1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
39 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
40 | * op is the spell object. |
40 | */ |
41 | */ |
41 | void |
42 | static void |
42 | check_spell_knockback (object *op) |
43 | check_spell_knockback (object *op) |
43 | { |
44 | { |
44 | int weight_move; |
45 | int weight_move; |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | |
47 | |
… | |
… | |
92 | * also be safe for objects. |
93 | * also be safe for objects. |
93 | * This does return if successful or not, but |
94 | * This does return if successful or not, but |
94 | * I don't see us doing anything useful with that information |
95 | * I don't see us doing anything useful with that information |
95 | * right now. |
96 | * right now. |
96 | */ |
97 | */ |
97 | move_object (tmp, absdir (op->stats.sp)); |
98 | tmp->move (absdir (op->stats.sp)); |
98 | } |
99 | } |
99 | |
100 | |
100 | } |
101 | } |
101 | } |
102 | } |
102 | |
103 | |
… | |
… | |
107 | ***************************************************************************/ |
108 | ***************************************************************************/ |
108 | |
109 | |
109 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
110 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
111 | */ |
112 | */ |
112 | void |
113 | static void |
113 | forklightning (object *op, object *tmp) |
114 | forklightning (object *op, object *tmp) |
114 | { |
115 | { |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
117 | maptile *m; |
118 | maptile *m; |
… | |
… | |
148 | new_bolt->duration++; |
149 | new_bolt->duration++; |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
150 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
150 | new_bolt->stats.dam++; |
151 | new_bolt->stats.dam++; |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
152 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
152 | tmp->stats.dam++; |
153 | tmp->stats.dam++; |
|
|
154 | |
153 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
155 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
154 | update_turn_face (new_bolt); |
156 | update_turn_face (new_bolt); |
155 | } |
157 | } |
156 | |
158 | |
157 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
159 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
… | |
… | |
164 | sint16 x, y; |
166 | sint16 x, y; |
165 | maptile *m; |
167 | maptile *m; |
166 | |
168 | |
167 | if (--op->duration < 0) |
169 | if (--op->duration < 0) |
168 | { |
170 | { |
169 | op->destroy (); |
171 | op->drop_and_destroy (); |
170 | return; |
172 | return; |
171 | } |
173 | } |
172 | |
174 | |
173 | hit_map (op, 0, op->attacktype, 1); |
175 | hit_map (op, 0, op->attacktype, 1); |
174 | |
176 | |
… | |
… | |
275 | int mflags; |
277 | int mflags; |
276 | |
278 | |
277 | if (!spob->other_arch) |
279 | if (!spob->other_arch) |
278 | return 0; |
280 | return 0; |
279 | |
281 | |
280 | tmp = arch_to_object (spob->other_arch); |
282 | tmp = spob->other_arch->instance (); |
281 | if (tmp == NULL) |
283 | if (tmp == NULL) |
282 | return 0; |
284 | return 0; |
283 | |
285 | |
284 | /* peterm: level dependency for bolts */ |
286 | /* peterm: level dependency for bolts */ |
285 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
287 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
… | |
… | |
306 | |
308 | |
307 | maptile *newmap; |
309 | maptile *newmap; |
308 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
310 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
309 | if (mflags & P_OUT_OF_MAP) |
311 | if (mflags & P_OUT_OF_MAP) |
310 | { |
312 | { |
311 | tmp->destroy (); |
313 | tmp->drop_and_destroy (); |
312 | return 0; |
314 | return 0; |
313 | } |
315 | } |
314 | |
316 | |
315 | tmp->map = newmap; |
317 | tmp->map = newmap; |
316 | |
318 | |
317 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
319 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
318 | { |
320 | { |
319 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
321 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
320 | { |
322 | { |
321 | tmp->destroy (); |
323 | tmp->drop_and_destroy (); |
322 | return 0; |
324 | return 0; |
323 | } |
325 | } |
324 | |
326 | |
325 | tmp->x = op->x; |
327 | tmp->x = op->x; |
326 | tmp->y = op->y; |
328 | tmp->y = op->y; |
… | |
… | |
387 | |
389 | |
388 | /* Causes an object to explode, eg, a firebullet, |
390 | /* Causes an object to explode, eg, a firebullet, |
389 | * poison cloud ball, etc. op is the object to |
391 | * poison cloud ball, etc. op is the object to |
390 | * explode. |
392 | * explode. |
391 | */ |
393 | */ |
392 | void |
394 | static void |
393 | explode_bullet (object *op) |
395 | explode_bullet (object *op) |
394 | { |
396 | { |
395 | object *tmp, *owner; |
397 | object *tmp, *owner; |
396 | |
398 | |
397 | if (op->other_arch == NULL) |
399 | if (!op->other_arch) |
398 | { |
400 | { |
399 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
401 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
400 | op->destroy (); |
402 | op->destroy (); |
401 | return; |
403 | return; |
402 | } |
404 | } |
… | |
… | |
437 | if (op->destroyed ()) |
439 | if (op->destroyed ()) |
438 | return; |
440 | return; |
439 | } |
441 | } |
440 | |
442 | |
441 | /* other_arch contains what this explodes into */ |
443 | /* other_arch contains what this explodes into */ |
442 | tmp = arch_to_object (op->other_arch); |
444 | tmp = op->other_arch->instance (); |
443 | |
445 | |
444 | tmp->set_owner (op); |
446 | tmp->set_owner (op); |
445 | tmp->skill = op->skill; |
447 | tmp->skill = op->skill; |
446 | |
448 | |
447 | owner = op->owner; |
449 | owner = op->owner; |
448 | |
450 | |
449 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
451 | if ((tmp->attacktype & AT_HOLYWORD |
|
|
452 | || tmp->attacktype & AT_GODPOWER) |
|
|
453 | && owner |
|
|
454 | && !tailor_god_spell (tmp, owner)) |
450 | { |
455 | { |
451 | op->destroy (); |
456 | op->destroy (); |
452 | return; |
457 | return; |
453 | } |
458 | } |
454 | |
459 | |
… | |
… | |
520 | { |
525 | { |
521 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
526 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
522 | { |
527 | { |
523 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
528 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
524 | |
529 | |
|
|
530 | // TODO: can't understand the following if's |
525 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
531 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
526 | { |
532 | { |
527 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
533 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
528 | { |
534 | { |
