ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/spell_attack.C
(Generate patch)

Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.22 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.26 by pippijn, Sat Jan 6 14:42:31 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
27 */ 28 */
28 29
29#include <global.h> 30#include <global.h>
30#include <object.h> 31#include <object.h>
31#include <living.h> 32#include <living.h>
32#ifndef __CEXTRACT__
33# include <sproto.h> 33#include <sproto.h>
34#endif
35#include <spells.h> 34#include <spells.h>
36#include <sounds.h> 35#include <sounds.h>
37 36
38/* this function checks to see if a spell pushes objects as well 37/* this function checks to see if a spell pushes objects as well
39 * as flies over and damages them (only used for cones for now) 38 * as flies over and damages them (only used for cones for now)
149 tmp->stats.Dex -= 10; /* less forks from main bolt too */ 148 tmp->stats.Dex -= 10; /* less forks from main bolt too */
150 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ 149 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */
151 new_bolt->speed_left = -0.1; 150 new_bolt->speed_left = -0.1;
152 new_bolt->direction = t_dir; 151 new_bolt->direction = t_dir;
153 new_bolt->duration++; 152 new_bolt->duration++;
154 new_bolt->x = sx;
155 new_bolt->y = sy;
156 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ 153 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */
157 new_bolt->stats.dam++; 154 new_bolt->stats.dam++;
158 tmp->stats.dam /= 2; /* reduce father bolt damage */ 155 tmp->stats.dam /= 2; /* reduce father bolt damage */
159 tmp->stats.dam++; 156 tmp->stats.dam++;
160 new_bolt = insert_ob_in_map (new_bolt, m, op, 0); 157 if ((new_bolt = m->insert (new_bolt, sx, sy, op)))
161 update_turn_face (new_bolt); 158 update_turn_face (new_bolt);
162} 159}
163 160
164/* move_bolt: moves bolt 'op'. Basically, it just advances a space, 161/* move_bolt: moves bolt 'op'. Basically, it just advances a space,
165 * and checks for various things that may stop it. 162 * and checks for various things that may stop it.
166 */ 163 */
171 object *tmp; 168 object *tmp;
172 int mflags; 169 int mflags;
173 sint16 x, y; 170 sint16 x, y;
174 maptile *m; 171 maptile *m;
175 172
176 if (--(op->duration) < 0) 173 if (--op->duration < 0)
177 { 174 {
178 op->destroy (); 175 op->destroy ();
179 return; 176 return;
180 } 177 }
181 178
183 180
184 if (!op->direction) 181 if (!op->direction)
185 return; 182 return;
186 183
187 if (--op->range < 0) 184 if (--op->range < 0)
188 {
189 op->range = 0; 185 op->range = 0;
190 }
191 else 186 else
192 { 187 {
193 x = op->x + DIRX (op); 188 x = op->x + DIRX (op);
194 y = op->y + DIRY (op); 189 y = op->y + DIRY (op);
195 m = op->map; 190 m = op->map;
203 * on the space. So only call reflwall if we think the data it returns 198 * on the space. So only call reflwall if we think the data it returns
204 * will be useful. 199 * will be useful.
205 */ 200 */
206 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) 201 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op)))
207 { 202 {
208
209 if (!QUERY_FLAG (op, FLAG_REFLECTING)) 203 if (!QUERY_FLAG (op, FLAG_REFLECTING))
210 return; 204 return;
211 205
212 /* Since walls don't run diagonal, if the bolt is in 206 /* Since walls don't run diagonal, if the bolt is in
213 * one of 4 main directions, it just reflects back in the 207 * one of 4 main directions, it just reflects back in the
243 else if (left) 237 else if (left)
244 op->direction = absdir (op->direction + 2); 238 op->direction = absdir (op->direction + 2);
245 else if (right) 239 else if (right)
246 op->direction = absdir (op->direction - 2); 240 op->direction = absdir (op->direction - 2);
247 } 241 }
242
248 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ 243 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */
249 return; 244 return;
250 } 245 }
251 else 246 else
252 { /* Create a copy of this object and put it ahead */ 247 { /* Create a copy of this object and put it ahead */
253 tmp = op->clone (); 248 object *tmp = op->clone ();
254 249
250 m->insert (tmp, x, y, op);
255 tmp->speed_left = -0.1; 251 tmp->speed_left = -0.1;
256 tmp->x += DIRX (tmp), tmp->y += DIRY (tmp);
257 tmp = insert_ob_in_map (tmp, op->map, op, 0);
258 /* To make up for the decrease at the top of the function */ 252 /* To make up for the decrease at the top of the function */
259 tmp->duration++; 253 tmp->duration++;
260 254
261 /* New forking code. Possibly create forks of this object 255 /* New forking code. Possibly create forks of this object
262 * going off in other directions. 256 * going off in other directions.
