1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
… | |
… | |
545 | * fired arches (eg, bolts). |
546 | * fired arches (eg, bolts). |
546 | */ |
547 | */ |
547 | void |
548 | void |
548 | move_bullet (object *op) |
549 | move_bullet (object *op) |
549 | { |
550 | { |
550 | sint16 new_x, new_y; |
|
|
551 | int mflags; |
|
|
552 | maptile *m; |
|
|
553 | |
|
|
554 | #if 0 |
551 | #if 0 |
555 | /* We need a better general purpose way to do this */ |
552 | /* We need a better general purpose way to do this */ |
556 | |
553 | |
557 | /* peterm: added to make comet leave a trail of burnouts |
554 | /* peterm: added to make comet leave a trail of burnouts |
558 | it's an unadulterated hack, but the effect is cool. */ |
555 | it's an unadulterated hack, but the effect is cool. */ |
… | |
… | |
573 | op->destroy (); |
570 | op->destroy (); |
574 | |
571 | |
575 | return; |
572 | return; |
576 | } |
573 | } |
577 | |
574 | |
578 | new_x = op->x + DIRX (op); |
575 | mapxy pos (op); |
579 | new_y = op->y + DIRY (op); |
576 | pos.move (op->direction); |
580 | m = op->map; |
|
|
581 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
582 | |
577 | |
583 | if (mflags & P_OUT_OF_MAP) |
578 | if (!pos.normalise ()) |
584 | { |
579 | { |
585 | op->destroy (); |
580 | op->destroy (); |
586 | return; |
581 | return; |
587 | } |
582 | } |
588 | |
583 | |
589 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
584 | mapspace &ms = pos.ms (); |
|
|
585 | |
|
|
586 | ms.update (); |
|
|
587 | |
|
|
588 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
590 | { |
589 | { |
591 | if (op->other_arch) |
590 | if (op->other_arch) |
592 | explode_bullet (op); |
591 | explode_bullet (op); |
593 | else |
592 | else |
594 | op->destroy (); |
593 | op->destroy (); |
595 | |
594 | |
596 | return; |
595 | return; |
597 | } |
596 | } |
598 | |
597 | |
599 | if (!(op = m->insert (op, new_x, new_y, op))) |
598 | if (!(op = pos.insert (op, op))) |
600 | return; |
599 | return; |
601 | |
600 | |
602 | if (reflwall (op->map, op->x, op->y, op)) |
601 | if (reflwall (op->map, op->x, op->y, op)) |
603 | { |
602 | { |
604 | op->direction = absdir (op->direction + 4); |
603 | op->direction = absdir (op->direction + 4); |
… | |
… | |
828 | */ |
827 | */ |
829 | movetype = spell->other_arch->move_type; |
828 | movetype = spell->other_arch->move_type; |
830 | |
829 | |
831 | for (i = range_min; i <= range_max; i++) |
830 | for (i = range_min; i <= range_max; i++) |
832 | { |
831 | { |
833 | sint16 x, y, d; |
832 | sint16 x, y; |
834 | |
833 | |
835 | /* We can't use absdir here, because it never returns |
834 | /* We can't use absdir here, because it never returns |
836 | * 0. If this is a rune, we want to hit the person on top |
835 | * 0. If this is a rune, we want to hit the person on top |
837 | * of the trap (d==0). If it is not a rune, then we don't want |
836 | * of the trap (d==0). If it is not a rune, then we don't want |
838 | * to hit that person. |
837 | * to hit that person. |
839 | */ |
838 | */ |
840 | d = dir + i; |
839 | int d = dir ? absdir (dir + i) : i; |
841 | while (d < 0) |
|
|
842 | d += 8; |
|
|
843 | while (d > 8) |
|
|
844 | d -= 8; |
|
|
845 | |
840 | |
846 | /* If it's not a rune, we don't want to blast the caster. |
841 | /* If it's not a rune, we don't want to blast the caster. |
847 | * In that case, we have to see - if dir is specified, |
842 | * In that case, we have to see - if dir is specified, |
848 | * turn this into direction 8. If dir is not specified (all |
843 | * turn this into direction 8. If dir is not specified (all |
849 | * direction) skip - otherwise, one line would do more damage |
844 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
951 | |
946 | |
952 | object *env = op->outer_env (); |
947 | object *env = op->outer_env (); |
953 | |
948 | |
954 | if (op->env) |
949 | if (op->env) |
955 | { |
950 | { |
956 | if (env->map == NULL) |
951 | if (!env->map) |
957 | return; |
952 | return; |
958 | |
953 | |
959 | if (!(op = op->insert_at (env, op))) |
