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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.87 by root, Mon Oct 12 04:02:17 2009 UTC vs.
Revision 1.108 by root, Tue Jan 3 11:25:37 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* This file contains all the spell attack code. Grouping this code 25/* This file contains all the spell attack code. Grouping this code
36/* this function checks to see if a spell pushes objects as well 37/* this function checks to see if a spell pushes objects as well
37 * as flies over and damages them (only used for cones for now) 38 * as flies over and damages them (only used for cones for now)
38 * but moved here so it could be applied to bolts too 39 * but moved here so it could be applied to bolts too
39 * op is the spell object. 40 * op is the spell object.
40 */ 41 */
41void 42static void
42check_spell_knockback (object *op) 43check_spell_knockback (object *op)
43{ 44{
44 int weight_move; 45 int weight_move;
45 int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ 46 int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */
46 47
58 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 59 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
59 { 60 {
60 int num_sections = 1; 61 int num_sections = 1;
61 62
62 /* don't move DM */ 63 /* don't move DM */
63 if (QUERY_FLAG (tmp, FLAG_WIZ)) 64 if (tmp->flag [FLAG_WIZ])
64 return; 65 return;
65 66
66 /* don't move parts of objects */ 67 /* don't move parts of objects */
67 if (tmp->head) 68 if (tmp->head)
68 continue; 69 continue;
69 70
70 /* don't move floors or immobile objects */ 71 /* don't move floors or immobile objects */
71 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) 72 if (tmp->flag [FLAG_IS_FLOOR] || (!tmp->flag [FLAG_ALIVE] && tmp->flag [FLAG_NO_PICK]))
72 continue; 73 continue;
73 74
74 /* count the object's sections */ 75 /* count the object's sections */
75 for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) 76 for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more)
76 num_sections++; 77 num_sections++;
92 * also be safe for objects. 93 * also be safe for objects.
93 * This does return if successful or not, but 94 * This does return if successful or not, but
94 * I don't see us doing anything useful with that information 95 * I don't see us doing anything useful with that information
95 * right now. 96 * right now.
96 */ 97 */
97 move_object (tmp, absdir (op->stats.sp)); 98 tmp->move (absdir (op->stats.sp));
98 } 99 }
99 100
100 } 101 }
101} 102}
102 103
107 ***************************************************************************/ 108 ***************************************************************************/
108 109
109/* Causes op to fork. op is the original bolt, tmp 110/* Causes op to fork. op is the original bolt, tmp
110 * is the first piece of the fork. 111 * is the first piece of the fork.
111 */ 112 */
112void 113static void
113forklightning (object *op, object *tmp) 114forklightning (object *op, object *tmp)
114{ 115{
115 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ 116 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */
116 int t_dir; /* stores temporary dir calculation */ 117 int t_dir; /* stores temporary dir calculation */
117 maptile *m; 118 maptile *m;
193 * on the space. So only call reflwall if we think the data it returns 194 * on the space. So only call reflwall if we think the data it returns
194 * will be useful. 195 * will be useful.
195 */ 196 */
196 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) 197 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op)))
197 { 198 {
198 if (!QUERY_FLAG (op, FLAG_REFLECTING)) 199 if (!op->flag [FLAG_REFLECTING])
199 return; 200 return;
200 201
201 /* Since walls don't run diagonal, if the bolt is in 202 /* Since walls don't run diagonal, if the bolt is in
202 * one of 4 main directions, it just reflects back in the 203 * one of 4 main directions, it just reflects back in the
203 * opposite direction. However, if the bolt is travelling 204 * opposite direction. However, if the bolt is travelling
276 int mflags; 277 int mflags;
277 278
278 if (!spob->other_arch) 279 if (!spob->other_arch)
279 return 0; 280 return 0;
280 281
281 tmp = arch_to_object (spob->other_arch); 282 tmp = spob->other_arch->instance ();
282 if (tmp == NULL) 283 if (tmp == NULL)
283 return 0; 284 return 0;
284 285
285 /* peterm: level dependency for bolts */ 286 /* peterm: level dependency for bolts */
286 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); 287 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob);
293 tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); 294 tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob);
294 tmp->stats.Dex = spob->stats.Dex; 295 tmp->stats.Dex = spob->stats.Dex;
295 tmp->stats.Con = spob->stats.Con; 296 tmp->stats.Con = spob->stats.Con;
296 297
297 tmp->direction = dir; 298 tmp->direction = dir;
298 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 299 if (tmp->flag [FLAG_IS_TURNABLE])
299 SET_ANIMATION (tmp, dir); 300 SET_ANIMATION (tmp, dir);
300 301
301 tmp->set_owner (op); 302 tmp->set_owner (op);
302 set_spell_skill (op, caster, spob, tmp); 303 set_spell_skill (op, caster, spob, tmp);
303 304
315 316
316 tmp->map = newmap; 317 tmp->map = newmap;
317 318
318 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 319 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
319 { 320 {
320 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 321 if (!tmp->flag [FLAG_REFLECTING])
321 { 322 {
322 tmp->drop_and_destroy (); 323 tmp->drop_and_destroy ();
323 return 0; 324 return 0;
324 } 325 }
325 326
388 389
389/* Causes an object to explode, eg, a firebullet, 390/* Causes an object to explode, eg, a firebullet,
390 * poison cloud ball, etc. op is the object to 391 * poison cloud ball, etc. op is the object to
391 * explode. 392 * explode.
