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/cvs/deliantra/server/server/spell_attack.C
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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.13 by root, Thu Sep 14 22:34:05 2006 UTC vs.
Revision 1.17 by root, Tue Dec 12 21:39:57 2006 UTC

117void 117void
118forklightning (object *op, object *tmp) 118forklightning (object *op, object *tmp)
119{ 119{
120 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ 120 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */
121 int t_dir; /* stores temporary dir calculation */ 121 int t_dir; /* stores temporary dir calculation */
122 mapstruct *m; 122 maptile *m;
123 sint16 sx, sy; 123 sint16 sx, sy;
124 object *new_bolt; 124 object *new_bolt;
125 125
126 /* pick a fork direction. tmp->stats.Con is the left bias 126 /* pick a fork direction. tmp->stats.Con is the left bias
127 * i.e., the chance in 100 of forking LEFT 127 * i.e., the chance in 100 of forking LEFT
140 140
141 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) 141 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy)))
142 return; 142 return;
143 143
144 /* OK, we made a fork */ 144 /* OK, we made a fork */
145 new_bolt = get_object (); 145 new_bolt = object::create ();
146 copy_object (tmp, new_bolt); 146 tmp->copy_to (new_bolt);
147 147
148 /* reduce chances of subsequent forking */ 148 /* reduce chances of subsequent forking */
149 new_bolt->stats.Dex -= 10; 149 new_bolt->stats.Dex -= 10;
150 tmp->stats.Dex -= 10; /* less forks from main bolt too */ 150 tmp->stats.Dex -= 10; /* less forks from main bolt too */
151 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ 151 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */
170move_bolt (object *op) 170move_bolt (object *op)
171{ 171{
172 object *tmp; 172 object *tmp;
173 int mflags; 173 int mflags;
174 sint16 x, y; 174 sint16 x, y;
175 mapstruct *m; 175 maptile *m;
176 176
177 if (--(op->duration) < 0) 177 if (--(op->duration) < 0)
178 { 178 {
179 remove_ob (op); 179 op->destroy ();
180 free_object (op);
181 return; 180 return;
182 } 181 }
183 182
184 hit_map (op, 0, op->attacktype, 1); 183 hit_map (op, 0, op->attacktype, 1);
185 184
250 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ 249 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */
251 return; 250 return;
252 } 251 }
253 else 252 else
254 { /* Create a copy of this object and put it ahead */ 253 { /* Create a copy of this object and put it ahead */
255 tmp = get_object (); 254 tmp = object::create ();
256 copy_object (op, tmp); 255 op->copy_to (tmp);
257 tmp->speed_left = -0.1; 256 tmp->speed_left = -0.1;
258 tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); 257 tmp->x += DIRX (tmp), tmp->y += DIRY (tmp);
259 tmp = insert_ob_in_map (tmp, op->map, op, 0); 258 tmp = insert_ob_in_map (tmp, op->map, op, 0);
260 /* To make up for the decrease at the top of the function */ 259 /* To make up for the decrease at the top of the function */
261 tmp->duration++; 260 tmp->duration++;
320 tmp->map = op->map; 319 tmp->map = op->map;
321 320
322 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 321 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y);
323 if (mflags & P_OUT_OF_MAP) 322 if (mflags & P_OUT_OF_MAP)
324 { 323 {
325 free_object (tmp); 324 tmp->destroy ();
326 return 0; 325 return 0;
327 } 326 }
327
328 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 328 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
329 { 329 {
330 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 330 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
331 { 331 {
332 free_object (tmp); 332 tmp->destroy ();
333 return 0; 333 return 0;
334 } 334 }
335
335 tmp->x = op->x; 336 tmp->x = op->x;
336 tmp->y = op->y; 337 tmp->y = op->y;
337 tmp->direction = absdir (tmp->direction + 4); 338 tmp->direction = absdir (tmp->direction + 4);
338 tmp->map = op->map; 339 tmp->map = op->map;
339 } 340 }
341
340 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 342 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL)
341 move_bolt (tmp); 343 move_bolt (tmp);
344
342 return 1; 345 return 1;
343} 346}
344 347
345 348
346 349
356 */ 359 */
357void 360void
358explosion (object *op) 361explosion (object *op)
359{ 362{
360 object *tmp; 363 object *tmp;
361 mapstruct *m = op->map; 364 maptile *m = op->map;
362 int i; 365 int i;
363 366
364 if (--(op->duration) < 0) 367 if (--(op->duration) < 0)
365 { 368 {
366 remove_ob (op); 369 op->destroy ();
367 free_object (op);
368 return; 370 return;
369 } 371 }
372
370 hit_map (op, 0, op->attacktype, 0); 373 hit_map (op, 0, op->attacktype, 0);
371 374
372 if (op->range > 0) 375 if (op->range > 0)
373 { 376 {
374 for (i = 1; i < 9; i++) 377 for (i = 1; i < 9; i++)
380 /* ok_to_put_more already does things like checks for walls, 383 /* ok_to_put_more already does things like checks for walls,
381 * out of map, etc. 384 * out of map, etc.