263 */ 257 */
264
265 if (rndm (0, 99) < tmp->stats.Dex) 258 if (rndm (0, 99) < tmp->stats.Dex)
266 { /* stats.Dex % of forking */ 259 { /* stats.Dex % of forking */
267 forklightning (op, tmp); 260 forklightning (op, tmp);
268 } 261 }
262
269 /* In this way, the object left behind sticks on the space, but 263 /* In this way, the object left behind sticks on the space, but
270 * doesn't create any bolts that continue to move onward. 264 * doesn't create any bolts that continue to move onward.
271 */ 265 */
272 op->range = 0; 266 op->range = 0;
273 } /* copy object and move it along */ 267 } /* copy object and move it along */
280 * we remove the magic flag - that can be derived from 274 * we remove the magic flag - that can be derived from
281 * spob->attacktype. 275 * spob->attacktype.
282 * This function sets up the appropriate owner and skill 276 * This function sets up the appropriate owner and skill
283 * pointers. 277 * pointers.
284 */ 278 */
285
286int 279int
287fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) 280fire_bolt (object *op, object *caster, int dir, object *spob, object *skill)
288{ 281{
289 object *tmp = NULL; 282 object *tmp = NULL;
290 int mflags; 283 int mflags;
315 308
316 tmp->x = op->x + DIRX (tmp); 309 tmp->x = op->x + DIRX (tmp);
317 tmp->y = op->y + DIRY (tmp); 310 tmp->y = op->y + DIRY (tmp);
318 tmp->map = op->map; 311 tmp->map = op->map;
319 312
313 maptile *newmap;
320 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 314 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
321 if (mflags & P_OUT_OF_MAP) 315 if (mflags & P_OUT_OF_MAP)
322 { 316 {
323 tmp->destroy (); 317 tmp->destroy ();
324 return 0; 318 return 0;
325 } 319 }
320
321 tmp->map = newmap;
326 322
327 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 323 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
328 { 324 {
329 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 325 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
330 { 326 {
336 tmp->y = op->y; 332 tmp->y = op->y;
337 tmp->direction = absdir (tmp->direction + 4); 333 tmp->direction = absdir (tmp->direction + 4);
338 tmp->map = op->map; 334 tmp->map = op->map;
339 } 335 }
340 336
341 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 337 if ((tmp = tmp->insert_at (tmp, op)))
342 move_bolt (tmp); 338 move_bolt (tmp);
343 339
344 return 1; 340 return 1;
345} 341}
346 342
357 * At least that is what I think this does. 353 * At least that is what I think this does.
358 */ 354 */
359void 355void
360explosion (object *op) 356explosion (object *op)
361{ 357{
362 object *tmp;
363 maptile *m = op->map; 358 maptile *m = op->map;
364 int i; 359 int i;
365 360
366 if (--(op->duration) < 0) 361 if (--op->duration < 0)
367 { 362 {
368 op->destroy (); 363 op->destroy ();
369 return; 364 return;
370 } 365 }
371 366
377 { 372 {
378 sint16 dx, dy; 373 sint16 dx, dy;
379 374
380 dx = op->x + freearr_x[i]; 375 dx = op->x + freearr_x[i];
381 dy = op->y + freearr_y[i]; 376 dy = op->y + freearr_y[i];
377
382 /* ok_to_put_more already does things like checks for walls, 378 /* ok_to_put_more already does things like checks for walls,
383 * out of map, etc. 379 * out of map, etc.
384 */ 380 */
385 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) 381 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype))
386 { 382 {
387 tmp = op->clone (); 383 object *tmp = op->clone ();
384
388 tmp->state = 0; 385 tmp->state = 0;
389 tmp->speed_left = -0.21; 386 tmp->speed_left = -0.21;
390 tmp->range--; 387 tmp->range--;
391 tmp->value = 0; 388 tmp->value = 0;
392 tmp->x = dx; 389
393 tmp->y = dy; 390 m->insert (tmp, dx, dy, op);
394 insert_ob_in_map (tmp, m, op, 0);
395 } 391 }
396 } 392 }
397 } 393 }
398} 394}
399 395
414 return; 410 return;
415 } 411 }
416 412
417 if (op->env) 413 if (op->env)
418 { 414 {
419 object *env;
420
421 env = object_get_env_recursive (op); 415 object *env = object_get_env_recursive (op);
422 if (env->map == NULL || out_of_map (env->map, env->x, env->y)) 416 if (env->map == NULL || out_of_map (env->map, env->x, env->y))
423 { 417 {
424 LOG (llevError, "BUG: explode_bullet(): env out of map\n"); 418 LOG (llevError, "BUG: explode_bullet(): env out of map\n");
425 op->destroy (); 419 op->destroy ();
426 return; 420 return;
427 } 421 }
428 422
429 op->remove (); 423 op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON);
430 op->x = env->x;
431 op->y = env->y;
432 insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON);
433 } 424 }
434 else if (out_of_map (op->map, op->x, op->y)) 425 else if (out_of_map (op->map, op->x, op->y))
435 { 426 {
436 LOG (llevError, "BUG: explode_bullet(): op out of map\n"); 427 LOG (llevError, "BUG: explode_bullet(): op out of map\n");
437 op->destroy (); 428 op->destroy ();
466 { 457 {
467 op->destroy (); 458 op->destroy ();
468 return; 459 return;
469 } 460 }
470 461
471 tmp->x = op->x;
472 tmp->y = op->y;
473
474 /* special for bombs - it actually has sane values for these */ 462 /* special for bombs - it actually has sane values for these */
475 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) 463 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB)
476 { 464 {
477 tmp->attacktype = op->attacktype; 465 tmp->attacktype = op->attacktype;
478 tmp->range = op->range; 466 tmp->range = op->range;
481 } 469 }
482 else 470 else
483 { 471 {
484 if (op->attacktype & AT_MAGIC) 472 if (op->attacktype & AT_MAGIC)
485 tmp->attacktype |= AT_MAGIC; 473 tmp->attacktype |= AT_MAGIC;
474
486 /* Spell doc describes what is going on here */ 475 /* Spell doc describes what is going on here */
487 tmp->stats.dam = op->dam_modifier; 476 tmp->stats.dam = op->dam_modifier;
488 tmp->range = op->stats.maxhp; 477 tmp->range = op->stats.maxhp;
489 tmp->duration = op->stats.hp; 478 tmp->duration = op->stats.hp;
490 /* Used for spell tracking - just need a unique val for this spell - 479 /* Used for spell tracking - just need a unique val for this spell -
498 tmp->stats.sp = op->direction; 487 tmp->stats.sp = op->direction;
499 488
500 /* Prevent recursion */ 489 /* Prevent recursion */
501 op->move_on = 0; 490 op->move_on = 0;
502 491
503 insert_ob_in_map (tmp, op->map, op, 0); 492 tmp->insert_at (op, op);
504 /* remove the firebullet */ 493 /* remove the firebullet */
505 if (!op->destroyed ())
506 {
507 op->destroy (); 494 op->destroy ();
508 }
509} 495}
510
511
512 496
513/* checks to see what op should do, given the space it is on 497/* checks to see what op should do, given the space it is on
514 * (eg, explode, damage player, etc) 498 * (eg, explode, damage player, etc)
515 */ 499 */
516
517void 500void
518check_bullet (object *op) 501check_bullet (object *op)
519{ 502{
520 object *tmp; 503 object *tmp;
521 int dam, mflags; 504 int dam, mflags;
553 } 536 }
554 } 537 }
555 } 538 }
556} 539}
557 540
558
559/* Basically, we move 'op' one square, and if it hits something, 541/* Basically, we move 'op' one square, and if it hits something,
560 * call check_bullet. 542 * call check_bullet.
561 * This function is only applicable to bullets, but not to all 543 * This function is only applicable to bullets, but not to all
562 * fired arches (eg, bolts). 544 * fired arches (eg, bolts).
563 */ 545 */
564
565void 546void
566move_bullet (object *op) 547move_bullet (object *op)
567{ 548{
568 sint16 new_x, new_y; 549 sint16 new_x, new_y;
569 int mflags; 550 int mflags;
612 op->destroy (); 593 op->destroy ();
613 594
614 return; 595 return;
615 } 596 }
616 597
617 op->remove (); 598 if (!(op = m->insert (op, new_x, new_y, op)))
618 op->x = new_x;
619 op->y = new_y;
620 if ((op = insert_ob_in_map (op, m, op, 0)) == NULL)
621 return; 599 return;
622 600
623 if (reflwall (op->map, op->x, op->y, op)) 601 if (reflwall (op->map, op->x, op->y, op))
624 { 602 {
625 op->direction = absdir (op->direction + 4); 603 op->direction = absdir (op->direction + 4);
626 update_turn_face (op); 604 update_turn_face (op);
627 } 605 }
628 else 606 else
629 {
630 check_bullet (op); 607 check_bullet (op);
631 }
632} 608}
633 609
634 610
635 611
636 612
678 654
679 tmp->x = op->x + freearr_x[dir]; 655 tmp->x = op->x + freearr_x[dir];
680 tmp->y = op->y + freearr_y[dir]; 656 tmp->y = op->y + freearr_y[dir];
681 tmp->map = op->map; 657 tmp->map = op->map;
682 658
659 maptile *newmap;
683 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 660 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
684 if (mflags & P_OUT_OF_MAP) 661 if (mflags & P_OUT_OF_MAP)
685 { 662 {
686 tmp->destroy (); 663 tmp->destroy ();
687 return 0; 664 return 0;
688 } 665 }
666
667 tmp->map = newmap;
689 668
690 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 669 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
691 { 670 {
692 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 671 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
693 { 672 {
699 tmp->y = op->y; 678 tmp->y = op->y;
700 tmp->direction = absdir (tmp->direction + 4); 679 tmp->direction = absdir (tmp->direction + 4);
701 tmp->map = op->map; 680 tmp->map = op->map;
702 } 681 }
703 682
704 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 683 if ((tmp = tmp->insert_at (tmp, op)))
705 check_bullet (tmp); 684 check_bullet (tmp);
706 685
707 return 1; 686 return 1;
708} 687}
709 688
721void 700void
722cone_drop (object *op) 701cone_drop (object *op)
723{ 702{
724 object *new_ob = arch_to_object (op->other_arch); 703 object *new_ob = arch_to_object (op->other_arch);
725 704
726 new_ob->x = op->x;
727 new_ob->y = op->y;
728 new_ob->level = op->level; 705 new_ob->level = op->level;
729 new_ob->set_owner (op->owner); 706 new_ob->set_owner (op->owner);
730 707
731 /* preserve skill ownership */ 708 /* preserve skill ownership */
732 if (op->skill && op->skill != new_ob->skill) 709 if (op->skill && op->skill != new_ob->skill)
733 {
734 new_ob->skill = op->skill; 710 new_ob->skill = op->skill;
735 }
736 insert_ob_in_map (new_ob, op->map, op, 0);
737 711
712 new_ob->insert_at (op, op);
738} 713}
739 714
740/* move_cone: causes cone object 'op' to move a space/hit creatures */ 715/* move_cone: causes cone object 'op' to move a space/hit creatures */
741 716
742void 717void
746 721
747 /* if no map then hit_map will crash so just ignore object */ 722 /* if no map then hit_map will crash so just ignore object */
748 if (!op->map) 723 if (!op->map)
749 { 724 {
750 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); 725 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown");
751 op->speed = 0; 726 op->set_speed (0);
752 update_ob_speed (op);
753 return; 727 return;
754 } 728 }
755 729
756 /* lava saves it's life, but not yours :) */ 730 /* lava saves it's life, but not yours :) */
757 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 731 if (QUERY_FLAG (op, FLAG_LIFESAVE))
805 779
806 if (ok_to_put_more (op->map, x, y, op, op->attacktype)) 780 if (ok_to_put_more (op->map, x, y, op, op->attacktype))
807 { 781 {
808 object *tmp = op->clone (); 782 object *tmp = op->clone ();
809 783
810 tmp->x = x;
811 tmp->y = y;
812
813 tmp->duration = op->duration + 1; 784 tmp->duration = op->duration + 1;
814 785
815 /* Use for spell tracking - see ok_to_put_more() */ 786 /* Use for spell tracking - see ok_to_put_more() */
816 tmp->stats.maxhp = op->stats.maxhp; 787 tmp->stats.maxhp = op->stats.maxhp;
817 insert_ob_in_map (tmp, op->map, op, 0); 788
789 op->map->insert (tmp, x, y, op);
790
818 if (tmp->other_arch) 791 if (tmp->other_arch)
819 cone_drop (tmp); 792 cone_drop (tmp);
820 } 793 }
821 } 794 }
822} 795}
901 success = 1; 874 success = 1;
902 tmp = arch_to_object (spell->other_arch); 875 tmp = arch_to_object (spell->other_arch);
903 tmp->set_owner (op); 876 tmp->set_owner (op);
904 set_spell_skill (op, caster, spell, tmp); 877 set_spell_skill (op, caster, spell, tmp);
905 tmp->level = caster_level (caster, spell); 878 tmp->level = caster_level (caster, spell);
906 tmp->x = sx;
907 tmp->y = sy;
908 tmp->attacktype = spell->attacktype; 879 tmp->attacktype = spell->attacktype;
909 880
910 /* holy word stuff */ 881 /* holy word stuff */
911 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) 882 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER))
912 if (!tailor_god_spell (tmp, op)) 883 if (!tailor_god_spell (tmp, op))
949 920
950 if (!(tmp->move_type & MOVE_FLY_LOW)) 921 if (!(tmp->move_type & MOVE_FLY_LOW))
951 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); 922 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name);
952 923
953 if (!tmp->move_on && tmp->stats.dam) 924 if (!tmp->move_on && tmp->stats.dam)
954 {
955 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); 925 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name);
956 }
957 926
958 insert_ob_in_map (tmp, m, op, 0); 927 m->insert (tmp, sx, sy, op);
959 928
960 /* This is used for tracking spells so that one effect doesn't hit 929 /* This is used for tracking spells so that one effect doesn't hit
961 * a single space too many times. 930 * a single space too many times.
962 */ 931 */
963 tmp->stats.maxhp = tmp->count; 932 tmp->stats.maxhp = tmp->count;
982void 951void
983animate_bomb (object *op) 952animate_bomb (object *op)
984{ 953{
985 int i; 954 int i;
986 object *env, *tmp; 955 object *env, *tmp;
987 archetype *at;
988 956
989 if (op->state != NUM_ANIMATIONS (op) - 1) 957 if (op->state != NUM_ANIMATIONS (op) - 1)
990 return; 958 return;
991 959
992 env = object_get_env_recursive (op); 960 env = object_get_env_recursive (op);
997 return; 965 return;
998 966
999 if (env->type == PLAYER) 967 if (env->type == PLAYER)
1000 esrv_del_item (env->contr, op->count); 968 esrv_del_item (env->contr, op->count);
1001 969
1002 op->remove (); 970 if (!(op = op->insert_at (env, op)))
1003 op->x = env->x;
1004 op->y = env->y;
1005 if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL)
1006 return; 971 return;
1007 } 972 }
1008 973
1009 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding 974 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding
1010 // on a safe map. I don't like this special casing, but it seems to be neccessary 975 // on a safe map. I don't like this special casing, but it seems to be neccessary
1017 982
1018 /* This copies a lot of the code from the fire bullet, 983 /* This copies a lot of the code from the fire bullet,
1019 * but using the cast_bullet isn't really feasible, 984 * but using the cast_bullet isn't really feasible,
1020 * so just set up the appropriate values. 985 * so just set up the appropriate values.
1021 */ 986 */
1022 at = archetype::find (SPLINT); 987 if (archetype *at = archetype::find (SPLINT))
1023 if (at)
1024 { 988 {
1025 for (i = 1; i < 9; i++) 989 for (i = 1; i < 9; i++)
1026 { 990 {
1027 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 991 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
1028 continue; 992 continue;
993
1029 tmp = arch_to_object (at); 994 tmp = arch_to_object (at);
1030 tmp->direction = i; 995 tmp->direction = i;
1031 tmp->range = op->range; 996 tmp->range = op->range;
1032 tmp->stats.dam = op->stats.dam; 997 tmp->stats.dam = op->stats.dam;
1033 tmp->duration = op->duration; 998 tmp->duration = op->duration;
1034 tmp->attacktype = op->attacktype; 999 tmp->attacktype = op->attacktype;
1035 tmp->set_owner (op); 1000 tmp->set_owner (op);
1036 if (op->skill && op->skill != tmp->skill) 1001 if (op->skill && op->skill != tmp->skill)
1037 {
1038 tmp->skill = op->skill; 1002 tmp->skill = op->skill;
1039 } 1003
1040 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 1004 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
1041 SET_ANIMATION (tmp, i); 1005 SET_ANIMATION (tmp, i);
1042 tmp->x = op->x + freearr_x[i]; 1006
1043 tmp->y = op->y + freearr_x[i]; 1007 op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op);
1044 insert_ob_in_map (tmp, op->map, op, 0);
1045 move_bullet (tmp); 1008 move_bullet (tmp);
1046 } 1009 }
1047 } 1010 }
1048 1011
1049 explode_bullet (op); 1012 explode_bullet (op);
1072 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 1035 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
1073 tmp->attacktype = spell->attacktype; 1036 tmp->attacktype = spell->attacktype;
1074 1037
1075 tmp->set_owner (op); 1038 tmp->set_owner (op);
1076 set_spell_skill (op, caster, spell, tmp); 1039 set_spell_skill (op, caster, spell, tmp);
1077 tmp->x = dx; 1040
1078 tmp->y = dy; 1041 m->insert (tmp, dx, dy, op);
1079 insert_ob_in_map (tmp, m, op, 0);
1080 return 1; 1042 return 1;
1081} 1043}
1082 1044
1083/**************************************************************************** 1045/****************************************************************************
1084 * 1046 *
1227 1189
1228 effect->set_owner (op); 1190 effect->set_owner (op);
1229 set_spell_skill (op, caster, spell, effect); 1191 set_spell_skill (op, caster, spell, effect);
1230 1192
1231 /* ok, tell it where to be, and insert! */ 1193 /* ok, tell it where to be, and insert! */
1232 effect->x = target->x; 1194 effect->insert_at (target, op);
1233 effect->y = target->y;
1234 insert_ob_in_map (effect, target->map, op, 0);
1235 1195
1236 return 1; 1196 return 1;
1237} 1197}
1238 1198
1239 1199
1294 { 1254 {
1295 op->destroy (); 1255 op->destroy ();
1296 return; 1256 return;
1297 } 1257 }
1298 1258
1299 op->x = new_x;
1300 op->y = new_y;
1301 op->map = m;
1302 i = spell_find_dir (op->map, op->x, op->y, op->owner); 1259 i = spell_find_dir (m, new_x, new_y, op->owner);
1303 if (i > 0 && i != op->direction) 1260 if (i > 0 && i != op->direction)
1304 { 1261 {
1305 op->direction = i; 1262 op->direction = i;
1306 SET_ANIMATION (op, op->direction); 1263 SET_ANIMATION (op, op->direction);
1307 } 1264 }
1308 1265
1309 insert_ob_in_map (op, op->map, op, 0); 1266 m->insert (op, new_x, new_y, op);
1310} 1267}
1311 1268
1312/**************************************************************************** 1269/****************************************************************************
1313 * Destruction 1270 * Destruction
1314 ****************************************************************************/ 1271 ****************************************************************************/
1392 for (j = -range; j < range; j++) 1349 for (j = -range; j < range; j++)
1393 { 1350 {
1394 m = op->map; 1351 m = op->map;
1395 sx = op->x + i; 1352 sx = op->x + i;
1396 sy = op->y + j; 1353 sy = op->y + j;
1354
1397 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); 1355 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
1398 if (mflags & P_OUT_OF_MAP) 1356 if (mflags & P_OUT_OF_MAP)
1399 continue; 1357 continue;
1358
1400 if (mflags & P_IS_ALIVE) 1359 if (mflags & P_IS_ALIVE)
1401 { 1360 {
1402 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) 1361 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
1403 {
1404 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) 1362 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER)
1405 break; 1363 break;
1406 } 1364
1407 if (tmp) 1365 if (tmp)
1408 { 1366 {
1409 if (tmp->head) 1367 if (tmp->head)
1410 tmp = tmp->head; 1368 tmp = tmp->head;
1411 1369
1414 { 1372 {
1415 if (spell_ob->subtype == SP_DESTRUCTION) 1373 if (spell_ob->subtype == SP_DESTRUCTION)
1416 { 1374 {
1417 hit_player (tmp, dam, op, spell_ob->attacktype, 0); 1375 hit_player (tmp, dam, op, spell_ob->attacktype, 0);
1418 if (spell_ob->other_arch) 1376 if (spell_ob->other_arch)
1419 {
1420 tmp = arch_to_object (spell_ob->other_arch); 1377 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1421 tmp->x = sx;
1422 tmp->y = sy;
1423 insert_ob_in_map (tmp, m, op, 0);
1424 }
1425 } 1378 }
1426 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) 1379 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100)
1427 { 1380 {
1428 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) 1381 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch)
1429 {
1430 object *effect = arch_to_object (spell_ob->other_arch); 1382 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1431
1432 effect->x = sx;
1433 effect->y = sy;
1434 insert_ob_in_map (effect, m, op, 0);
1435 }
1436 } 1383 }
1437 } 1384 }
1438 } 1385 }
1439 } 1386 }
1440 } 1387 }
1441 } 1388 }
1389
1442 op->skill = skill; 1390 op->skill = skill;
1443 return 1; 1391 return 1;
1444} 1392}
1445 1393
1446/*************************************************************************** 1394/***************************************************************************
1700 head->stats.exp = 0; 1648 head->stats.exp = 0;
1701 } 1649 }
1702 1650
1703 /* If a monster was effected, put an effect in */ 1651 /* If a monster was effected, put an effect in */
1704 if (done_one && spell->other_arch) 1652 if (done_one && spell->other_arch)
1705 {
1706 tmp = arch_to_object (spell->other_arch); 1653 m->insert (arch_to_object (spell->other_arch), nx, ny, op);
1707 tmp->x = nx;
1708 tmp->y = ny;
1709 insert_ob_in_map (tmp, m, op, 0);
1710 }
1711 } /* for y */ 1654 } /* for y */
1712 1655
1713 return 1; 1656 return 1;
1714} 1657}
1715 1658
1766 nx = op->x; 1709 nx = op->x;
1767 ny = op->y; 1710 ny = op->y;
1768 m = op->map; 1711 m = op->map;
1769 } 1712 }
1770 1713
1771 op->remove (); 1714 m->insert (op, nx, ny, op);
1772 op->y = ny;
1773 op->x = nx;
1774 insert_ob_in_map (op, m, op, 0);
1775 1715
1776 dam_save = op->stats.dam; /* save the original dam: we do halfdam on 1716 dam_save = op->stats.dam; /* save the original dam: we do halfdam on
1777 surrounding squares */ 1717 surrounding squares */
1778 1718
1779 /* loop over current square and neighbors to hit. 1719 /* loop over current square and neighbors to hit.
1805 1745
1806 } 1746 }
1807 1747
1808 /* insert the other arch */ 1748 /* insert the other arch */
1809 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) 1749 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))))
1810 { 1750 m->insert (arch_to_object (op->other_arch), hx, hy, op);
1811 new_ob = arch_to_object (op->other_arch);
1812 new_ob->x = hx;
1813 new_ob->y = hy;
1814 insert_ob_in_map (new_ob, m, op, 0);
1815 }
1816 } 1751 }
1817 1752
1818 /* restore to the center location and damage */ 1753 /* restore to the center location and damage */
1819 op->stats.dam = dam_save; 1754 op->stats.dam = dam_save;
1820 1755
1823 if (i >= 0) 1758 if (i >= 0)
1824 { /* we have a preferred direction! */ 1759 { /* we have a preferred direction! */
1825 /* pick another direction if the preferred dir is blocked. */ 1760 /* pick another direction if the preferred dir is blocked. */
1826 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || 1761 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP ||
1827 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) 1762 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))
1828 {
1829 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ 1763 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */
1830 } 1764
1831 op->direction = i; 1765 op->direction = i;
1832 } 1766 }
1833} 1767}
1834 1768
1835 1769
1965 1899
1966 if (!spell->other_arch) 1900 if (!spell->other_arch)
1967 return 0; 1901 return 0;
1968 1902
1969 tmp = get_archetype (SWARM_SPELL); 1903 tmp = get_archetype (SWARM_SPELL);
1970 tmp->x = op->x;
1971 tmp->y = op->y;
1972 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ 1904 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */
1973 set_spell_skill (op, caster, spell, tmp); 1905 set_spell_skill (op, caster, spell, tmp);
1974 1906
1975 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ 1907 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */
1976 tmp->spell = arch_to_object (spell->other_arch); 1908 tmp->spell = arch_to_object (spell->other_arch);
1977 1909
1978 tmp->attacktype = tmp->spell->attacktype; 1910 tmp->attacktype = tmp->spell->attacktype;
1979 1911
1980 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 1912 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
1981 {
1982 if (!tailor_god_spell (tmp, op)) 1913 if (!tailor_god_spell (tmp, op))
1983 return 1; 1914 return 1;
1984 } 1915
1985 tmp->duration = SP_level_duration_adjust (caster, spell); 1916 tmp->duration = SP_level_duration_adjust (caster, spell);
1986 for (i = 0; i < spell->duration; i++) 1917 for (i = 0; i < spell->duration; i++)
1987 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1918 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
1988 1919
1989 tmp->direction = dir; 1920 tmp->direction = dir;
1990 tmp->invisible = 1; 1921 tmp->invisible = 1;
1991 insert_ob_in_map (tmp, op->map, op, 0); 1922
1923 tmp->insert_at (op, op);
1992 return 1; 1924 return 1;
1993} 1925}
1994 1926
1995 1927
1996/* See the spells documentation file for why this is its own 1928/* See the spells documentation file for why this is its own
2056 { 1988 {
2057 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); 1989 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell);
2058 if (tmp->glow_radius > MAX_LIGHT_RADII) 1990 if (tmp->glow_radius > MAX_LIGHT_RADII)
2059 tmp->glow_radius = MAX_LIGHT_RADII; 1991 tmp->glow_radius = MAX_LIGHT_RADII;
2060 } 1992 }
2061 tmp->x = x; 1993
2062 tmp->y = y; 1994 m->insert (tmp, x, y, op);
2063 insert_ob_in_map (tmp, m, op, 0);
2064 return 1; 1995 return 1;
2065} 1996}
2066 1997
2067 1998
2068 1999
2181 object *flash; /* visual effect for inflicting disease */ 2112 object *flash; /* visual effect for inflicting disease */
2182 2113
2183 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2114 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name);
2184 2115
2185 disease->destroy (); /* don't need this one anymore */ 2116 disease->destroy (); /* don't need this one anymore */
2186 flash = get_archetype (ARCH_DETECT_MAGIC); 2117 walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op);
2187 flash->x = x;
2188 flash->y = y;
2189 flash->map = walk->map;
2190 insert_ob_in_map (flash, walk->map, op, 0);
2191 return 1; 2118 return 1;
2192 } 2119 }
2193 2120
2194 disease->destroy (); 2121 disease->destroy ();
2195 } 2122 }
2196 } /* if living creature */ 2123 } /* if living creature */
2197 } /* for range of spaces */ 2124 } /* for range of spaces */
2125
2198 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); 2126 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!");
2199 return 1; 2127 return 1;
2200} 2128}

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines