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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.11 by root, Mon Sep 11 20:26:41 2006 UTC vs.
Revision 1.20 by root, Mon Dec 18 02:35:01 2006 UTC

1
2/*
3 * static char *rcsid_spell_attack_c =
4 * "$Id: spell_attack.C,v 1.11 2006/09/11 20:26:41 root Exp $";
5 */
6
7
8/* 1/*
9 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
10 3
11 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
12 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
23 16
24 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
25 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
26 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
27 20
28 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
29*/ 22*/
30 23
31/* This file contains all the spell attack code. Grouping this code 24/* This file contains all the spell attack code. Grouping this code
32 * together should hopefully make it easier to find the relevent bits 25 * together should hopefully make it easier to find the relevent bits
33 * of code 26 * of code
124void 117void
125forklightning (object *op, object *tmp) 118forklightning (object *op, object *tmp)
126{ 119{
127 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ 120 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */
128 int t_dir; /* stores temporary dir calculation */ 121 int t_dir; /* stores temporary dir calculation */
129 mapstruct *m; 122 maptile *m;
130 sint16 sx, sy; 123 sint16 sx, sy;
131 object *new_bolt; 124 object *new_bolt;
132 125
133 /* pick a fork direction. tmp->stats.Con is the left bias 126 /* pick a fork direction. tmp->stats.Con is the left bias
134 * i.e., the chance in 100 of forking LEFT 127 * i.e., the chance in 100 of forking LEFT
147 140
148 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) 141 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy)))
149 return; 142 return;
150 143
151 /* OK, we made a fork */ 144 /* OK, we made a fork */
152 new_bolt = get_object (); 145 new_bolt = tmp->clone ();
153 copy_object (tmp, new_bolt);
154 146
155 /* reduce chances of subsequent forking */ 147 /* reduce chances of subsequent forking */
156 new_bolt->stats.Dex -= 10; 148 new_bolt->stats.Dex -= 10;
157 tmp->stats.Dex -= 10; /* less forks from main bolt too */ 149 tmp->stats.Dex -= 10; /* less forks from main bolt too */
158 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ 150 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */
177move_bolt (object *op) 169move_bolt (object *op)
178{ 170{
179 object *tmp; 171 object *tmp;
180 int mflags; 172 int mflags;
181 sint16 x, y; 173 sint16 x, y;
182 mapstruct *m; 174 maptile *m;
183 175
184 if (--(op->duration) < 0) 176 if (--(op->duration) < 0)
185 { 177 {
186 remove_ob (op); 178 op->destroy ();
187 free_object (op);
188 return; 179 return;
189 } 180 }
190 181
191 hit_map (op, 0, op->attacktype, 1); 182 hit_map (op, 0, op->attacktype, 1);
192 183
257 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ 248 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */
258 return; 249 return;
259 } 250 }
260 else 251 else
261 { /* Create a copy of this object and put it ahead */ 252 { /* Create a copy of this object and put it ahead */
262 tmp = get_object (); 253 tmp = op->clone ();
263 copy_object (op, tmp); 254
264 tmp->speed_left = -0.1; 255 tmp->speed_left = -0.1;
265 tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); 256 tmp->x += DIRX (tmp), tmp->y += DIRY (tmp);
266 tmp = insert_ob_in_map (tmp, op->map, op, 0); 257 tmp = insert_ob_in_map (tmp, op->map, op, 0);
267 /* To make up for the decrease at the top of the function */ 258 /* To make up for the decrease at the top of the function */
268 tmp->duration++; 259 tmp->duration++;
317 308
318 tmp->direction = dir; 309 tmp->direction = dir;
319 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 310 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
320 SET_ANIMATION (tmp, dir); 311 SET_ANIMATION (tmp, dir);
321 312
322 set_owner (tmp, op); 313 tmp->set_owner (op);
323 set_spell_skill (op, caster, spob, tmp); 314 set_spell_skill (op, caster, spob, tmp);
324 315
325 tmp->x = op->x + DIRX (tmp); 316 tmp->x = op->x + DIRX (tmp);
326 tmp->y = op->y + DIRY (tmp); 317 tmp->y = op->y + DIRY (tmp);
327 tmp->map = op->map; 318 tmp->map = op->map;
328 319
329 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 320 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y);
330 if (mflags & P_OUT_OF_MAP) 321 if (mflags & P_OUT_OF_MAP)
331 { 322 {
332 free_object (tmp); 323 tmp->destroy ();
333 return 0; 324 return 0;
334 } 325 }
326
335 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 327 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
336 { 328 {
337 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 329 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
338 { 330 {
339 free_object (tmp); 331 tmp->destroy ();
340 return 0; 332 return 0;
341 } 333 }
334
342 tmp->x = op->x; 335 tmp->x = op->x;
343 tmp->y = op->y; 336 tmp->y = op->y;
344 tmp->direction = absdir (tmp->direction + 4); 337 tmp->direction = absdir (tmp->direction + 4);
345 tmp->map = op->map; 338 tmp->map = op->map;
346 } 339 }
340
347 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 341 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL)
348 move_bolt (tmp); 342 move_bolt (tmp);
343
349 return 1; 344 return 1;
350} 345}
351 346
352 347
353 348
363 */ 358 */
364void 359void
365explosion (object *op) 360explosion (object *op)
366{ 361{
367 object *tmp; 362 object *tmp;
368 mapstruct *m = op->map; 363 maptile *m = op->map;
369 int i; 364 int i;
370 365
371 if (--(op->duration) < 0) 366 if (--(op->duration) < 0)
372 { 367 {
373 remove_ob (op); 368 op->destroy ();
374 free_object (op);
375 return; 369 return;
376 } 370 }
371
377 hit_map (op, 0, op->attacktype, 0); 372 hit_map (op, 0, op->attacktype, 0);
378 373
379 if (op->range > 0) 374 if (op->range > 0)
380 { 375 {
381 for (i = 1; i < 9; i++) 376 for (i = 1; i < 9; i++)
387 /* ok_to_put_more already does things like checks for walls, 382 /* ok_to_put_more already does things like checks for walls,
388 * out of map, etc. 383 * out of map, etc.