382 */ 385 */
383 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) 386 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype))
384 { 387 {
385 tmp = get_object (); 388 tmp = object::create ();
386 copy_object (op, tmp); 389 op->copy_to (tmp);
387 tmp->state = 0; 390 tmp->state = 0;
388 tmp->speed_left = -0.21; 391 tmp->speed_left = -0.21;
389 tmp->range--; 392 tmp->range--;
390 tmp->value = 0; 393 tmp->value = 0;
391 tmp->x = dx; 394 tmp->x = dx;
402 * explode. 405 * explode.
403 */ 406 */
404void 407void
405explode_bullet (object *op) 408explode_bullet (object *op)
406{ 409{
407 tag_t op_tag = op->count;
408 object *tmp, *owner; 410 object *tmp, *owner;
409 411
410 if (op->other_arch == NULL) 412 if (op->other_arch == NULL)
411 { 413 {
412 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); 414 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n");
413 remove_ob (op); 415 op->destroy ();
414 free_object (op);
415 return; 416 return;
416 } 417 }
417 418
418 if (op->env) 419 if (op->env)
419 { 420 {
421 422
422 env = object_get_env_recursive (op); 423 env = object_get_env_recursive (op);
423 if (env->map == NULL || out_of_map (env->map, env->x, env->y)) 424 if (env->map == NULL || out_of_map (env->map, env->x, env->y))
424 { 425 {
425 LOG (llevError, "BUG: explode_bullet(): env out of map\n"); 426 LOG (llevError, "BUG: explode_bullet(): env out of map\n");
426 remove_ob (op); 427 op->destroy ();
427 free_object (op);
428 return; 428 return;
429 } 429 }
430
430 remove_ob (op); 431 op->remove ();
431 op->x = env->x; 432 op->x = env->x;
432 op->y = env->y; 433 op->y = env->y;
433 insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); 434 insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON);
434 } 435 }
435 else if (out_of_map (op->map, op->x, op->y)) 436 else if (out_of_map (op->map, op->x, op->y))
436 { 437 {
437 LOG (llevError, "BUG: explode_bullet(): op out of map\n"); 438 LOG (llevError, "BUG: explode_bullet(): op out of map\n");
438 remove_ob (op); 439 op->destroy ();
439 free_object (op);
440 return; 440 return;
441 } 441 }
442 442
443 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps 443 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps
444 // NOTE: If this breaks something important: remove this. I can't think of anything 444 // NOTE: If this breaks something important: remove this. I can't think of anything
445 // bad at the moment that might happen from this. 445 // bad at the moment that might happen from this.
