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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.11 by root, Mon Sep 11 20:26:41 2006 UTC vs.
Revision 1.42 by root, Sun Jul 1 05:00:20 2007 UTC

1
2/* 1/*
3 * static char *rcsid_spell_attack_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
4 * "$Id: spell_attack.C,v 1.11 2006/09/11 20:26:41 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
5 */ 22 */
6
7
8/*
9 CrossFire, A Multiplayer game for X-windows
10
11 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
12 Copyright (C) 1992 Frank Tore Johansen
13
14 This program is free software; you can redistribute it and/or modify
15 it under the terms of the GNU General Public License as published by
16 the Free Software Foundation; either version 2 of the License, or
17 (at your option) any later version.
18
19 This program is distributed in the hope that it will be useful,
20 but WITHOUT ANY WARRANTY; without even the implied warranty of
21 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 GNU General Public License for more details.
23
24 You should have received a copy of the GNU General Public License
25 along with this program; if not, write to the Free Software
26 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
27
28 The authors can be reached via e-mail at crossfire-devel@real-time.com
29*/
30 23
31/* This file contains all the spell attack code. Grouping this code 24/* This file contains all the spell attack code. Grouping this code
32 * together should hopefully make it easier to find the relevent bits 25 * together should hopefully make it easier to find the relevent bits
33 * of code 26 * of code
34 */ 27 */
35 28
36#include <global.h> 29#include <global.h>
37#include <object.h> 30#include <object.h>
38#include <living.h> 31#include <living.h>
39#ifndef __CEXTRACT__
40# include <sproto.h> 32#include <sproto.h>
41#endif
42#include <spells.h> 33#include <spells.h>
43#include <sounds.h> 34#include <sounds.h>
44 35
45/* this function checks to see if a spell pushes objects as well 36/* this function checks to see if a spell pushes objects as well
46 * as flies over and damages them (only used for cones for now) 37 * as flies over and damages them (only used for cones for now)
64 { 55 {
65 weight_move = op->weight + (op->weight * op->level) / 3; 56 weight_move = op->weight + (op->weight * op->level) / 3;
66 /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ 57 /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */
67 } 58 }
68 59
69 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 60 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
70 { 61 {
71 int num_sections = 1; 62 int num_sections = 1;
72 63
73 /* don't move DM */ 64 /* don't move DM */
74 if (QUERY_FLAG (tmp, FLAG_WIZ)) 65 if (QUERY_FLAG (tmp, FLAG_WIZ))
124void 115void
125forklightning (object *op, object *tmp) 116forklightning (object *op, object *tmp)
126{ 117{
127 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ 118 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */
128 int t_dir; /* stores temporary dir calculation */ 119 int t_dir; /* stores temporary dir calculation */
129 mapstruct *m; 120 maptile *m;
130 sint16 sx, sy; 121 sint16 sx, sy;
131 object *new_bolt; 122 object *new_bolt;
132 123
133 /* pick a fork direction. tmp->stats.Con is the left bias 124 /* pick a fork direction. tmp->stats.Con is the left bias
134 * i.e., the chance in 100 of forking LEFT 125 * i.e., the chance in 100 of forking LEFT
147 138
148 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) 139 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy)))
149 return; 140 return;
150 141
151 /* OK, we made a fork */ 142 /* OK, we made a fork */
152 new_bolt = get_object (); 143 new_bolt = tmp->clone ();
153 copy_object (tmp, new_bolt);
154 144
155 /* reduce chances of subsequent forking */ 145 /* reduce chances of subsequent forking */
156 new_bolt->stats.Dex -= 10; 146 new_bolt->stats.Dex -= 10;
157 tmp->stats.Dex -= 10; /* less forks from main bolt too */ 147 tmp->stats.Dex -= 10; /* less forks from main bolt too */
158 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ 148 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */
159 new_bolt->speed_left = -0.1; 149 new_bolt->speed_left = -0.1f;
160 new_bolt->direction = t_dir; 150 new_bolt->direction = t_dir;
161 new_bolt->duration++; 151 new_bolt->duration++;
162 new_bolt->x = sx;
163 new_bolt->y = sy;
164 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ 152 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */
165 new_bolt->stats.dam++; 153 new_bolt->stats.dam++;
166 tmp->stats.dam /= 2; /* reduce father bolt damage */ 154 tmp->stats.dam /= 2; /* reduce father bolt damage */
167 tmp->stats.dam++; 155 tmp->stats.dam++;
168 new_bolt = insert_ob_in_map (new_bolt, m, op, 0); 156 if ((new_bolt = m->insert (new_bolt, sx, sy, op)))
169 update_turn_face (new_bolt); 157 update_turn_face (new_bolt);
170} 158}
171 159
172/* move_bolt: moves bolt 'op'. Basically, it just advances a space, 160/* move_bolt: moves bolt 'op'. Basically, it just advances a space,
173 * and checks for various things that may stop it. 161 * and checks for various things that may stop it.
174 */ 162 */
175 163
176void 164void
177move_bolt (object *op) 165move_bolt (object *op)
178{ 166{
179 object *tmp;
180 int mflags; 167 int mflags;
181 sint16 x, y; 168 sint16 x, y;
182 mapstruct *m; 169 maptile *m;
183 170
184 if (--(op->duration) < 0) 171 if (--op->duration < 0)
185 { 172 {
186 remove_ob (op); 173 op->destroy ();
187 free_object (op);
188 return; 174 return;
189 } 175 }
190 176
191 hit_map (op, 0, op->attacktype, 1); 177 hit_map (op, 0, op->attacktype, 1);
192 178
193 if (!op->direction) 179 if (!op->direction)
194 return; 180 return;
195 181
196 if (--op->range < 0) 182 if (--op->range < 0)
197 {
198 op->range = 0; 183 op->range = 0;
199 }
200 else 184 else
201 { 185 {
202 x = op->x + DIRX (op); 186 x = op->x + DIRX (op);
203 y = op->y + DIRY (op); 187 y = op->y + DIRY (op);
204 m = op->map; 188 m = op->map;
212 * on the space. So only call reflwall if we think the data it returns 196 * on the space. So only call reflwall if we think the data it returns
213 * will be useful. 197 * will be useful.
214 */ 198 */
215 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) 199 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op)))
216 { 200 {
217
218 if (!QUERY_FLAG (op, FLAG_REFLECTING)) 201 if (!QUERY_FLAG (op, FLAG_REFLECTING))
219 return; 202 return;
220 203
221 /* Since walls don't run diagonal, if the bolt is in 204 /* Since walls don't run diagonal, if the bolt is in
222 * one of 4 main directions, it just reflects back in the 205 * one of 4 main directions, it just reflects back in the
252 else if (left) 235 else if (left)
253 op->direction = absdir (op->direction + 2); 236 op->direction = absdir (op->direction + 2);
254 else if (right) 237 else if (right)
255 op->direction = absdir (op->direction - 2); 238 op->direction = absdir (op->direction - 2);
256 } 239 }
240
257 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ 241 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */
258 return; 242 return;
259 } 243 }
260 else 244 else
261 { /* Create a copy of this object and put it ahead */ 245 { /* Create a copy of this object and put it ahead */
262 tmp = get_object (); 246 object *tmp = op->clone ();
263 copy_object (op, tmp); 247
248 m->insert (tmp, x, y, op);
264 tmp->speed_left = -0.1; 249 tmp->speed_left = -0.1f;
265 tmp->x += DIRX (tmp), tmp->y += DIRY (tmp);
266 tmp = insert_ob_in_map (tmp, op->map, op, 0);
267 /* To make up for the decrease at the top of the function */ 250 /* To make up for the decrease at the top of the function */
268 tmp->duration++; 251 tmp->duration++;
269 252
270 /* New forking code. Possibly create forks of this object 253 /* New forking code. Possibly create forks of this object
271 * going off in other directions. 254 * going off in other directions.
272 */ 255 */
273
274 if (rndm (0, 99) < tmp->stats.Dex) 256 if (rndm (0, 99) < tmp->stats.Dex)
275 { /* stats.Dex % of forking */ 257 { /* stats.Dex % of forking */
276 forklightning (op, tmp); 258 forklightning (op, tmp);
277 } 259 }
260
278 /* In this way, the object left behind sticks on the space, but 261 /* In this way, the object left behind sticks on the space, but
279 * doesn't create any bolts that continue to move onward. 262 * doesn't create any bolts that continue to move onward.
280 */ 263 */
281 op->range = 0; 264 op->range = 0;
282 } /* copy object and move it along */ 265 } /* copy object and move it along */
289 * we remove the magic flag - that can be derived from 272 * we remove the magic flag - that can be derived from
290 * spob->attacktype. 273 * spob->attacktype.
291 * This function sets up the appropriate owner and skill 274 * This function sets up the appropriate owner and skill
292 * pointers. 275 * pointers.