389 */ 384 */
390 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) 385 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype))
391 { 386 {
392 tmp = get_object (); 387 tmp = op->clone ();
393 copy_object (op, tmp);
394 tmp->state = 0; 388 tmp->state = 0;
395 tmp->speed_left = -0.21; 389 tmp->speed_left = -0.21;
396 tmp->range--; 390 tmp->range--;
397 tmp->value = 0; 391 tmp->value = 0;
398 tmp->x = dx; 392 tmp->x = dx;
409 * explode. 403 * explode.
410 */ 404 */
411void 405void
412explode_bullet (object *op) 406explode_bullet (object *op)
413{ 407{
414 tag_t op_tag = op->count;
415 object *tmp, *owner; 408 object *tmp, *owner;
416 409
417 if (op->other_arch == NULL) 410 if (op->other_arch == NULL)
418 { 411 {
419 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); 412 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n");
420 remove_ob (op); 413 op->destroy ();
421 free_object (op);
422 return; 414 return;
423 } 415 }
424 416
425 if (op->env) 417 if (op->env)
426 { 418 {
428 420
429 env = object_get_env_recursive (op); 421 env = object_get_env_recursive (op);
430 if (env->map == NULL || out_of_map (env->map, env->x, env->y)) 422 if (env->map == NULL || out_of_map (env->map, env->x, env->y))
431 { 423 {
432 LOG (llevError, "BUG: explode_bullet(): env out of map\n"); 424 LOG (llevError, "BUG: explode_bullet(): env out of map\n");
433 remove_ob (op); 425 op->destroy ();
434 free_object (op);
435 return; 426 return;
436 } 427 }
428
437 remove_ob (op); 429 op->remove ();
438 op->x = env->x; 430 op->x = env->x;
439 op->y = env->y; 431 op->y = env->y;
440 insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); 432 insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON);
441 } 433 }
442 else if (out_of_map (op->map, op->x, op->y)) 434 else if (out_of_map (op->map, op->x, op->y))
443 { 435 {
444 LOG (llevError, "BUG: explode_bullet(): op out of map\n"); 436 LOG (llevError, "BUG: explode_bullet(): op out of map\n");
445 remove_ob (op); 437 op->destroy ();
446 free_object (op);
447 return; 438 return;
448 } 439 }
449 440
450 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps 441 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps
451 // NOTE: If this breaks something important: remove this. I can't think of anything 442 // NOTE: If this breaks something important: remove this. I can't think of anything
452 // bad at the moment that might happen from this. 443 // bad at the moment that might happen from this.