529 | op->destroy (); |
535 | op->destroy (); |
… | |
… | |
540 | * fired arches (eg, bolts). |
546 | * fired arches (eg, bolts). |
541 | */ |
547 | */ |
542 | void |
548 | void |
543 | move_bullet (object *op) |
549 | move_bullet (object *op) |
544 | { |
550 | { |
545 | sint16 new_x, new_y; |
|
|
546 | int mflags; |
|
|
547 | maptile *m; |
|
|
548 | |
|
|
549 | #if 0 |
551 | #if 0 |
550 | /* We need a better general purpose way to do this */ |
552 | /* We need a better general purpose way to do this */ |
551 | |
553 | |
552 | /* peterm: added to make comet leave a trail of burnouts |
554 | /* peterm: added to make comet leave a trail of burnouts |
553 | it's an unadulterated hack, but the effect is cool. */ |
555 | it's an unadulterated hack, but the effect is cool. */ |
… | |
… | |
568 | op->destroy (); |
570 | op->destroy (); |
569 | |
571 | |
570 | return; |
572 | return; |
571 | } |
573 | } |
572 | |
574 | |
573 | new_x = op->x + DIRX (op); |
575 | mapxy pos (op); |
574 | new_y = op->y + DIRY (op); |
576 | pos.move (op->direction); |
575 | m = op->map; |
|
|
576 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
577 | |
577 | |
578 | if (mflags & P_OUT_OF_MAP) |
578 | if (!pos.normalise ()) |
579 | { |
579 | { |
580 | op->destroy (); |
580 | op->destroy (); |
581 | return; |
581 | return; |
582 | } |
582 | } |
583 | |
583 | |
584 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
584 | mapspace &ms = pos.ms (); |
|
|
585 | |
|
|
586 | ms.update (); |
|
|
587 | |
|
|
588 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
585 | { |
589 | { |
586 | if (op->other_arch) |
590 | if (op->other_arch) |
587 | explode_bullet (op); |
591 | explode_bullet (op); |
588 | else |
592 | else |
589 | op->destroy (); |
593 | op->destroy (); |
590 | |
594 | |
591 | return; |
595 | return; |
592 | } |
596 | } |
593 | |
597 | |
594 | if (!(op = m->insert (op, new_x, new_y, op))) |
598 | if (!(op = pos.insert (op, op))) |
595 | return; |
599 | return; |
596 | |
600 | |
597 | if (reflwall (op->map, op->x, op->y, op)) |
601 | if (reflwall (op->map, op->x, op->y, op)) |
598 | { |
602 | { |
599 | op->direction = absdir (op->direction + 4); |
603 | op->direction = absdir (op->direction + 4); |
… | |
… | |
656 | return 0; |
660 | return 0; |
657 | } |
661 | } |
658 | |
662 | |
659 | tmp->map = newmap; |
663 | tmp->map = newmap; |
660 | |
664 | |
|
|
665 | // in case the bullet has direction 0 we explode it in place. |
|
|
666 | // direction 0 is possible for instance when a poison cloud trap springs. |
|
|
667 | if (tmp->direction == 0) |
|
|
668 | { |
|
|
669 | if (tmp->other_arch |
|
|
670 | && (tmp = tmp->insert_at (tmp, op))) // insert before explode cleanly |
|
|
671 | explode_bullet (tmp); // explode object will/should remove tmp |
|
|
672 | else |
|
|
673 | tmp->destroy (); |
|
|
674 | |
|
|
675 | return 0; |
|
|
676 | } |
|
|
677 | |
661 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
678 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
662 | { |
679 | { |
663 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
680 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
664 | { |
681 | { |
665 | tmp->destroy (); |
682 | tmp->destroy (); |
… | |
… | |
683 | * CONE RELATED FUNCTIONS |
700 | * CONE RELATED FUNCTIONS |
684 | * |
701 | * |
685 | *****************************************************************************/ |
702 | *****************************************************************************/ |
686 | |
703 | |
687 | /* drops an object based on what is in the cone's "other_arch" */ |
704 | /* drops an object based on what is in the cone's "other_arch" */ |
688 | void |
705 | static void |
689 | cone_drop (object *op) |
706 | cone_drop (object *op) |
690 | { |
707 | { |
691 | object *new_ob = arch_to_object (op->other_arch); |
708 | object *new_ob = op->other_arch->instance (); |
692 | |
709 | |
693 | new_ob->level = op->level; |
710 | new_ob->level = op->level; |
694 | new_ob->set_owner (op->owner); |
711 | new_ob->set_owner (op->owner); |
695 | |
712 | |
696 | /* preserve skill ownership */ |
713 | /* preserve skill ownership */ |
… | |
… | |
732 | } |
749 | } |
733 | #endif |
750 | #endif |
734 | |
751 | |
735 | hit_map (op, 0, op->attacktype, 0); |
752 | hit_map (op, 0, op->attacktype, 0); |
736 | |
753 | |
|
|
754 | if (!op->is_on_map ()) |
|
|
755 | return; |
|
|
756 | |
737 | /* Check to see if we should push anything. |
757 | /* Check to see if we should push anything. |
738 | * Spell objects with weight push whatever they encounter to some |
758 | * Spell objects with weight push whatever they encounter to some |
739 | * degree. |
759 | * degree. |
740 | */ |
760 | */ |
741 | if (op->weight) |
761 | if (op->weight) |
|
|
762 | { |
742 | check_spell_knockback (op); |
763 | check_spell_knockback (op); |
743 | |
764 | |
744 | if (op->destroyed ()) |
765 | if (!op->is_on_map ()) |
745 | return; |
766 | return; |
|
|
767 | } |
746 | |
768 | |
747 | if ((op->duration--) < 0) |
769 | if (op->duration-- < 0) |
748 | { |
770 | { |
749 | op->destroy (); |
771 | op->destroy (); |
750 | return; |
772 | return; |
751 | } |
773 | } |
752 | /* Object has hit maximum range, so don't have it move |
774 | /* Object has hit maximum range, so don't have it move |
… | |
… | |
818 | */ |
840 | */ |
819 | movetype = spell->other_arch->move_type; |
841 | movetype = spell->other_arch->move_type; |
820 | |
842 | |
821 | for (i = range_min; i <= range_max; i++) |
843 | for (i = range_min; i <= range_max; i++) |
822 | { |
844 | { |
823 | sint16 x, y, d; |
845 | sint16 x, y; |
824 | |
846 | |
825 | /* We can't use absdir here, because it never returns |
847 | /* We can't use absdir here, because it never returns |
826 | * 0. If this is a rune, we want to hit the person on top |
848 | * 0. If this is a rune, we want to hit the person on top |
827 | * of the trap (d==0). If it is not a rune, then we don't want |
849 | * of the trap (d==0). If it is not a rune, then we don't want |
828 | * to hit that person. |
850 | * to hit that person. |
829 | */ |
851 | */ |
830 | d = dir + i; |
852 | int d = dir ? absdir (dir + i) : i; |
831 | while (d < 0) |
|
|
832 | d += 8; |
|
|
833 | while (d > 8) |
|
|
834 | d -= 8; |
|
|
835 | |
853 | |
836 | /* If it's not a rune, we don't want to blast the caster. |
854 | /* If it's not a rune, we don't want to blast the caster. |
837 | * In that case, we have to see - if dir is specified, |
855 | * In that case, we have to see - if dir is specified, |
838 | * turn this into direction 8. If dir is not specified (all |
856 | * turn this into direction 8. If dir is not specified (all |
839 | * direction) skip - otherwise, one line would do more damage |
