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(Generate patch)

Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.100 by root, Fri Apr 9 02:45:17 2010 UTC vs.
Revision 1.116 by root, Sat Sep 16 22:17:42 2017 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* This file contains all the spell attack code. Grouping this code 25/* This file contains all the spell attack code. Grouping this code
26 * together should hopefully make it easier to find the relevent bits 26 * together should hopefully make it easier to find the relevent bits
59 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 59 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
60 { 60 {
61 int num_sections = 1; 61 int num_sections = 1;
62 62
63 /* don't move DM */ 63 /* don't move DM */
64 if (QUERY_FLAG (tmp, FLAG_WIZ)) 64 if (tmp->flag [FLAG_WIZ])
65 return; 65 return;
66 66
67 /* don't move parts of objects */ 67 /* don't move parts of objects */
68 if (tmp->head) 68 if (tmp->head)
69 continue; 69 continue;
70 70
71 /* don't move floors or immobile objects */ 71 /* don't move floors or immobile objects */
72 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) 72 if (tmp->flag [FLAG_IS_FLOOR] || (!tmp->flag [FLAG_ALIVE] && tmp->flag [FLAG_NO_PICK]))
73 continue; 73 continue;
74 74
75 /* count the object's sections */ 75 /* count the object's sections */
76 for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) 76 for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more)
77 num_sections++; 77 num_sections++;
86 if (tmp->move_type & MOVE_FLYING) 86 if (tmp->move_type & MOVE_FLYING)
87 frictionmod = 1; /* flying objects loose the friction modifier */ 87 frictionmod = 1; /* flying objects loose the friction modifier */
88 88
89 if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod)) 89 if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod))
90 { /* move it. */ 90 { /* move it. */
91 /* move_object is really for monsters, but looking at 91 /* move_object is really for monsters, but looking at
92 * the move_object function, it appears that it should 92 * the move_object function, it appears that it should
93 * also be safe for objects. 93 * also be safe for objects.
94 * This does return if successful or not, but 94 * This does return if successful or not, but
95 * I don't see us doing anything useful with that information 95 * I don't see us doing anything useful with that information
96 * right now. 96 * right now.
129 new_dir = -1; 129 new_dir = -1;
130 130
131 /* check the new dir for a wall and in the map */ 131 /* check the new dir for a wall and in the map */
132 t_dir = absdir (tmp->direction + new_dir); 132 t_dir = absdir (tmp->direction + new_dir);
133 133
134 if (get_map_flags (tmp->map, &m, tmp->x + freearr_x[t_dir], tmp->y + freearr_y[t_dir], &sx, &sy) & P_OUT_OF_MAP) 134 if (get_map_flags (tmp->map, &m, tmp->x + DIRX (t_dir), tmp->y + DIRY (t_dir), &sx, &sy) & P_OUT_OF_MAP)
135 return; 135 return;
136 136
137 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) 137 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy)))
138 return; 138 return;
139 139
179 179
180 if (--op->range < 0) 180 if (--op->range < 0)
181 op->range = 0; 181 op->range = 0;
182 else 182 else
183 { 183 {
184 x = op->x + DIRX (op); 184 x = op->x + DIRX (op->direction);
185 y = op->y + DIRY (op); 185 y = op->y + DIRY (op->direction);
186 m = op->map; 186 m = op->map;
187 mflags = get_map_flags (m, &m, x, y, &x, &y); 187 mflags = get_map_flags (m, &m, x, y, &x, &y);
188 188
189 if (mflags & P_OUT_OF_MAP) 189 if (mflags & P_OUT_OF_MAP)
190 return; 190 return;
194 * on the space. So only call reflwall if we think the data it returns 194 * on the space. So only call reflwall if we think the data it returns
195 * will be useful. 195 * will be useful.
196 */ 196 */
197 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) 197 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op)))
198 { 198 {
199 if (!QUERY_FLAG (op, FLAG_REFLECTING)) 199 if (!op->flag [FLAG_REFLECTING])
200 return; 200 return;
201 201
202 /* Since walls don't run diagonal, if the bolt is in 202 /* Since walls don't run diagonal, if the bolt is in
203 * one of 4 main directions, it just reflects back in the 203 * one of 4 main directions, it just reflects back in the
204 * opposite direction. However, if the bolt is travelling 204 * opposite direction. However, if the bolt is travelling
217 /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling 217 /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling
218 * over a corner in a tiled map, it is possible that 218 * over a corner in a tiled map, it is possible that
219 * op->direction is within an adjacent map but either 219 * op->direction is within an adjacent map but either
220 * op->direction-1 or op->direction+1 does not exist. 220 * op->direction-1 or op->direction+1 does not exist.
221 */ 221 */
222 mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction - 1)], 222 mflags = get_map_flags (op->map, &m, op->x + DIRX (absdir (op->direction - 1)),
223 op->y + freearr_y[absdir (op->direction - 1)], &x, &y); 223 op->y + DIRY (absdir (op->direction - 1)), &x, &y);
224 224
225 left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); 225 left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y));
226 226
227 mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction + 1)], 227 mflags = get_map_flags (op->map, &m, op->x + DIRX (absdir (op->direction + 1)),
228 op->y + freearr_y[absdir (op->direction + 1)], &x, &y); 228 op->y + DIRY (absdir (op->direction + 1)), &x, &y);
229 right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); 229 right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y));
230 230
231 if (left == right) 231 if (left == right)
232 op->direction = absdir (op->direction + 4); 232 op->direction = absdir (op->direction + 4);
233 else if (left) 233 else if (left)
247 tmp->speed_left = -0.1f; 247 tmp->speed_left = -0.1f;
248 /* To make up for the decrease at the top of the function */ 248 /* To make up for the decrease at the top of the function */
249 tmp->duration++; 249 tmp->duration++;
250 250
251 /* New forking code. Possibly create forks of this object 251 /* New forking code. Possibly create forks of this object
252 * going off in other directions. 252 * going off in other directions.