453 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 444 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
454 { 445 {
455 remove_ob (op); 446 op->destroy ();
456 free_object (op);
457 return; 447 return;
458 } 448 }
459 449
460 if (op->attacktype) 450 if (op->attacktype)
461 { 451 {
462 hit_map (op, 0, op->attacktype, 1); 452 hit_map (op, 0, op->attacktype, 1);
463 if (was_destroyed (op, op_tag)) 453 if (op->destroyed ())
464 return; 454 return;
465 } 455 }
466 456
467 /* other_arch contains what this explodes into */ 457 /* other_arch contains what this explodes into */
468 tmp = arch_to_object (op->other_arch); 458 tmp = arch_to_object (op->other_arch);
469 459
470 copy_owner (tmp, op); 460 tmp->set_owner (op);
471 tmp->skill = op->skill; 461 tmp->skill = op->skill;
472 462
473 owner = get_owner (op); 463 owner = op->owner;
474 464
475 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) 465 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner))
476 { 466 {
477 remove_ob (op); 467 op->destroy ();
478 free_object (op);
479 return; 468 return;
480 } 469 }
481 470
482 tmp->x = op->x; 471 tmp->x = op->x;
483 tmp->y = op->y; 472 tmp->y = op->y;
511 /* Prevent recursion */ 500 /* Prevent recursion */
512 op->move_on = 0; 501 op->move_on = 0;
513 502
514 insert_ob_in_map (tmp, op->map, op, 0); 503 insert_ob_in_map (tmp, op->map, op, 0);
515 /* remove the firebullet */ 504 /* remove the firebullet */
516 if (!was_destroyed (op, op_tag)) 505 if (!op->destroyed ())
517 { 506 {
518 remove_ob (op); 507 op->destroy ();
519 free_object (op);
520 } 508 }
521} 509}
522 510
523 511
524 512
527 */ 515 */
528 516
529void 517void
530check_bullet (object *op) 518check_bullet (object *op)
531{ 519{
532 tag_t op_tag = op->count, tmp_tag;
533 object *tmp; 520 object *tmp;
534 int dam, mflags; 521 int dam, mflags;
535 mapstruct *m; 522 maptile *m;
536 sint16 sx, sy; 523 sint16 sx, sy;
537 524
538 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); 525 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy);
539 526
540 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) 527 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy)))
553 540
554 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 541 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
555 { 542 {
556 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 543 if (QUERY_FLAG (tmp, FLAG_ALIVE))
557 { 544 {
558 tmp_tag = tmp->count;
559 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 545 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
560 if (was_destroyed (op, op_tag) || !was_destroyed (tmp, tmp_tag) || (op->stats.dam -= dam) < 0) 546 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
561 { 547 {
562 if (!QUERY_FLAG (op, FLAG_REMOVED)) 548 if (!QUERY_FLAG (op, FLAG_REMOVED))
563 { 549 {
564 remove_ob (op); 550 op->destroy ();
565 free_object (op);
566 return; 551 return;
567 } 552 }
568 } 553 }
569 } 554 }
570 } 555 }
580void 565void
581move_bullet (object *op) 566move_bullet (object *op)
582{ 567{
583 sint16 new_x, new_y; 568 sint16 new_x, new_y;
584 int mflags; 569 int mflags;
585 mapstruct *m; 570 maptile *m;
586 571
587#if 0 572#if 0
588 /* We need a better general purpose way to do this */ 573 /* We need a better general purpose way to do this */
589 574
590 /* peterm: added to make comet leave a trail of burnouts 575 /* peterm: added to make comet leave a trail of burnouts
591 it's an unadulterated hack, but the effect is cool. */ 576 it's an unadulterated hack, but the effect is cool. */
592 if (op->stats.sp == SP_METEOR) 577 if (op->stats.sp == SP_METEOR)
593 { 578 {
594 replace_insert_ob_in_map ("fire_trail", op); 579 replace_insert_ob_in_map ("fire_trail", op);
595 if (was_destroyed (op, op_tag)) 580 if (op->destroyed ())
596 return; 581 return;
597 } /* end addition. */ 582 } /* end addition. */
598#endif 583#endif
599 584
600 /* Reached the end of its life - remove it */ 585 /* Reached the end of its life - remove it */
601 if (--op->range <= 0) 586 if (--op->range <= 0)
602 { 587 {
603 if (op->other_arch) 588 if (op->other_arch)
604 {
605 explode_bullet (op); 589 explode_bullet (op);
606 }
607 else 590 else
608 { 591 op->destroy ();
609 remove_ob (op); 592
610 free_object (op);
611 }
612 return; 593 return;
613 } 594 }
614 595
615 new_x = op->x + DIRX (op); 596 new_x = op->x + DIRX (op);
616 new_y = op->y + DIRY (op); 597 new_y = op->y + DIRY (op);
617 m = op->map; 598 m = op->map;
618 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); 599 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y);
619 600
620 if (mflags & P_OUT_OF_MAP) 601 if (mflags & P_OUT_OF_MAP)
621 { 602 {
622 remove_ob (op); 603 op->destroy ();
623 free_object (op);
624 return; 604 return;
625 } 605 }
626 606
627 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) 607 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))