293 */ 276 */
294
295int 277int
296fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) 278fire_bolt (object *op, object *caster, int dir, object *spob, object *skill)
297{ 279{
298 object *tmp = NULL; 280 object *tmp = NULL;
299 int mflags; 281 int mflags;
317 299
318 tmp->direction = dir; 300 tmp->direction = dir;
319 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 301 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
320 SET_ANIMATION (tmp, dir); 302 SET_ANIMATION (tmp, dir);
321 303
322 set_owner (tmp, op); 304 tmp->set_owner (op);
323 set_spell_skill (op, caster, spob, tmp); 305 set_spell_skill (op, caster, spob, tmp);
324 306
325 tmp->x = op->x + DIRX (tmp); 307 tmp->x = op->x + DIRX (tmp);
326 tmp->y = op->y + DIRY (tmp); 308 tmp->y = op->y + DIRY (tmp);
327 tmp->map = op->map; 309 tmp->map = op->map;
328 310
311 maptile *newmap;
329 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 312 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
330 if (mflags & P_OUT_OF_MAP) 313 if (mflags & P_OUT_OF_MAP)
331 { 314 {
332 free_object (tmp); 315 tmp->destroy ();
333 return 0; 316 return 0;
334 } 317 }
318
319 tmp->map = newmap;
320
335 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 321 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
336 { 322 {
337 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 323 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
338 { 324 {
339 free_object (tmp); 325 tmp->destroy ();
340 return 0; 326 return 0;
341 } 327 }
328
342 tmp->x = op->x; 329 tmp->x = op->x;
343 tmp->y = op->y; 330 tmp->y = op->y;
344 tmp->direction = absdir (tmp->direction + 4); 331 tmp->direction = absdir (tmp->direction + 4);
345 tmp->map = op->map; 332 tmp->map = op->map;
346 } 333 }
347 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 334
335 if ((tmp = tmp->insert_at (tmp, op)))
348 move_bolt (tmp); 336 move_bolt (tmp);
337
349 return 1; 338 return 1;
350} 339}
351
352
353 340
354/*************************************************************************** 341/***************************************************************************
355 * 342 *
356 * BULLET/BALL CODE 343 * BULLET/BALL CODE
357 * 344 *
362 * At least that is what I think this does. 349 * At least that is what I think this does.
363 */ 350 */
364void 351void
365explosion (object *op) 352explosion (object *op)
366{ 353{
367 object *tmp;
368 mapstruct *m = op->map; 354 maptile *m = op->map;
369 int i; 355 int i;
370 356
371 if (--(op->duration) < 0) 357 if (--op->duration < 0)
372 { 358 {
373 remove_ob (op); 359 op->destroy ();
374 free_object (op);
375 return; 360 return;
376 } 361 }
362
377 hit_map (op, 0, op->attacktype, 0); 363 hit_map (op, 0, op->attacktype, 0);
378 364
379 if (op->range > 0) 365 if (op->range > 0)
380 { 366 {
381 for (i = 1; i < 9; i++) 367 for (i = 1; i < 9; i++)
382 { 368 {
383 sint16 dx, dy; 369 sint16 dx, dy;
384 370
385 dx = op->x + freearr_x[i]; 371 dx = op->x + freearr_x[i];
386 dy = op->y + freearr_y[i]; 372 dy = op->y + freearr_y[i];
373
387 /* ok_to_put_more already does things like checks for walls, 374 /* ok_to_put_more already does things like checks for walls,
388 * out of map, etc. 375 * out of map, etc.
389 */ 376 */
390 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) 377 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype))
391 { 378 {
392 tmp = get_object (); 379 object *tmp = op->clone ();
393 copy_object (op, tmp); 380
394 tmp->state = 0; 381 tmp->state = 0;
395 tmp->speed_left = -0.21; 382 tmp->speed_left = -0.21f;
396 tmp->range--; 383 tmp->range--;
397 tmp->value = 0; 384 tmp->value = 0;
398 tmp->x = dx; 385
399 tmp->y = dy; 386 m->insert (tmp, dx, dy, op);
400 insert_ob_in_map (tmp, m, op, 0);
401 } 387 }
402 } 388 }
403 } 389 }
404} 390}
405
406 391
407/* Causes an object to explode, eg, a firebullet, 392/* Causes an object to explode, eg, a firebullet,
408 * poison cloud ball, etc. op is the object to 393 * poison cloud ball, etc. op is the object to
409 * explode. 394 * explode.
410 */ 395 */
411void 396void
412explode_bullet (object *op) 397explode_bullet (object *op)
413{ 398{
414 tag_t op_tag = op->count;
415 object *tmp, *owner; 399 object *tmp, *owner;
416 400
417 if (op->other_arch == NULL) 401 if (op->other_arch == NULL)
418 { 402 {
419 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); 403 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n");
420 remove_ob (op); 404 op->destroy ();
421 free_object (op);
422 return; 405 return;
423 } 406 }
424 407
425 if (op->env) 408 if (op->env)
426 { 409 {
427 object *env;
428
429 env = object_get_env_recursive (op); 410 object *env = object_get_env_recursive (op);
430 if (env->map == NULL || out_of_map (env->map, env->x, env->y)) 411 if (env->map == NULL || out_of_map (env->map, env->x, env->y))
431 { 412 {
432 LOG (llevError, "BUG: explode_bullet(): env out of map\n"); 413 LOG (llevError, "BUG: explode_bullet(): env out of map\n");
433 remove_ob (op); 414 op->destroy ();
434 free_object (op);
435 return; 415 return;
436 } 416 }
437 remove_ob (op); 417
438 op->x = env->x; 418 op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON);
439 op->y = env->y;
440 insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON);
441 } 419 }
442 else if (out_of_map (op->map, op->x, op->y)) 420 else if (out_of_map (op->map, op->x, op->y))
443 { 421 {
444 LOG (llevError, "BUG: explode_bullet(): op out of map\n"); 422 LOG (llevError, "BUG: explode_bullet(): op out of map\n");
445 remove_ob (op); 423 op->destroy ();
446 free_object (op);
447 return; 424 return;
448 } 425 }
449 426
450 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps 427 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps
451 // NOTE: If this breaks something important: remove this. I can't think of anything 428 // NOTE: If this breaks something important: remove this. I can't think of anything
452 // bad at the moment that might happen from this. 429 // bad at the moment that might happen from this.
453 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 430 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
454 { 431 {
455 remove_ob (op); 432 op->destroy ();
456 free_object (op);
457 return; 433 return;
458 } 434 }
459 435
460 if (op->attacktype) 436 if (op->attacktype)
461 { 437 {
462 hit_map (op, 0, op->attacktype, 1); 438 hit_map (op, 0, op->attacktype, 1);
463 if (was_destroyed (op, op_tag)) 439 if (op->destroyed ())
464 return; 440 return;
465 } 441 }
466 442
467 /* other_arch contains what this explodes into */ 443 /* other_arch contains what this explodes into */
468 tmp = arch_to_object (op->other_arch); 444 tmp = arch_to_object (op->other_arch);
469 445
470 copy_owner (tmp, op); 446 tmp->set_owner (op);
471 tmp->skill = op->skill; 447 tmp->skill = op->skill;
472 448
473 owner = get_owner (op); 449 owner = op->owner;
474 450
475 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) 451 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner))
476 { 452 {
477 remove_ob (op); 453 op->destroy ();
478 free_object (op);
479 return; 454 return;
480 } 455 }
481
482 tmp->x = op->x;
483 tmp->y = op->y;
484 456
485 /* special for bombs - it actually has sane values for these */ 457 /* special for bombs - it actually has sane values for these */
486 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) 458 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB)
487 { 459 {
488 tmp->attacktype = op->attacktype; 460 tmp->attacktype = op->attacktype;
492 } 464 }
493 else 465 else
494 { 466 {
495 if (op->attacktype & AT_MAGIC) 467 if (op->attacktype & AT_MAGIC)
496 tmp->attacktype |= AT_MAGIC; 468 tmp->attacktype |= AT_MAGIC;
469
497 /* Spell doc describes what is going on here */ 470 /* Spell doc describes what is going on here */
498 tmp->stats.dam = op->dam_modifier; 471 tmp->stats.dam = op->dam_modifier;
499 tmp->range = op->stats.maxhp; 472 tmp->range = op->stats.maxhp;
500 tmp->duration = op->stats.hp; 473 tmp->duration = op->stats.hp;
501 /* Used for spell tracking - just need a unique val for this spell - 474 /* Used for spell tracking - just need a unique val for this spell -
509 tmp->stats.sp = op->direction; 482 tmp->stats.sp = op->direction;
510 483
511 /* Prevent recursion */ 484 /* Prevent recursion */
512 op->move_on = 0; 485 op->move_on = 0;
513 486
514 insert_ob_in_map (tmp, op->map, op, 0); 487 tmp->insert_at (op, op);
515 /* remove the firebullet */ 488 /* remove the firebullet */
516 if (!was_destroyed (op, op_tag)) 489 op->destroy ();
517 {
518 remove_ob (op);
519 free_object (op);
520 }
521} 490}
522
523
524 491
525/* checks to see what op should do, given the space it is on 492/* checks to see what op should do, given the space it is on
526 * (eg, explode, damage player, etc) 493 * (eg, explode, damage player, etc)
527 */ 494 */
528
529void 495void
530check_bullet (object *op) 496check_bullet (object *op)
531{ 497{
532 tag_t op_tag = op->count, tmp_tag;
533 object *tmp; 498 object *tmp;
534 int dam, mflags; 499 int dam, mflags;
535 mapstruct *m; 500 maptile *m;
536 sint16 sx, sy; 501 sint16 sx, sy;
537 502
538 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); 503 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy);
539 504
540 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) 505 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy)))
549 514
550 /* If nothing alive on this space, no reason to do anything further */ 515 /* If nothing alive on this space, no reason to do anything further */
551 if (!(mflags & P_IS_ALIVE)) 516 if (!(mflags & P_IS_ALIVE))
552 return; 517 return;
553 518
554 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 519 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
555 { 520 {
556 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 521 if (QUERY_FLAG (tmp, FLAG_ALIVE))
557 { 522 {
558 tmp_tag = tmp->count;
559 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 523 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
560 if (was_destroyed (op, op_tag) || !was_destroyed (tmp, tmp_tag) || (op->stats.dam -= dam) < 0) 524 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
561 { 525 {
562 if (!QUERY_FLAG (op, FLAG_REMOVED)) 526 if (!QUERY_FLAG (op, FLAG_REMOVED))
563 { 527 {
564 remove_ob (op); 528 op->destroy ();
565 free_object (op);
566 return; 529 return;
567 } 530 }
568 } 531 }
569 } 532 }
570 } 533 }
571} 534}
572
573 535
574/* Basically, we move 'op' one square, and if it hits something, 536/* Basically, we move 'op' one square, and if it hits something,
575 * call check_bullet. 537 * call check_bullet.
