… | |
… | |
165 | sint16 x, y; |
165 | sint16 x, y; |
166 | maptile *m; |
166 | maptile *m; |
167 | |
167 | |
168 | if (--op->duration < 0) |
168 | if (--op->duration < 0) |
169 | { |
169 | { |
170 | op->destroy_inv (true); // be explicit about dropping |
|
|
171 | op->destroy (true); |
170 | op->drop_and_destroy (); |
172 | return; |
171 | return; |
173 | } |
172 | } |
174 | |
173 | |
175 | hit_map (op, 0, op->attacktype, 1); |
174 | hit_map (op, 0, op->attacktype, 1); |
176 | |
175 | |
… | |
… | |
308 | |
307 | |
309 | maptile *newmap; |
308 | maptile *newmap; |
310 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
309 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
311 | if (mflags & P_OUT_OF_MAP) |
310 | if (mflags & P_OUT_OF_MAP) |
312 | { |
311 | { |
313 | tmp->destroy_inv (true); // be explicit about dropping |
|
|
314 | tmp->destroy (true); |
312 | tmp->drop_and_destroy (); |
315 | return 0; |
313 | return 0; |
316 | } |
314 | } |
317 | |
315 | |
318 | tmp->map = newmap; |
316 | tmp->map = newmap; |
319 | |
317 | |
320 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
318 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
321 | { |
319 | { |
322 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
320 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
323 | { |
321 | { |
324 | tmp->destroy_inv (true); // be explicit about dropping |
|
|
325 | tmp->destroy (true); |
322 | tmp->drop_and_destroy (); |
326 | return 0; |
323 | return 0; |
327 | } |
324 | } |
328 | |
325 | |
329 | tmp->x = op->x; |
326 | tmp->x = op->x; |
330 | tmp->y = op->y; |
327 | tmp->y = op->y; |
… | |
… | |
354 | maptile *m = op->map; |
351 | maptile *m = op->map; |
355 | int i; |
352 | int i; |
356 | |
353 | |
357 | if (--op->duration < 0) |
354 | if (--op->duration < 0) |
358 | { |
355 | { |
359 | op->destroy (true); |
356 | op->destroy (); |
360 | return; |
357 | return; |
361 | } |
358 | } |
362 | |
359 | |
363 | hit_map (op, 0, op->attacktype, 0); |
360 | hit_map (op, 0, op->attacktype, 0); |
364 | |
361 | |
… | |
… | |
399 | object *tmp, *owner; |
396 | object *tmp, *owner; |
400 | |
397 | |
401 | if (!op->other_arch) |
398 | if (!op->other_arch) |
402 | { |
399 | { |
403 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
400 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
404 | op->destroy (true); |
401 | op->destroy (); |
405 | return; |
402 | return; |
406 | } |
403 | } |
407 | |
404 | |
408 | if (op->env) |
405 | if (op->env) |
409 | { |
406 | { |
410 | object *env = op->outer_env (); |
407 | object *env = op->outer_env (); |
411 | |
408 | |
412 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
409 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
413 | { |
410 | { |
414 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
411 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
415 | op->destroy (true); |
412 | op->destroy (); |
416 | return; |
413 | return; |
417 | } |
414 | } |
418 | |
415 | |
419 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
416 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
420 | } |
417 | } |
421 | else if (out_of_map (op->map, op->x, op->y)) |
418 | else if (out_of_map (op->map, op->x, op->y)) |
422 | { |
419 | { |
423 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
420 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
424 | op->destroy (true); |
421 | op->destroy (); |
425 | return; |
422 | return; |
426 | } |
423 | } |
427 | |
424 | |
428 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
425 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
429 | // NOTE: If this breaks something important: remove this. I can't think of anything |
426 | // NOTE: If this breaks something important: remove this. I can't think of anything |
430 | // bad at the moment that might happen from this. |
427 | // bad at the moment that might happen from this. |
431 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
428 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
432 | { |
429 | { |
433 | op->destroy (true); |
430 | op->destroy (); |
434 | return; |
431 | return; |
435 | } |
432 | } |
436 | |
433 | |
437 | if (op->attacktype) |
434 | if (op->attacktype) |
438 | { |
435 | { |
… | |
… | |
453 | if ((tmp->attacktype & AT_HOLYWORD |
450 | if ((tmp->attacktype & AT_HOLYWORD |
454 | || tmp->attacktype & AT_GODPOWER) |
451 | || tmp->attacktype & AT_GODPOWER) |
455 | && owner |
452 | && owner |
456 | && !tailor_god_spell (tmp, owner)) |
453 | && !tailor_god_spell (tmp, owner)) |
457 | { |
454 | { |
458 | op->destroy (true); |
455 | op->destroy (); |
459 | return; |
456 | return; |
460 | } |
457 | } |
461 | |
458 | |
462 | /* special for bombs - it actually has sane values for these */ |
459 | /* special for bombs - it actually has sane values for these */ |
463 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
460 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
… | |
… | |
491 | |