392 */ 393 */
393void 394static void
394explode_bullet (object *op) 395explode_bullet (object *op)
395{ 396{
396 object *tmp, *owner; 397 object *tmp, *owner;
397 398
398 if (!op->other_arch) 399 if (!op->other_arch)
438 if (op->destroyed ()) 439 if (op->destroyed ())
439 return; 440 return;
440 } 441 }
441 442
442 /* other_arch contains what this explodes into */ 443 /* other_arch contains what this explodes into */
443 tmp = arch_to_object (op->other_arch); 444 tmp = op->other_arch->instance ();
444 445
445 tmp->set_owner (op); 446 tmp->set_owner (op);
446 tmp->skill = op->skill; 447 tmp->skill = op->skill;
447 448
448 owner = op->owner; 449 owner = op->owner;
520 if (!(mflags & P_IS_ALIVE)) 521 if (!(mflags & P_IS_ALIVE))
521 return; 522 return;
522 523
523 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 524 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
524 { 525 {
525 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 526 if (tmp->flag [FLAG_ALIVE])
526 { 527 {
527 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 528 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
528 529
529 // TODO: can't understand the following if's 530 // TODO: can't understand the following if's
530 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) 531 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
531 { 532 {
532 if (!QUERY_FLAG (op, FLAG_REMOVED)) 533 if (!op->flag [FLAG_REMOVED])
533 { 534 {
534 op->destroy (); 535 op->destroy ();
535 return; 536 return;
536 } 537 }
537 } 538 }
639 tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); 640 tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob);
640 tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); 641 tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob);
641 tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); 642 tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob);
642 643
643 tmp->direction = dir; 644 tmp->direction = dir;
644 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 645 if (tmp->flag [FLAG_IS_TURNABLE])
645 SET_ANIMATION (tmp, dir); 646 SET_ANIMATION (tmp, dir);
646 647
647 tmp->set_owner (op); 648 tmp->set_owner (op);
648 set_spell_skill (op, caster, spob, tmp); 649 set_spell_skill (op, caster, spob, tmp);
649 650
659 return 0; 660 return 0;
660 } 661 }
661 662
662 tmp->map = newmap; 663 tmp->map = newmap;
663 664
665 // in case the bullet has direction 0 we explode it in place.
666 // direction 0 is possible for instance when a poison cloud trap springs.
