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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.10 by root, Sun Sep 10 23:24:12 2006 UTC vs.
Revision 1.37 by root, Mon May 28 21:28:36 2007 UTC

1
2/* 1/*
3 * static char *rcsid_spell_attack_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
4 * "$Id: spell_attack.C,v 1.10 2006/09/10 23:24:12 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
5 */ 23 */
6
7
8/*
9 CrossFire, A Multiplayer game for X-windows
10
11 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
12 Copyright (C) 1992 Frank Tore Johansen
13
14 This program is free software; you can redistribute it and/or modify
15 it under the terms of the GNU General Public License as published by
16 the Free Software Foundation; either version 2 of the License, or
17 (at your option) any later version.
18
19 This program is distributed in the hope that it will be useful,
20 but WITHOUT ANY WARRANTY; without even the implied warranty of
21 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 GNU General Public License for more details.
23
24 You should have received a copy of the GNU General Public License
25 along with this program; if not, write to the Free Software
26 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
27
28 The authors can be reached via e-mail at crossfire-devel@real-time.com
29*/
30 24
31/* This file contains all the spell attack code. Grouping this code 25/* This file contains all the spell attack code. Grouping this code
32 * together should hopefully make it easier to find the relevent bits 26 * together should hopefully make it easier to find the relevent bits
33 * of code 27 * of code
34 */ 28 */
35 29
36#include <global.h> 30#include <global.h>
37#include <object.h> 31#include <object.h>
38#include <living.h> 32#include <living.h>
39#ifndef __CEXTRACT__
40# include <sproto.h> 33#include <sproto.h>
41#endif
42#include <spells.h> 34#include <spells.h>
43#include <sounds.h> 35#include <sounds.h>
44 36
45/* this function checks to see if a spell pushes objects as well 37/* this function checks to see if a spell pushes objects as well
46 * as flies over and damages them (only used for cones for now) 38 * as flies over and damages them (only used for cones for now)
64 { 56 {
65 weight_move = op->weight + (op->weight * op->level) / 3; 57 weight_move = op->weight + (op->weight * op->level) / 3;
66 /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ 58 /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */
67 } 59 }
68 60
69 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 61 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
70 { 62 {
71 int num_sections = 1; 63 int num_sections = 1;
72 64
73 /* don't move DM */ 65 /* don't move DM */
74 if (QUERY_FLAG (tmp, FLAG_WIZ)) 66 if (QUERY_FLAG (tmp, FLAG_WIZ))
124void 116void
125forklightning (object *op, object *tmp) 117forklightning (object *op, object *tmp)
126{ 118{
127 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ 119 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */
128 int t_dir; /* stores temporary dir calculation */ 120 int t_dir; /* stores temporary dir calculation */
129 mapstruct *m; 121 maptile *m;
130 sint16 sx, sy; 122 sint16 sx, sy;
131 object *new_bolt; 123 object *new_bolt;
132 124
133 /* pick a fork direction. tmp->stats.Con is the left bias 125 /* pick a fork direction. tmp->stats.Con is the left bias
134 * i.e., the chance in 100 of forking LEFT 126 * i.e., the chance in 100 of forking LEFT
147 139
148 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) 140 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy)))
149 return; 141 return;
150 142
151 /* OK, we made a fork */ 143 /* OK, we made a fork */
152 new_bolt = get_object (); 144 new_bolt = tmp->clone ();
153 copy_object (tmp, new_bolt);
154 145
155 /* reduce chances of subsequent forking */ 146 /* reduce chances of subsequent forking */
156 new_bolt->stats.Dex -= 10; 147 new_bolt->stats.Dex -= 10;
157 tmp->stats.Dex -= 10; /* less forks from main bolt too */ 148 tmp->stats.Dex -= 10; /* less forks from main bolt too */
158 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ 149 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */
159 new_bolt->speed_left = -0.1; 150 new_bolt->speed_left = -0.1f;
160 new_bolt->direction = t_dir; 151 new_bolt->direction = t_dir;
161 new_bolt->duration++; 152 new_bolt->duration++;
162 new_bolt->x = sx;
163 new_bolt->y = sy;
164 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ 153 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */
165 new_bolt->stats.dam++; 154 new_bolt->stats.dam++;
166 tmp->stats.dam /= 2; /* reduce father bolt damage */ 155 tmp->stats.dam /= 2; /* reduce father bolt damage */
167 tmp->stats.dam++; 156 tmp->stats.dam++;
168 new_bolt = insert_ob_in_map (new_bolt, m, op, 0); 157 if ((new_bolt = m->insert (new_bolt, sx, sy, op)))
169 update_turn_face (new_bolt); 158 update_turn_face (new_bolt);
170} 159}
171 160
172/* move_bolt: moves bolt 'op'. Basically, it just advances a space, 161/* move_bolt: moves bolt 'op'. Basically, it just advances a space,
173 * and checks for various things that may stop it. 162 * and checks for various things that may stop it.
174 */ 163 */
175 164
176void 165void
177move_bolt (object *op) 166move_bolt (object *op)
178{ 167{
179 object *tmp;
180 int mflags; 168 int mflags;
181 sint16 x, y; 169 sint16 x, y;
182 mapstruct *m; 170 maptile *m;
183 171
184 if (--(op->duration) < 0) 172 if (--op->duration < 0)
185 { 173 {
186 remove_ob (op); 174 op->destroy ();
187 free_object (op);
188 return; 175 return;
189 } 176 }
177
190 hit_map (op, 0, op->attacktype, 1); 178 hit_map (op, 0, op->attacktype, 1);
191 179
192 if (!op->direction) 180 if (!op->direction)
193 return; 181 return;
194 182
195 if (--op->range < 0) 183 if (--op->range < 0)
196 {
197 op->range = 0; 184 op->range = 0;
198 }
199 else 185 else
200 { 186 {
201 x = op->x + DIRX (op); 187 x = op->x + DIRX (op);
202 y = op->y + DIRY (op); 188 y = op->y + DIRY (op);
203 m = op->map; 189 m = op->map;
211 * on the space. So only call reflwall if we think the data it returns 197 * on the space. So only call reflwall if we think the data it returns
212 * will be useful. 198 * will be useful.
213 */ 199 */
214 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) 200 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op)))
215 { 201 {
216
217 if (!QUERY_FLAG (op, FLAG_REFLECTING)) 202 if (!QUERY_FLAG (op, FLAG_REFLECTING))
218 return; 203 return;
219 204
220 /* Since walls don't run diagonal, if the bolt is in 205 /* Since walls don't run diagonal, if the bolt is in
221 * one of 4 main directions, it just reflects back in the 206 * one of 4 main directions, it just reflects back in the
251 else if (left) 236 else if (left)
252 op->direction = absdir (op->direction + 2); 237 op->direction = absdir (op->direction + 2);
253 else if (right) 238 else if (right)
254 op->direction = absdir (op->direction - 2); 239 op->direction = absdir (op->direction - 2);
255 } 240 }
241
256 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ 242 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */
257 return; 243 return;
258 } 244 }
259 else 245 else
260 { /* Create a copy of this object and put it ahead */ 246 { /* Create a copy of this object and put it ahead */
261 tmp = get_object (); 247 object *tmp = op->clone ();
262 copy_object (op, tmp); 248
249 m->insert (tmp, x, y, op);
263 tmp->speed_left = -0.1; 250 tmp->speed_left = -0.1f;
264 tmp->x += DIRX (tmp), tmp->y += DIRY (tmp);
265 tmp = insert_ob_in_map (tmp, op->map, op, 0);
266 /* To make up for the decrease at the top of the function */ 251 /* To make up for the decrease at the top of the function */
267 tmp->duration++; 252 tmp->duration++;
268 253
269 /* New forking code. Possibly create forks of this object 254 /* New forking code. Possibly create forks of this object
270 * going off in other directions. 255 * going off in other directions.
271 */ 256 */
272
273 if (rndm (0, 99) < tmp->stats.Dex) 257 if (rndm (0, 99) < tmp->stats.Dex)
274 { /* stats.Dex % of forking */ 258 { /* stats.Dex % of forking */
275 forklightning (op, tmp); 259 forklightning (op, tmp);
276 } 260 }
261
277 /* In this way, the object left behind sticks on the space, but 262 /* In this way, the object left behind sticks on the space, but
278 * doesn't create any bolts that continue to move onward. 263 * doesn't create any bolts that continue to move onward.
