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/cvs/deliantra/server/server/spell_attack.C
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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.35 by root, Thu May 17 20:27:02 2007 UTC vs.
Revision 1.42 by root, Sun Jul 1 05:00:20 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* This file contains all the spell attack code. Grouping this code 24/* This file contains all the spell attack code. Grouping this code
26 * together should hopefully make it easier to find the relevent bits 25 * together should hopefully make it easier to find the relevent bits
27 * of code 26 * of code
337 move_bolt (tmp); 336 move_bolt (tmp);
338 337
339 return 1; 338 return 1;
340} 339}
341 340
342
343
344/*************************************************************************** 341/***************************************************************************
345 * 342 *
346 * BULLET/BALL CODE 343 * BULLET/BALL CODE
347 * 344 *
348 ***************************************************************************/ 345 ***************************************************************************/
389 m->insert (tmp, dx, dy, op); 386 m->insert (tmp, dx, dy, op);
390 } 387 }
391 } 388 }
392 } 389 }
393} 390}
394
395 391
396/* Causes an object to explode, eg, a firebullet, 392/* Causes an object to explode, eg, a firebullet,
397 * poison cloud ball, etc. op is the object to 393 * poison cloud ball, etc. op is the object to
398 * explode. 394 * explode.
399 */ 395 */
612 * we remove the magic flag - that can be derived from 608 * we remove the magic flag - that can be derived from
613 * spob->attacktype. 609 * spob->attacktype.
614 * This function sets up the appropriate owner and skill 610 * This function sets up the appropriate owner and skill
615 * pointers. 611 * pointers.
616 */ 612 */
617
618int 613int
619fire_bullet (object *op, object *caster, int dir, object *spob) 614fire_bullet (object *op, object *caster, int dir, object *spob)
620{ 615{
621 object *tmp = NULL; 616 object *tmp = NULL;
622 int mflags; 617 int mflags;
820 815
821 /* Need to know what the movetype of the object we are about 816 /* Need to know what the movetype of the object we are about
822 * to create is, so we can know if the space we are about to 817 * to create is, so we can know if the space we are about to
823 * insert it into is blocked. 818 * insert it into is blocked.
824 */ 819 */
825 movetype = spell->other_arch->clone.move_type; 820 movetype = spell->other_arch->move_type;
826 821
827 for (i = range_min; i <= range_max; i++) 822 for (i = range_min; i <= range_max; i++)
828 { 823 {
829 sint16 x, y, d; 824 sint16 x, y, d;
830 825
909 else 904 else
910 tmp->duration += caster->level / 3; 905 tmp->duration += caster->level / 3;
911 } 906 }
912 907
913 if (!(tmp->move_type & MOVE_FLY_LOW)) 908 if (!(tmp->move_type & MOVE_FLY_LOW))
914 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); 909 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname);
915 910
916 if (!tmp->move_on && tmp->stats.dam) 911 if (!tmp->move_on && tmp->stats.dam)
917 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); 912 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname);
918 913
919 m->insert (tmp, sx, sy, op); 914 m->insert (tmp, sx, sy, op);
920 915
921 /* This is used for tracking spells so that one effect doesn't hit 916 /* This is used for tracking spells so that one effect doesn't hit
922 * a single space too many times. 917 * a single space too many times.
933/**************************************************************************** 928/****************************************************************************
934 * 929 *
935 * BOMB related code 930 * BOMB related code
936 * 931 *
937 ****************************************************************************/ 932 ****************************************************************************/
938
939 933
940/* This handles an exploding bomb. 934/* This handles an exploding bomb.
941 * op is the original bomb object. 935 * op is the original bomb object.
942 */ 936 */
943void 937void
1047 * dir is the direction to look in. 1041 * dir is the direction to look in.
1048 * range is how far out to look. 1042 * range is how far out to look.
1049 * type is the type of spell - either SPELL_MANA or SPELL_GRACE. 1043 * type is the type of spell - either SPELL_MANA or SPELL_GRACE.
1050 * this info is used for blocked magic/unholy spaces. 1044 * this info is used for blocked magic/unholy spaces.
1051 */ 1045 */
1052
1053object * 1046object *
1054get_pointed_target (object *op, int dir, int range, int type) 1047get_pointed_target (object *op, int dir, int range, int type)
1055{ 1048{
1056 object *target; 1049 object *target;
1057 sint16 x, y; 1050 sint16 x, y;
1076 return NULL; 1069 return NULL;
1077 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) 1070 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW)
1078 return NULL; 1071 return NULL;
1079 1072
1080 if (mflags & P_IS_ALIVE) 1073 if (mflags & P_IS_ALIVE)
1081 {
1082 for (target = GET_MAP_OB (mp, x, y); target; target = target->above) 1074 for (target = GET_MAP_OB (mp, x, y); target; target = target->above)
1083 { 1075 if (QUERY_FLAG (target, FLAG_MONSTER))
1084 if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER))
1085 {
1086 return target; 1076 return target;
1087 }
1088 }
1089 }
1090 } 1077 }
1078
1091 return NULL; 1079 return NULL;
1092} 1080}
1093
1094 1081
1095/* cast_smite_arch() - the priest points to a creature and causes 1082/* cast_smite_arch() - the priest points to a creature and causes
1096 * a 'godly curse' to decend. 1083 * a 'godly curse' to decend.
1097 * usual params - 1084 * usual params -
1098 * op = player 1085 * op = player
1574 at -= level / 5; 1561 at -= level / 5;
1575 if (did_make_save (head, head->level, at)) 1562 if (did_make_save (head, head->level, at))
1576 continue; 1563 continue;
1577 } 1564 }
1578 else /* spell->attacktype */ 1565 else /* spell->attacktype */
1579 /*
1580 Spell has no attacktype (charm & such), so we'll have a specific saving:
1581 * if spell level < monster level, no go
1582 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1583
1584 The chance will then be in the range [20-70] percent, not too bad.
1585
1586 This is required to fix the 'charm monster' abuse, where a player level 1 can
1587 charm a level 125 monster...
1588
1589 Ryo, august 14th
1590 */
1591 { 1566 {
1567 /*
1568 Spell has no attacktype (charm & such), so we'll have a specific saving:
1569 * if spell level < monster level, no go
1570 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1571
1572 The chance will then be in the range [20-70] percent, not too bad.
1573
1574 This is required to fix the 'charm monster' abuse, where a player level 1 can
1575 charm a level 125 monster...
1576
1577 Ryo, august 14th
1578 */
1592 if (head->level > level) 1579 if (head->level > level)
1593 continue; 1580 continue;
1581
1594 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) 1582 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level))))
1595 /* Failed, no effect */ 1583 /* Failed, no effect */
1596 continue; 1584 continue;
1597 } 1585 }
1598 1586
2098 if (infect_object (walk, disease, 1)) 2086 if (infect_object (walk, disease, 1))
2099 { 2087 {
2100 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2088 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name);
2101 2089
2102 disease->destroy (); /* don't need this one anymore */ 2090 disease->destroy (); /* don't need this one anymore */
2103 walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); 2091 walk->map->insert (get_archetype ("detect_magic"), x, y, op);
2104 return 1; 2092 return 1;
2105 } 2093 }
2106 2094
2107 disease->destroy (); 2095 disease->destroy ();
2108 } 2096 }

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