667 if (tmp->direction == 0)
668 {
669 if (tmp->other_arch
670 && (tmp = tmp->insert_at (tmp, op))) // insert before explode cleanly
671 explode_bullet (tmp); // explode object will/should remove tmp
672 else
673 tmp->destroy ();
674
675 return 0;
676 }
677
664 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 678 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
665 { 679 {
666 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 680 if (!tmp->flag [FLAG_REFLECTING])
667 { 681 {
668 tmp->destroy (); 682 tmp->destroy ();
669 return 0; 683 return 0;
670 } 684 }
671 685
686 * CONE RELATED FUNCTIONS 700 * CONE RELATED FUNCTIONS
687 * 701 *
688 *****************************************************************************/ 702 *****************************************************************************/
689 703
690/* drops an object based on what is in the cone's "other_arch" */ 704/* drops an object based on what is in the cone's "other_arch" */
691void 705static void
692cone_drop (object *op) 706cone_drop (object *op)
693{ 707{
694 object *new_ob = arch_to_object (op->other_arch); 708 object *new_ob = op->other_arch->instance ();
695 709
696 new_ob->level = op->level; 710 new_ob->level = op->level;
697 new_ob->set_owner (op->owner); 711 new_ob->set_owner (op->owner);
698 712
699 /* preserve skill ownership */ 713 /* preserve skill ownership */
715 op->set_speed (0); 729 op->set_speed (0);
716 return; 730 return;
717 } 731 }
718 732
719 /* lava saves it's life, but not yours :) */ 733 /* lava saves it's life, but not yours :) */
720 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 734 if (op->flag [FLAG_LIFESAVE])
721 { 735 {
722 hit_map (op, 0, op->attacktype, 0); 736 hit_map (op, 0, op->attacktype, 0);
723 return; 737 return;
724 } 738 }
725 739
806 MoveType movetype; 820 MoveType movetype;
807 821
808 if (!spell->other_arch) 822 if (!spell->other_arch)
809 return 0; 823 return 0;
810 824
811 if (op->type == PLAYER && QUERY_FLAG (op, FLAG_UNDEAD) && op->attacktype & AT_TURN_UNDEAD) 825 if (op->type == PLAYER && op->flag [FLAG_UNDEAD] && op->attacktype & AT_TURN_UNDEAD)
812 { 826 {
813 new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); 827 op->failmsg ("Your undead nature prevents you from turning undead!");
814 return 0; 828 return 0;
815 } 829 }
816 830
817 if (!dir) 831 if (!dir)
818 { 832 {
860 874
861 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) 875 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype)
862 continue; 876 continue;
863 877
864 success = 1; 878 success = 1;
865 tmp = arch_to_object (spell->other_arch); 879 tmp = spell->other_arch->instance ();
866 tmp->set_owner (op); 880 tmp->set_owner (op);
867 set_spell_skill (op, caster, spell, tmp); 881 set_spell_skill (op, caster, spell, tmp);
868 tmp->level = casting_level (caster, spell); 882 tmp->level = casting_level (caster, spell);
869 tmp->attacktype = spell->attacktype; 883 tmp->attacktype = spell->attacktype;
870 884
972 for (int i = 1; i < 9; i++) 986 for (int i = 1; i < 9; i++)
973 { 987 {
974 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 988 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
975 continue; 989 continue;
976 990
977 object *tmp = arch_to_object (at); 991 object *tmp = at->instance ();
978 tmp->direction = i; 992 tmp->direction = i;
979 tmp->range = op->range; 993 tmp->range = op->range;
980 tmp->stats.dam = op->stats.dam; 994 tmp->stats.dam = op->stats.dam;
981 tmp->duration = op->duration; 995 tmp->duration = op->duration;
982 tmp->attacktype = op->attacktype; 996 tmp->attacktype = op->attacktype;
983 tmp->set_owner (op); 997 tmp->set_owner (op);
984 if (op->skill && op->skill != tmp->skill) 998 if (op->skill && op->skill != tmp->skill)
985 tmp->skill = op->skill; 999 tmp->skill = op->skill;
986 1000
987 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 1001 if (tmp->flag [FLAG_IS_TURNABLE])
988 SET_ANIMATION (tmp, i); 1002 SET_ANIMATION (tmp, i);
989 1003
990 op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); 1004 op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op);
991 move_bullet (tmp); 1005 move_bullet (tmp);
992 } 1006 }
1011 // to fix create bomb traps in doors, which cast with dir=0). 1025 // to fix create bomb traps in doors, which cast with dir=0).
1012 if (dir) 1026 if (dir)
1013 { 1027 {
1014 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) 1028 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK))
1015 { 1029 {
1016 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1030 op->failmsg ("There is something in the way.");
1017 return 0; 1031 return 0;
1018 } 1032 }
1019 } 1033 }
1020 1034
1021 tmp = arch_to_object (spell->other_arch); 1035 tmp = spell->other_arch->instance ();
1022 1036
1023 /* level dependencies for bomb */ 1037 /* level dependencies for bomb */
1024 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 1038 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
1025 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1039 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1026 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 1040 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
1046 * dir is the direction to look in. 1060 * dir is the direction to look in.
1047 * range is how far out to look. 1061 * range is how far out to look.
1048 * type is the type of spell - either SPELL_MANA or SPELL_GRACE. 1062 * type is the type of spell - either SPELL_MANA or SPELL_GRACE.
1049 * this info is used for blocked magic/unholy spaces. 1063 * this info is used for blocked magic/unholy spaces.