279 */ 264 */
280 op->range = 0; 265 op->range = 0;
281 } /* copy object and move it along */ 266 } /* copy object and move it along */
288 * we remove the magic flag - that can be derived from 273 * we remove the magic flag - that can be derived from
289 * spob->attacktype. 274 * spob->attacktype.
290 * This function sets up the appropriate owner and skill 275 * This function sets up the appropriate owner and skill
291 * pointers. 276 * pointers.
292 */ 277 */
293
294int 278int
295fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) 279fire_bolt (object *op, object *caster, int dir, object *spob, object *skill)
296{ 280{
297 object *tmp = NULL; 281 object *tmp = NULL;
298 int mflags; 282 int mflags;
316 300
317 tmp->direction = dir; 301 tmp->direction = dir;
318 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 302 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
319 SET_ANIMATION (tmp, dir); 303 SET_ANIMATION (tmp, dir);
320 304
321 set_owner (tmp, op); 305 tmp->set_owner (op);
322 set_spell_skill (op, caster, spob, tmp); 306 set_spell_skill (op, caster, spob, tmp);
323 307
324 tmp->x = op->x + DIRX (tmp); 308 tmp->x = op->x + DIRX (tmp);
325 tmp->y = op->y + DIRY (tmp); 309 tmp->y = op->y + DIRY (tmp);
326 tmp->map = op->map; 310 tmp->map = op->map;
327 311
312 maptile *newmap;
328 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 313 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
329 if (mflags & P_OUT_OF_MAP) 314 if (mflags & P_OUT_OF_MAP)
330 { 315 {
331 free_object (tmp); 316 tmp->destroy ();
332 return 0; 317 return 0;
333 } 318 }
319
320 tmp->map = newmap;
321
334 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 322 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
335 { 323 {
336 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 324 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
337 { 325 {
338 free_object (tmp); 326 tmp->destroy ();
339 return 0; 327 return 0;
340 } 328 }
329
341 tmp->x = op->x; 330 tmp->x = op->x;
342 tmp->y = op->y; 331 tmp->y = op->y;
343 tmp->direction = absdir (tmp->direction + 4); 332 tmp->direction = absdir (tmp->direction + 4);
344 tmp->map = op->map; 333 tmp->map = op->map;
345 } 334 }
346 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 335
336 if ((tmp = tmp->insert_at (tmp, op)))
347 move_bolt (tmp); 337 move_bolt (tmp);
338
348 return 1; 339 return 1;
349} 340}
350 341
351 342
352 343
361 * At least that is what I think this does. 352 * At least that is what I think this does.
362 */ 353 */
363void 354void
364explosion (object *op) 355explosion (object *op)
365{ 356{
366 object *tmp;
367 mapstruct *m = op->map; 357 maptile *m = op->map;
368 int i; 358 int i;
369 359
370 if (--(op->duration) < 0) 360 if (--op->duration < 0)
371 { 361 {
372 remove_ob (op); 362 op->destroy ();
373 free_object (op);
374 return; 363 return;
375 } 364 }
365
376 hit_map (op, 0, op->attacktype, 0); 366 hit_map (op, 0, op->attacktype, 0);
377 367
378 if (op->range > 0) 368 if (op->range > 0)
379 { 369 {
380 for (i = 1; i < 9; i++) 370 for (i = 1; i < 9; i++)
381 { 371 {
382 sint16 dx, dy; 372 sint16 dx, dy;
383 373
384 dx = op->x + freearr_x[i]; 374 dx = op->x + freearr_x[i];
385 dy = op->y + freearr_y[i]; 375 dy = op->y + freearr_y[i];
376
386 /* ok_to_put_more already does things like checks for walls, 377 /* ok_to_put_more already does things like checks for walls,
387 * out of map, etc. 378 * out of map, etc.
388 */ 379 */
389 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) 380 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype))
390 { 381 {
391 tmp = get_object (); 382 object *tmp = op->clone ();
392 copy_object (op, tmp); 383
393 tmp->state = 0; 384 tmp->state = 0;
394 tmp->speed_left = -0.21; 385 tmp->speed_left = -0.21f;
395 tmp->range--; 386 tmp->range--;
396 tmp->value = 0; 387 tmp->value = 0;
397 tmp->x = dx; 388
398 tmp->y = dy; 389 m->insert (tmp, dx, dy, op);
399 insert_ob_in_map (tmp, m, op, 0);
400 } 390 }
401 } 391 }
402 } 392 }
403} 393}
404 394
408 * explode. 398 * explode.
409 */ 399 */
410void 400void
411explode_bullet (object *op) 401explode_bullet (object *op)
412{ 402{
413 tag_t op_tag = op->count;
414 object *tmp, *owner; 403 object *tmp, *owner;
415 404
416 if (op->other_arch == NULL) 405 if (op->other_arch == NULL)
417 { 406 {
418 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); 407 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n");
419 remove_ob (op); 408 op->destroy ();
420 free_object (op);
421 return; 409 return;
422 } 410 }
423 411
424 if (op->env) 412 if (op->env)
425 { 413 {
426 object *env;
427
428 env = object_get_env_recursive (op); 414 object *env = object_get_env_recursive (op);
429 if (env->map == NULL || out_of_map (env->map, env->x, env->y)) 415 if (env->map == NULL || out_of_map (env->map, env->x, env->y))
430 { 416 {
431 LOG (llevError, "BUG: explode_bullet(): env out of map\n"); 417 LOG (llevError, "BUG: explode_bullet(): env out of map\n");
432 remove_ob (op); 418 op->destroy ();
433 free_object (op);
434 return; 419 return;
435 } 420 }
436 remove_ob (op); 421
437 op->x = env->x; 422 op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON);
438 op->y = env->y;
439 insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON);
440 } 423 }
441 else if (out_of_map (op->map, op->x, op->y)) 424 else if (out_of_map (op->map, op->x, op->y))
442 { 425 {
443 LOG (llevError, "BUG: explode_bullet(): op out of map\n"); 426 LOG (llevError, "BUG: explode_bullet(): op out of map\n");
444 remove_ob (op); 427 op->destroy ();
445 free_object (op);
446 return; 428 return;
447 } 429 }
448 430
449 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps 431 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps
450 // NOTE: If this breaks something important: remove this. I can't think of anything 432 // NOTE: If this breaks something important: remove this. I can't think of anything
451 // bad at the moment that might happen from this. 433 // bad at the moment that might happen from this.
