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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.13 by root, Thu Sep 14 22:34:05 2006 UTC vs.
Revision 1.46 by root, Wed Aug 1 00:52:38 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24/* This file contains all the spell attack code. Grouping this code 24/* This file contains all the spell attack code. Grouping this code
25 * together should hopefully make it easier to find the relevent bits 25 * together should hopefully make it easier to find the relevent bits
26 * of code 26 * of code
27 */ 27 */
28 28
29#include <global.h> 29#include <global.h>
30#include <object.h> 30#include <object.h>
31#include <living.h> 31#include <living.h>
32#ifndef __CEXTRACT__
33# include <sproto.h> 32#include <sproto.h>
34#endif
35#include <spells.h> 33#include <spells.h>
36#include <sounds.h> 34#include <sounds.h>
37 35
38/* this function checks to see if a spell pushes objects as well 36/* this function checks to see if a spell pushes objects as well
39 * as flies over and damages them (only used for cones for now) 37 * as flies over and damages them (only used for cones for now)
57 { 55 {
58 weight_move = op->weight + (op->weight * op->level) / 3; 56 weight_move = op->weight + (op->weight * op->level) / 3;
59 /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ 57 /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */
60 } 58 }
61 59
62 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 60 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
63 { 61 {
64 int num_sections = 1; 62 int num_sections = 1;
65 63
66 /* don't move DM */ 64 /* don't move DM */
67 if (QUERY_FLAG (tmp, FLAG_WIZ)) 65 if (QUERY_FLAG (tmp, FLAG_WIZ))
117void 115void
118forklightning (object *op, object *tmp) 116forklightning (object *op, object *tmp)
119{ 117{
120 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ 118 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */
121 int t_dir; /* stores temporary dir calculation */ 119 int t_dir; /* stores temporary dir calculation */
122 mapstruct *m; 120 maptile *m;
123 sint16 sx, sy; 121 sint16 sx, sy;
124 object *new_bolt; 122 object *new_bolt;
125 123
126 /* pick a fork direction. tmp->stats.Con is the left bias 124 /* pick a fork direction. tmp->stats.Con is the left bias
127 * i.e., the chance in 100 of forking LEFT 125 * i.e., the chance in 100 of forking LEFT
140 138
141 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) 139 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy)))
142 return; 140 return;
143 141
144 /* OK, we made a fork */ 142 /* OK, we made a fork */
145 new_bolt = get_object (); 143 new_bolt = tmp->clone ();
146 copy_object (tmp, new_bolt);
147 144
148 /* reduce chances of subsequent forking */ 145 /* reduce chances of subsequent forking */
149 new_bolt->stats.Dex -= 10; 146 new_bolt->stats.Dex -= 10;
150 tmp->stats.Dex -= 10; /* less forks from main bolt too */ 147 tmp->stats.Dex -= 10; /* less forks from main bolt too */
151 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ 148 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */
152 new_bolt->speed_left = -0.1; 149 new_bolt->speed_left = -0.1f;
153 new_bolt->direction = t_dir; 150 new_bolt->direction = t_dir;
154 new_bolt->duration++; 151 new_bolt->duration++;
155 new_bolt->x = sx;
156 new_bolt->y = sy;
157 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ 152 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */
158 new_bolt->stats.dam++; 153 new_bolt->stats.dam++;
159 tmp->stats.dam /= 2; /* reduce father bolt damage */ 154 tmp->stats.dam /= 2; /* reduce father bolt damage */
160 tmp->stats.dam++; 155 tmp->stats.dam++;
161 new_bolt = insert_ob_in_map (new_bolt, m, op, 0); 156 if ((new_bolt = m->insert (new_bolt, sx, sy, op)))
162 update_turn_face (new_bolt); 157 update_turn_face (new_bolt);
163} 158}
164 159
165/* move_bolt: moves bolt 'op'. Basically, it just advances a space, 160/* move_bolt: moves bolt 'op'. Basically, it just advances a space,
166 * and checks for various things that may stop it. 161 * and checks for various things that may stop it.
167 */ 162 */
168 163
169void 164void
170move_bolt (object *op) 165move_bolt (object *op)
171{ 166{
172 object *tmp;
173 int mflags; 167 int mflags;
174 sint16 x, y; 168 sint16 x, y;
175 mapstruct *m; 169 maptile *m;
176 170
177 if (--(op->duration) < 0) 171 if (--op->duration < 0)
178 { 172 {
179 remove_ob (op); 173 op->destroy ();
180 free_object (op);
181 return; 174 return;
182 } 175 }
183 176
184 hit_map (op, 0, op->attacktype, 1); 177 hit_map (op, 0, op->attacktype, 1);
185 178
186 if (!op->direction) 179 if (!op->direction)
187 return; 180 return;
188 181
189 if (--op->range < 0) 182 if (--op->range < 0)
190 {
191 op->range = 0; 183 op->range = 0;
192 }
193 else 184 else
194 { 185 {
195 x = op->x + DIRX (op); 186 x = op->x + DIRX (op);
196 y = op->y + DIRY (op); 187 y = op->y + DIRY (op);
197 m = op->map; 188 m = op->map;
205 * on the space. So only call reflwall if we think the data it returns 196 * on the space. So only call reflwall if we think the data it returns
206 * will be useful. 197 * will be useful.
207 */ 198 */
208 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) 199 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op)))
209 { 200 {
210
211 if (!QUERY_FLAG (op, FLAG_REFLECTING)) 201 if (!QUERY_FLAG (op, FLAG_REFLECTING))
212 return; 202 return;
213 203
214 /* Since walls don't run diagonal, if the bolt is in 204 /* Since walls don't run diagonal, if the bolt is in
215 * one of 4 main directions, it just reflects back in the 205 * one of 4 main directions, it just reflects back in the
245 else if (left) 235 else if (left)
246 op->direction = absdir (op->direction + 2); 236 op->direction = absdir (op->direction + 2);
247 else if (right) 237 else if (right)
248 op->direction = absdir (op->direction - 2); 238 op->direction = absdir (op->direction - 2);
249 } 239 }
240
250 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ 241 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */
251 return; 242 return;
252 } 243 }
253 else 244 else
254 { /* Create a copy of this object and put it ahead */ 245 { /* Create a copy of this object and put it ahead */
255 tmp = get_object (); 246 object *tmp = op->clone ();
256 copy_object (op, tmp); 247
248 m->insert (tmp, x, y, op);
257 tmp->speed_left = -0.1; 249 tmp->speed_left = -0.1f;
258 tmp->x += DIRX (tmp), tmp->y += DIRY (tmp);
259 tmp = insert_ob_in_map (tmp, op->map, op, 0);
260 /* To make up for the decrease at the top of the function */ 250 /* To make up for the decrease at the top of the function */
261 tmp->duration++; 251 tmp->duration++;
262 252
263 /* New forking code. Possibly create forks of this object 253 /* New forking code. Possibly create forks of this object
264 * going off in other directions. 254 * going off in other directions.
265 */ 255 */
266
267 if (rndm (0, 99) < tmp->stats.Dex) 256 if (rndm (0, 99) < tmp->stats.Dex)
268 { /* stats.Dex % of forking */ 257 { /* stats.Dex % of forking */
269 forklightning (op, tmp); 258 forklightning (op, tmp);
270 } 259 }
260
271 /* In this way, the object left behind sticks on the space, but 261 /* In this way, the object left behind sticks on the space, but
272 * doesn't create any bolts that continue to move onward. 262 * doesn't create any bolts that continue to move onward.
273 */ 263 */
274 op->range = 0; 264 op->range = 0;
275 } /* copy object and move it along */ 265 } /* copy object and move it along */
282 * we remove the magic flag - that can be derived from 272 * we remove the magic flag - that can be derived from
283 * spob->attacktype. 273 * spob->attacktype.
284 * This function sets up the appropriate owner and skill 274 * This function sets up the appropriate owner and skill
285 * pointers. 275 * pointers.
286 */ 276 */
287
288int 277int
289fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) 278fire_bolt (object *op, object *caster, int dir, object *spob, object *skill)
290{ 279{
291 object *tmp = NULL; 280 object *tmp = NULL;
292 int mflags; 281 int mflags;
310 299
311 tmp->direction = dir; 300 tmp->direction = dir;
312 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 301 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
313 SET_ANIMATION (tmp, dir); 302 SET_ANIMATION (tmp, dir);
314 303
315 set_owner (tmp, op); 304 tmp->set_owner (op);
316 set_spell_skill (op, caster, spob, tmp); 305 set_spell_skill (op, caster, spob, tmp);
317 306
318 tmp->x = op->x + DIRX (tmp); 307 tmp->x = op->x + DIRX (tmp);
319 tmp->y = op->y + DIRY (tmp); 308 tmp->y = op->y + DIRY (tmp);
320 tmp->map = op->map; 309 tmp->map = op->map;
321 310
311 maptile *newmap;
322 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 312 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
323 if (mflags & P_OUT_OF_MAP) 313 if (mflags & P_OUT_OF_MAP)
324 { 314 {
325 free_object (tmp); 315 tmp->destroy ();
326 return 0; 316 return 0;
327 } 317 }
318
319 tmp->map = newmap;
320
328 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 321 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
329 { 322 {
330 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 323 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
331 { 324 {
332 free_object (tmp); 325 tmp->destroy ();
333 return 0; 326 return 0;
334 } 327 }
328
335 tmp->x = op->x; 329 tmp->x = op->x;
336 tmp->y = op->y; 330 tmp->y = op->y;
337 tmp->direction = absdir (tmp->direction + 4); 331 tmp->direction = absdir (tmp->direction + 4);
338 tmp->map = op->map; 332 tmp->map = op->map;
339 } 333 }
340 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 334
335 if ((tmp = tmp->insert_at (tmp, op)))
341 move_bolt (tmp); 336 move_bolt (tmp);
337
342 return 1; 338 return 1;
343} 339}
344
345
346 340
347/*************************************************************************** 341/***************************************************************************
348 * 342 *
349 * BULLET/BALL CODE 343 * BULLET/BALL CODE
350 * 344 *
351 ***************************************************************************/ 345 ***************************************************************************/
352 346
353/* expands an explosion. op is a piece of the 347/* expands an explosion. op is a piece of the
354 * explosion - this expans it in the different directions. 348 * explosion - this expands it in the different directions.