857 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
856 | |
874 | |
857 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
875 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
858 | continue; |
876 | continue; |
859 | |
877 | |
860 | success = 1; |
878 | success = 1; |
861 | tmp = arch_to_object (spell->other_arch); |
879 | tmp = spell->other_arch->instance (); |
862 | tmp->set_owner (op); |
880 | tmp->set_owner (op); |
863 | set_spell_skill (op, caster, spell, tmp); |
881 | set_spell_skill (op, caster, spell, tmp); |
864 | tmp->level = caster_level (caster, spell); |
882 | tmp->level = casting_level (caster, spell); |
865 | tmp->attacktype = spell->attacktype; |
883 | tmp->attacktype = spell->attacktype; |
866 | |
884 | |
867 | /* holy word stuff */ |
885 | /* holy word stuff */ |
868 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
886 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
869 | if (!tailor_god_spell (tmp, op)) |
887 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
941 | |
959 | |
942 | object *env = op->outer_env (); |
960 | object *env = op->outer_env (); |
943 | |
961 | |
944 | if (op->env) |
962 | if (op->env) |
945 | { |
963 | { |
946 | if (env->map == NULL) |
964 | if (!env->map) |
947 | return; |
965 | return; |
948 | |
966 | |
949 | if (!(op = op->insert_at (env, op))) |
967 | if (!(op = op->insert_at (env, op))) |
950 | return; |
968 | return; |
951 | } |
969 | } |
952 | |
970 | |
953 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
971 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
954 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
972 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
955 | // as bombs can be carried. |
973 | // as bombs can be carried. |
956 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
974 | if (op->ms ().flags () & P_SAFE) |
957 | { |
975 | { |
958 | op->destroy (); |
976 | op->destroy (); |
959 | return; |
977 | return; |
960 | } |
978 | } |
961 | |
979 | |
… | |
… | |
968 | for (int i = 1; i < 9; i++) |
986 | for (int i = 1; i < 9; i++) |
969 | { |
987 | { |
970 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
988 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
971 | continue; |
989 | continue; |
972 | |
990 | |
973 | object *tmp = arch_to_object (at); |
991 | object *tmp = at->instance (); |
974 | tmp->direction = i; |
992 | tmp->direction = i; |
975 | tmp->range = op->range; |
993 | tmp->range = op->range; |
976 | tmp->stats.dam = op->stats.dam; |
994 | tmp->stats.dam = op->stats.dam; |
977 | tmp->duration = op->duration; |
995 | tmp->duration = op->duration; |
978 | tmp->attacktype = op->attacktype; |
996 | tmp->attacktype = op->attacktype; |
… | |
… | |
998 | int mflags; |
1016 | int mflags; |
999 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1017 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1000 | maptile *m; |
1018 | maptile *m; |
1001 | |
1019 | |
1002 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1020 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1021 | |
|
|
1022 | // when creating a bomb below ourself it should always work, even |
|
|
1023 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1024 | // so we should also be able to make a bomb here). (originally added |
|
|
1025 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1026 | if (dir) |
|
|
1027 | { |
1003 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1028 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1004 | { |
1029 | { |
1005 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1030 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1006 | return 0; |
1031 | return 0; |
|
|
1032 | } |
1007 | } |
1033 | } |
1008 | |
1034 | |
1009 | tmp = arch_to_object (spell->other_arch); |
1035 | tmp = spell->other_arch->instance (); |
1010 | |
1036 | |
1011 | /* level dependencies for bomb */ |
1037 | /* level dependencies for bomb */ |
1012 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1038 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1013 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1039 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1014 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1040 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
… | |
… | |
1034 | * dir is the direction to look in. |
1060 | * dir is the direction to look in. |
1035 | * range is how far out to look. |
1061 | * range is how far out to look. |
1036 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1062 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1037 | * this info is used for blocked magic/unholy spaces. |
1063 | * this info is used for blocked magic/unholy spaces. |
1038 | */ |
1064 | */ |
1039 | object * |
1065 | static object * |
1040 | get_pointed_target (object *op, int dir, int range, int type) |
1066 | get_pointed_target (object *op, int dir, int range, int type) |
1041 | { |
1067 | { |
1042 | object *target; |
1068 | object *target; |
1043 | sint16 x, y; |
1069 | sint16 x, y; |
1044 | int dist, mflags; |
1070 | int dist, mflags; |
… | |
… | |
1097 | * interesting spell. |
1123 | * interesting spell. |
1098 | * if it is a cleric spell, you need a god, and the creature |
1124 | * if it is a cleric spell, you need a god, and the creature |
1099 | * can't be friendly to your god. |
1125 | * can't be friendly to your god. |
1100 | */ |
1126 | */ |
1101 | |
1127 | |
1102 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1128 | if (!target |
|
|
1129 | || target->flag [FLAG_REFL_SPELL] |
1103 | || (!god && spell->stats.grace) |
1130 | || (!god && spell->stats.grace) |
1104 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1131 | || (god && target->title == god->name) |
|
|
1132 | || (god && target->race.contains (god->race))) |
1105 | { |
1133 | { |
1106 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1134 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1107 | return 0; |
1135 | return 0; |
1108 | } |
1136 | } |
1109 | |
1137 | |
1110 | if (spell->other_arch) |
1138 | if (spell->other_arch) |
1111 | effect = arch_to_object (spell->other_arch); |
1139 | effect = spell->other_arch->instance (); |
1112 | else |
1140 | else |
1113 | return 0; |
1141 | return 0; |
1114 | |
1142 | |
1115 | /* tailor the effect by priest level and worshipped God */ |
1143 | /* tailor the effect by priest level and worshipped God */ |
1116 | effect->level = caster_level (caster, spell); |
1144 | effect->level = casting_level (caster, spell); |
1117 | effect->attacktype = spell->attacktype; |
1145 | effect->attacktype = spell->attacktype; |