446 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 446 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
447 { 447 {
448 remove_ob (op); 448 op->destroy ();
449 free_object (op);
450 return; 449 return;
451 } 450 }
452 451
453 if (op->attacktype) 452 if (op->attacktype)
454 { 453 {
455 hit_map (op, 0, op->attacktype, 1); 454 hit_map (op, 0, op->attacktype, 1);
456 if (was_destroyed (op, op_tag)) 455 if (op->destroyed ())
457 return; 456 return;
458 } 457 }
459 458
460 /* other_arch contains what this explodes into */ 459 /* other_arch contains what this explodes into */
461 tmp = arch_to_object (op->other_arch); 460 tmp = arch_to_object (op->other_arch);
465 464
466 owner = get_owner (op); 465 owner = get_owner (op);
467 466
468 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) 467 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner))
469 { 468 {
470 remove_ob (op); 469 op->destroy ();
471 free_object (op);
472 return; 470 return;
473 } 471 }
474 472
475 tmp->x = op->x; 473 tmp->x = op->x;
476 tmp->y = op->y; 474 tmp->y = op->y;
504 /* Prevent recursion */ 502 /* Prevent recursion */
505 op->move_on = 0; 503 op->move_on = 0;
506 504
507 insert_ob_in_map (tmp, op->map, op, 0); 505 insert_ob_in_map (tmp, op->map, op, 0);
508 /* remove the firebullet */ 506 /* remove the firebullet */
509 if (!was_destroyed (op, op_tag)) 507 if (!op->destroyed ())
510 { 508 {
511 remove_ob (op); 509 op->destroy ();
512 free_object (op);
513 } 510 }
514} 511}
515 512
516 513
517 514
520 */ 517 */
521 518
522void 519void
523check_bullet (object *op) 520check_bullet (object *op)
524{ 521{
525 tag_t op_tag = op->count, tmp_tag;
526 object *tmp; 522 object *tmp;
527 int dam, mflags; 523 int dam, mflags;
528 mapstruct *m; 524 maptile *m;
529 sint16 sx, sy; 525 sint16 sx, sy;
530 526
531 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); 527 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy);
532 528
533 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) 529 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy)))
546 542
547 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 543 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
548 { 544 {
549 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 545 if (QUERY_FLAG (tmp, FLAG_ALIVE))
550 { 546 {
551 tmp_tag = tmp->count;
552 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 547 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
553 if (was_destroyed (op, op_tag) || !was_destroyed (tmp, tmp_tag) || (op->stats.dam -= dam) < 0) 548 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
554 { 549 {
555 if (!QUERY_FLAG (op, FLAG_REMOVED)) 550 if (!QUERY_FLAG (op, FLAG_REMOVED))
556 { 551 {
557 remove_ob (op); 552 op->destroy ();
558 free_object (op);
559 return; 553 return;
560 } 554 }
561 } 555 }
562 } 556 }
563 } 557 }
573void 567void
574move_bullet (object *op) 568move_bullet (object *op)
575{ 569{
576 sint16 new_x, new_y; 570 sint16 new_x, new_y;
577 int mflags; 571 int mflags;
578 mapstruct *m; 572 maptile *m;
579 573
580#if 0 574#if 0
581 /* We need a better general purpose way to do this */ 575 /* We need a better general purpose way to do this */
582 576
583 /* peterm: added to make comet leave a trail of burnouts 577 /* peterm: added to make comet leave a trail of burnouts
584 it's an unadulterated hack, but the effect is cool. */ 578 it's an unadulterated hack, but the effect is cool. */
585 if (op->stats.sp == SP_METEOR) 579 if (op->stats.sp == SP_METEOR)
586 { 580 {
587 replace_insert_ob_in_map ("fire_trail", op); 581 replace_insert_ob_in_map ("fire_trail", op);
588 if (was_destroyed (op, op_tag)) 582 if (op->destroyed ())
589 return; 583 return;
590 } /* end addition. */ 584 } /* end addition. */
591#endif 585#endif
592 586
593 /* Reached the end of its life - remove it */ 587 /* Reached the end of its life - remove it */
594 if (--op->range <= 0) 588 if (--op->range <= 0)
595 { 589 {
596 if (op->other_arch) 590 if (op->other_arch)
597 {
598 explode_bullet (op); 591 explode_bullet (op);
599 }
600 else 592 else
601 { 593 op->destroy ();
602 remove_ob (op); 594
603 free_object (op);
604 }
605 return; 595 return;
606 } 596 }