355 * At least that is what I think this does. 349 * At least that is what I think this does.
356 */ 350 */
357void 351void
358explosion (object *op) 352explosion (object *op)
359{ 353{
360 object *tmp;
361 mapstruct *m = op->map; 354 maptile *m = op->map;
362 int i; 355 int i;
363 356
364 if (--(op->duration) < 0) 357 if (--op->duration < 0)
365 {
366 remove_ob (op);
367 free_object (op);
368 return;
369 } 358 {
359 op->destroy ();
360 return;
361 }
362
370 hit_map (op, 0, op->attacktype, 0); 363 hit_map (op, 0, op->attacktype, 0);
371 364
372 if (op->range > 0) 365 if (op->range > 0)
373 { 366 {
374 for (i = 1; i < 9; i++) 367 for (i = 1; i < 9; i++)
375 { 368 {
376 sint16 dx, dy; 369 sint16 dx, dy;
377 370
378 dx = op->x + freearr_x[i]; 371 dx = op->x + freearr_x[i];
379 dy = op->y + freearr_y[i]; 372 dy = op->y + freearr_y[i];
373
380 /* ok_to_put_more already does things like checks for walls, 374 /* ok_to_put_more already does things like checks for walls,
381 * out of map, etc. 375 * out of map, etc.
382 */ 376 */
383 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) 377 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype))
384 { 378 {
385 tmp = get_object (); 379 object *tmp = op->clone ();
386 copy_object (op, tmp); 380
387 tmp->state = 0; 381 tmp->state = 0;
388 tmp->speed_left = -0.21; 382 tmp->speed_left = -0.21f;
389 tmp->range--; 383 tmp->range--;
390 tmp->value = 0; 384 tmp->value = 0;
391 tmp->x = dx; 385
392 tmp->y = dy; 386 m->insert (tmp, dx, dy, op);
393 insert_ob_in_map (tmp, m, op, 0);
394 } 387 }
395 } 388 }
396 } 389 }
397} 390}
398
399 391
400/* Causes an object to explode, eg, a firebullet, 392/* Causes an object to explode, eg, a firebullet,
401 * poison cloud ball, etc. op is the object to 393 * poison cloud ball, etc. op is the object to
402 * explode. 394 * explode.
403 */ 395 */
404void 396void
405explode_bullet (object *op) 397explode_bullet (object *op)
406{ 398{
407 tag_t op_tag = op->count;
408 object *tmp, *owner; 399 object *tmp, *owner;
409 400
410 if (op->other_arch == NULL) 401 if (op->other_arch == NULL)
411 { 402 {
412 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); 403 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n");
413 remove_ob (op); 404 op->destroy ();
414 free_object (op);
415 return; 405 return;
416 } 406 }
417 407
418 if (op->env) 408 if (op->env)
419 { 409 {
420 object *env;
421
422 env = object_get_env_recursive (op); 410 object *env = object_get_env_recursive (op);
423 if (env->map == NULL || out_of_map (env->map, env->x, env->y)) 411 if (env->map == NULL || out_of_map (env->map, env->x, env->y))
424 { 412 {
425 LOG (llevError, "BUG: explode_bullet(): env out of map\n"); 413 LOG (llevError, "BUG: explode_bullet(): env out of map\n");
426 remove_ob (op); 414 op->destroy ();
427 free_object (op);
428 return; 415 return;
429 } 416 }
430 remove_ob (op); 417
431 op->x = env->x; 418 op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON);
432 op->y = env->y;
433 insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON);
434 } 419 }
435 else if (out_of_map (op->map, op->x, op->y)) 420 else if (out_of_map (op->map, op->x, op->y))
436 { 421 {
437 LOG (llevError, "BUG: explode_bullet(): op out of map\n"); 422 LOG (llevError, "BUG: explode_bullet(): op out of map\n");
438 remove_ob (op); 423 op->destroy ();
439 free_object (op);
440 return; 424 return;
441 } 425 }
442 426
443 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps 427 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps
444 // NOTE: If this breaks something important: remove this. I can't think of anything 428 // NOTE: If this breaks something important: remove this. I can't think of anything
445 // bad at the moment that might happen from this. 429 // bad at the moment that might happen from this.
446 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 430 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
447 { 431 {
448 remove_ob (op); 432 op->destroy ();
449 free_object (op);
450 return; 433 return;
451 } 434 }
452 435
453 if (op->attacktype) 436 if (op->attacktype)
454 { 437 {
455 hit_map (op, 0, op->attacktype, 1); 438 hit_map (op, 0, op->attacktype, 1);
456 if (was_destroyed (op, op_tag)) 439 if (op->destroyed ())
457 return; 440 return;
458 } 441 }
459 442
460 /* other_arch contains what this explodes into */ 443 /* other_arch contains what this explodes into */
461 tmp = arch_to_object (op->other_arch); 444 tmp = arch_to_object (op->other_arch);
462 445
463 copy_owner (tmp, op); 446 tmp->set_owner (op);
464 tmp->skill = op->skill; 447 tmp->skill = op->skill;
465 448
466 owner = get_owner (op); 449 owner = op->owner;
467 450
468 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) 451 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner))
469 { 452 {
470 remove_ob (op); 453 op->destroy ();
471 free_object (op);
472 return; 454 return;
473 } 455 }
474
475 tmp->x = op->x;
476 tmp->y = op->y;
477 456
478 /* special for bombs - it actually has sane values for these */ 457 /* special for bombs - it actually has sane values for these */
479 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) 458 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB)
480 { 459 {
481 tmp->attacktype = op->attacktype; 460 tmp->attacktype = op->attacktype;
485 } 464 }
486 else 465 else
487 { 466 {
488 if (op->attacktype & AT_MAGIC) 467 if (op->attacktype & AT_MAGIC)
489 tmp->attacktype |= AT_MAGIC; 468 tmp->attacktype |= AT_MAGIC;
469
490 /* Spell doc describes what is going on here */ 470 /* Spell doc describes what is going on here */
491 tmp->stats.dam = op->dam_modifier; 471 tmp->stats.dam = op->dam_modifier;
492 tmp->range = op->stats.maxhp; 472 tmp->range = op->stats.maxhp;
493 tmp->duration = op->stats.hp; 473 tmp->duration = op->stats.hp;
494 /* Used for spell tracking - just need a unique val for this spell - 474 /* Used for spell tracking - just need a unique val for this spell -
502 tmp->stats.sp = op->direction; 482 tmp->stats.sp = op->direction;
503 483
504 /* Prevent recursion */ 484 /* Prevent recursion */
505 op->move_on = 0; 485 op->move_on = 0;
506 486
507 insert_ob_in_map (tmp, op->map, op, 0); 487 tmp->insert_at (op, op);
488 tmp->play_sound (tmp->sound);
489
508 /* remove the firebullet */ 490 /* remove the firebullet */
509 if (!was_destroyed (op, op_tag)) 491 op->destroy ();
510 {
511 remove_ob (op);
512 free_object (op);
513 }
514} 492}
515
516
517 493
518/* checks to see what op should do, given the space it is on 494/* checks to see what op should do, given the space it is on
519 * (eg, explode, damage player, etc) 495 * (eg, explode, damage player, etc)
520 */ 496 */
521
522void 497void
523check_bullet (object *op) 498check_bullet (object *op)
524{ 499{
525 tag_t op_tag = op->count, tmp_tag;
526 object *tmp; 500 object *tmp;
527 int dam, mflags; 501 int dam, mflags;
528 mapstruct *m; 502 maptile *m;
529 sint16 sx, sy; 503 sint16 sx, sy;
530 504
531 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); 505 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy);
532 506
533 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) 507 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy)))
542 516
543 /* If nothing alive on this space, no reason to do anything further */ 517 /* If nothing alive on this space, no reason to do anything further */
544 if (!(mflags & P_IS_ALIVE)) 518 if (!(mflags & P_IS_ALIVE))
545 return; 519 return;
546 520
547 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 521 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
548 { 522 {
549 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 523 if (QUERY_FLAG (tmp, FLAG_ALIVE))
550 { 524 {
551 tmp_tag = tmp->count;
552 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 525 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
553 if (was_destroyed (op, op_tag) || !was_destroyed (tmp, tmp_tag) || (op->stats.dam -= dam) < 0) 526 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
554 { 527 {
555 if (!QUERY_FLAG (op, FLAG_REMOVED)) 528 if (!QUERY_FLAG (op, FLAG_REMOVED))
556 { 529 {
557 remove_ob (op); 530 op->destroy ();
558 free_object (op);
559 return; 531 return;
560 } 532 }
561 } 533 }
562 } 534 }
563 } 535 }
564} 536}
565
566 537
567/* Basically, we move 'op' one square, and if it hits something, 538/* Basically, we move 'op' one square, and if it hits something,
568 * call check_bullet. 539 * call check_bullet.