1050 */ 1064 */
1051object * 1065static object *
1052get_pointed_target (object *op, int dir, int range, int type) 1066get_pointed_target (object *op, int dir, int range, int type)
1053{ 1067{
1054 object *target; 1068 object *target;
1055 sint16 x, y; 1069 sint16 x, y;
1056 int dist, mflags; 1070 int dist, mflags;
1075 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) 1089 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW)
1076 return NULL; 1090 return NULL;
1077 1091
1078 if (mflags & P_IS_ALIVE) 1092 if (mflags & P_IS_ALIVE)
1079 for (target = GET_MAP_OB (mp, x, y); target; target = target->above) 1093 for (target = GET_MAP_OB (mp, x, y); target; target = target->above)
1080 if (QUERY_FLAG (target, FLAG_MONSTER)) 1094 if (target->flag [FLAG_MONSTER])
1081 return target; 1095 return target;
1082 } 1096 }
1083 1097
1084 return NULL; 1098 return NULL;
1085} 1099}
1115 || target->flag [FLAG_REFL_SPELL] 1129 || target->flag [FLAG_REFL_SPELL]
1116 || (!god && spell->stats.grace) 1130 || (!god && spell->stats.grace)
1117 || (god && target->title == god->name) 1131 || (god && target->title == god->name)
1118 || (god && target->race.contains (god->race))) 1132 || (god && target->race.contains (god->race)))
1119 { 1133 {
1120 new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); 1134 op->failmsg ("Your request is unheeded.");
1121 return 0; 1135 return 0;
1122 } 1136 }
1123 1137
1124 if (spell->other_arch) 1138 if (spell->other_arch)
1125 effect = arch_to_object (spell->other_arch); 1139 effect = spell->other_arch->instance ();
1126 else 1140 else
1127 return 0; 1141 return 0;
1128 1142
1129 /* tailor the effect by priest level and worshipped God */ 1143 /* tailor the effect by priest level and worshipped God */
1130 effect->level = casting_level (caster, spell); 1144 effect->level = casting_level (caster, spell);
1133 { 1147 {
1134 if (tailor_god_spell (effect, op)) 1148 if (tailor_god_spell (effect, op))
1135 new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); 1149 new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op));
1136 else 1150 else
1137 { 1151 {
1138 new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); 1152 op->failmsg ("Your request is ignored.");
1139 return 0; 1153 return 0;
1140 } 1154 }
1141 } 1155 }
1142 1156
1143 /* size of the area of destruction */ 1157 /* size of the area of destruction */
1147 if (effect->attacktype & AT_DEATH) 1161 if (effect->attacktype & AT_DEATH)
1148 { 1162 {
1149 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1163 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1150 1164
1151 /* casting death spells at undead isn't a good thing */ 1165 /* casting death spells at undead isn't a good thing */
1152 if (QUERY_FLAG (target, FLAG_UNDEAD)) 1166 if (target->flag [FLAG_UNDEAD])
1153 { 1167 {
1154 if (random_roll (0, 2, op, PREFER_LOW)) 1168 if (random_roll (0, 2, op, PREFER_LOW))
1155 { 1169 {
1156 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); 1170 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!");
1157 effect->x = op->x; 1171 effect->x = op->x;
1243 * we do this by creating a force and inserting it in the 1257 * we do this by creating a force and inserting it in the
1244 * object. if time is 0, the object glows permanently. To truely 1258 * object. if time is 0, the object glows permanently. To truely
1245 * make this work for non-living objects, we would have to 1259 * make this work for non-living objects, we would have to
1246 * give them the capability to have an inventory. b.t. 1260 * give them the capability to have an inventory. b.t.
1247 */ 1261 */
1248int 1262static int
1249make_object_glow (object *op, int radius, int time) 1263make_object_glow (object *op, int radius, int time)
1250{ 1264{
1251 /* some things are unaffected... */ 1265 /* some things are unaffected... */
1252 if (op->path_denied & PATH_LIGHT) 1266 if (op->path_denied & PATH_LIGHT)
1253 return 0; 1267 return 0;
1254 1268
1255 object *tmp = get_archetype (FORCE_NAME); 1269 object *tmp = archetype::get (FORCE_NAME);
1256 tmp->speed = 0.01; 1270 tmp->set_speed (0.01);
1257 tmp->stats.food = time; 1271 tmp->stats.food = time;
1258 SET_FLAG (tmp, FLAG_IS_USED_UP); 1272 tmp->set_flag (FLAG_IS_USED_UP);
1259 tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); 1273 tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius));
1260 tmp = insert_ob_in_ob (tmp, op); 1274 tmp = insert_ob_in_ob (tmp, op);
1261 1275
1262 if (tmp->glow_radius > op->glow_radius) 1276 if (tmp->glow_radius > op->glow_radius)
1263 op->set_glow_radius (tmp->glow_radius); 1277 op->set_glow_radius (tmp->glow_radius);
1272 int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); 1286 int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob);
1273 int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); 1287 int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob);
1274 1288
1275 bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); 1289 bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player ();
1276 1290
1277 /* destruction doesn't use another spell object, so we need 1291 dynbuf buf;
1278 * update op's skill pointer so that exp is properly awarded.