452 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 434 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
453 { 435 {
454 remove_ob (op); 436 op->destroy ();
455 free_object (op);
456 return; 437 return;
457 } 438 }
458 439
459 if (op->attacktype) 440 if (op->attacktype)
460 { 441 {
461 hit_map (op, 0, op->attacktype, 1); 442 hit_map (op, 0, op->attacktype, 1);
462 if (was_destroyed (op, op_tag)) 443 if (op->destroyed ())
463 return; 444 return;
464 } 445 }
465 446
466 /* other_arch contains what this explodes into */ 447 /* other_arch contains what this explodes into */
467 tmp = arch_to_object (op->other_arch); 448 tmp = arch_to_object (op->other_arch);
468 449
469 copy_owner (tmp, op); 450 tmp->set_owner (op);
470 tmp->skill = op->skill; 451 tmp->skill = op->skill;
471 452
472 owner = get_owner (op); 453 owner = op->owner;
473 454
474 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) 455 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner))
475 { 456 {
476 remove_ob (op); 457 op->destroy ();
477 free_object (op);
478 return; 458 return;
479 } 459 }
480
481 tmp->x = op->x;
482 tmp->y = op->y;
483 460
484 /* special for bombs - it actually has sane values for these */ 461 /* special for bombs - it actually has sane values for these */
485 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) 462 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB)
486 { 463 {
487 tmp->attacktype = op->attacktype; 464 tmp->attacktype = op->attacktype;
491 } 468 }
492 else 469 else
493 { 470 {
494 if (op->attacktype & AT_MAGIC) 471 if (op->attacktype & AT_MAGIC)
495 tmp->attacktype |= AT_MAGIC; 472 tmp->attacktype |= AT_MAGIC;
473
496 /* Spell doc describes what is going on here */ 474 /* Spell doc describes what is going on here */
497 tmp->stats.dam = op->dam_modifier; 475 tmp->stats.dam = op->dam_modifier;
498 tmp->range = op->stats.maxhp; 476 tmp->range = op->stats.maxhp;
499 tmp->duration = op->stats.hp; 477 tmp->duration = op->stats.hp;
500 /* Used for spell tracking - just need a unique val for this spell - 478 /* Used for spell tracking - just need a unique val for this spell -
508 tmp->stats.sp = op->direction; 486 tmp->stats.sp = op->direction;
509 487
510 /* Prevent recursion */ 488 /* Prevent recursion */
511 op->move_on = 0; 489 op->move_on = 0;
512 490
513 insert_ob_in_map (tmp, op->map, op, 0); 491 tmp->insert_at (op, op);
514 /* remove the firebullet */ 492 /* remove the firebullet */
515 if (!was_destroyed (op, op_tag)) 493 op->destroy ();
516 {
517 remove_ob (op);
518 free_object (op);
519 }
520} 494}
521
522
523 495
524/* checks to see what op should do, given the space it is on 496/* checks to see what op should do, given the space it is on
525 * (eg, explode, damage player, etc) 497 * (eg, explode, damage player, etc)
526 */ 498 */
527
528void 499void
529check_bullet (object *op) 500check_bullet (object *op)
530{ 501{
531 tag_t op_tag = op->count, tmp_tag;
532 object *tmp; 502 object *tmp;
533 int dam, mflags; 503 int dam, mflags;
534 mapstruct *m; 504 maptile *m;
535 sint16 sx, sy; 505 sint16 sx, sy;
536 506
537 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); 507 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy);
538 508
539 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) 509 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy)))
548 518
549 /* If nothing alive on this space, no reason to do anything further */ 519 /* If nothing alive on this space, no reason to do anything further */
550 if (!(mflags & P_IS_ALIVE)) 520 if (!(mflags & P_IS_ALIVE))
551 return; 521 return;
552 522
553 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 523 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
554 { 524 {
555 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 525 if (QUERY_FLAG (tmp, FLAG_ALIVE))
556 { 526 {
557 tmp_tag = tmp->count;
558 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 527 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
559 if (was_destroyed (op, op_tag) || !was_destroyed (tmp, tmp_tag) || (op->stats.dam -= dam) < 0) 528 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
560 { 529 {
561 if (!QUERY_FLAG (op, FLAG_REMOVED)) 530 if (!QUERY_FLAG (op, FLAG_REMOVED))
562 { 531 {
563 remove_ob (op); 532 op->destroy ();
564 free_object (op);
565 return; 533 return;
566 } 534 }
567 } 535 }
568 } 536 }
569 } 537 }
570} 538}
571
572 539
573/* Basically, we move 'op' one square, and if it hits something, 540/* Basically, we move 'op' one square, and if it hits something,
574 * call check_bullet. 541 * call check_bullet.
575 * This function is only applicable to bullets, but not to all 542 * This function is only applicable to bullets, but not to all
576 * fired arches (eg, bolts). 543 * fired arches (eg, bolts).
577 */ 544 */
578
579void 545void
580move_bullet (object *op) 546move_bullet (object *op)
581{ 547{
582 sint16 new_x, new_y; 548 sint16 new_x, new_y;
583 int mflags; 549 int mflags;
584 mapstruct *m; 550 maptile *m;
585 551
586#if 0 552#if 0
587 /* We need a better general purpose way to do this */ 553 /* We need a better general purpose way to do this */
588 554
589 /* peterm: added to make comet leave a trail of burnouts 555 /* peterm: added to make comet leave a trail of burnouts
590 it's an unadulterated hack, but the effect is cool. */ 556 it's an unadulterated hack, but the effect is cool. */
591 if (op->stats.sp == SP_METEOR) 557 if (op->stats.sp == SP_METEOR)
592 { 558 {
593 replace_insert_ob_in_map ("fire_trail", op); 559 replace_insert_ob_in_map ("fire_trail", op);
594 if (was_destroyed (op, op_tag)) 560 if (op->destroyed ())
595 return; 561 return;
596 } /* end addition. */ 562 } /* end addition. */
597#endif 563#endif
598 564
599 /* Reached the end of its life - remove it */ 565 /* Reached the end of its life - remove it */
600 if (--op->range <= 0) 566 if (--op->range <= 0)
601 { 567 {
602 if (op->other_arch) 568 if (op->other_arch)
603 {
604 explode_bullet (op); 569 explode_bullet (op);
605 }
606 else 570 else
607 { 571 op->destroy ();
608 remove_ob (op); 572
609 free_object (op);
610 }
611 return; 573 return;
612 } 574 }
613 575
614 new_x = op->x + DIRX (op); 576 new_x = op->x + DIRX (op);
615 new_y = op->y + DIRY (op); 577 new_y = op->y + DIRY (op);
616 m = op->map; 578 m = op->map;
617 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); 579 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y);
618 580
619 if (mflags & P_OUT_OF_MAP) 581 if (mflags & P_OUT_OF_MAP)
620 { 582 {
621 remove_ob (op); 583 op->destroy ();
622 free_object (op);
623 return; 584 return;
624 } 585 }
625 586
626 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) 587 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))
627 { 588 {
628 if (op->other_arch) 589 if (op->other_arch)
629 {
630 explode_bullet (op); 590 explode_bullet (op);
631 }
632 else 591 else
633 { 592 op->destroy ();
634 remove_ob (op); 593
635 free_object (op);
636 }
637 return; 594 return;
638 } 595 }
639 596
640 remove_ob (op); 597 if (!(op = m->insert (op, new_x, new_y, op)))
641 op->x = new_x;
642 op->y = new_y;
643 if ((op = insert_ob_in_map (op, m, op, 0)) == NULL)
644 return; 598 return;
645 599
646 if (reflwall (op->map, op->x, op->y, op)) 600 if (reflwall (op->map, op->x, op->y, op))
647 { 601 {
648 op->direction = absdir (op->direction + 4); 602 op->direction = absdir (op->direction + 4);
649 update_turn_face (op); 603 update_turn_face (op);
650 } 604 }
651 else 605 else
652 {
653 check_bullet (op); 606 check_bullet (op);
654 }
655} 607}
656
657
658
659 608
660/* fire_bullet 609/* fire_bullet
661 * object op (cast from caster) files a bolt in dir. 610 * object op (cast from caster) files a bolt in dir.
662 * spob is the spell object for the bolt. 611 * spob is the spell object for the bolt.
663 * we remove the magic flag - that can be derived from 612 * we remove the magic flag - that can be derived from
694 643
695 tmp->direction = dir; 644 tmp->direction = dir;
696 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 645 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
697 SET_ANIMATION (tmp, dir); 646 SET_ANIMATION (tmp, dir);
698 647
699 set_owner (tmp, op); 648 tmp->set_owner (op);
700 set_spell_skill (op, caster, spob, tmp); 649 set_spell_skill (op, caster, spob, tmp);
701 650
702 tmp->x = op->x + freearr_x[dir]; 651 tmp->x = op->x + freearr_x[dir];
703 tmp->y = op->y + freearr_y[dir]; 652 tmp->y = op->y + freearr_y[dir];
704 tmp->map = op->map; 653 tmp->map = op->map;
705 654
655 maptile *newmap;
706 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 656 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
707 if (mflags & P_OUT_OF_MAP) 657 if (mflags & P_OUT_OF_MAP)
708 { 658 {
709 free_object (tmp); 659 tmp->destroy ();
710 return 0; 660 return 0;
711 } 661 }
662
663 tmp->map = newmap;
664
712 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 665 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
713 { 666 {
714 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 667 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
715 { 668 {
716 free_object (tmp); 669 tmp->destroy ();
717 return 0; 670 return 0;
718 } 671 }
672
719 tmp->x = op->x; 673 tmp->x = op->x;
720 tmp->y = op->y; 674 tmp->y = op->y;
721 tmp->direction = absdir (tmp->direction + 4); 675 tmp->direction = absdir (tmp->direction + 4);
722 tmp->map = op->map; 676 tmp->map = op->map;
723 } 677 }
724 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 678
725 { 679 if ((tmp = tmp->insert_at (tmp, op)))
726 check_bullet (tmp); 680 check_bullet (tmp);
727 } 681
728 return 1; 682 return 1;
729} 683}
730
731
732
733 684
734/***************************************************************************** 685/*****************************************************************************
735 * 686 *
736 * CONE RELATED FUNCTIONS 687 * CONE RELATED FUNCTIONS
737 * 688 *
738 *****************************************************************************/ 689 *****************************************************************************/
739 690
740
741/* drops an object based on what is in the cone's "other_arch" */ 691/* drops an object based on what is in the cone's "other_arch" */
742void 692void
743cone_drop (object *op) 693cone_drop (object *op)
744{ 694{
745 object *new_ob = arch_to_object (op->other_arch); 695 object *new_ob = arch_to_object (op->other_arch);
746 696
747 new_ob->x = op->x;
748 new_ob->y = op->y;
749 new_ob->level = op->level; 697 new_ob->level = op->level;
750 set_owner (new_ob, op->owner); 698 new_ob->set_owner (op->owner);
751 699
752 /* preserve skill ownership */ 700 /* preserve skill ownership */
753 if (op->skill && op->skill != new_ob->skill) 701 if (op->skill && op->skill != new_ob->skill)
754 {
755 new_ob->skill = op->skill; 702 new_ob->skill = op->skill;
756 }
757 insert_ob_in_map (new_ob, op->map, op, 0);
758 703
704 new_ob->insert_at (op, op);
759} 705}
760 706
761/* move_cone: causes cone object 'op' to move a space/hit creatures */ 707/* move_cone: causes cone object 'op' to move a space/hit creatures */
762 708
763void 709void
764move_cone (object *op) 710move_cone (object *op)
765{ 711{
766 int i; 712 int i;
767 tag_t tag;
768 713
769 /* if no map then hit_map will crash so just ignore object */ 714 /* if no map then hit_map will crash so just ignore object */
770 if (!op->map) 715 if (!op->map)
771 { 716 {
772 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); 717 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown");
773 op->speed = 0; 718 op->set_speed (0);
774 update_ob_speed (op);
775 return; 719 return;
776 } 720 }
777 721
778 /* lava saves it's life, but not yours :) */ 722 /* lava saves it's life, but not yours :) */
779 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 723 if (QUERY_FLAG (op, FLAG_LIFESAVE))
785#if 0 729#if 0
786 /* Disable this - enabling it makes monsters easier, as 730 /* Disable this - enabling it makes monsters easier, as
787 * when their cone dies when they die. 731 * when their cone dies when they die.