569 * This function is only applicable to bullets, but not to all 540 * This function is only applicable to bullets, but not to all
570 * fired arches (eg, bolts). 541 * fired arches (eg, bolts).
571 */ 542 */
572
573void 543void
574move_bullet (object *op) 544move_bullet (object *op)
575{ 545{
576 sint16 new_x, new_y; 546 sint16 new_x, new_y;
577 int mflags; 547 int mflags;
578 mapstruct *m; 548 maptile *m;
579 549
580#if 0 550#if 0
581 /* We need a better general purpose way to do this */ 551 /* We need a better general purpose way to do this */
582 552
583 /* peterm: added to make comet leave a trail of burnouts 553 /* peterm: added to make comet leave a trail of burnouts
584 it's an unadulterated hack, but the effect is cool. */ 554 it's an unadulterated hack, but the effect is cool. */
585 if (op->stats.sp == SP_METEOR) 555 if (op->stats.sp == SP_METEOR)
586 { 556 {
587 replace_insert_ob_in_map ("fire_trail", op); 557 replace_insert_ob_in_map ("fire_trail", op);
588 if (was_destroyed (op, op_tag)) 558 if (op->destroyed ())
589 return; 559 return;
590 } /* end addition. */ 560 } /* end addition. */
591#endif 561#endif
592 562
593 /* Reached the end of its life - remove it */ 563 /* Reached the end of its life - remove it */
594 if (--op->range <= 0) 564 if (--op->range <= 0)
595 { 565 {
596 if (op->other_arch) 566 if (op->other_arch)
597 {
598 explode_bullet (op); 567 explode_bullet (op);
599 }
600 else 568 else
601 { 569 op->destroy ();
602 remove_ob (op); 570
603 free_object (op);
604 }
605 return; 571 return;
606 } 572 }
607 573
608 new_x = op->x + DIRX (op); 574 new_x = op->x + DIRX (op);
609 new_y = op->y + DIRY (op); 575 new_y = op->y + DIRY (op);
610 m = op->map; 576 m = op->map;
611 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); 577 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y);
612 578
613 if (mflags & P_OUT_OF_MAP) 579 if (mflags & P_OUT_OF_MAP)
614 { 580 {
615 remove_ob (op); 581 op->destroy ();
616 free_object (op);
617 return; 582 return;
618 } 583 }
619 584
620 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) 585 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))
621 { 586 {
622 if (op->other_arch) 587 if (op->other_arch)
623 {
624 explode_bullet (op); 588 explode_bullet (op);
625 }
626 else 589 else
627 { 590 op->destroy ();
628 remove_ob (op);
629 free_object (op);
630 }
631 return;
632 }
633 591
634 remove_ob (op); 592 return;
635 op->x = new_x; 593 }
636 op->y = new_y; 594
637 if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) 595 if (!(op = m->insert (op, new_x, new_y, op)))
638 return; 596 return;
639 597
640 if (reflwall (op->map, op->x, op->y, op)) 598 if (reflwall (op->map, op->x, op->y, op))
641 { 599 {
642 op->direction = absdir (op->direction + 4); 600 op->direction = absdir (op->direction + 4);
643 update_turn_face (op); 601 update_turn_face (op);
644 } 602 }
645 else 603 else
646 {
647 check_bullet (op); 604 check_bullet (op);
648 }
649} 605}
650
651
652
653 606
654/* fire_bullet 607/* fire_bullet
655 * object op (cast from caster) files a bolt in dir. 608 * object op (cast from caster) files a bolt in dir.
656 * spob is the spell object for the bolt. 609 * spob is the spell object for the bolt.
657 * we remove the magic flag - that can be derived from 610 * we remove the magic flag - that can be derived from
658 * spob->attacktype. 611 * spob->attacktype.
659 * This function sets up the appropriate owner and skill 612 * This function sets up the appropriate owner and skill
660 * pointers. 613 * pointers.
661 */ 614 */
662
663int 615int
664fire_bullet (object *op, object *caster, int dir, object *spob) 616fire_bullet (object *op, object *caster, int dir, object *spob)
665{ 617{
666 object *tmp = NULL; 618 object *tmp = NULL;
667 int mflags; 619 int mflags;
688 640
689 tmp->direction = dir; 641 tmp->direction = dir;
690 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 642 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
691 SET_ANIMATION (tmp, dir); 643 SET_ANIMATION (tmp, dir);
692 644
693 set_owner (tmp, op); 645 tmp->set_owner (op);
694 set_spell_skill (op, caster, spob, tmp); 646 set_spell_skill (op, caster, spob, tmp);
695 647
696 tmp->x = op->x + freearr_x[dir]; 648 tmp->x = op->x + freearr_x[dir];
697 tmp->y = op->y + freearr_y[dir]; 649 tmp->y = op->y + freearr_y[dir];
698 tmp->map = op->map; 650 tmp->map = op->map;
699 651
652 maptile *newmap;
700 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 653 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
701 if (mflags & P_OUT_OF_MAP) 654 if (mflags & P_OUT_OF_MAP)
702 { 655 {
703 free_object (tmp); 656 tmp->destroy ();
704 return 0; 657 return 0;
705 } 658 }
659
660 tmp->map = newmap;
661
706 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 662 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
707 { 663 {
708 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 664 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
709 { 665 {
710 free_object (tmp); 666 tmp->destroy ();
711 return 0; 667 return 0;
712 } 668 }
669
713 tmp->x = op->x; 670 tmp->x = op->x;
714 tmp->y = op->y; 671 tmp->y = op->y;
715 tmp->direction = absdir (tmp->direction + 4); 672 tmp->direction = absdir (tmp->direction + 4);
716 tmp->map = op->map; 673 tmp->map = op->map;
717 } 674 }
718 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 675
719 { 676 if ((tmp = tmp->insert_at (tmp, op)))
720 check_bullet (tmp); 677 check_bullet (tmp);
721 } 678
722 return 1; 679 return 1;
723} 680}
724
725
726
727 681
728/***************************************************************************** 682/*****************************************************************************
729 * 683 *
730 * CONE RELATED FUNCTIONS 684 * CONE RELATED FUNCTIONS
731 * 685 *
732 *****************************************************************************/ 686 *****************************************************************************/
733 687
734
735/* drops an object based on what is in the cone's "other_arch" */ 688/* drops an object based on what is in the cone's "other_arch" */
736void 689void
737cone_drop (object *op) 690cone_drop (object *op)
738{ 691{
739 object *new_ob = arch_to_object (op->other_arch); 692 object *new_ob = arch_to_object (op->other_arch);
740 693
741 new_ob->x = op->x;
742 new_ob->y = op->y;
743 new_ob->level = op->level; 694 new_ob->level = op->level;
744 set_owner (new_ob, op->owner); 695 new_ob->set_owner (op->owner);
745 696
746 /* preserve skill ownership */ 697 /* preserve skill ownership */
747 if (op->skill && op->skill != new_ob->skill) 698 if (op->skill && op->skill != new_ob->skill)
748 {
749 new_ob->skill = op->skill; 699 new_ob->skill = op->skill;
750 }
751 insert_ob_in_map (new_ob, op->map, op, 0);
752 700
701 new_ob->insert_at (op, op);
753} 702}
754 703
755/* move_cone: causes cone object 'op' to move a space/hit creatures */ 704/* move_cone: causes cone object 'op' to move a space/hit creatures */
756 705
757void 706void
758move_cone (object *op) 707move_cone (object *op)
759{ 708{
760 int i; 709 int i;
761 tag_t tag;
762 710
763 /* if no map then hit_map will crash so just ignore object */ 711 /* if no map then hit_map will crash so just ignore object */
764 if (!op->map) 712 if (!op->map)
765 { 713 {
766 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); 714 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown");
767 op->speed = 0; 715 op->set_speed (0);
768 update_ob_speed (op);
769 return; 716 return;
770 } 717 }
771 718
772 /* lava saves it's life, but not yours :) */ 719 /* lava saves it's life, but not yours :) */
773 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 720 if (QUERY_FLAG (op, FLAG_LIFESAVE))
779#if 0 726#if 0
780 /* Disable this - enabling it makes monsters easier, as 727 /* Disable this - enabling it makes monsters easier, as
781 * when their cone dies when they die. 728 * when their cone dies when they die.
