1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
26 | * together should hopefully make it easier to find the relevent bits |
26 | * together should hopefully make it easier to find the relevent bits |
… | |
… | |
86 | if (tmp->move_type & MOVE_FLYING) |
86 | if (tmp->move_type & MOVE_FLYING) |
87 | frictionmod = 1; /* flying objects loose the friction modifier */ |
87 | frictionmod = 1; /* flying objects loose the friction modifier */ |
88 | |
88 | |
89 | if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod)) |
89 | if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod)) |
90 | { /* move it. */ |
90 | { /* move it. */ |
91 | /* move_object is really for monsters, but looking at |
91 | /* move_object is really for monsters, but looking at |
92 | * the move_object function, it appears that it should |
92 | * the move_object function, it appears that it should |
93 | * also be safe for objects. |
93 | * also be safe for objects. |
94 | * This does return if successful or not, but |
94 | * This does return if successful or not, but |
95 | * I don't see us doing anything useful with that information |
95 | * I don't see us doing anything useful with that information |
96 | * right now. |
96 | * right now. |
… | |
… | |
129 | new_dir = -1; |
129 | new_dir = -1; |
130 | |
130 | |
131 | /* check the new dir for a wall and in the map */ |
131 | /* check the new dir for a wall and in the map */ |
132 | t_dir = absdir (tmp->direction + new_dir); |
132 | t_dir = absdir (tmp->direction + new_dir); |
133 | |
133 | |
134 | if (get_map_flags (tmp->map, &m, tmp->x + freearr_x[t_dir], tmp->y + freearr_y[t_dir], &sx, &sy) & P_OUT_OF_MAP) |
134 | if (get_map_flags (tmp->map, &m, tmp->x + DIRX (t_dir), tmp->y + DIRY (t_dir), &sx, &sy) & P_OUT_OF_MAP) |
135 | return; |
135 | return; |
136 | |
136 | |
137 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
137 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
138 | return; |
138 | return; |
139 | |
139 | |
… | |
… | |
179 | |
179 | |
180 | if (--op->range < 0) |
180 | if (--op->range < 0) |
181 | op->range = 0; |
181 | op->range = 0; |
182 | else |
182 | else |
183 | { |
183 | { |
184 | x = op->x + DIRX (op); |
184 | x = op->x + DIRX (op->direction); |
185 | y = op->y + DIRY (op); |
185 | y = op->y + DIRY (op->direction); |
186 | m = op->map; |
186 | m = op->map; |
187 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
187 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
188 | |
188 | |
189 | if (mflags & P_OUT_OF_MAP) |
189 | if (mflags & P_OUT_OF_MAP) |
190 | return; |
190 | return; |
… | |
… | |
217 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
217 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
218 | * over a corner in a tiled map, it is possible that |
218 | * over a corner in a tiled map, it is possible that |
219 | * op->direction is within an adjacent map but either |
219 | * op->direction is within an adjacent map but either |
220 | * op->direction-1 or op->direction+1 does not exist. |
220 | * op->direction-1 or op->direction+1 does not exist. |
221 | */ |
221 | */ |
222 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction - 1)], |
222 | mflags = get_map_flags (op->map, &m, op->x + DIRX (absdir (op->direction - 1)), |
223 | op->y + freearr_y[absdir (op->direction - 1)], &x, &y); |
223 | op->y + DIRY (absdir (op->direction - 1)), &x, &y); |
224 | |
224 | |
225 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
225 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
226 | |
226 | |
227 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction + 1)], |
227 | mflags = get_map_flags (op->map, &m, op->x + DIRX (absdir (op->direction + 1)), |
228 | op->y + freearr_y[absdir (op->direction + 1)], &x, &y); |
228 | op->y + DIRY (absdir (op->direction + 1)), &x, &y); |
229 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
229 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
230 | |
230 | |
231 | if (left == right) |
231 | if (left == right) |