788 */ 732 */
789 /* If no owner left, the spell dies out. */ 733 /* If no owner left, the spell dies out. */
790 if (get_owner (op) == NULL) 734 if (op->owner == NULL)
791 { 735 {
792 remove_ob (op); 736 op->destroy ();
793 free_object (op);
794 return; 737 return;
795 } 738 }
796#endif 739#endif
797 740
798 tag = op->count;
799 hit_map (op, 0, op->attacktype, 0); 741 hit_map (op, 0, op->attacktype, 0);
800 742
801 /* Check to see if we should push anything. 743 /* Check to see if we should push anything.
802 * Spell objects with weight push whatever they encounter to some 744 * Spell objects with weight push whatever they encounter to some
803 * degree. 745 * degree.
804 */ 746 */
805 if (op->weight) 747 if (op->weight)
806 check_spell_knockback (op); 748 check_spell_knockback (op);
807 749
808 if (was_destroyed (op, tag)) 750 if (op->destroyed ())
809 return; 751 return;
810 752
811 if ((op->duration--) < 0) 753 if ((op->duration--) < 0)
812 { 754 {
813 remove_ob (op); 755 op->destroy ();
814 free_object (op);
815 return; 756 return;
816 } 757 }
817 /* Object has hit maximum range, so don't have it move 758 /* Object has hit maximum range, so don't have it move
818 * any further. When the duration above expires, 759 * any further. When the duration above expires,
819 * then the object will get removed. 760 * then the object will get removed.
828 { 769 {
829 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; 770 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)];
830 771
831 if (ok_to_put_more (op->map, x, y, op, op->attacktype)) 772 if (ok_to_put_more (op->map, x, y, op, op->attacktype))
832 { 773 {
833 object *tmp = get_object (); 774 object *tmp = op->clone ();
834
835 copy_object (op, tmp);
836 tmp->x = x;
837 tmp->y = y;
838 775
839 tmp->duration = op->duration + 1; 776 tmp->duration = op->duration + 1;
840 777
841 /* Use for spell tracking - see ok_to_put_more() */ 778 /* Use for spell tracking - see ok_to_put_more() */
842 tmp->stats.maxhp = op->stats.maxhp; 779 tmp->stats.maxhp = op->stats.maxhp;
843 insert_ob_in_map (tmp, op->map, op, 0); 780
781 op->map->insert (tmp, x, y, op);
782
844 if (tmp->other_arch) 783 if (tmp->other_arch)
845 cone_drop (tmp); 784 cone_drop (tmp);
846 } 785 }
847 } 786 }
848} 787}
858int 797int
859cast_cone (object *op, object *caster, int dir, object *spell) 798cast_cone (object *op, object *caster, int dir, object *spell)
860{ 799{
861 object *tmp; 800 object *tmp;
862 int i, success = 0, range_min = -1, range_max = 1; 801 int i, success = 0, range_min = -1, range_max = 1;
863 mapstruct *m; 802 maptile *m;
864 sint16 sx, sy; 803 sint16 sx, sy;
865 MoveType movetype; 804 MoveType movetype;
866 805
867 if (!spell->other_arch) 806 if (!spell->other_arch)
868 return 0; 807 return 0;
924 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) 863 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype)
925 continue; 864 continue;
926 865
927 success = 1; 866 success = 1;
928 tmp = arch_to_object (spell->other_arch); 867 tmp = arch_to_object (spell->other_arch);
929 set_owner (tmp, op); 868 tmp->set_owner (op);
930 set_spell_skill (op, caster, spell, tmp); 869 set_spell_skill (op, caster, spell, tmp);
931 tmp->level = caster_level (caster, spell); 870 tmp->level = caster_level (caster, spell);
932 tmp->x = sx;
933 tmp->y = sy;
934 tmp->attacktype = spell->attacktype; 871 tmp->attacktype = spell->attacktype;
935 872
936 /* holy word stuff */ 873 /* holy word stuff */
937 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) 874 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER))
938 if (!tailor_god_spell (tmp, op)) 875 if (!tailor_god_spell (tmp, op))
975 912
976 if (!(tmp->move_type & MOVE_FLY_LOW)) 913 if (!(tmp->move_type & MOVE_FLY_LOW))
977 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); 914 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name);
978 915
979 if (!tmp->move_on && tmp->stats.dam) 916 if (!tmp->move_on && tmp->stats.dam)
980 {
981 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); 917 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name);
982 }
983 918
984 insert_ob_in_map (tmp, m, op, 0); 919 m->insert (tmp, sx, sy, op);
985 920
986 /* This is used for tracking spells so that one effect doesn't hit 921 /* This is used for tracking spells so that one effect doesn't hit
987 * a single space too many times. 922 * a single space too many times.
988 */ 923 */
989 tmp->stats.maxhp = tmp->count; 924 tmp->stats.maxhp = tmp->count;
1008void 943void
1009animate_bomb (object *op) 944animate_bomb (object *op)
1010{ 945{
1011 int i; 946 int i;
1012 object *env, *tmp; 947 object *env, *tmp;
1013 archetype *at;
1014 948
1015 if (op->state != NUM_ANIMATIONS (op) - 1) 949 if (op->state != NUM_ANIMATIONS (op) - 1)
1016 return; 950 return;
1017 951
1018 env = object_get_env_recursive (op); 952 env = object_get_env_recursive (op);
1023 return; 957 return;
1024 958
1025 if (env->type == PLAYER) 959 if (env->type == PLAYER)
1026 esrv_del_item (env->contr, op->count); 960 esrv_del_item (env->contr, op->count);
1027 961
1028 remove_ob (op); 962 if (!(op = op->insert_at (env, op)))
1029 op->x = env->x;
1030 op->y = env->y;
1031 if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL)
1032 return; 963 return;
1033 } 964 }
1034 965
1035 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding 966 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding
1036 // on a safe map. I don't like this special casing, but it seems to be neccessary 967 // on a safe map. I don't like this special casing, but it seems to be neccessary
1037 // as bombs can be carried. 968 // as bombs can be carried.
1038 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 969 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
1039 { 970 {
1040 remove_ob (op); 971 op->destroy ();
1041 free_object (op);
1042 return; 972 return;
1043 } 973 }
1044 974
1045 /* This copies a lot of the code from the fire bullet, 975 /* This copies a lot of the code from the fire bullet,
1046 * but using the cast_bullet isn't really feasible, 976 * but using the cast_bullet isn't really feasible,
1047 * so just set up the appropriate values. 977 * so just set up the appropriate values.