782 */ 729 */
783 /* If no owner left, the spell dies out. */ 730 /* If no owner left, the spell dies out. */
784 if (get_owner (op) == NULL) 731 if (op->owner == NULL)
785 { 732 {
786 remove_ob (op); 733 op->destroy ();
787 free_object (op);
788 return; 734 return;
789 } 735 }
790#endif 736#endif
791 737
792 tag = op->count;
793 hit_map (op, 0, op->attacktype, 0); 738 hit_map (op, 0, op->attacktype, 0);
794 739
795 /* Check to see if we should push anything. 740 /* Check to see if we should push anything.
796 * Spell objects with weight push whatever they encounter to some 741 * Spell objects with weight push whatever they encounter to some
797 * degree. 742 * degree.
798 */ 743 */
799 if (op->weight) 744 if (op->weight)
800 check_spell_knockback (op); 745 check_spell_knockback (op);
801 746
802 if (was_destroyed (op, tag)) 747 if (op->destroyed ())
803 return; 748 return;
804 749
805 if ((op->duration--) < 0) 750 if ((op->duration--) < 0)
806 { 751 {
807 remove_ob (op); 752 op->destroy ();
808 free_object (op);
809 return; 753 return;
810 } 754 }
811 /* Object has hit maximum range, so don't have it move 755 /* Object has hit maximum range, so don't have it move
812 * any further. When the duration above expires, 756 * any further. When the duration above expires,
813 * then the object will get removed. 757 * then the object will get removed.
822 { 766 {
823 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; 767 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)];
824 768
825 if (ok_to_put_more (op->map, x, y, op, op->attacktype)) 769 if (ok_to_put_more (op->map, x, y, op, op->attacktype))
826 { 770 {
827 object *tmp = get_object (); 771 object *tmp = op->clone ();
828
829 copy_object (op, tmp);
830 tmp->x = x;
831 tmp->y = y;
832 772
833 tmp->duration = op->duration + 1; 773 tmp->duration = op->duration + 1;
834 774
835 /* Use for spell tracking - see ok_to_put_more() */ 775 /* Use for spell tracking - see ok_to_put_more() */
836 tmp->stats.maxhp = op->stats.maxhp; 776 tmp->stats.maxhp = op->stats.maxhp;
837 insert_ob_in_map (tmp, op->map, op, 0); 777
778 op->map->insert (tmp, x, y, op);
779
838 if (tmp->other_arch) 780 if (tmp->other_arch)
839 cone_drop (tmp); 781 cone_drop (tmp);
840 } 782 }
841 } 783 }
842} 784}
852int 794int
853cast_cone (object *op, object *caster, int dir, object *spell) 795cast_cone (object *op, object *caster, int dir, object *spell)
854{ 796{
855 object *tmp; 797 object *tmp;
856 int i, success = 0, range_min = -1, range_max = 1; 798 int i, success = 0, range_min = -1, range_max = 1;
857 mapstruct *m; 799 maptile *m;
858 sint16 sx, sy; 800 sint16 sx, sy;
859 MoveType movetype; 801 MoveType movetype;
860 802
861 if (!spell->other_arch) 803 if (!spell->other_arch)
862 return 0; 804 return 0;
875 817
876 /* Need to know what the movetype of the object we are about 818 /* Need to know what the movetype of the object we are about
877 * to create is, so we can know if the space we are about to 819 * to create is, so we can know if the space we are about to
878 * insert it into is blocked. 820 * insert it into is blocked.
879 */ 821 */
880 movetype = spell->other_arch->clone.move_type; 822 movetype = spell->other_arch->move_type;
881 823
882 for (i = range_min; i <= range_max; i++) 824 for (i = range_min; i <= range_max; i++)
883 { 825 {
884 sint16 x, y, d; 826 sint16 x, y, d;
885 827
918 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) 860 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype)
919 continue; 861 continue;
920 862
921 success = 1; 863 success = 1;
922 tmp = arch_to_object (spell->other_arch); 864 tmp = arch_to_object (spell->other_arch);
923 set_owner (tmp, op); 865 tmp->set_owner (op);
924 set_spell_skill (op, caster, spell, tmp); 866 set_spell_skill (op, caster, spell, tmp);
925 tmp->level = caster_level (caster, spell); 867 tmp->level = caster_level (caster, spell);
926 tmp->x = sx;
927 tmp->y = sy;
928 tmp->attacktype = spell->attacktype; 868 tmp->attacktype = spell->attacktype;
929 869
930 /* holy word stuff */ 870 /* holy word stuff */
931 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) 871 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER))
932 if (!tailor_god_spell (tmp, op)) 872 if (!tailor_god_spell (tmp, op))
966 else 906 else
967 tmp->duration += caster->level / 3; 907 tmp->duration += caster->level / 3;
968 } 908 }
969 909
970 if (!(tmp->move_type & MOVE_FLY_LOW)) 910 if (!(tmp->move_type & MOVE_FLY_LOW))
971 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); 911 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname);
972 912
973 if (!tmp->move_on && tmp->stats.dam) 913 if (!tmp->move_on && tmp->stats.dam)
974 {
975 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); 914 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname);
976 }
977 915
978 insert_ob_in_map (tmp, m, op, 0); 916 m->insert (tmp, sx, sy, op);
979 917
980 /* This is used for tracking spells so that one effect doesn't hit 918 /* This is used for tracking spells so that one effect doesn't hit
981 * a single space too many times. 919 * a single space too many times.
982 */ 920 */
983 tmp->stats.maxhp = tmp->count; 921 tmp->stats.maxhp = tmp->count;
993 * 931 *
994 * BOMB related code 932 * BOMB related code
995 * 933 *
996 ****************************************************************************/ 934 ****************************************************************************/
997 935
998
999/* This handles an exploding bomb. 936/* This handles an exploding bomb.
1000 * op is the original bomb object. 937 * op is the original bomb object.
1001 */ 938 */
1002void 939void
1003animate_bomb (object *op) 940animate_bomb (object *op)
1004{ 941{
1005 int i; 942 int i;
1006 object *env, *tmp; 943 object *env, *tmp;
1007 archetype *at;
1008 944
1009 if (op->state != NUM_ANIMATIONS (op) - 1) 945 if (op->state != NUM_ANIMATIONS (op) - 1)
1010 return; 946 return;
1011 947
1012 env = object_get_env_recursive (op); 948 env = object_get_env_recursive (op);
1017 return; 953 return;
1018 954
1019 if (env->type == PLAYER) 955 if (env->type == PLAYER)
1020 esrv_del_item (env->contr, op->count); 956 esrv_del_item (env->contr, op->count);
1021 957
1022 remove_ob (op); 958 if (!(op = op->insert_at (env, op)))
1023 op->x = env->x;
1024 op->y = env->y;
1025 if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL)
1026 return; 959 return;
1027 } 960 }
1028 961
1029 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding 962 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding
1030 // on a safe map. I don't like this special casing, but it seems to be neccessary 963 // on a safe map. I don't like this special casing, but it seems to be neccessary
1031 // as bombs can be carried. 964 // as bombs can be carried.
1032 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 965 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
1033 { 966 {
1034 remove_ob (op); 967 op->destroy ();
1035 free_object (op);
1036 return; 968 return;
1037 } 969 }
1038 970
1039 /* This copies a lot of the code from the fire bullet, 971 /* This copies a lot of the code from the fire bullet,
1040 * but using the cast_bullet isn't really feasible, 972 * but using the cast_bullet isn't really feasible,
1041 * so just set up the appropriate values. 973 * so just set up the appropriate values.
1042 */ 974 */
1043 at = archetype::find (SPLINT); 975 if (archetype *at = archetype::find (SPLINT))
1044 if (at)
1045 { 976 {
1046 for (i = 1; i < 9; i++) 977 for (i = 1; i < 9; i++)
1047 { 978 {
1048 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 979 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
1049 continue; 980 continue;
981
1050 tmp = arch_to_object (at); 982 tmp = arch_to_object (at);
1051 tmp->direction = i; 983 tmp->direction = i;
1052 tmp->range = op->range; 984 tmp->range = op->range;
1053 tmp->stats.dam = op->stats.dam; 985 tmp->stats.dam = op->stats.dam;
1054 tmp->duration = op->duration; 986 tmp->duration = op->duration;
1055 tmp->attacktype = op->attacktype; 987 tmp->attacktype = op->attacktype;
1056 copy_owner (tmp, op); 988 tmp->set_owner (op);
1057 if (op->skill && op->skill != tmp->skill) 989 if (op->skill && op->skill != tmp->skill)
1058 {
1059 tmp->skill = op->skill; 990 tmp->skill = op->skill;
1060 } 991
1061 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 992 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
1062 SET_ANIMATION (tmp, i); 993 SET_ANIMATION (tmp, i);
1063 tmp->x = op->x + freearr_x[i]; 994
1064 tmp->y = op->y + freearr_x[i]; 995 op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op);
1065 insert_ob_in_map (tmp, op->map, op, 0);
1066 move_bullet (tmp); 996 move_bullet (tmp);
1067 } 997 }
1068 } 998 }
1069 999
1070 explode_bullet (op); 1000 explode_bullet (op);
1075{ 1005{
1076 1006
1077 object *tmp; 1007 object *tmp;
1078 int mflags; 1008 int mflags;
1079 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; 1009 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir];
1080 mapstruct *m; 1010 maptile *m;
1081 1011
1082 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); 1012 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy);
1083 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) 1013 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK))
1084 { 1014 {
1085 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1015 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
1091 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 1021 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
1092 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1022 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1093 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 1023 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
1094 tmp->attacktype = spell->attacktype; 1024 tmp->attacktype = spell->attacktype;
1095 1025
1096 set_owner (tmp, op); 1026 tmp->set_owner (op);
1097 set_spell_skill (op, caster, spell, tmp); 1027 set_spell_skill (op, caster, spell, tmp);
1098 tmp->x = dx; 1028
1099 tmp->y = dy; 1029 m->insert (tmp, dx, dy, op);
1100 insert_ob_in_map (tmp, m, op, 0);
1101 return 1; 1030 return 1;
1102} 1031}
1103 1032
1104/**************************************************************************** 1033/****************************************************************************
1105 * 1034 *
1114 * dir is the direction to look in. 1043 * dir is the direction to look in.