232 | op->direction = absdir (op->direction + 4); |
232 | op->direction = absdir (op->direction + 4); |
233 | else if (left) |
233 | else if (left) |
… | |
… | |
247 | tmp->speed_left = -0.1f; |
247 | tmp->speed_left = -0.1f; |
248 | /* To make up for the decrease at the top of the function */ |
248 | /* To make up for the decrease at the top of the function */ |
249 | tmp->duration++; |
249 | tmp->duration++; |
250 | |
250 | |
251 | /* New forking code. Possibly create forks of this object |
251 | /* New forking code. Possibly create forks of this object |
252 | * going off in other directions. |
252 | * going off in other directions. |
253 | */ |
253 | */ |
254 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
254 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
255 | forklightning (op, tmp); /* stats.Dex % of forking */ |
255 | forklightning (op, tmp); /* stats.Dex % of forking */ |
256 | |
256 | |
257 | /* In this way, the object left behind sticks on the space, but |
257 | /* In this way, the object left behind sticks on the space, but |
… | |
… | |
300 | SET_ANIMATION (tmp, dir); |
300 | SET_ANIMATION (tmp, dir); |
301 | |
301 | |
302 | tmp->set_owner (op); |
302 | tmp->set_owner (op); |
303 | set_spell_skill (op, caster, spob, tmp); |
303 | set_spell_skill (op, caster, spob, tmp); |
304 | |
304 | |
305 | tmp->x = op->x + DIRX (tmp); |
305 | tmp->x = op->x + DIRX (tmp->direction); |
306 | tmp->y = op->y + DIRY (tmp); |
306 | tmp->y = op->y + DIRY (tmp->direction); |
307 | tmp->map = op->map; |
307 | tmp->map = op->map; |
308 | |
308 | |
309 | maptile *newmap; |
309 | maptile *newmap; |
310 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
310 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
311 | if (mflags & P_OUT_OF_MAP) |
311 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
364 | { |
364 | { |
365 | for (i = 1; i < 9; i++) |
365 | for (i = 1; i < 9; i++) |
366 | { |
366 | { |
367 | sint16 dx, dy; |
367 | sint16 dx, dy; |
368 | |
368 | |
369 | dx = op->x + freearr_x[i]; |
369 | dx = op->x + DIRX (i); |
370 | dy = op->y + freearr_y[i]; |
370 | dy = op->y + DIRY (i); |
371 | |
371 | |
372 | /* ok_to_put_more already does things like checks for walls, |
372 | /* ok_to_put_more already does things like checks for walls, |
373 | * out of map, etc. |
373 | * out of map, etc. |
374 | */ |
374 | */ |
375 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
375 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
376 | { |
376 | { |
377 | object *tmp = op->clone (); |
377 | object *tmp = op->clone (); |
… | |
… | |
549 | move_bullet (object *op) |
549 | move_bullet (object *op) |
550 | { |
550 | { |
551 | #if 0 |
551 | #if 0 |
552 | /* We need a better general purpose way to do this */ |
552 | /* We need a better general purpose way to do this */ |
553 | |
553 | |
554 | /* peterm: added to make comet leave a trail of burnouts |
554 | /* peterm: added to make comet leave a trail of burnouts |
555 | it's an unadulterated hack, but the effect is cool. */ |
555 | it's an unadulterated hack, but the effect is cool. */ |
556 | if (op->stats.sp == SP_METEOR) |
556 | if (op->stats.sp == SP_METEOR) |
557 | { |
557 | { |
558 | replace_insert_ob_in_map ("fire_trail", op); |
558 | replace_insert_ob_in_map ("fire_trail", op); |
559 | if (op->destroyed ()) |
559 | if (op->destroyed ()) |
… | |
… | |
646 | SET_ANIMATION (tmp, dir); |
646 | SET_ANIMATION (tmp, dir); |
647 | |
647 | |
648 | tmp->set_owner (op); |
648 | tmp->set_owner (op); |
649 | set_spell_skill (op, caster, spob, tmp); |
649 | set_spell_skill (op, caster, spob, tmp); |
650 | |
650 | |
651 | tmp->x = op->x + freearr_x[dir]; |
651 | tmp->x = op->x + DIRX (dir); |
652 | tmp->y = op->y + freearr_y[dir]; |
652 | tmp->y = op->y + DIRY (dir); |
653 | tmp->map = op->map; |
653 | tmp->map = op->map; |
654 | |
654 | |
655 | maptile *newmap; |
655 | maptile *newmap; |
656 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
656 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