576 * This function is only applicable to bullets, but not to all 538 * This function is only applicable to bullets, but not to all
577 * fired arches (eg, bolts). 539 * fired arches (eg, bolts).
578 */ 540 */
579
580void 541void
581move_bullet (object *op) 542move_bullet (object *op)
582{ 543{
583 sint16 new_x, new_y; 544 sint16 new_x, new_y;
584 int mflags; 545 int mflags;
585 mapstruct *m; 546 maptile *m;
586 547
587#if 0 548#if 0
588 /* We need a better general purpose way to do this */ 549 /* We need a better general purpose way to do this */
589 550
590 /* peterm: added to make comet leave a trail of burnouts 551 /* peterm: added to make comet leave a trail of burnouts
591 it's an unadulterated hack, but the effect is cool. */ 552 it's an unadulterated hack, but the effect is cool. */
592 if (op->stats.sp == SP_METEOR) 553 if (op->stats.sp == SP_METEOR)
593 { 554 {
594 replace_insert_ob_in_map ("fire_trail", op); 555 replace_insert_ob_in_map ("fire_trail", op);
595 if (was_destroyed (op, op_tag)) 556 if (op->destroyed ())
596 return; 557 return;
597 } /* end addition. */ 558 } /* end addition. */
598#endif 559#endif
599 560
600 /* Reached the end of its life - remove it */ 561 /* Reached the end of its life - remove it */
601 if (--op->range <= 0) 562 if (--op->range <= 0)
602 { 563 {
603 if (op->other_arch) 564 if (op->other_arch)
604 {
605 explode_bullet (op); 565 explode_bullet (op);
606 }
607 else 566 else
608 { 567 op->destroy ();
609 remove_ob (op); 568
610 free_object (op);
611 }
612 return; 569 return;
613 } 570 }
614 571
615 new_x = op->x + DIRX (op); 572 new_x = op->x + DIRX (op);
616 new_y = op->y + DIRY (op); 573 new_y = op->y + DIRY (op);
617 m = op->map; 574 m = op->map;
618 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); 575 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y);
619 576
620 if (mflags & P_OUT_OF_MAP) 577 if (mflags & P_OUT_OF_MAP)
621 { 578 {
622 remove_ob (op); 579 op->destroy ();
623 free_object (op);
624 return; 580 return;
625 } 581 }
626 582
627 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) 583 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))
628 { 584 {
629 if (op->other_arch) 585 if (op->other_arch)
630 {
631 explode_bullet (op); 586 explode_bullet (op);
632 }
633 else 587 else
634 { 588 op->destroy ();
635 remove_ob (op); 589
636 free_object (op);
637 }
638 return; 590 return;
639 } 591 }
640 592
641 remove_ob (op); 593 if (!(op = m->insert (op, new_x, new_y, op)))
642 op->x = new_x;
643 op->y = new_y;
644 if ((op = insert_ob_in_map (op, m, op, 0)) == NULL)
645 return; 594 return;
646 595
647 if (reflwall (op->map, op->x, op->y, op)) 596 if (reflwall (op->map, op->x, op->y, op))
648 { 597 {
649 op->direction = absdir (op->direction + 4); 598 op->direction = absdir (op->direction + 4);
650 update_turn_face (op); 599 update_turn_face (op);
651 } 600 }
652 else 601 else
653 {
654 check_bullet (op); 602 check_bullet (op);
655 }
656} 603}
657
658
659
660 604
661/* fire_bullet 605/* fire_bullet
662 * object op (cast from caster) files a bolt in dir. 606 * object op (cast from caster) files a bolt in dir.
663 * spob is the spell object for the bolt. 607 * spob is the spell object for the bolt.
664 * we remove the magic flag - that can be derived from 608 * we remove the magic flag - that can be derived from
665 * spob->attacktype. 609 * spob->attacktype.
666 * This function sets up the appropriate owner and skill 610 * This function sets up the appropriate owner and skill
667 * pointers. 611 * pointers.
668 */ 612 */
669
670int 613int
671fire_bullet (object *op, object *caster, int dir, object *spob) 614fire_bullet (object *op, object *caster, int dir, object *spob)
672{ 615{
673 object *tmp = NULL; 616 object *tmp = NULL;
674 int mflags; 617 int mflags;
695 638
696 tmp->direction = dir; 639 tmp->direction = dir;
697 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 640 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
698 SET_ANIMATION (tmp, dir); 641 SET_ANIMATION (tmp, dir);
699 642
700 set_owner (tmp, op); 643 tmp->set_owner (op);
701 set_spell_skill (op, caster, spob, tmp); 644 set_spell_skill (op, caster, spob, tmp);
702 645
703 tmp->x = op->x + freearr_x[dir]; 646 tmp->x = op->x + freearr_x[dir];
704 tmp->y = op->y + freearr_y[dir]; 647 tmp->y = op->y + freearr_y[dir];
705 tmp->map = op->map; 648 tmp->map = op->map;
706 649
650 maptile *newmap;
707 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 651 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
708 if (mflags & P_OUT_OF_MAP) 652 if (mflags & P_OUT_OF_MAP)
709 { 653 {
710 free_object (tmp); 654 tmp->destroy ();
711 return 0; 655 return 0;
712 } 656 }
657
658 tmp->map = newmap;
659
713 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 660 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
714 { 661 {
715 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 662 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
716 { 663 {
717 free_object (tmp); 664 tmp->destroy ();
718 return 0; 665 return 0;
719 } 666 }
667
720 tmp->x = op->x; 668 tmp->x = op->x;
721 tmp->y = op->y; 669 tmp->y = op->y;
722 tmp->direction = absdir (tmp->direction + 4); 670 tmp->direction = absdir (tmp->direction + 4);
723 tmp->map = op->map; 671 tmp->map = op->map;
724 } 672 }
725 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 673
726 { 674 if ((tmp = tmp->insert_at (tmp, op)))
727 check_bullet (tmp); 675 check_bullet (tmp);
728 } 676
729 return 1; 677 return 1;
730} 678}
731
732
733
734 679
735/***************************************************************************** 680/*****************************************************************************
736 * 681 *
737 * CONE RELATED FUNCTIONS 682 * CONE RELATED FUNCTIONS
738 * 683 *
739 *****************************************************************************/ 684 *****************************************************************************/
740 685
741
742/* drops an object based on what is in the cone's "other_arch" */ 686/* drops an object based on what is in the cone's "other_arch" */
743void 687void
744cone_drop (object *op) 688cone_drop (object *op)
745{ 689{
746 object *new_ob = arch_to_object (op->other_arch); 690 object *new_ob = arch_to_object (op->other_arch);
747 691
748 new_ob->x = op->x;
749 new_ob->y = op->y;
750 new_ob->level = op->level; 692 new_ob->level = op->level;
751 set_owner (new_ob, op->owner); 693 new_ob->set_owner (op->owner);
752 694
753 /* preserve skill ownership */ 695 /* preserve skill ownership */
754 if (op->skill && op->skill != new_ob->skill) 696 if (op->skill && op->skill != new_ob->skill)
755 {
756 new_ob->skill = op->skill; 697 new_ob->skill = op->skill;
757 }
758 insert_ob_in_map (new_ob, op->map, op, 0);
759 698
699 new_ob->insert_at (op, op);
760} 700}
761 701
762/* move_cone: causes cone object 'op' to move a space/hit creatures */ 702/* move_cone: causes cone object 'op' to move a space/hit creatures */
763 703
764void 704void
765move_cone (object *op) 705move_cone (object *op)
766{ 706{
767 int i; 707 int i;
768 tag_t tag;
769 708
770 /* if no map then hit_map will crash so just ignore object */ 709 /* if no map then hit_map will crash so just ignore object */
771 if (!op->map) 710 if (!op->map)
772 { 711 {
773 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); 712 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown");
774 op->speed = 0; 713 op->set_speed (0);
775 update_ob_speed (op);
776 return; 714 return;
777 } 715 }
778 716
779 /* lava saves it's life, but not yours :) */ 717 /* lava saves it's life, but not yours :) */
780 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 718 if (QUERY_FLAG (op, FLAG_LIFESAVE))
786#if 0 724#if 0
787 /* Disable this - enabling it makes monsters easier, as 725 /* Disable this - enabling it makes monsters easier, as
788 * when their cone dies when they die. 726 * when their cone dies when they die.