1118 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1146 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1119 | { |
1147 | { |
1120 | if (tailor_god_spell (effect, op)) |
1148 | if (tailor_god_spell (effect, op)) |
1121 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1149 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1122 | else |
1150 | else |
1123 | { |
1151 | { |
1124 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1152 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1125 | return 0; |
1153 | return 0; |
1126 | } |
1154 | } |
… | |
… | |
1178 | void |
1206 | void |
1179 | move_missile (object *op) |
1207 | move_missile (object *op) |
1180 | { |
1208 | { |
1181 | if (op->range-- <= 0) |
1209 | if (op->range-- <= 0) |
1182 | { |
1210 | { |
1183 | op->destroy (); |
1211 | op->drop_and_destroy (); |
1184 | return; |
1212 | return; |
1185 | } |
1213 | } |
1186 | |
1214 | |
1187 | mapxy pos (op); |
1215 | mapxy pos (op); |
1188 | pos.move (op->direction); |
1216 | pos.move (op->direction); |
… | |
… | |
1229 | * we do this by creating a force and inserting it in the |
1257 | * we do this by creating a force and inserting it in the |
1230 | * object. if time is 0, the object glows permanently. To truely |
1258 | * object. if time is 0, the object glows permanently. To truely |
1231 | * make this work for non-living objects, we would have to |
1259 | * make this work for non-living objects, we would have to |
1232 | * give them the capability to have an inventory. b.t. |
1260 | * give them the capability to have an inventory. b.t. |
1233 | */ |
1261 | */ |
1234 | int |
1262 | static int |
1235 | make_object_glow (object *op, int radius, int time) |
1263 | make_object_glow (object *op, int radius, int time) |
1236 | { |
1264 | { |
1237 | /* some things are unaffected... */ |
1265 | /* some things are unaffected... */ |
1238 | if (op->path_denied & PATH_LIGHT) |
1266 | if (op->path_denied & PATH_LIGHT) |
1239 | return 0; |
1267 | return 0; |
1240 | |
1268 | |
1241 | object *tmp = get_archetype (FORCE_NAME); |
1269 | object *tmp = get_archetype (FORCE_NAME); |
1242 | tmp->speed = 0.01; |
1270 | tmp->speed = 0.01; |
1243 | tmp->stats.food = time; |
1271 | tmp->stats.food = time; |
1244 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1272 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1245 | tmp->glow_radius = radius; |
1273 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1246 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1247 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1248 | |
|
|
1249 | tmp = insert_ob_in_ob (tmp, op); |
1274 | tmp = insert_ob_in_ob (tmp, op); |
1250 | |
1275 | |
1251 | if (tmp->glow_radius > op->glow_radius) |
1276 | if (tmp->glow_radius > op->glow_radius) |
1252 | op->glow_radius = tmp->glow_radius; |
1277 | op->set_glow_radius (tmp->glow_radius); |
1253 | |
1278 | |
1254 | return 1; |
1279 | return 1; |
1255 | } |
1280 | } |
1256 | |
1281 | |
1257 | int |
1282 | int |
1258 | cast_destruction (object *op, object *caster, object *spell_ob) |
1283 | cast_destruction (object *op, object *caster, object *spell_ob) |
1259 | { |
1284 | { |
1260 | int i, j, range, mflags, friendly = 0, dam, dur; |
|
|
1261 | sint16 sx, sy; |
|
|
1262 | maptile *m; |
|
|
1263 | object *tmp; |
|
|
1264 | const char *skill; |
|
|
1265 | |
|
|
1266 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1285 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1267 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1286 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1268 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1287 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1269 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
1288 | |
1270 | friendly = 1; |
1289 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1271 | |
1290 | |
1272 | /* destruction doesn't use another spell object, so we need |
1291 | /* destruction doesn't use another spell object, so we need |
1273 | * update op's skill pointer so that exp is properly awarded. |
1292 | * update op's skill pointer so that exp is properly awarded. |
1274 | * We do some shortcuts here - since this is just temporary |
|
|
1275 | * and we'll reset the values back, we don't need to go through |
|
|
1276 | * the full share string/free_string route. |
|
|
1277 | */ |
1293 | */ |
1278 | skill = op->skill; |
1294 | const shstr skill = op->skill; |
|
|
1295 | |
1279 | if (caster == op) |
1296 | if (caster == op) |
1280 | op->skill = spell_ob->skill; |
1297 | op->skill = spell_ob->skill; |
1281 | else if (caster->skill) |
1298 | else if (caster->skill) |
1282 | op->skill = caster->skill; |
1299 | op->skill = caster->skill; |
1283 | else |
1300 | else |
1284 | op->skill = NULL; |
1301 | op->skill = 0; |
1285 | |
1302 | |
1286 | op->change_skill (find_skill_by_name (op, op->skill)); |
1303 | op->change_skill (find_skill_by_name (op, op->skill)); |
1287 | |
1304 | |
1288 | for (i = -range; i <= range; i++) |
1305 | dynbuf buf; |
|
|
1306 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1289 | { |
1307 | { |
1290 | for (j = -range; j <= range; j++) |
1308 | mapspace &ms = m->at (nx, ny); |
1291 | { |
|
|
1292 | m = op->map; |
|
|
1293 | sx = op->x + i; |
|
|
1294 | sy = op->y + j; |
|
|
1295 | |
1309 | |
1296 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
|
|
1297 | if (mflags & P_OUT_OF_MAP) |
|
|
1298 | continue; |
|
|
1299 | |
|
|
1300 | if (mflags & P_IS_ALIVE) |
1310 | if (ms.flags () & P_IS_ALIVE) |
|
|
1311 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
1301 | { |
1312 | { |
1302 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1313 | next = tmp->above; |
1303 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
|
|
1304 | break; |
|
|
1305 | |
1314 | |
1306 | if (tmp) |
1315 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1307 | { |
1316 | { |
1308 | if (tmp->head) |
|
|
1309 | tmp = tmp->head; |
1317 | tmp = tmp->head_ (); |
1310 | |
1318 | |
1311 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
1319 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
1312 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1320 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1313 | { |
1321 | { |
1314 | if (spell_ob->subtype == SP_DESTRUCTION) |
1322 | if (spell_ob->subtype == SP_DESTRUCTION) |
1315 | { |
1323 | { |
1316 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1324 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1317 | |
1325 | |
1318 | if (spell_ob->other_arch) |
1326 | if (spell_ob->other_arch) |
1319 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1327 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1320 | } |
1328 | } |