657 | if (mflags & P_OUT_OF_MAP) |
657 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
754 | if (!op->is_on_map ()) |
754 | if (!op->is_on_map ()) |
755 | return; |
755 | return; |
756 | |
756 | |
757 | /* Check to see if we should push anything. |
757 | /* Check to see if we should push anything. |
758 | * Spell objects with weight push whatever they encounter to some |
758 | * Spell objects with weight push whatever they encounter to some |
759 | * degree. |
759 | * degree. |
760 | */ |
760 | */ |
761 | if (op->weight) |
761 | if (op->weight) |
762 | { |
762 | { |
763 | check_spell_knockback (op); |
763 | check_spell_knockback (op); |
764 | |
764 | |
… | |
… | |
781 | return; |
781 | return; |
782 | } |
782 | } |
783 | |
783 | |
784 | for (int i = -1; i <= 1; i++) |
784 | for (int i = -1; i <= 1; i++) |
785 | { |
785 | { |
786 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
786 | sint16 x = op->x + DIRX (absdir (op->stats.sp + i)), y = op->y + DIRY (absdir (op->stats.sp + i)); |
787 | |
787 | |
788 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
788 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
789 | { |
789 | { |
790 | object *tmp = op->clone (); |
790 | object *tmp = op->clone (); |
791 | |
791 | |
… | |
… | |
864 | d = 8; |
864 | d = 8; |
865 | else |
865 | else |
866 | continue; |
866 | continue; |
867 | } |
867 | } |
868 | |
868 | |
869 | x = op->x + freearr_x[d]; |
869 | x = op->x + DIRX (d); |
870 | y = op->y + freearr_y[d]; |
870 | y = op->y + DIRY (d); |
871 | |
871 | |
872 | if (get_map_flags (op->map, &m, x, y, &sx, &sy) & P_OUT_OF_MAP) |
872 | if (get_map_flags (op->map, &m, x, y, &sx, &sy) & P_OUT_OF_MAP) |
873 | continue; |
873 | continue; |
874 | |
874 | |
875 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
875 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
… | |
… | |
983 | */ |
983 | */ |
984 | if (archetype *at = archetype::find (SPLINT)) |
984 | if (archetype *at = archetype::find (SPLINT)) |
985 | { |
985 | { |
986 | for (int i = 1; i < 9; i++) |
986 | for (int i = 1; i < 9; i++) |
987 | { |
987 | { |
988 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
988 | if (out_of_map (op->map, op->x + DIRX (i), op->y + DIRX (i))) |
989 | continue; |
989 | continue; |
990 | |
990 | |
991 | object *tmp = at->instance (); |
991 | object *tmp = at->instance (); |
992 | tmp->direction = i; |
992 | tmp->direction = i; |
993 | tmp->range = op->range; |
993 | tmp->range = op->range; |
… | |
… | |
999 | tmp->skill = op->skill; |
999 | tmp->skill = op->skill; |
1000 | |
1000 | |
1001 | if (tmp->flag [FLAG_IS_TURNABLE]) |
1001 | if (tmp->flag [FLAG_IS_TURNABLE]) |
1002 | SET_ANIMATION (tmp, i); |
1002 | SET_ANIMATION (tmp, i); |
1003 | |
1003 | |
1004 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1004 | op->map->insert (tmp, op->x + DIRX (i), op->y + DIRX (i), op); |
1005 | move_bullet (tmp); |
1005 | move_bullet (tmp); |
1006 | } |
1006 | } |
1007 | } |
1007 | } |
1008 | |
1008 | |
1009 | explode_bullet (op); |
1009 | explode_bullet (op); |
… | |
… | |
1012 | int |
1012 | int |
1013 | create_bomb (object *op, object *caster, int dir, object *spell) |
1013 | create_bomb (object *op, object *caster, int dir, object *spell) |
1014 | { |
1014 | { |
1015 | object *tmp; |
1015 | object *tmp; |
1016 | int mflags; |
1016 | int mflags; |
1017 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1017 | sint16 dx = op->x + DIRX (dir), dy = op->y + DIRY (dir); |
1018 | maptile *m; |
1018 | maptile *m; |
1019 | |
1019 | |
1020 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1020 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1021 | |
1021 | |
1022 | // when creating a bomb below ourself it should always work, even |
1022 | // when creating a bomb below ourself it should always work, even |
… | |
… | |
1073 | if (dir == 0) |
1073 | if (dir == 0) |
1074 | return NULL; |
1074 | return NULL; |
1075 | |
1075 | |
1076 | for (dist = 1; dist < range; dist++) |