253 */ 253 */
254 if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) 254 if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex)
255 forklightning (op, tmp); /* stats.Dex % of forking */ 255 forklightning (op, tmp); /* stats.Dex % of forking */
256 256
257 /* In this way, the object left behind sticks on the space, but 257 /* In this way, the object left behind sticks on the space, but
294 tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); 294 tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob);
295 tmp->stats.Dex = spob->stats.Dex; 295 tmp->stats.Dex = spob->stats.Dex;
296 tmp->stats.Con = spob->stats.Con; 296 tmp->stats.Con = spob->stats.Con;
297 297
298 tmp->direction = dir; 298 tmp->direction = dir;
299 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 299 if (tmp->flag [FLAG_IS_TURNABLE])
300 SET_ANIMATION (tmp, dir); 300 SET_ANIMATION (tmp, dir);
301 301
302 tmp->set_owner (op); 302 tmp->set_owner (op);
303 set_spell_skill (op, caster, spob, tmp); 303 set_spell_skill (op, caster, spob, tmp);
304 304
305 tmp->x = op->x + DIRX (tmp); 305 tmp->x = op->x + DIRX (tmp->direction);
306 tmp->y = op->y + DIRY (tmp); 306 tmp->y = op->y + DIRY (tmp->direction);
307 tmp->map = op->map; 307 tmp->map = op->map;
308 308
309 maptile *newmap; 309 maptile *newmap;
310 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); 310 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
311 if (mflags & P_OUT_OF_MAP) 311 if (mflags & P_OUT_OF_MAP)
316 316
317 tmp->map = newmap; 317 tmp->map = newmap;
318 318
319 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 319 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
320 { 320 {
321 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 321 if (!tmp->flag [FLAG_REFLECTING])
322 { 322 {
323 tmp->drop_and_destroy (); 323 tmp->drop_and_destroy ();
324 return 0; 324 return 0;
325 } 325 }
326 326
364 { 364 {
365 for (i = 1; i < 9; i++) 365 for (i = 1; i < 9; i++)
366 { 366 {
367 sint16 dx, dy; 367 sint16 dx, dy;
368 368
369 dx = op->x + freearr_x[i]; 369 dx = op->x + DIRX (i);
370 dy = op->y + freearr_y[i]; 370 dy = op->y + DIRY (i);
371 371
372 /* ok_to_put_more already does things like checks for walls, 372 /* ok_to_put_more already does things like checks for walls,
373 * out of map, etc. 373 * out of map, etc.
374 */ 374 */
375 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) 375 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype))
376 { 376 {
377 object *tmp = op->clone (); 377 object *tmp = op->clone ();
521 if (!(mflags & P_IS_ALIVE)) 521 if (!(mflags & P_IS_ALIVE))
522 return; 522 return;
523 523
524 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 524 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
525 { 525 {
526 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 526 if (tmp->flag [FLAG_ALIVE])
527 { 527 {
528 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 528 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
529 529
530 // TODO: can't understand the following if's 530 // TODO: can't understand the following if's
531 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) 531 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
532 { 532 {
533 if (!QUERY_FLAG (op, FLAG_REMOVED)) 533 if (!op->flag [FLAG_REMOVED])
534 { 534 {
535 op->destroy (); 535 op->destroy ();
536 return; 536 return;
537 } 537 }
538 } 538 }
549move_bullet (object *op) 549move_bullet (object *op)
550{ 550{
551#if 0 551#if 0
552 /* We need a better general purpose way to do this */ 552 /* We need a better general purpose way to do this */
553 553
554 /* peterm: added to make comet leave a trail of burnouts 554 /* peterm: added to make comet leave a trail of burnouts
555 it's an unadulterated hack, but the effect is cool. */ 555 it's an unadulterated hack, but the effect is cool. */
556 if (op->stats.sp == SP_METEOR) 556 if (op->stats.sp == SP_METEOR)
557 { 557 {
558 replace_insert_ob_in_map ("fire_trail", op); 558 replace_insert_ob_in_map ("fire_trail", op);
559 if (op->destroyed ()) 559 if (op->destroyed ())
640 tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); 640 tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob);
641 tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); 641 tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob);
642 tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); 642 tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob);
643 643
644 tmp->direction = dir; 644 tmp->direction = dir;
645 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 645 if (tmp->flag [FLAG_IS_TURNABLE])
646 SET_ANIMATION (tmp, dir); 646 SET_ANIMATION (tmp, dir);
647 647
648 tmp->set_owner (op); 648 tmp->set_owner (op);
649 set_spell_skill (op, caster, spob, tmp); 649 set_spell_skill (op, caster, spob, tmp);
650 650
651 tmp->x = op->x + freearr_x[dir]; 651 tmp->x = op->x + DIRX (dir);
652 tmp->y = op->y + freearr_y[dir]; 652 tmp->y = op->y + DIRY (dir);
653 tmp->map = op->map; 653 tmp->map = op->map;
654 654
655 maptile *newmap; 655 maptile *newmap;
656 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); 656 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
657 if (mflags & P_OUT_OF_MAP) 657 if (mflags & P_OUT_OF_MAP)
675 return 0; 675 return 0;
676 } 676 }
677 677
678 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 678 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
679 { 679 {
680 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 680 if (!tmp->flag [FLAG_REFLECTING])
681 { 681 {
682 tmp->destroy (); 682 tmp->destroy ();
683 return 0; 683 return 0;
684 } 684 }
685 685
729 op->set_speed (0); 729 op->set_speed (0);
730 return; 730 return;
731 } 731 }
732 732
733 /* lava saves it's life, but not yours :) */ 733 /* lava saves it's life, but not yours :) */
734 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 734 if (op->flag [FLAG_LIFESAVE])
735 { 735 {
736 hit_map (op, 0, op->attacktype, 0); 736 hit_map (op, 0, op->attacktype, 0);
737 return; 737 return;
738 } 738 }
739 739
754 if (!op->is_on_map ()) 754 if (!op->is_on_map ())
755 return; 755 return;
756 756
757 /* Check to see if we should push anything. 757 /* Check to see if we should push anything.