954 | if (!(op = op->insert_at (env, op))) |
960 | return; |
955 | return; |
961 | } |
956 | } |
962 | |
957 | |
963 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
958 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
964 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
959 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
965 | // as bombs can be carried. |
960 | // as bombs can be carried. |
966 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
961 | if (op->ms ().flags () & P_SAFE) |
967 | { |
962 | { |
968 | op->destroy (); |
963 | op->destroy (); |
969 | return; |
964 | return; |
970 | } |
965 | } |
971 | |
966 | |
… | |
… | |
1008 | int mflags; |
1003 | int mflags; |
1009 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1004 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1010 | maptile *m; |
1005 | maptile *m; |
1011 | |
1006 | |
1012 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1007 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1008 | |
|
|
1009 | // when creating a bomb below ourself it should always work, even |
|
|
1010 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1011 | // so we should also be able to make a bomb here). (originally added |
|
|
1012 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1013 | if (dir) |
|
|
1014 | { |
1013 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1015 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1014 | { |
1016 | { |
1015 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1017 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1016 | return 0; |
1018 | return 0; |
|
|
1019 | } |
1017 | } |
1020 | } |
1018 | |
1021 | |
1019 | tmp = arch_to_object (spell->other_arch); |
1022 | tmp = arch_to_object (spell->other_arch); |
1020 | |
1023 | |
1021 | /* level dependencies for bomb */ |
1024 | /* level dependencies for bomb */ |
… | |
… | |
1107 | * interesting spell. |
1110 | * interesting spell. |
1108 | * if it is a cleric spell, you need a god, and the creature |
1111 | * if it is a cleric spell, you need a god, and the creature |
1109 | * can't be friendly to your god. |
1112 | * can't be friendly to your god. |
1110 | */ |
1113 | */ |
1111 | |
1114 | |
1112 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1115 | if (!target |
|
|
1116 | || target->flag [FLAG_REFL_SPELL] |
1113 | || (!god && spell->stats.grace) |
1117 | || (!god && spell->stats.grace) |
1114 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1118 | || (god && target->title == god->name) |
|
|
1119 | || (god && target->race.contains (god->race))) |
1115 | { |
1120 | { |
1116 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1121 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1117 | return 0; |
1122 | return 0; |
1118 | } |
1123 | } |
1119 | |
1124 | |
… | |
… | |
1126 | effect->level = casting_level (caster, spell); |
1131 | effect->level = casting_level (caster, spell); |
1127 | effect->attacktype = spell->attacktype; |
1132 | effect->attacktype = spell->attacktype; |
1128 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1133 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1129 | { |
1134 | { |
1130 | if (tailor_god_spell (effect, op)) |
1135 | if (tailor_god_spell (effect, op)) |
1131 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1136 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1132 | else |
1137 | else |
1133 | { |
1138 | { |
1134 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1139 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1135 | return 0; |
1140 | return 0; |
1136 | } |
1141 | } |
… | |
… | |
1250 | |
1255 | |
1251 | object *tmp = get_archetype (FORCE_NAME); |
1256 | object *tmp = get_archetype (FORCE_NAME); |
1252 | tmp->speed = 0.01; |
1257 | tmp->speed = 0.01; |
1253 | tmp->stats.food = time; |
1258 | tmp->stats.food = time; |
1254 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1259 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1255 | tmp->glow_radius = radius; |