607 597
608 new_x = op->x + DIRX (op); 598 new_x = op->x + DIRX (op);
609 new_y = op->y + DIRY (op); 599 new_y = op->y + DIRY (op);
610 m = op->map; 600 m = op->map;
611 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); 601 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y);
612 602
613 if (mflags & P_OUT_OF_MAP) 603 if (mflags & P_OUT_OF_MAP)
614 { 604 {
615 remove_ob (op); 605 op->destroy ();
616 free_object (op);
617 return; 606 return;
618 } 607 }
619 608
620 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) 609 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))
621 { 610 {
622 if (op->other_arch) 611 if (op->other_arch)
623 {
624 explode_bullet (op); 612 explode_bullet (op);
625 }
626 else 613 else
627 { 614 op->destroy ();
628 remove_ob (op); 615
629 free_object (op);
630 }
631 return; 616 return;
632 } 617 }
633 618
634 remove_ob (op); 619 op->remove ();
635 op->x = new_x; 620 op->x = new_x;
636 op->y = new_y; 621 op->y = new_y;
637 if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) 622 if ((op = insert_ob_in_map (op, m, op, 0)) == NULL)
638 return; 623 return;
639 624
698 tmp->map = op->map; 683 tmp->map = op->map;
699 684
700 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 685 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y);
701 if (mflags & P_OUT_OF_MAP) 686 if (mflags & P_OUT_OF_MAP)
702 { 687 {
703 free_object (tmp); 688 tmp->destroy ();
704 return 0; 689 return 0;
705 } 690 }
691
706 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 692 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
707 { 693 {
708 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 694 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
709 { 695 {
710 free_object (tmp); 696 tmp->destroy ();
711 return 0; 697 return 0;
712 } 698 }
699
713 tmp->x = op->x; 700 tmp->x = op->x;
714 tmp->y = op->y; 701 tmp->y = op->y;
715 tmp->direction = absdir (tmp->direction + 4); 702 tmp->direction = absdir (tmp->direction + 4);
716 tmp->map = op->map; 703 tmp->map = op->map;
717 } 704 }
705
718 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 706 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL)
719 {
720 check_bullet (tmp); 707 check_bullet (tmp);
721 } 708
722 return 1; 709 return 1;
723} 710}
724 711
725 712
726 713
756 743
757void 744void
758move_cone (object *op) 745move_cone (object *op)
759{ 746{
760 int i; 747 int i;
761 tag_t tag;
762 748
763 /* if no map then hit_map will crash so just ignore object */ 749 /* if no map then hit_map will crash so just ignore object */
764 if (!op->map) 750 if (!op->map)
765 { 751 {
766 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); 752 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown");
781 * when their cone dies when they die. 767 * when their cone dies when they die.
782 */ 768 */
783 /* If no owner left, the spell dies out. */ 769 /* If no owner left, the spell dies out. */
784 if (get_owner (op) == NULL) 770 if (get_owner (op) == NULL)
785 { 771 {
786 remove_ob (op); 772 op->destroy ();
787 free_object (op);
788 return; 773 return;
789 } 774 }
790#endif 775#endif
791 776
792 tag = op->count;
793 hit_map (op, 0, op->attacktype, 0); 777 hit_map (op, 0, op->attacktype, 0);
794 778
795 /* Check to see if we should push anything. 779 /* Check to see if we should push anything.
796 * Spell objects with weight push whatever they encounter to some 780 * Spell objects with weight push whatever they encounter to some
797 * degree. 781 * degree.
798 */ 782 */
799 if (op->weight) 783 if (op->weight)
800 check_spell_knockback (op); 784 check_spell_knockback (op);
801 785
802 if (was_destroyed (op, tag)) 786 if (op->destroyed ())
803 return; 787 return;
804 788
805 if ((op->duration--) < 0) 789 if ((op->duration--) < 0)
806 { 790 {
807 remove_ob (op); 791 op->destroy ();
808 free_object (op);
809 return; 792 return;
810 } 793 }
811 /* Object has hit maximum range, so don't have it move 794 /* Object has hit maximum range, so don't have it move
812 * any further. When the duration above expires, 795 * any further. When the duration above expires,
813 * then the object will get removed. 796 * then the object will get removed.