758 * Spell objects with weight push whatever they encounter to some 758 * Spell objects with weight push whatever they encounter to some
759 * degree. 759 * degree.
760 */ 760 */
761 if (op->weight) 761 if (op->weight)
762 { 762 {
763 check_spell_knockback (op); 763 check_spell_knockback (op);
764 764
781 return; 781 return;
782 } 782 }
783 783
784 for (int i = -1; i <= 1; i++) 784 for (int i = -1; i <= 1; i++)
785 { 785 {
786 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; 786 sint16 x = op->x + DIRX (absdir (op->stats.sp + i)), y = op->y + DIRY (absdir (op->stats.sp + i));
787 787
788 if (ok_to_put_more (op->map, x, y, op, op->attacktype)) 788 if (ok_to_put_more (op->map, x, y, op, op->attacktype))
789 { 789 {
790 object *tmp = op->clone (); 790 object *tmp = op->clone ();
791 791
820 MoveType movetype; 820 MoveType movetype;
821 821
822 if (!spell->other_arch) 822 if (!spell->other_arch)
823 return 0; 823 return 0;
824 824
825 if (op->type == PLAYER && QUERY_FLAG (op, FLAG_UNDEAD) && op->attacktype & AT_TURN_UNDEAD) 825 if (op->type == PLAYER && op->flag [FLAG_UNDEAD] && op->attacktype & AT_TURN_UNDEAD)
826 { 826 {
827 new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); 827 op->failmsg ("Your undead nature prevents you from turning undead!");
828 return 0; 828 return 0;
829 } 829 }
830 830
831 if (!dir) 831 if (!dir)
832 { 832 {
864 d = 8; 864 d = 8;
865 else 865 else
866 continue; 866 continue;
867 } 867 }
868 868
869 x = op->x + freearr_x[d]; 869 x = op->x + DIRX (d);
870 y = op->y + freearr_y[d]; 870 y = op->y + DIRY (d);
871 871
872 if (get_map_flags (op->map, &m, x, y, &sx, &sy) & P_OUT_OF_MAP) 872 if (get_map_flags (op->map, &m, x, y, &sx, &sy) & P_OUT_OF_MAP)
873 continue; 873 continue;
874 874
875 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) 875 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype)
983 */ 983 */
984 if (archetype *at = archetype::find (SPLINT)) 984 if (archetype *at = archetype::find (SPLINT))
985 { 985 {
986 for (int i = 1; i < 9; i++) 986 for (int i = 1; i < 9; i++)
987 { 987 {
988 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 988 if (out_of_map (op->map, op->x + DIRX (i), op->y + DIRX (i)))
989 continue; 989 continue;
990 990
991 object *tmp = at->instance (); 991 object *tmp = at->instance ();
992 tmp->direction = i; 992 tmp->direction = i;
993 tmp->range = op->range; 993 tmp->range = op->range;
996 tmp->attacktype = op->attacktype; 996 tmp->attacktype = op->attacktype;
997 tmp->set_owner (op); 997 tmp->set_owner (op);
998 if (op->skill && op->skill != tmp->skill) 998 if (op->skill && op->skill != tmp->skill)
999 tmp->skill = op->skill; 999 tmp->skill = op->skill;
1000 1000
1001 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 1001 if (tmp->flag [FLAG_IS_TURNABLE])
1002 SET_ANIMATION (tmp, i); 1002 SET_ANIMATION (tmp, i);
1003 1003
1004 op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); 1004 op->map->insert (tmp, op->x + DIRX (i), op->y + DIRX (i), op);
1005 move_bullet (tmp); 1005 move_bullet (tmp);
1006 } 1006 }
1007 } 1007 }
1008 1008
1009 explode_bullet (op); 1009 explode_bullet (op);
1012int 1012int
1013create_bomb (object *op, object *caster, int dir, object *spell) 1013create_bomb (object *op, object *caster, int dir, object *spell)
1014{ 1014{
1015 object *tmp; 1015 object *tmp;
1016 int mflags; 1016 int mflags;
1017 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; 1017 sint16 dx = op->x + DIRX (dir), dy = op->y + DIRY (dir);
1018 maptile *m; 1018 maptile *m;
1019 1019
1020 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); 1020 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy);
1021 1021
1022 // when creating a bomb below ourself it should always work, even 1022 // when creating a bomb below ourself it should always work, even
1025 // to fix create bomb traps in doors, which cast with dir=0). 1025 // to fix create bomb traps in doors, which cast with dir=0).
