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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.93 by root, Sun Nov 29 17:41:08 2009 UTC vs.
Revision 1.113 by root, Wed Nov 16 22:14:06 2016 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* This file contains all the spell attack code. Grouping this code 25/* This file contains all the spell attack code. Grouping this code
26 * together should hopefully make it easier to find the relevent bits 26 * together should hopefully make it easier to find the relevent bits
59 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 59 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
60 { 60 {
61 int num_sections = 1; 61 int num_sections = 1;
62 62
63 /* don't move DM */ 63 /* don't move DM */
64 if (QUERY_FLAG (tmp, FLAG_WIZ)) 64 if (tmp->flag [FLAG_WIZ])
65 return; 65 return;
66 66
67 /* don't move parts of objects */ 67 /* don't move parts of objects */
68 if (tmp->head) 68 if (tmp->head)
69 continue; 69 continue;
70 70
71 /* don't move floors or immobile objects */ 71 /* don't move floors or immobile objects */
72 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) 72 if (tmp->flag [FLAG_IS_FLOOR] || (!tmp->flag [FLAG_ALIVE] && tmp->flag [FLAG_NO_PICK]))
73 continue; 73 continue;
74 74
75 /* count the object's sections */ 75 /* count the object's sections */
76 for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) 76 for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more)
77 num_sections++; 77 num_sections++;
93 * also be safe for objects. 93 * also be safe for objects.
94 * This does return if successful or not, but 94 * This does return if successful or not, but
95 * I don't see us doing anything useful with that information 95 * I don't see us doing anything useful with that information
96 * right now. 96 * right now.
97 */ 97 */
98 move_object (tmp, absdir (op->stats.sp)); 98 tmp->move (absdir (op->stats.sp));
99 } 99 }
100 100
101 } 101 }
102} 102}
103 103
194 * on the space. So only call reflwall if we think the data it returns 194 * on the space. So only call reflwall if we think the data it returns
195 * will be useful. 195 * will be useful.
196 */ 196 */
197 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) 197 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op)))
198 { 198 {
199 if (!QUERY_FLAG (op, FLAG_REFLECTING)) 199 if (!op->flag [FLAG_REFLECTING])
200 return; 200 return;
201 201
202 /* Since walls don't run diagonal, if the bolt is in 202 /* Since walls don't run diagonal, if the bolt is in
203 * one of 4 main directions, it just reflects back in the 203 * one of 4 main directions, it just reflects back in the
204 * opposite direction. However, if the bolt is travelling 204 * opposite direction. However, if the bolt is travelling
294 tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); 294 tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob);
295 tmp->stats.Dex = spob->stats.Dex; 295 tmp->stats.Dex = spob->stats.Dex;
296 tmp->stats.Con = spob->stats.Con; 296 tmp->stats.Con = spob->stats.Con;
297 297
298 tmp->direction = dir; 298 tmp->direction = dir;
299 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 299 if (tmp->flag [FLAG_IS_TURNABLE])
300 SET_ANIMATION (tmp, dir); 300 SET_ANIMATION (tmp, dir);
301 301
302 tmp->set_owner (op); 302 tmp->set_owner (op);
303 set_spell_skill (op, caster, spob, tmp); 303 set_spell_skill (op, caster, spob, tmp);
304 304
316 316
317 tmp->map = newmap; 317 tmp->map = newmap;
318 318
319 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 319 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
320 { 320 {
321 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 321 if (!tmp->flag [FLAG_REFLECTING])
322 { 322 {
323 tmp->drop_and_destroy (); 323 tmp->drop_and_destroy ();
324 return 0; 324 return 0;
325 } 325 }
326 326
521 if (!(mflags & P_IS_ALIVE)) 521 if (!(mflags & P_IS_ALIVE))
522 return; 522 return;
523 523
524 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 524 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
525 { 525 {
526 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 526 if (tmp->flag [FLAG_ALIVE])
527 { 527 {
528 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 528 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
529 529
530 // TODO: can't understand the following if's 530 // TODO: can't understand the following if's
531 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) 531 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
532 { 532 {
533 if (!QUERY_FLAG (op, FLAG_REMOVED)) 533 if (!op->flag [FLAG_REMOVED])
534 { 534 {
535 op->destroy (); 535 op->destroy ();
536 return; 536 return;
537 } 537 }
538 } 538 }
640 tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); 640 tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob);
641 tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); 641 tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob);
642 tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); 642 tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob);
643 643
644 tmp->direction = dir; 644 tmp->direction = dir;
645 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 645 if (tmp->flag [FLAG_IS_TURNABLE])
646 SET_ANIMATION (tmp, dir); 646 SET_ANIMATION (tmp, dir);
647 647
648 tmp->set_owner (op); 648 tmp->set_owner (op);
649 set_spell_skill (op, caster, spob, tmp); 649 set_spell_skill (op, caster, spob, tmp);
650 650
660 return 0; 660 return 0;
661 } 661 }
662 662
663 tmp->map = newmap; 663 tmp->map = newmap;
664 664
665 // in case the bullet has direction 0 we explode it in place.