822 { 805 {
823 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; 806 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)];
824 807
825 if (ok_to_put_more (op->map, x, y, op, op->attacktype)) 808 if (ok_to_put_more (op->map, x, y, op, op->attacktype))
826 { 809 {
827 object *tmp = get_object (); 810 object *tmp = object::create ();
828 811
829 copy_object (op, tmp); 812 op->copy_to (tmp);
830 tmp->x = x; 813 tmp->x = x;
831 tmp->y = y; 814 tmp->y = y;
832 815
833 tmp->duration = op->duration + 1; 816 tmp->duration = op->duration + 1;
834 817
852int 835int
853cast_cone (object *op, object *caster, int dir, object *spell) 836cast_cone (object *op, object *caster, int dir, object *spell)
854{ 837{
855 object *tmp; 838 object *tmp;
856 int i, success = 0, range_min = -1, range_max = 1; 839 int i, success = 0, range_min = -1, range_max = 1;
857 mapstruct *m; 840 maptile *m;
858 sint16 sx, sy; 841 sint16 sx, sy;
859 MoveType movetype; 842 MoveType movetype;
860 843
861 if (!spell->other_arch) 844 if (!spell->other_arch)
862 return 0; 845 return 0;
1017 return; 1000 return;
1018 1001
1019 if (env->type == PLAYER) 1002 if (env->type == PLAYER)
1020 esrv_del_item (env->contr, op->count); 1003 esrv_del_item (env->contr, op->count);
1021 1004
1022 remove_ob (op); 1005 op->remove ();
1023 op->x = env->x; 1006 op->x = env->x;
1024 op->y = env->y; 1007 op->y = env->y;
1025 if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) 1008 if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL)
1026 return; 1009 return;
1027 } 1010 }
1029 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding 1012 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding
1030 // on a safe map. I don't like this special casing, but it seems to be neccessary 1013 // on a safe map. I don't like this special casing, but it seems to be neccessary
1031 // as bombs can be carried. 1014 // as bombs can be carried.
1032 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 1015 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
1033 { 1016 {
1034 remove_ob (op); 1017 op->destroy ();
1035 free_object (op);
1036 return; 1018 return;
1037 } 1019 }
1038 1020
1039 /* This copies a lot of the code from the fire bullet, 1021 /* This copies a lot of the code from the fire bullet,
1040 * but using the cast_bullet isn't really feasible, 1022 * but using the cast_bullet isn't really feasible,
1075{ 1057{
1076 1058
1077 object *tmp; 1059 object *tmp;
1078 int mflags; 1060 int mflags;
1079 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; 1061 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir];
1080 mapstruct *m; 1062 maptile *m;
1081 1063
1082 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); 1064 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy);
1083 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) 1065 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK))
1084 { 1066 {
1085 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1067 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
1121get_pointed_target (object *op, int dir, int range, int type) 1103get_pointed_target (object *op, int dir, int range, int type)
1122{ 1104{
1123 object *target; 1105 object *target;
1124 sint16 x, y; 1106 sint16 x, y;
1125 int dist, mflags; 1107 int dist, mflags;
1126 mapstruct *mp; 1108 maptile *mp;
1127 1109
1128 if (dir == 0) 1110 if (dir == 0)
1129 return NULL; 1111 return NULL;
1130 1112
1131 for (dist = 1; dist < range; dist++) 1113 for (dist = 1; dist < range; dist++)
1234 } 1216 }
1235 else 1217 else
1236 { 1218 {
1237 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); 1219 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target));
1238 target->stats.hp = target->stats.maxhp * 2; 1220 target->stats.hp = target->stats.maxhp * 2;
1239 free_object (effect); 1221 effect->destroy ();
1240 return 0; 1222 return 0;
1241 } 1223 }
1242 } 1224 }
1243 } 1225 }
1244 else 1226 else
1271move_missile (object *op) 1253move_missile (object *op)
1272{ 1254{
1273 int i, mflags; 1255 int i, mflags;
1274 object *owner; 1256 object *owner;
1275 sint16 new_x, new_y; 1257 sint16 new_x, new_y;
1276 mapstruct *m; 1258 maptile *m;
1277 1259
1278 if (op->range-- <= 0) 1260 if (op->range-- <= 0)
1279 { 1261 {
1280 remove_ob (op); 1262 op->destroy ();
1281 free_object (op);
1282 return; 1263 return;
1283 } 1264 }
1284 1265
1285 owner = get_owner (op); 1266 owner = get_owner (op);
1286#if 0 1267#if 0
1287 /* It'd make things nastier if this wasn't here - spells cast by 1268 /* It'd make things nastier if this wasn't here - spells cast by
1288 * monster that are then killed would continue to survive 1269 * monster that are then killed would continue to survive
1289 */ 1270 */
1290 if (owner == NULL) 1271 if (owner == NULL)
1291 { 1272 {
1292 remove_ob (op); 1273 op->destroy ();
1293 free_object (op);
1294 return; 1274 return;
1295 } 1275 }
1296#endif 1276#endif
1297 1277
1298 new_x = op->x + DIRX (op); 1278 new_x = op->x + DIRX (op);
1300 1280
1301 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); 1281 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y);
1302 1282
1303 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) 1283 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))))
1304 { 1284 {
1305 tag_t tag = op->count;
1306
1307 hit_map (op, op->direction, AT_MAGIC, 1); 1285 hit_map (op, op->direction, AT_MAGIC, 1);
1308 /* Basically, missile only hits one thing then goes away. 1286 /* Basically, missile only hits one thing then goes away.