1076 | for (dist = 1; dist < range; dist++) |
1077 | { |
1077 | { |
1078 | x = op->x + freearr_x[dir] * dist; |
1078 | x = op->x + DIRX (dir) * dist; |
1079 | y = op->y + freearr_y[dir] * dist; |
1079 | y = op->y + DIRY (dir) * dist; |
1080 | mp = op->map; |
1080 | mp = op->map; |
1081 | mflags = get_map_flags (op->map, &mp, x, y, &x, &y); |
1081 | mflags = get_map_flags (op->map, &mp, x, y, &x, &y); |
1082 | |
1082 | |
1083 | if (mflags & P_OUT_OF_MAP) |
1083 | if (mflags & P_OUT_OF_MAP) |
1084 | return NULL; |
1084 | return NULL; |
… | |
… | |
1096 | } |
1096 | } |
1097 | |
1097 | |
1098 | return NULL; |
1098 | return NULL; |
1099 | } |
1099 | } |
1100 | |
1100 | |
1101 | /* cast_smite_arch() - the priest points to a creature and causes |
1101 | /* cast_smite_spell() - the priest points to a creature and causes |
1102 | * a 'godly curse' to decend. |
1102 | * a 'godly curse' to decend. |
1103 | * usual params - |
1103 | * usual params - |
1104 | * op = player |
1104 | * op = player |
1105 | * caster = object casting the spell. |
1105 | * caster = object casting the spell. |
1106 | * dir = direction being cast |
1106 | * dir = direction being cast |
1107 | * spell = spell object |
1107 | * spell = spell object |
… | |
… | |
1109 | int |
1109 | int |
1110 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1110 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1111 | { |
1111 | { |
1112 | object *effect, *target; |
1112 | object *effect, *target; |
1113 | object *god = find_god (determine_god (op)); |
1113 | object *god = find_god (determine_god (op)); |
1114 | int range; |
|
|
1115 | |
1114 | |
1116 | range = spell->range + SP_level_range_adjust (caster, spell); |
|
|
1117 | target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); |
1115 | target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); |
1118 | |
1116 | |
1119 | /* Bunch of conditions for casting this spell. Note that only |
1117 | /* Bunch of conditions for casting this spell. Note that only |
1120 | * require a god if this is a cleric spell (requires grace). |
1118 | * require a god if this is a cleric spell (requires grace). |
1121 | * This makes this spell much more general purpose - it can be used |
1119 | * This makes this spell much more general purpose - it can be used |
1122 | * by wizards also, which is good, because I think this is a very |
1120 | * by wizards also, which is good, because I think this is a very |
1123 | * interesting spell. |
1121 | * interesting spell. |
1124 | * if it is a cleric spell, you need a god, and the creature |
1122 | * if it is a cleric spell, you need a god, and the creature |
… | |
… | |
1129 | || target->flag [FLAG_REFL_SPELL] |
1127 | || target->flag [FLAG_REFL_SPELL] |
1130 | || (!god && spell->stats.grace) |
1128 | || (!god && spell->stats.grace) |
1131 | || (god && target->title == god->name) |
1129 | || (god && target->title == god->name) |
1132 | || (god && target->race.contains (god->race))) |
1130 | || (god && target->race.contains (god->race))) |
1133 | { |
1131 | { |
1134 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1132 | op->failmsg ("Your request is unheeded."); |
1135 | return 0; |
1133 | return 0; |
1136 | } |
1134 | } |
1137 | |
1135 | |
1138 | if (spell->other_arch) |
1136 | if (spell->other_arch) |
1139 | effect = spell->other_arch->instance (); |
1137 | effect = spell->other_arch->instance (); |
… | |
… | |
1147 | { |
1145 | { |
1148 | if (tailor_god_spell (effect, op)) |
1146 | if (tailor_god_spell (effect, op)) |
1149 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1147 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1150 | else |
1148 | else |
1151 | { |
1149 | { |
1152 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1150 | op->failmsg ("Your request is ignored."); |
1153 | return 0; |
1151 | return 0; |
1154 | } |
1152 | } |
1155 | } |
1153 | } |
1156 | |
1154 | |
1157 | /* size of the area of destruction */ |
1155 | /* size of the area of destruction */ |
… | |
… | |
