1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | (at your option) any later version. |
11 | * option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
26 | * together should hopefully make it easier to find the relevent bits |
26 | * together should hopefully make it easier to find the relevent bits |
27 | * of code |
27 | * of code |
28 | */ |
28 | */ |
… | |
… | |
37 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
38 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
39 | * but moved here so it could be applied to bolts too |
39 | * but moved here so it could be applied to bolts too |
40 | * op is the spell object. |
40 | * op is the spell object. |
41 | */ |
41 | */ |
42 | |
42 | static void |
43 | void |
|
|
44 | check_spell_knockback (object *op) |
43 | check_spell_knockback (object *op) |
45 | { |
44 | { |
46 | object *tmp, *tmp2; /* object on the map */ |
|
|
47 | int weight_move; |
45 | int weight_move; |
48 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
49 | |
47 | |
50 | if (!op->weight) |
48 | if (!op->weight) |
51 | { /*shouldn't happen but if cone object has no weight drop out */ |
49 | { /*shouldn't happen but if cone object has no weight drop out */ |
… | |
… | |
56 | { |
54 | { |
57 | weight_move = op->weight + (op->weight * op->level) / 3; |
55 | weight_move = op->weight + (op->weight * op->level) / 3; |
58 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
56 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
59 | } |
57 | } |
60 | |
58 | |
61 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
59 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
62 | { |
60 | { |
63 | int num_sections = 1; |
61 | int num_sections = 1; |
64 | |
62 | |
65 | /* don't move DM */ |
63 | /* don't move DM */ |
66 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
64 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
73 | /* don't move floors or immobile objects */ |
71 | /* don't move floors or immobile objects */ |
74 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
72 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
75 | continue; |
73 | continue; |
76 | |
74 | |
77 | /* count the object's sections */ |
75 | /* count the object's sections */ |
78 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
76 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
79 | num_sections++; |
77 | num_sections++; |
80 | |
78 | |
81 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
79 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
82 | * objects should be harder to move, and we are moving the entire |
80 | * objects should be harder to move, and we are moving the entire |
83 | * object, not just the head, so the total weight should be relevant. |
81 | * object, not just the head, so the total weight should be relevant. |
… | |
… | |
95 | * also be safe for objects. |
93 | * also be safe for objects. |
96 | * This does return if successful or not, but |
94 | * This does return if successful or not, but |
97 | * I don't see us doing anything useful with that information |
95 | * I don't see us doing anything useful with that information |
98 | * right now. |
96 | * right now. |
99 | */ |
97 | */ |
100 | move_object (tmp, absdir (op->stats.sp)); |
98 | tmp->move (absdir (op->stats.sp)); |
101 | } |
99 | } |
102 | |
100 | |
103 | } |
101 | } |
104 | } |
102 | } |
105 | |
103 | |
… | |
… | |
107 | * |
105 | * |
108 | * BOLT CODE |
106 | * BOLT CODE |
109 | * |
107 | * |
110 | ***************************************************************************/ |
108 | ***************************************************************************/ |
111 | |
109 | |
112 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
113 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
114 | */ |
112 | */ |
115 | |
113 | static void |
116 | void |
|
|
117 | forklightning (object *op, object *tmp) |
114 | forklightning (object *op, object *tmp) |
118 | { |
115 | { |
119 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
120 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
121 | maptile *m; |
118 | maptile *m; |
… | |
… | |
145 | |
142 | |
146 | /* reduce chances of subsequent forking */ |
143 | /* reduce chances of subsequent forking */ |
147 | new_bolt->stats.Dex -= 10; |
144 | new_bolt->stats.Dex -= 10; |
148 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
145 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
149 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
146 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
150 | new_bolt->speed_left = -0.1; |
147 | new_bolt->speed_left = -0.1f; |
151 | new_bolt->direction = t_dir; |
148 | new_bolt->direction = t_dir; |
152 | new_bolt->duration++; |
149 | new_bolt->duration++; |
153 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
150 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
154 | new_bolt->stats.dam++; |
151 | new_bolt->stats.dam++; |
155 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
152 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
156 | tmp->stats.dam++; |
153 | tmp->stats.dam++; |
|
|
154 | |
157 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
155 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
158 | update_turn_face (new_bolt); |
156 | update_turn_face (new_bolt); |
159 | } |
157 | } |
160 | |
158 | |
161 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
159 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
162 | * and checks for various things that may stop it. |
160 | * and checks for various things that may stop it. |
163 | */ |
161 | */ |
164 | |
|
|
165 | void |
162 | void |
166 | move_bolt (object *op) |
163 | move_bolt (object *op) |
167 | { |
164 | { |
168 | object *tmp; |
|
|
169 | int mflags; |
165 | int mflags; |
170 | sint16 x, y; |
166 | sint16 x, y; |
171 | maptile *m; |
167 | maptile *m; |
172 | |
168 | |
173 | if (--op->duration < 0) |
169 | if (--op->duration < 0) |
174 | { |
170 | { |
175 | op->destroy (); |
171 | op->drop_and_destroy (); |
176 | return; |
172 | return; |
177 | } |
173 | } |
178 | |
174 | |
179 | hit_map (op, 0, op->attacktype, 1); |
175 | hit_map (op, 0, op->attacktype, 1); |
180 | |
176 | |
… | |
… | |
246 | else |
242 | else |
247 | { /* Create a copy of this object and put it ahead */ |
243 | { /* Create a copy of this object and put it ahead */ |
248 | object *tmp = op->clone (); |
244 | object *tmp = op->clone (); |
249 | |
245 | |
250 | m->insert (tmp, x, y, op); |
246 | m->insert (tmp, x, y, op); |
251 | tmp->speed_left = -0.1; |
247 | tmp->speed_left = -0.1f; |
252 | /* To make up for the decrease at the top of the function */ |
248 | /* To make up for the decrease at the top of the function */ |
253 | tmp->duration++; |
249 | tmp->duration++; |
254 | |
250 | |
255 | /* New forking code. Possibly create forks of this object |
251 | /* New forking code. Possibly create forks of this object |
256 | * going off in other directions. |
252 | * going off in other directions. |
257 | */ |
253 | */ |
258 | if (rndm (0, 99) < tmp->stats.Dex) |
254 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
259 | { /* stats.Dex % of forking */ |
255 | forklightning (op, tmp); /* stats.Dex % of forking */ |
260 | forklightning (op, tmp); |
|
|
261 | } |
|
|
262 | |
256 | |
263 | /* In this way, the object left behind sticks on the space, but |
257 | /* In this way, the object left behind sticks on the space, but |
264 | * doesn't create any bolts that continue to move onward. |
258 | * doesn't create any bolts that continue to move onward. |
265 | */ |
259 | */ |
266 | op->range = 0; |
260 | op->range = 0; |
… | |
… | |
283 | int mflags; |
277 | int mflags; |
284 | |
278 | |
285 | if (!spob->other_arch) |
279 | if (!spob->other_arch) |
286 | return 0; |
280 | return 0; |
287 | |
281 | |
288 | tmp = arch_to_object (spob->other_arch); |
282 | tmp = spob->other_arch->instance (); |
289 | if (tmp == NULL) |
283 | if (tmp == NULL) |
290 | return 0; |
284 | return 0; |
291 | |
285 | |
292 | /* peterm: level dependency for bolts */ |
286 | /* peterm: level dependency for bolts */ |
293 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
287 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
294 | tmp->attacktype = spob->attacktype; |
288 | tmp->attacktype = spob->attacktype; |
|
|
289 | |
295 | if (spob->slaying) |
290 | if (spob->slaying) |
296 | tmp->slaying = spob->slaying; |
291 | tmp->slaying = spob->slaying; |
|
|
292 | |
297 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
293 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
298 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
299 | tmp->stats.Dex = spob->stats.Dex; |
295 | tmp->stats.Dex = spob->stats.Dex; |
300 | tmp->stats.Con = spob->stats.Con; |
296 | tmp->stats.Con = spob->stats.Con; |
301 | |
297 | |
… | |
… | |
312 | |
308 | |
313 | maptile *newmap; |
309 | maptile *newmap; |
314 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
310 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
315 | if (mflags & P_OUT_OF_MAP) |
311 | if (mflags & P_OUT_OF_MAP) |
316 | { |
312 | { |
317 | tmp->destroy (); |
313 | tmp->drop_and_destroy (); |
318 | return 0; |
314 | return 0; |
319 | } |
315 | } |
320 | |
316 | |
321 | tmp->map = newmap; |
317 | tmp->map = newmap; |
322 | |
318 | |
323 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
319 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
324 | { |
320 | { |
325 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
321 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
326 | { |
322 | { |
327 | tmp->destroy (); |
323 | tmp->drop_and_destroy (); |
328 | return 0; |
324 | return 0; |
329 | } |
325 | } |
330 | |
326 | |
331 | tmp->x = op->x; |
327 | tmp->x = op->x; |
332 | tmp->y = op->y; |
328 | tmp->y = op->y; |
… | |
… | |
337 | if ((tmp = tmp->insert_at (tmp, op))) |
333 | if ((tmp = tmp->insert_at (tmp, op))) |
338 | move_bolt (tmp); |
334 | move_bolt (tmp); |
339 | |
335 | |
340 | return 1; |
336 | return 1; |
341 | } |
337 | } |
342 | |
|
|
343 | |
|
|
344 | |
338 | |
345 | /*************************************************************************** |
339 | /*************************************************************************** |
346 | * |
340 | * |
347 | * BULLET/BALL CODE |
341 | * BULLET/BALL CODE |
348 | * |
342 | * |
349 | ***************************************************************************/ |
343 | ***************************************************************************/ |
350 | |
344 | |
351 | /* expands an explosion. op is a piece of the |
345 | /* expands an explosion. op is a piece of the |
352 | * explosion - this expans it in the different directions. |
346 | * explosion - this expands it in the different directions. |
353 | * At least that is what I think this does. |
347 | * At least that is what I think this does. |
354 | */ |
348 | */ |
355 | void |
349 | void |
356 | explosion (object *op) |
350 | explosion (object *op) |
357 | { |
351 | { |
… | |
… | |
381 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
375 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
382 | { |
376 | { |
383 | object *tmp = op->clone (); |
377 | object *tmp = op->clone (); |
384 | |
378 | |
385 | tmp->state = 0; |
379 | tmp->state = 0; |
386 | tmp->speed_left = -0.21; |
380 | tmp->speed_left = -0.21f; |
387 | tmp->range--; |
381 | tmp->range--; |
388 | tmp->value = 0; |
382 | tmp->value = 0; |
389 | |
383 | |
390 | m->insert (tmp, dx, dy, op); |
384 | m->insert (tmp, dx, dy, op); |
391 | } |
385 | } |
392 | } |
386 | } |
393 | } |
387 | } |
394 | } |
388 | } |
395 | |
|
|
396 | |
389 | |
397 | /* Causes an object to explode, eg, a firebullet, |
390 | /* Causes an object to explode, eg, a firebullet, |
398 | * poison cloud ball, etc. op is the object to |
391 | * poison cloud ball, etc. op is the object to |
399 | * explode. |
392 | * explode. |
400 | */ |
393 | */ |
401 | void |
394 | static void |
402 | explode_bullet (object *op) |
395 | explode_bullet (object *op) |
403 | { |
396 | { |
404 | object *tmp, *owner; |
397 | object *tmp, *owner; |
405 | |
398 | |
406 | if (op->other_arch == NULL) |
399 | if (!op->other_arch) |
407 | { |
400 | { |
408 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
401 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
409 | op->destroy (); |
402 | op->destroy (); |
410 | return; |
403 | return; |
411 | } |
404 | } |
412 | |
405 | |
413 | if (op->env) |
406 | if (op->env) |
414 | { |
407 | { |
415 | object *env = object_get_env_recursive (op); |
408 | object *env = op->outer_env (); |
|
|
409 | |
416 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
410 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
417 | { |
411 | { |
418 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
412 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
419 | op->destroy (); |
413 | op->destroy (); |
420 | return; |
414 | return; |
421 | } |
415 | } |
… | |
… | |
439 | } |
433 | } |
440 | |
434 | |
441 | if (op->attacktype) |
435 | if (op->attacktype) |
442 | { |
436 | { |
443 | hit_map (op, 0, op->attacktype, 1); |
437 | hit_map (op, 0, op->attacktype, 1); |
|
|
438 | |
444 | if (op->destroyed ()) |
439 | if (op->destroyed ()) |
445 | return; |
440 | return; |
446 | } |
441 | } |
447 | |
442 | |
448 | /* other_arch contains what this explodes into */ |
443 | /* other_arch contains what this explodes into */ |
449 | tmp = arch_to_object (op->other_arch); |
444 | tmp = op->other_arch->instance (); |
450 | |
445 | |
451 | tmp->set_owner (op); |
446 | tmp->set_owner (op); |
452 | tmp->skill = op->skill; |
447 | tmp->skill = op->skill; |
453 | |
448 | |
454 | owner = op->owner; |
449 | owner = op->owner; |
455 | |
450 | |
456 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
451 | if ((tmp->attacktype & AT_HOLYWORD |
|
|
452 | || tmp->attacktype & AT_GODPOWER) |
|
|
453 | && owner |
|
|
454 | && !tailor_god_spell (tmp, owner)) |
457 | { |
455 | { |
458 | op->destroy (); |
456 | op->destroy (); |
459 | return; |
457 | return; |
460 | } |
458 | } |
461 | |
459 | |
… | |
… | |
488 | |
486 | |
489 | /* Prevent recursion */ |
487 | /* Prevent recursion */ |
490 | op->move_on = 0; |
488 | op->move_on = 0; |
491 | |
489 | |
492 | tmp->insert_at (op, op); |
490 | tmp->insert_at (op, op); |
|
|
491 | tmp->play_sound (tmp->sound); |
|
|
492 | |
493 | /* remove the firebullet */ |
493 | /* remove the firebullet */ |
494 | op->destroy (); |
494 | op->destroy (); |
495 | } |
495 | } |
496 | |
496 | |
497 | /* checks to see what op should do, given the space it is on |
497 | /* checks to see what op should do, given the space it is on |
… | |
… | |
519 | |
519 | |
520 | /* If nothing alive on this space, no reason to do anything further */ |
520 | /* If nothing alive on this space, no reason to do anything further */ |
521 | if (!(mflags & P_IS_ALIVE)) |
521 | if (!(mflags & P_IS_ALIVE)) |
522 | return; |
522 | return; |
523 | |
523 | |
524 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
524 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
525 | { |
525 | { |
526 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
526 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
527 | { |
527 | { |
528 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
528 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
|
|
529 | |
|
|
530 | // TODO: can't understand the following if's |
529 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
531 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
530 | { |
532 | { |
531 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
533 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
532 | { |
534 | { |
533 | op->destroy (); |
535 | op->destroy (); |
… | |
… | |
544 | * fired arches (eg, bolts). |
546 | * fired arches (eg, bolts). |
545 | */ |
547 | */ |
546 | void |
548 | void |
547 | move_bullet (object *op) |
549 | move_bullet (object *op) |
548 | { |
550 | { |
549 | sint16 new_x, new_y; |
|
|
550 | int mflags; |
|
|
551 | maptile *m; |
|
|
552 | |
|
|
553 | #if 0 |
551 | #if 0 |
554 | /* We need a better general purpose way to do this */ |
552 | /* We need a better general purpose way to do this */ |
555 | |
553 | |
556 | /* peterm: added to make comet leave a trail of burnouts |
554 | /* peterm: added to make comet leave a trail of burnouts |
557 | it's an unadulterated hack, but the effect is cool. */ |
555 | it's an unadulterated hack, but the effect is cool. */ |
… | |
… | |
572 | op->destroy (); |
570 | op->destroy (); |
573 | |
571 | |
574 | return; |
572 | return; |
575 | } |
573 | } |
576 | |
574 | |
577 | new_x = op->x + DIRX (op); |
575 | mapxy pos (op); |
578 | new_y = op->y + DIRY (op); |
576 | pos.move (op->direction); |
579 | m = op->map; |
|
|
580 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
581 | |
577 | |
582 | if (mflags & P_OUT_OF_MAP) |
578 | if (!pos.normalise ()) |
583 | { |
579 | { |
584 | op->destroy (); |
580 | op->destroy (); |
585 | return; |
581 | return; |
586 | } |
582 | } |
587 | |
583 | |
588 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
584 | mapspace &ms = pos.ms (); |
|
|
585 | |
|
|
586 | ms.update (); |
|
|
587 | |
|
|
588 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
589 | { |
589 | { |
590 | if (op->other_arch) |
590 | if (op->other_arch) |
591 | explode_bullet (op); |
591 | explode_bullet (op); |
592 | else |
592 | else |
593 | op->destroy (); |
593 | op->destroy (); |
594 | |
594 | |
595 | return; |
595 | return; |
596 | } |
596 | } |
597 | |
597 | |
598 | if (!(op = m->insert (op, new_x, new_y, op))) |
598 | if (!(op = pos.insert (op, op))) |
599 | return; |
599 | return; |
600 | |
600 | |
601 | if (reflwall (op->map, op->x, op->y, op)) |
601 | if (reflwall (op->map, op->x, op->y, op)) |
602 | { |
602 | { |
603 | op->direction = absdir (op->direction + 4); |
603 | op->direction = absdir (op->direction + 4); |
604 | update_turn_face (op); |
604 | update_turn_face (op); |
605 | } |
605 | } |
606 | else |
606 | else |
607 | check_bullet (op); |
607 | check_bullet (op); |
608 | } |
608 | } |
609 | |
|
|
610 | |
|
|
611 | |
|
|
612 | |
609 | |
613 | /* fire_bullet |
610 | /* fire_bullet |
614 | * object op (cast from caster) files a bolt in dir. |
611 | * object op (cast from caster) files a bolt in dir. |
615 | * spob is the spell object for the bolt. |
612 | * spob is the spell object for the bolt. |
616 | * we remove the magic flag - that can be derived from |
613 | * we remove the magic flag - that can be derived from |
617 | * spob->attacktype. |
614 | * spob->attacktype. |
618 | * This function sets up the appropriate owner and skill |
615 | * This function sets up the appropriate owner and skill |
619 | * pointers. |
616 | * pointers. |
620 | */ |
617 | */ |
621 | |
|
|
622 | int |
618 | int |
623 | fire_bullet (object *op, object *caster, int dir, object *spob) |
619 | fire_bullet (object *op, object *caster, int dir, object *spob) |
624 | { |
620 | { |
625 | object *tmp = NULL; |
621 | object *tmp = NULL; |
626 | int mflags; |
622 | int mflags; |
627 | |
623 | |
628 | if (!spob->other_arch) |
624 | if (!spob->other_arch) |
629 | return 0; |
625 | return 0; |
630 | |
626 | |
631 | tmp = arch_to_object (spob->other_arch); |
627 | tmp = spob->other_arch->instance (); |
632 | if (tmp == NULL) |
628 | if (!tmp) |
633 | return 0; |
629 | return 0; |
634 | |
630 | |
635 | /* peterm: level dependency for bolts */ |
631 | /* peterm: level dependency for bolts */ |
636 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
632 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
637 | tmp->attacktype = spob->attacktype; |
633 | tmp->attacktype = spob->attacktype; |
638 | if (spob->slaying) |
634 | if (spob->slaying) |
639 | tmp->slaying = spob->slaying; |
635 | tmp->slaying = spob->slaying; |
640 | |
636 | |
… | |
… | |
650 | SET_ANIMATION (tmp, dir); |
646 | SET_ANIMATION (tmp, dir); |
651 | |
647 | |
652 | tmp->set_owner (op); |
648 | tmp->set_owner (op); |
653 | set_spell_skill (op, caster, spob, tmp); |
649 | set_spell_skill (op, caster, spob, tmp); |
654 | |
650 | |
655 | tmp->x = op->x + freearr_x[dir]; |
651 | tmp->x = op->x + freearr_x[dir]; |
656 | tmp->y = op->y + freearr_y[dir]; |
652 | tmp->y = op->y + freearr_y[dir]; |
657 | tmp->map = op->map; |
653 | tmp->map = op->map; |
658 | |
654 | |
659 | maptile *newmap; |
655 | maptile *newmap; |
660 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
656 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
661 | if (mflags & P_OUT_OF_MAP) |
657 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
663 | tmp->destroy (); |
659 | tmp->destroy (); |
664 | return 0; |
660 | return 0; |
665 | } |
661 | } |
666 | |
662 | |