488 | |
492 | tmp->insert_at (op, op); |
489 | tmp->insert_at (op, op); |
493 | tmp->play_sound (tmp->sound); |
490 | tmp->play_sound (tmp->sound); |
494 | |
491 | |
495 | /* remove the firebullet */ |
492 | /* remove the firebullet */ |
496 | op->destroy (true); |
493 | op->destroy (); |
497 | } |
494 | } |
498 | |
495 | |
499 | /* checks to see what op should do, given the space it is on |
496 | /* checks to see what op should do, given the space it is on |
500 | * (eg, explode, damage player, etc) |
497 | * (eg, explode, damage player, etc) |
501 | */ |
498 | */ |
… | |
… | |
532 | // TODO: can't understand the following if's |
529 | // TODO: can't understand the following if's |
533 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
530 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
534 | { |
531 | { |
535 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
532 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
536 | { |
533 | { |
537 | op->destroy (true); |
534 | op->destroy (); |
538 | return; |
535 | return; |
539 | } |
536 | } |
540 | } |
537 | } |
541 | } |
538 | } |
542 | } |
539 | } |
… | |
… | |
571 | if (--op->range <= 0) |
568 | if (--op->range <= 0) |
572 | { |
569 | { |
573 | if (op->other_arch) |
570 | if (op->other_arch) |
574 | explode_bullet (op); |
571 | explode_bullet (op); |
575 | else |
572 | else |
576 | op->destroy (true); |
573 | op->destroy (); |
577 | |
574 | |
578 | return; |
575 | return; |
579 | } |
576 | } |
580 | |
577 | |
581 | new_x = op->x + DIRX (op); |
578 | new_x = op->x + DIRX (op); |
… | |
… | |
583 | m = op->map; |
580 | m = op->map; |
584 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
581 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
585 | |
582 | |
586 | if (mflags & P_OUT_OF_MAP) |
583 | if (mflags & P_OUT_OF_MAP) |
587 | { |
584 | { |
588 | op->destroy (true); |
585 | op->destroy (); |
589 | return; |
586 | return; |
590 | } |
587 | } |
591 | |
588 | |
592 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
589 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
593 | { |
590 | { |
594 | if (op->other_arch) |
591 | if (op->other_arch) |
595 | explode_bullet (op); |
592 | explode_bullet (op); |
596 | else |
593 | else |
597 | op->destroy (true); |
594 | op->destroy (); |
598 | |
595 | |
599 | return; |
596 | return; |
600 | } |
597 | } |
601 | |
598 | |
602 | if (!(op = m->insert (op, new_x, new_y, op))) |
599 | if (!(op = m->insert (op, new_x, new_y, op))) |
… | |
… | |
658 | |
655 | |
659 | maptile *newmap; |
656 | maptile *newmap; |
660 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
657 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
661 | if (mflags & P_OUT_OF_MAP) |
658 | if (mflags & P_OUT_OF_MAP) |
662 | { |
659 | { |
663 | tmp->destroy (true); |
660 | tmp->destroy (); |
664 | return 0; |
661 | return 0; |
665 | } |
662 | } |
666 | |
663 | |
667 | tmp->map = newmap; |
664 | tmp->map = newmap; |
668 | |
665 | |
669 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
666 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
670 | { |
667 | { |
671 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
668 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
672 | { |
669 | { |
673 | tmp->destroy (true); |
670 | tmp->destroy (); |
674 | return 0; |
671 | return 0; |
675 | } |
672 | } |
676 | |
673 | |
677 | tmp->x = op->x; |
674 | tmp->x = op->x; |
678 | tmp->y = op->y; |
675 | tmp->y = op->y; |
… | |
… | |
733 | * when their cone dies when they die. |
730 | * when their cone dies when they die. |
734 | */ |
731 | */ |
735 | /* If no owner left, the spell dies out. */ |
732 | /* If no owner left, the spell dies out. */ |
736 | if (op->owner == NULL) |
733 | if (op->owner == NULL) |
737 | { |
734 | { |
738 | op->destroy (true); |
735 | op->destroy (); |
739 | return; |
736 | return; |
740 | } |
737 | } |
741 | #endif |
738 | #endif |
742 | |
739 | |
743 | hit_map (op, 0, op->attacktype, 0); |
740 | hit_map (op, 0, op->attacktype, 0); |
|
|
741 | |
|
|
742 | if (!op->is_on_map ()) |
|
|
743 | return; |
744 | |
744 | |
745 | /* Check to see if we should push anything. |
745 | /* Check to see if we should push anything. |
746 | * Spell objects with weight push whatever they encounter to some |
746 | * Spell objects with weight push whatever they encounter to some |
747 | * degree. |
747 | * degree. |
748 | */ |
748 | */ |
749 | if (op->weight) |
749 | if (op->weight) |
|
|
750 | { |
750 | check_spell_knockback (op); |
751 | check_spell_knockback (op); |
751 | |
752 | |
752 | if (op->destroyed ()) |
753 | if (!op->is_on_map ()) |
753 | return; |
754 | return; |
|
|
755 | } |
754 | |
756 | |
755 | if (op->duration-- < 0) |
757 | if (op->duration-- < 0) |
756 | { |
758 | { |
757 | op->destroy (true); |
759 | op->destroy (); |
758 | return; |
760 | return; |
759 | } |
761 | } |
760 | /* Object has hit maximum range, so don't have it move |