1026 if (dir) 1026 if (dir)
1027 { 1027 {
1028 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) 1028 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK))
1029 { 1029 {
1030 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1030 op->failmsg ("There is something in the way.");
1031 return 0; 1031 return 0;
1032 } 1032 }
1033 } 1033 }
1034 1034
1035 tmp = spell->other_arch->instance (); 1035 tmp = spell->other_arch->instance ();
1073 if (dir == 0) 1073 if (dir == 0)
1074 return NULL; 1074 return NULL;
1075 1075
1076 for (dist = 1; dist < range; dist++) 1076 for (dist = 1; dist < range; dist++)
1077 { 1077 {
1078 x = op->x + freearr_x[dir] * dist; 1078 x = op->x + DIRX (dir) * dist;
1079 y = op->y + freearr_y[dir] * dist; 1079 y = op->y + DIRY (dir) * dist;
1080 mp = op->map; 1080 mp = op->map;
1081 mflags = get_map_flags (op->map, &mp, x, y, &x, &y); 1081 mflags = get_map_flags (op->map, &mp, x, y, &x, &y);
1082 1082
1083 if (mflags & P_OUT_OF_MAP) 1083 if (mflags & P_OUT_OF_MAP)
1084 return NULL; 1084 return NULL;
1089 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) 1089 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW)
1090 return NULL; 1090 return NULL;
1091 1091
1092 if (mflags & P_IS_ALIVE) 1092 if (mflags & P_IS_ALIVE)
1093 for (target = GET_MAP_OB (mp, x, y); target; target = target->above) 1093 for (target = GET_MAP_OB (mp, x, y); target; target = target->above)
1094 if (QUERY_FLAG (target, FLAG_MONSTER)) 1094 if (target->flag [FLAG_MONSTER])
1095 return target; 1095 return target;
1096 } 1096 }
1097 1097
1098 return NULL; 1098 return NULL;
1099} 1099}
1100 1100
1101/* cast_smite_arch() - the priest points to a creature and causes 1101/* cast_smite_spell() - the priest points to a creature and causes
1102 * a 'godly curse' to decend. 1102 * a 'godly curse' to decend.
1103 * usual params - 1103 * usual params -
1104 * op = player 1104 * op = player
1105 * caster = object casting the spell. 1105 * caster = object casting the spell.
1106 * dir = direction being cast 1106 * dir = direction being cast
1107 * spell = spell object 1107 * spell = spell object
1109int 1109int
1110cast_smite_spell (object *op, object *caster, int dir, object *spell) 1110cast_smite_spell (object *op, object *caster, int dir, object *spell)
1111{ 1111{
1112 object *effect, *target; 1112 object *effect, *target;
1113 object *god = find_god (determine_god (op)); 1113 object *god = find_god (determine_god (op));
1114 int range;
1115 1114
1116 range = spell->range + SP_level_range_adjust (caster, spell);
1117 target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); 1115 target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA);
1118 1116
1119 /* Bunch of conditions for casting this spell. Note that only 1117 /* Bunch of conditions for casting this spell. Note that only
1120 * require a god if this is a cleric spell (requires grace). 1118 * require a god if this is a cleric spell (requires grace).
1121 * This makes this spell much more general purpose - it can be used 1119 * This makes this spell much more general purpose - it can be used
1122 * by wizards also, which is good, because I think this is a very 1120 * by wizards also, which is good, because I think this is a very
1123 * interesting spell. 1121 * interesting spell.
1124 * if it is a cleric spell, you need a god, and the creature 1122 * if it is a cleric spell, you need a god, and the creature
1129 || target->flag [FLAG_REFL_SPELL] 1127 || target->flag [FLAG_REFL_SPELL]
1130 || (!god && spell->stats.grace) 1128 || (!god && spell->stats.grace)
1131 || (god && target->title == god->name) 1129 || (god && target->title == god->name)
1132 || (god && target->race.contains (god->race))) 1130 || (god && target->race.contains (god->race)))
1133 { 1131 {
1134 new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); 1132 op->failmsg ("Your request is unheeded.");
1135 return 0; 1133 return 0;
1136 } 1134 }
1137 1135
1138 if (spell->other_arch) 1136 if (spell->other_arch)
1139 effect = spell->other_arch->instance (); 1137 effect = spell->other_arch->instance ();
1147 { 1145 {
1148 if (tailor_god_spell (effect, op)) 1146 if (tailor_god_spell (effect, op))
1149 new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); 1147 new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op));
1150 else 1148 else
1151 { 1149 {
1152 new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); 1150 op->failmsg ("Your request is ignored.");
1153 return 0; 1151 return 0;
1154 } 1152 }
1155 } 1153 }
1156 1154
1157 /* size of the area of destruction */ 1155 /* size of the area of destruction */
1161 if (effect->attacktype & AT_DEATH) 1159 if (effect->attacktype & AT_DEATH)
1162 { 1160 {
1163 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1161 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1164 1162
1165 /* casting death spells at undead isn't a good thing */ 1163 /* casting death spells at undead isn't a good thing */
1166 if (QUERY_FLAG (target, FLAG_UNDEAD)) 1164 if (target->flag [FLAG_UNDEAD])
1167 { 1165 {
1168 if (random_roll (0, 2, op, PREFER_LOW)) 1166 if (random_roll (0, 2, op, PREFER_LOW))
1169 { 1167 {
1170 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); 1168 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!");
1171 effect->x = op->x; 1169 effect->x = op->x;
1252/**************************************************************************** 1250/****************************************************************************
1253 * Destruction 1251 * Destruction
1254 ****************************************************************************/ 1252 ****************************************************************************/
1255 1253
1256/* make_object_glow() - currently only makes living objects glow. 1254/* make_object_glow() - currently only makes living objects glow.
