1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_spell_attack_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: spell_attack.C,v 1.9 2006/09/10 15:59:57 root Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | |
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7 | |
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8 | /* |
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9 | CrossFire, A Multiplayer game for X-windows |
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10 | |
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11 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
12 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
13 | |
7 | * |
14 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
15 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
16 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
17 | (at your option) any later version. |
11 | * (at your option) any later version. |
18 | |
12 | * |
19 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
20 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
21 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
22 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
23 | |
17 | * |
24 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
25 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
26 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
27 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
28 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
29 | */ |
22 | */ |
30 | |
23 | |
31 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
32 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
33 | * of code |
26 | * of code |
34 | */ |
27 | */ |
35 | |
28 | |
36 | #include <global.h> |
29 | #include <global.h> |
37 | #include <object.h> |
30 | #include <object.h> |
38 | #include <living.h> |
31 | #include <living.h> |
39 | #ifndef __CEXTRACT__ |
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40 | # include <sproto.h> |
32 | #include <sproto.h> |
41 | #endif |
|
|
42 | #include <spells.h> |
33 | #include <spells.h> |
43 | #include <sounds.h> |
34 | #include <sounds.h> |
44 | |
35 | |
45 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
46 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
47 | * but moved here so it could be applied to bolts too |
38 | * but moved here so it could be applied to bolts too |
48 | * op is the spell object. |
39 | * op is the spell object. |
49 | */ |
40 | */ |
50 | |
|
|
51 | void |
41 | void |
52 | check_spell_knockback (object *op) |
42 | check_spell_knockback (object *op) |
53 | { |
43 | { |
54 | object *tmp, *tmp2; /* object on the map */ |
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|
55 | int weight_move; |
44 | int weight_move; |
56 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
57 | |
46 | |
58 | if (!op->weight) |
47 | if (!op->weight) |
59 | { /*shouldn't happen but if cone object has no weight drop out */ |
48 | { /*shouldn't happen but if cone object has no weight drop out */ |
… | |
… | |
64 | { |
53 | { |
65 | weight_move = op->weight + (op->weight * op->level) / 3; |
54 | weight_move = op->weight + (op->weight * op->level) / 3; |
66 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
55 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
67 | } |
56 | } |
68 | |
57 | |
69 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
58 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
70 | { |
59 | { |
71 | int num_sections = 1; |
60 | int num_sections = 1; |
72 | |
61 | |
73 | /* don't move DM */ |
62 | /* don't move DM */ |
74 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
63 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
81 | /* don't move floors or immobile objects */ |
70 | /* don't move floors or immobile objects */ |
82 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
71 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
83 | continue; |
72 | continue; |
84 | |
73 | |
85 | /* count the object's sections */ |
74 | /* count the object's sections */ |
86 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
75 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
87 | num_sections++; |
76 | num_sections++; |
88 | |
77 | |
89 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
78 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
90 | * objects should be harder to move, and we are moving the entire |
79 | * objects should be harder to move, and we are moving the entire |
91 | * object, not just the head, so the total weight should be relevant. |
80 | * object, not just the head, so the total weight should be relevant. |
… | |
… | |
115 | * |
104 | * |
116 | * BOLT CODE |
105 | * BOLT CODE |
117 | * |
106 | * |
118 | ***************************************************************************/ |
107 | ***************************************************************************/ |
119 | |
108 | |
120 | /* Causes op to fork. op is the original bolt, tmp |
109 | /* Causes op to fork. op is the original bolt, tmp |
121 | * is the first piece of the fork. |
110 | * is the first piece of the fork. |
122 | */ |
111 | */ |
123 | |
|
|
124 | void |
112 | void |
125 | forklightning (object *op, object *tmp) |
113 | forklightning (object *op, object *tmp) |
126 | { |
114 | { |
127 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
128 | int t_dir; /* stores temporary dir calculation */ |
116 | int t_dir; /* stores temporary dir calculation */ |
129 | mapstruct *m; |
117 | maptile *m; |
130 | sint16 sx, sy; |
118 | sint16 sx, sy; |
131 | object *new_bolt; |
119 | object *new_bolt; |
132 | |
120 | |
133 | /* pick a fork direction. tmp->stats.Con is the left bias |
121 | /* pick a fork direction. tmp->stats.Con is the left bias |
134 | * i.e., the chance in 100 of forking LEFT |
122 | * i.e., the chance in 100 of forking LEFT |
… | |
… | |
147 | |
135 | |
148 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
136 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
149 | return; |
137 | return; |
150 | |
138 | |
151 | /* OK, we made a fork */ |
139 | /* OK, we made a fork */ |
152 | new_bolt = get_object (); |
140 | new_bolt = tmp->clone (); |
153 | copy_object (tmp, new_bolt); |
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|
154 | |
141 | |
155 | /* reduce chances of subsequent forking */ |
142 | /* reduce chances of subsequent forking */ |
156 | new_bolt->stats.Dex -= 10; |
143 | new_bolt->stats.Dex -= 10; |
157 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
144 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
158 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
145 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
159 | new_bolt->speed_left = -0.1; |
146 | new_bolt->speed_left = -0.1f; |
160 | new_bolt->direction = t_dir; |
147 | new_bolt->direction = t_dir; |
161 | new_bolt->duration++; |
148 | new_bolt->duration++; |
162 | new_bolt->x = sx; |
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|
163 | new_bolt->y = sy; |
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|
164 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
165 | new_bolt->stats.dam++; |
150 | new_bolt->stats.dam++; |
166 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
167 | tmp->stats.dam++; |
152 | tmp->stats.dam++; |
168 | new_bolt = insert_ob_in_map (new_bolt, m, op, 0); |
153 | |
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|
154 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
169 | update_turn_face (new_bolt); |
155 | update_turn_face (new_bolt); |
170 | } |
156 | } |
171 | |
157 | |
172 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
158 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
173 | * and checks for various things that may stop it. |
159 | * and checks for various things that may stop it. |
174 | */ |
160 | */ |
175 | |
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|
176 | void |
161 | void |
177 | move_bolt (object *op) |
162 | move_bolt (object *op) |
178 | { |
163 | { |
179 | object *tmp; |
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|
180 | int mflags; |
164 | int mflags; |
181 | sint16 x, y; |
165 | sint16 x, y; |
182 | mapstruct *m; |
166 | maptile *m; |
183 | |
167 | |
184 | if (--(op->duration) < 0) |
168 | if (--op->duration < 0) |
185 | { |
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186 | remove_ob (op); |
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187 | free_object (op); |
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188 | return; |
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189 | } |
169 | { |
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170 | op->drop_and_destroy (); |
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171 | return; |
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172 | } |
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173 | |
190 | hit_map (op, 0, op->attacktype, 1); |
174 | hit_map (op, 0, op->attacktype, 1); |
191 | |
175 | |
192 | if (!op->direction) |
176 | if (!op->direction) |
193 | return; |
177 | return; |
194 | |
178 | |
195 | if (--op->range < 0) |
179 | if (--op->range < 0) |
196 | { |
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|
197 | op->range = 0; |
180 | op->range = 0; |
198 | } |
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|
199 | else |
181 | else |
200 | { |
182 | { |
201 | x = op->x + DIRX (op); |
183 | x = op->x + DIRX (op); |
202 | y = op->y + DIRY (op); |
184 | y = op->y + DIRY (op); |
203 | m = op->map; |
185 | m = op->map; |
… | |
… | |
211 | * on the space. So only call reflwall if we think the data it returns |
193 | * on the space. So only call reflwall if we think the data it returns |
212 | * will be useful. |
194 | * will be useful. |
213 | */ |
195 | */ |
214 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
196 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
215 | { |
197 | { |
216 | |
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|
217 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
198 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
218 | return; |
199 | return; |
219 | |
200 | |
220 | /* Since walls don't run diagonal, if the bolt is in |
201 | /* Since walls don't run diagonal, if the bolt is in |
221 | * one of 4 main directions, it just reflects back in the |
202 | * one of 4 main directions, it just reflects back in the |
… | |
… | |
251 | else if (left) |
232 | else if (left) |
252 | op->direction = absdir (op->direction + 2); |
233 | op->direction = absdir (op->direction + 2); |
253 | else if (right) |
234 | else if (right) |
254 | op->direction = absdir (op->direction - 2); |
235 | op->direction = absdir (op->direction - 2); |
255 | } |
236 | } |
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|
237 | |
256 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
238 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
257 | return; |
239 | return; |
258 | } |
240 | } |
259 | else |
241 | else |
260 | { /* Create a copy of this object and put it ahead */ |
242 | { /* Create a copy of this object and put it ahead */ |
261 | tmp = get_object (); |
243 | object *tmp = op->clone (); |
262 | copy_object (op, tmp); |
244 | |
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245 | m->insert (tmp, x, y, op); |
263 | tmp->speed_left = -0.1; |
246 | tmp->speed_left = -0.1f; |
264 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
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265 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
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|
266 | /* To make up for the decrease at the top of the function */ |
247 | /* To make up for the decrease at the top of the function */ |
267 | tmp->duration++; |
248 | tmp->duration++; |
268 | |
249 | |
269 | /* New forking code. Possibly create forks of this object |
250 | /* New forking code. Possibly create forks of this object |
270 | * going off in other directions. |
251 | * going off in other directions. |
271 | */ |
252 | */ |
272 | |
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273 | if (rndm (0, 99) < tmp->stats.Dex) |
253 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
274 | { /* stats.Dex % of forking */ |
254 | forklightning (op, tmp); /* stats.Dex % of forking */ |
275 | forklightning (op, tmp); |
255 | |
276 | } |
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277 | /* In this way, the object left behind sticks on the space, but |
256 | /* In this way, the object left behind sticks on the space, but |
278 | * doesn't create any bolts that continue to move onward. |
257 | * doesn't create any bolts that continue to move onward. |
279 | */ |
258 | */ |
280 | op->range = 0; |
259 | op->range = 0; |
281 | } /* copy object and move it along */ |
260 | } /* copy object and move it along */ |
… | |
… | |
288 | * we remove the magic flag - that can be derived from |
267 | * we remove the magic flag - that can be derived from |
289 | * spob->attacktype. |
268 | * spob->attacktype. |
290 | * This function sets up the appropriate owner and skill |
269 | * This function sets up the appropriate owner and skill |
291 | * pointers. |
270 | * pointers. |
292 | */ |
271 | */ |
293 | |
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294 | int |
272 | int |
295 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
273 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
296 | { |
274 | { |
297 | object *tmp = NULL; |
275 | object *tmp = NULL; |
298 | int mflags; |
276 | int mflags; |
… | |
… | |
305 | return 0; |
283 | return 0; |
306 | |
284 | |
307 | /* peterm: level dependency for bolts */ |
285 | /* peterm: level dependency for bolts */ |
308 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
286 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
309 | tmp->attacktype = spob->attacktype; |
287 | tmp->attacktype = spob->attacktype; |
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288 | |
310 | if (spob->slaying) |
289 | if (spob->slaying) |
311 | tmp->slaying = spob->slaying; |
290 | tmp->slaying = spob->slaying; |
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|
291 | |
312 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
292 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
313 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
293 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
314 | tmp->stats.Dex = spob->stats.Dex; |
294 | tmp->stats.Dex = spob->stats.Dex; |
315 | tmp->stats.Con = spob->stats.Con; |
295 | tmp->stats.Con = spob->stats.Con; |
316 | |
296 | |
317 | tmp->direction = dir; |
297 | tmp->direction = dir; |
318 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
298 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
319 | SET_ANIMATION (tmp, dir); |
299 | SET_ANIMATION (tmp, dir); |
320 | |
300 | |
321 | set_owner (tmp, op); |
301 | tmp->set_owner (op); |
322 | set_spell_skill (op, caster, spob, tmp); |
302 | set_spell_skill (op, caster, spob, tmp); |
323 | |
303 | |
324 | tmp->x = op->x + DIRX (tmp); |
304 | tmp->x = op->x + DIRX (tmp); |
325 | tmp->y = op->y + DIRY (tmp); |
305 | tmp->y = op->y + DIRY (tmp); |
326 | tmp->map = op->map; |
306 | tmp->map = op->map; |
327 | |
307 | |
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|
308 | maptile *newmap; |
328 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
309 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
329 | if (mflags & P_OUT_OF_MAP) |
310 | if (mflags & P_OUT_OF_MAP) |
330 | { |
311 | { |
331 | free_object (tmp); |
312 | tmp->drop_and_destroy (); |
332 | return 0; |
313 | return 0; |
333 | } |
314 | } |
|
|
315 | |
|
|
316 | tmp->map = newmap; |
|
|
317 | |
334 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
318 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
335 | { |
319 | { |
336 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
320 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
337 | { |
321 | { |
338 | free_object (tmp); |
322 | tmp->drop_and_destroy (); |
339 | return 0; |
323 | return 0; |
340 | } |
324 | } |
|
|
325 | |
341 | tmp->x = op->x; |
326 | tmp->x = op->x; |
342 | tmp->y = op->y; |
327 | tmp->y = op->y; |
343 | tmp->direction = absdir (tmp->direction + 4); |
328 | tmp->direction = absdir (tmp->direction + 4); |
344 | tmp->map = op->map; |
329 | tmp->map = op->map; |
345 | } |
330 | } |
346 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
331 | |
|
|
332 | if ((tmp = tmp->insert_at (tmp, op))) |
347 | move_bolt (tmp); |
333 | move_bolt (tmp); |
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|
334 | |
348 | return 1; |
335 | return 1; |
349 | } |
336 | } |
350 | |
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351 | |
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352 | |
337 | |
353 | /*************************************************************************** |
338 | /*************************************************************************** |
354 | * |
339 | * |
355 | * BULLET/BALL CODE |
340 | * BULLET/BALL CODE |
356 | * |
341 | * |
357 | ***************************************************************************/ |
342 | ***************************************************************************/ |
358 | |
343 | |
359 | /* expands an explosion. op is a piece of the |
344 | /* expands an explosion. op is a piece of the |
360 | * explosion - this expans it in the different directions. |
345 | * explosion - this expands it in the different directions. |
361 | * At least that is what I think this does. |
346 | * At least that is what I think this does. |
362 | */ |
347 | */ |
363 | void |
348 | void |
364 | explosion (object *op) |
349 | explosion (object *op) |
365 | { |
350 | { |
366 | object *tmp; |
|
|
367 | mapstruct *m = op->map; |
351 | maptile *m = op->map; |
368 | int i; |
352 | int i; |
369 | |
353 | |
370 | if (--(op->duration) < 0) |
354 | if (--op->duration < 0) |
371 | { |
|
|
372 | remove_ob (op); |
|
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373 | free_object (op); |
|
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374 | return; |
|
|
375 | } |
355 | { |
|
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356 | op->destroy (); |
|
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357 | return; |
|
|
358 | } |
|
|
359 | |
376 | hit_map (op, 0, op->attacktype, 0); |
360 | hit_map (op, 0, op->attacktype, 0); |
377 | |
361 | |
378 | if (op->range > 0) |
362 | if (op->range > 0) |
379 | { |
363 | { |
380 | for (i = 1; i < 9; i++) |
364 | for (i = 1; i < 9; i++) |
381 | { |
365 | { |
382 | sint16 dx, dy; |
366 | sint16 dx, dy; |
383 | |
367 | |
384 | dx = op->x + freearr_x[i]; |
368 | dx = op->x + freearr_x[i]; |
385 | dy = op->y + freearr_y[i]; |
369 | dy = op->y + freearr_y[i]; |
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|
370 | |
386 | /* ok_to_put_more already does things like checks for walls, |
371 | /* ok_to_put_more already does things like checks for walls, |
387 | * out of map, etc. |
372 | * out of map, etc. |
388 | */ |
373 | */ |
389 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
374 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
390 | { |
375 | { |
391 | tmp = get_object (); |
376 | object *tmp = op->clone (); |
392 | copy_object (op, tmp); |
377 | |
393 | tmp->state = 0; |
378 | tmp->state = 0; |
394 | tmp->speed_left = -0.21; |
379 | tmp->speed_left = -0.21f; |
395 | tmp->range--; |
380 | tmp->range--; |
396 | tmp->value = 0; |
381 | tmp->value = 0; |
397 | tmp->x = dx; |
382 | |
398 | tmp->y = dy; |
383 | m->insert (tmp, dx, dy, op); |
399 | insert_ob_in_map (tmp, m, op, 0); |
|
|
400 | } |
384 | } |
401 | } |
385 | } |
402 | } |
386 | } |
403 | } |
387 | } |
404 | |
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405 | |
388 | |
406 | /* Causes an object to explode, eg, a firebullet, |
389 | /* Causes an object to explode, eg, a firebullet, |
407 | * poison cloud ball, etc. op is the object to |
390 | * poison cloud ball, etc. op is the object to |
408 | * explode. |
391 | * explode. |
409 | */ |
392 | */ |
410 | void |
393 | void |
411 | explode_bullet (object *op) |
394 | explode_bullet (object *op) |
412 | { |
395 | { |
413 | tag_t op_tag = op->count; |
|
|
414 | object *tmp, *owner; |
396 | object *tmp, *owner; |
415 | |
397 | |
416 | if (op->other_arch == NULL) |
398 | if (!op->other_arch) |
417 | { |
399 | { |
418 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
400 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
419 | remove_ob (op); |
401 | op->destroy (); |
420 | free_object (op); |
|
|
421 | return; |
402 | return; |
422 | } |
403 | } |
423 | |
404 | |
424 | if (op->env) |
405 | if (op->env) |
425 | { |
406 | { |
426 | object *env; |
407 | object *env = op->outer_env (); |
427 | |
408 | |
428 | env = object_get_env_recursive (op); |
|
|
429 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
409 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
430 | { |
410 | { |
431 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
411 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
432 | remove_ob (op); |
412 | op->destroy (); |
433 | free_object (op); |
|
|
434 | return; |
413 | return; |
435 | } |
414 | } |
436 | remove_ob (op); |
415 | |
437 | op->x = env->x; |
416 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
438 | op->y = env->y; |
|
|
439 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
440 | } |
417 | } |
441 | else if (out_of_map (op->map, op->x, op->y)) |
418 | else if (out_of_map (op->map, op->x, op->y)) |
442 | { |
419 | { |
443 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
420 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
444 | remove_ob (op); |
421 | op->destroy (); |
445 | free_object (op); |
|
|
446 | return; |
422 | return; |
447 | } |
423 | } |
448 | |
424 | |
449 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
425 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
450 | // NOTE: If this breaks something important: remove this. I can't think of anything |
426 | // NOTE: If this breaks something important: remove this. I can't think of anything |
451 | // bad at the moment that might happen from this. |
427 | // bad at the moment that might happen from this. |
452 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
428 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
453 | { |
429 | { |
454 | remove_ob (op); |
430 | op->destroy (); |
455 | free_object (op); |
|
|
456 | return; |
431 | return; |
457 | } |
432 | } |
458 | |
433 | |
459 | if (op->attacktype) |
434 | if (op->attacktype) |
460 | { |
435 | { |
461 | hit_map (op, 0, op->attacktype, 1); |
436 | hit_map (op, 0, op->attacktype, 1); |
462 | if (was_destroyed (op, op_tag)) |
437 | |
|
|
438 | if (op->destroyed ()) |
463 | return; |
439 | return; |
464 | } |
440 | } |
465 | |
441 | |
466 | /* other_arch contains what this explodes into */ |
442 | /* other_arch contains what this explodes into */ |
467 | tmp = arch_to_object (op->other_arch); |
443 | tmp = arch_to_object (op->other_arch); |
468 | |
444 | |
469 | copy_owner (tmp, op); |
445 | tmp->set_owner (op); |
470 | tmp->skill = op->skill; |
446 | tmp->skill = op->skill; |
471 | |
447 | |
472 | owner = get_owner (op); |
448 | owner = op->owner; |
473 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
449 | |
474 | { |
450 | if ((tmp->attacktype & AT_HOLYWORD |
475 | remove_ob (op); |
451 | || tmp->attacktype & AT_GODPOWER) |
476 | free_object (op); |
452 | && owner |
477 | return; |
453 | && !tailor_god_spell (tmp, owner)) |
478 | } |
454 | { |
479 | tmp->x = op->x; |
455 | op->destroy (); |
480 | tmp->y = op->y; |
456 | return; |
|
|
457 | } |
481 | |
458 | |
482 | /* special for bombs - it actually has sane values for these */ |
459 | /* special for bombs - it actually has sane values for these */ |
483 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
460 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
484 | { |
461 | { |
485 | tmp->attacktype = op->attacktype; |
462 | tmp->attacktype = op->attacktype; |
… | |
… | |
489 | } |
466 | } |
490 | else |
467 | else |
491 | { |
468 | { |
492 | if (op->attacktype & AT_MAGIC) |
469 | if (op->attacktype & AT_MAGIC) |
493 | tmp->attacktype |= AT_MAGIC; |
470 | tmp->attacktype |= AT_MAGIC; |
|
|
471 | |
494 | /* Spell doc describes what is going on here */ |
472 | /* Spell doc describes what is going on here */ |
495 | tmp->stats.dam = op->dam_modifier; |
473 | tmp->stats.dam = op->dam_modifier; |
496 | tmp->range = op->stats.maxhp; |
474 | tmp->range = op->stats.maxhp; |
497 | tmp->duration = op->stats.hp; |
475 | tmp->duration = op->stats.hp; |
498 | /* Used for spell tracking - just need a unique val for this spell - |
476 | /* Used for spell tracking - just need a unique val for this spell - |
… | |
… | |
506 | tmp->stats.sp = op->direction; |
484 | tmp->stats.sp = op->direction; |
507 | |
485 | |
508 | /* Prevent recursion */ |
486 | /* Prevent recursion */ |
509 | op->move_on = 0; |
487 | op->move_on = 0; |
510 | |
488 | |
511 | insert_ob_in_map (tmp, op->map, op, 0); |
489 | tmp->insert_at (op, op); |
|
|
490 | tmp->play_sound (tmp->sound); |
|
|
491 | |
512 | /* remove the firebullet */ |
492 | /* remove the firebullet */ |
513 | if (!was_destroyed (op, op_tag)) |
493 | op->destroy (); |
514 | { |
|
|
515 | remove_ob (op); |
|
|
516 | free_object (op); |
|
|
517 | } |
|
|
518 | } |
494 | } |
519 | |
|
|
520 | |
|
|
521 | |
495 | |
522 | /* checks to see what op should do, given the space it is on |
496 | /* checks to see what op should do, given the space it is on |
523 | * (eg, explode, damage player, etc) |
497 | * (eg, explode, damage player, etc) |
524 | */ |
498 | */ |
525 | |
|
|
526 | void |
499 | void |
527 | check_bullet (object *op) |
500 | check_bullet (object *op) |
528 | { |
501 | { |
529 | tag_t op_tag = op->count, tmp_tag; |
|
|
530 | object *tmp; |
502 | object *tmp; |
531 | int dam, mflags; |
503 | int dam, mflags; |
532 | mapstruct *m; |
504 | maptile *m; |
533 | sint16 sx, sy; |
505 | sint16 sx, sy; |
534 | |
506 | |
535 | mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); |
507 | mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); |
536 | |
508 | |
537 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
509 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
… | |
… | |
546 | |
518 | |
547 | /* If nothing alive on this space, no reason to do anything further */ |
519 | /* If nothing alive on this space, no reason to do anything further */ |
548 | if (!(mflags & P_IS_ALIVE)) |
520 | if (!(mflags & P_IS_ALIVE)) |
549 | return; |
521 | return; |
550 | |
522 | |
551 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
523 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
552 | { |
524 | { |
553 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
554 | { |
526 | { |
555 | tmp_tag = tmp->count; |
|
|
556 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
|
|
528 | |
|
|
529 | // TODO: can't understand the following if's |
557 | if (was_destroyed (op, op_tag) || !was_destroyed (tmp, tmp_tag) || (op->stats.dam -= dam) < 0) |
530 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
558 | { |
531 | { |
559 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
532 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
560 | { |
533 | { |
561 | remove_ob (op); |
534 | op->destroy (); |
562 | free_object (op); |
|
|
563 | return; |
535 | return; |
564 | } |
536 | } |
565 | } |
537 | } |
566 | } |
538 | } |
567 | } |
539 | } |
568 | } |
540 | } |
569 | |
|
|
570 | |
541 | |
571 | /* Basically, we move 'op' one square, and if it hits something, |
542 | /* Basically, we move 'op' one square, and if it hits something, |
572 | * call check_bullet. |
543 | * call check_bullet. |
573 | * This function is only applicable to bullets, but not to all |
544 | * This function is only applicable to bullets, but not to all |
574 | * fired arches (eg, bolts). |
545 | * fired arches (eg, bolts). |
575 | */ |
546 | */ |
576 | |
|
|
577 | void |
547 | void |
578 | move_bullet (object *op) |
548 | move_bullet (object *op) |
579 | { |
549 | { |
580 | sint16 new_x, new_y; |
|
|
581 | int mflags; |
|
|
582 | mapstruct *m; |
|
|
583 | |
|
|
584 | #if 0 |
550 | #if 0 |
585 | /* We need a better general purpose way to do this */ |
551 | /* We need a better general purpose way to do this */ |
586 | |
552 | |
587 | /* peterm: added to make comet leave a trail of burnouts |
553 | /* peterm: added to make comet leave a trail of burnouts |
588 | it's an unadulterated hack, but the effect is cool. */ |
554 | it's an unadulterated hack, but the effect is cool. */ |
589 | if (op->stats.sp == SP_METEOR) |
555 | if (op->stats.sp == SP_METEOR) |
590 | { |
556 | { |
591 | replace_insert_ob_in_map ("fire_trail", op); |
557 | replace_insert_ob_in_map ("fire_trail", op); |
592 | if (was_destroyed (op, op_tag)) |
558 | if (op->destroyed ()) |
593 | return; |
559 | return; |
594 | } /* end addition. */ |
560 | } /* end addition. */ |
595 | #endif |
561 | #endif |
596 | |
562 | |
597 | /* Reached the end of its life - remove it */ |
563 | /* Reached the end of its life - remove it */ |
598 | if (--op->range <= 0) |
564 | if (--op->range <= 0) |
599 | { |
565 | { |
600 | if (op->other_arch) |
566 | if (op->other_arch) |
601 | { |
|
|
602 | explode_bullet (op); |
567 | explode_bullet (op); |
603 | } |
|
|
604 | else |
568 | else |
605 | { |
569 | op->destroy (); |
606 | remove_ob (op); |
|
|
607 | free_object (op); |
|
|
608 | } |
|
|
609 | return; |
|
|
610 | } |
|
|
611 | |
570 | |
612 | new_x = op->x + DIRX (op); |
571 | return; |
613 | new_y = op->y + DIRY (op); |
|
|
614 | m = op->map; |
|
|
615 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
616 | |
|
|
617 | if (mflags & P_OUT_OF_MAP) |
|
|
618 | { |
572 | } |
619 | remove_ob (op); |
573 | |
620 | free_object (op); |
574 | mapxy pos (op); |
621 | return; |
575 | pos.move (op->direction); |
|
|
576 | |
|
|
577 | if (!pos.normalise ()) |
622 | } |
578 | { |
|
|
579 | op->destroy (); |
|
|
580 | return; |
|
|
581 | } |
623 | |
582 | |
624 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
583 | mapspace &ms = pos.ms (); |
|
|
584 | |
|
|
585 | ms.update (); |
|
|
586 | |
|
|
587 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
625 | { |
588 | { |
626 | if (op->other_arch) |
589 | if (op->other_arch) |
627 | { |
|
|
628 | explode_bullet (op); |
590 | explode_bullet (op); |
629 | } |
|
|
630 | else |
591 | else |
631 | { |
592 | op->destroy (); |
632 | remove_ob (op); |
|
|
633 | free_object (op); |
|
|
634 | } |
|
|
635 | return; |
|
|
636 | } |
|
|
637 | |
593 | |
638 | remove_ob (op); |
594 | return; |
639 | op->x = new_x; |
595 | } |
640 | op->y = new_y; |
596 | |
641 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
597 | if (!(op = pos.insert (op, op))) |
642 | return; |
598 | return; |
643 | |
599 | |
644 | if (reflwall (op->map, op->x, op->y, op)) |
600 | if (reflwall (op->map, op->x, op->y, op)) |
645 | { |
601 | { |
646 | op->direction = absdir (op->direction + 4); |
602 | op->direction = absdir (op->direction + 4); |
647 | update_turn_face (op); |
603 | update_turn_face (op); |
648 | } |
604 | } |
649 | else |
605 | else |
650 | { |
|
|
651 | check_bullet (op); |
606 | check_bullet (op); |
652 | } |
|
|
653 | } |
607 | } |
654 | |
|
|
655 | |
|
|
656 | |
|
|
657 | |
608 | |
658 | /* fire_bullet |
609 | /* fire_bullet |
659 | * object op (cast from caster) files a bolt in dir. |
610 | * object op (cast from caster) files a bolt in dir. |
660 | * spob is the spell object for the bolt. |
611 | * spob is the spell object for the bolt. |
661 | * we remove the magic flag - that can be derived from |
612 | * we remove the magic flag - that can be derived from |
662 | * spob->attacktype. |
613 | * spob->attacktype. |
663 | * This function sets up the appropriate owner and skill |
614 | * This function sets up the appropriate owner and skill |
664 | * pointers. |
615 | * pointers. |
665 | */ |
616 | */ |
666 | |
|
|
667 | int |
617 | int |
668 | fire_bullet (object *op, object *caster, int dir, object *spob) |
618 | fire_bullet (object *op, object *caster, int dir, object *spob) |
669 | { |
619 | { |
670 | object *tmp = NULL; |
620 | object *tmp = NULL; |
671 | int mflags; |
621 | int mflags; |
672 | |
622 | |
673 | if (!spob->other_arch) |
623 | if (!spob->other_arch) |
674 | return 0; |
624 | return 0; |
675 | |
625 | |
676 | tmp = arch_to_object (spob->other_arch); |
626 | tmp = spob->other_arch->instance (); |
677 | if (tmp == NULL) |
627 | if (!tmp) |
678 | return 0; |
628 | return 0; |
679 | |
629 | |
680 | /* peterm: level dependency for bolts */ |
630 | /* peterm: level dependency for bolts */ |
681 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
631 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
682 | tmp->attacktype = spob->attacktype; |
632 | tmp->attacktype = spob->attacktype; |
683 | if (spob->slaying) |
633 | if (spob->slaying) |
684 | tmp->slaying = spob->slaying; |
634 | tmp->slaying = spob->slaying; |
685 | |
635 | |
… | |
… | |
692 | |
642 | |
693 | tmp->direction = dir; |
643 | tmp->direction = dir; |
694 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
644 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
695 | SET_ANIMATION (tmp, dir); |
645 | SET_ANIMATION (tmp, dir); |
696 | |
646 | |
697 | set_owner (tmp, op); |
647 | tmp->set_owner (op); |
698 | set_spell_skill (op, caster, spob, tmp); |
648 | set_spell_skill (op, caster, spob, tmp); |
699 | |
649 | |
700 | tmp->x = op->x + freearr_x[dir]; |
650 | tmp->x = op->x + freearr_x[dir]; |
701 | tmp->y = op->y + freearr_y[dir]; |
651 | tmp->y = op->y + freearr_y[dir]; |
702 | tmp->map = op->map; |
652 | tmp->map = op->map; |
703 | |
653 | |
|
|
654 | maptile *newmap; |
704 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
655 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
705 | if (mflags & P_OUT_OF_MAP) |
656 | if (mflags & P_OUT_OF_MAP) |
706 | { |
657 | { |
707 | free_object (tmp); |
658 | tmp->destroy (); |
708 | return 0; |
659 | return 0; |
709 | } |
660 | } |
|
|
661 | |
|
|
662 | tmp->map = newmap; |
|
|
663 | |
710 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
664 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
711 | { |
665 | { |
712 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
666 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
713 | { |
667 | { |
714 | free_object (tmp); |
668 | tmp->destroy (); |
715 | return 0; |
669 | return 0; |
716 | } |
670 | } |
|
|
671 | |
717 | tmp->x = op->x; |
672 | tmp->x = op->x; |
718 | tmp->y = op->y; |
673 | tmp->y = op->y; |
719 | tmp->direction = absdir (tmp->direction + 4); |
674 | tmp->direction = absdir (tmp->direction + 4); |
720 | tmp->map = op->map; |
675 | tmp->map = op->map; |
721 | } |
676 | } |
722 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
677 | |
723 | { |
678 | if ((tmp = tmp->insert_at (tmp, op))) |
724 | check_bullet (tmp); |
679 | check_bullet (tmp); |
725 | } |
680 | |
726 | return 1; |
681 | return 1; |
727 | } |
682 | } |
728 | |
|
|
729 | |
|
|
730 | |
|
|
731 | |
683 | |
732 | /***************************************************************************** |
684 | /***************************************************************************** |
733 | * |
685 | * |
734 | * CONE RELATED FUNCTIONS |
686 | * CONE RELATED FUNCTIONS |
735 | * |
687 | * |
736 | *****************************************************************************/ |
688 | *****************************************************************************/ |
737 | |
689 | |
738 | |
|
|
739 | /* drops an object based on what is in the cone's "other_arch" */ |
690 | /* drops an object based on what is in the cone's "other_arch" */ |
740 | void |
691 | void |
741 | cone_drop (object *op) |
692 | cone_drop (object *op) |
742 | { |
693 | { |
743 | object *new_ob = arch_to_object (op->other_arch); |
694 | object *new_ob = arch_to_object (op->other_arch); |
744 | |
695 | |
745 | new_ob->x = op->x; |
|
|
746 | new_ob->y = op->y; |
|
|
747 | new_ob->level = op->level; |
696 | new_ob->level = op->level; |
748 | set_owner (new_ob, op->owner); |
697 | new_ob->set_owner (op->owner); |
749 | |
698 | |
750 | /* preserve skill ownership */ |
699 | /* preserve skill ownership */ |
751 | if (op->skill && op->skill != new_ob->skill) |
700 | if (op->skill && op->skill != new_ob->skill) |
752 | { |
|
|
753 | new_ob->skill = op->skill; |
701 | new_ob->skill = op->skill; |
754 | } |
|
|
755 | insert_ob_in_map (new_ob, op->map, op, 0); |
|
|
756 | |
702 | |
|
|
703 | new_ob->insert_at (op, op); |
757 | } |
704 | } |
758 | |
705 | |
759 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
706 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
760 | |
707 | |
761 | void |
708 | void |
762 | move_cone (object *op) |
709 | move_cone (object *op) |
763 | { |
710 | { |
764 | int i; |
|
|
765 | tag_t tag; |
|
|
766 | |
|
|
767 | /* if no map then hit_map will crash so just ignore object */ |
711 | /* if no map then hit_map will crash so just ignore object */ |
768 | if (!op->map) |
712 | if (!op->map) |
769 | { |
713 | { |
770 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
714 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
771 | op->speed = 0; |
715 | op->set_speed (0); |
772 | update_ob_speed (op); |
|
|
773 | return; |
716 | return; |
774 | } |
717 | } |
775 | |
718 | |
776 | /* lava saves it's life, but not yours :) */ |
719 | /* lava saves it's life, but not yours :) */ |
777 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
720 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
… | |
… | |
783 | #if 0 |
726 | #if 0 |
784 | /* Disable this - enabling it makes monsters easier, as |
727 | /* Disable this - enabling it makes monsters easier, as |
785 | * when their cone dies when they die. |
728 | * when their cone dies when they die. |
786 | */ |
729 | */ |
787 | /* If no owner left, the spell dies out. */ |
730 | /* If no owner left, the spell dies out. */ |
788 | if (get_owner (op) == NULL) |
731 | if (op->owner == NULL) |
789 | { |
732 | { |
790 | remove_ob (op); |
733 | op->destroy (); |
791 | free_object (op); |
|
|
792 | return; |
734 | return; |
793 | } |
735 | } |
794 | #endif |
736 | #endif |
795 | |
737 | |
796 | tag = op->count; |
|
|
797 | hit_map (op, 0, op->attacktype, 0); |
738 | hit_map (op, 0, op->attacktype, 0); |
|
|
739 | |
|
|
740 | if (!op->is_on_map ()) |
|
|
741 | return; |
798 | |
742 | |
799 | /* Check to see if we should push anything. |
743 | /* Check to see if we should push anything. |
800 | * Spell objects with weight push whatever they encounter to some |
744 | * Spell objects with weight push whatever they encounter to some |
801 | * degree. |
745 | * degree. |
802 | */ |
746 | */ |
803 | if (op->weight) |
747 | if (op->weight) |
|
|
748 | { |
804 | check_spell_knockback (op); |
749 | check_spell_knockback (op); |
805 | |
750 | |
806 | if (was_destroyed (op, tag)) |
751 | if (!op->is_on_map ()) |
807 | return; |
752 | return; |
|
|
753 | } |
808 | |
754 | |
809 | if ((op->duration--) < 0) |
755 | if (op->duration-- < 0) |
810 | { |
756 | { |
811 | remove_ob (op); |
757 | op->destroy (); |
812 | free_object (op); |
|
|
813 | return; |
758 | return; |
814 | } |
759 | } |
815 | /* Object has hit maximum range, so don't have it move |
760 | /* Object has hit maximum range, so don't have it move |
816 | * any further. When the duration above expires, |
761 | * any further. When the duration above expires, |
817 | * then the object will get removed. |
762 | * then the object will get removed. |
… | |
… | |
820 | { |
765 | { |
821 | op->range = 0; /* just so it doesn't wrap */ |
766 | op->range = 0; /* just so it doesn't wrap */ |
822 | return; |
767 | return; |
823 | } |
768 | } |
824 | |
769 | |
825 | for (i = -1; i < 2; i++) |
770 | for (int i = -1; i <= 1; i++) |
826 | { |
771 | { |
827 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
772 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
828 | |
773 | |
829 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
774 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
830 | { |
775 | { |
831 | object *tmp = get_object (); |
776 | object *tmp = op->clone (); |
832 | |
|
|
833 | copy_object (op, tmp); |
|
|
834 | tmp->x = x; |
|
|
835 | tmp->y = y; |
|
|
836 | |
777 | |
837 | tmp->duration = op->duration + 1; |
778 | tmp->duration = op->duration + 1; |
838 | |
779 | |
839 | /* Use for spell tracking - see ok_to_put_more() */ |
780 | /* Use for spell tracking - see ok_to_put_more() */ |
840 | tmp->stats.maxhp = op->stats.maxhp; |
781 | tmp->stats.maxhp = op->stats.maxhp; |
841 | insert_ob_in_map (tmp, op->map, op, 0); |
782 | |
|
|
783 | op->map->insert (tmp, x, y, op); |
|
|
784 | |
842 | if (tmp->other_arch) |
785 | if (tmp->other_arch) |
843 | cone_drop (tmp); |
