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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.68 by elmex, Mon Oct 6 08:46:33 2008 UTC vs.
Revision 1.100 by root, Fri Apr 9 02:45:17 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* This file contains all the spell attack code. Grouping this code 25/* This file contains all the spell attack code. Grouping this code
36/* this function checks to see if a spell pushes objects as well 37/* this function checks to see if a spell pushes objects as well
37 * as flies over and damages them (only used for cones for now) 38 * as flies over and damages them (only used for cones for now)
38 * but moved here so it could be applied to bolts too 39 * but moved here so it could be applied to bolts too
39 * op is the spell object. 40 * op is the spell object.
40 */ 41 */
41void 42static void
42check_spell_knockback (object *op) 43check_spell_knockback (object *op)
43{ 44{
44 int weight_move; 45 int weight_move;
45 int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ 46 int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */
46 47
92 * also be safe for objects. 93 * also be safe for objects.
93 * This does return if successful or not, but 94 * This does return if successful or not, but
94 * I don't see us doing anything useful with that information 95 * I don't see us doing anything useful with that information
95 * right now. 96 * right now.
96 */ 97 */
97 move_object (tmp, absdir (op->stats.sp)); 98 tmp->move (absdir (op->stats.sp));
98 } 99 }
99 100
100 } 101 }
101} 102}
102 103
107 ***************************************************************************/ 108 ***************************************************************************/
108 109
109/* Causes op to fork. op is the original bolt, tmp 110/* Causes op to fork. op is the original bolt, tmp
110 * is the first piece of the fork. 111 * is the first piece of the fork.
111 */ 112 */
112void 113static void
113forklightning (object *op, object *tmp) 114forklightning (object *op, object *tmp)
114{ 115{
115 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ 116 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */
116 int t_dir; /* stores temporary dir calculation */ 117 int t_dir; /* stores temporary dir calculation */
117 maptile *m; 118 maptile *m;
276 int mflags; 277 int mflags;
277 278
278 if (!spob->other_arch) 279 if (!spob->other_arch)
279 return 0; 280 return 0;
280 281
281 tmp = arch_to_object (spob->other_arch); 282 tmp = spob->other_arch->instance ();
282 if (tmp == NULL) 283 if (tmp == NULL)
283 return 0; 284 return 0;
284 285
285 /* peterm: level dependency for bolts */ 286 /* peterm: level dependency for bolts */
286 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); 287 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob);
388 389
389/* Causes an object to explode, eg, a firebullet, 390/* Causes an object to explode, eg, a firebullet,
390 * poison cloud ball, etc. op is the object to 391 * poison cloud ball, etc. op is the object to
391 * explode. 392 * explode.
392 */ 393 */
393void 394static void
394explode_bullet (object *op) 395explode_bullet (object *op)
395{ 396{
396 object *tmp, *owner; 397 object *tmp, *owner;
397 398
398 if (!op->other_arch) 399 if (!op->other_arch)
438 if (op->destroyed ()) 439 if (op->destroyed ())
439 return; 440 return;
440 } 441 }
441 442
442 /* other_arch contains what this explodes into */ 443 /* other_arch contains what this explodes into */
443 tmp = arch_to_object (op->other_arch); 444 tmp = op->other_arch->instance ();
444 445
445 tmp->set_owner (op); 446 tmp->set_owner (op);
446 tmp->skill = op->skill; 447 tmp->skill = op->skill;
447 448
448 owner = op->owner; 449 owner = op->owner;
545 * fired arches (eg, bolts). 546 * fired arches (eg, bolts).
546 */ 547 */
547void 548void
548move_bullet (object *op) 549move_bullet (object *op)
549{ 550{
550 sint16 new_x, new_y;
551 int mflags;
552 maptile *m;
553
554#if 0 551#if 0
555 /* We need a better general purpose way to do this */ 552 /* We need a better general purpose way to do this */
556 553
557 /* peterm: added to make comet leave a trail of burnouts 554 /* peterm: added to make comet leave a trail of burnouts
558 it's an unadulterated hack, but the effect is cool. */ 555 it's an unadulterated hack, but the effect is cool. */
573 op->destroy (); 570 op->destroy ();
574 571
575 return; 572 return;
576 } 573 }
577 574
578 new_x = op->x + DIRX (op); 575 mapxy pos (op);
579 new_y = op->y + DIRY (op); 576 pos.move (op->direction);
580 m = op->map;
581 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y);
582 577
583 if (mflags & P_OUT_OF_MAP) 578 if (!pos.normalise ())
584 { 579 {
585 op->destroy (); 580 op->destroy ();
586 return; 581 return;
587 } 582 }
588 583
589 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) 584 mapspace &ms = pos.ms ();
585
586 ms.update ();
587
588 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block))
590 { 589 {
591 if (op->other_arch) 590 if (op->other_arch)
592 explode_bullet (op); 591 explode_bullet (op);
593 else 592 else
594 op->destroy (); 593 op->destroy ();
595 594
596 return; 595 return;
597 } 596 }
598 597
599 if (!(op = m->insert (op, new_x, new_y, op))) 598 if (!(op = pos.insert (op, op)))
600 return; 599 return;
601 600
602 if (reflwall (op->map, op->x, op->y, op)) 601 if (reflwall (op->map, op->x, op->y, op))
603 { 602 {
604 op->direction = absdir (op->direction + 4); 603 op->direction = absdir (op->direction + 4);
661 return 0; 660 return 0;
662 } 661 }
663 662
664 tmp->map = newmap; 663 tmp->map = newmap;
665 664
665 // in case the bullet has direction 0 we explode it in place.