1048 */ 978 */
1049 at = find_archetype (SPLINT); 979 if (archetype *at = archetype::find (SPLINT))
1050 if (at)
1051 { 980 {
1052 for (i = 1; i < 9; i++) 981 for (i = 1; i < 9; i++)
1053 { 982 {
1054 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 983 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
1055 continue; 984 continue;
985
1056 tmp = arch_to_object (at); 986 tmp = arch_to_object (at);
1057 tmp->direction = i; 987 tmp->direction = i;
1058 tmp->range = op->range; 988 tmp->range = op->range;
1059 tmp->stats.dam = op->stats.dam; 989 tmp->stats.dam = op->stats.dam;
1060 tmp->duration = op->duration; 990 tmp->duration = op->duration;
1061 tmp->attacktype = op->attacktype; 991 tmp->attacktype = op->attacktype;
1062 copy_owner (tmp, op); 992 tmp->set_owner (op);
1063 if (op->skill && op->skill != tmp->skill) 993 if (op->skill && op->skill != tmp->skill)
1064 {
1065 tmp->skill = op->skill; 994 tmp->skill = op->skill;
1066 } 995
1067 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 996 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
1068 SET_ANIMATION (tmp, i); 997 SET_ANIMATION (tmp, i);
1069 tmp->x = op->x + freearr_x[i]; 998
1070 tmp->y = op->y + freearr_x[i]; 999 op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op);
1071 insert_ob_in_map (tmp, op->map, op, 0);
1072 move_bullet (tmp); 1000 move_bullet (tmp);
1073 } 1001 }
1074 } 1002 }
1075 1003
1076 explode_bullet (op); 1004 explode_bullet (op);
1081{ 1009{
1082 1010
1083 object *tmp; 1011 object *tmp;
1084 int mflags; 1012 int mflags;
1085 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; 1013 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir];
1086 mapstruct *m; 1014 maptile *m;
1087 1015
1088 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); 1016 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy);
1089 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) 1017 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK))
1090 { 1018 {
1091 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1019 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
1097 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 1025 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
1098 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1026 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1099 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 1027 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
1100 tmp->attacktype = spell->attacktype; 1028 tmp->attacktype = spell->attacktype;
1101 1029
1102 set_owner (tmp, op); 1030 tmp->set_owner (op);
1103 set_spell_skill (op, caster, spell, tmp); 1031 set_spell_skill (op, caster, spell, tmp);
1104 tmp->x = dx; 1032
1105 tmp->y = dy; 1033 m->insert (tmp, dx, dy, op);
1106 insert_ob_in_map (tmp, m, op, 0);
1107 return 1; 1034 return 1;
1108} 1035}
1109 1036
1110/**************************************************************************** 1037/****************************************************************************
1111 * 1038 *
1127get_pointed_target (object *op, int dir, int range, int type) 1054get_pointed_target (object *op, int dir, int range, int type)
1128{ 1055{
1129 object *target; 1056 object *target;
1130 sint16 x, y; 1057 sint16 x, y;
1131 int dist, mflags; 1058 int dist, mflags;
1132 mapstruct *mp; 1059 maptile *mp;
1133 1060
1134 if (dir == 0) 1061 if (dir == 0)
1135 return NULL; 1062 return NULL;
1136 1063
1137 for (dist = 1; dist < range; dist++) 1064 for (dist = 1; dist < range; dist++)
1150 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) 1077 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW)
1151 return NULL; 1078 return NULL;
1152 1079
1153 if (mflags & P_IS_ALIVE) 1080 if (mflags & P_IS_ALIVE)
1154 { 1081 {
1155 for (target = get_map_ob (mp, x, y); target; target = target->above) 1082 for (target = GET_MAP_OB (mp, x, y); target; target = target->above)
1156 { 1083 {
1157 if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) 1084 if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER))
1158 { 1085 {
1159 return target; 1086 return target;
1160 } 1087 }
1227 if (effect->attacktype & AT_DEATH) 1154 if (effect->attacktype & AT_DEATH)
1228 { 1155 {
1229 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1156 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1230 1157
1231 /* casting death spells at undead isn't a good thing */ 1158 /* casting death spells at undead isn't a good thing */
1232 if QUERY_FLAG
1233 (target, FLAG_UNDEAD) 1159 if (QUERY_FLAG (target, FLAG_UNDEAD))
1234 { 1160 {
1235 if (random_roll (0, 2, op, PREFER_LOW)) 1161 if (random_roll (0, 2, op, PREFER_LOW))
1236 { 1162 {
1237 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); 1163 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!");
1238 effect->x = op->x; 1164 effect->x = op->x;
1240 } 1166 }
1241 else 1167 else
1242 { 1168 {
1243 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); 1169 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target));
1244 target->stats.hp = target->stats.maxhp * 2; 1170 target->stats.hp = target->stats.maxhp * 2;
1245 free_object (effect); 1171 effect->destroy ();
1246 return 0; 1172 return 0;
1247 } 1173 }
1248 } 1174 }
1249 } 1175 }
1250 else 1176 else
1251 { 1177 {
1252 /* how much woe to inflict :) */ 1178 /* how much woe to inflict :) */
1253 effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1179 effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1254 } 1180 }
1255 1181
1256 set_owner (effect, op); 1182 effect->set_owner (op);
1257 set_spell_skill (op, caster, spell, effect); 1183 set_spell_skill (op, caster, spell, effect);
1258 1184
1259 /* ok, tell it where to be, and insert! */ 1185 /* ok, tell it where to be, and insert! */
1260 effect->x = target->x; 1186 effect->insert_at (target, op);
1261 effect->y = target->y;
1262 insert_ob_in_map (effect, target->map, op, 0);
1263 1187
1264 return 1; 1188 return 1;
1265} 1189}
1266 1190
1267 1191
1277move_missile (object *op) 1201move_missile (object *op)
1278{ 1202{
1279 int i, mflags; 1203 int i, mflags;
1280 object *owner; 1204 object *owner;
1281 sint16 new_x, new_y; 1205 sint16 new_x, new_y;
1282 mapstruct *m; 1206 maptile *m;
1283 1207
1284 if (op->range-- <= 0) 1208 if (op->range-- <= 0)
1285 { 1209 {
1286 remove_ob (op); 1210 op->destroy ();
1287 free_object (op);
1288 return; 1211 return;
1289 } 1212 }
1290 1213
1291 owner = get_owner (op); 1214 owner = op->owner;
1292#if 0 1215#if 0
1293 /* It'd make things nastier if this wasn't here - spells cast by 1216 /* It'd make things nastier if this wasn't here - spells cast by
1294 * monster that are then killed would continue to survive 1217 * monster that are then killed would continue to survive
1295 */ 1218 */
1296 if (owner == NULL) 1219 if (owner == NULL)
1297 { 1220 {
1298 remove_ob (op); 1221 op->destroy ();
1299 free_object (op);
1300 return; 1222 return;
1301 } 1223 }
1302#endif 1224#endif
1303 1225
1304 new_x = op->x + DIRX (op); 1226 new_x = op->x + DIRX (op);
1306 1228
1307 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); 1229 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y);
1308 1230
1309 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) 1231 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))))
1310 { 1232 {
1311 tag_t tag = op->count;
1312
1313 hit_map (op, op->direction, AT_MAGIC, 1); 1233 hit_map (op, op->direction, AT_MAGIC, 1);
1314 /* Basically, missile only hits one thing then goes away. 1234 /* Basically, missile only hits one thing then goes away.
1315 * we need to remove it if someone hasn't already done so. 1235 * we need to remove it if someone hasn't already done so.