786 | cone_drop (tmp); |
844 | } |
787 | } |
845 | } |
788 | } |
846 | } |
789 | } |
… | |
… | |
856 | int |
799 | int |
857 | cast_cone (object *op, object *caster, int dir, object *spell) |
800 | cast_cone (object *op, object *caster, int dir, object *spell) |
858 | { |
801 | { |
859 | object *tmp; |
802 | object *tmp; |
860 | int i, success = 0, range_min = -1, range_max = 1; |
803 | int i, success = 0, range_min = -1, range_max = 1; |
861 | mapstruct *m; |
804 | maptile *m; |
862 | sint16 sx, sy; |
805 | sint16 sx, sy; |
863 | MoveType movetype; |
806 | MoveType movetype; |
864 | |
807 | |
865 | if (!spell->other_arch) |
808 | if (!spell->other_arch) |
866 | return 0; |
809 | return 0; |
… | |
… | |
879 | |
822 | |
880 | /* Need to know what the movetype of the object we are about |
823 | /* Need to know what the movetype of the object we are about |
881 | * to create is, so we can know if the space we are about to |
824 | * to create is, so we can know if the space we are about to |
882 | * insert it into is blocked. |
825 | * insert it into is blocked. |
883 | */ |
826 | */ |
884 | movetype = spell->other_arch->clone.move_type; |
827 | movetype = spell->other_arch->move_type; |
885 | |
828 | |
886 | for (i = range_min; i <= range_max; i++) |
829 | for (i = range_min; i <= range_max; i++) |
887 | { |
830 | { |
888 | sint16 x, y, d; |
831 | sint16 x, y; |
889 | |
832 | |
890 | /* We can't use absdir here, because it never returns |
833 | /* We can't use absdir here, because it never returns |
891 | * 0. If this is a rune, we want to hit the person on top |
834 | * 0. If this is a rune, we want to hit the person on top |
892 | * of the trap (d==0). If it is not a rune, then we don't want |
835 | * of the trap (d==0). If it is not a rune, then we don't want |
893 | * to hit that person. |
836 | * to hit that person. |
894 | */ |
837 | */ |
895 | d = dir + i; |
838 | int d = dir ? absdir (dir + i) : i; |
896 | while (d < 0) |
|
|
897 | d += 8; |
|
|
898 | while (d > 8) |
|
|
899 | d -= 8; |
|
|
900 | |
839 | |
901 | /* If it's not a rune, we don't want to blast the caster. |
840 | /* If it's not a rune, we don't want to blast the caster. |
902 | * In that case, we have to see - if dir is specified, |
841 | * In that case, we have to see - if dir is specified, |
903 | * turn this into direction 8. If dir is not specified (all |
842 | * turn this into direction 8. If dir is not specified (all |
904 | * direction) skip - otherwise, one line would do more damage |
843 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
922 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
861 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
923 | continue; |
862 | continue; |
924 | |
863 | |
925 | success = 1; |
864 | success = 1; |
926 | tmp = arch_to_object (spell->other_arch); |
865 | tmp = arch_to_object (spell->other_arch); |
927 | set_owner (tmp, op); |
866 | tmp->set_owner (op); |
928 | set_spell_skill (op, caster, spell, tmp); |
867 | set_spell_skill (op, caster, spell, tmp); |
929 | tmp->level = caster_level (caster, spell); |
868 | tmp->level = casting_level (caster, spell); |
930 | tmp->x = sx; |
|
|
931 | tmp->y = sy; |
|
|
932 | tmp->attacktype = spell->attacktype; |
869 | tmp->attacktype = spell->attacktype; |
933 | |
870 | |
934 | /* holy word stuff */ |
871 | /* holy word stuff */ |
935 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
872 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
936 | { |
|
|
937 | if (!tailor_god_spell (tmp, op)) |
873 | if (!tailor_god_spell (tmp, op)) |
938 | return 0; |
874 | return 0; |
939 | } |
|
|
940 | |
875 | |
941 | if (dir) |
876 | if (dir) |
942 | tmp->stats.sp = dir; |
877 | tmp->stats.sp = dir; |
943 | else |
878 | else |
944 | tmp->stats.sp = i; |
879 | tmp->stats.sp = i; |
… | |
… | |
950 | { |
885 | { |
951 | tmp->range /= 4; |
886 | tmp->range /= 4; |
952 | if (tmp->range < 2 && spell->range >= 2) |
887 | if (tmp->range < 2 && spell->range >= 2) |
953 | tmp->range = 2; |
888 | tmp->range = 2; |
954 | } |
889 | } |
|
|
890 | |
955 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
891 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
956 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
892 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
957 | |
893 | |
958 | /* Special bonus for fear attacks */ |
894 | /* Special bonus for fear attacks */ |
959 | if (tmp->attacktype & AT_FEAR) |
895 | if (tmp->attacktype & AT_FEAR) |
… | |
… | |
961 | if (caster->type == PLAYER) |
897 | if (caster->type == PLAYER) |
962 | tmp->duration += fear_bonus[caster->stats.Cha]; |
898 | tmp->duration += fear_bonus[caster->stats.Cha]; |
963 | else |
899 | else |
964 | tmp->duration += caster->level / 3; |
900 | tmp->duration += caster->level / 3; |
965 | } |
901 | } |
|
|
902 | |
966 | if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) |
903 | if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) |
967 | { |
904 | { |
968 | if (caster->type == PLAYER) |
905 | if (caster->type == PLAYER) |
969 | tmp->duration += turn_bonus[caster->stats.Wis] / 5; |
906 | tmp->duration += turn_bonus[caster->stats.Wis] / 5; |
970 | else |
907 | else |
971 | tmp->duration += caster->level / 3; |
908 | tmp->duration += caster->level / 3; |
972 | } |
909 | } |
973 | |
910 | |
974 | |
|
|
975 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
911 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
976 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
912 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
977 | |
913 | |
978 | if (!tmp->move_on && tmp->stats.dam) |
914 | if (!tmp->move_on && tmp->stats.dam) |
979 | { |
|
|
980 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
915 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
981 | } |
916 | |
982 | insert_ob_in_map (tmp, m, op, 0); |
917 | m->insert (tmp, sx, sy, op); |
983 | |
918 | |
984 | /* This is used for tracking spells so that one effect doesn't hit |
919 | /* This is used for tracking spells so that one effect doesn't hit |
985 | * a single space too many times. |
920 | * a single space too many times. |
986 | */ |
921 | */ |
987 | tmp->stats.maxhp = tmp->count; |
922 | tmp->stats.maxhp = tmp->count; |
988 | |
923 | |
989 | if (tmp->other_arch) |
924 | if (tmp->other_arch) |
990 | cone_drop (tmp); |
925 | cone_drop (tmp); |
991 | } |
926 | } |
|
|
927 | |
992 | return success; |
928 | return success; |
993 | } |
929 | } |
994 | |
930 | |
995 | /**************************************************************************** |
931 | /**************************************************************************** |
996 | * |
932 | * |
997 | * BOMB related code |
933 | * BOMB related code |
998 | * |
934 | * |
999 | ****************************************************************************/ |
935 | ****************************************************************************/ |
1000 | |
936 | |
1001 | |
|
|
1002 | /* This handles an exploding bomb. |
937 | /* This handles an exploding bomb. |
1003 | * op is the original bomb object. |
938 | * op is the original bomb object. |
1004 | */ |
939 | */ |
1005 | void |
940 | void |
1006 | animate_bomb (object *op) |
941 | animate_bomb (object *op) |
1007 | { |
942 | { |
1008 | int i; |
|
|
1009 | object *env, *tmp; |
|
|
1010 | archetype *at; |
|
|
1011 | |
|
|
1012 | if (op->state != NUM_ANIMATIONS (op) - 1) |
943 | if (op->state != NUM_ANIMATIONS (op) - 1) |
1013 | return; |
944 | return; |
1014 | |
945 | |
1015 | |
946 | object *env = op->outer_env (); |
1016 | env = object_get_env_recursive (op); |
|
|
1017 | |
947 | |
1018 | if (op->env) |
948 | if (op->env) |
1019 | { |
949 | { |
1020 | if (env->map == NULL) |
950 | if (!env->map) |
1021 | return; |
951 | return; |
1022 | |
952 | |
1023 | if (env->type == PLAYER) |
953 | if (!(op = op->insert_at (env, op))) |
1024 | esrv_del_item (env->contr, op->count); |
|
|
1025 | |
|
|
1026 | remove_ob (op); |
|
|
1027 | op->x = env->x; |
|
|
1028 | op->y = env->y; |
|
|
1029 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
|
|
1030 | return; |
954 | return; |
1031 | } |
955 | } |
1032 | |
956 | |
1033 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
957 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1034 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
958 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
1035 | // as bombs can be carried. |
959 | // as bombs can be carried. |
1036 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
960 | if (op->ms ().flags () & P_SAFE) |
1037 | { |
961 | { |
1038 | remove_ob (op); |
962 | op->destroy (); |
1039 | free_object (op); |
|
|
1040 | return; |
963 | return; |
1041 | } |
964 | } |
1042 | |
965 | |
1043 | /* This copies a lot of the code from the fire bullet, |
966 | /* This copies a lot of the code from the fire bullet, |
1044 | * but using the cast_bullet isn't really feasible, |
967 | * but using the cast_bullet isn't really feasible, |
1045 | * so just set up the appropriate values. |
968 | * so just set up the appropriate values. |
1046 | */ |
969 | */ |
1047 | at = find_archetype (SPLINT); |
970 | if (archetype *at = archetype::find (SPLINT)) |
1048 | if (at) |
|
|
1049 | { |
971 | { |
1050 | for (i = 1; i < 9; i++) |
972 | for (int i = 1; i < 9; i++) |
1051 | { |
973 | { |
1052 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
974 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
1053 | continue; |
975 | continue; |
|
|
976 | |
1054 | tmp = arch_to_object (at); |
977 | object *tmp = arch_to_object (at); |
1055 | tmp->direction = i; |
978 | tmp->direction = i; |
1056 | tmp->range = op->range; |
979 | tmp->range = op->range; |
1057 | tmp->stats.dam = op->stats.dam; |
980 | tmp->stats.dam = op->stats.dam; |
1058 | tmp->duration = op->duration; |
981 | tmp->duration = op->duration; |
1059 | tmp->attacktype = op->attacktype; |
982 | tmp->attacktype = op->attacktype; |
1060 | copy_owner (tmp, op); |
983 | tmp->set_owner (op); |
1061 | if (op->skill && op->skill != tmp->skill) |
984 | if (op->skill && op->skill != tmp->skill) |
1062 | { |
|
|
1063 | tmp->skill = op->skill; |
985 | tmp->skill = op->skill; |
1064 | } |
986 | |
1065 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
987 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1066 | SET_ANIMATION (tmp, i); |
988 | SET_ANIMATION (tmp, i); |
1067 | tmp->x = op->x + freearr_x[i]; |
989 | |
1068 | tmp->y = op->y + freearr_x[i]; |
990 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1069 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1070 | move_bullet (tmp); |
991 | move_bullet (tmp); |
1071 | } |
992 | } |
1072 | } |
993 | } |
1073 | |
994 | |
1074 | explode_bullet (op); |
995 | explode_bullet (op); |
1075 | } |
996 | } |
1076 | |
997 | |
1077 | int |
998 | int |
1078 | create_bomb (object *op, object *caster, int dir, object *spell) |
999 | create_bomb (object *op, object *caster, int dir, object *spell) |
1079 | { |
1000 | { |
1080 | |
|
|
1081 | object *tmp; |
1001 | object *tmp; |
1082 | int mflags; |
1002 | int mflags; |
1083 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1003 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1084 | mapstruct *m; |
1004 | maptile *m; |
1085 | |
1005 | |
1086 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1006 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1007 | |
|
|
1008 | // when creating a bomb below ourself it should always work, even |
|
|
1009 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1010 | // so we should also be able to make a bomb here). (originally added |
|
|
1011 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1012 | if (dir) |
|
|
1013 | { |
1087 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1014 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1088 | { |
1015 | { |
1089 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1016 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1090 | return 0; |
1017 | return 0; |
|
|
1018 | } |
1091 | } |
1019 | } |
|
|
1020 | |
1092 | tmp = arch_to_object (spell->other_arch); |
1021 | tmp = arch_to_object (spell->other_arch); |
1093 | |
1022 | |
1094 | /* level dependencies for bomb */ |
1023 | /* level dependencies for bomb */ |
1095 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1024 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1096 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1025 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1097 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1026 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1098 | tmp->attacktype = spell->attacktype; |
1027 | tmp->attacktype = spell->attacktype; |
1099 | |
1028 | |
1100 | set_owner (tmp, op); |
1029 | tmp->set_owner (op); |
1101 | set_spell_skill (op, caster, spell, tmp); |
1030 | set_spell_skill (op, caster, spell, tmp); |
1102 | tmp->x = dx; |
1031 | |
1103 | tmp->y = dy; |
1032 | m->insert (tmp, dx, dy, op); |
1104 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1105 | return 1; |
1033 | return 1; |
1106 | } |
1034 | } |
1107 | |
1035 | |
1108 | /**************************************************************************** |
1036 | /**************************************************************************** |
1109 | * |
1037 | * |
… | |
… | |
1118 | * dir is the direction to look in. |
1046 | * dir is the direction to look in. |
1119 | * range is how far out to look. |
1047 | * range is how far out to look. |
1120 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1048 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1121 | * this info is used for blocked magic/unholy spaces. |
