872 | |
884 | |
… | |
… | |
947 | |
959 | |
948 | object *env = op->outer_env (); |
960 | object *env = op->outer_env (); |
949 | |
961 | |
950 | if (op->env) |
962 | if (op->env) |
951 | { |
963 | { |
952 | if (env->map == NULL) |
964 | if (!env->map) |
953 | return; |
965 | return; |
954 | |
966 | |
955 | if (!(op = op->insert_at (env, op))) |
967 | if (!(op = op->insert_at (env, op))) |
956 | return; |
968 | return; |
957 | } |
969 | } |
958 | |
970 | |
959 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
971 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
960 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
972 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
961 | // as bombs can be carried. |
973 | // as bombs can be carried. |
962 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
974 | if (op->ms ().flags () & P_SAFE) |
963 | { |
975 | { |
964 | op->destroy (); |
976 | op->destroy (); |
965 | return; |
977 | return; |
966 | } |
978 | } |
967 | |
979 | |
… | |
… | |
974 | for (int i = 1; i < 9; i++) |
986 | for (int i = 1; i < 9; i++) |
975 | { |
987 | { |
976 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
988 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
977 | continue; |
989 | continue; |
978 | |
990 | |
979 | object *tmp = arch_to_object (at); |
991 | object *tmp = at->instance (); |
980 | tmp->direction = i; |
992 | tmp->direction = i; |
981 | tmp->range = op->range; |
993 | tmp->range = op->range; |
982 | tmp->stats.dam = op->stats.dam; |
994 | tmp->stats.dam = op->stats.dam; |
983 | tmp->duration = op->duration; |
995 | tmp->duration = op->duration; |
984 | tmp->attacktype = op->attacktype; |
996 | tmp->attacktype = op->attacktype; |
985 | tmp->set_owner (op); |
997 | tmp->set_owner (op); |
986 | if (op->skill && op->skill != tmp->skill) |
998 | if (op->skill && op->skill != tmp->skill) |
987 | tmp->skill = op->skill; |
999 | tmp->skill = op->skill; |
988 | |
1000 | |
989 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1001 | if (tmp->flag [FLAG_IS_TURNABLE]) |
990 | SET_ANIMATION (tmp, i); |
1002 | SET_ANIMATION (tmp, i); |
991 | |
1003 | |
992 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1004 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
993 | move_bullet (tmp); |
1005 | move_bullet (tmp); |
994 | } |
1006 | } |
… | |
… | |
1013 | // to fix create bomb traps in doors, which cast with dir=0). |
1025 | // to fix create bomb traps in doors, which cast with dir=0). |
1014 | if (dir) |
1026 | if (dir) |
1015 | { |
1027 | { |
1016 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1028 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1017 | { |
1029 | { |
1018 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1030 | op->failmsg ("There is something in the way."); |
1019 | return 0; |
1031 | return 0; |
1020 | } |
1032 | } |
1021 | } |
1033 | } |
1022 | |
1034 | |
1023 | tmp = arch_to_object (spell->other_arch); |
1035 | tmp = spell->other_arch->instance (); |
1024 | |
1036 | |
1025 | /* level dependencies for bomb */ |
1037 | /* level dependencies for bomb */ |
1026 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1038 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1027 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1039 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1028 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1040 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
… | |
… | |
1048 | * dir is the direction to look in. |
1060 | * dir is the direction to look in. |
1049 | * range is how far out to look. |
1061 | * range is how far out to look. |
1050 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1062 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1051 | * this info is used for blocked magic/unholy spaces. |
1063 | * this info is used for blocked magic/unholy spaces. |
1052 | */ |
1064 | */ |
1053 | object * |
1065 | static object * |
1054 | get_pointed_target (object *op, int dir, int range, int type) |
1066 | get_pointed_target (object *op, int dir, int range, int type) |
1055 | { |