1316 */ 1236 */
1317 if (!was_destroyed (op, tag)) 1237 if (!op->destroyed ())
1318 { 1238 op->destroy ();
1319 remove_ob (op); 1239
1320 free_object (op);
1321 }
1322 return; 1240 return;
1323 } 1241 }
1324 1242
1325 remove_ob (op); 1243 op->remove ();
1244
1326 if (!op->direction || (mflags & P_OUT_OF_MAP)) 1245 if (!op->direction || (mflags & P_OUT_OF_MAP))
1327 { 1246 {
1328 free_object (op); 1247 op->destroy ();
1329 return; 1248 return;
1330 } 1249 }
1331 op->x = new_x; 1250
1332 op->y = new_y; 1251 i = spell_find_dir (m, new_x, new_y, op->owner);
1333 op->map = m;
1334 i = spell_find_dir (op->map, op->x, op->y, get_owner (op));
1335 if (i > 0 && i != op->direction) 1252 if (i > 0 && i != op->direction)
1336 { 1253 {
1337 op->direction = i; 1254 op->direction = i;
1338 SET_ANIMATION (op, op->direction); 1255 SET_ANIMATION (op, op->direction);
1339 } 1256 }
1340 insert_ob_in_map (op, op->map, op, 0); 1257
1258 m->insert (op, new_x, new_y, op);
1341} 1259}
1342 1260
1343/**************************************************************************** 1261/****************************************************************************
1344 * Destruction 1262 * Destruction
1345 ****************************************************************************/ 1263 ****************************************************************************/
1382 return 0; 1300 return 0;
1383 } 1301 }
1384 return 1; 1302 return 1;
1385} 1303}
1386 1304
1387
1388
1389
1390int 1305int
1391cast_destruction (object *op, object *caster, object *spell_ob) 1306cast_destruction (object *op, object *caster, object *spell_ob)
1392{ 1307{
1393 int i, j, range, mflags, friendly = 0, dam, dur; 1308 int i, j, range, mflags, friendly = 0, dam, dur;
1394 sint16 sx, sy; 1309 sint16 sx, sy;
1395 mapstruct *m; 1310 maptile *m;
1396 object *tmp; 1311 object *tmp;
1397 const char *skill; 1312 const char *skill;
1398 1313
1399 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); 1314 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob);
1400 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); 1315 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob);
1414 else if (caster->skill) 1329 else if (caster->skill)
1415 op->skill = caster->skill; 1330 op->skill = caster->skill;
1416 else 1331 else
1417 op->skill = NULL; 1332 op->skill = NULL;
1418 1333
1419 change_skill (op, find_skill_by_name (op, op->skill), 1); 1334 op->change_skill (find_skill_by_name (op, op->skill));
1420 1335
1421 for (i = -range; i < range; i++) 1336 for (i = -range; i < range; i++)
1422 { 1337 {
1423 for (j = -range; j < range; j++) 1338 for (j = -range; j < range; j++)
1424 { 1339 {
1425 m = op->map; 1340 m = op->map;
1426 sx = op->x + i; 1341 sx = op->x + i;
1427 sy = op->y + j; 1342 sy = op->y + j;
1343
1428 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); 1344 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
1429 if (mflags & P_OUT_OF_MAP) 1345 if (mflags & P_OUT_OF_MAP)
1430 continue; 1346 continue;
1347
1431 if (mflags & P_IS_ALIVE) 1348 if (mflags & P_IS_ALIVE)
1432 { 1349 {
1433 for (tmp = get_map_ob (m, sx, sy); tmp; tmp = tmp->above) 1350 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
1434 {
1435 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) 1351 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER)
1436 break; 1352 break;
1437 } 1353
1438 if (tmp) 1354 if (tmp)
1439 { 1355 {
1440 if (tmp->head) 1356 if (tmp->head)
1441 tmp = tmp->head; 1357 tmp = tmp->head;
1442 1358
1445 { 1361 {
1446 if (spell_ob->subtype == SP_DESTRUCTION) 1362 if (spell_ob->subtype == SP_DESTRUCTION)
1447 { 1363 {
1448 hit_player (tmp, dam, op, spell_ob->attacktype, 0); 1364 hit_player (tmp, dam, op, spell_ob->attacktype, 0);
1449 if (spell_ob->other_arch) 1365 if (spell_ob->other_arch)
1450 {
1451 tmp = arch_to_object (spell_ob->other_arch); 1366 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1452 tmp->x = sx;
1453 tmp->y = sy;
1454 insert_ob_in_map (tmp, m, op, 0);
1455 }
1456 } 1367 }
1457 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) 1368 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100)
1458 { 1369 {
1459 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) 1370 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch)
1460 {
1461 object *effect = arch_to_object (spell_ob->other_arch); 1371 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1462
1463 effect->x = sx;
1464 effect->y = sy;
1465 insert_ob_in_map (effect, m, op, 0);
1466 }
1467 } 1372 }
1468 } 1373 }
1469 } 1374 }
1470 } 1375 }
1471 } 1376 }
1472 } 1377 }
1378
1473 op->skill = skill; 1379 op->skill = skill;
1474 return 1; 1380 return 1;
1475} 1381}
1476 1382
1477/*************************************************************************** 1383/***************************************************************************
1537 new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); 1443 new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect.");
1538 } 1444 }
1539 return 1; 1445 return 1;
1540 } 1446 }
1541 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; 1447 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50;
1542 force->speed = 1.0; 1448 force->speed = 1.f;
1543 force->speed_left = -1.0; 1449 force->speed_left = -1.f;
1544 SET_FLAG (force, FLAG_APPLIED); 1450 SET_FLAG (force, FLAG_APPLIED);
1545 1451
1546 if (god) 1452 if (god)
1547 { 1453 {
1548 if (spell_ob->last_grace) 1454 if (spell_ob->last_grace)
1561 force->stats.ac = spell_ob->stats.ac; 1467 force->stats.ac = spell_ob->stats.ac;
1562 force->stats.wc = spell_ob->stats.wc; 1468 force->stats.wc = spell_ob->stats.wc;
1563 1469
1564 change_abil (tmp, force); /* Mostly to display any messages */ 1470 change_abil (tmp, force); /* Mostly to display any messages */
1565 insert_ob_in_ob (force, tmp); 1471 insert_ob_in_ob (force, tmp);
1566 fix_player (tmp); 1472 tmp->update_stats ();
1567 return 1; 1473 return 1;
1568 1474
1569} 1475}
1570
1571 1476
1572/********************************************************************** 1477/**********************************************************************
1573 * mood change 1478 * mood change
1574 * Arguably, this may or may not be an attack spell. But since it 1479 * Arguably, this may or may not be an attack spell. But since it
1575 * effects monsters, it seems best to put it into this file 1480 * effects monsters, it seems best to put it into this file
1582mood_change (object *op, object *caster, object *spell) 1487mood_change (object *op, object *caster, object *spell)
1583{ 1488{
1584 object *tmp, *god, *head; 1489 object *tmp, *god, *head;
1585 int done_one, range, mflags, level, at, best_at; 1490 int done_one, range, mflags, level, at, best_at;
1586 sint16 x, y, nx, ny; 1491 sint16 x, y, nx, ny;
1587 mapstruct *m; 1492 maptile *m;
1588 const char *race; 1493 const char *race;
1589 1494
1590 /* We precompute some values here so that we don't have to keep 1495 /* We precompute some values here so that we don't have to keep
1591 * doing it over and over again. 1496 * doing it over and over again.
1592 */ 1497 */
1605 else if (god && !strcmp (spell->race, "GOD_FRIEND")) 1510 else if (god && !strcmp (spell->race, "GOD_FRIEND"))
1606 race = god->race; 1511 race = god->race;
1607 else 1512 else
1608 race = spell->race; 1513 race = spell->race;
1609 1514
1610
1611 for (x = op->x - range; x <= op->x + range; x++) 1515 for (x = op->x - range; x <= op->x + range; x++)
1612 for (y = op->y - range; y <= op->y + range; y++) 1516 for (y = op->y - range; y <= op->y + range; y++)
1613 { 1517 {
1614
1615 done_one = 0; 1518 done_one = 0;
1616 m = op->map; 1519 m = op->map;
1617 nx = x; 1520 nx = x;
1618 ny = y; 1521 ny = y;
1619 mflags = get_map_flags (m, &m, x, y, &nx, &ny); 1522 mflags = get_map_flags (m, &m, x, y, &nx, &ny);
1622 1525
1623 /* If there is nothing living on this space, no need to go further */ 1526 /* If there is nothing living on this space, no need to go further */
1624 if (!(mflags & P_IS_ALIVE)) 1527 if (!(mflags & P_IS_ALIVE))
1625 continue; 1528 continue;
1626 1529
1530 // players can only affect spaces that they can actually see
1531 if (caster && caster->contr
1532 && caster->contr->visibility_at (m, nx, ny) < 70)
1533 continue;
1534
1627 for (tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) 1535 for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below)
1628 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1536 if (QUERY_FLAG (tmp, FLAG_MONSTER))
1629 break; 1537 break;
1630 1538
1631 /* There can be living objects that are not monsters */ 1539 /* There can be living objects that are not monsters */
1632 if (!tmp || tmp->type == PLAYER) 1540 if (!tmp || tmp->type == PLAYER)
1639 head = tmp; 1547 head = tmp;
1640 1548
1641 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ 1549 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */
1642 if (race && head->race && !strstr (race, head->race)) 1550 if (race && head->race && !strstr (race, head->race))
1643 continue; 1551 continue;
1552
1644 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) 1553 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD))
1645 continue; 1554 continue;
1646 1555
1647 /* Now do a bunch of stuff related to saving throws */ 1556 /* Now do a bunch of stuff related to saving throws */
1648 best_at = -1; 1557 best_at = -1;
1665 at -= level / 5; 1574 at -= level / 5;
1666 if (did_make_save (head, head->level, at)) 1575 if (did_make_save (head, head->level, at))
1667 continue; 1576 continue;
1668 } 1577 }
1669 else /* spell->attacktype */ 1578 else /* spell->attacktype */
1670 /*
1671 Spell has no attacktype (charm & such), so we'll have a specific saving:
1672 * if spell level < monster level, no go
1673 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1674
1675 The chance will then be in the range [20-70] percent, not too bad.
1676
1677 This is required to fix the 'charm monster' abuse, where a player level 1 can
1678 charm a level 125 monster...
1679
1680 Ryo, august 14th
1681 */
1682 { 1579 {
1580 /*
1581 Spell has no attacktype (charm & such), so we'll have a specific saving:
1582 * if spell level < monster level, no go
1583 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1584
1585 The chance will then be in the range [20-70] percent, not too bad.
1586
1587 This is required to fix the 'charm monster' abuse, where a player level 1 can
1588 charm a level 125 monster...
1589
1590 Ryo, august 14th
1591 */
1683 if (head->level > level) 1592 if (head->level > level)
1684 continue; 1593 continue;
1594
1685 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) 1595 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level))))
1686 /* Failed, no effect */ 1596 /* Failed, no effect */
1687 continue; 1597 continue;
1688 } 1598 }
1689 1599
1690 /* Done with saving throw. Now start effecting the monster */ 1600 /* Done with saving throw. Now start affecting the monster */
1691 1601
1692 /* aggravation */ 1602 /* aggravation */
1693 if (QUERY_FLAG (spell, FLAG_MONSTER)) 1603 if (QUERY_FLAG (spell, FLAG_MONSTER))
1694 { 1604 {
1695 CLEAR_FLAG (head, FLAG_SLEEP); 1605 CLEAR_FLAG (head, FLAG_SLEEP);
1696 if (QUERY_FLAG (head, FLAG_FRIENDLY))
1697 remove_friendly_object (head); 1606 remove_friendly_object (head);
1698
1699 done_one = 1; 1607 done_one = 1;
1700 head->enemy = op; 1608 head->enemy = op;
1701 } 1609 }
1702 1610
1703 /* calm monsters */ 1611 /* calm monsters */
1712 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) 1620 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK))
1713 { 1621 {
1714 SET_FLAG (head, FLAG_BERSERK); 1622 SET_FLAG (head, FLAG_BERSERK);
1715 done_one = 1; 1623 done_one = 1;
1716 } 1624 }
1625
1717 /* charm */ 1626 /* charm */
1718 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) 1627 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY))
1719 { 1628 {
1720 SET_FLAG (head, FLAG_FRIENDLY);
1721 /* Prevent uncontolled outbreaks of self replicating monsters. 1629 /* Prevent uncontolled outbreaks of self replicating monsters.
1722 Typical use case is charm, go somwhere, use aggravation to make hostile. 1630 Typical use case is charm, go somwhere, use aggravation to make hostile.
1723 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1631 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1724 CLEAR_FLAG (head, FLAG_GENERATOR); 1632 CLEAR_FLAG (head, FLAG_GENERATOR);
1725 set_owner (head, op); 1633 head->set_owner (op);
1726 set_spell_skill (op, caster, spell, head); 1634 set_spell_skill (op, caster, spell, head);
1727 add_friendly_object (head); 1635 add_friendly_object (head);
1728 head->attack_movement = PETMOVE; 1636 head->attack_movement = PETMOVE;
1729 done_one = 1; 1637 done_one = 1;
1730 change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); 1638 change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL);
1731 head->stats.exp = 0; 1639 head->stats.exp = 0;
1732 } 1640 }
1733 1641
1734 /* If a monster was effected, put an effect in */ 1642 /* If a monster was effected, put an effect in */
1735 if (done_one && spell->other_arch) 1643 if (done_one && spell->other_arch)
1736 {
1737 tmp = arch_to_object (spell->other_arch); 1644 m->insert (arch_to_object (spell->other_arch), nx, ny, op);
1738 tmp->x = nx;
1739 tmp->y = ny;
1740 insert_ob_in_map (tmp, m, op, 0);
1741 }
1742 } /* for y */ 1645 } /* for y */
1743 1646
1744 return 1; 1647 return 1;
1745} 1648}
1746 1649
1756move_ball_spell (object *op) 1659move_ball_spell (object *op)
1757{ 1660{
1758 int i, j, dam_save, dir, mflags; 1661 int i, j, dam_save, dir, mflags;
1759 sint16 nx, ny, hx, hy; 1662 sint16 nx, ny, hx, hy;
1760 object *owner; 1663 object *owner;
1761 mapstruct *m; 1664 maptile *m;
1762 1665
1763 owner = get_owner (op); 1666 owner = op->owner;
1764 1667
1765 /* the following logic makes sure that the ball doesn't move into a wall, 1668 /* the following logic makes sure that the ball doesn't move into a wall,
1766 * and makes sure that it will move along a wall to try and get at it's 1669 * and makes sure that it will move along a wall to try and get at it's
1767 * victim. The block immediately below more or less chooses a random 1670 * victim. The block immediately below more or less chooses a random
1768 * offset to move the ball, eg, keep it mostly on course, with some 1671 * offset to move the ball, eg, keep it mostly on course, with some
1797 nx = op->x; 1700 nx = op->x;
1798 ny = op->y; 1701 ny = op->y;
1799 m = op->map; 1702 m = op->map;
1800 } 1703 }
1801 1704
1802 remove_ob (op); 1705 m->insert (op, nx, ny, op);
1803 op->y = ny;
1804 op->x = nx;
1805 insert_ob_in_map (op, m, op, 0);
1806 1706
1807 dam_save = op->stats.dam; /* save the original dam: we do halfdam on 1707 dam_save = op->stats.dam; /* save the original dam: we do halfdam on
1808 surrounding squares */ 1708 surrounding squares */
1809 1709
1810 /* loop over current square and neighbors to hit. 1710 /* loop over current square and neighbors to hit.
1811 * if this has an other_arch field, we insert that in 1711 * if this has an other_arch field, we insert that in
1812 * the surround spaces. 1712 * the surround spaces.
1813 */ 1713 */
1814 for (j = 0; j < 9; j++) 1714 for (j = 0; j < 9; j++)
1815 { 1715 {
1816 object *new_ob;
1817
1818 hx = nx + freearr_x[j]; 1716 hx = nx + freearr_x[j];
1819 hy = ny + freearr_y[j]; 1717 hy = ny + freearr_y[j];
1820 1718
1821 m = op->map; 1719 m = op->map;
1822 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); 1720 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy);
1836 1734
1837 } 1735 }
1838 1736
1839 /* insert the other arch */ 1737 /* insert the other arch */
1840 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) 1738 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))))
1841 { 1739 m->insert (arch_to_object (op->other_arch), hx, hy, op);
1842 new_ob = arch_to_object (op->other_arch);
1843 new_ob->x = hx;
1844 new_ob->y = hy;
1845 insert_ob_in_map (new_ob, m, op, 0);
1846 }
1847 } 1740 }
1848 1741
1849 /* restore to the center location and damage */ 1742 /* restore to the center location and damage */
1850 op->stats.dam = dam_save; 1743 op->stats.dam = dam_save;
1851 1744
1852 i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); 1745 i = spell_find_dir (op->map, op->x, op->y, op->owner);
1853 1746
1854 if (i >= 0) 1747 if (i >= 0)
1855 { /* we have a preferred direction! */ 1748 { /* we have a preferred direction! */
1856 /* pick another direction if the preferred dir is blocked. */ 1749 /* pick another direction if the preferred dir is blocked. */
1857 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || 1750 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP ||
1858 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) 1751 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))
1859 {
1860 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ 1752 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */
1861 } 1753
1862 op->direction = i; 1754 op->direction = i;
1863 } 1755 }
1864} 1756}
1865 1757
1866 1758
1878#if 0 1770#if 0
1879 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; 1771 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 };
1880 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; 1772 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 };
1881 sint16 target_x, target_y, origin_x, origin_y; 1773 sint16 target_x, target_y, origin_x, origin_y;
1882 int adjustdir; 1774 int adjustdir;
1883 mapstruct *m; 1775 maptile *m;
1884#endif 1776#endif
1885 int basedir; 1777 int basedir;
1886 object *owner; 1778 object *owner;
1887 1779
1888 owner = get_owner (op); 1780 owner = op->owner;
1889 if (op->duration == 0 || owner == NULL) 1781 if (op->duration == 0 || owner == NULL)
1890 { 1782 {
1891 remove_ob (op); 1783 op->destroy ();
1892 free_object (op);
1893 return; 1784 return;
1894 } 1785 }
1786
1895 op->duration--; 1787 op->duration--;
1896 1788
1897 basedir = op->direction; 1789 basedir = op->direction;
1898 if (basedir == 0) 1790 if (basedir == 0)
1899 { 1791 {
1904#if 0 1796#if 0
1905 // this is bogus: it causes wrong places to be checked below 1797 // this is bogus: it causes wrong places to be checked below
1906 // (a wall 2 cells away will block the effect...) and 1798 // (a wall 2 cells away will block the effect...) and
1907 // doesn't work for SP_BULLET anyhow, so again tests the wrong 1799 // doesn't work for SP_BULLET anyhow, so again tests the wrong
1908 // space. 1800 // space.
1909 // should be fixed later, but correctness before featurs... 1801 // should be fixed later, but correctness before features...
1910 // (schmorp) 1802 // (schmorp)
1911 1803
1912 /* new offset calculation to make swarm element distribution 1804 /* new offset calculation to make swarm element distribution
1913 * more uniform 1805 * more uniform
1914 */ 1806 */
1996 1888
1997 if (!spell->other_arch) 1889 if (!spell->other_arch)
1998 return 0; 1890 return 0;
1999 1891
2000 tmp = get_archetype (SWARM_SPELL); 1892 tmp = get_archetype (SWARM_SPELL);
2001 tmp->x = op->x;
2002 tmp->y = op->y;
2003 set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ 1893 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */
2004 set_spell_skill (op, caster, spell, tmp); 1894 set_spell_skill (op, caster, spell, tmp);
2005 1895
2006 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ 1896 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */
2007 tmp->spell = arch_to_object (spell->other_arch); 1897 tmp->spell = arch_to_object (spell->other_arch);
2008 1898
2009 tmp->attacktype = tmp->spell->attacktype; 1899 tmp->attacktype = tmp->spell->attacktype;
2010 1900
2011 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 1901 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
2012 {
2013 if (!tailor_god_spell (tmp, op)) 1902 if (!tailor_god_spell (tmp, op))
2014 return 1; 1903 return 1;
2015 } 1904
2016 tmp->duration = SP_level_duration_adjust (caster, spell); 1905 tmp->duration = SP_level_duration_adjust (caster, spell);
2017 for (i = 0; i < spell->duration; i++) 1906 for (i = 0; i < spell->duration; i++)
2018 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1907 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
2019 1908
2020 tmp->direction = dir; 1909 tmp->direction = dir;
2021 tmp->invisible = 1; 1910 tmp->invisible = 1;
2022 insert_ob_in_map (tmp, op->map, op, 0); 1911
1912 tmp->insert_at (op, op);
2023 return 1; 1913 return 1;
2024} 1914}
2025 1915
2026 1916
2027/* See the spells documentation file for why this is its own 1917/* See the spells documentation file for why this is its own
2031cast_light (object *op, object *caster, object *spell, int dir) 1921cast_light (object *op, object *caster, object *spell, int dir)
2032{ 1922{
2033 object *target = NULL, *tmp = NULL; 1923 object *target = NULL, *tmp = NULL;
2034 sint16 x, y; 1924 sint16 x, y;
2035 int dam, mflags; 1925 int dam, mflags;
2036 mapstruct *m; 1926 maptile *m;
2037 1927
2038 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1928 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
2039 1929
2040 if (!dir) 1930 if (!dir)
2041 { 1931 {
2055 return 0; 1945 return 0;
2056 } 1946 }
2057 1947
2058 if (mflags & P_IS_ALIVE && spell->attacktype) 1948 if (mflags & P_IS_ALIVE && spell->attacktype)
2059 { 1949 {
2060 for (target = get_map_ob (m, x, y); target; target = target->above) 1950 for (target = GET_MAP_OB (m, x, y); target; target = target->above)
2061 if (QUERY_FLAG (target, FLAG_MONSTER)) 1951 if (QUERY_FLAG (target, FLAG_MONSTER))
2062 { 1952 {
2063 /* oky doky. got a target monster. Lets make a blinding attack */ 1953 /* oky doky. got a target monster. Lets make a blinding attack */
2064 if (target->head) 1954 if (target->head)
2065 target = target->head; 1955 target = target->head;
2087 { 1977 {
2088 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); 1978 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell);
2089 if (tmp->glow_radius > MAX_LIGHT_RADII) 1979 if (tmp->glow_radius > MAX_LIGHT_RADII)
2090 tmp->glow_radius = MAX_LIGHT_RADII; 1980 tmp->glow_radius = MAX_LIGHT_RADII;
2091 } 1981 }
2092 tmp->x = x; 1982
2093 tmp->y = y; 1983 m->insert (tmp, x, y, op);
2094 insert_ob_in_map (tmp, m, op, 0);
2095 return 1; 1984 return 1;
2096} 1985}
2097 1986
2098 1987
2099 1988
2109cast_cause_disease (object *op, object *caster, object *spell, int dir) 1998cast_cause_disease (object *op, object *caster, object *spell, int dir)
2110{ 1999{
2111 sint16 x, y; 2000 sint16 x, y;
2112 int i, mflags, range, dam_mod, dur_mod; 2001 int i, mflags, range, dam_mod, dur_mod;
2113 object *walk; 2002 object *walk;
2114 mapstruct *m; 2003 maptile *m;
2115 2004
2116 x = op->x; 2005 x = op->x;
2117 y = op->y; 2006 y = op->y;
2118 2007
2119 /* If casting from a scroll, no direction will be available, so refer to the 2008 /* If casting from a scroll, no direction will be available, so refer to the
2147 2036
2148 /* Only bother looking on this space if there is something living here */ 2037 /* Only bother looking on this space if there is something living here */
2149 if (mflags & P_IS_ALIVE) 2038 if (mflags & P_IS_ALIVE)
2150 { 2039 {
2151 /* search this square for a victim */ 2040 /* search this square for a victim */
2152 for (walk = get_map_ob (m, x, y); walk; walk = walk->above) 2041 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above)
2153 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) 2042 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER))
2154 { /* found a victim */ 2043 { /* found a victim */
2155 object *disease = arch_to_object (spell->other_arch); 2044 object *disease = arch_to_object (spell->other_arch);
2156 2045
2157 set_owner (disease, op); 2046 disease->set_owner (op);
2158 set_spell_skill (op, caster, spell, disease); 2047 set_spell_skill (op, caster, spell, disease);
2159 disease->stats.exp = 0; 2048 disease->stats.exp = 0;
2160 disease->level = caster_level (caster, spell); 2049 disease->level = caster_level (caster, spell);
2161 2050
2162 /* do level adjustments */ 2051 /* do level adjustments */
2207 if (disease->stats.sp) 2096 if (disease->stats.sp)
2208 disease->stats.sp -= dam_mod; 2097 disease->stats.sp -= dam_mod;
2209 2098
2210 if (infect_object (walk, disease, 1)) 2099 if (infect_object (walk, disease, 1))
2211 { 2100 {
2212 object *flash; /* visual effect for inflicting disease */
2213
2214 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2101 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name);
2215 2102
2216 free_object (disease); /* don't need this one anymore */ 2103 disease->destroy (); /* don't need this one anymore */
2217 flash = get_archetype (ARCH_DETECT_MAGIC); 2104 walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op);
2218 flash->x = x;
2219 flash->y = y;
2220 flash->map = walk->map;
2221 insert_ob_in_map (flash, walk->map, op, 0);
2222 return 1; 2105 return 1;
2223 } 2106 }
2224 free_object (disease); 2107
2108 disease->destroy ();
2225 } 2109 }
2226 } /* if living creature */ 2110 } /* if living creature */
2227 } /* for range of spaces */ 2111 } /* for range of spaces */
2112
2228 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); 2113 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!");
2229 return 1; 2114 return 1;
2230} 2115}

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