1049 | * this info is used for blocked magic/unholy spaces. |
1122 | */ |
1050 | */ |
1123 | |
|
|
1124 | object * |
1051 | object * |
1125 | get_pointed_target (object *op, int dir, int range, int type) |
1052 | get_pointed_target (object *op, int dir, int range, int type) |
1126 | { |
1053 | { |
1127 | object *target; |
1054 | object *target; |
1128 | sint16 x, y; |
1055 | sint16 x, y; |
1129 | int dist, mflags; |
1056 | int dist, mflags; |
1130 | mapstruct *mp; |
1057 | maptile *mp; |
1131 | |
1058 | |
1132 | if (dir == 0) |
1059 | if (dir == 0) |
1133 | return NULL; |
1060 | return NULL; |
1134 | |
1061 | |
1135 | for (dist = 1; dist < range; dist++) |
1062 | for (dist = 1; dist < range; dist++) |
… | |
… | |
1147 | return NULL; |
1074 | return NULL; |
1148 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1075 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1149 | return NULL; |
1076 | return NULL; |
1150 | |
1077 | |
1151 | if (mflags & P_IS_ALIVE) |
1078 | if (mflags & P_IS_ALIVE) |
1152 | { |
|
|
1153 | for (target = get_map_ob (mp, x, y); target; target = target->above) |
1079 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1154 | { |
1080 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1155 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1156 | { |
|
|
1157 | return target; |
1081 | return target; |
1158 | } |
|
|
1159 | } |
|
|
1160 | } |
|
|
1161 | } |
1082 | } |
|
|
1083 | |
1162 | return NULL; |
1084 | return NULL; |
1163 | } |
1085 | } |
1164 | |
|
|
1165 | |
1086 | |
1166 | /* cast_smite_arch() - the priest points to a creature and causes |
1087 | /* cast_smite_arch() - the priest points to a creature and causes |
1167 | * a 'godly curse' to decend. |
1088 | * a 'godly curse' to decend. |
1168 | * usual params - |
1089 | * usual params - |
1169 | * op = player |
1090 | * op = player |
1170 | * caster = object casting the spell. |
1091 | * caster = object casting the spell. |
1171 | * dir = direction being cast |
1092 | * dir = direction being cast |
1172 | * spell = spell object |
1093 | * spell = spell object |
1173 | */ |
1094 | */ |
1174 | |
|
|
1175 | int |
1095 | int |
1176 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1096 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1177 | { |
1097 | { |
1178 | object *effect, *target; |
1098 | object *effect, *target; |
1179 | object *god = find_god (determine_god (op)); |
1099 | object *god = find_god (determine_god (op)); |
… | |
… | |
1189 | * interesting spell. |
1109 | * interesting spell. |
1190 | * if it is a cleric spell, you need a god, and the creature |
1110 | * if it is a cleric spell, you need a god, and the creature |
1191 | * can't be friendly to your god. |
1111 | * can't be friendly to your god. |
1192 | */ |
1112 | */ |
1193 | |
1113 | |
1194 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1114 | if (!target |
|
|
1115 | || target->flag [FLAG_REFL_SPELL] |
1195 | || (!god && spell->stats.grace) |
1116 | || (!god && spell->stats.grace) |
1196 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1117 | || (god && target->title == god->name) |
|
|
1118 | || (god && target->race.contains (god->race))) |
1197 | { |
1119 | { |
1198 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1120 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1199 | return 0; |
1121 | return 0; |
1200 | } |
1122 | } |
1201 | |
1123 | |
… | |
… | |
1203 | effect = arch_to_object (spell->other_arch); |
1125 | effect = arch_to_object (spell->other_arch); |
1204 | else |
1126 | else |
1205 | return 0; |
1127 | return 0; |
1206 | |
1128 | |
1207 | /* tailor the effect by priest level and worshipped God */ |
1129 | /* tailor the effect by priest level and worshipped God */ |
1208 | effect->level = caster_level (caster, spell); |
1130 | effect->level = casting_level (caster, spell); |
1209 | effect->attacktype = spell->attacktype; |
1131 | effect->attacktype = spell->attacktype; |
1210 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1132 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1211 | { |
1133 | { |
1212 | if (tailor_god_spell (effect, op)) |
1134 | if (tailor_god_spell (effect, op)) |
1213 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1135 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1214 | else |
1136 | else |
1215 | { |
1137 | { |
1216 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1138 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1217 | return 0; |
1139 | return 0; |
1218 | } |
1140 | } |
… | |
… | |
1225 | if (effect->attacktype & AT_DEATH) |
1147 | if (effect->attacktype & AT_DEATH) |
1226 | { |
1148 | { |
1227 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1149 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1228 | |
1150 | |
1229 | /* casting death spells at undead isn't a good thing */ |
1151 | /* casting death spells at undead isn't a good thing */ |
1230 | if QUERY_FLAG |
|
|
1231 | (target, FLAG_UNDEAD) |
1152 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1232 | { |
1153 | { |
1233 | if (random_roll (0, 2, op, PREFER_LOW)) |
1154 | if (random_roll (0, 2, op, PREFER_LOW)) |
1234 | { |
1155 | { |
1235 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1156 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1236 | effect->x = op->x; |
1157 | effect->x = op->x; |
… | |
… | |
1238 | } |
1159 | } |
1239 | else |
1160 | else |
1240 | { |
1161 | { |
1241 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1162 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1242 | target->stats.hp = target->stats.maxhp * 2; |
1163 | target->stats.hp = target->stats.maxhp * 2; |
1243 | free_object (effect); |
1164 | effect->destroy (); |
1244 | return 0; |
1165 | return 0; |
1245 | } |
1166 | } |
1246 | } |
1167 | } |
1247 | } |
1168 | } |
1248 | else |
1169 | else |
1249 | { |
1170 | { |
1250 | /* how much woe to inflict :) */ |
1171 | /* how much woe to inflict :) */ |
1251 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1172 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1252 | } |
1173 | } |
1253 | |
1174 | |
1254 | set_owner (effect, op); |
1175 | effect->set_owner (op); |
1255 | set_spell_skill (op, caster, spell, effect); |
1176 | set_spell_skill (op, caster, spell, effect); |
1256 | |
1177 | |
1257 | /* ok, tell it where to be, and insert! */ |
1178 | /* ok, tell it where to be, and insert! */ |
1258 | effect->x = target->x; |
1179 | effect->insert_at (target, op); |
1259 | effect->y = target->y; |
|
|
1260 | insert_ob_in_map (effect, target->map, op, 0); |
|
|
1261 | |
1180 | |
1262 | return 1; |
1181 | return 1; |
1263 | } |
1182 | } |
1264 | |
|
|
1265 | |
1183 | |
1266 | /**************************************************************************** |
1184 | /**************************************************************************** |
1267 | * |
1185 | * |
1268 | * MAGIC MISSILE code. |
1186 | * MAGIC MISSILE code. |
1269 | * note that the fire_bullet is used to fire the missile. The |
1187 | * note that the fire_bullet is used to fire the missile. The |
… | |
… | |
1272 | |
1190 | |
1273 | /* op is a missile that needs to be moved */ |
1191 | /* op is a missile that needs to be moved */ |
1274 | void |
1192 | void |
1275 | move_missile (object *op) |
1193 | move_missile (object *op) |
1276 | { |
1194 | { |
1277 | int i, mflags; |
|
|
1278 | object *owner; |
|
|
1279 | sint16 new_x, new_y; |
|
|
1280 | mapstruct *m; |
|
|
1281 | |
|
|
1282 | if (op->range-- <= 0) |
1195 | if (op->range-- <= 0) |
1283 | { |
1196 | { |
1284 | remove_ob (op); |
1197 | op->drop_and_destroy (); |
1285 | free_object (op); |
|
|
1286 | return; |
1198 | return; |
1287 | } |
|
|
1288 | |
|
|
1289 | owner = get_owner (op); |
|
|
1290 | #if 0 |
|
|
1291 | /* It'd make things nastier if this wasn't here - spells cast by |
|
|
1292 | * monster that are then killed would continue to survive |
|
|
1293 | */ |
|
|
1294 | if (owner == NULL) |
|
|
1295 | { |
1199 | } |
1296 | remove_ob (op); |
1200 | |
1297 | free_object (op); |
1201 | mapxy pos (op); |
1298 | return; |
1202 | pos.move (op->direction); |
|
|
1203 | |
|
|
1204 | if (!pos.normalise ()) |
1299 | } |
1205 | { |
1300 | #endif |
1206 | op->destroy (); |
1301 | |
1207 | return; |
1302 | new_x = op->x + DIRX (op); |
|
|
1303 | new_y = op->y + DIRY (op); |
|
|
1304 | |
|
|
1305 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
|
|
1306 | |
|
|
1307 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
|
|
1308 | { |
1208 | } |
1309 | tag_t tag = op->count; |
|
|
1310 | |
1209 | |
|
|
1210 | mapspace &ms = pos.ms (); |
|
|
1211 | |
|
|
1212 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
|
|
1213 | { |
1311 | hit_map (op, op->direction, AT_MAGIC, 1); |
1214 | hit_map (op, op->direction, AT_MAGIC, 1); |
1312 | /* Basically, missile only hits one thing then goes away. |
1215 | /* Basically, missile only hits one thing then goes away. |
1313 | * we need to remove it if someone hasn't already done so. |
1216 | * we need to remove it if someone hasn't already done so. |
1314 | */ |
1217 | */ |
1315 | if (!was_destroyed (op, tag)) |
1218 | op->destroy (); |
1316 | { |
|
|
1317 | remove_ob (op); |
|
|
1318 | free_object (op); |
|
|
1319 | } |
|
|
1320 | return; |
1219 | return; |
1321 | } |
|
|
1322 | |
|
|
1323 | remove_ob (op); |
|
|
1324 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
|
|
1325 | { |
1220 | } |
1326 | free_object (op); |
1221 | |
1327 | return; |
1222 | if (!op->direction) |
1328 | } |
1223 | { |
1329 | op->x = new_x; |
1224 | op->destroy (); |
1330 | op->y = new_y; |
1225 | return; |
1331 | op->map = m; |
1226 | } |
1332 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
1227 | |
|
|
1228 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1333 | if (i > 0 && i != op->direction) |
1229 | if (i > 0 && i != op->direction) |
1334 | { |
1230 | { |
1335 | op->direction = i; |
1231 | op->direction = i; |
1336 | SET_ANIMATION (op, op->direction); |
1232 | SET_ANIMATION (op, op->direction); |
1337 | } |
1233 | } |
1338 | insert_ob_in_map (op, op->map, op, 0); |
1234 | |
|
|
1235 | pos.insert (op, op); |
1339 | } |
1236 | } |
1340 | |
1237 | |
1341 | /**************************************************************************** |
1238 | /**************************************************************************** |
1342 | * Destruction |
1239 | * Destruction |
1343 | ****************************************************************************/ |
1240 | ****************************************************************************/ |
… | |
… | |
1346 | * we do this by creating a force and inserting it in the |
1243 | * we do this by creating a force and inserting it in the |
1347 | * object. if time is 0, the object glows permanently. To truely |
1244 | * object. if time is 0, the object glows permanently. To truely |
1348 | * make this work for non-living objects, we would have to |
1245 | * make this work for non-living objects, we would have to |
1349 | * give them the capability to have an inventory. b.t. |
1246 | * give them the capability to have an inventory. b.t. |
1350 | */ |
1247 | */ |
1351 | |
|
|
1352 | int |
1248 | int |
1353 | make_object_glow (object *op, int radius, int time) |
1249 | make_object_glow (object *op, int radius, int time) |
1354 | { |
1250 | { |
1355 | object *tmp; |
|
|
1356 | |
|
|
1357 | /* some things are unaffected... */ |
1251 | /* some things are unaffected... */ |
1358 | if (op->path_denied & PATH_LIGHT) |
1252 | if (op->path_denied & PATH_LIGHT) |
1359 | return 0; |
1253 | return 0; |
1360 | |
1254 | |
1361 | tmp = get_archetype (FORCE_NAME); |
1255 | object *tmp = get_archetype (FORCE_NAME); |
1362 | tmp->speed = 0.01; |
1256 | tmp->speed = 0.01; |
1363 | tmp->stats.food = time; |
1257 | tmp->stats.food = time; |
1364 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1258 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1365 | tmp->glow_radius = radius; |
1259 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1366 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1367 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1368 | |
|
|
1369 | tmp->x = op->x; |
|
|
1370 | tmp->y = op->y; |
|
|
1371 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1372 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1373 | tmp = insert_ob_in_ob (tmp, op); |
1260 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1261 | |
1374 | if (tmp->glow_radius > op->glow_radius) |
1262 | if (tmp->glow_radius > op->glow_radius) |
1375 | op->glow_radius = tmp->glow_radius; |
1263 | op->set_glow_radius (tmp->glow_radius); |
1376 | |
1264 | |
1377 | if (!tmp->env || op != tmp->env) |
|
|
1378 | { |
|
|
1379 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1380 | return 0; |
|
|
1381 | } |
|
|
1382 | return 1; |
1265 | return 1; |
1383 | } |
1266 | } |
1384 | |
|
|
1385 | |
|
|
1386 | |
|
|
1387 | |
1267 | |
1388 | int |
1268 | int |
1389 | cast_destruction (object *op, object *caster, object *spell_ob) |
1269 | cast_destruction (object *op, object *caster, object *spell_ob) |
1390 | { |
1270 | { |
1391 | int i, j, range, mflags, friendly = 0, dam, dur; |
|
|
1392 | sint16 sx, sy; |
|
|
1393 | mapstruct *m; |
|
|
1394 | object *tmp; |
|
|
1395 | const char *skill; |
|
|
1396 | |
|
|
1397 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1271 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1398 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1272 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1399 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1273 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1400 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