1257 * we do this by creating a force and inserting it in the 1255 * we do this by creating a force and inserting it in the
1258 * object. if time is 0, the object glows permanently. To truely 1256 * object. if time is 0, the object glows permanently. To truely
1259 * make this work for non-living objects, we would have to 1257 * make this work for non-living objects, we would have to
1260 * give them the capability to have an inventory. b.t. 1258 * give them the capability to have an inventory. b.t.
1261 */ 1259 */
1262static int 1260static int
1263make_object_glow (object *op, int radius, int time) 1261make_object_glow (object *op, int radius, int time)
1264{ 1262{
1265 /* some things are unaffected... */ 1263 /* some things are unaffected... */
1266 if (op->path_denied & PATH_LIGHT) 1264 if (op->path_denied & PATH_LIGHT)
1267 return 0; 1265 return 0;
1268 1266
1269 object *tmp = get_archetype (FORCE_NAME); 1267 object *tmp = archetype::get (FORCE_NAME);
1270 tmp->speed = 0.01; 1268 tmp->set_speed (0.01);
1271 tmp->stats.food = time; 1269 tmp->stats.food = time;
1272 SET_FLAG (tmp, FLAG_IS_USED_UP); 1270 tmp->set_flag (FLAG_IS_USED_UP);
1273 tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); 1271 tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius));
1274 tmp = insert_ob_in_ob (tmp, op); 1272 tmp = insert_ob_in_ob (tmp, op);
1275 1273
1276 if (tmp->glow_radius > op->glow_radius) 1274 if (tmp->glow_radius > op->glow_radius)
1277 op->set_glow_radius (tmp->glow_radius); 1275 op->set_glow_radius (tmp->glow_radius);
1285 int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); 1283 int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob);
1286 int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); 1284 int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob);
1287 int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); 1285 int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob);
1288 1286
1289 bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); 1287 bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player ();
1290
1291 /* destruction doesn't use another spell object, so we need
1292 * update op's skill pointer so that exp is properly awarded.
1293 */
1294 const shstr skill = op->skill;
1295
1296 if (caster == op)
1297 op->skill = spell_ob->skill;
1298 else if (caster->skill)
1299 op->skill = caster->skill;
1300 else
1301 op->skill = 0;
1302
1303 op->change_skill (find_skill_by_name (op, op->skill));
1304 1288
1305 dynbuf buf; 1289 dynbuf buf;
1306 unordered_mapwalk (buf, op, -range, -range, range, range) 1290 unordered_mapwalk (buf, op, -range, -range, range, range)
1307 { 1291 {
1308 mapspace &ms = m->at (nx, ny); 1292 mapspace &ms = m->at (nx, ny);
1334 } 1318 }
1335 } 1319 }
1336 } 1320 }
1337 } 1321 }
1338 1322
1339 op->skill = skill;
1340 return 1; 1323 return 1;
1341} 1324}
1342 1325
1343/*************************************************************************** 1326/***************************************************************************
1344 * 1327 *
1352 object *tmp, *force; 1335 object *tmp, *force;
1353 1336
1354 tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); 1337 tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE);
1355 if (!tmp) 1338 if (!tmp)
1356 { 1339 {
1357 new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); 1340 op->failmsg ("There is no one in that direction to curse.");
1358 return 0; 1341 return 0;
1359 } 1342 }
1360 1343
1361 tmp = tmp->head_ (); 1344 tmp = tmp->head_ ();
1362 1345
1377 } 1360 }
1378 } 1361 }
1379 1362
1380 if (!force) 1363 if (!force)
1381 { 1364 {
1382 force = get_archetype (FORCE_NAME); 1365 force = archetype::get (FORCE_NAME);
1383 force->subtype = FORCE_CHANGE_ABILITY; 1366 force->subtype = FORCE_CHANGE_ABILITY;
1384 1367
1385 if (spell_ob->race) 1368 if (spell_ob->race)
1386 force->name = spell_ob->race; 1369 force->name = spell_ob->race;
1387 else 1370 else
1405 1388
1406 return 1; 1389 return 1;
1407 } 1390 }
1408 1391
1409 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; 1392 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50;
1410 force->speed = 1.f;
1411 force->speed_left = -1.f; 1393 force->speed_left = -1.f;
1412 SET_FLAG (force, FLAG_APPLIED); 1394 force->set_speed (1.f);
1395 force->set_flag (FLAG_APPLIED);
1413 1396
1414 if (god) 1397 if (god)
1415 { 1398 {
1416 if (spell_ob->last_grace) 1399 if (spell_ob->last_grace)
1417 force->path_repelled = god->path_repelled; 1400 force->path_repelled = god->path_repelled;
1476 unordered_mapwalk (buf, op, -range, -range, range, range) 1459 unordered_mapwalk (buf, op, -range, -range, range, range)
1477 { 1460 {
1478 mapspace &ms = m->at (nx, ny); 1461 mapspace &ms = m->at (nx, ny);
1479 1462
1480 /* If there is nothing living on this space, no need to go further */ 1463 /* If there is nothing living on this space, no need to go further */