628 { 608 {
629 if (op->other_arch) 609 if (op->other_arch)
630 {
631 explode_bullet (op); 610 explode_bullet (op);
632 }
633 else 611 else
634 { 612 op->destroy ();
635 remove_ob (op); 613
636 free_object (op);
637 }
638 return; 614 return;
639 } 615 }
640 616
641 remove_ob (op); 617 op->remove ();
642 op->x = new_x; 618 op->x = new_x;
643 op->y = new_y; 619 op->y = new_y;
644 if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) 620 if ((op = insert_ob_in_map (op, m, op, 0)) == NULL)
645 return; 621 return;
646 622
695 671
696 tmp->direction = dir; 672 tmp->direction = dir;
697 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 673 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
698 SET_ANIMATION (tmp, dir); 674 SET_ANIMATION (tmp, dir);
699 675
700 set_owner (tmp, op); 676 tmp->set_owner (op);
701 set_spell_skill (op, caster, spob, tmp); 677 set_spell_skill (op, caster, spob, tmp);
702 678
703 tmp->x = op->x + freearr_x[dir]; 679 tmp->x = op->x + freearr_x[dir];
704 tmp->y = op->y + freearr_y[dir]; 680 tmp->y = op->y + freearr_y[dir];
705 tmp->map = op->map; 681 tmp->map = op->map;
706 682
707 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 683 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y);
708 if (mflags & P_OUT_OF_MAP) 684 if (mflags & P_OUT_OF_MAP)
709 { 685 {
710 free_object (tmp); 686 tmp->destroy ();
711 return 0; 687 return 0;
712 } 688 }
689
713 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 690 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
714 { 691 {
715 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 692 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
716 { 693 {
717 free_object (tmp); 694 tmp->destroy ();
718 return 0; 695 return 0;
719 } 696 }
697
720 tmp->x = op->x; 698 tmp->x = op->x;
721 tmp->y = op->y; 699 tmp->y = op->y;
722 tmp->direction = absdir (tmp->direction + 4); 700 tmp->direction = absdir (tmp->direction + 4);
723 tmp->map = op->map; 701 tmp->map = op->map;
724 } 702 }
703
725 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 704 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL)
726 {
727 check_bullet (tmp); 705 check_bullet (tmp);
728 } 706
729 return 1; 707 return 1;
730} 708}
731 709
732 710
733 711
746 object *new_ob = arch_to_object (op->other_arch); 724 object *new_ob = arch_to_object (op->other_arch);
747 725
748 new_ob->x = op->x; 726 new_ob->x = op->x;
749 new_ob->y = op->y; 727 new_ob->y = op->y;
750 new_ob->level = op->level; 728 new_ob->level = op->level;
751 set_owner (new_ob, op->owner); 729 new_ob->set_owner (op->owner);
752 730
753 /* preserve skill ownership */ 731 /* preserve skill ownership */
754 if (op->skill && op->skill != new_ob->skill) 732 if (op->skill && op->skill != new_ob->skill)
755 { 733 {
756 new_ob->skill = op->skill; 734 new_ob->skill = op->skill;
763 741
764void 742void
765move_cone (object *op) 743move_cone (object *op)
766{ 744{
767 int i; 745 int i;
768 tag_t tag;
769 746
770 /* if no map then hit_map will crash so just ignore object */ 747 /* if no map then hit_map will crash so just ignore object */
771 if (!op->map) 748 if (!op->map)
772 { 749 {
773 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); 750 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown");
786#if 0 763#if 0
787 /* Disable this - enabling it makes monsters easier, as 764 /* Disable this - enabling it makes monsters easier, as
788 * when their cone dies when they die. 765 * when their cone dies when they die.
789 */ 766 */
790 /* If no owner left, the spell dies out. */ 767 /* If no owner left, the spell dies out. */
791 if (get_owner (op) == NULL) 768 if (op->owner == NULL)
792 { 769 {
793 remove_ob (op); 770 op->destroy ();
794 free_object (op);
795 return; 771 return;
796 } 772 }
797#endif 773#endif
798 774
799 tag = op->count;
800 hit_map (op, 0, op->attacktype, 0); 775 hit_map (op, 0, op->attacktype, 0);
801 776
802 /* Check to see if we should push anything. 777 /* Check to see if we should push anything.
803 * Spell objects with weight push whatever they encounter to some 778 * Spell objects with weight push whatever they encounter to some
804 * degree. 779 * degree.
805 */ 780 */
806 if (op->weight) 781 if (op->weight)
807 check_spell_knockback (op); 782 check_spell_knockback (op);
808 783
809 if (was_destroyed (op, tag)) 784 if (op->destroyed ())
810 return; 785 return;
811 786
812 if ((op->duration--) < 0) 787 if ((op->duration--) < 0)
813 { 788 {
814 remove_ob (op); 789 op->destroy ();
815 free_object (op);
816 return; 790 return;
817 } 791 }
818 /* Object has hit maximum range, so don't have it move 792 /* Object has hit maximum range, so don't have it move
819 * any further. When the duration above expires, 793 * any further. When the duration above expires,
820 * then the object will get removed. 794 * then the object will get removed.