1274 | |
1401 | friendly = 1; |
1275 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1402 | |
1276 | |
1403 | /* destruction doesn't use another spell object, so we need |
1277 | /* destruction doesn't use another spell object, so we need |
1404 | * update op's skill pointer so that exp is properly awarded. |
1278 | * update op's skill pointer so that exp is properly awarded. |
1405 | * We do some shortcuts here - since this is just temporary |
|
|
1406 | * and we'll reset the values back, we don't need to go through |
|
|
1407 | * the full share string/free_string route. |
|
|
1408 | */ |
1279 | */ |
1409 | skill = op->skill; |
1280 | const shstr skill = op->skill; |
|
|
1281 | |
1410 | if (caster == op) |
1282 | if (caster == op) |
1411 | op->skill = spell_ob->skill; |
1283 | op->skill = spell_ob->skill; |
1412 | else if (caster->skill) |
1284 | else if (caster->skill) |
1413 | op->skill = caster->skill; |
1285 | op->skill = caster->skill; |
1414 | else |
1286 | else |
1415 | op->skill = NULL; |
1287 | op->skill = 0; |
1416 | |
1288 | |
1417 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1289 | op->change_skill (find_skill_by_name (op, op->skill)); |
1418 | |
1290 | |
1419 | for (i = -range; i < range; i++) |
1291 | unordered_mapwalk (op, -range, -range, range, range) |
1420 | { |
1292 | { |
1421 | for (j = -range; j < range; j++) |
1293 | mapspace &ms = m->at (nx, ny); |
1422 | { |
1294 | |
1423 | m = op->map; |
|
|
1424 | sx = op->x + i; |
|
|
1425 | sy = op->y + j; |
|
|
1426 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
|
|
1427 | if (mflags & P_OUT_OF_MAP) |
|
|
1428 | continue; |
|
|
1429 | if (mflags & P_IS_ALIVE) |
1295 | if (ms.flags () & P_IS_ALIVE) |
|
|
1296 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
|
|
1297 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1430 | { |
1298 | { |
1431 | for (tmp = get_map_ob (m, sx, sy); tmp; tmp = tmp->above) |
1299 | tmp = tmp->head_ (); |
|
|
1300 | |
|
|
1301 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
|
|
1302 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1432 | { |
1303 | { |
1433 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1304 | if (spell_ob->subtype == SP_DESTRUCTION) |
1434 | break; |
|
|
1435 | } |
|
|
1436 | if (tmp) |
|
|
1437 | { |
|
|
1438 | if (tmp->head) |
|
|
1439 | tmp = tmp->head; |
|
|
1440 | |
|
|
1441 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
|
|
1442 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
|
|
1443 | { |
1305 | { |
1444 | if (spell_ob->subtype == SP_DESTRUCTION) |
|
|
1445 | { |
|
|
1446 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1306 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1307 | |
1447 | if (spell_ob->other_arch) |
1308 | if (spell_ob->other_arch) |
1448 | { |
|
|
1449 | tmp = arch_to_object (spell_ob->other_arch); |
1309 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1450 | tmp->x = sx; |
|
|
1451 | tmp->y = sy; |
|
|
1452 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1453 | } |
|
|
1454 | } |
1310 | } |
1455 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1311 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1456 | { |
1312 | { |
1457 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1313 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1458 | { |
|
|
1459 | object *effect = arch_to_object (spell_ob->other_arch); |
1314 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1460 | |
|
|
1461 | effect->x = sx; |
|
|
1462 | effect->y = sy; |
|
|
1463 | insert_ob_in_map (effect, m, op, 0); |
|
|
1464 | } |
|
|
1465 | } |
|
|
1466 | } |
1315 | } |
1467 | } |
1316 | } |
1468 | } |
1317 | } |
1469 | } |
|
|
1470 | } |
1318 | } |
|
|
1319 | |
1471 | op->skill = skill; |
1320 | op->skill = skill; |
1472 | return 1; |
1321 | return 1; |
1473 | } |
1322 | } |
1474 | |
1323 | |
1475 | /*************************************************************************** |
1324 | /*************************************************************************** |
… | |
… | |
1489 | { |
1338 | { |
1490 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1339 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1491 | return 0; |
1340 | return 0; |
1492 | } |
1341 | } |
1493 | |
1342 | |
|
|
1343 | tmp = tmp->head_ (); |
|
|
1344 | |
1494 | /* If we've already got a force of this type, don't add a new one. */ |
1345 | /* If we've already got a force of this type, don't add a new one. */ |
1495 | for (force = tmp->inv; force != NULL; force = force->below) |
1346 | for (force = tmp->inv; force; force = force->below) |
1496 | { |
1347 | { |
1497 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1348 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1498 | { |
1349 | { |
1499 | if (force->name == spell_ob->name) |
1350 | if (force->name == spell_ob->name) |
1500 | { |
1351 | { |
… | |
… | |
1506 | return 0; |
1357 | return 0; |
1507 | } |
1358 | } |
1508 | } |
1359 | } |
1509 | } |
1360 | } |
1510 | |
1361 | |
1511 | if (force == NULL) |
1362 | if (!force) |
1512 | { |
1363 | { |
1513 | force = get_archetype (FORCE_NAME); |
1364 | force = get_archetype (FORCE_NAME); |
1514 | force->subtype = FORCE_CHANGE_ABILITY; |
1365 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1366 | |
1515 | if (spell_ob->race) |
1367 | if (spell_ob->race) |
1516 | force->name = spell_ob->race; |
1368 | force->name = spell_ob->race; |
1517 | else |
1369 | else |
1518 | force->name = spell_ob->name; |
1370 | force->name = spell_ob->name; |
1519 | |
1371 | |
… | |
… | |
1529 | { |
1381 | { |
1530 | force->duration = duration; |
1382 | force->duration = duration; |
1531 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1383 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1532 | } |
1384 | } |
1533 | else |
1385 | else |
1534 | { |
|
|
1535 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1386 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1536 | } |
1387 | |
1537 | return 1; |
1388 | return 1; |
1538 | } |
1389 | } |
|
|
1390 | |
1539 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1391 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1540 | force->speed = 1.0; |
1392 | force->speed = 1.f; |
1541 | force->speed_left = -1.0; |
1393 | force->speed_left = -1.f; |
1542 | SET_FLAG (force, FLAG_APPLIED); |
1394 | SET_FLAG (force, FLAG_APPLIED); |
1543 | |
1395 | |
1544 | if (god) |
1396 | if (god) |
1545 | { |
1397 | { |
1546 | if (spell_ob->last_grace) |
1398 | if (spell_ob->last_grace) |
… | |
… | |
1559 | force->stats.ac = spell_ob->stats.ac; |
1411 | force->stats.ac = spell_ob->stats.ac; |
1560 | force->stats.wc = spell_ob->stats.wc; |
1412 | force->stats.wc = spell_ob->stats.wc; |
1561 | |
1413 | |
1562 | change_abil (tmp, force); /* Mostly to display any messages */ |
1414 | change_abil (tmp, force); /* Mostly to display any messages */ |
1563 | insert_ob_in_ob (force, tmp); |
1415 | insert_ob_in_ob (force, tmp); |
1564 | fix_player (tmp); |
1416 | tmp->update_stats (); |
1565 | return 1; |
1417 | return 1; |
1566 | |
1418 | |
1567 | } |
1419 | } |
1568 | |
|
|
1569 | |
1420 | |
1570 | /********************************************************************** |
1421 | /********************************************************************** |
1571 | * mood change |
1422 | * mood change |
1572 | * Arguably, this may or may not be an attack spell. But since it |
1423 | * Arguably, this may or may not be an attack spell. But since it |
1573 | * effects monsters, it seems best to put it into this file |
1424 | * effects monsters, it seems best to put it into this file |
… | |
… | |
1578 | */ |
1429 | */ |
1579 | int |
1430 | int |
1580 | mood_change (object *op, object *caster, object *spell) |
1431 | mood_change (object *op, object *caster, object *spell) |
1581 | { |
1432 | { |
1582 | object *tmp, *god, *head; |
1433 | object *tmp, *god, *head; |
1583 | int done_one, range, mflags, level, at, best_at; |
1434 | int done_one, range, level, at, best_at; |
1584 | sint16 x, y, nx, ny; |
|
|
1585 | mapstruct *m; |
|
|
1586 | const char *race; |
1435 | const char *race; |
1587 | |
1436 | |
1588 | /* We precompute some values here so that we don't have to keep |
1437 | /* We precompute some values here so that we don't have to keep |
1589 | * doing it over and over again. |
1438 | * doing it over and over again. |
1590 | */ |
1439 | */ |
1591 | god = find_god (determine_god (op)); |
1440 | god = find_god (determine_god (op)); |
1592 | level = caster_level (caster, spell); |
1441 | level = casting_level (caster, spell); |
1593 | range = spell->range + SP_level_range_adjust (caster, spell); |
1442 | range = spell->range + SP_level_range_adjust (caster, spell); |
1594 | |
1443 | |
1595 | /* On the bright side, no monster should ever have a race of GOD_... |
1444 | /* On the bright side, no monster should ever have a race of GOD_... |
1596 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1445 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1597 | * won't ever match anything. |
1446 | * won't ever match anything. |
1598 | */ |
1447 | */ |
1599 | if (!spell->race) |
1448 | if (!spell->race) |
1600 | race = NULL; |
1449 | race = NULL; |
1601 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1450 | else if (god && spell->race == shstr_GOD_SLAYING) |
1602 | race = god->slaying; |
1451 | race = god->slaying; |
1603 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1452 | else if (god && spell->race == shstr_GOD_FRIEND) |
1604 | race = god->race; |
1453 | race = god->race; |
1605 | else |
1454 | else |
1606 | race = spell->race; |
1455 | race = spell->race; |
1607 | |
1456 | |
1608 | |
1457 | unordered_mapwalk (op, -range, -range, range, range) |
1609 | for (x = op->x - range; x <= op->x + range; x++) |
|
|
1610 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1611 | { |
1458 | { |
|
|
1459 | mapspace &ms = m->at (nx, ny); |
1612 | |
1460 | |
1613 | done_one = 0; |
|
|
1614 | m = op->map; |
|
|
1615 | nx = x; |
|
|
1616 | ny = y; |
|
|
1617 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1618 | if (mflags & P_OUT_OF_MAP) |
|
|
1619 | continue; |
|
|
1620 | |
|
|
1621 | /* If there is nothing living on this space, no need to go further */ |
1461 | /* If there is nothing living on this space, no need to go further */ |
1622 | if (!(mflags & P_IS_ALIVE)) |
1462 | if (!ms.flags () & P_IS_ALIVE) |
1623 | continue; |
1463 | continue; |
1624 | |
1464 | |
1625 | for (tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1465 | // players can only affect spaces that they can actually see |
1626 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1466 | if (caster |
|
|
1467 | && caster->contr |
|
|
1468 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
|
|
1469 | continue; |
|
|
1470 | |
|
|
1471 | for (tmp = ms.top; tmp; tmp = tmp->below) |
|
|
1472 | if (tmp->flag [FLAG_MONSTER]) |
1627 | break; |
1473 | break; |
1628 | |
1474 | |
1629 | /* There can be living objects that are not monsters */ |
1475 | /* There can be living objects that are not monsters */ |
1630 | if (!tmp || tmp->type == PLAYER) |
1476 | if (!tmp) |
1631 | continue; |
1477 | continue; |
1632 | |
1478 | |
1633 | /* Only the head has meaningful data, so resolve to that */ |
1479 | /* Only the head has meaningful data, so resolve to that */ |
1634 | if (tmp->head) |
|
|
1635 | head = tmp->head; |
1480 | head = tmp->head_ (); |
1636 | else |
|
|
1637 | head = tmp; |
|
|
1638 | |
1481 | |
1639 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1482 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1640 | if (race && head->race && !strstr (race, head->race)) |
1483 | if (race && head->race && !strstr (race, head->race)) |
1641 | continue; |
1484 | continue; |
|
|
1485 | |
1642 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1486 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1643 | continue; |
1487 | continue; |
1644 | |
1488 | |
1645 | /* Now do a bunch of stuff related to saving throws */ |
1489 | /* Now do a bunch of stuff related to saving throws */ |
1646 | best_at = -1; |
1490 | best_at = -1; |
1647 | if (spell->attacktype) |
1491 | if (spell->attacktype) |
1648 | { |
1492 | { |
1649 | for (at = 0; at < NROFATTACKS; at++) |
1493 | for (at = 0; at < NROFATTACKS; at++) |
1650 | if (spell->attacktype & (1 << at)) |
1494 | if (spell->attacktype & (1 << at)) |
1651 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1495 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1652 | best_at = at; |
1496 | best_at = at; |
1653 | |
1497 | |
1654 | if (best_at == -1) |
1498 | if (best_at == -1) |
1655 | at = 0; |
1499 | at = 0; |
1656 | else |
1500 | else |
1657 | { |
1501 | { |
1658 | if (head->resist[best_at] == 100) |
1502 | if (head->resist[best_at] == 100) |
1659 | continue; |
1503 | continue; |
1660 | else |
1504 | else |
1661 | at = head->resist[best_at] / 5; |
1505 | at = head->resist[best_at] / 5; |
1662 | } |
1506 | } |
|
|
1507 | |
1663 | at -= level / 5; |
1508 | at -= level / 5; |
1664 | if (did_make_save (head, head->level, at)) |
1509 | if (did_make_save (head, head->level, at)) |
1665 | continue; |
1510 | continue; |
1666 | } |
1511 | } |
1667 | else /* spell->attacktype */ |
1512 | else /* spell->attacktype */ |
|
|
1513 | { |
1668 | /* |
1514 | /* |
1669 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1515 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1670 | * if spell level < monster level, no go |
1516 | * if spell level < monster level, no go |