1321 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1329 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1322 | { |
1330 | { |
1323 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1331 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1324 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1332 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1325 | } |
1333 | } |
1326 | } |
1334 | } |
1327 | } |
1335 | } |
1328 | } |
1336 | } |
1329 | } |
|
|
1330 | } |
1337 | } |
1331 | |
1338 | |
1332 | op->skill = skill; |
1339 | op->skill = skill; |
1333 | return 1; |
1340 | return 1; |
1334 | } |
1341 | } |
… | |
… | |
1336 | /*************************************************************************** |
1343 | /*************************************************************************** |
1337 | * |
1344 | * |
1338 | * CURSE |
1345 | * CURSE |
1339 | * |
1346 | * |
1340 | ***************************************************************************/ |
1347 | ***************************************************************************/ |
1341 | |
|
|
1342 | int |
1348 | int |
1343 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1349 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1344 | { |
1350 | { |
1345 | object *god = find_god (determine_god (op)); |
1351 | object *god = find_god (determine_god (op)); |
1346 | object *tmp, *force; |
1352 | object *tmp, *force; |
… | |
… | |
1424 | force->stats.wc = spell_ob->stats.wc; |
1430 | force->stats.wc = spell_ob->stats.wc; |
1425 | |
1431 | |
1426 | change_abil (tmp, force); /* Mostly to display any messages */ |
1432 | change_abil (tmp, force); /* Mostly to display any messages */ |
1427 | insert_ob_in_ob (force, tmp); |
1433 | insert_ob_in_ob (force, tmp); |
1428 | tmp->update_stats (); |
1434 | tmp->update_stats (); |
|
|
1435 | |
1429 | return 1; |
1436 | return 1; |
1430 | |
|
|
1431 | } |
1437 | } |
1432 | |
1438 | |
1433 | /********************************************************************** |
1439 | /********************************************************************** |
1434 | * mood change |
1440 | * mood change |
1435 | * Arguably, this may or may not be an attack spell. But since it |
1441 | * Arguably, this may or may not be an attack spell. But since it |
… | |
… | |
1441 | */ |
1447 | */ |
1442 | int |
1448 | int |
1443 | mood_change (object *op, object *caster, object *spell) |
1449 | mood_change (object *op, object *caster, object *spell) |
1444 | { |
1450 | { |
1445 | object *tmp, *god, *head; |
1451 | object *tmp, *god, *head; |
1446 | int done_one, range, mflags, level, at, best_at; |
1452 | int done_one, range, level, at, best_at; |
1447 | sint16 x, y, nx, ny; |
|
|
1448 | maptile *m; |
|
|
1449 | const char *race; |
1453 | const char *race; |
1450 | |
1454 | |
1451 | /* We precompute some values here so that we don't have to keep |
1455 | /* We precompute some values here so that we don't have to keep |
1452 | * doing it over and over again. |
1456 | * doing it over and over again. |
1453 | */ |
1457 | */ |
1454 | god = find_god (determine_god (op)); |
1458 | god = find_god (determine_god (op)); |
1455 | level = caster_level (caster, spell); |
1459 | level = casting_level (caster, spell); |
1456 | range = spell->range + SP_level_range_adjust (caster, spell); |
1460 | range = spell->range + SP_level_range_adjust (caster, spell); |
1457 | |
1461 | |
1458 | /* On the bright side, no monster should ever have a race of GOD_... |
1462 | /* On the bright side, no monster should ever have a race of GOD_... |
1459 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1463 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1460 | * won't ever match anything. |
1464 | * won't ever match anything. |
1461 | */ |
1465 | */ |
1462 | if (!spell->race) |
1466 | if (!spell->race) |
1463 | race = NULL; |
1467 | race = NULL; |
1464 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1468 | else if (god && spell->race == shstr_GOD_SLAYING) |
1465 | race = god->slaying; |
1469 | race = god->slaying; |
1466 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1470 | else if (god && spell->race == shstr_GOD_FRIEND) |
1467 | race = god->race; |
1471 | race = god->race; |
1468 | else |
1472 | else |
1469 | race = spell->race; |
1473 | race = spell->race; |
1470 | |
1474 | |
1471 | for (x = op->x - range; x <= op->x + range; x++) |
1475 | dynbuf buf; |
1472 | for (y = op->y - range; y <= op->y + range; y++) |
1476 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1473 | { |
1477 | { |
1474 | done_one = 0; |
1478 | mapspace &ms = m->at (nx, ny); |
1475 | m = op->map; |
|
|
1476 | nx = x; |
|
|
1477 | ny = y; |
|
|
1478 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1479 | if (mflags & P_OUT_OF_MAP) |
|
|
1480 | continue; |
|
|
1481 | |
1479 | |
1482 | /* If there is nothing living on this space, no need to go further */ |
1480 | /* If there is nothing living on this space, no need to go further */ |
1483 | if (!(mflags & P_IS_ALIVE)) |
1481 | if (!ms.flags () & P_IS_ALIVE) |
1484 | continue; |
1482 | continue; |
1485 | |
1483 | |
1486 | // players can only affect spaces that they can actually see |
1484 | // players can only affect spaces that they can actually see |
|
|
1485 | if (caster |
1487 | if (caster && caster->contr |
1486 | && caster->contr |
1488 | && caster->contr->visibility_at (m, nx, ny) < 70) |
1487 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1489 | continue; |
1488 | continue; |
1490 | |
1489 | |
1491 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1490 | for (tmp = ms.top; tmp; tmp = tmp->below) |
1492 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1491 | if (tmp->flag [FLAG_MONSTER]) |
1493 | break; |
1492 | break; |
1494 | |
1493 | |
1495 | /* There can be living objects that are not monsters */ |
1494 | /* There can be living objects that are not monsters */ |
1496 | if (!tmp || tmp->type == PLAYER) |
1495 | if (!tmp) |
1497 | continue; |
1496 | continue; |
1498 | |
1497 | |
1499 | /* Only the head has meaningful data, so resolve to that */ |
1498 | /* Only the head has meaningful data, so resolve to that */ |
1500 | if (tmp->head) |
|
|
1501 | head = tmp->head; |
1499 | head = tmp->head_ (); |
1502 | else |
|
|
1503 | head = tmp; |
|
|
1504 | |
1500 | |
1505 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1501 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1506 | if (race && head->race && !strstr (race, head->race)) |
1502 | if (race && head->race && !strstr (race, head->race)) |
1507 | continue; |
1503 | continue; |
1508 | |
1504 | |
1509 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1505 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1510 | continue; |