1260 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1256 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1257 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1258 | |
|
|
1259 | tmp = insert_ob_in_ob (tmp, op); |
1261 | tmp = insert_ob_in_ob (tmp, op); |
1260 | |
1262 | |
1261 | if (tmp->glow_radius > op->glow_radius) |
1263 | if (tmp->glow_radius > op->glow_radius) |
1262 | op->glow_radius = tmp->glow_radius; |
1264 | op->set_glow_radius (tmp->glow_radius); |
1263 | |
1265 | |
1264 | return 1; |
1266 | return 1; |
1265 | } |
1267 | } |
1266 | |
1268 | |
1267 | int |
1269 | int |
1268 | cast_destruction (object *op, object *caster, object *spell_ob) |
1270 | cast_destruction (object *op, object *caster, object *spell_ob) |
1269 | { |
1271 | { |
1270 | int i, j, range, mflags, friendly = 0, dam, dur; |
|
|
1271 | sint16 sx, sy; |
|
|
1272 | maptile *m; |
|
|
1273 | object *tmp; |
|
|
1274 | const char *skill; |
|
|
1275 | |
|
|
1276 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1272 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1277 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1273 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1278 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1274 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1279 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
1275 | |
1280 | friendly = 1; |
1276 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1281 | |
1277 | |
1282 | /* destruction doesn't use another spell object, so we need |
1278 | /* destruction doesn't use another spell object, so we need |
1283 | * update op's skill pointer so that exp is properly awarded. |
1279 | * update op's skill pointer so that exp is properly awarded. |
1284 | * We do some shortcuts here - since this is just temporary |
|
|
1285 | * and we'll reset the values back, we don't need to go through |
|
|
1286 | * the full share string/free_string route. |
|
|
1287 | */ |
1280 | */ |
1288 | skill = op->skill; |
1281 | const shstr skill = op->skill; |
|
|
1282 | |
1289 | if (caster == op) |
1283 | if (caster == op) |
1290 | op->skill = spell_ob->skill; |
1284 | op->skill = spell_ob->skill; |
1291 | else if (caster->skill) |
1285 | else if (caster->skill) |
1292 | op->skill = caster->skill; |
1286 | op->skill = caster->skill; |
1293 | else |
1287 | else |
1294 | op->skill = NULL; |
1288 | op->skill = 0; |
1295 | |
1289 | |
1296 | op->change_skill (find_skill_by_name (op, op->skill)); |
1290 | op->change_skill (find_skill_by_name (op, op->skill)); |
1297 | |
1291 | |
1298 | for (i = -range; i <= range; i++) |
1292 | unordered_mapwalk (op, -range, -range, range, range) |
1299 | { |
1293 | { |
1300 | for (j = -range; j <= range; j++) |
1294 | mapspace &ms = m->at (nx, ny); |
1301 | { |
|
|
1302 | m = op->map; |
|
|
1303 | sx = op->x + i; |
|
|
1304 | sy = op->y + j; |
|
|
1305 | |
1295 | |
1306 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
|
|
1307 | if (mflags & P_OUT_OF_MAP) |
|
|
1308 | continue; |
|
|
1309 | |
|
|
1310 | if (mflags & P_IS_ALIVE) |
1296 | if (ms.flags () & P_IS_ALIVE) |
|
|
1297 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
|
|
1298 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1311 | { |
1299 | { |
1312 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1300 | tmp = tmp->head_ (); |
1313 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
|
|
1314 | break; |
|
|
1315 | |
1301 | |
1316 | if (tmp) |
1302 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
|
|
1303 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1317 | { |
1304 | { |
1318 | if (tmp->head) |
1305 | if (spell_ob->subtype == SP_DESTRUCTION) |
1319 | tmp = tmp->head; |
|
|
1320 | |
|
|
1321 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
|
|
1322 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
|
|
1323 | { |
1306 | { |
1324 | if (spell_ob->subtype == SP_DESTRUCTION) |
|
|
1325 | { |
|
|
1326 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1307 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1327 | |
1308 | |