762 | /* Object has hit maximum range, so don't have it move |
761 | * any further. When the duration above expires, |
763 | * any further. When the duration above expires, |
762 | * then the object will get removed. |
764 | * then the object will get removed. |
… | |
… | |
829 | for (i = range_min; i <= range_max; i++) |
831 | for (i = range_min; i <= range_max; i++) |
830 | { |
832 | { |
831 | sint16 x, y, d; |
833 | sint16 x, y, d; |
832 | |
834 | |
833 | /* We can't use absdir here, because it never returns |
835 | /* We can't use absdir here, because it never returns |
834 | * 0. If this is a rune, we want to hit the person on top |
836 | * 0. If this is a rune, we want to hit the person on top |
835 | * of the trap (d==0). If it is not a rune, then we don't want |
837 | * of the trap (d==0). If it is not a rune, then we don't want |
836 | * to hit that person. |
838 | * to hit that person. |
837 | */ |
839 | */ |
838 | d = dir + i; |
840 | d = (dir + i) % 9; |
839 | while (d < 0) |
|
|
840 | d += 8; |
|
|
841 | while (d > 8) |
|
|
842 | d -= 8; |
|
|
843 | |
841 | |
844 | /* If it's not a rune, we don't want to blast the caster. |
842 | /* If it's not a rune, we don't want to blast the caster. |
845 | * In that case, we have to see - if dir is specified, |
843 | * In that case, we have to see - if dir is specified, |
846 | * turn this into direction 8. If dir is not specified (all |
844 | * turn this into direction 8. If dir is not specified (all |
847 | * direction) skip - otherwise, one line would do more damage |
845 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
961 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
959 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
962 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
960 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
963 | // as bombs can be carried. |
961 | // as bombs can be carried. |
964 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
962 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
965 | { |
963 | { |
966 | op->destroy (true); |
964 | op->destroy (); |
967 | return; |
965 | return; |
968 | } |
966 | } |
969 | |
967 | |
970 | /* This copies a lot of the code from the fire bullet, |
968 | /* This copies a lot of the code from the fire bullet, |
971 | * but using the cast_bullet isn't really feasible, |
969 | * but using the cast_bullet isn't really feasible, |
… | |
… | |
1006 | int mflags; |
1004 | int mflags; |
1007 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1005 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1008 | maptile *m; |
1006 | maptile *m; |
1009 | |
1007 | |
1010 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1008 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1009 | |
|
|
1010 | // when creating a bomb below ourself it should always work, even |
|
|
1011 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1012 | // so we should also be able to make a bomb here). (originally added |
|
|
1013 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1014 | if (dir) |
|
|
1015 | { |
1011 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1016 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1012 | { |
1017 | { |
1013 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1018 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1014 | return 0; |
1019 | return 0; |
|
|
1020 | } |
1015 | } |
1021 | } |
1016 | |
1022 | |
1017 | tmp = arch_to_object (spell->other_arch); |
1023 | tmp = arch_to_object (spell->other_arch); |
1018 | |
1024 | |
1019 | /* level dependencies for bomb */ |
1025 | /* level dependencies for bomb */ |
… | |
… | |
1105 | * interesting spell. |
1111 | * interesting spell. |
1106 | * if it is a cleric spell, you need a god, and the creature |
1112 | * if it is a cleric spell, you need a god, and the creature |
1107 | * can't be friendly to your god. |
1113 | * can't be friendly to your god. |
1108 | */ |
1114 | */ |
1109 | |
1115 | |
1110 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1116 | if (!target |
|
|
1117 | || target->flag [FLAG_REFL_SPELL] |
1111 | || (!god && spell->stats.grace) |
1118 | || (!god && spell->stats.grace) |
1112 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1119 | || (target->title && god && target->title == god->name) |
|
|
1120 | || (target->race && god && strstr (target->race, god->race))) |
1113 | { |
1121 | { |
1114 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1122 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1115 | return 0; |
1123 | return 0; |
1116 | } |
1124 | } |
1117 | |
1125 | |
… | |
… | |
1124 | effect->level = casting_level (caster, spell); |
1132 | effect->level = casting_level (caster, spell); |
1125 | effect->attacktype = spell->attacktype; |
1133 | effect->attacktype = spell->attacktype; |
1126 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1134 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1127 | { |
1135 | { |