1481 if (!ms.flags () & P_IS_ALIVE) 1464 if (!(ms.flags () & P_IS_ALIVE))
1482 continue; 1465 continue;
1483 1466
1484 // players can only affect spaces that they can actually see 1467 // players can only affect spaces that they can actually see
1485 if (caster 1468 if (caster
1486 && caster->contr 1469 && caster->contr
1500 1483
1501 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ 1484 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */
1502 if (race && head->race && !strstr (race, head->race)) 1485 if (race && head->race && !strstr (race, head->race))
1503 continue; 1486 continue;
1504 1487
1505 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) 1488 if (head->flag [FLAG_UNDEAD] && !spell->flag [FLAG_UNDEAD])
1506 continue; 1489 continue;
1507 1490
1508 /* Now do a bunch of stuff related to saving throws */ 1491 /* Now do a bunch of stuff related to saving throws */
1509 best_at = -1; 1492 best_at = -1;
1510 if (spell->attacktype) 1493 if (spell->attacktype)
1552 1535
1553 /* Done with saving throw. Now start affecting the monster */ 1536 /* Done with saving throw. Now start affecting the monster */
1554 done_one = 0; 1537 done_one = 0;
1555 1538
1556 /* aggravation */ 1539 /* aggravation */
1557 if (QUERY_FLAG (spell, FLAG_MONSTER)) 1540 if (spell->flag [FLAG_MONSTER])
1558 { 1541 {
1559 CLEAR_FLAG (head, FLAG_SLEEP); 1542 head->clr_flag (FLAG_SLEEP);
1560 remove_friendly_object (head); 1543 remove_friendly_object (head);
1561 done_one = 1; 1544 done_one = 1;
1562 head->enemy = op; 1545 head->enemy = op;
1563 } 1546 }
1564 1547
1565 /* calm monsters */ 1548 /* calm monsters */
1566 if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) 1549 if (spell->flag [FLAG_UNAGGRESSIVE] && !head->flag [FLAG_UNAGGRESSIVE])
1567 { 1550 {
1568 SET_FLAG (head, FLAG_UNAGGRESSIVE); 1551 head->set_flag (FLAG_UNAGGRESSIVE);
1569 head->enemy = NULL; 1552 head->enemy = NULL;
1570 done_one = 1; 1553 done_one = 1;
1571 } 1554 }
1572 1555
1573 /* berserk monsters */ 1556 /* berserk monsters */
1574 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) 1557 if (spell->flag [FLAG_BERSERK] && !head->flag [FLAG_BERSERK])
1575 { 1558 {
1576 SET_FLAG (head, FLAG_BERSERK); 1559 head->set_flag (FLAG_BERSERK);
1577 done_one = 1; 1560 done_one = 1;
1578 } 1561 }
1579 1562
1580 /* charm */ 1563 /* charm */
1581 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) 1564 if (spell->flag [FLAG_NO_ATTACK] && !head->flag [FLAG_FRIENDLY])
1582 { 1565 {
1583 INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); 1566 INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster));
1584 1567
1585 /* Prevent uncontrolled outbreaks of self replicating monsters. 1568 /* Prevent uncontrolled outbreaks of self replicating monsters.
1586 Typical use case is charm, go somwhere, use aggravation to make hostile. 1569 Typical use case is charm, go somwhere, use aggravation to make hostile.
1587 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1570 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1588 CLEAR_FLAG (head, FLAG_GENERATOR); 1571 head->clr_flag (FLAG_GENERATOR);
1589 head->set_owner (op); 1572 head->set_owner (op);
1590 set_spell_skill (op, caster, spell, head); 1573 set_spell_skill (op, caster, spell, head);
1591 add_friendly_object (head); 1574 add_friendly_object (head);
1592 head->attack_movement = PETMOVE; 1575 head->attack_movement = PETMOVE;
1593 done_one = 1; 1576 done_one = 1;
1638 * other bits (i / 2): absolute value of offset 1621 * other bits (i / 2): absolute value of offset
1639 */ 1622 */
1640 int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); 1623 int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2);
1641 int tmpdir = absdir (op->direction + offset); 1624 int tmpdir = absdir (op->direction + offset);
1642 1625
1643 nx = op->x + freearr_x[tmpdir]; 1626 nx = op->x + DIRX (tmpdir);
1644 ny = op->y + freearr_y[tmpdir]; 1627 ny = op->y + DIRY (tmpdir);
1645 if (!(get_map_flags (op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, nx, ny)))) 1628 if (!(get_map_flags (op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, nx, ny))))
1646 { 1629 {
1647 dir = tmpdir; 1630 dir = tmpdir;
1648 break; 1631 break;
1649 } 1632 }
1656 m = op->map; 1639 m = op->map;
1657 } 1640 }
1658 1641
1659 m->insert (op, nx, ny, op); 1642 m->insert (op, nx, ny, op);
1660 1643
1661 dam_save = op->stats.dam; /* save the original dam: we do halfdam on 1644 dam_save = op->stats.dam; /* save the original dam: we do halfdam on
1662 surrounding squares */ 1645 surrounding squares */
1663 1646
1664 /* loop over current square and neighbors to hit. 1647 /* loop over current square and neighbors to hit.
1665 * if this has an other_arch field, we insert that in 1648 * if this has an other_arch field, we insert that in
1666 * the surround spaces. 1649 * the surround spaces.