667 | tmp->map = newmap; |
663 | tmp->map = newmap; |
|
|
664 | |
|
|
665 | // in case the bullet has direction 0 we explode it in place. |
|
|
666 | // direction 0 is possible for instance when a poison cloud trap springs. |
|
|
667 | if (tmp->direction == 0) |
|
|
668 | { |
|
|
669 | if (tmp->other_arch |
|
|
670 | && (tmp = tmp->insert_at (tmp, op))) // insert before explode cleanly |
|
|
671 | explode_bullet (tmp); // explode object will/should remove tmp |
|
|
672 | else |
|
|
673 | tmp->destroy (); |
|
|
674 | |
|
|
675 | return 0; |
|
|
676 | } |
668 | |
677 | |
669 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
678 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
670 | { |
679 | { |
671 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
680 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
672 | { |
681 | { |
… | |
… | |
683 | if ((tmp = tmp->insert_at (tmp, op))) |
692 | if ((tmp = tmp->insert_at (tmp, op))) |
684 | check_bullet (tmp); |
693 | check_bullet (tmp); |
685 | |
694 | |
686 | return 1; |
695 | return 1; |
687 | } |
696 | } |
688 | |
|
|
689 | |
|
|
690 | |
|
|
691 | |
697 | |
692 | /***************************************************************************** |
698 | /***************************************************************************** |
693 | * |
699 | * |
694 | * CONE RELATED FUNCTIONS |
700 | * CONE RELATED FUNCTIONS |
695 | * |
701 | * |
696 | *****************************************************************************/ |
702 | *****************************************************************************/ |
697 | |
703 | |
698 | |
|
|
699 | /* drops an object based on what is in the cone's "other_arch" */ |
704 | /* drops an object based on what is in the cone's "other_arch" */ |
700 | void |
705 | static void |
701 | cone_drop (object *op) |
706 | cone_drop (object *op) |
702 | { |
707 | { |
703 | object *new_ob = arch_to_object (op->other_arch); |
708 | object *new_ob = op->other_arch->instance (); |
704 | |
709 | |
705 | new_ob->level = op->level; |
710 | new_ob->level = op->level; |
706 | new_ob->set_owner (op->owner); |
711 | new_ob->set_owner (op->owner); |
707 | |
712 | |
708 | /* preserve skill ownership */ |
713 | /* preserve skill ownership */ |
… | |
… | |
715 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
720 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
716 | |
721 | |
717 | void |
722 | void |
718 | move_cone (object *op) |
723 | move_cone (object *op) |
719 | { |
724 | { |
720 | int i; |
|
|
721 | |
|
|
722 | /* if no map then hit_map will crash so just ignore object */ |
725 | /* if no map then hit_map will crash so just ignore object */ |
723 | if (!op->map) |
726 | if (!op->map) |
724 | { |
727 | { |
725 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
728 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
726 | op->set_speed (0); |
729 | op->set_speed (0); |
… | |
… | |
746 | } |
749 | } |
747 | #endif |
750 | #endif |
748 | |
751 | |
749 | hit_map (op, 0, op->attacktype, 0); |
752 | hit_map (op, 0, op->attacktype, 0); |
750 | |
753 | |
|
|
754 | if (!op->is_on_map ()) |
|
|
755 | return; |
|
|
756 | |
751 | /* Check to see if we should push anything. |
757 | /* Check to see if we should push anything. |
752 | * Spell objects with weight push whatever they encounter to some |
758 | * Spell objects with weight push whatever they encounter to some |
753 | * degree. |
759 | * degree. |
754 | */ |
760 | */ |
755 | if (op->weight) |
761 | if (op->weight) |
|
|
762 | { |
756 | check_spell_knockback (op); |
763 | check_spell_knockback (op); |
757 | |
764 | |
758 | if (op->destroyed ()) |
765 | if (!op->is_on_map ()) |
759 | return; |
766 | return; |
|
|
767 | } |
760 | |
768 | |
761 | if ((op->duration--) < 0) |
769 | if (op->duration-- < 0) |
762 | { |
770 | { |
763 | op->destroy (); |
771 | op->destroy (); |
764 | return; |
772 | return; |
765 | } |
773 | } |
766 | /* Object has hit maximum range, so don't have it move |
774 | /* Object has hit maximum range, so don't have it move |
… | |
… | |
771 | { |
779 | { |
772 | op->range = 0; /* just so it doesn't wrap */ |
780 | op->range = 0; /* just so it doesn't wrap */ |
773 | return; |
781 | return; |
774 | } |
782 | } |
775 | |
783 | |
776 | for (i = -1; i < 2; i++) |
784 | for (int i = -1; i <= 1; i++) |
777 | { |
785 | { |
778 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
786 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
779 | |
787 | |
780 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
788 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
781 | { |
789 | { |
… | |
… | |
828 | |
836 | |
829 | /* Need to know what the movetype of the object we are about |
837 | /* Need to know what the movetype of the object we are about |
830 | * to create is, so we can know if the space we are about to |
838 | * to create is, so we can know if the space we are about to |
831 | * insert it into is blocked. |
839 | * insert it into is blocked. |
832 | */ |
840 | */ |
833 | movetype = spell->other_arch->clone.move_type; |
841 | movetype = spell->other_arch->move_type; |
834 | |
842 | |
835 | for (i = range_min; i <= range_max; i++) |
843 | for (i = range_min; i <= range_max; i++) |
836 | { |
844 | { |
837 | sint16 x, y, d; |
845 | sint16 x, y; |
838 | |
846 | |
839 | /* We can't use absdir here, because it never returns |
847 | /* We can't use absdir here, because it never returns |
840 | * 0. If this is a rune, we want to hit the person on top |
848 | * 0. If this is a rune, we want to hit the person on top |
841 | * of the trap (d==0). If it is not a rune, then we don't want |
849 | * of the trap (d==0). If it is not a rune, then we don't want |
842 | * to hit that person. |
850 | * to hit that person. |
843 | */ |
851 | */ |
844 | d = dir + i; |
852 | int d = dir ? absdir (dir + i) : i; |
845 | while (d < 0) |
|
|
846 | d += 8; |
|
|
847 | while (d > 8) |
|
|
848 | d -= 8; |
|
|
849 | |
853 | |
850 | /* If it's not a rune, we don't want to blast the caster. |
854 | /* If it's not a rune, we don't want to blast the caster. |
851 | * In that case, we have to see - if dir is specified, |
855 | * In that case, we have to see - if dir is specified, |
852 | * turn this into direction 8. If dir is not specified (all |
856 | * turn this into direction 8. If dir is not specified (all |
853 | * direction) skip - otherwise, one line would do more damage |
857 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
870 | |
874 | |
871 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
875 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
872 | continue; |
876 | continue; |
873 | |
877 | |
874 | success = 1; |
878 | success = 1; |
875 | tmp = arch_to_object (spell->other_arch); |
879 | tmp = spell->other_arch->instance (); |
876 | tmp->set_owner (op); |
880 | tmp->set_owner (op); |
877 | set_spell_skill (op, caster, spell, tmp); |
881 | set_spell_skill (op, caster, spell, tmp); |
878 | tmp->level = caster_level (caster, spell); |
882 | tmp->level = casting_level (caster, spell); |
879 | tmp->attacktype = spell->attacktype; |
883 | tmp->attacktype = spell->attacktype; |
880 | |
884 | |
881 | /* holy word stuff */ |
885 | /* holy word stuff */ |
882 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
886 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
883 | if (!tailor_god_spell (tmp, op)) |
887 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
917 | else |
921 | else |
918 | tmp->duration += caster->level / 3; |
922 | tmp->duration += caster->level / 3; |
919 | } |
923 | } |
920 | |
924 | |
921 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
925 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
922 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
926 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
923 | |
927 | |
924 | if (!tmp->move_on && tmp->stats.dam) |
928 | if (!tmp->move_on && tmp->stats.dam) |
925 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
929 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
926 | |
930 | |
927 | m->insert (tmp, sx, sy, op); |
931 | m->insert (tmp, sx, sy, op); |
928 | |
932 | |
929 | /* This is used for tracking spells so that one effect doesn't hit |
933 | /* This is used for tracking spells so that one effect doesn't hit |
930 | * a single space too many times. |
934 | * a single space too many times. |
… | |
… | |
942 | * |
946 | * |
943 | * BOMB related code |
947 | * BOMB related code |
944 | * |
948 | * |
945 | ****************************************************************************/ |
949 | ****************************************************************************/ |
946 | |
950 | |
947 | |
|
|
948 | /* This handles an exploding bomb. |
951 | /* This handles an exploding bomb. |
949 | * op is the original bomb object. |
952 | * op is the original bomb object. |
950 | */ |
953 | */ |
951 | void |
954 | void |
952 | animate_bomb (object *op) |
955 | animate_bomb (object *op) |
953 | { |
956 | { |
954 | int i; |
|
|
955 | object *env, *tmp; |
|
|
956 | |
|
|
957 | if (op->state != NUM_ANIMATIONS (op) - 1) |
957 | if (op->state != NUM_ANIMATIONS (op) - 1) |
958 | return; |
958 | return; |
959 | |
959 | |
960 | env = object_get_env_recursive (op); |
960 | object *env = op->outer_env (); |
961 | |
961 | |
962 | if (op->env) |
962 | if (op->env) |
963 | { |
963 | { |
964 | if (env->map == NULL) |
964 | if (!env->map) |
965 | return; |
965 | return; |
966 | |
|
|
967 | if (env->type == PLAYER) |
|
|
968 | esrv_del_item (env->contr, op->count); |
|
|
969 | |
966 | |
970 | if (!(op = op->insert_at (env, op))) |
967 | if (!(op = op->insert_at (env, op))) |
971 | return; |
968 | return; |
972 | } |
969 | } |
973 | |
970 | |
974 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
971 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
975 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
972 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
976 | // as bombs can be carried. |
973 | // as bombs can be carried. |
977 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
974 | if (op->ms ().flags () & P_SAFE) |
978 | { |
975 | { |
979 | op->destroy (); |
976 | op->destroy (); |
980 | return; |
977 | return; |
981 | } |
978 | } |
982 | |
979 | |
… | |
… | |
984 | * but using the cast_bullet isn't really feasible, |