1506 | continue; |
1511 | |
1507 | |
1512 | /* Now do a bunch of stuff related to saving throws */ |
1508 | /* Now do a bunch of stuff related to saving throws */ |
1513 | best_at = -1; |
1509 | best_at = -1; |
1514 | if (spell->attacktype) |
1510 | if (spell->attacktype) |
1515 | { |
1511 | { |
1516 | for (at = 0; at < NROFATTACKS; at++) |
1512 | for (at = 0; at < NROFATTACKS; at++) |
1517 | if (spell->attacktype & (1 << at)) |
1513 | if (spell->attacktype & (1 << at)) |
1518 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1514 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1519 | best_at = at; |
1515 | best_at = at; |
1520 | |
1516 | |
1521 | if (best_at == -1) |
1517 | if (best_at == -1) |
1522 | at = 0; |
1518 | at = 0; |
1523 | else |
1519 | else |
1524 | { |
1520 | { |
1525 | if (head->resist[best_at] == 100) |
1521 | if (head->resist[best_at] == 100) |
1526 | continue; |
1522 | continue; |
1527 | else |
1523 | else |
1528 | at = head->resist[best_at] / 5; |
1524 | at = head->resist[best_at] / 5; |
1529 | } |
1525 | } |
|
|
1526 | |
1530 | at -= level / 5; |
1527 | at -= level / 5; |
1531 | if (did_make_save (head, head->level, at)) |
1528 | if (did_make_save (head, head->level, at)) |
1532 | continue; |
1529 | continue; |
1533 | } |
1530 | } |
1534 | else /* spell->attacktype */ |
1531 | else /* spell->attacktype */ |
1535 | { |
1532 | { |
1536 | /* |
1533 | /* |
1537 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1534 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1538 | * if spell level < monster level, no go |
1535 | * if spell level < monster level, no go |
1539 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1536 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1540 | |
1537 | |
1541 | The chance will then be in the range [20-70] percent, not too bad. |
1538 | The chance will then be in the range [20-70] percent, not too bad. |
1542 | |
1539 | |
1543 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1540 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1544 | charm a level 125 monster... |
1541 | charm a level 125 monster... |
1545 | |
1542 | |
1546 | Ryo, august 14th |
1543 | Ryo, august 14th |
1547 | */ |
1544 | */ |
1548 | if (head->level > level) |
1545 | if (head->level > level) |
1549 | continue; |
1546 | continue; |
1550 | |
1547 | |
1551 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1548 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level)))) |
1552 | /* Failed, no effect */ |
1549 | /* Failed, no effect */ |
1553 | continue; |
1550 | continue; |
1554 | } |
1551 | } |
1555 | |
1552 | |
1556 | /* Done with saving throw. Now start affecting the monster */ |
1553 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1554 | done_one = 0; |
1557 | |
1555 | |
1558 | /* aggravation */ |
1556 | /* aggravation */ |
1559 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1557 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1560 | { |
1558 | { |
1561 | CLEAR_FLAG (head, FLAG_SLEEP); |
1559 | CLEAR_FLAG (head, FLAG_SLEEP); |
1562 | remove_friendly_object (head); |
1560 | remove_friendly_object (head); |
1563 | done_one = 1; |
1561 | done_one = 1; |
1564 | head->enemy = op; |
1562 | head->enemy = op; |
1565 | } |
1563 | } |
1566 | |
1564 | |
1567 | /* calm monsters */ |
1565 | /* calm monsters */ |
1568 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1566 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1569 | { |
1567 | { |
1570 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1568 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1571 | head->enemy = NULL; |
1569 | head->enemy = NULL; |
1572 | done_one = 1; |
1570 | done_one = 1; |
1573 | } |
1571 | } |
1574 | |
1572 | |
1575 | /* berserk monsters */ |
1573 | /* berserk monsters */ |
1576 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1574 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1577 | { |
1575 | { |
1578 | SET_FLAG (head, FLAG_BERSERK); |
1576 | SET_FLAG (head, FLAG_BERSERK); |
1579 | done_one = 1; |
1577 | done_one = 1; |
1580 | } |
1578 | } |
1581 | |
1579 | |
1582 | /* charm */ |
1580 | /* charm */ |
1583 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1581 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1584 | { |
1582 | { |
1585 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1583 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1586 | |
1584 | |
1587 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1585 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1588 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1586 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1589 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1587 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1590 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1588 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1591 | head->set_owner (op); |
1589 | head->set_owner (op); |
1592 | set_spell_skill (op, caster, spell, head); |
1590 | set_spell_skill (op, caster, spell, head); |
1593 | add_friendly_object (head); |
1591 | add_friendly_object (head); |
1594 | head->attack_movement = PETMOVE; |
1592 | head->attack_movement = PETMOVE; |
1595 | done_one = 1; |
1593 | done_one = 1; |
1596 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1594 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1597 | head->stats.exp = 0; |
1595 | head->stats.exp = 0; |
1598 | } |
1596 | } |
1599 | |
1597 | |
1600 | /* If a monster was effected, put an effect in */ |
1598 | /* If a monster was effected, put an effect in */ |
1601 | if (done_one && spell->other_arch) |
1599 | if (done_one && spell->other_arch) |
1602 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1600 | m->insert (spell->other_arch->instance (), nx, ny, op); |
1603 | } /* for y */ |
1601 | } |
1604 | |
1602 | |
1605 | return 1; |
1603 | return 1; |
1606 | } |
1604 | } |
1607 | |
|
|
1608 | |
1605 | |
1609 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1606 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1610 | * about. was called move_ball_lightning, but since more than the ball |
1607 | * about. was called move_ball_lightning, but since more than the ball |
1611 | * lightning spell used it, that seemed misnamed. |
1608 | * lightning spell used it, that seemed misnamed. |
1612 | * op is the spell effect. |
1609 | * op is the spell effect. |
1613 | * note that duration is handled by process_object() in time.c |
1610 | * note that duration is handled by process_object() in time.c |
1614 | */ |
1611 | */ |
1615 | |
|
|
1616 | void |
1612 | void |
1617 | move_ball_spell (object *op) |