789 */ 727 */
790 /* If no owner left, the spell dies out. */ 728 /* If no owner left, the spell dies out. */
791 if (get_owner (op) == NULL) 729 if (op->owner == NULL)
792 { 730 {
793 remove_ob (op); 731 op->destroy ();
794 free_object (op);
795 return; 732 return;
796 } 733 }
797#endif 734#endif
798 735
799 tag = op->count;
800 hit_map (op, 0, op->attacktype, 0); 736 hit_map (op, 0, op->attacktype, 0);
801 737
802 /* Check to see if we should push anything. 738 /* Check to see if we should push anything.
803 * Spell objects with weight push whatever they encounter to some 739 * Spell objects with weight push whatever they encounter to some
804 * degree. 740 * degree.
805 */ 741 */
806 if (op->weight) 742 if (op->weight)
807 check_spell_knockback (op); 743 check_spell_knockback (op);
808 744
809 if (was_destroyed (op, tag)) 745 if (op->destroyed ())
810 return; 746 return;
811 747
812 if ((op->duration--) < 0) 748 if ((op->duration--) < 0)
813 { 749 {
814 remove_ob (op); 750 op->destroy ();
815 free_object (op);
816 return; 751 return;
817 } 752 }
818 /* Object has hit maximum range, so don't have it move 753 /* Object has hit maximum range, so don't have it move
819 * any further. When the duration above expires, 754 * any further. When the duration above expires,
820 * then the object will get removed. 755 * then the object will get removed.
829 { 764 {
830 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; 765 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)];
831 766
832 if (ok_to_put_more (op->map, x, y, op, op->attacktype)) 767 if (ok_to_put_more (op->map, x, y, op, op->attacktype))
833 { 768 {
834 object *tmp = get_object (); 769 object *tmp = op->clone ();
835
836 copy_object (op, tmp);
837 tmp->x = x;
838 tmp->y = y;
839 770
840 tmp->duration = op->duration + 1; 771 tmp->duration = op->duration + 1;
841 772
842 /* Use for spell tracking - see ok_to_put_more() */ 773 /* Use for spell tracking - see ok_to_put_more() */
843 tmp->stats.maxhp = op->stats.maxhp; 774 tmp->stats.maxhp = op->stats.maxhp;
844 insert_ob_in_map (tmp, op->map, op, 0); 775
776 op->map->insert (tmp, x, y, op);
777
845 if (tmp->other_arch) 778 if (tmp->other_arch)
846 cone_drop (tmp); 779 cone_drop (tmp);
847 } 780 }
848 } 781 }
849} 782}
859int 792int
860cast_cone (object *op, object *caster, int dir, object *spell) 793cast_cone (object *op, object *caster, int dir, object *spell)
861{ 794{
862 object *tmp; 795 object *tmp;
863 int i, success = 0, range_min = -1, range_max = 1; 796 int i, success = 0, range_min = -1, range_max = 1;
864 mapstruct *m; 797 maptile *m;
865 sint16 sx, sy; 798 sint16 sx, sy;
866 MoveType movetype; 799 MoveType movetype;
867 800
868 if (!spell->other_arch) 801 if (!spell->other_arch)
869 return 0; 802 return 0;
882 815
883 /* Need to know what the movetype of the object we are about 816 /* Need to know what the movetype of the object we are about
884 * to create is, so we can know if the space we are about to 817 * to create is, so we can know if the space we are about to
885 * insert it into is blocked. 818 * insert it into is blocked.
886 */ 819 */
887 movetype = spell->other_arch->clone.move_type; 820 movetype = spell->other_arch->move_type;
888 821
889 for (i = range_min; i <= range_max; i++) 822 for (i = range_min; i <= range_max; i++)
890 { 823 {
891 sint16 x, y, d; 824 sint16 x, y, d;
892 825
925 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) 858 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype)
926 continue; 859 continue;
927 860
928 success = 1; 861 success = 1;
929 tmp = arch_to_object (spell->other_arch); 862 tmp = arch_to_object (spell->other_arch);
930 set_owner (tmp, op); 863 tmp->set_owner (op);
931 set_spell_skill (op, caster, spell, tmp); 864 set_spell_skill (op, caster, spell, tmp);
932 tmp->level = caster_level (caster, spell); 865 tmp->level = caster_level (caster, spell);
933 tmp->x = sx;
934 tmp->y = sy;
935 tmp->attacktype = spell->attacktype; 866 tmp->attacktype = spell->attacktype;
936 867
937 /* holy word stuff */ 868 /* holy word stuff */
938 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) 869 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER))
939 if (!tailor_god_spell (tmp, op)) 870 if (!tailor_god_spell (tmp, op))
973 else 904 else
974 tmp->duration += caster->level / 3; 905 tmp->duration += caster->level / 3;
975 } 906 }
976 907
977 if (!(tmp->move_type & MOVE_FLY_LOW)) 908 if (!(tmp->move_type & MOVE_FLY_LOW))
978 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); 909 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname);
979 910
980 if (!tmp->move_on && tmp->stats.dam) 911 if (!tmp->move_on && tmp->stats.dam)
981 {
982 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); 912 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname);
983 }
984 913
985 insert_ob_in_map (tmp, m, op, 0); 914 m->insert (tmp, sx, sy, op);
986 915
987 /* This is used for tracking spells so that one effect doesn't hit 916 /* This is used for tracking spells so that one effect doesn't hit
988 * a single space too many times. 917 * a single space too many times.
989 */ 918 */
990 tmp->stats.maxhp = tmp->count; 919 tmp->stats.maxhp = tmp->count;
1000 * 929 *
1001 * BOMB related code 930 * BOMB related code
1002 * 931 *
1003 ****************************************************************************/ 932 ****************************************************************************/
1004 933
1005
1006/* This handles an exploding bomb. 934/* This handles an exploding bomb.
1007 * op is the original bomb object. 935 * op is the original bomb object.
1008 */ 936 */
1009void 937void
1010animate_bomb (object *op) 938animate_bomb (object *op)
1011{ 939{
1012 int i; 940 int i;
1013 object *env, *tmp; 941 object *env, *tmp;
1014 archetype *at;
1015 942
1016 if (op->state != NUM_ANIMATIONS (op) - 1) 943 if (op->state != NUM_ANIMATIONS (op) - 1)
1017 return; 944 return;
1018 945
1019 env = object_get_env_recursive (op); 946 env = object_get_env_recursive (op);
1024 return; 951 return;
1025 952
1026 if (env->type == PLAYER) 953 if (env->type == PLAYER)
1027 esrv_del_item (env->contr, op->count); 954 esrv_del_item (env->contr, op->count);
1028 955
1029 remove_ob (op); 956 if (!(op = op->insert_at (env, op)))
1030 op->x = env->x;
1031 op->y = env->y;
1032 if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL)
1033 return; 957 return;
1034 } 958 }
1035 959
1036 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding 960 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding
1037 // on a safe map. I don't like this special casing, but it seems to be neccessary 961 // on a safe map. I don't like this special casing, but it seems to be neccessary
1038 // as bombs can be carried. 962 // as bombs can be carried.