981 | * but using the cast_bullet isn't really feasible, |
985 | * so just set up the appropriate values. |
982 | * so just set up the appropriate values. |
986 | */ |
983 | */ |
987 | if (archetype *at = archetype::find (SPLINT)) |
984 | if (archetype *at = archetype::find (SPLINT)) |
988 | { |
985 | { |
989 | for (i = 1; i < 9; i++) |
986 | for (int i = 1; i < 9; i++) |
990 | { |
987 | { |
991 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
988 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
992 | continue; |
989 | continue; |
993 | |
990 | |
994 | tmp = arch_to_object (at); |
991 | object *tmp = at->instance (); |
995 | tmp->direction = i; |
992 | tmp->direction = i; |
996 | tmp->range = op->range; |
993 | tmp->range = op->range; |
997 | tmp->stats.dam = op->stats.dam; |
994 | tmp->stats.dam = op->stats.dam; |
998 | tmp->duration = op->duration; |
995 | tmp->duration = op->duration; |
999 | tmp->attacktype = op->attacktype; |
996 | tmp->attacktype = op->attacktype; |
… | |
… | |
1013 | } |
1010 | } |
1014 | |
1011 | |
1015 | int |
1012 | int |
1016 | create_bomb (object *op, object *caster, int dir, object *spell) |
1013 | create_bomb (object *op, object *caster, int dir, object *spell) |
1017 | { |
1014 | { |
1018 | |
|
|
1019 | object *tmp; |
1015 | object *tmp; |
1020 | int mflags; |
1016 | int mflags; |
1021 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1017 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1022 | maptile *m; |
1018 | maptile *m; |
1023 | |
1019 | |
1024 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1020 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1021 | |
|
|
1022 | // when creating a bomb below ourself it should always work, even |
|
|
1023 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1024 | // so we should also be able to make a bomb here). (originally added |
|
|
1025 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1026 | if (dir) |
|
|
1027 | { |
1025 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1028 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1026 | { |
1029 | { |
1027 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1030 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1028 | return 0; |
1031 | return 0; |
|
|
1032 | } |
1029 | } |
1033 | } |
1030 | tmp = arch_to_object (spell->other_arch); |
1034 | |
|
|
1035 | tmp = spell->other_arch->instance (); |
1031 | |
1036 | |
1032 | /* level dependencies for bomb */ |
1037 | /* level dependencies for bomb */ |
1033 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1038 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1034 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1039 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1035 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1040 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
… | |
… | |
1055 | * dir is the direction to look in. |
1060 | * dir is the direction to look in. |
1056 | * range is how far out to look. |
1061 | * range is how far out to look. |
1057 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1062 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1058 | * this info is used for blocked magic/unholy spaces. |
1063 | * this info is used for blocked magic/unholy spaces. |
1059 | */ |
1064 | */ |
1060 | |
1065 | static object * |
1061 | object * |
|
|
1062 | get_pointed_target (object *op, int dir, int range, int type) |
1066 | get_pointed_target (object *op, int dir, int range, int type) |
1063 | { |
1067 | { |
1064 | object *target; |
1068 | object *target; |
1065 | sint16 x, y; |
1069 | sint16 x, y; |
1066 | int dist, mflags; |
1070 | int dist, mflags; |
… | |
… | |
1084 | return NULL; |
1088 | return NULL; |
1085 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1089 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1086 | return NULL; |
1090 | return NULL; |
1087 | |
1091 | |
1088 | if (mflags & P_IS_ALIVE) |
1092 | if (mflags & P_IS_ALIVE) |
1089 | { |
|
|
1090 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1093 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1091 | { |
1094 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1092 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1093 | { |
|
|
1094 | return target; |
1095 | return target; |
1095 | } |
|
|
1096 | } |
|
|
1097 | } |
|
|
1098 | } |
1096 | } |
|
|
1097 | |
1099 | return NULL; |
1098 | return NULL; |
1100 | } |
1099 | } |
1101 | |
|
|
1102 | |
1100 | |
1103 | /* cast_smite_arch() - the priest points to a creature and causes |
1101 | /* cast_smite_arch() - the priest points to a creature and causes |
1104 | * a 'godly curse' to decend. |
1102 | * a 'godly curse' to decend. |
1105 | * usual params - |
1103 | * usual params - |
1106 | * op = player |
1104 | * op = player |
1107 | * caster = object casting the spell. |
1105 | * caster = object casting the spell. |
1108 | * dir = direction being cast |
1106 | * dir = direction being cast |
1109 | * spell = spell object |
1107 | * spell = spell object |
1110 | */ |
1108 | */ |
1111 | |
|
|
1112 | int |
1109 | int |
1113 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1110 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1114 | { |
1111 | { |
1115 | object *effect, *target; |
1112 | object *effect, *target; |
1116 | object *god = find_god (determine_god (op)); |
1113 | object *god = find_god (determine_god (op)); |
… | |
… | |
1126 | * interesting spell. |
1123 | * interesting spell. |
1127 | * if it is a cleric spell, you need a god, and the creature |
1124 | * if it is a cleric spell, you need a god, and the creature |
1128 | * can't be friendly to your god. |
1125 | * can't be friendly to your god. |
1129 | */ |
1126 | */ |
1130 | |
1127 | |
1131 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1128 | if (!target |
|
|
1129 | || target->flag [FLAG_REFL_SPELL] |
1132 | || (!god && spell->stats.grace) |
1130 | || (!god && spell->stats.grace) |
1133 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1131 | || (god && target->title == god->name) |
|
|
1132 | || (god && target->race.contains (god->race))) |
1134 | { |
1133 | { |
1135 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1134 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1136 | return 0; |
1135 | return 0; |
1137 | } |
1136 | } |
1138 | |
1137 | |
1139 | if (spell->other_arch) |
1138 | if (spell->other_arch) |
1140 | effect = arch_to_object (spell->other_arch); |
1139 | effect = spell->other_arch->instance (); |
1141 | else |
1140 | else |
1142 | return 0; |
1141 | return 0; |
1143 | |
1142 | |
1144 | /* tailor the effect by priest level and worshipped God */ |
1143 | /* tailor the effect by priest level and worshipped God */ |
1145 | effect->level = caster_level (caster, spell); |
1144 | effect->level = casting_level (caster, spell); |
1146 | effect->attacktype = spell->attacktype; |
1145 | effect->attacktype = spell->attacktype; |
1147 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1146 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1148 | { |
1147 | { |
1149 | if (tailor_god_spell (effect, op)) |
1148 | if (tailor_god_spell (effect, op)) |
1150 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1149 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1151 | else |
1150 | else |
1152 | { |
1151 | { |
1153 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1152 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1154 | return 0; |
1153 | return 0; |
1155 | } |
1154 | } |
… | |
… | |
1194 | effect->insert_at (target, op); |
1193 | effect->insert_at (target, op); |
1195 | |
1194 | |
1196 | return 1; |
1195 | return 1; |
1197 | } |
1196 | } |
1198 | |
1197 | |
1199 | |
|
|
1200 | /**************************************************************************** |
1198 | /**************************************************************************** |
1201 | * |
1199 | * |
1202 | * MAGIC MISSILE code. |
1200 | * MAGIC MISSILE code. |
1203 | * note that the fire_bullet is used to fire the missile. The |
1201 | * note that the fire_bullet is used to fire the missile. The |
1204 | * code here is just to move the missile. |
1202 | * code here is just to move the missile. |
… | |
… | |
1206 | |
1204 | |
1207 | /* op is a missile that needs to be moved */ |
1205 | /* op is a missile that needs to be moved */ |
1208 | void |
1206 | void |
1209 | move_missile (object *op) |
1207 | move_missile (object *op) |
1210 | { |
1208 | { |
1211 | int i, mflags; |
|
|
1212 | object *owner; |
|
|
1213 | sint16 new_x, new_y; |
|
|
1214 | maptile *m; |
|
|
1215 | |
|
|
1216 | if (op->range-- <= 0) |
1209 | if (op->range-- <= 0) |
1217 | { |
1210 | { |
|
|
1211 | op->drop_and_destroy (); |
|
|
1212 | return; |
|
|
1213 | } |
|
|
1214 | |
|
|
1215 | mapxy pos (op); |
|
|
1216 | pos.move (op->direction); |
|
|
1217 | |
|
|
1218 | if (!pos.normalise ()) |
|
|
1219 | { |
1218 | op->destroy (); |
1220 | op->destroy (); |
1219 | return; |
1221 | return; |
1220 | } |
1222 | } |
1221 | |
1223 | |
1222 | owner = op->owner; |
1224 | mapspace &ms = pos.ms (); |
1223 | #if 0 |
|
|
1224 | /* It'd make things nastier if this wasn't here - spells cast by |
|
|
1225 | * monster that are then killed would continue to survive |
|
|
1226 | */ |
|
|
1227 | if (owner == NULL) |
|
|
1228 | { |
|
|
1229 | op->destroy (); |
|
|
1230 | return; |
|
|
1231 | } |
|
|
1232 | #endif |
|
|
1233 | |
1225 | |
1234 | new_x = op->x + DIRX (op); |
1226 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
1235 | new_y = op->y + DIRY (op); |
|
|
1236 | |
|
|
1237 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
|
|
1238 | |
|
|
1239 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
|
|
1240 | { |
1227 | { |
1241 | hit_map (op, op->direction, AT_MAGIC, 1); |
1228 | hit_map (op, op->direction, AT_MAGIC, 1); |
1242 | /* Basically, missile only hits one thing then goes away. |
1229 | /* Basically, missile only hits one thing then goes away. |
1243 | * we need to remove it if someone hasn't already done so. |
1230 | * we need to remove it if someone hasn't already done so. |
1244 | */ |
1231 | */ |
1245 | if (!op->destroyed ()) |
|
|
1246 | op->destroy (); |
|
|
1247 | |
|
|
1248 | return; |
|
|
1249 | } |
|
|
1250 | |
|
|
1251 | op->remove (); |
|
|
1252 | |
|
|
1253 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
|
|
1254 | { |
|
|
1255 | op->destroy (); |
1232 | op->destroy (); |