1328 | if (spell_ob->other_arch) |
1309 | if (spell_ob->other_arch) |
1329 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1310 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1330 | } |
1311 | } |
1331 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1312 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1332 | { |
1313 | { |
1333 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1314 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1334 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1315 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1335 | } |
|
|
1336 | } |
1316 | } |
1337 | } |
1317 | } |
1338 | } |
1318 | } |
1339 | } |
|
|
1340 | } |
1319 | } |
1341 | |
1320 | |
1342 | op->skill = skill; |
1321 | op->skill = skill; |
1343 | return 1; |
1322 | return 1; |
1344 | } |
1323 | } |
… | |
… | |
1451 | */ |
1430 | */ |
1452 | int |
1431 | int |
1453 | mood_change (object *op, object *caster, object *spell) |
1432 | mood_change (object *op, object *caster, object *spell) |
1454 | { |
1433 | { |
1455 | object *tmp, *god, *head; |
1434 | object *tmp, *god, *head; |
1456 | int done_one, range, mflags, level, at, best_at; |
1435 | int done_one, range, level, at, best_at; |
1457 | sint16 x, y, nx, ny; |
|
|
1458 | maptile *m; |
|
|
1459 | const char *race; |
1436 | const char *race; |
1460 | |
1437 | |
1461 | /* We precompute some values here so that we don't have to keep |
1438 | /* We precompute some values here so that we don't have to keep |
1462 | * doing it over and over again. |
1439 | * doing it over and over again. |
1463 | */ |
1440 | */ |
… | |
… | |
1469 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1446 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1470 | * won't ever match anything. |
1447 | * won't ever match anything. |
1471 | */ |
1448 | */ |
1472 | if (!spell->race) |
1449 | if (!spell->race) |
1473 | race = NULL; |
1450 | race = NULL; |
1474 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1451 | else if (god && spell->race == shstr_GOD_SLAYING) |
1475 | race = god->slaying; |
1452 | race = god->slaying; |
1476 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1453 | else if (god && spell->race == shstr_GOD_FRIEND) |
1477 | race = god->race; |
1454 | race = god->race; |
1478 | else |
1455 | else |
1479 | race = spell->race; |
1456 | race = spell->race; |
1480 | |
1457 | |
1481 | for (x = op->x - range; x <= op->x + range; x++) |
1458 | unordered_mapwalk (op, -range, -range, range, range) |
1482 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1483 | { |
1459 | { |
1484 | done_one = 0; |
1460 | mapspace &ms = m->at (nx, ny); |
1485 | m = op->map; |
|
|
1486 | nx = x; |
|
|
1487 | ny = y; |
|
|
1488 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1489 | if (mflags & P_OUT_OF_MAP) |
|
|
1490 | continue; |
|
|
1491 | |
1461 | |
1492 | /* If there is nothing living on this space, no need to go further */ |
1462 | /* If there is nothing living on this space, no need to go further */ |
1493 | if (!(mflags & P_IS_ALIVE)) |
1463 | if (!ms.flags () & P_IS_ALIVE) |
1494 | continue; |
1464 | continue; |
1495 | |
1465 | |
1496 | // players can only affect spaces that they can actually see |
1466 | // players can only affect spaces that they can actually see |
|
|
1467 | if (caster |
1497 | if (caster && caster->contr |
1468 | && caster->contr |
1498 | && caster->contr->visibility_at (m, nx, ny) < 70) |
1469 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1499 | continue; |
1470 | continue; |
1500 | |
1471 | |
1501 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1472 | for (tmp = ms.top; tmp; tmp = tmp->below) |
1502 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1473 | if (tmp->flag [FLAG_MONSTER]) |
1503 | break; |
1474 | break; |
1504 | |
1475 | |
1505 | /* There can be living objects that are not monsters */ |
1476 | /* There can be living objects that are not monsters */ |
1506 | if (!tmp || tmp->type == PLAYER) |
1477 | if (!tmp) |
1507 | continue; |
1478 | continue; |
1508 | |
1479 | |