1671 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1517 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1672 | |
1518 | |
… | |
… | |
1674 | |
1520 | |
1675 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1521 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1676 | charm a level 125 monster... |
1522 | charm a level 125 monster... |
1677 | |
1523 | |
1678 | Ryo, august 14th |
1524 | Ryo, august 14th |
1679 | */ |
1525 | */ |
1680 | { |
|
|
1681 | if (head->level > level) |
1526 | if (head->level > level) |
1682 | continue; |
1527 | continue; |
|
|
1528 | |
1683 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1529 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1684 | /* Failed, no effect */ |
1530 | /* Failed, no effect */ |
1685 | continue; |
1531 | continue; |
1686 | } |
1532 | } |
1687 | |
1533 | |
1688 | /* Done with saving throw. Now start effecting the monster */ |
1534 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1535 | done_one = 0; |
1689 | |
1536 | |
1690 | /* aggravation */ |
1537 | /* aggravation */ |
1691 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1538 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1692 | { |
1539 | { |
1693 | CLEAR_FLAG (head, FLAG_SLEEP); |
1540 | CLEAR_FLAG (head, FLAG_SLEEP); |
1694 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1695 | remove_friendly_object (head); |
1541 | remove_friendly_object (head); |
1696 | |
|
|
1697 | done_one = 1; |
1542 | done_one = 1; |
1698 | head->enemy = op; |
1543 | head->enemy = op; |
1699 | } |
1544 | } |
1700 | |
1545 | |
1701 | /* calm monsters */ |
1546 | /* calm monsters */ |
1702 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1547 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1703 | { |
1548 | { |
1704 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1549 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1705 | head->enemy = NULL; |
1550 | head->enemy = NULL; |
1706 | done_one = 1; |
1551 | done_one = 1; |
1707 | } |
1552 | } |
1708 | |
1553 | |
1709 | /* berserk monsters */ |
1554 | /* berserk monsters */ |
1710 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1555 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1711 | { |
1556 | { |
1712 | SET_FLAG (head, FLAG_BERSERK); |
1557 | SET_FLAG (head, FLAG_BERSERK); |
1713 | done_one = 1; |
1558 | done_one = 1; |
1714 | } |
1559 | } |
|
|
1560 | |
1715 | /* charm */ |
1561 | /* charm */ |
1716 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1562 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1717 | { |
1563 | { |
1718 | SET_FLAG (head, FLAG_FRIENDLY); |
1564 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1565 | |
1719 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1566 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1720 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1567 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1721 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1568 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1722 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1569 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1723 | set_owner (head, op); |
1570 | head->set_owner (op); |
1724 | set_spell_skill (op, caster, spell, head); |
1571 | set_spell_skill (op, caster, spell, head); |
1725 | add_friendly_object (head); |
1572 | add_friendly_object (head); |
1726 | head->attack_movement = PETMOVE; |
1573 | head->attack_movement = PETMOVE; |
1727 | done_one = 1; |
1574 | done_one = 1; |
1728 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1575 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1729 | head->stats.exp = 0; |
1576 | head->stats.exp = 0; |
1730 | } |
1577 | } |
1731 | |
1578 | |
1732 | /* If a monster was effected, put an effect in */ |
1579 | /* If a monster was effected, put an effect in */ |
1733 | if (done_one && spell->other_arch) |
1580 | if (done_one && spell->other_arch) |
1734 | { |
1581 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1735 | tmp = arch_to_object (spell->other_arch); |
1582 | } |
1736 | tmp->x = nx; |
|
|
1737 | tmp->y = ny; |
|
|
1738 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1739 | } |
|
|
1740 | } /* for y */ |
|
|
1741 | |
1583 | |
1742 | return 1; |
1584 | return 1; |
1743 | } |
1585 | } |
1744 | |
|
|
1745 | |
1586 | |
1746 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1587 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1747 | * about. was called move_ball_lightning, but since more than the ball |
1588 | * about. was called move_ball_lightning, but since more than the ball |
1748 | * lightning spell used it, that seemed misnamed. |
1589 | * lightning spell used it, that seemed misnamed. |
1749 | * op is the spell effect. |
1590 | * op is the spell effect. |
1750 | * note that duration is handled by process_object() in time.c |
1591 | * note that duration is handled by process_object() in time.c |
1751 | */ |
1592 | */ |
1752 | |
|
|
1753 | void |
1593 | void |
1754 | move_ball_spell (object *op) |
1594 | move_ball_spell (object *op) |
1755 | { |
1595 | { |
1756 | int i, j, dam_save, dir, mflags; |
1596 | int i, j, dam_save, dir, mflags; |
1757 | sint16 nx, ny, hx, hy; |
1597 | sint16 nx, ny, hx, hy; |
1758 | object *owner; |
1598 | object *owner; |
1759 | mapstruct *m; |
1599 | maptile *m; |
1760 | |
1600 | |
1761 | owner = get_owner (op); |
1601 | owner = op->owner; |
1762 | |
1602 | |
1763 | /* the following logic makes sure that the ball doesn't move into a wall, |
1603 | /* the following logic makes sure that the ball doesn't move into a wall, |
1764 | * and makes sure that it will move along a wall to try and get at it's |
1604 | * and makes sure that it will move along a wall to try and get at it's |
1765 | * victim. The block immediately below more or less chooses a random |
1605 | * victim. The block immediately below more or less chooses a random |
1766 | * offset to move the ball, eg, keep it mostly on course, with some |
1606 | * offset to move the ball, eg, keep it mostly on course, with some |
… | |
… | |
1776 | for (i = 1; i < 9; i++) |
1616 | for (i = 1; i < 9; i++) |
1777 | { |
1617 | { |
1778 | /* i bit 0: alters sign of offset |
1618 | /* i bit 0: alters sign of offset |
1779 | * other bits (i / 2): absolute value of offset |
1619 | * other bits (i / 2): absolute value of offset |
1780 | */ |
1620 | */ |
1781 | |
|
|
1782 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1621 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1783 | int tmpdir = absdir (op->direction + offset); |
1622 | int tmpdir = absdir (op->direction + offset); |
1784 | |
1623 | |
1785 | nx = op->x + freearr_x[tmpdir]; |
1624 | nx = op->x + freearr_x[tmpdir]; |
1786 | ny = op->y + freearr_y[tmpdir]; |
1625 | ny = op->y + freearr_y[tmpdir]; |
… | |
… | |
1788 | { |
1627 | { |
1789 | dir = tmpdir; |
1628 | dir = tmpdir; |
1790 | break; |
1629 | break; |
1791 | } |
1630 | } |
1792 | } |
1631 | } |
|
|
1632 | |
1793 | if (dir == 0) |
1633 | if (dir == 0) |
1794 | { |
1634 | { |
1795 | nx = op->x; |
1635 | nx = op->x; |
1796 | ny = op->y; |
1636 | ny = op->y; |
1797 | m = op->map; |
1637 | m = op->map; |
1798 | } |
1638 | } |
1799 | |
1639 | |
1800 | remove_ob (op); |
1640 | m->insert (op, nx, ny, op); |
1801 | op->y = ny; |
|
|
1802 | op->x = nx; |
|
|
1803 | insert_ob_in_map (op, m, op, 0); |
|
|
1804 | |
1641 | |
1805 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1642 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1806 | surrounding squares */ |
1643 | surrounding squares */ |
1807 | |
1644 | |
1808 | /* loop over current square and neighbors to hit. |
1645 | /* loop over current square and neighbors to hit. |
1809 | * if this has an other_arch field, we insert that in |
1646 | * if this has an other_arch field, we insert that in |
1810 | * the surround spaces. |
1647 | * the surround spaces. |
1811 | */ |
1648 | */ |
1812 | for (j = 0; j < 9; j++) |
1649 | for (j = 0; j < 9; j++) |
1813 | { |
1650 | { |
1814 | object *new_ob; |
|
|
1815 | |
|
|
1816 | hx = nx + freearr_x[j]; |
1651 | hx = nx + freearr_x[j]; |
1817 | hy = ny + freearr_y[j]; |
1652 | hy = ny + freearr_y[j]; |
1818 | |
1653 | |
1819 | m = op->map; |
1654 | m = op->map; |
1820 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1655 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
1828 | |
1663 | |
1829 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1664 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1830 | { |
1665 | { |
1831 | if (j) |
1666 | if (j) |
1832 | op->stats.dam = dam_save / 2; |
1667 | op->stats.dam = dam_save / 2; |
|
|
1668 | |
1833 | hit_map (op, j, op->attacktype, 1); |
1669 | hit_map (op, j, op->attacktype, 1); |
1834 | |
|
|
1835 | } |
1670 | } |
1836 | |
1671 | |
1837 | /* insert the other arch */ |
1672 | /* insert the other arch */ |
1838 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1673 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1839 | { |
1674 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1840 | new_ob = arch_to_object (op->other_arch); |
|
|
1841 | new_ob->x = hx; |
|
|
1842 | new_ob->y = hy; |
|
|
1843 | insert_ob_in_map (new_ob, m, op, 0); |
|
|
1844 | } |
|
|
1845 | } |
1675 | } |
1846 | |
1676 | |
1847 | /* restore to the center location and damage */ |
1677 | /* restore to the center location and damage */ |
1848 | op->stats.dam = dam_save; |
1678 | op->stats.dam = dam_save; |
1849 | |
1679 | |
1850 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
1680 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1851 | |
1681 | |
1852 | if (i >= 0) |
1682 | if (i >= 0) |
1853 | { /* we have a preferred direction! */ |
1683 | { /* we have a preferred direction! */ |
1854 | /* pick another direction if the preferred dir is blocked. */ |
1684 | /* pick another direction if the preferred dir is blocked. */ |
1855 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1685 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1856 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1686 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1857 | { |
|
|
1858 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1687 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1859 | } |
1688 | |
1860 | op->direction = i; |
1689 | op->direction = i; |
1861 | } |
1690 | } |
1862 | } |
1691 | } |
1863 | |
1692 | |
1864 | |
|
|
1865 | /* move_swarm_spell: peterm |
1693 | /* move_swarm_spell: peterm |
1866 | * This is an implementation of the swarm spell. It was written for |
1694 | * This is an implementation of the swarm spell. It was written for |
1867 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1695 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1868 | * is a special type of object that casts swarms of other types |
1696 | * is a special type of object that casts swarms of other types |
1869 | * of spells. Which spell it casts is flexible. It fires the spells |
1697 | * of spells. Which spell it casts is flexible. It fires the spells |
1870 | * from a set of squares surrounding the caster, in a given direction. |
1698 | * from a set of squares surrounding the caster, in a given direction. |
1871 | */ |
1699 | */ |
1872 | |
|
|
1873 | void |
1700 | void |
1874 | move_swarm_spell (object *op) |
1701 | move_swarm_spell (object *op) |
1875 | { |
1702 | { |
1876 | #if 0 |
1703 | #if 0 |
1877 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1704 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1878 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1705 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1879 | sint16 target_x, target_y, origin_x, origin_y; |
1706 | sint16 target_x, target_y, origin_x, origin_y; |
1880 | int adjustdir; |
1707 | int adjustdir; |
1881 | mapstruct *m; |
1708 | maptile *m; |
1882 | #endif |
1709 | #endif |
1883 | int basedir; |
|
|
1884 | object *owner; |
1710 | object *owner = op->env; |
1885 | |
1711 | |
1886 | owner = get_owner (op); |
1712 | if (!owner) // MUST not happen, remove when true TODO |
1887 | if (op->duration == 0 || owner == NULL) |
|
|
1888 | { |
|
|
1889 | remove_ob (op); |
|
|
1890 | free_object (op); |
|
|
1891 | return; |
|
|
1892 | } |
1713 | { |
|
|
1714 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
|
|
1715 | op->destroy (); |
|
|
1716 | return; |
|
|
1717 | } |
|
|
1718 | |
|
|
1719 | if (!op->duration || !owner->is_on_map ()) |
|
|
1720 | { |
|
|
1721 | op->drop_and_destroy (); |
|
|
1722 | return; |
|
|
1723 | } |
|
|
1724 | |
1893 | op->duration--; |
1725 | op->duration--; |
1894 | |
1726 | |
1895 | basedir = op->direction; |
1727 | int basedir = op->direction; |
1896 | if (basedir == 0) |
1728 | if (!basedir) |
1897 | { |
1729 | { |
1898 | /* spray in all directions! 8) */ |
1730 | /* spray in all directions! 8) */ |
1899 | basedir = rndm (1, 8); |
1731 | op->facing = (op->facing + op->state) & 7; |
|
|
1732 | basedir = op->facing + 1; |
1900 | } |
1733 | } |
1901 | |
1734 | |
1902 | #if 0 |
1735 | #if 0 |
1903 | // this is bogus: it causes wrong places to be checked below |
1736 | // this is bogus: it causes wrong places to be checked below |
1904 | // (a wall 2 cells away will block the effect...) and |
1737 | // (a wall 2 cells away will block the effect...) and |
1905 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1738 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1906 | // space. |
1739 | // space. |
1907 | // should be fixed later, but correctness before featurs... |
1740 | // should be fixed later, but correctness before features... |
1908 | // (schmorp) |
1741 | // (schmorp) |
1909 | |
1742 | |