1256 | return; |
1233 | return; |
1257 | } |
1234 | } |
1258 | |
1235 | |
|
|
1236 | if (!op->direction) |
|
|
1237 | { |
|
|
1238 | op->destroy (); |
|
|
1239 | return; |
|
|
1240 | } |
|
|
1241 | |
1259 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1242 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1260 | if (i > 0 && i != op->direction) |
1243 | if (i > 0 && i != op->direction) |
1261 | { |
1244 | { |
1262 | op->direction = i; |
1245 | op->direction = i; |
1263 | SET_ANIMATION (op, op->direction); |
1246 | SET_ANIMATION (op, op->direction); |
1264 | } |
1247 | } |
1265 | |
1248 | |
1266 | m->insert (op, new_x, new_y, op); |
1249 | pos.insert (op, op); |
1267 | } |
1250 | } |
1268 | |
1251 | |
1269 | /**************************************************************************** |
1252 | /**************************************************************************** |
1270 | * Destruction |
1253 | * Destruction |
1271 | ****************************************************************************/ |
1254 | ****************************************************************************/ |
… | |
… | |
1274 | * we do this by creating a force and inserting it in the |
1257 | * we do this by creating a force and inserting it in the |
1275 | * object. if time is 0, the object glows permanently. To truely |
1258 | * object. if time is 0, the object glows permanently. To truely |
1276 | * make this work for non-living objects, we would have to |
1259 | * make this work for non-living objects, we would have to |
1277 | * give them the capability to have an inventory. b.t. |
1260 | * give them the capability to have an inventory. b.t. |
1278 | */ |
1261 | */ |
1279 | |
1262 | static int |
1280 | int |
|
|
1281 | make_object_glow (object *op, int radius, int time) |
1263 | make_object_glow (object *op, int radius, int time) |
1282 | { |
1264 | { |
1283 | object *tmp; |
|
|
1284 | |
|
|
1285 | /* some things are unaffected... */ |
1265 | /* some things are unaffected... */ |
1286 | if (op->path_denied & PATH_LIGHT) |
1266 | if (op->path_denied & PATH_LIGHT) |
1287 | return 0; |
1267 | return 0; |
1288 | |
1268 | |
1289 | tmp = get_archetype (FORCE_NAME); |
1269 | object *tmp = get_archetype (FORCE_NAME); |
1290 | tmp->speed = 0.01; |
1270 | tmp->speed = 0.01; |
1291 | tmp->stats.food = time; |
1271 | tmp->stats.food = time; |
1292 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1272 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1293 | tmp->glow_radius = radius; |
1273 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1294 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1295 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1296 | |
|
|
1297 | tmp->x = op->x; |
|
|
1298 | tmp->y = op->y; |
|
|
1299 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1300 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1301 | tmp = insert_ob_in_ob (tmp, op); |
1274 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1275 | |
1302 | if (tmp->glow_radius > op->glow_radius) |
1276 | if (tmp->glow_radius > op->glow_radius) |
1303 | op->glow_radius = tmp->glow_radius; |
1277 | op->set_glow_radius (tmp->glow_radius); |
1304 | |
1278 | |
1305 | if (!tmp->env || op != tmp->env) |
|
|
1306 | { |
|
|
1307 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1308 | return 0; |
|
|
1309 | } |
|
|
1310 | return 1; |
1279 | return 1; |
1311 | } |
1280 | } |
1312 | |
|
|
1313 | |
|
|
1314 | |
|
|
1315 | |
1281 | |
1316 | int |
1282 | int |
1317 | cast_destruction (object *op, object *caster, object *spell_ob) |
1283 | cast_destruction (object *op, object *caster, object *spell_ob) |
1318 | { |
1284 | { |
1319 | int i, j, range, mflags, friendly = 0, dam, dur; |
|
|
1320 | sint16 sx, sy; |
|
|
1321 | maptile *m; |
|
|
1322 | object *tmp; |
|
|
1323 | const char *skill; |
|
|
1324 | |
|
|
1325 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1285 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1326 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1286 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1327 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1287 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1328 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
1288 | |
1329 | friendly = 1; |
1289 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1330 | |
1290 | |
1331 | /* destruction doesn't use another spell object, so we need |
1291 | /* destruction doesn't use another spell object, so we need |
1332 | * update op's skill pointer so that exp is properly awarded. |
1292 | * update op's skill pointer so that exp is properly awarded. |
1333 | * We do some shortcuts here - since this is just temporary |
|
|
1334 | * and we'll reset the values back, we don't need to go through |
|
|
1335 | * the full share string/free_string route. |
|
|
1336 | */ |
1293 | */ |
1337 | skill = op->skill; |
1294 | const shstr skill = op->skill; |
|
|
1295 | |
1338 | if (caster == op) |
1296 | if (caster == op) |
1339 | op->skill = spell_ob->skill; |
1297 | op->skill = spell_ob->skill; |
1340 | else if (caster->skill) |
1298 | else if (caster->skill) |
1341 | op->skill = caster->skill; |
1299 | op->skill = caster->skill; |
1342 | else |
1300 | else |
1343 | op->skill = NULL; |
1301 | op->skill = 0; |
1344 | |
1302 | |
1345 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1303 | op->change_skill (find_skill_by_name (op, op->skill)); |
1346 | |
1304 | |
1347 | for (i = -range; i < range; i++) |
1305 | dynbuf buf; |
|
|
1306 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1348 | { |
1307 | { |
1349 | for (j = -range; j < range; j++) |
1308 | mapspace &ms = m->at (nx, ny); |
1350 | { |
|
|
1351 | m = op->map; |
|
|
1352 | sx = op->x + i; |
|
|
1353 | sy = op->y + j; |
|
|
1354 | |
1309 | |
1355 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
|
|
1356 | if (mflags & P_OUT_OF_MAP) |
|
|
1357 | continue; |
|
|
1358 | |
|
|
1359 | if (mflags & P_IS_ALIVE) |
1310 | if (ms.flags () & P_IS_ALIVE) |
|
|
1311 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
1360 | { |
1312 | { |
1361 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1313 | next = tmp->above; |
1362 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
|
|
1363 | break; |
|
|
1364 | |
1314 | |
1365 | if (tmp) |
1315 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1366 | { |
1316 | { |
1367 | if (tmp->head) |
|
|
1368 | tmp = tmp->head; |
1317 | tmp = tmp->head_ (); |
1369 | |
1318 | |
1370 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
1319 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
1371 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1320 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1372 | { |
1321 | { |
1373 | if (spell_ob->subtype == SP_DESTRUCTION) |
1322 | if (spell_ob->subtype == SP_DESTRUCTION) |
1374 | { |
1323 | { |
1375 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1324 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1325 | |
1376 | if (spell_ob->other_arch) |
1326 | if (spell_ob->other_arch) |
1377 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1327 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1378 | } |
1328 | } |
1379 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1329 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1380 | { |
1330 | { |
1381 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1331 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1382 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1332 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1383 | } |
1333 | } |
1384 | } |
1334 | } |
1385 | } |
1335 | } |
1386 | } |
1336 | } |
1387 | } |
|
|
1388 | } |
1337 | } |
1389 | |
1338 | |
1390 | op->skill = skill; |
1339 | op->skill = skill; |
1391 | return 1; |
1340 | return 1; |
1392 | } |
1341 | } |
… | |
… | |
1394 | /*************************************************************************** |
1343 | /*************************************************************************** |
1395 | * |
1344 | * |
1396 | * CURSE |
1345 | * CURSE |
1397 | * |
1346 | * |
1398 | ***************************************************************************/ |
1347 | ***************************************************************************/ |
1399 | |
|
|
1400 | int |
1348 | int |
1401 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1349 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1402 | { |
1350 | { |
1403 | object *god = find_god (determine_god (op)); |
1351 | object *god = find_god (determine_god (op)); |
1404 | object *tmp, *force; |
1352 | object *tmp, *force; |
… | |
… | |
1408 | { |
1356 | { |
1409 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1357 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1410 | return 0; |
1358 | return 0; |
1411 | } |
1359 | } |
1412 | |
1360 | |
|
|
1361 | tmp = tmp->head_ (); |
|
|
1362 | |
1413 | /* If we've already got a force of this type, don't add a new one. */ |
1363 | /* If we've already got a force of this type, don't add a new one. */ |
1414 | for (force = tmp->inv; force != NULL; force = force->below) |
1364 | for (force = tmp->inv; force; force = force->below) |
1415 | { |
1365 | { |
1416 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1366 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1417 | { |
1367 | { |
1418 | if (force->name == spell_ob->name) |
1368 | if (force->name == spell_ob->name) |
1419 | { |
1369 | { |
… | |
… | |
1425 | return 0; |
1375 | return 0; |
1426 | } |
1376 | } |
1427 | } |
1377 | } |
1428 | } |
1378 | } |
1429 | |
1379 | |
1430 | if (force == NULL) |
1380 | if (!force) |
1431 | { |
1381 | { |
1432 | force = get_archetype (FORCE_NAME); |
1382 | force = get_archetype (FORCE_NAME); |
1433 | force->subtype = FORCE_CHANGE_ABILITY; |
1383 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1384 | |
1434 | if (spell_ob->race) |
1385 | if (spell_ob->race) |
1435 | force->name = spell_ob->race; |
1386 | force->name = spell_ob->race; |
1436 | else |
1387 | else |
1437 | force->name = spell_ob->name; |
1388 | force->name = spell_ob->name; |
1438 | |
1389 | |
… | |
… | |
1448 | { |
1399 | { |
1449 | force->duration = duration; |
1400 | force->duration = duration; |
1450 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1401 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1451 | } |
1402 | } |