1039 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 963 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
1040 { 964 {
1041 remove_ob (op); 965 op->destroy ();
1042 free_object (op);
1043 return; 966 return;
1044 } 967 }
1045 968
1046 /* This copies a lot of the code from the fire bullet, 969 /* This copies a lot of the code from the fire bullet,
1047 * but using the cast_bullet isn't really feasible, 970 * but using the cast_bullet isn't really feasible,
1048 * so just set up the appropriate values. 971 * so just set up the appropriate values.
1049 */ 972 */
1050 at = find_archetype (SPLINT); 973 if (archetype *at = archetype::find (SPLINT))
1051 if (at)
1052 { 974 {
1053 for (i = 1; i < 9; i++) 975 for (i = 1; i < 9; i++)
1054 { 976 {
1055 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 977 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
1056 continue; 978 continue;
979
1057 tmp = arch_to_object (at); 980 tmp = arch_to_object (at);
1058 tmp->direction = i; 981 tmp->direction = i;
1059 tmp->range = op->range; 982 tmp->range = op->range;
1060 tmp->stats.dam = op->stats.dam; 983 tmp->stats.dam = op->stats.dam;
1061 tmp->duration = op->duration; 984 tmp->duration = op->duration;
1062 tmp->attacktype = op->attacktype; 985 tmp->attacktype = op->attacktype;
1063 copy_owner (tmp, op); 986 tmp->set_owner (op);
1064 if (op->skill && op->skill != tmp->skill) 987 if (op->skill && op->skill != tmp->skill)
1065 {
1066 tmp->skill = op->skill; 988 tmp->skill = op->skill;
1067 } 989
1068 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 990 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
1069 SET_ANIMATION (tmp, i); 991 SET_ANIMATION (tmp, i);
1070 tmp->x = op->x + freearr_x[i]; 992
1071 tmp->y = op->y + freearr_x[i]; 993 op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op);
1072 insert_ob_in_map (tmp, op->map, op, 0);
1073 move_bullet (tmp); 994 move_bullet (tmp);
1074 } 995 }
1075 } 996 }
1076 997
1077 explode_bullet (op); 998 explode_bullet (op);
1082{ 1003{
1083 1004
1084 object *tmp; 1005 object *tmp;
1085 int mflags; 1006 int mflags;
1086 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; 1007 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir];
1087 mapstruct *m; 1008 maptile *m;
1088 1009
1089 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); 1010 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy);
1090 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) 1011 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK))
1091 { 1012 {
1092 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1013 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
1098 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 1019 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
1099 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1020 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1100 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 1021 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
1101 tmp->attacktype = spell->attacktype; 1022 tmp->attacktype = spell->attacktype;
1102 1023
1103 set_owner (tmp, op); 1024 tmp->set_owner (op);
1104 set_spell_skill (op, caster, spell, tmp); 1025 set_spell_skill (op, caster, spell, tmp);
1105 tmp->x = dx; 1026
1106 tmp->y = dy; 1027 m->insert (tmp, dx, dy, op);
1107 insert_ob_in_map (tmp, m, op, 0);
1108 return 1; 1028 return 1;
1109} 1029}
1110 1030
1111/**************************************************************************** 1031/****************************************************************************
1112 * 1032 *
1121 * dir is the direction to look in. 1041 * dir is the direction to look in.
1122 * range is how far out to look. 1042 * range is how far out to look.
1123 * type is the type of spell - either SPELL_MANA or SPELL_GRACE. 1043 * type is the type of spell - either SPELL_MANA or SPELL_GRACE.
1124 * this info is used for blocked magic/unholy spaces. 1044 * this info is used for blocked magic/unholy spaces.
1125 */ 1045 */
1126
1127object * 1046object *
1128get_pointed_target (object *op, int dir, int range, int type) 1047get_pointed_target (object *op, int dir, int range, int type)
1129{ 1048{
1130 object *target; 1049 object *target;
1131 sint16 x, y; 1050 sint16 x, y;
1132 int dist, mflags; 1051 int dist, mflags;
1133 mapstruct *mp; 1052 maptile *mp;
1134 1053
1135 if (dir == 0) 1054 if (dir == 0)
1136 return NULL; 1055 return NULL;
1137 1056
1138 for (dist = 1; dist < range; dist++) 1057 for (dist = 1; dist < range; dist++)
1150 return NULL; 1069 return NULL;
1151 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) 1070 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW)
1152 return NULL; 1071 return NULL;
1153 1072
1154 if (mflags & P_IS_ALIVE) 1073 if (mflags & P_IS_ALIVE)
1155 {
1156 for (target = get_map_ob (mp, x, y); target; target = target->above) 1074 for (target = GET_MAP_OB (mp, x, y); target; target = target->above)
1157 { 1075 if (QUERY_FLAG (target, FLAG_MONSTER))
1158 if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER))
1159 {
1160 return target; 1076 return target;
1161 }
1162 }
1163 }
1164 } 1077 }
1078
1165 return NULL; 1079 return NULL;
1166} 1080}
1167
1168 1081
1169/* cast_smite_arch() - the priest points to a creature and causes 1082/* cast_smite_arch() - the priest points to a creature and causes
1170 * a 'godly curse' to decend. 1083 * a 'godly curse' to decend.
1171 * usual params - 1084 * usual params -
1172 * op = player 1085 * op = player
1228 if (effect->attacktype & AT_DEATH) 1141 if (effect->attacktype & AT_DEATH)
1229 { 1142 {
1230 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1143 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1231 1144
1232 /* casting death spells at undead isn't a good thing */ 1145 /* casting death spells at undead isn't a good thing */
1233 if QUERY_FLAG
1234 (target, FLAG_UNDEAD) 1146 if (QUERY_FLAG (target, FLAG_UNDEAD))
1235 { 1147 {
1236 if (random_roll (0, 2, op, PREFER_LOW)) 1148 if (random_roll (0, 2, op, PREFER_LOW))
1237 { 1149 {
1238 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); 1150 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!");
1239 effect->x = op->x; 1151 effect->x = op->x;
1241 } 1153 }
1242 else 1154 else
1243 { 1155 {
1244 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); 1156 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target));
1245 target->stats.hp = target->stats.maxhp * 2; 1157 target->stats.hp = target->stats.maxhp * 2;
1246 free_object (effect); 1158 effect->destroy ();
1247 return 0; 1159 return 0;
1248 } 1160 }
1249 } 1161 }
1250 } 1162 }
1251 else 1163 else
1252 { 1164 {
1253 /* how much woe to inflict :) */ 1165 /* how much woe to inflict :) */
1254 effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1166 effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1255 } 1167 }
1256 1168
1257 set_owner (effect, op); 1169 effect->set_owner (op);
1258 set_spell_skill (op, caster, spell, effect); 1170 set_spell_skill (op, caster, spell, effect);
1259 1171
1260 /* ok, tell it where to be, and insert! */ 1172 /* ok, tell it where to be, and insert! */
1261 effect->x = target->x; 1173 effect->insert_at (target, op);
1262 effect->y = target->y;
1263 insert_ob_in_map (effect, target->map, op, 0);
1264 1174
1265 return 1; 1175 return 1;
1266} 1176}
1267 1177
1268 1178
1278move_missile (object *op) 1188move_missile (object *op)
1279{ 1189{
1280 int i, mflags; 1190 int i, mflags;
1281 object *owner; 1191 object *owner;
1282 sint16 new_x, new_y; 1192 sint16 new_x, new_y;
1283 mapstruct *m; 1193 maptile *m;
1284 1194
1285 if (op->range-- <= 0) 1195 if (op->range-- <= 0)
1286 { 1196 {
1287 remove_ob (op); 1197 op->destroy ();
1288 free_object (op);
1289 return; 1198 return;
1290 } 1199 }
1291 1200
1292 owner = get_owner (op); 1201 owner = op->owner;
1293#if 0 1202#if 0
1294 /* It'd make things nastier if this wasn't here - spells cast by 1203 /* It'd make things nastier if this wasn't here - spells cast by
1295 * monster that are then killed would continue to survive 1204 * monster that are then killed would continue to survive
1296 */ 1205 */
1297 if (owner == NULL) 1206 if (owner == NULL)
1298 { 1207 {
1299 remove_ob (op); 1208 op->destroy ();
1300 free_object (op);
1301 return; 1209 return;
1302 } 1210 }
1303#endif 1211#endif
1304 1212
1305 new_x = op->x + DIRX (op); 1213 new_x = op->x + DIRX (op);
1307 1215
1308 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); 1216 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y);
1309 1217
1310 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) 1218 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))))
1311 { 1219 {
1312 tag_t tag = op->count;
1313
1314 hit_map (op, op->direction, AT_MAGIC, 1); 1220 hit_map (op, op->direction, AT_MAGIC, 1);
1315 /* Basically, missile only hits one thing then goes away. 1221 /* Basically, missile only hits one thing then goes away.