1910 | /* new offset calculation to make swarm element distribution |
1743 | /* new offset calculation to make swarm element distribution |
1911 | * more uniform |
1744 | * more uniform |
1912 | */ |
1745 | */ |
… | |
… | |
1965 | { |
1798 | { |
1966 | /* Bullet spells have a bunch more customization that needs to be done */ |
1799 | /* Bullet spells have a bunch more customization that needs to be done */ |
1967 | if (op->spell->subtype == SP_BULLET) |
1800 | if (op->spell->subtype == SP_BULLET) |
1968 | fire_bullet (owner, op, basedir, op->spell); |
1801 | fire_bullet (owner, op, basedir, op->spell); |
1969 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1802 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1970 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1803 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1971 | } |
1804 | } |
1972 | } |
1805 | } |
1973 | |
|
|
1974 | |
|
|
1975 | |
|
|
1976 | |
1806 | |
1977 | /* fire_swarm: |
1807 | /* fire_swarm: |
1978 | * The following routine creates a swarm of objects. It actually |
1808 | * The following routine creates a swarm of objects. It actually |
1979 | * sets up a specific swarm object, which then fires off all |
1809 | * sets up a specific swarm object, which then fires off all |
1980 | * the parts of the swarm. |
1810 | * the parts of the swarm. |
… | |
… | |
1983 | * caster: the caster (owner, wand, rod, scroll) |
1813 | * caster: the caster (owner, wand, rod, scroll) |
1984 | * dir: the direction everything will be fired in |
1814 | * dir: the direction everything will be fired in |
1985 | * spell - the spell that is this spell. |
1815 | * spell - the spell that is this spell. |
1986 | * n: the number to be fired. |
1816 | * n: the number to be fired. |
1987 | */ |
1817 | */ |
1988 | |
|
|
1989 | int |
1818 | int |
1990 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1819 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1991 | { |
1820 | { |
1992 | object *tmp; |
|
|
1993 | int i; |
|
|
1994 | |
|
|
1995 | if (!spell->other_arch) |
1821 | if (!spell->other_arch) |
1996 | return 0; |
1822 | return 0; |
1997 | |
1823 | |
1998 | tmp = get_archetype (SWARM_SPELL); |
1824 | object *tmp = archetype::get (SWARM_SPELL); |
1999 | tmp->x = op->x; |
1825 | |
2000 | tmp->y = op->y; |
|
|
2001 | set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ |
|
|
2002 | set_spell_skill (op, caster, spell, tmp); |
1826 | set_spell_skill (op, caster, spell, tmp); |
2003 | |
|
|
2004 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1827 | tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */ |
2005 | tmp->spell = arch_to_object (spell->other_arch); |
1828 | tmp->spell = spell->other_arch->instance (); |
2006 | |
|
|
2007 | tmp->attacktype = tmp->spell->attacktype; |
1829 | tmp->attacktype = tmp->spell->attacktype; |
2008 | |
1830 | |
2009 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1831 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
2010 | { |
|
|
2011 | if (!tailor_god_spell (tmp, op)) |
1832 | if (!tailor_god_spell (tmp, op)) |
2012 | return 1; |
1833 | return 1; |
2013 | } |
1834 | |
2014 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1835 | tmp->duration = SP_level_duration_adjust (caster, spell); |
2015 | for (i = 0; i < spell->duration; i++) |
1836 | for (int i = 0; i < spell->duration; i++) |
2016 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1837 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
2017 | |
1838 | |
|
|
1839 | tmp->invisible = 1; |
|
|
1840 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
2018 | tmp->direction = dir; |
1841 | tmp->direction = dir; |
2019 | tmp->invisible = 1; |
1842 | tmp->facing = rndm (1, 8); // initial firing direction |
2020 | insert_ob_in_map (tmp, op->map, op, 0); |
1843 | tmp->state = rndm (4) * 2 + 1; // direction increment |
|
|
1844 | |
|
|
1845 | op->insert (tmp); |
|
|
1846 | |
2021 | return 1; |
1847 | return 1; |
2022 | } |
1848 | } |
2023 | |
|
|
2024 | |
1849 | |
2025 | /* See the spells documentation file for why this is its own |
1850 | /* See the spells documentation file for why this is its own |
2026 | * function. |
1851 | * function. |
2027 | */ |
1852 | */ |
2028 | int |
1853 | int |
2029 | cast_light (object *op, object *caster, object *spell, int dir) |
1854 | cast_light (object *op, object *caster, object *spell, int dir) |
2030 | { |
1855 | { |
2031 | object *target = NULL, *tmp = NULL; |
1856 | object *target = NULL, *tmp = NULL; |
2032 | sint16 x, y; |
1857 | sint16 x, y; |
2033 | int dam, mflags; |
1858 | int dam, mflags; |
2034 | mapstruct *m; |
1859 | maptile *m; |
2035 | |
1860 | |
2036 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1861 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2037 | |
1862 | |
2038 | if (!dir) |
1863 | if (dir) |
2039 | { |
|
|
2040 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
|
|
2041 | return 0; |
|
|
2042 | } |
1864 | { |
2043 | |
|
|
2044 | x = op->x + freearr_x[dir]; |
1865 | x = op->x + freearr_x[dir]; |
2045 | y = op->y + freearr_y[dir]; |
1866 | y = op->y + freearr_y[dir]; |
2046 | m = op->map; |
1867 | m = op->map; |
2047 | |
1868 | |
2048 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1869 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2049 | |
1870 | |
2050 | if (mflags & P_OUT_OF_MAP) |
1871 | if (mflags & P_OUT_OF_MAP) |
2051 | { |
1872 | { |
2052 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1873 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
2053 | return 0; |
1874 | return 0; |
2054 | } |
1875 | } |
2055 | |
1876 | |
2056 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1877 | if (mflags & P_IS_ALIVE && spell->attacktype) |
2057 | { |
1878 | { |
2058 | for (target = get_map_ob (m, x, y); target; target = target->above) |
1879 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
2059 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1880 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
2060 | { |
1881 | { |
2061 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1882 | /* oky doky. got a target monster. Lets make a blinding attack */ |
2062 | if (target->head) |
1883 | if (target->head) |
2063 | target = target->head; |
1884 | target = target->head; |
|
|
1885 | |
2064 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1886 | hit_player (target, dam, op, spell->attacktype, 1); |
2065 | return 1; /* one success only! */ |
1887 | return 1; /* one success only! */ |
|
|
1888 | } |
2066 | } |
1889 | } |
2067 | } |
|
|
2068 | |
1890 | |
2069 | /* no live target, perhaps a wall is in the way? */ |
1891 | /* no live target, perhaps a wall is in the way? */ |
2070 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1892 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
2071 | { |
1893 | { |
2072 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1894 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
2073 | return 0; |
1895 | return 0; |
|
|
1896 | } |
2074 | } |
1897 | } |
2075 | |
1898 | |
2076 | /* ok, looks groovy to just insert a new light on the map */ |
1899 | /* ok, looks groovy to just insert a new light on the map */ |
2077 | tmp = arch_to_object (spell->other_arch); |
1900 | tmp = arch_to_object (spell->other_arch); |
2078 | if (!tmp) |
1901 | if (!tmp) |
2079 | { |
1902 | { |
2080 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1903 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
2081 | return 0; |
1904 | return 0; |
2082 | } |
1905 | } |
|
|
1906 | |
2083 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1907 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
|
|
1908 | |
2084 | if (tmp->glow_radius) |
1909 | if (tmp->glow_radius) |
2085 | { |
1910 | tmp->set_glow_radius ( |
2086 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1911 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
2087 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1912 | ); |
2088 | tmp->glow_radius = MAX_LIGHT_RADII; |
1913 | |
2089 | } |
1914 | if (dir) |
2090 | tmp->x = x; |
1915 | m->insert (tmp, x, y, op); |
2091 | tmp->y = y; |
1916 | else |
2092 | insert_ob_in_map (tmp, m, op, 0); |
1917 | caster->outer_env_or_self ()->insert (tmp); |
|
|
1918 | |
2093 | return 1; |
1919 | return 1; |
2094 | } |
1920 | } |
2095 | |
|
|
2096 | |
|
|
2097 | |
|
|
2098 | |
1921 | |
2099 | /* cast_cause_disease: this spell looks along <dir> from the |
1922 | /* cast_cause_disease: this spell looks along <dir> from the |
2100 | * player and infects someone. |
1923 | * player and infects someone. |
2101 | * op is the player/monster, caster is the object, dir is the direction |
1924 | * op is the player/monster, caster is the object, dir is the direction |
2102 | * to cast, disease_arch is the specific disease, and type is the spell number |
1925 | * to cast, disease_arch is the specific disease, and type is the spell number |
2103 | * perhaps this should actually be in disease.c? |
1926 | * perhaps this should actually be in disease.c? |
2104 | */ |
1927 | */ |
2105 | |
|
|
2106 | int |
1928 | int |
2107 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1929 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
2108 | { |
1930 | { |
2109 | sint16 x, y; |
1931 | sint16 x, y; |
2110 | int i, mflags, range, dam_mod, dur_mod; |
1932 | int i, mflags, range, dam_mod, dur_mod; |
2111 | object *walk; |
1933 | object *walk; |
2112 | mapstruct *m; |
1934 | maptile *m; |
2113 | |
1935 | |
2114 | x = op->x; |
1936 | x = op->x; |
2115 | y = op->y; |
1937 | y = op->y; |
2116 | |
1938 | |
2117 | /* If casting from a scroll, no direction will be available, so refer to the |
1939 | /* If casting from a scroll, no direction will be available, so refer to the |
2118 | * direction the player is pointing. |
1940 | * direction the player is pointing. |
2119 | */ |
1941 | */ |
2120 | if (!dir) |
1942 | if (!dir) |
2121 | dir = op->facing; |
1943 | dir = op->facing; |
|
|
1944 | |
2122 | if (!dir) |
1945 | if (!dir) |
2123 | return 0; /* won't find anything if casting on ourself, so just return */ |
1946 | return 0; /* won't find anything if casting on ourself, so just return */ |
2124 | |
1947 | |
2125 | /* Calculate these once here */ |
1948 | /* Calculate these once here */ |
2126 | range = spell->range + SP_level_range_adjust (caster, spell); |
1949 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2145 | |
1968 | |
2146 | /* Only bother looking on this space if there is something living here */ |
1969 | /* Only bother looking on this space if there is something living here */ |
2147 | if (mflags & P_IS_ALIVE) |
1970 | if (mflags & P_IS_ALIVE) |
2148 | { |
1971 | { |
2149 | /* search this square for a victim */ |
1972 | /* search this square for a victim */ |
2150 | for (walk = get_map_ob (m, x, y); walk; walk = walk->above) |
1973 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
2151 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1974 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2152 | { /* found a victim */ |
1975 | { /* found a victim */ |
2153 | object *disease = arch_to_object (spell->other_arch); |
1976 | object *disease = arch_to_object (spell->other_arch); |
2154 | |
1977 | |
2155 | set_owner (disease, op); |
1978 | disease->set_owner (op); |
2156 | set_spell_skill (op, caster, spell, disease); |
1979 | set_spell_skill (op, caster, spell, disease); |
2157 | disease->stats.exp = 0; |
1980 | disease->stats.exp = 0; |
2158 | disease->level = caster_level (caster, spell); |
1981 | disease->level = casting_level (caster, spell); |
2159 | |
1982 | |
2160 | /* do level adjustments */ |
1983 | /* do level adjustments */ |
2161 | if (disease->stats.wc) |
1984 | if (disease->stats.wc) |
2162 | disease->stats.wc += dur_mod / 2; |
1985 | disease->stats.wc += dur_mod / 2; |
2163 | |
1986 | |
2164 | if (disease->magic > 0) |
1987 | if (disease->magic > 0) |
2165 | disease->magic += dur_mod / 4; |
1988 | disease->magic += dur_mod / 8; |
2166 | |
1989 | |
2167 | if (disease->stats.maxhp > 0) |
1990 | if (disease->stats.maxhp > 0) |
2168 | disease->stats.maxhp += dur_mod; |
1991 | disease->stats.maxhp += dur_mod; |
2169 | |
1992 | |
2170 | if (disease->stats.maxgrace > 0) |
1993 | if (disease->stats.maxgrace > 0) |
… | |
… | |
2205 | if (disease->stats.sp) |
2028 | if (disease->stats.sp) |
2206 | disease->stats.sp -= dam_mod; |
2029 | disease->stats.sp -= dam_mod; |
2207 | |
2030 | |
2208 | if (infect_object (walk, disease, 1)) |
2031 | if (infect_object (walk, disease, 1)) |
2209 | { |
2032 | { |
2210 | object *flash; /* visual effect for inflicting disease */ |
|
|
2211 | |
|
|
2212 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2033 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2213 | |
2034 | |
2214 | free_object (disease); /* don't need this one anymore */ |
2035 | disease->destroy (); /* don't need this one anymore */ |
2215 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2036 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2216 | flash->x = x; |
|
|
2217 | flash->y = y; |
|
|
2218 | flash->map = walk->map; |
|
|
2219 | insert_ob_in_map (flash, walk->map, op, 0); |
|
|
2220 | return 1; |
2037 | return 1; |
2221 | } |
2038 | } |
2222 | free_object (disease); |
2039 | |
|
|
2040 | disease->destroy (); |
2223 | } |
2041 | } |
2224 | } /* if living creature */ |
2042 | } /* if living creature */ |
2225 | } /* for range of spaces */ |
2043 | } /* for range of spaces */ |
|
|
2044 | |
2226 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2045 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2227 | return 1; |
2046 | return 1; |
2228 | } |
2047 | } |