1509 | /* Only the head has meaningful data, so resolve to that */ |
1480 | /* Only the head has meaningful data, so resolve to that */ |
1510 | if (tmp->head) |
|
|
1511 | head = tmp->head; |
1481 | head = tmp->head_ (); |
1512 | else |
|
|
1513 | head = tmp; |
|
|
1514 | |
1482 | |
1515 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1483 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1516 | if (race && head->race && !strstr (race, head->race)) |
1484 | if (race && head->race && !strstr (race, head->race)) |
1517 | continue; |
1485 | continue; |
1518 | |
1486 | |
1519 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1487 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1520 | continue; |
1488 | continue; |
1521 | |
1489 | |
1522 | /* Now do a bunch of stuff related to saving throws */ |
1490 | /* Now do a bunch of stuff related to saving throws */ |
1523 | best_at = -1; |
1491 | best_at = -1; |
1524 | if (spell->attacktype) |
1492 | if (spell->attacktype) |
1525 | { |
1493 | { |
1526 | for (at = 0; at < NROFATTACKS; at++) |
1494 | for (at = 0; at < NROFATTACKS; at++) |
1527 | if (spell->attacktype & (1 << at)) |
1495 | if (spell->attacktype & (1 << at)) |
1528 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1496 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1529 | best_at = at; |
1497 | best_at = at; |
1530 | |
1498 | |
1531 | if (best_at == -1) |
1499 | if (best_at == -1) |
1532 | at = 0; |
1500 | at = 0; |
1533 | else |
1501 | else |
1534 | { |
1502 | { |
1535 | if (head->resist[best_at] == 100) |
1503 | if (head->resist[best_at] == 100) |
1536 | continue; |
1504 | continue; |
1537 | else |
1505 | else |
1538 | at = head->resist[best_at] / 5; |
1506 | at = head->resist[best_at] / 5; |
1539 | } |
1507 | } |
|
|
1508 | |
1540 | at -= level / 5; |
1509 | at -= level / 5; |
1541 | if (did_make_save (head, head->level, at)) |
1510 | if (did_make_save (head, head->level, at)) |
1542 | continue; |
1511 | continue; |
1543 | } |
1512 | } |
1544 | else /* spell->attacktype */ |
1513 | else /* spell->attacktype */ |
1545 | { |
1514 | { |
1546 | /* |
1515 | /* |
1547 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1516 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1548 | * if spell level < monster level, no go |
1517 | * if spell level < monster level, no go |
1549 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1518 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1550 | |
1519 | |
1551 | The chance will then be in the range [20-70] percent, not too bad. |
1520 | The chance will then be in the range [20-70] percent, not too bad. |
1552 | |
1521 | |
1553 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1522 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1554 | charm a level 125 monster... |
1523 | charm a level 125 monster... |
1555 | |
1524 | |
1556 | Ryo, august 14th |
1525 | Ryo, august 14th |
1557 | */ |
1526 | */ |
1558 | if (head->level > level) |
1527 | if (head->level > level) |
1559 | continue; |
1528 | continue; |
1560 | |
1529 | |
1561 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1530 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1562 | /* Failed, no effect */ |
1531 | /* Failed, no effect */ |
1563 | continue; |
1532 | continue; |
1564 | } |
1533 | } |
1565 | |
1534 | |
1566 | /* Done with saving throw. Now start affecting the monster */ |
1535 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1536 | done_one = 0; |
1567 | |
1537 | |
1568 | /* aggravation */ |
1538 | /* aggravation */ |
1569 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1539 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1570 | { |
1540 | { |
1571 | CLEAR_FLAG (head, FLAG_SLEEP); |
1541 | CLEAR_FLAG (head, FLAG_SLEEP); |
1572 | remove_friendly_object (head); |
1542 | remove_friendly_object (head); |
1573 | done_one = 1; |
1543 | done_one = 1; |
1574 | head->enemy = op; |
1544 | head->enemy = op; |
1575 | } |
1545 | } |
1576 | |
1546 | |
1577 | /* calm monsters */ |
1547 | /* calm monsters */ |