666 // direction 0 is possible for instance when a poison cloud trap springs.
667 if (tmp->direction == 0)
668 {
669 if (tmp->other_arch
670 && (tmp = tmp->insert_at (tmp, op))) // insert before explode cleanly
671 explode_bullet (tmp); // explode object will/should remove tmp
672 else
673 tmp->destroy ();
674
675 return 0;
676 }
677
666 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 678 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
667 { 679 {
668 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 680 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
669 { 681 {
670 tmp->destroy (); 682 tmp->destroy ();
688 * CONE RELATED FUNCTIONS 700 * CONE RELATED FUNCTIONS
689 * 701 *
690 *****************************************************************************/ 702 *****************************************************************************/
691 703
692/* drops an object based on what is in the cone's "other_arch" */ 704/* drops an object based on what is in the cone's "other_arch" */
693void 705static void
694cone_drop (object *op) 706cone_drop (object *op)
695{ 707{
696 object *new_ob = arch_to_object (op->other_arch); 708 object *new_ob = op->other_arch->instance ();
697 709
698 new_ob->level = op->level; 710 new_ob->level = op->level;
699 new_ob->set_owner (op->owner); 711 new_ob->set_owner (op->owner);
700 712
701 /* preserve skill ownership */ 713 /* preserve skill ownership */
828 */ 840 */
829 movetype = spell->other_arch->move_type; 841 movetype = spell->other_arch->move_type;
830 842
831 for (i = range_min; i <= range_max; i++) 843 for (i = range_min; i <= range_max; i++)
832 { 844 {
833 sint16 x, y, d; 845 sint16 x, y;
834 846
835 /* We can't use absdir here, because it never returns 847 /* We can't use absdir here, because it never returns
836 * 0. If this is a rune, we want to hit the person on top 848 * 0. If this is a rune, we want to hit the person on top
837 * of the trap (d==0). If it is not a rune, then we don't want 849 * of the trap (d==0). If it is not a rune, then we don't want
838 * to hit that person. 850 * to hit that person.
839 */ 851 */
840 d = dir + i; 852 int d = dir ? absdir (dir + i) : i;
841 while (d < 0)
842 d += 8;
843 while (d > 8)
844 d -= 8;
845 853
846 /* If it's not a rune, we don't want to blast the caster. 854 /* If it's not a rune, we don't want to blast the caster.
847 * In that case, we have to see - if dir is specified, 855 * In that case, we have to see - if dir is specified,
848 * turn this into direction 8. If dir is not specified (all 856 * turn this into direction 8. If dir is not specified (all
849 * direction) skip - otherwise, one line would do more damage 857 * direction) skip - otherwise, one line would do more damage
866 874
867 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) 875 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype)
868 continue; 876 continue;
869 877
870 success = 1; 878 success = 1;
871 tmp = arch_to_object (spell->other_arch); 879 tmp = spell->other_arch->instance ();
872 tmp->set_owner (op); 880 tmp->set_owner (op);
873 set_spell_skill (op, caster, spell, tmp); 881 set_spell_skill (op, caster, spell, tmp);
874 tmp->level = casting_level (caster, spell); 882 tmp->level = casting_level (caster, spell);
875 tmp->attacktype = spell->attacktype; 883 tmp->attacktype = spell->attacktype;
876 884
951 959
952 object *env = op->outer_env (); 960 object *env = op->outer_env ();
953 961
954 if (op->env) 962 if (op->env)
955 { 963 {
956 if (env->map == NULL) 964 if (!env->map)
957 return; 965 return;
958 966
959 if (!(op = op->insert_at (env, op))) 967 if (!(op = op->insert_at (env, op)))
960 return; 968 return;
961 } 969 }
962 970
963 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding 971 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding
964 // on a safe map. I don't like this special casing, but it seems to be neccessary 972 // on a safe map. I don't like this special casing, but it seems to be neccessary
965 // as bombs can be carried. 973 // as bombs can be carried.