1613 | move_ball_spell (object *op) |
1618 | { |
1614 | { |
1619 | int i, j, dam_save, dir, mflags; |
1615 | int i, j, dam_save, dir, mflags; |
1620 | sint16 nx, ny, hx, hy; |
1616 | sint16 nx, ny, hx, hy; |
… | |
… | |
1639 | for (i = 1; i < 9; i++) |
1635 | for (i = 1; i < 9; i++) |
1640 | { |
1636 | { |
1641 | /* i bit 0: alters sign of offset |
1637 | /* i bit 0: alters sign of offset |
1642 | * other bits (i / 2): absolute value of offset |
1638 | * other bits (i / 2): absolute value of offset |
1643 | */ |
1639 | */ |
1644 | |
|
|
1645 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1640 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1646 | int tmpdir = absdir (op->direction + offset); |
1641 | int tmpdir = absdir (op->direction + offset); |
1647 | |
1642 | |
1648 | nx = op->x + freearr_x[tmpdir]; |
1643 | nx = op->x + freearr_x[tmpdir]; |
1649 | ny = op->y + freearr_y[tmpdir]; |
1644 | ny = op->y + freearr_y[tmpdir]; |
… | |
… | |
1651 | { |
1646 | { |
1652 | dir = tmpdir; |
1647 | dir = tmpdir; |
1653 | break; |
1648 | break; |
1654 | } |
1649 | } |
1655 | } |
1650 | } |
|
|
1651 | |
1656 | if (dir == 0) |
1652 | if (dir == 0) |
1657 | { |
1653 | { |
1658 | nx = op->x; |
1654 | nx = op->x; |
1659 | ny = op->y; |
1655 | ny = op->y; |
1660 | m = op->map; |
1656 | m = op->map; |
… | |
… | |
1692 | hit_map (op, j, op->attacktype, 1); |
1688 | hit_map (op, j, op->attacktype, 1); |
1693 | } |
1689 | } |
1694 | |
1690 | |
1695 | /* insert the other arch */ |
1691 | /* insert the other arch */ |
1696 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1692 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1697 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1693 | m->insert (op->other_arch->instance (), hx, hy, op); |
1698 | } |
1694 | } |
1699 | |
1695 | |
1700 | /* restore to the center location and damage */ |
1696 | /* restore to the center location and damage */ |
1701 | op->stats.dam = dam_save; |
1697 | op->stats.dam = dam_save; |
1702 | |
1698 | |
… | |
… | |
1730 | int adjustdir; |
1726 | int adjustdir; |
1731 | maptile *m; |
1727 | maptile *m; |
1732 | #endif |
1728 | #endif |
1733 | object *owner = op->env; |
1729 | object *owner = op->env; |
1734 | |
1730 | |
|
|
1731 | if (!owner) // MUST not happen, remove when true TODO |
|
|
1732 | { |
|
|
1733 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
|
|
1734 | op->destroy (); |
|
|
1735 | return; |
|
|
1736 | } |
|
|
1737 | |
1735 | if (!op->duration || !owner->is_on_map ()) |
1738 | if (!op->duration || !owner->is_on_map ()) |
1736 | { |
1739 | { |
1737 | op->destroy (); |
1740 | op->drop_and_destroy (); |
1738 | return; |
1741 | return; |
1739 | } |
1742 | } |
1740 | |
1743 | |
1741 | op->duration--; |
1744 | op->duration--; |
1742 | |
1745 | |
1743 | int basedir = op->direction; |
1746 | int basedir = op->direction; |
1744 | if (!basedir) |
1747 | if (!basedir) |
|
|
1748 | { |
1745 | /* spray in all directions! 8) */ |
1749 | /* spray in all directions! 8) */ |
1746 | basedir = (op->facing += op->state) % 8 + 1; |
1750 | op->facing = (op->facing + op->state) & 7; |
|
|
1751 | basedir = op->facing + 1; |
|
|
1752 | } |
1747 | |
1753 | |
1748 | #if 0 |
1754 | #if 0 |
1749 | // this is bogus: it causes wrong places to be checked below |
1755 | // this is bogus: it causes wrong places to be checked below |
1750 | // (a wall 2 cells away will block the effect...) and |
1756 | // (a wall 2 cells away will block the effect...) and |
1751 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1757 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
… | |
… | |
1833 | { |
1839 | { |
1834 | if (!spell->other_arch) |
1840 | if (!spell->other_arch) |
1835 | return 0; |
1841 | return 0; |
1836 | |
1842 | |
1837 | object *tmp = archetype::get (SWARM_SPELL); |
1843 | object *tmp = archetype::get (SWARM_SPELL); |
|
|
1844 | |
1838 | set_spell_skill (op, caster, spell, tmp); |
1845 | set_spell_skill (op, caster, spell, tmp); |
1839 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1846 | tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */ |
1840 | tmp->spell = spell->other_arch->instance (); |
1847 | tmp->spell = spell->other_arch->instance (); |
1841 | tmp->attacktype = tmp->spell->attacktype; |
1848 | tmp->attacktype = tmp->spell->attacktype; |
1842 | |
1849 | |
1843 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1850 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1844 | if (!tailor_god_spell (tmp, op)) |
1851 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
1846 | |
1853 | |
1847 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1854 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1848 | for (int i = 0; i < spell->duration; i++) |
1855 | for (int i = 0; i < spell->duration; i++) |
1849 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1856 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1850 | |
1857 | |
|
|
1858 | tmp->invisible = 1; |
|
|
1859 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
1851 | tmp->direction = dir; |
1860 | tmp->direction = dir; |
1852 | tmp->invisible = 1; |
|
|
1853 | tmp->facing = rndm (1, 8); // initial firing direction |
1861 | tmp->facing = rndm (1, 8); // initial firing direction |
1854 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1862 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1855 | |
1863 | |
1856 | op->insert (tmp); |
1864 | op->insert (tmp); |
1857 | |
1865 | |
… | |
… | |
1869 | int dam, mflags; |
1877 | int dam, mflags; |
1870 | maptile *m; |
1878 | maptile *m; |
1871 | |
1879 | |
1872 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1880 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1873 | |
1881 | |
1874 | if (!dir) |
1882 | if (dir) |
1875 | { |
|
|
1876 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
|
|
1877 | return 0; |
|
|
1878 | } |
1883 | { |
1879 | |
|
|
1880 | x = op->x + freearr_x[dir]; |
1884 | x = op->x + freearr_x[dir]; |
1881 | y = op->y + freearr_y[dir]; |
1885 | y = op->y + freearr_y[dir]; |
1882 | m = op->map; |
1886 | m = op->map; |
1883 | |
1887 | |
1884 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1888 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1885 | |
1889 | |
1886 | if (mflags & P_OUT_OF_MAP) |
1890 | if (mflags & P_OUT_OF_MAP) |
1887 | { |
1891 | { |
1888 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1892 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1889 | return 0; |
1893 | return 0; |
1890 | } |
1894 | } |
1891 | |
1895 | |
1892 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1896 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1893 | { |
1897 | { |
