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/cvs/deliantra/server/server/spell_attack.C
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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.13 by root, Thu Sep 14 22:34:05 2006 UTC vs.
Revision 1.14 by root, Thu Sep 14 23:13:49 2006 UTC

402 * explode. 402 * explode.
403 */ 403 */
404void 404void
405explode_bullet (object *op) 405explode_bullet (object *op)
406{ 406{
407 tag_t op_tag = op->count;
408 object *tmp, *owner; 407 object *tmp, *owner;
409 408
410 if (op->other_arch == NULL) 409 if (op->other_arch == NULL)
411 { 410 {
412 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); 411 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n");
451 } 450 }
452 451
453 if (op->attacktype) 452 if (op->attacktype)
454 { 453 {
455 hit_map (op, 0, op->attacktype, 1); 454 hit_map (op, 0, op->attacktype, 1);
456 if (was_destroyed (op, op_tag)) 455 if (op->destroyed ())
457 return; 456 return;
458 } 457 }
459 458
460 /* other_arch contains what this explodes into */ 459 /* other_arch contains what this explodes into */
461 tmp = arch_to_object (op->other_arch); 460 tmp = arch_to_object (op->other_arch);
504 /* Prevent recursion */ 503 /* Prevent recursion */
505 op->move_on = 0; 504 op->move_on = 0;
506 505
507 insert_ob_in_map (tmp, op->map, op, 0); 506 insert_ob_in_map (tmp, op->map, op, 0);
508 /* remove the firebullet */ 507 /* remove the firebullet */
509 if (!was_destroyed (op, op_tag)) 508 if (!op->destroyed ())
510 { 509 {
511 remove_ob (op); 510 remove_ob (op);
512 free_object (op); 511 free_object (op);
513 } 512 }
514} 513}
520 */ 519 */
521 520
522void 521void
523check_bullet (object *op) 522check_bullet (object *op)
524{ 523{
525 tag_t op_tag = op->count, tmp_tag;
526 object *tmp; 524 object *tmp;
527 int dam, mflags; 525 int dam, mflags;
528 mapstruct *m; 526 mapstruct *m;
529 sint16 sx, sy; 527 sint16 sx, sy;
530 528
546 544
547 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 545 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
548 { 546 {
549 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 547 if (QUERY_FLAG (tmp, FLAG_ALIVE))
550 { 548 {
551 tmp_tag = tmp->count;
552 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 549 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
553 if (was_destroyed (op, op_tag) || !was_destroyed (tmp, tmp_tag) || (op->stats.dam -= dam) < 0) 550 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
554 { 551 {
555 if (!QUERY_FLAG (op, FLAG_REMOVED)) 552 if (!QUERY_FLAG (op, FLAG_REMOVED))
556 { 553 {
557 remove_ob (op); 554 remove_ob (op);
558 free_object (op); 555 free_object (op);
583 /* peterm: added to make comet leave a trail of burnouts 580 /* peterm: added to make comet leave a trail of burnouts
584 it's an unadulterated hack, but the effect is cool. */ 581 it's an unadulterated hack, but the effect is cool. */
585 if (op->stats.sp == SP_METEOR) 582 if (op->stats.sp == SP_METEOR)
586 { 583 {
587 replace_insert_ob_in_map ("fire_trail", op); 584 replace_insert_ob_in_map ("fire_trail", op);
588 if (was_destroyed (op, op_tag)) 585 if (op->destroyed ())
589 return; 586 return;
590 } /* end addition. */ 587 } /* end addition. */
591#endif 588#endif
592 589
593 /* Reached the end of its life - remove it */ 590 /* Reached the end of its life - remove it */
756 753
757void 754void
758move_cone (object *op) 755move_cone (object *op)
759{ 756{
760 int i; 757 int i;
761 tag_t tag;
762 758
763 /* if no map then hit_map will crash so just ignore object */ 759 /* if no map then hit_map will crash so just ignore object */
764 if (!op->map) 760 if (!op->map)
765 { 761 {
766 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); 762 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown");
787 free_object (op); 783 free_object (op);
788 return; 784 return;
789 } 785 }
790#endif 786#endif
791 787
792 tag = op->count;
793 hit_map (op, 0, op->attacktype, 0); 788 hit_map (op, 0, op->attacktype, 0);
794 789
795 /* Check to see if we should push anything. 790 /* Check to see if we should push anything.
796 * Spell objects with weight push whatever they encounter to some 791 * Spell objects with weight push whatever they encounter to some
797 * degree. 792 * degree.
798 */ 793 */
799 if (op->weight) 794 if (op->weight)
800 check_spell_knockback (op); 795 check_spell_knockback (op);
801 796
802 if (was_destroyed (op, tag)) 797 if (op->destroyed ())
803 return; 798 return;
804 799
805 if ((op->duration--) < 0) 800 if ((op->duration--) < 0)
806 { 801 {
807 remove_ob (op); 802 remove_ob (op);
1300 1295
1301 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); 1296 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y);
1302 1297
1303 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) 1298 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))))
1304 { 1299 {
1305 tag_t tag = op->count;
1306
1307 hit_map (op, op->direction, AT_MAGIC, 1); 1300 hit_map (op, op->direction, AT_MAGIC, 1);
1308 /* Basically, missile only hits one thing then goes away. 1301 /* Basically, missile only hits one thing then goes away.
1309 * we need to remove it if someone hasn't already done so. 1302 * we need to remove it if someone hasn't already done so.
1310 */ 1303 */
1311 if (!was_destroyed (op, tag)) 1304 if (!op->destroyed ())
1312 {
1313 remove_ob (op);
1314 free_object (op); 1305 free_object (op);
1315 } 1306
1316 return; 1307 return;
1317 } 1308 }
1318 1309
1319 remove_ob (op); 1310 remove_ob (op);
1311
1320 if (!op->direction || (mflags & P_OUT_OF_MAP)) 1312 if (!op->direction || (mflags & P_OUT_OF_MAP))
1321 { 1313 {
1322 free_object (op); 1314 free_object (op);
1323 return; 1315 return;
1324 } 1316 }
1317
1325 op->x = new_x; 1318 op->x = new_x;
1326 op->y = new_y; 1319 op->y = new_y;
1327 op->map = m; 1320 op->map = m;
1328 i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); 1321 i = spell_find_dir (op->map, op->x, op->y, get_owner (op));
1329 if (i > 0 && i != op->direction) 1322 if (i > 0 && i != op->direction)
1330 { 1323 {
1331 op->direction = i; 1324 op->direction = i;
1332 SET_ANIMATION (op, op->direction); 1325 SET_ANIMATION (op, op->direction);
1333 } 1326 }
1327
1334 insert_ob_in_map (op, op->map, op, 0); 1328 insert_ob_in_map (op, op->map, op, 0);
1335} 1329}
1336 1330
1337/**************************************************************************** 1331/****************************************************************************
1338 * Destruction 1332 * Destruction

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