966 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 974 if (op->ms ().flags () & P_SAFE)
967 { 975 {
968 op->destroy (); 976 op->destroy ();
969 return; 977 return;
970 } 978 }
971 979
978 for (int i = 1; i < 9; i++) 986 for (int i = 1; i < 9; i++)
979 { 987 {
980 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 988 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
981 continue; 989 continue;
982 990
983 object *tmp = arch_to_object (at); 991 object *tmp = at->instance ();
984 tmp->direction = i; 992 tmp->direction = i;
985 tmp->range = op->range; 993 tmp->range = op->range;
986 tmp->stats.dam = op->stats.dam; 994 tmp->stats.dam = op->stats.dam;
987 tmp->duration = op->duration; 995 tmp->duration = op->duration;
988 tmp->attacktype = op->attacktype; 996 tmp->attacktype = op->attacktype;
1008 int mflags; 1016 int mflags;
1009 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; 1017 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir];
1010 maptile *m; 1018 maptile *m;
1011 1019
1012 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); 1020 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy);
1021
1022 // when creating a bomb below ourself it should always work, even
1023 // when movement is blocked (somehow we got here, somehow we are here,
1024 // so we should also be able to make a bomb here). (originally added
1025 // to fix create bomb traps in doors, which cast with dir=0).
1026 if (dir)
1027 {
1013 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) 1028 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK))
1014 { 1029 {
1015 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1030 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
1016 return 0; 1031 return 0;
1032 }
1017 } 1033 }
1018 1034
1019 tmp = arch_to_object (spell->other_arch); 1035 tmp = spell->other_arch->instance ();
1020 1036
1021 /* level dependencies for bomb */ 1037 /* level dependencies for bomb */
1022 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 1038 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
1023 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1039 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1024 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 1040 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
1044 * dir is the direction to look in. 1060 * dir is the direction to look in.
1045 * range is how far out to look. 1061 * range is how far out to look.
1046 * type is the type of spell - either SPELL_MANA or SPELL_GRACE. 1062 * type is the type of spell - either SPELL_MANA or SPELL_GRACE.
1047 * this info is used for blocked magic/unholy spaces. 1063 * this info is used for blocked magic/unholy spaces.
1048 */ 1064 */
1049object * 1065static object *
1050get_pointed_target (object *op, int dir, int range, int type) 1066get_pointed_target (object *op, int dir, int range, int type)
1051{ 1067{
1052 object *target; 1068 object *target;
1053 sint16 x, y; 1069 sint16 x, y;
1054 int dist, mflags; 1070 int dist, mflags;
1107 * interesting spell. 1123 * interesting spell.
1108 * if it is a cleric spell, you need a god, and the creature 1124 * if it is a cleric spell, you need a god, and the creature
1109 * can't be friendly to your god. 1125 * can't be friendly to your god.
1110 */ 1126 */
1111 1127
1112 if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) 1128 if (!target
1129 || target->flag [FLAG_REFL_SPELL]
1113 || (!god && spell->stats.grace) 1130 || (!god && spell->stats.grace)
1114 || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) 1131 || (god && target->title == god->name)
1132 || (god && target->race.contains (god->race)))
1115 { 1133 {
1116 new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); 1134 new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded.");
1117 return 0; 1135 return 0;
1118 } 1136 }
1119 1137
1120 if (spell->other_arch) 1138 if (spell->other_arch)
1121 effect = arch_to_object (spell->other_arch); 1139 effect = spell->other_arch->instance ();
1122 else 1140 else
1123 return 0; 1141 return 0;
1124 1142
1125 /* tailor the effect by priest level and worshipped God */ 1143 /* tailor the effect by priest level and worshipped God */
1126 effect->level = casting_level (caster, spell); 1144 effect->level = casting_level (caster, spell);
1127 effect->attacktype = spell->attacktype; 1145 effect->attacktype = spell->attacktype;
1128 if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) 1146 if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER))
1129 { 1147 {
1130 if (tailor_god_spell (effect, op)) 1148 if (tailor_god_spell (effect, op))
1131 new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); 1149 new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op));
1132 else 1150 else
1133 { 1151 {
1134 new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); 1152 new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored.");
1135 return 0; 1153 return 0;
1136 } 1154 }
1239 * we do this by creating a force and inserting it in the 1257 * we do this by creating a force and inserting it in the
1240 * object. if time is 0, the object glows permanently. To truely 1258 * object. if time is 0, the object glows permanently. To truely
1241 * make this work for non-living objects, we would have to 1259 * make this work for non-living objects, we would have to
1242 * give them the capability to have an inventory. b.t. 1260 * give them the capability to have an inventory. b.t.
1243 */ 1261 */
1244int 1262static int
1245make_object_glow (object *op, int radius, int time) 1263make_object_glow (object *op, int radius, int time)
1246{ 1264{
1247 /* some things are unaffected... */ 1265 /* some things are unaffected... */
1248 if (op->path_denied & PATH_LIGHT) 1266 if (op->path_denied & PATH_LIGHT)
1249 return 0; 1267 return 0;
1250 1268
1251 object *tmp = get_archetype (FORCE_NAME); 1269 object *tmp = get_archetype (FORCE_NAME);
1252 tmp->speed = 0.01; 1270 tmp->speed = 0.01;
1253 tmp->stats.food = time; 1271 tmp->stats.food = time;
1254 SET_FLAG (tmp, FLAG_IS_USED_UP); 1272 SET_FLAG (tmp, FLAG_IS_USED_UP);
1255 tmp->glow_radius = radius; 1273 tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius));
1256 if (tmp->glow_radius > MAX_LIGHT_RADII)
1257 tmp->glow_radius = MAX_LIGHT_RADII;
1258
1259 tmp = insert_ob_in_ob (tmp, op); 1274 tmp = insert_ob_in_ob (tmp, op);
1260 1275
1261 if (tmp->glow_radius > op->glow_radius) 1276 if (tmp->glow_radius > op->glow_radius)
1262 op->glow_radius = tmp->glow_radius; 1277 op->set_glow_radius (tmp->glow_radius);
1263 1278
1264 return 1; 1279 return 1;
1265} 1280}
1266 1281
1267int 1282int
1268cast_destruction (object *op, object *caster, object *spell_ob) 1283cast_destruction (object *op, object *caster, object *spell_ob)
1269{ 1284{
1270 int i, j, range, mflags, friendly = 0, dam, dur;
1271 sint16 sx, sy;
1272 maptile *m;
1273 object *tmp;
1274 const char *skill;
1275
1276 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); 1285 int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob);
1277 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); 1286 int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob);
1278 dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); 1287 int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob);
1279 if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) 1288
1280 friendly = 1; 1289 bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player ();
1281 1290
1282 /* destruction doesn't use another spell object, so we need 1291 /* destruction doesn't use another spell object, so we need
1283 * update op's skill pointer so that exp is properly awarded. 1292 * update op's skill pointer so that exp is properly awarded.
1284 * We do some shortcuts here - since this is just temporary
1285 * and we'll reset the values back, we don't need to go through
1286 * the full share string/free_string route.
1287 */ 1293 */
1288 skill = op->skill; 1294 const shstr skill = op->skill;
1295
1289 if (caster == op) 1296 if (caster == op)
1290 op->skill = spell_ob->skill; 1297 op->skill = spell_ob->skill;
1291 else if (caster->skill) 1298 else if (caster->skill)
1292 op->skill = caster->skill; 1299 op->skill = caster->skill;
1293 else 1300 else
1294 op->skill = NULL; 1301 op->skill = 0;
1295 1302
1296 op->change_skill (find_skill_by_name (op, op->skill)); 1303 op->change_skill (find_skill_by_name (op, op->skill));
1297 1304
1298 for (i = -range; i <= range; i++) 1305 dynbuf buf;
1306 unordered_mapwalk (buf, op, -range, -range, range, range)
1299 { 1307 {
1300 for (j = -range; j <= range; j++) 1308 mapspace &ms = m->at (nx, ny);
1301 {
1302 m = op->map;
1303 sx = op->x + i;
1304 sy = op->y + j;
1305 1309
1306 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
1307 if (mflags & P_OUT_OF_MAP)
1308 continue;
1309
1310 if (mflags & P_IS_ALIVE) 1310 if (ms.flags () & P_IS_ALIVE)
1311 for (object *next, *tmp = ms.bot; tmp; tmp = next)
1311 { 1312 {
1312 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) 1313 next = tmp->above;
1313 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER)
1314 break;
1315 1314
1316 if (tmp) 1315 if (tmp->flag [FLAG_ALIVE] || tmp->is_player ())
1317 { 1316 {
1318 if (tmp->head)
1319 tmp = tmp->head; 1317 tmp = tmp->head_ ();
1320 1318
1321 if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || 1319 if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ())
1322 (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) 1320 || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ())))
1323 { 1321 {
1324 if (spell_ob->subtype == SP_DESTRUCTION) 1322 if (spell_ob->subtype == SP_DESTRUCTION)
1325 { 1323 {
1326 hit_player (tmp, dam, op, spell_ob->attacktype, 0); 1324 hit_player (tmp, dam, op, spell_ob->attacktype, 0);
1327 1325
1328 if (spell_ob->other_arch) 1326 if (spell_ob->other_arch)
1329 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); 1327 m->insert (spell_ob->other_arch->instance (), nx, ny, op);
1330 } 1328 }
1331 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) 1329 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100)
1332 { 1330 {
1333 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) 1331 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch)
1334 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); 1332 m->insert (spell_ob->other_arch->instance (), nx, ny, op);
1335 } 1333 }
1336 } 1334 }
1337 } 1335 }
1338 } 1336 }
1339 }
1340 } 1337 }
1341 1338
1342 op->skill = skill; 1339 op->skill = skill;
1343 return 1; 1340 return 1;
1344} 1341}
1346/*************************************************************************** 1343/***************************************************************************
1347 * 1344 *
1348 * CURSE 1345 * CURSE
1349 * 1346 *
1350 ***************************************************************************/ 1347 ***************************************************************************/
1351
1352int 1348int
1353cast_curse (object *op, object *caster, object *spell_ob, int dir) 1349cast_curse (object *op, object *caster, object *spell_ob, int dir)
1354{ 1350{
1355 object *god = find_god (determine_god (op)); 1351 object *god = find_god (determine_god (op));
1356 object *tmp, *force; 1352 object *tmp, *force;
1434 force->stats.wc = spell_ob->stats.wc; 1430 force->stats.wc = spell_ob->stats.wc;
1435 1431
1436 change_abil (tmp, force); /* Mostly to display any messages */ 1432 change_abil (tmp, force); /* Mostly to display any messages */
1437 insert_ob_in_ob (force, tmp); 1433 insert_ob_in_ob (force, tmp);
1438 tmp->update_stats (); 1434 tmp->update_stats ();
1435
1439 return 1; 1436 return 1;
1440
1441} 1437}
1442 1438
1443/********************************************************************** 1439/**********************************************************************
1444 * mood change 1440 * mood change
1445 * Arguably, this may or may not be an attack spell. But since it 1441 * Arguably, this may or may not be an attack spell. But since it
1451 */ 1447 */
1452int 1448int
1453mood_change (object *op, object *caster, object *spell) 1449mood_change (object *op, object *caster, object *spell)
1454{ 1450{
1455 object *tmp, *god, *head; 1451 object *tmp, *god, *head;
1456 int done_one, range, mflags, level, at, best_at; 1452 int done_one, range, level, at, best_at;
1457 sint16 x, y, nx, ny;
1458 maptile *m;
1459 const char *race; 1453 const char *race;
1460 1454
1461 /* We precompute some values here so that we don't have to keep 1455 /* We precompute some values here so that we don't have to keep
1462 * doing it over and over again. 1456 * doing it over and over again.
1463 */ 1457 */
1469 * so even if the player doesn't worship a god, if race=GOD_.., it 1463 * so even if the player doesn't worship a god, if race=GOD_.., it
1470 * won't ever match anything. 1464 * won't ever match anything.
1471 */ 1465 */
1472 if (!spell->race) 1466 if (!spell->race)
1473 race = NULL; 1467 race = NULL;
1474 else if (god && !strcmp (spell->race, "GOD_SLAYING")) 1468 else if (god && spell->race == shstr_GOD_SLAYING)
1475 race = god->slaying; 1469 race = god->slaying;
1476 else if (god && !strcmp (spell->race, "GOD_FRIEND")) 1470 else if (god && spell->race == shstr_GOD_FRIEND)
1477 race = god->race; 1471 race = god->race;
1478 else 1472 else
1479 race = spell->race; 1473 race = spell->race;
1480 1474
1481 for (x = op->x - range; x <= op->x + range; x++) 1475 dynbuf buf;
1482 for (y = op->y - range; y <= op->y + range; y++) 1476 unordered_mapwalk (buf, op, -range, -range, range, range)
1483 { 1477 {
1484 done_one = 0; 1478 mapspace &ms = m->at (nx, ny);
1485 m = op->map;
1486 nx = x;
1487 ny = y;
1488 mflags = get_map_flags (m, &m, x, y, &nx, &ny);
1489 if (mflags & P_OUT_OF_MAP)
1490 continue;
1491 1479
1492 /* If there is nothing living on this space, no need to go further */ 1480 /* If there is nothing living on this space, no need to go further */
1493 if (!(mflags & P_IS_ALIVE)) 1481 if (!ms.flags () & P_IS_ALIVE)
1494 continue; 1482 continue;
1495 1483
1496 // players can only affect spaces that they can actually see 1484 // players can only affect spaces that they can actually see
1485 if (caster
1497 if (caster && caster->contr 1486 && caster->contr
1498 && caster->contr->visibility_at (m, nx, ny) < 70) 1487 && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED)
1499 continue; 1488 continue;
1500 1489
1501 for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) 1490 for (tmp = ms.top; tmp; tmp = tmp->below)
1502 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1491 if (tmp->flag [FLAG_MONSTER])
1503 break; 1492 break;
1504 1493
1505 /* There can be living objects that are not monsters */ 1494 /* There can be living objects that are not monsters */
1506 if (!tmp || tmp->type == PLAYER) 1495 if (!tmp)
1507 continue; 1496 continue;
1508 1497
1509 /* Only the head has meaningful data, so resolve to that */ 1498 /* Only the head has meaningful data, so resolve to that */
1510 if (tmp->head)
1511 head = tmp->head; 1499 head = tmp->head_ ();
1512 else
1513 head = tmp;
1514 1500
1515 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ 1501 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */
1516 if (race && head->race && !strstr (race, head->race)) 1502 if (race && head->race && !strstr (race, head->race))
1517 continue; 1503 continue;
1518 1504
1519 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) 1505 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD))
1520 continue; 1506 continue;
1521 1507
1522 /* Now do a bunch of stuff related to saving throws */ 1508 /* Now do a bunch of stuff related to saving throws */
1523 best_at = -1; 1509 best_at = -1;
1524 if (spell->attacktype) 1510 if (spell->attacktype)
1525 { 1511 {
1526 for (at = 0; at < NROFATTACKS; at++) 1512 for (at = 0; at < NROFATTACKS; at++)
1527 if (spell->attacktype & (1 << at)) 1513 if (spell->attacktype & (1 << at))
1528 if (best_at == -1 || head->resist[at] > head->resist[best_at]) 1514 if (best_at == -1 || head->resist[at] > head->resist[best_at])
1529 best_at = at; 1515 best_at = at;
1530 1516
1531 if (best_at == -1) 1517 if (best_at == -1)
1532 at = 0; 1518 at = 0;
1533 else 1519 else
1534 { 1520 {
1535 if (head->resist[best_at] == 100) 1521 if (head->resist[best_at] == 100)
1536 continue; 1522 continue;
1537 else 1523 else
1538 at = head->resist[best_at] / 5; 1524 at = head->resist[best_at] / 5;
1539 } 1525 }
1526
1540 at -= level / 5; 1527 at -= level / 5;
1541 if (did_make_save (head, head->level, at)) 1528 if (did_make_save (head, head->level, at))
1542 continue; 1529 continue;
1543 } 1530 }
1544 else /* spell->attacktype */ 1531 else /* spell->attacktype */
1545 { 1532 {
1546 /* 1533 /*
1547 Spell has no attacktype (charm & such), so we'll have a specific saving: 1534 Spell has no attacktype (charm & such), so we'll have a specific saving:
1548 * if spell level < monster level, no go 1535 * if spell level < monster level, no go
1549 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) 1536 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1550 1537
1551 The chance will then be in the range [20-70] percent, not too bad. 1538 The chance will then be in the range [20-70] percent, not too bad.
1552 1539
1553 This is required to fix the 'charm monster' abuse, where a player level 1 can 1540 This is required to fix the 'charm monster' abuse, where a player level 1 can
1554 charm a level 125 monster... 1541 charm a level 125 monster...
1555 1542
1556 Ryo, august 14th 1543 Ryo, august 14th
1557 */ 1544 */
1558 if (head->level > level) 1545 if (head->level > level)
1559 continue; 1546 continue;
1560 1547
1561 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) 1548 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level))))
1562 /* Failed, no effect */ 1549 /* Failed, no effect */
1563 continue; 1550 continue;
1564 } 1551 }
1565 1552
1566 /* Done with saving throw. Now start affecting the monster */ 1553 /* Done with saving throw. Now start affecting the monster */
1554 done_one = 0;
1567 1555
1568 /* aggravation */ 1556 /* aggravation */
1569 if (QUERY_FLAG (spell, FLAG_MONSTER)) 1557 if (QUERY_FLAG (spell, FLAG_MONSTER))
1570 { 1558 {
1571 CLEAR_FLAG (head, FLAG_SLEEP); 1559 CLEAR_FLAG (head, FLAG_SLEEP);
1572 remove_friendly_object (head); 1560 remove_friendly_object (head);
1573 done_one = 1; 1561 done_one = 1;
1574 head->enemy = op; 1562 head->enemy = op;
1575 } 1563 }
1576 1564
1577 /* calm monsters */ 1565 /* calm monsters */
1578 if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) 1566 if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE))
1579 { 1567 {
1580 SET_FLAG (head, FLAG_UNAGGRESSIVE); 1568 SET_FLAG (head, FLAG_UNAGGRESSIVE);
1581 head->enemy = NULL; 1569 head->enemy = NULL;
1582 done_one = 1; 1570 done_one = 1;
1583 } 1571 }
1584 1572
1585 /* berserk monsters */ 1573 /* berserk monsters */
1586 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) 1574 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK))
1587 { 1575 {
1588 SET_FLAG (head, FLAG_BERSERK); 1576 SET_FLAG (head, FLAG_BERSERK);
1589 done_one = 1; 1577 done_one = 1;
1590 } 1578 }
1591 1579
1592 /* charm */ 1580 /* charm */
1593 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) 1581 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY))
1594 { 1582 {
1595 INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); 1583 INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster));
1596 1584
1597 /* Prevent uncontrolled outbreaks of self replicating monsters. 1585 /* Prevent uncontrolled outbreaks of self replicating monsters.
1598 Typical use case is charm, go somwhere, use aggravation to make hostile. 1586 Typical use case is charm, go somwhere, use aggravation to make hostile.
1599 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1587 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1600 CLEAR_FLAG (head, FLAG_GENERATOR); 1588 CLEAR_FLAG (head, FLAG_GENERATOR);
1601 head->set_owner (op); 1589 head->set_owner (op);
1602 set_spell_skill (op, caster, spell, head); 1590 set_spell_skill (op, caster, spell, head);
1603 add_friendly_object (head); 1591 add_friendly_object (head);
1604 head->attack_movement = PETMOVE; 1592 head->attack_movement = PETMOVE;
1605 done_one = 1; 1593 done_one = 1;
1606 change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); 1594 change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL);
1607 head->stats.exp = 0; 1595 head->stats.exp = 0;
1608 } 1596 }
1609 1597
1610 /* If a monster was effected, put an effect in */ 1598 /* If a monster was effected, put an effect in */
1611 if (done_one && spell->other_arch) 1599 if (done_one && spell->other_arch)
1612 m->insert (arch_to_object (spell->other_arch), nx, ny, op); 1600 m->insert (spell->other_arch->instance (), nx, ny, op);
1613 } /* for y */ 1601 }
1614 1602
1615 return 1; 1603 return 1;
1616} 1604}
1617
1618 1605
1619/* Move_ball_spell: This handles ball type spells that just sort of wander 1606/* Move_ball_spell: This handles ball type spells that just sort of wander
1620 * about. was called move_ball_lightning, but since more than the ball 1607 * about. was called move_ball_lightning, but since more than the ball
1621 * lightning spell used it, that seemed misnamed. 1608 * lightning spell used it, that seemed misnamed.
1622 * op is the spell effect. 1609 * op is the spell effect.
1648 for (i = 1; i < 9; i++) 1635 for (i = 1; i < 9; i++)
1649 { 1636 {
1650 /* i bit 0: alters sign of offset 1637 /* i bit 0: alters sign of offset
1651 * other bits (i / 2): absolute value of offset 1638 * other bits (i / 2): absolute value of offset
1652 */ 1639 */
1653
1654 int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); 1640 int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2);
1655 int tmpdir = absdir (op->direction + offset); 1641 int tmpdir = absdir (op->direction + offset);
1656 1642
1657 nx = op->x + freearr_x[tmpdir]; 1643 nx = op->x + freearr_x[tmpdir];
1658 ny = op->y + freearr_y[tmpdir]; 1644 ny = op->y + freearr_y[tmpdir];
1660 { 1646 {
1661 dir = tmpdir; 1647 dir = tmpdir;
1662 break; 1648 break;
1663 } 1649 }
1664 } 1650 }
1651
1665 if (dir == 0) 1652 if (dir == 0)
1666 { 1653 {
1667 nx = op->x; 1654 nx = op->x;
1668 ny = op->y; 1655 ny = op->y;
1669 m = op->map; 1656 m = op->map;
1701 hit_map (op, j, op->attacktype, 1); 1688 hit_map (op, j, op->attacktype, 1);
1702 } 1689 }
1703 1690
1704 /* insert the other arch */ 1691 /* insert the other arch */
1705 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) 1692 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))))
1706 m->insert (arch_to_object (op->other_arch), hx, hy, op); 1693 m->insert (op->other_arch->instance (), hx, hy, op);
1707 } 1694 }
1708 1695
1709 /* restore to the center location and damage */ 1696 /* restore to the center location and damage */
1710 op->stats.dam = dam_save; 1697 op->stats.dam = dam_save;
1711 1698
1890 int dam, mflags; 1877 int dam, mflags;
1891 maptile *m; 1878 maptile *m;
1892 1879
1893 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1880 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1894 1881
1895 if (!dir) 1882 if (dir)
1896 {
1897 new_draw_info (NDI_UNIQUE, 0, op, "In what direction?");
1898 return 0;
1899 } 1883 {
1900
1901 x = op->x + freearr_x[dir]; 1884 x = op->x + freearr_x[dir];
1902 y = op->y + freearr_y[dir]; 1885 y = op->y + freearr_y[dir];
1903 m = op->map; 1886 m = op->map;
1904 1887
1905 mflags = get_map_flags (m, &m, x, y, &x, &y); 1888 mflags = get_map_flags (m, &m, x, y, &x, &y);
1906 1889
1907 if (mflags & P_OUT_OF_MAP) 1890 if (mflags & P_OUT_OF_MAP)
1908 { 1891 {
1909 new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); 1892 new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there.");
1910 return 0; 1893 return 0;
1911 } 1894 }
1912 1895
1913 if (mflags & P_IS_ALIVE && spell->attacktype) 1896 if (mflags & P_IS_ALIVE && spell->attacktype)
1914 { 1897 {
1915 for (target = GET_MAP_OB (m, x, y); target; target = target->above) 1898 for (target = GET_MAP_OB (m, x, y); target; target = target->above)
1916 if (QUERY_FLAG (target, FLAG_MONSTER)) 1899 if (QUERY_FLAG (target, FLAG_MONSTER))
1917 { 1900 {
1918 /* oky doky. got a target monster. Lets make a blinding attack */ 1901 /* oky doky. got a target monster. Lets make a blinding attack */
1919 if (target->head) 1902 if (target->head)
1920 target = target->head; 1903 target = target->head;
1921 1904
1922 hit_player (target, dam, op, spell->attacktype, 1); 1905 hit_player (target, dam, op, spell->attacktype, 1);
1923 return 1; /* one success only! */ 1906 return 1; /* one success only! */
1907 }
1924 } 1908 }
1925 }
1926 1909
1927 /* no live target, perhaps a wall is in the way? */ 1910 /* no live target, perhaps a wall is in the way? */
1928 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) 1911 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)))
1929 { 1912 {
1930 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); 1913 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way.");
1931 return 0; 1914 return 0;
1915 }
1932 } 1916 }
1933 1917
1934 /* ok, looks groovy to just insert a new light on the map */ 1918 /* ok, looks groovy to just insert a new light on the map */
1935 tmp = arch_to_object (spell->other_arch); 1919 tmp = spell->other_arch->instance ();
1936 if (!tmp) 1920 if (!tmp)
1937 { 1921 {
1938 LOG (llevError, "Error: spell arch for cast_light() missing.\n"); 1922 LOG (llevError, "Error: spell arch for cast_light() missing.\n");
1939 return 0; 1923 return 0;
1940 } 1924 }
1925
1941 tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); 1926 tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell);
1927
1942 if (tmp->glow_radius) 1928 if (tmp->glow_radius)
1943 { 1929 tmp->set_glow_radius (
1944 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); 1930 clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS)
1945 if (tmp->glow_radius > MAX_LIGHT_RADII) 1931 );
1946 tmp->glow_radius = MAX_LIGHT_RADII;
1947 }
1948 1932
1933 if (dir)
1949 m->insert (tmp, x, y, op); 1934 m->insert (tmp, x, y, op);
1935 else
1936 caster->outer_env_or_self ()->insert (tmp);
1937
1950 return 1; 1938 return 1;
1951} 1939}
1952 1940
1953/* cast_cause_disease: this spell looks along <dir> from the 1941/* cast_cause_disease: this spell looks along <dir> from the
1954 * player and infects someone. 1942 * player and infects someone.
2002 { 1990 {
2003 /* search this square for a victim */ 1991 /* search this square for a victim */
2004 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) 1992 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above)
2005 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) 1993 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER))
2006 { /* found a victim */ 1994 { /* found a victim */
2007 object *disease = arch_to_object (spell->other_arch); 1995 object *disease = spell->other_arch->instance ();
2008 1996
2009 disease->set_owner (op); 1997 disease->set_owner (op);
2010 set_spell_skill (op, caster, spell, disease); 1998 set_spell_skill (op, caster, spell, disease);
2011 disease->stats.exp = 0; 1999 disease->stats.exp = 0;
2012 disease->level = casting_level (caster, spell); 2000 disease->level = casting_level (caster, spell);
2013 2001
2014 /* do level adjustments */ 2002 /* do level adjustments */
2015 if (disease->stats.wc) 2003 if (disease->stats.wc ) disease->stats.wc += dur_mod / 2;
2016 disease->stats.wc += dur_mod / 2; 2004 if (disease->magic > 0) disease->magic += dur_mod / 8;
2017 2005 if (disease->stats.maxhp > 0) disease->stats.maxhp += dur_mod;
2018 if (disease->magic > 0) 2006 if (disease->stats.maxgrace > 0) disease->stats.maxgrace += dur_mod;
2019 disease->magic += dur_mod / 8;
2020
2021 if (disease->stats.maxhp > 0)
2022 disease->stats.maxhp += dur_mod;
2023
2024 if (disease->stats.maxgrace > 0)
2025 disease->stats.maxgrace += dur_mod;
2026
2027 if (disease->stats.dam)
2028 {
2029 if (disease->stats.dam > 0)
2030 disease->stats.dam += dam_mod;
2031 else
2032 disease->stats.dam -= dam_mod;
2033 }
2034 2007
2035 if (disease->last_sp) 2008 if (disease->last_sp)
2036 { 2009 {
2037 disease->last_sp -= 2 * dam_mod; 2010 disease->last_sp -= 2 * dam_mod;
2011
2038 if (disease->last_sp < 1) 2012 if (disease->last_sp < 1)
2039 disease->last_sp = 1; 2013 disease->last_sp = 1;
2040 } 2014 }
2041 2015
2042 if (disease->stats.maxsp) 2016 if (disease->stats.dam ) disease->stats.dam += copysign (disease->stats.dam , dam_mod);
2043 { 2017 if (disease->stats.maxsp) disease->stats.maxsp += copysign (disease->stats.maxsp, dam_mod);
2044 if (disease->stats.maxsp > 0) 2018 if (disease->stats.ac ) disease->stats.ac += dam_mod;
2045 disease->stats.maxsp += dam_mod; 2019 if (disease->last_eat ) disease->last_eat -= dam_mod;
2046 else 2020 if (disease->stats.hp ) disease->stats.hp -= dam_mod;
2047 disease->stats.maxsp -= dam_mod; 2021 if (disease->stats.sp ) disease->stats.sp -= dam_mod;
2048 }
2049
2050 if (disease->stats.ac)
2051 disease->stats.ac += dam_mod;
2052
2053 if (disease->last_eat)
2054 disease->last_eat -= dam_mod;
2055
2056 if (disease->stats.hp)
2057 disease->stats.hp -= dam_mod;
2058
2059 if (disease->stats.sp)
2060 disease->stats.sp -= dam_mod;
2061 2022
2062 if (infect_object (walk, disease, 1)) 2023 if (infect_object (walk, disease, 1))
2063 { 2024 {
2064 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2025 op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name));
2065 2026
2066 disease->destroy (); /* don't need this one anymore */ 2027 disease->destroy (); /* don't need this one anymore */
2067 walk->map->insert (get_archetype ("detect_magic"), x, y, op); 2028 walk->map->insert (get_archetype (shstr_detect_magic), x, y, op);
2068 return 1; 2029 return 1;
2069 } 2030 }
2070 2031
2071 disease->destroy (); 2032 disease->destroy ();
2072 } 2033 }

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