1128 | if (tailor_god_spell (effect, op)) |
1136 | if (tailor_god_spell (effect, op)) |
1129 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1137 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1130 | else |
1138 | else |
1131 | { |
1139 | { |
1132 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1140 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1133 | return 0; |
1141 | return 0; |
1134 | } |
1142 | } |
… | |
… | |
1153 | } |
1161 | } |
1154 | else |
1162 | else |
1155 | { |
1163 | { |
1156 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1164 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1157 | target->stats.hp = target->stats.maxhp * 2; |
1165 | target->stats.hp = target->stats.maxhp * 2; |
1158 | effect->destroy (true); |
1166 | effect->destroy (); |
1159 | return 0; |
1167 | return 0; |
1160 | } |
1168 | } |
1161 | } |
1169 | } |
1162 | } |
1170 | } |
1163 | else |
1171 | else |
… | |
… | |
1186 | void |
1194 | void |
1187 | move_missile (object *op) |
1195 | move_missile (object *op) |
1188 | { |
1196 | { |
1189 | if (op->range-- <= 0) |
1197 | if (op->range-- <= 0) |
1190 | { |
1198 | { |
1191 | op->destroy_inv (true); // be explicit about dropping |
|
|
1192 | op->destroy (true); |
1199 | op->drop_and_destroy (); |
1193 | return; |
1200 | return; |
1194 | } |
1201 | } |
1195 | |
1202 | |
1196 | mapxy pos (op); |
1203 | mapxy pos (op); |
1197 | pos.move (op->direction); |
1204 | pos.move (op->direction); |
1198 | |
1205 | |
1199 | if (!pos.normalise ()) |
1206 | if (!pos.normalise ()) |
1200 | { |
1207 | { |
1201 | op->destroy (true); |
1208 | op->destroy (); |
1202 | return; |
1209 | return; |
1203 | } |
1210 | } |
1204 | |
1211 | |
1205 | mapspace &ms = pos.ms (); |
1212 | mapspace &ms = pos.ms (); |
1206 | |
1213 | |
… | |
… | |
1208 | { |
1215 | { |
1209 | hit_map (op, op->direction, AT_MAGIC, 1); |
1216 | hit_map (op, op->direction, AT_MAGIC, 1); |
1210 | /* Basically, missile only hits one thing then goes away. |
1217 | /* Basically, missile only hits one thing then goes away. |
1211 | * we need to remove it if someone hasn't already done so. |
1218 | * we need to remove it if someone hasn't already done so. |
1212 | */ |
1219 | */ |
1213 | op->destroy (true); |
1220 | op->destroy (); |
1214 | return; |
1221 | return; |
1215 | } |
1222 | } |
1216 | |
1223 | |
1217 | if (!op->direction) |
1224 | if (!op->direction) |
1218 | { |
1225 | { |
1219 | op->destroy (true); |
1226 | op->destroy (); |
1220 | return; |
1227 | return; |
1221 | } |
1228 | } |
1222 | |
1229 | |
1223 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1230 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1224 | if (i > 0 && i != op->direction) |
1231 | if (i > 0 && i != op->direction) |
… | |
… | |
1249 | |
1256 | |
1250 | object *tmp = get_archetype (FORCE_NAME); |
1257 | object *tmp = get_archetype (FORCE_NAME); |
1251 | tmp->speed = 0.01; |
1258 | tmp->speed = 0.01; |
1252 | tmp->stats.food = time; |
1259 | tmp->stats.food = time; |
1253 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1260 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1254 | tmp->glow_radius = radius; |
|
|
1255 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1256 | tmp->glow_radius = MAX_LIGHT_RADII; |
1261 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, radius); |
1257 | |
|
|
1258 | tmp = insert_ob_in_ob (tmp, op); |
1262 | tmp = insert_ob_in_ob (tmp, op); |
1259 | |
1263 | |
1260 | if (tmp->glow_radius > op->glow_radius) |
1264 | if (tmp->glow_radius > op->glow_radius) |
1261 | op->glow_radius = tmp->glow_radius; |
1265 | op->glow_radius = tmp->glow_radius; |
1262 | |
1266 | |
… | |
… | |
1264 | } |
1268 | } |
1265 | |
1269 | |
1266 | int |
1270 | int |
1267 | cast_destruction (object *op, object *caster, object *spell_ob) |
1271 | cast_destruction (object *op, object *caster, object *spell_ob) |
1268 | { |
1272 | { |
1269 | int i, j, range, mflags, friendly = 0, dam, dur; |
|
|
1270 | sint16 sx, sy; |
|
|
1271 | maptile *m; |
|
|
1272 | object *tmp; |
|
|
1273 | const char *skill; |
|
|
1274 | |
|
|
1275 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1273 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1276 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1274 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1277 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1275 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1278 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
1276 | |
1279 | friendly = 1; |
1277 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1280 | |
1278 | |
1281 | /* destruction doesn't use another spell object, so we need |
1279 | /* destruction doesn't use another spell object, so we need |
1282 | * update op's skill pointer so that exp is properly awarded. |
1280 | * update op's skill pointer so that exp is properly awarded. |
1283 | * We do some shortcuts here - since this is just temporary |