1252 | /**************************************************************************** |
1250 | /**************************************************************************** |
1253 | * Destruction |
1251 | * Destruction |
1254 | ****************************************************************************/ |
1252 | ****************************************************************************/ |
1255 | |
1253 | |
1256 | /* make_object_glow() - currently only makes living objects glow. |
1254 | /* make_object_glow() - currently only makes living objects glow. |
1257 | * we do this by creating a force and inserting it in the |
1255 | * we do this by creating a force and inserting it in the |
1258 | * object. if time is 0, the object glows permanently. To truely |
1256 | * object. if time is 0, the object glows permanently. To truely |
1259 | * make this work for non-living objects, we would have to |
1257 | * make this work for non-living objects, we would have to |
1260 | * give them the capability to have an inventory. b.t. |
1258 | * give them the capability to have an inventory. b.t. |
1261 | */ |
1259 | */ |
1262 | static int |
1260 | static int |
1263 | make_object_glow (object *op, int radius, int time) |
1261 | make_object_glow (object *op, int radius, int time) |
1264 | { |
1262 | { |
1265 | /* some things are unaffected... */ |
1263 | /* some things are unaffected... */ |
1266 | if (op->path_denied & PATH_LIGHT) |
1264 | if (op->path_denied & PATH_LIGHT) |
1267 | return 0; |
1265 | return 0; |
1268 | |
1266 | |
1269 | object *tmp = get_archetype (FORCE_NAME); |
1267 | object *tmp = archetype::get (FORCE_NAME); |
1270 | tmp->speed = 0.01; |
1268 | tmp->set_speed (0.01); |
1271 | tmp->stats.food = time; |
1269 | tmp->stats.food = time; |
1272 | tmp->set_flag (FLAG_IS_USED_UP); |
1270 | tmp->set_flag (FLAG_IS_USED_UP); |
1273 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1271 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1274 | tmp = insert_ob_in_ob (tmp, op); |
1272 | tmp = insert_ob_in_ob (tmp, op); |
1275 | |
1273 | |
… | |
… | |
1337 | object *tmp, *force; |
1335 | object *tmp, *force; |
1338 | |
1336 | |
1339 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1337 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1340 | if (!tmp) |
1338 | if (!tmp) |
1341 | { |
1339 | { |
1342 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1340 | op->failmsg ("There is no one in that direction to curse."); |
1343 | return 0; |
1341 | return 0; |
1344 | } |
1342 | } |
1345 | |
1343 | |
1346 | tmp = tmp->head_ (); |
1344 | tmp = tmp->head_ (); |
1347 | |
1345 | |
… | |
… | |
1362 | } |
1360 | } |
1363 | } |
1361 | } |
1364 | |
1362 | |
1365 | if (!force) |
1363 | if (!force) |
1366 | { |
1364 | { |
1367 | force = get_archetype (FORCE_NAME); |
1365 | force = archetype::get (FORCE_NAME); |
1368 | force->subtype = FORCE_CHANGE_ABILITY; |
1366 | force->subtype = FORCE_CHANGE_ABILITY; |
1369 | |
1367 | |
1370 | if (spell_ob->race) |
1368 | if (spell_ob->race) |
1371 | force->name = spell_ob->race; |
1369 | force->name = spell_ob->race; |
1372 | else |
1370 | else |
… | |
… | |
1390 | |
1388 | |
1391 | return 1; |
1389 | return 1; |
1392 | } |
1390 | } |
1393 | |
1391 | |
1394 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1392 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1395 | force->speed = 1.f; |
|
|
1396 | force->speed_left = -1.f; |
1393 | force->speed_left = -1.f; |
|
|
1394 | force->set_speed (1.f); |
1397 | force->set_flag (FLAG_APPLIED); |
1395 | force->set_flag (FLAG_APPLIED); |
1398 | |
1396 | |
1399 | if (god) |
1397 | if (god) |
1400 | { |
1398 | { |
1401 | if (spell_ob->last_grace) |
1399 | if (spell_ob->last_grace) |
… | |
… | |
1461 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1459 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1462 | { |
1460 | { |
1463 | mapspace &ms = m->at (nx, ny); |
1461 | mapspace &ms = m->at (nx, ny); |
1464 | |
1462 | |
1465 | /* If there is nothing living on this space, no need to go further */ |