1452 | else |
1403 | else |
1453 | { |
|
|
1454 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1404 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1455 | } |
1405 | |
1456 | return 1; |
1406 | return 1; |
1457 | } |
1407 | } |
|
|
1408 | |
1458 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1409 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1459 | force->speed = 1.0; |
1410 | force->speed = 1.f; |
1460 | force->speed_left = -1.0; |
1411 | force->speed_left = -1.f; |
1461 | SET_FLAG (force, FLAG_APPLIED); |
1412 | SET_FLAG (force, FLAG_APPLIED); |
1462 | |
1413 | |
1463 | if (god) |
1414 | if (god) |
1464 | { |
1415 | { |
1465 | if (spell_ob->last_grace) |
1416 | if (spell_ob->last_grace) |
… | |
… | |
1479 | force->stats.wc = spell_ob->stats.wc; |
1430 | force->stats.wc = spell_ob->stats.wc; |
1480 | |
1431 | |
1481 | change_abil (tmp, force); /* Mostly to display any messages */ |
1432 | change_abil (tmp, force); /* Mostly to display any messages */ |
1482 | insert_ob_in_ob (force, tmp); |
1433 | insert_ob_in_ob (force, tmp); |
1483 | tmp->update_stats (); |
1434 | tmp->update_stats (); |
|
|
1435 | |
1484 | return 1; |
1436 | return 1; |
1485 | |
|
|
1486 | } |
1437 | } |
1487 | |
|
|
1488 | |
1438 | |
1489 | /********************************************************************** |
1439 | /********************************************************************** |
1490 | * mood change |
1440 | * mood change |
1491 | * Arguably, this may or may not be an attack spell. But since it |
1441 | * Arguably, this may or may not be an attack spell. But since it |
1492 | * effects monsters, it seems best to put it into this file |
1442 | * effects monsters, it seems best to put it into this file |
… | |
… | |
1497 | */ |
1447 | */ |
1498 | int |
1448 | int |
1499 | mood_change (object *op, object *caster, object *spell) |
1449 | mood_change (object *op, object *caster, object *spell) |
1500 | { |
1450 | { |
1501 | object *tmp, *god, *head; |
1451 | object *tmp, *god, *head; |
1502 | int done_one, range, mflags, level, at, best_at; |
1452 | int done_one, range, level, at, best_at; |
1503 | sint16 x, y, nx, ny; |
|
|
1504 | maptile *m; |
|
|
1505 | const char *race; |
1453 | const char *race; |
1506 | |
1454 | |
1507 | /* We precompute some values here so that we don't have to keep |
1455 | /* We precompute some values here so that we don't have to keep |
1508 | * doing it over and over again. |
1456 | * doing it over and over again. |
1509 | */ |
1457 | */ |
1510 | god = find_god (determine_god (op)); |
1458 | god = find_god (determine_god (op)); |
1511 | level = caster_level (caster, spell); |
1459 | level = casting_level (caster, spell); |
1512 | range = spell->range + SP_level_range_adjust (caster, spell); |
1460 | range = spell->range + SP_level_range_adjust (caster, spell); |
1513 | |
1461 | |
1514 | /* On the bright side, no monster should ever have a race of GOD_... |
1462 | /* On the bright side, no monster should ever have a race of GOD_... |
1515 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1463 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1516 | * won't ever match anything. |
1464 | * won't ever match anything. |
1517 | */ |
1465 | */ |
1518 | if (!spell->race) |
1466 | if (!spell->race) |
1519 | race = NULL; |
1467 | race = NULL; |
1520 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1468 | else if (god && spell->race == shstr_GOD_SLAYING) |
1521 | race = god->slaying; |
1469 | race = god->slaying; |
1522 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1470 | else if (god && spell->race == shstr_GOD_FRIEND) |
1523 | race = god->race; |
1471 | race = god->race; |
1524 | else |
1472 | else |
1525 | race = spell->race; |
1473 | race = spell->race; |
1526 | |
1474 | |
1527 | |
1475 | dynbuf buf; |
1528 | for (x = op->x - range; x <= op->x + range; x++) |
1476 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1529 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1530 | { |
1477 | { |
|
|
1478 | mapspace &ms = m->at (nx, ny); |
1531 | |
1479 | |
1532 | done_one = 0; |
|
|
1533 | m = op->map; |
|
|
1534 | nx = x; |
|
|
1535 | ny = y; |
|
|
1536 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1537 | if (mflags & P_OUT_OF_MAP) |
|
|
1538 | continue; |
|
|
1539 | |
|
|
1540 | /* If there is nothing living on this space, no need to go further */ |
1480 | /* If there is nothing living on this space, no need to go further */ |
1541 | if (!(mflags & P_IS_ALIVE)) |
1481 | if (!ms.flags () & P_IS_ALIVE) |
1542 | continue; |
1482 | continue; |
1543 | |
1483 | |
1544 | for (tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1484 | // players can only affect spaces that they can actually see |
1545 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1485 | if (caster |
|
|
1486 | && caster->contr |
|
|
1487 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
|
|
1488 | continue; |
|
|
1489 | |
|
|
1490 | for (tmp = ms.top; tmp; tmp = tmp->below) |
|
|
1491 | if (tmp->flag [FLAG_MONSTER]) |
1546 | break; |
1492 | break; |
1547 | |
1493 | |
1548 | /* There can be living objects that are not monsters */ |
1494 | /* There can be living objects that are not monsters */ |
1549 | if (!tmp || tmp->type == PLAYER) |
1495 | if (!tmp) |
1550 | continue; |
1496 | continue; |
1551 | |
1497 | |
1552 | /* Only the head has meaningful data, so resolve to that */ |
1498 | /* Only the head has meaningful data, so resolve to that */ |
1553 | if (tmp->head) |
|
|
1554 | head = tmp->head; |
1499 | head = tmp->head_ (); |
1555 | else |
|
|
1556 | head = tmp; |
|
|
1557 | |
1500 | |
1558 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1501 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1559 | if (race && head->race && !strstr (race, head->race)) |
1502 | if (race && head->race && !strstr (race, head->race)) |
1560 | continue; |
1503 | continue; |
|
|
1504 | |
1561 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1505 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1562 | continue; |
1506 | continue; |
1563 | |
1507 | |
1564 | /* Now do a bunch of stuff related to saving throws */ |
1508 | /* Now do a bunch of stuff related to saving throws */ |
1565 | best_at = -1; |
1509 | best_at = -1; |
1566 | if (spell->attacktype) |
1510 | if (spell->attacktype) |
1567 | { |
1511 | { |
1568 | for (at = 0; at < NROFATTACKS; at++) |
1512 | for (at = 0; at < NROFATTACKS; at++) |
1569 | if (spell->attacktype & (1 << at)) |
1513 | if (spell->attacktype & (1 << at)) |
1570 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1514 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1571 | best_at = at; |
1515 | best_at = at; |
1572 | |
1516 | |
1573 | if (best_at == -1) |
1517 | if (best_at == -1) |
1574 | at = 0; |
1518 | at = 0; |
1575 | else |
1519 | else |
1576 | { |
1520 | { |
1577 | if (head->resist[best_at] == 100) |
1521 | if (head->resist[best_at] == 100) |
1578 | continue; |
1522 | continue; |
1579 | else |
1523 | else |
1580 | at = head->resist[best_at] / 5; |
1524 | at = head->resist[best_at] / 5; |
1581 | } |
1525 | } |
|
|
1526 | |
1582 | at -= level / 5; |
1527 | at -= level / 5; |
1583 | if (did_make_save (head, head->level, at)) |
1528 | if (did_make_save (head, head->level, at)) |
1584 | continue; |
1529 | continue; |
1585 | } |
1530 | } |
1586 | else /* spell->attacktype */ |
1531 | else /* spell->attacktype */ |
|
|
1532 | { |
1587 | /* |
1533 | /* |
1588 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1534 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1589 | * if spell level < monster level, no go |
1535 | * if spell level < monster level, no go |
1590 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1536 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1591 | |
1537 | |
… | |
… | |
1593 | |
1539 | |
1594 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1540 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1595 | charm a level 125 monster... |
1541 | charm a level 125 monster... |
1596 | |
1542 | |
1597 | Ryo, august 14th |
1543 | Ryo, august 14th |
1598 | */ |
1544 | */ |
1599 | { |
|
|
1600 | if (head->level > level) |
1545 | if (head->level > level) |
1601 | continue; |
1546 | continue; |
|
|
1547 | |
1602 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1548 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level)))) |
1603 | /* Failed, no effect */ |
1549 | /* Failed, no effect */ |
1604 | continue; |
1550 | continue; |
1605 | } |
1551 | } |
1606 | |
1552 | |
1607 | /* Done with saving throw. Now start effecting the monster */ |
1553 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1554 | done_one = 0; |
1608 | |
1555 | |
1609 | /* aggravation */ |
1556 | /* aggravation */ |
1610 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1557 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1611 | { |
1558 | { |
1612 | CLEAR_FLAG (head, FLAG_SLEEP); |
1559 | CLEAR_FLAG (head, FLAG_SLEEP); |
1613 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1614 | remove_friendly_object (head); |
1560 | remove_friendly_object (head); |
1615 | |
|
|
1616 | done_one = 1; |
1561 | done_one = 1; |
1617 | head->enemy = op; |
1562 | head->enemy = op; |
1618 | } |
1563 | } |
1619 | |
1564 | |
1620 | /* calm monsters */ |
1565 | /* calm monsters */ |
1621 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1566 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1622 | { |
1567 | { |
1623 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1568 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1624 | head->enemy = NULL; |
1569 | head->enemy = NULL; |
1625 | done_one = 1; |
1570 | done_one = 1; |
1626 | } |
1571 | } |
1627 | |
1572 | |
1628 | /* berserk monsters */ |
1573 | /* berserk monsters */ |
1629 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1574 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1630 | { |
1575 | { |
1631 | SET_FLAG (head, FLAG_BERSERK); |
1576 | SET_FLAG (head, FLAG_BERSERK); |
1632 | done_one = 1; |
1577 | done_one = 1; |
1633 | } |
1578 | } |
|
|
1579 | |
1634 | /* charm */ |
1580 | /* charm */ |
1635 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1581 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1636 | { |
1582 | { |
1637 | SET_FLAG (head, FLAG_FRIENDLY); |
1583 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1584 | |
