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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.92 by root, Wed Nov 11 04:45:23 2009 UTC vs.
Revision 1.98 by root, Fri Mar 26 00:59:22 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
93 * also be safe for objects. 93 * also be safe for objects.
94 * This does return if successful or not, but 94 * This does return if successful or not, but
95 * I don't see us doing anything useful with that information 95 * I don't see us doing anything useful with that information
96 * right now. 96 * right now.
97 */ 97 */
98 move_object (tmp, absdir (op->stats.sp)); 98 tmp->move (absdir (op->stats.sp));
99 } 99 }
100 100
101 } 101 }
102} 102}
103 103
277 int mflags; 277 int mflags;
278 278
279 if (!spob->other_arch) 279 if (!spob->other_arch)
280 return 0; 280 return 0;
281 281
282 tmp = arch_to_object (spob->other_arch); 282 tmp = spob->other_arch->instance ();
283 if (tmp == NULL) 283 if (tmp == NULL)
284 return 0; 284 return 0;
285 285
286 /* peterm: level dependency for bolts */ 286 /* peterm: level dependency for bolts */
287 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); 287 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob);
439 if (op->destroyed ()) 439 if (op->destroyed ())
440 return; 440 return;
441 } 441 }
442 442
443 /* other_arch contains what this explodes into */ 443 /* other_arch contains what this explodes into */
444 tmp = arch_to_object (op->other_arch); 444 tmp = op->other_arch->instance ();
445 445
446 tmp->set_owner (op); 446 tmp->set_owner (op);
447 tmp->skill = op->skill; 447 tmp->skill = op->skill;
448 448
449 owner = op->owner; 449 owner = op->owner;
660 return 0; 660 return 0;
661 } 661 }
662 662
663 tmp->map = newmap; 663 tmp->map = newmap;
664 664
665 // in case the bullet has direction 0 we explode it in place.
666 // direction 0 is possible for instance when a poison cloud trap springs.
667 if (tmp->direction == 0)
668 {
669 if (tmp->other_arch
670 && (tmp = tmp->insert_at (tmp, op))) // insert before explode cleanly
671 explode_bullet (tmp); // explode object will/should remove tmp
672 else
673 tmp->destroy ();
674
675 return 0;
676 }
677
665 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 678 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
666 { 679 {
667 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 680 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
668 { 681 {
669 tmp->destroy (); 682 tmp->destroy ();
690 703
691/* drops an object based on what is in the cone's "other_arch" */ 704/* drops an object based on what is in the cone's "other_arch" */
692static void 705static void
693cone_drop (object *op) 706cone_drop (object *op)
694{ 707{
695 object *new_ob = arch_to_object (op->other_arch); 708 object *new_ob = op->other_arch->instance ();
696 709
697 new_ob->level = op->level; 710 new_ob->level = op->level;
698 new_ob->set_owner (op->owner); 711 new_ob->set_owner (op->owner);
699 712
700 /* preserve skill ownership */ 713 /* preserve skill ownership */
861 874
862 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) 875 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype)
863 continue; 876 continue;
864 877
865 success = 1; 878 success = 1;
866 tmp = arch_to_object (spell->other_arch); 879 tmp = spell->other_arch->instance ();
867 tmp->set_owner (op); 880 tmp->set_owner (op);
868 set_spell_skill (op, caster, spell, tmp); 881 set_spell_skill (op, caster, spell, tmp);
869 tmp->level = casting_level (caster, spell); 882 tmp->level = casting_level (caster, spell);
870 tmp->attacktype = spell->attacktype; 883 tmp->attacktype = spell->attacktype;
871 884
973 for (int i = 1; i < 9; i++) 986 for (int i = 1; i < 9; i++)
974 { 987 {
975 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 988 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
976 continue; 989 continue;
977 990
978 object *tmp = arch_to_object (at); 991 object *tmp = at->instance ();
979 tmp->direction = i; 992 tmp->direction = i;
980 tmp->range = op->range; 993 tmp->range = op->range;
981 tmp->stats.dam = op->stats.dam; 994 tmp->stats.dam = op->stats.dam;
982 tmp->duration = op->duration; 995 tmp->duration = op->duration;
983 tmp->attacktype = op->attacktype; 996 tmp->attacktype = op->attacktype;
1017 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1030 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
1018 return 0; 1031 return 0;
1019 } 1032 }
1020 } 1033 }
1021 1034
1022 tmp = arch_to_object (spell->other_arch); 1035 tmp = spell->other_arch->instance ();
1023 1036
1024 /* level dependencies for bomb */ 1037 /* level dependencies for bomb */
1025 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 1038 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
1026 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1039 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1027 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 1040 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
1121 new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); 1134 new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded.");
1122 return 0; 1135 return 0;
1123 } 1136 }
1124 1137
1125 if (spell->other_arch) 1138 if (spell->other_arch)
1126 effect = arch_to_object (spell->other_arch); 1139 effect = spell->other_arch->instance ();
1127 else 1140 else
1128 return 0; 1141 return 0;
1129 1142
1130 /* tailor the effect by priest level and worshipped God */ 1143 /* tailor the effect by priest level and worshipped God */
1131 effect->level = casting_level (caster, spell); 1144 effect->level = casting_level (caster, spell);
1287 else 1300 else
1288 op->skill = 0; 1301 op->skill = 0;
1289 1302
1290 op->change_skill (find_skill_by_name (op, op->skill)); 1303 op->change_skill (find_skill_by_name (op, op->skill));
1291 1304
1305 dynbuf buf;
1292 unordered_mapwalk (op, -range, -range, range, range) 1306 unordered_mapwalk (buf, op, -range, -range, range, range)
1293 { 1307 {
1294 mapspace &ms = m->at (nx, ny); 1308 mapspace &ms = m->at (nx, ny);
1295 1309
1296 if (ms.flags () & P_IS_ALIVE) 1310 if (ms.flags () & P_IS_ALIVE)
1297 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1311 for (object *next, *tmp = ms.bot; tmp; tmp = next)
1312 {
1313 next = tmp->above;
1314
1298 if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) 1315 if (tmp->flag [FLAG_ALIVE] || tmp->is_player ())
1299 { 1316 {
1300 tmp = tmp->head_ (); 1317 tmp = tmp->head_ ();
1301 1318
1302 if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) 1319 if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ())
1303 || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) 1320 || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ())))
1304 { 1321 {
1305 if (spell_ob->subtype == SP_DESTRUCTION) 1322 if (spell_ob->subtype == SP_DESTRUCTION)
1306 { 1323 {
1307 hit_player (tmp, dam, op, spell_ob->attacktype, 0); 1324 hit_player (tmp, dam, op, spell_ob->attacktype, 0);
1308 1325
1309 if (spell_ob->other_arch) 1326 if (spell_ob->other_arch)
1310 m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); 1327 m->insert (spell_ob->other_arch->instance (), nx, ny, op);
1311 } 1328 }
1312 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) 1329 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100)
1313 { 1330 {
1314 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) 1331 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch)
1315 m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); 1332 m->insert (spell_ob->other_arch->instance (), nx, ny, op);
1316 } 1333 }
1317 } 1334 }
1318 } 1335 }
1336 }
1319 } 1337 }
1320 1338
1321 op->skill = skill; 1339 op->skill = skill;
1322 return 1; 1340 return 1;
1323} 1341}
1452 else if (god && spell->race == shstr_GOD_FRIEND) 1470 else if (god && spell->race == shstr_GOD_FRIEND)
1453 race = god->race; 1471 race = god->race;
1454 else 1472 else
1455 race = spell->race; 1473 race = spell->race;
1456 1474
1475 dynbuf buf;
1457 unordered_mapwalk (op, -range, -range, range, range) 1476 unordered_mapwalk (buf, op, -range, -range, range, range)
1458 { 1477 {
1459 mapspace &ms = m->at (nx, ny); 1478 mapspace &ms = m->at (nx, ny);
1460 1479
1461 /* If there is nothing living on this space, no need to go further */ 1480 /* If there is nothing living on this space, no need to go further */
1462 if (!ms.flags () & P_IS_ALIVE) 1481 if (!ms.flags () & P_IS_ALIVE)
1576 head->stats.exp = 0; 1595 head->stats.exp = 0;
1577 } 1596 }
1578 1597
1579 /* If a monster was effected, put an effect in */ 1598 /* If a monster was effected, put an effect in */
1580 if (done_one && spell->other_arch) 1599 if (done_one && spell->other_arch)
1581 m->insert (arch_to_object (spell->other_arch), nx, ny, op); 1600 m->insert (spell->other_arch->instance (), nx, ny, op);
1582 } 1601 }
1583 1602
1584 return 1; 1603 return 1;
1585} 1604}
1586 1605
1669 hit_map (op, j, op->attacktype, 1); 1688 hit_map (op, j, op->attacktype, 1);
1670 } 1689 }
1671 1690
1672 /* insert the other arch */ 1691 /* insert the other arch */
1673 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) 1692 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))))
1674 m->insert (arch_to_object (op->other_arch), hx, hy, op); 1693 m->insert (op->other_arch->instance (), hx, hy, op);
1675 } 1694 }
1676 1695
1677 /* restore to the center location and damage */ 1696 /* restore to the center location and damage */
1678 op->stats.dam = dam_save; 1697 op->stats.dam = dam_save;
1679 1698
1895 return 0; 1914 return 0;
1896 } 1915 }
1897 } 1916 }
1898 1917
1899 /* ok, looks groovy to just insert a new light on the map */ 1918 /* ok, looks groovy to just insert a new light on the map */
1900 tmp = arch_to_object (spell->other_arch); 1919 tmp = spell->other_arch->instance ();
1901 if (!tmp) 1920 if (!tmp)
1902 { 1921 {
1903 LOG (llevError, "Error: spell arch for cast_light() missing.\n"); 1922 LOG (llevError, "Error: spell arch for cast_light() missing.\n");
1904 return 0; 1923 return 0;
1905 } 1924 }
1971 { 1990 {
1972 /* search this square for a victim */ 1991 /* search this square for a victim */
1973 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) 1992 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above)
1974 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) 1993 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER))
1975 { /* found a victim */ 1994 { /* found a victim */
1976 object *disease = arch_to_object (spell->other_arch); 1995 object *disease = spell->other_arch->instance ();
1977 1996
1978 disease->set_owner (op); 1997 disease->set_owner (op);
1979 set_spell_skill (op, caster, spell, disease); 1998 set_spell_skill (op, caster, spell, disease);
1980 disease->stats.exp = 0; 1999 disease->stats.exp = 0;
1981 disease->level = casting_level (caster, spell); 2000 disease->level = casting_level (caster, spell);

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