1463 | /* If there is nothing living on this space, no need to go further */ |
1466 | if (!ms.flags () & P_IS_ALIVE) |
1464 | if (!(ms.flags () & P_IS_ALIVE)) |
1467 | continue; |
1465 | continue; |
1468 | |
1466 | |
1469 | // players can only affect spaces that they can actually see |
1467 | // players can only affect spaces that they can actually see |
1470 | if (caster |
1468 | if (caster |
1471 | && caster->contr |
1469 | && caster->contr |
… | |
… | |
1623 | * other bits (i / 2): absolute value of offset |
1621 | * other bits (i / 2): absolute value of offset |
1624 | */ |
1622 | */ |
1625 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1623 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1626 | int tmpdir = absdir (op->direction + offset); |
1624 | int tmpdir = absdir (op->direction + offset); |
1627 | |
1625 | |
1628 | nx = op->x + freearr_x[tmpdir]; |
1626 | nx = op->x + DIRX (tmpdir); |
1629 | ny = op->y + freearr_y[tmpdir]; |
1627 | ny = op->y + DIRY (tmpdir); |
1630 | if (!(get_map_flags (op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
1628 | if (!(get_map_flags (op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
1631 | { |
1629 | { |
1632 | dir = tmpdir; |
1630 | dir = tmpdir; |
1633 | break; |
1631 | break; |
1634 | } |
1632 | } |
… | |
… | |
1641 | m = op->map; |
1639 | m = op->map; |
1642 | } |
1640 | } |
1643 | |
1641 | |
1644 | m->insert (op, nx, ny, op); |
1642 | m->insert (op, nx, ny, op); |
1645 | |
1643 | |
1646 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1644 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1647 | surrounding squares */ |
1645 | surrounding squares */ |
1648 | |
1646 | |
1649 | /* loop over current square and neighbors to hit. |
1647 | /* loop over current square and neighbors to hit. |
1650 | * if this has an other_arch field, we insert that in |
1648 | * if this has an other_arch field, we insert that in |
1651 | * the surround spaces. |
1649 | * the surround spaces. |
1652 | */ |
1650 | */ |
1653 | for (j = 0; j < 9; j++) |
1651 | for (j = 0; j < 9; j++) |
1654 | { |
1652 | { |
1655 | hx = nx + freearr_x[j]; |
1653 | hx = nx + DIRX (j); |
1656 | hy = ny + freearr_y[j]; |
1654 | hy = ny + DIRY (j); |
1657 | |
1655 | |
1658 | m = op->map; |
1656 | m = op->map; |
1659 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1657 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1660 | |
1658 | |
1661 | if (mflags & P_OUT_OF_MAP) |
1659 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
1684 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1682 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1685 | |
1683 | |
1686 | if (i >= 0) |
1684 | if (i >= 0) |
1687 | { /* we have a preferred direction! */ |
1685 | { /* we have a preferred direction! */ |
1688 | /* pick another direction if the preferred dir is blocked. */ |
1686 | /* pick another direction if the preferred dir is blocked. */ |
1689 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1687 | if (get_map_flags (op->map, &m, nx + DIRX (i), ny + DIRY (i), &hx, &hy) & P_OUT_OF_MAP || |
1690 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1688 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1691 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1689 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1692 | |
1690 | |
1693 | op->direction = i; |
1691 | op->direction = i; |
1694 | } |
1692 | } |
1695 | } |
1693 | } |
1696 | |
1694 | |
1697 | /* move_swarm_spell: peterm |
1695 | /* move_swarm_spell: peterm |
1698 | * This is an implementation of the swarm spell. It was written for |
1696 | * This is an implementation of the swarm spell. It was written for |
1699 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1697 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1700 | * is a special type of object that casts swarms of other types |
1698 | * is a special type of object that casts swarms of other types |