1638 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1585 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1639 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1586 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1640 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1587 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1641 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1588 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1642 | head->set_owner (op); |
1589 | head->set_owner (op); |
1643 | set_spell_skill (op, caster, spell, head); |
1590 | set_spell_skill (op, caster, spell, head); |
1644 | add_friendly_object (head); |
1591 | add_friendly_object (head); |
1645 | head->attack_movement = PETMOVE; |
1592 | head->attack_movement = PETMOVE; |
1646 | done_one = 1; |
1593 | done_one = 1; |
1647 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1594 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1648 | head->stats.exp = 0; |
1595 | head->stats.exp = 0; |
1649 | } |
1596 | } |
1650 | |
1597 | |
1651 | /* If a monster was effected, put an effect in */ |
1598 | /* If a monster was effected, put an effect in */ |
1652 | if (done_one && spell->other_arch) |
1599 | if (done_one && spell->other_arch) |
1653 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1600 | m->insert (spell->other_arch->instance (), nx, ny, op); |
1654 | } /* for y */ |
1601 | } |
1655 | |
1602 | |
1656 | return 1; |
1603 | return 1; |
1657 | } |
1604 | } |
1658 | |
|
|
1659 | |
1605 | |
1660 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1606 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1661 | * about. was called move_ball_lightning, but since more than the ball |
1607 | * about. was called move_ball_lightning, but since more than the ball |
1662 | * lightning spell used it, that seemed misnamed. |
1608 | * lightning spell used it, that seemed misnamed. |
1663 | * op is the spell effect. |
1609 | * op is the spell effect. |
1664 | * note that duration is handled by process_object() in time.c |
1610 | * note that duration is handled by process_object() in time.c |
1665 | */ |
1611 | */ |
1666 | |
|
|
1667 | void |
1612 | void |
1668 | move_ball_spell (object *op) |
1613 | move_ball_spell (object *op) |
1669 | { |
1614 | { |
1670 | int i, j, dam_save, dir, mflags; |
1615 | int i, j, dam_save, dir, mflags; |
1671 | sint16 nx, ny, hx, hy; |
1616 | sint16 nx, ny, hx, hy; |
… | |
… | |
1690 | for (i = 1; i < 9; i++) |
1635 | for (i = 1; i < 9; i++) |
1691 | { |
1636 | { |
1692 | /* i bit 0: alters sign of offset |
1637 | /* i bit 0: alters sign of offset |
1693 | * other bits (i / 2): absolute value of offset |
1638 | * other bits (i / 2): absolute value of offset |
1694 | */ |
1639 | */ |
1695 | |
|
|
1696 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1640 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1697 | int tmpdir = absdir (op->direction + offset); |
1641 | int tmpdir = absdir (op->direction + offset); |
1698 | |
1642 | |
1699 | nx = op->x + freearr_x[tmpdir]; |
1643 | nx = op->x + freearr_x[tmpdir]; |
1700 | ny = op->y + freearr_y[tmpdir]; |
1644 | ny = op->y + freearr_y[tmpdir]; |
… | |
… | |
1702 | { |
1646 | { |
1703 | dir = tmpdir; |
1647 | dir = tmpdir; |
1704 | break; |
1648 | break; |
1705 | } |
1649 | } |
1706 | } |
1650 | } |
|
|
1651 | |
1707 | if (dir == 0) |
1652 | if (dir == 0) |
1708 | { |
1653 | { |
1709 | nx = op->x; |
1654 | nx = op->x; |
1710 | ny = op->y; |
1655 | ny = op->y; |
1711 | m = op->map; |
1656 | m = op->map; |
… | |
… | |
1720 | * if this has an other_arch field, we insert that in |
1665 | * if this has an other_arch field, we insert that in |
1721 | * the surround spaces. |
1666 | * the surround spaces. |
1722 | */ |
1667 | */ |
1723 | for (j = 0; j < 9; j++) |
1668 | for (j = 0; j < 9; j++) |
1724 | { |
1669 | { |
1725 | object *new_ob; |
|
|
1726 | |
|
|
1727 | hx = nx + freearr_x[j]; |
1670 | hx = nx + freearr_x[j]; |
1728 | hy = ny + freearr_y[j]; |
1671 | hy = ny + freearr_y[j]; |
1729 | |
1672 | |
1730 | m = op->map; |
1673 | m = op->map; |
1731 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1674 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
1739 | |
1682 | |
1740 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1683 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1741 | { |
1684 | { |
1742 | if (j) |
1685 | if (j) |
1743 | op->stats.dam = dam_save / 2; |
1686 | op->stats.dam = dam_save / 2; |
|
|
1687 | |
1744 | hit_map (op, j, op->attacktype, 1); |
1688 | hit_map (op, j, op->attacktype, 1); |
1745 | |
|
|
1746 | } |
1689 | } |
1747 | |
1690 | |
1748 | /* insert the other arch */ |
1691 | /* insert the other arch */ |
1749 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1692 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1750 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1693 | m->insert (op->other_arch->instance (), hx, hy, op); |
1751 | } |
1694 | } |
1752 | |
1695 | |
1753 | /* restore to the center location and damage */ |
1696 | /* restore to the center location and damage */ |
1754 | op->stats.dam = dam_save; |
1697 | op->stats.dam = dam_save; |
1755 | |
1698 | |
… | |
… | |
1764 | |
1707 | |
1765 | op->direction = i; |
1708 | op->direction = i; |
1766 | } |
1709 | } |
1767 | } |
1710 | } |
1768 | |
1711 | |
1769 | |
|
|
1770 | /* move_swarm_spell: peterm |
1712 | /* move_swarm_spell: peterm |
1771 | * This is an implementation of the swarm spell. It was written for |
1713 | * This is an implementation of the swarm spell. It was written for |
1772 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1714 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1773 | * is a special type of object that casts swarms of other types |
1715 | * is a special type of object that casts swarms of other types |
1774 | * of spells. Which spell it casts is flexible. It fires the spells |
1716 | * of spells. Which spell it casts is flexible. It fires the spells |
1775 | * from a set of squares surrounding the caster, in a given direction. |
1717 | * from a set of squares surrounding the caster, in a given direction. |
1776 | */ |
1718 | */ |
1777 | |
|
|
1778 | void |
1719 | void |
1779 | move_swarm_spell (object *op) |
1720 | move_swarm_spell (object *op) |
1780 | { |
1721 | { |
1781 | #if 0 |
1722 | #if 0 |
1782 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1723 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1783 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1724 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1784 | sint16 target_x, target_y, origin_x, origin_y; |
1725 | sint16 target_x, target_y, origin_x, origin_y; |
1785 | int adjustdir; |
1726 | int adjustdir; |
1786 | maptile *m; |
1727 | maptile *m; |
1787 | #endif |
1728 | #endif |
1788 | int basedir; |
|
|
1789 | object *owner; |
1729 | object *owner = op->env; |
1790 | |
1730 | |
1791 | owner = op->owner; |
1731 | if (!owner) // MUST not happen, remove when true TODO |
1792 | if (op->duration == 0 || owner == NULL) |
|
|
1793 | { |
1732 | { |
|
|
1733 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
1794 | op->destroy (); |
1734 | op->destroy (); |
1795 | return; |
1735 | return; |
1796 | } |
1736 | } |
1797 | |
1737 | |
|
|
1738 | if (!op->duration || !owner->is_on_map ()) |
|
|
1739 | { |
|
|
1740 | op->drop_and_destroy (); |
|
|
1741 | return; |
|
|
1742 | } |
|
|
1743 | |
1798 | op->duration--; |
1744 | op->duration--; |
1799 | |
1745 | |
1800 | basedir = op->direction; |
1746 | int basedir = op->direction; |
1801 | if (basedir == 0) |
1747 | if (!basedir) |
1802 | { |
1748 | { |
1803 | /* spray in all directions! 8) */ |
1749 | /* spray in all directions! 8) */ |
1804 | basedir = rndm (1, 8); |
1750 | op->facing = (op->facing + op->state) & 7; |
|
|
1751 | basedir = op->facing + 1; |
1805 | } |
1752 | } |
1806 | |
1753 | |
1807 | #if 0 |
1754 | #if 0 |
1808 | // this is bogus: it causes wrong places to be checked below |
1755 | // this is bogus: it causes wrong places to be checked below |
1809 | // (a wall 2 cells away will block the effect...) and |
1756 | // (a wall 2 cells away will block the effect...) and |
1810 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1757 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1811 | // space. |
1758 | // space. |
1812 | // should be fixed later, but correctness before featurs... |
1759 | // should be fixed later, but correctness before features... |
1813 | // (schmorp) |
1760 | // (schmorp) |
1814 | |
1761 | |
1815 | /* new offset calculation to make swarm element distribution |
1762 | /* new offset calculation to make swarm element distribution |
1816 | * more uniform |
1763 | * more uniform |
1817 | */ |
1764 | */ |
… | |
… | |
1870 | { |
1817 | { |
1871 | /* Bullet spells have a bunch more customization that needs to be done */ |
1818 | /* Bullet spells have a bunch more customization that needs to be done */ |
1872 | if (op->spell->subtype == SP_BULLET) |
1819 | if (op->spell->subtype == SP_BULLET) |
1873 | fire_bullet (owner, op, basedir, op->spell); |
1820 | fire_bullet (owner, op, basedir, op->spell); |
1874 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1821 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1875 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1822 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1876 | } |
1823 | } |
1877 | } |
1824 | } |
1878 | |
|
|
1879 | |
|
|
1880 | |
|
|
1881 | |
1825 | |
1882 | /* fire_swarm: |
1826 | /* fire_swarm: |
1883 | * The following routine creates a swarm of objects. It actually |
1827 | * The following routine creates a swarm of objects. It actually |
1884 | * sets up a specific swarm object, which then fires off all |
1828 | * sets up a specific swarm object, which then fires off all |
1885 | * the parts of the swarm. |
1829 | * the parts of the swarm. |
… | |
… | |
1888 | * caster: the caster (owner, wand, rod, scroll) |
1832 | * caster: the caster (owner, wand, rod, scroll) |
1889 | * dir: the direction everything will be fired in |
1833 | * dir: the direction everything will be fired in |
1890 | * spell - the spell that is this spell. |
1834 | * spell - the spell that is this spell. |
1891 | * n: the number to be fired. |
1835 | * n: the number to be fired. |
1892 | */ |
1836 | */ |
1893 | |
|
|
1894 | int |
1837 | int |