829 { 803 {
830 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; 804 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)];
831 805
832 if (ok_to_put_more (op->map, x, y, op, op->attacktype)) 806 if (ok_to_put_more (op->map, x, y, op, op->attacktype))
833 { 807 {
834 object *tmp = get_object (); 808 object *tmp = op->clone ();
835 809
836 copy_object (op, tmp);
837 tmp->x = x; 810 tmp->x = x;
838 tmp->y = y; 811 tmp->y = y;
839 812
840 tmp->duration = op->duration + 1; 813 tmp->duration = op->duration + 1;
841 814
859int 832int
860cast_cone (object *op, object *caster, int dir, object *spell) 833cast_cone (object *op, object *caster, int dir, object *spell)
861{ 834{
862 object *tmp; 835 object *tmp;
863 int i, success = 0, range_min = -1, range_max = 1; 836 int i, success = 0, range_min = -1, range_max = 1;
864 mapstruct *m; 837 maptile *m;
865 sint16 sx, sy; 838 sint16 sx, sy;
866 MoveType movetype; 839 MoveType movetype;
867 840
868 if (!spell->other_arch) 841 if (!spell->other_arch)
869 return 0; 842 return 0;
925 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) 898 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype)
926 continue; 899 continue;
927 900
928 success = 1; 901 success = 1;
929 tmp = arch_to_object (spell->other_arch); 902 tmp = arch_to_object (spell->other_arch);
930 set_owner (tmp, op); 903 tmp->set_owner (op);
931 set_spell_skill (op, caster, spell, tmp); 904 set_spell_skill (op, caster, spell, tmp);
932 tmp->level = caster_level (caster, spell); 905 tmp->level = caster_level (caster, spell);
933 tmp->x = sx; 906 tmp->x = sx;
934 tmp->y = sy; 907 tmp->y = sy;
935 tmp->attacktype = spell->attacktype; 908 tmp->attacktype = spell->attacktype;
1024 return; 997 return;
1025 998
1026 if (env->type == PLAYER) 999 if (env->type == PLAYER)
1027 esrv_del_item (env->contr, op->count); 1000 esrv_del_item (env->contr, op->count);
1028 1001
1029 remove_ob (op); 1002 op->remove ();
1030 op->x = env->x; 1003 op->x = env->x;
1031 op->y = env->y; 1004 op->y = env->y;
1032 if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) 1005 if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL)
1033 return; 1006 return;
1034 } 1007 }
1036 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding 1009 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding
1037 // on a safe map. I don't like this special casing, but it seems to be neccessary 1010 // on a safe map. I don't like this special casing, but it seems to be neccessary
1038 // as bombs can be carried. 1011 // as bombs can be carried.
1039 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 1012 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
1040 { 1013 {
1041 remove_ob (op); 1014 op->destroy ();
1042 free_object (op);
1043 return; 1015 return;
1044 } 1016 }
1045 1017
1046 /* This copies a lot of the code from the fire bullet, 1018 /* This copies a lot of the code from the fire bullet,
1047 * but using the cast_bullet isn't really feasible, 1019 * but using the cast_bullet isn't really feasible,
1048 * so just set up the appropriate values. 1020 * so just set up the appropriate values.
1049 */ 1021 */
1050 at = find_archetype (SPLINT); 1022 at = archetype::find (SPLINT);
1051 if (at) 1023 if (at)
1052 { 1024 {
1053 for (i = 1; i < 9; i++) 1025 for (i = 1; i < 9; i++)
1054 { 1026 {
1055 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 1027 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
1058 tmp->direction = i; 1030 tmp->direction = i;
1059 tmp->range = op->range; 1031 tmp->range = op->range;
1060 tmp->stats.dam = op->stats.dam; 1032 tmp->stats.dam = op->stats.dam;
1061 tmp->duration = op->duration; 1033 tmp->duration = op->duration;
1062 tmp->attacktype = op->attacktype; 1034 tmp->attacktype = op->attacktype;
1063 copy_owner (tmp, op); 1035 tmp->set_owner (op);
1064 if (op->skill && op->skill != tmp->skill) 1036 if (op->skill && op->skill != tmp->skill)
1065 { 1037 {
1066 tmp->skill = op->skill; 1038 tmp->skill = op->skill;
1067 } 1039 }
1068 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 1040 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
1082{ 1054{
1083 1055
1084 object *tmp; 1056 object *tmp;
1085 int mflags; 1057 int mflags;
1086 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; 1058 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir];
1087 mapstruct *m; 1059 maptile *m;
1088 1060
1089 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); 1061 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy);
1090 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) 1062 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK))
1091 { 1063 {
1092 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1064 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