1279 */
1280 const shstr skill = op->skill;
1281
1282 if (caster == op)
1283 op->skill = spell_ob->skill;
1284 else if (caster->skill)
1285 op->skill = caster->skill;
1286 else
1287 op->skill = 0;
1288
1289 op->change_skill (find_skill_by_name (op, op->skill));
1290
1291 unordered_mapwalk (op, -range, -range, range, range) 1292 unordered_mapwalk (buf, op, -range, -range, range, range)
1292 { 1293 {
1293 mapspace &ms = m->at (nx, ny); 1294 mapspace &ms = m->at (nx, ny);
1294 1295
1295 if (ms.flags () & P_IS_ALIVE) 1296 if (ms.flags () & P_IS_ALIVE)
1296 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1297 for (object *next, *tmp = ms.bot; tmp; tmp = next)
1298 {
1299 next = tmp->above;
1300
1297 if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) 1301 if (tmp->flag [FLAG_ALIVE] || tmp->is_player ())
1298 { 1302 {
1299 tmp = tmp->head_ (); 1303 tmp = tmp->head_ ();
1300 1304
1301 if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) 1305 if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ())
1302 || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) 1306 || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ())))
1303 { 1307 {
1304 if (spell_ob->subtype == SP_DESTRUCTION) 1308 if (spell_ob->subtype == SP_DESTRUCTION)
1305 { 1309 {
1306 hit_player (tmp, dam, op, spell_ob->attacktype, 0); 1310 hit_player (tmp, dam, op, spell_ob->attacktype, 0);
1307 1311
1308 if (spell_ob->other_arch) 1312 if (spell_ob->other_arch)
1309 m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); 1313 m->insert (spell_ob->other_arch->instance (), nx, ny, op);
1310 } 1314 }
1311 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) 1315 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100)
1312 { 1316 {
1313 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) 1317 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch)
1314 m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); 1318 m->insert (spell_ob->other_arch->instance (), nx, ny, op);
1315 } 1319 }
1316 } 1320 }
1317 } 1321 }
1322 }
1318 } 1323 }
1319 1324
1320 op->skill = skill;
1321 return 1; 1325 return 1;
1322} 1326}
1323 1327
1324/*************************************************************************** 1328/***************************************************************************
1325 * 1329 *
1326 * CURSE 1330 * CURSE
1327 * 1331 *
1328 ***************************************************************************/ 1332 ***************************************************************************/
1329
1330int 1333int
1331cast_curse (object *op, object *caster, object *spell_ob, int dir) 1334cast_curse (object *op, object *caster, object *spell_ob, int dir)
1332{ 1335{
1333 object *god = find_god (determine_god (op)); 1336 object *god = find_god (determine_god (op));
1334 object *tmp, *force; 1337 object *tmp, *force;
1335 1338
1336 tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); 1339 tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE);
1337 if (!tmp) 1340 if (!tmp)
1338 { 1341 {
1339 new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); 1342 op->failmsg ("There is no one in that direction to curse.");
1340 return 0; 1343 return 0;
1341 } 1344 }
1342 1345
1343 tmp = tmp->head_ (); 1346 tmp = tmp->head_ ();
1344 1347
1359 } 1362 }
1360 } 1363 }
1361 1364
1362 if (!force) 1365 if (!force)
1363 { 1366 {
1364 force = get_archetype (FORCE_NAME); 1367 force = archetype::get (FORCE_NAME);
1365 force->subtype = FORCE_CHANGE_ABILITY; 1368 force->subtype = FORCE_CHANGE_ABILITY;
1366 1369
1367 if (spell_ob->race) 1370 if (spell_ob->race)
1368 force->name = spell_ob->race; 1371 force->name = spell_ob->race;
1369 else 1372 else
1387 1390
1388 return 1; 1391 return 1;
1389 } 1392 }
1390 1393
1391 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; 1394 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50;
1392 force->speed = 1.f;
1393 force->speed_left = -1.f; 1395 force->speed_left = -1.f;
1394 SET_FLAG (force, FLAG_APPLIED); 1396 force->set_speed (1.f);
1397 force->set_flag (FLAG_APPLIED);
1395 1398
1396 if (god) 1399 if (god)
1397 { 1400 {
1398 if (spell_ob->last_grace) 1401 if (spell_ob->last_grace)
1399 force->path_repelled = god->path_repelled; 1402 force->path_repelled = god->path_repelled;