1316 * we need to remove it if someone hasn't already done so. 1222 * we need to remove it if someone hasn't already done so.
1317 */ 1223 */
1318 if (!was_destroyed (op, tag)) 1224 if (!op->destroyed ())
1319 { 1225 op->destroy ();
1320 remove_ob (op); 1226
1321 free_object (op);
1322 }
1323 return; 1227 return;
1324 } 1228 }
1325 1229
1326 remove_ob (op); 1230 op->remove ();
1231
1327 if (!op->direction || (mflags & P_OUT_OF_MAP)) 1232 if (!op->direction || (mflags & P_OUT_OF_MAP))
1328 { 1233 {
1329 free_object (op); 1234 op->destroy ();
1330 return; 1235 return;
1331 } 1236 }
1332 op->x = new_x; 1237
1333 op->y = new_y; 1238 i = spell_find_dir (m, new_x, new_y, op->owner);
1334 op->map = m;
1335 i = spell_find_dir (op->map, op->x, op->y, get_owner (op));
1336 if (i > 0 && i != op->direction) 1239 if (i > 0 && i != op->direction)
1337 { 1240 {
1338 op->direction = i; 1241 op->direction = i;
1339 SET_ANIMATION (op, op->direction); 1242 SET_ANIMATION (op, op->direction);
1340 } 1243 }
1341 insert_ob_in_map (op, op->map, op, 0); 1244
1245 m->insert (op, new_x, new_y, op);
1342} 1246}
1343 1247
1344/**************************************************************************** 1248/****************************************************************************
1345 * Destruction 1249 * Destruction
1346 ****************************************************************************/ 1250 ****************************************************************************/
1383 return 0; 1287 return 0;
1384 } 1288 }
1385 return 1; 1289 return 1;
1386} 1290}
1387 1291
1388
1389
1390
1391int 1292int
1392cast_destruction (object *op, object *caster, object *spell_ob) 1293cast_destruction (object *op, object *caster, object *spell_ob)
1393{ 1294{
1394 int i, j, range, mflags, friendly = 0, dam, dur; 1295 int i, j, range, mflags, friendly = 0, dam, dur;
1395 sint16 sx, sy; 1296 sint16 sx, sy;
1396 mapstruct *m; 1297 maptile *m;
1397 object *tmp; 1298 object *tmp;
1398 const char *skill; 1299 const char *skill;
1399 1300
1400 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); 1301 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob);
1401 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); 1302 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob);
1415 else if (caster->skill) 1316 else if (caster->skill)
1416 op->skill = caster->skill; 1317 op->skill = caster->skill;
1417 else 1318 else
1418 op->skill = NULL; 1319 op->skill = NULL;
1419 1320
1420 change_skill (op, find_skill_by_name (op, op->skill), 1); 1321 op->change_skill (find_skill_by_name (op, op->skill));
1421 1322
1422 for (i = -range; i < range; i++) 1323 for (i = -range; i < range; i++)
1423 { 1324 {
1424 for (j = -range; j < range; j++) 1325 for (j = -range; j < range; j++)
1425 { 1326 {
1426 m = op->map; 1327 m = op->map;
1427 sx = op->x + i; 1328 sx = op->x + i;
1428 sy = op->y + j; 1329 sy = op->y + j;
1330
1429 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); 1331 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
1430 if (mflags & P_OUT_OF_MAP) 1332 if (mflags & P_OUT_OF_MAP)
1431 continue; 1333 continue;
1334
1432 if (mflags & P_IS_ALIVE) 1335 if (mflags & P_IS_ALIVE)
1433 { 1336 {
1434 for (tmp = get_map_ob (m, sx, sy); tmp; tmp = tmp->above) 1337 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
1435 {
1436 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) 1338 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER)
1437 break; 1339 break;
1438 } 1340
1439 if (tmp) 1341 if (tmp)
1440 { 1342 {
1441 if (tmp->head) 1343 if (tmp->head)
1442 tmp = tmp->head; 1344 tmp = tmp->head;
1443 1345
1446 { 1348 {
1447 if (spell_ob->subtype == SP_DESTRUCTION) 1349 if (spell_ob->subtype == SP_DESTRUCTION)
1448 { 1350 {
1449 hit_player (tmp, dam, op, spell_ob->attacktype, 0); 1351 hit_player (tmp, dam, op, spell_ob->attacktype, 0);
1450 if (spell_ob->other_arch) 1352 if (spell_ob->other_arch)
1451 {
1452 tmp = arch_to_object (spell_ob->other_arch); 1353 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1453 tmp->x = sx;
1454 tmp->y = sy;
1455 insert_ob_in_map (tmp, m, op, 0);
1456 }
1457 } 1354 }
1458 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) 1355 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100)
1459 { 1356 {
1460 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) 1357 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch)
1461 {
1462 object *effect = arch_to_object (spell_ob->other_arch); 1358 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1463
1464 effect->x = sx;
1465 effect->y = sy;
1466 insert_ob_in_map (effect, m, op, 0);
1467 }
1468 } 1359 }
1469 } 1360 }
1470 } 1361 }
1471 } 1362 }
1472 } 1363 }
1473 } 1364 }
1365
1474 op->skill = skill; 1366 op->skill = skill;
1475 return 1; 1367 return 1;
1476} 1368}
1477 1369
1478/*************************************************************************** 1370/***************************************************************************
1538 new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); 1430 new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect.");
1539 } 1431 }
1540 return 1; 1432 return 1;
1541 } 1433 }
1542 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; 1434 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50;
1543 force->speed = 1.0; 1435 force->speed = 1.f;
1544 force->speed_left = -1.0; 1436 force->speed_left = -1.f;
1545 SET_FLAG (force, FLAG_APPLIED); 1437 SET_FLAG (force, FLAG_APPLIED);
1546 1438
1547 if (god) 1439 if (god)
1548 { 1440 {
1549 if (spell_ob->last_grace) 1441 if (spell_ob->last_grace)
1562 force->stats.ac = spell_ob->stats.ac; 1454 force->stats.ac = spell_ob->stats.ac;
1563 force->stats.wc = spell_ob->stats.wc; 1455 force->stats.wc = spell_ob->stats.wc;
1564 1456
1565 change_abil (tmp, force); /* Mostly to display any messages */ 1457 change_abil (tmp, force); /* Mostly to display any messages */
1566 insert_ob_in_ob (force, tmp); 1458 insert_ob_in_ob (force, tmp);
1567 fix_player (tmp); 1459 tmp->update_stats ();
1568 return 1; 1460 return 1;
1569 1461
1570} 1462}
1571
1572 1463
1573/********************************************************************** 1464/**********************************************************************
1574 * mood change 1465 * mood change
1575 * Arguably, this may or may not be an attack spell. But since it 1466 * Arguably, this may or may not be an attack spell. But since it
1576 * effects monsters, it seems best to put it into this file 1467 * effects monsters, it seems best to put it into this file
1583mood_change (object *op, object *caster, object *spell) 1474mood_change (object *op, object *caster, object *spell)
1584{ 1475{
1585 object *tmp, *god, *head; 1476 object *tmp, *god, *head;
1586 int done_one, range, mflags, level, at, best_at; 1477 int done_one, range, mflags, level, at, best_at;
1587 sint16 x, y, nx, ny; 1478 sint16 x, y, nx, ny;
1588 mapstruct *m; 1479 maptile *m;
1589 const char *race; 1480 const char *race;
1590 1481
1591 /* We precompute some values here so that we don't have to keep 1482 /* We precompute some values here so that we don't have to keep
1592 * doing it over and over again. 1483 * doing it over and over again.
