… | |
… | |
1286 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1286 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1287 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1287 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1288 | |
1288 | |
1289 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1289 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1290 | |
1290 | |
1291 | /* destruction doesn't use another spell object, so we need |
|
|
1292 | * update op's skill pointer so that exp is properly awarded. |
|
|
1293 | */ |
|
|
1294 | const shstr skill = op->skill; |
|
|
1295 | |
|
|
1296 | if (caster == op) |
|
|
1297 | op->skill = spell_ob->skill; |
|
|
1298 | else if (caster->skill) |
|
|
1299 | op->skill = caster->skill; |
|
|
1300 | else |
|
|
1301 | op->skill = 0; |
|
|
1302 | |
|
|
1303 | op->change_skill (find_skill_by_name (op, op->skill)); |
|
|
1304 | |
|
|
1305 | dynbuf buf; |
1291 | dynbuf buf; |
1306 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1292 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1307 | { |
1293 | { |
1308 | mapspace &ms = m->at (nx, ny); |
1294 | mapspace &ms = m->at (nx, ny); |
1309 | |
1295 | |
… | |
… | |
1334 | } |
1320 | } |
1335 | } |
1321 | } |
1336 | } |
1322 | } |
1337 | } |
1323 | } |
1338 | |
1324 | |
1339 | op->skill = skill; |
|
|
1340 | return 1; |
1325 | return 1; |
1341 | } |
1326 | } |
1342 | |
1327 | |
1343 | /*************************************************************************** |
1328 | /*************************************************************************** |
1344 | * |
1329 | * |