1895 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1838 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1896 | { |
1839 | { |
1897 | object *tmp; |
|
|
1898 | int i; |
|
|
1899 | |
|
|
1900 | if (!spell->other_arch) |
1840 | if (!spell->other_arch) |
1901 | return 0; |
1841 | return 0; |
1902 | |
1842 | |
1903 | tmp = get_archetype (SWARM_SPELL); |
1843 | object *tmp = archetype::get (SWARM_SPELL); |
1904 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1844 | |
1905 | set_spell_skill (op, caster, spell, tmp); |
1845 | set_spell_skill (op, caster, spell, tmp); |
1906 | |
|
|
1907 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1846 | tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */ |
1908 | tmp->spell = arch_to_object (spell->other_arch); |
1847 | tmp->spell = spell->other_arch->instance (); |
1909 | |
|
|
1910 | tmp->attacktype = tmp->spell->attacktype; |
1848 | tmp->attacktype = tmp->spell->attacktype; |
1911 | |
1849 | |
1912 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1850 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1913 | if (!tailor_god_spell (tmp, op)) |
1851 | if (!tailor_god_spell (tmp, op)) |
1914 | return 1; |
1852 | return 1; |
1915 | |
1853 | |
1916 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1854 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1917 | for (i = 0; i < spell->duration; i++) |
1855 | for (int i = 0; i < spell->duration; i++) |
1918 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1856 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1919 | |
1857 | |
|
|
1858 | tmp->invisible = 1; |
|
|
1859 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
1920 | tmp->direction = dir; |
1860 | tmp->direction = dir; |
1921 | tmp->invisible = 1; |
1861 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1862 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1922 | |
1863 | |
1923 | tmp->insert_at (op, op); |
1864 | op->insert (tmp); |
|
|
1865 | |
1924 | return 1; |
1866 | return 1; |
1925 | } |
1867 | } |
1926 | |
|
|
1927 | |
1868 | |
1928 | /* See the spells documentation file for why this is its own |
1869 | /* See the spells documentation file for why this is its own |
1929 | * function. |
1870 | * function. |
1930 | */ |
1871 | */ |
1931 | int |
1872 | int |
… | |
… | |
1936 | int dam, mflags; |
1877 | int dam, mflags; |
1937 | maptile *m; |
1878 | maptile *m; |
1938 | |
1879 | |
1939 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1880 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1940 | |
1881 | |
1941 | if (!dir) |
1882 | if (dir) |
1942 | { |
|
|
1943 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
|
|
1944 | return 0; |
|
|
1945 | } |
1883 | { |
1946 | |
|
|
1947 | x = op->x + freearr_x[dir]; |
1884 | x = op->x + freearr_x[dir]; |
1948 | y = op->y + freearr_y[dir]; |
1885 | y = op->y + freearr_y[dir]; |
1949 | m = op->map; |
1886 | m = op->map; |
1950 | |
1887 | |
1951 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1888 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1952 | |
1889 | |
1953 | if (mflags & P_OUT_OF_MAP) |
1890 | if (mflags & P_OUT_OF_MAP) |
1954 | { |
1891 | { |
1955 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1892 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1956 | return 0; |
1893 | return 0; |
1957 | } |
1894 | } |
1958 | |
1895 | |
1959 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1896 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1960 | { |
1897 | { |
1961 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1898 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1962 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1899 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1963 | { |
1900 | { |
1964 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1901 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1965 | if (target->head) |
1902 | if (target->head) |
1966 | target = target->head; |
1903 | target = target->head; |
|
|
1904 | |
1967 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1905 | hit_player (target, dam, op, spell->attacktype, 1); |
1968 | return 1; /* one success only! */ |
1906 | return 1; /* one success only! */ |
|
|
1907 | } |
1969 | } |
1908 | } |
1970 | } |
|
|
1971 | |
1909 | |
1972 | /* no live target, perhaps a wall is in the way? */ |
1910 | /* no live target, perhaps a wall is in the way? */ |
1973 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1911 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1974 | { |
1912 | { |
1975 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1913 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1976 | return 0; |
1914 | return 0; |
|
|
1915 | } |
1977 | } |
1916 | } |
1978 | |
1917 | |
1979 | /* ok, looks groovy to just insert a new light on the map */ |
1918 | /* ok, looks groovy to just insert a new light on the map */ |
1980 | tmp = arch_to_object (spell->other_arch); |
1919 | tmp = spell->other_arch->instance (); |
1981 | if (!tmp) |
1920 | if (!tmp) |
1982 | { |
1921 | { |
1983 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1922 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1984 | return 0; |
1923 | return 0; |
1985 | } |
1924 | } |
|
|
1925 | |
1986 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1926 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
|
|
1927 | |
1987 | if (tmp->glow_radius) |
1928 | if (tmp->glow_radius) |
1988 | { |
1929 | tmp->set_glow_radius ( |
1989 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1930 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
1990 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1931 | ); |
1991 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1992 | } |
|
|
1993 | |
1932 | |
|
|
1933 | if (dir) |
1994 | m->insert (tmp, x, y, op); |
1934 | m->insert (tmp, x, y, op); |
|
|
1935 | else |
|
|
1936 | caster->outer_env_or_self ()->insert (tmp); |
|
|
1937 | |
1995 | return 1; |
1938 | return 1; |
1996 | } |
1939 | } |
1997 | |
|
|
1998 | |
|
|
1999 | |
|
|
2000 | |
1940 | |
2001 | /* cast_cause_disease: this spell looks along <dir> from the |
1941 | /* cast_cause_disease: this spell looks along <dir> from the |
2002 | * player and infects someone. |
1942 | * player and infects someone. |
2003 | * op is the player/monster, caster is the object, dir is the direction |
1943 | * op is the player/monster, caster is the object, dir is the direction |
2004 | * to cast, disease_arch is the specific disease, and type is the spell number |
1944 | * to cast, disease_arch is the specific disease, and type is the spell number |
2005 | * perhaps this should actually be in disease.c? |
1945 | * perhaps this should actually be in disease.c? |
2006 | */ |
1946 | */ |
2007 | |
|
|
2008 | int |
1947 | int |
2009 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1948 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
2010 | { |
1949 | { |
2011 | sint16 x, y; |
1950 | sint16 x, y; |
2012 | int i, mflags, range, dam_mod, dur_mod; |
1951 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
2019 | /* If casting from a scroll, no direction will be available, so refer to the |
1958 | /* If casting from a scroll, no direction will be available, so refer to the |
2020 | * direction the player is pointing. |
1959 | * direction the player is pointing. |
2021 | */ |
1960 | */ |
2022 | if (!dir) |
1961 | if (!dir) |
2023 | dir = op->facing; |
1962 | dir = op->facing; |
|
|
1963 | |
2024 | if (!dir) |
1964 | if (!dir) |
2025 | return 0; /* won't find anything if casting on ourself, so just return */ |
1965 | return 0; /* won't find anything if casting on ourself, so just return */ |
2026 | |
1966 | |
2027 | /* Calculate these once here */ |
1967 | /* Calculate these once here */ |
2028 | range = spell->range + SP_level_range_adjust (caster, spell); |
1968 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2050 | { |
1990 | { |
2051 | /* search this square for a victim */ |
1991 | /* search this square for a victim */ |
2052 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1992 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
2053 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1993 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2054 | { /* found a victim */ |
1994 | { /* found a victim */ |
2055 | object *disease = arch_to_object (spell->other_arch); |
1995 | object *disease = spell->other_arch->instance (); |
2056 | |
1996 | |
2057 | disease->set_owner (op); |
1997 | disease->set_owner (op); |
2058 | set_spell_skill (op, caster, spell, disease); |
1998 | set_spell_skill (op, caster, spell, disease); |
2059 | disease->stats.exp = 0; |
1999 | disease->stats.exp = 0; |
2060 | disease->level = caster_level (caster, spell); |
2000 | disease->level = casting_level (caster, spell); |
2061 | |
2001 | |
2062 | /* do level adjustments */ |
2002 | /* do level adjustments */ |
2063 | if (disease->stats.wc) |
2003 | if (disease->stats.wc) |
2064 | disease->stats.wc += dur_mod / 2; |
2004 | disease->stats.wc += dur_mod / 2; |
2065 | |
2005 | |
2066 | if (disease->magic > 0) |
2006 | if (disease->magic > 0) |
2067 | disease->magic += dur_mod / 4; |
2007 | disease->magic += dur_mod / 8; |
2068 | |
2008 | |
2069 | if (disease->stats.maxhp > 0) |
2009 | if (disease->stats.maxhp > 0) |
2070 | disease->stats.maxhp += dur_mod; |
2010 | disease->stats.maxhp += dur_mod; |
2071 | |
2011 | |
2072 | if (disease->stats.maxgrace > 0) |
2012 | if (disease->stats.maxgrace > 0) |
… | |
… | |
2107 | if (disease->stats.sp) |
2047 | if (disease->stats.sp) |
2108 | disease->stats.sp -= dam_mod; |
2048 | disease->stats.sp -= dam_mod; |
2109 | |
2049 | |
2110 | if (infect_object (walk, disease, 1)) |
2050 | if (infect_object (walk, disease, 1)) |
2111 | { |
2051 | { |
2112 | object *flash; /* visual effect for inflicting disease */ |
|
|
2113 | |
|
|
2114 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2052 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2115 | |
2053 | |
2116 | disease->destroy (); /* don't need this one anymore */ |
2054 | disease->destroy (); /* don't need this one anymore */ |
2117 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2055 | walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); |
2118 | return 1; |
2056 | return 1; |
2119 | } |
2057 | } |
2120 | |
2058 | |
2121 | disease->destroy (); |
2059 | disease->destroy (); |
2122 | } |
2060 | } |