1593 */ 1484 */
1606 else if (god && !strcmp (spell->race, "GOD_FRIEND")) 1497 else if (god && !strcmp (spell->race, "GOD_FRIEND"))
1607 race = god->race; 1498 race = god->race;
1608 else 1499 else
1609 race = spell->race; 1500 race = spell->race;
1610 1501
1611
1612 for (x = op->x - range; x <= op->x + range; x++) 1502 for (x = op->x - range; x <= op->x + range; x++)
1613 for (y = op->y - range; y <= op->y + range; y++) 1503 for (y = op->y - range; y <= op->y + range; y++)
1614 { 1504 {
1615
1616 done_one = 0; 1505 done_one = 0;
1617 m = op->map; 1506 m = op->map;
1618 nx = x; 1507 nx = x;
1619 ny = y; 1508 ny = y;
1620 mflags = get_map_flags (m, &m, x, y, &nx, &ny); 1509 mflags = get_map_flags (m, &m, x, y, &nx, &ny);
1623 1512
1624 /* If there is nothing living on this space, no need to go further */ 1513 /* If there is nothing living on this space, no need to go further */
1625 if (!(mflags & P_IS_ALIVE)) 1514 if (!(mflags & P_IS_ALIVE))
1626 continue; 1515 continue;
1627 1516
1517 // players can only affect spaces that they can actually see
1518 if (caster && caster->contr
1519 && caster->contr->visibility_at (m, nx, ny) < 70)
1520 continue;
1521
1628 for (tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) 1522 for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below)
1629 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1523 if (QUERY_FLAG (tmp, FLAG_MONSTER))
1630 break; 1524 break;
1631 1525
1632 /* There can be living objects that are not monsters */ 1526 /* There can be living objects that are not monsters */
1633 if (!tmp || tmp->type == PLAYER) 1527 if (!tmp || tmp->type == PLAYER)
1640 head = tmp; 1534 head = tmp;
1641 1535
1642 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ 1536 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */
1643 if (race && head->race && !strstr (race, head->race)) 1537 if (race && head->race && !strstr (race, head->race))
1644 continue; 1538 continue;
1539
1645 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) 1540 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD))
1646 continue; 1541 continue;
1647 1542
1648 /* Now do a bunch of stuff related to saving throws */ 1543 /* Now do a bunch of stuff related to saving throws */
1649 best_at = -1; 1544 best_at = -1;
1666 at -= level / 5; 1561 at -= level / 5;
1667 if (did_make_save (head, head->level, at)) 1562 if (did_make_save (head, head->level, at))
1668 continue; 1563 continue;
1669 } 1564 }
1670 else /* spell->attacktype */ 1565 else /* spell->attacktype */
1671 /*
1672 Spell has no attacktype (charm & such), so we'll have a specific saving:
1673 * if spell level < monster level, no go
1674 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1675
1676 The chance will then be in the range [20-70] percent, not too bad.
1677
1678 This is required to fix the 'charm monster' abuse, where a player level 1 can
1679 charm a level 125 monster...
1680
1681 Ryo, august 14th
1682 */
1683 { 1566 {
1567 /*
1568 Spell has no attacktype (charm & such), so we'll have a specific saving:
1569 * if spell level < monster level, no go
1570 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1571
1572 The chance will then be in the range [20-70] percent, not too bad.
1573
1574 This is required to fix the 'charm monster' abuse, where a player level 1 can
1575 charm a level 125 monster...
1576
1577 Ryo, august 14th
1578 */
1684 if (head->level > level) 1579 if (head->level > level)
1685 continue; 1580 continue;
1581
1686 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) 1582 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level))))
1687 /* Failed, no effect */ 1583 /* Failed, no effect */
1688 continue; 1584 continue;
1689 } 1585 }
1690 1586
1691 /* Done with saving throw. Now start effecting the monster */ 1587 /* Done with saving throw. Now start affecting the monster */
1692 1588
1693 /* aggravation */ 1589 /* aggravation */
1694 if (QUERY_FLAG (spell, FLAG_MONSTER)) 1590 if (QUERY_FLAG (spell, FLAG_MONSTER))
1695 { 1591 {
1696 CLEAR_FLAG (head, FLAG_SLEEP); 1592 CLEAR_FLAG (head, FLAG_SLEEP);
1697 if (QUERY_FLAG (head, FLAG_FRIENDLY))
1698 remove_friendly_object (head); 1593 remove_friendly_object (head);
1699
1700 done_one = 1; 1594 done_one = 1;
1701 head->enemy = op; 1595 head->enemy = op;
1702 } 1596 }
1703 1597
1704 /* calm monsters */ 1598 /* calm monsters */
1713 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) 1607 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK))
1714 { 1608 {
1715 SET_FLAG (head, FLAG_BERSERK); 1609 SET_FLAG (head, FLAG_BERSERK);
1716 done_one = 1; 1610 done_one = 1;
1717 } 1611 }
1612
1718 /* charm */ 1613 /* charm */
1719 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) 1614 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY))
1720 { 1615 {
1721 SET_FLAG (head, FLAG_FRIENDLY);
1722 /* Prevent uncontolled outbreaks of self replicating monsters. 1616 /* Prevent uncontolled outbreaks of self replicating monsters.
1723 Typical use case is charm, go somwhere, use aggravation to make hostile. 1617 Typical use case is charm, go somwhere, use aggravation to make hostile.
1724 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1618 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1725 CLEAR_FLAG (head, FLAG_GENERATOR); 1619 CLEAR_FLAG (head, FLAG_GENERATOR);
1726 set_owner (head, op); 1620 head->set_owner (op);
1727 set_spell_skill (op, caster, spell, head); 1621 set_spell_skill (op, caster, spell, head);
1728 add_friendly_object (head); 1622 add_friendly_object (head);
1729 head->attack_movement = PETMOVE; 1623 head->attack_movement = PETMOVE;
1730 done_one = 1; 1624 done_one = 1;
1731 change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); 1625 change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL);
1732 head->stats.exp = 0; 1626 head->stats.exp = 0;
1733 } 1627 }
1734 1628
1735 /* If a monster was effected, put an effect in */ 1629 /* If a monster was effected, put an effect in */
1736 if (done_one && spell->other_arch) 1630 if (done_one && spell->other_arch)
1737 {
1738 tmp = arch_to_object (spell->other_arch); 1631 m->insert (arch_to_object (spell->other_arch), nx, ny, op);
1739 tmp->x = nx;
1740 tmp->y = ny;
1741 insert_ob_in_map (tmp, m, op, 0);
1742 }
1743 } /* for y */ 1632 } /* for y */
1744 1633
1745 return 1; 1634 return 1;
1746} 1635}
1747 1636
1757move_ball_spell (object *op) 1646move_ball_spell (object *op)
1758{ 1647{
1759 int i, j, dam_save, dir, mflags; 1648 int i, j, dam_save, dir, mflags;
1760 sint16 nx, ny, hx, hy; 1649 sint16 nx, ny, hx, hy;
1761 object *owner; 1650 object *owner;
1762 mapstruct *m; 1651 maptile *m;
1763 1652
1764 owner = get_owner (op); 1653 owner = op->owner;
1765 1654
1766 /* the following logic makes sure that the ball doesn't move into a wall, 1655 /* the following logic makes sure that the ball doesn't move into a wall,
1767 * and makes sure that it will move along a wall to try and get at it's 1656 * and makes sure that it will move along a wall to try and get at it's
1768 * victim. The block immediately below more or less chooses a random 1657 * victim. The block immediately below more or less chooses a random
1769 * offset to move the ball, eg, keep it mostly on course, with some 1658 * offset to move the ball, eg, keep it mostly on course, with some
1798 nx = op->x; 1687 nx = op->x;
1799 ny = op->y; 1688 ny = op->y;
1800 m = op->map; 1689 m = op->map;
1801 } 1690 }
1802 1691
1803 remove_ob (op); 1692 m->insert (op, nx, ny, op);
1804 op->y = ny;
1805 op->x = nx;
1806 insert_ob_in_map (op, m, op, 0);
1807 1693
1808 dam_save = op->stats.dam; /* save the original dam: we do halfdam on 1694 dam_save = op->stats.dam; /* save the original dam: we do halfdam on
1809 surrounding squares */ 1695 surrounding squares */
1810 1696
1811 /* loop over current square and neighbors to hit. 1697 /* loop over current square and neighbors to hit.
1812 * if this has an other_arch field, we insert that in 1698 * if this has an other_arch field, we insert that in
1813 * the surround spaces. 1699 * the surround spaces.