1115 * range is how far out to look. 1044 * range is how far out to look.
1116 * type is the type of spell - either SPELL_MANA or SPELL_GRACE. 1045 * type is the type of spell - either SPELL_MANA or SPELL_GRACE.
1117 * this info is used for blocked magic/unholy spaces. 1046 * this info is used for blocked magic/unholy spaces.
1118 */ 1047 */
1119
1120object * 1048object *
1121get_pointed_target (object *op, int dir, int range, int type) 1049get_pointed_target (object *op, int dir, int range, int type)
1122{ 1050{
1123 object *target; 1051 object *target;
1124 sint16 x, y; 1052 sint16 x, y;
1125 int dist, mflags; 1053 int dist, mflags;
1126 mapstruct *mp; 1054 maptile *mp;
1127 1055
1128 if (dir == 0) 1056 if (dir == 0)
1129 return NULL; 1057 return NULL;
1130 1058
1131 for (dist = 1; dist < range; dist++) 1059 for (dist = 1; dist < range; dist++)
1143 return NULL; 1071 return NULL;
1144 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) 1072 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW)
1145 return NULL; 1073 return NULL;
1146 1074
1147 if (mflags & P_IS_ALIVE) 1075 if (mflags & P_IS_ALIVE)
1148 {
1149 for (target = get_map_ob (mp, x, y); target; target = target->above) 1076 for (target = GET_MAP_OB (mp, x, y); target; target = target->above)
1150 { 1077 if (QUERY_FLAG (target, FLAG_MONSTER))
1151 if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER))
1152 {
1153 return target; 1078 return target;
1154 }
1155 }
1156 }
1157 } 1079 }
1080
1158 return NULL; 1081 return NULL;
1159} 1082}
1160
1161 1083
1162/* cast_smite_arch() - the priest points to a creature and causes 1084/* cast_smite_arch() - the priest points to a creature and causes
1163 * a 'godly curse' to decend. 1085 * a 'godly curse' to decend.
1164 * usual params - 1086 * usual params -
1165 * op = player 1087 * op = player
1166 * caster = object casting the spell. 1088 * caster = object casting the spell.
1167 * dir = direction being cast 1089 * dir = direction being cast
1168 * spell = spell object 1090 * spell = spell object
1169 */ 1091 */
1170
1171int 1092int
1172cast_smite_spell (object *op, object *caster, int dir, object *spell) 1093cast_smite_spell (object *op, object *caster, int dir, object *spell)
1173{ 1094{
1174 object *effect, *target; 1095 object *effect, *target;
1175 object *god = find_god (determine_god (op)); 1096 object *god = find_god (determine_god (op));
1221 if (effect->attacktype & AT_DEATH) 1142 if (effect->attacktype & AT_DEATH)
1222 { 1143 {
1223 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1144 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1224 1145
1225 /* casting death spells at undead isn't a good thing */ 1146 /* casting death spells at undead isn't a good thing */
1226 if QUERY_FLAG
1227 (target, FLAG_UNDEAD) 1147 if (QUERY_FLAG (target, FLAG_UNDEAD))
1228 { 1148 {
1229 if (random_roll (0, 2, op, PREFER_LOW)) 1149 if (random_roll (0, 2, op, PREFER_LOW))
1230 { 1150 {
1231 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); 1151 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!");
1232 effect->x = op->x; 1152 effect->x = op->x;
1234 } 1154 }
1235 else 1155 else
1236 { 1156 {
1237 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); 1157 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target));
1238 target->stats.hp = target->stats.maxhp * 2; 1158 target->stats.hp = target->stats.maxhp * 2;
1239 free_object (effect); 1159 effect->destroy ();
1240 return 0; 1160 return 0;
1241 } 1161 }
1242 } 1162 }
1243 } 1163 }
1244 else 1164 else
1245 { 1165 {
1246 /* how much woe to inflict :) */ 1166 /* how much woe to inflict :) */
1247 effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1167 effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1248 } 1168 }
1249 1169
1250 set_owner (effect, op); 1170 effect->set_owner (op);
1251 set_spell_skill (op, caster, spell, effect); 1171 set_spell_skill (op, caster, spell, effect);
1252 1172
1253 /* ok, tell it where to be, and insert! */ 1173 /* ok, tell it where to be, and insert! */
1254 effect->x = target->x; 1174 effect->insert_at (target, op);
1255 effect->y = target->y;
1256 insert_ob_in_map (effect, target->map, op, 0);
1257 1175
1258 return 1; 1176 return 1;
1259} 1177}
1260
1261 1178
1262/**************************************************************************** 1179/****************************************************************************
1263 * 1180 *
1264 * MAGIC MISSILE code. 1181 * MAGIC MISSILE code.
1265 * note that the fire_bullet is used to fire the missile. The 1182 * note that the fire_bullet is used to fire the missile. The
1271move_missile (object *op) 1188move_missile (object *op)
1272{ 1189{
1273 int i, mflags; 1190 int i, mflags;
1274 object *owner; 1191 object *owner;
1275 sint16 new_x, new_y; 1192 sint16 new_x, new_y;
1276 mapstruct *m; 1193 maptile *m;
1277 1194
1278 if (op->range-- <= 0) 1195 if (op->range-- <= 0)
1279 { 1196 {
1280 remove_ob (op); 1197 op->destroy ();
1281 free_object (op);
1282 return; 1198 return;
1283 } 1199 }
1284 1200
1285 owner = get_owner (op); 1201 owner = op->owner;
1286#if 0 1202#if 0
1287 /* It'd make things nastier if this wasn't here - spells cast by 1203 /* It'd make things nastier if this wasn't here - spells cast by
1288 * monster that are then killed would continue to survive 1204 * monster that are then killed would continue to survive
1289 */ 1205 */
1290 if (owner == NULL) 1206 if (owner == NULL)
1291 { 1207 {
1292 remove_ob (op); 1208 op->destroy ();
1293 free_object (op);
1294 return; 1209 return;
1295 } 1210 }
1296#endif 1211#endif
1297 1212
1298 new_x = op->x + DIRX (op); 1213 new_x = op->x + DIRX (op);
1300 1215
1301 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); 1216 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y);
1302 1217
1303 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) 1218 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))))
1304 { 1219 {
1305 tag_t tag = op->count;
1306
1307 hit_map (op, op->direction, AT_MAGIC, 1); 1220 hit_map (op, op->direction, AT_MAGIC, 1);
1308 /* Basically, missile only hits one thing then goes away. 1221 /* Basically, missile only hits one thing then goes away.
1309 * we need to remove it if someone hasn't already done so. 1222 * we need to remove it if someone hasn't already done so.
1310 */ 1223 */
1311 if (!was_destroyed (op, tag)) 1224 if (!op->destroyed ())
1312 { 1225 op->destroy ();
1313 remove_ob (op);
1314 free_object (op);
1315 }
1316 return;
1317 }
1318 1226
1319 remove_ob (op); 1227 return;
1228 }
1229
1230 op->remove ();
1231
1320 if (!op->direction || (mflags & P_OUT_OF_MAP)) 1232 if (!op->direction || (mflags & P_OUT_OF_MAP))
1321 { 1233 {
1322 free_object (op); 1234 op->destroy ();
1323 return; 1235 return;
1324 } 1236 }
1325 op->x = new_x; 1237
1326 op->y = new_y; 1238 i = spell_find_dir (m, new_x, new_y, op->owner);
1327 op->map = m;
1328 i = spell_find_dir (op->map, op->x, op->y, get_owner (op));
1329 if (i > 0 && i != op->direction) 1239 if (i > 0 && i != op->direction)
1330 { 1240 {
1331 op->direction = i; 1241 op->direction = i;
1332 SET_ANIMATION (op, op->direction); 1242 SET_ANIMATION (op, op->direction);
1333 } 1243 }
1334 insert_ob_in_map (op, op->map, op, 0); 1244
1245 m->insert (op, new_x, new_y, op);
1335} 1246}
1336 1247
1337/**************************************************************************** 1248/****************************************************************************
1338 * Destruction 1249 * Destruction
1339 ****************************************************************************/ 1250 ****************************************************************************/
1342 * we do this by creating a force and inserting it in the 1253 * we do this by creating a force and inserting it in the
1343 * object. if time is 0, the object glows permanently. To truely 1254 * object. if time is 0, the object glows permanently. To truely
1344 * make this work for non-living objects, we would have to 1255 * make this work for non-living objects, we would have to
1345 * give them the capability to have an inventory. b.t. 1256 * give them the capability to have an inventory. b.t.
1346 */ 1257 */
1347
1348int 1258int
1349make_object_glow (object *op, int radius, int time) 1259make_object_glow (object *op, int radius, int time)
1350{ 1260{
1351 object *tmp;
1352
1353 /* some things are unaffected... */ 1261 /* some things are unaffected... */
1354 if (op->path_denied & PATH_LIGHT) 1262 if (op->path_denied & PATH_LIGHT)
1355 return 0; 1263 return 0;
1356 1264
1357 tmp = get_archetype (FORCE_NAME); 1265 object *tmp = get_archetype (FORCE_NAME);
1358 tmp->speed = 0.01; 1266 tmp->speed = 0.01;
1359 tmp->stats.food = time; 1267 tmp->stats.food = time;
1360 SET_FLAG (tmp, FLAG_IS_USED_UP); 1268 SET_FLAG (tmp, FLAG_IS_USED_UP);
1361 tmp->glow_radius = radius; 1269 tmp->glow_radius = radius;
1362 if (tmp->glow_radius > MAX_LIGHT_RADII) 1270 if (tmp->glow_radius > MAX_LIGHT_RADII)
1363 tmp->glow_radius = MAX_LIGHT_RADII; 1271 tmp->glow_radius = MAX_LIGHT_RADII;
1364 1272
1365 tmp->x = op->x;
1366 tmp->y = op->y;
1367 if (tmp->speed < MIN_ACTIVE_SPEED)
1368 tmp->speed = MIN_ACTIVE_SPEED; /* safety */
1369 tmp = insert_ob_in_ob (tmp, op); 1273 tmp = insert_ob_in_ob (tmp, op);
1274
1370 if (tmp->glow_radius > op->glow_radius) 1275 if (tmp->glow_radius > op->glow_radius)
1371 op->glow_radius = tmp->glow_radius; 1276 op->glow_radius = tmp->glow_radius;
1372 1277
1373 if (!tmp->env || op != tmp->env)
1374 {
1375 LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name);
1376 return 0;
1377 }
1378 return 1; 1278 return 1;
1379} 1279}
1380
1381
1382
1383 1280
1384int 1281int
1385cast_destruction (object *op, object *caster, object *spell_ob) 1282cast_destruction (object *op, object *caster, object *spell_ob)
1386{ 1283{
1387 int i, j, range, mflags, friendly = 0, dam, dur; 1284 int i, j, range, mflags, friendly = 0, dam, dur;
1388 sint16 sx, sy; 1285 sint16 sx, sy;
1389 mapstruct *m; 1286 maptile *m;
1390 object *tmp; 1287 object *tmp;
1391 const char *skill; 1288 const char *skill;
1392 1289
1393 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); 1290 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob);
1394 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); 1291 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob);
1408 else if (caster->skill) 1305 else if (caster->skill)
1409 op->skill = caster->skill; 1306 op->skill = caster->skill;
1410 else 1307 else
1411 op->skill = NULL; 1308 op->skill = NULL;
1412 1309
1413 change_skill (op, find_skill_by_name (op, op->skill), 1); 1310 op->change_skill (find_skill_by_name (op, op->skill));
1414 1311
1415 for (i = -range; i < range; i++) 1312 for (i = -range; i < range; i++)
1416 { 1313 {
1417 for (j = -range; j < range; j++) 1314 for (j = -range; j < range; j++)
1418 { 1315 {
1419 m = op->map; 1316 m = op->map;
1420 sx = op->x + i; 1317 sx = op->x + i;
1421 sy = op->y + j; 1318 sy = op->y + j;
1319
1422 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); 1320 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
1423 if (mflags & P_OUT_OF_MAP) 1321 if (mflags & P_OUT_OF_MAP)
1424 continue; 1322 continue;
1323
1425 if (mflags & P_IS_ALIVE) 1324 if (mflags & P_IS_ALIVE)
1426 { 1325 {
1427 for (tmp = get_map_ob (m, sx, sy); tmp; tmp = tmp->above) 1326 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
1428 {
1429 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) 1327 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER)
1430 break; 1328 break;
1431 } 1329
1432 if (tmp) 1330 if (tmp)
1433 { 1331 {
1434 if (tmp->head) 1332 if (tmp->head)
1435 tmp = tmp->head; 1333 tmp = tmp->head;
1436 1334
1439 { 1337 {
1440 if (spell_ob->subtype == SP_DESTRUCTION) 1338 if (spell_ob->subtype == SP_DESTRUCTION)
1441 { 1339 {
1442 hit_player (tmp, dam, op, spell_ob->attacktype, 0); 1340 hit_player (tmp, dam, op, spell_ob->attacktype, 0);
1443 if (spell_ob->other_arch) 1341 if (spell_ob->other_arch)
1444 {
1445 tmp = arch_to_object (spell_ob->other_arch); 1342 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1446 tmp->x = sx;
1447 tmp->y = sy;
1448 insert_ob_in_map (tmp, m, op, 0);
1449 }
1450 } 1343 }
1451 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) 1344 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100)
1452 { 1345 {
1453 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) 1346 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch)
1454 {
1455 object *effect = arch_to_object (spell_ob->other_arch); 1347 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1456
1457 effect->x = sx;
1458 effect->y = sy;
1459 insert_ob_in_map (effect, m, op, 0);
1460 }
1461 } 1348 }
1462 } 1349 }
1463 } 1350 }
1464 } 1351 }
1465 } 1352 }
1466 } 1353 }
1354
1467 op->skill = skill; 1355 op->skill = skill;
1468 return 1; 1356 return 1;
1469} 1357}
1470 1358
1471/*************************************************************************** 1359/***************************************************************************
1531 new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); 1419 new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect.");
1532 } 1420 }
1533 return 1; 1421 return 1;
1534 } 1422 }
1535 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; 1423 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50;
1536 force->speed = 1.0; 1424 force->speed = 1.f;
1537 force->speed_left = -1.0; 1425 force->speed_left = -1.f;
1538 SET_FLAG (force, FLAG_APPLIED); 1426 SET_FLAG (force, FLAG_APPLIED);
1539 1427
1540 if (god) 1428 if (god)
1541 { 1429 {
1542 if (spell_ob->last_grace) 1430 if (spell_ob->last_grace)
1555 force->stats.ac = spell_ob->stats.ac; 1443 force->stats.ac = spell_ob->stats.ac;
1556 force->stats.wc = spell_ob->stats.wc; 1444 force->stats.wc = spell_ob->stats.wc;
1557 1445
1558 change_abil (tmp, force); /* Mostly to display any messages */ 1446 change_abil (tmp, force); /* Mostly to display any messages */
1559 insert_ob_in_ob (force, tmp); 1447 insert_ob_in_ob (force, tmp);
1560 fix_player (tmp); 1448 tmp->update_stats ();
1561 return 1; 1449 return 1;
1562 1450
1563} 1451}
1564
1565 1452
1566/********************************************************************** 1453/**********************************************************************
1567 * mood change 1454 * mood change
1568 * Arguably, this may or may not be an attack spell. But since it 1455 * Arguably, this may or may not be an attack spell. But since it
1569 * effects monsters, it seems best to put it into this file 1456 * effects monsters, it seems best to put it into this file
1576mood_change (object *op, object *caster, object *spell) 1463mood_change (object *op, object *caster, object *spell)
1577{ 1464{
1578 object *tmp, *god, *head; 1465 object *tmp, *god, *head;
1579 int done_one, range, mflags, level, at, best_at; 1466 int done_one, range, mflags, level, at, best_at;
1580 sint16 x, y, nx, ny; 1467 sint16 x, y, nx, ny;
1581 mapstruct *m; 1468 maptile *m;
1582 const char *race; 1469 const char *race;
1583 1470
1584 /* We precompute some values here so that we don't have to keep 1471 /* We precompute some values here so that we don't have to keep
1585 * doing it over and over again. 1472 * doing it over and over again.
1586 */ 1473 */
1599 else if (god && !strcmp (spell->race, "GOD_FRIEND")) 1486 else if (god && !strcmp (spell->race, "GOD_FRIEND"))
1600 race = god->race; 1487 race = god->race;
1601 else 1488 else
1602 race = spell->race; 1489 race = spell->race;
1603 1490
1604
1605 for (x = op->x - range; x <= op->x + range; x++) 1491 for (x = op->x - range; x <= op->x + range; x++)
1606 for (y = op->y - range; y <= op->y + range; y++) 1492 for (y = op->y - range; y <= op->y + range; y++)
1607 { 1493 {
1608
1609 done_one = 0; 1494 done_one = 0;
1610 m = op->map; 1495 m = op->map;
1611 nx = x; 1496 nx = x;
1612 ny = y; 1497 ny = y;
1613 mflags = get_map_flags (m, &m, x, y, &nx, &ny); 1498 mflags = get_map_flags (m, &m, x, y, &nx, &ny);
1616 1501
1617 /* If there is nothing living on this space, no need to go further */ 1502 /* If there is nothing living on this space, no need to go further */
1618 if (!(mflags & P_IS_ALIVE)) 1503 if (!(mflags & P_IS_ALIVE))
1619 continue; 1504 continue;
1620 1505
1506 // players can only affect spaces that they can actually see
1507 if (caster && caster->contr
1508 && caster->contr->visibility_at (m, nx, ny) < 70)
1509 continue;
1510
1621 for (tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) 1511 for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below)
1622 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1512 if (QUERY_FLAG (tmp, FLAG_MONSTER))
1623 break; 1513 break;
1624 1514
1625 /* There can be living objects that are not monsters */ 1515 /* There can be living objects that are not monsters */
1626 if (!tmp || tmp->type == PLAYER) 1516 if (!tmp || tmp->type == PLAYER)
1633 head = tmp; 1523 head = tmp;
1634 1524
1635 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ 1525 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */
1636 if (race && head->race && !strstr (race, head->race)) 1526 if (race && head->race && !strstr (race, head->race))
1637 continue; 1527 continue;
1528
1638 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) 1529 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD))
1639 continue; 1530 continue;
1640 1531
1641 /* Now do a bunch of stuff related to saving throws */ 1532 /* Now do a bunch of stuff related to saving throws */
1642 best_at = -1; 1533 best_at = -1;
1659 at -= level / 5; 1550 at -= level / 5;
1660 if (did_make_save (head, head->level, at)) 1551 if (did_make_save (head, head->level, at))
1661 continue; 1552 continue;
1662 } 1553 }
1663 else /* spell->attacktype */ 1554 else /* spell->attacktype */
1664 /*
1665 Spell has no attacktype (charm & such), so we'll have a specific saving:
1666 * if spell level < monster level, no go
1667 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1668
1669 The chance will then be in the range [20-70] percent, not too bad.
1670
1671 This is required to fix the 'charm monster' abuse, where a player level 1 can
1672 charm a level 125 monster...
1673
1674 Ryo, august 14th
1675 */
1676 { 1555 {
1556 /*
1557 Spell has no attacktype (charm & such), so we'll have a specific saving:
1558 * if spell level < monster level, no go
1559 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1560
1561 The chance will then be in the range [20-70] percent, not too bad.
1562
1563 This is required to fix the 'charm monster' abuse, where a player level 1 can
1564 charm a level 125 monster...
1565
1566 Ryo, august 14th
1567 */
1677 if (head->level > level) 1568 if (head->level > level)
1678 continue; 1569 continue;
1570
1679 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) 1571 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level))))
1680 /* Failed, no effect */ 1572 /* Failed, no effect */
1681 continue; 1573 continue;
1682 } 1574 }
1683 1575
1684 /* Done with saving throw. Now start effecting the monster */ 1576 /* Done with saving throw. Now start affecting the monster */
1685 1577
1686 /* aggravation */ 1578 /* aggravation */
1687 if (QUERY_FLAG (spell, FLAG_MONSTER)) 1579 if (QUERY_FLAG (spell, FLAG_MONSTER))
1688 { 1580 {
1689 CLEAR_FLAG (head, FLAG_SLEEP); 1581 CLEAR_FLAG (head, FLAG_SLEEP);
1690 if (QUERY_FLAG (head, FLAG_FRIENDLY))
1691 remove_friendly_object (head); 1582 remove_friendly_object (head);
1692
1693 done_one = 1; 1583 done_one = 1;
1694 head->enemy = op; 1584 head->enemy = op;
1695 } 1585 }
1696 1586
1697 /* calm monsters */ 1587 /* calm monsters */
1706 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) 1596 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK))
1707 { 1597 {
1708 SET_FLAG (head, FLAG_BERSERK); 1598 SET_FLAG (head, FLAG_BERSERK);
1709 done_one = 1; 1599 done_one = 1;
1710 } 1600 }
1601
1711 /* charm */ 1602 /* charm */
1712 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) 1603 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY))
1713 { 1604 {
1714 SET_FLAG (head, FLAG_FRIENDLY);
1715 /* Prevent uncontolled outbreaks of self replicating monsters. 1605 /* Prevent uncontolled outbreaks of self replicating monsters.
1716 Typical use case is charm, go somwhere, use aggravation to make hostile. 1606 Typical use case is charm, go somwhere, use aggravation to make hostile.
1717 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1607 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1718 CLEAR_FLAG (head, FLAG_GENERATOR); 1608 CLEAR_FLAG (head, FLAG_GENERATOR);
1719 set_owner (head, op); 1609 head->set_owner (op);
1720 set_spell_skill (op, caster, spell, head); 1610 set_spell_skill (op, caster, spell, head);
1721 add_friendly_object (head); 1611 add_friendly_object (head);
1722 head->attack_movement = PETMOVE; 1612 head->attack_movement = PETMOVE;
1723 done_one = 1; 1613 done_one = 1;
1724 change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); 1614 change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL);
1725 head->stats.exp = 0; 1615 head->stats.exp = 0;
1726 } 1616 }
1727 1617
1728 /* If a monster was effected, put an effect in */ 1618 /* If a monster was effected, put an effect in */
1729 if (done_one && spell->other_arch) 1619 if (done_one && spell->other_arch)
1730 {
1731 tmp = arch_to_object (spell->other_arch); 1620 m->insert (arch_to_object (spell->other_arch), nx, ny, op);
1732 tmp->x = nx;
1733 tmp->y = ny;
1734 insert_ob_in_map (tmp, m, op, 0);
1735 }
1736 } /* for y */ 1621 } /* for y */
1737 1622
1738 return 1; 1623 return 1;
1739} 1624}
1740 1625
1750move_ball_spell (object *op) 1635move_ball_spell (object *op)
1751{ 1636{
1752 int i, j, dam_save, dir, mflags; 1637 int i, j, dam_save, dir, mflags;
1753 sint16 nx, ny, hx, hy; 1638 sint16 nx, ny, hx, hy;
1754 object *owner; 1639 object *owner;
1755 mapstruct *m; 1640 maptile *m;
1756 1641
1757 owner = get_owner (op); 1642 owner = op->owner;
1758 1643
1759 /* the following logic makes sure that the ball doesn't move into a wall, 1644 /* the following logic makes sure that the ball doesn't move into a wall,
1760 * and makes sure that it will move along a wall to try and get at it's 1645 * and makes sure that it will move along a wall to try and get at it's
1761 * victim. The block immediately below more or less chooses a random 1646 * victim. The block immediately below more or less chooses a random
1762 * offset to move the ball, eg, keep it mostly on course, with some 1647 * offset to move the ball, eg, keep it mostly on course, with some
1791 nx = op->x; 1676 nx = op->x;
1792 ny = op->y; 1677 ny = op->y;
1793 m = op->map; 1678 m = op->map;
1794 } 1679 }
1795 1680
1796 remove_ob (op); 1681 m->insert (op, nx, ny, op);
1797 op->y = ny;
1798 op->x = nx;
1799 insert_ob_in_map (op, m, op, 0);
1800 1682
1801 dam_save = op->stats.dam; /* save the original dam: we do halfdam on 1683 dam_save = op->stats.dam; /* save the original dam: we do halfdam on
1802 surrounding squares */ 1684 surrounding squares */
1803 1685
1804 /* loop over current square and neighbors to hit. 1686 /* loop over current square and neighbors to hit.
1805 * if this has an other_arch field, we insert that in 1687 * if this has an other_arch field, we insert that in
1806 * the surround spaces. 1688 * the surround spaces.