1667 */ 1650 */
1668 for (j = 0; j < 9; j++) 1651 for (j = 0; j < 9; j++)
1669 { 1652 {
1670 hx = nx + freearr_x[j]; 1653 hx = nx + DIRX (j);
1671 hy = ny + freearr_y[j]; 1654 hy = ny + DIRY (j);
1672 1655
1673 m = op->map; 1656 m = op->map;
1674 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); 1657 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy);
1675 1658
1676 if (mflags & P_OUT_OF_MAP) 1659 if (mflags & P_OUT_OF_MAP)
1699 i = spell_find_dir (op->map, op->x, op->y, op->owner); 1682 i = spell_find_dir (op->map, op->x, op->y, op->owner);
1700 1683
1701 if (i >= 0) 1684 if (i >= 0)
1702 { /* we have a preferred direction! */ 1685 { /* we have a preferred direction! */
1703 /* pick another direction if the preferred dir is blocked. */ 1686 /* pick another direction if the preferred dir is blocked. */
1704 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || 1687 if (get_map_flags (op->map, &m, nx + DIRX (i), ny + DIRY (i), &hx, &hy) & P_OUT_OF_MAP ||
1705 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) 1688 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))
1706 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ 1689 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */
1707 1690
1708 op->direction = i; 1691 op->direction = i;
1709 } 1692 }
1710} 1693}
1711 1694
1712/* move_swarm_spell: peterm 1695/* move_swarm_spell: peterm
1713 * This is an implementation of the swarm spell. It was written for 1696 * This is an implementation of the swarm spell. It was written for
1714 * meteor swarm, but it could be used for any swarm. A swarm spell 1697 * meteor swarm, but it could be used for any swarm. A swarm spell
1715 * is a special type of object that casts swarms of other types 1698 * is a special type of object that casts swarms of other types
1716 * of spells. Which spell it casts is flexible. It fires the spells 1699 * of spells. Which spell it casts is flexible. It fires the spells
1717 * from a set of squares surrounding the caster, in a given direction. 1700 * from a set of squares surrounding the caster, in a given direction.
1718 */ 1701 */
1719void 1702void
1720move_swarm_spell (object *op) 1703move_swarm_spell (object *op)
1721{ 1704{
1722#if 0 1705#if 0
1758 // space. 1741 // space.
1759 // should be fixed later, but correctness before features... 1742 // should be fixed later, but correctness before features...
1760 // (schmorp) 1743 // (schmorp)
1761 1744
1762 /* new offset calculation to make swarm element distribution 1745 /* new offset calculation to make swarm element distribution
1763 * more uniform 1746 * more uniform
1764 */ 1747 */
1765 if (op->duration) 1748 if (op->duration)
1766 { 1749 {
1767 if (basedir & 1) 1750 if (basedir & 1)
1768 { 1751 {
1776 else 1759 else
1777 { 1760 {
1778 adjustdir = 0; /* fire the last one from forward. */ 1761 adjustdir = 0; /* fire the last one from forward. */
1779 } 1762 }
1780 1763
1781 target_x = op->x + freearr_x[absdir (basedir + adjustdir)]; 1764 target_x = op->x + DIRX (absdir (basedir + adjustdir));
1782 target_y = op->y + freearr_y[absdir (basedir + adjustdir)]; 1765 target_y = op->y + DIRY (absdir (basedir + adjustdir));
1783 1766
1784 /* back up one space so we can hit point-blank targets, but this 1767 /* back up one space so we can hit point-blank targets, but this
1785 * necessitates extra out_of_map check below 1768 * necessitates extra out_of_map check below
1786 */ 1769 */
1787 origin_x = target_x - freearr_x[basedir]; 1770 origin_x = target_x - DIRX (basedir);
1788 origin_y = target_y - freearr_y[basedir]; 1771 origin_y = target_y - DIRY (basedir);
1789 1772
1790 1773
1791 /* spell pointer is set up for the spell this casts. Since this 1774 /* spell pointer is set up for the spell this casts. Since this
1792 * should just be a pointer to the spell in some inventory, 1775 * should just be a pointer to the spell in some inventory,
1793 * it is unlikely to disappear by the time we need it. However, 1776 * it is unlikely to disappear by the time we need it. However,
1824} 1807}
1825 1808
1826/* fire_swarm: 1809/* fire_swarm:
1827 * The following routine creates a swarm of objects. It actually 1810 * The following routine creates a swarm of objects. It actually
1828 * sets up a specific swarm object, which then fires off all 1811 * sets up a specific swarm object, which then fires off all
1829 * the parts of the swarm. 1812 * the parts of the swarm.
1830 * 1813 *
1831 * op: the owner 1814 * op: the owner
1832 * caster: the caster (owner, wand, rod, scroll) 1815 * caster: the caster (owner, wand, rod, scroll)
1833 * dir: the direction everything will be fired in 1816 * dir: the direction everything will be fired in
1834 * spell - the spell that is this spell. 1817 * spell - the spell that is this spell.
1879 1862
1880 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1863 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1881 1864
1882 if (dir) 1865 if (dir)
1883 { 1866 {
1884 x = op->x + freearr_x[dir]; 1867 x = op->x + DIRX (dir);
1885 y = op->y + freearr_y[dir]; 1868 y = op->y + DIRY (dir);
1886 m = op->map; 1869 m = op->map;
1887 1870
1888 mflags = get_map_flags (m, &m, x, y, &x, &y); 1871 mflags = get_map_flags (m, &m, x, y, &x, &y);
1889 1872
1890 if (mflags & P_OUT_OF_MAP) 1873 if (mflags & P_OUT_OF_MAP)
1891 { 1874 {
1892 new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); 1875 op->failmsg ("Nothing is there.");
1893 return 0; 1876 return 0;
1894 } 1877 }
1895 1878
1896 if (mflags & P_IS_ALIVE && spell->attacktype) 1879 if (mflags & P_IS_ALIVE && spell->attacktype)
1897 { 1880 {
1898 for (target = GET_MAP_OB (m, x, y); target; target = target->above) 1881 for (target = GET_MAP_OB (m, x, y); target; target = target->above)
1899 if (QUERY_FLAG (target, FLAG_MONSTER)) 1882 if (target->flag [FLAG_MONSTER])
1900 { 1883 {
1901 /* oky doky. got a target monster. Lets make a blinding attack */ 1884 /* oky doky. got a target monster. Lets make a blinding attack */
1902 if (target->head) 1885 if (target->head)
1903 target = target->head; 1886 target = target->head;
1904 1887
1908 } 1891 }
1909 1892
1910 /* no live target, perhaps a wall is in the way? */ 1893 /* no live target, perhaps a wall is in the way? */
1911 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) 1894 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)))
1912 { 1895 {
1913 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); 1896 op->failmsg ("Something is in the way.");
1914 return 0; 1897 return 0;
1915 } 1898 }
1916 } 1899 }
1917 1900
1918 /* ok, looks groovy to just insert a new light on the map */ 1901 /* ok, looks groovy to just insert a new light on the map */
1937 1920
1938 return 1; 1921 return 1;
1939} 1922}
1940 1923
1941/* cast_cause_disease: this spell looks along <dir> from the 1924/* cast_cause_disease: this spell looks along <dir> from the
1942 * player and infects someone. 1925 * player and infects someone.