1067 | { |
1056 | object *target; |
1068 | object *target; |
1057 | sint16 x, y; |
1069 | sint16 x, y; |
1058 | int dist, mflags; |
1070 | int dist, mflags; |
… | |
… | |
1077 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1089 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1078 | return NULL; |
1090 | return NULL; |
1079 | |
1091 | |
1080 | if (mflags & P_IS_ALIVE) |
1092 | if (mflags & P_IS_ALIVE) |
1081 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1093 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1082 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1094 | if (target->flag [FLAG_MONSTER]) |
1083 | return target; |
1095 | return target; |
1084 | } |
1096 | } |
1085 | |
1097 | |
1086 | return NULL; |
1098 | return NULL; |
1087 | } |
1099 | } |
… | |
… | |
1114 | */ |
1126 | */ |
1115 | |
1127 | |
1116 | if (!target |
1128 | if (!target |
1117 | || target->flag [FLAG_REFL_SPELL] |
1129 | || target->flag [FLAG_REFL_SPELL] |
1118 | || (!god && spell->stats.grace) |
1130 | || (!god && spell->stats.grace) |
1119 | || (target->title && god && target->title == god->name) |
1131 | || (god && target->title == god->name) |
1120 | || (target->race && god && strstr (target->race, god->race))) |
1132 | || (god && target->race.contains (god->race))) |
1121 | { |
1133 | { |
1122 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1134 | op->failmsg ("Your request is unheeded."); |
1123 | return 0; |
1135 | return 0; |
1124 | } |
1136 | } |
1125 | |
1137 | |
1126 | if (spell->other_arch) |
1138 | if (spell->other_arch) |
1127 | effect = arch_to_object (spell->other_arch); |
1139 | effect = spell->other_arch->instance (); |
1128 | else |
1140 | else |
1129 | return 0; |
1141 | return 0; |
1130 | |
1142 | |
1131 | /* tailor the effect by priest level and worshipped God */ |
1143 | /* tailor the effect by priest level and worshipped God */ |
1132 | effect->level = casting_level (caster, spell); |
1144 | effect->level = casting_level (caster, spell); |
… | |
… | |
1135 | { |
1147 | { |
1136 | if (tailor_god_spell (effect, op)) |
1148 | if (tailor_god_spell (effect, op)) |
1137 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1149 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1138 | else |
1150 | else |
1139 | { |
1151 | { |
1140 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1152 | op->failmsg ("Your request is ignored."); |
1141 | return 0; |
1153 | return 0; |
1142 | } |
1154 | } |
1143 | } |
1155 | } |
1144 | |
1156 | |
1145 | /* size of the area of destruction */ |
1157 | /* size of the area of destruction */ |
… | |
… | |
1149 | if (effect->attacktype & AT_DEATH) |
1161 | if (effect->attacktype & AT_DEATH) |
1150 | { |
1162 | { |
1151 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1163 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1152 | |
1164 | |
1153 | /* casting death spells at undead isn't a good thing */ |
1165 | /* casting death spells at undead isn't a good thing */ |
1154 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1166 | if (target->flag [FLAG_UNDEAD]) |
1155 | { |
1167 | { |
1156 | if (random_roll (0, 2, op, PREFER_LOW)) |
1168 | if (random_roll (0, 2, op, PREFER_LOW)) |
1157 | { |
1169 | { |
1158 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1170 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1159 | effect->x = op->x; |
1171 | effect->x = op->x; |
… | |
… | |
1245 | * we do this by creating a force and inserting it in the |
1257 | * we do this by creating a force and inserting it in the |
1246 | * object. if time is 0, the object glows permanently. To truely |
1258 | * object. if time is 0, the object glows permanently. To truely |
1247 | * make this work for non-living objects, we would have to |
1259 | * make this work for non-living objects, we would have to |
1248 | * give them the capability to have an inventory. b.t. |
1260 | * give them the capability to have an inventory. b.t. |
1249 | */ |
1261 | */ |
1250 | int |
1262 | static int |
1251 | make_object_glow (object *op, int radius, int time) |
1263 | make_object_glow (object *op, int radius, int time) |
1252 | { |
1264 | { |
1253 | /* some things are unaffected... */ |
1265 | /* some things are unaffected... */ |
1254 | if (op->path_denied & PATH_LIGHT) |
1266 | if (op->path_denied & PATH_LIGHT) |
1255 | return 0; |
1267 | return 0; |
1256 | |
1268 | |
1257 | object *tmp = get_archetype (FORCE_NAME); |
1269 | object *tmp = get_archetype (FORCE_NAME); |
1258 | tmp->speed = 0.01; |
1270 | tmp->speed = 0.01; |
1259 | tmp->stats.food = time; |
1271 | tmp->stats.food = time; |
1260 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1272 | tmp->set_flag (FLAG_IS_USED_UP); |
1261 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, radius); |
1273 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1262 | tmp = insert_ob_in_ob (tmp, op); |
1274 | tmp = insert_ob_in_ob (tmp, op); |
1263 | |
1275 | |
1264 | if (tmp->glow_radius > op->glow_radius) |
1276 | if (tmp->glow_radius > op->glow_radius) |
1265 | op->glow_radius = tmp->glow_radius; |
1277 | op->set_glow_radius (tmp->glow_radius); |
1266 | |
1278 | |
1267 | return 1; |
1279 | return 1; |
1268 | } |
1280 | } |
1269 | |
1281 | |
1270 | int |
1282 | int |
… | |
… | |
1274 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1286 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1275 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1287 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1276 | |
1288 | |
1277 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1289 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1278 | |
1290 | |
1279 | /* destruction doesn't use another spell object, so we need |
1291 | dynbuf buf; |
1280 | * update op's skill pointer so that exp is properly awarded. |
|
|
1281 | */ |
|
|
1282 | const shstr skill = op->skill; |
|
|
1283 | |
|
|
1284 | if (caster == op) |
|
|
1285 | op->skill = spell_ob->skill; |
|
|
1286 | else if (caster->skill) |
|
|
1287 | op->skill = caster->skill; |
|
|
1288 | else |
|
|
1289 | op->skill = 0; |
|
|
1290 | |
|
|
1291 | op->change_skill (find_skill_by_name (op, op->skill)); |
|
|
1292 | |
|
|
1293 | unordered_mapwalk (op, -range, -range, range, range) |
1292 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1294 | { |
1293 | { |
1295 | mapspace &ms = m->at (nx, ny); |
1294 | mapspace &ms = m->at (nx, ny); |
1296 | |
1295 | |
1297 | if (ms.flags () & P_IS_ALIVE) |
1296 | if (ms.flags () & P_IS_ALIVE) |
1298 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1297 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
|
|
1298 | { |
|
|
1299 | next = tmp->above; |
|
|
1300 | |
1299 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1301 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1300 | { |
1302 | { |
1301 | tmp = tmp->head_ (); |
1303 | tmp = tmp->head_ (); |
1302 | |
1304 | |
1303 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
1305 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
1304 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1306 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1305 | { |
1307 | { |
1306 | if (spell_ob->subtype == SP_DESTRUCTION) |
1308 | if (spell_ob->subtype == SP_DESTRUCTION) |
1307 | { |
1309 | { |
1308 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1310 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1309 | |
1311 | |
1310 | if (spell_ob->other_arch) |
1312 | if (spell_ob->other_arch) |
1311 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1313 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1312 | } |
1314 | } |
1313 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1315 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1314 | { |
1316 | { |
1315 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1317 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1316 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1318 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1317 | } |
1319 | } |
1318 | } |
1320 | } |
1319 | } |
1321 | } |
|
|
1322 | } |
1320 | } |
1323 | } |
1321 | |
1324 | |
1322 | op->skill = skill; |
|
|
1323 | return 1; |
1325 | return 1; |
1324 | } |
1326 | } |