1578 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1548 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1579 | { |
1549 | { |
1580 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1550 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1581 | head->enemy = NULL; |
1551 | head->enemy = NULL; |
1582 | done_one = 1; |
1552 | done_one = 1; |
1583 | } |
1553 | } |
1584 | |
1554 | |
1585 | /* berserk monsters */ |
1555 | /* berserk monsters */ |
1586 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1556 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1587 | { |
1557 | { |
1588 | SET_FLAG (head, FLAG_BERSERK); |
1558 | SET_FLAG (head, FLAG_BERSERK); |
1589 | done_one = 1; |
1559 | done_one = 1; |
1590 | } |
1560 | } |
1591 | |
1561 | |
1592 | /* charm */ |
1562 | /* charm */ |
1593 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1563 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1594 | { |
1564 | { |
1595 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1565 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1596 | |
1566 | |
1597 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1567 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1598 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1568 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1599 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1569 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1600 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1570 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1601 | head->set_owner (op); |
1571 | head->set_owner (op); |
1602 | set_spell_skill (op, caster, spell, head); |
1572 | set_spell_skill (op, caster, spell, head); |
1603 | add_friendly_object (head); |
1573 | add_friendly_object (head); |
1604 | head->attack_movement = PETMOVE; |
1574 | head->attack_movement = PETMOVE; |
1605 | done_one = 1; |
1575 | done_one = 1; |
1606 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1576 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1607 | head->stats.exp = 0; |
1577 | head->stats.exp = 0; |
1608 | } |
1578 | } |
1609 | |
1579 | |
1610 | /* If a monster was effected, put an effect in */ |
1580 | /* If a monster was effected, put an effect in */ |
1611 | if (done_one && spell->other_arch) |
1581 | if (done_one && spell->other_arch) |
1612 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1582 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1613 | } /* for y */ |
1583 | } |
1614 | |
1584 | |
1615 | return 1; |
1585 | return 1; |
1616 | } |
1586 | } |
1617 | |
|
|
1618 | |
1587 | |
1619 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1588 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1620 | * about. was called move_ball_lightning, but since more than the ball |
1589 | * about. was called move_ball_lightning, but since more than the ball |
1621 | * lightning spell used it, that seemed misnamed. |
1590 | * lightning spell used it, that seemed misnamed. |
1622 | * op is the spell effect. |
1591 | * op is the spell effect. |
… | |
… | |
1648 | for (i = 1; i < 9; i++) |
1617 | for (i = 1; i < 9; i++) |
1649 | { |
1618 | { |
1650 | /* i bit 0: alters sign of offset |
1619 | /* i bit 0: alters sign of offset |
1651 | * other bits (i / 2): absolute value of offset |
1620 | * other bits (i / 2): absolute value of offset |
1652 | */ |
1621 | */ |
1653 | |
|
|
1654 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1622 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1655 | int tmpdir = absdir (op->direction + offset); |
1623 | int tmpdir = absdir (op->direction + offset); |
1656 | |
1624 | |
1657 | nx = op->x + freearr_x[tmpdir]; |
1625 | nx = op->x + freearr_x[tmpdir]; |
1658 | ny = op->y + freearr_y[tmpdir]; |
1626 | ny = op->y + freearr_y[tmpdir]; |
… | |
… | |
1660 | { |
1628 | { |
1661 | dir = tmpdir; |
1629 | dir = tmpdir; |
1662 | break; |
1630 | break; |
1663 | } |
1631 | } |
1664 | } |
1632 | } |
|
|
1633 | |
1665 | if (dir == 0) |
1634 | if (dir == 0) |
1666 | { |
1635 | { |
1667 | nx = op->x; |