1412 force->stats.wc = spell_ob->stats.wc; 1415 force->stats.wc = spell_ob->stats.wc;
1413 1416
1414 change_abil (tmp, force); /* Mostly to display any messages */ 1417 change_abil (tmp, force); /* Mostly to display any messages */
1415 insert_ob_in_ob (force, tmp); 1418 insert_ob_in_ob (force, tmp);
1416 tmp->update_stats (); 1419 tmp->update_stats ();
1420
1417 return 1; 1421 return 1;
1418
1419} 1422}
1420 1423
1421/********************************************************************** 1424/**********************************************************************
1422 * mood change 1425 * mood change
1423 * Arguably, this may or may not be an attack spell. But since it 1426 * Arguably, this may or may not be an attack spell. But since it
1452 else if (god && spell->race == shstr_GOD_FRIEND) 1455 else if (god && spell->race == shstr_GOD_FRIEND)
1453 race = god->race; 1456 race = god->race;
1454 else 1457 else
1455 race = spell->race; 1458 race = spell->race;
1456 1459
1460 dynbuf buf;
1457 unordered_mapwalk (op, -range, -range, range, range) 1461 unordered_mapwalk (buf, op, -range, -range, range, range)
1458 { 1462 {
1459 mapspace &ms = m->at (nx, ny); 1463 mapspace &ms = m->at (nx, ny);
1460 1464
1461 /* If there is nothing living on this space, no need to go further */ 1465 /* If there is nothing living on this space, no need to go further */
1462 if (!ms.flags () & P_IS_ALIVE) 1466 if (!ms.flags () & P_IS_ALIVE)
1481 1485
1482 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ 1486 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */
1483 if (race && head->race && !strstr (race, head->race)) 1487 if (race && head->race && !strstr (race, head->race))
1484 continue; 1488 continue;
1485 1489
1486 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) 1490 if (head->flag [FLAG_UNDEAD] && !spell->flag [FLAG_UNDEAD])
1487 continue; 1491 continue;
1488 1492
1489 /* Now do a bunch of stuff related to saving throws */ 1493 /* Now do a bunch of stuff related to saving throws */
1490 best_at = -1; 1494 best_at = -1;
1491 if (spell->attacktype) 1495 if (spell->attacktype)
1524 Ryo, august 14th 1528 Ryo, august 14th
1525 */ 1529 */
1526 if (head->level > level) 1530 if (head->level > level)
1527 continue; 1531 continue;
1528 1532
1529 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) 1533 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level))))
1530 /* Failed, no effect */ 1534 /* Failed, no effect */
1531 continue; 1535 continue;
1532 } 1536 }
1533 1537
1534 /* Done with saving throw. Now start affecting the monster */ 1538 /* Done with saving throw. Now start affecting the monster */
1535 done_one = 0; 1539 done_one = 0;
1536 1540
1537 /* aggravation */ 1541 /* aggravation */
1538 if (QUERY_FLAG (spell, FLAG_MONSTER)) 1542 if (spell->flag [FLAG_MONSTER])
1539 { 1543 {
1540 CLEAR_FLAG (head, FLAG_SLEEP); 1544 head->clr_flag (FLAG_SLEEP);
1541 remove_friendly_object (head); 1545 remove_friendly_object (head);
1542 done_one = 1; 1546 done_one = 1;
1543 head->enemy = op; 1547 head->enemy = op;
1544 } 1548 }
1545 1549
1546 /* calm monsters */ 1550 /* calm monsters */
1547 if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) 1551 if (spell->flag [FLAG_UNAGGRESSIVE] && !head->flag [FLAG_UNAGGRESSIVE])
1548 { 1552 {
1549 SET_FLAG (head, FLAG_UNAGGRESSIVE); 1553 head->set_flag (FLAG_UNAGGRESSIVE);
1550 head->enemy = NULL; 1554 head->enemy = NULL;
1551 done_one = 1; 1555 done_one = 1;
1552 } 1556 }
1553 1557
1554 /* berserk monsters */ 1558 /* berserk monsters */
1555 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) 1559 if (spell->flag [FLAG_BERSERK] && !head->flag [FLAG_BERSERK])
1556 { 1560 {
1557 SET_FLAG (head, FLAG_BERSERK); 1561 head->set_flag (FLAG_BERSERK);
1558 done_one = 1; 1562 done_one = 1;
1559 } 1563 }
1560 1564
1561 /* charm */ 1565 /* charm */
1562 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) 1566 if (spell->flag [FLAG_NO_ATTACK] && !head->flag [FLAG_FRIENDLY])
1563 { 1567 {
1564 INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); 1568 INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster));
1565 1569
1566 /* Prevent uncontrolled outbreaks of self replicating monsters. 1570 /* Prevent uncontrolled outbreaks of self replicating monsters.
1567 Typical use case is charm, go somwhere, use aggravation to make hostile. 1571 Typical use case is charm, go somwhere, use aggravation to make hostile.
1568 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1572 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1569 CLEAR_FLAG (head, FLAG_GENERATOR); 1573 head->clr_flag (FLAG_GENERATOR);
1570 head->set_owner (op); 1574 head->set_owner (op);
1571 set_spell_skill (op, caster, spell, head); 1575 set_spell_skill (op, caster, spell, head);
1572 add_friendly_object (head); 1576 add_friendly_object (head);
1573 head->attack_movement = PETMOVE; 1577 head->attack_movement = PETMOVE;
1574 done_one = 1; 1578 done_one = 1;
1576 head->stats.exp = 0; 1580 head->stats.exp = 0;
1577 } 1581 }
1578 1582
1579 /* If a monster was effected, put an effect in */ 1583 /* If a monster was effected, put an effect in */
1580 if (done_one && spell->other_arch) 1584 if (done_one && spell->other_arch)
1581 m->insert (arch_to_object (spell->other_arch), nx, ny, op); 1585 m->insert (spell->other_arch->instance (), nx, ny, op);
1582 } 1586 }
1583 1587
1584 return 1; 1588 return 1;
1585} 1589}
1586 1590
1669 hit_map (op, j, op->attacktype, 1); 1673 hit_map (op, j, op->attacktype, 1);
1670 } 1674 }
1671 1675
1672 /* insert the other arch */ 1676 /* insert the other arch */
1673 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) 1677 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))))
1674 m->insert (arch_to_object (op->other_arch), hx, hy, op); 1678 m->insert (op->other_arch->instance (), hx, hy, op);
1675 } 1679 }
1676 1680
1677 /* restore to the center location and damage */ 1681 /* restore to the center location and damage */
1678 op->stats.dam = dam_save; 1682 op->stats.dam = dam_save;
1679 1683
1868 1872
1869 mflags = get_map_flags (m, &m, x, y, &x, &y); 1873 mflags = get_map_flags (m, &m, x, y, &x, &y);
1870 1874
1871 if (mflags & P_OUT_OF_MAP) 1875 if (mflags & P_OUT_OF_MAP)
1872 { 1876 {
1873 new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); 1877 op->failmsg ("Nothing is there.");
1874 return 0; 1878 return 0;
1875 } 1879 }
1876 1880
1877 if (mflags & P_IS_ALIVE && spell->attacktype) 1881 if (mflags & P_IS_ALIVE && spell->attacktype)
1878 { 1882 {
1879 for (target = GET_MAP_OB (m, x, y); target; target = target->above) 1883 for (target = GET_MAP_OB (m, x, y); target; target = target->above)
1880 if (QUERY_FLAG (target, FLAG_MONSTER)) 1884 if (target->flag [FLAG_MONSTER])
1881 { 1885 {
1882 /* oky doky. got a target monster. Lets make a blinding attack */ 1886 /* oky doky. got a target monster. Lets make a blinding attack */
1883 if (target->head) 1887 if (target->head)
1884 target = target->head; 1888 target = target->head;
1885 1889
1889 } 1893 }
1890 1894
1891 /* no live target, perhaps a wall is in the way? */ 1895 /* no live target, perhaps a wall is in the way? */
1892 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) 1896 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)))
1893 { 1897 {
1894 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); 1898 op->failmsg ("Something is in the way.");
1895 return 0; 1899 return 0;
1896 } 1900 }
1897 } 1901 }
1898 1902
1899 /* ok, looks groovy to just insert a new light on the map */ 1903 /* ok, looks groovy to just insert a new light on the map */
1900 tmp = arch_to_object (spell->other_arch); 1904 tmp = spell->other_arch->instance ();
1901 if (!tmp) 1905 if (!tmp)
1902 { 1906 {
1903 LOG (llevError, "Error: spell arch for cast_light() missing.\n"); 1907 LOG (llevError, "Error: spell arch for cast_light() missing.\n");
1904 return 0; 1908 return 0;
1905 } 1909 }
1969 /* Only bother looking on this space if there is something living here */ 1973 /* Only bother looking on this space if there is something living here */
1970 if (mflags & P_IS_ALIVE) 1974 if (mflags & P_IS_ALIVE)
1971 { 1975 {
1972 /* search this square for a victim */ 1976 /* search this square for a victim */
1973 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) 1977 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above)
1974 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) 1978 if (walk->flag [FLAG_MONSTER] || (walk->type == PLAYER))
1975 { /* found a victim */ 1979 { /* found a victim */
1976 object *disease = arch_to_object (spell->other_arch); 1980 object *disease = spell->other_arch->instance ();
1977 1981
1978 disease->set_owner (op); 1982 disease->set_owner (op);
1979 set_spell_skill (op, caster, spell, disease); 1983 set_spell_skill (op, caster, spell, disease);
1980 disease->stats.exp = 0; 1984 disease->stats.exp = 0;
1981 disease->level = casting_level (caster, spell); 1985 disease->level = casting_level (caster, spell);
1982 1986
1983 /* do level adjustments */ 1987 /* do level adjustments */
1984 if (disease->stats.wc) 1988 if (disease->stats.wc ) disease->stats.wc += dur_mod / 2;
1985 disease->stats.wc += dur_mod / 2; 1989 if (disease->magic > 0) disease->magic += dur_mod / 8;
1986 1990 if (disease->stats.maxhp > 0) disease->stats.maxhp += dur_mod;
1987 if (disease->magic > 0) 1991 if (disease->stats.maxgrace > 0) disease->stats.maxgrace += dur_mod;
1988 disease->magic += dur_mod / 8;
1989
1990 if (disease->stats.maxhp > 0)
1991 disease->stats.maxhp += dur_mod;
1992
1993 if (disease->stats.maxgrace > 0)
1994 disease->stats.maxgrace += dur_mod;
1995
1996 if (disease->stats.dam)
1997 {
1998 if (disease->stats.dam > 0)
1999 disease->stats.dam += dam_mod;
2000 else
2001 disease->stats.dam -= dam_mod;
2002 }
2003 1992
2004 if (disease->last_sp) 1993 if (disease->last_sp)
2005 { 1994 {
2006 disease->last_sp -= 2 * dam_mod; 1995 disease->last_sp -= 2 * dam_mod;
1996
2007 if (disease->last_sp < 1) 1997 if (disease->last_sp < 1)
2008 disease->last_sp = 1; 1998 disease->last_sp = 1;
2009 } 1999 }
2010 2000
2011 if (disease->stats.maxsp) 2001 if (disease->stats.dam ) disease->stats.dam += copysign (disease->stats.dam , dam_mod);
2012 { 2002 if (disease->stats.maxsp) disease->stats.maxsp += copysign (disease->stats.maxsp, dam_mod);
2013 if (disease->stats.maxsp > 0) 2003 if (disease->stats.ac ) disease->stats.ac += dam_mod;
2014 disease->stats.maxsp += dam_mod; 2004 if (disease->last_eat ) disease->last_eat -= dam_mod;
2015 else 2005 if (disease->stats.hp ) disease->stats.hp -= dam_mod;
2016 disease->stats.maxsp -= dam_mod; 2006 if (disease->stats.sp ) disease->stats.sp -= dam_mod;
2017 }
2018
2019 if (disease->stats.ac)
2020 disease->stats.ac += dam_mod;
2021
2022 if (disease->last_eat)
2023 disease->last_eat -= dam_mod;
2024
2025 if (disease->stats.hp)
2026 disease->stats.hp -= dam_mod;
2027
2028 if (disease->stats.sp)
2029 disease->stats.sp -= dam_mod;
2030 2007
2031 if (infect_object (walk, disease, 1)) 2008 if (infect_object (walk, disease, 1))
2032 { 2009 {
2033 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2010 op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name));
2034 2011
2035 disease->destroy (); /* don't need this one anymore */ 2012 disease->destroy (); /* don't need this one anymore */
2036 walk->map->insert (get_archetype ("detect_magic"), x, y, op); 2013 walk->map->insert (archetype::get (shstr_detect_magic), x, y, op);
2037 return 1; 2014 return 1;
2038 } 2015 }
2039 2016
2040 disease->destroy (); 2017 disease->destroy ();
2041 } 2018 }

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