666 // direction 0 is possible for instance when a poison cloud trap springs.
667 if (tmp->direction == 0)
668 {
669 if (tmp->other_arch
670 && (tmp = tmp->insert_at (tmp, op))) // insert before explode cleanly
671 explode_bullet (tmp); // explode object will/should remove tmp
672 else
673 tmp->destroy ();
674
675 return 0;
676 }
677
665 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 678 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
666 { 679 {
667 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 680 if (!tmp->flag [FLAG_REFLECTING])
668 { 681 {
669 tmp->destroy (); 682 tmp->destroy ();
670 return 0; 683 return 0;
671 } 684 }
672 685
716 op->set_speed (0); 729 op->set_speed (0);
717 return; 730 return;
718 } 731 }
719 732
720 /* lava saves it's life, but not yours :) */ 733 /* lava saves it's life, but not yours :) */
721 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 734 if (op->flag [FLAG_LIFESAVE])
722 { 735 {
723 hit_map (op, 0, op->attacktype, 0); 736 hit_map (op, 0, op->attacktype, 0);
724 return; 737 return;
725 } 738 }
726 739
807 MoveType movetype; 820 MoveType movetype;
808 821
809 if (!spell->other_arch) 822 if (!spell->other_arch)
810 return 0; 823 return 0;
811 824
812 if (op->type == PLAYER && QUERY_FLAG (op, FLAG_UNDEAD) && op->attacktype & AT_TURN_UNDEAD) 825 if (op->type == PLAYER && op->flag [FLAG_UNDEAD] && op->attacktype & AT_TURN_UNDEAD)
813 { 826 {
814 new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); 827 op->failmsg ("Your undead nature prevents you from turning undead!");
815 return 0; 828 return 0;
816 } 829 }
817 830
818 if (!dir) 831 if (!dir)
819 { 832 {
983 tmp->attacktype = op->attacktype; 996 tmp->attacktype = op->attacktype;
984 tmp->set_owner (op); 997 tmp->set_owner (op);
985 if (op->skill && op->skill != tmp->skill) 998 if (op->skill && op->skill != tmp->skill)
986 tmp->skill = op->skill; 999 tmp->skill = op->skill;
987 1000
988 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 1001 if (tmp->flag [FLAG_IS_TURNABLE])
989 SET_ANIMATION (tmp, i); 1002 SET_ANIMATION (tmp, i);
990 1003
991 op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); 1004 op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op);
992 move_bullet (tmp); 1005 move_bullet (tmp);
993 } 1006 }
1012 // to fix create bomb traps in doors, which cast with dir=0). 1025 // to fix create bomb traps in doors, which cast with dir=0).
1013 if (dir) 1026 if (dir)
1014 { 1027 {
1015 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) 1028 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK))
1016 { 1029 {
1017 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1030 op->failmsg ("There is something in the way.");
1018 return 0; 1031 return 0;
1019 } 1032 }
1020 } 1033 }
1021 1034
1022 tmp = spell->other_arch->instance (); 1035 tmp = spell->other_arch->instance ();
1076 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) 1089 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW)
1077 return NULL; 1090 return NULL;
1078 1091
1079 if (mflags & P_IS_ALIVE) 1092 if (mflags & P_IS_ALIVE)
1080 for (target = GET_MAP_OB (mp, x, y); target; target = target->above) 1093 for (target = GET_MAP_OB (mp, x, y); target; target = target->above)
1081 if (QUERY_FLAG (target, FLAG_MONSTER)) 1094 if (target->flag [FLAG_MONSTER])
1082 return target; 1095 return target;
1083 } 1096 }
1084 1097
1085 return NULL; 1098 return NULL;
1086} 1099}
1087 1100
1088/* cast_smite_arch() - the priest points to a creature and causes 1101/* cast_smite_spell() - the priest points to a creature and causes
1089 * a 'godly curse' to decend. 1102 * a 'godly curse' to decend.
1090 * usual params - 1103 * usual params -
1091 * op = player 1104 * op = player
1092 * caster = object casting the spell. 1105 * caster = object casting the spell.
1093 * dir = direction being cast 1106 * dir = direction being cast
1096int 1109int
1097cast_smite_spell (object *op, object *caster, int dir, object *spell) 1110cast_smite_spell (object *op, object *caster, int dir, object *spell)
1098{ 1111{
1099 object *effect, *target; 1112 object *effect, *target;
1100 object *god = find_god (determine_god (op)); 1113 object *god = find_god (determine_god (op));
1101 int range;
1102 1114
1103 range = spell->range + SP_level_range_adjust (caster, spell);
1104 target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); 1115 target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA);
1105 1116
1106 /* Bunch of conditions for casting this spell. Note that only 1117 /* Bunch of conditions for casting this spell. Note that only
1107 * require a god if this is a cleric spell (requires grace). 1118 * require a god if this is a cleric spell (requires grace).
1108 * This makes this spell much more general purpose - it can be used 1119 * This makes this spell much more general purpose - it can be used
1116 || target->flag [FLAG_REFL_SPELL] 1127 || target->flag [FLAG_REFL_SPELL]
1117 || (!god && spell->stats.grace) 1128 || (!god && spell->stats.grace)
1118 || (god && target->title == god->name) 1129 || (god && target->title == god->name)
1119 || (god && target->race.contains (god->race))) 1130 || (god && target->race.contains (god->race)))
1120 { 1131 {
1121 new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); 1132 op->failmsg ("Your request is unheeded.");
1122 return 0; 1133 return 0;
1123 } 1134 }
1124 1135
1125 if (spell->other_arch) 1136 if (spell->other_arch)
1126 effect = spell->other_arch->instance (); 1137 effect = spell->other_arch->instance ();
1134 { 1145 {
1135 if (tailor_god_spell (effect, op)) 1146 if (tailor_god_spell (effect, op))
1136 new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); 1147 new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op));
1137 else 1148 else
1138 { 1149 {
1139 new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); 1150 op->failmsg ("Your request is ignored.");
1140 return 0; 1151 return 0;
1141 } 1152 }
1142 } 1153 }
1143 1154
1144 /* size of the area of destruction */ 1155 /* size of the area of destruction */
1148 if (effect->attacktype & AT_DEATH) 1159 if (effect->attacktype & AT_DEATH)
1149 { 1160 {
1150 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1161 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1151 1162
1152 /* casting death spells at undead isn't a good thing */ 1163 /* casting death spells at undead isn't a good thing */
1153 if (QUERY_FLAG (target, FLAG_UNDEAD)) 1164 if (target->flag [FLAG_UNDEAD])
1154 { 1165 {
1155 if (random_roll (0, 2, op, PREFER_LOW)) 1166 if (random_roll (0, 2, op, PREFER_LOW))
1156 { 1167 {
1157 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); 1168 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!");
1158 effect->x = op->x; 1169 effect->x = op->x;
1251{ 1262{
1252 /* some things are unaffected... */ 1263 /* some things are unaffected... */
1253 if (op->path_denied & PATH_LIGHT) 1264 if (op->path_denied & PATH_LIGHT)
1254 return 0; 1265 return 0;
1255 1266
1256 object *tmp = get_archetype (FORCE_NAME); 1267 object *tmp = archetype::get (FORCE_NAME);
1257 tmp->speed = 0.01; 1268 tmp->set_speed (0.01);
1258 tmp->stats.food = time; 1269 tmp->stats.food = time;
1259 SET_FLAG (tmp, FLAG_IS_USED_UP); 1270 tmp->set_flag (FLAG_IS_USED_UP);
1260 tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); 1271 tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius));
1261 tmp = insert_ob_in_ob (tmp, op); 1272 tmp = insert_ob_in_ob (tmp, op);
1262 1273
1263 if (tmp->glow_radius > op->glow_radius) 1274 if (tmp->glow_radius > op->glow_radius)
1264 op->set_glow_radius (tmp->glow_radius); 1275 op->set_glow_radius (tmp->glow_radius);
1273 int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); 1284 int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob);
1274 int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); 1285 int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob);
1275 1286
1276 bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); 1287 bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player ();
1277 1288
1278 /* destruction doesn't use another spell object, so we need 1289 dynbuf buf;
1279 * update op's skill pointer so that exp is properly awarded.
1280 */
1281 const shstr skill = op->skill;
1282
1283 if (caster == op)
1284 op->skill = spell_ob->skill;
1285 else if (caster->skill)
1286 op->skill = caster->skill;
1287 else
1288 op->skill = 0;
1289
1290 op->change_skill (find_skill_by_name (op, op->skill));
1291
1292 unordered_mapwalk (op, -range, -range, range, range) 1290 unordered_mapwalk (buf, op, -range, -range, range, range)
1293 { 1291 {
1294 mapspace &ms = m->at (nx, ny); 1292 mapspace &ms = m->at (nx, ny);
1295 1293
1296 if (ms.flags () & P_IS_ALIVE) 1294 if (ms.flags () & P_IS_ALIVE)
1297 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1295 for (object *next, *tmp = ms.bot; tmp; tmp = next)
1296 {
1297 next = tmp->above;
1298
1298 if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) 1299 if (tmp->flag [FLAG_ALIVE] || tmp->is_player ())
1299 { 1300 {
1300 tmp = tmp->head_ (); 1301 tmp = tmp->head_ ();
1301 1302
1302 if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) 1303 if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ())
1303 || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) 1304 || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ())))
1304 { 1305 {
1305 if (spell_ob->subtype == SP_DESTRUCTION) 1306 if (spell_ob->subtype == SP_DESTRUCTION)
1306 { 1307 {
1307 hit_player (tmp, dam, op, spell_ob->attacktype, 0); 1308 hit_player (tmp, dam, op, spell_ob->attacktype, 0);
1308 1309
1309 if (spell_ob->other_arch) 1310 if (spell_ob->other_arch)
1310 m->insert (spell_ob->other_arch->instance (), nx, ny, op); 1311 m->insert (spell_ob->other_arch->instance (), nx, ny, op);
1311 } 1312 }
1312 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) 1313 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100)
1313 { 1314 {
1314 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) 1315 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch)
1315 m->insert (spell_ob->other_arch->instance (), nx, ny, op); 1316 m->insert (spell_ob->other_arch->instance (), nx, ny, op);
1316 } 1317 }
1317 } 1318 }
1318 } 1319 }
1320 }
1319 } 1321 }
1320 1322
1321 op->skill = skill;
1322 return 1; 1323 return 1;
1323} 1324}
1324 1325
1325/*************************************************************************** 1326/***************************************************************************
1326 * 1327 *
1334 object *tmp, *force; 1335 object *tmp, *force;
1335 1336
1336 tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); 1337 tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE);
1337 if (!tmp) 1338 if (!tmp)
1338 { 1339 {
1339 new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); 1340 op->failmsg ("There is no one in that direction to curse.");
1340 return 0; 1341 return 0;
1341 } 1342 }
1342 1343
1343 tmp = tmp->head_ (); 1344 tmp = tmp->head_ ();
1344 1345
1359 } 1360 }
1360 } 1361 }
1361 1362
1362 if (!force) 1363 if (!force)
1363 { 1364 {
1364 force = get_archetype (FORCE_NAME); 1365 force = archetype::get (FORCE_NAME);
1365 force->subtype = FORCE_CHANGE_ABILITY; 1366 force->subtype = FORCE_CHANGE_ABILITY;
1366 1367
1367 if (spell_ob->race) 1368 if (spell_ob->race)
1368 force->name = spell_ob->race; 1369 force->name = spell_ob->race;
1369 else 1370 else
1387 1388
1388 return 1; 1389 return 1;
1389 } 1390 }
1390 1391
1391 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; 1392 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50;
1392 force->speed = 1.f;
1393 force->speed_left = -1.f; 1393 force->speed_left = -1.f;
1394 SET_FLAG (force, FLAG_APPLIED); 1394 force->set_speed (1.f);
1395 force->set_flag (FLAG_APPLIED);
1395 1396
1396 if (god) 1397 if (god)
1397 { 1398 {
1398 if (spell_ob->last_grace) 1399 if (spell_ob->last_grace)
1399 force->path_repelled = god->path_repelled; 1400 force->path_repelled = god->path_repelled;
1452 else if (god && spell->race == shstr_GOD_FRIEND) 1453 else if (god && spell->race == shstr_GOD_FRIEND)
1453 race = god->race; 1454 race = god->race;
1454 else 1455 else
1455 race = spell->race; 1456 race = spell->race;
1456 1457
1458 dynbuf buf;
1457 unordered_mapwalk (op, -range, -range, range, range) 1459 unordered_mapwalk (buf, op, -range, -range, range, range)
1458 { 1460 {
1459 mapspace &ms = m->at (nx, ny); 1461 mapspace &ms = m->at (nx, ny);
1460 1462
1461 /* If there is nothing living on this space, no need to go further */ 1463 /* If there is nothing living on this space, no need to go further */
1462 if (!ms.flags () & P_IS_ALIVE) 1464 if (!(ms.flags () & P_IS_ALIVE))
1463 continue; 1465 continue;
1464 1466
1465 // players can only affect spaces that they can actually see 1467 // players can only affect spaces that they can actually see
1466 if (caster 1468 if (caster
1467 && caster->contr 1469 && caster->contr
1481 1483
1482 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ 1484 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */
1483 if (race && head->race && !strstr (race, head->race)) 1485 if (race && head->race && !strstr (race, head->race))
1484 continue; 1486 continue;
1485 1487
1486 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) 1488 if (head->flag [FLAG_UNDEAD] && !spell->flag [FLAG_UNDEAD])
1487 continue; 1489 continue;
1488 1490
1489 /* Now do a bunch of stuff related to saving throws */ 1491 /* Now do a bunch of stuff related to saving throws */
1490 best_at = -1; 1492 best_at = -1;
1491 if (spell->attacktype) 1493 if (spell->attacktype)
1533 1535
1534 /* Done with saving throw. Now start affecting the monster */ 1536 /* Done with saving throw. Now start affecting the monster */
1535 done_one = 0; 1537 done_one = 0;
1536 1538
1537 /* aggravation */ 1539 /* aggravation */
1538 if (QUERY_FLAG (spell, FLAG_MONSTER)) 1540 if (spell->flag [FLAG_MONSTER])
1539 { 1541 {
1540 CLEAR_FLAG (head, FLAG_SLEEP); 1542 head->clr_flag (FLAG_SLEEP);
1541 remove_friendly_object (head); 1543 remove_friendly_object (head);
1542 done_one = 1; 1544 done_one = 1;
1543 head->enemy = op; 1545 head->enemy = op;
1544 } 1546 }
1545 1547
1546 /* calm monsters */ 1548 /* calm monsters */
1547 if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) 1549 if (spell->flag [FLAG_UNAGGRESSIVE] && !head->flag [FLAG_UNAGGRESSIVE])
1548 { 1550 {
1549 SET_FLAG (head, FLAG_UNAGGRESSIVE); 1551 head->set_flag (FLAG_UNAGGRESSIVE);
1550 head->enemy = NULL; 1552 head->enemy = NULL;
1551 done_one = 1; 1553 done_one = 1;
1552 } 1554 }
1553 1555
1554 /* berserk monsters */ 1556 /* berserk monsters */
1555 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) 1557 if (spell->flag [FLAG_BERSERK] && !head->flag [FLAG_BERSERK])
1556 { 1558 {
1557 SET_FLAG (head, FLAG_BERSERK); 1559 head->set_flag (FLAG_BERSERK);
1558 done_one = 1; 1560 done_one = 1;
1559 } 1561 }
1560 1562
1561 /* charm */ 1563 /* charm */
1562 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) 1564 if (spell->flag [FLAG_NO_ATTACK] && !head->flag [FLAG_FRIENDLY])
1563 { 1565 {
1564 INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); 1566 INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster));
1565 1567
1566 /* Prevent uncontrolled outbreaks of self replicating monsters. 1568 /* Prevent uncontrolled outbreaks of self replicating monsters.
1567 Typical use case is charm, go somwhere, use aggravation to make hostile. 1569 Typical use case is charm, go somwhere, use aggravation to make hostile.
1568 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1570 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1569 CLEAR_FLAG (head, FLAG_GENERATOR); 1571 head->clr_flag (FLAG_GENERATOR);
1570 head->set_owner (op); 1572 head->set_owner (op);
1571 set_spell_skill (op, caster, spell, head); 1573 set_spell_skill (op, caster, spell, head);
1572 add_friendly_object (head); 1574 add_friendly_object (head);
1573 head->attack_movement = PETMOVE; 1575 head->attack_movement = PETMOVE;
1574 done_one = 1; 1576 done_one = 1;
1868 1870
1869 mflags = get_map_flags (m, &m, x, y, &x, &y); 1871 mflags = get_map_flags (m, &m, x, y, &x, &y);
1870 1872
1871 if (mflags & P_OUT_OF_MAP) 1873 if (mflags & P_OUT_OF_MAP)
1872 { 1874 {
1873 new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); 1875 op->failmsg ("Nothing is there.");
1874 return 0; 1876 return 0;
1875 } 1877 }
1876 1878
1877 if (mflags & P_IS_ALIVE && spell->attacktype) 1879 if (mflags & P_IS_ALIVE && spell->attacktype)
1878 { 1880 {
1879 for (target = GET_MAP_OB (m, x, y); target; target = target->above) 1881 for (target = GET_MAP_OB (m, x, y); target; target = target->above)
1880 if (QUERY_FLAG (target, FLAG_MONSTER)) 1882 if (target->flag [FLAG_MONSTER])
1881 { 1883 {
1882 /* oky doky. got a target monster. Lets make a blinding attack */ 1884 /* oky doky. got a target monster. Lets make a blinding attack */
1883 if (target->head) 1885 if (target->head)
1884 target = target->head; 1886 target = target->head;
1885 1887
1889 } 1891 }
1890 1892
1891 /* no live target, perhaps a wall is in the way? */ 1893 /* no live target, perhaps a wall is in the way? */
1892 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) 1894 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)))
1893 { 1895 {
1894 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); 1896 op->failmsg ("Something is in the way.");
1895 return 0; 1897 return 0;
1896 } 1898 }
1897 } 1899 }
1898 1900
1899 /* ok, looks groovy to just insert a new light on the map */ 1901 /* ok, looks groovy to just insert a new light on the map */
1969 /* Only bother looking on this space if there is something living here */ 1971 /* Only bother looking on this space if there is something living here */
1970 if (mflags & P_IS_ALIVE) 1972 if (mflags & P_IS_ALIVE)
1971 { 1973 {
1972 /* search this square for a victim */ 1974 /* search this square for a victim */
1973 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) 1975 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above)
1974 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) 1976 if (walk->flag [FLAG_MONSTER] || (walk->type == PLAYER))
1975 { /* found a victim */ 1977 { /* found a victim */
1976 object *disease = spell->other_arch->instance (); 1978 object *disease = spell->other_arch->instance ();
1977 1979
1978 disease->set_owner (op); 1980 disease->set_owner (op);
1979 set_spell_skill (op, caster, spell, disease); 1981 set_spell_skill (op, caster, spell, disease);
1980 disease->stats.exp = 0; 1982 disease->stats.exp = 0;
1981 disease->level = casting_level (caster, spell); 1983 disease->level = casting_level (caster, spell);
1982 1984
1983 /* do level adjustments */ 1985 /* do level adjustments */
1984 if (disease->stats.wc) 1986 if (disease->stats.wc ) disease->stats.wc += dur_mod / 2;
1985 disease->stats.wc += dur_mod / 2; 1987 if (disease->magic > 0) disease->magic += dur_mod / 8;
1986 1988 if (disease->stats.maxhp > 0) disease->stats.maxhp += dur_mod;
1987 if (disease->magic > 0) 1989 if (disease->stats.maxgrace > 0) disease->stats.maxgrace += dur_mod;
1988 disease->magic += dur_mod / 8;
1989
1990 if (disease->stats.maxhp > 0)
1991 disease->stats.maxhp += dur_mod;
1992
1993 if (disease->stats.maxgrace > 0)
1994 disease->stats.maxgrace += dur_mod;
1995
1996 if (disease->stats.dam)
1997 {
1998 if (disease->stats.dam > 0)
1999 disease->stats.dam += dam_mod;
2000 else
2001 disease->stats.dam -= dam_mod;
2002 }
2003 1990
2004 if (disease->last_sp) 1991 if (disease->last_sp)
2005 { 1992 {
2006 disease->last_sp -= 2 * dam_mod; 1993 disease->last_sp -= 2 * dam_mod;
1994
2007 if (disease->last_sp < 1) 1995 if (disease->last_sp < 1)
2008 disease->last_sp = 1; 1996 disease->last_sp = 1;
2009 } 1997 }
2010 1998
2011 if (disease->stats.maxsp) 1999 if (disease->stats.dam ) disease->stats.dam += copysignl (disease->stats.dam , dam_mod);
2012 { 2000 if (disease->stats.maxsp) disease->stats.maxsp += copysignl (disease->stats.maxsp, dam_mod);
2013 if (disease->stats.maxsp > 0) 2001 if (disease->stats.ac ) disease->stats.ac += dam_mod;
2014 disease->stats.maxsp += dam_mod; 2002 if (disease->last_eat ) disease->last_eat -= dam_mod;
2015 else 2003 if (disease->stats.hp ) disease->stats.hp -= dam_mod;
2016 disease->stats.maxsp -= dam_mod; 2004 if (disease->stats.sp ) disease->stats.sp -= dam_mod;
2017 }
2018
2019 if (disease->stats.ac)
2020 disease->stats.ac += dam_mod;
2021
2022 if (disease->last_eat)
2023 disease->last_eat -= dam_mod;
2024
2025 if (disease->stats.hp)
2026 disease->stats.hp -= dam_mod;
2027
2028 if (disease->stats.sp)
2029 disease->stats.sp -= dam_mod;
2030 2005
2031 if (infect_object (walk, disease, 1)) 2006 if (infect_object (walk, disease, 1))
2032 { 2007 {
2033 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2008 op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name));
2034 2009
2035 disease->destroy (); /* don't need this one anymore */ 2010 disease->destroy (); /* don't need this one anymore */
2036 walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); 2011 walk->map->insert (archetype::get (shstr_detect_magic), x, y, op);
2037 return 1; 2012 return 1;
2038 } 2013 }
2039 2014
2040 disease->destroy (); 2015 disease->destroy ();
2041 } 2016 }

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