|
|
1284 | * and we'll reset the values back, we don't need to go through |
|
|
1285 | * the full share string/free_string route. |
|
|
1286 | */ |
1281 | */ |
1287 | skill = op->skill; |
1282 | const shstr skill = op->skill; |
|
|
1283 | |
1288 | if (caster == op) |
1284 | if (caster == op) |
1289 | op->skill = spell_ob->skill; |
1285 | op->skill = spell_ob->skill; |
1290 | else if (caster->skill) |
1286 | else if (caster->skill) |
1291 | op->skill = caster->skill; |
1287 | op->skill = caster->skill; |
1292 | else |
1288 | else |
1293 | op->skill = NULL; |
1289 | op->skill = 0; |
1294 | |
1290 | |
1295 | op->change_skill (find_skill_by_name (op, op->skill)); |
1291 | op->change_skill (find_skill_by_name (op, op->skill)); |
1296 | |
1292 | |
1297 | for (i = -range; i <= range; i++) |
1293 | unordered_mapwalk (op, -range, -range, range, range) |
1298 | { |
1294 | { |
1299 | for (j = -range; j <= range; j++) |
1295 | mapspace &ms = m->at (nx, ny); |
1300 | { |
|
|
1301 | m = op->map; |
|
|
1302 | sx = op->x + i; |
|
|
1303 | sy = op->y + j; |
|
|
1304 | |
1296 | |
1305 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
|
|
1306 | if (mflags & P_OUT_OF_MAP) |
|
|
1307 | continue; |
|
|
1308 | |
|
|
1309 | if (mflags & P_IS_ALIVE) |
1297 | if (ms.flags () & P_IS_ALIVE) |
|
|
1298 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
|
|
1299 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1310 | { |
1300 | { |
1311 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1301 | tmp = tmp->head_ (); |
1312 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
|
|
1313 | break; |
|
|
1314 | |
1302 | |
1315 | if (tmp) |
1303 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
|
|
1304 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1316 | { |
1305 | { |
1317 | if (tmp->head) |
1306 | if (spell_ob->subtype == SP_DESTRUCTION) |
1318 | tmp = tmp->head; |
|
|
1319 | |
|
|
1320 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
|
|
1321 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
|
|
1322 | { |
1307 | { |
1323 | if (spell_ob->subtype == SP_DESTRUCTION) |
|
|
1324 | { |
|
|
1325 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1308 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1326 | |
1309 | |
1327 | if (spell_ob->other_arch) |
1310 | if (spell_ob->other_arch) |
1328 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1311 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1329 | } |
1312 | } |
1330 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1313 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1331 | { |
1314 | { |
1332 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1315 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1333 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1316 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1334 | } |
|
|
1335 | } |
1317 | } |
1336 | } |
1318 | } |
1337 | } |
1319 | } |
1338 | } |
|
|
1339 | } |
1320 | } |
1340 | |
1321 | |
1341 | op->skill = skill; |
1322 | op->skill = skill; |
1342 | return 1; |
1323 | return 1; |
1343 | } |
1324 | } |
… | |
… | |
1450 | */ |
1431 | */ |
1451 | int |
1432 | int |
1452 | mood_change (object *op, object *caster, object *spell) |
1433 | mood_change (object *op, object *caster, object *spell) |
1453 | { |
1434 | { |
1454 | object *tmp, *god, *head; |
1435 | object *tmp, *god, *head; |
1455 | int done_one, range, mflags, level, at, best_at; |
1436 | int done_one, range, level, at, best_at; |
1456 | sint16 x, y, nx, ny; |
|
|
1457 | maptile *m; |
|
|
1458 | const char *race; |
1437 | const char *race; |
1459 | |
1438 | |
1460 | /* We precompute some values here so that we don't have to keep |
1439 | /* We precompute some values here so that we don't have to keep |
1461 | * doing it over and over again. |
1440 | * doing it over and over again. |
1462 | */ |
1441 | */ |
… | |
… | |
1475 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1454 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1476 | race = god->race; |
1455 | race = god->race; |
1477 | else |
1456 | else |
1478 | race = spell->race; |
1457 | race = spell->race; |
1479 | |
1458 | |
1480 | for (x = op->x - range; x <= op->x + range; x++) |
1459 | unordered_mapwalk (op, -range, -range, range, range) |
1481 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1482 | { |
1460 | { |
1483 | done_one = 0; |
1461 | mapspace &ms = m->at (nx, ny); |
1484 | m = op->map; |
|
|
1485 | nx = x; |
|
|
1486 | ny = y; |
|
|
1487 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1488 | if (mflags & P_OUT_OF_MAP) |
|
|
1489 | continue; |
|
|
1490 | |
1462 | |
1491 | /* If there is nothing living on this space, no need to go further */ |
1463 | /* If there is nothing living on this space, no need to go further */ |
1492 | if (!(mflags & P_IS_ALIVE)) |
1464 | if (!ms.flags () & P_IS_ALIVE) |
1493 | continue; |
1465 | continue; |
1494 | |
1466 | |