1309 * we need to remove it if someone hasn't already done so. 1287 * we need to remove it if someone hasn't already done so.
1310 */ 1288 */
1311 if (!was_destroyed (op, tag)) 1289 if (!op->destroyed ())
1312 { 1290 op->destroy ();
1313 remove_ob (op); 1291
1314 free_object (op);
1315 }
1316 return; 1292 return;
1317 } 1293 }
1318 1294
1319 remove_ob (op); 1295 op->remove ();
1296
1320 if (!op->direction || (mflags & P_OUT_OF_MAP)) 1297 if (!op->direction || (mflags & P_OUT_OF_MAP))
1321 { 1298 {
1322 free_object (op); 1299 op->destroy ();
1323 return; 1300 return;
1324 } 1301 }
1302
1325 op->x = new_x; 1303 op->x = new_x;
1326 op->y = new_y; 1304 op->y = new_y;
1327 op->map = m; 1305 op->map = m;
1328 i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); 1306 i = spell_find_dir (op->map, op->x, op->y, get_owner (op));
1329 if (i > 0 && i != op->direction) 1307 if (i > 0 && i != op->direction)
1330 { 1308 {
1331 op->direction = i; 1309 op->direction = i;
1332 SET_ANIMATION (op, op->direction); 1310 SET_ANIMATION (op, op->direction);
1333 } 1311 }
1312
1334 insert_ob_in_map (op, op->map, op, 0); 1313 insert_ob_in_map (op, op->map, op, 0);
1335} 1314}
1336 1315
1337/**************************************************************************** 1316/****************************************************************************
1338 * Destruction 1317 * Destruction
1384int 1363int
1385cast_destruction (object *op, object *caster, object *spell_ob) 1364cast_destruction (object *op, object *caster, object *spell_ob)
1386{ 1365{
1387 int i, j, range, mflags, friendly = 0, dam, dur; 1366 int i, j, range, mflags, friendly = 0, dam, dur;
1388 sint16 sx, sy; 1367 sint16 sx, sy;
1389 mapstruct *m; 1368 maptile *m;
1390 object *tmp; 1369 object *tmp;
1391 const char *skill; 1370 const char *skill;
1392 1371
1393 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); 1372 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob);
1394 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); 1373 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob);
1576mood_change (object *op, object *caster, object *spell) 1555mood_change (object *op, object *caster, object *spell)
1577{ 1556{
1578 object *tmp, *god, *head; 1557 object *tmp, *god, *head;
1579 int done_one, range, mflags, level, at, best_at; 1558 int done_one, range, mflags, level, at, best_at;
1580 sint16 x, y, nx, ny; 1559 sint16 x, y, nx, ny;
1581 mapstruct *m; 1560 maptile *m;
1582 const char *race; 1561 const char *race;
1583 1562
1584 /* We precompute some values here so that we don't have to keep 1563 /* We precompute some values here so that we don't have to keep
1585 * doing it over and over again. 1564 * doing it over and over again.
1586 */ 1565 */
1750move_ball_spell (object *op) 1729move_ball_spell (object *op)
1751{ 1730{
1752 int i, j, dam_save, dir, mflags; 1731 int i, j, dam_save, dir, mflags;
1753 sint16 nx, ny, hx, hy; 1732 sint16 nx, ny, hx, hy;
1754 object *owner; 1733 object *owner;
1755 mapstruct *m; 1734 maptile *m;
1756 1735
1757 owner = get_owner (op); 1736 owner = get_owner (op);
1758 1737
1759 /* the following logic makes sure that the ball doesn't move into a wall, 1738 /* the following logic makes sure that the ball doesn't move into a wall,
1760 * and makes sure that it will move along a wall to try and get at it's 1739 * and makes sure that it will move along a wall to try and get at it's
1791 nx = op->x; 1770 nx = op->x;
1792 ny = op->y; 1771 ny = op->y;
1793 m = op->map; 1772 m = op->map;
1794 } 1773 }
1795 1774
1796 remove_ob (op); 1775 op->remove ();
1797 op->y = ny; 1776 op->y = ny;
1798 op->x = nx; 1777 op->x = nx;
1799 insert_ob_in_map (op, m, op, 0); 1778 insert_ob_in_map (op, m, op, 0);
1800 1779
1801 dam_save = op->stats.dam; /* save the original dam: we do halfdam on 1780 dam_save = op->stats.dam; /* save the original dam: we do halfdam on
1872#if 0 1851#if 0
1873 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; 1852 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 };
1874 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; 1853 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 };
1875 sint16 target_x, target_y, origin_x, origin_y; 1854 sint16 target_x, target_y, origin_x, origin_y;
1876 int adjustdir; 1855 int adjustdir;
1877 mapstruct *m; 1856 maptile *m;
1878#endif 1857#endif
1879 int basedir; 1858 int basedir;
1880 object *owner; 1859 object *owner;
1881 1860
1882 owner = get_owner (op); 1861 owner = get_owner (op);
1883 if (op->duration == 0 || owner == NULL) 1862 if (op->duration == 0 || owner == NULL)
1884 { 1863 {
1885 remove_ob (op); 1864 op->destroy ();
1886 free_object (op);
1887 return; 1865 return;
1888 } 1866 }
1867
1889 op->duration--; 1868 op->duration--;
1890 1869
1891 basedir = op->direction; 1870 basedir = op->direction;
1892 if (basedir == 0) 1871 if (basedir == 0)
1893 { 1872 {
2025cast_light (object *op, object *caster, object *spell, int dir) 2004cast_light (object *op, object *caster, object *spell, int dir)
2026{ 2005{
2027 object *target = NULL, *tmp = NULL; 2006 object *target = NULL, *tmp = NULL;
2028 sint16 x, y; 2007 sint16 x, y;
2029 int dam, mflags; 2008 int dam, mflags;
2030 mapstruct *m; 2009 maptile *m;
2031 2010
2032 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 2011 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
2033 2012
2034 if (!dir) 2013 if (!dir)
2035 { 2014 {
2103cast_cause_disease (object *op, object *caster, object *spell, int dir) 2082cast_cause_disease (object *op, object *caster, object *spell, int dir)
2104{ 2083{
2105 sint16 x, y; 2084 sint16 x, y;
2106 int i, mflags, range, dam_mod, dur_mod; 2085 int i, mflags, range, dam_mod, dur_mod;
2107 object *walk; 2086 object *walk;
2108 mapstruct *m; 2087 maptile *m;
2109 2088
2110 x = op->x; 2089 x = op->x;
2111 y = op->y; 2090 y = op->y;
2112 2091
2113 /* If casting from a scroll, no direction will be available, so refer to the 2092 /* If casting from a scroll, no direction will be available, so refer to the
2205 { 2184 {
2206 object *flash; /* visual effect for inflicting disease */ 2185 object *flash; /* visual effect for inflicting disease */
2207 2186
2208 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2187 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name);
2209 2188
2210 free_object (disease); /* don't need this one anymore */ 2189 disease->destroy (); /* don't need this one anymore */
2211 flash = get_archetype (ARCH_DETECT_MAGIC); 2190 flash = get_archetype (ARCH_DETECT_MAGIC);
2212 flash->x = x; 2191 flash->x = x;
2213 flash->y = y; 2192 flash->y = y;
2214 flash->map = walk->map; 2193 flash->map = walk->map;
2215 insert_ob_in_map (flash, walk->map, op, 0); 2194 insert_ob_in_map (flash, walk->map, op, 0);
2216 return 1; 2195 return 1;
2217 } 2196 }
2218 free_object (disease); 2197
2198 disease->destroy ();
2219 } 2199 }
2220 } /* if living creature */ 2200 } /* if living creature */
2221 } /* for range of spaces */ 2201 } /* for range of spaces */
2222 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); 2202 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!");
2223 return 1; 2203 return 1;

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