1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
39 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
40 | * op is the spell object. |
40 | */ |
41 | */ |
41 | void |
42 | static void |
42 | check_spell_knockback (object *op) |
43 | check_spell_knockback (object *op) |
43 | { |
44 | { |
44 | int weight_move; |
45 | int weight_move; |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | |
47 | |
… | |
… | |
107 | ***************************************************************************/ |
108 | ***************************************************************************/ |
108 | |
109 | |
109 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
110 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
111 | */ |
112 | */ |
112 | void |
113 | static void |
113 | forklightning (object *op, object *tmp) |
114 | forklightning (object *op, object *tmp) |
114 | { |
115 | { |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
117 | maptile *m; |
118 | maptile *m; |
… | |
… | |
276 | int mflags; |
277 | int mflags; |
277 | |
278 | |
278 | if (!spob->other_arch) |
279 | if (!spob->other_arch) |
279 | return 0; |
280 | return 0; |
280 | |
281 | |
281 | tmp = arch_to_object (spob->other_arch); |
282 | tmp = spob->other_arch->instance (); |
282 | if (tmp == NULL) |
283 | if (tmp == NULL) |
283 | return 0; |
284 | return 0; |
284 | |
285 | |
285 | /* peterm: level dependency for bolts */ |
286 | /* peterm: level dependency for bolts */ |
286 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
287 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
… | |
… | |
388 | |
389 | |
389 | /* Causes an object to explode, eg, a firebullet, |
390 | /* Causes an object to explode, eg, a firebullet, |
390 | * poison cloud ball, etc. op is the object to |
391 | * poison cloud ball, etc. op is the object to |
391 | * explode. |
392 | * explode. |
392 | */ |
393 | */ |
393 | void |
394 | static void |
394 | explode_bullet (object *op) |
395 | explode_bullet (object *op) |
395 | { |
396 | { |
396 | object *tmp, *owner; |
397 | object *tmp, *owner; |
397 | |
398 | |
398 | if (!op->other_arch) |
399 | if (!op->other_arch) |
… | |
… | |
438 | if (op->destroyed ()) |
439 | if (op->destroyed ()) |
439 | return; |
440 | return; |
440 | } |
441 | } |
441 | |
442 | |
442 | /* other_arch contains what this explodes into */ |
443 | /* other_arch contains what this explodes into */ |
443 | tmp = arch_to_object (op->other_arch); |
444 | tmp = op->other_arch->instance (); |
444 | |
445 | |
445 | tmp->set_owner (op); |
446 | tmp->set_owner (op); |
446 | tmp->skill = op->skill; |
447 | tmp->skill = op->skill; |
447 | |
448 | |
448 | owner = op->owner; |
449 | owner = op->owner; |
… | |
… | |
545 | * fired arches (eg, bolts). |
546 | * fired arches (eg, bolts). |
546 | */ |
547 | */ |
547 | void |
548 | void |
548 | move_bullet (object *op) |
549 | move_bullet (object *op) |
549 | { |
550 | { |
550 | sint16 new_x, new_y; |
|
|
551 | int mflags; |
|
|
552 | maptile *m; |
|
|
553 | |
|
|
554 | #if 0 |
551 | #if 0 |
555 | /* We need a better general purpose way to do this */ |
552 | /* We need a better general purpose way to do this */ |
556 | |
553 | |
557 | /* peterm: added to make comet leave a trail of burnouts |
554 | /* peterm: added to make comet leave a trail of burnouts |
558 | it's an unadulterated hack, but the effect is cool. */ |
555 | it's an unadulterated hack, but the effect is cool. */ |
… | |
… | |
573 | op->destroy (); |
570 | op->destroy (); |
574 | |
571 | |
575 | return; |
572 | return; |
576 | } |
573 | } |
577 | |
574 | |
578 | new_x = op->x + DIRX (op); |
575 | mapxy pos (op); |
579 | new_y = op->y + DIRY (op); |
576 | pos.move (op->direction); |
580 | m = op->map; |
|
|
581 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
582 | |
577 | |
583 | if (mflags & P_OUT_OF_MAP) |
578 | if (!pos.normalise ()) |
584 | { |
579 | { |
585 | op->destroy (); |
580 | op->destroy (); |
586 | return; |
581 | return; |