1943 * op is the player/monster, caster is the object, dir is the direction 1926 * op is the player/monster, caster is the object, dir is the direction
1944 * to cast, disease_arch is the specific disease, and type is the spell number 1927 * to cast, disease_arch is the specific disease, and type is the spell number
1945 * perhaps this should actually be in disease.c? 1928 * perhaps this should actually be in disease.c?
1946 */ 1929 */
1947int 1930int
1953 maptile *m; 1936 maptile *m;
1954 1937
1955 x = op->x; 1938 x = op->x;
1956 y = op->y; 1939 y = op->y;
1957 1940
1958 /* If casting from a scroll, no direction will be available, so refer to the 1941 /* If casting from a scroll, no direction will be available, so refer to the
1959 * direction the player is pointing. 1942 * direction the player is pointing.
1960 */ 1943 */
1961 if (!dir) 1944 if (!dir)
1962 dir = op->facing; 1945 dir = op->facing;
1963 1946
1970 dur_mod = SP_level_duration_adjust (caster, spell); 1953 dur_mod = SP_level_duration_adjust (caster, spell);
1971 1954
1972 /* search in a line for a victim */ 1955 /* search in a line for a victim */
1973 for (i = 1; i < range; i++) 1956 for (i = 1; i < range; i++)
1974 { 1957 {
1975 x = op->x + i * freearr_x[dir]; 1958 x = op->x + i * DIRX (dir);
1976 y = op->y + i * freearr_y[dir]; 1959 y = op->y + i * DIRY (dir);
1977 m = op->map; 1960 m = op->map;
1978 1961
1979 mflags = get_map_flags (m, &m, x, y, &x, &y); 1962 mflags = get_map_flags (m, &m, x, y, &x, &y);
1980 1963
1981 if (mflags & P_OUT_OF_MAP) 1964 if (mflags & P_OUT_OF_MAP)
1988 /* Only bother looking on this space if there is something living here */ 1971 /* Only bother looking on this space if there is something living here */
1989 if (mflags & P_IS_ALIVE) 1972 if (mflags & P_IS_ALIVE)
1990 { 1973 {
1991 /* search this square for a victim */ 1974 /* search this square for a victim */
1992 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) 1975 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above)
1993 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) 1976 if (walk->flag [FLAG_MONSTER] || (walk->type == PLAYER))
1994 { /* found a victim */ 1977 { /* found a victim */
1995 object *disease = spell->other_arch->instance (); 1978 object *disease = spell->other_arch->instance ();
1996 1979
1997 disease->set_owner (op); 1980 disease->set_owner (op);
1998 set_spell_skill (op, caster, spell, disease); 1981 set_spell_skill (op, caster, spell, disease);
2011 1994
2012 if (disease->last_sp < 1) 1995 if (disease->last_sp < 1)
2013 disease->last_sp = 1; 1996 disease->last_sp = 1;
2014 } 1997 }
2015 1998
2016 if (disease->stats.dam ) disease->stats.dam += copysign (disease->stats.dam , dam_mod); 1999 if (disease->stats.dam ) disease->stats.dam += copysignl (disease->stats.dam , dam_mod);
2017 if (disease->stats.maxsp) disease->stats.maxsp += copysign (disease->stats.maxsp, dam_mod); 2000 if (disease->stats.maxsp) disease->stats.maxsp += copysignl (disease->stats.maxsp, dam_mod);
2018 if (disease->stats.ac ) disease->stats.ac += dam_mod; 2001 if (disease->stats.ac ) disease->stats.ac += dam_mod;
2019 if (disease->last_eat ) disease->last_eat -= dam_mod; 2002 if (disease->last_eat ) disease->last_eat -= dam_mod;
2020 if (disease->stats.hp ) disease->stats.hp -= dam_mod; 2003 if (disease->stats.hp ) disease->stats.hp -= dam_mod;
2021 if (disease->stats.sp ) disease->stats.sp -= dam_mod; 2004 if (disease->stats.sp ) disease->stats.sp -= dam_mod;
2022 2005
2023 if (infect_object (walk, disease, 1)) 2006 if (infect_object (walk, disease, 1))
2024 { 2007 {
2025 op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name)); 2008 op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name));
2026 2009
2027 disease->destroy (); /* don't need this one anymore */ 2010 disease->destroy (); /* don't need this one anymore */
2028 walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); 2011 walk->map->insert (archetype::get (shstr_detect_magic), x, y, op);
2029 return 1; 2012 return 1;
2030 } 2013 }
2031 2014
2032 disease->destroy (); 2015 disease->destroy ();
2033 } 2016 }

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