1098 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 1070 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
1099 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1071 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1100 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 1072 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
1101 tmp->attacktype = spell->attacktype; 1073 tmp->attacktype = spell->attacktype;
1102 1074
1103 set_owner (tmp, op); 1075 tmp->set_owner (op);
1104 set_spell_skill (op, caster, spell, tmp); 1076 set_spell_skill (op, caster, spell, tmp);
1105 tmp->x = dx; 1077 tmp->x = dx;
1106 tmp->y = dy; 1078 tmp->y = dy;
1107 insert_ob_in_map (tmp, m, op, 0); 1079 insert_ob_in_map (tmp, m, op, 0);
1108 return 1; 1080 return 1;
1128get_pointed_target (object *op, int dir, int range, int type) 1100get_pointed_target (object *op, int dir, int range, int type)
1129{ 1101{
1130 object *target; 1102 object *target;
1131 sint16 x, y; 1103 sint16 x, y;
1132 int dist, mflags; 1104 int dist, mflags;
1133 mapstruct *mp; 1105 maptile *mp;
1134 1106
1135 if (dir == 0) 1107 if (dir == 0)
1136 return NULL; 1108 return NULL;
1137 1109
1138 for (dist = 1; dist < range; dist++) 1110 for (dist = 1; dist < range; dist++)
1228 if (effect->attacktype & AT_DEATH) 1200 if (effect->attacktype & AT_DEATH)
1229 { 1201 {
1230 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1202 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1231 1203
1232 /* casting death spells at undead isn't a good thing */ 1204 /* casting death spells at undead isn't a good thing */
1233 if QUERY_FLAG
1234 (target, FLAG_UNDEAD) 1205 if (QUERY_FLAG (target, FLAG_UNDEAD))
1235 { 1206 {
1236 if (random_roll (0, 2, op, PREFER_LOW)) 1207 if (random_roll (0, 2, op, PREFER_LOW))
1237 { 1208 {
1238 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); 1209 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!");
1239 effect->x = op->x; 1210 effect->x = op->x;
1241 } 1212 }
1242 else 1213 else
1243 { 1214 {
1244 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); 1215 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target));
1245 target->stats.hp = target->stats.maxhp * 2; 1216 target->stats.hp = target->stats.maxhp * 2;
1246 free_object (effect); 1217 effect->destroy ();
1247 return 0; 1218 return 0;
1248 } 1219 }
1249 } 1220 }
1250 } 1221 }
1251 else 1222 else
1252 { 1223 {
1253 /* how much woe to inflict :) */ 1224 /* how much woe to inflict :) */
1254 effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1225 effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1255 } 1226 }
1256 1227
1257 set_owner (effect, op); 1228 effect->set_owner (op);
1258 set_spell_skill (op, caster, spell, effect); 1229 set_spell_skill (op, caster, spell, effect);
1259 1230
1260 /* ok, tell it where to be, and insert! */ 1231 /* ok, tell it where to be, and insert! */
1261 effect->x = target->x; 1232 effect->x = target->x;
1262 effect->y = target->y; 1233 effect->y = target->y;
1278move_missile (object *op) 1249move_missile (object *op)
1279{ 1250{
1280 int i, mflags; 1251 int i, mflags;
1281 object *owner; 1252 object *owner;
1282 sint16 new_x, new_y; 1253 sint16 new_x, new_y;
1283 mapstruct *m; 1254 maptile *m;
1284 1255
1285 if (op->range-- <= 0) 1256 if (op->range-- <= 0)
1286 { 1257 {
1287 remove_ob (op); 1258 op->destroy ();
1288 free_object (op);
1289 return; 1259 return;
1290 } 1260 }
1291 1261
1292 owner = get_owner (op); 1262 owner = op->owner;
1293#if 0 1263#if 0
1294 /* It'd make things nastier if this wasn't here - spells cast by 1264 /* It'd make things nastier if this wasn't here - spells cast by
1295 * monster that are then killed would continue to survive 1265 * monster that are then killed would continue to survive
1296 */ 1266 */
1297 if (owner == NULL) 1267 if (owner == NULL)
1298 { 1268 {
1299 remove_ob (op); 1269 op->destroy ();
1300 free_object (op);
1301 return; 1270 return;
1302 } 1271 }
1303#endif 1272#endif
1304 1273
1305 new_x = op->x + DIRX (op); 1274 new_x = op->x + DIRX (op);
1307 1276
1308 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); 1277 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y);
1309 1278
1310 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) 1279 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))))
1311 { 1280 {
1312 tag_t tag = op->count;
1313
1314 hit_map (op, op->direction, AT_MAGIC, 1); 1281 hit_map (op, op->direction, AT_MAGIC, 1);
1315 /* Basically, missile only hits one thing then goes away. 1282 /* Basically, missile only hits one thing then goes away.
1316 * we need to remove it if someone hasn't already done so. 1283 * we need to remove it if someone hasn't already done so.