1495 | // players can only affect spaces that they can actually see |
1467 | // players can only affect spaces that they can actually see |
|
|
1468 | if (caster |
1496 | if (caster && caster->contr |
1469 | && caster->contr |
1497 | && caster->contr->visibility_at (m, nx, ny) < 70) |
1470 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1498 | continue; |
1471 | continue; |
1499 | |
1472 | |
1500 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1473 | for (tmp = ms.top; tmp; tmp = tmp->below) |
1501 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1474 | if (tmp->flag [FLAG_MONSTER]) |
1502 | break; |
1475 | break; |
1503 | |
1476 | |
1504 | /* There can be living objects that are not monsters */ |
1477 | /* There can be living objects that are not monsters */ |
1505 | if (!tmp || tmp->type == PLAYER) |
1478 | if (!tmp) |
1506 | continue; |
1479 | continue; |
1507 | |
1480 | |
1508 | /* Only the head has meaningful data, so resolve to that */ |
1481 | /* Only the head has meaningful data, so resolve to that */ |
1509 | if (tmp->head) |
|
|
1510 | head = tmp->head; |
1482 | head = tmp->head_ (); |
1511 | else |
|
|
1512 | head = tmp; |
|
|
1513 | |
1483 | |
1514 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1484 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1515 | if (race && head->race && !strstr (race, head->race)) |
1485 | if (race && head->race && !strstr (race, head->race)) |
1516 | continue; |
1486 | continue; |
1517 | |
1487 | |
1518 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1488 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1519 | continue; |
1489 | continue; |
1520 | |
1490 | |
1521 | /* Now do a bunch of stuff related to saving throws */ |
1491 | /* Now do a bunch of stuff related to saving throws */ |
1522 | best_at = -1; |
1492 | best_at = -1; |
1523 | if (spell->attacktype) |
1493 | if (spell->attacktype) |
1524 | { |
1494 | { |
1525 | for (at = 0; at < NROFATTACKS; at++) |
1495 | for (at = 0; at < NROFATTACKS; at++) |
1526 | if (spell->attacktype & (1 << at)) |
1496 | if (spell->attacktype & (1 << at)) |
1527 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1497 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1528 | best_at = at; |
1498 | best_at = at; |
1529 | |
1499 | |
1530 | if (best_at == -1) |
1500 | if (best_at == -1) |
1531 | at = 0; |
1501 | at = 0; |
1532 | else |
1502 | else |
1533 | { |
1503 | { |
1534 | if (head->resist[best_at] == 100) |
1504 | if (head->resist[best_at] == 100) |
1535 | continue; |
1505 | continue; |
1536 | else |
1506 | else |
1537 | at = head->resist[best_at] / 5; |
1507 | at = head->resist[best_at] / 5; |
1538 | } |
1508 | } |
|
|
1509 | |
1539 | at -= level / 5; |
1510 | at -= level / 5; |
1540 | if (did_make_save (head, head->level, at)) |
1511 | if (did_make_save (head, head->level, at)) |
1541 | continue; |
1512 | continue; |
1542 | } |
1513 | } |
1543 | else /* spell->attacktype */ |
1514 | else /* spell->attacktype */ |
1544 | { |
1515 | { |
1545 | /* |
1516 | /* |
1546 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1517 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1547 | * if spell level < monster level, no go |
1518 | * if spell level < monster level, no go |
1548 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1519 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1549 | |
1520 | |
1550 | The chance will then be in the range [20-70] percent, not too bad. |
1521 | The chance will then be in the range [20-70] percent, not too bad. |
1551 | |
1522 | |
1552 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1523 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1553 | charm a level 125 monster... |
1524 | charm a level 125 monster... |
1554 | |
1525 | |
1555 | Ryo, august 14th |
1526 | Ryo, august 14th |
1556 | */ |
1527 | */ |
1557 | if (head->level > level) |
1528 | if (head->level > level) |
1558 | continue; |
1529 | continue; |
1559 | |
1530 | |
1560 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1531 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1561 | /* Failed, no effect */ |
1532 | /* Failed, no effect */ |
1562 | continue; |
1533 | continue; |
1563 | } |
1534 | } |
1564 | |
1535 | |
1565 | /* Done with saving throw. Now start affecting the monster */ |
1536 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1537 | done_one = 0; |
1566 | |
1538 | |
1567 | /* aggravation */ |
1539 | /* aggravation */ |
1568 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1540 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1569 | { |
1541 | { |
1570 | CLEAR_FLAG (head, FLAG_SLEEP); |
1542 | CLEAR_FLAG (head, FLAG_SLEEP); |
1571 | remove_friendly_object (head); |
1543 | remove_friendly_object (head); |
1572 | done_one = 1; |
1544 | done_one = 1; |
1573 | head->enemy = op; |
1545 | head->enemy = op; |
1574 | } |
1546 | } |
1575 | |
1547 | |
1576 | /* calm monsters */ |
1548 | /* calm monsters */ |
1577 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1549 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1578 | { |
1550 | { |
1579 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1551 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1580 | head->enemy = NULL; |
1552 | head->enemy = NULL; |
1581 | done_one = 1; |
1553 | done_one = 1; |
1582 | } |
1554 | } |
1583 | |
1555 | |
1584 | /* berserk monsters */ |
1556 | /* berserk monsters */ |
1585 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1557 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1586 | { |
1558 | { |
1587 | SET_FLAG (head, FLAG_BERSERK); |
1559 | SET_FLAG (head, FLAG_BERSERK); |
1588 | done_one = 1; |
1560 | done_one = 1; |
1589 | } |
1561 | } |
1590 | |
1562 | |
1591 | /* charm */ |
1563 | /* charm */ |
1592 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1564 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1593 | { |
1565 | { |
1594 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1566 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1595 | |
1567 | |
1596 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1568 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1597 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1569 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1598 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1570 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1599 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1571 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1600 | head->set_owner (op); |
1572 | head->set_owner (op); |
1601 | set_spell_skill (op, caster, spell, head); |
1573 | set_spell_skill (op, caster, spell, head); |
1602 | add_friendly_object (head); |
1574 | add_friendly_object (head); |
1603 | head->attack_movement = PETMOVE; |
1575 | head->attack_movement = PETMOVE; |
1604 | done_one = 1; |
1576 | done_one = 1; |
1605 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1577 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1606 | head->stats.exp = 0; |
1578 | head->stats.exp = 0; |
1607 | } |
1579 | } |
1608 | |
1580 | |
1609 | /* If a monster was effected, put an effect in */ |
1581 | /* If a monster was effected, put an effect in */ |
1610 | if (done_one && spell->other_arch) |
1582 | if (done_one && spell->other_arch) |
1611 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1583 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1612 | } /* for y */ |
1584 | } |
1613 | |
1585 | |
1614 | return 1; |
1586 | return 1; |
1615 | } |
1587 | } |
1616 | |
|
|
1617 | |
1588 | |
1618 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1589 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1619 | * about. was called move_ball_lightning, but since more than the ball |
1590 | * about. was called move_ball_lightning, but since more than the ball |
1620 | * lightning spell used it, that seemed misnamed. |
1591 | * lightning spell used it, that seemed misnamed. |
1621 | * op is the spell effect. |
1592 | * op is the spell effect. |
… | |
… | |
1647 | for (i = 1; i < 9; i++) |
1618 | for (i = 1; i < 9; i++) |
1648 | { |
1619 | { |
1649 | /* i bit 0: alters sign of offset |
1620 | /* i bit 0: alters sign of offset |
1650 | * other bits (i / 2): absolute value of offset |
1621 | * other bits (i / 2): absolute value of offset |
1651 | */ |
1622 | */ |
1652 | |
|
|
1653 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1623 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1654 | int tmpdir = absdir (op->direction + offset); |
1624 | int tmpdir = absdir (op->direction + offset); |
1655 | |
1625 | |
1656 | nx = op->x + freearr_x[tmpdir]; |
1626 | nx = op->x + freearr_x[tmpdir]; |
1657 | ny = op->y + freearr_y[tmpdir]; |
1627 | ny = op->y + freearr_y[tmpdir]; |
… | |
… | |
1659 | { |
1629 | { |
1660 | dir = tmpdir; |
1630 | dir = tmpdir; |
1661 | break; |
1631 | break; |
1662 | } |
1632 | } |
1663 | } |
1633 | } |
|
|
1634 | |
1664 | if (dir == 0) |
1635 | if (dir == 0) |
1665 | { |
1636 | { |
1666 | nx = op->x; |
1637 | nx = op->x; |
1667 | ny = op->y; |
1638 | ny = op->y; |
1668 | m = op->map; |
1639 | m = op->map; |
… | |
… | |
1741 | object *owner = op->env; |
1712 | object *owner = op->env; |
1742 | |
1713 | |
1743 | if (!owner) // MUST not happen, remove when true TODO |
1714 | if (!owner) // MUST not happen, remove when true TODO |
1744 | { |
1715 | { |
1745 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
1716 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
1746 | op->destroy (true); |
1717 | op->destroy (); |
1747 | return; |
1718 | return; |
1748 | } |
1719 | } |
1749 | |
1720 | |
1750 | if (!op->duration || !owner->is_on_map ()) |
1721 | if (!op->duration || !owner->is_on_map ()) |
1751 | { |
1722 | { |
1752 | op->destroy_inv (true); // be explicit about dropping |
|
|
1753 | op->destroy (true); |
1723 | op->drop_and_destroy (); |
1754 | return; |
1724 | return; |
1755 | } |
1725 | } |
1756 | |
1726 | |
1757 | op->duration--; |
1727 | op->duration--; |
1758 | |
1728 | |
… | |
… | |
1890 | int dam, mflags; |
1860 | int dam, mflags; |
1891 | maptile *m; |
1861 | maptile *m; |
1892 | |
1862 | |
1893 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1863 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1894 | |
1864 | |
1895 | if (!dir) |
1865 | if (dir) |
1896 | { |
|
|
1897 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
|
|
1898 | return 0; |
|
|
1899 | } |
1866 | { |
1900 | |
|
|
1901 | x = op->x + freearr_x[dir]; |
1867 | x = op->x + freearr_x[dir]; |
1902 | y = op->y + freearr_y[dir]; |
1868 | y = op->y + freearr_y[dir]; |
1903 | m = op->map; |
1869 | m = op->map; |
1904 | |
1870 | |
1905 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1871 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1906 | |
1872 | |
1907 | if (mflags & P_OUT_OF_MAP) |
1873 | if (mflags & P_OUT_OF_MAP) |
1908 | { |
1874 | { |
1909 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1875 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1910 | return 0; |
1876 | return 0; |
1911 | } |
1877 | } |
1912 | |
1878 | |
1913 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1879 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1914 | { |
1880 | { |
1915 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1881 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1916 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1882 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1917 | { |
1883 | { |
1918 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1884 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1919 | if (target->head) |
1885 | if (target->head) |
1920 | target = target->head; |
1886 | target = target->head; |
1921 | |
1887 | |
1922 | hit_player (target, dam, op, spell->attacktype, 1); |
1888 | hit_player (target, dam, op, spell->attacktype, 1); |
1923 | return 1; /* one success only! */ |
1889 | return 1; /* one success only! */ |
|
|
1890 | } |
1924 | } |
1891 | } |
1925 | } |
|
|
1926 | |
1892 | |
1927 | /* no live target, perhaps a wall is in the way? */ |
1893 | /* no live target, perhaps a wall is in the way? */ |
1928 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1894 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1929 | { |
1895 | { |
1930 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1896 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1931 | return 0; |
1897 | return 0; |
|
|
1898 | } |
1932 | } |
1899 | } |
1933 | |
1900 | |
1934 | /* ok, looks groovy to just insert a new light on the map */ |
1901 | /* ok, looks groovy to just insert a new light on the map */ |
1935 | tmp = arch_to_object (spell->other_arch); |
1902 | tmp = arch_to_object (spell->other_arch); |
1936 | if (!tmp) |
1903 | if (!tmp) |
1937 | { |
1904 | { |
1938 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1905 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1939 | return 0; |
1906 | return 0; |
1940 | } |
1907 | } |
|
|
1908 | |
1941 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1909 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
|
|
1910 | |
1942 | if (tmp->glow_radius) |
1911 | if (tmp->glow_radius) |
1943 | { |
|
|
1944 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1912 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell)); |
1945 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1946 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1947 | } |
|
|
1948 | |
1913 | |
|
|
1914 | if (dir) |
1949 | m->insert (tmp, x, y, op); |
1915 | m->insert (tmp, x, y, op); |
|
|
1916 | else |
|
|
1917 | caster->outer_env ()->insert (tmp); |
|
|
1918 | |
1950 | return 1; |
1919 | return 1; |
1951 | } |
1920 | } |
1952 | |
1921 | |
1953 | /* cast_cause_disease: this spell looks along <dir> from the |
1922 | /* cast_cause_disease: this spell looks along <dir> from the |
1954 | * player and infects someone. |
1923 | * player and infects someone. |
… | |
… | |
2061 | |
2030 | |
2062 | if (infect_object (walk, disease, 1)) |
2031 | if (infect_object (walk, disease, 1)) |
2063 | { |
2032 | { |
2064 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2033 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2065 | |
2034 | |
2066 | disease->destroy (true); /* don't need this one anymore */ |
2035 | disease->destroy (); /* don't need this one anymore */ |
2067 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2036 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2068 | return 1; |
2037 | return 1; |
2069 | } |
2038 | } |
2070 | |
2039 | |
2071 | disease->destroy (true); |
2040 | disease->destroy (); |
2072 | } |
2041 | } |
2073 | } /* if living creature */ |
2042 | } /* if living creature */ |
2074 | } /* for range of spaces */ |
2043 | } /* for range of spaces */ |
2075 | |
2044 | |
2076 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2045 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |