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/cvs/deliantra/server/server/spell_attack.C
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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.35 by root, Thu May 17 20:27:02 2007 UTC vs.
Revision 1.40 by root, Thu Jun 7 18:58:30 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/* This file contains all the spell attack code. Grouping this code 25/* This file contains all the spell attack code. Grouping this code
26 * together should hopefully make it easier to find the relevent bits 26 * together should hopefully make it easier to find the relevent bits
27 * of code 27 * of code
820 820
821 /* Need to know what the movetype of the object we are about 821 /* Need to know what the movetype of the object we are about
822 * to create is, so we can know if the space we are about to 822 * to create is, so we can know if the space we are about to
823 * insert it into is blocked. 823 * insert it into is blocked.
824 */ 824 */
825 movetype = spell->other_arch->clone.move_type; 825 movetype = spell->other_arch->move_type;
826 826
827 for (i = range_min; i <= range_max; i++) 827 for (i = range_min; i <= range_max; i++)
828 { 828 {
829 sint16 x, y, d; 829 sint16 x, y, d;
830 830
909 else 909 else
910 tmp->duration += caster->level / 3; 910 tmp->duration += caster->level / 3;
911 } 911 }
912 912
913 if (!(tmp->move_type & MOVE_FLY_LOW)) 913 if (!(tmp->move_type & MOVE_FLY_LOW))
914 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); 914 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname);
915 915
916 if (!tmp->move_on && tmp->stats.dam) 916 if (!tmp->move_on && tmp->stats.dam)
917 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); 917 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname);
918 918
919 m->insert (tmp, sx, sy, op); 919 m->insert (tmp, sx, sy, op);
920 920
921 /* This is used for tracking spells so that one effect doesn't hit 921 /* This is used for tracking spells so that one effect doesn't hit
922 * a single space too many times. 922 * a single space too many times.
1574 at -= level / 5; 1574 at -= level / 5;
1575 if (did_make_save (head, head->level, at)) 1575 if (did_make_save (head, head->level, at))
1576 continue; 1576 continue;
1577 } 1577 }
1578 else /* spell->attacktype */ 1578 else /* spell->attacktype */
1579 /*
1580 Spell has no attacktype (charm & such), so we'll have a specific saving:
1581 * if spell level < monster level, no go
1582 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1583
1584 The chance will then be in the range [20-70] percent, not too bad.
1585
1586 This is required to fix the 'charm monster' abuse, where a player level 1 can
1587 charm a level 125 monster...
1588
1589 Ryo, august 14th
1590 */
1591 { 1579 {
1580 /*
1581 Spell has no attacktype (charm & such), so we'll have a specific saving:
1582 * if spell level < monster level, no go
1583 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1584
1585 The chance will then be in the range [20-70] percent, not too bad.
1586
1587 This is required to fix the 'charm monster' abuse, where a player level 1 can
1588 charm a level 125 monster...
1589
1590 Ryo, august 14th
1591 */
1592 if (head->level > level) 1592 if (head->level > level)
1593 continue; 1593 continue;
1594
1594 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) 1595 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level))))
1595 /* Failed, no effect */ 1596 /* Failed, no effect */
1596 continue; 1597 continue;
1597 } 1598 }
1598 1599
2098 if (infect_object (walk, disease, 1)) 2099 if (infect_object (walk, disease, 1))
2099 { 2100 {
2100 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2101 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name);
2101 2102
2102 disease->destroy (); /* don't need this one anymore */ 2103 disease->destroy (); /* don't need this one anymore */
2103 walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); 2104 walk->map->insert (get_archetype ("detect_magic"), x, y, op);
2104 return 1; 2105 return 1;
2105 } 2106 }
2106 2107
2107 disease->destroy (); 2108 disease->destroy ();
2108 } 2109 }

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