1701 | * of spells. Which spell it casts is flexible. It fires the spells |
1699 | * of spells. Which spell it casts is flexible. It fires the spells |
1702 | * from a set of squares surrounding the caster, in a given direction. |
1700 | * from a set of squares surrounding the caster, in a given direction. |
1703 | */ |
1701 | */ |
1704 | void |
1702 | void |
1705 | move_swarm_spell (object *op) |
1703 | move_swarm_spell (object *op) |
1706 | { |
1704 | { |
1707 | #if 0 |
1705 | #if 0 |
… | |
… | |
1743 | // space. |
1741 | // space. |
1744 | // should be fixed later, but correctness before features... |
1742 | // should be fixed later, but correctness before features... |
1745 | // (schmorp) |
1743 | // (schmorp) |
1746 | |
1744 | |
1747 | /* new offset calculation to make swarm element distribution |
1745 | /* new offset calculation to make swarm element distribution |
1748 | * more uniform |
1746 | * more uniform |
1749 | */ |
1747 | */ |
1750 | if (op->duration) |
1748 | if (op->duration) |
1751 | { |
1749 | { |
1752 | if (basedir & 1) |
1750 | if (basedir & 1) |
1753 | { |
1751 | { |
… | |
… | |
1761 | else |
1759 | else |
1762 | { |
1760 | { |
1763 | adjustdir = 0; /* fire the last one from forward. */ |
1761 | adjustdir = 0; /* fire the last one from forward. */ |
1764 | } |
1762 | } |
1765 | |
1763 | |
1766 | target_x = op->x + freearr_x[absdir (basedir + adjustdir)]; |
1764 | target_x = op->x + DIRX (absdir (basedir + adjustdir)); |
1767 | target_y = op->y + freearr_y[absdir (basedir + adjustdir)]; |
1765 | target_y = op->y + DIRY (absdir (basedir + adjustdir)); |
1768 | |
1766 | |
1769 | /* back up one space so we can hit point-blank targets, but this |
1767 | /* back up one space so we can hit point-blank targets, but this |
1770 | * necessitates extra out_of_map check below |
1768 | * necessitates extra out_of_map check below |
1771 | */ |
1769 | */ |
1772 | origin_x = target_x - freearr_x[basedir]; |
1770 | origin_x = target_x - DIRX (basedir); |
1773 | origin_y = target_y - freearr_y[basedir]; |
1771 | origin_y = target_y - DIRY (basedir); |
1774 | |
1772 | |
1775 | |
1773 | |
1776 | /* spell pointer is set up for the spell this casts. Since this |
1774 | /* spell pointer is set up for the spell this casts. Since this |
1777 | * should just be a pointer to the spell in some inventory, |
1775 | * should just be a pointer to the spell in some inventory, |
1778 | * it is unlikely to disappear by the time we need it. However, |
1776 | * it is unlikely to disappear by the time we need it. However, |
… | |
… | |
1809 | } |
1807 | } |
1810 | |
1808 | |
1811 | /* fire_swarm: |
1809 | /* fire_swarm: |
1812 | * The following routine creates a swarm of objects. It actually |
1810 | * The following routine creates a swarm of objects. It actually |
1813 | * sets up a specific swarm object, which then fires off all |
1811 | * sets up a specific swarm object, which then fires off all |
1814 | * the parts of the swarm. |
1812 | * the parts of the swarm. |
1815 | * |
1813 | * |
1816 | * op: the owner |
1814 | * op: the owner |
1817 | * caster: the caster (owner, wand, rod, scroll) |
1815 | * caster: the caster (owner, wand, rod, scroll) |
1818 | * dir: the direction everything will be fired in |
1816 | * dir: the direction everything will be fired in |
1819 | * spell - the spell that is this spell. |
1817 | * spell - the spell that is this spell. |
… | |
… | |
1864 | |
1862 | |
1865 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1863 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1866 | |
1864 | |
1867 | if (dir) |
1865 | if (dir) |
1868 | { |
1866 | { |
1869 | x = op->x + freearr_x[dir]; |
1867 | x = op->x + DIRX (dir); |
1870 | y = op->y + freearr_y[dir]; |
1868 | y = op->y + DIRY (dir); |
1871 | m = op->map; |
1869 | m = op->map; |
1872 | |
1870 | |
1873 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1871 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1874 | |
1872 | |
1875 | if (mflags & P_OUT_OF_MAP) |
1873 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
1922 | |
1920 | |
1923 | return 1; |
1921 | return 1; |
1924 | } |
1922 | } |
1925 | |
1923 | |
1926 | /* cast_cause_disease: this spell looks along <dir> from the |
1924 | /* cast_cause_disease: this spell looks along <dir> from the |
1927 | * player and infects someone. |
1925 | * player and infects someone. |
1928 | * op is the player/monster, caster is the object, dir is the direction |
1926 | * op is the player/monster, caster is the object, dir is the direction |
1929 | * to cast, disease_arch is the specific disease, and type is the spell number |
1927 | * to cast, disease_arch is the specific disease, and type is the spell number |
1930 | * perhaps this should actually be in disease.c? |
1928 | * perhaps this should actually be in disease.c? |
1931 | */ |
1929 | */ |
1932 | int |
1930 | int |
… | |
… | |
1938 | maptile *m; |
1936 | maptile *m; |
1939 | |
1937 | |
1940 | x = op->x; |
1938 | x = op->x; |
1941 | y = op->y; |
1939 | y = op->y; |
1942 | |
1940 | |
1943 | /* If casting from a scroll, no direction will be available, so refer to the |
1941 | /* If casting from a scroll, no direction will be available, so refer to the |
1944 | * direction the player is pointing. |
1942 | * direction the player is pointing. |
1945 | */ |
1943 | */ |
1946 | if (!dir) |
1944 | if (!dir) |
1947 | dir = op->facing; |
1945 | dir = op->facing; |
1948 | |
1946 | |
… | |
… | |
1955 | dur_mod = SP_level_duration_adjust (caster, spell); |
1953 | dur_mod = SP_level_duration_adjust (caster, spell); |
1956 | |
1954 | |
1957 | /* search in a line for a victim */ |
1955 | /* search in a line for a victim */ |
1958 | for (i = 1; i < range; i++) |
1956 | for (i = 1; i < range; i++) |
1959 | { |
1957 | { |
1960 | x = op->x + i * freearr_x[dir]; |
1958 | x = op->x + i * DIRX (dir); |
1961 | y = op->y + i * freearr_y[dir]; |
1959 | y = op->y + i * DIRY (dir); |
1962 | m = op->map; |
1960 | m = op->map; |
1963 | |
1961 | |
1964 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1962 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1965 | |
1963 | |
1966 | if (mflags & P_OUT_OF_MAP) |
1964 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
1996 | |
1994 | |
1997 | if (disease->last_sp < 1) |
1995 | if (disease->last_sp < 1) |
1998 | disease->last_sp = 1; |
1996 | disease->last_sp = 1; |
1999 | } |
1997 | } |
2000 | |
1998 | |
2001 | if (disease->stats.dam ) disease->stats.dam += copysign (disease->stats.dam , dam_mod); |
1999 | if (disease->stats.dam ) disease->stats.dam += copysignl (disease->stats.dam , dam_mod); |
2002 | if (disease->stats.maxsp) disease->stats.maxsp += copysign (disease->stats.maxsp, dam_mod); |
2000 | if (disease->stats.maxsp) disease->stats.maxsp += copysignl (disease->stats.maxsp, dam_mod); |
2003 | if (disease->stats.ac ) disease->stats.ac += dam_mod; |
2001 | if (disease->stats.ac ) disease->stats.ac += dam_mod; |
2004 | if (disease->last_eat ) disease->last_eat -= dam_mod; |
2002 | if (disease->last_eat ) disease->last_eat -= dam_mod; |
2005 | if (disease->stats.hp ) disease->stats.hp -= dam_mod; |
2003 | if (disease->stats.hp ) disease->stats.hp -= dam_mod; |
2006 | if (disease->stats.sp ) disease->stats.sp -= dam_mod; |
2004 | if (disease->stats.sp ) disease->stats.sp -= dam_mod; |
2007 | |
2005 | |
2008 | if (infect_object (walk, disease, 1)) |
2006 | if (infect_object (walk, disease, 1)) |
2009 | { |
2007 | { |
2010 | op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name)); |
2008 | op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name)); |
2011 | |
2009 | |
2012 | disease->destroy (); /* don't need this one anymore */ |
2010 | disease->destroy (); /* don't need this one anymore */ |
2013 | walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); |
2011 | walk->map->insert (archetype::get (shstr_detect_magic), x, y, op); |
2014 | return 1; |
2012 | return 1; |
2015 | } |
2013 | } |
2016 | |
2014 | |
2017 | disease->destroy (); |
2015 | disease->destroy (); |
2018 | } |
2016 | } |