1894 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1898 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1895 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1899 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1896 | { |
1900 | { |
1897 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1901 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1898 | if (target->head) |
1902 | if (target->head) |
1899 | target = target->head; |
1903 | target = target->head; |
1900 | |
1904 | |
1901 | hit_player (target, dam, op, spell->attacktype, 1); |
1905 | hit_player (target, dam, op, spell->attacktype, 1); |
1902 | return 1; /* one success only! */ |
1906 | return 1; /* one success only! */ |
|
|
1907 | } |
1903 | } |
1908 | } |
1904 | } |
|
|
1905 | |
1909 | |
1906 | /* no live target, perhaps a wall is in the way? */ |
1910 | /* no live target, perhaps a wall is in the way? */ |
1907 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1911 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1908 | { |
1912 | { |
1909 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1913 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1910 | return 0; |
1914 | return 0; |
|
|
1915 | } |
1911 | } |
1916 | } |
1912 | |
1917 | |
1913 | /* ok, looks groovy to just insert a new light on the map */ |
1918 | /* ok, looks groovy to just insert a new light on the map */ |
1914 | tmp = arch_to_object (spell->other_arch); |
1919 | tmp = spell->other_arch->instance (); |
1915 | if (!tmp) |
1920 | if (!tmp) |
1916 | { |
1921 | { |
1917 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1922 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1918 | return 0; |
1923 | return 0; |
1919 | } |
1924 | } |
|
|
1925 | |
1920 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1926 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
|
|
1927 | |
1921 | if (tmp->glow_radius) |
1928 | if (tmp->glow_radius) |
1922 | { |
1929 | tmp->set_glow_radius ( |
1923 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1930 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
1924 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1931 | ); |
1925 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1926 | } |
|
|
1927 | |
1932 | |
|
|
1933 | if (dir) |
1928 | m->insert (tmp, x, y, op); |
1934 | m->insert (tmp, x, y, op); |
|
|
1935 | else |
|
|
1936 | caster->outer_env_or_self ()->insert (tmp); |
|
|
1937 | |
1929 | return 1; |
1938 | return 1; |
1930 | } |
1939 | } |
1931 | |
1940 | |
1932 | /* cast_cause_disease: this spell looks along <dir> from the |
1941 | /* cast_cause_disease: this spell looks along <dir> from the |
1933 | * player and infects someone. |
1942 | * player and infects someone. |
… | |
… | |
1981 | { |
1990 | { |
1982 | /* search this square for a victim */ |
1991 | /* search this square for a victim */ |
1983 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1992 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1984 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1993 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1985 | { /* found a victim */ |
1994 | { /* found a victim */ |
1986 | object *disease = arch_to_object (spell->other_arch); |
1995 | object *disease = spell->other_arch->instance (); |
1987 | |
1996 | |
1988 | disease->set_owner (op); |
1997 | disease->set_owner (op); |
1989 | set_spell_skill (op, caster, spell, disease); |
1998 | set_spell_skill (op, caster, spell, disease); |
1990 | disease->stats.exp = 0; |
1999 | disease->stats.exp = 0; |
1991 | disease->level = caster_level (caster, spell); |
2000 | disease->level = casting_level (caster, spell); |
1992 | |
2001 | |
1993 | /* do level adjustments */ |
2002 | /* do level adjustments */ |
1994 | if (disease->stats.wc) |
2003 | if (disease->stats.wc ) disease->stats.wc += dur_mod / 2; |
1995 | disease->stats.wc += dur_mod / 2; |
2004 | if (disease->magic > 0) disease->magic += dur_mod / 8; |
1996 | |
2005 | if (disease->stats.maxhp > 0) disease->stats.maxhp += dur_mod; |
1997 | if (disease->magic > 0) |
2006 | if (disease->stats.maxgrace > 0) disease->stats.maxgrace += dur_mod; |
1998 | disease->magic += dur_mod / 8; |
|
|
1999 | |
|
|
2000 | if (disease->stats.maxhp > 0) |
|
|
2001 | disease->stats.maxhp += dur_mod; |
|
|
2002 | |
|
|
2003 | if (disease->stats.maxgrace > 0) |
|
|
2004 | disease->stats.maxgrace += dur_mod; |
|
|
2005 | |
|
|
2006 | if (disease->stats.dam) |
|
|
2007 | { |
|
|
2008 | if (disease->stats.dam > 0) |
|
|
2009 | disease->stats.dam += dam_mod; |
|
|
2010 | else |
|
|
2011 | disease->stats.dam -= dam_mod; |
|
|
2012 | } |
|
|
2013 | |
2007 | |
2014 | if (disease->last_sp) |
2008 | if (disease->last_sp) |
2015 | { |
2009 | { |
2016 | disease->last_sp -= 2 * dam_mod; |
2010 | disease->last_sp -= 2 * dam_mod; |
|
|
2011 | |
2017 | if (disease->last_sp < 1) |
2012 | if (disease->last_sp < 1) |
2018 | disease->last_sp = 1; |
2013 | disease->last_sp = 1; |
2019 | } |
2014 | } |
2020 | |
2015 | |
2021 | if (disease->stats.maxsp) |
2016 | if (disease->stats.dam ) disease->stats.dam += copysign (disease->stats.dam , dam_mod); |
2022 | { |
2017 | if (disease->stats.maxsp) disease->stats.maxsp += copysign (disease->stats.maxsp, dam_mod); |
2023 | if (disease->stats.maxsp > 0) |
2018 | if (disease->stats.ac ) disease->stats.ac += dam_mod; |
2024 | disease->stats.maxsp += dam_mod; |
2019 | if (disease->last_eat ) disease->last_eat -= dam_mod; |
2025 | else |
2020 | if (disease->stats.hp ) disease->stats.hp -= dam_mod; |
2026 | disease->stats.maxsp -= dam_mod; |
2021 | if (disease->stats.sp ) disease->stats.sp -= dam_mod; |
2027 | } |
|
|
2028 | |
|
|
2029 | if (disease->stats.ac) |
|
|
2030 | disease->stats.ac += dam_mod; |
|
|
2031 | |
|
|
2032 | if (disease->last_eat) |
|
|
2033 | disease->last_eat -= dam_mod; |
|
|
2034 | |
|
|
2035 | if (disease->stats.hp) |
|
|
2036 | disease->stats.hp -= dam_mod; |
|
|
2037 | |
|
|
2038 | if (disease->stats.sp) |
|
|
2039 | disease->stats.sp -= dam_mod; |
|
|
2040 | |
2022 | |
2041 | if (infect_object (walk, disease, 1)) |
2023 | if (infect_object (walk, disease, 1)) |
2042 | { |
2024 | { |
2043 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2025 | op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name)); |
2044 | |
2026 | |
2045 | disease->destroy (); /* don't need this one anymore */ |
2027 | disease->destroy (); /* don't need this one anymore */ |
2046 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2028 | walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); |
2047 | return 1; |
2029 | return 1; |
2048 | } |
2030 | } |
2049 | |
2031 | |
2050 | disease->destroy (); |
2032 | disease->destroy (); |
2051 | } |
2033 | } |