1317 */ 1284 */
1318 if (!was_destroyed (op, tag)) 1285 if (!op->destroyed ())
1319 { 1286 op->destroy ();
1320 remove_ob (op); 1287
1321 free_object (op);
1322 }
1323 return; 1288 return;
1324 } 1289 }
1325 1290
1326 remove_ob (op); 1291 op->remove ();
1292
1327 if (!op->direction || (mflags & P_OUT_OF_MAP)) 1293 if (!op->direction || (mflags & P_OUT_OF_MAP))
1328 { 1294 {
1329 free_object (op); 1295 op->destroy ();
1330 return; 1296 return;
1331 } 1297 }
1298
1332 op->x = new_x; 1299 op->x = new_x;
1333 op->y = new_y; 1300 op->y = new_y;
1334 op->map = m; 1301 op->map = m;
1335 i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); 1302 i = spell_find_dir (op->map, op->x, op->y, op->owner);
1336 if (i > 0 && i != op->direction) 1303 if (i > 0 && i != op->direction)
1337 { 1304 {
1338 op->direction = i; 1305 op->direction = i;
1339 SET_ANIMATION (op, op->direction); 1306 SET_ANIMATION (op, op->direction);
1340 } 1307 }
1308
1341 insert_ob_in_map (op, op->map, op, 0); 1309 insert_ob_in_map (op, op->map, op, 0);
1342} 1310}
1343 1311
1344/**************************************************************************** 1312/****************************************************************************
1345 * Destruction 1313 * Destruction
1391int 1359int
1392cast_destruction (object *op, object *caster, object *spell_ob) 1360cast_destruction (object *op, object *caster, object *spell_ob)
1393{ 1361{
1394 int i, j, range, mflags, friendly = 0, dam, dur; 1362 int i, j, range, mflags, friendly = 0, dam, dur;
1395 sint16 sx, sy; 1363 sint16 sx, sy;
1396 mapstruct *m; 1364 maptile *m;
1397 object *tmp; 1365 object *tmp;
1398 const char *skill; 1366 const char *skill;
1399 1367
1400 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); 1368 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob);
1401 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); 1369 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob);
1583mood_change (object *op, object *caster, object *spell) 1551mood_change (object *op, object *caster, object *spell)
1584{ 1552{
1585 object *tmp, *god, *head; 1553 object *tmp, *god, *head;
1586 int done_one, range, mflags, level, at, best_at; 1554 int done_one, range, mflags, level, at, best_at;
1587 sint16 x, y, nx, ny; 1555 sint16 x, y, nx, ny;
1588 mapstruct *m; 1556 maptile *m;
1589 const char *race; 1557 const char *race;
1590 1558
1591 /* We precompute some values here so that we don't have to keep 1559 /* We precompute some values here so that we don't have to keep
1592 * doing it over and over again. 1560 * doing it over and over again.
1593 */ 1561 */
1721 SET_FLAG (head, FLAG_FRIENDLY); 1689 SET_FLAG (head, FLAG_FRIENDLY);
1722 /* Prevent uncontolled outbreaks of self replicating monsters. 1690 /* Prevent uncontolled outbreaks of self replicating monsters.
1723 Typical use case is charm, go somwhere, use aggravation to make hostile. 1691 Typical use case is charm, go somwhere, use aggravation to make hostile.
1724 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1692 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1725 CLEAR_FLAG (head, FLAG_GENERATOR); 1693 CLEAR_FLAG (head, FLAG_GENERATOR);
1726 set_owner (head, op); 1694 head->set_owner (op);
1727 set_spell_skill (op, caster, spell, head); 1695 set_spell_skill (op, caster, spell, head);
1728 add_friendly_object (head); 1696 add_friendly_object (head);
1729 head->attack_movement = PETMOVE; 1697 head->attack_movement = PETMOVE;
1730 done_one = 1; 1698 done_one = 1;
1731 change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); 1699 change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL);
1757move_ball_spell (object *op) 1725move_ball_spell (object *op)
1758{ 1726{
1759 int i, j, dam_save, dir, mflags; 1727 int i, j, dam_save, dir, mflags;
1760 sint16 nx, ny, hx, hy; 1728 sint16 nx, ny, hx, hy;
1761 object *owner; 1729 object *owner;
1762 mapstruct *m; 1730 maptile *m;
1763 1731
1764 owner = get_owner (op); 1732 owner = op->owner;
1765 1733
1766 /* the following logic makes sure that the ball doesn't move into a wall, 1734 /* the following logic makes sure that the ball doesn't move into a wall,
1767 * and makes sure that it will move along a wall to try and get at it's 1735 * and makes sure that it will move along a wall to try and get at it's
1768 * victim. The block immediately below more or less chooses a random 1736 * victim. The block immediately below more or less chooses a random
1769 * offset to move the ball, eg, keep it mostly on course, with some 1737 * offset to move the ball, eg, keep it mostly on course, with some
1798 nx = op->x; 1766 nx = op->x;
1799 ny = op->y; 1767 ny = op->y;
1800 m = op->map; 1768 m = op->map;
1801 } 1769 }
1802 1770
1803 remove_ob (op); 1771 op->remove ();
1804 op->y = ny; 1772 op->y = ny;
1805 op->x = nx; 1773 op->x = nx;
1806 insert_ob_in_map (op, m, op, 0); 1774 insert_ob_in_map (op, m, op, 0);
1807 1775
1808 dam_save = op->stats.dam; /* save the original dam: we do halfdam on 1776 dam_save = op->stats.dam; /* save the original dam: we do halfdam on
1848 } 1816 }
1849 1817
1850 /* restore to the center location and damage */ 1818 /* restore to the center location and damage */
1851 op->stats.dam = dam_save; 1819 op->stats.dam = dam_save;
1852 1820