587 | } |
582 | } |
588 | |
583 | |
589 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
584 | mapspace &ms = pos.ms (); |
|
|
585 | |
|
|
586 | ms.update (); |
|
|
587 | |
|
|
588 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
590 | { |
589 | { |
591 | if (op->other_arch) |
590 | if (op->other_arch) |
592 | explode_bullet (op); |
591 | explode_bullet (op); |
593 | else |
592 | else |
594 | op->destroy (); |
593 | op->destroy (); |
595 | |
594 | |
596 | return; |
595 | return; |
597 | } |
596 | } |
598 | |
597 | |
599 | if (!(op = m->insert (op, new_x, new_y, op))) |
598 | if (!(op = pos.insert (op, op))) |
600 | return; |
599 | return; |
601 | |
600 | |
602 | if (reflwall (op->map, op->x, op->y, op)) |
601 | if (reflwall (op->map, op->x, op->y, op)) |
603 | { |
602 | { |
604 | op->direction = absdir (op->direction + 4); |
603 | op->direction = absdir (op->direction + 4); |
… | |
… | |
688 | * CONE RELATED FUNCTIONS |
687 | * CONE RELATED FUNCTIONS |
689 | * |
688 | * |
690 | *****************************************************************************/ |
689 | *****************************************************************************/ |
691 | |
690 | |
692 | /* drops an object based on what is in the cone's "other_arch" */ |
691 | /* drops an object based on what is in the cone's "other_arch" */ |
693 | void |
692 | static void |
694 | cone_drop (object *op) |
693 | cone_drop (object *op) |
695 | { |
694 | { |
696 | object *new_ob = arch_to_object (op->other_arch); |
695 | object *new_ob = op->other_arch->instance (); |
697 | |
696 | |
698 | new_ob->level = op->level; |
697 | new_ob->level = op->level; |
699 | new_ob->set_owner (op->owner); |
698 | new_ob->set_owner (op->owner); |
700 | |
699 | |
701 | /* preserve skill ownership */ |
700 | /* preserve skill ownership */ |
… | |
… | |
828 | */ |
827 | */ |
829 | movetype = spell->other_arch->move_type; |
828 | movetype = spell->other_arch->move_type; |
830 | |
829 | |
831 | for (i = range_min; i <= range_max; i++) |
830 | for (i = range_min; i <= range_max; i++) |
832 | { |
831 | { |
833 | sint16 x, y, d; |
832 | sint16 x, y; |
834 | |
833 | |
835 | /* We can't use absdir here, because it never returns |
834 | /* We can't use absdir here, because it never returns |
836 | * 0. If this is a rune, we want to hit the person on top |
835 | * 0. If this is a rune, we want to hit the person on top |
837 | * of the trap (d==0). If it is not a rune, then we don't want |
836 | * of the trap (d==0). If it is not a rune, then we don't want |
838 | * to hit that person. |
837 | * to hit that person. |
839 | */ |
838 | */ |
840 | d = (dir + i) % 9; |
839 | int d = dir ? absdir (dir + i) : i; |
841 | |
840 | |
842 | /* If it's not a rune, we don't want to blast the caster. |
841 | /* If it's not a rune, we don't want to blast the caster. |
843 | * In that case, we have to see - if dir is specified, |
842 | * In that case, we have to see - if dir is specified, |
844 | * turn this into direction 8. If dir is not specified (all |
843 | * turn this into direction 8. If dir is not specified (all |
845 | * direction) skip - otherwise, one line would do more damage |
844 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
862 | |
861 | |
863 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
862 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
864 | continue; |
863 | continue; |
865 | |
864 | |
866 | success = 1; |
865 | success = 1; |
867 | tmp = arch_to_object (spell->other_arch); |
866 | tmp = spell->other_arch->instance (); |
868 | tmp->set_owner (op); |
867 | tmp->set_owner (op); |
869 | set_spell_skill (op, caster, spell, tmp); |
868 | set_spell_skill (op, caster, spell, tmp); |
870 | tmp->level = casting_level (caster, spell); |
869 | tmp->level = casting_level (caster, spell); |
871 | tmp->attacktype = spell->attacktype; |
870 | tmp->attacktype = spell->attacktype; |
872 | |
871 | |
… | |
… | |
947 | |
946 | |
948 | object *env = op->outer_env (); |
947 | object *env = op->outer_env (); |
949 | |
948 | |
950 | if (op->env) |
949 | if (op->env) |
951 | { |
950 | { |
952 | if (env->map == NULL) |
951 | if (!env->map) |
953 | return; |
952 | return; |
954 | |
953 | |
955 | if (!(op = op->insert_at (env, op))) |
954 | if (!(op = op->insert_at (env, op))) |
956 | return; |
955 | return; |
957 | } |
956 | } |
958 | |
957 | |
959 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
958 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
960 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
959 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
961 | // as bombs can be carried. |
960 | // as bombs can be carried. |
962 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
961 | if (op->ms ().flags () & P_SAFE) |
963 | { |
962 | { |
964 | op->destroy (); |
963 | op->destroy (); |
965 | return; |
964 | return; |
966 | } |
965 | } |
967 | |
966 | |
… | |
… | |
974 | for (int i = 1; i < 9; i++) |
973 | for (int i = 1; i < 9; i++) |
975 | { |
974 | { |
976 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
975 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
977 | continue; |
976 | continue; |
978 | |
977 | |
979 | object *tmp = arch_to_object (at); |
978 | object *tmp = at->instance (); |
980 | tmp->direction = i; |
979 | tmp->direction = i; |
981 | tmp->range = op->range; |
980 | tmp->range = op->range; |
982 | tmp->stats.dam = op->stats.dam; |
981 | tmp->stats.dam = op->stats.dam; |
983 | tmp->duration = op->duration; |
982 | tmp->duration = op->duration; |
984 | tmp->attacktype = op->attacktype; |
983 | tmp->attacktype = op->attacktype; |
… | |
… | |
1018 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1017 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1019 | return 0; |
1018 | return 0; |
1020 | } |
1019 | } |
1021 | } |
1020 | } |
1022 | |
1021 | |
1023 | tmp = arch_to_object (spell->other_arch); |
1022 | tmp = spell->other_arch->instance (); |
1024 | |
1023 | |
1025 | /* level dependencies for bomb */ |
1024 | /* level dependencies for bomb */ |
1026 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1025 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1027 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1026 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1028 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1027 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
… | |
… | |
1048 | * dir is the direction to look in. |
1047 | * dir is the direction to look in. |
1049 | * range is how far out to look. |
1048 | * range is how far out to look. |
1050 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1049 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1051 | * this info is used for blocked magic/unholy spaces. |
1050 | * this info is used for blocked magic/unholy spaces. |
1052 | */ |
1051 | */ |
1053 | object * |
1052 | static object * |
1054 | get_pointed_target (object *op, int dir, int range, int type) |
1053 | get_pointed_target (object *op, int dir, int range, int type) |
1055 | { |
1054 | { |
1056 | object *target; |
1055 | object *target; |
1057 | sint16 x, y; |
1056 | sint16 x, y; |
1058 | int dist, mflags; |
1057 | int dist, mflags; |
… | |
… | |
1114 | */ |
1113 | */ |
1115 | |
1114 | |
1116 | if (!target |
1115 | if (!target |
1117 | || target->flag [FLAG_REFL_SPELL] |
1116 | || target->flag [FLAG_REFL_SPELL] |
1118 | || (!god && spell->stats.grace) |
1117 | || (!god && spell->stats.grace) |
1119 | || (target->title && god && target->title == god->name) |
1118 | || (god && target->title == god->name) |
1120 | || (target->race && god && strstr (target->race, god->race))) |
1119 | || (god && target->race.contains (god->race))) |
1121 | { |
1120 | { |
1122 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1121 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1123 | return 0; |
1122 | return 0; |
1124 | } |
1123 | } |
1125 | |
1124 | |
1126 | if (spell->other_arch) |
1125 | if (spell->other_arch) |
1127 | effect = arch_to_object (spell->other_arch); |
1126 | effect = spell->other_arch->instance (); |
1128 | else |
1127 | else |
1129 | return 0; |
1128 | return 0; |
1130 | |
1129 | |
1131 | /* tailor the effect by priest level and worshipped God */ |
1130 | /* tailor the effect by priest level and worshipped God */ |
1132 | effect->level = casting_level (caster, spell); |
1131 | effect->level = casting_level (caster, spell); |
… | |
… | |
1245 | * we do this by creating a force and inserting it in the |
1244 | * we do this by creating a force and inserting it in the |
1246 | * object. if time is 0, the object glows permanently. To truely |
1245 | * object. if time is 0, the object glows permanently. To truely |
1247 | * make this work for non-living objects, we would have to |
1246 | * make this work for non-living objects, we would have to |
1248 | * give them the capability to have an inventory. b.t. |
1247 | * give them the capability to have an inventory. b.t. |
1249 | */ |
1248 | */ |
1250 | int |
1249 | static int |
1251 | make_object_glow (object *op, int radius, int time) |
1250 | make_object_glow (object *op, int radius, int time) |
1252 | { |
1251 | { |
1253 | /* some things are unaffected... */ |
1252 | /* some things are unaffected... */ |
1254 | if (op->path_denied & PATH_LIGHT) |
1253 | if (op->path_denied & PATH_LIGHT) |
1255 | return 0; |
1254 | return 0; |
1256 | |
1255 | |
1257 | object *tmp = get_archetype (FORCE_NAME); |
1256 | object *tmp = get_archetype (FORCE_NAME); |
1258 | tmp->speed = 0.01; |
1257 | tmp->speed = 0.01; |
1259 | tmp->stats.food = time; |
1258 | tmp->stats.food = time; |
1260 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1259 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1261 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, radius); |
1260 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1262 | tmp = insert_ob_in_ob (tmp, op); |
1261 | tmp = insert_ob_in_ob (tmp, op); |
1263 | |
1262 | |
1264 | if (tmp->glow_radius > op->glow_radius) |
1263 | if (tmp->glow_radius > op->glow_radius) |
1265 | op->glow_radius = tmp->glow_radius; |
1264 | op->set_glow_radius (tmp->glow_radius); |
1266 | |
1265 | |
1267 | return 1; |
1266 | return 1; |
1268 | } |
1267 | } |
1269 | |
1268 | |
1270 | int |
1269 | int |
… | |
… | |
1293 | unordered_mapwalk (op, -range, -range, range, range) |
1292 | unordered_mapwalk (op, -range, -range, range, range) |
1294 | { |
1293 | { |
1295 | mapspace &ms = m->at (nx, ny); |
1294 | mapspace &ms = m->at (nx, ny); |
1296 | |
1295 | |
1297 | if (ms.flags () & P_IS_ALIVE) |
1296 | if (ms.flags () & P_IS_ALIVE) |
1298 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1297 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
|
|
1298 | { |
|
|
1299 | next = tmp->above; |
|
|
1300 | |
1299 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1301 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1300 | { |
1302 | { |
1301 | tmp = tmp->head_ (); |
1303 | tmp = tmp->head_ (); |
1302 | |
1304 | |
1303 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
1305 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
1304 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1306 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1305 | { |
1307 | { |
1306 | if (spell_ob->subtype == SP_DESTRUCTION) |
1308 | if (spell_ob->subtype == SP_DESTRUCTION) |
1307 | { |
1309 | { |
1308 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1310 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1309 | |
1311 | |
1310 | if (spell_ob->other_arch) |
1312 | if (spell_ob->other_arch) |
1311 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1313 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1312 | } |
1314 | } |
1313 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1315 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1314 | { |
1316 | { |
1315 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1317 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1316 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1318 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1317 | } |
1319 | } |
1318 | } |
1320 | } |
1319 | } |
1321 | } |
|
|
1322 | } |
1320 | } |
1323 | } |
1321 | |
1324 | |
1322 | op->skill = skill; |
1325 | op->skill = skill; |
1323 | return 1; |
1326 | return 1; |
1324 | } |
1327 | } |
… | |
… | |
1326 | /*************************************************************************** |
1329 | /*************************************************************************** |
1327 | * |
1330 | * |
1328 | * CURSE |
1331 | * CURSE |
1329 | * |
1332 | * |
1330 | ***************************************************************************/ |
1333 | ***************************************************************************/ |
1331 | |
|
|
1332 | int |
1334 | int |
1333 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1335 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1334 | { |
1336 | { |
1335 | object *god = find_god (determine_god (op)); |
1337 | object *god = find_god (determine_god (op)); |
1336 | object *tmp, *force; |
1338 | object *tmp, *force; |
… | |
… | |
1414 | force->stats.wc = spell_ob->stats.wc; |
1416 | force->stats.wc = spell_ob->stats.wc; |
1415 | |
1417 | |
1416 | change_abil (tmp, force); /* Mostly to display any messages */ |
1418 | change_abil (tmp, force); /* Mostly to display any messages */ |
1417 | insert_ob_in_ob (force, tmp); |
1419 | insert_ob_in_ob (force, tmp); |
1418 | tmp->update_stats (); |
1420 | tmp->update_stats (); |
|
|
1421 | |
1419 | return 1; |
1422 | return 1; |
1420 | |
|
|
1421 | } |
1423 | } |
1422 | |
1424 | |
1423 | /********************************************************************** |
1425 | /********************************************************************** |
1424 | * mood change |
1426 | * mood change |
1425 | * Arguably, this may or may not be an attack spell. But since it |
1427 | * Arguably, this may or may not be an attack spell. But since it |
… | |
… | |
1447 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1449 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1448 | * won't ever match anything. |
1450 | * won't ever match anything. |
1449 | */ |
1451 | */ |
1450 | if (!spell->race) |
1452 | if (!spell->race) |
1451 | race = NULL; |
1453 | race = NULL; |
1452 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1454 | else if (god && spell->race == shstr_GOD_SLAYING) |
1453 | race = god->slaying; |
1455 | race = god->slaying; |
1454 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1456 | else if (god && spell->race == shstr_GOD_FRIEND) |
1455 | race = god->race; |
1457 | race = god->race; |
1456 | else |
1458 | else |
1457 | race = spell->race; |
1459 | race = spell->race; |
1458 | |
1460 | |
1459 | unordered_mapwalk (op, -range, -range, range, range) |
1461 | unordered_mapwalk (op, -range, -range, range, range) |
… | |
… | |
1526 | Ryo, august 14th |
1528 | Ryo, august 14th |
1527 | */ |
1529 | */ |
1528 | if (head->level > level) |
1530 | if (head->level > level) |
1529 | continue; |
1531 | continue; |
1530 | |
1532 | |
1531 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1533 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level)))) |
1532 | /* Failed, no effect */ |
1534 | /* Failed, no effect */ |
1533 | continue; |
1535 | continue; |
1534 | } |
1536 | } |
1535 | |
1537 | |
1536 | /* Done with saving throw. Now start affecting the monster */ |
1538 | /* Done with saving throw. Now start affecting the monster */ |
… | |
… | |
1578 | head->stats.exp = 0; |
1580 | head->stats.exp = 0; |
1579 | } |
1581 | } |
1580 | |
1582 | |
1581 | /* If a monster was effected, put an effect in */ |
1583 | /* If a monster was effected, put an effect in */ |
1582 | if (done_one && spell->other_arch) |
1584 | if (done_one && spell->other_arch) |