1636 | nx = op->x; |
1668 | ny = op->y; |
1637 | ny = op->y; |
1669 | m = op->map; |
1638 | m = op->map; |
… | |
… | |
1890 | int dam, mflags; |
1859 | int dam, mflags; |
1891 | maptile *m; |
1860 | maptile *m; |
1892 | |
1861 | |
1893 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1862 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1894 | |
1863 | |
1895 | if (!dir) |
1864 | if (dir) |
1896 | { |
|
|
1897 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
|
|
1898 | return 0; |
|
|
1899 | } |
1865 | { |
1900 | |
|
|
1901 | x = op->x + freearr_x[dir]; |
1866 | x = op->x + freearr_x[dir]; |
1902 | y = op->y + freearr_y[dir]; |
1867 | y = op->y + freearr_y[dir]; |
1903 | m = op->map; |
1868 | m = op->map; |
1904 | |
1869 | |
1905 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1870 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1906 | |
1871 | |
1907 | if (mflags & P_OUT_OF_MAP) |
1872 | if (mflags & P_OUT_OF_MAP) |
1908 | { |
1873 | { |
1909 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1874 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1910 | return 0; |
1875 | return 0; |
1911 | } |
1876 | } |
1912 | |
1877 | |
1913 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1878 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1914 | { |
1879 | { |
1915 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1880 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1916 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1881 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1917 | { |
1882 | { |
1918 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1883 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1919 | if (target->head) |
1884 | if (target->head) |
1920 | target = target->head; |
1885 | target = target->head; |
1921 | |
1886 | |
1922 | hit_player (target, dam, op, spell->attacktype, 1); |
1887 | hit_player (target, dam, op, spell->attacktype, 1); |
1923 | return 1; /* one success only! */ |
1888 | return 1; /* one success only! */ |
|
|
1889 | } |
1924 | } |
1890 | } |
1925 | } |
|
|
1926 | |
1891 | |
1927 | /* no live target, perhaps a wall is in the way? */ |
1892 | /* no live target, perhaps a wall is in the way? */ |
1928 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1893 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1929 | { |
1894 | { |
1930 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1895 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1931 | return 0; |
1896 | return 0; |
|
|
1897 | } |
1932 | } |
1898 | } |
1933 | |
1899 | |
1934 | /* ok, looks groovy to just insert a new light on the map */ |
1900 | /* ok, looks groovy to just insert a new light on the map */ |
1935 | tmp = arch_to_object (spell->other_arch); |
1901 | tmp = arch_to_object (spell->other_arch); |
1936 | if (!tmp) |
1902 | if (!tmp) |
1937 | { |
1903 | { |
1938 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1904 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1939 | return 0; |
1905 | return 0; |
1940 | } |
1906 | } |
|
|
1907 | |
1941 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1908 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
|
|
1909 | |
1942 | if (tmp->glow_radius) |
1910 | if (tmp->glow_radius) |
1943 | { |
1911 | tmp->set_glow_radius ( |
1944 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1912 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
1945 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1913 | ); |
1946 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1947 | } |
|
|
1948 | |
1914 | |
|
|
1915 | if (dir) |
1949 | m->insert (tmp, x, y, op); |
1916 | m->insert (tmp, x, y, op); |
|
|
1917 | else |
|
|
1918 | caster->outer_env_or_self ()->insert (tmp); |
|
|
1919 | |
1950 | return 1; |
1920 | return 1; |
1951 | } |
1921 | } |
1952 | |
1922 | |
1953 | /* cast_cause_disease: this spell looks along <dir> from the |
1923 | /* cast_cause_disease: this spell looks along <dir> from the |
1954 | * player and infects someone. |
1924 | * player and infects someone. |