1853 i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); 1821 i = spell_find_dir (op->map, op->x, op->y, op->owner);
1854 1822
1855 if (i >= 0) 1823 if (i >= 0)
1856 { /* we have a preferred direction! */ 1824 { /* we have a preferred direction! */
1857 /* pick another direction if the preferred dir is blocked. */ 1825 /* pick another direction if the preferred dir is blocked. */
1858 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || 1826 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP ||
1879#if 0 1847#if 0
1880 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; 1848 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 };
1881 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; 1849 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 };
1882 sint16 target_x, target_y, origin_x, origin_y; 1850 sint16 target_x, target_y, origin_x, origin_y;
1883 int adjustdir; 1851 int adjustdir;
1884 mapstruct *m; 1852 maptile *m;
1885#endif 1853#endif
1886 int basedir; 1854 int basedir;
1887 object *owner; 1855 object *owner;
1888 1856
1889 owner = get_owner (op); 1857 owner = op->owner;
1890 if (op->duration == 0 || owner == NULL) 1858 if (op->duration == 0 || owner == NULL)
1891 { 1859 {
1892 remove_ob (op); 1860 op->destroy ();
1893 free_object (op);
1894 return; 1861 return;
1895 } 1862 }
1863
1896 op->duration--; 1864 op->duration--;
1897 1865
1898 basedir = op->direction; 1866 basedir = op->direction;
1899 if (basedir == 0) 1867 if (basedir == 0)
1900 { 1868 {
1999 return 0; 1967 return 0;
2000 1968
2001 tmp = get_archetype (SWARM_SPELL); 1969 tmp = get_archetype (SWARM_SPELL);
2002 tmp->x = op->x; 1970 tmp->x = op->x;
2003 tmp->y = op->y; 1971 tmp->y = op->y;
2004 set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ 1972 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */
2005 set_spell_skill (op, caster, spell, tmp); 1973 set_spell_skill (op, caster, spell, tmp);
2006 1974
2007 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ 1975 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */
2008 tmp->spell = arch_to_object (spell->other_arch); 1976 tmp->spell = arch_to_object (spell->other_arch);
2009 1977
2032cast_light (object *op, object *caster, object *spell, int dir) 2000cast_light (object *op, object *caster, object *spell, int dir)
2033{ 2001{
2034 object *target = NULL, *tmp = NULL; 2002 object *target = NULL, *tmp = NULL;
2035 sint16 x, y; 2003 sint16 x, y;
2036 int dam, mflags; 2004 int dam, mflags;
2037 mapstruct *m; 2005 maptile *m;
2038 2006
2039 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 2007 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
2040 2008
2041 if (!dir) 2009 if (!dir)
2042 { 2010 {
2110cast_cause_disease (object *op, object *caster, object *spell, int dir) 2078cast_cause_disease (object *op, object *caster, object *spell, int dir)
2111{ 2079{
2112 sint16 x, y; 2080 sint16 x, y;
2113 int i, mflags, range, dam_mod, dur_mod; 2081 int i, mflags, range, dam_mod, dur_mod;
2114 object *walk; 2082 object *walk;
2115 mapstruct *m; 2083 maptile *m;
2116 2084
2117 x = op->x; 2085 x = op->x;
2118 y = op->y; 2086 y = op->y;
2119 2087
2120 /* If casting from a scroll, no direction will be available, so refer to the 2088 /* If casting from a scroll, no direction will be available, so refer to the
2153 for (walk = get_map_ob (m, x, y); walk; walk = walk->above) 2121 for (walk = get_map_ob (m, x, y); walk; walk = walk->above)
2154 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) 2122 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER))
2155 { /* found a victim */ 2123 { /* found a victim */
2156 object *disease = arch_to_object (spell->other_arch); 2124 object *disease = arch_to_object (spell->other_arch);
2157 2125
2158 set_owner (disease, op); 2126 disease->set_owner (op);
2159 set_spell_skill (op, caster, spell, disease); 2127 set_spell_skill (op, caster, spell, disease);
2160 disease->stats.exp = 0; 2128 disease->stats.exp = 0;
2161 disease->level = caster_level (caster, spell); 2129 disease->level = caster_level (caster, spell);
2162 2130
2163 /* do level adjustments */ 2131 /* do level adjustments */
2212 { 2180 {
2213 object *flash; /* visual effect for inflicting disease */ 2181 object *flash; /* visual effect for inflicting disease */
2214 2182
2215 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2183 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name);
2216 2184
2217 free_object (disease); /* don't need this one anymore */ 2185 disease->destroy (); /* don't need this one anymore */
2218 flash = get_archetype (ARCH_DETECT_MAGIC); 2186 flash = get_archetype (ARCH_DETECT_MAGIC);
2219 flash->x = x; 2187 flash->x = x;
2220 flash->y = y; 2188 flash->y = y;
2221 flash->map = walk->map; 2189 flash->map = walk->map;
2222 insert_ob_in_map (flash, walk->map, op, 0); 2190 insert_ob_in_map (flash, walk->map, op, 0);
2223 return 1; 2191 return 1;
2224 } 2192 }
2225 free_object (disease); 2193
2194 disease->destroy ();
2226 } 2195 }
2227 } /* if living creature */ 2196 } /* if living creature */
2228 } /* for range of spaces */ 2197 } /* for range of spaces */
2229 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); 2198 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!");
2230 return 1; 2199 return 1;

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