1583 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1585 | m->insert (spell->other_arch->instance (), nx, ny, op); |
1584 | } |
1586 | } |
1585 | |
1587 | |
1586 | return 1; |
1588 | return 1; |
1587 | } |
1589 | } |
1588 | |
1590 | |
… | |
… | |
1671 | hit_map (op, j, op->attacktype, 1); |
1673 | hit_map (op, j, op->attacktype, 1); |
1672 | } |
1674 | } |
1673 | |
1675 | |
1674 | /* insert the other arch */ |
1676 | /* insert the other arch */ |
1675 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1677 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1676 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1678 | m->insert (op->other_arch->instance (), hx, hy, op); |
1677 | } |
1679 | } |
1678 | |
1680 | |
1679 | /* restore to the center location and damage */ |
1681 | /* restore to the center location and damage */ |
1680 | op->stats.dam = dam_save; |
1682 | op->stats.dam = dam_save; |
1681 | |
1683 | |
… | |
… | |
1897 | return 0; |
1899 | return 0; |
1898 | } |
1900 | } |
1899 | } |
1901 | } |
1900 | |
1902 | |
1901 | /* ok, looks groovy to just insert a new light on the map */ |
1903 | /* ok, looks groovy to just insert a new light on the map */ |
1902 | tmp = arch_to_object (spell->other_arch); |
1904 | tmp = spell->other_arch->instance (); |
1903 | if (!tmp) |
1905 | if (!tmp) |
1904 | { |
1906 | { |
1905 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1907 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1906 | return 0; |
1908 | return 0; |
1907 | } |
1909 | } |
1908 | |
1910 | |
1909 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1911 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1910 | |
1912 | |
1911 | if (tmp->glow_radius) |
1913 | if (tmp->glow_radius) |
1912 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell)); |
1914 | tmp->set_glow_radius ( |
|
|
1915 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
|
|
1916 | ); |
1913 | |
1917 | |
1914 | if (dir) |
1918 | if (dir) |
1915 | m->insert (tmp, x, y, op); |
1919 | m->insert (tmp, x, y, op); |
1916 | else |
1920 | else |
1917 | caster->outer_env ()->insert (tmp); |
1921 | caster->outer_env_or_self ()->insert (tmp); |
1918 | |
1922 | |
1919 | return 1; |
1923 | return 1; |
1920 | } |
1924 | } |
1921 | |
1925 | |
1922 | /* cast_cause_disease: this spell looks along <dir> from the |
1926 | /* cast_cause_disease: this spell looks along <dir> from the |
… | |
… | |
1971 | { |
1975 | { |
1972 | /* search this square for a victim */ |
1976 | /* search this square for a victim */ |
1973 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1977 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1974 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1978 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1975 | { /* found a victim */ |
1979 | { /* found a victim */ |
1976 | object *disease = arch_to_object (spell->other_arch); |
1980 | object *disease = spell->other_arch->instance (); |
1977 | |
1981 | |
1978 | disease->set_owner (op); |
1982 | disease->set_owner (op); |
1979 | set_spell_skill (op, caster, spell, disease); |
1983 | set_spell_skill (op, caster, spell, disease); |
1980 | disease->stats.exp = 0; |
1984 | disease->stats.exp = 0; |
1981 | disease->level = casting_level (caster, spell); |
1985 | disease->level = casting_level (caster, spell); |
… | |
… | |
2031 | if (infect_object (walk, disease, 1)) |
2035 | if (infect_object (walk, disease, 1)) |
2032 | { |
2036 | { |
2033 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2037 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2034 | |
2038 | |
2035 | disease->destroy (); /* don't need this one anymore */ |
2039 | disease->destroy (); /* don't need this one anymore */ |
2036 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2040 | walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); |
2037 | return 1; |
2041 | return 1; |
2038 | } |
2042 | } |
2039 | |
2043 | |
2040 | disease->destroy (); |
2044 | disease->destroy (); |
2041 | } |
2045 | } |