1325 | |
1327 | |
1326 | /*************************************************************************** |
1328 | /*************************************************************************** |
1327 | * |
1329 | * |
1328 | * CURSE |
1330 | * CURSE |
1329 | * |
1331 | * |
1330 | ***************************************************************************/ |
1332 | ***************************************************************************/ |
1331 | |
|
|
1332 | int |
1333 | int |
1333 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1334 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1334 | { |
1335 | { |
1335 | object *god = find_god (determine_god (op)); |
1336 | object *god = find_god (determine_god (op)); |
1336 | object *tmp, *force; |
1337 | object *tmp, *force; |
1337 | |
1338 | |
1338 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1339 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1339 | if (!tmp) |
1340 | if (!tmp) |
1340 | { |
1341 | { |
1341 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1342 | op->failmsg ("There is no one in that direction to curse."); |
1342 | return 0; |
1343 | return 0; |
1343 | } |
1344 | } |
1344 | |
1345 | |
1345 | tmp = tmp->head_ (); |
1346 | tmp = tmp->head_ (); |
1346 | |
1347 | |
… | |
… | |
1391 | } |
1392 | } |
1392 | |
1393 | |
1393 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1394 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1394 | force->speed = 1.f; |
1395 | force->speed = 1.f; |
1395 | force->speed_left = -1.f; |
1396 | force->speed_left = -1.f; |
1396 | SET_FLAG (force, FLAG_APPLIED); |
1397 | force->set_flag (FLAG_APPLIED); |
1397 | |
1398 | |
1398 | if (god) |
1399 | if (god) |
1399 | { |
1400 | { |
1400 | if (spell_ob->last_grace) |
1401 | if (spell_ob->last_grace) |
1401 | force->path_repelled = god->path_repelled; |
1402 | force->path_repelled = god->path_repelled; |
… | |
… | |
1414 | force->stats.wc = spell_ob->stats.wc; |
1415 | force->stats.wc = spell_ob->stats.wc; |
1415 | |
1416 | |
1416 | change_abil (tmp, force); /* Mostly to display any messages */ |
1417 | change_abil (tmp, force); /* Mostly to display any messages */ |
1417 | insert_ob_in_ob (force, tmp); |
1418 | insert_ob_in_ob (force, tmp); |
1418 | tmp->update_stats (); |
1419 | tmp->update_stats (); |
|
|
1420 | |
1419 | return 1; |
1421 | return 1; |
1420 | |
|
|
1421 | } |
1422 | } |
1422 | |
1423 | |
1423 | /********************************************************************** |
1424 | /********************************************************************** |
1424 | * mood change |
1425 | * mood change |
1425 | * Arguably, this may or may not be an attack spell. But since it |
1426 | * Arguably, this may or may not be an attack spell. But since it |
… | |
… | |
1447 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1448 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1448 | * won't ever match anything. |
1449 | * won't ever match anything. |
1449 | */ |
1450 | */ |
1450 | if (!spell->race) |
1451 | if (!spell->race) |
1451 | race = NULL; |
1452 | race = NULL; |
1452 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1453 | else if (god && spell->race == shstr_GOD_SLAYING) |
1453 | race = god->slaying; |
1454 | race = god->slaying; |
1454 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1455 | else if (god && spell->race == shstr_GOD_FRIEND) |
1455 | race = god->race; |
1456 | race = god->race; |
1456 | else |
1457 | else |
1457 | race = spell->race; |
1458 | race = spell->race; |
1458 | |
1459 | |
|
|
1460 | dynbuf buf; |
1459 | unordered_mapwalk (op, -range, -range, range, range) |
1461 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1460 | { |
1462 | { |
1461 | mapspace &ms = m->at (nx, ny); |
1463 | mapspace &ms = m->at (nx, ny); |
1462 | |
1464 | |
1463 | /* If there is nothing living on this space, no need to go further */ |
1465 | /* If there is nothing living on this space, no need to go further */ |
1464 | if (!ms.flags () & P_IS_ALIVE) |
1466 | if (!ms.flags () & P_IS_ALIVE) |
… | |
… | |
1483 | |
1485 | |
1484 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1486 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1485 | if (race && head->race && !strstr (race, head->race)) |
1487 | if (race && head->race && !strstr (race, head->race)) |
1486 | continue; |
1488 | continue; |
1487 | |
1489 | |
1488 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1490 | if (head->flag [FLAG_UNDEAD] && !spell->flag [FLAG_UNDEAD]) |
1489 | continue; |
1491 | continue; |
1490 | |
1492 | |
1491 | /* Now do a bunch of stuff related to saving throws */ |
1493 | /* Now do a bunch of stuff related to saving throws */ |
1492 | best_at = -1; |
1494 | best_at = -1; |
1493 | if (spell->attacktype) |
1495 | if (spell->attacktype) |
… | |
… | |
1526 | Ryo, august 14th |
1528 | Ryo, august 14th |
1527 | */ |
1529 | */ |
1528 | if (head->level > level) |
1530 | if (head->level > level) |
1529 | continue; |
1531 | continue; |
1530 | |
1532 | |
1531 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1533 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level)))) |
1532 | /* Failed, no effect */ |
1534 | /* Failed, no effect */ |
1533 | continue; |
1535 | continue; |
1534 | } |
1536 | } |
1535 | |
1537 | |
1536 | /* Done with saving throw. Now start affecting the monster */ |
1538 | /* Done with saving throw. Now start affecting the monster */ |
1537 | done_one = 0; |
1539 | done_one = 0; |
1538 | |
1540 | |
1539 | /* aggravation */ |
1541 | /* aggravation */ |
1540 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1542 | if (spell->flag [FLAG_MONSTER]) |
1541 | { |
1543 | { |
1542 | CLEAR_FLAG (head, FLAG_SLEEP); |
1544 | head->clr_flag (FLAG_SLEEP); |
1543 | remove_friendly_object (head); |
1545 | remove_friendly_object (head); |
1544 | done_one = 1; |
1546 | done_one = 1; |
1545 | head->enemy = op; |
1547 | head->enemy = op; |
1546 | } |
1548 | } |
1547 | |
1549 | |
1548 | /* calm monsters */ |
1550 | /* calm monsters */ |
1549 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1551 | if (spell->flag [FLAG_UNAGGRESSIVE] && !head->flag [FLAG_UNAGGRESSIVE]) |
1550 | { |
1552 | { |
1551 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1553 | head->set_flag (FLAG_UNAGGRESSIVE); |
1552 | head->enemy = NULL; |
1554 | head->enemy = NULL; |
1553 | done_one = 1; |
1555 | done_one = 1; |
1554 | } |
1556 | } |
1555 | |
1557 | |
1556 | /* berserk monsters */ |
1558 | /* berserk monsters */ |
1557 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1559 | if (spell->flag [FLAG_BERSERK] && !head->flag [FLAG_BERSERK]) |
1558 | { |
1560 | { |
1559 | SET_FLAG (head, FLAG_BERSERK); |
1561 | head->set_flag (FLAG_BERSERK); |
1560 | done_one = 1; |
1562 | done_one = 1; |
1561 | } |
1563 | } |
1562 | |
1564 | |
1563 | /* charm */ |
1565 | /* charm */ |
1564 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1566 | if (spell->flag [FLAG_NO_ATTACK] && !head->flag [FLAG_FRIENDLY]) |
1565 | { |
1567 | { |
1566 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1568 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1567 | |
1569 | |
1568 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1570 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1569 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1571 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1570 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1572 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1571 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1573 | head->clr_flag (FLAG_GENERATOR); |
1572 | head->set_owner (op); |
1574 | head->set_owner (op); |
1573 | set_spell_skill (op, caster, spell, head); |
1575 | set_spell_skill (op, caster, spell, head); |
1574 | add_friendly_object (head); |
1576 | add_friendly_object (head); |
1575 | head->attack_movement = PETMOVE; |
1577 | head->attack_movement = PETMOVE; |
1576 | done_one = 1; |
1578 | done_one = 1; |
… | |
… | |
1578 | head->stats.exp = 0; |
1580 | head->stats.exp = 0; |
1579 | } |
1581 | } |
1580 | |
1582 | |
1581 | /* If a monster was effected, put an effect in */ |
1583 | /* If a monster was effected, put an effect in */ |
1582 | if (done_one && spell->other_arch) |
1584 | if (done_one && spell->other_arch) |
1583 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1585 | m->insert (spell->other_arch->instance (), nx, ny, op); |
1584 | } |
1586 | } |
1585 | |
1587 | |
1586 | return 1; |
1588 | return 1; |
1587 | } |
1589 | } |
1588 | |
1590 | |
… | |
… | |
1671 | hit_map (op, j, op->attacktype, 1); |
1673 | hit_map (op, j, op->attacktype, 1); |
1672 | } |
1674 | } |
1673 | |
1675 | |
1674 | /* insert the other arch */ |
1676 | /* insert the other arch */ |
1675 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1677 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1676 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1678 | m->insert (op->other_arch->instance (), hx, hy, op); |
1677 | } |
1679 | } |
1678 | |
1680 | |
1679 | /* restore to the center location and damage */ |
1681 | /* restore to the center location and damage */ |
1680 | op->stats.dam = dam_save; |
1682 | op->stats.dam = dam_save; |
1681 | |
1683 | |
… | |
… | |
1870 | |
1872 | |
1871 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1873 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1872 | |
1874 | |
1873 | if (mflags & P_OUT_OF_MAP) |
1875 | if (mflags & P_OUT_OF_MAP) |
1874 | { |
1876 | { |
1875 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1877 | op->failmsg ("Nothing is there."); |
1876 | return 0; |
1878 | return 0; |
1877 | } |
1879 | } |
1878 | |
1880 | |
1879 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1881 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1880 | { |
1882 | { |
1881 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1883 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1882 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1884 | if (target->flag [FLAG_MONSTER]) |
1883 | { |
1885 | { |
1884 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1886 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1885 | if (target->head) |
1887 | if (target->head) |
1886 | target = target->head; |
1888 | target = target->head; |
1887 | |
1889 | |
… | |
… | |
1891 | } |
1893 | } |
1892 | |
1894 | |
1893 | /* no live target, perhaps a wall is in the way? */ |
1895 | /* no live target, perhaps a wall is in the way? */ |
1894 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1896 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1895 | { |
1897 | { |
1896 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1898 | op->failmsg ("Something is in the way."); |
1897 | return 0; |
1899 | return 0; |
1898 | } |
1900 | } |
1899 | } |
1901 | } |
1900 | |
1902 | |
1901 | /* ok, looks groovy to just insert a new light on the map */ |
1903 | /* ok, looks groovy to just insert a new light on the map */ |
1902 | tmp = arch_to_object (spell->other_arch); |
1904 | tmp = spell->other_arch->instance (); |
1903 | if (!tmp) |
1905 | if (!tmp) |
1904 | { |
1906 | { |
1905 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1907 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1906 | return 0; |
1908 | return 0; |
1907 | } |
1909 | } |
1908 | |
1910 | |
1909 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1911 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1910 | |
1912 | |
1911 | if (tmp->glow_radius) |
1913 | if (tmp->glow_radius) |
1912 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell)); |
1914 | tmp->set_glow_radius ( |
|
|
1915 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
|
|
1916 | ); |
1913 | |
1917 | |
1914 | if (dir) |
1918 | if (dir) |
1915 | m->insert (tmp, x, y, op); |
1919 | m->insert (tmp, x, y, op); |
1916 | else |
1920 | else |
1917 | caster->outer_env ()->insert (tmp); |
1921 | caster->outer_env_or_self ()->insert (tmp); |
1918 | |
1922 | |
1919 | return 1; |
1923 | return 1; |
1920 | } |
1924 | } |
1921 | |
1925 | |
1922 | /* cast_cause_disease: this spell looks along <dir> from the |
1926 | /* cast_cause_disease: this spell looks along <dir> from the |
… | |
… | |
1969 | /* Only bother looking on this space if there is something living here */ |
1973 | /* Only bother looking on this space if there is something living here */ |
1970 | if (mflags & P_IS_ALIVE) |
1974 | if (mflags & P_IS_ALIVE) |
1971 | { |
1975 | { |
1972 | /* search this square for a victim */ |
1976 | /* search this square for a victim */ |
1973 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1977 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1974 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1978 | if (walk->flag [FLAG_MONSTER] || (walk->type == PLAYER)) |
1975 | { /* found a victim */ |
1979 | { /* found a victim */ |
1976 | object *disease = arch_to_object (spell->other_arch); |
1980 | object *disease = spell->other_arch->instance (); |
1977 | |
1981 | |
1978 | disease->set_owner (op); |
1982 | disease->set_owner (op); |
1979 | set_spell_skill (op, caster, spell, disease); |
1983 | set_spell_skill (op, caster, spell, disease); |
1980 | disease->stats.exp = 0; |
1984 | disease->stats.exp = 0; |
1981 | disease->level = casting_level (caster, spell); |
1985 | disease->level = casting_level (caster, spell); |
1982 | |
1986 | |
1983 | /* do level adjustments */ |
1987 | /* do level adjustments */ |
1984 | if (disease->stats.wc) |
1988 | if (disease->stats.wc ) disease->stats.wc += dur_mod / 2; |
1985 | disease->stats.wc += dur_mod / 2; |
1989 | if (disease->magic > 0) disease->magic += dur_mod / 8; |
1986 | |
1990 | if (disease->stats.maxhp > 0) disease->stats.maxhp += dur_mod; |
1987 | if (disease->magic > 0) |
1991 | if (disease->stats.maxgrace > 0) disease->stats.maxgrace += dur_mod; |
1988 | disease->magic += dur_mod / 8; |
|
|
1989 | |
|
|
1990 | if (disease->stats.maxhp > 0) |
|
|
1991 | disease->stats.maxhp += dur_mod; |
|
|
1992 | |
|
|
1993 | if (disease->stats.maxgrace > 0) |
|
|
1994 | disease->stats.maxgrace += dur_mod; |
|
|
1995 | |
|
|
1996 | if (disease->stats.dam) |
|
|
1997 | { |
|
|
1998 | if (disease->stats.dam > 0) |
|
|
1999 | disease->stats.dam += dam_mod; |
|
|
2000 | else |
|
|
2001 | disease->stats.dam -= dam_mod; |
|
|
2002 | } |
|
|
2003 | |
1992 | |
2004 | if (disease->last_sp) |
1993 | if (disease->last_sp) |
2005 | { |
1994 | { |
2006 | disease->last_sp -= 2 * dam_mod; |
1995 | disease->last_sp -= 2 * dam_mod; |
|
|
1996 | |
2007 | if (disease->last_sp < 1) |
1997 | if (disease->last_sp < 1) |
2008 | disease->last_sp = 1; |
1998 | disease->last_sp = 1; |
2009 | } |
1999 | } |
2010 | |
2000 | |
2011 | if (disease->stats.maxsp) |
2001 | if (disease->stats.dam ) disease->stats.dam += copysign (disease->stats.dam , dam_mod); |
2012 | { |
2002 | if (disease->stats.maxsp) disease->stats.maxsp += copysign (disease->stats.maxsp, dam_mod); |
2013 | if (disease->stats.maxsp > 0) |
2003 | if (disease->stats.ac ) disease->stats.ac += dam_mod; |
2014 | disease->stats.maxsp += dam_mod; |
2004 | if (disease->last_eat ) disease->last_eat -= dam_mod; |
2015 | else |
2005 | if (disease->stats.hp ) disease->stats.hp -= dam_mod; |
2016 | disease->stats.maxsp -= dam_mod; |
2006 | if (disease->stats.sp ) disease->stats.sp -= dam_mod; |
2017 | } |
|
|
2018 | |
|
|
2019 | if (disease->stats.ac) |
|
|
2020 | disease->stats.ac += dam_mod; |
|
|
2021 | |
|
|
2022 | if (disease->last_eat) |
|
|
2023 | disease->last_eat -= dam_mod; |
|
|
2024 | |
|
|
2025 | if (disease->stats.hp) |
|
|
2026 | disease->stats.hp -= dam_mod; |
|
|
2027 | |
|
|
2028 | if (disease->stats.sp) |
|
|
2029 | disease->stats.sp -= dam_mod; |
|
|
2030 | |
2007 | |
2031 | if (infect_object (walk, disease, 1)) |
2008 | if (infect_object (walk, disease, 1)) |
2032 | { |
2009 | { |
2033 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2010 | op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name)); |
2034 | |
2011 | |
2035 | disease->destroy (); /* don't need this one anymore */ |
2012 | disease->destroy (); /* don't need this one anymore */ |
2036 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2013 | walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); |
2037 | return 1; |
2014 | return 1; |
2038 | } |
2015 | } |
2039 | |
2016 | |
2040 | disease->destroy (); |
2017 | disease->destroy (); |
2041 | } |
2018 | } |