1807 */ 1689 */
1808 for (j = 0; j < 9; j++) 1690 for (j = 0; j < 9; j++)
1809 { 1691 {
1810 object *new_ob;
1811
1812 hx = nx + freearr_x[j]; 1692 hx = nx + freearr_x[j];
1813 hy = ny + freearr_y[j]; 1693 hy = ny + freearr_y[j];
1814 1694
1815 m = op->map; 1695 m = op->map;
1816 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); 1696 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy);
1830 1710
1831 } 1711 }
1832 1712
1833 /* insert the other arch */ 1713 /* insert the other arch */
1834 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) 1714 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))))
1835 { 1715 m->insert (arch_to_object (op->other_arch), hx, hy, op);
1836 new_ob = arch_to_object (op->other_arch);
1837 new_ob->x = hx;
1838 new_ob->y = hy;
1839 insert_ob_in_map (new_ob, m, op, 0);
1840 }
1841 } 1716 }
1842 1717
1843 /* restore to the center location and damage */ 1718 /* restore to the center location and damage */
1844 op->stats.dam = dam_save; 1719 op->stats.dam = dam_save;
1845 1720
1846 i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); 1721 i = spell_find_dir (op->map, op->x, op->y, op->owner);
1847 1722
1848 if (i >= 0) 1723 if (i >= 0)
1849 { /* we have a preferred direction! */ 1724 { /* we have a preferred direction! */
1850 /* pick another direction if the preferred dir is blocked. */ 1725 /* pick another direction if the preferred dir is blocked. */
1851 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || 1726 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP ||
1852 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) 1727 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))
1853 {
1854 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ 1728 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */
1855 } 1729
1856 op->direction = i; 1730 op->direction = i;
1857 } 1731 }
1858} 1732}
1859 1733
1860 1734
1872#if 0 1746#if 0
1873 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; 1747 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 };
1874 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; 1748 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 };
1875 sint16 target_x, target_y, origin_x, origin_y; 1749 sint16 target_x, target_y, origin_x, origin_y;
1876 int adjustdir; 1750 int adjustdir;
1877 mapstruct *m; 1751 maptile *m;
1878#endif 1752#endif
1879 int basedir; 1753 int basedir;
1880 object *owner; 1754 object *owner;
1881 1755
1882 owner = get_owner (op); 1756 owner = op->owner;
1883 if (op->duration == 0 || owner == NULL) 1757 if (op->duration == 0 || owner == NULL)
1884 { 1758 {
1885 remove_ob (op); 1759 op->destroy ();
1886 free_object (op);
1887 return; 1760 return;
1888 } 1761 }
1762
1889 op->duration--; 1763 op->duration--;
1890 1764
1891 basedir = op->direction; 1765 basedir = op->direction;
1892 if (basedir == 0) 1766 if (basedir == 0)
1893 { 1767 {
1898#if 0 1772#if 0
1899 // this is bogus: it causes wrong places to be checked below 1773 // this is bogus: it causes wrong places to be checked below
1900 // (a wall 2 cells away will block the effect...) and 1774 // (a wall 2 cells away will block the effect...) and
1901 // doesn't work for SP_BULLET anyhow, so again tests the wrong 1775 // doesn't work for SP_BULLET anyhow, so again tests the wrong
1902 // space. 1776 // space.
1903 // should be fixed later, but correctness before featurs... 1777 // should be fixed later, but correctness before features...
1904 // (schmorp) 1778 // (schmorp)
1905 1779
1906 /* new offset calculation to make swarm element distribution 1780 /* new offset calculation to make swarm element distribution
1907 * more uniform 1781 * more uniform
1908 */ 1782 */
1990 1864
1991 if (!spell->other_arch) 1865 if (!spell->other_arch)
1992 return 0; 1866 return 0;
1993 1867
1994 tmp = get_archetype (SWARM_SPELL); 1868 tmp = get_archetype (SWARM_SPELL);
1995 tmp->x = op->x;
1996 tmp->y = op->y;
1997 set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ 1869 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */
1998 set_spell_skill (op, caster, spell, tmp); 1870 set_spell_skill (op, caster, spell, tmp);
1999 1871
2000 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ 1872 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */
2001 tmp->spell = arch_to_object (spell->other_arch); 1873 tmp->spell = arch_to_object (spell->other_arch);
2002 1874
2003 tmp->attacktype = tmp->spell->attacktype; 1875 tmp->attacktype = tmp->spell->attacktype;
2004 1876
2005 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 1877 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
2006 {
2007 if (!tailor_god_spell (tmp, op)) 1878 if (!tailor_god_spell (tmp, op))
2008 return 1; 1879 return 1;
2009 } 1880
2010 tmp->duration = SP_level_duration_adjust (caster, spell); 1881 tmp->duration = SP_level_duration_adjust (caster, spell);
2011 for (i = 0; i < spell->duration; i++) 1882 for (i = 0; i < spell->duration; i++)
2012 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1883 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
2013 1884
2014 tmp->direction = dir; 1885 tmp->direction = dir;
2015 tmp->invisible = 1; 1886 tmp->invisible = 1;
2016 insert_ob_in_map (tmp, op->map, op, 0); 1887
1888 tmp->insert_at (op, op);
2017 return 1; 1889 return 1;
2018} 1890}
2019 1891
2020 1892
2021/* See the spells documentation file for why this is its own 1893/* See the spells documentation file for why this is its own
2025cast_light (object *op, object *caster, object *spell, int dir) 1897cast_light (object *op, object *caster, object *spell, int dir)
2026{ 1898{
2027 object *target = NULL, *tmp = NULL; 1899 object *target = NULL, *tmp = NULL;
2028 sint16 x, y; 1900 sint16 x, y;
2029 int dam, mflags; 1901 int dam, mflags;
2030 mapstruct *m; 1902 maptile *m;
2031 1903
2032 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1904 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
2033 1905
2034 if (!dir) 1906 if (!dir)
2035 { 1907 {
2049 return 0; 1921 return 0;
2050 } 1922 }
2051 1923
2052 if (mflags & P_IS_ALIVE && spell->attacktype) 1924 if (mflags & P_IS_ALIVE && spell->attacktype)
2053 { 1925 {
2054 for (target = get_map_ob (m, x, y); target; target = target->above) 1926 for (target = GET_MAP_OB (m, x, y); target; target = target->above)
2055 if (QUERY_FLAG (target, FLAG_MONSTER)) 1927 if (QUERY_FLAG (target, FLAG_MONSTER))
2056 { 1928 {
2057 /* oky doky. got a target monster. Lets make a blinding attack */ 1929 /* oky doky. got a target monster. Lets make a blinding attack */
2058 if (target->head) 1930 if (target->head)
2059 target = target->head; 1931 target = target->head;
2081 { 1953 {
2082 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); 1954 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell);
2083 if (tmp->glow_radius > MAX_LIGHT_RADII) 1955 if (tmp->glow_radius > MAX_LIGHT_RADII)
2084 tmp->glow_radius = MAX_LIGHT_RADII; 1956 tmp->glow_radius = MAX_LIGHT_RADII;
2085 } 1957 }
2086 tmp->x = x; 1958
2087 tmp->y = y; 1959 m->insert (tmp, x, y, op);
2088 insert_ob_in_map (tmp, m, op, 0);
2089 return 1; 1960 return 1;
2090} 1961}
2091 1962
2092 1963
2093 1964
2103cast_cause_disease (object *op, object *caster, object *spell, int dir) 1974cast_cause_disease (object *op, object *caster, object *spell, int dir)
2104{ 1975{
2105 sint16 x, y; 1976 sint16 x, y;
2106 int i, mflags, range, dam_mod, dur_mod; 1977 int i, mflags, range, dam_mod, dur_mod;
2107 object *walk; 1978 object *walk;
2108 mapstruct *m; 1979 maptile *m;
2109 1980
2110 x = op->x; 1981 x = op->x;
2111 y = op->y; 1982 y = op->y;
2112 1983
2113 /* If casting from a scroll, no direction will be available, so refer to the 1984 /* If casting from a scroll, no direction will be available, so refer to the
2141 2012
2142 /* Only bother looking on this space if there is something living here */ 2013 /* Only bother looking on this space if there is something living here */
2143 if (mflags & P_IS_ALIVE) 2014 if (mflags & P_IS_ALIVE)
2144 { 2015 {
2145 /* search this square for a victim */ 2016 /* search this square for a victim */
2146 for (walk = get_map_ob (m, x, y); walk; walk = walk->above) 2017 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above)
2147 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) 2018 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER))
2148 { /* found a victim */ 2019 { /* found a victim */
2149 object *disease = arch_to_object (spell->other_arch); 2020 object *disease = arch_to_object (spell->other_arch);
2150 2021
2151 set_owner (disease, op); 2022 disease->set_owner (op);
2152 set_spell_skill (op, caster, spell, disease); 2023 set_spell_skill (op, caster, spell, disease);
2153 disease->stats.exp = 0; 2024 disease->stats.exp = 0;
2154 disease->level = caster_level (caster, spell); 2025 disease->level = caster_level (caster, spell);
2155 2026
2156 /* do level adjustments */ 2027 /* do level adjustments */
2201 if (disease->stats.sp) 2072 if (disease->stats.sp)
2202 disease->stats.sp -= dam_mod; 2073 disease->stats.sp -= dam_mod;
2203 2074
2204 if (infect_object (walk, disease, 1)) 2075 if (infect_object (walk, disease, 1))
2205 { 2076 {
2206 object *flash; /* visual effect for inflicting disease */
2207
2208 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2077 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name);
2209 2078
2210 free_object (disease); /* don't need this one anymore */ 2079 disease->destroy (); /* don't need this one anymore */
2211 flash = get_archetype (ARCH_DETECT_MAGIC); 2080 walk->map->insert (get_archetype ("detect_magic"), x, y, op);
2212 flash->x = x;
2213 flash->y = y;
2214 flash->map = walk->map;
2215 insert_ob_in_map (flash, walk->map, op, 0);
2216 return 1; 2081 return 1;
2217 } 2082 }
2218 free_object (disease); 2083
2084 disease->destroy ();
2219 } 2085 }
2220 } /* if living creature */ 2086 } /* if living creature */
2221 } /* for range of spaces */ 2087 } /* for range of spaces */
2088
2222 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); 2089 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!");
2223 return 1; 2090 return 1;
2224} 2091}

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