1814 */ 1700 */
1815 for (j = 0; j < 9; j++) 1701 for (j = 0; j < 9; j++)
1816 { 1702 {
1817 object *new_ob;
1818
1819 hx = nx + freearr_x[j]; 1703 hx = nx + freearr_x[j];
1820 hy = ny + freearr_y[j]; 1704 hy = ny + freearr_y[j];
1821 1705
1822 m = op->map; 1706 m = op->map;
1823 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); 1707 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy);
1837 1721
1838 } 1722 }
1839 1723
1840 /* insert the other arch */ 1724 /* insert the other arch */
1841 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) 1725 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))))
1842 { 1726 m->insert (arch_to_object (op->other_arch), hx, hy, op);
1843 new_ob = arch_to_object (op->other_arch);
1844 new_ob->x = hx;
1845 new_ob->y = hy;
1846 insert_ob_in_map (new_ob, m, op, 0);
1847 }
1848 } 1727 }
1849 1728
1850 /* restore to the center location and damage */ 1729 /* restore to the center location and damage */
1851 op->stats.dam = dam_save; 1730 op->stats.dam = dam_save;
1852 1731
1853 i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); 1732 i = spell_find_dir (op->map, op->x, op->y, op->owner);
1854 1733
1855 if (i >= 0) 1734 if (i >= 0)
1856 { /* we have a preferred direction! */ 1735 { /* we have a preferred direction! */
1857 /* pick another direction if the preferred dir is blocked. */ 1736 /* pick another direction if the preferred dir is blocked. */
1858 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || 1737 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP ||
1859 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) 1738 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))
1860 {
1861 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ 1739 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */
1862 } 1740
1863 op->direction = i; 1741 op->direction = i;
1864 } 1742 }
1865} 1743}
1866 1744
1867 1745
1879#if 0 1757#if 0
1880 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; 1758 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 };
1881 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; 1759 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 };
1882 sint16 target_x, target_y, origin_x, origin_y; 1760 sint16 target_x, target_y, origin_x, origin_y;
1883 int adjustdir; 1761 int adjustdir;
1884 mapstruct *m; 1762 maptile *m;
1885#endif 1763#endif
1886 int basedir; 1764 int basedir;
1887 object *owner; 1765 object *owner;
1888 1766
1889 owner = get_owner (op); 1767 owner = op->owner;
1890 if (op->duration == 0 || owner == NULL) 1768 if (op->duration == 0 || owner == NULL)
1891 { 1769 {
1892 remove_ob (op); 1770 op->destroy ();
1893 free_object (op);
1894 return; 1771 return;
1895 } 1772 }
1773
1896 op->duration--; 1774 op->duration--;
1897 1775
1898 basedir = op->direction; 1776 basedir = op->direction;
1899 if (basedir == 0) 1777 if (basedir == 0)
1900 { 1778 {
1905#if 0 1783#if 0
1906 // this is bogus: it causes wrong places to be checked below 1784 // this is bogus: it causes wrong places to be checked below
1907 // (a wall 2 cells away will block the effect...) and 1785 // (a wall 2 cells away will block the effect...) and
1908 // doesn't work for SP_BULLET anyhow, so again tests the wrong 1786 // doesn't work for SP_BULLET anyhow, so again tests the wrong
1909 // space. 1787 // space.
1910 // should be fixed later, but correctness before featurs... 1788 // should be fixed later, but correctness before features...
1911 // (schmorp) 1789 // (schmorp)
1912 1790
1913 /* new offset calculation to make swarm element distribution 1791 /* new offset calculation to make swarm element distribution
1914 * more uniform 1792 * more uniform
1915 */ 1793 */
1997 1875
1998 if (!spell->other_arch) 1876 if (!spell->other_arch)
1999 return 0; 1877 return 0;
2000 1878
2001 tmp = get_archetype (SWARM_SPELL); 1879 tmp = get_archetype (SWARM_SPELL);
2002 tmp->x = op->x;
2003 tmp->y = op->y;
2004 set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ 1880 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */
2005 set_spell_skill (op, caster, spell, tmp); 1881 set_spell_skill (op, caster, spell, tmp);
2006 1882
2007 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ 1883 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */
2008 tmp->spell = arch_to_object (spell->other_arch); 1884 tmp->spell = arch_to_object (spell->other_arch);
2009 1885
2010 tmp->attacktype = tmp->spell->attacktype; 1886 tmp->attacktype = tmp->spell->attacktype;
2011 1887
2012 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 1888 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
2013 {
2014 if (!tailor_god_spell (tmp, op)) 1889 if (!tailor_god_spell (tmp, op))
2015 return 1; 1890 return 1;
2016 } 1891
2017 tmp->duration = SP_level_duration_adjust (caster, spell); 1892 tmp->duration = SP_level_duration_adjust (caster, spell);
2018 for (i = 0; i < spell->duration; i++) 1893 for (i = 0; i < spell->duration; i++)
2019 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1894 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
2020 1895
2021 tmp->direction = dir; 1896 tmp->direction = dir;
2022 tmp->invisible = 1; 1897 tmp->invisible = 1;
2023 insert_ob_in_map (tmp, op->map, op, 0); 1898
1899 tmp->insert_at (op, op);
2024 return 1; 1900 return 1;
2025} 1901}
2026 1902
2027 1903
2028/* See the spells documentation file for why this is its own 1904/* See the spells documentation file for why this is its own
2032cast_light (object *op, object *caster, object *spell, int dir) 1908cast_light (object *op, object *caster, object *spell, int dir)
2033{ 1909{
2034 object *target = NULL, *tmp = NULL; 1910 object *target = NULL, *tmp = NULL;
2035 sint16 x, y; 1911 sint16 x, y;
2036 int dam, mflags; 1912 int dam, mflags;
2037 mapstruct *m; 1913 maptile *m;
2038 1914
2039 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1915 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
2040 1916
2041 if (!dir) 1917 if (!dir)
2042 { 1918 {
2056 return 0; 1932 return 0;
2057 } 1933 }
2058 1934
2059 if (mflags & P_IS_ALIVE && spell->attacktype) 1935 if (mflags & P_IS_ALIVE && spell->attacktype)
2060 { 1936 {
2061 for (target = get_map_ob (m, x, y); target; target = target->above) 1937 for (target = GET_MAP_OB (m, x, y); target; target = target->above)
2062 if (QUERY_FLAG (target, FLAG_MONSTER)) 1938 if (QUERY_FLAG (target, FLAG_MONSTER))
2063 { 1939 {
2064 /* oky doky. got a target monster. Lets make a blinding attack */ 1940 /* oky doky. got a target monster. Lets make a blinding attack */
2065 if (target->head) 1941 if (target->head)
2066 target = target->head; 1942 target = target->head;
2088 { 1964 {
2089 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); 1965 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell);
2090 if (tmp->glow_radius > MAX_LIGHT_RADII) 1966 if (tmp->glow_radius > MAX_LIGHT_RADII)
2091 tmp->glow_radius = MAX_LIGHT_RADII; 1967 tmp->glow_radius = MAX_LIGHT_RADII;
2092 } 1968 }
2093 tmp->x = x; 1969
2094 tmp->y = y; 1970 m->insert (tmp, x, y, op);
2095 insert_ob_in_map (tmp, m, op, 0);
2096 return 1; 1971 return 1;
2097} 1972}
2098 1973
2099 1974
2100 1975
2110cast_cause_disease (object *op, object *caster, object *spell, int dir) 1985cast_cause_disease (object *op, object *caster, object *spell, int dir)
2111{ 1986{
2112 sint16 x, y; 1987 sint16 x, y;
2113 int i, mflags, range, dam_mod, dur_mod; 1988 int i, mflags, range, dam_mod, dur_mod;
2114 object *walk; 1989 object *walk;
2115 mapstruct *m; 1990 maptile *m;
2116 1991
2117 x = op->x; 1992 x = op->x;
2118 y = op->y; 1993 y = op->y;
2119 1994
2120 /* If casting from a scroll, no direction will be available, so refer to the 1995 /* If casting from a scroll, no direction will be available, so refer to the
2148 2023
2149 /* Only bother looking on this space if there is something living here */ 2024 /* Only bother looking on this space if there is something living here */
2150 if (mflags & P_IS_ALIVE) 2025 if (mflags & P_IS_ALIVE)
2151 { 2026 {
2152 /* search this square for a victim */ 2027 /* search this square for a victim */
2153 for (walk = get_map_ob (m, x, y); walk; walk = walk->above) 2028 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above)
2154 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) 2029 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER))
2155 { /* found a victim */ 2030 { /* found a victim */
2156 object *disease = arch_to_object (spell->other_arch); 2031 object *disease = arch_to_object (spell->other_arch);
2157 2032
2158 set_owner (disease, op); 2033 disease->set_owner (op);
2159 set_spell_skill (op, caster, spell, disease); 2034 set_spell_skill (op, caster, spell, disease);
2160 disease->stats.exp = 0; 2035 disease->stats.exp = 0;
2161 disease->level = caster_level (caster, spell); 2036 disease->level = caster_level (caster, spell);
2162 2037
2163 /* do level adjustments */ 2038 /* do level adjustments */
2208 if (disease->stats.sp) 2083 if (disease->stats.sp)
2209 disease->stats.sp -= dam_mod; 2084 disease->stats.sp -= dam_mod;
2210 2085
2211 if (infect_object (walk, disease, 1)) 2086 if (infect_object (walk, disease, 1))
2212 { 2087 {
2213 object *flash; /* visual effect for inflicting disease */
2214
2215 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2088 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name);
2216 2089
2217 free_object (disease); /* don't need this one anymore */ 2090 disease->destroy (); /* don't need this one anymore */
2218 flash = get_archetype (ARCH_DETECT_MAGIC); 2091 walk->map->insert (get_archetype ("detect_magic"), x, y, op);
2219 flash->x = x;
2220 flash->y = y;
2221 flash->map = walk->map;
2222 insert_ob_in_map (flash, walk->map, op, 0);
2223 return 1; 2092 return 1;
2224 } 2093 }
2225 free_object (disease); 2094
2095 disease->destroy ();
2226 } 2096 }
2227 } /* if living creature */ 2097 } /* if living creature */
2228 } /* for range of spaces */ 2098 } /* for range of spaces */
2099
2229 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); 2100 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!");
2230 return 1; 2101 return 1;
2231} 2102}

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